Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-20 Thread Ken the Crazy
It's a supermario type game.  It's called moosic candidate 3.  Anybody tried 
this one online yet?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 19, 2007 2:07 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


I have had no probs with the game, but you might want to modify the number
 of lives.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 18, 2007 3:38 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 thanks thom. I'll give it a try.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 18, 2007 2:26 AM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Dark,
 According to my last account all you need for that game is the Python
 interpretor and a few extra Python modules which the game requires. I
 have bunch of Python stuff on my system, and it isn't going to blow your
 system up. I even scratch out quick and dirty apps in Python myself so
 it is a cool scripting language.


 Dark wrote:
 Hi ken.

 I did rather fancy the game, but I'm always wary of installing random
 stuff
 onto my Pc if I'm not sure what it does, and it seemed you have to
 install
 things in order to run Python applications to play the Moosic game.

 If I'm just beeing obverly anxious here, please let me know and I'll be
 glad
 to have a bash at the game.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-20 Thread Petr Bláha
I vote for FPS games. Playing of games such as Jedi knight etc would be 
something absolutely amazing.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-20 Thread carl
sorry but what game is this
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 19, 2007 7:07 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


I have had no probs with the game, but you might want to modify the number
 of lives.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 18, 2007 3:38 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 thanks thom. I'll give it a try.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 18, 2007 2:26 AM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Dark,
 According to my last account all you need for that game is the Python
 interpretor and a few extra Python modules which the game requires. I
 have bunch of Python stuff on my system, and it isn't going to blow your
 system up. I even scratch out quick and dirty apps in Python myself so
 it is a cool scripting language.


 Dark wrote:
 Hi ken.

 I did rather fancy the game, but I'm always wary of installing random
 stuff
 onto my Pc if I'm not sure what it does, and it seemed you have to
 install
 things in order to run Python applications to play the Moosic game.

 If I'm just beeing obverly anxious here, please let me know and I'll be
 glad
 to have a bash at the game.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-19 Thread Ken the Crazy
I have had no probs with the game, but you might want to modify the number 
of lives.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 18, 2007 3:38 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 thanks thom. I'll give it a try.


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, April 18, 2007 2:26 AM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Dark,
 According to my last account all you need for that game is the Python
 interpretor and a few extra Python modules which the game requires. I
 have bunch of Python stuff on my system, and it isn't going to blow your
 system up. I even scratch out quick and dirty apps in Python myself so
 it is a cool scripting language.


 Dark wrote:
 Hi ken.

 I did rather fancy the game, but I'm always wary of installing random
 stuff
 onto my Pc if I'm not sure what it does, and it seemed you have to
 install
 things in order to run Python applications to play the Moosic game.

 If I'm just beeing obverly anxious here, please let me know and I'll be
 glad
 to have a bash at the game.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-18 Thread Dark
thanks thom. I'll give it a try.


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 18, 2007 2:26 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Dark,
 According to my last account all you need for that game is the Python
 interpretor and a few extra Python modules which the game requires. I
 have bunch of Python stuff on my system, and it isn't going to blow your
 system up. I even scratch out quick and dirty apps in Python myself so
 it is a cool scripting language.


 Dark wrote:
 Hi ken.

 I did rather fancy the game, but I'm always wary of installing random 
 stuff
 onto my Pc if I'm not sure what it does, and it seemed you have to 
 install
 things in order to run Python applications to play the Moosic game.

 If I'm just beeing obverly anxious here, please let me know and I'll be 
 glad
 to have a bash at the game.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Niko C
In a mud I play, I had to kill a monster. I was given a location and I went 
there. I was looking around for a little but still couldn't find it. Then, I 
went back to where I was told to start looking. The train station. I walked 
around and one of the places was a ticket booth. I had an idea. I tried 
buying a ticket and sure  enough, I was given one. I went back to where the 
conductor was standing and told him board. Sure enough, I was in the 
train. I started giving my ticket to conductors and they kept giving it back 
until I found the right conductor. Sure enough, I found myself in the dark 
tunnel where I was to find the monster. It wasn't obvious but I just had to 
work it out. It should be the same thing in an audio game. Maybe make the 
door beep or something but have it to where you can not past until you are 
done fighting.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 7:55 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Soren,
 I certainly don't have any issues with developing full 3D FPS games, but
 they do pose some access issues for some accessible gamers. Here is an
 example of the kinds of concerns I would have.
 In the SW game I've been drafting you have to enter the hutt palace
 through the basement level. Ok, once you are in there are two exits out
 of the basement. A stone door which is locked and nearly imposible to
 cut through, or you can exit via the Rancor's den. Not hard, you say.
 Well, if you choose to exit through the Rancor's den you have to  fight
 the Rancor, and then force jump to the ledge above where you will find a
 door that is not locked where they drop prisoners and slaves in to the
 den to be eaten. Well, I've been thinking over and over how to signify
 to the player where to exit from without making it to obvious, but give
 enough info to let them know they have to leap up to find exits, or jump
 down to find secret areas, etc.
 There is nothing like this in the accessible games market, and I do
 wonder if this is to complex for the average gamer.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Ken the Crazy
black cat?
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 6:26 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Niko.

 side scrollers are actually stil being developed, and some of them are
 pretty complex. I've already mentioned the veutiful Jo series, then there 
 is
 Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers
 brawl coming out on the wii very soon.

 also, I repeat, complexity is independent of viewpoint.

 Not all side scrollers are simple marrio type affairs,  - take the
 Castlevania series. They started as basic run jump and hit monsters 
 (though
 stil with fairly complex vertical axis exploration), and ended up highly
 complex games that boarder on being rpg's with stats, magic spells, huge
 amounts of exploration etc.

 also, the space invaders games you mention are not actually side 
 scrollers,
 sinse they don't actually involve any exploration or scrolling. Classic 
 pipe
 is also not a side scroller for the same reason.

 The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr, 
 and
 some sections of Pipe2. Danger city would have been had it been finished,
 but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling
 which main stream side scrollers have used from the beginning, this is why 
 i
 regard Monti as such an important step in audio game developement.

 FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah,
 Technoshock, Monkey business, Quake (and obviously Jedi Quake), the symple
 game Black cat, and probably Gma tank commander as well (at least from a
 perspective point of view).

 I'm not saying I have anything against Fps games, and would certainly like
 to see more of them developed, just pointing out the imballence here.

 All the best,

 Dark.


 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 11:58 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Let me name a fiew side-scrollers:
 Dark destroyer
 Trupanum
 Alian outback
 (Which I don't even know if you can call those real side-scrollers.)
 Super Liam
 Danger City
 Montizuma's Revenge
 Parts of pipe2 blast chamber and clasic pipe.
 Tarsan Jr.

 FPS games:
 shades of doom
 gtc
 quake
 Really can't think of too many more
 Monkey Business
 Sara.
 Yeah, that's pretty much it.

 You all say we don't have enough side-scrolers. We need to get with the
 picture. It's past the 1990s. Games need to be more complex. Noone makes
 side-scrollers anymore. Sighted people don't buy them and neither would 
 I.
 Sure you see people find an old side-scroller and want to play it but
 that's
 not what sells on the shelves and I think that people need to realize 
 that
 a
 quick and easy game isn't always the way to go.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 12:23 AM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi thom.

 while I can fully appreciate that people enjoy the 3D fps games (I'm
 quite
 a
 fan of Sarah and Shades myself), i do also think that it's very much
 worth
 exploring the accessibility of as wide a variety of game types as
 possible, - including the 2D platformer.

 while there are some great 3D fps audio games, -- and hopefully, 
 with
 the Gma engine more on the way, there aren't many 2D side scrolling
 platformers -- only Superliam and Tarzan Jr come to mind, and while
 both
 are great games (Liam's voice acting is highly! amusing), I believe
 they've
 only scratched the surface of what's possible in audio 2D platformers,
 particularly with respect to the vertical axiss and exploration.

 It would deffinately imho be a good thing if as well as Monti, the likes
 of
 Mega man, Marrio, Castlevania and Prince of persia could be created in
 audio, - perhaps leading the way to creating some of the more
 complicated Y axiss games like Turrican or Metroid.

 You also mention double Dragon in the list, so perhaps your engine could
 also create 2D walk along beat em ups like Streets of rage, Final fight
 or
 Golden Axe, which is another game genre that hasn't yet been converted
 into
 audio.

 So personally, I'd advise going for the 2D game developement in the name
 of
 increased diversity, and bringing classics into audio, though as Charles
 says, if your engine could work both ways that'd be great, - though 
 I
 expect that would be a much more difficult proposition from a 
 programming
 point of view.

 Btw, I highly approve of your starwars game idea, it actually reminds me
 of
 the Super starwars games on the Snes, - some of my favourites. I
 particularly enjoyed the ability

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Ron Schamerhorn
Hi Tom


  This would be I believe *gasps* showing my age again the original, 
which I remember from the Coleco Vision.

Ron

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 11:25 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


Hi Ron,
Which version of DK was this. There have been several versions of DK
over the years.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Ken the Crazy
Have you tried the Moosik game?  It's written in Python and can even be 
altered any way you like.  There is even an online death match game 
included.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 9:20 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


I don't see anything wrong with sidescrollers myself. I'd love to play an
 accessible version of super mario. I love that game. in fact I have a 
 super
 nintendo here and still play it from time to time. I actually memorized 
 the
 layout of many of the levels, especially in super mario world. I'm able to
 complete the first two worlds. Not bad for a blind person. grin.




 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 8:15 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Yohandy,
 Yeah, both is an exceptable answer. The purpose here is merely to obtain
 weather the engine should be developed more for 3D FPS style games in
 mind or if I could use this existing engine to continue producing 2D
 arcade and side-scroller games.
 It just seams to me 3D FPS shooters are much more popular than
 side-scrollers, but that could simply be do to a lack of availability of
 them in the blind market.
 Certainly side-scrollers like Megaman, Double dragon, Mario, where
 adictive in their day, but I've gotten a number of complaints from those
 wanting new, as in newer sighted trends, instead of reproducing game
 classics that have fallen out of fassion witht the sighted market which
 has played them to death, but have never been available for us.


 Yohandy wrote:
 Ouch, that's tough. I like both actually.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 I am using the free version of SPAMfighter for private users.
 It has removed 8540 spam emails to date.
 Paying users do not have this message in their emails.
 Get the free SPAMfighter here: http://www.spamfighter.com/len



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Yohandy
Lol. I had my 10 year old sister play the game and she beat it in about a 
minute her first time. was hilarious. Also sighted folk have an advantage, 
as they don't have to worry about the panning issues we experience with the 
game. By the time you hear a creature near you, they've already seen it long 
ago. Also I let my friend play it, and he didn't like the graphics. figures 
huh? The concept is really cool though. has the game been updated?






-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 11:38 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Have you tried the Moosik game?  It's written in Python and can even be
 altered any way you like.  There is even an online death match game
 included.
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 9:20 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


I don't see anything wrong with sidescrollers myself. I'd love to play an
 accessible version of super mario. I love that game. in fact I have a
 super
 nintendo here and still play it from time to time. I actually memorized
 the
 layout of many of the levels, especially in super mario world. I'm able 
 to
 complete the first two worlds. Not bad for a blind person. grin.




 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 8:15 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Yohandy,
 Yeah, both is an exceptable answer. The purpose here is merely to obtain
 weather the engine should be developed more for 3D FPS style games in
 mind or if I could use this existing engine to continue producing 2D
 arcade and side-scroller games.
 It just seams to me 3D FPS shooters are much more popular than
 side-scrollers, but that could simply be do to a lack of availability of
 them in the blind market.
 Certainly side-scrollers like Megaman, Double dragon, Mario, where
 adictive in their day, but I've gotten a number of complaints from those
 wanting new, as in newer sighted trends, instead of reproducing game
 classics that have fallen out of fassion witht the sighted market which
 has played them to death, but have never been available for us.


 Yohandy wrote:
 Ouch, that's tough. I like both actually.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 I am using the free version of SPAMfighter for private users.
 It has removed 8540 spam emails to date.
 Paying users do not have this message in their emails.
 Get the free SPAMfighter here: http://www.spamfighter.com/len



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


-- 
I am using the free version of SPAMfighter for private users.
It has removed 8845 spam emails to date.
Paying users do not have this message in their emails.
Get the free SPAMfighter here: http://www.spamfighter.com/len



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Dark
Hi ken.

I did rather fancy the game, but I'm always wary of installing random stuff 
onto my Pc if I'm not sure what it does, and it seemed you have to install 
things in order to run Python applications to play the Moosic game.

If I'm just beeing obverly anxious here, please let me know and I'll be glad 
to have a bash at the game.

Beware the Groosic!

Dark.
- Original Message - 
From: Ken the Crazy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 4:34 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 black cat?
 Ken Downey
 President
 DreamTechInteractive!

 And,
 Coming soon,
 Blind Comfort!
 The pleasant way to get a massage--no staring, just caring.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 6:26 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Niko.

 side scrollers are actually stil being developed, and some of them are
 pretty complex. I've already mentioned the veutiful Jo series, then there
 is
 Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers
 brawl coming out on the wii very soon.

 also, I repeat, complexity is independent of viewpoint.

 Not all side scrollers are simple marrio type affairs,  - take the
 Castlevania series. They started as basic run jump and hit monsters
 (though
 stil with fairly complex vertical axis exploration), and ended up highly
 complex games that boarder on being rpg's with stats, magic spells, huge
 amounts of exploration etc.

 also, the space invaders games you mention are not actually side
 scrollers,
 sinse they don't actually involve any exploration or scrolling. Classic
 pipe
 is also not a side scroller for the same reason.

 The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr,
 and
 some sections of Pipe2. Danger city would have been had it been finished,
 but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling
 which main stream side scrollers have used from the beginning, this is 
 why
 i
 regard Monti as such an important step in audio game developement.

 FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah,
 Technoshock, Monkey business, Quake (and obviously Jedi Quake), the 
 symple
 game Black cat, and probably Gma tank commander as well (at least from a
 perspective point of view).

 I'm not saying I have anything against Fps games, and would certainly 
 like
 to see more of them developed, just pointing out the imballence here.

 All the best,

 Dark.


 - Original Message - 
 From: Niko C [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 11:58 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Let me name a fiew side-scrollers:
 Dark destroyer
 Trupanum
 Alian outback
 (Which I don't even know if you can call those real side-scrollers.)
 Super Liam
 Danger City
 Montizuma's Revenge
 Parts of pipe2 blast chamber and clasic pipe.
 Tarsan Jr.

 FPS games:
 shades of doom
 gtc
 quake
 Really can't think of too many more
 Monkey Business
 Sara.
 Yeah, that's pretty much it.

 You all say we don't have enough side-scrolers. We need to get with the
 picture. It's past the 1990s. Games need to be more complex. Noone makes
 side-scrollers anymore. Sighted people don't buy them and neither would
 I.
 Sure you see people find an old side-scroller and want to play it but
 that's
 not what sells on the shelves and I think that people need to realize
 that
 a
 quick and easy game isn't always the way to go.

 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 12:23 AM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi thom.

 while I can fully appreciate that people enjoy the 3D fps games (I'm
 quite
 a
 fan of Sarah and Shades myself), i do also think that it's very much
 worth
 exploring the accessibility of as wide a variety of game types as
 possible, - including the 2D platformer.

 while there are some great 3D fps audio games, -- and hopefully,
 with
 the Gma engine more on the way, there aren't many 2D side scrolling
 platformers -- only Superliam and Tarzan Jr come to mind, and while
 both
 are great games (Liam's voice acting is highly! amusing), I believe
 they've
 only scratched the surface of what's possible in audio 2D platformers,
 particularly with respect to the vertical axiss and exploration.

 It would deffinately imho be a good thing if as well as Monti, the 
 likes
 of
 Mega man, Marrio, Castlevania and Prince of persia could be created in
 audio, - perhaps leading the way to creating some of the more
 complicated Y axiss games like Turrican or Metroid.

 You also mention double Dragon in the list, so perhaps your engine 
 could
 also create 2D walk along beat em ups like Streets of rage, Final fight
 or
 Golden

Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Dark
Nothing wrong with original dk (though the country games are my personal 
favourites), original Dk has had so many re-releases it's not funny, - I 
first played a port for the Bbc micro back in the late 80's, then later had 
the Gameboy version using the super gameboy adapter for the snes.

it's even just had a gameboy advanced remake as part of the Nes classics 
series I believe, so even modern teenaged gamers can try it out.

this is why an accessible version would be such a good thing, sinse Dk is 
such a pervasive game, and introduced a litle character called Mario that 
some people might have heard of ;D.

Beware the barrel chucking Grue!

Dark.
- Original Message - 
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 17, 2007 5:29 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Tom


  This would be I believe *gasps* showing my age again the original,
 which I remember from the Coleco Vision.

 Ron

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, April 16, 2007 11:25 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Ron,
 Which version of DK was this. There have been several versions of DK
 over the years.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-17 Thread Thomas Ward
Hi Dark,
According to my last account all you need for that game is the Python 
interpretor and a few extra Python modules which the game requires. I 
have bunch of Python stuff on my system, and it isn't going to blow your 
system up. I even scratch out quick and dirty apps in Python myself so 
it is a cool scripting language.
 

Dark wrote:
 Hi ken.

 I did rather fancy the game, but I'm always wary of installing random stuff 
 onto my Pc if I'm not sure what it does, and it seemed you have to install 
 things in order to run Python applications to play the Moosic game.

 If I'm just beeing obverly anxious here, please let me know and I'll be glad 
 to have a bash at the game.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hi thom.

while I can fully appreciate that people enjoy the 3D fps games (I'm quite a 
fan of Sarah and Shades myself), i do also think that it's very much worth 
exploring the accessibility of as wide a variety of game types as 
possible, - including the 2D platformer.

while there are some great 3D fps audio games, -- and hopefully, with 
the Gma engine more on the way, there aren't many 2D side scrolling 
platformers -- only Superliam and Tarzan Jr come to mind, and while both 
are great games (Liam's voice acting is highly! amusing), I believe they've 
only scratched the surface of what's possible in audio 2D platformers, 
particularly with respect to the vertical axiss and exploration.

It would deffinately imho be a good thing if as well as Monti, the likes of 
Mega man, Marrio, Castlevania and Prince of persia could be created in 
audio, - perhaps leading the way to creating some of the more 
complicated Y axiss games like Turrican or Metroid.

You also mention double Dragon in the list, so perhaps your engine could 
also create 2D walk along beat em ups like Streets of rage, Final fight or 
Golden Axe, which is another game genre that hasn't yet been converted into 
audio.

So personally, I'd advise going for the 2D game developement in the name of 
increased diversity, and bringing classics into audio, though as Charles 
says, if your engine could work both ways that'd be great, - though I 
expect that would be a much more difficult proposition from a programming 
point of view.

Btw, I highly approve of your starwars game idea, it actually reminds me of 
the Super starwars games on the Snes, - some of my favourites. I 
particularly enjoyed the ability to use certain cheat codes so that I could 
do crazy things, such as taking out Darth Vader and the emperor with Wickit 
the E-wock or chuey, or having Han solo go through Yoda's training on 
Dagobar.

Beware the grue!

Dark. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread shaun everiss
both really, older games with side scrolers, in terms of playability though fps 
would be better.
At 02:31 p.m. 16/04/2007, you wrote:
Hi all,
Over the weekend I've been doing allot of thinking about the Monty game 
engine which I had design to be generic enough to be applied to new 
side-scrollers. However, it seams that many of you are really into the 
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted 
gaming market and has produced some of the most popular games of all 
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to 
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person 
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be 
very popular, and for the most part many sighted games are usually some 
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would 
you like me to continue to produce side-scrollers using the Monty 2D 
game engine, or update the Monty engine to support more 3D FPS styles of 
play.
If we go with side-scrollers I can concieve of many clones of classic 
side-scrollers like Double Dragon, Mario, Megaman, etc being produced. 
In addition since there is more or less an engine I could create new 
interesting side-scrollers like a Star Wars one where you explore the 
death star kill storm troopers, gather items for points, and battle it 
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that 
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. 
Obviously things are more realistic, and navigation is harder to get 
since we visually can't see it. Though, it seams games like Sarah and 
SOD are hugely popular, and I'm uncertain as to which type of style the 
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Luke Yelavich
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote:
 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game 
 engine which I had design to be generic enough to be applied to new 
 side-scrollers. However, it seams that many of you are really into the 
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.

Having played both side scrollers and FPS games in audio and visually, 
I'd personally say side scrollers, as it is often quite difficult to get 
a user emerced in an audio FPS game, without having to go through a 
tutorial of some kind, or asking for help. I also believe that 
constantly having to check available options in an FPS game slows the 
game play down somewhat. Visual FPS games sometimes have 
interfaces/dialogs that need to be read, but especially when it comes to 
weapons/powers to be used, in visual games, it is possible simply to 
toggle through the available items, or press a number to jump directly 
to a particular item.

As has also previously been said, there is still much to be explored 
when it comes to side scrollers., yet at the same time, there is 
probably also just as much to be explored in FPS games, particularly 
when it comes to navigation. If a simple weapon/power toggle option was 
in place, as mentioned above, and there was less of a reliance on menus, 
I think the gameplay would flow a little more, and make the game more 
emersive.

My two cents.
-- 
Luke Yelavich
GPG key: 0xD06320CE 
 (http://www.themuso.com/themuso-gpg-key.txt)
Email  MSN: [EMAIL PROTECTED]
Jabber: [EMAIL PROTECTED]

___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Davy Kager
I don't have a favourite genre, I just have things that I absolutely hate 
(like bop-it style parts in games). For example, I really like to shoot 
around in SOD with most of the cheats turned on, but I like Super Liam and 
Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's 
many stuff that you have to take care of, a full 3D environment could be too 
big. Try to be original and don't always look at those mainstream things.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.


Hi all,
Over the weekend I've been doing allot of thinking about the Monty game
engine which I had design to be generic enough to be applied to new
side-scrollers. However, it seams that many of you are really into the
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted
gaming market and has produced some of the most popular games of all
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
very popular, and for the most part many sighted games are usually some
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would
you like me to continue to produce side-scrollers using the Monty 2D
game engine, or update the Monty engine to support more 3D FPS styles of
play.
If we go with side-scrollers I can concieve of many clones of classic
side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
In addition since there is more or less an engine I could create new
interesting side-scrollers like a Star Wars one where you explore the
death star kill storm troopers, gather items for points, and battle it
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
Obviously things are more realistic, and navigation is harder to get
since we visually can't see it. Though, it seams games like Sarah and
SOD are hugely popular, and I'm uncertain as to which type of style the
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Casey
I love some of the classic side scroller games, but I also like the fPS 
games. I think at least for the short term I'd like some side strollers, 
especially if they were based the classics!


Casey



- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 10:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


Hi all,
Over the weekend I've been doing allot of thinking about the Monty game
engine which I had design to be generic enough to be applied to new
side-scrollers. However, it seams that many of you are really into the
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted
gaming market and has produced some of the most popular games of all
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
very popular, and for the most part many sighted games are usually some
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would
you like me to continue to produce side-scrollers using the Monty 2D
game engine, or update the Monty engine to support more 3D FPS styles of
play.
If we go with side-scrollers I can concieve of many clones of classic
side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
In addition since there is more or less an engine I could create new
interesting side-scrollers like a Star Wars one where you explore the
death star kill storm troopers, gather items for points, and battle it
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
Obviously things are more realistic, and navigation is harder to get
since we visually can't see it. Though, it seams games like Sarah and
SOD are hugely popular, and I'm uncertain as to which type of style the
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Ken the Crazy
There are lots of FPS games out there--I'd love to see more side scrollers 
because if I want action, all I have to do is go forward in the game and 
find some, where in an FPS game you have to look through all kinds of rooms 
and maybe find a new one once in a while.  I like FPS games, but I do wish 
there were more side scrollers.  There is an Atari game I used to like where 
the Adats ran toward your base and you were in a ship, and enemy ships were 
all around.  It was a side scroller, but you could go up and down a little 
to shoot the ships which were not all positioned the same vertically.  Also, 
you had to stop the ship's horizontal movement and go down to restock 
weapons at the base.  Sometimes, the star wars theme song would play and 
you'd be going very fast and shooting faster too, and it only took one hit 
to blow up a ship instead of the ten it usually took.  I miss that game, 
even though I never really could play it well as a blind person.  Also, I'd 
like to be able to play Donkey Kong, and though I know it's not a side 
scroller, frogger.  Qbert would be interesting too.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 10:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Ken the Crazy
Side strollers?  Boy you're spell checker scrhrhrhrhrhrhrhrhewed you up that 
time!  Hehe haha!
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

- Original Message - 
From: Casey [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 10:29 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


I love some of the classic side scroller games, but I also like the fPS
 games. I think at least for the short term I'd like some side strollers,
 especially if they were based the classics!


 Casey



 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 15, 2007 10:31 PM
 Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hi ken.

If I can wrap my head around audio game maker, audio Donkey kong (or 
something like), is one game I have a pretty well thought out idea for, 
however whether or not it'll be possible for me to do will depend upon the 
Agm.

Beware the grue!

Dark. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
Hmmm, I'm slightly confused. in what way are 3D fps games inherently more 
advanced than side scrollers?

surely, how advanced, aka how complex a game is, depends upon many other 
factors than it's design?

an Fps game could be as Symple as Dyna man or Packman talks (though stil 
most fun), and in the main
stream markit, side scrollers have done some amazingly complex things, -  
like Veutiful Jo on the Gc which allows you to slowdown and speed up time I 
believe.

but as has been said, the Fps style has been explored a lot more in audio 
than the side scrolling style thus far.

Beware the grue!

Dark.
- Original Message - 
From: Søren Jensen [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 5:15 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


Hi Thomas.

Always more, more and more FPS (3D games.) These are more realistic, and you
can make more advanced games.

Best regards Søren.
Mail  MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 15-04-2007
 16:22




___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
go fps all the way!

- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, April 15, 2007 9:12 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Ouch, that's tough. I like both actually.



 -

 For an amazing video gaming site containing original soundtracks, game 
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 15, 2007 10:31 PM
 Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 I am using the free version of SPAMfighter for private users.
 It has removed 8271 spam emails to date.
 Paying users do not have this message in their emails.
 Get the free SPAMfighter here: http://www.spamfighter.com/len



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Niko C
Let me name a fiew side-scrollers:
Dark destroyer
Trupanum
Alian outback
(Which I don't even know if you can call those real side-scrollers.)
Super Liam
Danger City
Montizuma's Revenge
Parts of pipe2 blast chamber and clasic pipe.
Tarsan Jr.

FPS games:
shades of doom
gtc
quake
Really can't think of too many more
Monkey Business
Sara.
Yeah, that's pretty much it.

You all say we don't have enough side-scrolers. We need to get with the 
picture. It's past the 1990s. Games need to be more complex. Noone makes 
side-scrollers anymore. Sighted people don't buy them and neither would I. 
Sure you see people find an old side-scroller and want to play it but that's 
not what sells on the shelves and I think that people need to realize that a 
quick and easy game isn't always the way to go.

- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 12:23 AM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi thom.

 while I can fully appreciate that people enjoy the 3D fps games (I'm quite 
 a
 fan of Sarah and Shades myself), i do also think that it's very much worth
 exploring the accessibility of as wide a variety of game types as
 possible, - including the 2D platformer.

 while there are some great 3D fps audio games, -- and hopefully, with
 the Gma engine more on the way, there aren't many 2D side scrolling
 platformers -- only Superliam and Tarzan Jr come to mind, and while 
 both
 are great games (Liam's voice acting is highly! amusing), I believe 
 they've
 only scratched the surface of what's possible in audio 2D platformers,
 particularly with respect to the vertical axiss and exploration.

 It would deffinately imho be a good thing if as well as Monti, the likes 
 of
 Mega man, Marrio, Castlevania and Prince of persia could be created in
 audio, - perhaps leading the way to creating some of the more
 complicated Y axiss games like Turrican or Metroid.

 You also mention double Dragon in the list, so perhaps your engine could
 also create 2D walk along beat em ups like Streets of rage, Final fight or
 Golden Axe, which is another game genre that hasn't yet been converted 
 into
 audio.

 So personally, I'd advise going for the 2D game developement in the name 
 of
 increased diversity, and bringing classics into audio, though as Charles
 says, if your engine could work both ways that'd be great, - though I
 expect that would be a much more difficult proposition from a programming
 point of view.

 Btw, I highly approve of your starwars game idea, it actually reminds me 
 of
 the Super starwars games on the Snes, - some of my favourites. I
 particularly enjoyed the ability to use certain cheat codes so that I 
 could
 do crazy things, such as taking out Darth Vader and the emperor with 
 Wickit
 the E-wock or chuey, or having Han solo go through Yoda's training on
 Dagobar.

 Beware the grue!

 Dark.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Dark
why?
- Original Message - 
From: Niko C [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 11:40 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 go fps all the way!

 - Original Message - 
 From: Yohandy [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, April 15, 2007 9:12 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Ouch, that's tough. I like both actually.



 -

 For an amazing video gaming site containing original soundtracks, game
 art,
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Sunday, April 15, 2007 10:31 PM
 Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 -- 
 I am using the free version of SPAMfighter for private users.
 It has removed 8271 spam emails to date.
 Paying users do not have this message in their emails.
 Get the free SPAMfighter here: http://www.spamfighter.com/len



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy,
Yeah, both is an exceptable answer. The purpose here is merely to obtain 
weather the engine should be developed more for 3D FPS style games in 
mind or if I could use this existing engine to continue producing 2D 
arcade and side-scroller games.
It just seams to me 3D FPS shooters are much more popular than 
side-scrollers, but that could simply be do to a lack of availability of 
them in the blind market.
Certainly side-scrollers like Megaman, Double dragon, Mario, where 
adictive in their day, but I've gotten a number of complaints from those 
wanting new, as in newer sighted trends, instead of reproducing game 
classics that have fallen out of fassion witht the sighted market which 
has played them to death, but have never been available for us.


Yohandy wrote:
 Ouch, that's tough. I like both actually.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Mich,
Yeah, FPS games like SOD are fun, but there is allot of work that goes 
into one of those games let alone allot of them.
For a small company like USA Games it is quicker to produce two or three 
side-scrollers than one FPS game.


Mich wrote:
 hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New 
 Liskeard Ontario Canada.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark,
Yeah, doing both in the same engine isn't a good idea as I spelled out 
in another email just a while ago.
There is a huge number of side-scrollers that never made it to 
accessible production, haven't been explored, but then again there isn't 
much room for randomness in side-scrollers.
You basically know when you get to area x that the giant you fought the 
last time is there, but then again the same is true for most FPS games 
so lack of random locations of things is not that big a deal I suppose.


Dark wrote:
 Hi thom.

 while I can fully appreciate that people enjoy the 3D fps games (I'm quite a 
 fan of Sarah and Shades myself), i do also think that it's very much worth 
 exploring the accessibility of as wide a variety of game types as 
 possible, - including the 2D platformer.

 while there are some great 3D fps audio games, -- and hopefully, with 
 the Gma engine more on the way, there aren't many 2D side scrolling 
 platformers -- only Superliam and Tarzan Jr come to mind, and while both 
 are great games (Liam's voice acting is highly! amusing), I believe they've 
 only scratched the surface of what's possible in audio 2D platformers, 
 particularly with respect to the vertical axiss and exploration.

 It would deffinately imho be a good thing if as well as Monti, the likes of 
 Mega man, Marrio, Castlevania and Prince of persia could be created in 
 audio, - perhaps leading the way to creating some of the more 
 complicated Y axiss games like Turrican or Metroid.

 You also mention double Dragon in the list, so perhaps your engine could 
 also create 2D walk along beat em ups like Streets of rage, Final fight or 
 Golden Axe, which is another game genre that hasn't yet been converted into 
 audio.

 So personally, I'd advise going for the 2D game developement in the name of 
 increased diversity, and bringing classics into audio, though as Charles 
 says, if your engine could work both ways that'd be great, - though I 
 expect that would be a much more difficult proposition from a programming 
 point of view.

 Btw, I highly approve of your starwars game idea, it actually reminds me of 
 the Super starwars games on the Snes, - some of my favourites. I 
 particularly enjoyed the ability to use certain cheat codes so that I could 
 do crazy things, such as taking out Darth Vader and the emperor with Wickit 
 the E-wock or chuey, or having Han solo go through Yoda's training on 
 Dagobar.

 Beware the grue!

 Dark. 


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Mich
hi tom well I do understand how much work go's in to putting out the games 
and I am not knocking the work that usa games does or any other gaming 
companies for that madder. I was just simply stating my opinion of what 
sorts of games I would like to see more of. I would how ever like to see a 
super mario brothers game though for the blind since I remember quite well 
playing that for hours when I had my sight. from Mich Verrier from New 
Liskeard Ontario Canada.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 8:21 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Mich,
 Yeah, FPS games like SOD are fun, but there is allot of work that goes
 into one of those games let alone allot of them.
 For a small company like USA Games it is quicker to produce two or three
 side-scrollers than one FPS game.


 Mich wrote:
 hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New
 Liskeard Ontario Canada.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Yohandy
I don't see anything wrong with sidescrollers myself. I'd love to play an 
accessible version of super mario. I love that game. in fact I have a super 
nintendo here and still play it from time to time. I actually memorized the 
layout of many of the levels, especially in super mario world. I'm able to 
complete the first two worlds. Not bad for a blind person. grin.




-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, April 16, 2007 8:15 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


 Hi Yohandy,
 Yeah, both is an exceptable answer. The purpose here is merely to obtain
 weather the engine should be developed more for 3D FPS style games in
 mind or if I could use this existing engine to continue producing 2D
 arcade and side-scroller games.
 It just seams to me 3D FPS shooters are much more popular than
 side-scrollers, but that could simply be do to a lack of availability of
 them in the blind market.
 Certainly side-scrollers like Megaman, Double dragon, Mario, where
 adictive in their day, but I've gotten a number of complaints from those
 wanting new, as in newer sighted trends, instead of reproducing game
 classics that have fallen out of fassion witht the sighted market which
 has played them to death, but have never been available for us.


 Yohandy wrote:
 Ouch, that's tough. I like both actually.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


-- 
I am using the free version of SPAMfighter for private users.
It has removed 8540 spam emails to date.
Paying users do not have this message in their emails.
Get the free SPAMfighter here: http://www.spamfighter.com/len



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Shaun,
I don't know. FPS games I tend to be more difficult to master just 
because you have to determine the layout of the mazes, and I've noticed 
audio discriptions of the layouts isn't always up to the task.
A classic example here when I first started playing Sarah I didn't have 
a clue that the snoring sound was a door. Even now knowing it I have 
troubles entering and exiting them adding to allot of personal frustration.
Oh, I like Sarah well enough to be sure, but I see areas where 
navigation could be improved some.


shaun everiss wrote:
 both really, older games with side scrolers, in terms of playability though 
 fps would be better.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Luke,
Yeah, weapon toggles and power toggles are very easy to create. 
Although, menus have never bothered me much.
I'm right now interested in seeing which style of play is both easier 
and more desirable by blind gamers. As has been pointed out 
side-scrollers have not been explored much in our community, and 
naivagation is much easier to acomplish.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Davy,
My thoughts exactly. The Bop It style game such as Bop It, ESP Whoop 
Ass, Spanker, etc are ok for a rainy day, but I loose interest after a 
couple of rounds.
You are correct full 3D FPS engines are a serious complication for a 
single developer. It can be done, but it is usually a huge project.
The side-scroller games can typically be made much much faster 
especially with a substantial  amount of code already written.

Davy Kager wrote:
 I don't have a favourite genre, I just have things that I absolutely hate 
 (like bop-it style parts in games). For example, I really like to shoot 
 around in SOD with most of the cheats turned on, but I like Super Liam and 
 Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's 
 many stuff that you have to take care of, a full 3D environment could be too 
 big. Try to be original and don't always look at those mainstream things.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Soren,
I certainly don't have any issues with developing full 3D FPS games, but 
they do pose some access issues for some accessible gamers. Here is an 
example of the kinds of concerns I would have.
In the SW game I've been drafting you have to enter the hutt palace 
through the basement level. Ok, once you are in there are two exits out 
of the basement. A stone door which is locked and nearly imposible to 
cut through, or you can exit via the Rancor's den. Not hard, you say.
 Well, if you choose to exit through the Rancor's den you have to  fight 
the Rancor, and then force jump to the ledge above where you will find a 
door that is not locked where they drop prisoners and slaves in to the 
den to be eaten. Well, I've been thinking over and over how to signify 
to the player where to exit from without making it to obvious, but give 
enough info to let them know they have to leap up to find exits, or jump 
down to find secret areas, etc.
 There is nothing like this in the accessible games market, and I do 
wonder if this is to complex for the average gamer.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Ken,
Well, more complex side-scrollers have more directions than just going 
forward such as climbing up or down, and moving left and right. However, 
even then the navigation is pretty easy.
As far as the game you mentioned it was
Star Wars Empire Strikes Back, (ESB,) and one of my childhood favorites.
ESB wasn't a side-scroller, but a fun game all the same. That is an 
example of a fun game I could quickly build with the 2D game engine and 
put out in two or three months.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Ken,
Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the 
levels were the same, and basically you did is jump over barrells until 
you reached the top of the screen where you could fight Donkey Kong himself.
After you knocked him down the game would start over only harder and it 
would add invisible barrels or flames etc.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Niko,
Actually, Dark Destroyer, Troopenum, Aliens In the Outback, Judgement 
Day, and other similar games are what is are called virtical scrollers. 
The idea that items are falling from the sky and you have to shoot them 
before they hit or land. Those types of games have trully been driven 
into the ground.
Super Liam is a side-scroller, but lacks some of the more complex 
elements of newer side-scrollers or the complexity found in some of the 
classics.
Contrary to popular thinking side-scrollers are still being produced 
such as Mario and Megaman which are a little more updated, better made 
than NES 1, series but still exist.
It just happens the FPS games like Resident Evil happen to get more 
coverage, and perhaps sighted trends and desired have changed over the 
passed few years.
Since this is a research project your opinions are valuable to me, but I 
would just like to say FPS games are light years more difficult to 
produce so going FPS all the way might not be possible unless you want 
games to come out over long periods of time.



Niko C wrote:
 Let me name a fiew side-scrollers:
 Dark destroyer
 Trupanum
 Alian outback
 (Which I don't even know if you can call those real side-scrollers.)
 Super Liam
 Danger City
 Montizuma's Revenge
 Parts of pipe2 blast chamber and clasic pipe.
 Tarsan Jr.

 FPS games:
 shades of doom
 gtc
 quake
 Really can't think of too many more
 Monkey Business
 Sara.
 Yeah, that's pretty much it.

 You all say we don't have enough side-scrolers. We need to get with the 
 picture. It's past the 1990s. Games need to be more complex. Noone makes 
 side-scrollers anymore. Sighted people don't buy them and neither would I. 
 Sure you see people find an old side-scroller and want to play it but that's 
 not what sells on the shelves and I think that people need to realize that a 
 quick and easy game isn't always the way to go.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark,
Yes, side-scrollers can have some advanced elements, and unique 
challenges of there own. Case in point platforms that vanish or move so 
you have to time your jumps to get them just in time.
In the Smirf's side-scroller I can remember you would have a drop off to 
jump over. jumping over wasn't the worst part. As you did bats would 
dive at you and contacting them would kill you. So the jump and the bats 
together made that trap kind of tough to cross successfully every time.
As for the bit about FPS games

inherently more advanced it is true to some degree. Shades of Doom is light 
years more complex and probably has better replay value than Monty. However, 
Monty is not designed to do those things. Instead the idea is to compete fore 
scores, and for good old fun and entertainment without allot of additional 
complexity. 
One thing that escapes allot of gamers attention FPS games like Resident Evil, 
great game, take way way more work to produce.
A game like Resident evil would take a dev like me a good three or four years 
to produce on my current schedule.




Dark wrote:
 Hmmm, I'm slightly confused. in what way are 3D fps games inherently more 
 advanced than side scrollers?

 surely, how advanced, aka how complex a game is, depends upon many other 
 factors than it's design?

 an Fps game could be as Symple as Dyna man or Packman talks (though stil 
 most fun), and in the main
 stream markit, side scrollers have done some amazingly complex things, -  
 like Veutiful Jo on the Gc which allows you to slowdown and speed up time I 
 believe.

 but as has been said, the Fps style has been explored a lot more in audio 
 than the side scrolling style thus far.

 Beware the grue!

 Dark.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Dark,
Good point about virtical scrolling. SL is a grat FPS game, but being 
able to climb things is one area that was left out.
In Ledgend of Kage you could climb up vines or trees to fight enemies 
above you or jump down to the grass to fight enemies on the ground. In 
the castle Kage could fight enemies on the ground floor and work his way 
up to the top of the  wall to fight one of the miner bosses.
These are classic side-scroller elements blind side-scrollers don't have.
As far as complexity goes good side-scrollers had just much advance play 
or complexity in areas as FPS games. Anyone here try fighting Drakula in 
Castlevania?
Well let me just say if you killed him he could transform and come at 
you in another shape until you finally destroyed him. Among his other 
powers was apparation and casting fire balls at you from all different 
directions. He was hard to beat.


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Mich,
Yeah, I know. Just wanted everyone to know in advance that FPS games 
while desirable are a step above side-scroller in complexity to create.


Mich wrote:
 hi tom well I do understand how much work go's in to putting out the games 
 and I am not knocking the work that usa games does or any other gaming 
 companies for that madder. I was just simply stating my opinion of what 
 sorts of games I would like to see more of. I would how ever like to see a 
 super mario brothers game though for the blind since I remember quite well 
 playing that for hours when I had my sight. from Mich Verrier from New 
 Liskeard Ontario Canada.
   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy,
It seams to me the issue of side-scroller vs FPS seams to be drawn along 
age boundries.
All of us who played classic Nentendo games or remember them have no 
quoms about new side-scrollers.
I don't see anything wrong with them either as I played them all through 
my childhood.
I think it is safe to say most of us like FPS games, but the younger 
croud seams more interrested in FPS because that is what their peers are 
playing. They haven't aged to the point the older croud has gotten to 
that point in life where peer's opinions don't matter that much. When 
you reach age 30 being cool or in such and such a croud just doesn't matter.



Yohandy wrote:
 I don't see anything wrong with sidescrollers myself. I'd love to play an 
 accessible version of super mario. I love that game. in fact I have a super 
 nintendo here and still play it from time to time. I actually memorized the 
 layout of many of the levels, especially in super mario world. I'm able to 
 complete the first two worlds. Not bad for a blind person. grin.

   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-16 Thread Thomas Ward
Hi Yohandy,
For the sake of discussion I think when talking about some of these 
games such as Donkey Kong it is important to tell others what version is 
being discussed. Donkey Kong I was talking about was the original Atari 
classic.
The newer Donkey Kongs like DK Country and DK 64 had allot more added to 
them.
In terms of fun DK Country and DK 64 were awesome, and the original game 
is a bit boring in comparison.



Yohandy wrote:
 Well, I know that the donkey kongs I plays such as donkey kong country 1 2 
 and 3 for the Super nintendo were nothing like that. I still have those as 
 well.




 -

 For an amazing video gaming site containing original soundtracks, game art, 
 etc, go here.

 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list 
 gamers@audyssey.org
 Sent: Monday, April 16, 2007 10:05 PM
 Subject: Re: [Audyssey] Side-scrollers vs FPS games.


   
 Hi Ken,
 Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the
 levels were the same, and basically you did is jump over barrells until
 you reached the top of the screen where you could fight Donkey Kong 
 himself.
 After you knocked him down the game would start over only harder and it
 would add invisible barrels or flames etc.


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 
 


   


___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


[Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Thomas Ward
Hi all,
Over the weekend I've been doing allot of thinking about the Monty game 
engine which I had design to be generic enough to be applied to new 
side-scrollers. However, it seams that many of you are really into the 
FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
I know years ago side-scrollers were hugely popular in the sighted 
gaming market and has produced some of the most popular games of all 
time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc...
I know from working on Monty they are relatively easy to make, adapt to 
audio, and generally easy to learn and play.
However, as sighted game technology has advanced the First Person 
Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be 
very popular, and for the most part many sighted games are usually some 
sort of FPS game and side-scrollers aren't what they use to be.
So my question is when I complete Montezuma's Revenge and Raceway would 
you like me to continue to produce side-scrollers using the Monty 2D 
game engine, or update the Monty engine to support more 3D FPS styles of 
play.
If we go with side-scrollers I can concieve of many clones of classic 
side-scrollers like Double Dragon, Mario, Megaman, etc being produced. 
In addition since there is more or less an engine I could create new 
interesting side-scrollers like a Star Wars one where you explore the 
death star kill storm troopers, gather items for points, and battle it 
out with Vader or the Emperor. Just an idea like that.
If we go with FPS, (First Person Shooters,) then we can have games that 
are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. 
Obviously things are more realistic, and navigation is harder to get 
since we visually can't see it. Though, it seams games like Sarah and 
SOD are hugely popular, and I'm uncertain as to which type of style the 
community really likes best.
Do you guys like FPS better or side-scrollers.
Cheers.



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Yohandy
Ouch, that's tough. I like both actually.



-

For an amazing video gaming site containing original soundtracks, game art, 
etc, go here.

http://gh.ffshrine.org?r=16426


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 10:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web. 


-- 
I am using the free version of SPAMfighter for private users.
It has removed 8271 spam emails to date.
Paying users do not have this message in their emails.
Get the free SPAMfighter here: http://www.spamfighter.com/len



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.


Re: [Audyssey] Side-scrollers vs FPS games.

2007-04-15 Thread Charles Rivard
I prefer side scrollers because, well, how many of them are there for us? 
If you upgrade the engine, could it be used to produce both types of games? 
If so, I think that would be the way to go.  I do like the side scroller 
games due to their ease of navigation.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Sunday, April 15, 2007 9:31 PM
Subject: [Audyssey] Side-scrollers vs FPS games.


 Hi all,
 Over the weekend I've been doing allot of thinking about the Monty game
 engine which I had design to be generic enough to be applied to new
 side-scrollers. However, it seams that many of you are really into the
 FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
 I know years ago side-scrollers were hugely popular in the sighted
 gaming market and has produced some of the most popular games of all
 time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, 
 etc...
 I know from working on Monty they are relatively easy to make, adapt to
 audio, and generally easy to learn and play.
 However, as sighted game technology has advanced the First Person
 Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
 very popular, and for the most part many sighted games are usually some
 sort of FPS game and side-scrollers aren't what they use to be.
 So my question is when I complete Montezuma's Revenge and Raceway would
 you like me to continue to produce side-scrollers using the Monty 2D
 game engine, or update the Monty engine to support more 3D FPS styles of
 play.
 If we go with side-scrollers I can concieve of many clones of classic
 side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
 In addition since there is more or less an engine I could create new
 interesting side-scrollers like a Star Wars one where you explore the
 death star kill storm troopers, gather items for points, and battle it
 out with Vader or the Emperor. Just an idea like that.
 If we go with FPS, (First Person Shooters,) then we can have games that
 are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
 Obviously things are more realistic, and navigation is harder to get
 since we visually can't see it. Though, it seams games like Sarah and
 SOD are hugely popular, and I'm uncertain as to which type of style the
 community really likes best.
 Do you guys like FPS better or side-scrollers.
 Cheers.



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 



___
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.