Re: [Audyssey] rock band: bohemian rapsody on expert vocals

2010-12-30 Thread Alfredo_The_Music_maker
Is rock band like a music writing program? I am not quite familiar with 
this. Does it let you create written music?


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Re: [Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread shaun everiss
well you can have fat drives bigger than they are supposed to do but 
you need to use linux or something to make the origional drive to 
bypass the safetys.

There is the following.
fat, 1mb.
fat 12 12mb
fat 16 2gb
fat 32 32gb
ntfs 2tb.
There was supposed to be another system called win fs but nothing 
happened with that.
Its not recomended to make a drive outside the safety capacity of the 
other drive as data can corrupt and the format can not be recomended 
as stable by the os so its your own risk.

Try looking for an update to ntfs on the ps3 or whatever.
if not look for some tweak or hack or mod.
If all else fails you can always find what file system the ps uses.
ok sony are probably not gona tell you but there are probably hack 
tools to convert stuff to that so again if you have a partition on 
the drive set like the ps file system, then as long as you can access 
that thing from windows or convert files into that format then you 
should be ok.
I was able to access a ps cd in windows and they seem to use standard 
exe, dll and wavs though they did not run on my system so must have 
modified headers or something.

At 05:37 p.m. 31/12/2010, you wrote:
Well, I'll see what happens. Weird though that fat drives can only 
be 32 gb... I had an external that was 250 gb a while back and it 
used fat as its file system. But anyhow, back to gaming... if anyone 
else has suggestions on the matter, please email me offlist. 
Especially people who know why a 250 gb hdd would use fat when it's 
reportedly only possible to have a 32 gb hdd with fat. lol.



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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Clement Chou
Let's not put a downer here... if Sarah's managed to get up to level 
4 and is using a keyboard, it obviously isn't that bad... my keyboard 
works just fine for me. lol. I don't get what's so difficult about it.


At 08:49 PM 30/12/2010, you wrote:
Oh oh. I really hope it's not a keyboard. I wrote my previous email 
foolishly assuming that it wasn't lol. keyboards will make 
things a whole lot more difficult since they weren't made with 
fighting games in mind haha.


- Original Message - From: "Orin" 
To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 11:10 PM
Subject: Re: [Audyssey] Need Street Fighter IV help



Hi Sarah,

Just curious; are you using the keyboard or a controller for the PC 
version? I would think that the keyboard would actually be quite difficult.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 30, 2010, at 9:09 PM, Sarah Haake wrote:


Hi list,

I got Street Fighter IV for PC for christmas and started doing the trials.

Now I'm stuck and could need some help, but since my problem is 
quite specific I think it would be better if someone who's willing 
to help me could contact me off list.


Just as a first information, I'm stuck on Ryu's normal trial level 
4, the first move there.


Would be great if someone could write back.

My email is:
ti...@gmx.net

Thanks for any help and best regards
Sarah

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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Clement Chou
Like I stated. The problem wasn't the combo... but the move input. A 
tatsumaki senpukyaku  is a quarter circle back and kick. But the 
buffering strategy Yohandy mentioned works, if that's the way you 
like doing it. And the crouch is actually down, DF is only for 
certain characters.. and Ryu doesn't happen to be one of them. Here's 
the way I did it. Success every time... even works on live opponents 
if you time it right.


Jump forward + HK, d + mk cancel into qcb + k for the tatsumaki.

At 08:44 PM 30/12/2010, you wrote:
Ok, first things first. you're most likely using the Gamefaq's guide 
done by Siky. I'm gonna let you know now that some of those trials 
in that guide have mistakes. very few of them considering the ton of 
trials this game has, but there are a few. so if you can't do 
something or if something doesn't sound right to you, it could be a 
mistake in the guide and not necessarily you doing something wrong 
so don't beat yourself up lol. let us know and we'll see if we can 
figure it out. in this case it's not a problem with the guide, but 
most likely just the way you're trying to do this combo. I noticed 
with these trials sometimes you need to experiment a bit. I just put 
the game on right now and did the trials the way the guide wanted me 
to do it. That is jump forward with a high kick, then hold DF plus 
kick, and slide to DB plus kick for the Tatsumaki. that didn't work 
for me. Try this. jump straight up and hit hk. if you're close up, 
you can alternately dash backwards twice to give yourself some 
jumping distance, jump forward, and hit him with a hard kick in air. 
reason I outline both methods is that some characters airborne kicks 
won't connect if you simply jump straight up. In Ryu's case it works 
both ways. Ok after kick connects, crouch kick by pressing down plus 
MK, and immediately buffer that for the Tatsumaki move by pressing B 
plus MK. should work almost every time. practice just doing C.+ mk, 
then immediately slide to B+MK and see if Tatsumaki combos into it. 
if it does, simply add the jumping HK. Hopefully you can do it and 
this lengthy email will give you some strategies to use in other trials haha.





- Original Message - From: "Sarah Haake" 
To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 10:37 PM
Subject: Re: [Audyssey] Need Street Fighter IV help



Hi Clement and Yohandi,

ok, since it seems to bbe ok I'll keep my problem on list for now.

Yes, I know my button layout. I have no sight left, so I use an 
online faq for the challenge mode to know the required moves and stufff.


So, I'm on Ryu's normal challenge 1 on level 4.

The move I'm supposed to do is a jump+hard kick, then crouch.medium 
kick and then a Tatsumaki Senpukyaku, which is quarter circle forward+kick.


I can't seem to pull off this last part. Either the last move comes 
to late and the opponent blocks it, or it doesn't come out at all 
and Ryu simply does nothing when I press the buttons after the crouching kick.

I at least tried it for 3 hours, but it simply doesn't work.

Any help would be much appreciated. *smiles*

I also have skype if this could help, but I'm only online when I 
need it and it slows down the game during play, so this could be a problem.


Well, I hope you can give me some advice. *smiles*

Best regards
Sarah

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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Yohandy
Oh oh. I really hope it's not a keyboard. I wrote my previous email 
foolishly assuming that it wasn't lol. keyboards will make things a 
whole lot more difficult since they weren't made with fighting games in mind 
haha.


- Original Message - 
From: "Orin" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 11:10 PM
Subject: Re: [Audyssey] Need Street Fighter IV help



Hi Sarah,

Just curious; are you using the keyboard or a controller for the PC 
version? I would think that the keyboard would actually be quite 
difficult.



Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 30, 2010, at 9:09 PM, Sarah Haake wrote:


Hi list,

I got Street Fighter IV for PC for christmas and started doing the 
trials.


Now I'm stuck and could need some help, but since my problem is quite 
specific I think it would be better if someone who's willing to help me 
could contact me off list.


Just as a first information, I'm stuck on Ryu's normal trial level 4, the 
first move there.


Would be great if someone could write back.

My email is:
ti...@gmx.net

Thanks for any help and best regards
Sarah

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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Yohandy
Ok, first things first. you're most likely using the Gamefaq's guide done by 
Siky. I'm gonna let you know now that some of those trials in that guide 
have mistakes. very few of them considering the ton of trials this game has, 
but there are a few. so if you can't do something or if something doesn't 
sound right to you, it could be a mistake in the guide and not necessarily 
you doing something wrong so don't beat yourself up lol. let us know and 
we'll see if we can figure it out. in this case it's not a problem with the 
guide, but most likely just the way you're trying to do this combo. I 
noticed with these trials sometimes you need to experiment a bit. I just put 
the game on right now and did the trials the way the guide wanted me to do 
it. That is jump forward with a high kick, then hold DF plus kick, and slide 
to DB plus kick for the Tatsumaki. that didn't work for me. Try this. jump 
straight up and hit hk. if you're close up, you can alternately dash 
backwards twice to give yourself some jumping distance, jump forward, and 
hit him with a hard kick in air. reason I outline both methods is that some 
characters airborne kicks won't connect if you simply jump straight up. In 
Ryu's case it works both ways. Ok after kick connects, crouch kick by 
pressing down plus MK, and immediately buffer that for the Tatsumaki move by 
pressing B plus MK. should work almost every time. practice just doing C.+ 
mk, then immediately slide to B+MK and see if Tatsumaki combos into it. if 
it does, simply add the jumping HK. Hopefully you can do it and this lengthy 
email will give you some strategies to use in other trials haha.





- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 10:37 PM
Subject: Re: [Audyssey] Need Street Fighter IV help



Hi Clement and Yohandi,

ok, since it seems to bbe ok I'll keep my problem on list for now.

Yes, I know my button layout. I have no sight left, so I use an online faq 
for the challenge mode to know the required moves and stufff.


So, I'm on Ryu's normal challenge 1 on level 4.

The move I'm supposed to do is a jump+hard kick, then crouch.medium kick 
and then a Tatsumaki Senpukyaku, which is quarter circle forward+kick.


I can't seem to pull off this last part. Either the last move comes to 
late and the opponent blocks it, or it doesn't come out at all and Ryu 
simply does nothing when I press the buttons after the crouching kick.

I at least tried it for 3 hours, but it simply doesn't work.

Any help would be much appreciated. *smiles*

I also have skype if this could help, but I'm only online when I need it 
and it slows down the game during play, so this could be a problem.


Well, I hope you can give me some advice. *smiles*

Best regards
Sarah

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Re: [Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread Clement Chou
Well, I'll see what happens. Weird though that fat drives can only be 
32 gb... I had an external that was 250 gb a while back and it used 
fat as its file system. But anyhow, back to gaming... if anyone else 
has suggestions on the matter, please email me offlist. Especially 
people who know why a 250 gb hdd would use fat when it's reportedly 
only possible to have a 32 gb hdd with fat. lol.



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Re: [Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread shaun everiss

well the other issue is that fat32 drives can only be 30gb.
you really need to just split the partition.
Though its strange that you can't get an update.
If you can't get an official well crack the system.
Yeah I know this is probably not recomended but I really think that 
ntfs being the main system needs to be read, the limits for fat32, 
the performance slowdowns, etc that could be a problem.

On that note, if your device can use a smart card or flash card.
maybe you would be better suited to spend cash on a 32gb drive or 16 
or even several 8gb cards to store the images. or what ever.
All is not lost, there are probably 40gb drives rooting round, if you 
get that or an 80gb or even 320 or something then split it into 30gb 
partitions you may be ok though getting a 40 split to 20gb, or a 60 
split to 30 will work.
a 40 is about 37 so splitting that in half well have a 30 then 
another 10 or whatever will work to.

There are various ways round it.
If you were local I have a busted 320 with a mangled case which may 
or may not work, I have also a 40 which has power issues but the 
drive may work outside the laptop caddy I have just not bothered testing it.


Well, the fact is I don't believe the ps3 reads ntfs drives... which 
is what I'm wanting to do. If I do that then I don't have to 
transfer movies to a disc or burn them if I want to watch them with 
someone on a TV. I just plug my drive into the ps3 and I'm good to 
go. But I'll work something out. lol.


At 08:13 PM 30/12/2010, you wrote:

I wouldn't convert it to fat32.
firstly unless you reformat it you can't.
second I have always converted my drives to ntfs because of the 
performance gained using the native file systems as supposed to 
emulation in the older os.
On a serious note though if you need a section of the drive for old 
stuff you can partition it, I have no idea how you would do that though.

At 12:39 p.m. 31/12/2010, you wrote:
I know I shouldn't ask here, but I need to put isos somewhere. I 
just got a new external hard drive which is using the 
ntfs file system, but I want to convert it to fat-32 once I've put 
everything on it so I can move all my isos over but not lose data 
in the process. Putting it into fat-32 also doubles as a device 
for storing stuff on my ps3... how does one do this? Again, sorry 
for being off-topic. But I couldn't find another place to ask.



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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread shaun everiss
well I don't read his mails anyway I know he is a mod on one of the 
groups, I know he spouts and to be honest while I hold nothing 
against him I have never trusted him fully, Its to hot and I barely 
skim my mails or read into anything much bar game releases, updates, 
audio samples and the like.

I don't have any time to really get upset, rant or flame like i used to.
At 03:18 p.m. 31/12/2010, you wrote:

Hi Munawar,

Well, thanks for setting the record straight. I was pretty sure it
wasn't exactly as Muhammed put it in his initial e-mail, but it sure
sounded like you were jacking up the price to cover mistakes or
working over time at night etc based on his e-mail. I figured it was
probably taken completely out of context.

Smile.

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Re: [Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread Clement Chou
Well, the fact is I don't believe the ps3 reads ntfs drives... which 
is what I'm wanting to do. If I do that then I don't have to transfer 
movies to a disc or burn them if I want to watch them with someone on 
a TV. I just plug my drive into the ps3 and I'm good to go. But I'll 
work something out. lol.


At 08:13 PM 30/12/2010, you wrote:

I wouldn't convert it to fat32.
firstly unless you reformat it you can't.
second I have always converted my drives to ntfs because of the 
performance gained using the native file systems as supposed to 
emulation in the older os.
On a serious note though if you need a section of the drive for old 
stuff you can partition it, I have no idea how you would do that though.

At 12:39 p.m. 31/12/2010, you wrote:
I know I shouldn't ask here, but I need to put isos somewhere. I 
just got a new external hard drive which is using the 
ntfs file system, but I want to convert it to fat-32 once I've put 
everything on it so I can move all my isos over but not lose data 
in the process. Putting it into fat-32 also doubles as a device for 
storing stuff on my ps3... how does one do this? Again, sorry for 
being off-topic. But I couldn't find another place to ask.



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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread shaun everiss
what are the benifits of registering anyway I was able to played the 
game with no regs fine.

At 01:36 p.m. 31/12/2010, you wrote:

Hi,
I must admit I would like to play Supershot. However I would not 
crack it unless I were absolutely certain that the involved 
developers didn't mind.

Regards,
Damien.



- Original Message - From: "Ron Schamerhorn" 
To: "Gamers Discussion list" 
Sent: Friday, December 31, 2010 12:22 AM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot



I should get out my copy and try supershot again.  Haven't played it in
ages.

- Original Message - From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 7:15 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot


If there's a crack then I can't complain much.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Thursday, December 30, 2010 6:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Liam, I've a question. What if someone were to crack it. Since this game
appears to be abandonware, will people be allowed to do this? after all
there won't be any losses to you since you lost the source code, and thus
the game can no longer be sold as is since there won't be any support for
it. I think many people would love to get a hold of it.


- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 6:36 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot



Correct. I do not have source code so can not make any patches.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, December 30, 2010 5:07 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Hi Jack,
Plus he actually does not have a patch to give you for Super Shot.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Thursday, December 30, 2010 10:53 AM
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt, pigeon
panic or super shot. I've even searched the audiogames.net database and
can
can't find super shot, but I see egg hunt and pigeon panic but can't
download them. I know egg hunt is a very basic game, but I've heard Lynne
Reaper's review of both egg hunt and super shot, as well as your other
games. I didn't hear reviews of pigeon panic but I read about it at
audiogames.net but can't download it. So, would you mind releasing super
shot as abandonware? Or, emailing me setup files for those games? For
super
shot, a patch or some type of key generator would be grate. So, can you
email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
you.
best regards, Jack

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If yo

Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread shaun everiss
on that point if someone decided to decompile the game then give you 
the code then you would probably have it back.

though would you want to do anything with it anyways.
At 01:01 p.m. 31/12/2010, you wrote:
Liam, I've a question. What if someone were to crack it. Since this 
game appears to be abandonware, will people be allowed to do this? 
after all there won't be any losses to you since you lost the source 
code, and thus the game can no longer be sold as is since there 
won't be any support for it. I think many people would love to get a 
hold of it.



- Original Message - From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 6:36 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot



Correct. I do not have source code so can not make any patches.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, December 30, 2010 5:07 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Hi Jack,
Plus he actually does not have a patch to give you for Super Shot.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Thursday, December 30, 2010 10:53 AM
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt, pigeon
panic or super shot. I've even searched the audiogames.net database and can
can't find super shot, but I see egg hunt and pigeon panic but can't
download them. I know egg hunt is a very basic game, but I've heard Lynne
Reaper's review of both egg hunt and super shot, as well as your other
games. I didn't hear reviews of pigeon panic but I read about it at
audiogames.net but can't download it. So, would you mind releasing super
shot as abandonware? Or, emailing me setup files for those games? For super
shot, a patch or some type of key generator would be grate. So, can you
email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
you.
best regards, Jack

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Re: [Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread shaun everiss

I wouldn't convert it to fat32.
firstly unless you reformat it you can't.
second I have always converted my drives to ntfs because of the 
performance gained using the native file systems as supposed to 
emulation in the older os.
On a serious note though if you need a section of the drive for old 
stuff you can partition it, I have no idea how you would do that though.

At 12:39 p.m. 31/12/2010, you wrote:
I know I shouldn't ask here, but I need to put isos somewhere. I 
just got a new external hard drive which is using the 
ntfs file system, but I want to convert it to fat-32 once I've put 
everything on it so I can move all my isos over but not lose data in 
the process. Putting it into fat-32 also doubles as a device for 
storing stuff on my ps3... how does one do this? Again, sorry for 
being off-topic. But I couldn't find another place to ask.



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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Orin
Hi Sarah,

Just curious; are you using the keyboard or a controller for the PC version? I 
would think that the keyboard would actually be quite difficult.


Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112



On Dec 30, 2010, at 9:09 PM, Sarah Haake wrote:

> Hi list,
> 
> I got Street Fighter IV for PC for christmas and started doing the trials.
> 
> Now I'm stuck and could need some help, but since my problem is quite 
> specific I think it would be better if someone who's willing to help me could 
> contact me off list.
> 
> Just as a first information, I'm stuck on Ryu's normal trial level 4, the 
> first move there.
> 
> Would be great if someone could write back.
> 
> My email is:
> ti...@gmx.net
> 
> Thanks for any help and best regards
> Sarah 
> 
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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Stephen

ah, kids these days.
At 09:57 AM 12/31/2010, you wrote:
First, I would like to say I am sick and tired of all the rumors 
going around about TDV. It started with people saying I was handing 
out free copies, and now this. Muhammed, I am shocked by your 
initial post to this list and I do not appreciate having stuff I 
tell you on MSN being taken out of context. I know it is generally 
considered "disrespectful" to call out people on public mailing 
lists but personally, right now I don't really care. You have caused 
enough of an argument here and this is just one more rumor I will 
have to deal with, so thanks a lot.


Now, to answer the question. If you don't agree with the pricing, 
you don't have to buy the game, end of story. Several people have 
bought it and are satisfied with their purchases. The lack of one or 
two sales will not hurt the company now as much as it would have, 
say, two months ago, and this is largely because of the people who 
have consistently supported the project, so my personal thanks go out to you.


If you really believe the price tag forces the customer to pay for 
"mistakes," then you are pretty misinformed about the project's 
development. Although, Muhammed's statement probably left you with 
no choice but to think this way.


There is a difference between a hobbiest developer and a true 
business. BPC is the latter. The customer ultimately pays to invest 
money back into the business to support future projects. If I really 
factored in how many hours went into coding, debugging, etc, the 
cost would over run $500.00 per copy. So stop with the rumors and 
Muhammed, stop trying to act like BPC's spokesperson. This is not 
the first time you have done such a thing and I am getting really, 
really tired of you constantly putting me and the rest of the team 
in this sort of position.

Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Clement Chou
Simple mistake.. the tatsumaki is actually quarter circle back+kick. 
lol. That's all you need to do to fix it.


At 07:37 PM 30/12/2010, you wrote:

Hi Clement and Yohandi,

ok, since it seems to bbe ok I'll keep my problem on list for now.

Yes, I know my button layout. I have no sight left, so I use an 
online faq for the challenge mode to know the required moves and stufff.


So, I'm on Ryu's normal challenge 1 on level 4.

The move I'm supposed to do is a jump+hard kick, then crouch.medium 
kick and then a Tatsumaki Senpukyaku, which is quarter circle forward+kick.


I can't seem to pull off this last part. Either the last move comes 
to late and the opponent blocks it, or it doesn't come out at all 
and Ryu simply does nothing when I press the buttons after the crouching kick.

I at least tried it for 3 hours, but it simply doesn't work.

Any help would be much appreciated. *smiles*

I also have skype if this could help, but I'm only online when I 
need it and it slows down the game during play, so this could be a problem.


Well, I hope you can give me some advice. *smiles*

Best regards
Sarah

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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Sarah Haake

Hi Clement and Yohandi,

ok, since it seems to bbe ok I'll keep my problem on list for now.

Yes, I know my button layout. I have no sight left, so I use an online 
faq for the challenge mode to know the required moves and stufff.


So, I'm on Ryu's normal challenge 1 on level 4.

The move I'm supposed to do is a jump+hard kick, then crouch.medium kick 
and then a Tatsumaki Senpukyaku, which is quarter circle forward+kick.


I can't seem to pull off this last part. Either the last move comes to 
late and the opponent blocks it, or it doesn't come out at all and Ryu 
simply does nothing when I press the buttons after the crouching kick.

I at least tried it for 3 hours, but it simply doesn't work.

Any help would be much appreciated. *smiles*

I also have skype if this could help, but I'm only online when I need it 
and it slows down the game during play, so this could be a problem.


Well, I hope you can give me some advice. *smiles*

Best regards
Sarah 



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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread Hayden Presley
Hi Thomas,
Lol...looks just like what I said.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, December 30, 2010 9:07 PM
To: Lori Duncan; Gamers Discussion list
Subject: Re: [Audyssey] Time of Conflict help

Hi Lori,

If you can't find any more unexplored land there are a number of
things you can do. If you are on an island etc you can build
transports to cary your infantry units to other islands and land
troops there. If you still want your units to patrol your home islands
etc you can just set them to random and they move around randomly
looking for enemy units to destroy.

As for fighters they can be a great resource. Especially, in large
numbers. They have the advantage of traveling very far very fast. They
can attack enemy fighters, ships, cities, armoured units, infantry,
etc. The only downside is they are pretty easy to shoot down. However,
used with a carrier as a staging area you can usually use your
fighters to clear an island of several enemies before landing troops
and armour to take the island. I've done this many times and often use
fighters to soften up the enemy's positions before taking enemy cities
etc.


Cheers!


On 12/30/10, Lori Duncan  wrote:
> Hi everyone, could someone tell me what to do when my inventry units and
> fighters can't find any more uncharted land to explore?  Have I created
too
> much for the map?  Also should I leave fighters for bigger more advanced
> battles rather than the practise maps?  I think this last game I ended up
> with more stuff than I knew what to do with.An empire out of
> control.
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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Clement Chou
Big street fighter discussions are always good. lol. Nothing like 
exposing people to how good this series is, and just how much vi 
gamers can actually get out of it.


At 06:52 PM 30/12/2010, you wrote:

   Sarah,
Firstly, are you aware of your specific button layout? Light punch, 
medium kick etc. can you find those buttons easily? Secondly, are 
you using an online FAQ to help with these trials, or do you have 
some sight and can see the button inputs on the screen? Feel free to 
let me know the specific problem you're having and I'll try my best 
to help. if you have messenger or a faster way for us to communicate 
this will be easier too since we can do it almost in realtime. I'm 
writing to the whole list right now, but feel free to contact me 
privately if you wish since this could turn into a rather big discussion :D



- Original Message - From: "Sarah Haake" 
To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 9:09 PM
Subject: [Audyssey] Need Street Fighter IV help



Hi list,

I got Street Fighter IV for PC for christmas and started doing the trials.

Now I'm stuck and could need some help, but since my problem is 
quite specific I think it would be better if someone who's willing 
to help me could contact me off list.


Just as a first information, I'm stuck on Ryu's normal trial level 
4, the first move there.


Would be great if someone could write back.

My email is:
ti...@gmx.net

Thanks for any help and best regards
Sarah

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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread Thomas Ward
Hi Lori,

If you can't find any more unexplored land there are a number of
things you can do. If you are on an island etc you can build
transports to cary your infantry units to other islands and land
troops there. If you still want your units to patrol your home islands
etc you can just set them to random and they move around randomly
looking for enemy units to destroy.

As for fighters they can be a great resource. Especially, in large
numbers. They have the advantage of traveling very far very fast. They
can attack enemy fighters, ships, cities, armoured units, infantry,
etc. The only downside is they are pretty easy to shoot down. However,
used with a carrier as a staging area you can usually use your
fighters to clear an island of several enemies before landing troops
and armour to take the island. I've done this many times and often use
fighters to soften up the enemy's positions before taking enemy cities
etc.


Cheers!


On 12/30/10, Lori Duncan  wrote:
> Hi everyone, could someone tell me what to do when my inventry units and
> fighters can't find any more uncharted land to explore?  Have I created too
> much for the map?  Also should I leave fighters for bigger more advanced
> battles rather than the practise maps?  I think this last game I ended up
> with more stuff than I knew what to do with.An empire out of
> control.
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Re: [Audyssey] rock band: bohemian rapsody on expert vocals

2010-12-30 Thread Yohandy
That song's kinda hard. I've still to 5 star it. There's a trophy that 
requires one to 5 star every single song in RB3 on expert which I'm hoping 
to acquire. I have a whole lot of songs to go lol. funny thing is I 
five-starred beast and the harlot, but I can't do bohemian.



- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 8:07 PM
Subject: Re: [Audyssey] rock band: bohemian rapsody on expert vocals


Oh, I can sing that song better than that. We're doing that song in one of 
the choirs I'm part of, and I can sing it a lot better when I try. But I 
figured it was a little fun to be had... and if I'm no freddy mercury 
that's mostly due to the fact that that whole thing was layered and 
multitracked over and over again. lol. Unfortunately, I didn't have the 
time or the ability to do that in rock band. lol.


At 05:03 PM 30/12/2010, you wrote:

Hi Clement,
Not too much teasing is necessary, I think...though you're certainly no
Freedy Mercury.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, December 30, 2010 6:57 PM
To: gamers@audyssey.org; brandonsl...@freelists.org
Subject: [Audyssey] rock band: bohemian rapsody on expert vocals

For those of you who've heard my first sample up on Brandon cole's
website, check out this redo.. complete with harmonies. I'll admit
it. I have no guilt in making this song fun to sing... and having
myself a ton of fun in the process... for those of you who haven't
heard it, this is fun, but difficult to sing in rock band.. possibly
the hardest song in the game. Rock band three lets you either sing
exclusively the melody or with harmonies, and in multiplayer you can
have up to three vocalists, with one on solo and two on harmonies.
Enjoy, folks. Comments and good-natured teasing is always welcome. lol.

http://dl.dropbox.com/u/3394499/bohemian%20rapsody%20expert%20vocals%20again
%20with%20harmonies.mp3


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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Yohandy

   Sarah,
Firstly, are you aware of your specific button layout? Light punch, medium 
kick etc. can you find those buttons easily? Secondly, are you using an 
online FAQ to help with these trials, or do you have some sight and can see 
the button inputs on the screen? Feel free to let me know the specific 
problem you're having and I'll try my best to help. if you have messenger or 
a faster way for us to communicate this will be easier too since we can do 
it almost in realtime. I'm writing to the whole list right now, but feel 
free to contact me privately if you wish since this could turn into a rather 
big discussion :D



- Original Message - 
From: "Sarah Haake" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 9:09 PM
Subject: [Audyssey] Need Street Fighter IV help



Hi list,

I got Street Fighter IV for PC for christmas and started doing the trials.

Now I'm stuck and could need some help, but since my problem is quite 
specific I think it would be better if someone who's willing to help me 
could contact me off list.


Just as a first information, I'm stuck on Ryu's normal trial level 4, the 
first move there.


Would be great if someone could write back.

My email is:
ti...@gmx.net

Thanks for any help and best regards
Sarah

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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Thomas Ward
Hi Munawar,

Well, thanks for setting the record straight. I was pretty sure it
wasn't exactly as Muhammed put it in his initial e-mail, but it sure
sounded like you were jacking up the price to cover mistakes or
working over time at night etc based on his e-mail. I figured it was
probably taken completely out of context.

Smile.

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Re: [Audyssey] Need Street Fighter IV help

2010-12-30 Thread Clement Chou
Well, I'm pretty sure that can stay onlist... but if you need help 
and don't want to talk about it on the list then feel free to write 
me at chou.clem...@gmail.com.


At 06:09 PM 30/12/2010, you wrote:

Hi list,

I got Street Fighter IV for PC for christmas and started doing the trials.

Now I'm stuck and could need some help, but since my problem is 
quite specific I think it would be better if someone who's willing 
to help me could contact me off list.


Just as a first information, I'm stuck on Ryu's normal trial level 
4, the first move there.


Would be great if someone could write back.

My email is:
ti...@gmx.net

Thanks for any help and best regards
Sarah

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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Munawar Bijani
First, I would like to say I am sick and tired of all the rumors going around 
about TDV. It started with people saying I was handing out free copies, and now 
this. Muhammed, I am shocked by your initial post to this list and I do not 
appreciate having stuff I tell you on MSN being taken out of context. I know it 
is generally considered "disrespectful" to call out people on public mailing 
lists but personally, right now I don't really care. You have caused enough of 
an argument here and this is just one more rumor I will have to deal with, so 
thanks a lot.

Now, to answer the question. If you don't agree with the pricing, you don't 
have to buy the game, end of story. Several people have bought it and are 
satisfied with their purchases. The lack of one or two sales will not hurt the 
company now as much as it would have, say, two months ago, and this is largely 
because of the people who have consistently supported the project, so my 
personal thanks go out to you.

If you really believe the price tag forces the customer to pay for "mistakes," 
then you are pretty misinformed about the project's development. Although, 
Muhammed's statement probably left you with no choice but to think this way.

There is a difference between a hobbiest developer and a true business. BPC is 
the latter. The customer ultimately pays to invest money back into the business 
to support future projects. If I really factored in how many hours went into 
coding, debugging, etc, the cost would over run $500.00 per copy. So stop with 
the rumors and Muhammed, stop trying to act like BPC's spokesperson. This is 
not the first time you have done such a thing and I am getting really, really 
tired of you constantly putting me and the rest of the team in this sort of 
position.
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Munawar Bijani
First, I would like to say I am sick and tired of all the rumors going around 
about TDV. It started with people saying I was handing out free copies, and now 
this. Muhammed, I am shocked by your initial post to this list and I do not 
appreciate having stuff I tell you on MSN being taken out of context. I know it 
is generally considered "disrespectful" to call out people on public mailing 
lists but personally, right now I don't really care. You have caused enough of 
an argument here and this is just one more rumor I will have to deal with, so 
thanks a lot.

Now, to answer the question. If you don't agree with the pricing, you don't 
have to buy the game, end of story. Several people have bought it and are 
satisfied with their purchases. The lack of one or two sales will not hurt the 
company now as much as it would have, say, two months ago, and this is largely 
because of the people who have consistently supported the project, so my 
personal thanks go out to you.

If you really believe the price tag forces the customer to pay for "mistakes," 
then you are pretty misinformed about the project's development. Although, 
Muhammed's statement probably left you with no choice but to think this way.

There is a difference between a hobbiest developer and a true business. BPC is 
the latter. The customer ultimately pays to invest money back into the business 
to support future projects. If I really factored in how many hours went into 
coding, debugging, etc, the cost would over run $500.00 per copy. So stop with 
the rumors and Muhammed, stop trying to act like BPC's spokesperson. This is 
not the first time you have done such a thing and I am getting really, really 
tired of you constantly putting me and the rest of the team in this sort of 
position.
Munawar A. Bijani
BPCPrograms, LLC
http://www.bpcprograms.com
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[Audyssey] Need Street Fighter IV help

2010-12-30 Thread Sarah Haake

Hi list,

I got Street Fighter IV for PC for christmas and started doing the 
trials.


Now I'm stuck and could need some help, but since my problem is quite 
specific I think it would be better if someone who's willing to help me 
could contact me off list.


Just as a first information, I'm stuck on Ryu's normal trial level 4, 
the first move there.


Would be great if someone could write back.

My email is:
ti...@gmx.net

Thanks for any help and best regards
Sarah 



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Re: [Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread Clement Chou

Okay thanks. That's all I needed to know.

At 05:08 PM 30/12/2010, you wrote:

Hi Clement,
If you know how to format it, just do that and change your file system that
way; email me with any other questions. (I don't thnk you can do that with
data on it; that would be a mess.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, December 30, 2010 5:40 PM
To: gamers@audyssey.org
Subject: [Audyssey] OT: changing file system on an external hard drive?

I know I shouldn't ask here, but I need to put isos somewhere. I just
got a new external hard drive   which is using the ntfs file
system,
but I want to convert it to fat-32 once I've put everything on it so
I can move all my isos over but not lose data in the process. Putting
it into fat-32 also doubles as a device for storing stuff on my
ps3... how does one do this? Again, sorry for being off-topic. But I
couldn't find another place to ask.


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Re: [Audyssey] rock band: bohemian rapsody on expert vocals

2010-12-30 Thread Hayden Presley
Hi,
Lol...that's a good point.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, December 30, 2010 7:08 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] rock band: bohemian rapsody on expert vocals

Oh, I can sing that song better than that. We're doing that song in 
one of the choirs I'm part of, and I can sing it a lot better when I 
try. But I figured it was a little fun to be had... and if I'm no 
freddy mercury that's mostly due to the fact that that whole thing 
was layered and multitracked over and over again. lol. Unfortunately, 
I didn't have the time or the ability to do that in rock band. lol.

At 05:03 PM 30/12/2010, you wrote:
>Hi Clement,
>Not too much teasing is necessary, I think...though you're certainly no
>Freedy Mercury.
>
>Best Regards,
>Hayden
>
>-Original Message-
>From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>Behalf Of Clement Chou
>Sent: Thursday, December 30, 2010 6:57 PM
>To: gamers@audyssey.org; brandonsl...@freelists.org
>Subject: [Audyssey] rock band: bohemian rapsody on expert vocals
>
>For those of you who've heard my first sample up on Brandon cole's
>website, check out this redo.. complete with harmonies. I'll admit
>it. I have no guilt in making this song fun to sing... and having
>myself a ton of fun in the process... for those of you who haven't
>heard it, this is fun, but difficult to sing in rock band.. possibly
>the hardest song in the game. Rock band three lets you either sing
>exclusively the melody or with harmonies, and in multiplayer you can
>have up to three vocalists, with one on solo and two on harmonies.
>Enjoy, folks. Comments and good-natured teasing is always welcome. lol.
>
>http://dl.dropbox.com/u/3394499/bohemian%20rapsody%20expert%20vocals%20agai
n
>%20with%20harmonies.mp3
>
>
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>
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Re: [Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread Hayden Presley
Hi Clement,
If you know how to format it, just do that and change your file system that
way; email me with any other questions. (I don't thnk you can do that with
data on it; that would be a mess.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, December 30, 2010 5:40 PM
To: gamers@audyssey.org
Subject: [Audyssey] OT: changing file system on an external hard drive?

I know I shouldn't ask here, but I need to put isos somewhere. I just 
got a new external hard drivewhich is using the ntfs file
system, 
but I want to convert it to fat-32 once I've put everything on it so 
I can move all my isos over but not lose data in the process. Putting 
it into fat-32 also doubles as a device for storing stuff on my 
ps3... how does one do this? Again, sorry for being off-topic. But I 
couldn't find another place to ask.


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Re: [Audyssey] rock band: bohemian rapsody on expert vocals

2010-12-30 Thread Clement Chou
Oh, I can sing that song better than that. We're doing that song in 
one of the choirs I'm part of, and I can sing it a lot better when I 
try. But I figured it was a little fun to be had... and if I'm no 
freddy mercury that's mostly due to the fact that that whole thing 
was layered and multitracked over and over again. lol. Unfortunately, 
I didn't have the time or the ability to do that in rock band. lol.


At 05:03 PM 30/12/2010, you wrote:

Hi Clement,
Not too much teasing is necessary, I think...though you're certainly no
Freedy Mercury.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, December 30, 2010 6:57 PM
To: gamers@audyssey.org; brandonsl...@freelists.org
Subject: [Audyssey] rock band: bohemian rapsody on expert vocals

For those of you who've heard my first sample up on Brandon cole's
website, check out this redo.. complete with harmonies. I'll admit
it. I have no guilt in making this song fun to sing... and having
myself a ton of fun in the process... for those of you who haven't
heard it, this is fun, but difficult to sing in rock band.. possibly
the hardest song in the game. Rock band three lets you either sing
exclusively the melody or with harmonies, and in multiplayer you can
have up to three vocalists, with one on solo and two on harmonies.
Enjoy, folks. Comments and good-natured teasing is always welcome. lol.

http://dl.dropbox.com/u/3394499/bohemian%20rapsody%20expert%20vocals%20again
%20with%20harmonies.mp3


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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Mauricio Almeida
blind games brazil would be glad, if liam sends us an email authorizing,
to releaze a patch for everyone to gain access to the program.
we have never done this in the past though, and this would have to be
discusseed exclusively with liam himself.

mauricio
-Mensagem original-
De: "Damien Pendleton" 
Para: "Gamers Discussion list" 
Data: Sexta, 31 de Dezembro de 2010 00:36
Assunto: Re: [Audyssey] egg hunt, pigeon panic and super shot

Hi,
I must admit I would like to play Supershot. However I would not crack it
unless I were absolutely certain that the involved developers didn't mind.
Regards,
Damien.



- Original Message -
From: "Ron Schamerhorn" 
To: "Gamers Discussion list" 
Sent: Friday, December 31, 2010 12:22 AM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot


>I should get out my copy and try supershot again.  Haven't played it in
> ages.
>
> - Original Message -
> From: "Liam Erven" 
> To: "'Gamers Discussion list'" 
> Sent: Thursday, December 30, 2010 7:15 PM
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
>
> If there's a crack then I can't complain much.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Yohandy
> Sent: Thursday, December 30, 2010 6:01 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
> Liam, I've a question. What if someone were to crack it. Since this game
> appears to be abandonware, will people be allowed to do this? after all
> there won't be any losses to you since you lost the source code, and thus
> the game can no longer be sold as is since there won't be any support for
> it. I think many people would love to get a hold of it.
>
>
> - Original Message -
> From: "Liam Erven" 
> To: "'Gamers Discussion list'" 
> Sent: Thursday, December 30, 2010 6:36 PM
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
>
>> Correct. I do not have source code so can not make any patches.
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Hayden Presley
>> Sent: Thursday, December 30, 2010 5:07 PM
>> To: 'Gamers Discussion list'
>> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>>
>> Hi Jack,
>> Plus he actually does not have a patch to give you for Super Shot.
>>
>> Best Regards,
>> Hayden
>>
>>
>> -Original Message-
>> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
>> Behalf Of Jack F
>> Sent: Thursday, December 30, 2010 10:53 AM
>> To: gamers
>> Subject: [Audyssey] egg hunt, pigeon panic and super shot
>>
>> Hi Liam, I've been searching on your sight and can't find egg hunt,
>> pigeon
>> panic or super shot. I've even searched the audiogames.net database and
>> can
>> can't find super shot, but I see egg hunt and pigeon panic but can't
>> download them. I know egg hunt is a very basic game, but I've heard Lynne
>> Reaper's review of both egg hunt and super shot, as well as your other
>> games. I didn't hear reviews of pigeon panic but I read about it at
>> audiogames.net but can't download it. So, would you mind releasing super
>> shot as abandonware? Or, emailing me setup files for those games? For
>> super
>> shot, a patch or some type of key generator would be grate. So, can you
>> email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
>> you.
>> best regards, Jack
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>> send E-mail to gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
>> send E-mail to gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
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>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>>
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>> list,
>> please s

Re: [Audyssey] rock band: bohemian rapsody on expert vocals

2010-12-30 Thread Hayden Presley
Hi Clement,
Not too much teasing is necessary, I think...though you're certainly no
Freedy Mercury.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: Thursday, December 30, 2010 6:57 PM
To: gamers@audyssey.org; brandonsl...@freelists.org
Subject: [Audyssey] rock band: bohemian rapsody on expert vocals

For those of you who've heard my first sample up on Brandon cole's 
website, check out this redo.. complete with harmonies. I'll admit 
it. I have no guilt in making this song fun to sing... and having 
myself a ton of fun in the process... for those of you who haven't 
heard it, this is fun, but difficult to sing in rock band.. possibly 
the hardest song in the game. Rock band three lets you either sing 
exclusively the melody or with harmonies, and in multiplayer you can 
have up to three vocalists, with one on solo and two on harmonies. 
Enjoy, folks. Comments and good-natured teasing is always welcome. lol.

http://dl.dropbox.com/u/3394499/bohemian%20rapsody%20expert%20vocals%20again
%20with%20harmonies.mp3


---
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[Audyssey] rock band: bohemian rapsody on expert vocals

2010-12-30 Thread Clement Chou
For those of you who've heard my first sample up on Brandon cole's 
website, check out this redo.. complete with harmonies. I'll admit 
it. I have no guilt in making this song fun to sing... and having 
myself a ton of fun in the process... for those of you who haven't 
heard it, this is fun, but difficult to sing in rock band.. possibly 
the hardest song in the game. Rock band three lets you either sing 
exclusively the melody or with harmonies, and in multiplayer you can 
have up to three vocalists, with one on solo and two on harmonies. 
Enjoy, folks. Comments and good-natured teasing is always welcome. lol.


http://dl.dropbox.com/u/3394499/bohemian%20rapsody%20expert%20vocals%20again%20with%20harmonies.mp3


---
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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Damien Pendleton

Hi,
I must admit I would like to play Supershot. However I would not crack it 
unless I were absolutely certain that the involved developers didn't mind.

Regards,
Damien.



- Original Message - 
From: "Ron Schamerhorn" 

To: "Gamers Discussion list" 
Sent: Friday, December 31, 2010 12:22 AM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot



I should get out my copy and try supershot again.  Haven't played it in
ages.

- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 7:15 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot


If there's a crack then I can't complain much.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Thursday, December 30, 2010 6:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Liam, I've a question. What if someone were to crack it. Since this game
appears to be abandonware, will people be allowed to do this? after all
there won't be any losses to you since you lost the source code, and thus
the game can no longer be sold as is since there won't be any support for
it. I think many people would love to get a hold of it.


- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 6:36 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot



Correct. I do not have source code so can not make any patches.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, December 30, 2010 5:07 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Hi Jack,
Plus he actually does not have a patch to give you for Super Shot.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Thursday, December 30, 2010 10:53 AM
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt, 
pigeon

panic or super shot. I've even searched the audiogames.net database and
can
can't find super shot, but I see egg hunt and pigeon panic but can't
download them. I know egg hunt is a very basic game, but I've heard Lynne
Reaper's review of both egg hunt and super shot, as well as your other
games. I didn't hear reviews of pigeon panic but I read about it at
audiogames.net but can't download it. So, would you mind releasing super
shot as abandonware? Or, emailing me setup files for those games? For
super
shot, a patch or some type of key generator would be grate. So, can you
email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
you.
best regards, Jack

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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Ron Schamerhorn
I should get out my copy and try supershot again.  Haven't played it in 
ages.

- Original Message - 
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 7:15 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot


If there's a crack then I can't complain much.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Thursday, December 30, 2010 6:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Liam, I've a question. What if someone were to crack it. Since this game
appears to be abandonware, will people be allowed to do this? after all
there won't be any losses to you since you lost the source code, and thus
the game can no longer be sold as is since there won't be any support for
it. I think many people would love to get a hold of it.


- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 6:36 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot


> Correct. I do not have source code so can not make any patches.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Hayden Presley
> Sent: Thursday, December 30, 2010 5:07 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
> Hi Jack,
> Plus he actually does not have a patch to give you for Super Shot.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jack F
> Sent: Thursday, December 30, 2010 10:53 AM
> To: gamers
> Subject: [Audyssey] egg hunt, pigeon panic and super shot
>
> Hi Liam, I've been searching on your sight and can't find egg hunt, pigeon
> panic or super shot. I've even searched the audiogames.net database and
> can
> can't find super shot, but I see egg hunt and pigeon panic but can't
> download them. I know egg hunt is a very basic game, but I've heard Lynne
> Reaper's review of both egg hunt and super shot, as well as your other
> games. I didn't hear reviews of pigeon panic but I read about it at
> audiogames.net but can't download it. So, would you mind releasing super
> shot as abandonware? Or, emailing me setup files for those games? For
> super
> shot, a patch or some type of key generator would be grate. So, can you
> email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
> you.
> best regards, Jack
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
> send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
> send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Liam Erven
If there's a crack then I can't complain much.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Yohandy
Sent: Thursday, December 30, 2010 6:01 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Liam, I've a question. What if someone were to crack it. Since this game
appears to be abandonware, will people be allowed to do this? after all
there won't be any losses to you since you lost the source code, and thus
the game can no longer be sold as is since there won't be any support for
it. I think many people would love to get a hold of it.


- Original Message -
From: "Liam Erven" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 6:36 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot


> Correct. I do not have source code so can not make any patches.
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Hayden Presley
> Sent: Thursday, December 30, 2010 5:07 PM
> To: 'Gamers Discussion list'
> Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot
>
> Hi Jack,
> Plus he actually does not have a patch to give you for Super Shot.
>
> Best Regards,
> Hayden
>
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Jack F
> Sent: Thursday, December 30, 2010 10:53 AM
> To: gamers
> Subject: [Audyssey] egg hunt, pigeon panic and super shot
>
> Hi Liam, I've been searching on your sight and can't find egg hunt, pigeon
> panic or super shot. I've even searched the audiogames.net database and 
> can
> can't find super shot, but I see egg hunt and pigeon panic but can't
> download them. I know egg hunt is a very basic game, but I've heard Lynne
> Reaper's review of both egg hunt and super shot, as well as your other
> games. I didn't hear reviews of pigeon panic but I read about it at
> audiogames.net but can't download it. So, would you mind releasing super
> shot as abandonware? Or, emailing me setup files for those games? For 
> super
> shot, a patch or some type of key generator would be grate. So, can you
> email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
> you.
> best regards, Jack
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
> send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org If you want to leave the list,
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Re: [Audyssey] Conceiving Level Maps

2010-12-30 Thread Phil Vlasak

Hi Jim,
The GMA game engine checks if you are one step from a wall or object that 
would obstruct you.
Then it stops you if in automatic walking and plays a sound effect of your 
choice.

This allows you to know that a wall is near instead of you bumping into it.
In the Sarah game I have the walking sound go from stereo to mono to 
indicate that something is in front of you.

In Tank Commander you get the collision warning voice.
And in Shades of Doom you get the sound of a metal strip that borders the 
walls.


- Original Message - 
From: "Jim Kitchen" 

To: "Thomas Ward" 
Sent: Thursday, December 30, 2010 5:06 PM
Subject: Re: [Audyssey] Conceiving Level Maps



Hi Thomas,

Yeah, if I had an explosion or whatever take out part of a wall or 
whatever, I would just adjust the coordinates for the collision detection, 
which I'm sure is what you do.  But my question really was, why test to 
see if there is going to be, a collision in stead of testing to see if 
there is, a collision.  No big deal, I'm sure it all works out the same in 
the end.  It Just seems to be an extra bit of calculation and extra amount 
of complication to the code and thought process.


BFN

Jim

Nuthin' is simple sometimes...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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-
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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Yohandy
Liam, I've a question. What if someone were to crack it. Since this game 
appears to be abandonware, will people be allowed to do this? after all 
there won't be any losses to you since you lost the source code, and thus 
the game can no longer be sold as is since there won't be any support for 
it. I think many people would love to get a hold of it.



- Original Message - 
From: "Liam Erven" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 6:36 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot



Correct. I do not have source code so can not make any patches.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, December 30, 2010 5:07 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Hi Jack,
Plus he actually does not have a patch to give you for Super Shot.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Thursday, December 30, 2010 10:53 AM
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt, pigeon
panic or super shot. I've even searched the audiogames.net database and 
can

can't find super shot, but I see egg hunt and pigeon panic but can't
download them. I know egg hunt is a very basic game, but I've heard Lynne
Reaper's review of both egg hunt and super shot, as well as your other
games. I didn't hear reviews of pigeon panic but I read about it at
audiogames.net but can't download it. So, would you mind releasing super
shot as abandonware? Or, emailing me setup files for those games? For 
super

shot, a patch or some type of key generator would be grate. So, can you
email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
you.
best regards, Jack

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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread dark

Hi Lori.

Well the ultimate purpose of time of conflict is to slaughter your enemy and 
capture all of their cities, not to disocver all land, thus I usually stick 
infantry and fighters on random patrol unless I specifically want them 
somewhere.


As haiden said, if there are two islands you may need to travel across the 
sea to land troops and attack, which you'll need a troop transport for.


Fighters are useful sinse they have huge range and can storm enemy targits, 
whether bombarding cities, taking out enemy infantry or even better in sea 
battles (fighters are great against batleships).


Actually, on smaller maps fighters can be great, sinse they won't need to 
use an air crarft carrier as a staging area.


Beware the grue!

Dark.
- Original Message - 
From: "Lori Duncan" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 11:06 PM
Subject: [Audyssey] Time of Conflict help


Hi everyone, could someone tell me what to do when my inventry units and 
fighters can't find any more uncharted land to explore?  Have I created 
too much for the map?  Also should I leave fighters for bigger more 
advanced battles rather than the practise maps?  I think this last game I 
ended up with more stuff than I knew what to do with.An empire 
out of control.

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[Audyssey] OT: changing file system on an external hard drive?

2010-12-30 Thread Clement Chou
I know I shouldn't ask here, but I need to put isos somewhere. I just 
got a new external hard drive		 which is using the ntfs file system, 
but I want to convert it to fat-32 once I've put everything on it so 
I can move all my isos over but not lose data in the process. Putting 
it into fat-32 also doubles as a device for storing stuff on my 
ps3... how does one do this? Again, sorry for being off-topic. But I 
couldn't find another place to ask.



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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Liam Erven
Correct. I do not have source code so can not make any patches.
 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Hayden Presley
Sent: Thursday, December 30, 2010 5:07 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot

Hi Jack,
Plus he actually does not have a patch to give you for Super Shot.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Thursday, December 30, 2010 10:53 AM
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt, pigeon
panic or super shot. I've even searched the audiogames.net database and can
can't find super shot, but I see egg hunt and pigeon panic but can't
download them. I know egg hunt is a very basic game, but I've heard Lynne
Reaper's review of both egg hunt and super shot, as well as your other
games. I didn't hear reviews of pigeon panic but I read about it at
audiogames.net but can't download it. So, would you mind releasing super
shot as abandonware? Or, emailing me setup files for those games? For super
shot, a patch or some type of key generator would be grate. So, can you
email me egg hunt, pigeon panic, super shot and a super shot patch? Thank
you.
best regards, Jack

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Re: [Audyssey] Time of Conflict help

2010-12-30 Thread Hayden Presley
Hi,
Oh--don't think that you should do that with fighters. They can be a very
valuable resource for weaking enemy units, possibly even destroying them. As
for your infantry not finding anymore uncharted land--if there is any water
you'll need to make a Troop Transport in a coastal city if you haven't
already done so. If you have done that, and they still aren't finding
anything, try sending them ashore in enemy territory.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Lori Duncan
Sent: Thursday, December 30, 2010 5:06 PM
To: Gamers Discussion list
Subject: [Audyssey] Time of Conflict help

Hi everyone, could someone tell me what to do when my inventry units and
fighters can't find any more uncharted land to explore?  Have I created too
much for the map?  Also should I leave fighters for bigger more advanced
battles rather than the practise maps?  I think this last game I ended up
with more stuff than I knew what to do with.An empire out of
control.  
---
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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Hayden Presley
Hi Jack,
Plus he actually does not have a patch to give you for Super Shot.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: Thursday, December 30, 2010 10:53 AM
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt,
pigeon panic or super shot. I've even searched the audiogames.net
database and can can't find super shot, but I see egg hunt and pigeon
panic but can't download them. I know egg hunt is a very basic game,
but I've heard Lynne Reaper's review of both egg hunt and super shot,
as well as your other games. I didn't hear reviews of pigeon panic but
I read about it at audiogames.net but can't download it. So, would you
mind releasing super shot as abandonware? Or, emailing me setup files
for those games? For super shot, a patch or some type of key generator
would be grate. So, can you email me egg hunt, pigeon panic, super
shot and a super shot patch? Thank you.
best regards, Jack

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[Audyssey] Time of Conflict help

2010-12-30 Thread Lori Duncan
Hi everyone, could someone tell me what to do when my inventry units and 
fighters can't find any more uncharted land to explore?  Have I created too 
much for the map?  Also should I leave fighters for bigger more advanced 
battles rather than the practise maps?  I think this last game I ended up with 
more stuff than I knew what to do with.An empire out of control.  
---
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Damien Pendleton

Hi Brandon,
I'm actually thinking of having audio voices for this one, though I can't be 
certain.

Regards,
Damien.



- Original Message - 
From: "Brandon Misch" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 9:17 PM
Subject: Re: [Audyssey] registration of self destruct


will all the voices be the same or will new voices be added and will there 
be more challenges or will it still be levels 1 through 10?


On Dec 30, 2010, at 3:57 PM, Damien Pendleton wrote:


Hi Brandon,
A bit of both. I liked some of the sounds in there but didn't like 
others.

Regards,
Damien.



- Original Message - From: "Brandon Misch" 
To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 8:42 PM
Subject: Re: [Audyssey] registration of self destruct


that's great. will it have all the old music and everything or will it 
have new music sounds etc?


On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:


Hi Brandon,
It will indeed.
Regards,
Damien.



- Original Message - From: "Brandon Misch" 


To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 7:33 PM
Subject: Re: [Audyssey] registration of self destruct



thanks will this version be free like the one up on the site?

On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:


Hi Brandon,
In actual fact, since the game will be coded in BGT, there will only 
be SAPI support in future versions. This is because, not only does 
BGT not support other screenreaders at present, but it will be 
unlikely that other screenreaders can be supported due to the fact 
that they block access to Direct Input when they are active.
Since Self Destruct only used the built-in Form_KeyDown event in VB 
it was possible to include screenreader access.

Hope this helps.
Regards,
Damien.


- Original Message - From: "Brandon Misch" 


To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 1:52 PM
Subject: Re: [Audyssey] registration of self destruct


here's a question on self destruct, will more screen readers be 
supported. wright now, it's just jaws and window-eyes what about 
nvda or system access?


On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:


Hi Jack,
I'm afraid I have no idea how Jason's registration system works. 
What's more, I have lost the original Self Destruct source code, so 
I cannot recompile a registration-free version.
The best I can suggest is to wait until I can recreate it and get 
it released. Hopefully some of the bugs should be illiminated as 
well.

Regards,
Damien.




- Original Message - From: "Jack F" 


To: "gamers" 
Sent: Thursday, December 30, 2010 1:18 AM
Subject: [Audyssey] registration of self destruct



Hi Damien,
Thanks very much for putting it on your sight. I downloaded both
danger city beta and giftanum on my computer yesterday. Danger 
city
seams a bit buggy but I played and beat giftanum on my first time 
of

playing. I still have a demo of self destruct and have had it for
about 4 months. Here's the steps I take.
I go in to the game and wait until I hear please select a 
dificulty. I
press ctrl g with jaws loaded and enter my full name and press 
enter.

I then hear there's an error with your product id. The game cannot
continu. The product id does not exist. I press enter and the game
shuts down. Then I go into my program files directory and see a 
file

called keygen.exe and I thaught that had something to do with
registering the game. I hit enter. I get the same there's an error
with your product id. The game cannot continu. The product id does 
not
exist. Then I hit enter and hear run time error 424 object 
required.

Can you help me with this situation?
regards, Jack

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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Damien Pendleton

Hi Alfredo,
I haven't yet decided the specifics of the rewrite. Generally speaking the 
grid will be the same, but I'm thinking of new items, both for the grid and 
for room 0, more traps, and maybe some other tweaks as well.

Regards,
Damien.




- Original Message - 
From: "Alfredo_The_Music_maker" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 9:06 PM
Subject: Re: [Audyssey] registration of self destruct



will ANY STRUCTURE BE CHANGED OR  will the grid still be the same.

--
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] Conceiving Level Maps

2010-12-30 Thread Jim Kitchen

Hi Thomas,

Yeah, if I had an explosion or whatever take out part of a wall or whatever, I 
would just adjust the coordinates for the collision detection, which I'm sure 
is what you do.  But my question really was, why test to see if there is going 
to be, a collision in stead of testing to see if there is, a collision.  No big 
deal, I'm sure it all works out the same in the end.  It Just seems to be an 
extra bit of calculation and extra amount of complication to the code and 
thought process.

BFN

Jim

Nuthin' is simple sometimes...

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
will all the voices be the same or will new voices be added and will there be 
more challenges or will it still be levels 1 through 10? 

On Dec 30, 2010, at 3:57 PM, Damien Pendleton wrote:

> Hi Brandon,
> A bit of both. I liked some of the sounds in there but didn't like others.
> Regards,
> Damien.
> 
> 
> 
> - Original Message - From: "Brandon Misch" 
> To: "Gamers Discussion list" 
> Sent: Thursday, December 30, 2010 8:42 PM
> Subject: Re: [Audyssey] registration of self destruct
> 
> 
>> that's great. will it have all the old music and everything or will it have 
>> new music sounds etc?
>> 
>> On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:
>> 
>>> Hi Brandon,
>>> It will indeed.
>>> Regards,
>>> Damien.
>>> 
>>> 
>>> 
>>> - Original Message - From: "Brandon Misch" 
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, December 30, 2010 7:33 PM
>>> Subject: Re: [Audyssey] registration of self destruct
>>> 
>>> 
 thanks will this version be free like the one up on the site?
 
 On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:
 
> Hi Brandon,
> In actual fact, since the game will be coded in BGT, there will only be 
> SAPI support in future versions. This is because, not only does BGT not 
> support other screenreaders at present, but it will be unlikely that 
> other screenreaders can be supported due to the fact that they block 
> access to Direct Input when they are active.
> Since Self Destruct only used the built-in Form_KeyDown event in VB it 
> was possible to include screenreader access.
> Hope this helps.
> Regards,
> Damien.
> 
> 
> - Original Message - From: "Brandon Misch" 
> To: "Gamers Discussion list" 
> Sent: Thursday, December 30, 2010 1:52 PM
> Subject: Re: [Audyssey] registration of self destruct
> 
> 
>> here's a question on self destruct, will more screen readers be 
>> supported. wright now, it's just jaws and window-eyes what about nvda or 
>> system access?
>> 
>> On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
>> 
>>> Hi Jack,
>>> I'm afraid I have no idea how Jason's registration system works. What's 
>>> more, I have lost the original Self Destruct source code, so I cannot 
>>> recompile a registration-free version.
>>> The best I can suggest is to wait until I can recreate it and get it 
>>> released. Hopefully some of the bugs should be illiminated as well.
>>> Regards,
>>> Damien.
>>> 
>>> 
>>> 
>>> 
>>> - Original Message - From: "Jack F" 
>>> To: "gamers" 
>>> Sent: Thursday, December 30, 2010 1:18 AM
>>> Subject: [Audyssey] registration of self destruct
>>> 
>>> 
 Hi Damien,
 Thanks very much for putting it on your sight. I downloaded both
 danger city beta and giftanum on my computer yesterday. Danger city
 seams a bit buggy but I played and beat giftanum on my first time of
 playing. I still have a demo of self destruct and have had it for
 about 4 months. Here's the steps I take.
 I go in to the game and wait until I hear please select a dificulty. I
 press ctrl g with jaws loaded and enter my full name and press enter.
 I then hear there's an error with your product id. The game cannot
 continu. The product id does not exist. I press enter and the game
 shuts down. Then I go into my program files directory and see a file
 called keygen.exe and I thaught that had something to do with
 registering the game. I hit enter. I get the same there's an error
 with your product id. The game cannot continu. The product id does not
 exist. Then I hit enter and hear run time error 424 object required.
 Can you help me with this situation?
 regards, Jack
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
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 list,
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>>> 
>>> 
>>> ---
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>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
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>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns rega

Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Shiny protector
I have super shot, but I don't want to post it here and I don't want to run 
into a lode of issues with Liam, I just keep it to my self. But if Liam 
allows me to post the setup for super shot, I will.
- Original Message - 
From: "Ben" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 7:43 PM
Subject: Re: [Audyssey] egg hunt, pigeon panic and super shot



I got pp if you want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: 30 December 2010 16:53
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt,
pigeon panic or super shot. I've even searched the audiogames.net
database and can can't find super shot, but I see egg hunt and pigeon
panic but can't download them. I know egg hunt is a very basic game,
but I've heard Lynne Reaper's review of both egg hunt and super shot,
as well as your other games. I didn't hear reviews of pigeon panic but
I read about it at audiogames.net but can't download it. So, would you
mind releasing super shot as abandonware? Or, emailing me setup files
for those games? For super shot, a patch or some type of key generator
would be grate. So, can you email me egg hunt, pigeon panic, super
shot and a super shot patch? Thank you.
best regards, Jack

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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Shiny protector
So its really based on the challenge, that's what your trying to say? And 
even if I based it on my mistakes, they will have to pay hundreds of dollars 
and for the sounds, they'll have to pay hundreds of dollars because I based 
it on the time I put into it? It doesn't depend on acting and those stuff, 
it depends on replay value?
- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 4:32 PM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


By the same principle... mainstream games don't get charged based off 
mistakes and work problems. They cost 60 to 70 bucks for a reason. They 
manpower going into those games is huge... and I don't blame them in the 
slightest. If they really did charge the way some people on this list 
would have it, based on time spent working on the project, they could 
easily charge over 100 dollars for the budget spent on the game. However, 
therein lies the problem.. who would buy a game with no replayability?



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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Alfredo_The_Music_maker

will ANY STRUCTURE BE CHANGED OR  will the grid still be the same.

--
Alfredo C.
Skype: Casta947
Twitter: Casta947
Facebook: http://www.facebook.com/TheAudioGamer
Klango: casta947
Aim: calfrd26


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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Damien Pendleton

Hi Brandon,
A bit of both. I liked some of the sounds in there but didn't like others.
Regards,
Damien.



- Original Message - 
From: "Brandon Misch" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 8:42 PM
Subject: Re: [Audyssey] registration of self destruct


that's great. will it have all the old music and everything or will it 
have new music sounds etc?


On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:


Hi Brandon,
It will indeed.
Regards,
Damien.



- Original Message - From: "Brandon Misch" 
To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 7:33 PM
Subject: Re: [Audyssey] registration of self destruct



thanks will this version be free like the one up on the site?

On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:


Hi Brandon,
In actual fact, since the game will be coded in BGT, there will only be 
SAPI support in future versions. This is because, not only does BGT not 
support other screenreaders at present, but it will be unlikely that 
other screenreaders can be supported due to the fact that they block 
access to Direct Input when they are active.
Since Self Destruct only used the built-in Form_KeyDown event in VB it 
was possible to include screenreader access.

Hope this helps.
Regards,
Damien.


- Original Message - From: "Brandon Misch" 


To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 1:52 PM
Subject: Re: [Audyssey] registration of self destruct


here's a question on self destruct, will more screen readers be 
supported. wright now, it's just jaws and window-eyes what about nvda 
or system access?


On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:


Hi Jack,
I'm afraid I have no idea how Jason's registration system works. 
What's more, I have lost the original Self Destruct source code, so I 
cannot recompile a registration-free version.
The best I can suggest is to wait until I can recreate it and get it 
released. Hopefully some of the bugs should be illiminated as well.

Regards,
Damien.




- Original Message - From: "Jack F" 


To: "gamers" 
Sent: Thursday, December 30, 2010 1:18 AM
Subject: [Audyssey] registration of self destruct



Hi Damien,
Thanks very much for putting it on your sight. I downloaded both
danger city beta and giftanum on my computer yesterday. Danger city
seams a bit buggy but I played and beat giftanum on my first time of
playing. I still have a demo of self destruct and have had it for
about 4 months. Here's the steps I take.
I go in to the game and wait until I hear please select a dificulty. 
I
press ctrl g with jaws loaded and enter my full name and press 
enter.

I then hear there's an error with your product id. The game cannot
continu. The product id does not exist. I press enter and the game
shuts down. Then I go into my program files directory and see a file
called keygen.exe and I thaught that had something to do with
registering the game. I hit enter. I get the same there's an error
with your product id. The game cannot continu. The product id does 
not

exist. Then I hit enter and hear run time error 424 object required.
Can you help me with this situation?
regards, Jack

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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
that's great. will it have all the old music and everything or will it have new 
music sounds etc? 

On Dec 30, 2010, at 2:45 PM, Damien Pendleton wrote:

> Hi Brandon,
> It will indeed.
> Regards,
> Damien.
> 
> 
> 
> - Original Message - From: "Brandon Misch" 
> To: "Gamers Discussion list" 
> Sent: Thursday, December 30, 2010 7:33 PM
> Subject: Re: [Audyssey] registration of self destruct
> 
> 
>> thanks will this version be free like the one up on the site?
>> 
>> On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:
>> 
>>> Hi Brandon,
>>> In actual fact, since the game will be coded in BGT, there will only be 
>>> SAPI support in future versions. This is because, not only does BGT not 
>>> support other screenreaders at present, but it will be unlikely that other 
>>> screenreaders can be supported due to the fact that they block access to 
>>> Direct Input when they are active.
>>> Since Self Destruct only used the built-in Form_KeyDown event in VB it was 
>>> possible to include screenreader access.
>>> Hope this helps.
>>> Regards,
>>> Damien.
>>> 
>>> 
>>> - Original Message - From: "Brandon Misch" 
>>> To: "Gamers Discussion list" 
>>> Sent: Thursday, December 30, 2010 1:52 PM
>>> Subject: Re: [Audyssey] registration of self destruct
>>> 
>>> 
 here's a question on self destruct, will more screen readers be supported. 
 wright now, it's just jaws and window-eyes what about nvda or system 
 access?
 
 On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
 
> Hi Jack,
> I'm afraid I have no idea how Jason's registration system works. What's 
> more, I have lost the original Self Destruct source code, so I cannot 
> recompile a registration-free version.
> The best I can suggest is to wait until I can recreate it and get it 
> released. Hopefully some of the bugs should be illiminated as well.
> Regards,
> Damien.
> 
> 
> 
> 
> - Original Message - From: "Jack F" 
> To: "gamers" 
> Sent: Thursday, December 30, 2010 1:18 AM
> Subject: [Audyssey] registration of self destruct
> 
> 
>> Hi Damien,
>> Thanks very much for putting it on your sight. I downloaded both
>> danger city beta and giftanum on my computer yesterday. Danger city
>> seams a bit buggy but I played and beat giftanum on my first time of
>> playing. I still have a demo of self destruct and have had it for
>> about 4 months. Here's the steps I take.
>> I go in to the game and wait until I hear please select a dificulty. I
>> press ctrl g with jaws loaded and enter my full name and press enter.
>> I then hear there's an error with your product id. The game cannot
>> continu. The product id does not exist. I press enter and the game
>> shuts down. Then I go into my program files directory and see a file
>> called keygen.exe and I thaught that had something to do with
>> registering the game. I hit enter. I get the same there's an error
>> with your product id. The game cannot continu. The product id does not
>> exist. Then I hit enter and hear run time error 424 object required.
>> Can you help me with this situation?
>> regards, Jack
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the 
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
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> All messages are archived and can be searched and read at
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> If you have any questions or concerns regarding the management of the 
> list,
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 ---
 Gamers mailing list __ Gamers@audyssey.org
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>>> 
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>>> If you wan

Re: [Audyssey] registration of self destruct

2010-12-30 Thread Damien Pendleton

Hi Brandon,
It will indeed.
Regards,
Damien.



- Original Message - 
From: "Brandon Misch" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 7:33 PM
Subject: Re: [Audyssey] registration of self destruct



thanks will this version be free like the one up on the site?

On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:


Hi Brandon,
In actual fact, since the game will be coded in BGT, there will only be 
SAPI support in future versions. This is because, not only does BGT not 
support other screenreaders at present, but it will be unlikely that 
other screenreaders can be supported due to the fact that they block 
access to Direct Input when they are active.
Since Self Destruct only used the built-in Form_KeyDown event in VB it 
was possible to include screenreader access.

Hope this helps.
Regards,
Damien.


- Original Message - From: "Brandon Misch" 
To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 1:52 PM
Subject: Re: [Audyssey] registration of self destruct


here's a question on self destruct, will more screen readers be 
supported. wright now, it's just jaws and window-eyes what about nvda or 
system access?


On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:


Hi Jack,
I'm afraid I have no idea how Jason's registration system works. What's 
more, I have lost the original Self Destruct source code, so I cannot 
recompile a registration-free version.
The best I can suggest is to wait until I can recreate it and get it 
released. Hopefully some of the bugs should be illiminated as well.

Regards,
Damien.




- Original Message - From: "Jack F" 
To: "gamers" 
Sent: Thursday, December 30, 2010 1:18 AM
Subject: [Audyssey] registration of self destruct



Hi Damien,
Thanks very much for putting it on your sight. I downloaded both
danger city beta and giftanum on my computer yesterday. Danger city
seams a bit buggy but I played and beat giftanum on my first time of
playing. I still have a demo of self destruct and have had it for
about 4 months. Here's the steps I take.
I go in to the game and wait until I hear please select a dificulty. I
press ctrl g with jaws loaded and enter my full name and press enter.
I then hear there's an error with your product id. The game cannot
continu. The product id does not exist. I press enter and the game
shuts down. Then I go into my program files directory and see a file
called keygen.exe and I thaught that had something to do with
registering the game. I hit enter. I get the same there's an error
with your product id. The game cannot continu. The product id does not
exist. Then I hit enter and hear run time error 424 object required.
Can you help me with this situation?
regards, Jack

---
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Re: [Audyssey] the soul series introduction recording

2010-12-30 Thread Ben
Indeed that is ridiculously shallow!  Its more than that.  I was playing sf
Iv today with a sighted mate, and chaos ensued.  Enfact, I beat him more
than he beat me, even though he played it in his own time as well!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: 30 December 2010 17:09
To: Gamers Discussion list
Subject: Re: [Audyssey] the soul series introduction recording

Just listened to the recording- it's well done and pretty much rounds up the
series.
Although, I'd say the head of weapon fighting games is actually Samurai
Spirits- but that's 2d.
Funny that Siegfried got classified as slow moving powerhouse- he's actually
a small guy heh- though yes, his fighting style is as described.
In Soul Blade, every character had a ten-hit combo just like Tekken, kinda
too bad they did away with that- although in truth, those combos were mostly
good for showing off only.
One thing with Soul Calibur is that it's actually relatively newbie
friendly- anyone can pick it up, figure out the buttons, and start having
fun without having to learn complicated joystick motions.
I remember how I demonstrated to my girl how in SC3, when fighting at normal
difficulty in story mode, one can actually win the game by using just the
pad and one button if one gets the timing down.
My elder brother once said that 'Soul series sucks cause it's all about you
hit me, I block, I hit you, you block, see who hits first,' lol, I think
that was a rather shelow view of the game- but again, he could never beat me
on it so there ya go.

"No one ever kicked ass by saying I can't."
 
Johnny ST Tai
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Ben
Same no I have a new mic, yey!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 30 December 2010 16:35
To: Gamers Discussion list
Subject: Re: [Audyssey] registration of self destruct

Ah. Good stuff.. then let's see what comes out of that. If you want 
voice work or music or anything of the like, feel free to let me know.

At 08:32 AM 30/12/2010, you wrote:
>Hi Clement,
>The game is no longer abandonware. Jason has given me entire control 
>over the source code of his abandoned products and therefore I have 
>started the process of porting them over to BGT with the rest of my games.
>Regards,
>Damien.
>
>
>
>- Original Message - From: "Clement Chou" 
>To: "Gamers Discussion list" 
>Sent: Thursday, December 30, 2010 2:02 PM
>Subject: Re: [Audyssey] registration of self destruct
>
>
>>Well considering the fact that the game is abandonware and is not 
>>being developed anymore... that should answer your question.
>>
>>At 05:52 AM 30/12/2010, you wrote:
>>>here's a question on self destruct, will more screen readers be 
>>>supported. wright now, it's just jaws and window-eyes what about 
>>>nvda or system access?
>>>
>>>On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
>>>
>>> > Hi Jack,
>>> > I'm afraid I have no idea how Jason's registration system works.
>>>What's more, I have lost the original Self Destruct source code, 
>>>so I cannot recompile a registration-free version.
>>> > The best I can suggest is to wait until I can recreate it and get
>>>it released. Hopefully some of the bugs should be illiminated as well.
>>> > Regards,
>>> > Damien.
>>> >
>>> >
>>> >
>>> >
>>> > - Original Message - From: "Jack F"

>>> > To: "gamers" 
>>> > Sent: Thursday, December 30, 2010 1:18 AM
>>> > Subject: [Audyssey] registration of self destruct
>>> >
>>> >
>>> >> Hi Damien,
>>> >> Thanks very much for putting it on your sight. I downloaded both
>>> >> danger city beta and giftanum on my computer yesterday. Danger city
>>> >> seams a bit buggy but I played and beat giftanum on my first time of
>>> >> playing. I still have a demo of self destruct and have had it for
>>> >> about 4 months. Here's the steps I take.
>>> >> I go in to the game and wait until I hear please select a dificulty.
I
>>> >> press ctrl g with jaws loaded and enter my full name and press enter.
>>> >> I then hear there's an error with your product id. The game cannot
>>> >> continu. The product id does not exist. I press enter and the game
>>> >> shuts down. Then I go into my program files directory and see a file
>>> >> called keygen.exe and I thaught that had something to do with
>>> >> registering the game. I hit enter. I get the same there's an error
>>> >> with your product id. The game cannot continu. The product id does
not
>>> >> exist. Then I hit enter and hear run time error 424 object required.
>>> >> Can you help me with this situation?
>>> >> regards, Jack
>>> >>
>>> >> ---
>>> >> Gamers mailing list __ Gamers@audyssey.org
>>> >> If you want to leave the list, send E-mail to
>>>gamers-unsubscr...@audyssey.org.
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>>>of the list,
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>>> >
>>> >
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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Ben
I got pp if you want it.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jack F
Sent: 30 December 2010 16:53
To: gamers
Subject: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt,
pigeon panic or super shot. I've even searched the audiogames.net
database and can can't find super shot, but I see egg hunt and pigeon
panic but can't download them. I know egg hunt is a very basic game,
but I've heard Lynne Reaper's review of both egg hunt and super shot,
as well as your other games. I didn't hear reviews of pigeon panic but
I read about it at audiogames.net but can't download it. So, would you
mind releasing super shot as abandonware? Or, emailing me setup files
for those games? For super shot, a patch or some type of key generator
would be grate. So, can you email me egg hunt, pigeon panic, super
shot and a super shot patch? Thank you.
best regards, Jack

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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
thanks will this version be free like the one up on the site? 

On Dec 30, 2010, at 11:31 AM, Damien Pendleton wrote:

> Hi Brandon,
> In actual fact, since the game will be coded in BGT, there will only be SAPI 
> support in future versions. This is because, not only does BGT not support 
> other screenreaders at present, but it will be unlikely that other 
> screenreaders can be supported due to the fact that they block access to 
> Direct Input when they are active.
> Since Self Destruct only used the built-in Form_KeyDown event in VB it was 
> possible to include screenreader access.
> Hope this helps.
> Regards,
> Damien.
> 
> 
> - Original Message - From: "Brandon Misch" 
> To: "Gamers Discussion list" 
> Sent: Thursday, December 30, 2010 1:52 PM
> Subject: Re: [Audyssey] registration of self destruct
> 
> 
>> here's a question on self destruct, will more screen readers be supported. 
>> wright now, it's just jaws and window-eyes what about nvda or system access?
>> 
>> On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
>> 
>>> Hi Jack,
>>> I'm afraid I have no idea how Jason's registration system works. What's 
>>> more, I have lost the original Self Destruct source code, so I cannot 
>>> recompile a registration-free version.
>>> The best I can suggest is to wait until I can recreate it and get it 
>>> released. Hopefully some of the bugs should be illiminated as well.
>>> Regards,
>>> Damien.
>>> 
>>> 
>>> 
>>> 
>>> - Original Message - From: "Jack F" 
>>> To: "gamers" 
>>> Sent: Thursday, December 30, 2010 1:18 AM
>>> Subject: [Audyssey] registration of self destruct
>>> 
>>> 
 Hi Damien,
 Thanks very much for putting it on your sight. I downloaded both
 danger city beta and giftanum on my computer yesterday. Danger city
 seams a bit buggy but I played and beat giftanum on my first time of
 playing. I still have a demo of self destruct and have had it for
 about 4 months. Here's the steps I take.
 I go in to the game and wait until I hear please select a dificulty. I
 press ctrl g with jaws loaded and enter my full name and press enter.
 I then hear there's an error with your product id. The game cannot
 continu. The product id does not exist. I press enter and the game
 shuts down. Then I go into my program files directory and see a file
 called keygen.exe and I thaught that had something to do with
 registering the game. I hit enter. I get the same there's an error
 with your product id. The game cannot continu. The product id does not
 exist. Then I hit enter and hear run time error 424 object required.
 Can you help me with this situation?
 regards, Jack
 
 ---
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>>> 
>>> 
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>> 
>> 
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> 
> 
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Mauricio Almeida
one word for your freedom scientific comment before we get back on
gaming:
amen.
-Mensagem original-
De: Thomas Ward 
Para: Gamers Discussion list 
Data: Quinta, 30 de Dezembro de 2010 13:41
Assunto: Re: [Audyssey] registration of self destruct

Hi Damien,

Actually, only Jaws blocks access to DirectInput do to the way it
handles keyboard input. Other screen readers such as Window-Eyes,
NVDA, System Access, etc don't do this. I've been complaining to
Freedom Scientific for years to fix it, and they blow me off.

As a matter of fact I've been testing SDL in my G3D engine and Jaws
also blocks SDL input as well. It drives me totally nuts since
Window-Eyes 7.2 doesn't have this problem. Makes me want to ring some
developers' necks over at Freedom Scientific since they are obviously
incompitent programmers and should be fired for the number of bugs in
Jaws.

Cheers!

On 12/30/10, Damien Pendleton  wrote:
> Hi Brandon,
> In actual fact, since the game will be coded in BGT, there will only be SAPI
> support in future versions. This is because, not only does BGT not support
> other screenreaders at present, but it will be unlikely that other
> screenreaders can be supported due to the fact that they block access to
> Direct Input when they are active.
> Since Self Destruct only used the built-in Form_KeyDown event in VB it was
> possible to include screenreader access.
> Hope this helps.
> Regards,
> Damien.

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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Thomas Ward
Hi Damien,

Actually, only Jaws blocks access to DirectInput do to the way it
handles keyboard input. Other screen readers such as Window-Eyes,
NVDA, System Access, etc don't do this. I've been complaining to
Freedom Scientific for years to fix it, and they blow me off.

As a matter of fact I've been testing SDL in my G3D engine and Jaws
also blocks SDL input as well. It drives me totally nuts since
Window-Eyes 7.2 doesn't have this problem. Makes me want to ring some
developers' necks over at Freedom Scientific since they are obviously
incompitent programmers and should be fired for the number of bugs in
Jaws.

Cheers!

On 12/30/10, Damien Pendleton  wrote:
> Hi Brandon,
> In actual fact, since the game will be coded in BGT, there will only be SAPI
> support in future versions. This is because, not only does BGT not support
> other screenreaders at present, but it will be unlikely that other
> screenreaders can be supported due to the fact that they block access to
> Direct Input when they are active.
> Since Self Destruct only used the built-in Form_KeyDown event in VB it was
> possible to include screenreader access.
> Hope this helps.
> Regards,
> Damien.

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Re: [Audyssey] games I'd like to play

2010-12-30 Thread Harmony Neil
I also find that automated tools and web editors etc put in an awful lot of
unnecessary coding, that just gets in the way.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 29 December 2010 23:19
To: Gamers Discussion list
Subject: Re: [Audyssey] games I'd like to play

Hi Mauricio,

Agreed. Back when I was in college when I took html the instructer had
us use Windows Notepad to code our html pages by hand. The main reason
for using a simple text editor like Notepad instead of something like
Dream Weaver was so that we could get a firm understanding of html.
Plus without having to depend on an automated tool like Dream Weaver
we actually had to think about how we wanted to design our pages,
think about the types of html tags we wanted to use, and that allowed
us to be more creative and customize our pages. Automated wizards like
Dream Weaver are nice and handy, but in the long run all you are
really doing is borrowing someone elses automated code without any
origionality or personalization.

When it comes to BGT the same principle applys. A script wizard is
nothing more than a bunch of automated code that might help speed up
development, but you aren't actually learning how to do it yourself.
You are depending on that wizard to do the majority of the work for
you. If a person really wants automated code the best thing might be
to write up some commonly used code and store it in a text file for
later use. If they want to use it simply copy it into their new game,
modify it, and are on their way. I do this myself a lot of the time,
but I wrote all of my own templates so they are customized for my own
personal use from the start rather than having some automatic wizard
just generate some totally generic piece of code that may or may not
do what I want it to do.


Smile.


On 12/29/10, Mauricio Almeida  wrote:
> i am personally against the scripting manager idea, simply because this
> way you will never learn to program.
> it is like people that say, oh yes, i can web design really really
> really well, i only need dreamweaver...
> they are always dependent on an automatic interface.
> why? because they never went through learning the hard, and really
> artistic part of things.
>
> Mauricio

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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Thomas Ward
Hi Bryan,

is no denying that most mainstream games retail for $45 to $50.
However, there are probably a few extra factors we might want to take
into consideration from a strictly business point of view.

First, how much spending capital does your target market have? Most of
the VI in the United States and in other countries are unemployed and
and are on some form of disability like SSI or SSDI. Since the
majority of the target market is on Social Security that means they
have a fixed income, and can't work over time etc to increase there
spending capital. For the average VI customer on Social Security
$50.00 is alot of money and the cost could seriously effect sales of
the product.

This is very different from a teenager who maybe works at an after
school job like McDonald's, Burger King, etc to make some extra cash
for vidio games, save a little cash for college, or a cell phone bill.
They can usually work extra hours to get abit more money, and they
certainly don't have to worry about the day to day basics like rent,
electric, etc as chances are good that their parents actually provide
those things. So they have that $50 now and then for the latest XBox
or Play Station release. Where your VI customer might have to put that
money foward towards electric, cell phone bill, internet, television,
rent, trash pickup, etc.

Second, there is the issue of what the target market is actually
willing to spend on a product. This is where quality and replay value
factors into the buying decision. If a customer doesn't believe the
product is worth the price you put on that product they aren't going
to pay for it. Sad to say that's the harsh reality of the matter.

For example, let's think about the Bavisoft games. I don't have a
problem with the quality of the sounds etc in their games, but as
plenty of people said they have very little to no replay value at all.
So as a potential customer I have no desire to buy those games, and
especially for the price Bavisoft thinks they are worth. Given the
fact there are better games out there for less like Shades of Doom,
Q9, whatever I would not personally pay more than $20 each. So even
though the developer may think the games are worth their sale price I
personally might not, and as a result my opinion of the game will
count for or against my next purchase.  If it is too high the
developer will have one less sale from me.

Cheers!


On 12/30/10, Bryan Peterson  wrote:
> We'll just have to agree to disagree. Besides, fifty bucks is about what you
> can expect to pay for a lot of mainstream games anymore, and those aren't
> even truly accessible.
> We are the Knights who say...Ni!

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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Lori Duncan
Hi Jack, for some reason I think those games arn't available anymore, 
although i personally think they should be placed on the free games page 
again at l-works, dispite being basic they're still good to play if you just 
want to chill.
- Original Message - 
From: "Jack F" 

To: "gamers" 
Sent: Thursday, December 30, 2010 4:53 PM
Subject: [Audyssey] egg hunt, pigeon panic and super shot



Hi Liam, I've been searching on your sight and can't find egg hunt,
pigeon panic or super shot. I've even searched the audiogames.net
database and can can't find super shot, but I see egg hunt and pigeon
panic but can't download them. I know egg hunt is a very basic game,
but I've heard Lynne Reaper's review of both egg hunt and super shot,
as well as your other games. I didn't hear reviews of pigeon panic but
I read about it at audiogames.net but can't download it. So, would you
mind releasing super shot as abandonware? Or, emailing me setup files
for those games? For super shot, a patch or some type of key generator
would be grate. So, can you email me egg hunt, pigeon panic, super
shot and a super shot patch? Thank you.
best regards, Jack

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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread peter Mahach

I so agree with you on this thomas
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 4:56 PM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!



Hi,

Agreed. For a game to go on sale for $50 it would have to be pretty
good. Not only quality but have decent replay value as well. Of
course, labor is a factor too, but if you make a mistake during
development weather it is having to redo dialog, rerecord a sscene,
fix a bug, etc that cost should not be passed off to the customer
since it was the developer's own mistake.

For example, most people know I've been working on Mysteries of the
Ancients for roughly two years. First, we discovered Managed DirectX 9
was causing the game to crash so we rewrote the engine in C++ using
DirectX 8,and later we converted DirectX to SFML 1.6. Soon after beta
14 was released we discovered a bunch of new bugs in the engine caused
by SFML. So we are rewriting a big part of the engine once again. If I
were to put a price tag on the labor involved I could easily ask for
$50 for the game, but I won't do that. Why?

Well, in large part many of the problems were my fault. The game was
pretty stable using DirectX 8, but chose to give SFML 1.6 a try and
that ended up being a major mistake on my part. I shouldn't expect
customers to pay extra for the game since I have to rewrite a lot of
stuff to fix the problems caused by SFML. That's unfair to the
customer since it was my mistake and not their mistake.

So if TDV is marked up because of someone having to stay up late or
retake scenes that's just wrong in my book. I often stay up late
working on MOTA, but I don't ask for a penny extra. I chose to stay up
rather than work on it on weekends or some other time.

Cheers!




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Re: [Audyssey] the soul series introduction recording

2010-12-30 Thread Clement Chou
No. Samurai shodown aka samurai spirits used to be the head of 
weapons fighters. It originated them... but soul calibur is pretty 
much the only mainstream weapons-based fighter. Samurai Shodown was a 
sleeper hit.. you only loved it if you heard about it. lol.


Well, siegfried is only described as slow because his sword is so 
huge... and that's a monster.


Wow. Your brother definitely had a shallow view... that's how I beat 
every newbie I come across. Yes, you can pick it up... but if you 
don't get the timing down right, and don't learn move ranges and hit 
properties, you are going to be in trouble. Guard impacts especially 
are important. Half the tournament matches you'll see involve a lot 
of times when noone even attacks.. the players just try and maneuver 
each other into different situations.


At 09:09 AM 30/12/2010, you wrote:
Just listened to the recording- it's well done and pretty much 
rounds up the series.
Although, I'd say the head of weapon fighting games is actually 
Samurai Spirits- but that's 2d.
Funny that Siegfried got classified as slow moving powerhouse- he's 
actually a small guy heh- though yes, his fighting style is as described.
In Soul Blade, every character had a ten-hit combo just like Tekken, 
kinda too bad they did away with that- although in truth, those 
combos were mostly good for showing off only.
One thing with Soul Calibur is that it's actually relatively newbie 
friendly- anyone can pick it up, figure out the buttons, and start 
having fun without having to learn complicated joystick motions.
I remember how I demonstrated to my girl how in SC3, when fighting 
at normal difficulty in story mode, one can actually win the game by 
using just the pad and one button if one gets the timing down.
My elder brother once said that 'Soul series sucks cause it's all 
about you hit me, I block, I hit you, you block, see who hits 
first,' lol, I think that was a rather shelow view of the game- but 
again, he could never beat me on it so there ya go.


"No one ever kicked ass by saying I can't."

Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
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Watch our videos at:

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"Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
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Don't have an empire, but have a home.
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Re: [Audyssey] the soul series introduction recording

2010-12-30 Thread Johnny Tai
Just listened to the recording- it's well done and pretty much rounds up the 
series.
Although, I'd say the head of weapon fighting games is actually Samurai 
Spirits- but that's 2d.
Funny that Siegfried got classified as slow moving powerhouse- he's actually a 
small guy heh- though yes, his fighting style is as described.
In Soul Blade, every character had a ten-hit combo just like Tekken, kinda too 
bad they did away with that- although in truth, those combos were mostly good 
for showing off only.
One thing with Soul Calibur is that it's actually relatively newbie friendly- 
anyone can pick it up, figure out the buttons, and start having fun without 
having to learn complicated joystick motions.
I remember how I demonstrated to my girl how in SC3, when fighting at normal 
difficulty in story mode, one can actually win the game by using just the pad 
and one button if one gets the timing down.
My elder brother once said that 'Soul series sucks cause it's all about you hit 
me, I block, I hit you, you block, see who hits first,' lol, I think that was a 
rather shelow view of the game- but again, he could never beat me on it so 
there ya go.

"No one ever kicked ass by saying I can't."
 
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling- call or email to book your 
appointment today!
 
johnnyti...@shaw.ca
 
1-604-275-2795
 
http://hubpages.com/profile/Johnny+ST.+Tai

Listen to, or buy our music at:
 
http://www.musicsubmit.com/thecat
 
http://www.cdbaby.com/thecat
 
http://www.mynoisyplanet.com/TheCAT.
 
http://www.cdbaby.com/thecat2
 
http://www.rhythmqwest.com/thecat
 
Watch our videos at:

http://www.youtube.com/watch?v=tcer-Qboz24

http://www.youtube.com/watch?v=ycuQZ7OT2yA

Check out my writings at:
 
http://www.alteraeon.com/fanfic/
 
http://www.authorsden.com/visit/viewpoetry_all.asp?Authorid=10366
 
http://www.fictionpress.com/u/330245/JSTiger
 
"Not perfect, but honorable.
Not wealthy, but very happy.
Not successful, but confident.
Not famous, but popular.
Don't have an empire, but have a home.
Don't have many lovers, but know what is true love."
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Re: [Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Mauricio Almeida
whoa.
lets go thing by thing.
first off, i found super egg hunt:
HTTP://www.l-works.net/free.php
secondly, why would you think liam would give you a super shot patch
simply because you want it?
I have to say though, the site does not contain pgeo panic or
supershot... strange!

mauricio almeida
-Mensagem original-
De: Jack F 
Para: gamers 
Data: Quinta, 30 de Dezembro de 2010 10:53
Assunto: [Audyssey] egg hunt, pigeon panic and super shot

Hi Liam, I've been searching on your sight and can't find egg hunt,
pigeon panic or super shot. I've even searched the audiogames.net
database and can can't find super shot, but I see egg hunt and pigeon
panic but can't download them. I know egg hunt is a very basic game,
but I've heard Lynne Reaper's review of both egg hunt and super shot,
as well as your other games. I didn't hear reviews of pigeon panic but
I read about it at audiogames.net but can't download it. So, would you
mind releasing super shot as abandonware? Or, emailing me setup files
for those games? For super shot, a patch or some type of key generator
would be grate. So, can you email me egg hunt, pigeon panic, super
shot and a super shot patch? Thank you.
best regards, Jack

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[Audyssey] egg hunt, pigeon panic and super shot

2010-12-30 Thread Jack F
Hi Liam, I've been searching on your sight and can't find egg hunt,
pigeon panic or super shot. I've even searched the audiogames.net
database and can can't find super shot, but I see egg hunt and pigeon
panic but can't download them. I know egg hunt is a very basic game,
but I've heard Lynne Reaper's review of both egg hunt and super shot,
as well as your other games. I didn't hear reviews of pigeon panic but
I read about it at audiogames.net but can't download it. So, would you
mind releasing super shot as abandonware? Or, emailing me setup files
for those games? For super shot, a patch or some type of key generator
would be grate. So, can you email me egg hunt, pigeon panic, super
shot and a super shot patch? Thank you.
best regards, Jack

---
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Clement Chou
Ah. Good stuff.. then let's see what comes out of that. If you want 
voice work or music or anything of the like, feel free to let me know.


At 08:32 AM 30/12/2010, you wrote:

Hi Clement,
The game is no longer abandonware. Jason has given me entire control 
over the source code of his abandoned products and therefore I have 
started the process of porting them over to BGT with the rest of my games.

Regards,
Damien.



- Original Message - From: "Clement Chou" 
To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 2:02 PM
Subject: Re: [Audyssey] registration of self destruct


Well considering the fact that the game is abandonware and is not 
being developed anymore... that should answer your question.


At 05:52 AM 30/12/2010, you wrote:
here's a question on self destruct, will more screen readers be 
supported. wright now, it's just jaws and window-eyes what about 
nvda or system access?


On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:

> Hi Jack,
> I'm afraid I have no idea how Jason's registration system works.
What's more, I have lost the original Self Destruct source code, 
so I cannot recompile a registration-free version.

> The best I can suggest is to wait until I can recreate it and get
it released. Hopefully some of the bugs should be illiminated as well.
> Regards,
> Damien.
>
>
>
>
> - Original Message - From: "Jack F" 
> To: "gamers" 
> Sent: Thursday, December 30, 2010 1:18 AM
> Subject: [Audyssey] registration of self destruct
>
>
>> Hi Damien,
>> Thanks very much for putting it on your sight. I downloaded both
>> danger city beta and giftanum on my computer yesterday. Danger city
>> seams a bit buggy but I played and beat giftanum on my first time of
>> playing. I still have a demo of self destruct and have had it for
>> about 4 months. Here's the steps I take.
>> I go in to the game and wait until I hear please select a dificulty. I
>> press ctrl g with jaws loaded and enter my full name and press enter.
>> I then hear there's an error with your product id. The game cannot
>> continu. The product id does not exist. I press enter and the game
>> shuts down. Then I go into my program files directory and see a file
>> called keygen.exe and I thaught that had something to do with
>> registering the game. I hit enter. I get the same there's an error
>> with your product id. The game cannot continu. The product id does not
>> exist. Then I hit enter and hear run time error 424 object required.
>> Can you help me with this situation?
>> regards, Jack
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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gamers-unsubscr...@audyssey.org.
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>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management
of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Clement Chou
By the same principle... mainstream games don't get charged based off 
mistakes and work problems. They cost 60 to 70 bucks for a reason. 
They manpower going into those games is huge... and I don't blame 
them in the slightest. If they really did charge the way some people 
on this list would have it, based on time spent working on the 
project, they could easily charge over 100 dollars for the budget 
spent on the game. However, therein lies the problem.. who would buy 
a game with no replayability?



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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Damien Pendleton

Hi Clement,
The game is no longer abandonware. Jason has given me entire control over 
the source code of his abandoned products and therefore I have started the 
process of porting them over to BGT with the rest of my games.

Regards,
Damien.



- Original Message - 
From: "Clement Chou" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 2:02 PM
Subject: Re: [Audyssey] registration of self destruct


Well considering the fact that the game is abandonware and is not being 
developed anymore... that should answer your question.


At 05:52 AM 30/12/2010, you wrote:
here's a question on self destruct, will more screen readers be supported. 
wright now, it's just jaws and window-eyes what about nvda or system 
access?


On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:

> Hi Jack,
> I'm afraid I have no idea how Jason's registration system works.
What's more, I have lost the original Self Destruct source code, so I 
cannot recompile a registration-free version.

> The best I can suggest is to wait until I can recreate it and get
it released. Hopefully some of the bugs should be illiminated as well.
> Regards,
> Damien.
>
>
>
>
> - Original Message - From: "Jack F" 
> To: "gamers" 
> Sent: Thursday, December 30, 2010 1:18 AM
> Subject: [Audyssey] registration of self destruct
>
>
>> Hi Damien,
>> Thanks very much for putting it on your sight. I downloaded both
>> danger city beta and giftanum on my computer yesterday. Danger city
>> seams a bit buggy but I played and beat giftanum on my first time of
>> playing. I still have a demo of self destruct and have had it for
>> about 4 months. Here's the steps I take.
>> I go in to the game and wait until I hear please select a dificulty. I
>> press ctrl g with jaws loaded and enter my full name and press enter.
>> I then hear there's an error with your product id. The game cannot
>> continu. The product id does not exist. I press enter and the game
>> shuts down. Then I go into my program files directory and see a file
>> called keygen.exe and I thaught that had something to do with
>> registering the game. I hit enter. I get the same there's an error
>> with your product id. The game cannot continu. The product id does not
>> exist. Then I hit enter and hear run time error 424 object required.
>> Can you help me with this situation?
>> regards, Jack
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management
of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
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> list,

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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Damien Pendleton

Hi Brandon,
In actual fact, since the game will be coded in BGT, there will only be SAPI 
support in future versions. This is because, not only does BGT not support 
other screenreaders at present, but it will be unlikely that other 
screenreaders can be supported due to the fact that they block access to 
Direct Input when they are active.
Since Self Destruct only used the built-in Form_KeyDown event in VB it was 
possible to include screenreader access.

Hope this helps.
Regards,
Damien.


- Original Message - 
From: "Brandon Misch" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 1:52 PM
Subject: Re: [Audyssey] registration of self destruct


here's a question on self destruct, will more screen readers be supported. 
wright now, it's just jaws and window-eyes what about nvda or system 
access?


On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:


Hi Jack,
I'm afraid I have no idea how Jason's registration system works. What's 
more, I have lost the original Self Destruct source code, so I cannot 
recompile a registration-free version.
The best I can suggest is to wait until I can recreate it and get it 
released. Hopefully some of the bugs should be illiminated as well.

Regards,
Damien.




- Original Message - From: "Jack F" 
To: "gamers" 
Sent: Thursday, December 30, 2010 1:18 AM
Subject: [Audyssey] registration of self destruct



Hi Damien,
Thanks very much for putting it on your sight. I downloaded both
danger city beta and giftanum on my computer yesterday. Danger city
seams a bit buggy but I played and beat giftanum on my first time of
playing. I still have a demo of self destruct and have had it for
about 4 months. Here's the steps I take.
I go in to the game and wait until I hear please select a dificulty. I
press ctrl g with jaws loaded and enter my full name and press enter.
I then hear there's an error with your product id. The game cannot
continu. The product id does not exist. I press enter and the game
shuts down. Then I go into my program files directory and see a file
called keygen.exe and I thaught that had something to do with
registering the game. I hit enter. I get the same there's an error
with your product id. The game cannot continu. The product id does not
exist. Then I hit enter and hear run time error 424 object required.
Can you help me with this situation?
regards, Jack

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[Audyssey] The tdv topic about the money.

2010-12-30 Thread Shiny protector
One correction I was meant to make here. When I was talking about the money, 
what I was meant to say was well, I'll tell you. I was chatting with Munawar 
about how he did the acting. He said that he had to stay up until late. 
Mauricio, I never said that he told me that. I just felt that it was worth $50 
because he told me that they even had to stay up until late, but now I know you 
can't judge money on someone's work. Sorry if I got some of you baffled. 
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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Bryan Peterson
We'll just have to agree to disagree. Besides, fifty bucks is about what you 
can expect to pay for a lot of mainstream games anymore, and those aren't 
even truly accessible.

We are the Knights who say...Ni!
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Thursday, December 30, 2010 8:52 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


quality is a concequence of work.
should you work on a product forgetting of playability in the future?
no, you should not.
why would you think that games like Mota, from USA games will never run
out of public? because they are random. the itens you gain are random.
the number of possible weapon choices is huge.
When you are dealing with shareware solutions, you  must not only own a
creative mind, which munawar certainly  does, and have the talent to
code, which he definitely does as well.
you must know how to deal with your market,  and attract your public.
if tdv had more playability, he could easily have charged $35 for it and
yet it would have compensated the work from a market sale point of view,
simply because all those people that are complaining about playability
would have no reason to complain, as extra playability is never a bad
thing.

Mauricio almeida
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 07:43
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

That's not entirely true. You can, in fact, justify a product's price by
your work, epecially if you had to put forth more of your own money to make
the product happen. I got TDV for the discounted price but I would happily
have paid the full price even if for no other reason than to support Munawar
in any future projects.
We are the Knights who say...Ni!
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Thursday, December 30, 2010 8:00 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 10:21
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to
him yesturday, he said to me, they did many retakes of the scenes. They even
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.or

Re: [Audyssey] Conceiving Level Maps

2010-12-30 Thread Thomas Ward
Hi Jim,

The reason I do that is because I store everything like doors, walls,
fire traps, chasms, etc in a 3d array. Basically, how it works is I
take the current directionand coordinates and calculate a vector along
that direction x units away to find out where the player will be next.
I then check the array to see what is there and take whatever action
is necessary.

There is nothing specifically wrong with the way you do colision
detection, but I can think of some limitations. For example, in some
games a player might have to use explosives to blow a hole in a wall,
floor, etc to gain access to some secret area. If your colision
detection is hard coded like that it isn't going to be easy to remove
a section of the wall and leave part or most of it standing. With an
array all you need to do is calculate the blast radius of the
explosion and remove however many elements necessary to make that size
hole in the wall. Make sense?



On 12/30/10, Jim Kitchen  wrote:
> Hi Thomas,
>
> I am wondering why you need to know a step ahead.  Why not just detect an
> actual collision?  I have always found that to be good enough.  You know
> detect the collision and do what would happen for a collision like before
> doing what would happen if there was not a collision.  I E do not up date
> the graphics or in our case the sounds etc.
>
> I also have always found that square, rectangle or cube is good enough and
> thus do not do the circular or spherical detection that then requires trig
> or whatever.  Maybe if we were doing graphics one would be able to tell, but
> I do not believe that one would know the difference in our games.
>
> I just do collision detection like
>
> if hx > 32 and hx < 37 then
> if hy > 44 and hy < 47 then
> Bang! Homer ran into something.
> end if
> end if
>
> And of course for a three D just add the third check
>
> if hx > 32 and hx < 37 then
> if hy > 44 and hy < 47 then
> if hz > 22 and hz < 25 then
> Bang! Homer ran into something.
> end if
> end if
> end if
>
> I guess that I just like to keep things simple because that is the only way
> that I know how to do it with my limited math knowledge etc.
>
> BFN
>

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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Shiny protector

Ah ok.
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Thursday, December 30, 2010 3:56 PM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!



Hi,

Agreed. For a game to go on sale for $50 it would have to be pretty
good. Not only quality but have decent replay value as well. Of
course, labor is a factor too, but if you make a mistake during
development weather it is having to redo dialog, rerecord a sscene,
fix a bug, etc that cost should not be passed off to the customer
since it was the developer's own mistake.

For example, most people know I've been working on Mysteries of the
Ancients for roughly two years. First, we discovered Managed DirectX 9
was causing the game to crash so we rewrote the engine in C++ using
DirectX 8,and later we converted DirectX to SFML 1.6. Soon after beta
14 was released we discovered a bunch of new bugs in the engine caused
by SFML. So we are rewriting a big part of the engine once again. If I
were to put a price tag on the labor involved I could easily ask for
$50 for the game, but I won't do that. Why?

Well, in large part many of the problems were my fault. The game was
pretty stable using DirectX 8, but chose to give SFML 1.6 a try and
that ended up being a major mistake on my part. I shouldn't expect
customers to pay extra for the game since I have to rewrite a lot of
stuff to fix the problems caused by SFML. That's unfair to the
customer since it was my mistake and not their mistake.

So if TDV is marked up because of someone having to stay up late or
retake scenes that's just wrong in my book. I often stay up late
working on MOTA, but I don't ask for a penny extra. I chose to stay up
rather than work on it on weekends or some other time.

Cheers!


On 12/29/10, Mauricio Almeida  wrote:

excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida


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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Thomas Ward
Hi,

Agreed. For a game to go on sale for $50 it would have to be pretty
good. Not only quality but have decent replay value as well. Of
course, labor is a factor too, but if you make a mistake during
development weather it is having to redo dialog, rerecord a sscene,
fix a bug, etc that cost should not be passed off to the customer
since it was the developer's own mistake.

For example, most people know I've been working on Mysteries of the
Ancients for roughly two years. First, we discovered Managed DirectX 9
was causing the game to crash so we rewrote the engine in C++ using
DirectX 8,and later we converted DirectX to SFML 1.6. Soon after beta
14 was released we discovered a bunch of new bugs in the engine caused
by SFML. So we are rewriting a big part of the engine once again. If I
were to put a price tag on the labor involved I could easily ask for
$50 for the game, but I won't do that. Why?

Well, in large part many of the problems were my fault. The game was
pretty stable using DirectX 8, but chose to give SFML 1.6 a try and
that ended up being a major mistake on my part. I shouldn't expect
customers to pay extra for the game since I have to rewrite a lot of
stuff to fix the problems caused by SFML. That's unfair to the
customer since it was my mistake and not their mistake.

So if TDV is marked up because of someone having to stay up late or
retake scenes that's just wrong in my book. I often stay up late
working on MOTA, but I don't ask for a penny extra. I chose to stay up
rather than work on it on weekends or some other time.

Cheers!


On 12/29/10, Mauricio Almeida  wrote:
> excuse me, sir, but I hope he did not tell you that.
> because if he did, then here are a couple of reflection points:
> 1. if you will work on something decent, you will stay up late on it at
> some points, anyway, despite whatever you do to avoid it.
> 2. If you want players to buy your games, be it for $50 or for $29,
> (q9)you will have to record scenes several times for them to work.
> It does not mean you did something extraordinary, it just means you are
> human and could not do things well in the first time you did them.
> Am I, on this e-mail, saying Munawar did not wor for his game?
> no, i am absolutely not doing that.
> As the CEO of the only bllind gaming entertainment entity in the
> country, I know how hard developers work, because, either , we are
> translating their games with them as they develop (several developers in
> this list may confirm that, if they wish). or we translate them after
> the release, with high quality voices and well editted sounds when
> necessary and authorised.
> All i am trying to say is you may not justify a products price by your
> work, because everyone that does something decent works hard. You must
> justify what you charge based on playability and quality.
>
> Thank you,
>
> Mauricio almeida

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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Thomas Ward
Hi,

That shouldn't make a difference. First, Self-Destruct doesn't use
hardware ids. Second, Although, Windows 7 is a newer OS than XP a lot
of the libraries etc are backward compatible, and provide some legacy
support for XP apps.

On 12/30/10, Alfredo_The_Music_maker  wrote:
> Hello,
> Are you using an OS like Windows 7? It is possible that it cannot
> recognize your hardware id because of this. This was made for XP mainly.
>
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
i know but someone said something about rewriting the game so thought i would 
ask. 

On Dec 30, 2010, at 9:02 AM, Clement Chou wrote:

> Well considering the fact that the game is abandonware and is not being 
> developed anymore... that should answer your question.
> 
> At 05:52 AM 30/12/2010, you wrote:
>> here's a question on self destruct, will more screen readers be supported. 
>> wright now, it's just jaws and window-eyes what about nvda or system access?
>> 
>> On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:
>> 
>> > Hi Jack,
>> > I'm afraid I have no idea how Jason's registration system works. What's 
>> > more, I have lost the original Self Destruct source code, so I cannot 
>> > recompile a registration-free version.
>> > The best I can suggest is to wait until I can recreate it and get it 
>> > released. Hopefully some of the bugs should be illiminated as well.
>> > Regards,
>> > Damien.
>> >
>> >
>> >
>> >
>> > - Original Message - From: "Jack F" 
>> > To: "gamers" 
>> > Sent: Thursday, December 30, 2010 1:18 AM
>> > Subject: [Audyssey] registration of self destruct
>> >
>> >
>> >> Hi Damien,
>> >> Thanks very much for putting it on your sight. I downloaded both
>> >> danger city beta and giftanum on my computer yesterday. Danger city
>> >> seams a bit buggy but I played and beat giftanum on my first time of
>> >> playing. I still have a demo of self destruct and have had it for
>> >> about 4 months. Here's the steps I take.
>> >> I go in to the game and wait until I hear please select a dificulty. I
>> >> press ctrl g with jaws loaded and enter my full name and press enter.
>> >> I then hear there's an error with your product id. The game cannot
>> >> continu. The product id does not exist. I press enter and the game
>> >> shuts down. Then I go into my program files directory and see a file
>> >> called keygen.exe and I thaught that had something to do with
>> >> registering the game. I hit enter. I get the same there's an error
>> >> with your product id. The game cannot continu. The product id does not
>> >> exist. Then I hit enter and hear run time error 424 object required.
>> >> Can you help me with this situation?
>> >> regards, Jack
>> >>
>> >> ---
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>> >
>> >
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>> 
>> 
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> 
> 
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Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-30 Thread Mauricio Almeida
quality is a concequence of work.
should you work on a product forgetting of playability in the future?
no, you should not.
why would you think that games like Mota, from USA games will never run
out of public? because they are random. the itens you gain are random.
the number of possible weapon choices is huge.
When you are dealing with shareware solutions, you  must not only own a
creative mind, which munawar certainly  does, and have the talent to
code, which he definitely does as well.
you must know how to deal with your market,  and attract your public.
if tdv had more playability, he could easily have charged $35 for it and
yet it would have compensated the work from a market sale point of view,
simply because all those people that are complaining about playability
would have no reason to complain, as extra playability is never a bad
thing.

Mauricio almeida
-Mensagem original-
De: "Bryan Peterson" 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 07:43
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

That's not entirely true. You can, in fact, justify a product's price by 
your work, epecially if you had to put forth more of your own money to make 
the product happen. I got TDV for the discounted price but I would happily 
have paid the full price even if for no other reason than to support Munawar 
in any future projects.
We are the Knights who say...Ni!
- Original Message - 
From: "Mauricio Almeida" 
To: 
Sent: Thursday, December 30, 2010 8:00 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 10:21
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to
him yesturday, he said to me, they did many retakes of the scenes. They even
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Th

Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Bryan Peterson
That's not entirely true. You can, in fact, justify a product's price by 
your work, epecially if you had to put forth more of your own money to make 
the product happen. I got TDV for the discounted price but I would happily 
have paid the full price even if for no other reason than to support Munawar 
in any future projects.

We are the Knights who say...Ni!
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Thursday, December 30, 2010 8:00 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 10:21
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to
him yesturday, he said to me, they did many retakes of the scenes. They even
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!



Hello Everyone,
There is a sale right now on both Three-D Velocity and Treasure Hunt. This



sale will end on January 1, 2011--only two days left! Three-D Velocity
will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
be priced at $25.00 after the sale ends. This means that if you buy both
of these games now, you will save a total of $18.00! Visit
www.bpcprograms.com for information about Three-D Velocity and Treasure
Hunt.

Recently, we added a "gifting option" to the Three-D Velocity order form.
You are now able to purchase this game as a gift for someone else. All you



do is tell us the gift recipient's Email address and name, and we'll do
the rest! It's a great way to say "Happy New Year's Day." You can order
the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

We also released Three-D Velocity 1.3 recently. Find out more at
www.bpcprograms.com/news.htm.
Munawar A. Bijani
Manager, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
---
Gamers mailing list __ Gamers@audyssey.org
If yo

Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Shiny protector

Ok.
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Thursday, December 30, 2010 3:00 PM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 10:21
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to
him yesturday, he said to me, they did many retakes of the scenes. They even
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!



Hello Everyone,
There is a sale right now on both Three-D Velocity and Treasure Hunt. This



sale will end on January 1, 2011--only two days left! Three-D Velocity
will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
be priced at $25.00 after the sale ends. This means that if you buy both
of these games now, you will save a total of $18.00! Visit
www.bpcprograms.com for information about Three-D Velocity and Treasure
Hunt.

Recently, we added a "gifting option" to the Three-D Velocity order form.
You are now able to purchase this game as a gift for someone else. All you



do is tell us the gift recipient's Email address and name, and we'll do
the rest! It's a great way to say "Happy New Year's Day." You can order
the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

We also released Three-D Velocity 1.3 recently. Find out more at
www.bpcprograms.com/news.htm.
Munawar A. Bijani
Manager, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the manage

Re: [Audyssey] Last Chance to Save on Three-D Velocity !

2010-12-30 Thread Mauricio Almeida
excuse me, sir, but I hope he did not tell you that.
because if he did, then here are a couple of reflection points:
1. if you will work on something decent, you will stay up late on it at
some points, anyway, despite whatever you do to avoid it.
2. If you want players to buy your games, be it for $50 or for $29,
(q9)you will have to record scenes several times for them to work.
It does not mean you did something extraordinary, it just means you are
human and could not do things well in the first time you did them.
Am I, on this e-mail, saying Munawar did not wor for his game?
no, i am absolutely not doing that.
As the CEO of the only bllind gaming entertainment entity in the
country, I know how hard developers work, because, either , we are
translating their games with them as they develop (several developers in
this list may confirm that, if they wish). or we translate them after
the release, with high quality voices and well editted sounds when
necessary and authorised.
All i am trying to say is you may not justify a products price by your
work, because everyone that does something decent works hard. You must
justify what you charge based on playability and quality.

Thank you,

Mauricio almeida
-Mensagem original-
De: Shiny protector 
Para: "Gamers Discussion list" 
Data: Quinta, 30 de Dezembro de 2010 10:21
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to 
him yesturday, he said to me, they did many retakes of the scenes. They even 
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!


> Hello Everyone,
> There is a sale right now on both Three-D Velocity and Treasure Hunt. This

> sale will end on January 1, 2011--only two days left! Three-D Velocity
> will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
> be priced at $25.00 after the sale ends. This means that if you buy both
> of these games now, you will save a total of $18.00! Visit
> www.bpcprograms.com for information about Three-D Velocity and Treasure
> Hunt.
>
> Recently, we added a "gifting option" to the Three-D Velocity order form.
> You are now able to purchase this game as a gift for someone else. All you

> do is tell us the gift recipient's Email address and name, and we'll do
> the rest! It's a great way to say "Happy New Year's Day." You can order
> the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.
>
> We also released Three-D Velocity 1.3 recently. Find out more at
> www.bpcprograms.com/news.htm.
> Munawar A. Bijani
> Manager, Developer
> BPCPrograms, LLC
> http://www.bpcprograms.com
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the
> list,
> please send E-mail to gamers-ow...@audyssey.org.


---
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If

Re: [Audyssey] registration of self destruct

2010-12-30 Thread Clement Chou
Well considering the fact that the game is abandonware and is not 
being developed anymore... that should answer your question.


At 05:52 AM 30/12/2010, you wrote:
here's a question on self destruct, will more screen readers be 
supported. wright now, it's just jaws and window-eyes what about 
nvda or system access?


On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:

> Hi Jack,
> I'm afraid I have no idea how Jason's registration system works. 
What's more, I have lost the original Self Destruct source code, so 
I cannot recompile a registration-free version.
> The best I can suggest is to wait until I can recreate it and get 
it released. Hopefully some of the bugs should be illiminated as well.

> Regards,
> Damien.
>
>
>
>
> - Original Message - From: "Jack F" 
> To: "gamers" 
> Sent: Thursday, December 30, 2010 1:18 AM
> Subject: [Audyssey] registration of self destruct
>
>
>> Hi Damien,
>> Thanks very much for putting it on your sight. I downloaded both
>> danger city beta and giftanum on my computer yesterday. Danger city
>> seams a bit buggy but I played and beat giftanum on my first time of
>> playing. I still have a demo of self destruct and have had it for
>> about 4 months. Here's the steps I take.
>> I go in to the game and wait until I hear please select a dificulty. I
>> press ctrl g with jaws loaded and enter my full name and press enter.
>> I then hear there's an error with your product id. The game cannot
>> continu. The product id does not exist. I press enter and the game
>> shuts down. Then I go into my program files directory and see a file
>> called keygen.exe and I thaught that had something to do with
>> registering the game. I hit enter. I get the same there's an error
>> with your product id. The game cannot continu. The product id does not
>> exist. Then I hit enter and hear run time error 424 object required.
>> Can you help me with this situation?
>> regards, Jack
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management 
of the list,

>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] registration of self destruct

2010-12-30 Thread Brandon Misch
here's a question on self destruct, will more screen readers be supported. 
wright now, it's just jaws and window-eyes what about nvda or system access? 

On Dec 30, 2010, at 6:30 AM, Damien Pendleton wrote:

> Hi Jack,
> I'm afraid I have no idea how Jason's registration system works. What's more, 
> I have lost the original Self Destruct source code, so I cannot recompile a 
> registration-free version.
> The best I can suggest is to wait until I can recreate it and get it 
> released. Hopefully some of the bugs should be illiminated as well.
> Regards,
> Damien.
> 
> 
> 
> 
> - Original Message - From: "Jack F" 
> To: "gamers" 
> Sent: Thursday, December 30, 2010 1:18 AM
> Subject: [Audyssey] registration of self destruct
> 
> 
>> Hi Damien,
>> Thanks very much for putting it on your sight. I downloaded both
>> danger city beta and giftanum on my computer yesterday. Danger city
>> seams a bit buggy but I played and beat giftanum on my first time of
>> playing. I still have a demo of self destruct and have had it for
>> about 4 months. Here's the steps I take.
>> I go in to the game and wait until I hear please select a dificulty. I
>> press ctrl g with jaws loaded and enter my full name and press enter.
>> I then hear there's an error with your product id. The game cannot
>> continu. The product id does not exist. I press enter and the game
>> shuts down. Then I go into my program files directory and see a file
>> called keygen.exe and I thaught that had something to do with
>> registering the game. I hit enter. I get the same there's an error
>> with your product id. The game cannot continu. The product id does not
>> exist. Then I hit enter and hear run time error 424 object required.
>> Can you help me with this situation?
>> regards, Jack
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to 
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org. 
> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.


---
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Re: [Audyssey] registration of self destruct

2010-12-30 Thread Damien Pendleton

Hi Jack,
I'm afraid I have no idea how Jason's registration system works. What's 
more, I have lost the original Self Destruct source code, so I cannot 
recompile a registration-free version.
The best I can suggest is to wait until I can recreate it and get it 
released. Hopefully some of the bugs should be illiminated as well.

Regards,
Damien.




- Original Message - 
From: "Jack F" 

To: "gamers" 
Sent: Thursday, December 30, 2010 1:18 AM
Subject: [Audyssey] registration of self destruct



Hi Damien,
Thanks very much for putting it on your sight. I downloaded both
danger city beta and giftanum on my computer yesterday. Danger city
seams a bit buggy but I played and beat giftanum on my first time of
playing. I still have a demo of self destruct and have had it for
about 4 months. Here's the steps I take.
I go in to the game and wait until I hear please select a dificulty. I
press ctrl g with jaws loaded and enter my full name and press enter.
I then hear there's an error with your product id. The game cannot
continu. The product id does not exist. I press enter and the game
shuts down. Then I go into my program files directory and see a file
called keygen.exe and I thaught that had something to do with
registering the game. I hit enter. I get the same there's an error
with your product id. The game cannot continu. The product id does not
exist. Then I hit enter and hear run time error 424 object required.
Can you help me with this situation?
regards, Jack

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Re: [Audyssey] Last Chance to Save on Three-D Velocity!

2010-12-30 Thread Shiny protector

Hi Hayden,
The reason that Munawar made it $50 was because he worked a lot. I spoke to 
him yesturday, he said to me, they did many retakes of the scenes. They even 
stayed up until late! So that's why its about $50.
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Thursday, December 30, 2010 12:51 AM
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!


Hi,
To tell you the truth, I've beaten it once, and while I'm trying to get
through it again, I just don't care as much for it anymore. Something is
gone once you've completed the game the first time through, and while it has
some excellent sounds and a very well-put together storyline, it really
isn't worth $50.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Mauricio Almeida
Sent: Wednesday, December 29, 2010 12:00 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

Bgb experts have disagreed upon this.
some say there is due to how entertaining the game is, and how the
scenes are input.
others say there just isn§t.


Mauricio
-Mensagem original-
De: "Mike Maslo" 
Para: "'Gamers Discussion list'" 
Data: Quarta, 29 de Dezembro de 2010 10:34
Assunto: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I purchased it and love it but the question is though I have not finished
the game, is there a replay value once you have finished the mission?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Shiny protector
Sent: Wednesday, December 29, 2010 10:17 AM
To: Munawar Bijani; Gamers Discussion list
Subject: Re: [Audyssey] Last Chance to Save on Three-D Velocity!

I seriously recommend purchasing TDV. Its worth it.
- Original Message -
From: "Munawar Bijani" 
To: 
Sent: Wednesday, December 29, 2010 3:30 PM
Subject: [Audyssey] Last Chance to Save on Three-D Velocity!



Hello Everyone,
There is a sale right now on both Three-D Velocity and Treasure Hunt. This



sale will end on January 1, 2011--only two days left! Three-D Velocity
will be priced at $50.00 USD after the sale ends, and Treasure Hunt will
be priced at $25.00 after the sale ends. This means that if you buy both
of these games now, you will save a total of $18.00! Visit
www.bpcprograms.com for information about Three-D Velocity and Treasure
Hunt.

Recently, we added a "gifting option" to the Three-D Velocity order form.
You are now able to purchase this game as a gift for someone else. All you



do is tell us the gift recipient's Email address and name, and we'll do
the rest! It's a great way to say "Happy New Year's Day." You can order
the above-mentioned games by visiting www.bpcprograms.com/purchase.htm.

We also released Three-D Velocity 1.3 recently. Find out more at
www.bpcprograms.com/news.htm.
Munawar A. Bijani
Manager, Developer
BPCPrograms, LLC
http://www.bpcprograms.com
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If you want to l

[Audyssey] WII Bowling

2010-12-30 Thread Jim Kitchen


Bowling Scores  12-28-2010  By Jim Kitchen 


Today's average = 181.83
total points in the 6 games = 1091

Your bowling average now = 170.06
total points in the 154 games = 26190

Today's low game  = 156
Today's high game = 209

All time low game  = 124
All time high game = 230

109 wins
43 losses
2 ties
154 total games
Jim

Kitchen's Inc, for games that are up to 110 percent funner to play.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Conceiving Level Maps

2010-12-30 Thread Jim Kitchen

Hi Thomas,

I am wondering why you need to know a step ahead.  Why not just detect an 
actual collision?  I have always found that to be good enough.  You know detect 
the collision and do what would happen for a collision like before doing what 
would happen if there was not a collision.  I E do not up date the graphics or 
in our case the sounds etc.

I also have always found that square, rectangle or cube is good enough and thus 
do not do the circular or spherical detection that then requires trig or 
whatever.  Maybe if we were doing graphics one would be able to tell, but I do 
not believe that one would know the difference in our games.

I just do collision detection like

if hx > 32 and hx < 37 then
if hy > 44 and hy < 47 then
Bang! Homer ran into something.
end if
end if

And of course for a three D just add the third check

if hx > 32 and hx < 37 then
if hy > 44 and hy < 47 then
if hz > 22 and hz < 25 then
Bang! Homer ran into something.
end if
end if
end if

I guess that I just like to keep things simple because that is the only way 
that I know how to do it with my limited math knowledge etc.

BFN

- Original Message -
Hi Kai,

Well, to help me draw level maps I actually created a level editor
that allows me to copy, cut, and paste things like walls, doors,
chasms, etc on a 2d or 3d grid. However, even without it it is not
that hard to actually draw or create a level such as you describe. To
create a room for a side-scroller all I need to do is something like
this.

// Draw the ceiling
for (x = 0; x < 51; x++)
   g_map[x, 10] = SURFACE_CEILING;

// Draw the floor
for (x = 0; x < 25; x++)
   g_map[x, 0] = SURFACE_STONE;
for (x = 36; x < 51; x++)
   g_map[x, 0] = SURFACE_STONE;

// Draw the chasm
for (x = 25; x < 36; x++)
   g_map[x, 0] = SURFACE_CHASM;

// Draw the left wall
for (y = 1; y < 10; y++)
   g_map[0, y] = SURFACE_WALL;

// Draw the right wall
for (y = 1; y < 10; y++)
   g_map[50, y] = SURFACE_WALL;

What we have here is a simple room 50 units wide and 10 units high. We
essentually created it by using surface constants and stored them in a
2d array. To figure out if we encountered anything all we need to do
is find out if the player's next x/y position will step into a chasm
or encounter one of the walls. Since my engine, G3D, actually deals
with a 3d array with an x/y/z position I have a set of trig formulas
to calculate the vector and figure out where the player's next x/y/z
position will be. However, since we are dealing with a simple
side-scroller we probably don't need anything that fancy. We can get
by just by adding or subtracting the player's velocity to or from x
and y. For example, here is some really really simplistic colision
checking. This isn't exactly the best collision detection method, but
it should work for a newbie like your self.

// Get the player's x/y coordinates
float speed = g_player.GetSpeed();
float x1 = g_player.GetX();
float y1 = g_player.GetY();
float x2 = 0;
float y2 = 0;


// If the player is moving left
// subtract the player's sspeed from x1
if (g_player.GetDirection() == -90)
   {
   x2 = x1 - speed;
   y2 = y1 - 1;
   }


// If the player is moving right
// add the player's speed to x1
if (g_player.GetDirection() == 90)
   {
   x2 = x1 + speed;
   y2 = y1 - 1;
   }

// Get the player's surface
int surface = g_map[(int)x2, (int)y2];


// Find out if the player encountered anything
int encountered = g_map[(int)x2, (int)y1];

// If the player stepped into a chasm kill the player
if (surface == SURFACE_CHASM)
   {
   KillPlayer();
   }

// If the player hit a wall
// stop moving
if (encountered == SURFACE_WALL)
   {
   HitWall();
   }

// Move forward
if (encountered != SURFACE_NOTHING && surface!= SURFACE_CHASM)
   {
   g_player.SetLocation(x2, y1);
   PlayStepSound();
   }

What we have here is a very simplistic colision detection system. It
basically tries to determine where the player will be when he/she
takes their next step and figures out if he/she hit a wall, fell into
a chasm, or moved safely to the new location. Does this make sense?

So if I wanted to add ledges etc to this room above all I'd have to do
Is draw them in by adding them to the array wherever I wanted them. I
might draw one in the middle of the chasm to jump/land on so the
player doesn't have to try the suicidal feet of jumping the entire
length of this chasm, or I could add ledges to either side. It really
is not that complex to create a level in this fassion.

HTH


Jim

Simple enough for a weenie; enough power for a nerd!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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