Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-30 Thread Tim Crowson
Cool stuff! It's great to see what kinds of solutions people come up 
with in Nuke, too!


-Tim


On 9/28/2013 11:34 AM, olivier jeannel wrote:

Very instructive !
Even the 2d crowd could have be generated with ice.

How long did you work on this project ?




Le 28/09/2013 17:25, Adam Seeley a écrit :



It's a good one to show clients who assume you just press the make 
stadium  populate stadium  buttons.


Adam.
-
http://www.linkedin.com/in/adamseeleyuk 
http://www.linkedin.com/profile/view?id=21162305

https://vimeo.com/adamseeley https://vimeo.com/album/2280465





*From:* Rob Chapman tekano@gmail.com
*To:* softimage@listproc.autodesk.com
*Sent:* Saturday, 28 September 2013, 16:15
*Subject:* Re: ICE Crowds in Now You See Me (making-of/breakdown video)

Am insisting on lidar scans for every job from now onwards! :)
On 28 Sep 2013 16:02, Jens Lindgren jens.lindgren@gmail.com 
mailto:jens.lindgren@gmail.com wrote:


This is just awesome work Alan!
Really like the making offs. It's probably the most in-depth
making offs I've ever seen.
/Jens


On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com wrote:

Crowd sym's are like a game and there are rules and you have
to follow them CAUSE ITS NOT A GAME !

Baffling work Rodeo people, for a film about magic tricks,
looks like there was a lot more magic on screen then the
average viewer would expect :)


On 27 September 2013 22:53, Alan Fregtman
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:

If anyone's interested, Rodeo's put up a few more nice
making-of videos:

http://vimeo.com/74730094 (this is my fav)
http://vimeo.com/74729133
http://vimeo.com/75252736

ICE used for the MGM ground crowds, the falling money
(and some of the bills being sucked into the vents) and
the fancy motiongraphic'y projection animated cubey
stuff on the walls of the building shot.



On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman
alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:

Hey guys,

Rodeo has put up a full breakdown reel of this and
other work for the film:
http://www.rodeofx.com/all-films/now-you-see-me

Enjoy! :)



On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge
ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

You think this is a GAME!?!?!?! :P


On September-13-13 3:27:29 PM, Guillaume Laforge
wrote:

Should be the same game oriented software. ;-P





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Kudos AD - Soft gets some promotion

2013-09-30 Thread Paul Griswold
I was just on the AD site  decided to click on the link for the
Entertainment Creation Suites  found myself on this page:

http://www.autodesk.com/suites/entertainment-creation-suite/overview

I'm not sure if everyone gets the same page, but on the top of mine it
highlights Softimage ICE for visual effects.

It's nice to see Softimage getting some promotion for a change.

-Paul
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Screen shot or it didn't happen...  :P

On September-30-13 10:16:04 AM, Paul Griswold wrote:
 I was just on the AD site  decided to click on the link for the
 Entertainment Creation Suites  found myself on this page:

 http://www.autodesk.com/suites/entertainment-creation-suite/overview

 I'm not sure if everyone gets the same page, but on the top of mine it
 highlights Softimage ICE for visual effects.

 It's nice to see Softimage getting some promotion for a change.

 -Paul



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RE: Kudos AD - Soft gets some promotion

2013-09-30 Thread Andres Stephens
Yeah I see it, well at a glance: Procedural ICE modeling - in the features 
tab! And.. it's third in the in list with the AD packages included as part of 
elitist software! Much easier to know what SI is, now if you're being a 
newbie to it. Kudos. 



From: pgrisw...@fusiondigitalproductions.com
Date: Mon, 30 Sep 2013 10:16:04 -0400
Subject: Kudos AD - Soft gets some promotion
To: softimage@listproc.autodesk.com

I was just on the AD site  decided to click on the link for the Entertainment 
Creation Suites  found myself on this page:


http://www.autodesk.com/suites/entertainment-creation-suite/overview



I'm not sure if everyone gets the same page, but on the top of mine it 
highlights Softimage ICE for visual effects.


It's nice to see Softimage getting some promotion for a change.


-Paul




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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Turman
I get the same page Paul...the one showcasing Softiamge ICE as a reason to
buy the creative suite. You did not get that video showing up Eric?
-=Eric


On Mon, Sep 30, 2013 at 9:19 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Screen shot or it didn't happen...  :P

 On September-30-13 10:16:04 AM, Paul Griswold wrote:
  I was just on the AD site  decided to click on the link for the
  Entertainment Creation Suites  found myself on this page:
 
  http://www.autodesk.com/suites/entertainment-creation-suite/overview
 
  I'm not sure if everyone gets the same page, but on the top of mine it
  highlights Softimage ICE for visual effects.
 
  It's nice to see Softimage getting some promotion for a change.
 
  -Paul
 
 
 
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Emilio Hernandez
Well finally, but this is the poor description of Softimage even with bad
redaction, once you see what the creative suite includes:

Softimage:
Create effects with ICE and the Autodesk® Face Robot® facial animation
toolset.

Maya:
Create 3D animation with production-proven tools for modeling, animation,
visual effects, and rendering.

3ds MAX:
Unleash your creativity with the production-proven package for 3D modeling,
animation, effects, and rendering.

So Softimage is described as only for creating ICE effects.  And the way it
is written, Face Robot is a facial animation toolset for also creating
effects???

Welll now I see why Softimage is being relegated to just a few devs without
promotion.  AD has not understanded what kind of software Softimage is...
They believe that ICE is only for doing special effects along with Face
Robot

And additionally, Softimage does not render...






2013/9/30 Andres Stephens drais...@outlook.com

 Yeah I see it, well at a glance: Procedural ICE modeling - in the
 features tab! And.. it's third in the in list with the AD packages
 included as part of elitist software! Much easier to know what SI is, now
 if you're being a newbie to it. Kudos.



 --
 From: pgrisw...@fusiondigitalproductions.com
 Date: Mon, 30 Sep 2013 10:16:04 -0400
 Subject: Kudos AD - Soft gets some promotion
 To: softimage@listproc.autodesk.com


 I was just on the AD site  decided to click on the link for the
 Entertainment Creation Suites  found myself on this page:

 http://www.autodesk.com/suites/entertainment-creation-suite/overview

 I'm not sure if everyone gets the same page, but on the top of mine it
 highlights Softimage ICE for visual effects.

 It's nice to see Softimage getting some promotion for a change.

 -Paul


 -- To unsubscribe: mail
 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
 reply to the confirmation email.

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Matt Morris
Nice to see Cory blog about a softimage short too:

http://area.autodesk.com/blogs/cory/alice-short-film-made-with-softimage




On 30 September 2013 16:12, Emilio Hernandez emi...@e-roja.com wrote:

 Well finally, but this is the poor description of Softimage even with bad
 redaction, once you see what the creative suite includes:

 Softimage:
 Create effects with ICE and the Autodesk® Face Robot® facial animation
 toolset.

 Maya:
 Create 3D animation with production-proven tools for modeling, animation,
 visual effects, and rendering.

 3ds MAX:
 Unleash your creativity with the production-proven package for 3D
 modeling, animation, effects, and rendering.

 So Softimage is described as only for creating ICE effects.  And the way
 it is written, Face Robot is a facial animation toolset for also creating
 effects???

 Welll now I see why Softimage is being relegated to just a few devs
 without promotion.  AD has not understanded what kind of software Softimage
 is...   They believe that ICE is only for doing special effects along with
 Face Robot

 And additionally, Softimage does not render...






 2013/9/30 Andres Stephens drais...@outlook.com

 Yeah I see it, well at a glance: Procedural ICE modeling - in the
 features tab! And.. it's third in the in list with the AD packages
 included as part of elitist software! Much easier to know what SI is, now
 if you're being a newbie to it. Kudos.



 --
 From: pgrisw...@fusiondigitalproductions.com
 Date: Mon, 30 Sep 2013 10:16:04 -0400
 Subject: Kudos AD - Soft gets some promotion
 To: softimage@listproc.autodesk.com


 I was just on the AD site  decided to click on the link for the
 Entertainment Creation Suites  found myself on this page:

 http://www.autodesk.com/suites/entertainment-creation-suite/overview

 I'm not sure if everyone gets the same page, but on the top of mine it
 highlights Softimage ICE for visual effects.

 It's nice to see Softimage getting some promotion for a change.

 -Paul


 -- To unsubscribe: mail
 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
 reply to the confirmation email.

 --
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Expressions on constraints... huh?

2013-09-30 Thread Sergio Mucino
This should be a simple one. I've got a null constrained to a curve 
(param). I have another null on which I created a Custom Parameter, so I 
could drive with it the U Pos parameter on the curve constraint for the 
first null.
I've connected them using the Parameter Connection Editor, and the 
constrained Null shows the following expression on its Path %age parameter:


l_fcv( Rig.CustomPSet.Path_U_Pos )

However, when I go to my custom parameter on the second Null and change 
the value, the constrained null does not update. It does nothing. What 
am I missing?

Thanks for any help!
(P.S. I also tried getting rid of the l_fcv part of the expression, 
since it reads to me as if it was expecting a function curve as an 
input... but this didn't change anything).


--
*Sergio Mucino*
Lead Rigger
Modus FX
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Emilio Hernandez
Oh, and I forgot to mention that Softimage is included only as an
additional option... If you want only Softiamge with the rest of the stuff
as Sketchpro, etc.  You will need to buy them separately




2013/9/30 Matt Morris matt...@gmail.com

 Nice to see Cory blog about a softimage short too:

 http://area.autodesk.com/blogs/cory/alice-short-film-made-with-softimage




 On 30 September 2013 16:12, Emilio Hernandez emi...@e-roja.com wrote:

 Well finally, but this is the poor description of Softimage even with bad
 redaction, once you see what the creative suite includes:

 Softimage:
 Create effects with ICE and the Autodesk® Face Robot® facial animation
 toolset.

 Maya:
 Create 3D animation with production-proven tools for modeling, animation,
 visual effects, and rendering.

 3ds MAX:
 Unleash your creativity with the production-proven package for 3D
 modeling, animation, effects, and rendering.

 So Softimage is described as only for creating ICE effects.  And the way
 it is written, Face Robot is a facial animation toolset for also creating
 effects???

 Welll now I see why Softimage is being relegated to just a few devs
 without promotion.  AD has not understanded what kind of software Softimage
 is...   They believe that ICE is only for doing special effects along with
 Face Robot

 And additionally, Softimage does not render...






 2013/9/30 Andres Stephens drais...@outlook.com

 Yeah I see it, well at a glance: Procedural ICE modeling - in the
 features tab! And.. it's third in the in list with the AD packages
 included as part of elitist software! Much easier to know what SI is, now
 if you're being a newbie to it. Kudos.



 --
 From: pgrisw...@fusiondigitalproductions.com
 Date: Mon, 30 Sep 2013 10:16:04 -0400
 Subject: Kudos AD - Soft gets some promotion
 To: softimage@listproc.autodesk.com


 I was just on the AD site  decided to click on the link for the
 Entertainment Creation Suites  found myself on this page:

 http://www.autodesk.com/suites/entertainment-creation-suite/overview

 I'm not sure if everyone gets the same page, but on the top of mine it
 highlights Softimage ICE for visual effects.

 It's nice to see Softimage getting some promotion for a change.

 -Paul


 -- To unsubscribe: mail
 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
 reply to the confirmation email.

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Re: Expressions on constraints... huh?

2013-09-30 Thread Eric Turman
I know this sounds really simple, but did you set a relative value of the U
position for each extreme of your custom parameter?


On Mon, Sep 30, 2013 at 10:25 AM, Sergio Mucino
sergio.muc...@modusfx.comwrote:

  This should be a simple one. I've got a null constrained to a curve
 (param). I have another null on which I created a Custom Parameter, so I
 could drive with it the U Pos parameter on the curve constraint for the
 first null.
 I've connected them using the Parameter Connection Editor, and the
 constrained Null shows the following expression on its Path %age parameter:

 l_fcv( Rig.CustomPSet.Path_U_Pos )

 However, when I go to my custom parameter on the second Null and change
 the value, the constrained null does not update. It does nothing. What am I
 missing?
 Thanks for any help!
 (P.S. I also tried getting rid of the l_fcv part of the expression, since
 it reads to me as if it was expecting a function curve as an input... but
 this didn't change anything).

 --
 *Sergio Mucino*
 Lead Rigger
 Modus FX

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
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slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Andi Farhall
I approached learning a bit as an occupational hazard. The job needed ncloth 
for legacy reasons so i thought, ok, how bad can it be. nCloth seemed to do the 
trick, and no doubt there are other parts of maya that are good but good lord 
it's unpleasant to use. As many of us suspect, it's simply a case of seat 
numbers and nothing to do with how good a package is as to where AD pitch it. 
If they seriously expect something like maya to be the future they're all 
barking mad... and as such I'm failry sure that can't be the future. 
Fingers crossed.

just my 5 pence worth.

...
http://www.hackneyeffects.com/https://vimeo.com/user4174293http://www.linkedin.com/pub/andi-farhall/b/496/b21

http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/
This email and any attachments to it may be confidential and are intended 
solely for the use of the individual to whom it is addressed. Any views or 
opinions expressed are solely those of the author and do not necessarily 
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or show it to anyone.Please contact the sender if you believe you have received 
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Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread John Richard Sanchez
I agree. But numbers do count as most studios use maya and I need to go
where the work is.


On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall hack...@outlook.com wrote:

 I approached learning a bit as an occupational hazard. The job needed
 ncloth for legacy reasons so i thought, ok, how bad can it be. nCloth
 seemed to do the trick, and no doubt there are other parts of maya that are
 good but good lord it's unpleasant to use. As many of us suspect, it's
 simply a case of seat numbers and nothing to do with how good a package is
 as to where AD pitch it. If they seriously expect something like maya to be
 the future they're all barking mad... and as such I'm failry sure that
 can't be the future. Fingers crossed.

 just my 5 pence worth.

 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
 represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither take
 any action based upon its contents, nor copy or show it to anyone.

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Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Mirko Jankovic
I've bin bear Maya.. for years.. and never knew how you can simply work in
project without working around of problems you run into.. till I jumped
Softimage bridge. Ooooh
the smell of clear fresh air there.. and now going back to maya is like
coming down from mountain into smelly disgusting smog of town!


On Mon, Sep 30, 2013 at 6:05 PM, John Richard Sanchez 
youngupstar...@gmail.com wrote:

 I agree. But numbers do count as most studios use maya and I need to go
 where the work is.


 On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall hack...@outlook.comwrote:

 I approached learning a bit as an occupational hazard. The job needed
 ncloth for legacy reasons so i thought, ok, how bad can it be. nCloth
 seemed to do the trick, and no doubt there are other parts of maya that are
 good but good lord it's unpleasant to use. As many of us suspect, it's
 simply a case of seat numbers and nothing to do with how good a package is
 as to where AD pitch it. If they seriously expect something like maya to be
 the future they're all barking mad... and as such I'm failry sure that
 can't be the future. Fingers crossed.

 just my 5 pence worth.


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are intended
 solely for the use of the individual to whom it is addressed. Any views or
 opinions expressed are solely those of the author and do not necessarily
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 take any action based upon its contents, nor copy or show it to anyone.

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Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread John Richard Sanchez
Amen.


On Mon, Sep 30, 2013 at 12:07 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 I've bin bear Maya.. for years.. and never knew how you can simply work in
 project without working around of problems you run into.. till I jumped
 Softimage bridge. Ooooh
 the smell of clear fresh air there.. and now going back to maya is like
 coming down from mountain into smelly disgusting smog of town!


 On Mon, Sep 30, 2013 at 6:05 PM, John Richard Sanchez 
 youngupstar...@gmail.com wrote:

 I agree. But numbers do count as most studios use maya and I need to go
 where the work is.


 On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall hack...@outlook.comwrote:

 I approached learning a bit as an occupational hazard. The job needed
 ncloth for legacy reasons so i thought, ok, how bad can it be. nCloth
 seemed to do the trick, and no doubt there are other parts of maya that are
 good but good lord it's unpleasant to use. As many of us suspect, it's
 simply a case of seat numbers and nothing to do with how good a package is
 as to where AD pitch it. If they seriously expect something like maya to be
 the future they're all barking mad... and as such I'm failry sure that
 can't be the future. Fingers crossed.

 just my 5 pence worth.


 ...
 http://www.hackneyeffects.com/
 https://vimeo.com/user4174293
 http://www.linkedin.com/pub/andi-farhall/b/496/b21


 http://www.flickr.com/photos/lord_hackney/
 http://spylon.tumblr.com/

 This email and any attachments to it may be confidential and are
 intended solely for the use of the individual to whom it is addressed. Any
 views or opinions expressed are solely those of the author and do not
 necessarily represent those of Hackney Effects Ltd.

 If you are not the intended recipient of this email, you must neither
 take any action based upon its contents, nor copy or show it to anyone.

 Please contact the sender if you believe you have received this email in
 error.
 

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Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Sergio Mucino
Ugh. Tough cookie. This is one of those very delicate topics that 
usually end with rotten vegetables flying from camp to camp. It just 
happens that some people take the tools they use quite personally.
I think it's all a matter of perspective, and personal preference. Of 
course, we can all start arguing over technical aspects of each 
product's architecture and data models, but that's just another rabbit 
hole. Workflows... tools... aesthetics... all rabbit holes.
I've had to work with Maya, Max, Modo, and now Soft, and each app has 
its strengths and weaknesses (granted, some have more of one than the 
other), and depending what kind of job you have, and what kind of stuff 
you have to deal with, your tool is either going to make it a pleasant 
job, or your worst nightmare.
However, you've pretty much hit the nail on the head. Adesk is a company 
who's primary objective is to make money, and we may like it or not, but 
absolutely nothing on this planet (short of a complete fail of the 
international money markets) will change that. And when it comes to 
making money, Adesk will of course put all its money on the horse that's 
winning the race. And we may like it or not, but that is Maya (and by 
winning the race I mean purely making more money).
I don't want to start yet another discussion over the virtues or defects 
of each product and their future. Just trying to keep in the picture the 
fact that Adesk looks at this from a completely different perspective 
than users (and it's not only about how much money it's making, but also 
about how much it costs). So, let's just focus on the facts...


* Adesk has 3 completely redundant products on its product line (Max, 
Maya, and Soft... they all are end-to-end DCC applications. They do 
things differently, but they all produce quality results).

* There are 3 different development teams working on these products.
* Max and Maya compete for the most seats in different industries.

So, as a purely software development-focused entity, you'd ask yourself 
Why do I need three? What if I had all my users only using one?. It 
does make sense... less development costs for same revenue (this is all 
in theory of course). And from that POV, it makes more sense to try to 
move less users to a different product than more of them... hence, Maya 
is their winning horse (whereas users decide to leave their current tool 
of choice for Maya is still to be seen).
So, it doesn't really matter how great ICE is, or how more modern Softs 
architecture is, or how friendly Max is. These are all things that can 
eventually be implemented in another code base (technical issues and 
business concerns aside). It's a matter of getting favorable quarterly 
results. Period.
I think the real unfortunate aspect of this is that there is NO real 
contender/alternative to an application of Maya/Soft's maturity and 
capabilites. And Adesk knows it. Therefore, they can afford to play 
different strategies withl little risk involved.


And I think I've gone on long enough, and it's lunch time (and not to 
mention, Monday...)


*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 12:05 PM, John Richard Sanchez wrote:
I agree. But numbers do count as most studios use maya and I need to 
go where the work is.



On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall hack...@outlook.com 
mailto:hack...@outlook.com wrote:


I approached learning a bit as an occupational hazard. The job
needed ncloth for legacy reasons so i thought, ok, how bad can it
be. nCloth seemed to do the trick, and no doubt there are other
parts of maya that are good but good lord it's unpleasant to use.
As many of us suspect, it's simply a case of seat numbers and
nothing to do with how good a package is as to where AD pitch it.
If they seriously expect something like maya to be the future
they're all barking mad... and as such I'm failry sure that
can't be the future. Fingers crossed.

just my 5 pence worth.

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

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Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Dominik Kirouac

http://www.sidefx.com http://www.sidefx.com/ :P


Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
Ugh. Tough cookie. This is one of those very delicate topics that 
usually end with rotten vegetables flying from camp to camp. It just 
happens that some people take the tools they use quite personally.
I think it's all a matter of perspective, and personal preference. Of 
course, we can all start arguing over technical aspects of each 
product's architecture and data models, but that's just another rabbit 
hole. Workflows... tools... aesthetics... all rabbit holes.
I've had to work with Maya, Max, Modo, and now Soft, and each app has 
its strengths and weaknesses (granted, some have more of one than the 
other), and depending what kind of job you have, and what kind of 
stuff you have to deal with, your tool is either going to make it a 
pleasant job, or your worst nightmare.
However, you've pretty much hit the nail on the head. Adesk is a 
company who's primary objective is to make money, and we may like it 
or not, but absolutely nothing on this planet (short of a complete 
fail of the international money markets) will change that. And when it 
comes to making money, Adesk will of course put all its money on the 
horse that's winning the race. And we may like it or not, but that is 
Maya (and by winning the race I mean purely making more money).
I don't want to start yet another discussion over the virtues or 
defects of each product and their future. Just trying to keep in the 
picture the fact that Adesk looks at this from a completely different 
perspective than users (and it's not only about how much money it's 
making, but also about how much it costs). So, let's just focus on the 
facts...


* Adesk has 3 completely redundant products on its product line (Max, 
Maya, and Soft... they all are end-to-end DCC applications. They do 
things differently, but they all produce quality results).

* There are 3 different development teams working on these products.
* Max and Maya compete for the most seats in different industries.

So, as a purely software development-focused entity, you'd ask 
yourself Why do I need three? What if I had all my users only using 
one?. It does make sense... less development costs for same revenue 
(this is all in theory of course). And from that POV, it makes more 
sense to try to move less users to a different product than more of 
them... hence, Maya is their winning horse (whereas users decide to 
leave their current tool of choice for Maya is still to be seen).
So, it doesn't really matter how great ICE is, or how more modern 
Softs architecture is, or how friendly Max is. These are all things 
that can eventually be implemented in another code base (technical 
issues and business concerns aside). It's a matter of getting 
favorable quarterly results. Period.
I think the real unfortunate aspect of this is that there is NO real 
contender/alternative to an application of Maya/Soft's maturity and 
capabilites. And Adesk knows it. Therefore, they can afford to play 
different strategies withl little risk involved.


And I think I've gone on long enough, and it's lunch time (and not to 
mention, Monday...)


*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 12:05 PM, John Richard Sanchez wrote:
I agree. But numbers do count as most studios use maya and I need to 
go where the work is.



On Mon, Sep 30, 2013 at 12:01 PM, Andi Farhall hack...@outlook.com 
mailto:hack...@outlook.com wrote:


I approached learning a bit as an occupational hazard. The job
needed ncloth for legacy reasons so i thought, ok, how bad can it
be. nCloth seemed to do the trick, and no doubt there are other
parts of maya that are good but good lord it's unpleasant to use.
As many of us suspect, it's simply a case of seat numbers and
nothing to do with how good a package is as to where AD pitch it.
If they seriously expect something like maya to be the future
they're all barking mad... and as such I'm failry sure that
can't be the future. Fingers crossed.

just my 5 pence worth.

...
http://www.hackneyeffects.com/
https://vimeo.com/user4174293
http://www.linkedin.com/pub/andi-farhall/b/496/b21


http://www.flickr.com/photos/lord_hackney/
http://spylon.tumblr.com/

This email and any attachments to it may be confidential and are
intended solely for the use of the individual to whom it is
addressed. Any views or opinions expressed are solely those of
the author and do not necessarily represent those of Hackney
Effects Ltd.

If you are not the intended recipient of this email, you must
neither take any action based upon its contents, nor copy or show
it to anyone.

Please contact the sender if you believe you have received this
email in error.




Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Why on earth are you touting Face Robot for being an amazing feature 
that puts Softimage outside the realm of effects? There are so many 
other better examples. Production-wise, it's nowhere near able to be 
integrated into animation rigs, it's black boxed, and hasn't had much 
(if any) dev in recent years...  not the best example to be using in my 
opinion. :P

I saw it too but thought it should be screen captured for prosperity 
just in case it doesn't happen again.

- Eric T.

On 30/09/2013 11:12 AM, Emilio Hernandez wrote:
 And the way it is written, Face Robot is a facial animation toolset 
 for also creating effects???


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Re: Expressions on constraints... huh?

2013-09-30 Thread Eric Thivierge
Depends on if you're looking to do a straight 1 to 1 translation of the 
custom parameter to the U value of the constraint. If so in the Param 
connection editor there is an option to set an equals expression (look 
at the drop down at the bottom of the UI).


On 30/09/2013 11:25 AM, Sergio Mucino wrote:
This should be a simple one. I've got a null constrained to a curve 
(param). I have another null on which I created a Custom Parameter, so 
I could drive with it the U Pos parameter on the curve constraint for 
the first null.
I've connected them using the Parameter Connection Editor, and the 
constrained Null shows the following expression on its Path %age 
parameter:


l_fcv( Rig.CustomPSet.Path_U_Pos )

However, when I go to my custom parameter on the second Null and 
change the value, the constrained null does not update. It does 
nothing. What am I missing?

Thanks for any help!
(P.S. I also tried getting rid of the l_fcv part of the expression, 
since it reads to me as if it was expecting a function curve as an 
input... but this didn't change anything).


--
*Sergio Mucino*
Lead Rigger
Modus FX


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Re: slightly OT : for those of us (like me) who've never been near maya

2013-09-30 Thread Sergio Mucino
I've used Houdini a bit too, and I really don't think it can be 
considered a serious competitor to Adesk's offerings just because it 
does not offer an end-to-end solution for production (keep reading). 
Houdini is not capable of creating 3d models with the ease and speed 
that most 3d apps have. Their modeling tools feel to me like they're 
there to either massage geometry brought in from other 3d packages, or 
to really spend time creating procedural assets that will shine on later 
down the pipeline (and in that respect, I don't think any other 3d app 
can touch Houdini :-) ). But to quickly know down models and start using 
them, Houdini can't get close to other tools (and I think SideFX knows 
it, and they've been smart about focusing their efforts in the aspects 
of Houdini that make it a truly strong contender in the DCC market 
(which are the more technical aspects of it... actually, I tend to think 
of Houdini not as a 3d application in the traditional sense, but as a 3d 
environment for visual programming).
I'd actually think Softimage is the best alternative to Houdini. Even 
though ICE does not have the same breath and ease of use that Houdini 
has, it is the closest one to offering similar workflows and procedural 
concepts, while at the same time offering a solid all-around 3d toolset 
for many different aspects of production. Unfortunately for Softimage, 
it's competition didn't come from other companies and their products, 
but from its own siblings. :-\

My very own $0.02...

*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 12:57 PM, Dominik Kirouac wrote:

http://www.sidefx.com http://www.sidefx.com/ :P


Le 30/09/2013 12:44 PM, Sergio Mucino a écrit :
Ugh. Tough cookie. This is one of those very delicate topics that 
usually end with rotten vegetables flying from camp to camp. It just 
happens that some people take the tools they use quite personally.
I think it's all a matter of perspective, and personal preference. Of 
course, we can all start arguing over technical aspects of each 
product's architecture and data models, but that's just another 
rabbit hole. Workflows... tools... aesthetics... all rabbit holes.
I've had to work with Maya, Max, Modo, and now Soft, and each app has 
its strengths and weaknesses (granted, some have more of one than the 
other), and depending what kind of job you have, and what kind of 
stuff you have to deal with, your tool is either going to make it a 
pleasant job, or your worst nightmare.
However, you've pretty much hit the nail on the head. Adesk is a 
company who's primary objective is to make money, and we may like it 
or not, but absolutely nothing on this planet (short of a complete 
fail of the international money markets) will change that. And when 
it comes to making money, Adesk will of course put all its money on 
the horse that's winning the race. And we may like it or not, but 
that is Maya (and by winning the race I mean purely making more money).
I don't want to start yet another discussion over the virtues or 
defects of each product and their future. Just trying to keep in the 
picture the fact that Adesk looks at this from a completely different 
perspective than users (and it's not only about how much money it's 
making, but also about how much it costs). So, let's just focus on 
the facts...


* Adesk has 3 completely redundant products on its product line (Max, 
Maya, and Soft... they all are end-to-end DCC applications. They do 
things differently, but they all produce quality results).

* There are 3 different development teams working on these products.
* Max and Maya compete for the most seats in different industries.

So, as a purely software development-focused entity, you'd ask 
yourself Why do I need three? What if I had all my users only using 
one?. It does make sense... less development costs for same revenue 
(this is all in theory of course). And from that POV, it makes more 
sense to try to move less users to a different product than more of 
them... hence, Maya is their winning horse (whereas users decide to 
leave their current tool of choice for Maya is still to be seen).
So, it doesn't really matter how great ICE is, or how more modern 
Softs architecture is, or how friendly Max is. These are all things 
that can eventually be implemented in another code base (technical 
issues and business concerns aside). It's a matter of getting 
favorable quarterly results. Period.
I think the real unfortunate aspect of this is that there is NO real 
contender/alternative to an application of Maya/Soft's maturity and 
capabilites. And Adesk knows it. Therefore, they can afford to play 
different strategies withl little risk involved.


And I think I've gone on long enough, and it's lunch time (and not to 
mention, Monday...)


*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 12:05 PM, John Richard Sanchez wrote:
I agree. But numbers do count as most studios use maya and I need to 
go where the work is.



On Mon, Sep 

Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Sergio Mucino
Production-wise, it's nowhere near able to be integrated into animation 
rigs, it's black boxed, and hasn't had much (if any) dev in recent 
years... not the best example to be using in my opinion. :P 


Yeah, but in Adesk's marketing department, that does not matter! :-) . 
It's there and it's impressive, and none of their other products have 
something equivalent, so it can be used to sell! (I wonder if they still 
use the old Blur demo videos when showing it around...)


Apologies for the Monday sarcasm... :-P

*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 1:12 PM, Eric Thivierge wrote:

Why on earth are you touting Face Robot for being an amazing feature
that puts Softimage outside the realm of effects? There are so many
other better examples. Production-wise, it's nowhere near able to be
integrated into animation rigs, it's black boxed, and hasn't had much
(if any) dev in recent years...  not the best example to be using in my
opinion. :P

I saw it too but thought it should be screen captured for prosperity
just in case it doesn't happen again.

- Eric T.

On 30/09/2013 11:12 AM, Emilio Hernandez wrote:

And the way it is written, Face Robot is a facial animation toolset
for also creating effects???


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Particle taking uvs from it's emitter

2013-09-30 Thread olivier jeannel
Hi all,

Is there a way for :
Having an emitter (let's say a sphere) with a Texturemap (UV). And 
having some particles (let's say discs) that would get the portion of 
UVs of its EmitLocation ? (the litle piece of Uvs corresponding to where 
it is born)
Not the color, the UV.

If someone can point me to the correct direction... :)

I guess the sampling might be pretty long with 100K and more Particles.


Thank's a lot.
Olivier



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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Mirko Jankovic
to sell is only it can be used these days due to number of facts tied
to its usability no need to go into details now really...


On Mon, Sep 30, 2013 at 7:19 PM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  Production-wise, it's nowhere near able to be integrated into animation
 rigs, it's black boxed, and hasn't had much (if any) dev in recent years...
 not the best example to be using in my opinion. :P 

 Yeah, but in Adesk's marketing department, that does not matter! :-) .
 It's there and it's impressive, and none of their other products have
 something equivalent, so it can be used to sell! (I wonder if they still
 use the old Blur demo videos when showing it around...)

 Apologies for the Monday sarcasm... :-P

 *Sergio Mucino*
 Lead Rigger
 Modus FX

 On 30/09/2013 1:12 PM, Eric Thivierge wrote:

 Why on earth are you touting Face Robot for being an amazing feature
 that puts Softimage outside the realm of effects? There are so many
 other better examples. Production-wise, it's nowhere near able to be
 integrated into animation rigs, it's black boxed, and hasn't had much
 (if any) dev in recent years...  not the best example to be using in my
 opinion. :P

 I saw it too but thought it should be screen captured for prosperity
 just in case it doesn't happen again.

 - Eric T.

 On 30/09/2013 11:12 AM, Emilio Hernandez wrote:

  And the way it is written, Face Robot is a facial animation toolset
 for also creating effects???


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 unsubscribe and reply to the confirmation email.




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Python Performance: Best route for adding tons of polymeshes to a pre-existing group?

2013-09-30 Thread Tim Crowson
I'm working on a tool that requires that I group many polymeshes 
together (hundreds of polymesh items). In most cases, the group I want 
to place them in will already exist. I'm currently getting the group, 
looping over the meshes, and using AddMember(). But that is killing my 
performance. The odd thing is that if the Group doesn't exist, my code 
creates the group first, then adds the meshes, and it's done in a split 
second. Any insight into best practices for adding meshes to groups?

--
Signature

*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is 
confidential and should not be used by anyone who is not the original 
intended recipient(s). If you have received this e-mail in error please 
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Re: Python Performance: Best route for adding tons of polymeshes to a pre-existing group?

2013-09-30 Thread Alan Fregtman
Contradictory to its name, the AddMember() method can add multiple
member*s*to a group if you feed it a collection.

Instead of adding one by one, prepare an XSICollection object with what the
group needs, and call AddMember() once per group. That should be pretty
quick.




On Mon, Sep 30, 2013 at 2:26 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

  I'm working on a tool that requires that I group many polymeshes together
 (hundreds of polymesh items). In most cases, the group I want to place them
 in will already exist. I'm currently getting the group, looping over the
 meshes, and using AddMember(). But that is killing my performance. The odd
 thing is that if the Group doesn't exist, my code creates the group first,
 then adds the meshes, and it's done in a split second. Any insight into
 best practices for adding meshes to groups?
 --



 *Tim Crowson
 **Lead CG Artist*

 *Magnetic Dreams, Inc.
 *2525 Lebanon Pike, Building C. Nashville, TN 37214
 *Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
 tim.crow...@magneticdreams.com

 *Confidentiality Notice: This email, including attachments, is
 confidential and should not be used by anyone who is not the original
 intended recipient(s). If you have received this e-mail in error please
 inform the sender and delete it from your mailbox or any other storage
 mechanism. Magnetic Dreams, Inc cannot accept liability for any statements
 made which are clearly the sender's own and not expressly made on behalf of
 Magnetic Dreams, Inc or one of its agents.*



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Re: Python Performance: Best route for adding tons of polymeshes to a pre-existing group?

2013-09-30 Thread Tim Crowson
Aha! I missed that, but that makes sense. I'll give that a shot. Thanks 
Alan.

-Tim

On 9/30/2013 1:37 PM, Alan Fregtman wrote:
Contradictory to its name, the AddMember() method can add multiple 
member_s_ to a group if you feed it a collection.


Instead of adding one by one, prepare an XSICollection object with 
what the group needs, and call AddMember() once per group. That should 
be pretty quick.





On Mon, Sep 30, 2013 at 2:26 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


I'm working on a tool that requires that I group many polymeshes
together (hundreds of polymesh items). In most cases, the group I
want to place them in will already exist. I'm currently getting
the group, looping over the meshes, and using AddMember(). But
that is killing my performance. The odd thing is that if the Group
doesn't exist, my code creates the group first, then adds the
meshes, and it's done in a split second. Any insight into best
practices for adding meshes to groups?
-- 


*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph* 615.885.6801 tel:615.885.6801 | *Fax* 615.889.4768
tel:615.889.4768 | www.magneticdreams.com
http://www.magneticdreams.com
tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com

/Confidentiality Notice: This email, including attachments, is
confidential and should not be used by anyone who is not the
original intended recipient(s). If you have received this e-mail
in error please inform the sender and delete it from your mailbox
or any other storage mechanism. Magnetic Dreams, Inc cannot accept
liability for any statements made which are clearly the sender's
own and not expressly made on behalf of Magnetic Dreams, Inc or
one of its agents./


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*Magnetic Dreams, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com

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Re: Expressions on constraints... huh?

2013-09-30 Thread Sergio Mucino
Hey Eric. I got carried away with a different task. Let me get back to 
you on this one a little later. (I also tried your other suggestion with 
the = sign... didn't make a difference, if I remember correctly). I'll 
let you know ASAP... thanks!


*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 11:48 AM, Eric Turman wrote:
I know this sounds really simple, but did you set a relative value of 
the U position for each extreme of your custom parameter?



On Mon, Sep 30, 2013 at 10:25 AM, Sergio Mucino 
sergio.muc...@modusfx.com mailto:sergio.muc...@modusfx.com wrote:


This should be a simple one. I've got a null constrained to a
curve (param). I have another null on which I created a Custom
Parameter, so I could drive with it the U Pos parameter on the
curve constraint for the first null.
I've connected them using the Parameter Connection Editor, and the
constrained Null shows the following expression on its Path %age
parameter:

l_fcv( Rig.CustomPSet.Path_U_Pos )

However, when I go to my custom parameter on the second Null and
change the value, the constrained null does not update. It does
nothing. What am I missing?
Thanks for any help!
(P.S. I also tried getting rid of the l_fcv part of the
expression, since it reads to me as if it was expecting a function
curve as an input... but this didn't change anything).

-- 
*Sergio Mucino*

Lead Rigger
Modus FX

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--




-=T=-


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RE: Particle taking uvs from it's emitter

2013-09-30 Thread Grahame Fuller
Plug Self.EmitLocation into the source port of a Get Data, then get 
cls.Texture_Coordinates_AUTO.Texture_Projection.UVs. 

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Monday, September 30, 2013 2:13 PM
To: softimage@listproc.autodesk.com
Subject: Particle taking uvs from it's emitter

Hi all,

Is there a way for :
Having an emitter (let's say a sphere) with a Texturemap (UV). And having some 
particles (let's say discs) that would get the portion of UVs of its 
EmitLocation ? (the litle piece of Uvs corresponding to where it is born) Not 
the color, the UV.

If someone can point me to the correct direction... :)

I guess the sampling might be pretty long with 100K and more Particles.


Thank's a lot.
Olivier



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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Gregory Ducatel
Funny once again a positive thread that become negative... Can we stop that
mentality for a change?

I love Softimage but you guys are killing the spirit and potentially the
software with this attitude...
You want a developer to be on that list? Come on guy there is no way an AD
developer will enjoy spending time answering questions or doing comments
when you have such a negative spirit...



On Mon, Sep 30, 2013 at 2:15 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 to sell is only it can be used these days due to number of facts tied
 to its usability no need to go into details now really...


 On Mon, Sep 30, 2013 at 7:19 PM, Sergio Mucino 
 sergio.muc...@modusfx.comwrote:

  Production-wise, it's nowhere near able to be integrated into animation
 rigs, it's black boxed, and hasn't had much (if any) dev in recent years...
 not the best example to be using in my opinion. :P 

 Yeah, but in Adesk's marketing department, that does not matter! :-) .
 It's there and it's impressive, and none of their other products have
 something equivalent, so it can be used to sell! (I wonder if they still
 use the old Blur demo videos when showing it around...)

 Apologies for the Monday sarcasm... :-P

 *Sergio Mucino*
 Lead Rigger
 Modus FX

 On 30/09/2013 1:12 PM, Eric Thivierge wrote:

 Why on earth are you touting Face Robot for being an amazing feature
 that puts Softimage outside the realm of effects? There are so many
 other better examples. Production-wise, it's nowhere near able to be
 integrated into animation rigs, it's black boxed, and hasn't had much
 (if any) dev in recent years...  not the best example to be using in my
 opinion. :P

 I saw it too but thought it should be screen captured for prosperity
 just in case it doesn't happen again.

 - Eric T.

 On 30/09/2013 11:12 AM, Emilio Hernandez wrote:

  And the way it is written, Face Robot is a facial animation toolset
 for also creating effects???

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Mirko Jankovic
Negative spirit is due the fact that not single developer ever joined
conversation and show any light at the end of the tunel :)
yes people are negative but with reason. seem slike ANYONE else here in
list could create better marketing for SI then whole AD marketing
department that isa ctualy paid to promote software.

Actually they did, sofimtage.tv anyone? :)


On Mon, Sep 30, 2013 at 9:24 PM, Gregory Ducatel gduca...@gmail.com wrote:

 Funny once again a positive thread that become negative... Can we stop
 that mentality for a change?

 I love Softimage but you guys are killing the spirit and potentially the
 software with this attitude...
 You want a developer to be on that list? Come on guy there is no way an AD
 developer will enjoy spending time answering questions or doing comments
 when you have such a negative spirit...



 On Mon, Sep 30, 2013 at 2:15 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 to sell is only it can be used these days due to number of facts tied
 to its usability no need to go into details now really...


 On Mon, Sep 30, 2013 at 7:19 PM, Sergio Mucino sergio.muc...@modusfx.com
  wrote:

  Production-wise, it's nowhere near able to be integrated into
 animation rigs, it's black boxed, and hasn't had much (if any) dev in
 recent years... not the best example to be using in my opinion. :P 

 Yeah, but in Adesk's marketing department, that does not matter! :-) .
 It's there and it's impressive, and none of their other products have
 something equivalent, so it can be used to sell! (I wonder if they still
 use the old Blur demo videos when showing it around...)

 Apologies for the Monday sarcasm... :-P

 *Sergio Mucino*
 Lead Rigger
 Modus FX

 On 30/09/2013 1:12 PM, Eric Thivierge wrote:

 Why on earth are you touting Face Robot for being an amazing feature
 that puts Softimage outside the realm of effects? There are so many
 other better examples. Production-wise, it's nowhere near able to be
 integrated into animation rigs, it's black boxed, and hasn't had much
 (if any) dev in recent years...  not the best example to be using in my
 opinion. :P

 I saw it too but thought it should be screen captured for prosperity
 just in case it doesn't happen again.

 - Eric T.

 On 30/09/2013 11:12 AM, Emilio Hernandez wrote:

  And the way it is written, Face Robot is a facial animation toolset
 for also creating effects???

  --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.




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RE: Expressions on constraints... huh?

2013-09-30 Thread Manny Papamanos
All you have to do really is select the divot (where you key on the custom 
parameter) and drag and drop it to the U location divot in the constraint.
This works.
However, I noticed in 2014 SP2 there are no divots on the custom parameter set 
making it impossible to key their values in the interface... weird.
It may be the particular QFE I'm using...
I'll check it out.
Since it may be missing, just right click on the divot of the U Location  
select 'expression editor'
In the expression editor, select 'object' (on top of expression editor) 
nullcustParamsetcustparam
Apply.
Now the custom param in the null will control the U Location of the other null.

-Manny
SI and Mobu support

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Monday, September 30, 2013 3:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Expressions on constraints... huh?

Hey Eric. I got carried away with a different task. Let me get back to you on 
this one a little later. (I also tried your other suggestion with the = sign... 
didn't make a difference, if I remember correctly). I'll let you know ASAP... 
thanks!
Sergio Mucino
Lead Rigger
Modus FX

On 30/09/2013 11:48 AM, Eric Turman wrote:
I know this sounds really simple, but did you set a relative value of the U 
position for each extreme of your custom parameter?

On Mon, Sep 30, 2013 at 10:25 AM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
This should be a simple one. I've got a null constrained to a curve (param). I 
have another null on which I created a Custom Parameter, so I could drive with 
it the U Pos parameter on the curve constraint for the first null.
I've connected them using the Parameter Connection Editor, and the constrained 
Null shows the following expression on its Path %age parameter:

l_fcv( Rig.CustomPSet.Path_U_Pos )

However, when I go to my custom parameter on the second Null and change the 
value, the constrained null does not update. It does nothing. What am I missing?
Thanks for any help!
(P.S. I also tried getting rid of the l_fcv part of the expression, since it 
reads to me as if it was expecting a function curve as an input... but this 
didn't change anything).
--
Sergio Mucino
Lead Rigger
Modus FX

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RE: Kudos AD - Soft gets some promotion

2013-09-30 Thread Williams, Wayne
Actually Chris Chia has been active on the list and I can only imagine the 
stress he and the rest of his team must feel from the negativity. Hell, even 
older devs who no longer even work on the software still grace this forum and 
answer questions where they can. Granted, ADSK mothership hasn't really done 
its part in putting Softimage out front and center with the rest but that's out 
of the hands of the developers in Singapore. Being negative doesn't actually 
solve any problems, it only exacerbates them.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mirko Jankovic
Sent: Monday, September 30, 2013 3:30 PM
To: softimage@listproc.autodesk.com
Subject: Re: Kudos AD - Soft gets some promotion

Negative spirit is due the fact that not single developer ever joined 
conversation and show any light at the end of the tunel :)
yes people are negative but with reason. seem slike ANYONE else here in list 
could create better marketing for SI then whole AD marketing department that 
isa ctualy paid to promote software.

Actually they did, sofimtage.tvhttp://sofimtage.tv anyone? :)

On Mon, Sep 30, 2013 at 9:24 PM, Gregory Ducatel 
gduca...@gmail.commailto:gduca...@gmail.com wrote:
Funny once again a positive thread that become negative... Can we stop that 
mentality for a change?

I love Softimage but you guys are killing the spirit and potentially the 
software with this attitude...
You want a developer to be on that list? Come on guy there is no way an AD 
developer will enjoy spending time answering questions or doing comments when 
you have such a negative spirit...


On Mon, Sep 30, 2013 at 2:15 PM, Mirko Jankovic 
mirkoj.anima...@gmail.commailto:mirkoj.anima...@gmail.com wrote:
to sell is only it can be used these days due to number of facts tied to 
its usability no need to go into details now really...

On Mon, Sep 30, 2013 at 7:19 PM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
Production-wise, it's nowhere near able to be integrated into animation rigs, 
it's black boxed, and hasn't had much (if any) dev in recent years... not the 
best example to be using in my opinion. :P 
Yeah, but in Adesk's marketing department, that does not matter! :-) . It's 
there and it's impressive, and none of their other products have something 
equivalent, so it can be used to sell! (I wonder if they still use the old Blur 
demo videos when showing it around...)

Apologies for the Monday sarcasm... :-P
Sergio Mucino
Lead Rigger
Modus FX

On 30/09/2013 1:12 PM, Eric Thivierge wrote:

Why on earth are you touting Face Robot for being an amazing feature

that puts Softimage outside the realm of effects? There are so many

other better examples. Production-wise, it's nowhere near able to be

integrated into animation rigs, it's black boxed, and hasn't had much

(if any) dev in recent years...  not the best example to be using in my

opinion. :P



I saw it too but thought it should be screen captured for prosperity

just in case it doesn't happen again.



- Eric T.



On 30/09/2013 11:12 AM, Emilio Hernandez wrote:

And the way it is written, Face Robot is a facial animation toolset

for also creating effects???

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Hate to kill any of the good spirit left but Chris Chia is no longer at 
Autodesk...  FYI.

On September-30-13 3:51:22 PM, Williams, Wayne wrote:
 Actually Chris Chia has been active on the list and I can only imagine
 the stress he and the rest of his team must feel from the negativity.

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Daniel Kim
I felt like Softimage was completely ignored from AD's software list for
past few years, but I see promotion stuff on AD. It doesn't matter AD
thinks SI has only great tool 'ICE' and 'FaceRobot' or not, I feel good to
see that AD started to count SI on their software list. ;)


On Tue, Oct 1, 2013 at 8:29 AM, Mirko Jankovic mirkoj.anima...@gmail.comwrote:

 Negative spirit is due the fact that not single developer ever joined
 conversation and show any light at the end of the tunel :)
 yes people are negative but with reason. seem slike ANYONE else here in
 list could create better marketing for SI then whole AD marketing
 department that isa ctualy paid to promote software.

 Actually they did, sofimtage.tv anyone? :)


 On Mon, Sep 30, 2013 at 9:24 PM, Gregory Ducatel gduca...@gmail.comwrote:

 Funny once again a positive thread that become negative... Can we stop
 that mentality for a change?

 I love Softimage but you guys are killing the spirit and potentially the
 software with this attitude...
 You want a developer to be on that list? Come on guy there is no way an
 AD developer will enjoy spending time answering questions or doing comments
 when you have such a negative spirit...



 On Mon, Sep 30, 2013 at 2:15 PM, Mirko Jankovic 
 mirkoj.anima...@gmail.com wrote:

 to sell is only it can be used these days due to number of facts
 tied to its usability no need to go into details now really...


 On Mon, Sep 30, 2013 at 7:19 PM, Sergio Mucino 
 sergio.muc...@modusfx.com wrote:

  Production-wise, it's nowhere near able to be integrated into
 animation rigs, it's black boxed, and hasn't had much (if any) dev in
 recent years... not the best example to be using in my opinion. :P 

 Yeah, but in Adesk's marketing department, that does not matter! :-) .
 It's there and it's impressive, and none of their other products have
 something equivalent, so it can be used to sell! (I wonder if they still
 use the old Blur demo videos when showing it around...)

 Apologies for the Monday sarcasm... :-P

 *Sergio Mucino*
 Lead Rigger
 Modus FX

 On 30/09/2013 1:12 PM, Eric Thivierge wrote:

 Why on earth are you touting Face Robot for being an amazing feature
 that puts Softimage outside the realm of effects? There are so many
 other better examples. Production-wise, it's nowhere near able to be
 integrated into animation rigs, it's black boxed, and hasn't had much
 (if any) dev in recent years...  not the best example to be using in my
 opinion. :P

 I saw it too but thought it should be screen captured for prosperity
 just in case it doesn't happen again.

 - Eric T.

 On 30/09/2013 11:12 AM, Emilio Hernandez wrote:

  And the way it is written, Face Robot is a facial animation toolset
 for also creating effects???

  --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.




 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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-- 
---
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Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
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RE: Expressions on constraints... huh?

2013-09-30 Thread Manny Papamanos
Seems like someone changed the default behaviour of the Floating Point Number 
custom parameter.
You have to enable 'Animatable' and 'keyable' now in 2014.
Logged it.


-Manny
SI and Mobu support

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos
Sent: Monday, September 30, 2013 3:45 PM
To: softimage@listproc.autodesk.com
Subject: RE: Expressions on constraints... huh?

All you have to do really is select the divot (where you key on the custom 
parameter) and drag and drop it to the U location divot in the constraint.
This works.
However, I noticed in 2014 SP2 there are no divots on the custom parameter set 
making it impossible to key their values in the interface... weird.
It may be the particular QFE I'm using...
I'll check it out.
Since it may be missing, just right click on the divot of the U Location  
select 'expression editor'
In the expression editor, select 'object' (on top of expression editor) 
nullcustParamsetcustparam
Apply.
Now the custom param in the null will control the U Location of the other null.

-Manny
SI and Mobu support

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Monday, September 30, 2013 3:03 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Expressions on constraints... huh?

Hey Eric. I got carried away with a different task. Let me get back to you on 
this one a little later. (I also tried your other suggestion with the = sign... 
didn't make a difference, if I remember correctly). I'll let you know ASAP... 
thanks!
Sergio Mucino
Lead Rigger
Modus FX

On 30/09/2013 11:48 AM, Eric Turman wrote:
I know this sounds really simple, but did you set a relative value of the U 
position for each extreme of your custom parameter?

On Mon, Sep 30, 2013 at 10:25 AM, Sergio Mucino 
sergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com wrote:
This should be a simple one. I've got a null constrained to a curve (param). I 
have another null on which I created a Custom Parameter, so I could drive with 
it the U Pos parameter on the curve constraint for the first null.
I've connected them using the Parameter Connection Editor, and the constrained 
Null shows the following expression on its Path %age parameter:

l_fcv( Rig.CustomPSet.Path_U_Pos )

However, when I go to my custom parameter on the second Null and change the 
value, the constrained null does not update. It does nothing. What am I missing?
Thanks for any help!
(P.S. I also tried getting rid of the l_fcv part of the expression, since it 
reads to me as if it was expecting a function curve as an input... but this 
didn't change anything).
--
Sergio Mucino
Lead Rigger
Modus FX

--
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 with subject unsubscribe and reply to the confirmation email.



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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Stefan Kubicek

I guess from a marketing point of view it makes sense for those who wrote those lines. When you look at the descriptions for Max and Mayayou will agree that they sound very similar. If I were a sales person having to put such information together I'd try to distract customers away from the fact that they are about to pay money for what is essentially a package of three very similar programs (in terms of what you can do with it), hence the attempt to diversify them, even at the expense of information about what each package can actually do and is good at.Well finally, but this is the poor description of Softimage even with bad redaction, once you see what the creative suite includes:Softimage:Create effects with ICE and the Autodesk® Face Robot® facial animation toolset.
Maya:Create 3D animation with production-proven tools for modeling, animation, visual effects, and rendering.3ds MAX:Unleash your creativity with the production-proven package for 3D modeling, animation, effects, and rendering.
So Softimage is described as only for creating ICE effects. And the way it is written, Face Robot is a facial animation toolset for also creating effects???Welll now I see why Softimage is being relegated to just a few devs without promotion. AD has not understanded what kind of software Softimage is... They believe that ICE is only for doing special effects along with Face Robot
And additionally, Softimage does not render...

2013/9/30 Andres Stephens drais...@outlook.com



Yeah I see it, well at a glance: Procedural ICE modeling - in the "features" tab! And.. it's third in the in list with the AD packages included as part of "elitist" software! Much easier to know what SI is, now if you're being a newbie to it. Kudos. 
From: pgrisw...@fusiondigitalproductions.comDate: Mon, 30 Sep 2013 10:16:04 -0400Subject: Kudos AD - Soft gets some promotion
To: softimage@listproc.autodesk.com
I was just on the AD site  decided to click on the link for the Entertainment Creation Suites  found myself on this page:

http://www.autodesk.com/suites/entertainment-creation-suite/overview


I'm not sure if everyone gets the same page, but on the top of mine it highlights Softimage ICE for visual effects.


It's nice to see Softimage getting some promotion for a change.


-Paul



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-- ---   Stefan Kubicek---   keyvis digital imagery  Alfred Feierfeilstraße 3   A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231  www.keyvis.at  ste...@keyvis.at--  This email and its attachments are   confidential and for the recipient only
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Gregory Ducatel
Every AD developer do not have to take part of any discussion here...
You should in fact assume that they are reading your joyful messages as
many non active users (including myself), 3rd party developer, students...
All this generates more damage to Softimage than anything AD did or did not
do over the past years...
Also did you even try to contact AD representatives regarding your
feelings?
I did many times and they were always listening or providing me with
excellent feedback or comments... I will gladly recommend you to do the
same.


On Mon, Sep 30, 2013 at 4:05 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 **
 I guess from a marketing point of view it makes sense for those who wrote
 those lines. When you look at the descriptions for Max and Maya
 you will agree that they sound very similar. If I were a sales person
 having to put such information together I'd try to distract customers away
 from the fact that they are about to pay money for what is essentially a
 package of three very similar programs (in terms of what you can do with
 it), hence the attempt to diversify them, even at the expense of
 information about what each package can actually do and is good at.



 Well finally, but this is the poor description of Softimage even with bad
 redaction, once you see what the creative suite includes:

 Softimage:
 Create effects with ICE and the Autodesk® Face Robot® facial animation
 toolset.

 Maya:
 Create 3D animation with production-proven tools for modeling, animation,
 visual effects, and rendering.

 3ds MAX:
 Unleash your creativity with the production-proven package for 3D
 modeling, animation, effects, and rendering.

 So Softimage is described as only for creating ICE effects.  And the way
 it is written, Face Robot is a facial animation toolset for also creating
 effects???

 Welll now I see why Softimage is being relegated to just a few devs
 without promotion.  AD has not understanded what kind of software Softimage
 is...   They believe that ICE is only for doing special effects along with
 Face Robot

 And additionally, Softimage does not render...






 2013/9/30 Andres Stephens drais...@outlook.com

 Yeah I see it, well at a glance: Procedural ICE modeling - in the
 features tab! And.. it's third in the in list with the AD packages
 included as part of elitist software! Much easier to know what SI is, now
 if you're being a newbie to it. Kudos.



 --
 From: pgrisw...@fusiondigitalproductions.com
 Date: Mon, 30 Sep 2013 10:16:04 -0400
 Subject: Kudos AD - Soft gets some promotion
 To: softimage@listproc.autodesk.com


 I was just on the AD site  decided to click on the link for the
 Entertainment Creation Suites  found myself on this page:

 http://www.autodesk.com/suites/entertainment-creation-suite/overview

 I'm not sure if everyone gets the same page, but on the top of mine it
 highlights Softimage ICE for visual effects.

 It's nice to see Softimage getting some promotion for a change.

 -Paul


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 softimage-requ...@listproc.autodesk.com with subject unsubscribe and
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 --
 ---
 Stefan Kubicek
 ---
 keyvis digital imagery
 Alfred Feierfeilstraße 3
 A-2380 Perchtoldsdorf bei Wien
 Phone: +43/699/12614231
 www.keyvis.at ste...@keyvis.at
 -- This email and its attachments are --
 --confidential and for the recipient only--

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Jon Swindells
You can't be seriously suggesting that the naysayers and doom merchants (of
which there aren't really any) on this list are responsible for the steady
decline
we've seen SI fall into ?

It's a list for discussion, help and general softimage-ness. not a forum
for mollycoddling the precious egos of those upon high.

if every positive thread turns into frustrated rants it's because people
are frustrated and want to vent. seems the perfect place for it


On 30 September 2013 23:09, Gregory Ducatel gduca...@gmail.com wrote:

 Every AD developer do not have to take part of any discussion here...
 You should in fact assume that they are reading your joyful messages as
 many non active users (including myself), 3rd party developer, students...
 All this generates more damage to Softimage than anything AD did or did
 not do over the past years...
  Also did you even try to contact AD representatives regarding your
 feelings?
 I did many times and they were always listening or providing me with
 excellent feedback or comments... I will gladly recommend you to do the
 same.


 On Mon, Sep 30, 2013 at 4:05 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 **
 I guess from a marketing point of view it makes sense for those who wrote
 those lines. When you look at the descriptions for Max and Maya
 you will agree that they sound very similar. If I were a sales person
 having to put such information together I'd try to distract customers away
 from the fact that they are about to pay money for what is essentially a
 package of three very similar programs (in terms of what you can do with
 it), hence the attempt to diversify them, even at the expense of
 information about what each package can actually do and is good at.



 Well finally, but this is the poor description of Softimage even with bad
 redaction, once you see what the creative suite includes:

 Softimage:
 Create effects with ICE and the Autodesk® Face Robot® facial animation
 toolset.

 Maya:
 Create 3D animation with production-proven tools for modeling, animation,
 visual effects, and rendering.

 3ds MAX:
 Unleash your creativity with the production-proven package for 3D
 modeling, animation, effects, and rendering.

 So Softimage is described as only for creating ICE effects.  And the way
 it is written, Face Robot is a facial animation toolset for also creating
 effects???

 Welll now I see why Softimage is being relegated to just a few devs
 without promotion.  AD has not understanded what kind of software Softimage
 is...   They believe that ICE is only for doing special effects along with
 Face Robot

 And additionally, Softimage does not render...






 2013/9/30 Andres Stephens drais...@outlook.com

 Yeah I see it, well at a glance: Procedural ICE modeling - in the
 features tab! And.. it's third in the in list with the AD packages
 included as part of elitist software! Much easier to know what SI is, now
 if you're being a newbie to it. Kudos.



 --
 From: pgrisw...@fusiondigitalproductions.com
 Date: Mon, 30 Sep 2013 10:16:04 -0400
 Subject: Kudos AD - Soft gets some promotion
 To: softimage@listproc.autodesk.com


 I was just on the AD site  decided to click on the link for the
 Entertainment Creation Suites  found myself on this page:

 http://www.autodesk.com/suites/entertainment-creation-suite/overview

 I'm not sure if everyone gets the same page, but on the top of mine it
 highlights Softimage ICE for visual effects.

 It's nice to see Softimage getting some promotion for a change.

 -Paul


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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
Sorry, what is Mollycoddling? :P

On September-30-13 4:20:23 PM, Jon Swindells wrote:
 You can't be seriously suggesting that the naysayers and doom
 merchants (of which there aren't really any) on this list are
 responsible for the steady decline
 we've seen SI fall into ?

 It's a list for discussion, help and general softimage-ness. not a
 forum for mollycoddling the precious egos of those upon high.

 if every positive thread turns into frustrated rants it's because
 people are frustrated and want to vent. seems the perfect place for it

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Raffaele Fragapane
It's the thing you were doing with Edy and the jar of nutella when you had
him wear the blond wig, I believe.


On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Sorry, what is Mollycoddling? :P

 On September-30-13 4:20:23 PM, Jon Swindells wrote:
  You can't be seriously suggesting that the naysayers and doom
  merchants (of which there aren't really any) on this list are
  responsible for the steady decline
  we've seen SI fall into ?
 
  It's a list for discussion, help and general softimage-ness. not a
  forum for mollycoddling the precious egos of those upon high.
 
  if every positive thread turns into frustrated rants it's because
  people are frustrated and want to vent. seems the perfect place for it

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.




-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!
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Re: Expressions on constraints... huh?

2013-09-30 Thread Sergio Mucino
I'm actually using 2012.SAP, but I'll give your suggestions a go Manny. 
Thanks!


*Sergio Mucino*
Lead Rigger
Modus FX

On 30/09/2013 4:04 PM, Manny Papamanos wrote:

Seems like someone changed the default behaviour of the Floating Point Number 
custom parameter.
You have to enable 'Animatable' and 'keyable' now in 2014.
Logged it.


-Manny
SI and Mobu support

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Manny Papamanos
Sent: Monday, September 30, 2013 3:45 PM
To: softimage@listproc.autodesk.com
Subject: RE: Expressions on constraints... huh?

All you have to do really is select the divot (where you key on the custom parameter) and 
drag and drop it to the U location divot in the constraint.
This works.
However, I noticed in 2014 SP2 there are no divots on the custom parameter set 
making it impossible to key their values in the interface... weird.
It may be the particular QFE I'm using...
I'll check it out.
Since it may be missing, just right click on the divot of the U Location  
select 'expression editor'
In the expression editor, select 'object' (on top of expression 
editor)nullcustParamsetcustparam
Apply.
Now the custom param in the null will control the U Location of the other null.

-Manny
SI and Mobu support

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino
Sent: Monday, September 30, 2013 3:03 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Expressions on constraints... huh?

Hey Eric. I got carried away with a different task. Let me get back to you on 
this one a little later. (I also tried your other suggestion with the = sign... 
didn't make a difference, if I remember correctly). I'll let you know ASAP... 
thanks!
Sergio Mucino
Lead Rigger
Modus FX

On 30/09/2013 11:48 AM, Eric Turman wrote:
I know this sounds really simple, but did you set a relative value of the U 
position for each extreme of your custom parameter?

On Mon, Sep 30, 2013 at 10:25 AM, Sergio 
Mucinosergio.muc...@modusfx.commailto:sergio.muc...@modusfx.com  wrote:
This should be a simple one. I've got a null constrained to a curve (param). I 
have another null on which I created a Custom Parameter, so I could drive with 
it the U Pos parameter on the curve constraint for the first null.
I've connected them using the Parameter Connection Editor, and the constrained 
Null shows the following expression on its Path %age parameter:

l_fcv( Rig.CustomPSet.Path_U_Pos )

However, when I go to my custom parameter on the second Null and change the 
value, the constrained null does not update. It does nothing. What am I missing?
Thanks for any help!
(P.S. I also tried getting rid of the l_fcv part of the expression, since it 
reads to me as if it was expecting a function curve as an input... but this 
didn't change anything).
--
Sergio Mucino
Lead Rigger
Modus FX

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Gregory Ducatel
It is an easy and understandable act/action... But it just don't help.

What do you think student learning Softimage, 3rd developers, Studio think
about this community when they silently sign in and just keep reading (and
not actively posting)? Do they wish to support this community or joining
the rank of it? I do not believe such a thing... I believe rather the
opposite of it. And this is not AD's fault.
In fact if I was a 3rd party developer or an AD developer I will not
support such a community and may be this is why so many people where I work
and not support our community that much...

Also all in all, in my day to day work I have to say that I am happy to see
Softimage crash less and less at every new version... Feature wise not that
much but I am not after features I am more after bug or improvement than
anything else... My selfish 2 cents



On Mon, Sep 30, 2013 at 4:24 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 It's the thing you were doing with Edy and the jar of nutella when you had
 him wear the blond wig, I believe.


 On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Sorry, what is Mollycoddling? :P

 On September-30-13 4:20:23 PM, Jon Swindells wrote:
  You can't be seriously suggesting that the naysayers and doom
  merchants (of which there aren't really any) on this list are
  responsible for the steady decline
  we've seen SI fall into ?
 
  It's a list for discussion, help and general softimage-ness. not a
  forum for mollycoddling the precious egos of those upon high.
 
  if every positive thread turns into frustrated rants it's because
  people are frustrated and want to vent. seems the perfect place for it

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
That was Edy and Xavier. I'm not a Nutella fan. Xavier is however... a 
nutell fiend!


- Eric T.

On 30/09/2013 4:24 PM, Raffaele Fragapane wrote:
It's the thing you were doing with Edy and the jar of nutella when you 
had him wear the blond wig, I believe.



On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge ethivie...@hybride.com 
mailto:ethivie...@hybride.com wrote:


Sorry, what is Mollycoddling? :P

On September-30-13 4:20:23 PM, Jon Swindells wrote:
 You can't be seriously suggesting that the naysayers and doom
 merchants (of which there aren't really any) on this list are
 responsible for the steady decline
 we've seen SI fall into ?

 It's a list for discussion, help and general softimage-ness. not a
 forum for mollycoddling the precious egos of those upon high.

 if every positive thread turns into frustrated rants it's because
 people are frustrated and want to vent. seems the perfect place
for it

--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com
mailto:softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the confirmation email.




--
Our users will know fear and cower before our software! Ship it! Ship 
it and let them flee like the dogs they are!



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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
As a user and 3rd party developer I think it's well deserved. Even if 
AD wasn't doing a pretty poor job at marketing (though the recent posts 
were very nice to see as an effort being put forward), they aren't 
doing much to inspire the 3rd party devs to continue to develop it. 
Even Luc-Eric is doing a fair good job on si-community to scare away 
any potential / 3rd party Softimage devs saying that he believes they 
will dry up within a few years. Yes it's his opinion but why wouldn't 
it carry some weight from his history / position.

We need a place to complain. An AD hosted mailing list is certainly a 
good place to do so since they don't really have another decent place 
to do so.

I'm trying to stay positive but it's hard to with the minimal 
communication we're getting.

On September-30-13 4:38:33 PM, Gregory Ducatel wrote:
 It is an easy and understandable act/action... But it just don't help.
 What do you think student learning Softimage, 3rd developers, Studio
 think about this community when they silently sign in and just keep
 reading (and not actively posting)? Do they wish to support this
 community or joining the rank of it? I do not believe such a thing...
 I believe rather the opposite of it. And this is not AD's fault.
 In fact if I was a 3rd party developer or an AD developer I will not
 support such a community and may be this is why so many people where I
 work and not support our community that much...
 Also all in all, in my day to day work I have to say that I am happy
 to see Softimage crash less and less at every new version... Feature
 wise not that much but I am not after features I am more after bug or
 improvement than anything else... My selfish 2 cents


 On Mon, Sep 30, 2013 at 4:24 PM, Raffaele Fragapane
 raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote:

 It's the thing you were doing with Edy and the jar of nutella when
 you had him wear the blond wig, I believe.


 On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge
 ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:

 Sorry, what is Mollycoddling? :P

 On September-30-13 4:20:23 PM, Jon Swindells wrote:
  You can't be seriously suggesting that the naysayers and doom
  merchants (of which there aren't really any) on this list are
  responsible for the steady decline
  we've seen SI fall into ?
 
  It's a list for discussion, help and general softimage-ness.
 not a
  forum for mollycoddling the precious egos of those upon high.
 
  if every positive thread turns into frustrated rants it's
 because
  people are frustrated and want to vent. seems the perfect
 place for it

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com
 mailto:softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.




 --
 Our users will know fear and cower before our software! Ship it!
 Ship it and let them flee like the dogs they are!

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com
 mailto:softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.




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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Mirko Jankovic
Actually if you read better you will see that SI users are supporting SI
even more, and doom and gloom is not toward SI it self but to AD and what
it is doing to it. Recent pol on si-community is confirming what most
people feels, even if they kill SI will rather continue to use it in it;s
current state than to switch to another AD product.
So it is nothing negative towards Softimage, actually quite opposite. They
are promoting ICE only and face robot tool that hasn;t bin touched in
years, and promoting max as all around tool? Mote SI users never touched
ICE then the did and are still using Softimage daily and mostly as small
teams or freelancers one man show which is SI's strength. Get things done!
It is the best character animation tool out there with best non linear
workflow. I mean cmon, maya is running on glass legs and if you don;t have
team of TDs to support you you can just wait till it's comes crumbling all
over you as it does not leave any room for mistakes. ANyway again it is not
negativity toward software, but towards how it is presented by AD.
So when you have user base that feels so strongly about their software and
feels like having part of them self's ripped from them.. what does it says
about that particular software? is that really hard to understand?


On Mon, Sep 30, 2013 at 11:00 PM, Gregory Ducatel gduca...@gmail.comwrote:

 Honestly I do respect a lot Luc-Eric, but he cannot know AD's almighty
 plan for Softimage and they can kill it tomorrow...
 I do not care that much since I do not control that part.
 But one thing for sure, as long as they make money with it Softimage will
 still work on it and each time you are acting negatively toward Softimage,
 you are in the end putting the knife even further into the wound since
 studios, school, 3rd party developers will simply go away and switch for
 another software.

 If this is what you are trying to do, I think that you are
 succeeding... Otherwise, you need/want to vent or event spit your emotions
 somewhere... Just contact your AD representative it is not hard to find who
 he /she is and explain the situation.


 On Mon, Sep 30, 2013 at 4:44 PM, Eric Thivierge ethivie...@hybride.comwrote:

  That was Edy and Xavier. I'm not a Nutella fan. Xavier is however... a
 nutell fiend!

 - Eric T.


 On 30/09/2013 4:24 PM, Raffaele Fragapane wrote:

 It's the thing you were doing with Edy and the jar of nutella when you
 had him wear the blond wig, I believe.


 On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Sorry, what is Mollycoddling? :P

 On September-30-13 4:20:23 PM, Jon Swindells wrote:
  You can't be seriously suggesting that the naysayers and doom
  merchants (of which there aren't really any) on this list are
  responsible for the steady decline
  we've seen SI fall into ?
 
  It's a list for discussion, help and general softimage-ness. not a
  forum for mollycoddling the precious egos of those upon high.
 
  if every positive thread turns into frustrated rants it's because
  people are frustrated and want to vent. seems the perfect place for it

  --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Gregory Ducatel
Honestly I do respect a lot Luc-Eric, but he cannot know AD's almighty plan
for Softimage and they can kill it tomorrow...
I do not care that much since I do not control that part.
But one thing for sure, as long as they make money with it Softimage will
still work on it and each time you are acting negatively toward Softimage,
you are in the end putting the knife even further into the wound since
studios, school, 3rd party developers will simply go away and switch for
another software.

If this is what you are trying to do, I think that you are
succeeding... Otherwise, you need/want to vent or event spit your emotions
somewhere... Just contact your AD representative it is not hard to find who
he /she is and explain the situation.


On Mon, Sep 30, 2013 at 4:44 PM, Eric Thivierge ethivie...@hybride.comwrote:

  That was Edy and Xavier. I'm not a Nutella fan. Xavier is however... a
 nutell fiend!

 - Eric T.


 On 30/09/2013 4:24 PM, Raffaele Fragapane wrote:

 It's the thing you were doing with Edy and the jar of nutella when you had
 him wear the blond wig, I believe.


 On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Sorry, what is Mollycoddling? :P

 On September-30-13 4:20:23 PM, Jon Swindells wrote:
  You can't be seriously suggesting that the naysayers and doom
  merchants (of which there aren't really any) on this list are
  responsible for the steady decline
  we've seen SI fall into ?
 
  It's a list for discussion, help and general softimage-ness. not a
  forum for mollycoddling the precious egos of those upon high.
 
  if every positive thread turns into frustrated rants it's because
  people are frustrated and want to vent. seems the perfect place for it

  --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.



 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: Particle taking uvs from it's emitter

2013-09-30 Thread olivier jeannel

Grahame super big thanks ! Will try this tomorrow morning !
I think I will find it, but just in case, in the rendertree, what datas 
do I need to get to have it render ?

And would it work with Arnold or is it MR only ?

Anyway, thank you !

Olivier

Le 30/09/2013 21:11, Grahame Fuller a écrit :

Plug Self.EmitLocation into the source port of a Get Data, then get 
cls.Texture_Coordinates_AUTO.Texture_Projection.UVs.

gray

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel
Sent: Monday, September 30, 2013 2:13 PM
To: softimage@listproc.autodesk.com
Subject: Particle taking uvs from it's emitter

Hi all,

Is there a way for :
Having an emitter (let's say a sphere) with a Texturemap (UV). And having some 
particles (let's say discs) that would get the portion of UVs of its 
EmitLocation ? (the litle piece of Uvs corresponding to where it is born) Not 
the color, the UV.

If someone can point me to the correct direction... :)

I guess the sampling might be pretty long with 100K and more Particles.


Thank's a lot.
Olivier



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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Gregory Ducatel
I do agree with most of the general comments but, my point is more
regarding to a general status... Can we stay positive for a change?

Also is that so hard to understand that users make no true differences
for AD. what make true differences is your CEO/CTO/Head of Technologies...
They have to keep fighting for Softimage, and most of the time these people
are not active on this mailing list but still they receive the message or
are aware of the feeling...

If they start to believe Softimage is doomed because the community is not
there, then Softimage is definitely doomed...



On Mon, Sep 30, 2013 at 5:09 PM, Mirko Jankovic
mirkoj.anima...@gmail.comwrote:

 Actually if you read better you will see that SI users are supporting SI
 even more, and doom and gloom is not toward SI it self but to AD and what
 it is doing to it. Recent pol on si-community is confirming what most
 people feels, even if they kill SI will rather continue to use it in it;s
 current state than to switch to another AD product.
 So it is nothing negative towards Softimage, actually quite opposite. They
 are promoting ICE only and face robot tool that hasn;t bin touched in
 years, and promoting max as all around tool? Mote SI users never touched
 ICE then the did and are still using Softimage daily and mostly as small
 teams or freelancers one man show which is SI's strength. Get things done!
 It is the best character animation tool out there with best non linear
 workflow. I mean cmon, maya is running on glass legs and if you don;t have
 team of TDs to support you you can just wait till it's comes crumbling all
 over you as it does not leave any room for mistakes. ANyway again it is not
 negativity toward software, but towards how it is presented by AD.
 So when you have user base that feels so strongly about their software and
 feels like having part of them self's ripped from them.. what does it says
 about that particular software? is that really hard to understand?


 On Mon, Sep 30, 2013 at 11:00 PM, Gregory Ducatel gduca...@gmail.comwrote:

 Honestly I do respect a lot Luc-Eric, but he cannot know AD's almighty
 plan for Softimage and they can kill it tomorrow...
 I do not care that much since I do not control that part.
 But one thing for sure, as long as they make money with it Softimagewill 
 still work on it and each time you are acting negatively toward
 Softimage, you are in the end putting the knife even further into the
 wound since studios, school, 3rd party developers will simply go away
 and switch for another software.

 If this is what you are trying to do, I think that you are
 succeeding... Otherwise, you need/want to vent or event spit your emotions
 somewhere... Just contact your AD representative it is not hard to find who
 he /she is and explain the situation.


 On Mon, Sep 30, 2013 at 4:44 PM, Eric Thivierge 
 ethivie...@hybride.comwrote:

  That was Edy and Xavier. I'm not a Nutella fan. Xavier is however... a
 nutell fiend!

 - Eric T.


 On 30/09/2013 4:24 PM, Raffaele Fragapane wrote:

 It's the thing you were doing with Edy and the jar of nutella when you
 had him wear the blond wig, I believe.


 On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge 
 ethivie...@hybride.comwrote:

 Sorry, what is Mollycoddling? :P

 On September-30-13 4:20:23 PM, Jon Swindells wrote:
  You can't be seriously suggesting that the naysayers and doom
  merchants (of which there aren't really any) on this list are
  responsible for the steady decline
  we've seen SI fall into ?
 
  It's a list for discussion, help and general softimage-ness. not a
  forum for mollycoddling the precious egos of those upon high.
 
  if every positive thread turns into frustrated rants it's because
  people are frustrated and want to vent. seems the perfect place for it

  --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.



 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Emilio Hernandez
For Softimage to disappear I believe that we must disappear first.

As Mirko stated.  A lot of us will continue using Softimage even if AD
kills it or relagates it to a Tool status at their website.  As long as
3d party developers keep providing for Softimage we will still continue to
buy licenses of their great work.  Miquel Campos has done an awsome job
with Gear and the new tools completely free.


Also Eric, Ben, Erick, Michael, etc... a long with us are the ones that
keep the life of Softimage more than AD.   I have noticed that some new
studios are chosing Softimage above Maya as to have Maya into a production
pipeline you will still need a whole team of guys writing tools.

A studio here making his full first 3d long film just recently, chose
Softimage.   Most of the guys hired were and I say were Mayans.  I recently
talked to one of them and he told me he had been in darkness using Maya for
his whole career.  Now that he took the bite, even after the movie is done,
he and a lot of others will stick to Softimage.

So we are positive.  AD is blind.

Promoting Softimage as an additional  tool in which the only thing
valuable is ICE and FaceRobot pf...




2013/9/30 Gregory Ducatel gduca...@gmail.com

 I do agree with most of the general comments but, my point is more
 regarding to a general status... Can we stay positive for a change?

 Also is that so hard to understand that users make no true differences
 for AD. what make true differences is your CEO/CTO/Head of
 Technologies... They have to keep fighting for Softimage, and most of the
 time these people are not active on this mailing list but still they
 receive the message or are aware of the feeling...

 If they start to believe Softimage is doomed because the community is not
 there, then Softimage is definitely doomed...



 On Mon, Sep 30, 2013 at 5:09 PM, Mirko Jankovic mirkoj.anima...@gmail.com
  wrote:

 Actually if you read better you will see that SI users are supporting SI
 even more, and doom and gloom is not toward SI it self but to AD and what
 it is doing to it. Recent pol on si-community is confirming what most
 people feels, even if they kill SI will rather continue to use it in it;s
 current state than to switch to another AD product.
 So it is nothing negative towards Softimage, actually quite opposite.
 They are promoting ICE only and face robot tool that hasn;t bin touched in
 years, and promoting max as all around tool? Mote SI users never touched
 ICE then the did and are still using Softimage daily and mostly as small
 teams or freelancers one man show which is SI's strength. Get things done!
 It is the best character animation tool out there with best non linear
 workflow. I mean cmon, maya is running on glass legs and if you don;t have
 team of TDs to support you you can just wait till it's comes crumbling all
 over you as it does not leave any room for mistakes. ANyway again it is not
 negativity toward software, but towards how it is presented by AD.
 So when you have user base that feels so strongly about their software
 and feels like having part of them self's ripped from them.. what does it
 says about that particular software? is that really hard to understand?


 On Mon, Sep 30, 2013 at 11:00 PM, Gregory Ducatel gduca...@gmail.comwrote:

 Honestly I do respect a lot Luc-Eric, but he cannot know AD's almighty
 plan for Softimage and they can kill it tomorrow...
 I do not care that much since I do not control that part.
 But one thing for sure, as long as they make money with it Softimagewill 
 still work on it and each time you are acting negatively toward
 Softimage, you are in the end putting the knife even further into the
 wound since studios, school, 3rd party developers will simply go away
 and switch for another software.

 If this is what you are trying to do, I think that you are
 succeeding... Otherwise, you need/want to vent or event spit your emotions
 somewhere... Just contact your AD representative it is not hard to find who
 he /she is and explain the situation.


 On Mon, Sep 30, 2013 at 4:44 PM, Eric Thivierge 
 ethivie...@hybride.comwrote:

  That was Edy and Xavier. I'm not a Nutella fan. Xavier is however... a
 nutell fiend!

 - Eric T.


 On 30/09/2013 4:24 PM, Raffaele Fragapane wrote:

 It's the thing you were doing with Edy and the jar of nutella when you
 had him wear the blond wig, I believe.


 On Tue, Oct 1, 2013 at 6:22 AM, Eric Thivierge 
 ethivie...@hybride.comwrote:

 Sorry, what is Mollycoddling? :P

 On September-30-13 4:20:23 PM, Jon Swindells wrote:
  You can't be seriously suggesting that the naysayers and doom
  merchants (of which there aren't really any) on this list are
  responsible for the steady decline
  we've seen SI fall into ?
 
  It's a list for discussion, help and general softimage-ness. not a
  forum for mollycoddling the precious egos of those upon high.
 
  if every positive thread turns into frustrated rants it's because
  people are frustrated and 

[no subject]

2013-09-30 Thread James Coletta
Unsuscbibe
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Raffaele Fragapane
I think the point being made is that it's too frequent.
Even a positive thread, such as the vein this was started in, becomes a
bitch session very quickly.

I disagree this is the place to constantly, incessantly and exclusively
whinge and bitch and whine. Some on key disturbances or negatives, sure,
but this has officially become the complaints list.

That is not why I, or many others who elect to stay silent in these
regards, have subscribed to it.

If the majority of people think, however, that that's how it should be
used, then I'm sure things will work out that way eventually, and those of
us who're tired of it will simply leave.
I've had my finger on the unsubscribe email more than once at this point,
and I sure don't feel encourage to post when the near totality of what is
going on is a bunch of people asking trivial questions interspersing a
crowd foaming at the mouth.

Regarding the efforts to stay positive, which I've seen mentioned by
several people, I can't say I'm witnessing any. When not a single e-mail is
positive you can't call that an honest effort to stay positive, or anything
else, really.
It sounds more and more, when people mention it, like the people saying
I'm not racist, BUT, and then a retarded backwater racism comment follows.

Sorry Eric, but we'll have to agree to disagree on this. I don't think
think this is certainly a good place to do so. This is a mailing list for
the users, chiefly, so all you're doing is annoying the hell out of the few
who have elected to not cry over themselves the whole day as a past time,
and constantly rile the already angry ones into this vicious circle of
bitching.

And since my participation to the mailing list seems to frequently turn to
whinging about the whining, and the irony isn't lost on me, that'll be all
from me.


On Tue, Oct 1, 2013 at 6:43 AM, Eric Thivierge ethivie...@hybride.comwrote:

 As a user and 3rd party developer I think it's well deserved. Even if
 AD wasn't doing a pretty poor job at marketing (though the recent posts
 were very nice to see as an effort being put forward), they aren't
 doing much to inspire the 3rd party devs to continue to develop it.
 Even Luc-Eric is doing a fair good job on si-community to scare away
 any potential / 3rd party Softimage devs saying that he believes they
 will dry up within a few years. Yes it's his opinion but why wouldn't
 it carry some weight from his history / position.

 We need a place to complain. An AD hosted mailing list is certainly a
 good place to do so since they don't really have another decent place
 to do so.

 I'm trying to stay positive but it's hard to with the minimal
 communication we're getting.


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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Adam Sale
well, there used to be discuss...@softimage.com where Porl, Kim and Ed
would discuss the merits of cheese, and FNARR would grace every other
suggestive post.

Maybe we need to startup:

bitchwhinem...@softimage.com and keep the negativity there.

I just try and stay out of the negativity.. period.
Doesn't help me one iota.

Now.. anyone for a wheel of creamy Brie?




On Mon, Sep 30, 2013 at 4:56 PM, Raffaele Fragapane 
raffsxsil...@googlemail.com wrote:

 I think the point being made is that it's too frequent.
 Even a positive thread, such as the vein this was started in, becomes a
 bitch session very quickly.

 I disagree this is the place to constantly, incessantly and exclusively
 whinge and bitch and whine. Some on key disturbances or negatives, sure,
 but this has officially become the complaints list.

 That is not why I, or many others who elect to stay silent in these
 regards, have subscribed to it.

 If the majority of people think, however, that that's how it should be
 used, then I'm sure things will work out that way eventually, and those of
 us who're tired of it will simply leave.
 I've had my finger on the unsubscribe email more than once at this point,
 and I sure don't feel encourage to post when the near totality of what is
 going on is a bunch of people asking trivial questions interspersing a
 crowd foaming at the mouth.

 Regarding the efforts to stay positive, which I've seen mentioned by
 several people, I can't say I'm witnessing any. When not a single e-mail is
 positive you can't call that an honest effort to stay positive, or anything
 else, really.
 It sounds more and more, when people mention it, like the people saying
 I'm not racist, BUT, and then a retarded backwater racism comment follows.

 Sorry Eric, but we'll have to agree to disagree on this. I don't think
 think this is certainly a good place to do so. This is a mailing list for
 the users, chiefly, so all you're doing is annoying the hell out of the few
 who have elected to not cry over themselves the whole day as a past time,
 and constantly rile the already angry ones into this vicious circle of
 bitching.

 And since my participation to the mailing list seems to frequently turn to
 whinging about the whining, and the irony isn't lost on me, that'll be all
 from me.


 On Tue, Oct 1, 2013 at 6:43 AM, Eric Thivierge ethivie...@hybride.comwrote:

 As a user and 3rd party developer I think it's well deserved. Even if
 AD wasn't doing a pretty poor job at marketing (though the recent posts
 were very nice to see as an effort being put forward), they aren't
 doing much to inspire the 3rd party devs to continue to develop it.
 Even Luc-Eric is doing a fair good job on si-community to scare away
 any potential / 3rd party Softimage devs saying that he believes they
 will dry up within a few years. Yes it's his opinion but why wouldn't
 it carry some weight from his history / position.

 We need a place to complain. An AD hosted mailing list is certainly a
 good place to do so since they don't really have another decent place
 to do so.

 I'm trying to stay positive but it's hard to with the minimal
 communication we're getting.


 --
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 unsubscribe and reply to the confirmation email.

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Ahmidou Lyazidi
It depends if it's French or Tasmanian brie :)

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/10/1 Adam Sale adamfs...@gmail.com

 well, there used to be discuss...@softimage.com where Porl, Kim and Ed
 would discuss the merits of cheese, and FNARR would grace every other
 suggestive post.

 Maybe we need to startup:

 bitchwhinem...@softimage.com and keep the negativity there.

 I just try and stay out of the negativity.. period.
 Doesn't help me one iota.

 Now.. anyone for a wheel of creamy Brie?



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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Eric Thivierge
I'll agree it's too frequent and I don't condone having every other thread
deteriorate into a bitch fest. I think it is a place to voice some concerns
and issues but the list has turned into something indecipherable to what it
was a few years ago.

I don't like jumping into the threads in a negative manner and most likely
I'm letting myself get caught up in it.


Eric Thivierge
http://www.ethivierge.com
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Ahmidou Lyazidi
I aggree, I think complaints should be adressed to the people in charge
(product manager ot whatever it is called).

---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com


2013/10/1 Raffaele Fragapane raffsxsil...@googlemail.com

 I think the point being made is that it's too frequent.
 Even a positive thread, such as the vein this was started in, becomes a
 bitch session very quickly.

 I disagree this is the place to constantly, incessantly and exclusively
 whinge and bitch and whine. Some on key disturbances or negatives, sure,
 but this has officially become the complaints list.

 That is not why I, or many others who elect to stay silent in these
 regards, have subscribed to it.

 If the majority of people think, however, that that's how it should be
 used, then I'm sure things will work out that way eventually, and those of
 us who're tired of it will simply leave.
 I've had my finger on the unsubscribe email more than once at this point,
 and I sure don't feel encourage to post when the near totality of what is
 going on is a bunch of people asking trivial questions interspersing a
 crowd foaming at the mouth.

 Regarding the efforts to stay positive, which I've seen mentioned by
 several people, I can't say I'm witnessing any. When not a single e-mail is
 positive you can't call that an honest effort to stay positive, or anything
 else, really.
 It sounds more and more, when people mention it, like the people saying
 I'm not racist, BUT, and then a retarded backwater racism comment follows.

 Sorry Eric, but we'll have to agree to disagree on this. I don't think
 think this is certainly a good place to do so. This is a mailing list for
 the users, chiefly, so all you're doing is annoying the hell out of the few
 who have elected to not cry over themselves the whole day as a past time,
 and constantly rile the already angry ones into this vicious circle of
 bitching.

 And since my participation to the mailing list seems to frequently turn to
 whinging about the whining, and the irony isn't lost on me, that'll be all
 from me.


 On Tue, Oct 1, 2013 at 6:43 AM, Eric Thivierge ethivie...@hybride.comwrote:

 As a user and 3rd party developer I think it's well deserved. Even if
 AD wasn't doing a pretty poor job at marketing (though the recent posts
 were very nice to see as an effort being put forward), they aren't
 doing much to inspire the 3rd party devs to continue to develop it.
 Even Luc-Eric is doing a fair good job on si-community to scare away
 any potential / 3rd party Softimage devs saying that he believes they
 will dry up within a few years. Yes it's his opinion but why wouldn't
 it carry some weight from his history / position.

 We need a place to complain. An AD hosted mailing list is certainly a
 good place to do so since they don't really have another decent place
 to do so.

 I'm trying to stay positive but it's hard to with the minimal
 communication we're getting.


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Emilio Hernandez
I agree too.





2013/9/30 Ahmidou Lyazidi ahmidou@gmail.com

 I aggree, I think complaints should be adressed to the people in charge
 (product manager ot whatever it is called).

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2013/10/1 Raffaele Fragapane raffsxsil...@googlemail.com

 I think the point being made is that it's too frequent.
 Even a positive thread, such as the vein this was started in, becomes a
 bitch session very quickly.

 I disagree this is the place to constantly, incessantly and exclusively
 whinge and bitch and whine. Some on key disturbances or negatives, sure,
 but this has officially become the complaints list.

 That is not why I, or many others who elect to stay silent in these
 regards, have subscribed to it.

 If the majority of people think, however, that that's how it should be
 used, then I'm sure things will work out that way eventually, and those of
 us who're tired of it will simply leave.
 I've had my finger on the unsubscribe email more than once at this point,
 and I sure don't feel encourage to post when the near totality of what is
 going on is a bunch of people asking trivial questions interspersing a
 crowd foaming at the mouth.

 Regarding the efforts to stay positive, which I've seen mentioned by
 several people, I can't say I'm witnessing any. When not a single e-mail is
 positive you can't call that an honest effort to stay positive, or anything
 else, really.
 It sounds more and more, when people mention it, like the people saying
 I'm not racist, BUT, and then a retarded backwater racism comment follows.

 Sorry Eric, but we'll have to agree to disagree on this. I don't think
 think this is certainly a good place to do so. This is a mailing list for
 the users, chiefly, so all you're doing is annoying the hell out of the few
 who have elected to not cry over themselves the whole day as a past time,
 and constantly rile the already angry ones into this vicious circle of
 bitching.

 And since my participation to the mailing list seems to frequently turn
 to whinging about the whining, and the irony isn't lost on me, that'll be
 all from me.


 On Tue, Oct 1, 2013 at 6:43 AM, Eric Thivierge ethivie...@hybride.comwrote:

 As a user and 3rd party developer I think it's well deserved. Even if
 AD wasn't doing a pretty poor job at marketing (though the recent posts
 were very nice to see as an effort being put forward), they aren't
 doing much to inspire the 3rd party devs to continue to develop it.
 Even Luc-Eric is doing a fair good job on si-community to scare away
 any potential / 3rd party Softimage devs saying that he believes they
 will dry up within a few years. Yes it's his opinion but why wouldn't
 it carry some weight from his history / position.

 We need a place to complain. An AD hosted mailing list is certainly a
 good place to do so since they don't really have another decent place
 to do so.

 I'm trying to stay positive but it's hard to with the minimal
 communication we're getting.


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Alok Gandhi
Usually I don't participate in rants. To me it is a waste of time unless we are 
sure that people that can change things inside AD are sincerely listening and 
your wish is their command.

The list has been a place for me to share and learn. 

I don't think any ranting is getting us anywhere other than filling mailboxes 
with messages of doom decreasing productivity / creativity to some extent.

Anybody, for whom Softimage is a moneymaking part of his / her life knows the 
state of affair enough already. 

So let's just move on and direct our energy more towards creativity, problem 
solving, helping and sharing.

If you want things to change ranting is not going to do it. You are barking up 
the wrong tree. Find other avenues where your words will be worthwhile.

If you want to just vent out your anger or frustration, hit a pillow, burst a 
paper bag, pop a bubble wrap and get back to work.


Alok.

On 2013-09-30, at 9:49 PM, Emilio Hernandez emi...@e-roja.com wrote:

 I agree too.
 
 
 
 
 
 2013/9/30 Ahmidou Lyazidi ahmidou@gmail.com
 I aggree, I think complaints should be adressed to the people in charge 
 (product manager ot whatever it is called).
 
 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com
 
 
 2013/10/1 Raffaele Fragapane raffsxsil...@googlemail.com
 I think the point being made is that it's too frequent.
 Even a positive thread, such as the vein this was started in, becomes a 
 bitch session very quickly.
 
 I disagree this is the place to constantly, incessantly and exclusively 
 whinge and bitch and whine. Some on key disturbances or negatives, sure, 
 but this has officially become the complaints list.
 
 That is not why I, or many others who elect to stay silent in these 
 regards, have subscribed to it.
 
 If the majority of people think, however, that that's how it should be 
 used, then I'm sure things will work out that way eventually, and those of 
 us who're tired of it will simply leave.
 I've had my finger on the unsubscribe email more than once at this point, 
 and I sure don't feel encourage to post when the near totality of what is 
 going on is a bunch of people asking trivial questions interspersing a 
 crowd foaming at the mouth.
 
 Regarding the efforts to stay positive, which I've seen mentioned by 
 several people, I can't say I'm witnessing any. When not a single e-mail is 
 positive you can't call that an honest effort to stay positive, or anything 
 else, really.
 It sounds more and more, when people mention it, like the people saying 
 I'm not racist, BUT, and then a retarded backwater racism comment follows.
 
 Sorry Eric, but we'll have to agree to disagree on this. I don't think 
 think this is certainly a good place to do so. This is a mailing list for 
 the users, chiefly, so all you're doing is annoying the hell out of the few 
 who have elected to not cry over themselves the whole day as a past time, 
 and constantly rile the already angry ones into this vicious circle of 
 bitching.
 
 And since my participation to the mailing list seems to frequently turn to 
 whinging about the whining, and the irony isn't lost on me, that'll be all 
 from me.
 
 
 On Tue, Oct 1, 2013 at 6:43 AM, Eric Thivierge ethivie...@hybride.com 
 wrote:
 As a user and 3rd party developer I think it's well deserved. Even if
 AD wasn't doing a pretty poor job at marketing (though the recent posts
 were very nice to see as an effort being put forward), they aren't
 doing much to inspire the 3rd party devs to continue to develop it.
 Even Luc-Eric is doing a fair good job on si-community to scare away
 any potential / 3rd party Softimage devs saying that he believes they
 will dry up within a few years. Yes it's his opinion but why wouldn't
 it carry some weight from his history / position.
 
 We need a place to complain. An AD hosted mailing list is certainly a
 good place to do so since they don't really have another decent place
 to do so.
 
 I'm trying to stay positive but it's hard to with the minimal
 communication we're getting.
 
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.
 
 
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.
 
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.
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Re: Kudos AD - Soft gets some promotion

2013-09-30 Thread Raffaele Fragapane
If you want things to change let management know directly.
Inundate AD mailboxes letting them know that you will NOT move to Maya, and
start giving your money to someone else, be it Fabric, The Foundry, SideFX,
Exo etc.

If you have rigging and animation requirements, which leaves you kind of
out to hang since it's either Soft or Maya, then you can either let them
know that you will not buy into Maya and will just stick to whatever the
last version of Soft will be until it's well outlived (which a number of
people did with Soft|3D), and try offsetting things to another platform and
affecting that so it covers that animation gap hoping it will catch up by
the time Soft will have become unusable, or if you're OK sticking with AD
and you are so positive Soft will be dead start steering Maya around (which
has a lively enough development right now) so that it won't suck as much
for you when you'll have to move to it.

Those are things that have a genuine chance to have an impact on YOUR work
(or hobby) hours, because at the end of the day you should remind yourself
that's what we're talking about here, making sure you get tools that don't
suck.

If posting angry complaints about marketing on the mailing list had ANY
effect whatsoever by now there should be F'in billboard with Softimage on
it on my way to work given the amount of complaints that have been aired in
here.
Given I fail to notice any, and I have decent enough eyesight, I suggest
those who are so afraid they will be stuck with tools that suck start doing
something that has a genuine chance to positively affect their future.

If all it is is anger and the need to vent for the sake of it, then reddit
might be a better venue.
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