Re: [hlcoders] (no subject)

2010-11-29 Thread Jeffrey botman Broome
Go away or we will beat you with a crowbar. Jeffrey botman Broome On 11/29/2010 8:15 AM, gageat...@yahoo.com wrote: http://goo.gl/xhMQs ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] (no subject)

2010-11-12 Thread Jeffrey botman Broome
Thanks. I was running low on V1agr4 Jeffrey botman Broome On 11/12/2010 6:11 AM, gageat...@yahoo.com wrote: http://goo.gl/FXEbq ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Starting...

2010-11-11 Thread Jeffrey botman Broome
http://developer.valvesoftware.com/wiki/Category:Source_SDK_FAQ http://developer.valvesoftware.com/wiki/Category:Programming Jeffrey botman Broome On 11/11/2010 9:22 AM, Yannick Milhahn wrote: Hey Guys, my Source Mod is running. I got this 0xC005 Error, I just forgot to build

Re: [hlcoders] Source SDK Skeleton

2010-11-08 Thread Jeffrey botman Broome
That's what she said. :) On 11/8/2010 9:38 AM, Tom Edwards wrote: Precisely. It's what it doesn't provide that matters. :-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Remember June 2006?

2010-10-29 Thread Jeffrey botman Broome
Any ETA would be meaningless, Valve Time, remember... :) http://developer.valvesoftware.com/wiki/Valve_Time Jeffrey botman Broome On 10/29/2010 1:52 PM, Dan L wrote: Can we at least get an ETA for 2009 sdk? ___ To unsubscribe, edit your list

Re: [hlcoders] TFC conc grenade effects - how to?

2010-10-29 Thread Jeffrey botman Broome
I thought Valve never released the source to TFC or CS. GoldSrc downloads can be found here... http://www.fileplanet.com/32334/0/0/0/1/section/SDKs_/_Source_Code On 10/29/2010 6:01 PM, Andreas Grimm wrote: where can i find the hl1 source? :-O -Original Message- From:

Re: [hlcoders] Remember June 2006?

2010-10-28 Thread Jeffrey botman Broome
this. If you were paying for the SDK, you could probably expect a little better support and quality control for it, but since it's free, you're actually getting more than you paid for. Jeffrey botman Broome On 10/28/2010 2:14 PM, Tobias Kammersgaard wrote: I hope to hear from other people

Re: [hlcoders] Does Valve (America) offers internships?

2010-09-01 Thread Jeffrey botman Broome
WHAT? Are you calling someone on the internets a liar? How dare you sir. How dare you. :) On 8/31/2010 7:22 PM, Andrew Ritchie wrote: Liar On Tue, Aug 31, 2010 at 7:17 PM, Minh Leminh...@telus.net wrote: now in FixKorea? Unfortunately, yes. On 8/31/2010 6:23 AM, WRNM wrote: Oh,

Re: [hlcoders] Does Valve (America) offers internships?

2010-09-01 Thread Jeffrey botman Broome
WHAT? Are you calling somone on the internets a liar? How dare you sir. How dare you. :) On 8/31/2010 7:22 PM, Andrew Ritchie wrote: Liar On Tue, Aug 31, 2010 at 7:17 PM, Minh Leminh...@telus.net wrote: now in FixKorea? Unfortunately, yes. On 8/31/2010 6:23 AM, WRNM wrote: Oh,

Re: [hlcoders] Simple queue

2010-07-28 Thread Jeffrey botman Broome
No!!! Things are supposed to go in the head and *out* the tail. The other way around is just gross. :) On 7/28/2010 4:43 AM, Tony omega Sergi wrote: Yeah, that works. Just add new items to tail, and then retrieve (and remove) from head. -Tony On Wed, Jul 28, 2010 at 6:30 PM,

Re: [hlcoders] Discussion, edman747 has invited you to open a Google mail account

2010-07-21 Thread Jeffrey botman Broome
It doesn't. It just wants to be loved. On 7/21/2010 12:56 PM, Dexter wrote: I am not sure if the hlcoders list really wants a gmail account XD On Wed, Jul 21, 2010 at 11:46 AM, edman747edman...@gmail.com wrote: I've been using Gmail and thought you might like to try it out. Here's an

Re: [hlcoders] (no subject)

2010-07-13 Thread Jeffrey botman Broome
Look at the lines above that in the Output window. The linker is complaining that there is a function being referenced (that you have added) that's not been defined in any of the C++ code. Perhaps you accedentally deleted a function? Or perhaps you created a new .cpp file and forgot to

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread Jeffrey botman Broome
This may help... http://www.youtube.com/watch?v=fKK933KK6Gg :) On 6/18/2010 6:36 AM, Katrina Payne wrote: Reply follows inline On Friday, June 18, 2010 04:40:24 am Bob Somers wrote: Yeah, no offense, but I don't think you fully understand the differences between the CPU/GPU.

Re: [hlcoders] Source Engine 2!!!

2010-06-18 Thread Jeffrey botman Broome
...and iPhone/iPad is essentially Mac OS X, so it's next!!!1!1! :) On 6/18/2010 4:32 PM, Harry Jeffery wrote: Platforms a source engine game (ported by valve themselves) run on: Windows, Mac OS X, Xbox 360, Playstation 3. I can only see one thing missing; linux. On 18 June 2010 22:13,

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-27 Thread Jeffrey botman Broome
you guys up and running. -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Wednesday, May 26, 2010 4:20 PM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] Error

Re: [hlcoders] Error: SetupArrayProps_R: array prop '(null)' is at index zero.

2010-05-26 Thread Jeffrey botman Broome
Does Mac builds of a mod require a Mac to build them on? On 5/26/2010 6:06 PM, Alfred Reynolds wrote: Right, if you have a mod based on the 2007 engine you need these lines in your gameinfo.txt now: SteamAppId 218 ToolsAppId 211 AdditionalContentID 420 You cannot have SteamAppId 420 in

Re: [hlcoders] Dugs in sdk update

2010-05-10 Thread Jeffrey botman Broome
Coming Soon http://developer.valvesoftware.com/wiki/Valve_Time :) On 5/10/2010 12:22 PM, Sam wrote: So does anyone know an ETA of when this is going to be fixed? I'm tired of changing the appID every time I open Source SDK. On Mon, May 3, 2010 at 4:55 PM, JumpCore

Re: [hlcoders] Compiling SDK Shaders, Pixelshaders not compiling.

2010-05-07 Thread Jeffrey botman Broome
Yep, they're still playing Counter-Strike (not Source) on their 386 PCs. :) On 5/7/2010 10:22 AM, Olly wrote: Nope, only ~5% of steam users (that took part) still use DX8. http://store.steampowered.com/hwsurvey On 7 May 2010 15:57, Ryan Shefferdarksk...@gmail.com wrote: A lot of

Re: [hlcoders] Dugs in sdk update

2010-05-03 Thread Jeffrey botman Broome
On 5/1/2010 5:09 PM, Tom Edwards wrote: It does stop it: the mods themselves are unaffected. Pity the SDK doesn't have the same protection. :-/ http://www.botman2.com/images/HAHA.jpg :) ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
On 4/13/2010 2:36 AM, Garry Newman wrote: Anyone wanna try to convince me to upgrade? garry You should upgrade or I will come over to your house and break your legs. :) ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
...@list.valvesoftware.com [mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Jeffrey botman Broome Sent: Tuesday, April 13, 2010 8:55 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders] VS2010 On 4/13/2010 2:36 AM, Garry Newman wrote: Anyone wanna try to convince

Re: [hlcoders] VS2010

2010-04-13 Thread Jeffrey botman Broome
I did that once (a long time ago in a galaxy far far away)... http://hpb-bot.bots-united.com/building.html The VGUI stuff wouldn't link with the client DLL (because of Microsoft compiled namespace issues). I had to create a fake VGUI to allow the client to render to the display. Singleplayer

Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-18 Thread Jeffrey botman Broome
On 3/18/2010 5:12 PM, Garry Newman wrote: Hey guys I have an idea for a new style of pants! Awesome - but I don't think you should get the promotional posters printed on a traditional printing press - you should... garry Your message got cut off. How are we supposed to print our

Re: [hlcoders] Steam 2010 mod support and Source for the Mac

2010-03-11 Thread Jeffrey botman Broome
I'm not so sure that a Mac port makes sense financially. According to NPD (October 2009)... http://www.npd.com/press/releases/press_091005.html 12% of U.S. households owning a computer, own an Apple computer. Lets assume all of those are Macs with OSX and not Apple IIs. :) Of those Apple

Re: [hlcoders] Preprocessor Trouble

2008-08-06 Thread Jeffrey botman Broome
to which email client you use (some less-than-awesome email clients don't support threaded emails properly when replying to emails). You are using Reply to respond to messages, right? -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] grenade code

2008-07-30 Thread Jeffrey botman Broome
be non-zero. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Bots Server Plugins coming - woot

2008-07-25 Thread Jeffrey botman Broome
Valve finally give some bot lovin' again like they did when the first SDK came out for the original Half-Life. Way to go Valve! You guys and gals truly are the best. :) I may have to get off my butt and get back to some bot coding for Source once again. -- Jeffrey botman Broome

Re: [hlcoders] OrangeBox Shaders

2008-07-08 Thread Jeffrey botman Broome
that later got removed. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Linux Orange Box

2008-06-21 Thread Jeffrey botman Broome
Garry Newman wrote: Valve need to come and clean my bathroom. I bought Half-Life 1 in 2001, I pay their wages, they owe me this. You haven't cleaned your bathroom since 2001? Ew, you're disgusting! -- Jeffrey botman Broome ___ To unsubscribe

Re: [hlcoders] New Makefile problems.

2008-06-16 Thread Jeffrey botman Broome
CR/LF in place of newlines (unless FTP was set up properly to know that the client/server we using different text file formats). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] New Content Authoring Tools In Tonight's Update

2008-06-11 Thread Jeffrey botman Broome
consistent with our other tools.* Not only that, but hoping the crash bug when saving would be fixed. Did you use the Valve Time conversion table? :) http://developer.valvesoftware.com/wiki/Valve_Time -- Jeffrey botman Broome ___ To unsubscribe, edit

Re: [hlcoders] Orange Box SDK Code Update

2008-05-19 Thread Jeffrey botman Broome
request to not be on the page. You could try sending an email to [EMAIL PROTECTED] and see if it bounces back. :) Also, if I worked at Valve, I wouldn't be able to use jeffb@ because Jeff Ballinger already has it. :( -- Jeffrey botman Broome

Re: [hlcoders] XSI Mod Tool 6 and SMD Importer

2008-05-09 Thread Jeffrey botman Broome
://en.wikipedia.org/wiki/Top-posting#Top-posting -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Performance : OB engine vs ep1 engine

2008-04-25 Thread Jeffrey botman Broome
every few years, you will be unable to run the latest and greatest games. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Proper way to iterate a CUtlDict?

2008-04-15 Thread Jeffrey botman Broome
Yahn Bernier wrote: No, there are no remaining bugs in the code. Well done. I call bullshit. There's always one more bug! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] feature request for tf2 and other srcds and hldsserver

2008-03-24 Thread Jeffrey botman Broome
Tom Leighton wrote: Dont you mean irc? Isnt iirc an abbreviation for something else? :P I think it's Apple's version of IRC. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] SDK Update - No More Beta

2008-03-24 Thread Jeffrey botman Broome
-- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Jeffrey botman Broome
Chrs Anderson wrote: DO NOT EMAIL ME Scroll ALL the way down to the bottom each email sent to this list and read what it says about To unsubscribe... -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] extract detail model positions from a .bsp file?

2008-03-14 Thread Jeffrey botman Broome
archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Your Future Starts Here. blah, blah, blah :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Requesting (again): ent_fire and ent_name APIs for Server Plugins?

2008-03-03 Thread Jeffrey botman Broome
to. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Приглашение на новую почту I.UA

2008-02-26 Thread Jeffrey botman Broome
. :) Google Russian to English translation of the above: Red box your friend sent you an invitation, giving the right to have its own box in the new Ukrainian www.i.ua mail! To register your mailbox, click on this link: Google Rocks! :) -- Jeffrey botman Broome N‹§Іжмrё›yзb·*.®X¬¶љЮ}кЮќЗ¬ў»в

Re: [hlcoders] Free Visual Studio 2005/2008 Pro?

2008-02-19 Thread Jeffrey botman Broome
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] too many indices for index buffer...

2008-02-16 Thread Jeffrey botman Broome
://www.mail-archive.com/hlcoders%40list.valvesoftware.com/msg22770.html -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] removing fake player entities from server

2008-02-05 Thread Jeffrey botman Broome
the server. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Portal

2008-02-02 Thread Jeffrey botman Broome
sort of API. Having some sample code about how to use this would be nice! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] RE: [hlcoders] Too many verts for a dynamic buffer (2679124576) Tell a programmer to up VERTEX_BUFFER_SIZE.

2008-01-30 Thread Jeffrey botman Broome
for an example... http://www.unrealtechnology.com/features.php?ref=rendering Charaters on the order of 5,000-8,000 polys is typical. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Was this suppose to be here?

2008-01-29 Thread Jeffrey botman Broome
Garry Newman wrote: You forgot please_kill_alyx_off.cpp NO SPOLIERS PLEEZE! KTHXS -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] And now for something completely different.

2008-01-26 Thread Jeffrey botman Broome
Ryan Sheffer wrote: -- //m_flWait = 2; who the hell did this? (sjb) That's what source control history is for, so you can track down the bastard that screwed up your code. :) -- Jeffrey botman Broome ___ To unsubscribe, edit

Re: [hlcoders] Confused about Prediction?

2008-01-19 Thread Jeffrey botman Broome
would be to simulate the position of those objects on the client (make the client authoritative) and send those updates to the server so that the server can replicate this movement to all other clients. -- Jeffrey botman Broome ___ To unsubscribe, edit

Re: [hlcoders] Confused about Prediction?

2008-01-18 Thread Jeffrey botman Broome
-side. Yahn did an excellent paper on prediction and lag compensation... http://www.gamasutra.com/features/gdcarchive/2001/bernier.doc -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] DSP in source

2008-01-17 Thread Jeffrey botman Broome
Anthony Mann wrote: ... or what version of the API is used? Go into your Steam bin folder, right click on mss32_s.dll, select Properties, and look at the Version tab. Mine says File Version 7.0.4.0 Hmmm, I didn't know that Miles was owned by RAD Game Tools. :) -- Jeffrey botman Broome

Re: [hlcoders] CUtlVector*... Memory management?

2008-01-11 Thread Jeffrey botman Broome
botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] CUtlVector*... Memory management?

2008-01-11 Thread Jeffrey botman Broome
Manager by a metric buttload. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam account phishing

2007-12-31 Thread Jeffrey botman Broome
. Anyways, do with this what you will. At least they spelled everything correctly. You gotta' give 'em credit for that. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Steam account phishing

2007-12-31 Thread Jeffrey botman Broome
rid of these lamers once and for all. Don't forget to also enclose your credit card number. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Get users steam lang setting

2007-12-26 Thread Jeffrey botman Broome
Ook wrote: Strange...do German guts look different from everyone elses? Yes. Do to some genetic defect, Germans don't actually have blood. When you shoot them, nothing comes out (at least that's what all the German politicians would have you believe). -- Jeffrey botman Broome

Re: [hlcoders] nobody knows function that checks distance move everyframe ?

2007-11-28 Thread Jeffrey botman Broome
. This will give you are vector between the two points. Finding the length of this vector will give you the distance. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] NPC hull vs. NPC size

2007-11-26 Thread Jeffrey botman Broome
isn't unique to Source engine. Other engines (like the Unreal engine) have this problem as well. It's done mainly for performance reasons. Swept box tests against BSP planes is relatively easy. Swept OBB tests against BSP planes, not so much. -- Jeffrey botman Broome

Re: [hlcoders] NPC hull vs. NPC size

2007-11-26 Thread Jeffrey botman Broome
Nick wrote: Valve understand this issue and might address it at a later time, if your lucky(your not lucky). Until then, please buy orange box it is really good. Any other rants on this subject will be immediately forwarded to /dev/null. Gabe, is that you? :) -- Jeffrey botman Broome

Re: [hlcoders] Proper mod versioning?

2007-11-17 Thread Jeffrey botman Broome
displaying servers (filtering out servers that weren't running the same version as the client). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Jeffrey botman Broome
Neuwirth Christoph wrote: I dont have ep1 does this matter? Yes, it does. There is no source code SDK yet for EP2. :) It will be released Shortly. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Cant create source mod

2007-11-15 Thread Jeffrey botman Broome
. You can use the SDK (level editor, tools), but you can't create a mod. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Maximize view key needed for hammer.

2007-11-14 Thread Jeffrey botman Broome
Yahn Bernier wrote: Obviously didn't hire me to do graphic design for web pages... :) It's a good thing you don't write code like you write HTML! ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Maximize view key needed for hammer.

2007-11-12 Thread Jeffrey botman Broome
write their own level editor and then get a job working at Valve... http://ourworld.compuserve.com/homepages/bernier/ :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] SDK Update 11/08

2007-11-09 Thread Jeffrey botman Broome
John6000 wrote: -- [ Picked text/plain from multipart/alternative ] When can we expect the Orange Box, SDK C++ Code? Shortly... http://developer.valvesoftware.com/wiki/Valve_Time :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Jeffrey botman Broome
conversion table to determine what Shortly means... http://developer.valvesoftware.com/wiki/Valve_Time :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] SDK Update heads up?

2007-11-02 Thread Jeffrey botman Broome
available. I'm sure we'd all much rather wait a few extra days to have a fully working SDK rather than have a broken SDK released and then have to wait for problems to be fixed. In the meantime, I think I'll go play Portal again (for my 10th or 11th time through). :) -- Jeffrey botman Broome

Re: [hlcoders] VCPM problem

2007-10-19 Thread Jeffrey botman Broome
email the changes so someone else can make them. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] VCPM problem

2007-10-19 Thread Jeffrey botman Broome
1252 is (I believe) United States (and other Western English countries). 1250 is the Eastern European version of Windows (countries such as Poland, Hungary, czechoslovakia, etc... http://en.wikipedia.org/wiki/Windows-1250 -- Jeffrey botman Broome

Re: [hlcoders] Poor performance

2007-10-10 Thread Jeffrey botman Broome
and won't tune things for that game and will just use generic settings). ATI rules. Nvidia, not so much. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com

Re: [hlcoders] SDK Update heads up?

2007-09-20 Thread Jeffrey \botman\ Broome
to others on the list via email, because from what I have seen he wants nothing to do with fixing them, or even letting others fix them. Very bad. You, sir, are a moron and really aren't worth the time it took me to compose this email. -- Jeffrey botman Broome

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Jeffrey \botman\ Broome
on and not just people who want to make teh best mod evar!!! Success comes to those who are willing to do the hard work, be innovative, and take criticism and learn from it. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] SDK Update heads up?

2007-09-14 Thread Jeffrey \botman\ Broome
years until it's done and then release it hoping that everyone will flock to it. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Multithreaded Plugin CRT

2007-09-05 Thread Jeffrey \botman\ Broome
and funnel all engine API access through your main thread (i.e. the only thing the threads should do it I/O and then send that stuff to your main thread who would in turn call engine functions). -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] Music during map loading

2007-08-13 Thread Jeffrey \botman\ Broome
Tony omega Sergi wrote: -- [ Picked text/plain from multipart/alternative ] you use FMOD.. to start playing a track.. then stop it or fade it out.. ...and just in case you can't find FMOD in the Half-Life SDK... http://www.fmod.org/ :) -- Jeffrey botman Broome

Re: [hlcoders] Music during map loading

2007-08-11 Thread Jeffrey \botman\ Broome
Nick wrote: I would also like to know how this is done. FMOD? Start up a thread, let it run while loading a map. Fade to silence when the map starts running. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] entities in sphere

2007-07-25 Thread Jeffrey \botman\ Broome
themselves to a global linked list when they are created and remove themselves when they are destroyed. Then just loop through your linked list and do the distance calculation yourself instead of having the engine iterate through all entities. -- Jeffrey botman Broome

Re: [hlcoders] entities in sphere

2007-07-23 Thread Jeffrey \botman\ Broome
entities every tick. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Recent Steam Problems

2007-07-02 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: Steam for Linux??? As in, a Steam client for Linux? So people can run Steam and Steam games under Linux? Steam is a delivery service. Steam != HL client. -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] Phoneme extraction

2007-06-08 Thread Jeffrey \botman\ Broome
guess is that they are doing an untrained dictation mode transcription. You can find several examples of SAPI code on the net, for example... http://www.ccir.ed.ac.uk/~jad/phonemes.html -- Jeffrey botman Broome ___ To unsubscribe, edit your list

Re: [hlcoders] hl1mp source modding?

2007-05-21 Thread Jeffrey \botman\ Broome
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view

Re: [hlcoders] npc_turret_floor Spwaning Problems

2007-04-30 Thread Jeffrey \botman\ Broome
( local_angles ); pEntity-AddSpawnFlags( 0x0020 ); } -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Base Bot

2007-04-23 Thread Jeffrey \botman\ Broome
Mark Chandler wrote: Is there any base multiplayer bot code out there? I haven't looked in a long while, but if there is, you'd probably find it here... http://bots-united.com/ ...check their Forums. -- Jeffrey botman Broome ___ To unsubscribe

Re: [hlcoders] Get system time

2007-04-06 Thread Jeffrey \botman\ Broome
as a filename. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Problem with bounding boxes and narrow models

2007-03-26 Thread Jeffrey \botman\ Broome
as the entity rotates. This is the same problem that people have with players trying to go prone and have a long, low, skinny bounding box that rotates when the player rotates (can't be done). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences

Re: [hlcoders] Downloadables Bug? VALVE?

2007-03-21 Thread Jeffrey \botman\ Broome
the end user to customize what the HUD displays? 99.99% huh? Are you sure about that? :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo

Re: [hlcoders] Where'd Mike Durand go?

2007-03-07 Thread Jeffrey \botman\ Broome
Alfred Reynolds wrote: He has been busy preparing for GDC (which he is now at). ...and whatever happened to that Alfred guy that used to make Admin Mod? ;) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Inverse Vector

2007-02-14 Thread Jeffrey \botman\ Broome
Jay C. wrote: Hey, Anyone know the quickest way to inverse a Vector? I tried x,y and z *= -1 but that wasn't correct. What do you mean by inverse? Vect * -1 will give you a vector that points in the opposite direction of the original vector. -- Jeffrey botman Broome

Re: [hlcoders] How to Vectors work?

2007-01-19 Thread Jeffrey \botman\ Broome
engine work. Many natural phenomena that you may need to do are possible with some simple equations from the book. GameDev.net has some excellent articles on Math and Physics... http://www.gamedev.net/reference/list.asp?categoryid=28 ...see the Subcategory: Vectors section -- Jeffrey botman

Re: [hlcoders] Compiling Source SDK with MinGW

2007-01-09 Thread Jeffrey \botman\ Broome
to the source code to rebuild the libraries. Even if you can get everything to compile, you won't be able to link everything to generate the final DLL(s). Good luck! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] cl_restrict_server_commands fiasco

2006-11-17 Thread Jeffrey \botman\ Broome
that modify the customer's settings can be told how to disable this cvar. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] gmail thread handling errors

2006-11-16 Thread Jeffrey botman Broome
and quantity of quoted text. The folks at Google are smart enough to know that most people are idiots and design software to handle that fact. This is the way that all software should be written, smart enough to make up for dumb users. :) -- Jeffrey botman Broome

Re: [hlcoders] November SDK - Final

2006-11-10 Thread Jeffrey botman Broome
Source games as well the SDK? Wiki discussion? That way you don't have to involve anyone who doesn't care about it and would rather not be spammed with it. :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlcoders] Half-Life 1 Demo (.dem file) Protocol

2006-10-09 Thread Jeffrey botman Broome
(to the best of my knowledge) was never released for HL1 or HL2, so if you can't find anything from google.com then you're on your own. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Making Half-Life 1 MOD, need help

2006-09-21 Thread Jeffrey \botman\ Broome
still lots of common questions and problems listed there that you might want to read through. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] Making Half-Life 1 MOD, need help

2006-09-21 Thread Jeffrey \botman\ Broome
Jeffrey botman Broome wrote: Here's a HL1 FAQ that I put together years ago. Many of the links (toward the middle of the page are still good, however, many of those sites no longer exist and the FAQ isn't still being updated). http://botman.planethalflife.gamespy.com/MOD_FAQ.shtml Dh

Re: [hlcoders] Making Half-Life 1 MOD, need help

2006-09-21 Thread Jeffrey \botman\ Broome
Jeffrey botman Broome wrote: Dh! Sent this too soon. To access some of the now defunct URLs, try using the Internet Archive... http://www.thewavelength.net/oldsite/2dart/tutorials/texturetutorial.html Damn, I can't seem to be able to copy and paste a link... http://www.archive.org

Re: [hlcoders] Re: hlcoders digest, Vol 1 #2746 - 6 msgs

2006-09-18 Thread Jeffrey \botman\ Broome
[EMAIL PROTECTED] wrote: Ich bin erst am Montag, den 2/10 wieder im Büro. I'm out of office and back on monday october 2 Tom Halbleib Can someone at VALVe remove this guy from the list? Danke. -- Jeffrey botman Broome ___ To unsubscribe, edit

Re: [hlcoders] Source SDK Update - 9/14/2006

2006-09-14 Thread Jeffrey \botman\ Broome
(with ';' for separators). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Steam HL1 custom menu

2006-09-11 Thread Jeffrey \botman\ Broome
can't add new elements or remove existing elements (other than making them blank). -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

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