If this is happening my free TF2 lottery gets a lot less sexier. There is a
rare chance on my server that someone wins TF2 items. It then shows up the
item over a specific motd page after respawn. Most of these items are
intentional bought over the Mann Co. store to support the small TF2 team.
Agreed, I really don't want to see the MOTD disappear.
My serves don't have pinion, but we do have a few plugins that use/open the
MOTD panel with server rules, how to play (for mods) and other info. We also
have a clean html MOTD, that is, no ads or other crapware but just info on
our
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Message: 3
Date: Sat, 30 Mar 2013 11:29:02 -0700 (PDT)
From: Bjorn
archives,
please visit:
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Message: 3
Date: Sat, 30 Mar 2013 11:29:02 -0700
Asherkin would not put words into DF's mouth, thats for sure.
One can question ofc if its really going to be removed, but with the
game-changing properties of the pinion plugin, its easy to see that Valve isn't
liking it:
- 30 seconds added before able to start with the game. (after connecting
The except posted was from a very long conversation discussing IDEAS
not PLANS, and was intended specifically in relation to the plugin
thread it was posted in. There was really no reason for it to explode
this much, but I do hope the immediate backlash will avoid any changes
at all - I think the
Valve and Pinion have always been in contact, and IIRC they even opened an
office in the same state as valve.
I'm sure they could come up with some solution that can't be abused if
there's a need.
Such as better client integration for Pinion to prevent abuse.
For example whitelisitng URLs on the
I thought I might just put my 2 cents in, so please don't shoot me.
Here is what the text I received over chat:
This info was taken from
a discussion on IRC between SourceMod's Asher Baker (Asherkin) and
Valve's Tony Paloma (Druken_F00l). Asherkin posted it in a discussion
then deleted it,
Could lead to even worse abuse.
Steam overlay is logged in to steam. It's been like this forever, there's
thing that rely on it staying that way.
Since it is logged into steam it would allow malicious servers to do
automatically on their steam accounts. Starting with putting you in a steam
Although an interesting idea, some community based websites (not Steam
community, I mean actual server community) may use at least JavaScript,
e.g. jQuery for a fancy design, or perhaps even to identify statistics of
the players connecting to the server (I use Google Analytics). If Valve
must do
That be a small price to pay considering the other possibility in losing
HTML MOTD entirely. Having to convert your website to just plain HTML so it
works in the ingame browse would be nothing in comparison. And if you truly
need full access you could convince valve to whitelist your website.
I
I thought players already had cl_disablehtmlmotd hence the existance of:
https://forums.alliedmods.net/showthread.php?p=1603281
On Sat, Mar 30, 2013 at 5:56 PM, 1nsane 1nsane...@gmail.com wrote:
That be a small price to pay considering the other possibility in losing
HTML MOTD entirely.
Indeed, so if Valve were considering doing something to the MOTD then
there's little point in having cl_disablehtmlmotd for the player/client to
use. Well, that's how I see it anyway.
On 30 March 2013 23:00, IBIS Customer Service ibis.serv...@gmail.comwrote:
I thought players already had
If Steam Community would use GET and POST appropriately, then your concern
would be a non-issue. A GET request shouldn't make any changes.
On 31/03/2013, at 8:33 AM, 1nsane 1nsane...@gmail.com wrote:
Could lead to even worse abuse.
Steam overlay is logged in to steam. It's been like this
I hope they get rid of MOTD so people can't crash my game with pinion ad's
anymore. Good riddance
On Sat, Mar 30, 2013 at 7:01 PM, Netshroud netshr...@gmail.com wrote:
If Steam Community would use GET and POST appropriately, then your concern
would be a non-issue. A GET request shouldn't make
Thus why you don't understand anything about us Server Operators.
Sigh.
On 03/30/2013 05:05 PM, Sebastian Iskra wrote:
I hope they
get rid of MOTD so people can't crash my game with pinion ad's anymore.
Good riddance
On Sat, Mar 30, 2013 at 7:01 PM, Netshroud
netshr...@gmail.com wrote:
Sebastian Iskra: Use cl_disablehtmlmotd 1 then. Solved.
On 31 March 2013 00:05, Sebastian Iskra seabas...@gmail.com wrote:
I hope they get rid of MOTD so people can't crash my game with pinion ad's
anymore. Good riddance
On Sat, Mar 30, 2013 at 7:01 PM, Netshroud netshr...@gmail.com wrote:
What does that have to do with what I said?
I suggested disabling javascript unless whitelisted, not disabling HTML.
Two completely different things.
On Sat, Mar 30, 2013 at 7:00 PM, IBIS Customer Service
ibis.serv...@gmail.com wrote:
I thought players already had cl_disablehtmlmotd hence
Yes. Players have the ability to prevent anything from loading in the MOTD
panel besides plain text. Players don't have the ability to block servers
from opening the panel in the first place, but neither do players have the
ability to get around fun commands such as drug, slay, freeze, etc.
The
ok, the best solution would be to leave the motd option, but, if the motd.txt
contains anything other than the default motd.txt that ships via steamcmd...
the server simply does not get listed in the server browser. I would also go as
far as to say that the vac secured flag also be set to 0 for
ok, the best solution would be to leave the motd option, but, if the motd.txt
contains anything other than the default motd.txt that ships via steamcmd...
the server simply does not get listed in the server browser. I would also go as
far as to say that the vac secured flag also be set to 0 for
Please keep your crap off of the server admin's mailing list.
On Sun, Mar 31, 2013 at 3:16 AM, Crapware Wardon
crapware.war...@hotmail.com wrote:
ok, the best solution would be to leave the motd option, but, if the
motd.txt contains anything other than the default motd.txt that ships via
ok, the best solution would be to leave the motd option, but, if the
motd.txt contains anything other than the default motd.txt that ships via
steamcmd... the server simply does not get listed in the server browser. I
would also go as far as to say that the vac secured flag also be set to 0
for
I believe this opinion comes from the fact that Pinion is running
Official Valve sanctioned CS:GO servers. With the way CS:GO is split
into official/community servers that means that Pinion is getting the
lions share of the player base funneled to their servers by the CS:GO
matchmaking.
On
As for the Valve+Pinion relationship... If Valve is in bed with pinion
then why are they not listed on the pinion list of customers?! I know why,
because it's an outright lie. The a-holes collecting pinion funds started
the lie to legitimize themselves.
Oh so clearly Pinion must have hacked valve
If you want to defeat these dirtbags force-feeding your cpu with hijackware and
your running a windows machine... 1) Open your hosts file (generally:
c:\windows\system32\drivers\etc\hosts ) with a good ol' text editor. 2) Add the
following to the end of your hosts file...# Pinion Server Adware
This is to address the responses from the following badmins... Asher Baker
(asher...@gmail.com)Doctor McKay (mc...@doctormckay.com)Russell Smith
(ve...@tinylittlerobots.us)1nsane (1nsane...@gmail.com) Providing links from
public forums is not the same as providing links from corporate press
Does anyone have the update notes to where they fixed cl_disablehtmlmotd?
It's always been really trivial to bypass, I don't seem to recall it ever
being fixed.
Thanks,
Kyle.
On Sat, Mar 30, 2013 at 6:48 PM, Doctor McKay mc...@doctormckay.com wrote:
Yes. Players have the ability to prevent
Here's an official Valve posting. Whether you like it or not, they're
partnered in a sense. They provide official servers in exchange for the
ad revenue.
http://forums.steampowered.com/forums/showpost.php?p=32478884postcount=11
And more..
This isn't necessarily true. A malicious server could open a webpage in the
client's Steam overlay browser that's hosted on their own website and uses
JavaScript to POST something to steamcommunity.com, like a Steam group join
request.
Doctor McKay
http://www.doctormckay.com
In response to...Cc2iscooL (cc2isc...@gmail.com) Nope, those are the exact same
links the other kids provided. I reiterate, Public Forums are not official
sources of information. Anyone can run a Valve server, simply calling it
official does not make it so. Read the content of the link(s) you
I'm sorry, are you missing the green name and the Valve logo on those forum
posts? That means it's an official Valve employee speaking.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Sun, Mar 31, 2013 at 12:24 AM, Crapware Wardon
crapware.war...@hotmail.com wrote:
In
It seems you don't know what you're talking about. No one may run an
official CS:GO server unless explicitly sanctioned to do so by Valve.
This is why it is called Official and why they're in the Official
matchmaking pool. It's not a matter of adding Official to the server
name or making
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Message: 2
Date: Sat, 30 Mar 2013 19:59:43 -0700
From: Kyle Sanderson kyle.l...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds
And that's where you need CSRF protection. It's not like it's anything new.
On 31/03/2013, at 3:19 PM, Doctor McKay mc...@doctormckay.com wrote:
This isn't necessarily true. A malicious server could open a webpage in the
client's Steam overlay browser that's hosted on their own website and
in response to...Doctor McKay (mc...@doctormckay.com) LMAO, do you even read
the content of the link you post as your evidence. It clearly states few
select Pinion servers are running as official servers. That is not the same as
an official statement saying All Pinion servers are official
From the forum posts that have been linked, these things have been made
clear:
1. Valve has put some Pinion-run servers into the official matchmaking pool
2. Valve has talked with Pinion in order to achieve step 1
Therefore, one can logically conclude that Valve has partnered with Pinion
in
In response to... Doctor McKay (mc...@doctormckay.com) 1) You're wrong2) You're
wrong3) Your assumption is not a logical conclusion. Please stop spamming the
message thread with misinformation. If you can't afford to host a server, don't
host a server. Letting others pay for a server then
Can we move on?
Crapware Wardon crapware.war...@hotmail.com wrote:
In response to... Doctor McKay (mc...@doctormckay.com) 1) You're wrong2) You're
wrong3) Your assumption is not a logical conclusion. Please stop spamming the
message thread with misinformation. If you can't afford to host a
Lets see, that wasn't an argument at all. Thus to prove you wrong I
shall state Crapware Wardon you are wrong thus this is a perfect and
logical argument proving you absolutely wrong. Aha! Take that you
spamming scoundrel.
Also I really don't think you understand the fact
that many community
Please stop talking
Cameron Munroe cmun...@cameronmunroe.com wrote:
Lets see, that wasn't an argument at all. Thus to prove you wrong I
shall state Crapware Wardon you are wrong thus this is a perfect and
logical argument proving you absolutely wrong. Aha! Take that you
spamming scoundrel.
Is using Fake Clients justified?
SkepticalGaming has been using idles to gain quickplay score and
thus...players. Not just any idles. Idles using idle scripts. We have seen the
players who joined the server at the same time and we have a full list of IP
and Steam ID. All the players that were
Get some demos, include the other proof you have. Send it to valve.
They delisted servers previously when presented with proof.
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