Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-16 Thread Pedro Quaresma

When I said Sierra, I meant Vivendi of course :) It's the same as Atari / Infogrames (rich company using the name of a famous one).

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Pedro R. Quaresma
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Peter Olafson [EMAIL PROTECTED]
15-06-2004 18:34


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Actually, you can take Sierra out of the picture right now. It's no longer a publisher--just a brand name under the umbrella of VU Games. 

Peter 


Jim Leonard [EMAIL PROTECTED] wrote: 
Pedro Quaresma wrote:

 Unfortunately I am imagining a future in which the only games publishers 
 will be Sierra, Microsoft and Electronic Arts. :/

Take Sierra out of the picture and you'd be right :-(





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[SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Pedro Quaresma

Last time I read about it, Interplay has been going down since Titus and Herve Caen took control of it. Their shares are worth almost 0 now. Employees are already being told to pack their stuff and leave.

All the important people at Interplay have already left. Brian Fargo, Feargus Urquhart, J.D.Sawyer ...

IIRC, this all started when they decided to increase console game production and reduce PC game production. Infogrames (now Atari) have announced they'll do the same, so I do not foresee a big future for them either.

Unfortunately I am imagining a future in which the only games publishers will be Sierra, Microsoft and Electronic Arts. :/

--
Pedro R. Quaresma
Salvador Caetano IMVT
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Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Edward Franks [EMAIL PROTECTED]
14-06-2004 21:31


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On Jun 14, 2004, at 2:57 PM, Jim Leonard wrote:

 Pedro Quaresma wrote:

 Shadow of the Comet by Infogrames (back from the days when Infogrames 
 was likeable -- ah that would start a whole new discussion! Anyone 
 else following the end of Interplay?).

 I heard Interplay's offices were shut down for a few days because they 
 couldn't come up with worker's comp insurance. :-( I sincerely hope 
 Brian Fargo will be able to create a new startup...

 He was already gone: http://www.inxile-entertainment.com/

-- 

Edward Franks


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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma

I remember someone _handwriting_ the whole list of symbols from Indiana Jones and the Last Crusade copy protection!

--
Pedro R. Quaresma
Salvador Caetano IMVT
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Marco Thorek [EMAIL PROTECTED]
15-06-2004 03:33


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Jim Leonard schrieb:

 I was lucky enough to have a BW hand scanner (remember those?) that used a red
 scanning beam. A bit of adjustment to the contrast, and voila -- I could
 reproduce those like they were black on white sheets of paper. :-)

At that time I had only heard of scanners :-)

BTW, another drive-the-legitimate-buyer-out-of-his-mind copy protection:
Type the seventh word in the third paragraph on page 22. 

You never knew if they counted chapter titles, quotations, or whatever
else was there along regular text, or not.

Marco

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Re: [SWCollect] Time to blend topics

2004-06-15 Thread Pedro Quaresma

Haha, portuguese people don't earn enough money to be able to buy soccer game tickets at leisure :) :(

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Marco Thorek [EMAIL PROTECTED]
15-06-2004 03:40


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Pedro Quaresma schrieb:
 
 I still do that now and then to be honest. In Portugal many times we
 have to wait months or even years to get a game on the shelves. Most
 recent example is Prince of Qin, one of the best RPGs of 2002, started
 being sold in Portugal last month, and at full retail price no less!
 
 So I honestly don't think it's a crime to get a game from the net,
 test it, and if it's bad, bin it. If it's good, buy it.

Shouldn't you be at the Euro 2004 anyway? ;-)

Marco

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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Pedro Quaresma

Well I didn't say that I remembered watching someone actually doing the handwriting of those codes :) I had possibly the same photocopies you had, so someone must've handwritten them, and they've gone all around Europe at least! :D

Ultima 7 Serpent Isle had an interesting copy protection. The questions themselves were normal (values you had to check on manual) but the interesting part was that if you missed one, all items or characters in the game went Oink! when you clicked on them! :D

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Jukka Eronen [EMAIL PROTECTED]
15-06-2004 10:17


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I remember someone _handwriting_ the whole list of symbols from Indiana
Jones and the Last Crusade copy protection!

I haven't done this myself but I too have a photo copy of
a handwritten copy protection for Indy 3 :)

Though this is more of an age protection, one of the most classic
and more fun way to do it is the Larry 1 quiz (which Larry 3 has too).

Larry 2 has those phone numbers as copy protection;
Al Lowe's birthday works as a pass in later release versions:
http://www.allowe.com/Larry/cluescheats.htm

- Jukka

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Re: [SWCollect] Time to blend topics

2004-06-14 Thread Pedro Quaresma

I still do that now and then to be honest. In Portugal many times we have to wait months or even years to get a game on the shelves. Most recent example is Prince of Qin, one of the best RPGs of 2002, started being sold in Portugal last month, and at full retail price no less!

So I honestly don't think it's a crime to get a game from the net, test it, and if it's bad, bin it. If it's good, buy it.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Edward Franks [EMAIL PROTECTED]
09-06-2004 21:33


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On Jun 9, 2004, at 3:20 PM, Stephane Racle wrote:

 Following up on this thread - the software industry often mentions 
 billions in losses due to piracy. But is that based upon an estimate 
 of how many illegal copies of software packages are in use, or is it 
 based on an estimate of how many people use copied products but would 
 actually have paid for them had they not been able to get an illegal 
 copy? There's a big difference between the two, and I suspect many 
 people who pirate software would not bother purchasing it anyways. Not 
 that I'm saying one is better than the other, but I am curious about 
 the numbers being wielded around by the software industry.

 They go with the numbers that give the biggest loss to piracy 
(estimate of illegal copies in use).

 On a personal level, I've met few people that would actually copy 
something illegally and then pay for a legit copy when it was 
available. YMMV

-- 

Edward Franks


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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma

Shadow of the Comet by Infogrames (back from the days when Infogrames was likeable -- ah that would start a whole new discussion! Anyone else following the end of Interplay?).

It had a Caleidoscope-thingie in which you'd had to look to get the codes. If you tried looking without the Caleidoscope-lenses (or perhaps with a proper lens of some other type) the code drawings were too small to distinguish from each other.

Lucasarts's Monkey Island's dial-a-pirate was fun too :) but easy copiable.

Delphine's Operation Stealth had a copy protection similar to Future Wars. No wonder, they were made by the same company and had the same engine iirc.

As far as difficulty goes, from what I've heard, the still uncrackable Starforce 3 (Beyond Divinity is an example) is still the worst.

--
Pedro R. Quaresma
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Div. Sistemas de Informação / Systems and Information Division
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[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Jim Leonard [EMAIL PROTECTED]
12-06-2004 03:59


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I used to think that the best copy-protection was Rocket Ranger -- the 
codewheel was an integral part of moving around. Then a fellow MobyGames 
volunteer wrote me this:

The best copy protection ever would be the game Murder In Venice (Amiga). The 
game comes with over 40 clues - including ticket stubs, paper clips, pictures, 
even a film roll (that you have to break open to find a clue inside!!).

I agree, that's really cool. Anyone else have some good copy-protection 
schemes that they remember as being cool or clever? Here's a few more I can 
think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture and 
asked you what color the section that was currently flashing was. How could you 
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control. Codewheel was just plain funny.

Anyone else have fond memories?
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Pedro Quaresma

Another Microprose game with similar copy protection was Pirates! Gold I believe. You'd have to recognize a Pirate banner.

On railroad tycoon you had to recognize a specific train wagon.

Trying to remember what the copy protection was on Covert Action but memory is failing me...?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
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[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Dan Chisarick [EMAIL PROTECTED]
13-06-2004 02:44


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Back then I had a friend who worked for a newspaper. He was in charge 
of a color separator (it sounded impressive then) so they could print 
color ads in multiple passes. It made the dark red and black sheet 
black and white. It was excessive but it was fun to have such an 
overkill solution.

Jim: I got Tie Fighter and Perfect General from EBX (yet another 
division of EB, how many do they need)?

I kinda liked Microprose's copy protection. Their war games had you 
identify enemy vehicles. After a while of playing the game, you didn't 
need to refer to the manual. Came in handy knowing just what it was 
shooting at you, too. Some of them let you play anyway if you failed 
the doc check, but only at the beginner level. Nice incentive to buy 
the game if you just cracked the disk check.





On Jun 12, 2004, at 6:03 PM, Freddie Bingham wrote:

 I had no problem duplicating the codes on the copy machine at the 
 drugstore
 near my house. The second release of Maniac Mansion also came with 
 that
 type of protection.

 http://lucasarts.vintagegaming.org/index.php?gameid=2r=2

 -freddie

 Lucasarts Museum - http://lucasarts.vintagegaming.org


 -Original Message-
 From: Jim Leonard [mailto:[EMAIL PROTECTED]
 Sent: Saturday, June 12, 2004 2:24 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Best copy protection?

 Marco Thorek wrote:

 IIRC the game came with five-symbol codes printed in black
 on really
 dark brown paper.

 I was lucky enough to have a BW hand scanner (remember
 those?) that used a red scanning beam. A bit of adjustment
 to the contrast, and voila -- I could reproduce those like
 they were black on white sheets of paper. :-)
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 http://www.oldskool.org/
 Want to help an ambitious games project?
 http://www.mobygames.com/
 Or check out some trippy MindCandy at
 http://www.mindcandydvd.com/

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Re: [SWCollect] Another one?!

2004-06-07 Thread Pedro Quaresma

Would this be legal? :) If so I have no problem of trying to rip .mp3 files from it and ftp-ing them to you. 

I won't send you a copy of the CD overseas though as customs might get me in trouble...

--
Pedro R. Quaresma
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Jim Leonard [EMAIL PROTECTED]
04-06-2004 18:08


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For anyone who already has this: Is anyone willing to make a copy of this for 
me? I am working on a streaming radio station of game music, and I would like 
to have selections from this be a part of it, but I would rather avoid spending 
$120 just to get the music (I am not an Origin collector).

Pedro Quaresma wrote:

 
 Yes these are particularly rare. Or were at least :) These are the 
 fabled Origin Soundtrack Vol. 1 we talked about a month ago.
 
 --
 Pedro R. Quaresma
 Salvador Caetano IMVT
 Div. Sistemas de Informação / Systems and Information Division
 Administração e Desenvolvimento Lotus Notes /
 Lotus Notes Administration and Development
 [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
 
 Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
 'People don't quit playing because they grow old. They grow old because 
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 Para: [EMAIL PROTECTED]
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 Ref:
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 *Jim Leonard [EMAIL PROTECTED]*
 03-06-2004 16:53
 Solicita-se resposta a swcollect
 
 
 
 Are these particularly rare? I wouldn't imagine this fetching a lot, 
 but then
 again I'm not an Origin devotee so I wouldn't know. I bought the Rocket 
 Ranger
 comic book (an item in a similar vein) for $2, for example...
 
 Pedro Quaresma wrote:
 
 
  
 http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=8108709630sspagename=STRK%3AMEWA%3AITrd=1 
 
 
 
  Surely this seller must've found the motherlode of Origin Soundtracks? :)
 
  --
  Pedro R. Quaresma
  Salvador Caetano IMVT
  Div. Sistemas de Informação / Systems and Information Division
  Administração e Desenvolvimento Lotus Notes /
  Lotus Notes Administration and Development
  [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
 
  Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
  'People don't quit playing because they grow old. They grow old because
  they quit playing.' - Oliver Wendell Holmes
 
 
 
 
 
  ToyotaShopping - A sua Loja Toyota Online
  http://www.toyota.pt
 
 
 -- 
 Jim Leonard ([EMAIL PROTECTED])
 World's largest electronic gaming project:  http://www.MobyGames.com/
 A delicious slice of the demoscene:http://www.MindCandyDVD.com/
 Various oldskool PC rants and ramblings:http://www.oldskool.org/
 
 
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Re: [SWCollect] Another one?!

2004-06-04 Thread Pedro Quaresma

Yes these are particularly rare. Or were at least :) These are the fabled Origin Soundtrack Vol. 1 we talked about a month ago.

--
Pedro R. Quaresma
Salvador Caetano IMVT
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[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Jim Leonard [EMAIL PROTECTED]
03-06-2004 16:53


Solicita-se resposta a swcollect


Are these particularly rare? I wouldn't imagine this fetching a lot, but then 
again I'm not an Origin devotee so I wouldn't know. I bought the Rocket Ranger 
comic book (an item in a similar vein) for $2, for example...

Pedro Quaresma wrote:

 
 http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=8108709630sspagename=STRK%3AMEWA%3AITrd=1 
 
 
 Surely this seller must've found the motherlode of Origin Soundtracks? :)
 
 --
 Pedro R. Quaresma
 Salvador Caetano IMVT
 Div. Sistemas de Informação / Systems and Information Division
 Administração e Desenvolvimento Lotus Notes /
 Lotus Notes Administration and Development
 [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
 
 Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
 'People don't quit playing because they grow old. They grow old because 
 they quit playing.' - Oliver Wendell Holmes
 
 
 
 
 
 ToyotaShopping - A sua Loja Toyota Online
 http://www.toyota.pt


-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/


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Re: [SWCollect] Apple II Reunion Party

2004-05-24 Thread Pedro Quaresma

*gasp*

After looking at that list, I felt like hitting my head against the wall and asking myself why oh why don't I live in the states?!

John, I have no chance to attend, but it would be an honor for me if I could receive an invitation, so I could keep it for posterity. Think that could be possible?

Thanks,
Pedro

--
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John Romero [EMAIL PROTECTED]
20-05-2004 10:15


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Hello Everyone!
 
It's time for an Apple II Reunion Party! The last one in August 1998 was a huge success and I'm hoping this one will be just as great. Instead of having the party in Dallas as I did last time, we'll be doing this one in Malibu, CA at the residence of John Garcia, owner of Novalogic and, some of you may remember, the author of Zaxxon on the Apple II. The house is on 3 acres in a private community in Malibu and close to the beach. There will be food, hundreds of people, a fireworks barge, and lots of fun!
 
The date is July 4th, 2004. If you RSVP by emailing me back, please provide your physical address so I can mail you an invitation you can keep for posterity. You'll need to tell me how many people are coming. C'mon  you gotta come to this one! Here's a link to a story about the last one: http://www.gamespot.com/features/apple2/

We already have some people confirmed: 
 
Steve Wozniak (co-founder of Apple and inventor of the Apple II)
Bill Budge (Raster Blaster, Pinball Construction Set)
Bob Bishop (Applevision, Dung Beetles, Money Munchers)
Mark Turmell (Sneakers, Free Fall, Beer Run)
Jordan Mechner (Karateka, Prince of Persia)
Robert Woodhead (Wizardry)
Andrew Greenberg (Wizardry)
Chuck Beuche (Caverns of Callisto, Laff Pak, Lunar Leeper)
Al Tommervik and Margot Comstock (Softalk magazine)
Jordan Mechner (Karateka)
Mike Westerfield (ORCA/M assembler)
Robert McNally (Mr. Robot and his Robot Factory, Ghostbusters)
John Miles (Ultima V, Ultima VI)
Brian Fitzgerald (Taxman, founder of H.A.L Labs)
Brian Fargo (Bard's Tale, founder of Interplay)
Paul Edelstein (Way Out!)
Brent Iverson (Quasar II, Deluxe Paint II)
Dan Illowsky (Snack Attack)
Bob Andrews (Sea Wolf, Death Race)
Mark Caldwell (Might  Magic series)

and more to come!


John Romero
Project Lead, Gauntlet
Midway Home Entertainment






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RE: [SWCollect] So obviously Mt. Drash is no longer rare....

2004-05-24 Thread Pedro Quaresma

Does that make it the most expensive computer/console game ever?

--
Pedro R. Quaresma
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Josh Lulewicz [EMAIL PROTECTED]
20-05-2004 07:46


Solicita-se resposta a swcollect


It was the *English* version of Kizuna Encounter (or Super Tag Battle).  By English I mean the manual is in English and the paper insert is written in English.  The game itself is identical to the Japanese version that sells for around $500.

$500 vs $12,000 hm

I my opinion it isn't even that good of a game, nothing like the Metal Slug Series or Neo Turfmasters or Pulstar.

Other outrageously expensive games for the Neo Geo:

US Metal Slug 1 - $2500+
US Metal Slug 2 - $1000+
US Neo TurfMasters  sold mine for $1300
US Ultimate 11 (Super Sidekicks 4) - $4000-$5000+
JAP Quiz Chibi Maruko-Chan - $2000+

These are prices people regularly pay for these games!!

It's really unbelievable.

-josh


-Original Message-
From: MASTER [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Quaresma
Sent: Monday, May 17, 2004 3:01 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] So obviously Mt. Drash is no longer rare


Yikes! What was the name of the game, any idea?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
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Josh Lulewicz [EMAIL PROTECTED] 
15-05-2004 03:32 


Solicita-se resposta a swcollect 


So there was a game released for the Neo Geo Advanced Entertainment System (Home Console) that people claim there are only 3 or 4 of. 
 
I have seen two of them sell 
 
The first went for $11,000 and the next one went for $13,500. 
 
 
Perhaps Drash isn't quite the Holy Grail people claim 
 
 
Someone who owns an original Akalabeth should put it on ebay and see if that draws any out J 
 
-josh 
 
 
-Original Message-
From: Peter Olafson [mailto:[EMAIL PROTECTED] 
Sent: Thursday, May 13, 2004 1:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] So obviously Mt. Drash is no longer rare 
 
Marco Thorek wrote:

 Is there actually a game out there of which only one single copy exists? 
Doubtful. 
However, there are a number of commercial games that were never actually published and that existed only in alpha or beta form. (I may even have a couple of these.) I don't think you'll find games much rarer than that. :) 
Peter 
 
 





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RE: [SWCollect] So obviously Mt. Drash is no longer rare....

2004-05-17 Thread Pedro Quaresma

Yikes! What was the name of the game, any idea?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes










  


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Josh Lulewicz [EMAIL PROTECTED]
15-05-2004 03:32


Solicita-se resposta a swcollect


So there was a game released for the Neo Geo Advanced Entertainment System (Home Console) that people claim there are only 3 or 4 of.

I have seen two of them sell

The first went for $11,000 and the next one went for $13,500.


Perhaps Drash isn't quite the Holy Grail people claim


Someone who owns an original Akalabeth should put it on ebay and see if that draws any out J

-josh


-Original Message-
From: Peter Olafson [mailto:[EMAIL PROTECTED] 
Sent: Thursday, May 13, 2004 1:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] So obviously Mt. Drash is no longer rare

Marco Thorek wrote:

 Is there actually a game out there of which only one single copy exists? 
Doubtful. 
However, there are a number of commercial games that were never actually published and that existed only in alpha or beta form. (I may even have a couple of these.) I don't think you'll find games much rarer than that. :)
Peter







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Re: Re: [SWCollect] Mailing list work

2004-05-14 Thread Pedro Quaresma

It is pitch black. You are likely to be eaten by a grue. 

;)

(getting sweaty)...I can't breathe.I CAN'T BREATHE..GGG!
 
 From: Marco Thorek [EMAIL PROTECTED]
 Date: 2004/05/13 Thu PM 06:40:05 EDT
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Mailing list work
 
 Jim Leonard schrieb:
  
  Just a quick note that the swcollect mailing list software is still a
  bit broken -- currently there is no way to subscribe or unsubscribe. 
 So you trapped us here forever! :)
 
 Marco
 
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Toyota Prius '01, Aqua Ice Opalescent, 40K km., Esperanza
 
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Re: [SWCollect] And then one day, the Holy Grail is found

2004-04-01 Thread Pedro Quaresma

Joe wrote:
I too have found another 'sealed' copy of 'Origin Audio CD-Volume 1' (I bought it off of Ebay in Q4 of 2003). I now have two. I also know someone else (Ben Lesnick) who got a 'sealed' copy as well (he got it from Ebay in Q4 of 2003). 

Yes you probably got them from the same person I did :) I knew more or less how many he had to auction, so I got one to be safe, then let some people get others so I could get the last ones without spending too much. 

I also saw someone else who has one from a few years ago (Lancelot Du Lake). 

Lancelot was the first person I knew that had it. It was after talking to him that, for me, the myth became reality...

They seem to now be popping up everywhere...perhaps I'm paranoid, but C.E. has taught us all to be 'ever vigilant'. 

I'm convinced they're the real thing, I can try to take pics of the one I opened.

This could be the first 'Origin Forgery', or the luckiest day in Pedro's LIFE! 

It's definitely one of the luckiest days in my collecting history, but could I tell you some stories... ;)

Slightly OT: Another reason why I say my collection is complete, is because I also got my hands on the last Ultima of which I didn't have a boxed copy: Forge of Virtue. I got it + Ultima 7 + the hintbook for $15 USD 0:) My theory proves right once again!

--
Pedro R. Quaresma
Salvador Caetano IMVT
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Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 39K km., Esperanza
 
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Re: [SWCollect] eBay change

2004-03-02 Thread Pedro Quaresma

First choose the category:

Home  All Categories  Entertainment  Video Games  Games

Then on the left you'll see, below the Basic Search, a sub-category search. By platform, genre, price, etc.

--
Pedro R. Quaresma
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Stephane Racle [EMAIL PROTECTED]
01-03-2004 17:27


Solicita-se resposta a swcollect


It is? Sub-category of which category? I don't see it anywhere...

Pedro Quaresma wrote: 

It's now a sub-category, which you can choose on the navigator on the left hand side

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Hugh Falk [EMAIL PROTECTED] 
28-02-2004 20:19 


Solicita-se resposta a swcollect 


Did eBay just change their categories? Apple II gone? 
 
Hugh 
 
 
 




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Re: [SWCollect] eBay change

2004-03-01 Thread Pedro Quaresma

It's now a sub-category, which you can choose on the navigator on the left hand side

--
Pedro R. Quaresma
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Hugh Falk [EMAIL PROTECTED]
28-02-2004 20:19


Solicita-se resposta a swcollect


Did eBay just change their categories? Apple II gone?

Hugh







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RE: [SWCollect] Sierra/Lucas/Tolkien/Ultima/ADD/SSI - info and questions

2004-02-27 Thread Pedro Quaresma

Well that's why I used famous betweeen inverted commas :) I just wanted to point that, as far as I know, KIXX was unique in that regard. Games without copy protection are useful for WHDLoad users.

Besides, it's true that being famous doesn't mean it sells for a lot on eBay. Unless it is auctioned with the label RARE! of course :D

--
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Administração e Desenvolvimento Lotus Notes / 
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[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Freddie Bingham [EMAIL PROTECTED]
26-02-2004 16:29


Solicita-se resposta a swcollect


Being 'famous' doesn't mean it sells for a lot on eBay!

Freddie


From: MASTER [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Quaresma
Sent: Thursday, February 26, 2004 8:13 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Sierra/Lucas/Tolkien/Ultima/ADD/SSI - info and questions


The KIXX re-releases of the Lucasfilm games have very little value. Just
$5-$10 for Maniac Mansion and Zak.

Not 100% true. The Amiga KIXX reedition of Monkey Island is famous because it has no copy protection :) Many KIXX games were sold with no copy protection, which is (was?) imho great. 

--
Pedro R. Quaresma
Salvador Caetano IMVT
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Administração e Desenvolvimento Lotus Notes / 
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[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Re: [SWCollect] unsubscribe swcollect

2004-02-27 Thread Pedro Quaresma

I sure hope Joe is not leaving the list :( :( :(

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Jim Leonard [EMAIL PROTECTED]
26-02-2004 19:10


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Origin Museum wrote:

 http://media.fastclick.net/w/click.here?sid=5132m=1c=1

I'm not sure this is a virus or not, but to properly unsubscribe you need to 
send email to [EMAIL PROTECTED], not swcollect.
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Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] Sierra/Lucas/Tolkien/Ultima/ADD/SSI - info and questions

2004-02-26 Thread Pedro Quaresma

There is also an Erbe spanish reedition of Indiana Jones and the Last Crusade, in a smaller box.

--
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Jukka Eronen [EMAIL PROTECTED]
25-02-2004 23:12


Solicita-se resposta a swcollect


Hi!
Is the list going to be only adventures/RPGs or other type of games too?

There are also german and israeli-versions of Lucas games
that I haven't listed (that we discussed last year a bit too)
just because at the moment I don't think to collect them;
I'm collecting way too much at the moment anyways ;)
On the other hand when you collect a lot, there's
rarely more than a brief stop in finding
something you're looking for.

I don't know them all and to include them
would require quite some detective work/time,
so I don't necessarily want to do that right now.
>From top of my head a few:

- Indiana Jones and the Fate of Atlantis (German, with poster of the cover
art)
- Monkey Island (German, disk)
- Loom (Israeli)
- Day of the Tentacle (German)
- Vollgas / Full Throttle (German)
etc...

And I'd surely include The Dig from 1995 as I for one regard it
one of the best adventure games ever made.
The atmosphere and ambient music are brilliant.
The CD soundtrack for it is from 1996.
I'd regard it highly collectible too.
German or some other version of this had a normal bigger
manual, as all the other versions I've seen only have the
CD-sized manual.

BTW they really should make sequal for the game;
though I don't know if it's such a good idea after all
at the current video game market (the lack of inspiriation/brain
and current stage of 3D doesn't attract me at all).
And surely it should be 2D.
I haven't followed the current gaming for some time;
is either Full Throttle 2 and Sam  Max 2 anymore on production?

And I think you're choice for not going for variants after
the newer Lucas-games; they seem like a mess.
F.ex. I have Scandinavian box version of Grim Fandango
and Curse of Monkey Island.
So what I'm saying there might be all kinds Timbuktu-variants or sorts :)
(Not saying that in a negative way or anything.)

(Updating Tolkien-collecting to all the modern platforms would be horrible
too;
PS2, Gameboy, X-Box, Gameboy Advande, Gamecube...
The horror, the horror...)


 Full Throttle (the attached image) (I need more info on this one)

That's the most common version I'm aware of
(large two-piece high box); could you inform me too what you mean?-)
Here are my Lucas scans; click to see bigger (if you haven't noticed :):
http://koti.mbnet.fi/psychic/_fin_games_lucasarts.html

I only know the regular portioned box (more height than width)
and the wide box for it.


** I am almost 100% certain there is no other versions of Zak

Yeah, it's probably time to take that out from my list :)
(Though there is that KiXX XL two-piece box,
but it doesn't count to me.)

- Jukka

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Re: [SWCollect] Sierra/Lucas/Tolkien/Ultima/ADD/SSI - info and questions

2004-02-26 Thread Pedro Quaresma

Not the arcade one. It's a spanish release of the point'n'click adventure (using the SCUMM engine).

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Jukka Eronen [EMAIL PROTECTED]
26-02-2004 10:07


Solicita-se resposta a swcollect


Pedro Quaresma wrote:
There is also an Erbe spanish reedition of Indiana Jones and the Last Crusade, in a smaller box.
The arcade-one with the cover art directly from the movie poster?
(The game includes a poster too, though I'm missing it.)
Or is there an adventure release of Indy 3 too?

Some Indy box shots and a collecting list:
http://koti.mbnet.fi/psychic/_eng_games_indy.html
http://koti.mbnet.fi/psychic/_eng_collecting_indy.html

- Jukka

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RE: [SWCollect] Sierra/Lucas/Tolkien/Ultima/ADD/SSI - info and questions

2004-02-26 Thread Pedro Quaresma

The KIXX re-releases of the Lucasfilm games have very little value. Just
$5-$10 for Maniac Mansion and Zak.

Not 100% true. The Amiga KIXX reedition of Monkey Island is famous because it has no copy protection :) Many KIXX games were sold with no copy protection, which is (was?) imho great.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Re: [SWCollect] Hotel info

2004-02-09 Thread Pedro Quaresma

May I suggest some names? Robert Woodhead/Andrew Greenberg, David W. Bradley, Ali Atabek, Lori Ann  Corey Cole, Al Lowe...

Howard Feldman wrote:
Looks like it might be feasible after all though, yay! If that's the
case, we can start brainstorming for a list of possible guest speakers
and come up with a short list..

Aside from the obvious - Richard Garriott, Andrew Greenberg/Robert
Woodhead, Roberta/Ken Williams, Scott Adams, Infocom guys, John Romero
:) etc., a few people I would suggest are: Don Worth, Stuart Smith, the
Austin brothers, Jon freeman/Anne Westfall, Michael Cranford, Burger
Bill Heineman, The Fatman, Al Lowe, Jon van Canegham, Douglas Wood 

Those would be my top picks anyways - someone writing this down? ;) (I
don't expect them all to show up, obviously we'll make a list, sort it,
and then invite people from the top, moving our way down the list as
people turn us down...)


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Re: [SWCollect] Talking about rarity/value

2004-01-30 Thread Pedro Quaresma

You can check on this link the whole list of feedback eriqchang(219) left for others (303 total):

http://cgi2.ebay.com/aw-cgi/eBayISAPI.dll?ViewFeedbackMemberLeftmemberid=eriqchangitems=25frompage=-1item=-1de=off

You guys won't believe some of the lines in there...


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Administração e Desenvolvimento Lotus Notes / 
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Alexander Zöller [EMAIL PROTECTED]
30-01-2004 15:18


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eriqchang: wow, this guy is leaving weird feedback. Just scored his first
neg as a result.

Alexander


-Original Message-
From: BL [mailto:[EMAIL PROTECTED]
Sent: Friday, January 30, 2004 3:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Talking about rarity/value


Whos this guy? He won an auction of mine, and left this for feedback - he
as well as sniped me a couple of times, grr! :) Wondering if he is on this
list..

Feedback:
  I belong to a very elite group of gamers and we all trade on Ebay! OH YES
WE DO!  Buyer  eriqchang( 219)

Brad

- Original Message -
From: Dan Chisarick [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, January 30, 2004 7:53 AM
Subject: Re: [SWCollect] Talking about rarity/value


 As an aside I've gotten creamed by this guy on several occasions. I
 think he just 'safety bids' on everything :) I'd love to see his
 collection. Perhaps an invite to the list?


 On Jan 30, 2004, at 12:10 AM, Stephane Racle wrote:

  Wow...
 
  http://cgi.ebay.com/ws/eBayISAPI.dll?
  ViewItemcategory=3561item=3073649958
 
 
 
 
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Re: [SWCollect] Rarity Scale

2004-01-28 Thread Pedro Quaresma

I like the idea! S could also stand for Super-Unique, Special or even Super-Duper! ;)

Perhaps we could also make a scale for general covetedness (does this word even exist?!) of a game? I for example have several extremely rare (probably an U on the CURIOUS scale ;) ) RPGs that aren't coveted by anyone, hence they are usually sold cheap.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: [SWCollect] Rarity Scale


Hugh Falk [EMAIL PROTECTED]
28-01-2004 04:44


Solicita-se resposta a swcollect


Hey guys,

This group has tackled the issue of a condition grading scale. Does anybody think it's worth trying to put together a rarity scale? You knowto judge how common a game is. I'd recommend we call is the CURIOUS scale:

Common
Uncommon
Rare
Imaginary
Oddity
Unique
Shameless placeholder to complete acronym


Seriously, there are a few sites that do this specifically for cartridge-based media, but wouldn't it be nice to have one for our hobby? How would we judge rarity? We could poll the list of collectors for starters. A place like Brad's computer game collector site (http://www.computergamecollectorcom) would be ideal for tracking this info if it was supported by most of us. We could then add more subjective info like the number of times a game was spotted on eBay. It would be great if we could actually track this as part of the DB.

Anyway, I know this is ambitiousa lot more ambitious than the condition grading scale, but what do you think?

Speaking of ambitious, I'll be looking into hotel conference rooms this week.

Hugh





ToyotaShopping - A sua Loja Toyota Online
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Re: [SWCollect] 5.25s vs. 3.5s

2004-01-21 Thread Pedro Quaresma

To me, games in 5.25 floppies are more valuable than their 3.5 counterparts. Why? The extra sleeves.

Some games have really nice sleeves on their 5.25 games. The Softworld edition of the Origin (Ultima/Wing Commander) games spring to mind

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: Re: [SWCollect] 5.25s vs. 35s


Jim Leonard [EMAIL PROTECTED]
20-01-2004 21:29


Solicita-se resposta a swcollect


Feldhamer, Stuart wrote:
 The value of a 5.25 set
 is considerably less than 3.5s.

.to HIM, because he only wanted to play the game. Not to collectors. 
 Read on:

 What is
 the opinion of the people on this list regarding a game that came in two
 versions: one on 5.25 inch disks and one on 3.5 inch disks? Are the 3.5 inch
 disks more valuable?

Given *equal distributions of both*, there is NO difference in terms of 
collectability. If 50,000 units of 3.5 packages and 50,000 units of 
5.25 packages were made during a production run, neither is worth more.

Now, this isn't to say that some 3.5 versions and/or some 5.25 
versions (or even CDROM versions) of games aren't rarer than other 
versions. There are definitely some cases where certain factors, like 
customer demand, manufacturing issues, etc. produced much more of a 
certain version than another, and you could make an argument that such 
cases produce a package that is more rare than the other. For example:

- The CDROM version of Return to Zork was produced in greater numbers 
than the floppy-disk version, so theoretically the diskette version is 
worth more.

- Although I can't remember specifically which Sierra game it was, one 
of the 5.25 floppy-disk versions of one of Sierra's later SCI games (I 
*think* it was King's Quest V but it might have been LSL3) had the most 
bizarre distinction of having mixed 5.25 media -- both low density and 
high density media were in the package. Meaning, the start/install disk 
was low density (360K) and the data disks were high density (1.2MB). 
Again, my memory is failing me, but this package is in my collection and 
I'll try to find it to verify (does anyone remember?). Such an odd 
distribution is worth more than the plain 3.5 distro.

- Some Tandy versions of software were slightly altered and 
distributed by Tandy for their mid-to-late Tandy machines (RX/SX and 
TL/RL/SL series) which only had 3.5 drives standard. These releases 
are the only 3.5 releases and should be considered worth a bit more. 
Arctic Fox is one such example: Not only is it the only 3.5 release of 
the game, but it is also notable in that it supports an additional 
16-color Tandy mode not present in the regular EA folder release (Tandy 
release is also an EA folder but with a Tandy 1000 sticker on it).

I'm sure others on the list can come up with some additional examples. 
But, to answer your question in a generic sense: No, there is no major 
difference between 3.5 and 5.25 as to what is worth more.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/


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Re: [SWCollect] Mt. Drash cassette and market value

2004-01-15 Thread Pedro Quaresma

Lee K. Seitz wrote:
Second was a vintage Pac-Man tie. Again, I'd never seen one, just the
ad in the back of a video game book I'd gotten in the early '80s. I
put the fact I wanted one in my signature, so it got posted all over
Usenet.

Not sure if you're interested, but there's a pair of Pac-Man shoelaces on eBay atm :)
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3071890836category=4315

Ms Pac Man version too!
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3071889305category=4315

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes 




ToyotaShopping - A sua Loja Toyota Online
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Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Pedro Quaresma

Thanks for the report Jim, looking forward to check that one out too.

Nevertheless, the important question remains: will it run Ultima 7 with its Voodoo Memory System? ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: [SWCollect] DOSBox: Getting DOS games to run easily


Jim Leonard [EMAIL PROTECTED]
13-01-2004 21:01


Solicita-se resposta a swcollect


I've been tinkering with this for a month now and have had such great 
success that I thought I'd inform everyone about it:

dosbox.sourceforge.net

It emulates a generic x86 with VGA/EGA/CGA/Tandy and Adlib/Sound 
Blaster/Tandy sound. You can dial the cycles per second so you can 
adjust the speed of the emulation exactly. You can even take perfect 
screenshots and dump sound to .wav files.

And the scary thing is: It works. I mean, it works REALLY well. Even 
timing-dependant games that output digitized sound through the PC 
speaker work (and you can dump it to a .wav!). Everything is loaded 
high except the interrupt table, so you get 637K free DOS RAM (that is 
not a typo). And you can dial the speed of the emulation using hotkeys 
while the game is running to make fine adjustments. For slower 
machines, you can skip video frames to free up CPU time. I can get most 
older games running on a 333MHz machine by setting the frameskip to 4 
(~17fps) or 5 (14fps), which is the speed most games ran at on an 8086 
anyway. If you have a VERY fast machine (2.5GHz-like speeds or higher) 
you can emulate a 486/66.

Places needing improvement:

- MT-32 is emulated, but only by passing MIDI commands to Windows, so it 
sounds a bit off. No custom instruments.
- Creative Music System (Game Blaster) sound appears to not work in 
0.60. Not a big deal if the game also supports Adlib.
- The Adlib emulation is very good, but not perfect.
- 386 games requiring protected mode sometimes work, sometimes doesn't.

Stuff already in CVS (upcoming releases):

- Better 386 emulation (goal is to get all DOS4GW games working like 
Duke Nukem)
- Gravis Ultrasound emulation (already 99% finished)

Specific uses for this particular group:

- Run your old collectable games again, under Windows!
- Hear sound and see graphics you've never seen before (IBM PCjr/Tandy 
graphics and sound, like King's Quest 1-3, etc.)
- Hear Sound Blaster sound you may have not heard before due to poor 
compatibility (Rise of the Dragon, Stellar 7, Tongue of the Fatman)
- Run games that simply do not work properly on anything fast (Mean 
Streets, Dark Castle, It Came From The Desert, Moebius, Windwalker, 
Sorcerian)
- Take screenshots of your favorite games for personal webpages
- Record your favorite Adlib and Tandy game tunes to .WAV (be sure to 
set the Adlib emulation to 44100Hz output for best fidelity)

I am not associated with the project, but I love the product.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/


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Re: [SWCollect] Modern classics

2004-01-15 Thread Pedro Quaresma


Edward Franks wrote:
On Jan 14, 2004, at 11:07 AM, Pedro Quaresma wrote:
[Snip]
 Me too, but it's still too arcade-ish.

 It didn't seem that way to me, but then I play a fair amount first 
person shooters. Combat seemed reasonably fluid.

 It is a good thing we have some variety in the genre. :-D

Oh yes, no doubt. The problem is you never get all the things you want in the same game! :) Look exclusively at 2002, so many great different RPGs... nevertheless I'd love to have one with the graphics/settings/sounds of Morrowind, plus the interface/visual perspective of Divine Divinity, plus the combat/items/multiplayer system of Prince of Qin...

 Another flaw is the complete inbalance between magic users and 
 melee-types. Spellcasters really get the shaft in this game.

 That depends on how you build your character. My wife played the 
mage-type where you need to be attacked by magic to 'recharge' your own 
magic. She did quite well in the game that way. 

Ah yes the Atronach sign. 85% of Morrowind's players, spellcasters or not, pick that sign!

She did play through 
Arena with the same type of character so that may have made the 
difference.

That's a possibility. I have started Morrowind four times, and the character I feel most comfortable with is the one I used on Arena, Daggerfall and Battlespire: the melee type with magical support aka Spellsword.

Since you can enchant any item you want with any spell in the game (not to mention the scrolls), I can have a fully armored knight summonning a Daedroth and a Golden Saint, before discharging the 10 charges of Drathis Soulrot from my magical ring onto a crowd of foes. It's a bit munchkinist, but it does make the game for melee-types easier than for spellcasters.

[Snip]
 Yes, but if I put an armor on the mage, I can take it off and my 
 problems are solved.

 Now if I start a Weaponmaster wannabe with 10 int, or if I give my 
 archer-type Fighter the knockdown feat...

 I guess I'm not understanding your point. Are you saying that the 
system should be rigid enough to stop you from making that choice? 

No, I'm just saying that the system is great but does have that flaw. It should _not_ stop me from doing dumb choices, but the fact is, I can make them and I have to live with them. In p'n'p you can ask your nice DM if he'll let you swap 

If you are then you're really wanted 1st or 2nd edition (A)DD where you 
can't do quite a bit. If you want a system flexible enough to allow 
lots of player options then you have to let the player make these types 
of mistakes.

I agree with you that ADD 3 (and ADD 3.5) is extraordinarily flexible. Nevertheless, you originally said it was very simple, and that's where I disagreed.

It's not simple for a new player to understand some basic notions like the Base Attack Bonus, Attacks of Opportunity, maximum Dex bonuses to AC, etc.

I'm not trying to put Jim away from ADD3, far from it... but making a _good_ character takes time and some trial and error. I have for example played a dozen characters on Neverwinter Nights alone, and I still make mistakes when making characters.



Re: [SWCollect] Modern classics

2004-01-15 Thread Pedro Quaresma

Jim Leonard wrote:
Pedro Quaresma wrote:

 
 extremely enjoyable. It's actually my 2nd favorite combat system ever.

What's your 1st?

Faery Tales Adventures 2: Halls of the Dead. Combat is turn based, but if you leave the left mouse button pressed, each turn runs faster until it becomes real time. Stop pressing left mouse button and it instantly becomes turn based again.

Ever got bored at those RPGs with turn-based combat, in which your level 78 hero has to face yet another rat? Wish it would be over in a second? This combat system solves that flaw of oh so many RPGs with turn-based combat.

 Come on Jim, long and unusual names are a must... you can't quite have 
 Prince Dick, Joe the White Knight or Mary the Priestess of Tony! 
 :D Tom the Mage is ok though ;)

It's not the length, it's the absurdity of the names that drives me up a 
wall. It is possible to go overboard in medieval speak. In my 
example, quoted again for humorous reference:

Making the ascension of Arrogath in the land of Blesmythson requires 
the blessing of Gorgonax the Blargnargian during the Time of Rhyne.

..it's all the ancientspeak that drives me nuts. It's like going to 
hell and finding out that hell is really a Renaissance Faire where 
everyone talks like that, badly. Am I making sense? 

Yes, and I do know some games do go overboard. Nevertheless I feel it's a necessity of having some absurd names in order for the player to get in-character. I admit I'd prefer naming my character Arrogath than Pedro :) I do often use some simple names though, like Lyan, Ky, Cinir, etc.

It's like being 
trapped in a Robert Jordan novel. I would sooner claw my own eyes out 
than be forced to read 10 minutes of that unending gibberish.

No offense to those who like Robert Jordan :)

OT: The Wheel of Time started in an interesting way, but the books did get, imho, annoying and plain boring after the 5th or so.

On the other hand, if you haven't given it a go, try the extremely original George R. R. Martin's Fire and Ice series. After reading the first three books, I know I'll never be able to endure the usual 'clichés' of other typical fantasy books :)

(Ironically, Wheel of Time, a game based on a Robert Jordan novel, is 
actually a very good game. The ancientspeak is thick and heavy but 
since it's an action adventure it's not as irritating.)

When the game was released I was still fairly interested in RJ's books. I never got the game though because I read it had a shallow plot and basically played like a FPS.




Re: [SWCollect] DOSBox: Getting DOS games to run easily

2004-01-15 Thread Pedro Quaresma

That is excellent news indeed! But what do you mean by not perfectly? With slowdowns/choppy?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] DOSBox: Getting DOS games to run easily


Edward Franks [EMAIL PROTECTED]
15-01-2004 16:09


Solicita-se resposta a swcollect



On Jan 15, 2004, at 3:29 AM, Pedro Quaresma wrote:


 Thanks for the report Jim, looking forward to check that one out too.

 Nevertheless, the important question remains: will it run Ultima 7 
 with its Voodoo Memory System? ;)

 Yes, though not perfectly.

-- 

Edward Franks


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[SWCollect] Buying online items (was: [SWCollect] Modern classics)

2004-01-14 Thread Pedro Quaresma

Jim,
I understand why you asked the question. My only gripe was with the expressions Stuart used, which are, imho, harsh.

About paying $150 for a sword +5... I personally wouldn't do it either but It all depends on the person's budget and the raw $/hour entertainment ratio: if you pay a fiver to go to a 120m movie, it means you're paying $2.5 per hour of entertainment. If you pay $150 for a super-duper sword of monster hacking +17, you have to play that game for 60 hours to get the same $2.5 per hour, plus you can sell it back when you find the uber-leet axe of creature slaying +24... :)

It varies from person to person of course... but one thing's for sure, buying an online item is better for one's health than spending the equivalent in cigars! ;)

Just my $0.02
Pedro

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Modern classics


Jim Leonard [EMAIL PROTECTED]
13-01-2004 18:03


Solicita-se resposta a swcollect


Pedro Quaresma wrote:
 
 I've never bought online items but I don't see the problem in paying 
 for things that give you a certain degree of enjoyment.

I understand, but my question was geared toward trying to understand the 
enjoyment. For me, working hard and finally achieving a goal, beating 
an enemy, etc. is the fun part. My confusion was in trying to 
understand the motivation of people who spend $100 or more on in-game items

 An online item can also provide enjoyment (like the example that was 
 given, buying an house on UO for example) and then even be resold for a 
 profit.

Yes, but given your examples, $5 for a movie or a pack of cigarettes is 
much different than $150 for a +5 enchanted sword or whatever. I can 
understand spending $5 to see a movie but I can't fathom spending $150 
or more for an item. So that's why I asked.
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/


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[SWCollect] RPG suggestions (was: Re: [SWCollect] Modern classics)

2004-01-14 Thread Pedro Quaresma

From what you wrote, I think you will love D.W.Bradley's Wizardry 6 and 7. It has phased combat, it is strongly combat oriented, it is not a typical fantasy setting (it is mostly fantasy but... ok I won't spoil it for you. :) If you liked Arcanum, you'll like these two, specially Wiz7), and both have a great storyline and plot (Wizardry 6 being slightly more interesting).

Wizardry 6 characters have normal names like Rebecca, Bela, King, Robin, Geoffrey... but on the other hand there's one Lord Haiyato Daikuta, Yojimbo Kaishakunin, Guardian of the 4th Order :D


I played LotR before reading the books and I have to say it was an interesting experience and a motivation to read the whole Tolkien collection.


On a completely different tone, I'd look back at 2002 (a golden year for RPGs -- more about this in reply to Edward's mail) and imho the best RPG of that year: Prince of Qin. Nice non typical fantasy story (it's based on true facts in medieval China, although it's fantasized), strongly combat oriented, combat is paused real time, complete item/drops randomization... it would not make it to my top 10 list of RPGs, but it's worth a look.


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes









  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Modern classics


Jim Leonard [EMAIL PROTECTED]
13-01-2004 18:31


Solicita-se resposta a swcollect


Excellent, excellent suggestions, thank you.

Pedro Quaresma wrote:
 
 I have given perhaps too many suggestions :) I can be more specific if 
 you tell me exactly what you enjoy the most on a RPG. Combat/story 
 driven? Turn based/real time/phased/action combat? First person/3rd 
 person perspective? Does good gfx/sound matter?

Things I look for in an RPG:

- turn-based combat.

- combat-driven as opposed to story-driven (at least, I think I lean 
that way -- is Wasteland and Fallout combat-driven?)

- non-typical genre. I don't prefer the typical medieval fantasy 
setting but I'm not opposed to it either. I prefer 
post-apocolyptic/nuclear aftermath settings, or something unconventional 
like Arcanum's steamworks and magic obscura setting (the setting alone 
in Arcanum was 80% of why I loved the game). I've never tried 
Necromancer or Mines of Titan but they seem like settings I would enjoy.

- sound and graphics don't matter to me (they're a bonus if they're 
cleverly done, like in BT or Wasteland, but not mandatory). I'm a fan 
of clever sound, but I don't think it would be required in an RPG.

- Not reliant on another system or rule of play. For example, I don't 
think I'll ever play a Hobbit/LOTR game because I haven't read the 
books. Same goes for Star Wars because I'm not really that into it. 
Original ADD I can handle because it's simple, but the new Rev 3 games 
scare me :).

- Finally, dumb-ass fictional LONG proper nouns drive me nuts and really 
turn me off. Text like Making the ascension of Arrogath in the land of 
Blesmythson requires the blessing of Gorgonax the Blargnargian during 
the Time of Rhyne in a game usually has me uninstall it within minutes. 
 :-D

So, any refinements to your suggestions? :)

To everyone: This is great fun, keep the suggestions coming!
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/

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Re: [SWCollect] Modern classics

2004-01-14 Thread Pedro Quaresma

Edward Franks wrote:
On Jan 13, 2004, at 12:31 PM, Jim Leonard wrote:
[Snip]
 Things I look for in an RPG:

 - turn-based combat.

 You aren't going to find many games that do turn-based combat these 
days. Temple of Elemental Evil is the only one that springs to mind 
and that has had poor reviews. Mostly you get 'phased' combat (think 
Fallout's Action Points) with the ability to pause at any time.

Yes the combat is pretty much like Fallout, but even better :) You get a certain number of APs for moving and then another for what is called a full action (like an attack or casting a spell), or for moving too. It's a bit complicated at first but once you get the hang of it, it's extremely enjoyable. It's actually my 2nd favorite combat system ever.

ToEE did get bad reviews (mostly because it has quite some bugs without the patch) but it's a very good game, and probably best RPG of 2003. It starts slowly with mostly fedex quests, but it gets better later on within the dungeons themselves.

 - combat-driven as opposed to story-driven (at least, I think I lean 
 that way -- is Wasteland and Fallout combat-driven?)

 - non-typical genre. I don't prefer the typical medieval fantasy 
 setting but I'm not opposed to it either. I prefer 
 post-apocolyptic/nuclear aftermath settings, or something 
 unconventional like Arcanum's steamworks and magic obscura setting 
 (the setting alone in Arcanum was 80% of why I loved the game). I've 
 never tried Necromancer or Mines of Titan but they seem like settings 
 I would enjoy.

 You might check out Morrowind. Lots of possible combat, plus the 
setting isn't the typical generic pseudo medieval fantasy. The current 
game of the year edition includes both expansions.

Morrowind is a superb game, highly moddable (I run about 30 mods on my game, mostly visual effects and items) and with a very nice and original setting.

On the other hand it does have two major flaws (for me): it has arcade-like combat (it's first person and you have to swing your mouse left and right to do a similar sword movement, for example), and it has no party.

 - sound and graphics don't matter to me (they're a bonus if they're 
 cleverly done, like in BT or Wasteland, but not mandatory). I'm a fan 
 of clever sound, but I don't think it would be required in an RPG.

 The graphics and sound are pretty good in Morrowind. You can even 
look up at the night sky and see the constellations mentioned in the 
character creation section (which gives you several different ways to 
create a character).

Good point there: character creation on Morrowind is superb, almost as good as on its predecessor Daggerfall. It's visually stunning, specially if you have a modern gfx card in order to see pixel shading effects on the water.

Its soundtrack is also excellent.

 - Not reliant on another system or rule of play. For example, I don't 
 think I'll ever play a Hobbit/LOTR game because I haven't read the 
 books. Same goes for Star Wars because I'm not really that into it. 
 Original ADD I can handle because it's simple, but the new Rev 3 
 games scare me :).

 3rd edition DD shouldn't scare you. It is very simple and flexible. 

I can't agree there. A wrong choice of a Feat or a starting stat and your character can go from uber to weakling ;)

It's incredibly fun tho, specially the 3.5 edition, in which the Ranger class at last becomes useful!

It is a relatively clean system that preserves the fun of the 1st 
edition. Then again, I thought the 2nd edition was a piece of shit. 
;-) Also, one of the goals of the 3rd edition rewrite was to make the 
game easier to recreate in computer games.

ADD from 2nd edition on had the merit of being the only class based RPG system I know in which you could mix the character classes themselves. 

 - Finally, dumb-ass fictional LONG proper nouns drive me nuts and 
 really turn me off. Text like Making the ascension of Arrogath in 
 the land of Blesmythson requires the blessing of Gorgonax the 
 Blargnargian during the Time of Rhyne in a game usually has me 
 uninstall it within minutes. :-D

 There are some long proper nouns, but I don't remember that many. 
Then again long names don't phase me so I tend not to notice them.

Come on Jim, long and unusual names are a must... you can't quite have Prince Dick, Joe the White Knight or Mary the Priestess of Tony! :D Tom the Mage is ok though ;)



--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes 




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Re: [SWCollect] Modern classics

2004-01-14 Thread Pedro Quaresma

Edward Franks wrote:
On Jan 14, 2004, at 9:40 AM, Pedro Quaresma wrote:
[Snip]
 Morrowind is a superb game, highly moddable (I run about 30 mods on my
 game, mostly visual effects and items) and with a very nice and 
 original
 setting.

 On the other hand it does have two major flaws (for me): it has
 arcade-like combat (it's first person and you have to swing your mouse
 left and right to do a similar sword movement, for example), and it 
 has no
 party.

 There is an option to always select the best type of attack with the 
weapon you are wielding. I use that. 

Me too, but it's still too arcade-ish.

Another flaw is the complete inbalance between magic users and melee-types. Spellcasters really get the shaft in this game.

The other is a hold over from 
Arena and Daggerfall when Bethesda tried to model various types of 
attacks with various mouse movements.

It's not that a good combat system can be implemented on a real time 1st person RPG, right? Well.. wrong :) Might  Magic 7 had it :)

[Snip]
 I can't agree there. A wrong choice of a Feat or a starting stat and 
 your
 character can go from uber to weakling ;)

 Bad choices are a _player_ problem, not a system problem. ;-) For 
example, you can put armor on your mage if you want, but your casting 
failure rate is going to be pretty high...

Yes, but if I put an armor on the mage, I can take it off and my problems are solved. 

Now if I start a Weaponmaster wannabe with 10 int, or if I give my archer-type Fighter the knockdown feat...



--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
'People don't quit playing because they grow old. They grow old because they quit playing.' - Oliver Wendell Holmes 




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RE: [SWCollect] Modern classics

2004-01-13 Thread Pedro Quaresma

Sorry, but I find that kind of remark offensive.

I've never bought online items but I don't see the problem in paying for things that give you a certain degree of enjoyment. 

Are tobacco smokers losers and idiots? Well they spend a fortune on tobacco only to see each cigar vanishing in 3 minutes or less. 

Are people that go to movies losers and idiots? Well, they spend a fiver to see something that it's over in an hour and a half.

An online item can also provide enjoyment (like the example that was given, buying an house on UO for example) and then even be resold for a profit.

I'm aware that there are some people that buy online items because they want to be uber-c00l, but those are no different from the ones that smoke because it's uber-c00l.

So please don't put everyone inside the same bag.


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 










  


Para: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
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Ref: 
cc: 
Assunto: RE: [SWCollect] Modern classics


Feldhamer, Stuart [EMAIL PROTECTED]
12-01-2004 16:03


Solicita-se resposta a swcollect



It's pretty obvious, isn't it? There are so many losers in the world. There
are also so many idiots in the world. Makes a pretty powerful combination.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Monday, January 12, 2004 11:00 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Modern classics


Stefan Lindblom wrote:
 Diablo 2 was mentioned as well.. even though I never got around to get the
 Collectors ed while I was still playing, I guess I will do it someday, to
 honor the game I played so much. Eventually sold off my accounts last week
 for $290.

Sorry this is a bit off-topic, but it's been bugging me: Can someone 
explain to me the reasoning behind selling online stuff? No, wait -- 
what I really mean is, can someone explain the rationale behind *buying* 
online accounts/items? According to my research, games are fun because 
you actually PLAY them. What motivates someone to actively seek out and 
purchase in-game items for $100, $200, or more is beyond me...
-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/


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Re: [SWCollect] Modern classics

2004-01-13 Thread Pedro Quaresma

Jim Leonard wrote:
Pedro Quaresma wrote:
 
 Please don't get me started on Planeboring: Torment. That game should 
 never have been a RPG.

Ah yes, Pedro, our resident RPG snob. ;-) If Planescape: Torment is a 
bad RPG by your standards, could you explain why? Is it all the dialog, 
or bad structure, or what?

The game would make an excellent Adventure. It's got it all: a nice storyline, interesting characters, an unusual world, etc.

Unfortunately, all the RPG elements are dissapointing. The character progression (class/levels) isn't varied, the quests are mostly fed-ex, the combat is imho annoying too..

So if you want a good Adventure with some annoying RPG aspects thrown in, please go ahead. If you're looking for an enjoyable RPG, I think you should look elsewhere.

More importantly: If I wanted a decent story wrapped in decent RPG 
gameplay that isn't unreasonably hard, what RPGs over the last 20 years 
would you recommend? No need to go into details, titles only are fine, 
but as a relative RPG newbie I'd like to play something that isn't a 
waste of my valuable time.

Ultima 6
Betrayal in Krondor
Quest for Glory 4

Wizardry 6 has a fantastic story but you might consider it unreasonably hard.

Lord of the Rings (Interplay, 1990) is based on the books and adds some extra quests and characters and odd twists...

Here's a list of RPGs I've finished and enjoyed:

Entire Pool of Radiance gold box series (all four games)

Perhaps you'd enjoy the other 5 gold box games too... I think Stefan Lindblom would recommend you the Dragonlance ones.

Wizardry 1 (haven't tried 2-8)

If you've enjoyed Wizardry 1 then definitely you'd love Wizardry 6 and its excellent story.

Fallout (haven't tried Fallout 2)

Fallout 2 is imho not as good.

Wasteland (my #1 favorite game of all time)
Arcanum

This is the 2nd Tim Cain game you mention, so perhaps you should try his latest game: Temple of Elemental Evil, released in 2003.

Hack

If you liked Hack, I'm sure you'd love ADOM.

I got through half of Lands of Lore 1 but never finished it.

That's a good game too.

With that in mind, what would you recommend?

I have given perhaps too many suggestions :) I can be more specific if you tell me exactly what you enjoy the most on a RPG. Combat/story driven? Turn based/real time/phased/action combat? First person/3rd person perspective? Does good gfx/sound matter?



--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
 




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Re: [SWCollect] Early MPOG

2004-01-13 Thread Pedro Quaresma

This raises another question. Which one was the first known MPOG sold in a box? I'd risk saying Shadows of Yserbius or Neverwinter Nights. Yserbius wasn't online-only, so I'm not sure it should count.

--
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Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Lee K. Seitz [EMAIL PROTECTED]
13-01-2004 13:39


Solicita-se resposta a swcollect


Dan Chisarick stated:

One class of games that may not fit the category of 'collectable' but 
was still fun would be BBS games. Log in, take your handful of turns, 
come back the next day and see what happened. I've never seen any of 
these games in a 'boxed' format, and even if they were, I have to 
wonder if they'd be worth anything.

Since those games were distributed via the medium they were for (BBS),
I'm not sure any of them ever were boxed. I agree, however, it would
be cool to have one that was.

I don't know that it would have much monetary value. I tried selling
a book with the RBBS disks still sealed in the back on eBay. Nary a
bid. I've seen people comment on missing the days of BBSs, but
there's not the nostalgia for it yet that there is for, say, classic
computer games. (Of course, we're also talking a smaller population
of computer users back then that were into BBSs.)

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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[SWCollect] Conversation with Robert Nendel (Synergistic Software)

2004-01-12 Thread Pedro Quaresma

OK here's all the information Robert Nendel gave me, quoted verbatim and cut from his emails. The conversation started as I asked him if Robert Clardy had programmed Warriors of Legend:



He [Ed: Robert Clardy] designed it [Ed: Warriors of Legend] - I wrote it ( programmed )

I developed the Synergistic World Builder game engine that
was used in these games ( all of which I am looking for )

Conan the Cimmarian
Warriors of Legend
Homey D. Clown
Beverly Hillbillies
Mission to Mars
Super Battleship ( sega )

The original engine came from the Excalibur series - I
rewrote it, basically, to fit adventure games. That's when it started
to be called the 'world builder' engine.

Robert Clardy designed everything at Synergistic on paper -
once the design was done the programmers managed the projects, timelines,
deliveries, publisher deadlines, etc... ( he was never a very good
designer - always took a minimalistic approach ). It's basically what killed
Synergistic - his poor designs and lack of interest in spendnig money on
new technologies.

Rather than develop new engines and pay for support
programmers those games were basically written by one person with that one person
doing everyling including dealing with the publishers, artists, etc... ( he
was really cheap - saved a buck by working the main programmers to death ).

If you actually boot up your copy of Warriors of Legend my
name is right there ( no biggie - the game was a flop because it was
originally meant to be a followup to Conan of Cimmeria but Clardy lost the Conan
license and didn't want to pay for it so he 'redesigned it' - it's
obviously conan running around on the screen ). Also during it's
development the main programmer ( Jerry Speed ) basically went nuts for awhile
after his father died.

I'll think back to what happened during the development of my
games. One little piece of info - one of the characters in Warriors of
Legend is actually a self portrait of the lead artists - Jerry Speed ( the
character with the mustache ).

Homey D. used the same engine as
Warriros of Legend - a guy named Chris ( I think ) wrote the game part and I
did the engine support. It was his first 'lead' on a game - up till then
he wrote tools and utilities.

It's kind of strange - the Warriors of legend on eBay has a 1994
date but I'm sure I finished it in 1989. Perhaps Virgin held onto it for
awhile or shipped new versions in following years.

I had to leave Synergistic for a year either just after or
just before Warriors and I can't remember if they gave me top billing on
it ( I wrote it but someone else may have done the final delivery ).

I was real dissapointed in finding I didn't get lead credit although I wrote the thing. 
I left Synergistic for a year when I found my birth mother ( I was adopted ) then returned. 
Durnig my absence John Connoly started warriors. I never checked the credits or I
wouldn't have finished it.




Re: [SWCollect] Mt. Drash cassette and market value

2004-01-09 Thread Pedro Quaresma

Speaking of Synergistic Software, I recently had the chance to exchange emails with Robert Nendel, lead programmer for Warriors of Legend and other Syn. Soft. games. If anyone's interested, I can share some stories/facts about those days in Syn. Soft.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Ref: 
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Assunto: Re: [SWCollect] Mt. Drash cassette and market value


Stephane Racle [EMAIL PROTECTED]
08-01-2004 23:12


Solicita-se resposta a swcollect


This is what mine looks like... There must have been a few variations.

Edward Franks wrote:


 On Jan 8, 2004, at 2:58 PM, Stephane Racle wrote:

 I also noticed just a couple of days ago that my Odyssey manual was 
 actually very different from his. Mine is essentially black and 
 white, almost newspaperish, while his has a full colour cover. I 
 wonder if your disk goes with the one I have? Or do you have the same 
 book as Howard too?


   I have the version as Howard.







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Re: [SWCollect] Technology never ceases to amaze

2003-12-29 Thread Pedro Quaresma

Dan Chisarick wrote:
So two questions: Can you think of any technical innovation in games in 
the past few years that really jumped out and made you say gee whiz? 

I was pretty impressed with the pixel shading used in games like Morrowind, that gave a realistic feeling of flowing water. Does that count as technical innovation?


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 
 




ToyotaShopping - A sua Loja Toyota Online
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Re: [SWCollect] When did you discover ebay?

2003-12-29 Thread Pedro Quaresma

April 25th 1999 here.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Aqua Ice Opalescent, 37K km., Esperanza
 










  


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Assunto: Re: [SWCollect] When did you discover ebay?


Jim Leonard [EMAIL PROTECTED]
29-12-2003 16:47


Solicita-se resposta a swcollect


Ah, thanks. Member since Mar 05, 1998.

Edward Franks wrote:

 
 On Dec 28, 2003, at 6:32 PM, Jim Leonard wrote:
 [Snip]
 
 Pretty early; I'm not sure what my sign-on date is (how do you 
 determine that?) but my first feedback given to me was Apr-02-98.
 
 
   Click on your feedback number. Right below where it says eBay ID 
 card there should be a line saying Member since:.
 


-- 
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:  http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:http://www.oldskool.org/


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[SWCollect] Sandalwood box (was: Vintage games w/fatal flaws)

2003-12-09 Thread Pedro Quaresma

I never understood the reasoning behind needing a sandalwood box. I'm assuming this was some sort of inside joke at Origin or at least from Lord British. Can you, John (or anyone else), shed some light on this subject?

Only info I have is from a Daikatana interview with... John Romero :)

Q: So what exactly is all that about the sandalwood box? 
JR: Heh... this is a joke that very few people will probably get. You needed to have played Ultima 5 all the way to the end, where you go through the Dungeon DOOM to rescue Lord British from his imprisonment in a mirror by the 3 Shadowlords. When you reach him, he asks if you brought the sandalwood box. If you don't have it, you get to spend eternity with LB in his little room. If you *do* have the box (which is very difficult to attain), the game will end at it should. BTW, the sandalwood box makes an appearance in Ultima 9.

So apparently the box also shows up on Ultima 9 and Daikatana (two games I haven't played much).



--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Assunto: RE: [SWCollect] Vintage games w/fatal flaws


John Romero [EMAIL PROTECTED]
05-12-2003 16:39


Solicita-se resposta a john


Yeah, you're correct about being kicked back to the top of the Abyss. Pretty uncool.

Another Ultima with a big problem is Ultima 5. When you find Lord British in the mirror at the bottom of the Dungeon Doom, which is at the bottom of the Underworld, if you do NOT have the Sandalwood Box that's hidden behind his bookcase in his magically locked bedroom atop Castle Britannia, you are screwed and are stuck in the room with him forever. If you do have the box, the game ends normally. And you don't get any kind of warning whatsoever that this will happen.

- John

-Original Message-
From: MASTER [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Quaresma
Sent: Friday, December 05, 2003 1:25 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Vintage games w/fatal flaws


Jim Leonard wrote: 
 I'd have to throw in my entering the words of Truth, Love and Courage 
 in the wrong order after spending 2.5 hours getting to the bottom of a 
 certain 8-level dungeon to get the Codex of Infinite Wisdom just to be 
 kicked back to the surface. Augh! (Its corveramo , no veramocor :)

Which Ultima game was that?

OK let's see if my memory doesn't betray me (again!) 

It was Ultima 4, but veramocor was the word used to get into the final dungeon, not the word to be used in the end of it. 

In the end, the word infinity had to be used (after the principles and its virtues), but if you typed the wrong word you'd get kicked back to the surface. 

Someone please correct me if I'm wrong. It's been quite some time since I played Ultima 4.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.






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Re: [SWCollect] [Fwd: Re: 5.25 disks?]

2003-12-09 Thread Pedro Quaresma

Marco Thorek wrote:
IMHO the best copy protection still is a neat box, a nice and sufficient
manual and some props to go along. If all you get is a DVD case and a
PDF manual on the CD, most people don't see enough physical evidence of
the game's worth, compared to what is readily available on the net.

Agreed wholeheartedly, but which companies care about that these days? How many games in the last few years have had a decent manual + props other than on a special or collectors edition?


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.
 
 




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Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Pedro Quaresma

Darklands (and Daggerfall) had a fair share of bugs, but they'd rarely crash after the final patch.

At least they crashed less than several modern games fully patched! ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Dan Chisarick [EMAIL PROTECTED]
05-12-2003 05:07


Solicita-se resposta a swcollect


One word: Darklands.


On Dec 4, 2003, at 10:26 AM, Pedro Quaresma wrote:


 Darksun 2 (SSI) was an excellent RPG with the exception that it was 
 virtually unfinishable due to the huge amount of bugs it had.

 SSI later released a patch but some of the bugs remained (having your 
 best weapons occasionally vanish can be the most frustrating thing on 
 a RPG), so IIRC they officially canceled support for the game, on the 
 grounds that it had too many bugs to patch.

 Later on there were other flawed games, like Shogo, that could not 
 be finished unless you had downloaded and installed the 21Mb patch!

 The most serious case IMHO was Ubisoft's Pool of Radiance 2. The game 
 couldn't be uninstalled because if you attempted to, it'd delete your 
 windows partition! :O Many users found this bug the hard way.

 --
 Pedro R. Quaresma
 Salvador Caetano IMVT
 Div. Sistemas de Informação / Systems and Information Division
 Administração e Desenvolvimento Lotus Notes /
 Lotus Notes Administration and Development
 [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

 Toyota Prius '01, Verdi Steel, 37K km.









                      

        
 Para: [EMAIL PROTECTED]
 A/C:
 Ref:
 cc:
 Assunto: Re: [SWCollect] Vintage games w/fatal flaws

 Chris Newman [EMAIL PROTECTED]
 04-12-2003 15:23

 Solicita-se resposta a swcollect


 Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game 
 plot
 involves travelling to cities on the surface of Titan. The key city,
 Procesnium, was expected to be discovered and entered via an 
 underground
 network. However, if you find the city on the surface of the planet and
 attempt to enter it the game freezes and throws up strange graphics 
 chunks
 in the display window. At the time I assumed I had a bad copy, or 
 played it
 on an incompatable machine (Tandy), etc. I went back to this game, on 
 and
 off, for years but was hit with the same problem. I found out only 
 recently
 that the problem is a coding bug.

 Drove me nuts! I spent many hours playing that game only to give up
 completely frustrated.

 - Original Message -
 From: Dan Chisarick [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Thursday, December 04, 2003 9:13 AM
 Subject: [SWCollect] Vintage games w/fatal flaws


  Just wondering if anyone has any good stories of an older game they
  were playing that was somehow unbeatable due to a coding flaw, or 
 just
  downright not fun for design reasons.  I've been looking for an
  original 'Doriath' for years.  I stumbled on this site, and my free
  time being what it is these days, say what the hell and just read 
 the
  walkthrough.  The game is unbeatable!  That's not in the good sense:
 
  http://members.shaw.ca/Doriath/Walkthru.htm
 
  If you read the walkthrough and then follow the links at the bottom,
  you never get an acknowledgment from the game that you've won. 
  There's
  a link to an interview w/the developers that explains you've
  essentially won once you make it to a certain room.  Its sad to 
 see a
  game never being polished because of artificial deadlines (like that
  never happens anymore) or even more frighteningly, running out of
  memory/disk space.
 
  Second to this are games that take hours to beat, give you one life,
  have no save feature, and you can put the game in an unwinable state
  and not realize it.  Console games (at least earlier ones) seem
  particular guilty of such offenses.  Thrown in certain Mindscape 
 games
  (Spell of Destruction and Fairlight I think fell into this hole, 
 at
  least partially).
 
  Third would have to be needless player frustration: Jumping puzzles,
  tedious movement puzzles (Sierra 3D games are notorious for this), 
 and
  I'd have to throw in my entering the words of Truth, Love and 
 Courage
  in the wrong order after spending 2.5 hours getting to the bottom of 
 a
  certain 8-level dungeon to get the Codex of Infinite Wisdom just to 
 be
  kicked back to the surface.  Augh!  (Its corveramo , no veramocor
  :)
 
  Last, and somewhat humorously, ever type in a game in Basic or 
 assembly
  from a magazine, and it didn't work?  Seems the feature title ALWAYS
  had some little typo in it that would require you to buy next month's
  issue to resolve? :)
 
  With DVD-ROM titles, cheat codes, strategy guides, and every game

Re: [SWCollect] Vintage games w/fatal flaws

2003-12-05 Thread Pedro Quaresma

Jim Leonard wrote:
 I'd have to throw in my entering the words of Truth, Love and Courage 
 in the wrong order after spending 2.5 hours getting to the bottom of a 
 certain 8-level dungeon to get the Codex of Infinite Wisdom just to be 
 kicked back to the surface. Augh! (Its corveramo , no veramocor :)

Which Ultima game was that?

OK let's see if my memory doesn't betray me (again!)

It was Ultima 4, but veramocor was the word used to get into the final dungeon, not the word to be used in the end of it.

In the end, the word infinity had to be used (after the principles and its virtues), but if you typed the wrong word you'd get kicked back to the surface.

Someone please correct me if I'm wrong. It's been quite some time since I played Ultima 4.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.
 
 




ToyotaShopping - A sua Loja Toyota Online
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Re: [SWCollect] Vintage games w/fatal flaws

2003-12-04 Thread Pedro Quaresma

Darksun 2 (SSI) was an excellent RPG with the exception that it was virtually unfinishable due to the huge amount of bugs it had.

SSI later released a patch but some of the bugs remained (having your best weapons occasionally vanish can be the most frustrating thing on a RPG), so IIRC they officially canceled support for the game, on the grounds that it had too many bugs to patch.

Later on there were other flawed games, like Shogo, that could not be finished unless you had downloaded and installed the 21Mb patch!

The most serious case IMHO was Ubisoft's Pool of Radiance 2. The game couldn't be uninstalled because if you attempted to, it'd delete your windows partition! :O Many users found this bug the hard way.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.
 










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Vintage games w/fatal flaws


Chris Newman [EMAIL PROTECTED]
04-12-2003 15:23


Solicita-se resposta a swcollect


Mines of Titan by Westwood / Infocom from 1989 comes to mind. The game plot
involves travelling to cities on the surface of Titan. The key city,
Procesnium, was expected to be discovered and entered via an underground
network. However, if you find the city on the surface of the planet and
attempt to enter it the game freezes and throws up strange graphics chunks
in the display window. At the time I assumed I had a bad copy, or played it
on an incompatable machine (Tandy), etc. I went back to this game, on and
off, for years but was hit with the same problem. I found out only recently
that the problem is a coding bug.

Drove me nuts! I spent many hours playing that game only to give up
completely frustrated.

- Original Message - 
From: Dan Chisarick [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, December 04, 2003 9:13 AM
Subject: [SWCollect] Vintage games w/fatal flaws


 Just wondering if anyone has any good stories of an older game they
 were playing that was somehow unbeatable due to a coding flaw, or just
 downright not fun for design reasons. I've been looking for an
 original 'Doriath' for years. I stumbled on this site, and my free
 time being what it is these days, say what the hell and just read the
 walkthrough. The game is unbeatable! That's not in the good sense:

 http://members.shaw.ca/Doriath/Walkthru.htm

 If you read the walkthrough and then follow the links at the bottom,
 you never get an acknowledgment from the game that you've won. There's
 a link to an interview w/the developers that explains you've
 essentially won once you make it to a certain room. Its sad to see a
 game never being polished because of artificial deadlines (like that
 never happens anymore) or even more frighteningly, running out of
 memory/disk space.

 Second to this are games that take hours to beat, give you one life,
 have no save feature, and you can put the game in an unwinable state
 and not realize it. Console games (at least earlier ones) seem
 particular guilty of such offenses. Thrown in certain Mindscape games
 (Spell of Destruction and Fairlight I think fell into this hole, at
 least partially).

 Third would have to be needless player frustration: Jumping puzzles,
 tedious movement puzzles (Sierra 3D games are notorious for this), and
 I'd have to throw in my entering the words of Truth, Love and Courage
 in the wrong order after spending 2.5 hours getting to the bottom of a
 certain 8-level dungeon to get the Codex of Infinite Wisdom just to be
 kicked back to the surface. Augh! (Its corveramo , no veramocor
 :)

 Last, and somewhat humorously, ever type in a game in Basic or assembly
 from a magazine, and it didn't work? Seems the feature title ALWAYS
 had some little typo in it that would require you to buy next month's
 issue to resolve? :)

 With DVD-ROM titles, cheat codes, strategy guides, and every game
 either being Real Time Strategy or 3D shooter, endings are very well
 defined :) How else would they sell level add-on packs?


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Re: [SWCollect] How to protect against theft of big-money items?

2003-12-02 Thread Pedro Quaresma

For special items you could also state that you won't accept bidders with less than, for example, 100 feedback.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.
 
 




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[SWCollect] You think you know them all and then suddenly...

2003-12-02 Thread Pedro Quaresma

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3062932635category=4315

After finding that 4-game bundle that included Ultima 6 and a gravis gamepad, I thought I had seen the last of Ultima-including bundles, but I guess I was just plain wrong!

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

Toyota Prius '01, Verdi Steel, 37K km.
 
 




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Re: [SWCollect] Ultima 11

2003-09-09 Thread Pedro Quaresma

CE wrote:
 
 It's the game, drawing us to it. I've long speculated that we don't find
 the games, the games find US. B-)


Having recently purchased my most wanted game version (Ultima 6 10th ann. edition) for $35, only a few months after getting that big box Ultima 2 for $25, I now believe you are absolutely right 0:)



--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] Coin identification

2003-09-08 Thread Pedro Quaresma

Hi everyone, just got back from vacations.

That coin is from Chaos Strikes Back, I have a one too which I got inside a Wizardry 4 (!). I remember doing some research back then that led me to conclude that it was from CSB and not from DM.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: [SWCollect] Coin identification


Hugh Falk [EMAIL PROTECTED]
09/07/03 06:40 AM


Solicita-se resposta a swcollect


Sorry for including attachements, but I was hoping somebody could identify this coin for me. It came loose in a large box of Amiga and PC games.  It may have come from one of the games or maybe not. 

On the heads side it says GOR on the bottom. On the tails side it says Danger Thus Reveals its Face and has several runes. (There is also a bird picture on each side of the Danger text.) The art reminds me of Dungeon Master, which was in the box along with Chaos Strikes Back, but I don't remember those coming with a coin (and my other copies are in storage).

Any clues?

Hugh






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attachment: Coin 1.jpgattachment: Coin 2.jpg

[SWCollect] (OT) Kids games

2003-08-04 Thread Pedro Quaresma

Sorry for being off-topic again.

Lately, my 2 years and 3 months old son has become obsessed with an Amiga game I have, called Guldkorn Expressen (aka Kalas Puffs Expressen). It's a simple game in which the player controls a bear that drives a train to catch some corn-flakes-thingies with the help of his friend bee. Here's a link of it: 

http://hol.abime.net/?id=3909

I would love to find more simple and fun Amiga games like this one for him, so I thought, who better to ask than that lovely group of people that know every game in existance? :)

Hope you can help me.

All the best,
Pedro

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] Bard's Tale 1 packaging variations

2003-07-29 Thread Pedro Quaresma

Judging from the fine print on image 1, I'd say that's a more recent version, since they make the disclaimer that screenshots shown are for the Amiga version, other versions may be different etc. Image 2 has none of that, probably since all versions then had same quality of gfx. 

I have no Amiga BT1 to confirm, but I can check the C64 and AppleII flat packs I have at home, which I suspect will be of the image 2 type.

Pedro

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: [SWCollect] Bard's Tale 1 packaging variations


[EMAIL PROTECTED]
07/28/03 10:00 PM


Solicita-se resposta a swcollect


Someone asked me about these variations in Bard's Tale 1 packaging, I had no idea there were two packagings (both flat packs). My personal is #2, don't think I have ever seen #1, anyone have info?

Thanks,
Tom

Visit my web page for many games for sale/trade and screen shots of Ultima Escape from Mt. Drash, Tom's Ultima, Infocom and RPG page 





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Re: [SWCollect] Surprised

2003-07-24 Thread Pedro Quaresma

That kid (and all the Wasteland fans) may get lucky soon. Brian Fargo, not on Interplay anymore, bought the Bard's Tale license. Maybe he'll get the Wasteland license next.

Speaking of which, will we see all the old masters coming back to their classic titles? Sid Meier bought the licenses of Pirates and Master of Magic. After NWC becomes independent of 3dO again, wouldn't be surprised if Jon van Caneghem bought back the Might  Magic license. What next?

(No, stop dreaming, Richard Garriott will never get his hands on Ultima again).

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Surprised


Jim Leonard [EMAIL PROTECTED]
07/24/03 02:22 AM


Solicita-se resposta a swcollect


Dan Chisarick wrote:

   For no particular reason I stopped in the local Game Stop. I've 
 been grabbing all the fullsize Baldur's Gate and Icewind Dale titles 
 (and their add-ons) for $10-20 each lately. 6 down, 2 to go. Anyway, 
 guy behind the counter, couldn't have been more than... 19. I mention 
 something about the fullsize boxes and what a scam the re-release 
 packaging is (no printed docs being the worst). He mentions how he has 
 games from (some number of years ago). I said I had a few from '79. 
 Imagine my surprise when he said his favorite game of all time is 
 Wasteland. He was talking about wanting to write to Brian Fargo about 
 making a real sequel to that (none of this Fallout or even Fountain 
 of Dreams). I was quite surprised. He was at best in Kindergarden 
 when Wasteland was released. He grabbed images of it from the Internet 
 and played it on an emulator. Beat it several times. I was jealous 
 (any may be loading it up again in the very near future).

That is rare, and very cool. Even after playing Fallout (haven't tried 
Fallout 2 yet) and Arcanum (which I'm playing 2 games simultaneously), I think 
that Wasteland is still my favorite game of all time.

I'm glad he found that and not something like a Scott Adams adventure (ducking 
debris flung from Chris ;-D
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/


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Re: [SWCollect] Fw: I'm looking for information and/or a game.

2003-06-25 Thread Pedro Quaresma

There is a game called Deuteros: The Next Millenium by Activision. It's a XCom-like game AFAIK. Could this be the one?

http://www.jgb.abelgratis.co.uk/DATA/D/DEUTE.HTML
http://www.classicgaming.com/amigareviews/deuteros.htm

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: Software Collectibles Mailing List [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: [SWCollect] Fw: I'm looking for information and/or a game.


C.E. Forman [EMAIL PROTECTED]   


22-06-2003 21:39


Solicita-se resposta a swcollect


I wasn't aware there was a sequel. Anyone know it?

- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 20, 2003 8:50 PM
Subject: I'm looking for information and/or a game.


Hi...hope I'm not bugging you or anything.
I just get these really annoying nostalgic tremors to play games I used to
play along time ago between sessions of Eve-online and counterstrike.

The name is pretty lost to me...it might have been deuterous or something
like that...

Anyway...the game itself is like a sequel to the millenium : Return to earth
except it's alot bigger and allows alot more actions to be made.


Warmest regards
Magnús Geir Guðmundsson
Reykjavik, Iceland



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Re: [SWCollect] Lure of the Temptress

2003-04-02 Thread Pedro Quaresma

Couldn't agree more. My vote too.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Lure of the Temptress


Lee K. Seitz [EMAIL PROTECTED]   


02-04-2003 20:33


Solicita-se resposta a swcollect


Feldhamer, Stuart stated:

Survey: Is this type of info appropriate to this list?
  a) Sure it is, keep it coming!

My vote.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Couple questions about recent unobtainables

2003-03-18 Thread Pedro Quaresma

Hi Stephen and everyone,

I've seen The Final Chapters being mentioned by software pirates here in Portugal. I cannot help you as to where it was released though. I don't visit Portuguese gaming shops that often so I have no clue if it's for sale around these parts.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
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Assunto: [SWCollect] Couple questions about recent unobtainables


Stephen S. Lee [EMAIL PROTECTED]   


17-03-2003 23:50


Solicita-se resposta a swcollect



Hello ... now that the list is back up, and now that I've decided to
plunge back into purchasing (yay!), I've got a couple of questions about
recent titles I'm having trouble locating.

* Heroes Chronicles: The Final Chapters. I'm 95% certain this was never
available in the United States. Unlike the other six Chronicles
campaigns, this one is hard to find. (If you're wondering why I say six,
four are commercial products; two are freely downloadable and playable if
you have enough Chronicles games installed.) It doesn't seem to show up
on eBay or GameTZ with any regularity, either. How can I come by one of
these? Can anyone outside the US lend a hand?

* Riddle in the Maze. I've had non-dedicated gamers rave about playing
this, off pirated copies -- this one appears to be amazingly hard to
find. How much can I expect to pay for a complete IBM copy? At a guess,
it looks like $100 minimum, probably more, maybe even much more.

Thanks! Oh, and it's good to be back!

-- Stephen


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[SWCollect] Need to find these games!

2003-02-15 Thread Pedro Quaresma

Hi,

Sorry for being off-topic. I really need to find these games for a person I know:

Wayne Gretzky Hockey (PC)
Gridiron (Atari ST)
Gridiron (Commodore Amiga)

I think I can get the first from eBay, but the others seems to be more difficult to get. I need them to be [VG,VG] in the very least, but [F,VG] would be superb.

Thank you all,
Pedro


--
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Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] The first? -- Thread was King's Quest 1

2003-02-11 Thread Pedro Quaresma

Speaking of months: if I'm not mistaken, Akalabeth and Temple of Apshai were released in the same year, thus becoming the first two RPGs ever. But which one was released first?

Pedro

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] The first? -- Thread was King's Quest 1


Edward Franks [EMAIL PROTECTED]   


11-02-2003 06:30


Solicita-se resposta a swcollect



On Monday, February 10, 2003, at 11:30 PM, Hugh Falk wrote:

 The earliest copyright I have for a Scott Adam's Adventureland is 1980
 Unless someone knows of an earlier one, that's definitely not the 
 first.
 I'm guessing there is an earlier version out there.

 My December 1980 issue of Byte has Scott Adams stating that the 
copyright on Pirate Adventure is 1978. Adventureland should be the 
same vintage. Adams states he wrote the game on a TRS-80 Level II and 
that it took him six months to write it. So that would place the game 
in 1978.

 Do you know what year Rocket Pilot was copyrighted?

 July 1977 according to this link 
http://www.geocities.com/robertjamesbishop/softlist.html.


 TRS-80 was released in August 1977
 PET 2001 and Apple II were also released in 1977 (unsure of the months)

 July 1977.

-- 

Edward Franks


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Re: [SWCollect] Huge lot of old software

2003-02-07 Thread Pedro Quaresma

Very nice and still at a very acceptable price. If I lived in the USA I'd most probably go for it.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Feldhamer, Stuart [EMAIL PROTECTED]   


06-02-2003 21:31


Solicita-se resposta a swcollect


Don't know if you people saw this or not, but I figured I'd post it:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3400615562category=182

Stuart


Information in this message reflects current market conditions and is subject to change without notice. It is believed to be reliable, but is not guaranteed for accuracy or completeness. Details provided do not supersede your normal trade confirmations or statements. Any product is subject to prior sale. CIBC World Markets Corp, its affiliated companies, and their officers or employees, may have a position in or make a market in any security described above, and may act as an investment banker or advisor to such. Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian Imperial Bank of Commerce (CIBC), it is solely responsible for its contractual obligations. Any securities products recommended, purchased, or sold in any client accounts (i) will not be insured by the FDIC, (ii)will not be deposits or obligations of CIBC, (iii) will not be endorsed or guaranteed by CIBC, and (iv) will be subject to risks, including possible loss of principal invested.







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Re: [SWCollect] Software collecting videos

2003-02-04 Thread Pedro Quaresma

- There's a VHS tape in the game Daemonsgate, no idea if it has any promotional video or not.
- I believe there are some Richard Garriott videos in the Ultima 9 Dragon Edition CDs? At least one of him explaining the Virtues


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
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Ref: 
cc: 
Assunto: [SWCollect] Software collecting videos


Jim Leonard [EMAIL PROTECTED]   


03-02-2003 23:39


Solicita-se resposta a swcollect


Origin Museum wrote:
 
 1. Direct Sale from EA--This was the FULL package, obtainable only via mail-order. This included the game (in the film canister), the music CD, the VHS video, the T-Shirt, the 'Behind The Screens' CD, and the 1995 Wing Commander calendar. This version came in a BROWN Cardboard Mailing Box, with the extras packaged OUTSIDE the canister...there was NO 'game box' for this version.

Small change of subject: Does anyone here have this VHS tape? I am not going
to beg for a copy, but I wanted to tell you guys that in the next few months I
am going to finally start another DVD video project, this one an effort to
preserve video relevant to software collectors, and I have contacts who are
willing to lend me their copies of the Sierra promotional tapes of the late
1980s for it. Also scheduled was the making of Wing Commander VHS tape,
which is why I bring it up because I don't have a copy.

The DVD produced by the project would be sold a few bucks above cost (probably
through CustomFlix so that I don't have to deal with fullfillment). The goal
of the project would be to:

- Professionally dump the video in 4:2:2 for proper mastering to DVD's 4:2:0
(no cheap DV conversions)
- Clean up the video (remove noise, color correction, exposure/white level
correction)
- Clean up the audio (remove noise, remaster audio (game soundtracks) where
appropriate)
- Author to DVD with simple menu and chapter points
- Professional-grade MPEG-2 encoding

All of this was done for MindCandy so I already have the tools and knowledge. 
The scope of this project was behind the scenes and/or making-of videos --
inside trivia stuff that any collector would drool over. So, so far, I can
only think of four:

- Sierra promo videos (1989 and 1990 I believe I have contacts for, were there
any more?)
- 7th Guest making-of bundled with early versions (I have this)
- Wing Commander VHS tape (I do not have this)

Can anyone think of any more?

(Also: There are some CDROM videos that may fall into this scope, like the
Ken  Roberta interview snippets on CDROM bundled with the Robert Williams
collection, and I can remember a Robert Williams promo interview on some CDROM
gaming multimedia magazine that was popular in the mid 1990s, but I haven't
decided on including those yet. I can make crappy .AVIs look pretty damn good
through motion vectoring tricks, but I was only going to include them if the
original sources had been lost.)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] New topic--Collectors UNITE!

2003-02-04 Thread Pedro Quaresma

Welcome aboard Richard! And sorry for forgetting you Marco :)

Adam - 17
Alexander - 24
Steve - 25
Brad - 26 (which month?)
Stefan - 26 (December)
Karl - 26 (September)
Pedro - 26 (April)
Stuart - 27
C.E. - 28
Stephen Lee - 29
Marco - 30
Dan - 31
Lee - 32
John R. - 35
Richard B. - 36 (which month?)
Chris N. - 36 (which month?)
Joe - 38
Edward - 39

So the average is now 29,5.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Richard Boulet [EMAIL PROTECTED]   


04-02-2003 05:18


Solicita-se resposta a swcollect


Hi everyone!

I, for my part, only collect for IBM. My parents bought an IBM PC in
November 1983 when I was only 17 years old (so I am now 36!). A few weeks
after that, I bought my very first PC games: Microsoft Flight Simulator 1.0
and Microsoft Decathlon. I'm glad that I still have both of these games, as
well as the original IBM PC!  8-)

I have been collecting PC games since then and I must have now somewhere
between 1000 and 1200 of them I'd say (I don't know the exact number right
now). I now collect every game genres but, up until 1996, I had never
bought a single adventure games because, as a player, I did not like that
kind of games very much. Now, as a more serious collector, I try to acquire
the classic adventure games as well.

I have been suscribed to the swcollect mailing list for a few years and I
have read several of your messages over the years; I have even done
business with some of you on a few occasions since 1996. However, I am
sorry to say but, up until now, I never took the time to write and send a
single message myself!  Now I finally have!  8-)

Richard Boulet


- Original Message -
From: Karl Kuras [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, February 03, 2003 10:44 PM
Subject: Re: [SWCollect] New topic--Collectors UNITE!


  Seriously, we all are rather young. I always thought this hobby would
 attract more people who were around when Zork was played on mainframes
 and who now approach 50.

 You know that brings up a good question. It would be interesting to see
 what systems each of us mainly collect for. I'm guessing it'll reflect our
 age.

 I'm mainly (virtually only) C64 and Amiga stuff. How about the rest of
you?

 Karl Kuras


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Re: [SWCollect] New topic--Collectors UNITE!

2003-02-04 Thread Pedro Quaresma

I collect RPGs in general for the following platforms (in order of preference):

IBM
AppleII
Amiga
C64
Atari ST
Sinclair Spectrum (probably not worth mentioning as I believe there are only two interesting/known RPGs on it: Bard's Tale and Times of Lore)

I usually skip RPGs that do not exist on the IBM platform (which means, for example, I don't mind having a Bard's Tale on any of the above platforms, but if Bard's Tale never had an IBM PC version, I would not want it).

The list above stands true for Ultimas, although with some extra exceptions, namely Atari 8 bits and some japanese platforms.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Karl Kuras [EMAIL PROTECTED]   


04-02-2003 03:44


Solicita-se resposta a swcollect


 Seriously, we all are rather young. I always thought this hobby would
 attract more people who were around when Zork was played on mainframes
 and who now approach 50.

You know that brings up a good question. It would be interesting to see
what systems each of us mainly collect for. I'm guessing it'll reflect our
age.

I'm mainly (virtually only) C64 and Amiga stuff. How about the rest of you?

Karl Kuras


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Re: [SWCollect] Software collecting videos

2003-02-04 Thread Pedro Quaresma

Thanks for correcting me Steve. Since the only UC I have is the one on U9DE, that was probably the Origin (haha little collector humour there) of my confusion.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Stephen Emond [EMAIL PROTECTED]   


04-02-2003 09:18


Solicita-se resposta a swcollect


RG is on the Ultima Collection CD. There are also other RG / U9 related movies that were included with various magazine cover discs. If anyone's dying to know which I'll flip through them...

Steve


- Original Message - 
From: Pedro Quaresma 
To: [EMAIL PROTECTED] 
Sent: Tuesday, February 04, 2003 1:44 AM
Subject: Re: [SWCollect] Software collecting videos


- There's a VHS tape in the game Daemonsgate, no idea if it has any promotional video or not. 
- I believe there are some Richard Garriott videos in the Ultima 9 Dragon Edition CDs? At least one of him explaining the Virtues 


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein









   

Para: [EMAIL PROTECTED] 
A/C: 
Ref: 
cc: 
Assunto: [SWCollect] Software collecting videos 


Jim Leonard [EMAIL PROTECTED]   


03-02-2003 23:39 


Solicita-se resposta a swcollect 


Origin Museum wrote:
 
 1. Direct Sale from EA--This was the FULL package, obtainable only via mail-order. This included the game (in the film canister), the music CD, the VHS video, the T-Shirt, the 'Behind The Screens' CD, and the 1995 Wing Commander calendar. This version came in a BROWN Cardboard Mailing Box, with the extras packaged OUTSIDE the canister...there was NO 'game box' for this version.

Small change of subject: Does anyone here have this VHS tape? I am not going
to beg for a copy, but I wanted to tell you guys that in the next few months I
am going to finally start another DVD video project, this one an effort to
preserve video relevant to software collectors, and I have contacts who are
willing to lend me their copies of the Sierra promotional tapes of the late
1980s for it. Also scheduled was the making of Wing Commander VHS tape,
which is why I bring it up because I don't have a copy.

The DVD produced by the project would be sold a few bucks above cost (probably
through CustomFlix so that I don't have to deal with fullfillment). The goal
of the project would be to:

- Professionally dump the video in 4:2:2 for proper mastering to DVD's 4:2:0
(no cheap DV conversions)
- Clean up the video (remove noise, color correction, exposure/white level
correction)
- Clean up the audio (remove noise, remaster audio (game soundtracks) where
appropriate)
- Author to DVD with simple menu and chapter points
- Professional-grade MPEG-2 encoding

All of this was done for MindCandy so I already have the tools and knowledge. 
The scope of this project was behind the scenes and/or making-of videos --
inside trivia stuff that any collector would drool over. So, so far, I can
only think of four:

- Sierra promo videos (1989 and 1990 I believe I have contacts for, were there
any more?)
- 7th Guest making-of bundled with early versions (I have this)
- Wing Commander VHS tape (I do not have this)

Can anyone think of any more?

(Also: There are some CDROM videos that may fall into this scope, like the
Ken  Roberta interview snippets on CDROM bundled with the Robert Williams
collection, and I can remember a Robert Williams promo interview on some CDROM
gaming multimedia magazine that was popular in the mid 1990s, but I haven't
decided on including those yet. I can make crappy AVIs look pretty damn good
through motion vectoring tricks, but I was only going to include them if the
original sources had been lost.)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

--
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Re: [SWCollect] New topic--Collectors UNITE!

2003-02-03 Thread Pedro Quaresma

Adam - 17
Alexander - 24
Steve - 25 
Brad - 26 (which month?)
Stefan - 26 (December)
Karl - 26 (September)
Pedro - 26 (April)
Stuart - 27
C.E. - 28
Stephen Lee - 29
Dan - 31 
Lee - 32
John R. - 35
Chris N. - 36
Joe - 38
Edward - 39 

So we can now conclude that the average collector is named Stephfan Leeonard and is aged 29,06 ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Adam Baratz [EMAIL PROTECTED]   


30-01-2003 21:11


Solicita-se resposta a swcollect


 Also, Adam and Stephen have been silent for awhile, any ideas where they
are?

I'm still here. I just didn't want to sink the average, being 17 and all
(yes, I know I'm a dork).

-Adam


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[SWCollect] Quaresma's Law! (was: Ebay Gets Crazier and Crazier)

2003-02-03 Thread Pedro Quaresma

I had to dig deep into my mailbox to find the original definition of Quaresma's Law, here is how the whole thing started:


Pedro: Seriously, that is a hell of a bundle. Easily worth around $1500 USDs on
eBay.

Alexander: $1500? Nah. The FM Towns games fetched $100 - $350 on eBay in the past, but
I'd say $150 is the definite upper limit for anybody who knows the market.

Pedro: Anybody who knows the market != Usual eBay bidders.

Alexander: Nice equation ;-)

Pedro: Let's call it Quaresma's Law! ;)


Hereafter me and Alexander started dubbing all those auctions in which unexperienced eBayers bid ludicrous amounts for a common game (like $150 for a Ultima 5), good examples of Quaresma's Law.

So there you have it, it's official now! ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Alexander Zöller [EMAIL PROTECTED]   


02-02-2003 13:40


Solicita-se resposta a swcollect


Quaresma's Law no doubt, although this combination is particularly stupid :D

/Alexander


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Sunday, February 02, 2003 7:38 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Ebay Gets Crazier and Crazier

The person who won the auction is ebay member since Feb 1 2003. What I don't get is why he would change buy it now to $500 then create new ID to bid and end the auction. Why $500, now he will have to pay $500 final value fees? Ebay gets Crazier and Crazier is right

Tom 





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[SWCollect] Portuguese Ultima 9

2003-02-03 Thread Pedro Quaresma

Hi all,

Last year, a Portuguese magazine edited and released many hits for a nice price, and Ultima 9 was one of them. These games were sold in DVD case, along with a small magazine, and with a plastic shell around it (I have no pictures of it, but I'm working on it!)

Due to Steve and Alexander asking me to purchase some of these Portuguese U9's for them, I decided to ask here on the list to see if someone else is interested in some copies They're priced at 12.5 EUR (which is about the same in USDs) each.

P.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] Geekness! (was: Re: [SWCollect] Gosh, you look weird)

2003-01-31 Thread Pedro Quaresma

C'mon, give us a hint at least :) Was it a computer game on a cellphone or similar?

I can even imagine now... For direct MobyGames news, call Mr. Jim Leonard on 555-ZORK! ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Jim Leonard [EMAIL PROTECTED]   


31-01-2003 08:50


Solicita-se resposta a swcollect


Pedro Quaresma wrote:
 
 I'll start: Last time I got a cellphone I asked for 858462 (ULTIMA) on its
 number. Since it wasn't available, went for 282827 (AVATAR). Didn't have
 either, unfortunately :)

I did something similar but unfortunately I can't tell anyone what it is
because I still use it :-)
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] Thanks for the help with LotL

2003-01-30 Thread Pedro Quaresma

LOL!!! :D

So does that mean that the Question of Life, the Universe and Everything is: What is Tom's age? ;D

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Marco Thorek [EMAIL PROTECTED]   


29-01-2003 19:17


Solicita-se resposta a swcollect


Hm, 42?

(Which would also mean Tom is the answer to everything)

Marco



[EMAIL PROTECTED] schrieb:
 
 In a message dated 01/29/2003 12:20:51 PM Central Standard Time,
 [EMAIL PROTECTED] writes:
 
  At least give us higher or lower :)
 
 
 Haha, well I don't know about that Stuart, I've kind of set the bottom
 range already when I said higher than the average. If people continue
 to guess I may comment sometime.
 
 Tom

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Re: [SWCollect] Gosh, you look weird

2003-01-30 Thread Pedro Quaresma

And here's one of the most recent of mine, taken at work.

http://www.dcc.online.pt/~c9707061/prq.jpg

(do notice the Penguin standing upon a WindowsNT box! ;) )

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Jim Leonard [EMAIL PROTECTED]   


30-01-2003 08:17


Solicita-se resposta a swcollect


Stefan Lindblom wrote:
 
 The pic of Chris on Mr morons auction brought a thought to my head. What do
 you guys look like? Or am I the only one having this morbid interest? Might
 be.. I know what that Pedro guy looks like, and I believe John has very long
 hair. But as for the rest of you, I have no clue. Not sure, maybe all of you
 want to remain anonymous. After all, this is a mailing list that maybe even
 that schmuck has signed up to, just to lurk or something.

The last time I made pictures of some of us available, I was asked very
politely to take them down. So of course I did, and I took that to mean that
people want to choose their own representation.

Along those lines, feel free to gawk at my form at www.mindcandydvd.com in the
People section.
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-30 Thread Pedro Quaresma

Alexander - 24
Steve - 25
Brad - 26 (which month?)
Stefan - 26 (December)
Karl - 26 (September)
Pedro - 26 (April)
Stuart - 27
C.E. - 28
Dan - 31
Lee - 32
John R. - 35
Chris N. - 36
Joe - 38
Edward - 39

Average is increasing: 29,93

Of the list regulars we still miss Jim and... Tom :) Also, Adam and Stephen have been silent for awhile, any ideas where they are?

Anyway, we can already conclude that 1976 was a great year for Software Collectors... ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] Gosh, you look weird

2003-01-30 Thread Pedro Quaresma

LOL nah, it's not that look! :D

It's just that when whomever took the photo pointed the camera at me I thought Oh no, not _another_ fan! ;) ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
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Stefan Lindblom [EMAIL PROTECTED]   


30-01-2003 11:29


Solicita-se resposta a swcollect


My GOD! This guy looks so serious, so totally empty.. like his spark of life is gone.

That's is, I am never getting married.

;)

- Original Message - 
From: Pedro Quaresma 
To: [EMAIL PROTECTED] 
Sent: Thursday, January 30, 2003 12:20 PM
Subject: Re: [SWCollect] Gosh, you look weird


And here's one of the most recent of mine, taken at work. 

http://www.dcc.onlinept/~c9707061/prq.jpg 

(do notice the Penguin standing upon a WindowsNT box! ;) )

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein









   

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Jim Leonard [EMAIL PROTECTED]   


30-01-2003 08:17 


Solicita-se resposta a swcollect 


Stefan Lindblom wrote:
 
 The pic of Chris on Mr morons auction brought a thought to my head. What do
 you guys look like? Or am I the only one having this morbid interest? Might
 be.. I know what that Pedro guy looks like, and I believe John has very long
 hair. But as for the rest of you, I have no clue. Not sure, maybe all of you
 want to remain anonymous. After all, this is a mailing list that maybe even
 that schmuck has signed up to, just to lurk or something.

The last time I made pictures of some of us available, I was asked very
politely to take them down. So of course I did, and I took that to mean that
people want to choose their own representation.

Along those lines, feel free to gawk at my form at www.mindcandydvd.com in the
People section.
-- 
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Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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RE: [SWCollect] New topic--Collectors UNITE!

2003-01-29 Thread Pedro Quaresma

Dan Chisarick wrote:
Me - 31

Wasn't too far off! :)

Updated list.

Alexander - 24 
Steve - 25 
Stefan - 26 
Pedro - 26
Karl - 26
Stuart - 27
C.E. - 28
Dan - 31 
John R. - 35 
Chris N. - 36
Joe - 38

Current average: 29,27

Someone said he was 32. Who was it?

Also Karl, in which month were you born? :) Stefan calls me old timer all the time, and I call him young brat although he's just one month younger than me! ;)

[snip]

 Devil's advocate: We all worship the oldies, and have fond memories
of playing them. But, any titles you've played for a thousand hours way
back when that you light up now and can't play for more than 10 minutes for
some non-technical reason? (bad controls, overly simplistic, etc.) Nah,
unthinkable.

Short answer: Happens now and then, I guess :)

Long answer: I think it's proportional to the time you've dedicated to it in the past. I still play a lot of the Spectrum's Formula 1 now and then on an emulator, and most of the RPGs I enjoyed in the early 90s I still pick them up to play again (or else why am I building a retro-gaming 486?!). But obviously if you think of a game you just played for a few hours/days back then you won't be dedicating some minutes to it nowadays.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-29 Thread Pedro Quaresma

LOL sure laddie! ;) I was born in April.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
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Karl Kuras [EMAIL PROTECTED]   


29-01-2003 17:29


Solicita-se resposta a swcollect


Also Karl, in which month were you born? :) Stefan calls me old timer all the time, and I call him young brat although he's just one month younger than me! ;) 
I was born in Sept. of 76.

Do I get to call you old timer too now?





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Re: [SWCollect] New topic--Collectors UNITE!

2003-01-29 Thread Pedro Quaresma

Hmmmpf... when I was your age, kids had more respect for the elders!

:D

Actually Stefan, I thought _you_ were born in the Summer! So you're younger than Karl?

I feel I should know Tom's age... hmm... 43?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Stefan Lindblom [EMAIL PROTECTED]   


29-01-2003 17:18


Solicita-se resposta a swcollect


April?!?!? I thought you were born during the fall, gosh.. you are REALLY old buddy
- Original Message - 
From: Pedro Quaresma 
To: [EMAIL PROTECTED] 
Sent: Wednesday, January 29, 2003 4:04 PM
Subject: Re: [SWCollect] New topic--Collectors UNITE!


LOL sure laddie! ;) I was born in April.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein









   

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Ref: 
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Karl Kuras [EMAIL PROTECTED]   


29-01-2003 17:29 


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Also Karl, in which month were you born? :) Stefan calls me old timer all the time, and I call him young brat although he's just one month younger than me! ;) 
I was born in Sept. of 76. 
 
Do I get to call you old timer too now? 
 




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Re: [SWCollect] Legend of the Lost?

2003-01-28 Thread Pedro Quaresma

After a quick search I found that it was also released for the Atari ST. No idea if it's valuable or not.

--
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Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
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[EMAIL PROTECTED]   


28-01-2003 15:16


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Has anyone heard of this game? It is by Impressions, not listed at Moby. The one I have is for Amiga, don't know if it was released for any other platform? If anyone has heard of it is it rare? I am going to put it up for sale but have no clue what it is worth if anything.

Thanks,
Tom





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Re: [SWCollect] King's Quest 1

2003-01-23 Thread Pedro Quaresma


Jim Leonard wrote:
Jagged Alliance: Strategy, subgenres Role-Playing. 
Birthright: Same as Jagged Alliance, with Medieval Fantasy thrown in.
Europa 1400: The Guild: Strategy, subgenres Managerial.

I can agree on the first two, but I'd think this one could be Adventure :)

King of Dragon Pass: Adventure (finally) + Strategy, subgenres Managerial,
Role-Playing. (Wow, this game looks interesting -- I'll try to play it)

I have to disagree once again, this one should be primarily Strategy, and with no Role-Playing :) 

On a sidenote, yes, this game is tremendously interesting, (although difficult due to the complex Managerial part) and amazing in the perspective that it has _no_ animations whatsoever! 

--
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Salvador Caetano IMVT
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Lotus Notes Admnistration and Development
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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Pedro Quaresma

Jim Leonard wrote:
What made Lucasarts games worth playing,
thankfully, were the clever and engaging storylines and puzzles, which were
good enough to force people through the awful interface.

Clever and engaging storylines, agreed (up to a certain period), but awful interface? I admit the first version of the SCUMM system (Zak Mcracken, Maniac Mansion) was poor, but the one used on the Monkeys and DoTT is, IMHO, in the very least pretty decent. And so was the icon-based one they used later starting on, I believe Sam  Max.

Sure, a parser is more precise when interpreting your ideas into the game, but an icon-based one can often be more rewarding.

As a sidenote on interfaces, I believe Ultima 6 was the first game to have both an icon-based interface _and_ also an initial based one ('O' for open, 'C' for cast, etc) I think most people, even those who were not used to the previous game, barely used the icons.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] King's Quest 1

2003-01-22 Thread Pedro Quaresma

Jim Leonard wrote:
Trust me, I can classify them. :) Genres haven't blurred; people's minds
have. Go ahead -- hit me with something difficult.

Jagged Alliance, Birthright. 

Wait, want really difficult ones? OK then: Europa 1400 The Guild, King of Dragon Pass :)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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RE: [SWCollect] Some people push it...

2003-01-15 Thread Pedro Quaresma

Well, I think all those are just normal compilations. You can get 99% of those games with some patience, even the Ultima Collection is rather common in its EA Classics variation.

Ultimate Might  Magic Archives are a bundle including 1-5, correct? Might  Magic 6 Limited Edition had Might  Magic 1-6 and some extra interesting props. Also, 3DO is now selling Might  Magic Platinum Edition, which includes MM 6-9 and Heroes of Might  Magic Platinum Edition with HoMM 1-3 plus all addons.

I just remembered something: is it me or the Quest for Glory Anthology is considerably more rare than the Quest for Glory Collection?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Ref: 
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Assunto: RE: [SWCollect] Some people push it...


Hugh Falk [EMAIL PROTECTED]   


15-01-2003 05:50


Solicita-se resposta a swcollect


Forgot one more GREAT one:

Forgotten Realms Archives Silver Edition (2000 Interplay)

Eye of the Beholder I, II, III
6 of the original gold box games
Hillsfar
Dungeon Hack
Menzoberanzan
Blood and Magic


-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 14, 2003 9:26 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Some people push it...

Interplay is by far the king of anthologies. A few of the best anthologies I have are relatively new. And by best, I'm not talking rare or containing special goodies. I just mean the sheer volume of work they contain is awesome:


The Ultimate Might and Magic Archives (1998 Interplay) 
The Ultimate Wizardry Archives (2000 Interplay) 
The Ultimate RPG Archives (2000 Interplay) 
The Ultima Collection (1998 Origin/EA), which was also part of Ultima IX: Ascension (Dragon Edition)
A couple of older compilations also rank as my favorites:

Interplay's 10 Year Anthology: Classic Collection (CD):

Mindshadow
Tass Times
Bard's Tale
Wasteland
Dragon Wars
Battle Chess
Lord of the Rings
Castles
Star Trek 25th Anniversary
Out of this World

EA compilation CD:

Yeager's Air Combat
Space Hulk
Hong Kong Mahjong Pro
Wing Commander Academy
The Savage Empire
Seven Cities of Gold
Populous II
Ultima VII The Black Gate
Shadow Caster
Ultima Underworld


Also worth mentioning:

Scott Adams' Adventure Series Limited Gold Edition


I don't have it handy, but I also remember that Computer Gaming World's 200th issue came with a very worthwhile compilation CD.

-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 14, 2003 6:08 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Some people push it...

  Yeah, that is pretty bad. He cites in his description this is an extremely rare game. Anyone who has anything that is truely desirable typically starts the bidding under $10 knowing that hordes will jump all over it
  To change the change of topic slightly, anyone got some nominations for anthologies that really are worth having? I'd toss my personal favorite First Ultima Trilogy (for the Apple no less) into the ring (and after hunting for it forever I've seen no less than 5 on ebay after getting one). My reason, aside from being an Ultima/Origin person, is that Ultima II is branded Origin instead of Sierra. That gives it value (to me).
  One more bit... I can't help but be annoyed at the collector's editions of games over the years. Collecting package variants, promo items, author's signatures, etc. of classic goodies made it a fairly personal experience. Now with numbered limited editions of too many major titles (Age of Mythology, Return to Castle Wolfenstien, Neverwinter Nights, Jedi Knight II off the top of my head) it seems to take the satisfaction out of it. Warcraft III takes the cake (Gift box edition, collectors edition, four different package variants for two sets of box sizes). Purely for exploiting their fans (IMHO). Now THAT'S greed.

-Original Message-
From: MASTER [mailto:[EMAIL PROTECTED]] On Behalf Of Pedro Quaresma
Sent: Tuesday, January 14, 2003 8:12 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Some people push it...


Sorry for being a tad off topic, but couldn't avoid mentioning this. I think some people do push their greed too far? 

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3000880366category=11050 

Yup that's right. A Quest for Glory Collection for $149 with a BIN of $160. And I wouldn't be too surprised if someone'd buy it...

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology

Re: [SWCollect] Some people push it...

2003-01-15 Thread Pedro Quaresma

Thanks for the info Chris. 

Any difference in the contents? The Collecion has QfG1-4 (QfG4 being the talkie version) + QfG5 demo + all sorts of manuals and reference cards

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Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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C.E. Forman [EMAIL PROTECTED]   


15-01-2003 12:50


Solicita-se resposta a swcollect


Yeah, I believe the QFG Anthology was a Europe-only release, so it's harder to come by. (At least, I've only ever seen it in a European box - multiple languages in the back description  manuals.)

- Original Message - 
From: Pedro Quaresma 
To: [EMAIL PROTECTED] 
Sent: Wednesday, January 15, 2003 2:31 AM
Subject: RE: [SWCollect] Some people push it...


Well, I think all those are just normal compilations. You can get 99% of those games with some patience, even the Ultima Collection is rather common in its EA Classics variation. 

Ultimate Might  Magic Archives are a bundle including 1-5, correct? Might  Magic 6 Limited Edition had Might  Magic 1-6 and some extra interesting props. Also, 3DO is now selling Might  Magic Platinum Edition, which includes MM 6-9 and Heroes of Might  Magic Platinum Edition with HoMM 1-3 plus all addons. 

I just remembered something: is it me or the Quest for Glory Anthology is considerably more rare than the Quest for Glory Collection?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein









   

Para: [EMAIL PROTECTED] 
A/C: 
Ref: 
cc: 
Assunto: RE: [SWCollect] Some people push it... 


Hugh Falk [EMAIL PROTECTED]   


15-01-2003 05:50 


Solicita-se resposta a swcollect 


Forgot one more GREAT one: 
 
Forgotten Realms Archives Silver Edition (2000 Interplay) 
 
Eye of the Beholder I, II, III 
6 of the original gold box games 
Hillsfar 
Dungeon Hack 
Menzoberanzan 
Blood and Magic 
 
 
-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 14, 2003 9:26 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Some people push it...

Interplay is by far the king of anthologies. A few of the best anthologies I have are relatively new. And by best, I'm not talking rare or containing special goodies. I just mean the sheer volume of work they contain is awesome: 
 

The Ultimate Might and Magic Archives (1998 Interplay) 
The Ultimate Wizardry Archives (2000 Interplay) 
The Ultimate RPG Archives (2000 Interplay) 
The Ultima Collection (1998 Origin/EA), which was also part of Ultima IX: Ascension (Dragon Edition) 
A couple of older compilations also rank as my favorites: 
 
Interplay's 10 Year Anthology: Classic Collection (CD): 
 
Mindshadow 
Tass Times 
Bard's Tale 
Wasteland 
Dragon Wars 
Battle Chess 
Lord of the Rings 
Castles 
Star Trek 25th Anniversary 
Out of this World 
 
EA compilation CD: 
 
Yeager's Air Combat
Space Hulk
Hong Kong Mahjong Pro
Wing Commander Academy
The Savage Empire
Seven Cities of Gold
Populous II
Ultima VII The Black Gate
Shadow Caster
Ultima Underworld 
 
 
Also worth mentioning: 
 
Scott Adams' Adventure Series Limited Gold Edition 
 
 
I don't have it handy, but I also remember that Computer Gaming World's 200th issue came with a very worthwhile compilation CD. 
 
-Original Message-
From: Dan Chisarick [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 14, 2003 6:08 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Some people push it...

  Yeah, that is pretty bad. He cites in his description this is an extremely rare game. Anyone who has anything that is truely desirable typically starts the bidding under $10 knowing that hordes will jump all over it 
  To change the change of topic slightly, anyone got some nominations for anthologies that really are worth having? I'd toss my personal favorite First Ultima Trilogy (for the Apple no less) into the ring (and after hunting for it forever I've seen no less than 5 on ebay after getting one). My reason, aside from being an Ultima/Origin person, is that Ultima II is branded Origin instead of Sierra. That gives it value (to me). 
  One more bit... I can't help but be annoyed at the collector's editions of games over the years. Collecting package variants, promo items, author's signatures, etc. of classic goodies made it a fairly personal experience. Now with numbered limited editions of too many major titles (Age of Mythology, Return

[SWCollect] Some people push it...

2003-01-14 Thread Pedro Quaresma

Sorry for being a tad off topic, but couldn't avoid mentioning this. I think some people do push their greed too far?

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=3000880366category=11050

Yup that's right. A Quest for Glory Collection for $149 with a BIN of $160. And I wouldn't be too surprised if someone'd buy it...

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




ToyotaShopping - A sua Loja Toyota Online
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RE: [SWCollect] Some people push it...

2003-01-14 Thread Pedro Quaresma

  To change the change of topic slightly, anyone got some nominations for anthologies that really are worth having? I'd toss my personal favorite First Ultima Trilogy (for the Apple no less) into the ring (and after hunting for it forever I've seen no less than 5 on ebay after getting one). My reason, aside from being an Ultima/Origin person, is that Ultima II is branded Origin instead of Sierra. That gives it value (to me).

The Ultima 2nd Trilogy Deluxe, with cloth maps and Ankh, takes top spot for me.

  One more bit... I can't help but be annoyed at the collector's editions of games over the years. Collecting package variants, promo items, author's signatures, etc. of classic goodies made it a fairly personal experience. Now with numbered limited editions of too many major titles (Age of Mythology, Return to Castle Wolfenstien, Neverwinter Nights, Jedi Knight II off the top of my head) it seems to take the satisfaction out of it. Warcraft III takes the cake (Gift box edition, collectors edition, four different package variants for two sets of box sizes). Purely for exploiting their fans (IMHO). Now THAT'S greed.

Hmmm, I wouldn't count that as greed _If_ they were selling the cheapest one at $100, now that would be greedy ;) Of course so many box variations are too much, but I think it's fair to sell a normal version for people who just want to have the game, and a collector's edition for those who want to keep that special game in a special place.

Speaking of greed and of Age of Mythology, its normal version is being sold here in Portugal for around EUR 60 ($60 USD), which is 1/5th of our minimum wage...

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] Current MobyGames poll

2003-01-13 Thread Pedro Quaresma

This is something I discussed once with either Alexander Zöller or Richard Pickles: I believe the main reason that makes the mentioned games valuable was the emptiness of good adventures in the post-Monkey-Island-2 90s. 

The list mentioned by Stuart below are but a part of some good adventures (if I'm not mistaken all 5 of them are adventures) that came out in that period. Others like Flight of the Amazon Queen, Igor: Objective Uikokahonia, etc are also extremely rare _and_ coveted adventures, maybe because they were made in Europe.

For a certain period, it was amazing the kind of price that some of them would fetch on eBay. Mind you, some of them still fetch Myth-like prices!

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Jim Leonard [EMAIL PROTECTED]   


08-01-2003 06:15


Solicita-se resposta a swcollect


Feldhamer, Stuart wrote:
 
 I don't like this poll much. Currently, Kilrathi Saga is winning, but you
 can buy a new shrinkwrapped Kilrathi Saga on ebay right now for $175. Last
 night I saw a mint opened one for $125. What about the following games from
 the 90s:
 
 Alice: An Interactive Museum
 Duckman (English version)
 Orion Burger
 Bud Tucker in Double Trouble
 3 Skulls of the Toltecs

But there is a difference between rare and valuable, as I have found out
with my collection. I have a lot of extremely rare pre-1990 action games for
the PC (Wibarm, for one) but I don't think anyone would call them valuable. 
What makes the above games valuable?

(No, I am not defending the poll -- I didn't write it :-)
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] Current MobyGames poll

2003-01-10 Thread Pedro Quaresma

Jim Leonard wrote:
Good grief, check ebay item #1948523698 -- a used, opened System Shock 2, EA
Classics release, going for over $50 canadian?? You can get that new for
$14! Sheesh. Some people are uneducated :)

That's what me and Alexander Zöller call an example of Quaresma's Law :) That's a minor one, btw, we've been spotting much worse! Look for example at this Darklands for $81..
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemcategory=11050item=1948952930

Pedro

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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RE: [SWCollect] Current MobyGames poll

2003-01-08 Thread Pedro Quaresma

And if variations count (which I think should do, since in the poll one option clearly specifies a CD version of a game), rare versions like 10th Anniversary Ultima 6 / Savage Empire should count or the CD version of System Shock

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: RE: [SWCollect] Current MobyGames poll


Feldhamer, Stuart [EMAIL PROTECTED]   


07-01-2003 21:51


Solicita-se resposta a swcollect



I don't like this poll much. Currently, Kilrathi Saga is winning, but you
can buy a new shrinkwrapped Kilrathi Saga on ebay right now for $175. Last
night I saw a mint opened one for $125. What about the following games from
the 90s:

Alice: An Interactive Museum
Duckman (English version)
Orion Burger
Bud Tucker in Double Trouble
3 Skulls of the Toltecs

To name a few...I can think of a whole bunch more.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 07, 2003 4:35 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Current MobyGames poll


The current poll at www.mobygames.com is of interest to software collectors

Check it out and vote.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Information in this message reflects current market conditions and is subject to change without notice. It is believed to be reliable, but is not guaranteed for accuracy or completeness. Details provided do not supersede your normal trade confirmations or statements. Any product is subject to prior sale. CIBC World Markets Corp, its affiliated companies, and their officers or employees, may have a position in or make a market in any security described above, and may act as an investment banker or advisor to such. Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian Imperial Bank of Commerce (CIBC), it is solely responsible for its contractual obligations. Any securities products recommended, purchased, or sold in any client accounts (i) will not be insured by the FDIC, (ii)will not be deposits or obligations of CIBC, (iii) will not be endorsed or guaranteed by CIBC, and (iv) will be subject to risks, including possible loss of principal in!
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RE: [SWCollect] Current MobyGames poll

2003-01-08 Thread Pedro Quaresma

It may not be as valuable or coveted but it's more rare than Ultima Martian Dreams, I believe.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: '[EMAIL PROTECTED]' [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: RE: [SWCollect] Current MobyGames poll


Feldhamer, Stuart [EMAIL PROTECTED]   


08-01-2003 15:43


Solicita-se resposta a swcollect


The CD version of System Shock isn't so rare either...I've seen it on ebay lots of times for $20 or so.

Stuart
-Original Message-
From: Pedro Quaresma [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, January 08, 2003 3:09 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Current MobyGames poll


And if variations count (which I think should do, since in the poll one option clearly specifies a CD version of a game), rare versions like 10th Anniversary Ultima 6 / Savage Empire should count or the CD version of System Shock

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein









   

Para: '[EMAIL PROTECTED]' [EMAIL PROTECTED] 
A/C: 
Ref: 
cc: 
Assunto: RE: [SWCollect] Current MobyGames poll 


Feldhamer, Stuart [EMAIL PROTECTED]   


07-01-2003 21:51 


Solicita-se resposta a swcollect 



I don't like this poll much. Currently, Kilrathi Saga is winning, but you
can buy a new shrinkwrapped Kilrathi Saga on ebay right now for $175. Last
night I saw a mint opened one for $125. What about the following games from
the 90s:

Alice: An Interactive Museum
Duckman (English version)
Orion Burger
Bud Tucker in Double Trouble
3 Skulls of the Toltecs

To name a few...I can think of a whole bunch more.

Stuart

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, January 07, 2003 4:35 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Current MobyGames poll


The current poll at www.mobygames.com is of interest to software collectors

Check it out and vote.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Information in this message reflects current market conditions and is subject to change without notice. It is believed to be reliable, but is not guaranteed for accuracy or completeness. Details provided do not supersede your normal trade confirmations or statements. Any product is subject to prior sale. CIBC World Markets Corp, its affiliated companies, and their officers or employees, may have a position in or make a market in any security described above, and may act as an investment banker or advisor to such. Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian Imperial Bank of Commerce (CIBC), it is solely responsible for its contractual obligations. Any securities products recommended, purchased, or sold in any client accounts (i) will not be insured by the FDIC, (ii)will not be deposits or obligations of CIBC, (iii) will not be endorsed or guaranteed by CIBC, and (iv) will be subject to risks, including possible loss of principal in!
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Information in this message reflects current market conditions and is subject to change without notice. It is believed to be reliable, but is not guaranteed for accuracy or completeness. Details provided do not supersede your normal trade confirmations or statements. Any product is subject to prior sale. CIBC World Markets Corp, its affiliated companies, and their officers or employees, may have a position in or make a market in any security described above, and may act as an investment banker or advisor to such. Although CIBC World Markets Corp. is an indirect, wholly owned subsidiary of Canadian Imperial Bank of Commerce (CIBC), it is solely responsible for its

Re: [SWCollect] Slash versions of Sierra titles?

2003-01-03 Thread Pedro Quaresma

Hi,

I have a Slash release of Quest for Glory 2 (1990). I think Slash did a bit of every company out there, I admit I was surprised to see Slash versions of titles like Magic Candle 1 and Might  Magic 3.

Only exception seems to be the Origin games? There's no Slash version of any Origin game I know of.



OT: Speaking of Quest for Glory games:
http://www.amazon.com/exec/obidos/tg/stores/offering/list/-/B1NFRQ/all/ref=dp_pb_a/103-6685004-4639807

Surely they don't sell any at this price?!

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: [SWCollect] Slash versions of Sierra titles?


Jim Leonard [EMAIL PROTECTED]   


03-01-2003 07:49


Solicita-se resposta a swcollect


I can't believe I didn't notice this before, but I have three Zeliards from
Sierra (same slipcover-over-box format as Codename: Iceman, King's Quest 4,
LL1, Sorcerian, Thexder, etc. -- you know, all the 1987-1990 Sierra releases)
and I took one down to record some sound from it and lo and behold, it's
different. Meaning:

- Slipcover is printed thin cardboard, not glossy like original
- Slipcover has same illustrations but the font used for the lower-left corner
infobox is different
- Box is white cardboard with a top flap instead of the normal 2-piece printed
box
- Instructions, disks, etc. were in a white envelope inside the box
- All inside materials were xerox'd
- Diskettes were plain label with 24-pin dot-matrix printing

Sound familiar?! ;-) If that doesn't scream Slash release then I don't
know what does.

My question: Has anyone else seen Slash releases of Sierra 1987-1990 titles?
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious games project?   http://www.mobygames.com/
Or check out some trippy MindCandy at   http://www.mindcandydvd.com/

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Re: [SWCollect] Merry Christmas!

2002-12-24 Thread Pedro Quaresma
Merry Xmas to you Marco and to everyone else!Pedro--Pedro R. QuaresmaSalvador Caetano IMVTDiv. Sistemas de Informao / Systems and Information DivisionAdministrao e Desenvolvimento Lotus Notes / Lotus Notes Admnistration and Development[EMAIL PROTECTED] // +351 22 7867000 (ext 3492)It has become appallingly obvious that our technology has exceeded our humanity. - Albert EinsteinMarco Thorek [EMAIL PROTECTED]2002-12-24 13:37 CETSolicita-se resposta a swcollect Para: [EMAIL PROTECTED] cc:  A/C:  Ref:  bcc:  Assunto: [SWCollect] Merry Christmas! Yes, it's the time of the year where I get all sentimental, so MerryChristmas and a Happy New Year to all of you!Also thanks for a good and informative time here on the SWCollect list!Marco--This message was sent to you because you are currently subscribed tothe swcollect mailing list. To unsubscribe, send mail to[EMAIL PROTECTED] with a subject of 'unsubscribe swcollect'Archives are available at: http://www.mail-archive.com/swcollect@oldskool.org/http://www.salvador-caetano.pthttp://www.globalshop.pt
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Re: [SWCollect] Another big bundle

2002-12-20 Thread Pedro Quaresma

Spot on! Wonder why the auction ended up early.. ;)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
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Ref: 
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Assunto: Re: [SWCollect] Another big bundle


Alexander Zöller [EMAIL PROTECTED]   


20-12-2002 13:40


Solicita-se resposta a swcollect


Nice selection. Few Ultimas though. Oh wait -- here's why:

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=1382529720

0:)

/Alexander


-Original Message-
From: MASTER [mailto:[EMAIL PROTECTED]]On Behalf Of Pedro Quaresma
Sent: Friday, December 20, 2002 12:54 PM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Another big bundle



Hi,
Have you guys spotted this one? Over 50 games, dating from 1986 to 2000...

http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItemitem=1946642439

Pedro

--
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Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

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Re: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Pedro Quaresma

I havn't got any spectacular tales to write about, but these are my best finds:

Three copies of [MS(T)] Worlds of Ultima 2 Martian Dreams for $8 each.

Ultima 8 by Softworld (the Chinese editor of Origin games) for $5

A huge bundle of Apple 2 games that included Ultima CPC (with manual) and other rare games (incomplete U2, etc) for $100 shipped.

Another huge bundle of Apple 2 games that included another Ultima CPC (disk only) and other rare games (Autoduel complete, some Wizardries, U3, U4) for another $100 shipped.

I was given the box of the autographed 10th Anniversary Worlds of Ultima Savage Empire. No contents, just the box.

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




http://www.salvador-caetano.pt
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RE: [SWCollect] [ SWCollect ] What's your favorite find?

2002-11-11 Thread Pedro Quaresma

I don't think you have been raped, I believe there was a floppy only Akalabeth that was sold (more or less recently) on eBay for $1000.

To avoid severe budget strains, I have commited myself not to spend more than $50 USDs per game. Of course I'd break this rule on extreme exceptions (Akalabeth on eBay with a BIN of $51 ? ;) ), but so far it wasn't necessary. I think my record is still $35 on a [MS] Ultima 2nd trilogy Deluxe edition! :)

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes / 
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
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Ref: 
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Assunto: RE: [SWCollect] [ SWCollect ] What's your favorite find?


John Romero [EMAIL PROTECTED]   


11-11-2002 08:54


Solicita-se resposta a john


 That reminds me of another good poll for you guys. I 
 mentioned some of the best games I got for free. But I'd be 
 curious...what is the most you paid for a single game? I 
 don't want to know about a group of games...just one game.

Well, I may have been horribly raped back in 1998, but I paid $800 for
my Akalabeth.
!!!

- John
 


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Re: [SWCollect] Multi-format floppy drive

2002-11-06 Thread Pedro Quaresma

I think I'm missing something simple here but... so with this new Multi
Format Floppy Drive you have hardware to read all the amiga/c64/whatever
floppies... but what about running the software itself?

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division
Administração e Desenvolvimento Lotus Notes /
Lotus Notes Admnistration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our
humanity. - Albert Einstein



   
 
   
 
   
 
   
 
   
 
   
 
   
 
  Jim Leonard  
 
  [EMAIL PROTECTED]   
 
   
 
   
 
  06-11-2002 08:06 
 
   
 
  Solicita-se resposta a   
 
  swcollect  Para: [EMAIL PROTECTED]  
 
  A/C: 
 
  Ref: 
 
  cc:  
 
Assunto: Re: [SWCollect] Multi-format floppy 
drive  
   
 



Marco Thorek wrote:

 Well, I'm at least interested. I have about 400 C64 disks and about 200
 for the Amiga sitting in the basement. Some of the programs on it were
 written by myself, others just mean fond memories.

Actually, you can now read Amiga disks on a regular PC, thanks to the
insane
work of an insane friend:  http://www.oldskool.org/disk2fdi/
--
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Want to help an ambitious games project? Drop by
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.demodvd.org/

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Re: [SWCollect] Piracy Today

2002-09-19 Thread Pedro Quaresma

I'm not sure Piracy is the main problem... specially in countries like Portugal.

Computer games here cost 1/5th of minimum monthly wage. I have a good wage for Portuguese standards and a computer game costs 1/12th of my monthly wage.

Computer games always arrive later here, and only some years ago, we would be lucky if we'd seen them 6 months after their release date on the USA... 

Not to mention I've seen several times games of the early 90s being sold on shops for the prices of recent ones. Bloodwych for $45 USD anyone?

On a sidenote: software piracy was openly acceptable in Portugal until, IIRC, 1992. We had shops everywhere making copies for $2 per floppy!

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division.
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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Adam Baratz [EMAIL PROTECTED]   


18-09-2002 23:16


Solicita-se resposta a swcollect


 The Bilestoad was an awesome Apple II game...
 And some additional notes for Adam...

Thanks for all the info and links. That's really too bad that piracy
basically bankrupted him. I wonder if piracy today still proves to be as
much of a problem. People like the IDSA certainly make a big deal about it,
but I wonder if it's just an issue of upholding their copyrights.

-Adam


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Re: [SWCollect] Buy 1 get 2

2002-09-18 Thread Pedro Quaresma

LOL Wonder if they ever thought about all this 10, 20 years ago :)

--
Pedro R. Quaresma
Salvador Caetano IMVT
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[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


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C.E. Forman [EMAIL PROTECTED]   


18-09-2002 13:36


Solicita-se resposta a swcollect


 Legal notices are *meant* to be taken literally. And yes, unfortunately
(for
 this particular product) it is being resold illegally. The term
selling, in
 the above only refers to selling copies, but the very first sentence
ending in
 intended for the use of the original purchaser only clearly states that
 ownership cannot be transferred.

Actually, taking it truly literally, isn't the original purchaser the
store that bought it from the distributor? Software must be a controlled
substance if selling it is illegal: Both the store and Infocom itself are in
violation!

Shakespeare was so right. B-)



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Re: [SWCollect] Re: The World of Roland

2002-08-16 Thread Pedro Quaresma


[Snip]
 How do I distinguish the mono adapter from any stereo adapter? I have
 an adaptor pretty much like that one in the picture, but I don't know if
 it's a stereo or mono one...

 Here's a link to the stereo adapter 
http://www.cablesnmor.com/stereo-adapter.html. It isn't the best 
picture, but if you look closely you'll notice _two_ black rings. Those 
rings separate the plug connection so that you can send two channels 
(stereo) signals through it. The mono plug has one ring which means only 
one channel of sound.

Okay, will search for one today.

 Using a stereo plug means that the signals don't get combined properly in 
the Y adapter cable. I don't know exactly where things go wrong in the 
stereo adapters, but I know the mono adapters work correctly. :)

[Snip]
 What do you mean by enable the line in?

 Make sure the line-in isn't muted or the volume for it isn't set to zero. 
I can't give you more precise instructions without knowing which particular 
sound card/DOS drivers/Windows version/etc.. You'll have to check your 
documentation for more details.

It's on by default on DOS, I think, so I won't change anything.

[Snip]
 The D was only need for a matter of distance between the Roland and the
 computer, I assume?

 Exactly. I have my computers on the floor (they are towers) and the 
Roland units on the desktop. A 1 to 2 meter cable should be more than 
enough length for you, but you'll have to measure things to make sure.

Since I have the MT32 on the tower itself, I think no cable will be needed.

[Snip]

 I can give you a complete listing of what I did with
 that PC if you are interested.

 If possible, that would be great :)

 I'll answer this part in another email. I don't want to hold this one up 
any longer. 

Thanks, looking forward to it. :)

[Snip]


 They most definitely did
 on Ultima VII and the AWE64 does _not_ emulate the SysEx commands.

 Please explain a bit further. Are there SysEx messages too on MT32 when
 playing U7?

 SysEx messages are System Exclusive commands that set the MT-32 up to play 
the following MIDI sounds a certain way. When you load Ultima 7 you should 
see something like Origin Sound System! on the MT-32 while the game loads 
some SysEx commands for the opening intro. After the Guardian's speech is 
done you'll see it again just before you get the menu screen. And once 
more when you Journey Onward. :)

And ever again during the rest of the game?

 So, while some sound cards say they emulate an MT-32, they only emulate 
the default sounds of an MT-32. Unfortunately that is only part of what a 
real MT-32 (or compatible Roland sound card) can do. Without the SysEx 
commands you still won't get the full music/sound you would with the 
genuine stuff.

I think _this weekend_ isn't going to be long enough :)

Pedro

-- 

Edward Franks
[EMAIL PROTECTED]

 

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Re: [SWCollect] Re: The World of Roland

2002-08-12 Thread Pedro Quaresma

[snip]
 Adding a question here Edward: can you too be a bit more descriptive
 about the cables? I don't understand a thing about audio audio cables,
 unfortunately.

 Sure. I had the same problems myself. I had to figure out what I needed 
by asking people and doing some websearches.

Thanks. I'm completely illiterate as far as sound is concerned, and the names in English wouldn't help me much if I were to go to a Portuguese sound shop ;)

 Ok, here are the cables and adapters you need to hook up an MT-32 to a 
sound card (I'm assuming a typical SoundBlaster or clone) with a MIDI port 
and a line-in jack. Each of these links has a picture so you can see the 
exact cable.

If I'm hooking up a MT32 to a SB sound card does this mean I won't be needing the midi interface card anymore?

[snip needed items]


 2) Make sure you get the *mono* adapter. I bought stereo adapters the 
first time around which won't work. The mono adapter will connect properly 
to C which is what combines the two mono singles into a stereo signal for 
your sound card's line-in jack.

How do I distinguish the mono adapter from any stereo adapter? I have an adaptor pretty much like that one in the picture, but I don't know if it's a stereo or mono one...

 3) On your sound card make sure you enable the line in and set the volume 
accordingly. Also, if you are using the MT-32 under Windows you might need 
to change the control panel setting for a SoundBlaster so all MIDI stuff 
goes out through the MIDI port instead of to the SoundBlaster's MIDI unit.

What do you mean by enable the line in?

 4) For my SC-55 I just needed A, C,  D.

The D was only need for a matter of distance between the Roland and the computer, I assume?

 Once I built my retro-gaming PC (MS-DOS 6.22/WfW
 3.11/Win98) I just duplicated the setup on that
 machine. Now if I want to play the more finicky games (Ultima VII) I
 don't have to move hardware around.

 But you didn't port either your AWE64 or your SB Live! to your
 retro-gaming PC too, did you?

 I put the AWE64 (an Value version) in my retro-gaming PC. Since I already 
had the card it was the easiest one to use, plus I thought it would be the 
most compatible card for older games. The Live! would have been wasted 
there simply because it is a Live! Platinum and I have other Windows PCs 
where the LiveDrive would be more useful. ;-)

I'll most probably use the SB16, since the SBPro is currently in use. For the games I'm wanting to play (U6, U7, BaK) I think it'll be enough.

 Oh, another thing I did was to use two video cards. I use a Riva128 card 
for 2D graphics and a Voodoo2 (Diamond Monster with a 'whopping' 12MB of 
video RAM) for those games that support Glide. The Riva128 is useful in 
that it also has Windows 3.x drivers for those times that I want to tempt 
fate and try to game under Windows 3.x.

Think I won't be needing that either, for the same reason above. :)

 I can give you a complete listing of what I did with that PC if you are 
interested.

If possible, that would be great :)

[snip]
 I will say, however, that if you've gotten used to the
 music of one type of soundcard anything else will sound
 odd at first. Once the music burns itself into your cerebral cortex
 variations are unsettling. :)

 I've noticed this when trying MT32 emulation with my SBAWE64 playing
 Ultima 6 actually :) I'll let you all know how it sounds with the real
 thing.

 You might not notice a difference with Ultima 6. I don't think Origin 
used the SysEx commands on the MT-32 in Ultima 6. 

At least the music must sound a bit better than with simply a SBPro!

They most definitely did 
on Ultima VII and the AWE64 does _not_ emulate the SysEx commands.

Please explain a bit further. Are there SysEx messages too on MT32 when playing U7?

Thank you so much,
Pedro

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division.
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein
 




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Re: [SWCollect] Re: The World of Roland

2002-08-12 Thread Pedro Quaresma

Yes, I knew SysEx commands are used to reprogram instruments, I was just hopeful that they would be used on U7 for messages too, maybe with the tune names...

One of my biggest desires as an Ultima fan is to eventually know the name of all the Ultima 7 tunes (they're, IIRC, 54 total).

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division.
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Re: The World of Roland


Jim Leonard [EMAIL PROTECTED]   


12-08-2002 16:45


Solicita-se resposta a swcollect


Pedro Quaresma wrote:
 
 Please explain a bit further. Are there SysEx messages too on MT32 when
 playing U7?

SysEx is used to reprogram/redefine instruments, not just for messages
displayed in the window. :) He's saying that U7 has much better-sounding
music because they reprogram several instruments to have a custom sound.
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

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Re: [SWCollect] Our Mission

2002-08-02 Thread Pedro Quaresma

What exactly was supposed to happen Jim? ;)

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItemitem=1370668207


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division.
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Our Mission


Jim Leonard [EMAIL PROTECTED]   


01-08-2002 20:32


Solicita-se resposta a swcollect


Marco Thorek wrote:
 
 To prevent future incidents like this I now stamped most of my images
 with my URL and because of the growing number of people remote linking
 my images I started to block hits on them via .htaccess, when the
 referring URL does not come from my domain.

We do this too, albeit a bit more cleverly. Try to embed a MobyGames.com
cover image in your HTML and you'll see what picture you *really* get ;-)
-- 
Jim Leonard ([EMAIL PROTECTED])  http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.demodvd.org/

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Re: [SWCollect] Our Mission

2002-08-02 Thread Pedro Quaresma

Thanks for the explanation Alexander. That's a great idea Jim, it definitely saves your bandwidth!

--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division.
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our humanity. - Albert Einstein










  


Para: [EMAIL PROTECTED]
A/C: 
Ref: 
cc: 
Assunto: Re: [SWCollect] Our Mission


Alexander Zöller [EMAIL PROTECTED]   


02-08-2002 14:40


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That image was first saved to disk, then uploaded again using iPix. The
MobyGames server will only return the alternate this-pic-was-lifted image
when you are embedding the original picture link. (e.g.
http://uw3.de/test.htm)

/Alexander


-Original Message-
From: MASTER [mailto:[EMAIL PROTECTED]]On Behalf Of Pedro Quaresma
Sent: Friday, August 02, 2002 2:48 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Our Mission

What exactly was supposed to happen Jim? ;)

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItemitem=1370668207


--
Pedro R. Quaresma
Salvador Caetano IMVT
Div. Sistemas de Informação / Systems and Information Division.
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)

It has become appallingly obvious that our technology has exceeded our
humanity. - Albert Einstein








Para: [EMAIL PROTECTED]
A/C:
Ref:
cc:
Assunto: Re: [SWCollect] Our Mission
Jim Leonard [EMAIL PROTECTED]
01-08-2002 20:32
Solicita-se resposta a swcollect



Marco Thorek wrote:

 To prevent future incidents like this I now stamped most of my images
 with my URL and because of the growing number of people remote linking
 my images I started to block hits on them via .htaccess, when the
 referring URL does not come from my domain.

We do this too, albeit a bit more cleverly. Try to embed a MobyGames.com
cover image in your HTML and you'll see what picture you *really* get ;-)
--
Jim Leonard ([EMAIL PROTECTED])
http://www.oldskool.org/
Want to help an ambitious PC games project? Drop by
http://www.mobygames.com/
Or check out some trippy MindCandy at
http://www.demodvd.org/

--
This message was sent to you because you are currently subscribed to
the swcollect mailing list. To unsubscribe, send mail to
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