[computer-go] Kaori-Crazystone

2008-09-04 Thread jonas . kahn
Wasn't it today that Crazystone had a match against a professional player? During the FIT2008 conference at Keio University? Does anyone know the result and if the game is available somewhere? Jonas ___ computer-go mailing list computer-go@computer-go.

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Rémi Coulom
[EMAIL PROTECTED] wrote: Wasn't it today that Crazystone had a match against a professional player? During the FIT2008 conference at Keio University? Does anyone know the result and if the game is available somewhere? Jonas ___ computer-go mailing lis

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread terry mcintyre
Congratulations! I'm dying for details! What was the time limit? Did the game end on time or by resignation at move 179? The pro was Aoba Kaori, yes? Terry McIntyre <[EMAIL PROTECTED]> "Go is very hard. The more I learn about it, the less I know." -Jie Li, 9 dan - Original Message -

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Rémi Coulom
terry mcintyre wrote: Congratulations! Thanks. I'm dying for details! What was the time limit? The organizers asked that the program should play at a constant time (30 second) per move. The sgf file contains time stamps (you can see the time with gogui, for instance). I don't know what

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Hiroshi Yamashita
Congratulations, Remi! I just returned from FIT2008. This was first official professional vs. computer game in Japan. I added some comments in sgf. These game comments are stated by O Meien professional 9dan. Aoba 4dan's comment after game. "My guess was soft was strong, but something is differe

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Don Dailey
It's difficult for me to understand this due to different ranking systems and pro ratings vs amateur ratings. I see here listed as a 4 dan player on this page: http://www.nihonkiin.or.jp/player/htm/ki000343.htm Is that 4 dan pro? My understanding is something like this: kyu player are

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Don Dailey
I meant to add that we cannot calculate an upper bound on it's strength since there was only 1 game and it was a win. What I'm trying to determine is if we can say with a high degree of confidence yet that computers have achieved the 1 dan level? This has been kind of a holy grail of computer go

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Andy
I'm excited to see a computer reach 1d as well. For me I'm waiting to see a bot hold a 1d rating consistently on kgs. Right now CrazyStone has been rated 1d briefly, but hasn't been able to maintain it. It's currently 1k. I put a small table of the progress of a few bot's ratings on kgs at http

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Rémi Coulom
Don Dailey wrote: I'm thinking that if we estimate Aoba at 10d amateur and CrazyStone wins with 8 stone handicap, it is roughly equivalent to beating a 2d player without handicap and that we can subtract 2 stones to say that with pretty high confidence CrazyStone is playing at least 1 kyu (but t

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Rémi Coulom
Andy wrote: I'm excited to see a computer reach 1d as well. For me I'm waiting to see a bot hold a 1d rating consistently on kgs. Right now CrazyStone has been rated 1d briefly, but hasn't been able to maintain it. It's currently 1k. I put a small table of the progress of a few bot's ratin

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Don Dailey <[EMAIL PROTECTED]> writes I meant to add that we cannot calculate an upper bound on it's strength since there was only 1 game and it was a win. What I'm trying to determine is if we can say with a high degree of confidence yet that computers have achie

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Andy
On Thu, Sep 4, 2008 at 11:09 AM, Rémi Coulom <[EMAIL PROTECTED]>wrote: > Andy wrote: > >> I'm excited to see a computer reach 1d as well. For me I'm waiting to see >> a bot hold a 1d rating consistently on kgs. Right now CrazyStone has been >> rated 1d briefly, but hasn't been able to maintain i

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Nick Wedd
In message <[EMAIL PROTECTED]>, Rémi Coulom <[EMAIL PROTECTED]> writes Don Dailey wrote: I'm thinking that if we estimate Aoba at 10d amateur and CrazyStone wins with 8 stone handicap, it is roughly equivalent to beating a 2d player without handicap and that we can subtract 2 stones to say that

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Rémi Coulom
Nick Wedd wrote: When mandelbrot resigns, saying "I was pwned", it appears to me that he is ahead. If he plays at q11 instead of resigning, I think he can kill Crazy Stone's s12 group - but it's difficult, and I'm not sure. Bots are strong at psychological wins :-) Rémi __

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread David Doshay
I feel that we can now say that some programs on some hardware have reached 1D. Not 1P, but 1D. We are setting up another Mogo v.s. Kim Myung-wan game to be held at the Cotsen Open in Los Angeles. Cheers, David On 4, Sep 2008, at 8:48 AM, Don Dailey wrote: What I'm trying to determine is if

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread steve uurtamo
1d (amateur) is a kind of holy grail for amateurs, because it separates fairly serious players from people just messing around, so seeing a program at that level on a 19x19 board at reasonable (non-blitz) time controls is quite impressive. 1p is generally stronger than all but a small handful of a

[computer-go] Time controls in bots vs human matches

2008-09-04 Thread Andy
I think for bot vs human, the time control should include byoyomi/overtime of some kind instead of sudden death. I'm afraid in one of these exhibition matches the human will be winning but lose on time. It would be especially bad if the bot was playing meaningless invasions or territory filling m

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread steve uurtamo
in fact, if you made a betting game out of it, and formed a pool that would go to anyone willing to take the challenge, i think that you'd find that the ratio of dollars "against" to dollars "for" would be a fairly accurate depiction of the strength increase over time. the ratio would likely lag b

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Gian-Carlo Pascutto
Andy wrote: > I think for bot vs human, the time control should include > byoyomi/overtime of some kind instead of sudden death. I'm afraid in > one of these exhibition matches the human will be winning but lose on > time. It would be especially bad if the bot was playing meaningless > invasions

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Don Dailey
On Thu, 2008-09-04 at 17:09 +0100, Nick Wedd wrote: > As for "1 dan being a kind of holy grail": > The Ing prize, worth over US$1,000,000, was for beating inseis, that > is > trainee professionals, who would have a strength of around amateur 7 > dan > or maybe slightly below. So "beating a [pro]

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Gian-Carlo Pascutto
Andy wrote: > Just to prevent losing a won game on time. By the way, most bots on KGS resign lost games. So most people who lose on time are usually in a lost position themselves. There are exceptions with difficult L&D situations, but really, I expect almost nothing to happen to the bots ratin

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Rémi Coulom
Gian-Carlo Pascutto wrote: Andy wrote: Same thing for bots on KGS. As far as I understand, GTP only supports canadian byo-yomi which is not so popular. Leela should support it but I have never tried. The problem is not GTP, but the KGS client. The time_left of kgsgtp does not give

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Gian-Carlo Pascutto
Rémi Coulom wrote: >> I would like to see MogoTiTan play many rated games on KGS and see how >> it does there. Anyone have a few million dollars lying around to >> sponsor this? :) > > Leela is becoming strong. It has reached 1k now. The gold medal in Beijing will not go to France without a fi

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Don Dailey
On Thu, 2008-09-04 at 11:40 -0500, Andy wrote: > I think for bot vs human, the time control should include > byoyomi/overtime of some kind instead of sudden death. I'm afraid in > one of these exhibition matches the human will be winning but lose on > time. It would be especially bad if the bot w

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread terry mcintyre
This page http://en.wikipedia.org/wiki/Go_ranks_and_ratings gives a table of win probabilities versus rank differences. I haven't yet found such a table for handicap games. Terry McIntyre <[EMAIL PROTECTED]> "Go is very hard. The more I learn about it, the less I know." -Jie Li, 9 dan

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Hideki Kato
Don Dailey: <[EMAIL PROTECTED]>: >It's difficult for me to understand this due to different ranking >systems and pro ratings vs amateur ratings. I see here listed as a 4 >dan player on this page: > >http://www.nihonkiin.or.jp/player/htm/ki000343.htm > > >Is that 4 dan pro? My understanding

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread terry mcintyre
http://senseis.xmp.net/?KGSRatingMath -- this table does include handicap stones in the calculations. Terry McIntyre <[EMAIL PROTECTED]> "Go is very hard. The more I learn about it, the less I know." -Jie Li, 9 dan - Original Message > From: terry mcintyre <[EMAIL PROTECTED]> > To:

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Don Dailey
In such a case, I think it's better for the human not to have a time control at all. This is more satisfying than having a human lose on time, but giving the win to him anyway under the assumption that he didn't really need all that time even though he used it. - Don On Thu, 2008-09-04 at 1

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Don Dailey
On Thu, 2008-09-04 at 11:40 -0500, Andy wrote: > Even on CGOS there is a 1s Bronstein delay to prevent silly time loses > due to lag. We need the same thing for humans except that for humans > it needs to be a bit more than 1s. The gift is 0.75 seconds as it turns out. And I really hate the B

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Gian-Carlo Pascutto
Don Dailey wrote: > In such a case, I think it's better for the human not to have a time > control at all. This is more satisfying than having a human lose on > time, but giving the win to him anyway under the assumption that he > didn't really need all that time even though he used it. I think

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Don Dailey
Here is something interesting from this page: Note how different the expectations of each system are regarding even games between players of unequal strength. If you can win 90% of even games against a 2 kyu player, the AGA believes you are 1.33 ranks higher, the EGF believes you are 2.42 ranks hi

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread steve uurtamo
only if the human won all games and the machine didn't use opponent's time would that be true. any other combination would definitely show something. s. On Thu, Sep 4, 2008 at 2:40 PM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote: > Don Dailey wrote: > >> In such a case, I think it's better for

Re: [computer-go] Time controls in bots vs human matches

2008-09-04 Thread Jason House
Sent from my iPhone On Sep 4, 2008, at 1:49 PM, Gian-Carlo Pascutto <[EMAIL PROTECTED]> wrote: As far as I understand, GTP only supports canadian byo-yomi which is not so popular. Leela should support it but I have never tried. kgs-time_settings is much easier to interpret. KGS will send

RE: [computer-go] Kaori-Crazystone

2008-09-04 Thread dave.devos
I'm not surprised that the data for games with 90% winning chances is lacking. The McMahon pairing system is widely used in western go tournaments to prevent mismatched games, because most players don't like mismatched games (either as the stronger or the weaker player). Rating systems are rel

Rating systems (was Re: [computer-go] Kaori-Crazystone)

2008-09-04 Thread David Doshay
At the recent US Go Congress in Portland I had a few conversations with AGA Ratings Statistician Paul Matthews. While the conversations were centered upon the difficulties of rating Go playing computer programs, it came out at one point that there had been a very long and heated argument in

Re: [computer-go] Kaori-Crazystone

2008-09-04 Thread Petri Pitkanen
2008/9/4 Rémi Coulom <[EMAIL PROTECTED]>: > only 5k, so I cannot really tell. But when I see the horrors it plays in > some games, I suppose it must play much stronger than 1k in some other games > in order to get a rating of 1k. > > Look for instance at these two games: > a win: http://files.gokgs