Re: [hlds] How about some server instructions and server.cfg files?
Thats great - thank you, but i have say that for the most part it could possibly be yet another place for un-official conjecture. Valve needs to provide complete official documentation for their products on their own wiki. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Registered http://serverwiki.info/ If people want to use it great, if not oh well. Added a few things to get it started, mainly css, tf2, and l4d related. Knock yourselves out. On Tue, Nov 25, 2008 at 1:20 PM, Rick Payton wrote: > It's too bad Daitengu let serverwiki.org die ... that was a good place > to document anything game server related. Anyone got his phone number > and care enough to give him a call? :P I tried sending him an e-mail > awhile back but never got a response > > mauirixxx > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I stayed up till 2:00 in the morning playing expert on the last campaign where you have to get in the boat. I had to get up at 7:00, but hey its better than crack rock. On Wed, Nov 26, 2008 at 12:04 PM, Timothy L Havener < [EMAIL PROTECTED]> wrote: > It's honestly driven me to the point of not caring anymore. I love the > game so I play it but I have 3 servers that I just haven't even bothered > with since the release. Its not so much hate as it is disappointment in > Valve. I think a lot of the problem is that they don't view us as > customers, because any normal business that treated its customers this > way would have gone under a long time ago. I say that as someone who > has been self-employed for 7 years. Any other industry if you did > business this way you would fail but in the gaming industry they can > just crap all over us and we take it. The lack of professionalism in > the entire industry, not just Valve, when it comes to dealing with the > consumer just astounds me. That said Valve is better than most but they > still lack the caliber of customer relations that most successful > non-gaming businesses have. That speaks volumes about the industry as a > whole in my opinion. I'm about ready to give up on hosting servers > altogether because of this garbage and the sad part is they don't think > they are doing anything wrong. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
It's honestly driven me to the point of not caring anymore. I love the game so I play it but I have 3 servers that I just haven't even bothered with since the release. Its not so much hate as it is disappointment in Valve. I think a lot of the problem is that they don't view us as customers, because any normal business that treated its customers this way would have gone under a long time ago. I say that as someone who has been self-employed for 7 years. Any other industry if you did business this way you would fail but in the gaming industry they can just crap all over us and we take it. The lack of professionalism in the entire industry, not just Valve, when it comes to dealing with the consumer just astounds me. That said Valve is better than most but they still lack the caliber of customer relations that most successful non-gaming businesses have. That speaks volumes about the industry as a whole in my opinion. I'm about ready to give up on hosting servers altogether because of this garbage and the sad part is they don't think they are doing anything wrong. Patrick Shelley wrote: > Just deal with it fantastic > > Why dont you demand what is normal and standard? > > I'm not gonna threaten to boycott source games - i like them, in fact i love > them, however, i cant sit by and not say anything about this issue. > > I've said my bit, and you wont hear from me again on this subject :) > > FYI this is my 2nd year dealing with source servers - i was silent about > this when TF2 was released, but i just cant be quiet this time (apart from > now that i've said you wont hear my opinion on this again) > > BTW - did i mention that valve should release full product documentation and > support? ;) > > Love to the wife and kids, > > Pat > > On Tue, Nov 25, 2008 at 11:58 PM, Matthew Gottlieb < > [EMAIL PROTECTED]> wrote: > > >> How long have you been working with dedicated server? >> No company his implemented a huge support system and documentation that >> people seem to be begging for. >> >> While I understand that documentation would help, just deal with it. This >> listserv and SRCDS.com and other sites are working together as a community. >> >> Yes, it's bad. Yes, it's hard. But yelling that valve is some type of >> devil is just wrong. >> >> ~ Matt >> >> On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley <[EMAIL PROTECTED] >> >>> wrote: >>> >>> To you 'fanboys' defending valves lack of product documentation - >>> >>> Through valves complacency you've basically been conditioned to think >>> >> this >> >>> is normal, as a web developer i can assure you this is NOT how products >>> >> are >> >>> rolled out. >>> >>> When companies release a product, it is industry standard to release full >>> product support and documentation. >>> >>> When we release a new module for our in house content management system, >>> this is what we do, and heres why we do it: >>> >>> 1) It cuts support requests drastically >>> >>> 2) it shows the customer that the comapny they are dealing with are >>> professionals they can rely on. >>> >>> 3) it generates trust and repeat business. >>> >>> If i were to build an app or website for a client, do you think it would >>> >> be >> >>> ok to just tell them 'there it is - work it out for yourselves and if you >>> can, chuck up some stuff on a wiki and let others know' >>> >>> Rubbish - i wouldnt last 5 mins. >>> >>> I mean, look at the sv_steam_group_exclusive 2 thread! It was >>> >> conjecture, >> >>> but as no reliable documentation was involved, you had admins actually >>> trying exclusive 2 thinking it was concrete. >>> >>> This is NOT how you roll out new products. >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Cheers! On Wed, Nov 26, 2008 at 5:12 AM, Alec Sanger <[EMAIL PROTECTED]> wrote: > > If you guys would like to get some detailed documentation going for > dedicated servers, feel free to use www.l4dwiki.org > > I set it up a month or two ago and have just let the community run it. > There's already info about windows dedicated servers, but the more info the > better. It'd be nice if we could throw everything we've confirmed in there > so we don't have to weed through all of these emails to find something > little. > > > .> Date: Tue, 25 Nov 2008 09:20:29 -1000> From: [EMAIL PROTECTED]> To: > hlds@list.valvesoftware.com> Subject: Re: [hlds] How about some server > instructions and server.cfg files?> > It's too bad Daitengu let > serverwiki.org die ... that was a good place> to document anything game > server related. Anyone got his phone number> and care enough to give him a > call? :P I tried sending him an e-mail> awhile back but never got a > response> > mauirixxx> -Original Message-> From: > [EMAIL PROTECTED]> [mailto: > [EMAIL PROTECTED] On Behalf Of David Kellaway> Sent: > Tuesday, November 25, 2008 2:44 AM> To: Half-Life dedicated Win32 server > mailing list> Subject: Re: [hlds] How about some server instructions and > server.cfg> files?> > Srcds.com doesn't really go beyond getting the game > installed, which is > the easiest part (one command-line command, one shell > script and a five > minute coffee break). I think what people would like to > see is a more > complete set of documentation on configuring map cycles and > MOTDs, the > peculiarities of each game, workarounds for any bugs that pop > up, etc.> > It seems there are a lot of "how do I configure x" questions on > this > list, and they're mostly referring to cvars or files that would be > very > easy to change if people just knew they existed or how to get at > them.> > -Dave> > steve grout wrote:> > i find srcds.com is all that's > needed :)> >> > David Kellaway wrote:> > > >> I have some unfinished rough > documentation I wrote for myself a while> > >> back. Would anyone be > interested if I were to transfer that into a > >> wiki format as a general > resource for server stuff?> >>> >> -Dave> >>> >> ccfan4326 wrote:> >> > >>> > All I'm saying is it would be nice to have some decent> documentation,> >>> > what's so wrong about that? I'm not trying to whine about it. I can> >>> get > a server up and running just fine, but some better documentation> >>> would > make it a lot easier.> >>>> >>> On Tue, Nov 25, 2008 at 2:54 AM, Olly < > [EMAIL PROTECTED]> wrote:> >>> > >>> > >>>> They don't make it a pain.. If > you don't know how to setup servers,> > >>>> then> >>>> maybe you shouldn't > be doing so. There are 1000's of other servers > >>>> that are> >>>> up and > working fine without posting a whine thread.> >>>>> >>>> 2008/11/25 > ccfan4326 <[EMAIL PROTECTED]>> >>>>> >>>> > >>>> > >>>>> What I meant is > that those who rent and host L4D servers are> helping> >>>>> to support the > game. I guess it's not as significant as with> >>>>> CSS/TF2/etc, but yeah. > It's not just Valve either. Why developers> tend> >>>>> to make it a pain > for server admins to setup a server for> MP-centric> >>>>> games I do not > know.> >>>>>> >>>>> > >> > ___> > > To unsubscribe, edit your list preferences, or view the list archives,> > please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > > ___> To unsubscribe, edit > your list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds > _ > Color coding for safety: Windows Live Hotmail alerts you to suspicious > email. > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
If you guys would like to get some detailed documentation going for dedicated servers, feel free to use www.l4dwiki.org I set it up a month or two ago and have just let the community run it. There's already info about windows dedicated servers, but the more info the better. It'd be nice if we could throw everything we've confirmed in there so we don't have to weed through all of these emails to find something little. .> Date: Tue, 25 Nov 2008 09:20:29 -1000> From: [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: [hlds] How about some server instructions and server.cfg files?> > It's too bad Daitengu let serverwiki.org die ... that was a good place> to document anything game server related. Anyone got his phone number> and care enough to give him a call? :P I tried sending him an e-mail> awhile back but never got a response> > mauirixxx> -Original Message-> From: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] On Behalf Of David Kellaway> Sent: Tuesday, November 25, 2008 2:44 AM> To: Half-Life dedicated Win32 server mailing list> Subject: Re: [hlds] How about some server instructions and server.cfg> files?> > Srcds.com doesn't really go beyond getting the game installed, which is > the easiest part (one command-line command, one shell script and a five > minute coffee break). I think what people would like to see is a more > complete set of documentation on configuring map cycles and MOTDs, the > peculiarities of each game, workarounds for any bugs that pop up, etc.> > It seems there are a lot of "how do I configure x" questions on this > list, and they're mostly referring to cvars or files that would be very > easy to change if people just knew they existed or how to get at them.> > -Dave> > steve grout wrote:> > i find srcds.com is all that's needed :)> >> > David Kellaway wrote:> > > >> I have some unfinished rough documentation I wrote for myself a while> > >> back. Would anyone be interested if I were to transfer that into a > >> wiki format as a general resource for server stuff?> >>> >> -Dave> >>> >> ccfan4326 wrote:> >> > >>> All I'm saying is it would be nice to have some decent> documentation,> >>> what's so wrong about that? I'm not trying to whine about it. I can> >>> get a server up and running just fine, but some better documentation> >>> would make it a lot easier.> >>>> >>> On Tue, Nov 25, 2008 at 2:54 AM, Olly <[EMAIL PROTECTED]> wrote:> >>> > >>> > >>>> They don't make it a pain.. If you don't know how to setup servers,> > >>>> then> >>>> maybe you shouldn't be doing so. There are 1000's of other servers > >>>> that are> >>>> up and working fine without posting a whine thread.> >>>>> >>>> 2008/11/25 ccfan4326 <[EMAIL PROTECTED]>> >>>>> >>>> > >>>> > >>>>> What I meant is that those who rent and host L4D servers are> helping> >>>>> to support the game. I guess it's not as significant as with> >>>>> CSS/TF2/etc, but yeah. It's not just Valve either. Why developers> tend> >>>>> to make it a pain for server admins to setup a server for> MP-centric> >>>>> games I do not know.> >>>>>> >>>>> > >> > ___> > To unsubscribe, edit your list preferences, or view the list archives,> please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds> > > > > ___> To unsubscribe, edit your list preferences, or view the list archives, please visit:> http://list.valvesoftware.com/mailman/listinfo/hlds _ Color coding for safety: Windows Live Hotmail alerts you to suspicious email. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files? (shoskins73)
http://left4dead411.com/ You will need to go back through the news stories, and may be embedded in a multi-topic story headline, for the most recent mention of it from Chet Faliszek. The original mention of them working on the servers and related connection issues was back when the demo was out, and stated they hoped for a release "next week" (obviously didn't happen), which take into effect "Valve Time"...it could be any time. Sorry but I dont have a link as someone linked it on forums somewhere. But I seem to recall the response was from the mailing lists here. Around the 12th of Nov. Sean On Tue, Nov 25, 2008 at 6:52 PM, <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > > Message: 6 > > Date: Tue, 25 Nov 2008 15:21:06 -0800 > > From: shoskins73 <[EMAIL PROTECTED]> > > Subject: Re: [hlds] How about some server instructions and server.cfg > >files? > > > > Fact is, Valve have already publicly stated (when the demo was out) and > > again by Chet Faliszek that they are aware of the issues, they are > working > > to implement the Server Browser and surrounding functionality back into > the > > game while maintaining the Lobby system. So your statement here is > in-fact > > incorrect. Do they want to use the Lobby system, yes. Do they want to > > stiff Server admins and the community overall? No. > > > > This is great news, if true. Do you have any links? > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files? (shoskins73)
> > > -- > > Message: 6 > Date: Tue, 25 Nov 2008 15:21:06 -0800 > From: shoskins73 <[EMAIL PROTECTED]> > Subject: Re: [hlds] How about some server instructions and server.cfg >files? > > Fact is, Valve have already publicly stated (when the demo was out) and > again by Chet Faliszek that they are aware of the issues, they are working > to implement the Server Browser and surrounding functionality back into the > game while maintaining the Lobby system. So your statement here is in-fact > incorrect. Do they want to use the Lobby system, yes. Do they want to > stiff Server admins and the community overall? No. > This is great news, if true. Do you have any links? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Heck, even quake1 and quakeworld came with some type of documentation. On Tue, Nov 25, 2008 at 5:27 PM, Karl Weckstrom <[EMAIL PROTECTED]> wrote: > I've been at this for 10 years at least, starting with LMCTF on Quake 2. > > Compare valve's documentation to any of the quake releases. All relevant > CVARs were documented *SOMEWHERE* when it was released, usually with the > dedicated server package. Some on idsoftware's website. They included > various configs for different game modes. > > Look at COD4. Out of the box, the standard config for a ranked server lists > all the cvars and what they do. You could put up a ranked server in 10 > minutes. > > I've seen better documentation come from mod developers than this. It's > inexcusable, and it's totally not what I would expect from a company like > valve. Dissent is EXACTLY what valve needs to break this habit. > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Matthew Gottlieb > Sent: Tuesday, November 25, 2008 6:58 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > How long have you been working with dedicated server? > No company his implemented a huge support system and documentation that > people seem to be begging for. > > While I understand that documentation would help, just deal with it. This > listserv and SRCDS.com and other sites are working together as a community. > > Yes, it's bad. Yes, it's hard. But yelling that valve is some type of > devil is just wrong. > > ~ Matt > > On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley <[EMAIL PROTECTED] > >wrote: > > > To you 'fanboys' defending valves lack of product documentation - > > > > Through valves complacency you've basically been conditioned to think > this > > is normal, as a web developer i can assure you this is NOT how products > are > > rolled out. > > > > When companies release a product, it is industry standard to release full > > product support and documentation. > > > > When we release a new module for our in house content management system, > > this is what we do, and heres why we do it: > > > > 1) It cuts support requests drastically > > > > 2) it shows the customer that the comapny they are dealing with are > > professionals they can rely on. > > > > 3) it generates trust and repeat business. > > > > If i were to build an app or website for a client, do you think it would > be > > ok to just tell them 'there it is - work it out for yourselves and if you > > can, chuck up some stuff on a wiki and let others know' > > > > Rubbish - i wouldnt last 5 mins. > > > > I mean, look at the sv_steam_group_exclusive 2 thread! It was > conjecture, > > but as no reliable documentation was involved, you had admins actually > > trying exclusive 2 thinking it was concrete. > > > > This is NOT how you roll out new products. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I've been at this for 10 years at least, starting with LMCTF on Quake 2. Compare valve's documentation to any of the quake releases. All relevant CVARs were documented *SOMEWHERE* when it was released, usually with the dedicated server package. Some on idsoftware's website. They included various configs for different game modes. Look at COD4. Out of the box, the standard config for a ranked server lists all the cvars and what they do. You could put up a ranked server in 10 minutes. I've seen better documentation come from mod developers than this. It's inexcusable, and it's totally not what I would expect from a company like valve. Dissent is EXACTLY what valve needs to break this habit. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew Gottlieb Sent: Tuesday, November 25, 2008 6:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? How long have you been working with dedicated server? No company his implemented a huge support system and documentation that people seem to be begging for. While I understand that documentation would help, just deal with it. This listserv and SRCDS.com and other sites are working together as a community. Yes, it's bad. Yes, it's hard. But yelling that valve is some type of devil is just wrong. ~ Matt On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote: > To you 'fanboys' defending valves lack of product documentation - > > Through valves complacency you've basically been conditioned to think this > is normal, as a web developer i can assure you this is NOT how products are > rolled out. > > When companies release a product, it is industry standard to release full > product support and documentation. > > When we release a new module for our in house content management system, > this is what we do, and heres why we do it: > > 1) It cuts support requests drastically > > 2) it shows the customer that the comapny they are dealing with are > professionals they can rely on. > > 3) it generates trust and repeat business. > > If i were to build an app or website for a client, do you think it would be > ok to just tell them 'there it is - work it out for yourselves and if you > can, chuck up some stuff on a wiki and let others know' > > Rubbish - i wouldnt last 5 mins. > > I mean, look at the sv_steam_group_exclusive 2 thread! It was conjecture, > but as no reliable documentation was involved, you had admins actually > trying exclusive 2 thinking it was concrete. > > This is NOT how you roll out new products. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
It's yet to be seen if Valve is willing or able to make L4D community-friendly. It is not community-friendly as it stands right now and there is insufficient documentation and/or sample configuration files to make it so to my liking. I put my money where my mouth is. I took L4D down. And it will stay down until they make improvements to it that make it community-friendly. L4D, in essence, is a mindless console game with some stuff duct-taped onto it in an obvious effort to not annoy their biggest userbase. It didn't work, at least not for me. It's ok to release something that's mindless fun. I'm sure Valve's made plenty of money with this title. But a community game it ain't. Maybe they'll make it friendly, but I have my doubts. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T Sent: Tuesday, November 25, 2008 7:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? On Tue, Nov 25, 2008 at 3:21 PM, shoskins73 <[EMAIL PROTECTED]> wrote: > > You can bitch and complain and whine but nothing will happen. Shut off > your > > servers or make them all private so no from the lobby can join. If you > don't > > take down your server, then you're not even standing up for what you're > > blurting out over and over like an idiot. > > While I don't agree with throwing a tantrum and threatening to shut down a > server and never buy a Valve game...your comments are no better. Most > people will have rented servers. We still have 3 weeks left on the first > month of service. So just shutting down the server may not be an option. > My comments were directed to his attitude towards Valve, he should be following through with his "actions/threats" not talking about them and not doing anything. > > > The fact is, the lobby is what valved wanted for the game. It stiffs > server > > administrators that own servers and want to build a community around > their > > servers. This isn't going to change from the looks of it, so instead of > > talking about, do something about it. > > Fact is, Valve have already publicly stated (when the demo was out) and > again by Chet Faliszek that they are aware of the issues, they are working > to implement the Server Browser and surrounding functionality back into the > game while maintaining the Lobby system. So your statement here is in-fact > incorrect. Do they want to use the Lobby system, yes. Do they want to > stiff Server admins and the community overall? No. > > The server browser exists, it wasn't fully removed. Hidden, yes. However we haven't seen anything that suggests it will get any better. And we still don't if the changes they make, or rather the functionality they back will be what everyone was looking for. > > I like the game, I have my server and I can join it whenever I feel like > it > > within 10 minutes. > > a) Why would it take you 10 minutes to join your server? Well, typically I have to check what server has open slots. And sometimes I will have to wait for someone to drop or will have to restart one of my servers and take the password off. Depending. I'll be looking at other my other servers to see what's going on. Either way, I don't really have to wait 30 minutes to play with people I don't know or my friends. b) If it takes that long to get a game going, wouldn't you rather provide > useful feedback for them to streamline that process so it takes less than a > minute (like it should) ? Finding a game on expert on a campaign I want to play with enough players isn't going to take minutes. Bottomline here is, some people need to shut their pie-holes and let people > explain their issues and suggestions without someone jumping all over them > telling them "it's by design" or "shut down your server if you don't like > it". I didn't say "shutdown your server if you don't like it" as an attack. I was just stating that if you're going to threaten to shutdown your server, do it. I'm not going to, but if you feel so strongly to post on the mailing list upset enough to shutdown your server, then actually do it. Don't talk about it. If you don't want to contribute feedback or help maturely then just don't > post. I was maturely discussing points made by the poster, and I've contributed enough positive feedback and actually helped people that had issues with getting their servers up when the demo was released. Insightful suggestion nonetheless. > Sean > > > On Tue, Nov 25, 2008 at 3:04 PM, J T <[EMAIL PROTECTED]> wrote: > > > Don't th
Re: [hlds] How about some server instructions and server.cfg files?
Wrong. Documentation, among other things, describes what a project is designed to do. Without documentation, no one can say what the project is designed to do. Thus, no one can say what is by design and what is not. Simple facts. Simple deductive reasoning. Simple. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Wed, 26 Nov 2008 00:16:50 + > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > People here say "if you need help, just read the mailing list, look at > > the forums". I say I have, and there's some basic stuff that is simply > > impossible, by design or by flaw. > > This is not a documentation issue, Unless your issue with the documentation > is "the documentation doesn't tell me how to do something the server isn't > designed to do" > > Other things it can't do that Valve don't make explicit: "Server can't make > ice cream. Server can't help you pull girls. Server can't see your house > from here" > > The reason there's a backlash here is because you're using "lack of > documentation" as an excuse to tell valve how you think they should have > done things. Some of your points I agree with. Some of them I don't. But > your line of argument I think is what I take issue with. > > "Square peg does not come with instructions on how to fit it into round > hole" doesn't impress me. "Peg should support being round, because there's > a lot of round holes here" might. But the way you phrase your opinions, > probably not. > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
> People here say "if you need help, just read the mailing list, look at > the forums". I say I have, and there's some basic stuff that is simply > impossible, by design or by flaw. This is not a documentation issue, Unless your issue with the documentation is "the documentation doesn't tell me how to do something the server isn't designed to do" Other things it can't do that Valve don't make explicit: "Server can't make ice cream. Server can't help you pull girls. Server can't see your house from here" The reason there's a backlash here is because you're using "lack of documentation" as an excuse to tell valve how you think they should have done things. Some of your points I agree with. Some of them I don't. But your line of argument I think is what I take issue with. "Square peg does not come with instructions on how to fit it into round hole" doesn't impress me. "Peg should support being round, because there's a lot of round holes here" might. But the way you phrase your opinions, probably not. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I can totally agree on the sv_steam_group_exclusive part. On Tue, Nov 25, 2008 at 3:50 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote: > To you 'fanboys' defending valves lack of product documentation - > > Through valves complacency you've basically been conditioned to think this > is normal, as a web developer i can assure you this is NOT how products are > rolled out. > > When companies release a product, it is industry standard to release full > product support and documentation. > > When we release a new module for our in house content management system, > this is what we do, and heres why we do it: > > 1) It cuts support requests drastically > > 2) it shows the customer that the comapny they are dealing with are > professionals they can rely on. > > 3) it generates trust and repeat business. > > If i were to build an app or website for a client, do you think it would be > ok to just tell them 'there it is - work it out for yourselves and if you > can, chuck up some stuff on a wiki and let others know' > > Rubbish - i wouldnt last 5 mins. > > I mean, look at the sv_steam_group_exclusive 2 thread! It was conjecture, > but as no reliable documentation was involved, you had admins actually > trying exclusive 2 thinking it was concrete. > > This is NOT how you roll out new products. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- - [EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
so instead of > > talking about, do something about it. > > > > I like the game, I have my server and I can join it whenever I feel like > it > > within 10 minutes. > > > > On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter < > [EMAIL PROTECTED] > > >wrote: > > > > > > > > I KNOW I can't. > > > > > > People here say "if you need help, just read the mailing list, look at > > the > > > forums". I say I have, and there's some basic stuff that is simply > > > impossible, by design or by flaw. > > > People defending Valve's lack of documentation and support do nothing > but > > > stick their fingers in their ears and repeat "if you need help, just > read > > > the mailing list, look at the forums". > > > > > > I point out obvious flaws or omissions or behavioral oddities, and > people > > > ignore them. Some people will respond and say "the lobby controls > that" > > or > > > "you can't". > > > > > > If Valve's answer is "you can't" (without a good reason) for some basic > > > functions, my server is going down, and I will never buy another Valve > > game. > > > If Valve continues to ignore server operators, my server is going down, > > and > > > I will never buy another Valve game. > > > > > > Valve basically has free labor, hosting, and marketing for their games. > > > They are dependent on us, NOT the other way around. > > > And yes, I will continue to bitch and whine and moan about it. > > > > > > > From: [EMAIL PROTECTED] > > > > To: hlds@list.valvesoftware.com > > > > Date: Tue, 25 Nov 2008 17:26:15 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > files? > > > > > > > > >I want USERS to be able to change between coop and versus maps. > > > > You can't. > > > > > > > > >If this is not possible, I want to restrict my server to coop only. > > > > You can't. > > > > > > > > On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: > > > > > You can't "drive the cycle of maps on the server based on the lobby > > > system" - you have no control over that. > > > > > I want my server to be public at all times, so I won't be using > using > > > sv_search_key. > > > > > > > > > > I know how to change the map via rcon, I want USERS to be able to > > > change between coop and versus maps. > > > > > If this is not possible, I want to restrict my server to coop only. > > > > > > > > > > The lobby system should dictate the game mode, sure. But if I > don't > > > want hat game mode running on my server, I should be able to turn it > off > > > (and the lobby system would then not pick my server when looking for a > > > server). What frequently happens is people make a versus lobby and > join > > the > > > server, then after a while the server empties out, and is still in > versus > > > mode. No new lobbies join the server, and people are less likely to > > > manually join because it's at 0/8 instead of 0/4, or because they don't > > like > > > versus. > > > > > If I, or my friends, were to join the server and they try to change > > it > > > to a coop map via the gui, we would find that it's IMPOSSIBLE via the > > gui. > > > We would then have to rcon and force a map. We could set up a coop > > lobby > > > and hope we get matched to that server, but the odds of that are very > > very > > > low. We could use sv_search_key, but that again involves rcon, so I > > might > > > as well just manually change the map. This doesn't work so well if I'm > > not > > > around and my friends want to play on my server. They don't have my > > > password, and I'm not giving it to them (well, one of them does...). > > > > > > > > > > Of course I can do whatever I want with rcon. The point is I want > > the > > > server to do a few simple things automatically. I'm not even asking > for > > > something difficult. I just want the server to obey the maplist file. > > > Anything involving rcon is NOT a solution. I don't know about you, > but > > I > > > have a full time progra
Re: [hlds] How about some server instructions and server.cfg files?
Just deal with it fantastic Why dont you demand what is normal and standard? I'm not gonna threaten to boycott source games - i like them, in fact i love them, however, i cant sit by and not say anything about this issue. I've said my bit, and you wont hear from me again on this subject :) FYI this is my 2nd year dealing with source servers - i was silent about this when TF2 was released, but i just cant be quiet this time (apart from now that i've said you wont hear my opinion on this again) BTW - did i mention that valve should release full product documentation and support? ;) Love to the wife and kids, Pat On Tue, Nov 25, 2008 at 11:58 PM, Matthew Gottlieb < [EMAIL PROTECTED]> wrote: > How long have you been working with dedicated server? > No company his implemented a huge support system and documentation that > people seem to be begging for. > > While I understand that documentation would help, just deal with it. This > listserv and SRCDS.com and other sites are working together as a community. > > Yes, it's bad. Yes, it's hard. But yelling that valve is some type of > devil is just wrong. > > ~ Matt > > On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley <[EMAIL PROTECTED] > >wrote: > > > To you 'fanboys' defending valves lack of product documentation - > > > > Through valves complacency you've basically been conditioned to think > this > > is normal, as a web developer i can assure you this is NOT how products > are > > rolled out. > > > > When companies release a product, it is industry standard to release full > > product support and documentation. > > > > When we release a new module for our in house content management system, > > this is what we do, and heres why we do it: > > > > 1) It cuts support requests drastically > > > > 2) it shows the customer that the comapny they are dealing with are > > professionals they can rely on. > > > > 3) it generates trust and repeat business. > > > > If i were to build an app or website for a client, do you think it would > be > > ok to just tell them 'there it is - work it out for yourselves and if you > > can, chuck up some stuff on a wiki and let others know' > > > > Rubbish - i wouldnt last 5 mins. > > > > I mean, look at the sv_steam_group_exclusive 2 thread! It was > conjecture, > > but as no reliable documentation was involved, you had admins actually > > trying exclusive 2 thinking it was concrete. > > > > This is NOT how you roll out new products. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
How long have you been working with dedicated server? No company his implemented a huge support system and documentation that people seem to be begging for. While I understand that documentation would help, just deal with it. This listserv and SRCDS.com and other sites are working together as a community. Yes, it's bad. Yes, it's hard. But yelling that valve is some type of devil is just wrong. ~ Matt On Tue, Nov 25, 2008 at 5:50 PM, Patrick Shelley <[EMAIL PROTECTED]>wrote: > To you 'fanboys' defending valves lack of product documentation - > > Through valves complacency you've basically been conditioned to think this > is normal, as a web developer i can assure you this is NOT how products are > rolled out. > > When companies release a product, it is industry standard to release full > product support and documentation. > > When we release a new module for our in house content management system, > this is what we do, and heres why we do it: > > 1) It cuts support requests drastically > > 2) it shows the customer that the comapny they are dealing with are > professionals they can rely on. > > 3) it generates trust and repeat business. > > If i were to build an app or website for a client, do you think it would be > ok to just tell them 'there it is - work it out for yourselves and if you > can, chuck up some stuff on a wiki and let others know' > > Rubbish - i wouldnt last 5 mins. > > I mean, look at the sv_steam_group_exclusive 2 thread! It was conjecture, > but as no reliable documentation was involved, you had admins actually > trying exclusive 2 thinking it was concrete. > > This is NOT how you roll out new products. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
This isn't like Valves other games, and that's why everyone is so upset. Have you ever played Combat Arms? It's a free game (you pay money to buy things in game, however you can still play for free and get good items). You can create rooms. People can join. You can set the game mode and map and the amount of players. Everyone ready's up and plays. The game ends and you're back in the lobby. Left 4 Dead is exactly the same. Except server owners foot the bill on hosting the games, Combat Arms hosts the games on their servers. I think Valve needs to have two types of servers that interact with the lobby and steam groups. Public servers can be used for public lobby's and private lobby's (passworded/invaite only), servers are picked at random. Locked servers can only be used by specific steamid's apart of a specific steam group. A lobby is created and then the person that created it can choose what server they want to use. Their steam group would have 5 servers available, 2 which are in use (games being played) and 3 that are free. The three free servers would be available to choose from. Bam. Reservation sent. Only way I see it working properly. On Tue, Nov 25, 2008 at 2:54 PM, shoskins73 <[EMAIL PROTECTED]> wrote: > So because "it's by design" means we can't point out bugs and functionality > problems with the "design"? > > Because "it's by design" means can't get the system adjusted so that it > works for everyone and allow admins to set up servers with specific game > modes like they have been able to do for all their games in the past? > > Sean > > > On Tue, Nov 25, 2008 at 2:38 PM, msleeper <[EMAIL PROTECTED]> wrote: > > > It's by design, because it's not an accident? It's by design, because of > > exactly what you said? It's not like there are CVARs that control it's > > usage that aren't working. If it was designed to be allowed to do those > > things, there would be options to set. > > > > I say it's by design because of *drum roll* common sense and logical > > reasoning. > > > > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > > > Who are you to say that it's by design? Did you design it? Were you > in > > on the meetings? > > > > > > The fact that you can change to a different mission implies that the > > lobby system is NOT intended to lock the server into a particular > > map/mission. > > > Yet the fact that you CAN'T change to a different game type implies the > > lobby system IS intended to lock the server into a particular game type. > > > > > > The ONLY reason I can see for this being that case is that if a vote > were > > called to switch from versus to coop, up to 4 players would potentially > be > > booted. > > > The easy way around this problem (and it looks like this is the path > that > > Valve took) is to simply disallow game mode switching. > > > > > > > > > > From: [EMAIL PROTECTED] > > > > To: hlds@list.valvesoftware.com > > > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > > > These have been addressed before. I'll go warm up a thread on srcds > for > > > > you. > > > > > > > > > How do I make my server coop or versus only? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > You cannot; it is by design. The Lobby system handles map decision > > making. It is somewhat possible to control this by removing the specific > BSP > > files, but this really isn't doing what you want - the Lobby System tells > > your server to change to X map; it can't find it so it errors out and > sends > > the players elsewhere. This results in having Coop or Versus only play, > but > > is again a huge hack. > > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > Not sure what this has to do with Dedicated Server management, it > > sounds like more of a question for the Steam Forums. But again - you > cannot > > and it is also by design, again because of the Lobby. You started a Coop > > game, so you will have to leave find a Versus lobby to play a Versus > game. > > > > > > > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > >
Re: [hlds] How about some server instructions and server.cfg files?
To you 'fanboys' defending valves lack of product documentation - Through valves complacency you've basically been conditioned to think this is normal, as a web developer i can assure you this is NOT how products are rolled out. When companies release a product, it is industry standard to release full product support and documentation. When we release a new module for our in house content management system, this is what we do, and heres why we do it: 1) It cuts support requests drastically 2) it shows the customer that the comapny they are dealing with are professionals they can rely on. 3) it generates trust and repeat business. If i were to build an app or website for a client, do you think it would be ok to just tell them 'there it is - work it out for yourselves and if you can, chuck up some stuff on a wiki and let others know' Rubbish - i wouldnt last 5 mins. I mean, look at the sv_steam_group_exclusive 2 thread! It was conjecture, but as no reliable documentation was involved, you had admins actually trying exclusive 2 thinking it was concrete. This is NOT how you roll out new products. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
> You can bitch and complain and whine but nothing will happen. Shut off your > servers or make them all private so no from the lobby can join. If you don't > take down your server, then you're not even standing up for what you're > blurting out over and over like an idiot. While I don't agree with throwing a tantrum and threatening to shut down a server and never buy a Valve game...your comments are no better. Most people will have rented servers. We still have 3 weeks left on the first month of service. So just shutting down the server may not be an option. > The fact is, the lobby is what valved wanted for the game. It stiffs server > administrators that own servers and want to build a community around their > servers. This isn't going to change from the looks of it, so instead of > talking about, do something about it. Fact is, Valve have already publicly stated (when the demo was out) and again by Chet Faliszek that they are aware of the issues, they are working to implement the Server Browser and surrounding functionality back into the game while maintaining the Lobby system. So your statement here is in-fact incorrect. Do they want to use the Lobby system, yes. Do they want to stiff Server admins and the community overall? No. > I like the game, I have my server and I can join it whenever I feel like it > within 10 minutes. a) Why would it take you 10 minutes to join your server? b) If it takes that long to get a game going, wouldn't you rather provide useful feedback for them to streamline that process so it takes less than a minute (like it should) ? Bottomline here is, some people need to shut their pie-holes and let people explain their issues and suggestions without someone jumping all over them telling them "it's by design" or "shut down your server if you don't like it". If you don't want to contribute feedback or help maturely then just don't post. Sean On Tue, Nov 25, 2008 at 3:04 PM, J T <[EMAIL PROTECTED]> wrote: > Don't threaten to take down your server, do it. You're not bitching or > whining about it. You're trolling and going on and on and not actually > doing > anything but blowing hot air. The less servers there are to play on, the > harder it will be for people to play and then Valve with be hit with > complaints after complaints and even charge backs. That's what YOU need to > do. > > You can bitch and complain and whine but nothing will happen. Shut off your > servers or make them all private so no from the lobby can join. If you > don't > take down your server, then you're not even standing up for what you're > blurting out over and over like an idiot. > > The fact is, the lobby is what valved wanted for the game. It stiffs server > administrators that own servers and want to build a community around their > servers. This isn't going to change from the looks of it, so instead of > talking about, do something about it. > > I like the game, I have my server and I can join it whenever I feel like it > within 10 minutes. > > On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter <[EMAIL PROTECTED] > >wrote: > > > > > I KNOW I can't. > > > > People here say "if you need help, just read the mailing list, look at > the > > forums". I say I have, and there's some basic stuff that is simply > > impossible, by design or by flaw. > > People defending Valve's lack of documentation and support do nothing but > > stick their fingers in their ears and repeat "if you need help, just read > > the mailing list, look at the forums". > > > > I point out obvious flaws or omissions or behavioral oddities, and people > > ignore them. Some people will respond and say "the lobby controls that" > or > > "you can't". > > > > If Valve's answer is "you can't" (without a good reason) for some basic > > functions, my server is going down, and I will never buy another Valve > game. > > If Valve continues to ignore server operators, my server is going down, > and > > I will never buy another Valve game. > > > > Valve basically has free labor, hosting, and marketing for their games. > > They are dependent on us, NOT the other way around. > > And yes, I will continue to bitch and whine and moan about it. > > > > > From: [EMAIL PROTECTED] > > > To: hlds@list.valvesoftware.com > > > Date: Tue, 25 Nov 2008 17:26:15 -0500 > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > >I want USERS to be able to change between coop and versus maps. &
Re: [hlds] How about some server instructions and server.cfg files?
Can a mod please close this now useless shithole argument? On Tue, Nov 25, 2008 at 5:54 PM, shoskins73 <[EMAIL PROTECTED]> wrote: > So because "it's by design" means we can't point out bugs and functionality > problems with the "design"? > > Because "it's by design" means can't get the system adjusted so that it > works for everyone and allow admins to set up servers with specific game > modes like they have been able to do for all their games in the past? > > Sean > > > On Tue, Nov 25, 2008 at 2:38 PM, msleeper <[EMAIL PROTECTED]> wrote: > > > It's by design, because it's not an accident? It's by design, because of > > exactly what you said? It's not like there are CVARs that control it's > > usage that aren't working. If it was designed to be allowed to do those > > things, there would be options to set. > > > > I say it's by design because of *drum roll* common sense and logical > > reasoning. > > > > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > > > Who are you to say that it's by design? Did you design it? Were you > in > > on the meetings? > > > > > > The fact that you can change to a different mission implies that the > > lobby system is NOT intended to lock the server into a particular > > map/mission. > > > Yet the fact that you CAN'T change to a different game type implies the > > lobby system IS intended to lock the server into a particular game type. > > > > > > The ONLY reason I can see for this being that case is that if a vote > were > > called to switch from versus to coop, up to 4 players would potentially > be > > booted. > > > The easy way around this problem (and it looks like this is the path > that > > Valve took) is to simply disallow game mode switching. > > > > > > > > > > From: [EMAIL PROTECTED] > > > > To: hlds@list.valvesoftware.com > > > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > > > These have been addressed before. I'll go warm up a thread on srcds > for > > > > you. > > > > > > > > > How do I make my server coop or versus only? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > You cannot; it is by design. The Lobby system handles map decision > > making. It is somewhat possible to control this by removing the specific > BSP > > files, but this really isn't doing what you want - the Lobby System tells > > your server to change to X map; it can't find it so it errors out and > sends > > the players elsewhere. This results in having Coop or Versus only play, > but > > is again a huge hack. > > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > Not sure what this has to do with Dedicated Server management, it > > sounds like more of a question for the Steam Forums. But again - you > cannot > > and it is also by design, again because of the Lobby. You started a Coop > > game, so you will have to leave find a Versus lobby to play a Versus > game. > > > > > > > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > > > > Ideally, documentation is due before the release of a product. > > > > > Valve's track record is not an excuse, it's a shame. > > > > > > > > > > I have problems, I've posted them here, and in other places. > > > > > They don't get answered, they go ignored, because no one has an > > answer. > > > > > > > > > > How do I make my server coop or versus only? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > > > > From: [EMAIL PROTECTED] > > > > > > To: hlds@list.valvesoftware.com > > > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > > > > > Subject: Re: [hlds] How about some server instructions and > > server.cfg files? > > > > > > > > > > > > I
Re: [hlds] How about some server instructions and server.cfg files?
Don't threaten to take down your server, do it. You're not bitching or whining about it. You're trolling and going on and on and not actually doing anything but blowing hot air. The less servers there are to play on, the harder it will be for people to play and then Valve with be hit with complaints after complaints and even charge backs. That's what YOU need to do. You can bitch and complain and whine but nothing will happen. Shut off your servers or make them all private so no from the lobby can join. If you don't take down your server, then you're not even standing up for what you're blurting out over and over like an idiot. The fact is, the lobby is what valved wanted for the game. It stiffs server administrators that own servers and want to build a community around their servers. This isn't going to change from the looks of it, so instead of talking about, do something about it. I like the game, I have my server and I can join it whenever I feel like it within 10 minutes. On Tue, Nov 25, 2008 at 2:39 PM, Blood Letter <[EMAIL PROTECTED]>wrote: > > I KNOW I can't. > > People here say "if you need help, just read the mailing list, look at the > forums". I say I have, and there's some basic stuff that is simply > impossible, by design or by flaw. > People defending Valve's lack of documentation and support do nothing but > stick their fingers in their ears and repeat "if you need help, just read > the mailing list, look at the forums". > > I point out obvious flaws or omissions or behavioral oddities, and people > ignore them. Some people will respond and say "the lobby controls that" or > "you can't". > > If Valve's answer is "you can't" (without a good reason) for some basic > functions, my server is going down, and I will never buy another Valve game. > If Valve continues to ignore server operators, my server is going down, and > I will never buy another Valve game. > > Valve basically has free labor, hosting, and marketing for their games. > They are dependent on us, NOT the other way around. > And yes, I will continue to bitch and whine and moan about it. > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Date: Tue, 25 Nov 2008 17:26:15 -0500 > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > >I want USERS to be able to change between coop and versus maps. > > You can't. > > > > >If this is not possible, I want to restrict my server to coop only. > > You can't. > > > > On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: > > > You can't "drive the cycle of maps on the server based on the lobby > system" - you have no control over that. > > > I want my server to be public at all times, so I won't be using using > sv_search_key. > > > > > > I know how to change the map via rcon, I want USERS to be able to > change between coop and versus maps. > > > If this is not possible, I want to restrict my server to coop only. > > > > > > The lobby system should dictate the game mode, sure. But if I don't > want hat game mode running on my server, I should be able to turn it off > (and the lobby system would then not pick my server when looking for a > server). What frequently happens is people make a versus lobby and join the > server, then after a while the server empties out, and is still in versus > mode. No new lobbies join the server, and people are less likely to > manually join because it's at 0/8 instead of 0/4, or because they don't like > versus. > > > If I, or my friends, were to join the server and they try to change it > to a coop map via the gui, we would find that it's IMPOSSIBLE via the gui. > We would then have to rcon and force a map. We could set up a coop lobby > and hope we get matched to that server, but the odds of that are very very > low. We could use sv_search_key, but that again involves rcon, so I might > as well just manually change the map. This doesn't work so well if I'm not > around and my friends want to play on my server. They don't have my > password, and I'm not giving it to them (well, one of them does...). > > > > > > Of course I can do whatever I want with rcon. The point is I want the > server to do a few simple things automatically. I'm not even asking for > something difficult. I just want the server to obey the maplist file. > Anything involving rcon is NOT a solution. I don't know about you, but I > have a full time programming job, and I do not have time to babysit a >
Re: [hlds] How about some server instructions and server.cfg files?
I have actually raised the question of custom maps and campaigns in other places and I think it is a real concern. I'm not sure if Valve is going to have some sort of official Custom Campaign list or setup a new Custom option for clients. But considering they have not officially released any SDK updates and that people are having to, at best, hack in entities to control map instances and changes, we won't get any information about that until it is necessary. On Tue, 2008-11-25 at 14:43 -0800, Blood Letter wrote: > Do you know what "by design" means? > We do not know the intended behavior of anything because we have no > documentation. > For all we know, there is simply a missing ui component that allows people to > switch game modes. > > For all we know, servers are supposed to obey their maplist files, and > lobbies requesting a specific map that doesn't exist on a server will not > choose that server. > > I say this because of *drum roll* common sense and logical reasoning. Ever > consider custom maps? The maplist is central to this issue. Yet now, it is > completely ignored. > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Date: Tue, 25 Nov 2008 17:38:23 -0500 > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > It's by design, because it's not an accident? It's by design, because of > > exactly what you said? It's not like there are CVARs that control it's > > usage that aren't working. If it was designed to be allowed to do those > > things, there would be options to set. > > > > I say it's by design because of *drum roll* common sense and logical > > reasoning. > > > > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > > > Who are you to say that it's by design? Did you design it? Were you in > > > on the meetings? > > > > > > The fact that you can change to a different mission implies that the > > > lobby system is NOT intended to lock the server into a particular > > > map/mission. > > > Yet the fact that you CAN'T change to a different game type implies the > > > lobby system IS intended to lock the server into a particular game type. > > > > > > The ONLY reason I can see for this being that case is that if a vote were > > > called to switch from versus to coop, up to 4 players would potentially > > > be booted. > > > The easy way around this problem (and it looks like this is the path that > > > Valve took) is to simply disallow game mode switching. > > > > > > > > > > From: [EMAIL PROTECTED] > > > > To: hlds@list.valvesoftware.com > > > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > > files? > > > > > > > > These have been addressed before. I'll go warm up a thread on srcds for > > > > you. > > > > > > > > > How do I make my server coop or versus only? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > You cannot; it is by design. The Lobby system handles map decision > > > > making. It is somewhat possible to control this by removing the > > > > specific BSP files, but this really isn't doing what you want - the > > > > Lobby System tells your server to change to X map; it can't find it so > > > > it errors out and sends the players elsewhere. This results in having > > > > Coop or Versus only play, but is again a huge hack. > > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > Not sure what this has to do with Dedicated Server management, it > > > > sounds like more of a question for the Steam Forums. But again - you > > > > cannot and it is also by design, again because of the Lobby. You > > > > started a Coop game, so you will have to leave find a Versus lobby to > > > > play a Versus game. > > > > > > > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > > > > Ideally, documentation is due before the release of a product. > > > > > Valve's track record is not an excuse, it's a shame. > > > > > > > > > > I have problems, I've posted them here, and in other places. > &g
Re: [hlds] How about some server instructions and server.cfg files?
So because "it's by design" means we can't point out bugs and functionality problems with the "design"? Because "it's by design" means can't get the system adjusted so that it works for everyone and allow admins to set up servers with specific game modes like they have been able to do for all their games in the past? Sean On Tue, Nov 25, 2008 at 2:38 PM, msleeper <[EMAIL PROTECTED]> wrote: > It's by design, because it's not an accident? It's by design, because of > exactly what you said? It's not like there are CVARs that control it's > usage that aren't working. If it was designed to be allowed to do those > things, there would be options to set. > > I say it's by design because of *drum roll* common sense and logical > reasoning. > > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > > Who are you to say that it's by design? Did you design it? Were you in > on the meetings? > > > > The fact that you can change to a different mission implies that the > lobby system is NOT intended to lock the server into a particular > map/mission. > > Yet the fact that you CAN'T change to a different game type implies the > lobby system IS intended to lock the server into a particular game type. > > > > The ONLY reason I can see for this being that case is that if a vote were > called to switch from versus to coop, up to 4 players would potentially be > booted. > > The easy way around this problem (and it looks like this is the path that > Valve took) is to simply disallow game mode switching. > > > > > > > From: [EMAIL PROTECTED] > > > To: hlds@list.valvesoftware.com > > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > > > These have been addressed before. I'll go warm up a thread on srcds for > > > you. > > > > > > > How do I make my server coop or versus only? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > You cannot; it is by design. The Lobby system handles map decision > making. It is somewhat possible to control this by removing the specific BSP > files, but this really isn't doing what you want - the Lobby System tells > your server to change to X map; it can't find it so it errors out and sends > the players elsewhere. This results in having Coop or Versus only play, but > is again a huge hack. > > > > > > > How can I switch modes (by calling a vote) in game? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > Not sure what this has to do with Dedicated Server management, it > sounds like more of a question for the Steam Forums. But again - you cannot > and it is also by design, again because of the Lobby. You started a Coop > game, so you will have to leave find a Versus lobby to play a Versus game. > > > > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > > > Ideally, documentation is due before the release of a product. > > > > Valve's track record is not an excuse, it's a shame. > > > > > > > > I have problems, I've posted them here, and in other places. > > > > They don't get answered, they go ignored, because no one has an > answer. > > > > > > > > How do I make my server coop or versus only? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > > From: [EMAIL PROTECTED] > > > > > To: hlds@list.valvesoftware.com > > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > > > > Subject: Re: [hlds] How about some server instructions and > server.cfg files? > > > > > > > > > > I'm not defending it, I just think it's absurd to be freaking out, > up in > > > > > arms about not having it. The game has been out for what, 2 weeks? > Has > > > > > Valve EVER had 100% documentation after release? > > > > > > > > > > The people who can't seem to get their stuff working seem to be in > the > > > > > minority. If you have problems, email them here, and put notes on a > wiki > > > > > or a forum somewhere until Valved EVENTUALLY documents things. > > > > > >
Re: [hlds] How about some server instructions and server.cfg files?
Do you know what "by design" means? We do not know the intended behavior of anything because we have no documentation. For all we know, there is simply a missing ui component that allows people to switch game modes. For all we know, servers are supposed to obey their maplist files, and lobbies requesting a specific map that doesn't exist on a server will not choose that server. I say this because of *drum roll* common sense and logical reasoning. Ever consider custom maps? The maplist is central to this issue. Yet now, it is completely ignored. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Tue, 25 Nov 2008 17:38:23 -0500 > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > It's by design, because it's not an accident? It's by design, because of > exactly what you said? It's not like there are CVARs that control it's > usage that aren't working. If it was designed to be allowed to do those > things, there would be options to set. > > I say it's by design because of *drum roll* common sense and logical > reasoning. > > On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > > Who are you to say that it's by design? Did you design it? Were you in on > > the meetings? > > > > The fact that you can change to a different mission implies that the lobby > > system is NOT intended to lock the server into a particular map/mission. > > Yet the fact that you CAN'T change to a different game type implies the > > lobby system IS intended to lock the server into a particular game type. > > > > The ONLY reason I can see for this being that case is that if a vote were > > called to switch from versus to coop, up to 4 players would potentially be > > booted. > > The easy way around this problem (and it looks like this is the path that > > Valve took) is to simply disallow game mode switching. > > > > > > > From: [EMAIL PROTECTED] > > > To: hlds@list.valvesoftware.com > > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > files? > > > > > > These have been addressed before. I'll go warm up a thread on srcds for > > > you. > > > > > > > How do I make my server coop or versus only? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > You cannot; it is by design. The Lobby system handles map decision > > > making. It is somewhat possible to control this by removing the specific > > > BSP files, but this really isn't doing what you want - the Lobby System > > > tells your server to change to X map; it can't find it so it errors out > > > and sends the players elsewhere. This results in having Coop or Versus > > > only play, but is again a huge hack. > > > > > > > How can I switch modes (by calling a vote) in game? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > Not sure what this has to do with Dedicated Server management, it sounds > > > like more of a question for the Steam Forums. But again - you cannot and > > > it is also by design, again because of the Lobby. You started a Coop > > > game, so you will have to leave find a Versus lobby to play a Versus game. > > > > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > > > Ideally, documentation is due before the release of a product. > > > > Valve's track record is not an excuse, it's a shame. > > > > > > > > I have problems, I've posted them here, and in other places. > > > > They don't get answered, they go ignored, because no one has an answer. > > > > > > > > How do I make my server coop or versus only? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > How can I switch modes (by calling a vote) in game? > > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > > > From: [EMAIL PROTECTED] > > > > > To: hlds@list.valvesoftware.com > > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > > > files? > > > > > > > > > > I'm not defending it, I just think it's absurd to be freaking out, up > > > > > in > >
Re: [hlds] How about some server instructions and server.cfg files?
I KNOW I can't. People here say "if you need help, just read the mailing list, look at the forums". I say I have, and there's some basic stuff that is simply impossible, by design or by flaw. People defending Valve's lack of documentation and support do nothing but stick their fingers in their ears and repeat "if you need help, just read the mailing list, look at the forums". I point out obvious flaws or omissions or behavioral oddities, and people ignore them. Some people will respond and say "the lobby controls that" or "you can't". If Valve's answer is "you can't" (without a good reason) for some basic functions, my server is going down, and I will never buy another Valve game. If Valve continues to ignore server operators, my server is going down, and I will never buy another Valve game. Valve basically has free labor, hosting, and marketing for their games. They are dependent on us, NOT the other way around. And yes, I will continue to bitch and whine and moan about it. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Tue, 25 Nov 2008 17:26:15 -0500 > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > >I want USERS to be able to change between coop and versus maps. > You can't. > > >If this is not possible, I want to restrict my server to coop only. > You can't. > > On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: > > You can't "drive the cycle of maps on the server based on the lobby system" > > - you have no control over that. > > I want my server to be public at all times, so I won't be using using > > sv_search_key. > > > > I know how to change the map via rcon, I want USERS to be able to change > > between coop and versus maps. > > If this is not possible, I want to restrict my server to coop only. > > > > The lobby system should dictate the game mode, sure. But if I don't want > > hat game mode running on my server, I should be able to turn it off (and > > the lobby system would then not pick my server when looking for a server). > > What frequently happens is people make a versus lobby and join the server, > > then after a while the server empties out, and is still in versus mode. No > > new lobbies join the server, and people are less likely to manually join > > because it's at 0/8 instead of 0/4, or because they don't like versus. > > If I, or my friends, were to join the server and they try to change it to a > > coop map via the gui, we would find that it's IMPOSSIBLE via the gui. We > > would then have to rcon and force a map. We could set up a coop lobby and > > hope we get matched to that server, but the odds of that are very very low. > > We could use sv_search_key, but that again involves rcon, so I might as > > well just manually change the map. This doesn't work so well if I'm not > > around and my friends want to play on my server. They don't have my > > password, and I'm not giving it to them (well, one of them does...). > > > > Of course I can do whatever I want with rcon. The point is I want the > > server to do a few simple things automatically. I'm not even asking for > > something difficult. I just want the server to obey the maplist file. > > Anything involving rcon is NOT a solution. I don't know about you, but I > > have a full time programming job, and I do not have time to babysit a > > server, injecting commands into it. Nor do I want to fiddle around with > > commands while I'm actually playing. I want the server to be a dedicated > > coop server, open to the public. Or, a server open to the public, with a > > gui option for ANY user to vote for ANY map (including switching between > > versus and coop maps). > > > > You can't find a solution, can you? There is none. > > > > > Date: Tue, 25 Nov 2008 16:04:13 -0500 > > > From: [EMAIL PROTECTED] > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > files? > > > > > > Inline responses. > > > > > > > What about maplists and map cycles? Or mission cycles? > > > > > > Typically you should drive the cycle of maps on the server based on the > > > lobby system and restrict your dedicated server search using sv_search_key > > > cvar. This is good if you want to create a public lobby but use your > > > dedicated server. If you're finished playing and want to let others find &
Re: [hlds] How about some server instructions and server.cfg files?
It's by design, because it's not an accident? It's by design, because of exactly what you said? It's not like there are CVARs that control it's usage that aren't working. If it was designed to be allowed to do those things, there would be options to set. I say it's by design because of *drum roll* common sense and logical reasoning. On Tue, 2008-11-25 at 14:27 -0800, Blood Letter wrote: > Who are you to say that it's by design? Did you design it? Were you in on > the meetings? > > The fact that you can change to a different mission implies that the lobby > system is NOT intended to lock the server into a particular map/mission. > Yet the fact that you CAN'T change to a different game type implies the lobby > system IS intended to lock the server into a particular game type. > > The ONLY reason I can see for this being that case is that if a vote were > called to switch from versus to coop, up to 4 players would potentially be > booted. > The easy way around this problem (and it looks like this is the path that > Valve took) is to simply disallow game mode switching. > > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Date: Tue, 25 Nov 2008 16:07:39 -0500 > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > These have been addressed before. I'll go warm up a thread on srcds for > > you. > > > > > How do I make my server coop or versus only? > > > If I can't do that, is it by design, or is it a bug/omission? > > You cannot; it is by design. The Lobby system handles map decision making. > > It is somewhat possible to control this by removing the specific BSP files, > > but this really isn't doing what you want - the Lobby System tells your > > server to change to X map; it can't find it so it errors out and sends the > > players elsewhere. This results in having Coop or Versus only play, but is > > again a huge hack. > > > > > How can I switch modes (by calling a vote) in game? > > > If I can't do that, is it by design, or is it a bug/omission? > > > > Not sure what this has to do with Dedicated Server management, it sounds > > like more of a question for the Steam Forums. But again - you cannot and it > > is also by design, again because of the Lobby. You started a Coop game, so > > you will have to leave find a Versus lobby to play a Versus game. > > > > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > > Ideally, documentation is due before the release of a product. > > > Valve's track record is not an excuse, it's a shame. > > > > > > I have problems, I've posted them here, and in other places. > > > They don't get answered, they go ignored, because no one has an answer. > > > > > > How do I make my server coop or versus only? > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > How can I switch modes (by calling a vote) in game? > > > If I can't do that, is it by design, or is it a bug/omission? > > > > > > > From: [EMAIL PROTECTED] > > > > To: hlds@list.valvesoftware.com > > > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > > files? > > > > > > > > I'm not defending it, I just think it's absurd to be freaking out, up in > > > > arms about not having it. The game has been out for what, 2 weeks? Has > > > > Valve EVER had 100% documentation after release? > > > > > > > > The people who can't seem to get their stuff working seem to be in the > > > > minority. If you have problems, email them here, and put notes on a wiki > > > > or a forum somewhere until Valved EVENTUALLY documents things. > > > > > > > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: > > > > > I honestly can't believe the people defending the lack of > > > > > documentation. > > > > > This kind of behavior is unheard of in software development. > > > > > > > > > > I don't care if running a server was as simple as: > > > > > > > > > > 1: Download this file. > > > > > 2: Run it. > > > > > > > > > > Documentation is a fundamental requirement for any programming > > > > > project. > > > > > Anyone who says otherw
Re: [hlds] How about some server instructions and server.cfg files?
Who are you to say that it's by design? Did you design it? Were you in on the meetings? The fact that you can change to a different mission implies that the lobby system is NOT intended to lock the server into a particular map/mission. Yet the fact that you CAN'T change to a different game type implies the lobby system IS intended to lock the server into a particular game type. The ONLY reason I can see for this being that case is that if a vote were called to switch from versus to coop, up to 4 players would potentially be booted. The easy way around this problem (and it looks like this is the path that Valve took) is to simply disallow game mode switching. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Tue, 25 Nov 2008 16:07:39 -0500 > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > These have been addressed before. I'll go warm up a thread on srcds for > you. > > > How do I make my server coop or versus only? > > If I can't do that, is it by design, or is it a bug/omission? > You cannot; it is by design. The Lobby system handles map decision making. It > is somewhat possible to control this by removing the specific BSP files, but > this really isn't doing what you want - the Lobby System tells your server to > change to X map; it can't find it so it errors out and sends the players > elsewhere. This results in having Coop or Versus only play, but is again a > huge hack. > > > How can I switch modes (by calling a vote) in game? > > If I can't do that, is it by design, or is it a bug/omission? > > Not sure what this has to do with Dedicated Server management, it sounds like > more of a question for the Steam Forums. But again - you cannot and it is > also by design, again because of the Lobby. You started a Coop game, so you > will have to leave find a Versus lobby to play a Versus game. > > > On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > > Ideally, documentation is due before the release of a product. > > Valve's track record is not an excuse, it's a shame. > > > > I have problems, I've posted them here, and in other places. > > They don't get answered, they go ignored, because no one has an answer. > > > > How do I make my server coop or versus only? > > If I can't do that, is it by design, or is it a bug/omission? > > > > How can I switch modes (by calling a vote) in game? > > If I can't do that, is it by design, or is it a bug/omission? > > > > > From: [EMAIL PROTECTED] > > > To: hlds@list.valvesoftware.com > > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > files? > > > > > > I'm not defending it, I just think it's absurd to be freaking out, up in > > > arms about not having it. The game has been out for what, 2 weeks? Has > > > Valve EVER had 100% documentation after release? > > > > > > The people who can't seem to get their stuff working seem to be in the > > > minority. If you have problems, email them here, and put notes on a wiki > > > or a forum somewhere until Valved EVENTUALLY documents things. > > > > > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: > > > > I honestly can't believe the people defending the lack of documentation. > > > > This kind of behavior is unheard of in software development. > > > > > > > > I don't care if running a server was as simple as: > > > > > > > > 1: Download this file. > > > > 2: Run it. > > > > > > > > Documentation is a fundamental requirement for any programming project. > > > > Anyone who says otherwise is wrong. I hope you don't have jobs in the > > > > industry, and I pray no accredited university has awarded you a degree > > > > in the field. > > > > > > > > > From: [EMAIL PROTECTED] > > > > > To: hlds@list.valvesoftware.com > > > > > Date: Tue, 25 Nov 2008 14:55:41 -0500 > > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > > > files? > > > > > > > > > > Seconding. It has more or less been the community's place in the past > > > > > to > > > > > explore options that are outside the box, and I don't see why L4D is > > > > > or > > > > > should be any different. > > > > > > > > > >
Re: [hlds] How about some server instructions and server.cfg files?
>I want USERS to be able to change between coop and versus maps. You can't. >If this is not possible, I want to restrict my server to coop only. You can't. On Tue, 2008-11-25 at 14:21 -0800, Blood Letter wrote: > You can't "drive the cycle of maps on the server based on the lobby system" - > you have no control over that. > I want my server to be public at all times, so I won't be using using > sv_search_key. > > I know how to change the map via rcon, I want USERS to be able to change > between coop and versus maps. > If this is not possible, I want to restrict my server to coop only. > > The lobby system should dictate the game mode, sure. But if I don't want hat > game mode running on my server, I should be able to turn it off (and the > lobby system would then not pick my server when looking for a server). What > frequently happens is people make a versus lobby and join the server, then > after a while the server empties out, and is still in versus mode. No new > lobbies join the server, and people are less likely to manually join because > it's at 0/8 instead of 0/4, or because they don't like versus. > If I, or my friends, were to join the server and they try to change it to a > coop map via the gui, we would find that it's IMPOSSIBLE via the gui. We > would then have to rcon and force a map. We could set up a coop lobby and > hope we get matched to that server, but the odds of that are very very low. > We could use sv_search_key, but that again involves rcon, so I might as well > just manually change the map. This doesn't work so well if I'm not around > and my friends want to play on my server. They don't have my password, and > I'm not giving it to them (well, one of them does...). > > Of course I can do whatever I want with rcon. The point is I want the server > to do a few simple things automatically. I'm not even asking for something > difficult. I just want the server to obey the maplist file. Anything > involving rcon is NOT a solution. I don't know about you, but I have a full > time programming job, and I do not have time to babysit a server, injecting > commands into it. Nor do I want to fiddle around with commands while I'm > actually playing. I want the server to be a dedicated coop server, open to > the public. Or, a server open to the public, with a gui option for ANY user > to vote for ANY map (including switching between versus and coop maps). > > You can't find a solution, can you? There is none. > > > Date: Tue, 25 Nov 2008 16:04:13 -0500 > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > Inline responses. > > > > > What about maplists and map cycles? Or mission cycles? > > > > Typically you should drive the cycle of maps on the server based on the > > lobby system and restrict your dedicated server search using sv_search_key > > cvar. This is good if you want to create a public lobby but use your > > dedicated server. If you're finished playing and want to let others find > > your dedicated server you can disable it by clearing the sv_search_key cvar > > via rcon (e.g. rcon sv_search_key ""). > > > > > What about switching between versus and coop maps? > > > Why is my server currently on a versus map, when I only have coop maps > > > in the maplist, and it starts on the hospital coop mission (via command > > > line)? > > > > Again it should be controlled by the lobby system, but if you joined and > > want to switch maps as an admin use the changelevel command. > > > > For a versus map: > > > > rcon changelevel l4d_vs_farm01_hilltop > > > > For a coop map: > > > > rcon changelevel l4d_hospital01_apartment > > > > Notice the coop maps don't have _vs_ in the name. If you're interested in > > the complete list of maps start typing the changelevel command to let the > > console autocomplete with the available maps. Once you've found the desired > > map, prepend the command with rcon and you're good to go. > > > > > There is no way for users to vote for a different map type in the gui. > > > There should be. (Then there should be an option for server admins to > > > restrict their servers to a specific type or not.) > > > > Wy?? Lobby system should dictate the gamemode. > > > > > What about controlling team balance between survivors and zombies in a > > > versus map? Too many
Re: [hlds] How about some server instructions and server.cfg files?
You can't "drive the cycle of maps on the server based on the lobby system" - you have no control over that. I want my server to be public at all times, so I won't be using using sv_search_key. I know how to change the map via rcon, I want USERS to be able to change between coop and versus maps. If this is not possible, I want to restrict my server to coop only. The lobby system should dictate the game mode, sure. But if I don't want hat game mode running on my server, I should be able to turn it off (and the lobby system would then not pick my server when looking for a server). What frequently happens is people make a versus lobby and join the server, then after a while the server empties out, and is still in versus mode. No new lobbies join the server, and people are less likely to manually join because it's at 0/8 instead of 0/4, or because they don't like versus. If I, or my friends, were to join the server and they try to change it to a coop map via the gui, we would find that it's IMPOSSIBLE via the gui. We would then have to rcon and force a map. We could set up a coop lobby and hope we get matched to that server, but the odds of that are very very low. We could use sv_search_key, but that again involves rcon, so I might as well just manually change the map. This doesn't work so well if I'm not around and my friends want to play on my server. They don't have my password, and I'm not giving it to them (well, one of them does...). Of course I can do whatever I want with rcon. The point is I want the server to do a few simple things automatically. I'm not even asking for something difficult. I just want the server to obey the maplist file. Anything involving rcon is NOT a solution. I don't know about you, but I have a full time programming job, and I do not have time to babysit a server, injecting commands into it. Nor do I want to fiddle around with commands while I'm actually playing. I want the server to be a dedicated coop server, open to the public. Or, a server open to the public, with a gui option for ANY user to vote for ANY map (including switching between versus and coop maps). You can't find a solution, can you? There is none. > Date: Tue, 25 Nov 2008 16:04:13 -0500 > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > Inline responses. > > > What about maplists and map cycles? Or mission cycles? > > Typically you should drive the cycle of maps on the server based on the > lobby system and restrict your dedicated server search using sv_search_key > cvar. This is good if you want to create a public lobby but use your > dedicated server. If you're finished playing and want to let others find > your dedicated server you can disable it by clearing the sv_search_key cvar > via rcon (e.g. rcon sv_search_key ""). > > > What about switching between versus and coop maps? > > Why is my server currently on a versus map, when I only have coop maps > > in the maplist, and it starts on the hospital coop mission (via command > > line)? > > Again it should be controlled by the lobby system, but if you joined and > want to switch maps as an admin use the changelevel command. > > For a versus map: > > rcon changelevel l4d_vs_farm01_hilltop > > For a coop map: > > rcon changelevel l4d_hospital01_apartment > > Notice the coop maps don't have _vs_ in the name. If you're interested in > the complete list of maps start typing the changelevel command to let the > console autocomplete with the available maps. Once you've found the desired > map, prepend the command with rcon and you're good to go. > > > There is no way for users to vote for a different map type in the gui. > > There should be. (Then there should be an option for server admins to > > restrict their servers to a specific type or not.) > > Wy?? Lobby system should dictate the gamemode. > > > What about controlling team balance between survivors and zombies in a > > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > > What about controlling the behavior of the director, the hitbox values, > > the max number of infected spawned at any given time, etc.? > > I've seen a good strategy for evening team skill. Change the difficulty > when the stronger team is playing as survivors. This can be done using the > z_difficulty cvar. There are other z_* commands that affect the zombies, > but I haven't used them. > > > My server is up and running fine, except for it randomly switching to > > versus maps when I want coop only. > > So you'
Re: [hlds] How about some server instructions and server.cfg files?
http://forums.srcds.com/viewtopic/8879 That link is useless and provides no answers, only the same questions that everyone else is asking. As I just mentioned in my previous post. Despite what settings you add to the server.cfg or how you edit the mapcycle file, Lobby players with Campaign selected can and will still find your server to connect to, even if you think you have it setup as Versus only. The result of this is the server shows 4/8 players on the server and no AI infected will ever spawn (except the Witch)...unless the server admin is micromanaging and can set the cvar to 0 for them. Not to mention the effect it has on the Call A Vote function. > 2) The majority of the population probably prefers playing with their > friends. These are the people that may not belong to a steam group or > community such as yours, so allowing them to choose the campaign/versus mode > and connecting to a server is a good approach. The caveat is that the > admins of public servers lose control to the lobby system. Yea I think we all get that now...but no thanks to Valve for making it clear what they intended...BEFORE the game was released. But I can't even join my own server from a Lobby with friends, or select a specific server for us to join from the Lobby. We finish a map on my server, go back to the Lobby, change campaigns, Start Game...and then we end up on another server. Using sv_search_key is buggy, and a pain in the ass to get everyone to cooperate, let alone have them all get the command right. This also requires the admin to be playing and micromanaging, as putting this string in the server.cfg will pretty much mean that your server is always empty. Sean On Tue, Nov 25, 2008 at 1:31 PM, Mike O'Laughlen <[EMAIL PROTECTED]>wrote: > > > > I may want to set up co-op only because my testing has found that co-op > > only requires less CPU and/or RAM resources. > > > This will probably need to be addressed in a patch, but I found this thread > that discusses restricting the server to versus maps: > > http://forums.srcds.com/viewtopic/8879 > > In addition, why would a "lobby" (I'm still unclear what a lobby is > supposed > > to do that a decent server browser can't) want to connect to a server > that > > doesn't want the traffic? > > > The whole approach to the game was to allow the players to control the > dynamics of their sessions. TF2 and other games in the past were geared > towards the server admins. L4D lobbies solve a lot of issues. > > 1) The game isn't as fun if you are on an empty server (e.g. popping the > server). > 2) The majority of the population probably prefers playing with their > friends. These are the people that may not belong to a steam group or > community such as yours, so allowing them to choose the campaign/versus > mode > and connecting to a server is a good approach. The caveat is that the > admins of public servers lose control to the lobby system. > > So if you wish to restrict your server to coop, make it a private/steam > group only server. Good luck with trying with getting it to pop though > (unless you have a strong community). > > Granted Valve could have accommodated the admins more, but that's typically > why admin mods are created. I would say in the next couple of weeks look > for a L4D version of Beetles_mod (http://www.beetlesmod.com/comm/) or > Mani's > admin mod (http://www.mani-admin-plugin.com/). > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
If anyone wants to help I am setting up a wiki for L4D server documentation here http://gulfy32.com/l4d/tiki-index.php On Tue, Nov 25, 2008 at 3:44 PM, shoskins73 <[EMAIL PROTECTED]> wrote: > Hey Mike, and everyone else defending the lack of documentation... > > All of those things that you just responded with answers for...were all > figured out by admins, not you, nor Valve. Valve changed how the server > setup works for Left 4 Dead when it has been essentially the same for 10 > years or so with their MP games. A little heads up on how to setup > properly > would have been nice. > > You know like telling us things like director_no_human_zombies set in the > server.cfg will have adverse effects as they did not intend for people to > setup servers with specific game modes. This cvar alone causes all sorts > of > issues if you try to force the server to go into Versus mode as players > will > still be able to connect from a Lobby even if they are playing Campaign. > > Or that setting z_difficulty should also not be used in the server.cfg > either and is irrelevant when players connect from Lobbies with specified > difficulty setting anyways. And that if the difficulty gets voted on to > change in the game, once the map change, it will revert back to the default > difficulty, messing with peoples Achievements and the game overall. > > The list goes on. A simple short guide/explanation by Valve would have > been > really easy to get out to the community and would have prevented sooo much > frustration with Admins and Game server hosting companies. > > Sean > > > On Tue, Nov 25, 2008 at 1:04 PM, Mike O'Laughlen <[EMAIL PROTECTED] > >wrote: > > > Inline responses. > > > > > What about maplists and map cycles? Or mission cycles? > > > > Typically you should drive the cycle of maps on the server based on the > > lobby system and restrict your dedicated server search using > sv_search_key > > cvar. This is good if you want to create a public lobby but use your > > dedicated server. If you're finished playing and want to let others find > > your dedicated server you can disable it by clearing the sv_search_key > cvar > > via rcon (e.g. rcon sv_search_key ""). > > > > > What about switching between versus and coop maps? > > > Why is my server currently on a versus map, when I only have coop maps > > > in the maplist, and it starts on the hospital coop mission (via command > > > line)? > > > > Again it should be controlled by the lobby system, but if you joined and > > want to switch maps as an admin use the changelevel command. > > > > For a versus map: > > > > rcon changelevel l4d_vs_farm01_hilltop > > > > For a coop map: > > > > rcon changelevel l4d_hospital01_apartment > > > > Notice the coop maps don't have _vs_ in the name. If you're interested > in > > the complete list of maps start typing the changelevel command to let the > > console autocomplete with the available maps. Once you've found the > > desired > > map, prepend the command with rcon and you're good to go. > > > > > There is no way for users to vote for a different map type in the gui. > > > There should be. (Then there should be an option for server admins to > > > restrict their servers to a specific type or not.) > > > > Wy?? Lobby system should dictate the gamemode. > > > > > What about controlling team balance between survivors and zombies in a > > > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > > > What about controlling the behavior of the director, the hitbox values, > > > the max number of infected spawned at any given time, etc.? > > > > I've seen a good strategy for evening team skill. Change the difficulty > > when the stronger team is playing as survivors. This can be done using > the > > z_difficulty cvar. There are other z_* commands that affect the zombies, > > but I haven't used them. > > > > > My server is up and running fine, except for it randomly switching to > > > versus maps when I want coop only. > > > > So you're fatal flaw here is that you're doing it wrong. Valve wants > > everyone to use the lobby system. I know that the steam group server > > concept doesn't reflect that, but if you're looking to kick start your > > server try creating a public lobby and using the sv_search_key cvar. If > > that's not the approach use the changelevel command when you're connected > > to > > the server. > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Hey Mike, and everyone else defending the lack of documentation... All of those things that you just responded with answers for...were all figured out by admins, not you, nor Valve. Valve changed how the server setup works for Left 4 Dead when it has been essentially the same for 10 years or so with their MP games. A little heads up on how to setup properly would have been nice. You know like telling us things like director_no_human_zombies set in the server.cfg will have adverse effects as they did not intend for people to setup servers with specific game modes. This cvar alone causes all sorts of issues if you try to force the server to go into Versus mode as players will still be able to connect from a Lobby even if they are playing Campaign. Or that setting z_difficulty should also not be used in the server.cfg either and is irrelevant when players connect from Lobbies with specified difficulty setting anyways. And that if the difficulty gets voted on to change in the game, once the map change, it will revert back to the default difficulty, messing with peoples Achievements and the game overall. The list goes on. A simple short guide/explanation by Valve would have been really easy to get out to the community and would have prevented sooo much frustration with Admins and Game server hosting companies. Sean On Tue, Nov 25, 2008 at 1:04 PM, Mike O'Laughlen <[EMAIL PROTECTED]>wrote: > Inline responses. > > > What about maplists and map cycles? Or mission cycles? > > Typically you should drive the cycle of maps on the server based on the > lobby system and restrict your dedicated server search using sv_search_key > cvar. This is good if you want to create a public lobby but use your > dedicated server. If you're finished playing and want to let others find > your dedicated server you can disable it by clearing the sv_search_key cvar > via rcon (e.g. rcon sv_search_key ""). > > > What about switching between versus and coop maps? > > Why is my server currently on a versus map, when I only have coop maps > > in the maplist, and it starts on the hospital coop mission (via command > > line)? > > Again it should be controlled by the lobby system, but if you joined and > want to switch maps as an admin use the changelevel command. > > For a versus map: > > rcon changelevel l4d_vs_farm01_hilltop > > For a coop map: > > rcon changelevel l4d_hospital01_apartment > > Notice the coop maps don't have _vs_ in the name. If you're interested in > the complete list of maps start typing the changelevel command to let the > console autocomplete with the available maps. Once you've found the > desired > map, prepend the command with rcon and you're good to go. > > > There is no way for users to vote for a different map type in the gui. > > There should be. (Then there should be an option for server admins to > > restrict their servers to a specific type or not.) > > Wy?? Lobby system should dictate the gamemode. > > > What about controlling team balance between survivors and zombies in a > > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > > What about controlling the behavior of the director, the hitbox values, > > the max number of infected spawned at any given time, etc.? > > I've seen a good strategy for evening team skill. Change the difficulty > when the stronger team is playing as survivors. This can be done using the > z_difficulty cvar. There are other z_* commands that affect the zombies, > but I haven't used them. > > > My server is up and running fine, except for it randomly switching to > > versus maps when I want coop only. > > So you're fatal flaw here is that you're doing it wrong. Valve wants > everyone to use the lobby system. I know that the steam group server > concept doesn't reflect that, but if you're looking to kick start your > server try creating a public lobby and using the sv_search_key cvar. If > that's not the approach use the changelevel command when you're connected > to > the server. > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
> > I may want to set up co-op only because my testing has found that co-op > only requires less CPU and/or RAM resources. This will probably need to be addressed in a patch, but I found this thread that discusses restricting the server to versus maps: http://forums.srcds.com/viewtopic/8879 In addition, why would a "lobby" (I'm still unclear what a lobby is supposed > to do that a decent server browser can't) want to connect to a server that > doesn't want the traffic? The whole approach to the game was to allow the players to control the dynamics of their sessions. TF2 and other games in the past were geared towards the server admins. L4D lobbies solve a lot of issues. 1) The game isn't as fun if you are on an empty server (e.g. popping the server). 2) The majority of the population probably prefers playing with their friends. These are the people that may not belong to a steam group or community such as yours, so allowing them to choose the campaign/versus mode and connecting to a server is a good approach. The caveat is that the admins of public servers lose control to the lobby system. So if you wish to restrict your server to coop, make it a private/steam group only server. Good luck with trying with getting it to pop though (unless you have a strong community). Granted Valve could have accommodated the admins more, but that's typically why admin mods are created. I would say in the next couple of weeks look for a L4D version of Beetles_mod (http://www.beetlesmod.com/comm/) or Mani's admin mod (http://www.mani-admin-plugin.com/). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Okay, your opinion has been voiced. Despite the fact that you said you gave up on L4D a few days after release, you're still here repeating the same things. We get it. Great, thanks. The rest of us are going to go be a -community- and build information pools and be constructive. Do I agree with this approach? No. Do I think Valve should properly document their software from Day 1? Yes. But you know what, we don't live in that world, and they have been hearing it since the beginning and it hasn't changed yet, so I really doubt it is going to change any time soon. It's the way they do things, and it's stupid, and it's a pain in the ass, but until Valve stops making great games I doubt they are going to bend over backwards to please the 2 or 3 "OMFG NO DOCS RAGE QUIT VALVE SUX" members on the mailing lists. On Tue, 2008-11-25 at 16:12 -0500, Karl Weckstrom wrote: > Nowhere in the mailing list agreement did it say I could not voice my opinion. > > We server ops contribute time and money to support their releases. Most of my > server infrastructure is dedicated to source-based games. I have every right > to bitch and moan. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper > Sent: Tuesday, November 25, 2008 4:09 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > Yeah, Valve dropped the ball. They should have had their act together, > but they didn't. Why does it warrant an 80 thread discussion about it? > > If you don't want to support the game - why are you still here? > > On Tue, 2008-11-25 at 15:58 -0500, Karl Weckstrom wrote: > > I sincerely hope you steer clear of any programmer/developer career. This > > isn't how software works. Ever. > > > > Ask anyone who develops software for a living. Heck, ask anyone at VALVE > > that develops software! The question is simple: "How important is > > documentation to a software project?" > > > > To those of you defending valve for their lack of documentation and/or > > configuration examples - let's face it; you already know the answer to > > this, you simply won't admit it in public. > > > > Valve dropped the ball, plain and simple. They know it. You know it. I know > > it. Valve needs to know how we feel about it, or it will be the same crap > > release after release. Proper documentation is PARAMOUNT for having > > maintainable software for all parties involved. It isn't the role of the > > community to document someone else's software. This is clearly in Valve's > > court, and they need to step up. > > > > Then, and only then, will I support this product - because as-is it's a > > junky console game with nothing in it for a gaming community. > > > > > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper > > Sent: Tuesday, November 25, 2008 2:56 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > Seconding. It has more or less been the community's place in the past to > > explore options that are outside the box, and I don't see why L4D is or > > should be any different. > > > > Want documentation? Play with CVARs and throw you findings up on > > srcds.com or the Developer wiki. Thank you for helping us help you help > > us all. > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > > QFT. Documentation complete. > > > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > > Left4dead servers are very much easier to run than other source > > > > servers, as > > > > so much is decided runtime by the matchmaking system... set your IP and > > > > port, edit the motd and host files, and set a custom hostname and you've > > > > pretty much done all that's needed... optionally set a steam group ID, > > > > and > > > > optionally make it exclusive, and I'm struggling to think what else > > > > needs > > > > doing. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preference
Re: [hlds] How about some server instructions and server.cfg files?
Nowhere in the mailing list agreement did it say I could not voice my opinion. We server ops contribute time and money to support their releases. Most of my server infrastructure is dedicated to source-based games. I have every right to bitch and moan. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper Sent: Tuesday, November 25, 2008 4:09 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? Yeah, Valve dropped the ball. They should have had their act together, but they didn't. Why does it warrant an 80 thread discussion about it? If you don't want to support the game - why are you still here? On Tue, 2008-11-25 at 15:58 -0500, Karl Weckstrom wrote: > I sincerely hope you steer clear of any programmer/developer career. This > isn't how software works. Ever. > > Ask anyone who develops software for a living. Heck, ask anyone at VALVE that > develops software! The question is simple: "How important is documentation to > a software project?" > > To those of you defending valve for their lack of documentation and/or > configuration examples - let's face it; you already know the answer to this, > you simply won't admit it in public. > > Valve dropped the ball, plain and simple. They know it. You know it. I know > it. Valve needs to know how we feel about it, or it will be the same crap > release after release. Proper documentation is PARAMOUNT for having > maintainable software for all parties involved. It isn't the role of the > community to document someone else's software. This is clearly in Valve's > court, and they need to step up. > > Then, and only then, will I support this product - because as-is it's a junky > console game with nothing in it for a gaming community. > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper > Sent: Tuesday, November 25, 2008 2:56 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > Seconding. It has more or less been the community's place in the past to > explore options that are outside the box, and I don't see why L4D is or > should be any different. > > Want documentation? Play with CVARs and throw you findings up on > srcds.com or the Developer wiki. Thank you for helping us help you help > us all. > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > QFT. Documentation complete. > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > Left4dead servers are very much easier to run than other source servers, > > > as > > > so much is decided runtime by the matchmaking system... set your IP and > > > port, edit the motd and host files, and set a custom hostname and you've > > > pretty much done all that's needed... optionally set a steam group ID, and > > > optionally make it exclusive, and I'm struggling to think what else needs > > > doing. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Yeah, Valve dropped the ball. They should have had their act together, but they didn't. Why does it warrant an 80 thread discussion about it? If you don't want to support the game - why are you still here? On Tue, 2008-11-25 at 15:58 -0500, Karl Weckstrom wrote: > I sincerely hope you steer clear of any programmer/developer career. This > isn't how software works. Ever. > > Ask anyone who develops software for a living. Heck, ask anyone at VALVE that > develops software! The question is simple: "How important is documentation to > a software project?" > > To those of you defending valve for their lack of documentation and/or > configuration examples - let's face it; you already know the answer to this, > you simply won't admit it in public. > > Valve dropped the ball, plain and simple. They know it. You know it. I know > it. Valve needs to know how we feel about it, or it will be the same crap > release after release. Proper documentation is PARAMOUNT for having > maintainable software for all parties involved. It isn't the role of the > community to document someone else's software. This is clearly in Valve's > court, and they need to step up. > > Then, and only then, will I support this product - because as-is it's a junky > console game with nothing in it for a gaming community. > > > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper > Sent: Tuesday, November 25, 2008 2:56 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > Seconding. It has more or less been the community's place in the past to > explore options that are outside the box, and I don't see why L4D is or > should be any different. > > Want documentation? Play with CVARs and throw you findings up on > srcds.com or the Developer wiki. Thank you for helping us help you help > us all. > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > QFT. Documentation complete. > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > Left4dead servers are very much easier to run than other source servers, > > > as > > > so much is decided runtime by the matchmaking system... set your IP and > > > port, edit the motd and host files, and set a custom hostname and you've > > > pretty much done all that's needed... optionally set a steam group ID, and > > > optionally make it exclusive, and I'm struggling to think what else needs > > > doing. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
These have been addressed before. I'll go warm up a thread on srcds for you. > How do I make my server coop or versus only? > If I can't do that, is it by design, or is it a bug/omission? You cannot; it is by design. The Lobby system handles map decision making. It is somewhat possible to control this by removing the specific BSP files, but this really isn't doing what you want - the Lobby System tells your server to change to X map; it can't find it so it errors out and sends the players elsewhere. This results in having Coop or Versus only play, but is again a huge hack. > How can I switch modes (by calling a vote) in game? > If I can't do that, is it by design, or is it a bug/omission? Not sure what this has to do with Dedicated Server management, it sounds like more of a question for the Steam Forums. But again - you cannot and it is also by design, again because of the Lobby. You started a Coop game, so you will have to leave find a Versus lobby to play a Versus game. On Tue, 2008-11-25 at 12:55 -0800, Blood Letter wrote: > Ideally, documentation is due before the release of a product. > Valve's track record is not an excuse, it's a shame. > > I have problems, I've posted them here, and in other places. > They don't get answered, they go ignored, because no one has an answer. > > How do I make my server coop or versus only? > If I can't do that, is it by design, or is it a bug/omission? > > How can I switch modes (by calling a vote) in game? > If I can't do that, is it by design, or is it a bug/omission? > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Date: Tue, 25 Nov 2008 15:48:42 -0500 > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > I'm not defending it, I just think it's absurd to be freaking out, up in > > arms about not having it. The game has been out for what, 2 weeks? Has > > Valve EVER had 100% documentation after release? > > > > The people who can't seem to get their stuff working seem to be in the > > minority. If you have problems, email them here, and put notes on a wiki > > or a forum somewhere until Valved EVENTUALLY documents things. > > > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: > > > I honestly can't believe the people defending the lack of documentation. > > > This kind of behavior is unheard of in software development. > > > > > > I don't care if running a server was as simple as: > > > > > > 1: Download this file. > > > 2: Run it. > > > > > > Documentation is a fundamental requirement for any programming project. > > > Anyone who says otherwise is wrong. I hope you don't have jobs in the > > > industry, and I pray no accredited university has awarded you a degree in > > > the field. > > > > > > > From: [EMAIL PROTECTED] > > > > To: hlds@list.valvesoftware.com > > > > Date: Tue, 25 Nov 2008 14:55:41 -0500 > > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > > files? > > > > > > > > Seconding. It has more or less been the community's place in the past to > > > > explore options that are outside the box, and I don't see why L4D is or > > > > should be any different. > > > > > > > > Want documentation? Play with CVARs and throw you findings up on > > > > srcds.com or the Developer wiki. Thank you for helping us help you help > > > > us all. > > > > > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > > > > QFT. Documentation complete. > > > > > > > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > > > > Left4dead servers are very much easier to run than other source > > > > > > servers, as > > > > > > so much is decided runtime by the matchmaking system... set your IP > > > > > > and > > > > > > port, edit the motd and host files, and set a custom hostname and > > > > > > you've > > > > > > pretty much done all that's needed... optionally set a steam group > > > > > > ID, and > > > > > > optionally make it exclusive, and I'm struggling to think what else > > > > > > needs > > > > > > doing. > > > > > > > > > > ___ > > > >
Re: [hlds] How about some server instructions and server.cfg files?
Inline responses. > What about maplists and map cycles? Or mission cycles? Typically you should drive the cycle of maps on the server based on the lobby system and restrict your dedicated server search using sv_search_key cvar. This is good if you want to create a public lobby but use your dedicated server. If you're finished playing and want to let others find your dedicated server you can disable it by clearing the sv_search_key cvar via rcon (e.g. rcon sv_search_key ""). > What about switching between versus and coop maps? > Why is my server currently on a versus map, when I only have coop maps > in the maplist, and it starts on the hospital coop mission (via command > line)? Again it should be controlled by the lobby system, but if you joined and want to switch maps as an admin use the changelevel command. For a versus map: rcon changelevel l4d_vs_farm01_hilltop For a coop map: rcon changelevel l4d_hospital01_apartment Notice the coop maps don't have _vs_ in the name. If you're interested in the complete list of maps start typing the changelevel command to let the console autocomplete with the available maps. Once you've found the desired map, prepend the command with rcon and you're good to go. > There is no way for users to vote for a different map type in the gui. > There should be. (Then there should be an option for server admins to > restrict their servers to a specific type or not.) Wy?? Lobby system should dictate the gamemode. > What about controlling team balance between survivors and zombies in a > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > What about controlling the behavior of the director, the hitbox values, > the max number of infected spawned at any given time, etc.? I've seen a good strategy for evening team skill. Change the difficulty when the stronger team is playing as survivors. This can be done using the z_difficulty cvar. There are other z_* commands that affect the zombies, but I haven't used them. > My server is up and running fine, except for it randomly switching to > versus maps when I want coop only. So you're fatal flaw here is that you're doing it wrong. Valve wants everyone to use the lobby system. I know that the steam group server concept doesn't reflect that, but if you're looking to kick start your server try creating a public lobby and using the sv_search_key cvar. If that's not the approach use the changelevel command when you're connected to the server. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I sincerely hope you steer clear of any programmer/developer career. This isn't how software works. Ever. Ask anyone who develops software for a living. Heck, ask anyone at VALVE that develops software! The question is simple: "How important is documentation to a software project?" To those of you defending valve for their lack of documentation and/or configuration examples - let's face it; you already know the answer to this, you simply won't admit it in public. Valve dropped the ball, plain and simple. They know it. You know it. I know it. Valve needs to know how we feel about it, or it will be the same crap release after release. Proper documentation is PARAMOUNT for having maintainable software for all parties involved. It isn't the role of the community to document someone else's software. This is clearly in Valve's court, and they need to step up. Then, and only then, will I support this product - because as-is it's a junky console game with nothing in it for a gaming community. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of msleeper Sent: Tuesday, November 25, 2008 2:56 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? Seconding. It has more or less been the community's place in the past to explore options that are outside the box, and I don't see why L4D is or should be any different. Want documentation? Play with CVARs and throw you findings up on srcds.com or the Developer wiki. Thank you for helping us help you help us all. On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > QFT. Documentation complete. > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > Left4dead servers are very much easier to run than other source servers, as > > so much is decided runtime by the matchmaking system... set your IP and > > port, edit the motd and host files, and set a custom hostname and you've > > pretty much done all that's needed... optionally set a steam group ID, and > > optionally make it exclusive, and I'm struggling to think what else needs > > doing. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Ideally, documentation is due before the release of a product. Valve's track record is not an excuse, it's a shame. I have problems, I've posted them here, and in other places. They don't get answered, they go ignored, because no one has an answer. How do I make my server coop or versus only? If I can't do that, is it by design, or is it a bug/omission? How can I switch modes (by calling a vote) in game? If I can't do that, is it by design, or is it a bug/omission? > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Tue, 25 Nov 2008 15:48:42 -0500 > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > I'm not defending it, I just think it's absurd to be freaking out, up in > arms about not having it. The game has been out for what, 2 weeks? Has > Valve EVER had 100% documentation after release? > > The people who can't seem to get their stuff working seem to be in the > minority. If you have problems, email them here, and put notes on a wiki > or a forum somewhere until Valved EVENTUALLY documents things. > > On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: > > I honestly can't believe the people defending the lack of documentation. > > This kind of behavior is unheard of in software development. > > > > I don't care if running a server was as simple as: > > > > 1: Download this file. > > 2: Run it. > > > > Documentation is a fundamental requirement for any programming project. > > Anyone who says otherwise is wrong. I hope you don't have jobs in the > > industry, and I pray no accredited university has awarded you a degree in > > the field. > > > > > From: [EMAIL PROTECTED] > > > To: hlds@list.valvesoftware.com > > > Date: Tue, 25 Nov 2008 14:55:41 -0500 > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > > files? > > > > > > Seconding. It has more or less been the community's place in the past to > > > explore options that are outside the box, and I don't see why L4D is or > > > should be any different. > > > > > > Want documentation? Play with CVARs and throw you findings up on > > > srcds.com or the Developer wiki. Thank you for helping us help you help > > > us all. > > > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > > > QFT. Documentation complete. > > > > > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > > > Left4dead servers are very much easier to run than other source > > > > > servers, as > > > > > so much is decided runtime by the matchmaking system... set your IP > > > > > and > > > > > port, edit the motd and host files, and set a custom hostname and > > > > > you've > > > > > pretty much done all that's needed... optionally set a steam group > > > > > ID, and > > > > > optionally make it exclusive, and I'm struggling to think what else > > > > > needs > > > > > doing. > > > > > > > > ___ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _ > > Get more done, have more fun, and stay more connected with Windows Mobile®. > > http://clk.atdmt.com/MRT/go/119642556/direct/01/ > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live Hotmail now works up to 70% faster. http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_faster_112008 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I'm not defending it, I just think it's absurd to be freaking out, up in arms about not having it. The game has been out for what, 2 weeks? Has Valve EVER had 100% documentation after release? The people who can't seem to get their stuff working seem to be in the minority. If you have problems, email them here, and put notes on a wiki or a forum somewhere until Valved EVENTUALLY documents things. On Tue, 2008-11-25 at 12:31 -0800, Blood Letter wrote: > I honestly can't believe the people defending the lack of documentation. > This kind of behavior is unheard of in software development. > > I don't care if running a server was as simple as: > > 1: Download this file. > 2: Run it. > > Documentation is a fundamental requirement for any programming project. > Anyone who says otherwise is wrong. I hope you don't have jobs in the > industry, and I pray no accredited university has awarded you a degree in the > field. > > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Date: Tue, 25 Nov 2008 14:55:41 -0500 > > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > > > Seconding. It has more or less been the community's place in the past to > > explore options that are outside the box, and I don't see why L4D is or > > should be any different. > > > > Want documentation? Play with CVARs and throw you findings up on > > srcds.com or the Developer wiki. Thank you for helping us help you help > > us all. > > > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > > QFT. Documentation complete. > > > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > > Left4dead servers are very much easier to run than other source > > > > servers, as > > > > so much is decided runtime by the matchmaking system... set your IP and > > > > port, edit the motd and host files, and set a custom hostname and you've > > > > pretty much done all that's needed... optionally set a steam group ID, > > > > and > > > > optionally make it exclusive, and I'm struggling to think what else > > > > needs > > > > doing. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Get more done, have more fun, and stay more connected with Windows Mobile®. > http://clk.atdmt.com/MRT/go/119642556/direct/01/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I honestly can't believe the people defending the lack of documentation. This kind of behavior is unheard of in software development. I don't care if running a server was as simple as: 1: Download this file. 2: Run it. Documentation is a fundamental requirement for any programming project. Anyone who says otherwise is wrong. I hope you don't have jobs in the industry, and I pray no accredited university has awarded you a degree in the field. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Tue, 25 Nov 2008 14:55:41 -0500 > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > Seconding. It has more or less been the community's place in the past to > explore options that are outside the box, and I don't see why L4D is or > should be any different. > > Want documentation? Play with CVARs and throw you findings up on > srcds.com or the Developer wiki. Thank you for helping us help you help > us all. > > On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > > QFT. Documentation complete. > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > Left4dead servers are very much easier to run than other source servers, > > > as > > > so much is decided runtime by the matchmaking system... set your IP and > > > port, edit the motd and host files, and set a custom hostname and you've > > > pretty much done all that's needed... optionally set a steam group ID, and > > > optionally make it exclusive, and I'm struggling to think what else needs > > > doing. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Get more done, have more fun, and stay more connected with Windows Mobile®. http://clk.atdmt.com/MRT/go/119642556/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
On Tue, Nov 25, 2008 at 1:06 PM, <[EMAIL PROTECTED]>wrote: > > > Message: 1 > Date: Tue, 25 Nov 2008 17:09:54 - > From: <[EMAIL PROTECTED]> > Subject: Re: [hlds] How about some server instructions and server.cfg >files? > To: "'Half-Life dedicated Win32 server mailing list'" > > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset="us-ascii" > > None of this is about documentation. It's about the server being done in a > certain way, and you wishing it was different. Some of the things you are > talking about make good sense to me (there should be a proper lobby for > direct connect / steam group joins, although this is a client issue not a > server one). Some of them should not imo be possible without a server-side > mod (like changing game behaviour like the amount of zombies; can't > remember > offhand if that exists as a cheat command atm or not). Some of them make > no > sense (like wanting to limit to coop or versus only - what's supposed to > happen after a versus lobby has tried to connect to a server that's > restricted the maps to coop only?) > [BIG snip] You're looking at it from the wrong point of view. I've been managing all kinds of servers both as a hobby and professionally for about 25 years. Valve's lack of documentation has historically been pretty bad in comparison to the other app- and game- servers that I've run over that time. L4D seems to take that lack of documentation to an entirely new level. In addition, there does seem to have been no thought put into what server admins (you know, the guys who actually own/rent/maintain the boxes that people play on) might want in terms of control. For example, take the lack of documentation (or capability, no way to tell /because/ we don't have any doc) concerning a simple co-op only or versus only option. I may want to set up co-op only because my testing has found that co-op only requires less CPU and/or RAM resources. (That does seem to be the case, btw, based upon what I've seen for load averages when people play different games.) Or, I may want to set up co-op only server(s) and versus only server(s) because I know that I have people who play on my server who happen to prefer one or the other. You make this statement: "Some of them make no sense (like wanting to limit to coop or versus only - what's supposed to happen after a versus lobby has tried to connect to a server that's restricted the maps to coop only?)" To begin with, if there were clear documentation we'd know if it were possible to prevent that from ever happening in the first place. In addition, why would a "lobby" (I'm still unclear what a lobby is supposed to do that a decent server browser can't) want to connect to a server that doesn't want the traffic? Let me restate that a bit... why would any player want to connect to a server that wasn't set up the way that he wanted to play. Further, why should I let a player or any group of players dictate to me how my server will be run? I paid for it, I maintain it. I don't charge anyone for the privilege of playing on it. I do, however, expect that anyone who plays on my server will play by my rules or leave. I've got 4 L4D servers running right now on a dual CPU box. 3 of the servers are public and 1 is limited to members of a single Steam group. I did my best to set them up as co-op only. I even went so far as to delete the versus maps only to see the automatic update process put them back in (I know, stupid sysadmin trick #47! lol). I've found that when players vote two or more of the servers to run versus maps, there's lag that shows up on all servers. I don't like it, but there it is. Now, take my little example and expand it to cover a vendor renting out hundreds or thousands of servers. If they can't restrict the number of players connecting, then they have no control over the level of service that they provide all of their customers. Simply going from all co-op to all versus doubles the amount of bandwidth that they need to budget because it doubles the number of players. That's such a highly variable demand that it essentially blows their capacity planning out of the water. No vendor is going to be happy with that kind of uncertainty, and will have to find other ways to limit what people can do with an L4D server. No, the lack of documentation, as illustrated in this one simple example, has huge implications for every server admin. Personally, I think Valve is being very shortsighted. If they cause server admins enough pain, they simply will find other games to host. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Seconding. It has more or less been the community's place in the past to explore options that are outside the box, and I don't see why L4D is or should be any different. Want documentation? Play with CVARs and throw you findings up on srcds.com or the Developer wiki. Thank you for helping us help you help us all. On Tue, 2008-11-25 at 10:09 -0600, Dustin Wyatt wrote: > QFT. Documentation complete. > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > Left4dead servers are very much easier to run than other source servers, as > > so much is decided runtime by the matchmaking system... set your IP and > > port, edit the motd and host files, and set a custom hostname and you've > > pretty much done all that's needed... optionally set a steam group ID, and > > optionally make it exclusive, and I'm struggling to think what else needs > > doing. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I know that SRCDS is going to make an EBook to be a lot more detailed than the old documention that they currently have and should be easy for newer people. Valve makes games, they dont write books lol... but not the point. They give us the tool (That usually works) to do what we need and expect us to figure it out from there which can be quite hard if you are just starting. If anyone looked in the L4D install there is actually a readme file or something of the sorts that describes the differences of L4D compared to other Source games and explains how to use them like the steam group stuff. Part of running a server is knowing everything about them, if you arent knowledgable enough to run a sever then rent one from somewhere with really good support that can do all the dirty work for you. Otherwise, go to srcds.com and get free support from users who know what they are doing. From: Matthew Gottlieb <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Tuesday, November 25, 2008 11:06:13 AM Subject: Re: [hlds] How about some server instructions and server.cfg files? Check out srcds.com (as others have mentioned). The forums ( http://forums.srcds.com) are also active and friendly. ~ Matt On Tue, Nov 25, 2008 at 12:33 PM, Timothy L Havener < [EMAIL PROTECTED]> wrote: > *slow clap* > > Karl Weckstrom wrote: > > I'm *not* supporting L4D until Valve gets their act together. I made the > decision a day or two after release and numerous frustrating attempts to get > it behaving the way I wanted. > > > > To say "If you can't figure it out, then you shouldn't be a server > operator" doesn't carry *ANY* weight with me. That's simply a childish jab > at best and an excuse for valve at worst. > > > > There is no substitute for proper documentation. <---Read that. Now read > it again. Keep reading it until you understand what it means. > > > > Everyone on this list should be *EXPECTING* proper documentation for this > product. Not begging for it or relying on the few people who managed to > kinda-sorta figure it out. It's half-assed, and I expect better from Valve. > I blindly believed that Valve would do right by server ops. I won't blindly > believe that anymore. > > > > Call me a whiner. Call me an attention-craver. I don't care. I *will* > voice my opinion if I feel strongly enough about it. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Eric van Beesten > > Sent: Tuesday, November 25, 2008 9:02 AM > > To: 'Half-Life dedicated Win32 server mailing list' > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > To be honnest, i think he is right. We don't whine, but instead we give > > feedback (some feedback is a little negative formulated.. but its > feedback). > > I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes > > annoying when you don't know a "roadmap". For example, all the feedback > we > > have given.. when does it gets updated? And most important, does it get > > updated? Game is out for almost a week now and we still haven't got a > > update. We don't know when the update is coming. > > > > We indeed contribute to the success of the left4dead games. I'm sure that > > valve won't going to host lots of left4dead servers. Giving support to > game > > buyers is a really important factor, but giving support to servermanagers > > (like update info/ roadmaps and maybe server.cfg instruction) is also a > > important factor! > > > > -Oorspronkelijk bericht- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Olly > > Verzonden: dinsdag 25 november 2008 11:55 > > Aan: Half-Life dedicated Win32 server mailing list > > Onderwerp: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > They don't make it a pain.. If you don't know how to setup servers, then > > maybe you shouldn't be doing so. There are 1000's of other servers that > are > > up and working fine without posting a whine thread. > > > > 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > > > > > >> What I meant is that those who rent and host L4D servers are helping > >> to support the game. I guess it's not as significant as with > >> CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend > >> to make it a pain for server admins to setup a server for MP-centric > >> games I do not know. > >>
Re: [hlds] How about some server instructions and server.cfg files?
The only other thing I can think of, is making rate setting configurable for L4D servers When the demo was released, Chris Green and Milton Ngan posted plenty of stuff to help us out and get us going. I saved all their e-mails for future reference ... and it's already helped out. Haven't needed anything else from them since the first days of the demo mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Tuesday, November 25, 2008 4:51 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] How about some server instructions and server.cfg files? Left4dead servers are very much easier to run than other source servers, as so much is decided runtime by the matchmaking system... set your IP and port, edit the motd and host files, and set a custom hostname and you've pretty much done all that's needed... optionally set a steam group ID, and optionally make it exclusive, and I'm struggling to think what else needs doing. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Karl Weckstrom > Sent: 25 November 2008 14:21 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > I'm *not* supporting L4D until Valve gets their act together. I made > the decision a day or two after release and numerous frustrating > attempts to get it behaving the way I wanted. > > To say "If you can't figure it out, then you shouldn't be a server > operator" doesn't carry *ANY* weight with me. That's simply a childish > jab at best and an excuse for valve at worst. > > There is no substitute for proper documentation. <---Read that. Now > read it again. Keep reading it until you understand what it means. > > Everyone on this list should be *EXPECTING* proper documentation for > this product. Not begging for it or relying on the few people who > managed to kinda-sorta figure it out. It's half-assed, and I expect > better from Valve. I blindly believed that Valve would do right by > server ops. I won't blindly believe that anymore. > > Call me a whiner. Call me an attention-craver. I don't care. I *will* > voice my opinion if I feel strongly enough about it. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Eric van Beesten > Sent: Tuesday, November 25, 2008 9:02 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > To be honnest, i think he is right. We don't whine, but instead we give > feedback (some feedback is a little negative formulated.. but its > feedback). > I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes > annoying when you don't know a "roadmap". For example, all the feedback > we > have given.. when does it gets updated? And most important, does it get > updated? Game is out for almost a week now and we still haven't got a > update. We don't know when the update is coming. > > We indeed contribute to the success of the left4dead games. I'm sure > that > valve won't going to host lots of left4dead servers. Giving support to > game > buyers is a really important factor, but giving support to > servermanagers > (like update info/ roadmaps and maybe server.cfg instruction) is also a > important factor! > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Olly > Verzonden: dinsdag 25 november 2008 11:55 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] How about some server instructions and server.cfg > files? > > They don't make it a pain.. If you don't know how to setup servers, > then > maybe you shouldn't be doing so. There are 1000's of other servers that > are > up and working fine without posting a whine thread. > > 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > > > What I meant is that those who rent and host L4D servers are helping > > to support the game. I guess it's not as significant as with > > CSS/TF2/etc, but yeah. It's not just Valve either. Why developers > tend > > to make it a pain for server admins to setup a server for MP-centric > > games I do not know. > > > > On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock > <[EMAIL PROTECTED]> > > wrote: > > > We are not paying them (valve) a cent to host servers. > > > > > > There is a once payment for the client install though. >
Re: [hlds] How about some server instructions and server.cfg files?
It's too bad Daitengu let serverwiki.org die ... that was a good place to document anything game server related. Anyone got his phone number and care enough to give him a call? :P I tried sending him an e-mail awhile back but never got a response mauirixxx -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Kellaway Sent: Tuesday, November 25, 2008 2:44 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? Srcds.com doesn't really go beyond getting the game installed, which is the easiest part (one command-line command, one shell script and a five minute coffee break). I think what people would like to see is a more complete set of documentation on configuring map cycles and MOTDs, the peculiarities of each game, workarounds for any bugs that pop up, etc. It seems there are a lot of "how do I configure x" questions on this list, and they're mostly referring to cvars or files that would be very easy to change if people just knew they existed or how to get at them. -Dave steve grout wrote: > i find srcds.com is all that's needed :) > > David Kellaway wrote: > >> I have some unfinished rough documentation I wrote for myself a while >> back. Would anyone be interested if I were to transfer that into a >> wiki format as a general resource for server stuff? >> >> -Dave >> >> ccfan4326 wrote: >> >>> All I'm saying is it would be nice to have some decent documentation, >>> what's so wrong about that? I'm not trying to whine about it. I can >>> get a server up and running just fine, but some better documentation >>> would make it a lot easier. >>> >>> On Tue, Nov 25, 2008 at 2:54 AM, Olly <[EMAIL PROTECTED]> wrote: >>> >>> >>>> They don't make it a pain.. If you don't know how to setup servers, >>>> then >>>> maybe you shouldn't be doing so. There are 1000's of other servers >>>> that are >>>> up and working fine without posting a whine thread. >>>> >>>> 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> >>>> >>>> >>>> >>>>> What I meant is that those who rent and host L4D servers are helping >>>>> to support the game. I guess it's not as significant as with >>>>> CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend >>>>> to make it a pain for server admins to setup a server for MP-centric >>>>> games I do not know. >>>>> >>>>> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Check out srcds.com (as others have mentioned). The forums ( http://forums.srcds.com) are also active and friendly. ~ Matt On Tue, Nov 25, 2008 at 12:33 PM, Timothy L Havener < [EMAIL PROTECTED]> wrote: > *slow clap* > > Karl Weckstrom wrote: > > I'm *not* supporting L4D until Valve gets their act together. I made the > decision a day or two after release and numerous frustrating attempts to get > it behaving the way I wanted. > > > > To say "If you can't figure it out, then you shouldn't be a server > operator" doesn't carry *ANY* weight with me. That's simply a childish jab > at best and an excuse for valve at worst. > > > > There is no substitute for proper documentation. <---Read that. Now read > it again. Keep reading it until you understand what it means. > > > > Everyone on this list should be *EXPECTING* proper documentation for this > product. Not begging for it or relying on the few people who managed to > kinda-sorta figure it out. It's half-assed, and I expect better from Valve. > I blindly believed that Valve would do right by server ops. I won't blindly > believe that anymore. > > > > Call me a whiner. Call me an attention-craver. I don't care. I *will* > voice my opinion if I feel strongly enough about it. > > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Eric van Beesten > > Sent: Tuesday, November 25, 2008 9:02 AM > > To: 'Half-Life dedicated Win32 server mailing list' > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > To be honnest, i think he is right. We don't whine, but instead we give > > feedback (some feedback is a little negative formulated.. but its > feedback). > > I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes > > annoying when you don't know a "roadmap". For example, all the feedback > we > > have given.. when does it gets updated? And most important, does it get > > updated? Game is out for almost a week now and we still haven't got a > > update. We don't know when the update is coming. > > > > We indeed contribute to the success of the left4dead games. I'm sure that > > valve won't going to host lots of left4dead servers. Giving support to > game > > buyers is a really important factor, but giving support to servermanagers > > (like update info/ roadmaps and maybe server.cfg instruction) is also a > > important factor! > > > > -Oorspronkelijk bericht- > > Van: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Namens Olly > > Verzonden: dinsdag 25 november 2008 11:55 > > Aan: Half-Life dedicated Win32 server mailing list > > Onderwerp: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > They don't make it a pain.. If you don't know how to setup servers, then > > maybe you shouldn't be doing so. There are 1000's of other servers that > are > > up and working fine without posting a whine thread. > > > > 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > > > > > >> What I meant is that those who rent and host L4D servers are helping > >> to support the game. I guess it's not as significant as with > >> CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend > >> to make it a pain for server admins to setup a server for MP-centric > >> games I do not know. > >> > >> On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> > >> wrote: > >> > >>> We are not paying them (valve) a cent to host servers. > >>> > >>> There is a once payment for the client install though. > >>> > >>> -Original Message- > >>> From: [EMAIL PROTECTED] > >>> [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 > >>> Sent: Tuesday, 25 November 2008 2:01 PM > >>> To: Half-Life dedicated Win32 server mailing list > >>> Subject: Re: [hlds] How about some server instructions and server.cfg > >>> > >> files? > >> > >>> We're the ones paying them and paying for servers to support their > >>> game, is it too much to ask for some decent documentation? > >>> > >>> On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> > >>> > >> wrote: > >> > >>>> Indeed. Everyone needs to stop whining about this. > >>>> > >
Re: [hlds] How about some server instructions and server.cfg files?
*slow clap* Karl Weckstrom wrote: > I'm *not* supporting L4D until Valve gets their act together. I made the > decision a day or two after release and numerous frustrating attempts to get > it behaving the way I wanted. > > To say "If you can't figure it out, then you shouldn't be a server operator" > doesn't carry *ANY* weight with me. That's simply a childish jab at best and > an excuse for valve at worst. > > There is no substitute for proper documentation. <---Read that. Now read it > again. Keep reading it until you understand what it means. > > Everyone on this list should be *EXPECTING* proper documentation for this > product. Not begging for it or relying on the few people who managed to > kinda-sorta figure it out. It's half-assed, and I expect better from Valve. I > blindly believed that Valve would do right by server ops. I won't blindly > believe that anymore. > > Call me a whiner. Call me an attention-craver. I don't care. I *will* voice > my opinion if I feel strongly enough about it. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van > Beesten > Sent: Tuesday, November 25, 2008 9:02 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > To be honnest, i think he is right. We don't whine, but instead we give > feedback (some feedback is a little negative formulated.. but its feedback). > I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes > annoying when you don't know a "roadmap". For example, all the feedback we > have given.. when does it gets updated? And most important, does it get > updated? Game is out for almost a week now and we still haven't got a > update. We don't know when the update is coming. > > We indeed contribute to the success of the left4dead games. I'm sure that > valve won't going to host lots of left4dead servers. Giving support to game > buyers is a really important factor, but giving support to servermanagers > (like update info/ roadmaps and maybe server.cfg instruction) is also a > important factor! > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Olly > Verzonden: dinsdag 25 november 2008 11:55 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] How about some server instructions and server.cfg > files? > > They don't make it a pain.. If you don't know how to setup servers, then > maybe you shouldn't be doing so. There are 1000's of other servers that are > up and working fine without posting a whine thread. > > 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > > >> What I meant is that those who rent and host L4D servers are helping >> to support the game. I guess it's not as significant as with >> CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend >> to make it a pain for server admins to setup a server for MP-centric >> games I do not know. >> >> On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> >> wrote: >> >>> We are not paying them (valve) a cent to host servers. >>> >>> There is a once payment for the client install though. >>> >>> -Original Message- >>> From: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 >>> Sent: Tuesday, 25 November 2008 2:01 PM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] How about some server instructions and server.cfg >>> >> files? >> >>> We're the ones paying them and paying for servers to support their >>> game, is it too much to ask for some decent documentation? >>> >>> On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> >>> >> wrote: >> >>>> Indeed. Everyone needs to stop whining about this. >>>> >>>> On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> >>>> >> wrote: >> >>>>> I bet the Valve guys don't either. >>>>> >>>>> http://instantrimshot.com/ >>>>> >>>>> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: >>>>> >>>>>> I'd be happy to. My consulting fees are $250/hr, 50% in advance. I >>>>>> don't work for free sorry. >>>>>> >>>>&g
Re: [hlds] How about some server instructions and server.cfg files?
Yes, you can change the number of zombies, hitboxes, etc. I was just listing it as an example of undocumented things you can do. This has everything to do with documentation. Documentation is supposed to tell us what does what, what we can change, what we can't change, what the effects are, etc. I want to limit my server to coop only because whenever it becomes a versus server it sits empty, and if i want to play with my friends I have to rcon in and force a map change, or restart it. I don't particularly like the versus mode. If a lobby is set to versus mode, and my server is set to coop only, it shouldn't join my server. As it is, we have NO DOCUMENTATION to tell us what the intended behavior of versus vs coop modes is, the effect of lobbies of a different type trying to join your server, etc. Valve Fails At Documentation. > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Date: Tue, 25 Nov 2008 17:09:54 +0000 > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > None of this is about documentation. It's about the server being done in a > certain way, and you wishing it was different. Some of the things you are > talking about make good sense to me (there should be a proper lobby for > direct connect / steam group joins, although this is a client issue not a > server one). Some of them should not imo be possible without a server-side > mod (like changing game behaviour like the amount of zombies; can't remember > offhand if that exists as a cheat command atm or not). Some of them make no > sense (like wanting to limit to coop or versus only - what's supposed to > happen after a versus lobby has tried to connect to a server that's > restricted the maps to coop only?) > > > -Original Message- > > From: [EMAIL PROTECTED] [mailto:hlds- > > [EMAIL PROTECTED] On Behalf Of Blood Letter > > Sent: 25 November 2008 16:30 > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > What about maplists and map cycles? Or mission cycles? > > What about switching between versus and coop maps? > > > > Why is my server currently on a versus map, when I only have coop maps > > in the maplist, and it starts on the hospital coop mission (via command > > line)? > > There is no way for users to vote for a different map type in the gui. > > There should be. (Then there should be an option for server admins to > > restrict their servers to a specific type or not.) > > > > What about controlling team balance between survivors and zombies in a > > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > > What about controlling the behavior of the director, the hitbox values, > > the max number of infected spawned at any given time, etc.? > > > > My server is up and running fine, except for it randomly switching to > > versus maps when I want coop only. It's not an issue of people being > > unable to set up servers, it's an issue of non-existent documentation > > from Valve. Valve has no documentation. I'm done working for Valve. > > I'm not going > > to support their games with my money, my time, and my servers until > > they support me. > > > > > Date: Tue, 25 Nov 2008 10:09:05 -0600 > > > From: [EMAIL PROTECTED] > > > To: hlds@list.valvesoftware.com > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > QFT. Documentation complete. > > > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > > Left4dead servers are very much easier to run than other source > > servers, as > > > > so much is decided runtime by the matchmaking system... set your IP > > and > > > > port, edit the motd and host files, and set a custom hostname and > > you've > > > > pretty much done all that's needed... optionally set a steam group > > ID, and > > > > optionally make it exclusive, and I'm struggling to think what else > > needs > > > > doing. > > > > > > ___ > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _ > > Proud to be a PC? Show the world. Download the "I'm a PC" Messenger > > themepack now. > > hthttp://clk.atdmt.co
Re: [hlds] How about some server instructions and server.cfg files?
None of this is about documentation. It's about the server being done in a certain way, and you wishing it was different. Some of the things you are talking about make good sense to me (there should be a proper lobby for direct connect / steam group joins, although this is a client issue not a server one). Some of them should not imo be possible without a server-side mod (like changing game behaviour like the amount of zombies; can't remember offhand if that exists as a cheat command atm or not). Some of them make no sense (like wanting to limit to coop or versus only - what's supposed to happen after a versus lobby has tried to connect to a server that's restricted the maps to coop only?) > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Blood Letter > Sent: 25 November 2008 16:30 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > What about maplists and map cycles? Or mission cycles? > What about switching between versus and coop maps? > > Why is my server currently on a versus map, when I only have coop maps > in the maplist, and it starts on the hospital coop mission (via command > line)? > There is no way for users to vote for a different map type in the gui. > There should be. (Then there should be an option for server admins to > restrict their servers to a specific type or not.) > > What about controlling team balance between survivors and zombies in a > versus map? Too many times I've seen it be 4 survivors vs 2 infected. > What about controlling the behavior of the director, the hitbox values, > the max number of infected spawned at any given time, etc.? > > My server is up and running fine, except for it randomly switching to > versus maps when I want coop only. It's not an issue of people being > unable to set up servers, it's an issue of non-existent documentation > from Valve. Valve has no documentation. I'm done working for Valve. > I'm not going > to support their games with my money, my time, and my servers until > they support me. > > > Date: Tue, 25 Nov 2008 10:09:05 -0600 > > From: [EMAIL PROTECTED] > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > QFT. Documentation complete. > > > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > > Left4dead servers are very much easier to run than other source > servers, as > > > so much is decided runtime by the matchmaking system... set your IP > and > > > port, edit the motd and host files, and set a custom hostname and > you've > > > pretty much done all that's needed... optionally set a steam group > ID, and > > > optionally make it exclusive, and I'm struggling to think what else > needs > > > doing. > > > > ___ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > Proud to be a PC? Show the world. Download the "I'm a PC" Messenger > themepack now. > hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Left 4 Dead is a product. To release a product without any documentation to support it, whether its front end or back end - is poor, very poor. How about, Zanussi releasing a washing machine without any manual or support? Or Sony releasing a DVD player without any information on it? Think people would be happy or even buy them? Why doesnt the update tool create a server.cfg that is relevant and completely correct for the game it is updating? Why isnt the update tool configured to just "do it" correctly and save hours and hours and hours of our time? I'd reckon that 80-90% of the questions asked on this list need not be asked if Valve actually recognised that they have an obligation to document and provide support for the product. You'd think, with the brains that are in Valves building right now (very clever brains) and the fact that Gabe's signed checks for 10 million dollars in advertising, someone, just one person, could have been paid to compile and configure and study the product rollout. Not only did we have to pay to be BETA testers in the "o, better pre order this quick" campaign, but now we have to deal with the un-ending problems that we face with just wanting to connect to our own servers and play with our friends. I must have to f**k about for at least 30mins each time i want to set up a game and connect to my servers and play with my friends. Great game, useless marketing (Lombardi) and non-existant product documentation. I think you need a new structure as far as rolling out products go. Server admins are the only reason valve makes good money - because of the sheer time, effort and scale that these non paid (in fact they're out of pocket most of them) put in to this list and the games valves makes. I'd love to see every sever admin turn off their CS:S, TF2 and L4D et al; server for a couple of days and see the flood of crap that would no doubt sling its way into valves mailboxes. Valve, you should have a close knit mailing list aside from this one thats by invitation only. You know who the hardcore clever bods on this are, invite THEM to it and give them free BETAs of your products and test test test it with them WEEKS in advance of any release. IMHO, peace and respect - happy easter, hows the wife and kids? Pat ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
What about maplists and map cycles? Or mission cycles? What about switching between versus and coop maps? Why is my server currently on a versus map, when I only have coop maps in the maplist, and it starts on the hospital coop mission (via command line)? There is no way for users to vote for a different map type in the gui. There should be. (Then there should be an option for server admins to restrict their servers to a specific type or not.) What about controlling team balance between survivors and zombies in a versus map? Too many times I've seen it be 4 survivors vs 2 infected. What about controlling the behavior of the director, the hitbox values, the max number of infected spawned at any given time, etc.? My server is up and running fine, except for it randomly switching to versus maps when I want coop only. It's not an issue of people being unable to set up servers, it's an issue of non-existent documentation from Valve. Valve has no documentation. I'm done working for Valve. I'm not going to support their games with my money, my time, and my servers until they support me. > Date: Tue, 25 Nov 2008 10:09:05 -0600 > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > QFT. Documentation complete. > > On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > > Left4dead servers are very much easier to run than other source servers, as > > so much is decided runtime by the matchmaking system... set your IP and > > port, edit the motd and host files, and set a custom hostname and you've > > pretty much done all that's needed... optionally set a steam group ID, and > > optionally make it exclusive, and I'm struggling to think what else needs > > doing. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _ Proud to be a PC? Show the world. Download the “I’m a PC” Messenger themepack now. hthttp://clk.atdmt.com/MRT/go/119642558/direct/01/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
QFT. Documentation complete. On Tue, Nov 25, 2008 at 8:50 AM, <[EMAIL PROTECTED]> wrote: > Left4dead servers are very much easier to run than other source servers, as > so much is decided runtime by the matchmaking system... set your IP and > port, edit the motd and host files, and set a custom hostname and you've > pretty much done all that's needed... optionally set a steam group ID, and > optionally make it exclusive, and I'm struggling to think what else needs > doing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Left4dead servers are very much easier to run than other source servers, as so much is decided runtime by the matchmaking system... set your IP and port, edit the motd and host files, and set a custom hostname and you've pretty much done all that's needed... optionally set a steam group ID, and optionally make it exclusive, and I'm struggling to think what else needs doing. > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Karl Weckstrom > Sent: 25 November 2008 14:21 > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > I'm *not* supporting L4D until Valve gets their act together. I made > the decision a day or two after release and numerous frustrating > attempts to get it behaving the way I wanted. > > To say "If you can't figure it out, then you shouldn't be a server > operator" doesn't carry *ANY* weight with me. That's simply a childish > jab at best and an excuse for valve at worst. > > There is no substitute for proper documentation. <---Read that. Now > read it again. Keep reading it until you understand what it means. > > Everyone on this list should be *EXPECTING* proper documentation for > this product. Not begging for it or relying on the few people who > managed to kinda-sorta figure it out. It's half-assed, and I expect > better from Valve. I blindly believed that Valve would do right by > server ops. I won't blindly believe that anymore. > > Call me a whiner. Call me an attention-craver. I don't care. I *will* > voice my opinion if I feel strongly enough about it. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:hlds- > [EMAIL PROTECTED] On Behalf Of Eric van Beesten > Sent: Tuesday, November 25, 2008 9:02 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > To be honnest, i think he is right. We don't whine, but instead we give > feedback (some feedback is a little negative formulated.. but its > feedback). > I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes > annoying when you don't know a "roadmap". For example, all the feedback > we > have given.. when does it gets updated? And most important, does it get > updated? Game is out for almost a week now and we still haven't got a > update. We don't know when the update is coming. > > We indeed contribute to the success of the left4dead games. I'm sure > that > valve won't going to host lots of left4dead servers. Giving support to > game > buyers is a really important factor, but giving support to > servermanagers > (like update info/ roadmaps and maybe server.cfg instruction) is also a > important factor! > > -Oorspronkelijk bericht- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Olly > Verzonden: dinsdag 25 november 2008 11:55 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] How about some server instructions and server.cfg > files? > > They don't make it a pain.. If you don't know how to setup servers, > then > maybe you shouldn't be doing so. There are 1000's of other servers that > are > up and working fine without posting a whine thread. > > 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > > > What I meant is that those who rent and host L4D servers are helping > > to support the game. I guess it's not as significant as with > > CSS/TF2/etc, but yeah. It's not just Valve either. Why developers > tend > > to make it a pain for server admins to setup a server for MP-centric > > games I do not know. > > > > On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock > <[EMAIL PROTECTED]> > > wrote: > > > We are not paying them (valve) a cent to host servers. > > > > > > There is a once payment for the client install though. > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 > > > Sent: Tuesday, 25 November 2008 2:01 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] How about some server instructions and > server.cfg > > files? > > > > > > We're the ones paying them and paying for servers to support their > > > game, is it too much to ask for some decent documentation? > > > > > > On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart > <[EMAIL PROTECTED]> >
Re: [hlds] How about some server instructions and server.cfg files?
On Tue, Nov 25, 2008 at 3:20 PM, Karl Weckstrom <[EMAIL PROTECTED]> wrote: > I'm *not* supporting L4D until Valve gets their act together. I made the > decision a day or two after release and numerous frustrating attempts to get > it behaving the way I wanted. > > To say "If you can't figure it out, then you shouldn't be a server > operator" doesn't carry *ANY* weight with me. That's simply a childish jab > at best and an excuse for valve at worst. > > There is no substitute for proper documentation. <---Read that. Now read it > again. Keep reading it until you understand what it means. > > Everyone on this list should be *EXPECTING* proper documentation for this > product. Not begging for it or relying on the few people who managed to > kinda-sorta figure it out. It's half-assed, and I expect better from Valve. > I blindly believed that Valve would do right by server ops. I won't blindly > believe that anymore. > > Call me a whiner. Call me an attention-craver. I don't care. I *will* voice > my opinion if I feel strongly enough about it. > > -Original Message- > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Eric van Beesten > Sent: Tuesday, November 25, 2008 9:02 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > To be honnest, i think he is right. We don't whine, but instead we give > feedback (some feedback is a little negative formulated.. but its > feedback). > I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes > annoying when you don't know a "roadmap". For example, all the feedback we > have given.. when does it gets updated? And most important, does it get > updated? Game is out for almost a week now and we still haven't got a > update. We don't know when the update is coming. > > We indeed contribute to the success of the left4dead games. I'm sure that > valve won't going to host lots of left4dead servers. Giving support to game > buyers is a really important factor, but giving support to servermanagers > (like update info/ roadmaps and maybe server.cfg instruction) is also a > important factor! > > -Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Olly > Verzonden: dinsdag 25 november 2008 11:55 > Aan: Half-Life dedicated Win32 server mailing list > Onderwerp: Re: [hlds] How about some server instructions and server.cfg > files? > > They don't make it a pain.. If you don't know how to setup servers, then > maybe you shouldn't be doing so. There are 1000's of other servers that are > up and working fine without posting a whine thread. > > 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > > > What I meant is that those who rent and host L4D servers are helping > > to support the game. I guess it's not as significant as with > > CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend > > to make it a pain for server admins to setup a server for MP-centric > > games I do not know. > > > > On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> > > wrote: > > > We are not paying them (valve) a cent to host servers. > > > > > > There is a once payment for the client install though. > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 > > > Sent: Tuesday, 25 November 2008 2:01 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > We're the ones paying them and paying for servers to support their > > > game, is it too much to ask for some decent documentation? > > > > > > On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> > > wrote: > > >> Indeed. Everyone needs to stop whining about this. > > >> > > >> On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> > > wrote: > > >> > > >>> I bet the Valve guys don't either. > > >>> > > >>> http://instantrimshot.com/ > > >>> > > >>> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: > > >>> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. > I > > >>> > don't work for free sorry. > > >>> > > > >>> > > &g
Re: [hlds] How about some server instructions and server.cfg files?
I'm *not* supporting L4D until Valve gets their act together. I made the decision a day or two after release and numerous frustrating attempts to get it behaving the way I wanted. To say "If you can't figure it out, then you shouldn't be a server operator" doesn't carry *ANY* weight with me. That's simply a childish jab at best and an excuse for valve at worst. There is no substitute for proper documentation. <---Read that. Now read it again. Keep reading it until you understand what it means. Everyone on this list should be *EXPECTING* proper documentation for this product. Not begging for it or relying on the few people who managed to kinda-sorta figure it out. It's half-assed, and I expect better from Valve. I blindly believed that Valve would do right by server ops. I won't blindly believe that anymore. Call me a whiner. Call me an attention-craver. I don't care. I *will* voice my opinion if I feel strongly enough about it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Eric van Beesten Sent: Tuesday, November 25, 2008 9:02 AM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] How about some server instructions and server.cfg files? To be honnest, i think he is right. We don't whine, but instead we give feedback (some feedback is a little negative formulated.. but its feedback). I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes annoying when you don't know a "roadmap". For example, all the feedback we have given.. when does it gets updated? And most important, does it get updated? Game is out for almost a week now and we still haven't got a update. We don't know when the update is coming. We indeed contribute to the success of the left4dead games. I'm sure that valve won't going to host lots of left4dead servers. Giving support to game buyers is a really important factor, but giving support to servermanagers (like update info/ roadmaps and maybe server.cfg instruction) is also a important factor! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Olly Verzonden: dinsdag 25 november 2008 11:55 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] How about some server instructions and server.cfg files? They don't make it a pain.. If you don't know how to setup servers, then maybe you shouldn't be doing so. There are 1000's of other servers that are up and working fine without posting a whine thread. 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > What I meant is that those who rent and host L4D servers are helping > to support the game. I guess it's not as significant as with > CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend > to make it a pain for server admins to setup a server for MP-centric > games I do not know. > > On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> > wrote: > > We are not paying them (valve) a cent to host servers. > > > > There is a once payment for the client install though. > > > > -Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 > > Sent: Tuesday, 25 November 2008 2:01 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > We're the ones paying them and paying for servers to support their > > game, is it too much to ask for some decent documentation? > > > > On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> > wrote: > >> Indeed. Everyone needs to stop whining about this. > >> > >> On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> > wrote: > >> > >>> I bet the Valve guys don't either. > >>> > >>> http://instantrimshot.com/ > >>> > >>> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: > >>> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I > >>> > don't work for free sorry. > >>> > > >>> > > >>> > gulfy wrote: > >>> > > Sounds like you're up to the challenge. > >>> > > > >>> > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> > wrote: > >>> > > > >>> > > > >>> > >> Like he said though, there is not a central consolidated and up to > >>> date > >>> > >> list of information about running L4D servers. It shouldn't take > > more > >&
Re: [hlds] How about some server instructions and server.cfg files?
To be honnest, i think he is right. We don't whine, but instead we give feedback (some feedback is a little negative formulated.. but its feedback). I'm sure they all read the mailinglist (hi, guys!!!), but its sometimes annoying when you don't know a "roadmap". For example, all the feedback we have given.. when does it gets updated? And most important, does it get updated? Game is out for almost a week now and we still haven't got a update. We don't know when the update is coming. We indeed contribute to the success of the left4dead games. I'm sure that valve won't going to host lots of left4dead servers. Giving support to game buyers is a really important factor, but giving support to servermanagers (like update info/ roadmaps and maybe server.cfg instruction) is also a important factor! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Olly Verzonden: dinsdag 25 november 2008 11:55 Aan: Half-Life dedicated Win32 server mailing list Onderwerp: Re: [hlds] How about some server instructions and server.cfg files? They don't make it a pain.. If you don't know how to setup servers, then maybe you shouldn't be doing so. There are 1000's of other servers that are up and working fine without posting a whine thread. 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > What I meant is that those who rent and host L4D servers are helping > to support the game. I guess it's not as significant as with > CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend > to make it a pain for server admins to setup a server for MP-centric > games I do not know. > > On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> > wrote: > > We are not paying them (valve) a cent to host servers. > > > > There is a once payment for the client install though. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 > > Sent: Tuesday, 25 November 2008 2:01 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > We're the ones paying them and paying for servers to support their > > game, is it too much to ask for some decent documentation? > > > > On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> > wrote: > >> Indeed. Everyone needs to stop whining about this. > >> > >> On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> > wrote: > >> > >>> I bet the Valve guys don't either. > >>> > >>> http://instantrimshot.com/ > >>> > >>> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: > >>> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I > >>> > don't work for free sorry. > >>> > > >>> > > >>> > gulfy wrote: > >>> > > Sounds like you're up to the challenge. > >>> > > > >>> > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> > wrote: > >>> > > > >>> > > > >>> > >> Like he said though, there is not a central consolidated and up to > >>> date > >>> > >> list of information about running L4D servers. It shouldn't take > > more > >>> > >> than 30 minutes to put together and add to a wiki or forum page. > >>> > >> Leaving everyone to their own devices to scour mailing lists and > >>> forums > >>> > >> looking for answers is pretty unprofessional frankly. > >>> > >> > >>> > >> > >>> > >> Kevin Ottalini wrote: > >>> > >> > >>> > >>> There have been qute a few posts from valve on the linux email > list > >>> > >>> > >>> > >> (about > >>> > >> > >>> > >>> L4D), look there too. > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >>> > > > http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html > >>> > >> > >>> > >> ___ > >>> > >> To unsubscribe, edit your list preferences, or view the list > > archives, > >>> > >> please visit: > >>> > >> http://list.valvesoftware.com/mailman/listinfo
Re: [hlds] How about some server instructions and server.cfg files?
Srcds.com doesn't really go beyond getting the game installed, which is the easiest part (one command-line command, one shell script and a five minute coffee break). I think what people would like to see is a more complete set of documentation on configuring map cycles and MOTDs, the peculiarities of each game, workarounds for any bugs that pop up, etc. It seems there are a lot of "how do I configure x" questions on this list, and they're mostly referring to cvars or files that would be very easy to change if people just knew they existed or how to get at them. -Dave steve grout wrote: i find srcds.com is all that's needed :) David Kellaway wrote: I have some unfinished rough documentation I wrote for myself a while back. Would anyone be interested if I were to transfer that into a wiki format as a general resource for server stuff? -Dave ccfan4326 wrote: All I'm saying is it would be nice to have some decent documentation, what's so wrong about that? I'm not trying to whine about it. I can get a server up and running just fine, but some better documentation would make it a lot easier. On Tue, Nov 25, 2008 at 2:54 AM, Olly <[EMAIL PROTECTED]> wrote: They don't make it a pain.. If you don't know how to setup servers, then maybe you shouldn't be doing so. There are 1000's of other servers that are up and working fine without posting a whine thread. 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> What I meant is that those who rent and host L4D servers are helping to support the game. I guess it's not as significant as with CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend to make it a pain for server admins to setup a server for MP-centric games I do not know. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
i find srcds.com is all that's needed :) David Kellaway wrote: > I have some unfinished rough documentation I wrote for myself a while > back. Would anyone be interested if I were to transfer that into a > wiki format as a general resource for server stuff? > > -Dave > > ccfan4326 wrote: >> All I'm saying is it would be nice to have some decent documentation, >> what's so wrong about that? I'm not trying to whine about it. I can >> get a server up and running just fine, but some better documentation >> would make it a lot easier. >> >> On Tue, Nov 25, 2008 at 2:54 AM, Olly <[EMAIL PROTECTED]> wrote: >> >>> They don't make it a pain.. If you don't know how to setup servers, >>> then >>> maybe you shouldn't be doing so. There are 1000's of other servers >>> that are >>> up and working fine without posting a whine thread. >>> >>> 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> >>> >>> What I meant is that those who rent and host L4D servers are helping to support the game. I guess it's not as significant as with CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend to make it a pain for server admins to setup a server for MP-centric games I do not know. > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I have some unfinished rough documentation I wrote for myself a while back. Would anyone be interested if I were to transfer that into a wiki format as a general resource for server stuff? -Dave ccfan4326 wrote: All I'm saying is it would be nice to have some decent documentation, what's so wrong about that? I'm not trying to whine about it. I can get a server up and running just fine, but some better documentation would make it a lot easier. On Tue, Nov 25, 2008 at 2:54 AM, Olly <[EMAIL PROTECTED]> wrote: They don't make it a pain.. If you don't know how to setup servers, then maybe you shouldn't be doing so. There are 1000's of other servers that are up and working fine without posting a whine thread. 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> What I meant is that those who rent and host L4D servers are helping to support the game. I guess it's not as significant as with CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend to make it a pain for server admins to setup a server for MP-centric games I do not know. On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> wrote: We are not paying them (valve) a cent to host servers. There is a once payment for the client install though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 Sent: Tuesday, 25 November 2008 2:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? We're the ones paying them and paying for servers to support their game, is it too much to ask for some decent documentation? On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> wrote: Indeed. Everyone needs to stop whining about this. On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> wrote: I bet the Valve guys don't either. http://instantrimshot.com/ On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: I'd be happy to. My consulting fees are $250/hr, 50% in advance. I don't work for free sorry. gulfy wrote: Sounds like you're up to the challenge. On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: Like he said though, there is not a central consolidated and up to date list of information about running L4D servers. It shouldn't take more than 30 minutes to put together and add to a wiki or forum page. Leaving everyone to their own devices to scour mailing lists and forums looking for answers is pretty unprofessional frankly. Kevin Ottalini wrote: There have been qute a few posts from valve on the linux email list (about L4D), look there too. http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your
Re: [hlds] How about some server instructions and server.cfg files?
All I'm saying is it would be nice to have some decent documentation, what's so wrong about that? I'm not trying to whine about it. I can get a server up and running just fine, but some better documentation would make it a lot easier. On Tue, Nov 25, 2008 at 2:54 AM, Olly <[EMAIL PROTECTED]> wrote: > They don't make it a pain.. If you don't know how to setup servers, then > maybe you shouldn't be doing so. There are 1000's of other servers that are > up and working fine without posting a whine thread. > > 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > >> What I meant is that those who rent and host L4D servers are helping >> to support the game. I guess it's not as significant as with >> CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend >> to make it a pain for server admins to setup a server for MP-centric >> games I do not know. >> >> On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> >> wrote: >> > We are not paying them (valve) a cent to host servers. >> > >> > There is a once payment for the client install though. >> > >> > -Original Message- >> > From: [EMAIL PROTECTED] >> > [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 >> > Sent: Tuesday, 25 November 2008 2:01 PM >> > To: Half-Life dedicated Win32 server mailing list >> > Subject: Re: [hlds] How about some server instructions and server.cfg >> files? >> > >> > We're the ones paying them and paying for servers to support their >> > game, is it too much to ask for some decent documentation? >> > >> > On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> >> wrote: >> >> Indeed. Everyone needs to stop whining about this. >> >> >> >> On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> >> wrote: >> >> >> >>> I bet the Valve guys don't either. >> >>> >> >>> http://instantrimshot.com/ >> >>> >> >>> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: >> >>> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I >> >>> > don't work for free sorry. >> >>> > >> >>> > >> >>> > gulfy wrote: >> >>> > > Sounds like you're up to the challenge. >> >>> > > >> >>> > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> >> wrote: >> >>> > > >> >>> > > >> >>> > >> Like he said though, there is not a central consolidated and up to >> >>> date >> >>> > >> list of information about running L4D servers. It shouldn't take >> > more >> >>> > >> than 30 minutes to put together and add to a wiki or forum page. >> >>> > >> Leaving everyone to their own devices to scour mailing lists and >> >>> forums >> >>> > >> looking for answers is pretty unprofessional frankly. >> >>> > >> >> >>> > >> >> >>> > >> Kevin Ottalini wrote: >> >>> > >> >> >>> > >>> There have been qute a few posts from valve on the linux email >> list >> >>> > >>> >> >>> > >> (about >> >>> > >> >> >>> > >>> L4D), look there too. >> >>> > >>> >> >>> > >>> >> >>> > >>> >> >>> > >> >> >>> >> > >> http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html >> >>> > >> >> >>> > >> ___ >> >>> > >> To unsubscribe, edit your list preferences, or view the list >> > archives, >> >>> > >> please visit: >> >>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >>> > >> >> >>> > >> >> >>> > > ___ >> >>> > > To unsubscribe, edit your list preferences, or view the list >> > archives, >> >>> please visit: >> >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> >>> > > >> >>> &g
Re: [hlds] How about some server instructions and server.cfg files?
They don't make it a pain.. If you don't know how to setup servers, then maybe you shouldn't be doing so. There are 1000's of other servers that are up and working fine without posting a whine thread. 2008/11/25 ccfan4326 <[EMAIL PROTECTED]> > What I meant is that those who rent and host L4D servers are helping > to support the game. I guess it's not as significant as with > CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend > to make it a pain for server admins to setup a server for MP-centric > games I do not know. > > On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> > wrote: > > We are not paying them (valve) a cent to host servers. > > > > There is a once payment for the client install though. > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 > > Sent: Tuesday, 25 November 2008 2:01 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > We're the ones paying them and paying for servers to support their > > game, is it too much to ask for some decent documentation? > > > > On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> > wrote: > >> Indeed. Everyone needs to stop whining about this. > >> > >> On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> > wrote: > >> > >>> I bet the Valve guys don't either. > >>> > >>> http://instantrimshot.com/ > >>> > >>> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: > >>> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I > >>> > don't work for free sorry. > >>> > > >>> > > >>> > gulfy wrote: > >>> > > Sounds like you're up to the challenge. > >>> > > > >>> > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> > wrote: > >>> > > > >>> > > > >>> > >> Like he said though, there is not a central consolidated and up to > >>> date > >>> > >> list of information about running L4D servers. It shouldn't take > > more > >>> > >> than 30 minutes to put together and add to a wiki or forum page. > >>> > >> Leaving everyone to their own devices to scour mailing lists and > >>> forums > >>> > >> looking for answers is pretty unprofessional frankly. > >>> > >> > >>> > >> > >>> > >> Kevin Ottalini wrote: > >>> > >> > >>> > >>> There have been qute a few posts from valve on the linux email > list > >>> > >>> > >>> > >> (about > >>> > >> > >>> > >>> L4D), look there too. > >>> > >>> > >>> > >>> > >>> > >>> > >>> > >> > >>> > > > http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html > >>> > >> > >>> > >> ___ > >>> > >> To unsubscribe, edit your list preferences, or view the list > > archives, > >>> > >> please visit: > >>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> > >>> > >> > >>> > > ___ > >>> > > To unsubscribe, edit your list preferences, or view the list > > archives, > >>> please visit: > >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > > > >>> > > > >>> > ___ > >>> > To unsubscribe, edit your list preferences, or view the list > archives, > >>> please visit: > >>> > http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >>> > >>> ___ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds > >>> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
What I meant is that those who rent and host L4D servers are helping to support the game. I guess it's not as significant as with CSS/TF2/etc, but yeah. It's not just Valve either. Why developers tend to make it a pain for server admins to setup a server for MP-centric games I do not know. On Mon, Nov 24, 2008 at 9:27 PM, Dr.Stinglock <[EMAIL PROTECTED]> wrote: > We are not paying them (valve) a cent to host servers. > > There is a once payment for the client install though. > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 > Sent: Tuesday, 25 November 2008 2:01 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > We're the ones paying them and paying for servers to support their > game, is it too much to ask for some decent documentation? > > On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> wrote: >> Indeed. Everyone needs to stop whining about this. >> >> On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> wrote: >> >>> I bet the Valve guys don't either. >>> >>> http://instantrimshot.com/ >>> >>> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: >>> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I >>> > don't work for free sorry. >>> > >>> > >>> > gulfy wrote: >>> > > Sounds like you're up to the challenge. >>> > > >>> > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: >>> > > >>> > > >>> > >> Like he said though, there is not a central consolidated and up to >>> date >>> > >> list of information about running L4D servers. It shouldn't take > more >>> > >> than 30 minutes to put together and add to a wiki or forum page. >>> > >> Leaving everyone to their own devices to scour mailing lists and >>> forums >>> > >> looking for answers is pretty unprofessional frankly. >>> > >> >>> > >> >>> > >> Kevin Ottalini wrote: >>> > >> >>> > >>> There have been qute a few posts from valve on the linux email list >>> > >>> >>> > >> (about >>> > >> >>> > >>> L4D), look there too. >>> > >>> >>> > >>> >>> > >>> >>> > >> >>> > http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html >>> > >> >>> > >> ___ >>> > >> To unsubscribe, edit your list preferences, or view the list > archives, >>> > >> please visit: >>> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >>> > >> >>> > >> >>> > > ___ >>> > > To unsubscribe, edit your list preferences, or view the list > archives, >>> please visit: >>> > > http://list.valvesoftware.com/mailman/listinfo/hlds >>> > > >>> > > >>> > ___ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
We are not paying them (valve) a cent to host servers. There is a once payment for the client install though. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ccfan4326 Sent: Tuesday, 25 November 2008 2:01 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? We're the ones paying them and paying for servers to support their game, is it too much to ask for some decent documentation? On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> wrote: > Indeed. Everyone needs to stop whining about this. > > On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> wrote: > >> I bet the Valve guys don't either. >> >> http://instantrimshot.com/ >> >> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: >> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I >> > don't work for free sorry. >> > >> > >> > gulfy wrote: >> > > Sounds like you're up to the challenge. >> > > >> > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: >> > > >> > > >> > >> Like he said though, there is not a central consolidated and up to >> date >> > >> list of information about running L4D servers. It shouldn't take more >> > >> than 30 minutes to put together and add to a wiki or forum page. >> > >> Leaving everyone to their own devices to scour mailing lists and >> forums >> > >> looking for answers is pretty unprofessional frankly. >> > >> >> > >> >> > >> Kevin Ottalini wrote: >> > >> >> > >>> There have been qute a few posts from valve on the linux email list >> > >>> >> > >> (about >> > >> >> > >>> L4D), look there too. >> > >>> >> > >>> >> > >>> >> > >> >> http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html >> > >> >> > >> ___ >> > >> To unsubscribe, edit your list preferences, or view the list archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> > >> >> > > ___ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
We're the ones paying them and paying for servers to support their game, is it too much to ask for some decent documentation? On Mon, Nov 24, 2008 at 7:57 PM, John Du Hart <[EMAIL PROTECTED]> wrote: > Indeed. Everyone needs to stop whining about this. > > On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> wrote: > >> I bet the Valve guys don't either. >> >> http://instantrimshot.com/ >> >> On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: >> > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I >> > don't work for free sorry. >> > >> > >> > gulfy wrote: >> > > Sounds like you're up to the challenge. >> > > >> > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: >> > > >> > > >> > >> Like he said though, there is not a central consolidated and up to >> date >> > >> list of information about running L4D servers. It shouldn't take more >> > >> than 30 minutes to put together and add to a wiki or forum page. >> > >> Leaving everyone to their own devices to scour mailing lists and >> forums >> > >> looking for answers is pretty unprofessional frankly. >> > >> >> > >> >> > >> Kevin Ottalini wrote: >> > >> >> > >>> There have been qute a few posts from valve on the linux email list >> > >>> >> > >> (about >> > >> >> > >>> L4D), look there too. >> > >>> >> > >>> >> > >>> >> > >> >> http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html >> > >> >> > >> ___ >> > >> To unsubscribe, edit your list preferences, or view the list archives, >> > >> please visit: >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> >> > >> >> > > ___ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > > >> > ___ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Indeed. Everyone needs to stop whining about this. On Mon, Nov 24, 2008 at 8:28 PM, msleeper <[EMAIL PROTECTED]> wrote: > I bet the Valve guys don't either. > > http://instantrimshot.com/ > > On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: > > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I > > don't work for free sorry. > > > > > > gulfy wrote: > > > Sounds like you're up to the challenge. > > > > > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: > > > > > > > > >> Like he said though, there is not a central consolidated and up to > date > > >> list of information about running L4D servers. It shouldn't take more > > >> than 30 minutes to put together and add to a wiki or forum page. > > >> Leaving everyone to their own devices to scour mailing lists and > forums > > >> looking for answers is pretty unprofessional frankly. > > >> > > >> > > >> Kevin Ottalini wrote: > > >> > > >>> There have been qute a few posts from valve on the linux email list > > >>> > > >> (about > > >> > > >>> L4D), look there too. > > >>> > > >>> > > >>> > > >> > http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html > > >> > > >> ___ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > >> > > >> > > > ___ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I bet the Valve guys don't either. http://instantrimshot.com/ On Mon, 2008-11-24 at 17:07 -0800, Midnight wrote: > I'd be happy to. My consulting fees are $250/hr, 50% in advance. I > don't work for free sorry. > > > gulfy wrote: > > Sounds like you're up to the challenge. > > > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: > > > > > >> Like he said though, there is not a central consolidated and up to date > >> list of information about running L4D servers. It shouldn't take more > >> than 30 minutes to put together and add to a wiki or forum page. > >> Leaving everyone to their own devices to scour mailing lists and forums > >> looking for answers is pretty unprofessional frankly. > >> > >> > >> Kevin Ottalini wrote: > >> > >>> There have been qute a few posts from valve on the linux email list > >>> > >> (about > >> > >>> L4D), look there too. > >>> > >>> > >>> > >> http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > ___ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
I'd be happy to. My consulting fees are $250/hr, 50% in advance. I don't work for free sorry. gulfy wrote: > Sounds like you're up to the challenge. > > On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: > > >> Like he said though, there is not a central consolidated and up to date >> list of information about running L4D servers. It shouldn't take more >> than 30 minutes to put together and add to a wiki or forum page. >> Leaving everyone to their own devices to scour mailing lists and forums >> looking for answers is pretty unprofessional frankly. >> >> >> Kevin Ottalini wrote: >> >>> There have been qute a few posts from valve on the linux email list >>> >> (about >> >>> L4D), look there too. >>> >>> >>> >> http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html >> >> ___ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > ___ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Sounds like you're up to the challenge. On Mon, Nov 24, 2008 at 5:53 PM, Midnight <[EMAIL PROTECTED]> wrote: > Like he said though, there is not a central consolidated and up to date > list of information about running L4D servers. It shouldn't take more > than 30 minutes to put together and add to a wiki or forum page. > Leaving everyone to their own devices to scour mailing lists and forums > looking for answers is pretty unprofessional frankly. > > > Kevin Ottalini wrote: > > There have been qute a few posts from valve on the linux email list > (about > > L4D), look there too. > > > > > http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Like he said though, there is not a central consolidated and up to date list of information about running L4D servers. It shouldn't take more than 30 minutes to put together and add to a wiki or forum page. Leaving everyone to their own devices to scour mailing lists and forums looking for answers is pretty unprofessional frankly. Kevin Ottalini wrote: > There have been qute a few posts from valve on the linux email list (about > L4D), look there too. > > http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html > ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
There have been qute a few posts from valve on the linux email list (about L4D), look there too. http://www.mail-archive.com/[EMAIL PROTECTED]/maillist.html - Original Message - From: "Robert Whelan" To: "Half-Life dedicated Win32 server mailing list" Sent: Monday, November 24, 2008 3:15 PM Subject: Re: [hlds] How about some server instructions and server.cfg files? > Sorry... since the release I've seen nothing once the windows fubar was > patched. > > demo was just that.. a demo > > > From: Chris Brunelle > To: Half-Life dedicated Win32 server mailing list > > Sent: Monday, November 24, 2008 4:46:09 PM > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > Apparently you're not reading the same mailing list I am. I've seen many > posts from valve regarding issues administrators have been experiencing > going as far back as the demo release date. > > Now if your complaining about lack of documentation, I don't think you'll > find anyone in disagreement, but to say that valve hasn't responded to > "ANY" > trouble "ANYONE" has had is incorrect. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
He's right! Stop the compilers, put down the code, Valve. Stop working on the game so you can spend time answering the piles of whiney, bitchy posts in all of the Valve mailing lists. On Mon, 2008-11-24 at 14:33 -0800, Robert Whelan wrote: > Hey, I'm all for change, updates, fixes... whatever it takes > > But to ignore 1000+ posts and offer NO HELP or comment on ANY trouble ANYONE > has had? > > Sry, its just not very professional > > Give us something... some idea... some plan... anything > > > > > From: Arg! <[EMAIL PROTECTED]> > To: Half-Life dedicated Win32 server mailing list > > Sent: Monday, November 24, 2008 4:19:08 PM > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > Pure speculation, but at this stage i imagine valve is hard at working > fixing some of the issues we have already raised regarding the servers and > issues raised on the client side as well. > > Some of the configuration options etc are likely to change with the next > update so it may not be feesable for them to document these yet. > > On Tue, Nov 25, 2008 at 8:47 AM, "[ЯтR] The-/ > wrote: > > > I still cant find any reliable options on the command line switches for > > logsdir bansdir cfgsdir, which if at any exist I know people asked for > > these > > > > Blood Letter wrote: > > > It's not my first server. > > > Fairly straightforward? Not a chance. > > > A lot of conflicting, incomplete info, in many places. It should be a > > lot of complete, consistent, official info in one place. > > > The point is there ARE no answers - from Valve or anyone - for a lot of > > the problems people are having. > > > > > > My server's running fine now, except for the fact that it somehow loads a > > versus map, even though none are in the rotation. > > > And there's no way in the gui for people to vote for a map of a different > > type. > > > > > > > > >> Date: Mon, 24 Nov 2008 11:48:34 -0500 > > >> From: [EMAIL PROTECTED] > > >> To: hlds@list.valvesoftware.com > > >> Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > >> > > >> You know from time to time we all need help. I see no reason to flame > > valve > > >> though. The dedicated servers are fairly straight forward, there is a > > lot of > > >> info that can be found in many places about commands etc. All it takes > > is > > >> your time to go look as opposed to having the answers just handed to ya. > > If > > >> this is your first server ever I can understand that it seems daunting > > but > > >> dont be afraid to experiment on the servers, worst case scenario is you > > >> would have to re install but uh its not brain science or rocket > > surgery. > > >> > > >> On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter < > > [EMAIL PROTECTED]>wrote: > > >> > > >> > > >>> What? You mean Valve's comments about supporting the server admins > > aren't > > >>> enough? You want actual support? > > >>> Valve, you suck at supporting server admins, despite what you say. > > >>> > > >>> I think Valve should host some sample servers, with public config > > files, > > >>> and throw up some more public config files once in a while to show how > > to > > >>> . Seems like an HLDS developer blog is in > > order... > > >>> > > >>> Barring that, documentation (complete, correct, and unambiguous) > > please. > > >>> No, not a wiki. > > >>> No, not a list of cvars with missing and ambiguous definitions. > > >>> Documentation. I'm sure some intern was tasked with compiling napkin > > >>> scrawls and white board scribbles into a semi-cohesive document. > > >>> > > >>> Hell, I still haven't figured out how the actual resolution of the > > banner > > >>> display space. It varies according to resolution apparently... > > >>> I could stretch it to fill the space, but then it looks ugly. > > >>> I could pad it, but that looks ugly too. > > >>> (Granted, my mobo died 8 days ago, so I haven't messed with my servers > > >>> since.) > > >>> > > >>> I'll be setting up a server again this weekend. Hopefully by then the > >
Re: [hlds] How about some server instructions and server.cfg files?
Sorry... since the release I've seen nothing once the windows fubar was patched. demo was just that.. a demo From: Chris Brunelle <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Monday, November 24, 2008 4:46:09 PM Subject: Re: [hlds] How about some server instructions and server.cfg files? Apparently you're not reading the same mailing list I am. I've seen many posts from valve regarding issues administrators have been experiencing going as far back as the demo release date. Now if your complaining about lack of documentation, I don't think you'll find anyone in disagreement, but to say that valve hasn't responded to "ANY" trouble "ANYONE" has had is incorrect. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, November 24, 2008 3:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? Hey, I'm all for change, updates, fixes... whatever it takes But to ignore 1000+ posts and offer NO HELP or comment on ANY trouble ANYONE has had? Sry, its just not very professional Give us something... some idea... some plan... anything From: Arg! <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Monday, November 24, 2008 4:19:08 PM Subject: Re: [hlds] How about some server instructions and server.cfg files? Pure speculation, but at this stage i imagine valve is hard at working fixing some of the issues we have already raised regarding the servers and issues raised on the client side as well. Some of the configuration options etc are likely to change with the next update so it may not be feesable for them to document these yet. On Tue, Nov 25, 2008 at 8:47 AM, "[ЯтR] The-/ wrote: > I still cant find any reliable options on the command line switches for > logsdir bansdir cfgsdir, which if at any exist I know people asked for > these > > Blood Letter wrote: > > It's not my first server. > > Fairly straightforward? Not a chance. > > A lot of conflicting, incomplete info, in many places. It should be a > lot of complete, consistent, official info in one place. > > The point is there ARE no answers - from Valve or anyone - for a lot of > the problems people are having. > > > > My server's running fine now, except for the fact that it somehow loads a > versus map, even though none are in the rotation. > > And there's no way in the gui for people to vote for a map of a different > type. > > > > > >> Date: Mon, 24 Nov 2008 11:48:34 -0500 > >> From: [EMAIL PROTECTED] > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] How about some server instructions and server.cfg > files? > >> > >> You know from time to time we all need help. I see no reason to flame > valve > >> though. The dedicated servers are fairly straight forward, there is a > lot of > >> info that can be found in many places about commands etc. All it takes > is > >> your time to go look as opposed to having the answers just handed to ya. > If > >> this is your first server ever I can understand that it seems daunting > but > >> dont be afraid to experiment on the servers, worst case scenario is you > >> would have to re install but uh its not brain science or rocket > surgery. > >> > >> On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter < > [EMAIL PROTECTED]>wrote: > >> > >> > >>> What? You mean Valve's comments about supporting the server admins > aren't > >>> enough? You want actual support? > >>> Valve, you suck at supporting server admins, despite what you say. > >>> > >>> I think Valve should host some sample servers, with public config > files, > >>> and throw up some more public config files once in a while to show how > to > >>> . Seems like an HLDS developer blog is in > order... > >>> > >>> Barring that, documentation (complete, correct, and unambiguous) > please. > >>> No, not a wiki. > >>> No, not a list of cvars with missing and ambiguous definitions. > >>> Documentation. I'm sure some intern was tasked with compiling napkin > >>> scrawls and white board scribbles into a semi-cohesive document. > >>> > >>> Hell, I still haven't figured out how the actual resolution of the > banner > >>> display space. It varies according to resolution apparently... > >>> I could stretch it to fil
Re: [hlds] How about some server instructions and server.cfg files?
Pure speculation, but at this stage i imagine valve is hard at working fixing some of the issues we have already raised regarding the servers and issues raised on the client side as well. Some of the configuration options etc are likely to change with the next update so it may not be feesable for them to document these yet. On Tue, Nov 25, 2008 at 8:47 AM, "[ЯтR] The-/ wrote: > I still cant find any reliable options on the command line switches for > logsdir bansdir cfgsdir, which if at any exist I know people asked for > these > > Blood Letter wrote: > > It's not my first server. > > Fairly straightforward? Not a chance. > > A lot of conflicting, incomplete info, in many places. It should be a > lot of complete, consistent, official info in one place. > > The point is there ARE no answers - from Valve or anyone - for a lot of > the problems people are having. > > > > My server's running fine now, except for the fact that it somehow loads a > versus map, even though none are in the rotation. > > And there's no way in the gui for people to vote for a map of a different > type. > > > > > >> Date: Mon, 24 Nov 2008 11:48:34 -0500 > >> From: [EMAIL PROTECTED] > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] How about some server instructions and server.cfg > files? > >> > >> You know from time to time we all need help. I see no reason to flame > valve > >> though. The dedicated servers are fairly straight forward, there is a > lot of > >> info that can be found in many places about commands etc. All it takes > is > >> your time to go look as opposed to having the answers just handed to ya. > If > >> this is your first server ever I can understand that it seems daunting > but > >> dont be afraid to experiment on the servers, worst case scenario is you > >> would have to re install but uh its not brain science or rocket > surgery. > >> > >> On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter < > [EMAIL PROTECTED]>wrote: > >> > >> > >>> What? You mean Valve's comments about supporting the server admins > aren't > >>> enough? You want actual support? > >>> Valve, you suck at supporting server admins, despite what you say. > >>> > >>> I think Valve should host some sample servers, with public config > files, > >>> and throw up some more public config files once in a while to show how > to > >>> . Seems like an HLDS developer blog is in > order... > >>> > >>> Barring that, documentation (complete, correct, and unambiguous) > please. > >>> No, not a wiki. > >>> No, not a list of cvars with missing and ambiguous definitions. > >>> Documentation. I'm sure some intern was tasked with compiling napkin > >>> scrawls and white board scribbles into a semi-cohesive document. > >>> > >>> Hell, I still haven't figured out how the actual resolution of the > banner > >>> display space. It varies according to resolution apparently... > >>> I could stretch it to fill the space, but then it looks ugly. > >>> I could pad it, but that looks ugly too. > >>> (Granted, my mobo died 8 days ago, so I haven't messed with my servers > >>> since.) > >>> > >>> I'll be setting up a server again this weekend. Hopefully by then the > dust > >>> will have settled, but I doubt it. > >>> > >>> > >>> > >>>> Date: Tue, 18 Nov 2008 14:56:55 -0500 > >>>> From: [EMAIL PROTECTED] > >>>> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > >>>> Subject: Re: [hlds] How about some server instructions and server.cfg > >>>> > >>> files? > >>> > > >>> > >>>> Careful, frank :) I said the same thing a few weeks ago only to be > >>>> > >>> barraged with "waah waaah wh what a crybaby" type emails flooding > the > >>> list. > >>> > >>>> But yeah. I agree with you. 100%. Valve *NEEDS* to develop some > >>>> > >>> documentation. Rule #1 - Documentation should accompany development, > not be > >>> done after the fact. > >>> > >>>> -Original Message- > >>>> From: [EMAIL PROTECTED] [mailto: > >>>> > >>> [EMAIL PROTECTED] On Behalf Of Frank Hotte > >>> > >>>> Sent:
Re: [hlds] How about some server instructions and server.cfg files?
Apparently you're not reading the same mailing list I am. I've seen many posts from valve regarding issues administrators have been experiencing going as far back as the demo release date. Now if your complaining about lack of documentation, I don't think you'll find anyone in disagreement, but to say that valve hasn't responded to "ANY" trouble "ANYONE" has had is incorrect. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Whelan Sent: Monday, November 24, 2008 3:34 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] How about some server instructions and server.cfg files? Hey, I'm all for change, updates, fixes... whatever it takes But to ignore 1000+ posts and offer NO HELP or comment on ANY trouble ANYONE has had? Sry, its just not very professional Give us something... some idea... some plan... anything From: Arg! <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Monday, November 24, 2008 4:19:08 PM Subject: Re: [hlds] How about some server instructions and server.cfg files? Pure speculation, but at this stage i imagine valve is hard at working fixing some of the issues we have already raised regarding the servers and issues raised on the client side as well. Some of the configuration options etc are likely to change with the next update so it may not be feesable for them to document these yet. On Tue, Nov 25, 2008 at 8:47 AM, "[ЯтR] The-/ wrote: > I still cant find any reliable options on the command line switches for > logsdir bansdir cfgsdir, which if at any exist I know people asked for > these > > Blood Letter wrote: > > It's not my first server. > > Fairly straightforward? Not a chance. > > A lot of conflicting, incomplete info, in many places. It should be a > lot of complete, consistent, official info in one place. > > The point is there ARE no answers - from Valve or anyone - for a lot of > the problems people are having. > > > > My server's running fine now, except for the fact that it somehow loads a > versus map, even though none are in the rotation. > > And there's no way in the gui for people to vote for a map of a different > type. > > > > > >> Date: Mon, 24 Nov 2008 11:48:34 -0500 > >> From: [EMAIL PROTECTED] > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] How about some server instructions and server.cfg > files? > >> > >> You know from time to time we all need help. I see no reason to flame > valve > >> though. The dedicated servers are fairly straight forward, there is a > lot of > >> info that can be found in many places about commands etc. All it takes > is > >> your time to go look as opposed to having the answers just handed to ya. > If > >> this is your first server ever I can understand that it seems daunting > but > >> dont be afraid to experiment on the servers, worst case scenario is you > >> would have to re install but uh its not brain science or rocket > surgery. > >> > >> On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter < > [EMAIL PROTECTED]>wrote: > >> > >> > >>> What? You mean Valve's comments about supporting the server admins > aren't > >>> enough? You want actual support? > >>> Valve, you suck at supporting server admins, despite what you say. > >>> > >>> I think Valve should host some sample servers, with public config > files, > >>> and throw up some more public config files once in a while to show how > to > >>> . Seems like an HLDS developer blog is in > order... > >>> > >>> Barring that, documentation (complete, correct, and unambiguous) > please. > >>> No, not a wiki. > >>> No, not a list of cvars with missing and ambiguous definitions. > >>> Documentation. I'm sure some intern was tasked with compiling napkin > >>> scrawls and white board scribbles into a semi-cohesive document. > >>> > >>> Hell, I still haven't figured out how the actual resolution of the > banner > >>> display space. It varies according to resolution apparently... > >>> I could stretch it to fill the space, but then it looks ugly. > >>> I could pad it, but that looks ugly too. > >>> (Granted, my mobo died 8 days ago, so I haven't messed with my servers > >>> since.) > >>> > >>> I'll be setting up a server again this weekend. Hopefully by then the > dust > >>> will have
Re: [hlds] How about some server instructions and server.cfg files?
Hey, I'm all for change, updates, fixes... whatever it takes But to ignore 1000+ posts and offer NO HELP or comment on ANY trouble ANYONE has had? Sry, its just not very professional Give us something... some idea... some plan... anything From: Arg! <[EMAIL PROTECTED]> To: Half-Life dedicated Win32 server mailing list Sent: Monday, November 24, 2008 4:19:08 PM Subject: Re: [hlds] How about some server instructions and server.cfg files? Pure speculation, but at this stage i imagine valve is hard at working fixing some of the issues we have already raised regarding the servers and issues raised on the client side as well. Some of the configuration options etc are likely to change with the next update so it may not be feesable for them to document these yet. On Tue, Nov 25, 2008 at 8:47 AM, "[ЯтR] The-/ wrote: > I still cant find any reliable options on the command line switches for > logsdir bansdir cfgsdir, which if at any exist I know people asked for > these > > Blood Letter wrote: > > It's not my first server. > > Fairly straightforward? Not a chance. > > A lot of conflicting, incomplete info, in many places. It should be a > lot of complete, consistent, official info in one place. > > The point is there ARE no answers - from Valve or anyone - for a lot of > the problems people are having. > > > > My server's running fine now, except for the fact that it somehow loads a > versus map, even though none are in the rotation. > > And there's no way in the gui for people to vote for a map of a different > type. > > > > > >> Date: Mon, 24 Nov 2008 11:48:34 -0500 > >> From: [EMAIL PROTECTED] > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] How about some server instructions and server.cfg > files? > >> > >> You know from time to time we all need help. I see no reason to flame > valve > >> though. The dedicated servers are fairly straight forward, there is a > lot of > >> info that can be found in many places about commands etc. All it takes > is > >> your time to go look as opposed to having the answers just handed to ya. > If > >> this is your first server ever I can understand that it seems daunting > but > >> dont be afraid to experiment on the servers, worst case scenario is you > >> would have to re install but uh its not brain science or rocket > surgery. > >> > >> On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter < > [EMAIL PROTECTED]>wrote: > >> > >> > >>> What? You mean Valve's comments about supporting the server admins > aren't > >>> enough? You want actual support? > >>> Valve, you suck at supporting server admins, despite what you say. > >>> > >>> I think Valve should host some sample servers, with public config > files, > >>> and throw up some more public config files once in a while to show how > to > >>> . Seems like an HLDS developer blog is in > order... > >>> > >>> Barring that, documentation (complete, correct, and unambiguous) > please. > >>> No, not a wiki. > >>> No, not a list of cvars with missing and ambiguous definitions. > >>> Documentation. I'm sure some intern was tasked with compiling napkin > >>> scrawls and white board scribbles into a semi-cohesive document. > >>> > >>> Hell, I still haven't figured out how the actual resolution of the > banner > >>> display space. It varies according to resolution apparently... > >>> I could stretch it to fill the space, but then it looks ugly. > >>> I could pad it, but that looks ugly too. > >>> (Granted, my mobo died 8 days ago, so I haven't messed with my servers > >>> since.) > >>> > >>> I'll be setting up a server again this weekend. Hopefully by then the > dust > >>> will have settled, but I doubt it. > >>> > >>> > >>> > >>>> Date: Tue, 18 Nov 2008 14:56:55 -0500 > >>>> From: [EMAIL PROTECTED] > >>>> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > >>>> Subject: Re: [hlds] How about some server instructions and server.cfg > >>>> > >>> files? > >>> > > >>> > >>>> Careful, frank :) I said the same thing a few weeks ago only to be > >>>> > >>> barraged with "waah waaah wh what a crybaby" type emails flooding > the > >>> list. > >>> > >
Re: [hlds] How about some server instructions and server.cfg files?
I still cant find any reliable options on the command line switches for logsdir bansdir cfgsdir, which if at any exist I know people asked for these Blood Letter wrote: > It's not my first server. > Fairly straightforward? Not a chance. > A lot of conflicting, incomplete info, in many places. It should be a lot of > complete, consistent, official info in one place. > The point is there ARE no answers - from Valve or anyone - for a lot of the > problems people are having. > > My server's running fine now, except for the fact that it somehow loads a > versus map, even though none are in the rotation. > And there's no way in the gui for people to vote for a map of a different > type. > > >> Date: Mon, 24 Nov 2008 11:48:34 -0500 >> From: [EMAIL PROTECTED] >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] How about some server instructions and server.cfg files? >> >> You know from time to time we all need help. I see no reason to flame valve >> though. The dedicated servers are fairly straight forward, there is a lot of >> info that can be found in many places about commands etc. All it takes is >> your time to go look as opposed to having the answers just handed to ya. If >> this is your first server ever I can understand that it seems daunting but >> dont be afraid to experiment on the servers, worst case scenario is you >> would have to re install but uh its not brain science or rocket surgery. >> >> On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter <[EMAIL PROTECTED]>wrote: >> >> >>> What? You mean Valve's comments about supporting the server admins aren't >>> enough? You want actual support? >>> Valve, you suck at supporting server admins, despite what you say. >>> >>> I think Valve should host some sample servers, with public config files, >>> and throw up some more public config files once in a while to show how to >>> . Seems like an HLDS developer blog is in order... >>> >>> Barring that, documentation (complete, correct, and unambiguous) please. >>> No, not a wiki. >>> No, not a list of cvars with missing and ambiguous definitions. >>> Documentation. I'm sure some intern was tasked with compiling napkin >>> scrawls and white board scribbles into a semi-cohesive document. >>> >>> Hell, I still haven't figured out how the actual resolution of the banner >>> display space. It varies according to resolution apparently... >>> I could stretch it to fill the space, but then it looks ugly. >>> I could pad it, but that looks ugly too. >>> (Granted, my mobo died 8 days ago, so I haven't messed with my servers >>> since.) >>> >>> I'll be setting up a server again this weekend. Hopefully by then the dust >>> will have settled, but I doubt it. >>> >>> >>> >>>> Date: Tue, 18 Nov 2008 14:56:55 -0500 >>>> From: [EMAIL PROTECTED] >>>> To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com >>>> Subject: Re: [hlds] How about some server instructions and server.cfg >>>> >>> files? >>> > >>> >>>> Careful, frank :) I said the same thing a few weeks ago only to be >>>> >>> barraged with "waah waaah wh what a crybaby" type emails flooding the >>> list. >>> >>>> But yeah. I agree with you. 100%. Valve *NEEDS* to develop some >>>> >>> documentation. Rule #1 - Documentation should accompany development, not be >>> done after the fact. >>> >>>> -Original Message- >>>> From: [EMAIL PROTECTED] [mailto: >>>> >>> [EMAIL PROTECTED] On Behalf Of Frank Hotte >>> >>>> Sent: Tuesday, November 18, 2008 2:50 PM >>>> To: Half-Life dedicated Win32 server mailing list >>>> Subject: [hlds] How about some server instructions and server.cfg files? >>>> >>>> Been through HUNDREDS of emails and it's like a guessing game for most >>>> people to figure out what's what with setting up the servers the way we >>>> >>> want >>> >>>> them. >>>> >>>> Is it too much to ask to get proper instructions on what commands we need >>>> for our servers? >>>> >>>> I really find this very poorly organized. You create a multiplayer game, >>>> >>> at >>>
Re: [hlds] How about some server instructions and server.cfg files?
It's not my first server. Fairly straightforward? Not a chance. A lot of conflicting, incomplete info, in many places. It should be a lot of complete, consistent, official info in one place. The point is there ARE no answers - from Valve or anyone - for a lot of the problems people are having. My server's running fine now, except for the fact that it somehow loads a versus map, even though none are in the rotation. And there's no way in the gui for people to vote for a map of a different type. > Date: Mon, 24 Nov 2008 11:48:34 -0500 > From: [EMAIL PROTECTED] > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > You know from time to time we all need help. I see no reason to flame valve > though. The dedicated servers are fairly straight forward, there is a lot of > info that can be found in many places about commands etc. All it takes is > your time to go look as opposed to having the answers just handed to ya. If > this is your first server ever I can understand that it seems daunting but > dont be afraid to experiment on the servers, worst case scenario is you > would have to re install but uh its not brain science or rocket surgery. > > On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter <[EMAIL PROTECTED]>wrote: > > > > > What? You mean Valve's comments about supporting the server admins aren't > > enough? You want actual support? > > Valve, you suck at supporting server admins, despite what you say. > > > > I think Valve should host some sample servers, with public config files, > > and throw up some more public config files once in a while to show how to > > . Seems like an HLDS developer blog is in order... > > > > Barring that, documentation (complete, correct, and unambiguous) please. > > No, not a wiki. > > No, not a list of cvars with missing and ambiguous definitions. > > Documentation. I'm sure some intern was tasked with compiling napkin > > scrawls and white board scribbles into a semi-cohesive document. > > > > Hell, I still haven't figured out how the actual resolution of the banner > > display space. It varies according to resolution apparently... > > I could stretch it to fill the space, but then it looks ugly. > > I could pad it, but that looks ugly too. > > (Granted, my mobo died 8 days ago, so I haven't messed with my servers > > since.) > > > > I'll be setting up a server again this weekend. Hopefully by then the dust > > will have settled, but I doubt it. > > > > > > > Date: Tue, 18 Nov 2008 14:56:55 -0500 > > > From: [EMAIL PROTECTED] > > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > > > Subject: Re: [hlds] How about some server instructions and server.cfg > > files? > > > > > > Careful, frank :) I said the same thing a few weeks ago only to be > > barraged with "waah waaah wh what a crybaby" type emails flooding the > > list. > > > > > > But yeah. I agree with you. 100%. Valve *NEEDS* to develop some > > documentation. Rule #1 - Documentation should accompany development, not be > > done after the fact. > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] [mailto: > > [EMAIL PROTECTED] On Behalf Of Frank Hotte > > > Sent: Tuesday, November 18, 2008 2:50 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: [hlds] How about some server instructions and server.cfg files? > > > > > > Been through HUNDREDS of emails and it's like a guessing game for most > > > people to figure out what's what with setting up the servers the way we > > want > > > them. > > > > > > Is it too much to ask to get proper instructions on what commands we need > > > for our servers? > > > > > > I really find this very poorly organized. You create a multiplayer game, > > at > > > least provide us with proper guidance instead of a quick blurp here and > > > there. > > > > > > > > > Thanks in advance. > > > > > > > > > > > > Busterking > > > 10-78 Clan Boss > > > Visit our website > > > Join our forums > > > www.10-78.com > > > - Original Message - > > > From: "Alec Sanger" <[EMAIL PROTECTED]> > > > To: > > > Sent: Tuesday, November 18, 2008 2:37 PM > > > Subject: Re: [hlds] Mapcycle and VS mode in L4D > > > > > > > > > > > > > > I can
Re: [hlds] How about some server instructions and server.cfg files?
You know from time to time we all need help. I see no reason to flame valve though. The dedicated servers are fairly straight forward, there is a lot of info that can be found in many places about commands etc. All it takes is your time to go look as opposed to having the answers just handed to ya. If this is your first server ever I can understand that it seems daunting but dont be afraid to experiment on the servers, worst case scenario is you would have to re install but uh its not brain science or rocket surgery. On Tue, Nov 18, 2008 at 3:10 PM, Blood Letter <[EMAIL PROTECTED]>wrote: > > What? You mean Valve's comments about supporting the server admins aren't > enough? You want actual support? > Valve, you suck at supporting server admins, despite what you say. > > I think Valve should host some sample servers, with public config files, > and throw up some more public config files once in a while to show how to > . Seems like an HLDS developer blog is in order... > > Barring that, documentation (complete, correct, and unambiguous) please. > No, not a wiki. > No, not a list of cvars with missing and ambiguous definitions. > Documentation. I'm sure some intern was tasked with compiling napkin > scrawls and white board scribbles into a semi-cohesive document. > > Hell, I still haven't figured out how the actual resolution of the banner > display space. It varies according to resolution apparently... > I could stretch it to fill the space, but then it looks ugly. > I could pad it, but that looks ugly too. > (Granted, my mobo died 8 days ago, so I haven't messed with my servers > since.) > > I'll be setting up a server again this weekend. Hopefully by then the dust > will have settled, but I doubt it. > > > > Date: Tue, 18 Nov 2008 14:56:55 -0500 > > From: [EMAIL PROTECTED] > > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > > Subject: Re: [hlds] How about some server instructions and server.cfg > files? > > > > Careful, frank :) I said the same thing a few weeks ago only to be > barraged with "waah waaah wh what a crybaby" type emails flooding the > list. > > > > But yeah. I agree with you. 100%. Valve *NEEDS* to develop some > documentation. Rule #1 - Documentation should accompany development, not be > done after the fact. > > > > -Original Message----- > > From: [EMAIL PROTECTED] [mailto: > [EMAIL PROTECTED] On Behalf Of Frank Hotte > > Sent: Tuesday, November 18, 2008 2:50 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: [hlds] How about some server instructions and server.cfg files? > > > > Been through HUNDREDS of emails and it's like a guessing game for most > > people to figure out what's what with setting up the servers the way we > want > > them. > > > > Is it too much to ask to get proper instructions on what commands we need > > for our servers? > > > > I really find this very poorly organized. You create a multiplayer game, > at > > least provide us with proper guidance instead of a quick blurp here and > > there. > > > > > > Thanks in advance. > > > > > > > > Busterking > > 10-78 Clan Boss > > Visit our website > > Join our forums > > www.10-78.com > > - Original Message - > > From: "Alec Sanger" <[EMAIL PROTECTED]> > > To: > > Sent: Tuesday, November 18, 2008 2:37 PM > > Subject: Re: [hlds] Mapcycle and VS mode in L4D > > > > > > > > > > I can't seem to get VS only to work, even though I removed the non vs > maps > > > from the mapcycle file. Any ideas? > > > > > > > > > Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: > > > [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: > > > [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has > worked > > > for me, there is also this> > "director_no_human_zombies" = "1"> - > > > Prevents humans from joining the zombie team> > > > >> > okay, sorry if > > > this has been answered already.> >> > I'm looking to set up a dedicated > VS > > > server and a dedicated COOP server.> > Do we know exactly how the cycle > > > works in regards to maps? It just> > removing vs maps from mapcycle > going > > > to make it coop only? Anyone tested> > any of this?> > > > > _> > > Color > > > coding for safety: Windows L
Re: [hlds] How about some server instructions and server.cfg files?
What? You mean Valve's comments about supporting the server admins aren't enough? You want actual support? Valve, you suck at supporting server admins, despite what you say. I think Valve should host some sample servers, with public config files, and throw up some more public config files once in a while to show how to . Seems like an HLDS developer blog is in order... Barring that, documentation (complete, correct, and unambiguous) please. No, not a wiki. No, not a list of cvars with missing and ambiguous definitions. Documentation. I'm sure some intern was tasked with compiling napkin scrawls and white board scribbles into a semi-cohesive document. Hell, I still haven't figured out how the actual resolution of the banner display space. It varies according to resolution apparently... I could stretch it to fill the space, but then it looks ugly. I could pad it, but that looks ugly too. (Granted, my mobo died 8 days ago, so I haven't messed with my servers since.) I'll be setting up a server again this weekend. Hopefully by then the dust will have settled, but I doubt it. > Date: Tue, 18 Nov 2008 14:56:55 -0500 > From: [EMAIL PROTECTED] > To: [EMAIL PROTECTED]; hlds@list.valvesoftware.com > Subject: Re: [hlds] How about some server instructions and server.cfg files? > > Careful, frank :) I said the same thing a few weeks ago only to be barraged > with "waah waaah wh what a crybaby" type emails flooding the list. > > But yeah. I agree with you. 100%. Valve *NEEDS* to develop some > documentation. Rule #1 - Documentation should accompany development, not be > done after the fact. > > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank Hotte > Sent: Tuesday, November 18, 2008 2:50 PM > To: Half-Life dedicated Win32 server mailing list > Subject: [hlds] How about some server instructions and server.cfg files? > > Been through HUNDREDS of emails and it's like a guessing game for most > people to figure out what's what with setting up the servers the way we want > them. > > Is it too much to ask to get proper instructions on what commands we need > for our servers? > > I really find this very poorly organized. You create a multiplayer game, at > least provide us with proper guidance instead of a quick blurp here and > there. > > > Thanks in advance. > > > > Busterking > 10-78 Clan Boss > Visit our website > Join our forums > www.10-78.com > - Original Message - > From: "Alec Sanger" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, November 18, 2008 2:37 PM > Subject: Re: [hlds] Mapcycle and VS mode in L4D > > > > > > I can't seem to get VS only to work, even though I removed the non vs maps > > from the mapcycle file. Any ideas? > > > > > > Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: > > [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: > > [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has worked > > for me, there is also this> > "director_no_human_zombies" = "1"> - > > Prevents humans from joining the zombie team> > > > >> > okay, sorry if > > this has been answered already.> >> > I'm looking to set up a dedicated VS > > server and a dedicated COOP server.> > Do we know exactly how the cycle > > works in regards to maps? It just> > removing vs maps from mapcycle going > > to make it coop only? Anyone tested> > any of this?> > > > _> > Color > > coding for safety: Windows Live Hotmail alerts you to suspicious> > > > email.> > > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008> > > > > > ___> > To unsubscribe, edit > > your list preferences, or view the list archives,> > please visit:> > > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > > > ___> To unsubscribe, edit your > > list preferences, or view the list archives, please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds > > _ > > Color coding for safety: Windows Live Hotmail alerts you to suspicious > > email. > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 > > ___ > >
Re: [hlds] How about some server instructions and server.cfg files?
Seconded. And no, the "Setting up a Standalone Dedicated Server" guide is not it. I've got to believe that somewhere, someone (internal on the development team) documented the server setup process and the cvars used. Can't that be made public, say on the game title page: http://store.steampowered.com/app/500/ It doesn't need to be a point of support, just a starting point. Once folks have a starting point, then they can come back to the list to get support more unique or customized configs. Matt "stutters" Albiniak Gamerscoalition [EMAIL PROTECTED] http://www.gamerscoalition.com On Nov 18, 2008, at 1:50 PM, Frank Hotte wrote: > Been through HUNDREDS of emails and it's like a guessing game for most > people to figure out what's what with setting up the servers the way > we want > them. > > Is it too much to ask to get proper instructions on what commands we > need > for our servers? > > I really find this very poorly organized. You create a multiplayer > game, at > least provide us with proper guidance instead of a quick blurp here > and > there. > > > Thanks in advance. > > > > Busterking > 10-78 Clan Boss > Visit our website > Join our forums > www.10-78.com > - Original Message - > From: "Alec Sanger" <[EMAIL PROTECTED]> > To: > Sent: Tuesday, November 18, 2008 2:37 PM > Subject: Re: [hlds] Mapcycle and VS mode in L4D > > >> >> I can't seem to get VS only to work, even though I removed the non >> vs maps >> from the mapcycle file. Any ideas? >> >> >> Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: >> [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: >> [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has >> worked >> for me, there is also this> > "director_no_human_zombies" = "1"> - >> Prevents humans from joining the zombie team> > > > >> > okay, >> sorry if >> this has been answered already.> >> > I'm looking to set up a >> dedicated VS >> server and a dedicated COOP server.> > Do we know exactly how the >> cycle >> works in regards to maps? It just> > removing vs maps from mapcycle >> going >> to make it coop only? Anyone tested> > any of this?> > >> _> >> > Color >> coding for safety: Windows Live Hotmail alerts you to suspicious> > >> email.> > >> http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 >> >> > > >> ___> > To unsubscribe, >> edit >> your list preferences, or view the list archives,> > please visit:> > >> http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > >> ___> To unsubscribe, >> edit your >> list preferences, or view the list archives, please visit:> >> http://list.valvesoftware.com/mailman/listinfo/hlds >> _ >> Color coding for safety: Windows Live Hotmail alerts you to >> suspicious >> email. >> http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > > > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: > 11/18/2008 > 11:23 AM > > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] How about some server instructions and server.cfg files?
Careful, frank :) I said the same thing a few weeks ago only to be barraged with "waah waaah wh what a crybaby" type emails flooding the list. But yeah. I agree with you. 100%. Valve *NEEDS* to develop some documentation. Rule #1 - Documentation should accompany development, not be done after the fact. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Frank Hotte Sent: Tuesday, November 18, 2008 2:50 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] How about some server instructions and server.cfg files? Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: "Alec Sanger" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D > > I can't seem to get VS only to work, even though I removed the non vs maps > from the mapcycle file. Any ideas? > > > Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: > [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: > [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has worked > for me, there is also this> > "director_no_human_zombies" = "1"> - > Prevents humans from joining the zombie team> > > > >> > okay, sorry if > this has been answered already.> >> > I'm looking to set up a dedicated VS > server and a dedicated COOP server.> > Do we know exactly how the cycle > works in regards to maps? It just> > removing vs maps from mapcycle going > to make it coop only? Anyone tested> > any of this?> > > _> > Color > coding for safety: Windows Live Hotmail alerts you to suspicious> > > email.> > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008> > > > ___> > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds > _ > Color coding for safety: Windows Live Hotmail alerts you to suspicious > email. > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: 11/18/2008 11:23 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] How about some server instructions and server.cfg files?
Been through HUNDREDS of emails and it's like a guessing game for most people to figure out what's what with setting up the servers the way we want them. Is it too much to ask to get proper instructions on what commands we need for our servers? I really find this very poorly organized. You create a multiplayer game, at least provide us with proper guidance instead of a quick blurp here and there. Thanks in advance. Busterking 10-78 Clan Boss Visit our website Join our forums www.10-78.com - Original Message - From: "Alec Sanger" <[EMAIL PROTECTED]> To: Sent: Tuesday, November 18, 2008 2:37 PM Subject: Re: [hlds] Mapcycle and VS mode in L4D > > I can't seem to get VS only to work, even though I removed the non vs maps > from the mapcycle file. Any ideas? > > > Thanks> Date: Tue, 18 Nov 2008 11:17:12 -0700> From: > [EMAIL PROTECTED]> To: hlds@list.valvesoftware.com> Subject: Re: > [hlds] Mapcycle and VS mode in L4D> > So far removing the maps has worked > for me, there is also this> > "director_no_human_zombies" = "1"> - > Prevents humans from joining the zombie team> > > > >> > okay, sorry if > this has been answered already.> >> > I'm looking to set up a dedicated VS > server and a dedicated COOP server.> > Do we know exactly how the cycle > works in regards to maps? It just> > removing vs maps from mapcycle going > to make it coop only? Anyone tested> > any of this?> > > _> > Color > coding for safety: Windows Live Hotmail alerts you to suspicious> > > email.> > > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008> > > > ___> > To unsubscribe, edit > your list preferences, or view the list archives,> > please visit:> > > http://list.valvesoftware.com/mailman/listinfo/hlds> >> > > > > ___> To unsubscribe, edit your > list preferences, or view the list archives, please visit:> > http://list.valvesoftware.com/mailman/listinfo/hlds > _ > Color coding for safety: Windows Live Hotmail alerts you to suspicious > email. > http://windowslive.com/Explore/Hotmail?ocid=TXT_TAGLM_WL_hotmail_acq_safety_112008 > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: 270.9.6/1797 - Release Date: 11/18/2008 11:23 AM ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds