Re: ot: unreal engine

2015-01-07 Thread Nicolas Esposito
ction and I agree it is confusing. > -- > Brent > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante > Sent: 19 November 2014 11:04 > To: softimage@listproc.autodesk.com > Subject: Re: ot: unreal engin

RE: ot: unreal engine

2014-11-20 Thread Brent McPherson
...@listproc.autodesk.com] On Behalf Of Cristobal Infante Sent: 19 November 2014 11:04 To: softimage@listproc.autodesk.com Subject: Re: ot: unreal engine Hi Nico, I agree that the inconsistency between right click (vertex) and F8 component selection mode is REALLY annoying. Hopefully the are working in unifying them

Re: ot: unreal engine

2014-11-19 Thread Cristobal Infante
Hi Nico, I agree that the inconsistency between right click (vertex) and F8 component selection mode is REALLY annoying. Hopefully the are working in unifying them since it I don't see the point of having them disjointed. It feels that if you right-click select vertex Maya should just switch to c

Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
Hi Francisco, Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it works pretty good! Not knowing python scripting is a huge downside for me, so having this free rigging tool is really a huge timesaver. Step by step I'm "extending" this rig functionality in order to integrate

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
Nicolas, may i ask if you are using unreal toolset for rigging? thanks, F. -- Francisco Criado visual geek DCA Lab

Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
>>>>>>>>>>>>> >>>>>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app >>>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It >>>

Re: ot: unreal engine

2014-11-18 Thread Cristobal Infante
ng. Recently, I made some arch viz app >>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It >>>>>>>>>>>>>>> was for >>>>>>>>>>>>>>> unity and I did all the baking in

Re: ot: unreal engine

2014-11-18 Thread Mirko Jankovic
t;>>>>>>>>>>>>> 3dv...@gmail.com> wrote: >>>>>>>>>>>>>> >>>>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal >>>>>>>>>>>>&

Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
>>>> Consider that this is a kind of tech demo, means that Unreal >>>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect >>>>>>>>>>>>> ( >>>>>>>>>>>

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
t;>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect ( >>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles >>>>>>>>>>>> and so on ) >>>>>>>>>>>> The video shows how good is UE4 with ligh

Re: ot: unreal engine

2014-11-18 Thread Mirko Jankovic
t;>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect ( >>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles >>>>>>>>>>>> and so on ) >>>>>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere", >

Re: ot: unreal engine

2014-11-18 Thread Marco Peixoto
quot;atmosphere", >>>>>>>>>>> but the you actually build your scene as a game you need to do lots >>>>>>>>>>> of >>>>>>>>>>> compromises... >>>>>>>>>>> Cryengine

Re: ot: unreal engine

2014-11-18 Thread Nicolas Esposito
t;>>>>> but the you actually build your scene as a game you need to do lots >>>>>>>>>> of >>>>>>>>>> compromises... >>>>>>>>>> Cryengine 2 was used as well for archivz and the results were >>>>>>>>>> stunning, and lots o

Re: ot: unreal engine

2014-11-18 Thread Cristobal Infante
a license to develop just that... >>>>>>>>> >>>>>>>>> The main issue that I found right now is that if you want to share >>>>>>>>> or send the work to your client ( as a walkthroug

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
not so >>>>>>>> comfortable with...otherwise you can just render a video with it...the >>>>>>>> main >>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a >>>>>>>> couple of >>

Re: ot: unreal engine

2014-11-18 Thread Marco Peixoto
gt;>>>>>> seconds. >>>>>>> >>>>>>> Anyway this engine looks amazing and the constant updates are >>>>>>> improving it more and more >>>>>>> >>>>>>> >>>>>>

Re: ot: unreal engine

2014-11-18 Thread Francisco Criado
t;> Anyway this engine looks amazing and the constant updates are >>>>>> improving it more and more >>>>>> >>>>>> >>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante : >>>>>> >>>>>>> Some more in his work in kot

Re: ot: unreal engine

2014-11-17 Thread Nicolas Esposito
;>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante : >>>>> >>>>>> Some more in his work in kotaku: >>>>>> >>>>>> >>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&

Re: ot: unreal engine

2014-11-06 Thread Cristobal Infante
&utm_medium=Socialflow >>>>> >>>>> And also a while back this Swedish apartment was done in Unreal >>>>> (previously done in octane). He even offers a download if you want to test >>>>> the interactivity. >>>>> >>

Re: ot: unreal engine

2014-08-23 Thread Francisco Criado
Unreal >>>> (previously done in octane). He even offers a download if you want to test >>>> the interactivity. >>>> >>>> http://vimeo.com/m/98625270 >>>> >>>> >>>> On Friday, 22 August 2014, Matt Lind wrote: >>

Re: ot: unreal engine

2014-08-23 Thread Tim Leydecker
the nice thing about the ue4 engine is it´s move towards PBR (physical based rendering). At first, this sounds like something groundbreaking (and it is for games) but fortunately, any experience with VRAY, mR, Arnold or Redshift, etc. will give a headstart in terms of how to set up a shader. T

Re: ot: unreal engine

2014-08-23 Thread Martin Yara
p://vimeo.com/m/98625270 >>> >>> >>> On Friday, 22 August 2014, Matt Lind wrote: >>> >>>> Addendum: >>>> >>>> >>>> >>>> It’s also part of the reason why 3rd party apps such as Fabric Engine >>>

Re: ot: unreal engine

2014-08-22 Thread Eugene Flormata
ay, 22 August 2014, Matt Lind wrote: >> >>> Addendum: >>> >>> >>> >>> It’s also part of the reason why 3rd party apps such as Fabric Engine >>> can render faster than the native viewports – less overhead. >>> >>> >>> >>>

Re: ot: unreal engine

2014-08-22 Thread Alok Gandhi
Engine can >>> render faster than the native viewports – less overhead. >>> >>> >>> >>> >>> >>> Matt >>> >>> >>> >>> >>> >>> >>> >>> From: Matt L

Re: ot: unreal engine

2014-08-22 Thread Nicolas Esposito
Lind wrote: > >> Addendum: >> >> >> >> It’s also part of the reason why 3rd party apps such as Fabric Engine >> can render faster than the native viewports – less overhead. >> >> >> >> >> >> Matt >> >> >&g

ot: unreal engine

2014-08-22 Thread Cristobal Infante
ive viewports – less overhead. > > > > > > Matt > > > > > > > > *From:* Matt Lind > *Sent:* Friday, August 22, 2014 2:11 PM > *To:* softimage@listproc.autodesk.com > *Subject:* RE: ot: unreal engine > > > > Not the entire reason, but a big par

Re: ot: unreal engine

2014-08-22 Thread Jordi Bares
Did you saw Apple's keynote where they presented the new "Metal" graphics framework??? in a tablet the image quality and sheer complexity was astonishing. look forward to see the next generation though. Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 22:06, Sebastien Sterling wrote: > Al

RE: ot: unreal engine

2014-08-22 Thread Matt Lind
Addendum: It's also part of the reason why 3rd party apps such as Fabric Engine can render faster than the native viewports - less overhead. Matt From: Matt Lind Sent: Friday, August 22, 2014 2:11 PM To: softimage@listproc.autodesk.com Subject: RE: ot: unreal engine Not the entire r

RE: ot: unreal engine

2014-08-22 Thread Matt Lind
st 22, 2014 2:04 PM To: softimage@listproc.autodesk.com Subject: Re: ot: unreal engine I still wonder why the viewport of our 3D apps is not as good as that... :-P Jordi Bares jordiba...@gmail.com<mailto:jordiba...@gmail.com> On 22 Aug 2014, at 21:34, Francisco Criado mailto:malcriad..

Re: ot: unreal engine

2014-08-22 Thread Sebastien Sterling
Alex Roman called he wants his assets back :P seriously though, will believe it when i see it in game not in tests, this isn't a console, and i doubt that even this generation can sustain such graphics. On 22 August 2014 21:34, Francisco Criado wrote: > it seems to be, it only tales 10 minutes

Re: ot: unreal engine

2014-08-22 Thread Jordi Bares
I still wonder why the viewport of our 3D apps is not as good as that… :-P Jordi Bares jordiba...@gmail.com On 22 Aug 2014, at 21:34, Francisco Criado wrote: > it seems to be, it only tales 10 minutes to build the light mapping. > details here: > https://forums.unrealengine.com/showthread.php?

Re: ot: unreal engine

2014-08-22 Thread Francisco Criado
it seems to be, it only tales 10 minutes to build the light mapping. details here: https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting 2014-08-22 17:30 GMT-03:00 David Saber : > On 2014-08-22 18:55, Francisco Criado wrote: > > have to share this: > > > https://www.youtube.com/

Re: ot: unreal engine

2014-08-22 Thread David Saber
On 2014-08-22 18:55, Francisco Criado wrote: have to share this: https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA F. wowo, this is realtime?

ot: unreal engine

2014-08-22 Thread Francisco Criado
have to share this: https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA F.