RE: [hlds_linux] another crasher

2004-10-26 Thread McCormack, Chris
clapsEric/claps

Jeremy Brooking :
If the fact that mygot are doing a better job of beta testing than VALVe
and their beta program, doesnt speak volumes about the current
situation

Hmm have you ever considered why myg0t are able to find so many exploits ? Think about 
it. To enable them to spot so many niggly exploits that usually take a while to 
surface, they either have an anal guy who loves debugging looking though decompiled 
code or they are using the leaked source to spot potential vulnerabilities. Just let 
myg0t find the problems and valve fix them when they surface. It is almost white-box 
testing for valves code by myg0t(albiet an older cut of the source) which in the long 
run (if valve keep patching) can only work out good for the users as the software will 
only be improved. Eventually myg0t and the other plebs that are 'discovering' the bugs 
will run out of bugs to use and the playing field will level out.

Chris


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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Maarten van der Zwaart
On Sun, 24 Oct 2004 13:07:07 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote:
You've really got to wonder how difficult it is for them to stop people
putting an OpenGL32.dll file in their hl.exe directory.  I mean, it
can't be that difficult, and it'd stop half the hacks that are out... :/
How would that prevent them from putting it somewhere else in their
%PATH%, before system32? (I've not tried if this actually works, but I
would think it does.)
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Bruce \Bahamut\ Andrews
everything I've read about it says to put it in the same directory as
hl.exe - I'm not up to speed with the way OpenGL32.dll works exactly, is
Half-Life designed to look everywhere for an opengl32.dll? o.O
- Bruce Bahamut Andrews

Maarten van der Zwaart wrote:
On Sun, 24 Oct 2004 13:07:07 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
You've really got to wonder how difficult it is for them to stop people
putting an OpenGL32.dll file in their hl.exe directory.  I mean, it
can't be that difficult, and it'd stop half the hacks that are out... :/

How would that prevent them from putting it somewhere else in their
%PATH%, before system32? (I've not tried if this actually works, but I
would think it does.)
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Maarten van der Zwaart
On Mon, 25 Oct 2004 21:29:11 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote:
everything I've read about it says to put it in the same directory as
hl.exe - I'm not up to speed with the way OpenGL32.dll works exactly, is
Half-Life designed to look everywhere for an opengl32.dll? o.O
I've not tested how HL loads opengl, but if it uses the normal windows
functions it will first check the same directory as hl.exe and then all
the directories in the %PATH%.
Maarten
--
A: Because it fouls the order in which people normally read text.
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A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Bruce \Bahamut\ Andrews
That's prtty stupid. Though I'm sure they could get VAC to check
all those directories too :D
- Bruce Bahamut Andrews

Maarten van der Zwaart wrote:
On Mon, 25 Oct 2004 21:29:11 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
everything I've read about it says to put it in the same directory as
hl.exe - I'm not up to speed with the way OpenGL32.dll works exactly, is
Half-Life designed to look everywhere for an opengl32.dll? o.O

I've not tested how HL loads opengl, but if it uses the normal windows
functions it will first check the same directory as hl.exe and then all
the directories in the %PATH%.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Maarten van der Zwaart
On Tue, 26 Oct 2004 00:09:52 +1000, Bruce Bahamut Andrews [EMAIL PROTECTED] wrote:
That's prtty stupid. Though I'm sure they could get VAC to check
all those directories too :D
Including system32 in your windows directory? It is in the %PATH% and
contains a opengl32.dll. You need an opengl32.dll in your PATH to play
in opengl mode.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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RE: [hlds_linux] another crasher :(

2004-10-25 Thread Mark Ellis
Eric,

Please read my mail and the mail I was making a reply to before quoting me
in your mails and making your assumptions based on an edited reply to my
original mail.

Someone said valve need personal time and this was their reason for valve
not releasing a patch for the server, the down the beach comment could
have been at home with wife down the pub or watching footy does it
matter they are all things you would do in personal time at the end of the
day I and many others can't do any of them at present because we have to
spend most nights and weekends restarting servers that are taken down
because of very simple bugs that could have been picked up in a real beta
test or could be fixed very quickly yet still seems to take valve 3 working
days to fix.

You then go on to make further quotes from the reply of witch I was not the
author, perhaps you should move to a threaded mail client so you can
actually work out who said what and who replied to what before you have to
post using profanity to get your point across.

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: 23 October 2004 16:03
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(


Where the hell do y'all get shit like Valve are down at the beach?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
Corporate America being hurled at Valve like a monkey hurling its poo?


--
Eric (the Deacon remix)


In a bold display of creativity, Mihai Badila wrote:
 On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:

Well we all need personal time but while Valve are down the beach I and
many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.

We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.


  Agreed.


Like many others I think valve is too slow at releasing these fixes, we
all
moved over to steam so they could send out lots of small fixes fast but
from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.


  Steam is primary a money making machine. Its purpose is also delivering
 patches, content etc. but think.. Steam does a hell of a job for Valve and
a
 really poor job for the little guy [valve steam product user]. And yes
 INDEPENDENCE from Vivendi [forgot about that one].

  I'm not against Steam but no other company has ever used such a method of
 control for the money.

  This list is about 80% filled with frustration when you read the mails.
 Kinda makes you think cs, dod and others were doing fine back in the days
 when they were free.

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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Drew Broadley (Work)
Micheal Patterson wrote:
snip I for one, would love to have some of the
functions of amx or adminmod native to the srcds code but to implement them
would probably be a nightmare within the core components. snip
If a company builds anything these days that isn't modular enough to do
that, it shouldn't be on the forefront of gaming as it's not up to the
play enough to be able to battle things like these easily.
Learn the mistake Microsoft took with the current windows kernel, they
can't patch things fast enough because it's speghetti and noodles.
- Drew

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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Eric (Deacon)
In a bold display of creativity, Mark Ellis wrote:
Eric,
Please read my mail and the mail I was making a reply to before quoting me
in your mails and making your assumptions based on an edited reply to my
original mail.
Wow, that made no sense at all.  I clicked reply and top-posted.  That's
pretty simple stuff.  The only assumption I made was that you were more
intelligent than you clearly are.  For this, I apologize.
Someone said valve need personal time and this was their reason for valve
not releasing a patch for the server, the down the beach comment could
have been at home with wife down the pub or watching footy
Right, so, did you completely and utterly miss the point of my
questioning that implication that Valve employees are just lazy,
corporate pigs who don't give two shits about you, much less their
product?  Why would you bother to expound something that needs no
clarification whatsoever, even a little bit?
because of very simple bugs that could have been picked up in a real beta
test or could be fixed very quickly yet still seems to take valve 3 working
days to fix.
I know, right?  I mean, I for one am shocked and disappointed that Valve
didn't release a completely perfect complex software product right out
the door.  That it could take 3 working days to fix is utterly abhorrent.
In reality, of course, you're the kind of trollish tool that software
companies, businessmen, and intelligent people in general hate.  As I
work for a prominent software company, I'm pretty much right there in
the bullseye on these kinds of things.  If you've actually had
experience with such things, you'd understand why 3 working days to fix
a bug that automatically rolls out to the entire install base is pretty
damn impressive.
You then go on to make further quotes from the reply of witch I was not the
author, perhaps you should move to a threaded mail client so you can
actually work out who said what and who replied to what before you have to
post using profanity to get your point across.
Holy fuck.  I'm trying to figure out whether you, someone who uses
X-Mailer: Microsoft Office Outlook, Build 11.0.6353, are pulling my
leg or whether you're trolling out of sheer ignorance.  I'm not sure
either is forgivable.  I use Thunderbird, and I have all hlds_linux
emails dropped into a specific subfolder underneath my Inbox, and the
emails are listed in threaded view.  What's *spectacularly* awesome is
that it has no bearing whatsofuckingever on this inane, irrelevant,
phantom problem you have invented.  Strictly because I'm hoping against
hope that your arrogance stems from ignorance rather than from
concentrated asshattery, I will remind you that I simply replied to an
email and top-posted, eliminating ANY concern about chopped up edits.
Here, because I'm such a nice guy, I'm including the entire block of
quoted text from MY email so you can get the gist of it this time
around. Once you get it, ponder how it makes no fucking difference
either way.  If you still have problems understanding, don't bother to
request further clarification.  Instead, end yourself.
In a bold display of creativity, Mihai Badila wrote:
 On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:

Well we all need personal time but while Valve are down the beach I and
many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.

We had a beta test and what a joke that was one map slow updates you
could
hardly call it a beta more just a hardware test.


  Agreed.


Like many others I think valve is too slow at releasing these fixes, we
all
moved over to steam so they could send out lots of small fixes fast but
from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.


  Steam is primary a money making machine. Its purpose is also delivering
 patches, content etc. but think.. Steam does a hell of a job for
Valve and
a
 really poor job for the little guy [valve steam product user]. And yes
 INDEPENDENCE from Vivendi [forgot about that one].

  I'm not against Steam but no other company has ever used such a
method of
 control for the money.

  This list is about 80% filled with frustration when you read the mails.
 Kinda makes you think cs, dod and others were doing fine back in the days
 when they were free.
--
Eric (the Deacon remix)
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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Jeremy Brooking
Eric (Deacon) wrote:
I know, right?  I mean, I for one am shocked and disappointed that Valve
didn't release a completely perfect complex software product right out
the door.  That it could take 3 working days to fix is utterly abhorrent.
In reality, of course, you're the kind of trollish tool that software
companies, businessmen, and intelligent people in general hate.  As I
work for a prominent software company, I'm pretty much right there in
the bullseye on these kinds of things.  If you've actually had
experience with such things, you'd understand why 3 working days to fix
a bug that automatically rolls out to the entire install base is pretty
damn impressive.
Bugs from 1.5 where reintroduced in source, and no one, no beta testers
nor valve picked it up.
When it was picked up, it took 3 days to patch a bug, that they had
already learnt how to fix before.
Is that acceptable? Fuck no.
The ONLY reason it is becoming more and more acceptable is because of
the attitudes of buttmonkeys and brown nosers of people like yourself.
I work for a prominent software... blah blah blah, we've heard that
line 1000 times. But its not like youre the only one. And simply because
you work for a software developer, doesnt mean you have a fucken clue,
which its apparent, due to a number of your comments, percieved clue 
actual clue.
As software becomes more and more complex, it is bound to have more and
more bugs I hear you say? Well exploy more staff, take longer looks at
your code, spend more time debugging, whatever it takes, but no end user
should have to pay for a companies lack of developement time.
If you dont like it, dont buy it You think I would have knowing its
more buggy than Animal Planet?

If the fact that mygot are doing a better job of beta testing than VALVe
and their beta program, doesnt speak volumes about the current
situation, then you are not the 'intelligent' man your claim yourself to be.
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Re: [hlds_linux] another crasher :(

2004-10-25 Thread Bruce \Bahamut\ Andrews
Hrm.  I guess there must be some way to detect it.  The opengl32.dll in
my system32 directory is 670KB, whereas the Orion hack is only 60.7KB. :/
- Bruce Bahamut Andrews

Maarten van der Zwaart wrote:
On Tue, 26 Oct 2004 00:09:52 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
That's prtty stupid. Though I'm sure they could get VAC to check
all those directories too :D

Including system32 in your windows directory? It is in the %PATH% and
contains a opengl32.dll. You need an opengl32.dll in your PATH to play
in opengl mode.
Maarten
--
A: Because it fouls the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
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RE: [hlds_linux] another crasher :(

2004-10-25 Thread Mark Ellis
Just a few quick reply cause I really dont want to get in to a flame war
with a moron like you Eric I have watched your posts over the years and you
just are not worth the effort.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric (Deacon)
Sent: 26 October 2004 00:44
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

In a bold display of creativity, Mark Ellis wrote:
 Eric,

 Please read my mail and the mail I was making a reply to before quoting me
 in your mails and making your assumptions based on an edited reply to my
 original mail.

Wow, that made no sense at all.  I clicked reply and top-posted.  That's
pretty simple stuff.  The only assumption I made was that you were more
intelligent than you clearly are.  For this, I apologize.

About as much sense as your first post. cross quoting etc.

 Someone said valve need personal time and this was their reason for
valve
 not releasing a patch for the server, the down the beach comment could
 have been at home with wife down the pub or watching footy

Right, so, did you completely and utterly miss the point of my
questioning that implication that Valve employees are just lazy,
corporate pigs who don't give two shits about you, much less their
product?  Why would you bother to expound something that needs no
clarification whatsoever, even a little bit?

NO I DID NOT but I guess you did mine as and the explanation did not seem to
clear things up for you so I will try to make it simple for you...

I was trying to point out that if Valve are allowed personal time why
should others have to sit in all weekend fixing servers because of a bug in
their product that could be fixed, released and installed in hours using
this wonderful Steam system they gave us.

It was not some attack on corporate america

If that is still over your head I will get my 2yo nephew to explain it you
in word you may understand.

 because of very simple bugs that could have been picked up in a real beta
 test or could be fixed very quickly yet still seems to take valve 3
working
 days to fix.

I know, right?  I mean, I for one am shocked and disappointed that Valve
didn't release a completely perfect complex software product right out
the door.  That it could take 3 working days to fix is utterly abhorrent.

I guess you are not one of us that have to sit here all weekend restarting
servers because no one put flood protection in or mygot found another bug on
a Friday afternoon and told the world about it.

In reality, of course, you're the kind of trollish tool that software
companies, businessmen, and intelligent people in general hate.  As I
work for a prominent software company, I'm pretty much right there in
the bullseye on these kinds of things.  If you've actually had
experience with such things, you'd understand why 3 working days to fix
a bug that automatically rolls out to the entire install base is pretty
damn impressive.

I hope you are not including yourself in those listed above and are the
people you are talking about called... humm let me think CUSTOMERS !


 You then go on to make further quotes from the reply of witch I was not
the
 author, perhaps you should move to a threaded mail client so you can
 actually work out who said what and who replied to what before you have to
 post using profanity to get your point across.

Holy fuck.  I'm trying to figure out whether you, someone who uses
X-Mailer: Microsoft Office Outlook, Build 11.0.6353, are pulling my
leg or whether you're trolling out of sheer ignorance.  I'm not sure
either is forgivable.  I use Thunderbird, and I have all hlds_linux
emails dropped into a specific subfolder underneath my Inbox, and the
emails are listed in threaded view.  What's *spectacularly* awesome is
that it has no bearing whatsofuckingever on this inane, irrelevant,
phantom problem you have invented.  Strictly because I'm hoping against
hope that your arrogance stems from ignorance rather than from
concentrated asshattery, I will remind you that I simply replied to an
email and top-posted, eliminating ANY concern about chopped up edits.

OH NO I USE OUTLOOK shot me...

Do us all a favor use your super intelligence and hit the unsubscribe
button, then go and play on a freeway.



Here, because I'm such a nice guy, I'm including the entire block of
quoted text from MY email so you can get the gist of it this time
around. Once you get it, ponder how it makes no fucking difference
either way.  If you still have problems understanding, don't bother to
request further clarification.  Instead, end yourself.

In a bold display of creativity, Mihai Badila wrote:
  On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
 
 Well we all need personal time but while Valve are down the beach I and
many
 others are sitting here putting servers back up as fast as they are taken
 down because the smart guys at mygot release this info end of the week
 knowing that there will be 3-4

Re: [hlds_linux] another crasher :(

2004-10-23 Thread Mihai Badila

On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:
 Well we all need personal time but while Valve are down the beach I and many
 others are sitting here putting servers back up as fast as they are taken
 down because the smart guys at mygot release this info end of the week
 knowing that there will be 3-4 days before valve even start to look at a
 fix.

 We had a beta test and what a joke that was one map slow updates you could
 hardly call it a beta more just a hardware test.

 Agreed.


 Like many others I think valve is too slow at releasing these fixes, we all
 moved over to steam so they could send out lots of small fixes fast but from
 what I can see steam is just a way of them collecting more data on users
 than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].

 I'm not against Steam but no other company has ever used such a method of
control for the money.

 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.

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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \Bahamut\ Andrews
...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no Your cd key is in use, ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce Bahamut Andrews

Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:

Well we all need personal time but while Valve are down the beach I and many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

Agreed.

Like many others I think valve is too slow at releasing these fixes, we all
moved over to steam so they could send out lots of small fixes fast but from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Daniel
Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. A anti-cheat that allowed third party plugin
modules that automatically downloaded. Quite litterally a brilliant idea.
Daniel
On Sat, 23 Oct 2004, Bruce Bahamut Andrews wrote:
...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no Your cd key is in use, ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce Bahamut Andrews

Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:

Well we all need personal time but while Valve are down the beach I and
many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

Agreed.

Like many others I think valve is too slow at releasing these fixes, we
all
moved over to steam so they could send out lots of small fixes fast but
from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and
a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
___
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please visit:
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RE: [hlds_linux] another crasher :(

2004-10-23 Thread Peter Holcroft
The problem with that is that you're allowing a server op to run any code he
wants on a players computer. I certainly wouldn't be happy about that, it
could be a trojan or something else as nasty. The only way I could see this
working would be to allow the use of a 3rd party data file with lists of
things to check for in memory and let VAC do the checking.

Pete.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Sent: 23 October 2004 12:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(


Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. A anti-cheat that allowed third party plugin
modules that automatically downloaded. Quite litterally a brilliant idea.

Daniel

On Sat, 23 Oct 2004, Bruce Bahamut Andrews wrote:

 ...CS and DoD were never free, you always required Half-Life or one of
 it's dirivatives to play.
 They had a private beta test, and a public one.  (Almost) everyone knows
 that the private beta testers get the billion patches that radically
 change, whereas the open beta testers get the other lot, the ones that
 have been already tested to a certain extent.  The idea of providing
 only one map was to filter out the bugs without people being more
 interested in checking the map out - as well as showing off the Source
 engine to whoever was interested (or not interested) in Half-Life 2.

 What isn't based on money?  Name one company that did something knowing
 that they would not gain a profit from it or would not benefit in any
 way?  STEAM allows automatic updates - those CS:Source bugs, we would've
 sat in IRC chatrooms for hours explaining to people which patch to
 install in which order if it wasn't automatic (done that enough for NS,
 pain in the butt).

 STEAM does -heaps- for the little guy, it's caused VALVe a lot of
 problems too, not that they're openly admitting the issues.
 Organisation of the game, guarunteed no Your cd key is in use, ability
 to play anywhere with a net connection, a friends list (they'll
 eventually fix it I suppose, pretty dodge currently), you can buy a game
 -direct from the developers without paying the middle-men-.

 Yeah, there's a lot of frustration, but what most people fail to realise
 is that for every patch they put out, they have to have it work for each
 and every different version of the game flawlessly in private testing
 before releasing it, and that's not always the easiest thing to test.
 We'll leave VAC out of this, it's a miracle it lasted this long,
 practically every other game out relies on third party cheat protection
 (which is damn pathetic).

 Though one thing I would like to see, if no VAC updates, is the ability
 to create your own anti-cheat modules and have clients download them.
 Like UT2004 and it's mutators, whenever you connect to a server you
 download the relevant files that you don't have (anti-cheat, etc) which
 are third party and they install themselves and run.  Currently VALVe
 games only support downloading third party files, not modules, which is
 a smart thing to do in one regard, but it'd still be nice to be able to
 create a VAC replacement (which only requires servers to update, then
 the clients automatically get it from the server).

 - Bruce Bahamut Andrews



 Mihai Badila wrote:

 On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:


 Well we all need personal time but while Valve are down the beach I and
 many
 others are sitting here putting servers back up as fast as they are
taken
 down because the smart guys at mygot release this info end of the week
 knowing that there will be 3-4 days before valve even start to look at a
 fix.

 We had a beta test and what a joke that was one map slow updates you
could
 hardly call it a beta more just a hardware test.



 Agreed.



 Like many others I think valve is too slow at releasing these fixes, we
 all
 moved over to steam so they could send out lots of small fixes fast but
 from
 what I can see steam is just a way of them collecting more data on users
 than rolling out fixes.



 Steam is primary a money making machine. Its purpose is also delivering
 patches, content etc. but think.. Steam does a hell of a job for Valve
and
 a
 really poor job for the little guy [valve steam product user]. And yes
 INDEPENDENCE from Vivendi [forgot about that one].

 I'm not against Steam but no other company has ever used such a method of
 control for the money.

 This list is about 80% filled with frustration when you read the mails.
 Kinda makes you think cs, dod and others were doing fine back in the days
 when they were free.

 ___
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 please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds_linux




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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \Bahamut\ Andrews
You'd have to have limitations on what could be done obviously, it's
only anti-cheat software, not a complete mod.  Though, if that were
implemented it'd have to be somewhere in the server's info, so people
knew what they were stepping into before connecting :p
- Bruce Bahamut Andrews

Peter Holcroft wrote:
The problem with that is that you're allowing a server op to run any code he
wants on a players computer. I certainly wouldn't be happy about that, it
could be a trojan or something else as nasty. The only way I could see this
working would be to allow the use of a 3rd party data file with lists of
things to check for in memory and let VAC do the checking.
Pete.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel
Sent: 23 October 2004 12:05
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(
Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. A anti-cheat that allowed third party plugin
modules that automatically downloaded. Quite litterally a brilliant idea.
Daniel
On Sat, 23 Oct 2004, Bruce Bahamut Andrews wrote:

...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no Your cd key is in use, ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce Bahamut Andrews

Mihai Badila wrote:

On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis

wrote:


Well we all need personal time but while Valve are down the beach I and
many
others are sitting here putting servers back up as fast as they are

taken

down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you

could

hardly call it a beta more just a hardware test.


Agreed.


Like many others I think valve is too slow at releasing these fixes, we
all
moved over to steam so they could send out lots of small fixes fast but
from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.


Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve

and

a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \Bahamut\ Andrews
Nooo, bad idea, then they wouldn't implement it!  Not that they will
anyway, :/
- Bruce Bahamut Andrews

Daniel wrote:
Bruce, I'd suggest patenting that idea. Or at least asking valve for
royalties if they use it. A anti-cheat that allowed third party plugin
modules that automatically downloaded. Quite litterally a brilliant
idea.
Daniel
On Sat, 23 Oct 2004, Bruce Bahamut Andrews wrote:
...CS and DoD were never free, you always required Half-Life or one of
it's dirivatives to play.
They had a private beta test, and a public one.  (Almost) everyone knows
that the private beta testers get the billion patches that radically
change, whereas the open beta testers get the other lot, the ones that
have been already tested to a certain extent.  The idea of providing
only one map was to filter out the bugs without people being more
interested in checking the map out - as well as showing off the Source
engine to whoever was interested (or not interested) in Half-Life 2.
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?  STEAM allows automatic updates - those CS:Source bugs, we would've
sat in IRC chatrooms for hours explaining to people which patch to
install in which order if it wasn't automatic (done that enough for NS,
pain in the butt).
STEAM does -heaps- for the little guy, it's caused VALVe a lot of
problems too, not that they're openly admitting the issues.
Organisation of the game, guarunteed no Your cd key is in use, ability
to play anywhere with a net connection, a friends list (they'll
eventually fix it I suppose, pretty dodge currently), you can buy a game
-direct from the developers without paying the middle-men-.
Yeah, there's a lot of frustration, but what most people fail to realise
is that for every patch they put out, they have to have it work for each
and every different version of the game flawlessly in private testing
before releasing it, and that's not always the easiest thing to test.
We'll leave VAC out of this, it's a miracle it lasted this long,
practically every other game out relies on third party cheat protection
(which is damn pathetic).
Though one thing I would like to see, if no VAC updates, is the ability
to create your own anti-cheat modules and have clients download them.
Like UT2004 and it's mutators, whenever you connect to a server you
download the relevant files that you don't have (anti-cheat, etc) which
are third party and they install themselves and run.  Currently VALVe
games only support downloading third party files, not modules, which is
a smart thing to do in one regard, but it'd still be nice to be able to
create a VAC replacement (which only requires servers to update, then
the clients automatically get it from the server).
- Bruce Bahamut Andrews

Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:

Well we all need personal time but while Valve are down the beach I
and
many
others are sitting here putting servers back up as fast as they are
taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look
at a
fix.
We had a beta test and what a joke that was one map slow updates
you could
hardly call it a beta more just a hardware test.

Agreed.

Like many others I think valve is too slow at releasing these
fixes, we
all
moved over to steam so they could send out lots of small fixes fast
but
from
what I can see steam is just a way of them collecting more data on
users
than rolling out fixes.

Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for
Valve and
a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
I'm not against Steam but no other company has ever used such a
method of
control for the money.
This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the
days
when they were free.
___
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please visit:
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Eric (Deacon)
Have y'all considered stepping out of your sandbox into the real world?
 Christ, how old are these people?  They sound like a bunch of fucking
middle schoolers whining about how their daddy didn't buy them the new
Boy Band CD, except that they're equally full of shit as to the reasons why.
Where the hell do y'all get shit like Valve are down at the beach?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
Corporate America being hurled at Valve like a monkey hurling its poo?
Steam does a hell of a job for Valve and a really poor job for the
little guy.  What the hell are you talking about?  Explain, please.
Because for the life of me I can't see how the little guy is getting
screwed, while the big guy (Valve, I assume from your previous
implications of lazy corporate pigs?) is getting a manicure and a
blowjob from the quiet asian girl in the back.  Steam has created
significant headaches and operational costs for Valve.  Hopefully the
Friends list will start working for real soon, and hopefully when
everything settles down we'll start seeing more smaller patches more
often.  But don't bash it just because you're an idiot.
This list is about 80% filled with frustration when you read the mails.
This list is about 80% filled with ignorant bullshit and pathetic
whining when you read the mails.  I wonder if the Win32 HLDS list is
this bad, or if people like you are just another one of those shitstains
on Tux that you have to put up if you want to run Linux.
--
Eric (the Deacon remix)
In a bold display of creativity, Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis wrote:
Well we all need personal time but while Valve are down the beach I and many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.
We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

 Agreed.

Like many others I think valve is too slow at releasing these fixes, we all
moved over to steam so they could send out lots of small fixes fast but from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
 I'm not against Steam but no other company has ever used such a method of
control for the money.
 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the days
when they were free.
___
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \Bahamut\ Andrews
That's a rather...harsh way to put it, even if it does get the point
across for you, I really don't believe profanity is needed in civilised
conversation.  There's so many more descriptive words out there you
could choose to use, try them.  http://www.thesaurus.com is your friend.
(I think I spelt that right o.O)
- Bruce Bahamut Andrews

Eric (Deacon) wrote:
Have y'all considered stepping out of your sandbox into the real world?
 Christ, how old are these people?  They sound like a bunch of fucking
middle schoolers whining about how their daddy didn't buy them the new
Boy Band CD, except that they're equally full of shit as to the
reasons why.
Where the hell do y'all get shit like Valve are down at the beach?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
Corporate America being hurled at Valve like a monkey hurling its poo?
Steam does a hell of a job for Valve and a really poor job for the
little guy.  What the hell are you talking about?  Explain, please.
Because for the life of me I can't see how the little guy is getting
screwed, while the big guy (Valve, I assume from your previous
implications of lazy corporate pigs?) is getting a manicure and a
blowjob from the quiet asian girl in the back.  Steam has created
significant headaches and operational costs for Valve.  Hopefully the
Friends list will start working for real soon, and hopefully when
everything settles down we'll start seeing more smaller patches more
often.  But don't bash it just because you're an idiot.
This list is about 80% filled with frustration when you read the mails.
This list is about 80% filled with ignorant bullshit and pathetic
whining when you read the mails.  I wonder if the Win32 HLDS list is
this bad, or if people like you are just another one of those shitstains
on Tux that you have to put up if you want to run Linux.
--
Eric (the Deacon remix)
In a bold display of creativity, Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
Well we all need personal time but while Valve are down the beach I
and many
others are sitting here putting servers back up as fast as they are
taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look
at a
fix.
We had a beta test and what a joke that was one map slow updates you
could
hardly call it a beta more just a hardware test.

 Agreed.

Like many others I think valve is too slow at releasing these fixes,
we all
moved over to steam so they could send out lots of small fixes fast
but from
what I can see steam is just a way of them collecting more data on
users
than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for
Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
 I'm not against Steam but no other company has ever used such a
method of
control for the money.
 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the
days
when they were free.
___
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archives, please visit:
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please visit:
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Eric (Deacon)
In a bold display of creativity, Bruce Bahamut Andrews wrote:
That's a rather...harsh way to put it, even if it does get the point
across for you
It does. :)
I really don't believe profanity is needed in civilised
conversation.  There's so many more descriptive words out there you
could choose to use, try them.  http://www.thesaurus.com is your friend.
The size of my vocabulary is not really in question, here, I don't
think.  The word choice may be, however, and for that I apologize to any
who might have been offended.  It wasn't *that* bad, but I had bottled
up some of our choicest rage while listening to these little pudwhacks
over the course of a long while, and I went ahead and uncorked a tiny
portion of it.
--
Eric (the Deacon remix)
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Matt Town
Since the latest steam update that has fixed the name-change exploit
crashing, I am actually quite pleased with how the server runs now.
Before everyone gasps in shock and horror about what I have just stated,
remember that Valve ARE actually working behind the scenes to fix these
problems that even I as a server operator for a GISP can appreciate.
It's getting there people, just have some patience. I paid just as much
as the rest of you who have bought the HL2 Silver package, so please try
not to fill up these message boards with rants about how nothing is
being fixed or a lack of any updates, because this is not the case.
Regards,
Matt Town
Eric (Deacon) wrote:
Have y'all considered stepping out of your sandbox into the real world?
 Christ, how old are these people?  They sound like a bunch of fucking
middle schoolers whining about how their daddy didn't buy them the new
Boy Band CD, except that they're equally full of shit as to the
reasons why.
Where the hell do y'all get shit like Valve are down at the beach?
Have you seen them there yourself?  Do you have a report of it?  Is it
just random projections of your own frustrations and ignorant view of
Corporate America being hurled at Valve like a monkey hurling its poo?
Steam does a hell of a job for Valve and a really poor job for the
little guy.  What the hell are you talking about?  Explain, please.
Because for the life of me I can't see how the little guy is getting
screwed, while the big guy (Valve, I assume from your previous
implications of lazy corporate pigs?) is getting a manicure and a
blowjob from the quiet asian girl in the back.  Steam has created
significant headaches and operational costs for Valve.  Hopefully the
Friends list will start working for real soon, and hopefully when
everything settles down we'll start seeing more smaller patches more
often.  But don't bash it just because you're an idiot.
This list is about 80% filled with frustration when you read the mails.
This list is about 80% filled with ignorant bullshit and pathetic
whining when you read the mails.  I wonder if the Win32 HLDS list is
this bad, or if people like you are just another one of those shitstains
on Tux that you have to put up if you want to run Linux.
--
Eric (the Deacon remix)
In a bold display of creativity, Mihai Badila wrote:
On Fri, Oct 22, 2004 at 09:14:50PM +0100 or thereabouts, Mark Ellis
wrote:
Well we all need personal time but while Valve are down the beach I
and many
others are sitting here putting servers back up as fast as they are
taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look
at a
fix.
We had a beta test and what a joke that was one map slow updates you
could
hardly call it a beta more just a hardware test.

 Agreed.

Like many others I think valve is too slow at releasing these fixes,
we all
moved over to steam so they could send out lots of small fixes fast
but from
what I can see steam is just a way of them collecting more data on
users
than rolling out fixes.

 Steam is primary a money making machine. Its purpose is also delivering
patches, content etc. but think.. Steam does a hell of a job for
Valve and a
really poor job for the little guy [valve steam product user]. And yes
INDEPENDENCE from Vivendi [forgot about that one].
 I'm not against Steam but no other company has ever used such a
method of
control for the money.
 This list is about 80% filled with frustration when you read the mails.
Kinda makes you think cs, dod and others were doing fine back in the
days
when they were free.
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread ScratchMonkey
--On Saturday, October 23, 2004 8:48 PM +1000 Bruce \Bahamut\ Andrews
[EMAIL PROTECTED] wrote:
What isn't based on money?  Name one company that did something knowing
that they would not gain a profit from it or would not benefit in any
way?
Just a nit about terminology: Money is not the same thing as profit or
benefit. It's a way of measuring profit and benefit. Which also means you
don't have to restrict the assertion to companies. It applies to any entity
that perceives benefit, from the lowliest proto-life to hives and
corporations.
Ok, I'll go ooze back into the slime now. ;)
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RE: [hlds_linux] another crasher :(

2004-10-23 Thread Elminst
 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] Behalf Of Bruce
 Bahamut Andrews
 Sent: Saturday, October 23, 2004 12:21 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] another crasher :(


 That's a rather...harsh way to put it, even if it does get the point
 across for you, I really don't believe profanity is needed in civilised
 conversation.  There's so many more descriptive words out there you
 could choose to use, try them.  http://www.thesaurus.com is your friend.
 (I think I spelt that right o.O)

 - Bruce Bahamut Andrews

It seems that if the only thing you can complain about in his message is the word 
choice, then Eric has hit the nail directly on the head.

Elminst

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RE: [hlds_linux] another crasher :(

2004-10-23 Thread ScratchMonkey
--On Saturday, October 23, 2004 12:19 PM +0100 Peter Holcroft
[EMAIL PROTECTED] wrote:
The problem with that is that you're allowing a server op to run any code
he wants on a players computer. I certainly wouldn't be happy about that,
it could be a trojan or something else as nasty. The only way I could see
this working would be to allow the use of a 3rd party data file with
lists of things to check for in memory and let VAC do the checking.
Read the PunkBuster EULA. It authorizes PB to do pretty much anything they
want.
This is from my copy of BF1942:
Licensee acknowledges that PunkBuster software is optional and is not a
requirement in any respect for using or enjoying games that integrate
PunkBuster software technology. Licensee also acknowledges and agrees that
PunkBuster software is self-updating, which means that future updates will,
from time to time and without any notice, automatically be downloaded and
installed as a normal and expected function of PunkBuster software.
Licensee further acknowledges and accepts that PunkBuster software may be
considered invasive. Licensee understands that PunkBuster software inspects
and reports information about the computer on which it is installed to
other connected computers and Licensee agrees to allow PunkBuster software
to inspect and report such information about the computer on which Licensee
installs PunkBuster software. Licensee understands and agrees that the
information that may be inspected and reported by PunkBuster software
includes, but is not limited to, devices and any files residing on the
hard-drive and in the memory of the computer on which PunkBuster software
is installed.  Further, Licensee consents to allow PunkBuster software to
transfer actual screenshots taken of Licensee's computer during the
operation of PunkBuster software for possible publication. Licensee
understands that the purpose and goal of PunkBuster is to ensure a
cheat-free environment for all participants in online games. Licensee
agrees that the invasive nature of PunkBuster software is necessary to meet
this purpose and goal. Licensee agrees that any harm or lack of privacy
resulting from the installation and use of PunkBuster software is not as
valuable to Licensee as the potential ability to play interactive online
games with the benefits afforded by using PunkBuster software.
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RE: [hlds_linux] another crasher :(

2004-10-23 Thread Peter Holcroft
I think you misunderstood the post or perhaps I didn't make it clear. The
issue isn't letting Valve or PunkBuster run code on a players PC. The issue
is letting a server admin run any code they wish on a players PC. Not very
smart seeing as anyone can start up their own server and wait for victims to
join.

My opinion is that a no tolerance approach is needed to cheats. By no
tolerance I mean all cheats should be banned so quickly that it is stupid to
release them to others because they will be unusable within a day.

I can't see how any other approach will work effectively. Unfortunately
Valve doesn't seem to think its worth the investment required to achieve
this. It's a shame because they must have spent a lot of time creating VAC
only for it to become ineffective most of the time due to lack of regular
updates for it.

I cannot see a solution to this if Valve doesn't think its worth spending
the money required to do the job properly.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ScratchMonkey
Sent: 23 October 2004 21:27
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] another crasher :(

Read the PunkBuster EULA. It authorizes PB to do pretty much anything they
want.

This is from my copy of BF1942:

Licensee acknowledges that PunkBuster software is optional and is not a
requirement in any respect for using or enjoying games that integrate
PunkBuster software technology. Licensee also acknowledges and agrees that
PunkBuster software is self-updating, which means that future updates will,
from time to time and without any notice, automatically be downloaded and
installed as a normal and expected function of PunkBuster software.
Licensee further acknowledges and accepts that PunkBuster software may be
considered invasive. Licensee understands that PunkBuster software inspects
and reports information about the computer on which it is installed to
other connected computers and Licensee agrees to allow PunkBuster software
to inspect and report such information about the computer on which Licensee
installs PunkBuster software. Licensee understands and agrees that the
information that may be inspected and reported by PunkBuster software
includes, but is not limited to, devices and any files residing on the
hard-drive and in the memory of the computer on which PunkBuster software
is installed.  Further, Licensee consents to allow PunkBuster software to
transfer actual screenshots taken of Licensee's computer during the
operation of PunkBuster software for possible publication. Licensee
understands that the purpose and goal of PunkBuster is to ensure a
cheat-free environment for all participants in online games. Licensee
agrees that the invasive nature of PunkBuster software is necessary to meet
this purpose and goal. Licensee agrees that any harm or lack of privacy
resulting from the installation and use of PunkBuster software is not as
valuable to Licensee as the potential ability to play interactive online
games with the benefits afforded by using PunkBuster software.

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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Eric (Deacon)
In a bold display of creativity, Elminst wrote:
It seems that if the only thing you can complain about in his message is the word choice, then Eric has hit the nail directly on the head.
Heh, well, correct or not, it certainly got an internet-tough-guy
response via direct email from Mihai...  It was funny to read :)
--
Eric (the Deacon remix)
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Re: [hlds_linux] another crasher :(

2004-10-23 Thread Bruce \Bahamut\ Andrews
You've really got to wonder how difficult it is for them to stop people
putting an OpenGL32.dll file in their hl.exe directory.  I mean, it
can't be that difficult, and it'd stop half the hacks that are out... :/
- Bruce Bahamut Andrews

Peter Holcroft wrote:
I think you misunderstood the post or perhaps I didn't make it clear. The
issue isn't letting Valve or PunkBuster run code on a players PC. The issue
is letting a server admin run any code they wish on a players PC. Not very
smart seeing as anyone can start up their own server and wait for victims to
join.
My opinion is that a no tolerance approach is needed to cheats. By no
tolerance I mean all cheats should be banned so quickly that it is stupid to
release them to others because they will be unusable within a day.
I can't see how any other approach will work effectively. Unfortunately
Valve doesn't seem to think its worth the investment required to achieve
this. It's a shame because they must have spent a lot of time creating VAC
only for it to become ineffective most of the time due to lack of regular
updates for it.
I cannot see a solution to this if Valve doesn't think its worth spending
the money required to do the job properly.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ScratchMonkey
Sent: 23 October 2004 21:27
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] another crasher :(
Read the PunkBuster EULA. It authorizes PB to do pretty much anything they
want.
This is from my copy of BF1942:
Licensee acknowledges that PunkBuster software is optional and is not a
requirement in any respect for using or enjoying games that integrate
PunkBuster software technology. Licensee also acknowledges and agrees that
PunkBuster software is self-updating, which means that future updates will,
from time to time and without any notice, automatically be downloaded and
installed as a normal and expected function of PunkBuster software.
Licensee further acknowledges and accepts that PunkBuster software may be
considered invasive. Licensee understands that PunkBuster software inspects
and reports information about the computer on which it is installed to
other connected computers and Licensee agrees to allow PunkBuster software
to inspect and report such information about the computer on which Licensee
installs PunkBuster software. Licensee understands and agrees that the
information that may be inspected and reported by PunkBuster software
includes, but is not limited to, devices and any files residing on the
hard-drive and in the memory of the computer on which PunkBuster software
is installed.  Further, Licensee consents to allow PunkBuster software to
transfer actual screenshots taken of Licensee's computer during the
operation of PunkBuster software for possible publication. Licensee
understands that the purpose and goal of PunkBuster is to ensure a
cheat-free environment for all participants in online games. Licensee
agrees that the invasive nature of PunkBuster software is necessary to meet
this purpose and goal. Licensee agrees that any harm or lack of privacy
resulting from the installation and use of PunkBuster software is not as
valuable to Licensee as the potential ability to play interactive online
games with the benefits afforded by using PunkBuster software.
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RE: [hlds_linux] another crasher :(

2004-10-22 Thread Kevin Gerry
  What's REALLY sad about this... Is that while you're on the server...
 The
  kiddie will crash it/lag it out. Then... They join with a different nick
  until it gets to their fullness threshold and then start their crap
 again.
 
  WE NEED THIS SDK!

 No. You need a server update.

If we had the SDK we could AT LEAST code fixes while Valve does nearly
nothing with their Instant patch rollout.

  Anyhow, PLEASE Valve! At least make some native plug-in support. Not
 this
  'You must wait while people screw over your server until the SDK is out'
  crap.

 How about instead of spending resources on the SDK Valve simply
 fixes the bugs in the server and releases an update so that every
 admin gets a fix and not only those that are willing to install
 admin mods? Plus, I reckon fixing the bugs in the server is faster
 than finishing the SDK *and* then waiting for plugin authors to
 finish their first plugin.

Also, what I'm talking about here is FROM THE START. Make something along
these lines. Not just suddenly make it before patching things now. But, that
they should make something along these lines earlier.

But, what I'm talking about is for Valve to actually help admins prevent
lamers from taking down their servers. How about this... Microsoft doesn't
patch their DCOM bug for a time... What do you do about that? You use
another Microsoft product(ICF) (Or an off the shelf)to prevent it from
happening to you until the patch comes out. You at least have some recourse
besides just having to take down the server until there is a fix.

~



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RE: [hlds_linux] another crasher :(

2004-10-22 Thread Kevin Gerry
Good point there... Sorry for replying to you with this...

But... I'd swear that HL2 is one of the most easy to crash remotely programs
I've seen in a LONG time.

Also, if there are such STUPID crashes as %n how many bugs are there to
inject code to your server/clients to run? Imagine that... User overflows
the server... All players and the server get recruited in the lamers botnet.

Sorry, all these bugs have made me pissy.

~

 Just curious: Does no one learn defensive programming anymore? And it's
 not
 like this is just a problem with Valve. Every software shop seems to
 repeat
 the same error. I recall MS making a big stink about sending its
 programmers to special defensive programming classes as part of their
 security initiative.

 Never trust the input. Never trust the user. Certainly don't trust crap
 from the network. And assume that everything is going to try to bust your
 buffers.

 Thinking like this isn't a panacea, but it sure decreases your exposure.


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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Bruce \Bahamut\ Andrews
bleh, it's just an output bug, it was fixed.  Though as I pointed out on
the HLDS mailing list, a forum post over at hlfallout.com has told us
that the people using the cracked version of cs:source have to update
manually, so you can crash them out by changing your nickname to %n and
dying, while legitimate users will be unaffected.
In relation to the emails that want the source code, I'm sure you'd have
an absolute ball going through hundreds of millions of lines of foreign
engine code trying to figure out which one specifically caused X issue.
Give them a break, the Half-Life engine wasn't nearly as complicated as
this one, at least they're actually trying to fix the stuff that goes wrong.
- Bruce Bahamut Andrews

Kevin Gerry wrote:
Good point there... Sorry for replying to you with this...
But... I'd swear that HL2 is one of the most easy to crash remotely programs
I've seen in a LONG time.
Also, if there are such STUPID crashes as %n how many bugs are there to
inject code to your server/clients to run? Imagine that... User overflows
the server... All players and the server get recruited in the lamers botnet.
Sorry, all these bugs have made me pissy.
~

Just curious: Does no one learn defensive programming anymore? And it's
not
like this is just a problem with Valve. Every software shop seems to
repeat
the same error. I recall MS making a big stink about sending its
programmers to special defensive programming classes as part of their
security initiative.
Never trust the input. Never trust the user. Certainly don't trust crap
from the network. And assume that everything is going to try to bust your
buffers.
Thinking like this isn't a panacea, but it sure decreases your exposure.


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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Elmer Fudd
hey, imagine this, its a fucking BETA


On Fri, 22 Oct 2004 21:11:11 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:
 bleh, it's just an output bug, it was fixed.  Though as I pointed out on
 the HLDS mailing list, a forum post over at hlfallout.com has told us
 that the people using the cracked version of cs:source have to update
 manually, so you can crash them out by changing your nickname to %n and
 dying, while legitimate users will be unaffected.

 In relation to the emails that want the source code, I'm sure you'd have
 an absolute ball going through hundreds of millions of lines of foreign
 engine code trying to figure out which one specifically caused X issue.
 Give them a break, the Half-Life engine wasn't nearly as complicated as
 this one, at least they're actually trying to fix the stuff that goes wrong.

 - Bruce Bahamut Andrews




 Kevin Gerry wrote:

 Good point there... Sorry for replying to you with this...
 
 But... I'd swear that HL2 is one of the most easy to crash remotely programs
 I've seen in a LONG time.
 
 Also, if there are such STUPID crashes as %n how many bugs are there to
 inject code to your server/clients to run? Imagine that... User overflows
 the server... All players and the server get recruited in the lamers botnet.
 
 Sorry, all these bugs have made me pissy.
 
 ~
 
 
 
 Just curious: Does no one learn defensive programming anymore? And it's
 not
 like this is just a problem with Valve. Every software shop seems to
 repeat
 the same error. I recall MS making a big stink about sending its
 programmers to special defensive programming classes as part of their
 security initiative.
 
 Never trust the input. Never trust the user. Certainly don't trust crap
 from the network. And assume that everything is going to try to bust your
 buffers.
 
 Thinking like this isn't a panacea, but it sure decreases your exposure.
 
 
 
 
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--
Cheers!

-- Elmer Fudd

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Re: [hlds_linux] another crasher :(

2004-10-22 Thread sirtom__
hey, u need to read news ;)

CS:S is f** official ;

[EMAIL PROTECTED] schrieb am 22.10.04 12:50:09:

 hey, imagine this, its a fucking BETA


 On Fri, 22 Oct 2004 21:11:11 +1000, Bruce Bahamut Andrews
 [EMAIL PROTECTED] wrote:
  bleh, it's just an output bug, it was fixed.  Though as I pointed out on
  the HLDS mailing list, a forum post over at hlfallout.com has told us
  that the people using the cracked version of cs:source have to update
  manually, so you can crash them out by changing your nickname to %n and
  dying, while legitimate users will be unaffected.
 
  In relation to the emails that want the source code, I'm sure you'd have
  an absolute ball going through hundreds of millions of lines of foreign
  engine code trying to figure out which one specifically caused X issue.
  Give them a break, the Half-Life engine wasn't nearly as complicated as
  this one, at least they're actually trying to fix the stuff that goes wrong.
 
  - Bruce Bahamut Andrews
 
 
 
 
  Kevin Gerry wrote:
 
  Good point there... Sorry for replying to you with this...
  
  But... I'd swear that HL2 is one of the most easy to crash remotely programs
  I've seen in a LONG time.
  
  Also, if there are such STUPID crashes as %n how many bugs are there to
  inject code to your server/clients to run? Imagine that... User overflows
  the server... All players and the server get recruited in the lamers botnet.
  
  Sorry, all these bugs have made me pissy.
  
  ~
  
  
  
  Just curious: Does no one learn defensive programming anymore? And it's
  not
  like this is just a problem with Valve. Every software shop seems to
  repeat
  the same error. I recall MS making a big stink about sending its
  programmers to special defensive programming classes as part of their
  security initiative.
  
  Never trust the input. Never trust the user. Certainly don't trust crap
  from the network. And assume that everything is going to try to bust your
  buffers.
  
  Thinking like this isn't a panacea, but it sure decreases your exposure.
  
  
  
  
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  visit:
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 --
 Cheers!

 -- Elmer Fudd

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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Bruce \Bahamut\ Andrews
Dude, do the words Officially Released not mean anything to you?  The
beta ended weeks ago...
- Bruce Bahamut Andrews

Elmer Fudd wrote:
hey, imagine this, its a fucking BETA
On Fri, 22 Oct 2004 21:11:11 +1000, Bruce Bahamut Andrews
[EMAIL PROTECTED] wrote:

bleh, it's just an output bug, it was fixed.  Though as I pointed out on
the HLDS mailing list, a forum post over at hlfallout.com has told us
that the people using the cracked version of cs:source have to update
manually, so you can crash them out by changing your nickname to %n and
dying, while legitimate users will be unaffected.
In relation to the emails that want the source code, I'm sure you'd have
an absolute ball going through hundreds of millions of lines of foreign
engine code trying to figure out which one specifically caused X issue.
Give them a break, the Half-Life engine wasn't nearly as complicated as
this one, at least they're actually trying to fix the stuff that goes wrong.
- Bruce Bahamut Andrews

Kevin Gerry wrote:

Good point there... Sorry for replying to you with this...
But... I'd swear that HL2 is one of the most easy to crash remotely programs
I've seen in a LONG time.
Also, if there are such STUPID crashes as %n how many bugs are there to
inject code to your server/clients to run? Imagine that... User overflows
the server... All players and the server get recruited in the lamers botnet.
Sorry, all these bugs have made me pissy.
~


Just curious: Does no one learn defensive programming anymore? And it's
not
like this is just a problem with Valve. Every software shop seems to
repeat
the same error. I recall MS making a big stink about sending its
programmers to special defensive programming classes as part of their
security initiative.
Never trust the input. Never trust the user. Certainly don't trust crap
from the network. And assume that everything is going to try to bust your

buffers.
Thinking like this isn't a panacea, but it sure decreases your exposure.


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--
Cheers!
-- Elmer Fudd
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Matt Judge
Elmer Fudd wrote:
hey, imagine this, its a fucking BETA

You need to get your facts straight.  The beta of CSS was over when we
had to pay to play.
Most of us have paid around $50 to play this game.  Yes, you can say
this came free with HL2, but there is no way that the majority of us
would have forked out money up front for a game we have been waiting
over 2 years for if we were not expecting to get something else in the
meantime.
As for server administrators and people who are trying to make a living
out of hosting games, this is a complete shambles.  Over the years, we
have suffered numerous remote exploits and server crashes and Valve seem
to have learned nothing from this.  As myself and someone else has
correctly pointed out, what if this '%n' bug is just the tip of the
iceberg?  What other bugs are waiting to surface that might allow an
attacker access to a clients machine or to take control of the server
itself?
Matt.
ps.  When are you going to make the models look less stick insect like
in CSS?

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Re: [hlds_linux] another crasher :(

2004-10-22 Thread dual_bereta_r0x
Bruce Bahamut Andrews wrote:

 Dude, do the words Officially Released not mean anything to you?  The
 beta ended weeks ago...


The words says Official. The WORKING STATUS says BETA.

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br


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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Bruce \Bahamut\ Andrews
so?  That just means they didn't bother to update certain texts.  It's
still official.
- Bruce Bahamut Andrews

dual_bereta_r0x wrote:
Bruce Bahamut Andrews wrote:

Dude, do the words Officially Released not mean anything to you?  The
beta ended weeks ago...


The words says Official. The WORKING STATUS says BETA.
--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread dual_bereta_r0x
Bruce Bahamut Andrews wrote:

 so?  That just means they didn't bother to update certain texts.  It's
 still official.

LMAO

Dude, lets try again.

Valve says their product is officially released, and this can be
interpreted as working.

Valve's product, when in execution, did not work as it was
designed/should work. So, its Working Status is like a beta.

--
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ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br


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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Florian Zschocke
Kevin Gerry wrote:
If we had the SDK we could AT LEAST code fixes while Valve does nearly
nothing with their Instant patch rollout.
If you HAD it. But the point is, and you missed that, that the SDK
is still IN THE WORKS, it's not done yet. It's not like it is
sitting on someones harddisk who is just too lazy to pack it up
for release.
And between Valve spending time to get the SDK ready and to a
releasable state and Valve spending time on fixing a bug and
rolling put an update, I'd go for the latter any time.
Try to understand the implications before replying.
Florian
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Bruce \Bahamut\ Andrews
Right, so they go to all the trouble of selling the game, changing it's
status to 'Complete' and begin the patching cycle, yet that's still
classed as beta to you?
Tough standards.
- Bruce Bahamut Andrews

dual_bereta_r0x wrote:
Bruce Bahamut Andrews wrote:

so?  That just means they didn't bother to update certain texts.  It's
still official.

LMAO
Dude, lets try again.
Valve says their product is officially released, and this can be
interpreted as working.
Valve's product, when in execution, did not work as it was
designed/should work. So, its Working Status is like a beta.
--
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ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Scott Pettit
Bruce Bahamut Andrews wrote:
Right, so they go to all the trouble of selling the game, changing it's
status to 'Complete' and begin the patching cycle, yet that's still
classed as beta to you?
Not to take sides at all, but has ANY software been relased that has
been 100% perfect? Not that I recall.
Software, being code, I don't think can ever be exactly perfect, so I
don't think it's fair to slam Valve for the bug being there, however
what's concerning is the amount of time it took to fix.
I remember for a while when we were seeing at times 2 VAC updates a day,
if not one a day - I'd like to think a bug like that would be high
priority enough that a patch would have been out within a few hours, and
at most a day.
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Bruce \Bahamut\ Andrews
dude give them a break, it appeared right before a weekend, they need
personal time as well.
- Bruce Bahamut Andrews

Scott Pettit wrote:
Bruce Bahamut Andrews wrote:
Right, so they go to all the trouble of selling the game, changing it's
status to 'Complete' and begin the patching cycle, yet that's still
classed as beta to you?
Not to take sides at all, but has ANY software been relased that has
been 100% perfect? Not that I recall.
Software, being code, I don't think can ever be exactly perfect, so I
don't think it's fair to slam Valve for the bug being there, however
what's concerning is the amount of time it took to fix.
I remember for a while when we were seeing at times 2 VAC updates a day,
if not one a day - I'd like to think a bug like that would be high
priority enough that a patch would have been out within a few hours, and
at most a day.
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread ScratchMonkey
--On Saturday, October 23, 2004 2:40 AM +1300 Scott Pettit
[EMAIL PROTECTED] wrote:
Software, being code, I don't think can ever be exactly perfect, so I
don't think it's fair to slam Valve for the bug being there, however
what's concerning is the amount of time it took to fix.
God, I hope Airbus doesn't take that attitude with its fly-by-wire systems!
Life-critical software is designed from the ground up with cross-checks and
distrust, and then undergoes massive auditing to make sure the process was
followed. I'm not asking for all the paperwork. I'm just asking for the
attitude. At least think maliciously when you code and try to imagine the
ways your code can be attacked.

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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Elmer Fudd
since when is CS:S life-critical? maybe to you, but you should really
hang out with frineds(NOT ONLINE) and play some sports(not CPL)

On Fri, 22 Oct 2004 10:30:28 -0700, ScratchMonkey
[EMAIL PROTECTED] wrote:
 --On Saturday, October 23, 2004 2:40 AM +1300 Scott Pettit
 [EMAIL PROTECTED] wrote:

  Software, being code, I don't think can ever be exactly perfect, so I
  don't think it's fair to slam Valve for the bug being there, however
  what's concerning is the amount of time it took to fix.

 God, I hope Airbus doesn't take that attitude with its fly-by-wire systems!

 Life-critical software is designed from the ground up with cross-checks and
 distrust, and then undergoes massive auditing to make sure the process was
 followed. I'm not asking for all the paperwork. I'm just asking for the
 attitude. At least think maliciously when you code and try to imagine the
 ways your code can be attacked.




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--
Cheers!

-- Elmer Fudd

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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Matt Town
When server hosting company employees need to be able afford to buy food!!
Elmer Fudd wrote:
since when is CS:S life-critical? maybe to you, but you should really
hang out with frineds(NOT ONLINE) and play some sports(not CPL)
On Fri, 22 Oct 2004 10:30:28 -0700, ScratchMonkey
[EMAIL PROTECTED] wrote:

--On Saturday, October 23, 2004 2:40 AM +1300 Scott Pettit
[EMAIL PROTECTED] wrote:

Software, being code, I don't think can ever be exactly perfect, so I
don't think it's fair to slam Valve for the bug being there, however
what's concerning is the amount of time it took to fix.

God, I hope Airbus doesn't take that attitude with its fly-by-wire systems!
Life-critical software is designed from the ground up with cross-checks and
distrust, and then undergoes massive auditing to make sure the process was
followed. I'm not asking for all the paperwork. I'm just asking for the
attitude. At least think maliciously when you code and try to imagine the
ways your code can be attacked.

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--
Cheers!
-- Elmer Fudd
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RE: [hlds_linux] another crasher :(

2004-10-22 Thread Kevin Gerry
Florian-

I am in NO WAY saying that Valve should hurry with the SDK/etc. Or that it's
already RTM ready.

HOWEVER, what I -AM- saying is that Valve should actually patch things
faster than they are currently.

Come on, how many lines of code is that %n bug to fix? Be honest there.
After fixing it... How long does it take to re-compile the client/server?

Valve is touting Steam as a way to 'Nearly instantly update code/bugs on all
their clients seamlessly' ... They have yet to prove they're actually going
to do THEIR part of the job though.

~

  If we had the SDK we could AT LEAST code fixes while Valve does nearly
  nothing with their Instant patch rollout.

 If you HAD it. But the point is, and you missed that, that the SDK
 is still IN THE WORKS, it's not done yet. It's not like it is
 sitting on someones harddisk who is just too lazy to pack it up
 for release.
 And between Valve spending time to get the SDK ready and to a
 releasable state and Valve spending time on fixing a bug and
 rolling put an update, I'd go for the latter any time.

 Try to understand the implications before replying.

 Florian


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RE: [hlds_linux] another crasher :(

2004-10-22 Thread Mark Ellis
Well we all need personal time but while Valve are down the beach I and many
others are sitting here putting servers back up as fast as they are taken
down because the smart guys at mygot release this info end of the week
knowing that there will be 3-4 days before valve even start to look at a
fix.

We had a beta test and what a joke that was one map slow updates you could
hardly call it a beta more just a hardware test.

Like many others I think valve is too slow at releasing these fixes, we all
moved over to steam so they could send out lots of small fixes fast but from
what I can see steam is just a way of them collecting more data on users
than rolling out fixes.

Mark

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce
Bahamut Andrews
Sent: 22 October 2004 15:51
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

dude give them a break, it appeared right before a weekend, they need
personal time as well.

- Bruce Bahamut Andrews



Scott Pettit wrote:

 Bruce Bahamut Andrews wrote:

 Right, so they go to all the trouble of selling the game, changing it's
 status to 'Complete' and begin the patching cycle, yet that's still
 classed as beta to you?


 Not to take sides at all, but has ANY software been relased that has
 been 100% perfect? Not that I recall.

 Software, being code, I don't think can ever be exactly perfect, so I
 don't think it's fair to slam Valve for the bug being there, however
 what's concerning is the amount of time it took to fix.
 I remember for a while when we were seeing at times 2 VAC updates a day,
 if not one a day - I'd like to think a bug like that would be high
 priority enough that a patch would have been out within a few hours, and
 at most a day.

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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Florian Zschocke
Kevin Gerry wrote:
HOWEVER, what I -AM- saying is that Valve should actually patch things
faster than they are currently.
I wasn't in any way arguing against *that*. :)
Come on, how many lines of code is that %n bug to fix? Be honest there.
One.
After fixing it... How long does it take to re-compile the client/server?
Longer than you think but still not long enough to serve as an
argument. :) But the fun starts *after* all that. I don't want to
start an argument about that, but, just for info, it might
interest you that fixing a bug means more than changing one line
and rebuilding. It needs to be tested, verified, cross-checked,
made sure that it doesn't affect other parts, made sure that this
and only this change is in the rebuild, etc. For a company a
software bug is not just changing one line of code but much more
expensive. We're lucky that Valve isn't Microsoft, because for
them one small bug is even much, much more expensive. :)
Florian
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Re: [hlds_linux] another crasher :(

2004-10-22 Thread Gilly Cottle
Alright, I just read through this entire series of posts and have some
things to say:

1. Stop flaming VALVe, without them, you wouldn't have the game you
have(Server companies wouldn't be making money off of it either).
Besides, complaining doesn't help, just state the problem, solutions
if you found them, and how to reproduce it.
2. The SDK will be ready when they finish it.
3. Stop asking for the source code, you know you won't get it, and if
you do, I highly doubt you can out-code VALVe's coders.
4. The updates, from the beginning, have been set to be released on
Wednesdays.  Though, it has been mostly skipping between Tuesday,
Wednesday, and Thursday; that's close enough.
5. Bugs are not a new phenomenon.  This game, and every game before
it(including original Half-Life) has had a lot of bugs, especially
with the original versions.

On Fri, 22 Oct 2004 22:25:00 +0200, Florian Zschocke [EMAIL PROTECTED] wrote:
 Kevin Gerry wrote:

  HOWEVER, what I -AM- saying is that Valve should actually patch things
  faster than they are currently.

 I wasn't in any way arguing against *that*. :)

  Come on, how many lines of code is that %n bug to fix? Be honest there.

 One.

  After fixing it... How long does it take to re-compile the client/server?

 Longer than you think but still not long enough to serve as an
 argument. :) But the fun starts *after* all that. I don't want to
 start an argument about that, but, just for info, it might
 interest you that fixing a bug means more than changing one line
 and rebuilding. It needs to be tested, verified, cross-checked,
 made sure that it doesn't affect other parts, made sure that this
 and only this change is in the rebuild, etc. For a company a
 software bug is not just changing one line of code but much more
 expensive. We're lucky that Valve isn't Microsoft, because for
 them one small bug is even much, much more expensive. :)



 Florian

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--
Gilly Cottle

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RE: [hlds_linux] another crasher :(

2004-10-22 Thread Kevin Gerry
Uhm, were you here for that HLDS release that was packaged with a virus?
Their main compiling machine had a virus on it that went in to the windows
HLDS release. A 'lucky' person got the HLDS release just before it was
officially released and told Valve this... So... What
testing/verifying/crosschecking? ^_^ (I was up until after I think 4AM that
morning because of that delay! Took them 4 hours to recompile/upload HLDS!)

~

 and rebuilding. It needs to be tested, verified, cross-checked,
 made sure that it doesn't affect other parts, made sure that this
 and only this change is in the rebuild, etc. For a company a
 software bug is not just changing one line of code but much more
 expensive. We're lucky that Valve isn't Microsoft, because for
 them one small bug is even much, much more expensive. :)


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RE: [hlds_linux] another crasher :(

2004-10-22 Thread Kevin Gerry
In order:
1: Not completely flaming them. I paid my $60 for a product that I believed
to be stable.
2: I know that it'll be ready when they finish it. They can't put something
out that isn't there.
3: We are asking for the source code? I didn't know...
4: Yeah, but there is a such think as compromising. When there is a show
stopping bug... You patch it. ^_^
5: Yeah, I know they're(bugs) not new... However, I'd like to have a game
like Asherons Call that even 3-6 months after it game was out it didn't need
patching.

~

 Alright, I just read through this entire series of posts and have some
 things to say:

 1. Stop flaming VALVe, without them, you wouldn't have the game you
 have(Server companies wouldn't be making money off of it either).
 Besides, complaining doesn't help, just state the problem, solutions
 if you found them, and how to reproduce it.
 2. The SDK will be ready when they finish it.
 3. Stop asking for the source code, you know you won't get it, and if
 you do, I highly doubt you can out-code VALVe's coders.
 4. The updates, from the beginning, have been set to be released on
 Wednesdays.  Though, it has been mostly skipping between Tuesday,
 Wednesday, and Thursday; that's close enough.
 5. Bugs are not a new phenomenon.  This game, and every game before
 it(including original Half-Life) has had a lot of bugs, especially
 with the original versions.


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Re: [hlds_linux] another crasher :(

2004-10-21 Thread Christian Ingholt
stop bitching, start reporting correctly or code it better your self.
daaam this list is getting more and more lets see who can bitch most over
valve
- Original Message -
From: Micheal Patterson [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 20, 2004 9:35 PM
Subject: Re: [hlds_linux] another crasher :(

This type of thing is not going to get any better either. People are
starting to realize, that by default, hlds, and now Source, has little to
no
auto-protection systems internally. All of the anti-flood, anti-this, and
anti-that, were all included in adminmod, amx, amxx, etc.
--
Micheal Patterson
Senior Communications Systems Engineer
405-917-0600
Confidentiality Notice:  This e-mail message, including any attachments,
is for the sole use of the intended recipient(s) and may contain
confidential and privileged information. Any unauthorized review, use,
disclosure or distribution is prohibited. If you are not the intended
recipient, please contact the sender by reply e-mail and destroy all
copies of the original message.
- Original Message -
From: Jurgen van den Handel [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 20, 2004 12:03 PM
Subject: [hlds_linux] another crasher :(

[ Converted text/html to text/plain ]
found an empty server with a lggg listing of this :

L1020030.log:L 10/20/2009 - 18:17:34: a133STEAM_0:0:3284749CT
changed
name to b
L1020030.log:L 10/20/2009 - 18:17:34: b133STEAM_0:0:3284749CT
changed
name to c
L1020030.log:L 10/20/2009 - 18:17:34: c133STEAM_0:0:3284749CT
changed
name to d
L1020030.log:L 10/20/2009 - 18:17:34: d133STEAM_0:0:3284749CT
changed
name to e
L1020030.log:L 10/20/2009 - 18:17:34: e133STEAM_0:0:3284749CT
changed
name to f
L1020030.log:L 10/20/2009 - 18:17:34: f133STEAM_0:0:3284749CT
changed
name to g
L1020030.log:L 10/20/2009 - 18:17:34: g133STEAM_0:0:3284749CT
changed
name to h
L1020030.log:L 10/20/2009 - 18:17:34: h133STEAM_0:0:3284749CT
changed
name to i
L1020030.log:L 10/20/2009 - 18:17:34: i133STEAM_0:0:3284749CT
changed
name to j
L1020030.log:L 10/20/2009 - 18:17:34: j133STEAM_0:0:3284749CT
changed
name to k
L1020030.log:L 10/20/2009 - 18:17:34: k133STEAM_0:0:3284749CT
changed
name to a
*continued until server crashed*
guess some overflow triggers a server crash :( 32 peep server by the way.
CL
p.s. it's just f'ing unbelievable.
--

Play online games with your friends with MSN Messenger[1]
===References:===
  1. http://g.msn.com/8HMBENNL/2743??PS=47575
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Re: [hlds_linux] another crasher :(

2004-10-21 Thread dual_bereta_r0x
Christian Ingholt wrote:

 stop bitching, start reporting correctly or code it better your self.

Give us the source code and watch the changes.

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br


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RE: [hlds_linux] another crasher :(

2004-10-21 Thread Chris Adams
A client-side block then maybe? I was just on a server now with some
script kiddie nick-change flooding. The server didn't crash, but the
resulting lag was pretty awful :-(. The funny thing was that he was
changing nick between myg0t-ownz-u and another, just as he was being
shot in the head :-) classic moments

---
Chris Adams
Fragzzhost

T (07005) 964 855
F (07005) 964 857
www.fragzzhost.com


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Eric
(Deacon)
Sent: 21 October 2004 03:35
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

In a bold display of creativity, m0gely wrote:
 There needs to be some decent flood control built in to the server for
 stuff like this.  Chat spamming and things like this where people are
 spamming name changes etc just shouldn't be allowed.  So if someone
trys
 to change their name 2 times in a round or something they just get a
msg
 Only one name change per round allowed.  Just like team switching
too
 much.

How would that significantly change anything?  You're still receiving,
acknowledging, and then handling the request, issuing a response...

--
Eric (the Deacon remix)

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RE: [hlds_linux] another crasher :(

2004-10-21 Thread Kevin Gerry
Well, I think that there should be some Client-side and Server-side blocking
of this.

What's REALLY sad about this... Is that while you're on the server... The
kiddie will crash it/lag it out. Then... They join with a different nick
until it gets to their fullness threshold and then start their crap again.

WE NEED THIS SDK! At least some darn 'AMX/AdminMod' even if it's Valve made.
SOMETHING streamlined that allows plug-ins so it'd do anything. You know...
Like a cstrike/bin/plugins directory that it'd autoload everything there on
mapchange. (Plug-ins done in AMod/AMX format or similar language.)

Anyhow, PLEASE Valve! At least make some native plug-in support. Not this
'You must wait while people screw over your server until the SDK is out'
crap.

Thanks!

~

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:hlds_linux-
 [EMAIL PROTECTED] On Behalf Of Chris Adams
 Sent: Thursday, October 21, 2004 10:34 AM
 To: [EMAIL PROTECTED]
 Subject: RE: [hlds_linux] another crasher :(

 A client-side block then maybe? I was just on a server now with some
 script kiddie nick-change flooding. The server didn't crash, but the
 resulting lag was pretty awful :-(. The funny thing was that he was
 changing nick between myg0t-ownz-u and another, just as he was being
 shot in the head :-) classic moments

 ---
 Chris Adams
 Fragzzhost

 T (07005) 964 855
 F (07005) 964 857
 www.fragzzhost.com


 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Eric
 (Deacon)
 Sent: 21 October 2004 03:35
 To: [EMAIL PROTECTED]
 Subject: Re: [hlds_linux] another crasher :(

 In a bold display of creativity, m0gely wrote:
  There needs to be some decent flood control built in to the server for
  stuff like this.  Chat spamming and things like this where people are
  spamming name changes etc just shouldn't be allowed.  So if someone
 trys
  to change their name 2 times in a round or something they just get a
 msg
  Only one name change per round allowed.  Just like team switching
 too
  much.

 How would that significantly change anything?  You're still receiving,
 acknowledging, and then handling the request, issuing a response...

 --
 Eric (the Deacon remix)

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Re: [hlds_linux] another crasher :(

2004-10-21 Thread Micheal Patterson

.


- Original Message -
From: Christian Ingholt [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 21, 2004 12:20 PM
Subject: Re: [hlds_linux] another crasher :(


 stop bitching, start reporting correctly or code it better your self.

 daaam this list is getting more and more lets see who can bitch most over
 valve


 - Original Message -
 From: Micheal Patterson [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, October 20, 2004 9:35 PM
 Subject: Re: [hlds_linux] another crasher :(


  This type of thing is not going to get any better either. People are
  starting to realize, that by default, hlds, and now Source, has little
to
  no
  auto-protection systems internally. All of the anti-flood, anti-this,
and
  anti-that, were all included in adminmod, amx, amxx, etc.
 
  --
 
  Micheal Patterson
  Senior Communications Systems Engineer
  405-917-0600
 

snip

Software copyright  = !mine
Software Development Kit  =  !not released
Know the difference between Open and Closed Source software  =  !you

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

Confidentiality Notice:  This e-mail message, including any attachments,
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RE: [hlds_linux] another crasher :(

2004-10-21 Thread richy
How about Write your own and see how far you get.
So many peeps that think they can do it better but haven't.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
dual_bereta_r0x
Sent: 21 October 2004 18:38
To: [EMAIL PROTECTED]
Subject: Re: [hlds_linux] another crasher :(

Christian Ingholt wrote:

 stop bitching, start reporting correctly or code it better your self.

Give us the source code and watch the changes.

--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br


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Re: [hlds_linux] another crasher :(

2004-10-21 Thread dual_bereta_r0x
richy wrote:

How about Write your own and see how far you get.
So many peeps that think they can do it better but haven't.



this has been discussed way too much in the past, and the problem is
always the same.

If YOU are happy with all problems we have, that's ok. Unfortunately,
some of us ARE NOT, and simply asking for a solution.

WE didnt earn money running free servers for VALVe. Meanwhile, VALVe
earns money selling copies of a (somewhat) buggy software.

If a server has ONE bad player, crashing and taking over it, others
didnt care if this is not our fault. They will not join again because
this server is crowded of kids and admins dont matter.

Who will be blamed? VALVe or us?!

Think again. We aren't the villain, we just need things working to make
our players happy and VALVe happy.

stop bitching, start reporting correctly or code it better your self.



Give us the source code and watch the changes.


--
dual_bereta_r0x -- Alexandre Hautequest
ArenaNetwork Lan House  Cyber -- www.arenanetwork.com.br


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Re: [hlds_linux] another crasher :(

2004-10-21 Thread Florian Zschocke
Kevin Gerry wrote:

What's REALLY sad about this... Is that while you're on the server... The
kiddie will crash it/lag it out. Then... They join with a different nick
until it gets to their fullness threshold and then start their crap again.
WE NEED THIS SDK!
No. You need a server update.
Anyhow, PLEASE Valve! At least make some native plug-in support. Not this
'You must wait while people screw over your server until the SDK is out'
crap.
How about instead of spending resources on the SDK Valve simply
fixes the bugs in the server and releases an update so that every
admin gets a fix and not only those that are willing to install
admin mods? Plus, I reckon fixing the bugs in the server is faster
than finishing the SDK *and* then waiting for plugin authors to
finish their first plugin.
Florian
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Re: [hlds_linux] another crasher :(

2004-10-21 Thread ScratchMonkey
--On Thursday, October 21, 2004 11:55 PM +0200 Florian Zschocke
[EMAIL PROTECTED] wrote:
How about instead of spending resources on the SDK Valve simply
fixes the bugs in the server
Just curious: Does no one learn defensive programming anymore? And it's not
like this is just a problem with Valve. Every software shop seems to repeat
the same error. I recall MS making a big stink about sending its
programmers to special defensive programming classes as part of their
security initiative.
Never trust the input. Never trust the user. Certainly don't trust crap
from the network. And assume that everything is going to try to bust your
buffers.
Thinking like this isn't a panacea, but it sure decreases your exposure.
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Re: [hlds_linux] another crasher :(

2004-10-20 Thread [EMAIL PROTECTED]
James Sykes schrieb:
I've seen this quite a lot, seems to take quite a lot of spamming before the
server crashes though.
-Original Message-
From: Jurgen van den Handel [mailto:[EMAIL PROTECTED]
Sent: 20 October 2004 18:03
To: [EMAIL PROTECTED]
Subject: [hlds_linux] another crasher :(
[ Converted text/html to text/plain ]
found an empty server with a lggg listing of this :

L1020030.log:L 10/20/2009 - 18:17:34: a133STEAM_0:0:3284749CT
changed
name to b
L1020030.log:L 10/20/2009 - 18:17:34: b133STEAM_0:0:3284749CT
changed
name to c
L1020030.log:L 10/20/2009 - 18:17:34: c133STEAM_0:0:3284749CT
changed
name to d
L1020030.log:L 10/20/2009 - 18:17:34: d133STEAM_0:0:3284749CT
changed
name to e
L1020030.log:L 10/20/2009 - 18:17:34: e133STEAM_0:0:3284749CT
changed
name to f
L1020030.log:L 10/20/2009 - 18:17:34: f133STEAM_0:0:3284749CT
changed
name to g
L1020030.log:L 10/20/2009 - 18:17:34: g133STEAM_0:0:3284749CT
changed
name to h
L1020030.log:L 10/20/2009 - 18:17:34: h133STEAM_0:0:3284749CT
changed
name to i
L1020030.log:L 10/20/2009 - 18:17:34: i133STEAM_0:0:3284749CT
changed
name to j
L1020030.log:L 10/20/2009 - 18:17:34: j133STEAM_0:0:3284749CT
changed
name to k
L1020030.log:L 10/20/2009 - 18:17:34: k133STEAM_0:0:3284749CT
changed
name to a
*continued until server crashed*
guess some overflow triggers a server crash :( 32 peep server by the way.
CL
p.s. it's just f'ing unbelievable.

looks like a namechange-script like this one:
alias namechange name1
alias name1 name a; wait; alias name1 name2
alias name2 name b; wait; alias name2 name3
alias name3 
and u r right. this is f'ing unbelieveable!
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Re: [hlds_linux] another crasher :(

2004-10-20 Thread m0gely
James Sykes wrote:
I've seen this quite a lot, seems to take quite a lot of spamming before the
server crashes though.
There needs to be some decent flood control built in to the server for
stuff like this.  Chat spamming and things like this where people are
spamming name changes etc just shouldn't be allowed.  So if someone trys
to change their name 2 times in a round or something they just get a msg
Only one name change per round allowed.  Just like team switching too
much.
mp_chatfreq   2  ; time in seconds for new chat msg
mp_chatfreqmax   15  ; chat msg's allowed in mp_chatfreqtime before kick
mp_chatfreqtime  30  ; time in seconds to track mp_chatfreqmax
mp_chatfreqmax 15 would be theoretically allowed per the mp_chatfreq
setting of 2 but if people just keep doing it over and over for a
certain length of time then it's obvious they are just ticking people
off on purpose.
--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike
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RE: [hlds_linux] another crasher :(

2004-10-20 Thread scripted_sequence

no, look at the timestamps.
it all happened on the same second which makes me believe that
he used a script to change his name.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of James
Sykes
Sent: Mittwoch, 20. Oktober 2004 20:09
To: [EMAIL PROTECTED]
Subject: RE: [hlds_linux] another crasher :(


I've seen this quite a lot, seems to take quite a lot of spamming before
the server crashes though.

-Original Message-
From: Jurgen van den Handel [mailto:[EMAIL PROTECTED]
Sent: 20 October 2004 18:03
To: [EMAIL PROTECTED]
Subject: [hlds_linux] another crasher :(

[ Converted text/html to text/plain ]

found an empty server with a lggg listing of this :



L1020030.log:L 10/20/2009 - 18:17:34: a133STEAM_0:0:3284749CT
changed name to b L1020030.log:L 10/20/2009 - 18:17:34:
b133STEAM_0:0:3284749CT changed name to c L1020030.log:L
10/20/2009 - 18:17:34: c133STEAM_0:0:3284749CT changed name to
d L1020030.log:L 10/20/2009 - 18:17:34:
d133STEAM_0:0:3284749CT changed name to e L1020030.log:L
10/20/2009 - 18:17:34: e133STEAM_0:0:3284749CT changed name to
f L1020030.log:L 10/20/2009 - 18:17:34:
f133STEAM_0:0:3284749CT changed name to g L1020030.log:L
10/20/2009 - 18:17:34: g133STEAM_0:0:3284749CT changed name to
h L1020030.log:L 10/20/2009 - 18:17:34:
h133STEAM_0:0:3284749CT changed name to i L1020030.log:L
10/20/2009 - 18:17:34: i133STEAM_0:0:3284749CT changed name to
j L1020030.log:L 10/20/2009 - 18:17:34:
j133STEAM_0:0:3284749CT changed name to k L1020030.log:L
10/20/2009 - 18:17:34: k133STEAM_0:0:3284749CT changed name to
a *continued until server crashed*

guess some overflow triggers a server crash :( 32 peep server by the
way.

CL

p.s. it's just f'ing unbelievable.



--
Play online games with your friends with MSN Messenger[1]

===References:===
  1. http://g.msn.com/8HMBENNL/2743??PS=47575

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Re: [hlds_linux] another crasher :(

2004-10-20 Thread Micheal Patterson
This type of thing is not going to get any better either. People are
starting to realize, that by default, hlds, and now Source, has little to no
auto-protection systems internally. All of the anti-flood, anti-this, and
anti-that, were all included in adminmod, amx, amxx, etc.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

Confidentiality Notice:  This e-mail message, including any attachments,
is for the sole use of the intended recipient(s) and may contain
confidential and privileged information. Any unauthorized review, use,
disclosure or distribution is prohibited. If you are not the intended
recipient, please contact the sender by reply e-mail and destroy all
copies of the original message.


- Original Message -
From: Jurgen van den Handel [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 20, 2004 12:03 PM
Subject: [hlds_linux] another crasher :(


 [ Converted text/html to text/plain ]

 found an empty server with a lggg listing of this :



 L1020030.log:L 10/20/2009 - 18:17:34: a133STEAM_0:0:3284749CT
changed
 name to b
 L1020030.log:L 10/20/2009 - 18:17:34: b133STEAM_0:0:3284749CT
changed
 name to c
 L1020030.log:L 10/20/2009 - 18:17:34: c133STEAM_0:0:3284749CT
changed
 name to d
 L1020030.log:L 10/20/2009 - 18:17:34: d133STEAM_0:0:3284749CT
changed
 name to e
 L1020030.log:L 10/20/2009 - 18:17:34: e133STEAM_0:0:3284749CT
changed
 name to f
 L1020030.log:L 10/20/2009 - 18:17:34: f133STEAM_0:0:3284749CT
changed
 name to g
 L1020030.log:L 10/20/2009 - 18:17:34: g133STEAM_0:0:3284749CT
changed
 name to h
 L1020030.log:L 10/20/2009 - 18:17:34: h133STEAM_0:0:3284749CT
changed
 name to i
 L1020030.log:L 10/20/2009 - 18:17:34: i133STEAM_0:0:3284749CT
changed
 name to j
 L1020030.log:L 10/20/2009 - 18:17:34: j133STEAM_0:0:3284749CT
changed
 name to k
 L1020030.log:L 10/20/2009 - 18:17:34: k133STEAM_0:0:3284749CT
changed
 name to a
 *continued until server crashed*

 guess some overflow triggers a server crash :( 32 peep server by the way.

 CL

 p.s. it's just f'ing unbelievable.

 --

 Play online games with your friends with MSN Messenger[1]

 ===References:===
   1. http://g.msn.com/8HMBENNL/2743??PS=47575

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Re: [hlds_linux] another crasher :(

2004-10-20 Thread [EMAIL PROTECTED]
Micheal Patterson schrieb:
This type of thing is not going to get any better either. People are
starting to realize, that by default, hlds, and now Source, has little to no
auto-protection systems internally. All of the anti-flood, anti-this, and
anti-that, were all included in adminmod, amx, amxx, etc.
--
Micheal Patterson
Senior Communications Systems Engineer
405-917-0600
Confidentiality Notice:  This e-mail message, including any attachments,
is for the sole use of the intended recipient(s) and may contain
confidential and privileged information. Any unauthorized review, use,
disclosure or distribution is prohibited. If you are not the intended
recipient, please contact the sender by reply e-mail and destroy all
copies of the original message.


okay, thats right, but we got a lots of people out there, those don't
wonna use any kind of this server-plugins.
it would be very nice if these things are implemented in the server,
isn't it? imho i love the lil rcon-thing, when it's up and working, u
know :
I think, there is a lots of things to do.
Regards Robert.
@m0gely - good ideas m8
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Re: [hlds_linux] another crasher :(

2004-10-20 Thread Micheal Patterson


- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 20, 2004 4:23 PM
Subject: Re: [hlds_linux] another crasher :(


 Micheal Patterson schrieb:

 This type of thing is not going to get any better either. People are
 starting to realize, that by default, hlds, and now Source, has little to
no
 auto-protection systems internally. All of the anti-flood, anti-this, and
 anti-that, were all included in adminmod, amx, amxx, etc.
 
 --
 
 Micheal Patterson
 Senior Communications Systems Engineer
 405-917-0600
 
 Confidentiality Notice:  This e-mail message, including any attachments,
 is for the sole use of the intended recipient(s) and may contain
 confidential and privileged information. Any unauthorized review, use,
 disclosure or distribution is prohibited. If you are not the intended
 recipient, please contact the sender by reply e-mail and destroy all
 copies of the original message.
 
 
 
 
 okay, thats right, but we got a lots of people out there, those don't
 wonna use any kind of this server-plugins.
 it would be very nice if these things are implemented in the server,
 isn't it? imho i love the lil rcon-thing, when it's up and working, u
 know :

 I think, there is a lots of things to do.

 Regards Robert.

 @m0gely - good ideas m8


No arguments from me on this. I for one, would love to have some of the
functions of amx or adminmod native to the srcds code but to implement them
would probably be a nightmare within the core components. That goes without
saying that regular updates to VAC alone would be a welcome addition that
would help tremedously.

--

Micheal Patterson
Senior Communications Systems Engineer
405-917-0600

Confidentiality Notice:  This e-mail message, including any attachments,
is for the sole use of the intended recipient(s) and may contain
confidential and privileged information. Any unauthorized review, use,
disclosure or distribution is prohibited. If you are not the intended
recipient, please contact the sender by reply e-mail and destroy all
copies of the original message.


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Re: [hlds_linux] another crasher :(

2004-10-20 Thread Bruce \Bahamut\ Andrews
anyone got a more detailed log file of this happening?  Even a full one
if it doesn't actually have an error message like commandbuffer overflow
would be helpful to Alfred and the other VALVe dudes as they'd be able
to determine exactly what was causing the crash.
Wonder who's discovering all these bugs though.  I mean, it's good that
we're getting them all out of the way at the start instead of random
things appearing a year after release, but really, it's a bit stupid
that one crash bug is solved and another exploit is discovered that
crashes it again. :|
- Bruce Bahamut Andrews

James Sykes wrote:
I've seen this quite a lot, seems to take quite a lot of spamming before the
server crashes though.
-Original Message-
From: Jurgen van den Handel [mailto:[EMAIL PROTECTED]
Sent: 20 October 2004 18:03
To: [EMAIL PROTECTED]
Subject: [hlds_linux] another crasher :(
[ Converted text/html to text/plain ]
found an empty server with a lggg listing of this :

L1020030.log:L 10/20/2009 - 18:17:34: a133STEAM_0:0:3284749CT
changed
name to b
L1020030.log:L 10/20/2009 - 18:17:34: b133STEAM_0:0:3284749CT
changed
name to c
L1020030.log:L 10/20/2009 - 18:17:34: c133STEAM_0:0:3284749CT
changed
name to d
L1020030.log:L 10/20/2009 - 18:17:34: d133STEAM_0:0:3284749CT
changed
name to e
L1020030.log:L 10/20/2009 - 18:17:34: e133STEAM_0:0:3284749CT
changed
name to f
L1020030.log:L 10/20/2009 - 18:17:34: f133STEAM_0:0:3284749CT
changed
name to g
L1020030.log:L 10/20/2009 - 18:17:34: g133STEAM_0:0:3284749CT
changed
name to h
L1020030.log:L 10/20/2009 - 18:17:34: h133STEAM_0:0:3284749CT
changed
name to i
L1020030.log:L 10/20/2009 - 18:17:34: i133STEAM_0:0:3284749CT
changed
name to j
L1020030.log:L 10/20/2009 - 18:17:34: j133STEAM_0:0:3284749CT
changed
name to k
L1020030.log:L 10/20/2009 - 18:17:34: k133STEAM_0:0:3284749CT
changed
name to a
*continued until server crashed*
guess some overflow triggers a server crash :( 32 peep server by the way.
CL
p.s. it's just f'ing unbelievable.

--
Play online games with your friends with MSN Messenger[1]
===References:===
 1. http://g.msn.com/8HMBENNL/2743??PS=47575
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Re: [hlds_linux] another crasher :(

2004-10-20 Thread Eric (Deacon)
In a bold display of creativity, m0gely wrote:
There needs to be some decent flood control built in to the server for
stuff like this.  Chat spamming and things like this where people are
spamming name changes etc just shouldn't be allowed.  So if someone trys
to change their name 2 times in a round or something they just get a msg
Only one name change per round allowed.  Just like team switching too
much.
How would that significantly change anything?  You're still receiving,
acknowledging, and then handling the request, issuing a response...
--
Eric (the Deacon remix)
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