Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hey moaddye.What do you mean by it didn't even collect? Have you used a create object action to make the game object during runtime? If you are saying it doesnt event collect maybe that's the issue?Is any audio playing at all? Is it silent or just not playing

Re: Sonus GDE 2.3.1

2019-12-02 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi Francipvb.Well, games are limited to the GDE's capabilities but that's getting new features all the time.There are 9 buttons. So it's less that a keyboard. But buttons can be combined.At the moment their are only 16 audio channels but that is because it was built

Re: Sonus GDE thoughts

2019-11-30 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Those are good suggestions.A percent sign for the variables could work. When we run our project. The run window is empty with just a close button on. The original plan which hasn't been implemented yet is to pass the game data into that window so it can be

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Hi Amerikranian.I havent experienced that myself but the tutorials were written during an older version of the GDE. I will have to have a look myself at some point to see if I can replicate your issue.I think the reason the player x and y variables arnt updated when

Re: Sonus GDE thoughts

2019-11-29 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Hi Amerikranian.I havent experienced that myself but the tutorials were written during an older version of the GDE. I will have to have a look myself at some point to see if I can replicate your issue.I think the reason the player x and y variables arnt updated when

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Oh I see. The audio names are not returned when the audio finished event happens. I'm not sure where to return them to either if that was an update to be introduced. Perhaps each game object could have a Last Played property that stores the name of the last audio it

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Oops. Let me answer those for you.The TTS does not have a finished event like the audio. They were intended to be fired and forgotten about. However I myself am finding situation where listening for the TTS finishing would be useful. I was considering adding a new

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Oops. Let me answer those for you.The TTS does not have a finished event like the audio. They were intended to be fired and forgotten about. However I myself am finding situation where listener ing for the TTS finishing would be useful. I was considering adding a new

Re: Sonus GDE 2.3.1

2019-11-28 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 #17 what I do is have a loader object for each area. And in the project the objects go each area are in separate folders.On the loaders it just runs the clear all objects action making a clean slate for all the new objects the loader object creates URL:

Re: Sonus GDE thoughts

2019-11-28 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE thoughts Hi Amerikanian.Those are a lot of questions. Thank you for that. You  may have to prod me if i miss any. I'm using a phone at the moment and it requires a lot of scrolling up and down.To answer the first post. Simply put the conditions inside each other. This means

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi francepvb.Thanks for the compliment on the interface. I definitly agree that the more of .net can be optimised but unfortunately the main task of the GDE is to develop games for the Sonus Console. So these features wouldn't be used.The GDE and PCP simulate the

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 You certainly can Moadeye. I think the tutorials need a bit if an overhaul anyway.  And will hopefully get some attention soon. URL: https://forum.audiogames.net/post/480611/#p480611 -- Audiogames-reflector mailing list

Re: Networking in GDE

2019-11-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Networking in GDE Yeah this as always been something on my mind. At its current state it is nit possible. However a network connection is available for updates. There is an idea to add some actions to allow database access/reading/writing but u fortunately that isn't yet included URL:

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi Moaddye.To make a sound 3D.Simply set one object as the listener using the set listener action on the object you want to be your listener (most likely the player). And  use the play audio positional action on an other object. Then move that object around the

Re: Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE 2.3.1 Hi Omer. This is achievable with variable. Simply set a variable using the set rand variable action.The check that variable with a condition.For example.Set global variable rand to between 1 and 2.If rand equals 1. Play sound 1.If rand equals 1. Play sound 2.If you feel

Sonus GDE 2.3.1

2019-11-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Sonus GDE 2.3.1 Hi guys. I just wanted to drop a quick message to let people know the next version of the GDE is available. It fixes a few bugs so I would suggest updating if you use the GDE. It also adds features to alter the maximum distance of objects sounds and also it adds the ability

Re: sonus gde

2019-11-21 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: sonus gde What event do you have the action to play your walking sound on moaddye? Could you paste the code so I can hopefully see the problem? URL: https://forum.audiogames.net/post/478710/#p478710 -- Audiogames-reflector mailing list

Re: Working on a Little Project Using the Sonus GDE

2019-11-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Where actually is the panning code omer? In what event. You only need to set the listener and audio properties once really. Normally in a  creation event.When you say it doesnt work do you mean  it is silent? Or just playing straight into

Re: sonus gde

2019-11-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: sonus gde The issue with using keyboard keys is that the console that the GDE is designed for doesnt have a keyboard. But mapping custom keys to the direction and 5 action buttons is possible URL: https://forum.audiogames.net/post/478505/#p478505 -- Audiogames-reflector mailing

Re: Working on a Little Project Using the Sonus GDE

2019-11-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Hi Omar. Audio can play on a game objects positions if you use the play positional audio action.So moving the object past the listener (which you set with the set listener action. Any object this action is used on becomes the games ears)

Re: sonus gde

2019-11-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: sonus gde Hey moadeye. Which help file are you talking about? Any chance you could post the snippet that's confusing you?Game objects first need to be added to the project as templates to then be created by the create action. URL: https://forum.audiogames.net/post/478493/#p478493

Re: sonus gde

2019-11-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: sonus gde The error is complaining that the openal library isnt Installed. Which should pop up as the last thing to be installed after the dot net framework.Perhaps the setup file didn't upload last night onto the website. I will double check that today before making a release

Re: sonus gde

2019-11-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: sonus gde Hi moadeye.Are you using the latest version. Which is 2.3.1. It was uploaded less than 24 hours ago. I still haven't made an announcement about it yet but it fixes a few bugs.If you click details it will give you a lot of information about the error. You could copy and paste

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Perhaps it could be easier for me to actually see the project.I would be happy to take a look at the project if you email me the folder.Although it may have to be tomorrow night until I get to it. Its 8:30pm my time. URL:

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE So we have a youstepsound object that plays the walking on a loop I assume.And when we release a direction button the youstepsound should be destroying itself with a destroy action. Applied to itself?But this isnt happening?Do I

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Thank Dan. That's a great amount of information to help me. And the code is no mess. You seem to that you are doing.I'm not sure why the destroy isnt taking effect on the stepsoundobject. As the code is exactly the same as the right

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE I'm assuming this periodical event is on the step sound objects you make?It would look like the youx variable isnt getting below or equal to 0. What it the objects delay setting? The periodical only fires if its above 0.Also where is the

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Hey Dan. I would probably have to see the code to diagnose the issue with this.There is a feature in the GDE for people who would rather write out the actions (more like an actual programming langauge) rather than select them. It's called

Re: Working on a Little Project Using the Sonus GDE

2019-11-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Working on a Little Project Using the Sonus GDE Hi guys. This sounds cool. I wonder if I can help. What exactly do we mean by a sharp pan? You  might find the sounds transitions more naturally if the sound is just one coordinate in front of the player rather than on the same Z axis.You

Re: A question about the pcp and GDE

2019-10-08 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: A question about the pcp and GDE Yeah it will only happen when  the audio is called to initialize. Which will be when  you test the game in the GDE or when you run it in the PCP. If the GDE is working fine then I would suggest reinstalling the PCP. URL:

Re: A question about the pcp and GDE

2019-10-07 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: A question about the pcp and GDE This is strange. I dont see how the PCP can be throwing an error to say the openal is not Installed and yet the GDE is fine.They are very close to being the same program. Is this still definitly the error we get when we run the PCP? URL:

Re: A question about the pcp and GDE

2019-10-06 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: A question about the pcp and GDE Hi Ty.The error is definilty ot do with the openal library. its unusual that the GDE would work and not the PCP as their programming is very similiar.the actual error is DllNotFoundException: openal32.dll. which in simple termins meand the Dynamic Link

Re: A few GDE questions

2019-10-06 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: A few GDE questions Hi guys,The GDE is the Game Development Enviroment for the Sonus Game Console, however there is also the Sonus PCP (PC Player) that can also be used to play games. its all free to make or play games.Games are built for the Sonus PCP to play, so they are not

Re: GDE Game Development

2019-08-04 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development The game objects are templates. When you use the create object action, it creates an Instance of that template. If you have made a game object called "enemy". You can use the create object action 5 times to make 5 copies or that enemy.And if you have a creation

Re: GDE Game Development

2019-08-03 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Yes Sky. We can make it do hose things.the TTS doesn't have an audio finished listener like played sounds do so the two options there are. 1 play TTS to say "you are at" and then add a wait Action of maybe a second. Then add a tts command to play the coordinate.

Re: GDE Game Development

2019-08-03 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Yes Sky. We can make it food those things.the TTS doesn't have an audio finished listener like played sounds do so the two options there are. 1 play TTS to say "you are at" and then add a wait Action of maybe a second. Then add a tts command to play the coordinate.

Re: GDE Game Development

2019-08-02 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development So the console still doesnt have a release date. That's my fault. The biggest obstical is the manufacturing tool that will drop the enclosure cost from costing hundreds to Penny's (ish).But I wont go into details about that. As soon as a release date is set I'll

Re: GDE Game Development

2019-08-01 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development #75, no adel sorry, the GDE is designed to make games for the console which doesn't use a screen. so no visual functions are available.#76 thanks Claudio. And if anyone needs support with the GDE feel free to post on here, drop a message by email or facebook or

Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development I'll have a look Into the pause issue and see if I can  make it crash for me as well. Glad I could Charles. URL: https://forum.audiogames.net/post/451713/#p451713 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GDE Game Development

2019-07-28 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Yes so what is happening is every tenth of a second the game is generating a new variable value and then playing another random sound. How I normally approach this issue is by have a local variable called "Playing". I then put everything in the hold event in a

Re: GDE Game Development

2019-07-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Hi Charles, regarding the message you sent me. Can you paste your Held event code for me? I suspect you have a play audio action in the buttn held event code which will fire 10 times a second. what I do is add a variable to keep track of if the audio is playing by

Re: GDE Game Development

2019-07-27 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Hi Charles, regarding the message you sent me. Can you paste your Held event code for me? I suspect you have a play audio event in the hold code which will fire 10 times a second. what I do is add a variable to keep track of if the audio is playing by setting it

Re: enemies and items with the sonus GDE

2019-07-26 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: enemies and items with the sonus GDE Essentially the game starts with a big infinite map. As it's only comparing coordinates and they can be as big as you want. But to transfer from one area to another I normally create an object responsible for loading in all the next area objects and

Re: enemies and items with the sonus GDE

2019-07-25 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: enemies and items with the sonus GDE Hey sky.Its probably quite a long answer for that question if I was to explain all the needed code but I can give a quick explanation on how i have made enemies and items. If you would like to see a working example of items the witch hunt game gde

Re: enemies and items with the sonus GDE

2019-07-25 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: enemies and items with the sonus GDE Hey sky.Its probably quite a long answer for that question if I was to explain all the needes code but I can give a quick explanation on how i have made enemies and items. If you would like to see a working example of items the witch hunt game gde

Re: GDE Game Development

2019-07-25 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Hi Charles. Yes no problem. I was thinking if making a video showing me remaking the witch hunt menu URL: https://forum.audiogames.net/post/451021/#p451021 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GDE Game Development

2019-07-24 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Once the game is past the menu stage it doesn't need those objects anymore. So I get rid of them. Then if you die it goes back to the menu and they are re-created.It's for resource management. The more game objects that there are the more the software has to loop

Re: GDE Game Development

2019-07-24 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development So if I understand correctly Charles. You want to use the audio finished event to play the step again and move the player?So the player will move when the Audio finishes and then another step will play.And if you have a stop audio action on a release button event.

Re: GDE Game Development

2019-07-23 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Orin at message #52. I have posted a video to show how a TTS conversation can be progressed.https://www.youtube.com/watch?v=9IXYBvZ … e=youtu.be URL: https://forum.audiogames.net/post/450666/#p450666 -- Audiogames-reflector mailing list

Re: GDE Game Development

2019-07-23 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Hi Charles. Yeah all this is possible. As a matter of fact I helped someone achieve this  not long ago.The walking speed is just an audio file playing. So you would need to change the speed of the audio file. Just increase or decrease the tempo in something like

Re: GDE Game Development

2019-07-21 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development I'm thinking about starting a YouTube video series of user requested tutorials. Just little tasks people would like to see made.This dialog progression could be a good example. What do we think? Is it worth doing? Any requests? URL:

Re: GDE Game Development

2019-07-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development If it's a cutscene that just plays a block of text all at once. Then a single Play TTS action will do. If you mean something like dialog that progresses with each button click. A variable counter than increases with every click on a press event maybe. And then

Re: GDE Game Development

2019-07-20 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Great. Sounds like I will be making some more videos then. If there us any way you think I can improve them please let me know. Also what would you like to be shown how to do.And Orin, yes an installer would be great but I'm not sure how Inwould achieve that.

Re: GDE Game Development

2019-07-18 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development I've just started making a fighting game as requested by the community and decided to show the development of it as a tutorial. So if anyone is interested the youtube link is below, and I would love to hear what you think.https://www.youtube.com/watch?v=neARTlU …

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Glad you got it sorted. No end of times I've stuggled for hours on a problem and solved the issue in minutes after some good sleep. URL: https://forum.audiogames.net/post/449645/#p449645 -- Audiogames-reflector mailing

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. You have more condition ends than begins. That could be an issue. Try removing an endif from the bottom URL: https://forum.audiogames.net/post/449610/#p449610 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-18 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Could you supply some code for the bedroom door hold events as well. The part that actually stops the player going through? URL: https://forum.audiogames.net/post/449592/#p449592 -- Audiogames-reflector mailing list

Re: GDE Game Development

2019-07-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development If it is built for pcp then you can distribute it however you want. But if it is built for sonus, it must he uploaded to the sonus store for players to download. The store will handle the key file inclusion.Store.sonusinteractive.co.uk/index.php URL:

Re: GDE Game Development

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development If it is built for pco then you can distribute it however you want. But if it is bud for sonus, it must he uploaded to the sonus store for players to download. The store will handle the key file inclusion.Store.sonusinteractive.co.uk/index.php URL:

Re: GDE Game Development

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development The console will have a port to plug memory sticks in with your games on. The sonus can play games built for it and it can also play games built for the pcp.When you build a game you actually select an option to build for pcp or build for sonus. The sonus can play

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. I thinkif "L" "Changed State" "==" "C" "True"Should be if "L" "Changed State" "==" "C" "False"The purpose of this variable is to stop it changing the door state value twice in one event run. Because you are checking if it is

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Your door knob now has 4 condition begins and only one condition end. I think you removed more than just line 6 URL: https://forum.audiogames.net/post/449335/#p449335 -- Audiogames-reflector mailing list

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok Sean. Delete line 6. Same issue as before. This is ending the collide with player condition to early. Also there are  more condition end actions that there are condition begin actions.Removing line 6 will fix thatAlso in the

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Dont worry Sean. I'm still going to look through the code. But to quickly answer Charles. Simply setting a variable on buttom 5 and then checking for that variable on other buttons presses would do it. So yes the GDE is very

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Hey Charles. Yeah I get the desire for more buttons. But the PCP is the PC version of the game console. And mimics the amount of buttons available, which is limited like any other console. How many people overcome this is by

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Giving people projects was the idea. I'm really glad it's been something that can benefit you and have a positive impact. Criticism can improve things but knowing your helping someone definitely keeps the motivation up.As for

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Yes URL: https://forum.audiogames.net/post/449283/#p449283 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. The end if line is the one that needs moving URL: https://forum.audiogames.net/post/449272/#p449272 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Move line 9 down to the bottom. That's where the colliding with player conditions ends. You want the whole event to be encapsulated in that condition.At the moment everything below line 9 doesnt care if the player is colliding

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok I'm just going to focus on the generator noise at the moment.The periodical event when playing the muffled or normal generator audio isn't checking it the generator is on. It's just checking if it is colliding or not

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Ok you must be sending the generator object a play command. Maybe on the collision  with the house? Or on a directional button hold event for the house?If you could send me any code you can find like that, paste it for me.

Re: Trying to create a door I can open and close with the GDE.

2019-07-16 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. At the bottom you have five condition begins (if's) and only 2 condition ends (endif's).This can cause problems. Add 3 more endif commands and see if that makes things any better URL:

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Could you post a button hold event on your player object for me please Sean? URL: https://forum.audiogames.net/post/449145/#p449145 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Also at various places in your project you havent got the same amount of condition end actions as you have condition begins. This can cause all sorted of problems. Make sure you close you conditions. or it messes the skip

Re: Trying to create a door I can open and close with the GDE.

2019-07-15 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Trying to create a door I can open and close with the GDE. Its the game development enviroment for the Sonus, Charles.On the door object, something like this in the button held events will stop the player object from going through themif "L" "State" "==" "C" "Closed"if "Col" "Player"

Re: GDE Game Development

2019-07-15 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Yeah I was thinking about this too. Auto update should definitely be added. URL: https://forum.audiogames.net/post/448993/#p448993 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GDE Game Development

2019-07-13 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development I've just made a few fixes to the GDE and PCP. such as cleaned up a few problems with the GDE script feature. for example the script wouldnt let you stop the audio on another object as typing a paramter after the command came up with an error due to the data

Re: GDE Game Development

2019-07-13 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Glad we found the issue. I'll see what fixes I can put in place for that URL: https://forum.audiogames.net/post/448596/#p448596 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GDE Game Development

2019-07-13 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Ok this might be a strange question. But have you changed the computers visual theme at all? And if so try setting it back to default. URL: https://forum.audiogames.net/post/448573/#p448573 -- Audiogames-reflector mailing list

Re: GDE Game Development

2019-07-12 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Ok, Ive never seen this issue before but after a bit of digging, it seems to be a compatability issue regarding the visuals on windows. Do you mind telling me what OS you are using? is it an older OS?You can try running the program with different compatabiliy

Re: GDE Game Development

2019-07-12 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Of course I understand the concern Kyle, but I do also think the project has come a long way with the limited man power I have had. Of course I would openly accept help and community involvement would be an exciting concept, unfortunatly the source code has

Re: GDE Game Development

2019-07-12 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development I'm so sorry hurstseth. I didn't event notice your post. Could you click the details button and post the contents?Then I should be able to track the issue. Also are you using the latest GDE version? There was some globalisation issues in previous builds URL:

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Ok lets start from the top.16 channels is changeable of we need. I was under the impression 16 sounds being played at once would be about noisy but that was before 3d was added.The periodical (tick) can deal with float. 1 second is not the lowest value.Random

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Oh about adding online mode. Such as multiplayer. I was thinking of adding database actions to the actual sonus. Simple connect read and write actions. So it could be possible for the console.It's just a thought at the minute URL:

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development I'm glad you got it working. Iet me know if you feel there is anyway we can make it better. URL: https://forum.audiogames.net/post/448205/#p448205 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Did you Install the GDE recently KeyIsFull? As the newer install packages include the installs for OpenAL and dot net framework.The most likely cause is OpenAL is not Installed. The hopefully less likely cause is your machines sound card doesnt support openal.

Re: GDE Game Development

2019-07-11 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development The error you are getting bopitmaster just shows the path of a couple of libraries used by the PCP. Would you be able to go into the PCP folder in my programs and make sure all those libraries are there. They are NAudio.DLL and OpenTK.DLL.The part below is just

Re: GDE Game Development

2019-07-08 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development I agree security is an issue, perhaps there isnt enough demand for python for the effort. So i'll put that one to rest for now.The GDE script quite new. I find myself using it alot but this is the first time I'm actually pushing the feature out and putting some

Re: GDE Game Development

2019-07-08 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Ok. Would you be willing to verify that what you feel is correct by testing it yourself?There is GDE script to quickly add actions and removes all the menus involved. And hot keys as mentioned earlier. Although in haven't given them much spotlight and still haven't

Re: GDE Game Development

2019-07-08 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: GDE Game Development Hi bopitmaster. I've started including the net framework in the install package. So maybe that could have fixed it. If it hasn't could you post the full error if it is giving you one? URL: https://forum.audiogames.net/post/447639/#p447639 --

GDE Game Development

2019-07-08 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
GDE Game Development I guys.Some of you may know about the Sonus GDE. An easy to use game making tools to create games from the sonus console and the sonus PCP (PC Player).So far a lot of people have given me good feedback on it but that feedback is mostly from people who have never

Re: Sonus Game Console GDE - looking for developers

2018-03-14 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus Game Console GDE - looking for developers Im sorry for the late reply guys. Thank you defender I have written all of your recommendations down. That is a big help.The backend programming is python Nicklas. And at some point a new action to run your own python scripts will be

Sonus Game Console GDE - looking for developers

2018-03-03 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Sonus Game Console GDE - looking for developers Hi guys,My name is Aaron Parsons. I've been working on an audio only games console with its own game development enviroment called the G D E. The project so far has recieved brilliant feedback and the G D E was even released for testing,

Re: Sonus GDE (Game Development Enviroment)

2017-09-17 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE (Game Development Enviroment) I've updated the Sonus to run 16 channels of audio. The G D E is yet to be updated to accomidate the increase in TTS and Audio channels but I'll get around to it soon.At the moment there is no online capabilities in the Sonus, although if we are

Re: Sonus GDE (Game Development Enviroment)

2017-09-03 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE (Game Development Enviroment) I appreciate all the feedback. It will ultimatly make sure the G D E is developed to meet demand. So from what i can take away from this so far is that. We need more TTS channels which is understandable. To reason it is done this way is because

Re: Sonus GDE (Game Development Enviroment)

2017-09-02 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: Sonus GDE (Game Development Enviroment) I'm affraid the Sonus G D E is built for just the Sonus in mind. I havent developed a stand-alone way to play the compiled games but there is a debug mode within the G D E that reads all the data it needs from the project itself for testing and

Re: To all interested in audio game development - My Proposal, My Question

2017-04-05 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: To all interested in audio game development - My Proposal, My Question The G D E still incorperates all the logic that a games needs to run, but without the need to learn a specific programming language. The developer will still develop the algorithms the game needs to follow.Its an

Re: To all interested in audio game development - My Proposal, My Question

2017-04-02 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: To all interested in audio game development - My Proposal, My Question Haramir makes a very valid point, and it is one I have though about myself.My name is Aaron Parsons and I am the developer of the Sonus. Karl, a member here told me some questions had popped up.Yes, the project

Re: To all interested in audio game development - My Proposal, My Question

2017-04-02 Thread AudioGames . net ForumDevelopers room : Aaronlp via Audiogames-reflector
Re: To all interested in audio game development - My Proposal, My Question Haramir makes a very valid point, and it is one I have though about myself.My name is Aaron Parsons and I am the developer of the Sonus. Karl, a member here told me some questions had popped up.Yes, the project