which makes my system stable
again.
Thanks,
Frank
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lspci -n says:
:01:00.0 0300: 1002:5460
Once I do this, dri seems to work.
Frank
--
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Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it. - Brian W
On Sunday 27 November 2005 07:32, Dave Airlie wrote:
Current cvs does not build as part of kernel. There are
major changes since in-kernel version. I want to
build in kernel space by kernel make together with
other drivers.
Get current CVS, don't worry about the kernel, you don't
want
I like to upgrade mach64 driver for inclusion in kernel and
desire a datasheet.
Thanks Michael
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I like to upgrade mach64 driver for inclusion in kernel and
pull relevant version from cvs.
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On Wednesday 23 November 2005 18:32, Alan Cox wrote:
On Mer, 2005-11-23 at 11:46 -0500, Adam Jackson wrote:
On Wednesday 23 November 2005 07:48, Michael Frank
wrote:
Testing 2.6.15-rc2 in-kernel DRM, why still no
mach64 support which works fine for me from
snapshots/cvs?
Because
charset=iso-8859-1
Content-Transfer-Encoding: 7bit
Content-Disposition: inline
On Sunday 27 November 2005 01:09, Dave Airlie wrote:
I like to upgrade mach64 driver for inclusion in kernel
and pull relevant version from cvs.
There isn't one.. just fix the mach64 in CVS to be secure
and it
Testing 2.6.15-rc2 in-kernel DRM, why still no mach64
support which works fine for me from snapshots/cvs?
Michael
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ATI Radeon X800 (R430) (PCIE)
:05:00.0 Class 0300: 1002:554f
:05:00.1 Class 0380: 1002:556f -- second device
73 de Frank
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On Sun, 7 Mar 2004 08:13:14 -0800 (PST), Alex Deucher [EMAIL PROTECTED] wrote:
--- Cristiano De Michele [EMAIL PROTECTED] wrote:
Hi Michel,
I'm using your dri-trunk debian packages on a compaq evo n1015v
laptop with ati radeon IGP320M graphic adapter
and all works fine concerning suspend/resume
On Fri, 05 Mar 2004 11:41:54 +0100, Cristiano De Michele [EMAIL PROTECTED] wrote:
Hi,
I have linux 2.4.25 + swsusp 2.0.0.10
on compaq evo 1015 (ati radeon IGP 320M)
and I recently installed the dri trunk
of xfree86-xserver recompiling all sources
from scratch.
This way I got finally dri working
makes the situation with some of the older chips worse is that they're
not suited, as you've noticed, to what DRI offers. They're almost better off
with something else- of what, I'm not precicely sure yet.
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The following is missing from the r200 driver:
ATI_texture_env_combine3
Hence when trying to play ut2k3, all I see when playing is
colliding triangles??
When will ATI_texture_env_combine3 be added?
Thanks,
Frank
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Radeon 8500 LE (Built by ATI) can't do 1600x1200 on a ViewSoncic A90.
The Radeon 7500 can.
I placed a bugzilla item at
http://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=79501
Please fix.
Thanks,
Frank
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: parse error before `)'
firegl_public.c: In function `firegl_stub_getminor':
firegl_public.c:398: parse error before `)'
firegl_public.c: In function `firegl_stub_register':
...
and many more lines like this. Anyone got the driver compiled
with gcc 2.95?
cu,
Frank
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the latest snapshot.
Anything I can do, any output I can provide to help find the error?
cu,
Frank
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to muddle through a driver for the chip, I
just haven't had the time to sit down and actually do the work.
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On Saturday 02 November 2002 05:18 pm, you wrote:
Wasn't VIAGRA a PC Chips relabeling of the VIA MVP4? What would a DRI
developer do with that? ;)
Write a driver for it??
(If memory serves, the MVP4 had an integrated 3D accelerator, namely a
Trident CyberBlade... ;-)
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there. The copy method is
probably going to be faster than an audit and unmap because everything is in
cache with the copy operation.
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is under NDA and useless at the same time (2D and
MPEG decode programming)- and it was like pulling teeth to get that much out
of them for the 310/630.
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the site looks a lot better now. It's almost ready for
primetime. Keep up the good work.
Cheers,
- Frank
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effort and I am sure that everyone else does to.
However, that doesn't mean I have to accept it as is, one must be
allowed to make some constructive critisism.
- Frank
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documentation from the companies. Obviously
you must be doing something wrong ...
Cheers,
- Frank
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got.
Great. I am happy you didn't take this as an insult. :)
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=0 for the IMG tag.
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Hi Ian,
to upload the new site you have to tar it up, then do the following:
scp tarball.tar.gz [EMAIL PROTECTED]:/home/groups/d/dr/dri/htdocs/
Then login to dri.sf.net with ssh and your SF user id and untar the site
into a temporary directory. Make sure its 'chmod a+r'.
Cheers,
- Frank
Oops, sorry for including all of the previous message in my reply. I
probably shouldn't have sent this right after coming home from the pub!
- Frank
On Sun, 2002-06-23 at 02:06, Frank Worsley wrote:
Hi Ian,
to upload the new site you have to tar it up, then do the following:
scp
probably hack some improvements to that
situation, I'm not as inclined because I've got no info on the tuning, etc.
of the 3D support.)
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, but they won't disclose anything other than the 2D and MPEG
support portions of the chip to us.
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submitted
data. Otherwise, you're going to be doing copying of some sort, which pretty
much burns up any speed advantages the optimal way of doing this gives you.
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stressed, and that we have much more code to do...
If you guys don't mind, I'd like to revisit the work by modernizing my branch
and finalizing what I'd started. I think it'd do well and make it secure
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On Saturday 25 May 2002 11:48 am, José Fonseca wrote:
On 2002.05.25 17:16 Frank C. Earl wrote:
Frank, Leif was pretty clear and I quote:
it IS possible to derail a bus master in progress and set it
processing from a different table in mid-stream. Plus, if the address is
bogus
in mine. There's the need for
serialization in your design that is unrequired in mine. Which causes the
worst bottlenecks in performance?
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the DMA engine settings to what they should be for the third
descriptor? I'd say it'd depend on what the chip was actually doing- what do
you guys think?
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both
methods without too much change in the basic code infrastructure.
Works for me.
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(just like you don't want to do ioctls
all that often either... :-)
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of thought
while I was mowing the yard (still doing yardwork...). I was going to plug
in your test case, the one José just came up with, and my proposed one into
my test driver code and see what comes out from all of it.
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will answer this...
That's my take on things...
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attempting to compile the
kernel sources included with earlier versions of Mandrake.
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it in and I will put it up.
Already done.
- Frank
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check it out.
If everyone agrees it's ready I will make it the main site.
- Frank
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to replace
individual pages one at a time.
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and the pattern register aging in light of
the engine being able to write to most all registers? It occured to me that
there's a potential security risk (allowing malicious clients to possibly
confuse/hang the engine) with the design described to me back a little while
ago.
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scanline- that's
something like 120-160hz which is probably much more than the chip could
handle in rendering performance. I'm still voting for that one because it
gives cleaner error recovery...)
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-ups, but most of the time it's recoverable.
What's it doing when it isn't recoverable?
(Oh, and can you flip me a diff of your sources from the current CVS? I've
got a little time and I want to tinker a little bit...)
--
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other people promising to do the same,
but then nothing came from it. It's going to be interesting to see if
Ian will get it done.
Basically, anyone can do whatever they want - but don't expect any help
from me. :)
- Frank
P.S.: somebody else sent in this mockup for a new site, I guess you
could
updates and other
stuff could be managed.
Unfortunately, my lack of available time precluded me from coding in more
than the base framework for that scheme.
--
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have to restart the X
server at a lower resolution?
That would be a nice thing to support, if it is possible to support
it.
Since that game changes the X server's resolution, there is no problem at
all. There would be one if that game crashed ;-)
Frank
--
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.
In that case, you'll have to make 2 screen environments... or have your
desktop at a sane resolution ;-)
Frank
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jabber (=IM): [EMAIL PROTECTED]
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. I want this to be
the best performing solution for the chip, but also the most secure possible.
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or otherwise.
I plan to build a test case for this, but I would like to hear preliminary
opinions about this, in case I'm missing something. Frank, have you tested
this before?
Yes, pretty extensively, but I didn't have time to set up tests for spanning
multiple pages- we ought to do that one last one
NVidia did.
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On Wednesday 01 May 2002 03:58 am, JosX Fonseca wrote:
Frank just commited a set of changes to the mach64-0-0-3-dma-branch. Is in
own words:
Most of the first cut of the DMA code. It's got most of the
dispatch
architecture in place (Lacks actual DMA submission (The easy part
, but as Gareth has said before, get it working-
I'm just waay to busy to have completed what I had in mind up until recently.
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The idea was that people who don't have XFree86 4.1 or later can just
use the Extras package to upgrade their X server, instead of upgrading
all of X.
This worked pretty well in the past for people who had version problems
with the X server being too old for the binary package.
- Frank
On Sat
Hi,
I'm getting repeated emails from people asking for an extras package.
Anybody want to volunteer to make one? All it needs to contain is an
updated X server binary and a shell script that installs the binary and
does suid root on it.
- Frank
? The mach64
has an issue with PPC machines where it just isn't happy with one of the
gears rotating in gears, but only if it's being DMAed to the chip- PDMA works
fine and both work as expected on x86 platforms... I still haven't quite
figured that one out yet.)
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,
Frank
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Submitted to Mesa3d at sourceforge as #529551
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You can now grab the snapshots directly by following the 'Download' link
on the main DRI site. I have also updated the link for the FAQ on the
documentation page to point to the new location.
Cheers,
- Frank
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the installation script (and covers the libGL case).
You can find a README here:
http://dri.sourceforge.net/doc/install_readme.txt
I actually just emailed a note to Jens mentioning this too. :)
- Frank
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more than just the latest snapshot since the trunk could go havoc
sometimes.
Does the the dynamic HTML code in the download page handle this?
It doesn't right now, but I will fix it so it only shows the most recent
files.
- Frank
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on many of the settings after a DMA pass is complete.
It will not let you set up any sort of DMA pass during the operation.
Junk commands, by themselves, do not seem to hose up the engine in operation.
Mapping and unmapping a memory space is somewhat compute intensive.
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to the chip. Right now, I'm not 100% sure that the
mach64 is one of those sorts of chips, but it's shaping up to be a good
prospect for that.
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the documentation that they were just out in
memory and were purely DMAed from anywhere in system memory.
Thank you for being patient and putting up w/me here... :-)
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to snag memory that doesn't belong to the app.
I'd have to double check the source code- I didn't see anything that parsed
vertex info into DMA commands in the driver layer. I'd expect that if it's
entirely as you claim it is.
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chip, but it would allow me a way of demoing some 3D games, etc. on a set-top
box system. Now, well...
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. If the XAA driver and the
kernel module could check unobtrusively for a locked up state and do a reset
if it is locked up, the situation would go from being an insecure one to a
relatively secure one (As secure as it's going to get and not impair
performance...)
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(a.k.a. Mach64). I don't
know if it was included in any of the other drivers or not.
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I will
add it to the website.
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Sounds good, have you seen the log of the first meeting I put at
http://dri.sourceforge.net/DRI-IRC-meeting-20020121.txt ?
Ok, I have added this.
- Frank
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new log as as question titled IRC Log from date.
The first question in that section should probably be the schedule when
the meetings take place. Anybody who attends the meetings and wants to
post the logs let me know.
- Frank
On Wed, 2002-01-30 at 05:52, Jose Fonseca wrote:
Frank,
I've put up
there will be a new website. I
will keep you posted. :)
Cheers,
- Frank
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that drives the technology. MS
is very likely shopping more tech for DirectX.
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because I
think that perhaps Frank is very busy and he has no time to do this work.
The DMA problem was discovered aprox. Oct 21th and we have no news about
any progress in DMA. I'm sure that Frank would do it better than me,
but I can try.
I've had starts and stops. However, I am still
... :-)
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, let me know.
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. I am sure he could
use some help, so anybody intersted in that can help him out.
Anyway, just some ideas for little projects for anybody who wants to
contribute in some way.
Cheers,
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employer's not making payroll...).
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On Thursday 06 December 2001 10:58, you wrote:
Frank, the buffer management problem has largely been solved. So has
the PCI-based DMA (pcigart in r128). Just get it working in the context
of the existing code, and then move onto more fancy things that are
perhaps more suited to the Rage
be putting this in the HEAD until it's had a LOT of pounding on.
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On Tuesday 20 November 2001 11:27 pm, you wrote:
Yep, that's correct. Had to deal with missing and/or conflicting info
to boot...
This sounds strangely familiar... :-)
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any more available from ATI than what we already have.
If memory serves, Gareth and John worked from the register docs and the 2D
coding info from the Programmer's guide.
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on a driver right now for that chipset. Just follow the mach64
(the official designation from ATI for all the chips in the Rage/RagePRO
family) discussion to get a feel for things.
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every time you want a DMA pass or is it just
with the first time you do it?
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your employer's gear, Gareth... :-
(When they come up with something like miniAGP for laptops, I'll be
impressed... :-)
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the way Gareth was coding it at
the time he was working on it)- we'll get to it shortly. Right now, we're
migrating what's already there to use the DRM properly (since it's just doing
direct writes to the register right now...).
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probably ought to do something like Utah-GLX does for textures,
etc. so that we can get this off the ground for people with PCI setups while
we look into what it'd take to do PCIGART type work for this driver.
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(if i'ts not too late here in Spain) I will proceed.
Since I'm going to be working on the actual DMA bits, I'd like to ask for CVS
access as well:
SourceForge Account: svartalf
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this weekend...).
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and see if it's the
same problem.
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at work... :-)
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install is beyond me.
I haven't had a decent compile of DRI from CVS since early August.
Frank
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directory `/usr/DRI-CVS/build/xc'
make: *** [World] Error 2
Any other ideas?
Thanks,
Frank
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class: XFree86 Font Renderer
ABI class: XFree86 Font Renderer, version 0.3
Symbol mcount from module /usr/X11R6-DRI/lib/modules/fonts/libbitmap.a
is unresolved!
How to fix this would be helpful.
Thanks,
Frank
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On Wednesday 19 September 2001 04:42, Alan Hourihane wrote:
What's the problem Frank. I don't believe I've ever had a report from you
on problemsor if you have, can you refresh my memory on what these
problems are...(Oh, and which CyberBlade is it ?)
Never filed a report- had too many
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