ction and I agree it is confusing.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Cristobal Infante
> Sent: 19 November 2014 11:04
> To: softimage@listproc.autodesk.com
> Subject: Re: ot: unreal engin
...@listproc.autodesk.com] On Behalf Of Cristobal Infante
Sent: 19 November 2014 11:04
To: softimage@listproc.autodesk.com
Subject: Re: ot: unreal engine
Hi Nico,
I agree that the inconsistency between right click (vertex) and F8 component
selection mode is
REALLY annoying. Hopefully the are working in unifying them
Hi Nico,
I agree that the inconsistency between right click (vertex) and F8
component selection mode is
REALLY annoying. Hopefully the are working in unifying them since it I
don't see the point of having them disjointed.
It feels that if you right-click select vertex Maya should just switch to
c
Hi Francisco,
Yes, I'm currently using the ART plugin developed by Jeremy Ernst, and it
works pretty good!
Not knowing python scripting is a huge downside for me, so having this free
rigging tool is really a huge timesaver.
Step by step I'm "extending" this rig functionality in order to integrate
Nicolas,
may i ask if you are using unreal toolset for rigging?
thanks,
F.
--
Francisco Criado
visual geek
DCA Lab
>>>>>>>>>>>>>
>>>>>>>>>>>>>>>> It's all about baking. Recently, I made some arch viz app
>>>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It
>>>
ng. Recently, I made some arch viz app
>>>>>>>>>>>>>>> for Andriod and iOS and I was able to achieve good quality. It
>>>>>>>>>>>>>>> was for
>>>>>>>>>>>>>>> unity and I did all the baking in
t;>>>>>>>>>>>>> 3dv...@gmail.com> wrote:
>>>>>>>>>>>>>>
>>>>>>>>>>>>>> Consider that this is a kind of tech demo, means that Unreal
>>>>>>>>>>>>&
>>>> Consider that this is a kind of tech demo, means that Unreal
>>>>>>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect
>>>>>>>>>>>>> (
>>>>>>>>>>>
t;>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect (
>>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles
>>>>>>>>>>>> and so on )
>>>>>>>>>>>> The video shows how good is UE4 with ligh
t;>>>>>>>> Engine 4, being a game engine, is built to manage multiple aspect (
>>>>>>>>>>>> physics, characters movement and logic, enemies logic, particles
>>>>>>>>>>>> and so on )
>>>>>>>>>>>> The video shows how good is UE4 with lighting and "atmosphere",
>
quot;atmosphere",
>>>>>>>>>>> but the you actually build your scene as a game you need to do lots
>>>>>>>>>>> of
>>>>>>>>>>> compromises...
>>>>>>>>>>> Cryengine
t;>>>>> but the you actually build your scene as a game you need to do lots
>>>>>>>>>> of
>>>>>>>>>> compromises...
>>>>>>>>>> Cryengine 2 was used as well for archivz and the results were
>>>>>>>>>> stunning, and lots o
a license to develop just that...
>>>>>>>>>
>>>>>>>>> The main issue that I found right now is that if you want to share
>>>>>>>>> or send the work to your client ( as a walkthroug
not so
>>>>>>>> comfortable with...otherwise you can just render a video with it...the
>>>>>>>> main
>>>>>>>> advantage is that you don't wait 5 minutes per frame, but just a
>>>>>>>> couple of
>>
gt;>>>>>> seconds.
>>>>>>>
>>>>>>> Anyway this engine looks amazing and the constant updates are
>>>>>>> improving it more and more
>>>>>>>
>>>>>>>
>>>>>>
t;> Anyway this engine looks amazing and the constant updates are
>>>>>> improving it more and more
>>>>>>
>>>>>>
>>>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante :
>>>>>>
>>>>>>> Some more in his work in kot
;>>>> 2014-08-22 23:18 GMT+02:00 Cristobal Infante :
>>>>>
>>>>>> Some more in his work in kotaku:
>>>>>>
>>>>>>
>>>>>> http://kotaku.com/next-gen-lighting-is-pushing-the-limits-of-realism-1625324795?utm_campaign=Socialflow_Kotaku_Twitter&
&utm_medium=Socialflow
>>>>>
>>>>> And also a while back this Swedish apartment was done in Unreal
>>>>> (previously done in octane). He even offers a download if you want to test
>>>>> the interactivity.
>>>>>
>>
Unreal
>>>> (previously done in octane). He even offers a download if you want to test
>>>> the interactivity.
>>>>
>>>> http://vimeo.com/m/98625270
>>>>
>>>>
>>>> On Friday, 22 August 2014, Matt Lind wrote:
>>
the nice thing about the ue4 engine is it´s move towards PBR (physical based
rendering).
At first, this sounds like something groundbreaking (and it is for games) but
fortunately,
any experience with VRAY, mR, Arnold or Redshift, etc. will give a headstart in
terms of
how to set up a shader. T
p://vimeo.com/m/98625270
>>>
>>>
>>> On Friday, 22 August 2014, Matt Lind wrote:
>>>
>>>> Addendum:
>>>>
>>>>
>>>>
>>>> It’s also part of the reason why 3rd party apps such as Fabric Engine
>>>
ay, 22 August 2014, Matt Lind wrote:
>>
>>> Addendum:
>>>
>>>
>>>
>>> It’s also part of the reason why 3rd party apps such as Fabric Engine
>>> can render faster than the native viewports – less overhead.
>>>
>>>
>>>
>>>
Engine can
>>> render faster than the native viewports – less overhead.
>>>
>>>
>>>
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> From: Matt L
Lind wrote:
>
>> Addendum:
>>
>>
>>
>> It’s also part of the reason why 3rd party apps such as Fabric Engine
>> can render faster than the native viewports – less overhead.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>&g
ive viewports – less overhead.
>
>
>
>
>
> Matt
>
>
>
>
>
>
>
> *From:* Matt Lind
> *Sent:* Friday, August 22, 2014 2:11 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: ot: unreal engine
>
>
>
> Not the entire reason, but a big par
Did you saw Apple's keynote where they presented the new "Metal" graphics
framework??? in a tablet the image quality and sheer complexity was astonishing.
look forward to see the next generation though.
Jordi Bares
jordiba...@gmail.com
On 22 Aug 2014, at 22:06, Sebastien Sterling
wrote:
> Al
Addendum:
It's also part of the reason why 3rd party apps such as Fabric Engine can
render faster than the native viewports - less overhead.
Matt
From: Matt Lind
Sent: Friday, August 22, 2014 2:11 PM
To: softimage@listproc.autodesk.com
Subject: RE: ot: unreal engine
Not the entire r
st 22, 2014 2:04 PM
To: softimage@listproc.autodesk.com
Subject: Re: ot: unreal engine
I still wonder why the viewport of our 3D apps is not as good as that... :-P
Jordi Bares
jordiba...@gmail.com<mailto:jordiba...@gmail.com>
On 22 Aug 2014, at 21:34, Francisco Criado
mailto:malcriad..
Alex Roman called he wants his assets back :P seriously though, will
believe it when i see it in game not in tests, this isn't a console, and i
doubt that even this generation can sustain such graphics.
On 22 August 2014 21:34, Francisco Criado wrote:
> it seems to be, it only tales 10 minutes
I still wonder why the viewport of our 3D apps is not as good as that… :-P
Jordi Bares
jordiba...@gmail.com
On 22 Aug 2014, at 21:34, Francisco Criado wrote:
> it seems to be, it only tales 10 minutes to build the light mapping.
> details here:
> https://forums.unrealengine.com/showthread.php?
it seems to be, it only tales 10 minutes to build the light mapping.
details here:
https://forums.unrealengine.com/showthread.php?28163-ArchViz-Lighting
2014-08-22 17:30 GMT-03:00 David Saber :
> On 2014-08-22 18:55, Francisco Criado wrote:
>
> have to share this:
>
>
> https://www.youtube.com/
On 2014-08-22 18:55, Francisco Criado wrote:
have to share this:
https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA
F.
wowo, this is realtime?
have to share this:
https://www.youtube.com/watch?v=157P9gXQVWQ&list=UUpL6btTFD1yTtSUeapW3fNA
F.
34 matches
Mail list logo