alvesoftware.com] On Behalf Of Peter Reinhold
> Sent: Friday, August 17, 2012 3:54 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> On 15.08.2012 23:14, Ross Bemrose wrote:
>
>> Also, does tf_mm_strict 1
inux-boun...@list.valvesoftware.com] On Behalf Of Peter
> Reinhold
> Sent: Friday, August 17, 2012 3:54 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> On 15.08.2012 23:14, Ross Bemrose wrote:
>
> >
linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: vrijdag 17 augustus 2012 19:12
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Win32 server mailing list
(h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
tf_mm_str
] [hlds] TF MvM hosting questions
On 15.08.2012 23:14, Ross Bemrose wrote:
> Also, does tf_mm_strict 1 let people who have the server favorited see
> it in their favorites list?
tf_mm_strict 1 only accepts traffic from matchmaking, so if people can see the
server in their list is kind o
On 15.08.2012 23:14, Ross Bemrose wrote:
Also, does tf_mm_strict 1 let people who have the server favorited
see it in their favorites list?
tf_mm_strict 1 only accepts traffic from matchmaking, so if people can
see the server in their list is kind of moot.
/Peter
On 16/08/2012 06:02, Russell Smith wrote:
Yes, but that's not a new issue.
Haha, that doesn't make it any less broken does it?
--
Dan
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If replay is just enabled and not setup correctly, it will cause some crashes.
So be carefull if you enable it. Another thing that ive noticed is that if
mp_maxrounds is too low, server will spam round end blabla in to console
despite game is still going on. It will cause visible lag.
-ics
---
What's not working? I have replay enabled on my one mvm server. Just checked
the web offload server and it has blocks for all the sessions of the past ~12
hours.
When I played on it last night it popped updating press f6 to download the
replay.
Steven J. Sumichrast
On Aug 16, 2012, at 1:52
Even if it worked it's probably not recommended as Replay (And/Or SourceTV)
takes one of the slots MvM uses to function.
On Thu, Aug 16, 2012 at 6:25 AM, dan wrote:
> On 15/08/2012 23:16, Russell Smith wrote:
>
>> What's the situation going to be with the replay system? Will that work
>> with M
Yes, but that's not a new issue.
On 8/15/2012 9:56 PM, dan wrote:
On 16/08/2012 05:30, Russell Smith wrote:
Replays appear to be working on my server.
Do you never get this, and similar, errors? :-
http://forums.steamgames.com/forums/showthread.php?t=2745226
_
On 16/08/2012 05:30, Russell Smith wrote:
Replays appear to be working on my server.
Do you never get this, and similar, errors? :-
http://forums.steamgames.com/forums/showthread.php?t=2745226
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Replays appear to be working on my server.
On 8/15/2012 9:25 PM, dan wrote:
On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system? Will that
work with MvM or should we disable it for servers running the mode?
It doesn't work now :(
Hopefully they'
Is anyone's server crashes when the map changes?
■ James Ives ■ ja...@jimo.co.uk
On 15 August 2012 20:21, dan wrote:
> On 15/08/2012 16:51, Fletcher Dunn wrote:
>
>> 7th.
>>
>
> Don't push us too hard. We've only just got over our confusion for what 6
> means :)
> --
> Dan
>
>
>
On 15/08/2012 23:16, Russell Smith wrote:
What's the situation going to be with the replay system? Will that
work with MvM or should we disable it for servers running the mode?
It doesn't work now :(
Hopefully they'll get someone else looking at the bugs.
--
Dan
On 15/08/2012 16:51, Fletcher Dunn wrote:
7th.
Don't push us too hard. We've only just got over our confusion for what
6 means :)
--
Dan
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More information on the mission cycle file will be given according to
Fletch.
On Wed, Aug 15, 2012 at 3:14 PM, Ross Bemrose wrote:
> Any word on how to configure the mission cycle file? I think I speak for
> everyone else when I say I'd really like to have this configured before the
> update la
What's the situation going to be with the replay system? Will that
work with MvM or should we disable it for servers running the mode?
On 15.08.2012 11:52, Fletcher Dunn wrote:
There is currently no way to select a particular server or server
group in the matchmaking system.
The matchmaking s
Any word on how to configure the mission cycle file? I think I speak
for everyone else when I say I'd really like to have this configured
before the update launches.
Also, does tf_mm_strict 1 let people who have the server favorited see
it in their favorites list?
On 8/15/2012 12:54 PM, Fle
re.com >>
>> wrote:
>> 7th.
>>
>> We'll do the best we can and are hoping to not release it too late.
>>
>> -Original Message-
>> From:
>> hlds_linux-bounces@list.**valvesoftware.com
>> <mailto:hlds_**linux-bounces@list.**valves
:hlds_linux-boun...@list.valvesoftware.com<mailto:hlds_linux-boun...@list.valvesoftware.com>]
On Behalf Of Benedict Glover
Sent: Wednesday, August 15, 2012 8:47 AM
To: hlds_linux@list.valvesoftware.com<mailto:hlds_linux@list.valvesoftware.com>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting
Lucky number 7th.
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Lucky number 7th.
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ftware.com><mailto:hlds_linux@list.valvesoftware.com<mailto:hlds_linux@list.valvesoftware.com>>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
6th
> From:
> flub...@gmail.com<mailto:flub...@gmail.com><mailto:flub...@gmail.com<mailto:flub...@gmail.com>&
un...@list.valvesoftware.com>] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_linux@list.valvesoftware.com hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
> 6th
>
> > From: flub..
Thanks, it adds to MvM pool.
On 15 August 2012 18:56, Jesse Porter wrote:
> Take a few minutes and read up on the thread. All the answers are there.
>
> On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad
> wrote:
>
> > What does tf_mm_servermode 2 do? Would this be a new mode?
> >
> > On 15 August
Take a few minutes and read up on the thread. All the answers are there.
On Wed, Aug 15, 2012 at 11:53 AM, Nomaan Ahmad wrote:
> What does tf_mm_servermode 2 do? Would this be a new mode?
>
> On 15 August 2012 17:54, Fletcher Dunn
> wrote:
>
>
___
To
ssage-
> From: hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com> [mailto:
> hlds_linux-boun...@list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com>] On Behalf Of Benedict Glover
> Sent: Wednesday, August 15, 2012 8:47 AM
> To: hlds_linu
>
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
6th
> From: flub...@gmail.com<mailto:flub...@gmail.com>
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To:
> hlds_linux@list.valvesoftware.com<mailto:hlds_linux@list.valvesoftware.com>
> Subject: Re: [hlds
5PM EST = 10PM GMT
Which isn't half bad either. I'm normally up to midnight on update days.
> From: sai...@specialattack.net
> To: hlds_linux@list.valvesoftware.com
> Date: Wed, 15 Aug 2012 17:59:34 +0200
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
>
e.com]
Sent: 15 August 2012 17:51
To: hlds_linux@list.valvesoftware.com; Half-Life dedicated Win32 server mailing
list(h...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
7th.
We'll do the best we can and are hoping to not release it too late.
-Origin
...@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
7th.
We'll do the best we can and are hoping to not release it too late.
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Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
6th
> From: flub...@gmail.com
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> 5Th
>
> 20
_linux-boun...@list.valvesoftware.com] On Behalf Of
> Fletcher Dunn
> Sent: Tuesday, August 14, 2012 10:00 AM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated
> Linux server mailing list (hlds_linux@list.valvesoftware.com)
> Subject: Re: [hlds_linux] [hlds] TF MvM
6th
> From: flub...@gmail.com
> Date: Wed, 15 Aug 2012 17:42:15 +0200
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> 5Th
>
> 2012/8/15 Vader_666
>
> > 4th
> >
> > 2012/8/15 Giovanni Hartin
> > > >
> > > > -Original Message-
> > > > From: hlds_linux-boun...@list.valvesoftware.com
> > > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
> > Fletcher
> > > > Dunn
> > > > Sent: Tuesday, August 14
gt; > > Dunn
> > > Sent: Tuesday, August 14, 2012 1:17 PM
> > > To: Half-Life dedicated Linux server mailing list
> > > (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> > > mailing list
> > > Subject: Re: [hlds_linux] [hlds] TF M
t.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
> > Dunn
> > Sent: Tuesday, August 14, 2012 1:17 PM
> > To: Half-Life dedicated Linux server mailing list
> > (hlds_linux@list.valvesoftware.com); Half-Life dedicat
17 PM
> To: Half-Life dedicated Linux server mailing list
> (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
> mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> OK, a little investigating reveals that this statement I made:
>
&g
linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher
Dunn
Sent: Tuesday, August 14, 2012 1:17 PM
To: Half-Life dedicated Linux server mailing list
(hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server
mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
OK
Actually, day two is already here.
http://www.teamfortress.com/mvm/mercs/
Any ideas what the map names will be so we can setup some servers that
will restart when the updates comes out and instantly load up on the
new maps?
On Tue, Aug 14, 2012 at 8:38 PM, doc wrote:
>> True but there just is a
True but there just is a limit to the amount of players you can support.
Sure they could enable 64 players but it's completely broken, out of
resources, not designed for that.
There comes a time in brainstorming where you just have to draw the line.
People were able to set up vs. Saxton Hale, and
Class restriction was just an example... we need to experiment before you
can stay its rubbish tbh...
There are other things server operators can try but we need some unofficial
support to allow increased slots.
Its up to the communities how they want their servers.. If you dont like
servers with
Special game modes sometimes benefit from class limits (such as Vs.
Saxton Hale limiting Engineers and Spies), but I agree that a standard
game doesn't benefit from it.
On 8/14/2012 6:33 PM, dan wrote:
On 14/08/2012 22:40, Nomaan Ahmad wrote:
Some servers ops will know how to make it balanced.
...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: 14 August 2012 22:54
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
If you mean steam group servers like Left 4 Dead has, Fletcher said earlier
that
On 14/08/2012 22:40, Nomaan Ahmad wrote:
Some servers ops will know how to make it balanced... class limiting is one
of them.
No they don't. Class limiting is a flawed approach. It suggests that if
you assign forced roles that the game will be good. It won't be. It just
means the 2 or 3 engin
Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
Is there any way to point the lobby to a specific server at all? Cvar?
Sent from my iPhone 4
On Aug 14, 2012, at 2:54 PM, Russell Smith wrote:
> If you mean steam group servers like Le
icated Linux server mailing list
> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
>
> Is there any way to point the lobby to a specific server at all? Cvar?
>
> Sent from my iPhone 4
>
> On Aug 14, 2012, at 2:54 PM, Russell Smith wrote:
>
>> If you mean s
aName!
Sent: Tuesday, August 14, 2012 2:57 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
Is there any way to point the lobby to a specific server at all?
Cvar?
Sent from my iPhone 4
O
Sent: Tuesday, August 14, 2012 2:57 PM
To: Half-Life dedicated Linux server mailing list
Cc: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
Is there any way to point the lobby to a specific server at all? Cvar?
Sent from my iPhone 4
On Aug 14,
Isn't Garry's mod on the same engine as TF2 and you can host more then
32 people on that with hardly any issues.
On 8/14/2012 3:33 PM, ics wrote:
Things go unstable when there are more than 33 slots. Also there are
engine restrictions that cannot be raised just like that. One thing is
that en
st.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell
Smith
Sent: dinsdag 14 augustus 2012 23:54
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
If you mean steam group servers like Left 4 Dead has, Fletch
Not sure about lobbies, but he mentioned you can still join from the
server browser.
On 14.08.2012 14:57, DontWannaName! wrote:
Is there any way to point the lobby to a specific server at all?
Cvar?
Sent from my iPhone 4
On Aug 14, 2012, at 2:54 PM, Russell Smith
wrote:
If you mean steam
Don't necessarily need that. The biggest focus here should be on having
bigger co-op games. Like what was done to Left 4 Dead/2 when a number of
people thought 4 players co-op was just not enough.
Limit/leave the TF2 game client support at 33 humans, but allow the server
to have more players (bots
Is there any way to point the lobby to a specific server at all? Cvar?
Sent from my iPhone 4
On Aug 14, 2012, at 2:54 PM, Russell Smith wrote:
> If you mean steam group servers like Left 4 Dead has, Fletcher said earlier
> that this functionality wouldn't be in tomorrow's update. Hopefully it
If you mean steam group servers like Left 4 Dead has, Fletcher said
earlier that this functionality wouldn't be in tomorrow's update.
Hopefully it will be added down the line though.
On 14.08.2012 14:46, DontWannaName! wrote:
Can we do reserved lobbies like with keys? So all friends go to the
Can we do reserved lobbies like with keys? So all friends go to the same
community server?
Sent from my iPhone 4
On Aug 14, 2012, at 2:40 PM, Nomaan Ahmad wrote:
> Some servers ops will know how to make it balanced... class limiting is one
> of them.
>
> On 14 August 2012 22:33, Russell Smith
Some servers ops will know how to make it balanced... class limiting is one
of them.
On 14 August 2012 22:33, Russell Smith wrote:
> I think he was referring to game balance being broken on > 24 player games.
>
>
> On 14.08.2012 14:19, Nomaan Ahmad wrote:
>
>> What do you mean by rubbish to play
I think he was referring to game balance being broken on > 24 player
games.
On 14.08.2012 14:19, Nomaan Ahmad wrote:
What do you mean by rubbish to play? CPUs have gotten more powerful
over
the years too. If some is running on tf2's minimum requirement I
think they
should upgrade in order to p
Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
On 14/08/2012 21:15, Fletcher Dunn wrote:
I think the biggest challenge with doubling the player count (meaning
number of mercs running around, whether AI or human) is just plain old
performance, both server and c
What do you mean by rubbish to play? CPUs have gotten more powerful over
the years too. If some is running on tf2's minimum requirement I think they
should upgrade in order to play on bigger servers. Same goes to server
operators, they need to host their games it on high end servers if they
want mo
On 14/08/2012 21:15, Fletcher Dunn wrote:
I think the biggest challenge with doubling the player count (meaning number of
mercs running around, whether AI or human) is just plain old performance, both
server and client.
I'd say by far the biggest challenge would be solving the problem that
a
Yes but as Fletcher noted, it comes down eventually to performance.
-ics
14.8.2012 23:48, Dr. McKay kirjoitti:
CS:S runs on the same engine and it supports 65 (or something along those
lines, I know nothing about CS:S) players. Just throwing that out there.
Dr. McKay
http://www.doctormcka
CS:S runs on the same engine and it supports 65 (or something along those
lines, I know nothing about CS:S) players. Just throwing that out there.
Dr. McKay
http://www.doctormckay.com
On Aug 14, 2012, at 3:33 PM, ics wrote:
> Things go unstable when there are more than 33 slots. Also there a
...@list.valvesoftware.com] On Behalf Of ics
Sent: Tuesday, August 14, 2012 12:34 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
Things go unstable when there are more than 33 slots. Also there are engine
restrictions that cannot be raised just like
Things go unstable when there are more than 33 slots. Also there are
engine restrictions that cannot be raised just like that. One thing is
that entity limit of 2047. When one more is created in-game, crash happens.
-ics
14.8.2012 22:24, Nomaan Ahmad kirjoitti:
I dont think anyone is acting l
Current maps aren't designed for more so raising the limit right away
isn't really usefull thing to do.
-ics
14.8.2012 22:19, Nerdboy kirjoitti:
You guys act as if changing the hard limit is easy. There's all sorts of
resource management issues that would need to be resolved and a lot of the
e
I dont think anyone is acting like its easy... Servers can already have
more than 33 slots, its just that the tf2 client doesn't allow players to
get on servers with more than 33 slots.
On 14 August 2012 20:19, Nerdboy wrote:
> You guys act as if changing the hard limit is easy. There's all sort
You guys act as if changing the hard limit is easy. There's all sorts of
resource management issues that would need to be resolved and a lot of the
engine would need adjustment. Let's wait to play the game before we start
thinking about overhauling things to change it.
On Aug 14, 2012 3:16 PM, "Rya
I third this. I think it'd open the door to making some interesting
missions involving more players and more bots.
On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad wrote:
> I agree with 1nsane.
>
> On 14 August 2012 19:50, 1nsane <1nsane...@gmail.com> wrote:
>
> > Like Asher mentioned above, could
I agree with 1nsane.
On 14 August 2012 19:50, 1nsane <1nsane...@gmail.com> wrote:
> Like Asher mentioned above, could you consider increasing the limit. So we
> could better experiment with this mode?
> Perhaps include a warning similar to how players are warned about joining
> servers higher tha
Like Asher mentioned above, could you consider increasing the limit. So we
could better experiment with this mode?
Perhaps include a warning similar to how players are warned about joining
servers higher than 24 slots.
On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn
wrote:
> We will not have Steam
server mailing list
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
Pretty much its 32 players for the 26 bots that you will be up against.
So no 10 player servers wont work. The penalize is really for PvP, which I do
understand.
On 8/14/2012 11:13 AM, slimecou...@live.com wrote
Pretty much its 32 players for the 26 bots that you will be up against.
So no 10 player servers wont work. The penalize is really for PvP, which
I do understand.
On 8/14/2012 11:13 AM, slimecou...@live.com wrote:
So wait, will these servers have to be actual 32 slot servers to run MvM?
Hasn'
So wait, will these servers have to be actual 32 slot servers to run MvM?
Hasn't Valve always penalized for anything over 24 players? I just rented a few
10 slot servers thinking this would be adequate to host some MvM matches. Is
there no way around this?
Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
We will not have Steam group functionality tomorrow.
You actually have to set maxplayers to 32 to host MvM (to make room for
Is there any chance of FreeBSD updates in this version?
If there you're using any custom configs for MvM will we be able to set
them (similar to servercfgfile?)
Thanks,
Dan
On 14 August 2012 18:28, Fletcher Dunn wrote:
> Out of the question. Valve doesn't do "3". Come on, you guys know thi
Out of the question. Valve doesn't do "3". Come on, you guys know this.
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler
Sent: Tuesday, August 14, 2012 10:22 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF M
Ohh GOD MY CPU! ITS MELTING
On 8/14/2012 10:18 AM, Asher Baker wrote:
You actually have to set maxplayers to 32 to host MvM (to make room for all the
bots).
Any chance of seeing the hard-limit raised well above the current 33
(to 65)? And just soft-limited to the current values.
This wou
> You actually have to set maxplayers to 32 to host MvM (to make room for all
> the bots).
Any chance of seeing the hard-limit raised well above the current 33
(to 65)? And just soft-limited to the current values.
This would allow lots of room for experimentation in the future.
On Tue, Aug 14,
are.com] On Behalf Of Fletcher Dunn
Sent: Tuesday, August 14, 2012 10:00 AM
To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux
server mailing list (hlds_linux@list.valvesoftware.com)
Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions
We will not have Steam group funct
We will not have Steam group functionality tomorrow.
You actually have to set maxplayers to 32 to host MvM (to make room for all the
bots). That's why the mode is expensive CPU-wise, to not only simulate all
those players but run their AI logic as well. We'll have more details on the
recommen
On 14/08/2012 09:04, daniel nilsson jokihao wrote:
MvM ?
new game mode, see the blog here :-
tf2.com
--
Dan
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MvM ?
On 2012-08-14 08:29, Glib Tsyrklyevych wrote:
At what hour will the update come out? I am guessing it will be around 6
EST as usual?
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At what hour will the update come out? I am guessing it will be around 6
EST as usual?
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>tf_mm_servermode 2 isn't required to host a MvM gameserver, is it?
No. You don't have to use matchmaking at all. You can host the server and
play the maps just like any other gamemode. Players can join through the
server browser, favorites tab, direct connect, friend invites, etc.
From: hld
85 matches
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