Re: [Audyssey] Side-scrollers vs FPS games.
It's a supermario type game. It's called moosic candidate 3. Anybody tried this one online yet? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 19, 2007 2:07 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I have had no probs with the game, but you might want to modify the number of lives. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 3:38 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I vote for FPS games. Playing of games such as Jedi knight etc would be something absolutely amazing. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
sorry but what game is this - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 19, 2007 7:07 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I have had no probs with the game, but you might want to modify the number of lives. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 3:38 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I have had no probs with the game, but you might want to modify the number of lives. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 3:38 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
thanks thom. I'll give it a try. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 18, 2007 2:26 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
In a mud I play, I had to kill a monster. I was given a location and I went there. I was looking around for a little but still couldn't find it. Then, I went back to where I was told to start looking. The train station. I walked around and one of the places was a ticket booth. I had an idea. I tried buying a ticket and sure enough, I was given one. I went back to where the conductor was standing and told him board. Sure enough, I was in the train. I started giving my ticket to conductors and they kept giving it back until I found the right conductor. Sure enough, I found myself in the dark tunnel where I was to find the monster. It wasn't obvious but I just had to work it out. It should be the same thing in an audio game. Maybe make the door beep or something but have it to where you can not past until you are done fighting. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 7:55 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Soren, I certainly don't have any issues with developing full 3D FPS games, but they do pose some access issues for some accessible gamers. Here is an example of the kinds of concerns I would have. In the SW game I've been drafting you have to enter the hutt palace through the basement level. Ok, once you are in there are two exits out of the basement. A stone door which is locked and nearly imposible to cut through, or you can exit via the Rancor's den. Not hard, you say. Well, if you choose to exit through the Rancor's den you have to fight the Rancor, and then force jump to the ledge above where you will find a door that is not locked where they drop prisoners and slaves in to the den to be eaten. Well, I've been thinking over and over how to signify to the player where to exit from without making it to obvious, but give enough info to let them know they have to leap up to find exits, or jump down to find secret areas, etc. There is nothing like this in the accessible games market, and I do wonder if this is to complex for the average gamer. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
black cat? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:26 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Niko. side scrollers are actually stil being developed, and some of them are pretty complex. I've already mentioned the veutiful Jo series, then there is Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers brawl coming out on the wii very soon. also, I repeat, complexity is independent of viewpoint. Not all side scrollers are simple marrio type affairs, - take the Castlevania series. They started as basic run jump and hit monsters (though stil with fairly complex vertical axis exploration), and ended up highly complex games that boarder on being rpg's with stats, magic spells, huge amounts of exploration etc. also, the space invaders games you mention are not actually side scrollers, sinse they don't actually involve any exploration or scrolling. Classic pipe is also not a side scroller for the same reason. The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr, and some sections of Pipe2. Danger city would have been had it been finished, but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling which main stream side scrollers have used from the beginning, this is why i regard Monti as such an important step in audio game developement. FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah, Technoshock, Monkey business, Quake (and obviously Jedi Quake), the symple game Black cat, and probably Gma tank commander as well (at least from a perspective point of view). I'm not saying I have anything against Fps games, and would certainly like to see more of them developed, just pointing out the imballence here. All the best, Dark. - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:58 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Tom This would be I believe *gasps* showing my age again the original, which I remember from the Coleco Vision. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:25 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ron, Which version of DK was this. There have been several versions of DK over the years. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Have you tried the Moosik game? It's written in Python and can even be altered any way you like. There is even an online death match game included. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:20 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Lol. I had my 10 year old sister play the game and she beat it in about a minute her first time. was hilarious. Also sighted folk have an advantage, as they don't have to worry about the panning issues we experience with the game. By the time you hear a creature near you, they've already seen it long ago. Also I let my friend play it, and he didn't like the graphics. figures huh? The concept is really cool though. has the game been updated? - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 11:38 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Have you tried the Moosik game? It's written in Python and can even be altered any way you like. There is even an online death match game included. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 9:20 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8845 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. Beware the Groosic! Dark. - Original Message - From: Ken the Crazy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 4:34 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. black cat? Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 6:26 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Niko. side scrollers are actually stil being developed, and some of them are pretty complex. I've already mentioned the veutiful Jo series, then there is Mega man Zx for the nintendo Ds, Mega man Starforce, and Smash Brothers brawl coming out on the wii very soon. also, I repeat, complexity is independent of viewpoint. Not all side scrollers are simple marrio type affairs, - take the Castlevania series. They started as basic run jump and hit monsters (though stil with fairly complex vertical axis exploration), and ended up highly complex games that boarder on being rpg's with stats, magic spells, huge amounts of exploration etc. also, the space invaders games you mention are not actually side scrollers, sinse they don't actually involve any exploration or scrolling. Classic pipe is also not a side scroller for the same reason. The only side scrollers thus far ar Treasuremania, Superliam, Tarzan Jr, and some sections of Pipe2. Danger city would have been had it been finished, but all these games do noT MAKE EXTENSIVE USE OF the vertical scrolling which main stream side scrollers have used from the beginning, this is why i regard Monti as such an important step in audio game developement. FOR Fps GAMES there IS Packman talks, Dyna man, Shades of doom, Sarah, Technoshock, Monkey business, Quake (and obviously Jedi Quake), the symple game Black cat, and probably Gma tank commander as well (at least from a perspective point of view). I'm not saying I have anything against Fps games, and would certainly like to see more of them developed, just pointing out the imballence here. All the best, Dark. - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:58 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden
Re: [Audyssey] Side-scrollers vs FPS games.
Nothing wrong with original dk (though the country games are my personal favourites), original Dk has had so many re-releases it's not funny, - I first played a port for the Bbc micro back in the late 80's, then later had the Gameboy version using the super gameboy adapter for the snes. it's even just had a gameboy advanced remake as part of the Nes classics series I believe, so even modern teenaged gamers can try it out. this is why an accessible version would be such a good thing, sinse Dk is such a pervasive game, and introduced a litle character called Mario that some people might have heard of ;D. Beware the barrel chucking Grue! Dark. - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 17, 2007 5:29 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Tom This would be I believe *gasps* showing my age again the original, which I remember from the Coleco Vision. Ron - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:25 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ron, Which version of DK was this. There have been several versions of DK over the years. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, According to my last account all you need for that game is the Python interpretor and a few extra Python modules which the game requires. I have bunch of Python stuff on my system, and it isn't going to blow your system up. I even scratch out quick and dirty apps in Python myself so it is a cool scripting language. Dark wrote: Hi ken. I did rather fancy the game, but I'm always wary of installing random stuff onto my Pc if I'm not sure what it does, and it seemed you have to install things in order to run Python applications to play the Moosic game. If I'm just beeing obverly anxious here, please let me know and I'll be glad to have a bash at the game. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
both really, older games with side scrolers, in terms of playability though fps would be better. At 02:31 p.m. 16/04/2007, you wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
On Mon, Apr 16, 2007 at 12:31:29PM EST, Thomas Ward wrote: Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. Having played both side scrollers and FPS games in audio and visually, I'd personally say side scrollers, as it is often quite difficult to get a user emerced in an audio FPS game, without having to go through a tutorial of some kind, or asking for help. I also believe that constantly having to check available options in an FPS game slows the game play down somewhat. Visual FPS games sometimes have interfaces/dialogs that need to be read, but especially when it comes to weapons/powers to be used, in visual games, it is possible simply to toggle through the available items, or press a number to jump directly to a particular item. As has also previously been said, there is still much to be explored when it comes to side scrollers., yet at the same time, there is probably also just as much to be explored in FPS games, particularly when it comes to navigation. If a simple weapon/power toggle option was in place, as mentioned above, and there was less of a reliance on menus, I think the gameplay would flow a little more, and make the game more emersive. My two cents. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I don't have a favourite genre, I just have things that I absolutely hate (like bop-it style parts in games). For example, I really like to shoot around in SOD with most of the cheats turned on, but I like Super Liam and Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's many stuff that you have to take care of, a full 3D environment could be too big. Try to be original and don't always look at those mainstream things. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially if they were based the classics! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
There are lots of FPS games out there--I'd love to see more side scrollers because if I want action, all I have to do is go forward in the game and find some, where in an FPS game you have to look through all kinds of rooms and maybe find a new one once in a while. I like FPS games, but I do wish there were more side scrollers. There is an Atari game I used to like where the Adats ran toward your base and you were in a ship, and enemy ships were all around. It was a side scroller, but you could go up and down a little to shoot the ships which were not all positioned the same vertically. Also, you had to stop the ship's horizontal movement and go down to restock weapons at the base. Sometimes, the star wars theme song would play and you'd be going very fast and shooting faster too, and it only took one hit to blow up a ship instead of the ten it usually took. I miss that game, even though I never really could play it well as a blind person. Also, I'd like to be able to play Donkey Kong, and though I know it's not a side scroller, frogger. Qbert would be interesting too. Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Side strollers? Boy you're spell checker scrhrhrhrhrhrhrhrhewed you up that time! Hehe haha! Ken Downey President DreamTechInteractive! And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. - Original Message - From: Casey [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:29 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. I love some of the classic side scroller games, but I also like the fPS games. I think at least for the short term I'd like some side strollers, especially if they were based the classics! Casey - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi ken. If I can wrap my head around audio game maker, audio Donkey kong (or something like), is one game I have a pretty well thought out idea for, however whether or not it'll be possible for me to do will depend upon the Agm. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hmmm, I'm slightly confused. in what way are 3D fps games inherently more advanced than side scrollers? surely, how advanced, aka how complex a game is, depends upon many other factors than it's design? an Fps game could be as Symple as Dyna man or Packman talks (though stil most fun), and in the main stream markit, side scrollers have done some amazingly complex things, - like Veutiful Jo on the Gc which allows you to slowdown and speed up time I believe. but as has been said, the Fps style has been explored a lot more in audio than the side scrolling style thus far. Beware the grue! Dark. - Original Message - From: Søren Jensen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 5:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Thomas. Always more, more and more FPS (3D games.) These are more realistic, and you can make more advanced games. Best regards Søren. Mail MSN: [EMAIL PROTECTED] Webside: http://www.coolfortheblind.dk - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, April 16, 2007 4:31 AM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.446 / Virus Database: 269.4.0/762 - Release Date: 15-04-2007 16:22 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:12 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 12:23 AM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
why? - Original Message - From: Niko C [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 11:40 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. go fps all the way! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 15, 2007 9:12 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers than one FPS game. Mich wrote: hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Yeah, doing both in the same engine isn't a good idea as I spelled out in another email just a while ago. There is a huge number of side-scrollers that never made it to accessible production, haven't been explored, but then again there isn't much room for randomness in side-scrollers. You basically know when you get to area x that the giant you fought the last time is there, but then again the same is true for most FPS games so lack of random locations of things is not that big a deal I suppose. Dark wrote: Hi thom. while I can fully appreciate that people enjoy the 3D fps games (I'm quite a fan of Sarah and Shades myself), i do also think that it's very much worth exploring the accessibility of as wide a variety of game types as possible, - including the 2D platformer. while there are some great 3D fps audio games, -- and hopefully, with the Gma engine more on the way, there aren't many 2D side scrolling platformers -- only Superliam and Tarzan Jr come to mind, and while both are great games (Liam's voice acting is highly! amusing), I believe they've only scratched the surface of what's possible in audio 2D platformers, particularly with respect to the vertical axiss and exploration. It would deffinately imho be a good thing if as well as Monti, the likes of Mega man, Marrio, Castlevania and Prince of persia could be created in audio, - perhaps leading the way to creating some of the more complicated Y axiss games like Turrican or Metroid. You also mention double Dragon in the list, so perhaps your engine could also create 2D walk along beat em ups like Streets of rage, Final fight or Golden Axe, which is another game genre that hasn't yet been converted into audio. So personally, I'd advise going for the 2D game developement in the name of increased diversity, and bringing classics into audio, though as Charles says, if your engine could work both ways that'd be great, - though I expect that would be a much more difficult proposition from a programming point of view. Btw, I highly approve of your starwars game idea, it actually reminds me of the Super starwars games on the Snes, - some of my favourites. I particularly enjoyed the ability to use certain cheat codes so that I could do crazy things, such as taking out Darth Vader and the emperor with Wickit the E-wock or chuey, or having Han solo go through Yoda's training on Dagobar. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
hi tom well I do understand how much work go's in to putting out the games and I am not knocking the work that usa games does or any other gaming companies for that madder. I was just simply stating my opinion of what sorts of games I would like to see more of. I would how ever like to see a super mario brothers game though for the blind since I remember quite well playing that for hours when I had my sight. from Mich Verrier from New Liskeard Ontario Canada. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:21 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Mich, Yeah, FPS games like SOD are fun, but there is allot of work that goes into one of those games let alone allot of them. For a small company like USA Games it is quicker to produce two or three side-scrollers than one FPS game. Mich wrote: hi tom and all. i persenley like FPS like Sod. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 8:15 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Yohandy, Yeah, both is an exceptable answer. The purpose here is merely to obtain weather the engine should be developed more for 3D FPS style games in mind or if I could use this existing engine to continue producing 2D arcade and side-scroller games. It just seams to me 3D FPS shooters are much more popular than side-scrollers, but that could simply be do to a lack of availability of them in the blind market. Certainly side-scrollers like Megaman, Double dragon, Mario, where adictive in their day, but I've gotten a number of complaints from those wanting new, as in newer sighted trends, instead of reproducing game classics that have fallen out of fassion witht the sighted market which has played them to death, but have never been available for us. Yohandy wrote: Ouch, that's tough. I like both actually. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8540 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Shaun, I don't know. FPS games I tend to be more difficult to master just because you have to determine the layout of the mazes, and I've noticed audio discriptions of the layouts isn't always up to the task. A classic example here when I first started playing Sarah I didn't have a clue that the snoring sound was a door. Even now knowing it I have troubles entering and exiting them adding to allot of personal frustration. Oh, I like Sarah well enough to be sure, but I see areas where navigation could be improved some. shaun everiss wrote: both really, older games with side scrolers, in terms of playability though fps would be better. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Luke, Yeah, weapon toggles and power toggles are very easy to create. Although, menus have never bothered me much. I'm right now interested in seeing which style of play is both easier and more desirable by blind gamers. As has been pointed out side-scrollers have not been explored much in our community, and naivagation is much easier to acomplish. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Davy, My thoughts exactly. The Bop It style game such as Bop It, ESP Whoop Ass, Spanker, etc are ok for a rainy day, but I loose interest after a couple of rounds. You are correct full 3D FPS engines are a serious complication for a single developer. It can be done, but it is usually a huge project. The side-scroller games can typically be made much much faster especially with a substantial amount of code already written. Davy Kager wrote: I don't have a favourite genre, I just have things that I absolutely hate (like bop-it style parts in games). For example, I really like to shoot around in SOD with most of the cheats turned on, but I like Super Liam and Pipe2 as well. Sidescrollers are way more relaxed than FPS's. If there's many stuff that you have to take care of, a full 3D environment could be too big. Try to be original and don't always look at those mainstream things. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Soren, I certainly don't have any issues with developing full 3D FPS games, but they do pose some access issues for some accessible gamers. Here is an example of the kinds of concerns I would have. In the SW game I've been drafting you have to enter the hutt palace through the basement level. Ok, once you are in there are two exits out of the basement. A stone door which is locked and nearly imposible to cut through, or you can exit via the Rancor's den. Not hard, you say. Well, if you choose to exit through the Rancor's den you have to fight the Rancor, and then force jump to the ledge above where you will find a door that is not locked where they drop prisoners and slaves in to the den to be eaten. Well, I've been thinking over and over how to signify to the player where to exit from without making it to obvious, but give enough info to let them know they have to leap up to find exits, or jump down to find secret areas, etc. There is nothing like this in the accessible games market, and I do wonder if this is to complex for the average gamer. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Ken, Well, more complex side-scrollers have more directions than just going forward such as climbing up or down, and moving left and right. However, even then the navigation is pretty easy. As far as the game you mentioned it was Star Wars Empire Strikes Back, (ESB,) and one of my childhood favorites. ESB wasn't a side-scroller, but a fun game all the same. That is an example of a fun game I could quickly build with the 2D game engine and put out in two or three months. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you could fight Donkey Kong himself. After you knocked him down the game would start over only harder and it would add invisible barrels or flames etc. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Niko, Actually, Dark Destroyer, Troopenum, Aliens In the Outback, Judgement Day, and other similar games are what is are called virtical scrollers. The idea that items are falling from the sky and you have to shoot them before they hit or land. Those types of games have trully been driven into the ground. Super Liam is a side-scroller, but lacks some of the more complex elements of newer side-scrollers or the complexity found in some of the classics. Contrary to popular thinking side-scrollers are still being produced such as Mario and Megaman which are a little more updated, better made than NES 1, series but still exist. It just happens the FPS games like Resident Evil happen to get more coverage, and perhaps sighted trends and desired have changed over the passed few years. Since this is a research project your opinions are valuable to me, but I would just like to say FPS games are light years more difficult to produce so going FPS all the way might not be possible unless you want games to come out over long periods of time. Niko C wrote: Let me name a fiew side-scrollers: Dark destroyer Trupanum Alian outback (Which I don't even know if you can call those real side-scrollers.) Super Liam Danger City Montizuma's Revenge Parts of pipe2 blast chamber and clasic pipe. Tarsan Jr. FPS games: shades of doom gtc quake Really can't think of too many more Monkey Business Sara. Yeah, that's pretty much it. You all say we don't have enough side-scrolers. We need to get with the picture. It's past the 1990s. Games need to be more complex. Noone makes side-scrollers anymore. Sighted people don't buy them and neither would I. Sure you see people find an old side-scroller and want to play it but that's not what sells on the shelves and I think that people need to realize that a quick and easy game isn't always the way to go. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Yes, side-scrollers can have some advanced elements, and unique challenges of there own. Case in point platforms that vanish or move so you have to time your jumps to get them just in time. In the Smirf's side-scroller I can remember you would have a drop off to jump over. jumping over wasn't the worst part. As you did bats would dive at you and contacting them would kill you. So the jump and the bats together made that trap kind of tough to cross successfully every time. As for the bit about FPS games inherently more advanced it is true to some degree. Shades of Doom is light years more complex and probably has better replay value than Monty. However, Monty is not designed to do those things. Instead the idea is to compete fore scores, and for good old fun and entertainment without allot of additional complexity. One thing that escapes allot of gamers attention FPS games like Resident Evil, great game, take way way more work to produce. A game like Resident evil would take a dev like me a good three or four years to produce on my current schedule. Dark wrote: Hmmm, I'm slightly confused. in what way are 3D fps games inherently more advanced than side scrollers? surely, how advanced, aka how complex a game is, depends upon many other factors than it's design? an Fps game could be as Symple as Dyna man or Packman talks (though stil most fun), and in the main stream markit, side scrollers have done some amazingly complex things, - like Veutiful Jo on the Gc which allows you to slowdown and speed up time I believe. but as has been said, the Fps style has been explored a lot more in audio than the side scrolling style thus far. Beware the grue! Dark. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Dark, Good point about virtical scrolling. SL is a grat FPS game, but being able to climb things is one area that was left out. In Ledgend of Kage you could climb up vines or trees to fight enemies above you or jump down to the grass to fight enemies on the ground. In the castle Kage could fight enemies on the ground floor and work his way up to the top of the wall to fight one of the miner bosses. These are classic side-scroller elements blind side-scrollers don't have. As far as complexity goes good side-scrollers had just much advance play or complexity in areas as FPS games. Anyone here try fighting Drakula in Castlevania? Well let me just say if you killed him he could transform and come at you in another shape until you finally destroyed him. Among his other powers was apparation and casting fire balls at you from all different directions. He was hard to beat. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Mich, Yeah, I know. Just wanted everyone to know in advance that FPS games while desirable are a step above side-scroller in complexity to create. Mich wrote: hi tom well I do understand how much work go's in to putting out the games and I am not knocking the work that usa games does or any other gaming companies for that madder. I was just simply stating my opinion of what sorts of games I would like to see more of. I would how ever like to see a super mario brothers game though for the blind since I remember quite well playing that for hours when I had my sight. from Mich Verrier from New Liskeard Ontario Canada. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, It seams to me the issue of side-scroller vs FPS seams to be drawn along age boundries. All of us who played classic Nentendo games or remember them have no quoms about new side-scrollers. I don't see anything wrong with them either as I played them all through my childhood. I think it is safe to say most of us like FPS games, but the younger croud seams more interrested in FPS because that is what their peers are playing. They haven't aged to the point the older croud has gotten to that point in life where peer's opinions don't matter that much. When you reach age 30 being cool or in such and such a croud just doesn't matter. Yohandy wrote: I don't see anything wrong with sidescrollers myself. I'd love to play an accessible version of super mario. I love that game. in fact I have a super nintendo here and still play it from time to time. I actually memorized the layout of many of the levels, especially in super mario world. I'm able to complete the first two worlds. Not bad for a blind person. grin. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Hi Yohandy, For the sake of discussion I think when talking about some of these games such as Donkey Kong it is important to tell others what version is being discussed. Donkey Kong I was talking about was the original Atari classic. The newer Donkey Kongs like DK Country and DK 64 had allot more added to them. In terms of fun DK Country and DK 64 were awesome, and the original game is a bit boring in comparison. Yohandy wrote: Well, I know that the donkey kongs I plays such as donkey kong country 1 2 and 3 for the Super nintendo were nothing like that. I still have those as well. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Ken the Crazy [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Monday, April 16, 2007 10:05 PM Subject: Re: [Audyssey] Side-scrollers vs FPS games. Hi Ken, Yeah, Donkey Kong is a pretty easy side-scroller to recreate. All the levels were the same, and basically you did is jump over barrells until you reached the top of the screen where you could fight Donkey Kong himself. After you knocked him down the game would start over only harder and it would add invisible barrels or flames etc. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Side-scrollers vs FPS games.
Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
Ouch, that's tough. I like both actually. - For an amazing video gaming site containing original soundtracks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 10:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. -- I am using the free version of SPAMfighter for private users. It has removed 8271 spam emails to date. Paying users do not have this message in their emails. Get the free SPAMfighter here: http://www.spamfighter.com/len ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Side-scrollers vs FPS games.
I prefer side scrollers because, well, how many of them are there for us? If you upgrade the engine, could it be used to produce both types of games? If so, I think that would be the way to go. I do like the side scroller games due to their ease of navigation. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Sunday, April 15, 2007 9:31 PM Subject: [Audyssey] Side-scrollers vs FPS games. Hi all, Over the weekend I've been doing allot of thinking about the Monty game engine which I had design to be generic enough to be applied to new side-scrollers. However, it seams that many of you are really into the FPS type games such as Shades of Doom, Sarah, Monkey Business, etc. I know years ago side-scrollers were hugely popular in the sighted gaming market and has produced some of the most popular games of all time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman, etc... I know from working on Monty they are relatively easy to make, adapt to audio, and generally easy to learn and play. However, as sighted game technology has advanced the First Person Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be very popular, and for the most part many sighted games are usually some sort of FPS game and side-scrollers aren't what they use to be. So my question is when I complete Montezuma's Revenge and Raceway would you like me to continue to produce side-scrollers using the Monty 2D game engine, or update the Monty engine to support more 3D FPS styles of play. If we go with side-scrollers I can concieve of many clones of classic side-scrollers like Double Dragon, Mario, Megaman, etc being produced. In addition since there is more or less an engine I could create new interesting side-scrollers like a Star Wars one where you explore the death star kill storm troopers, gather items for points, and battle it out with Vader or the Emperor. Just an idea like that. If we go with FPS, (First Person Shooters,) then we can have games that are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes. Obviously things are more realistic, and navigation is harder to get since we visually can't see it. Though, it seams games like Sarah and SOD are hugely popular, and I'm uncertain as to which type of style the community really likes best. Do you guys like FPS better or side-scrollers. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.