Hey,
Since I'm new to the whole tf2 server hosting (hosted only 1.6 servers),
is it normal servers to stay empty?
I'm currently hosting 4 TF2 server, all of 'em 24 slots, 2 with standard
valve maps and one with dustbowl 24/7 and the other with
goldrush/badwater 24/7.
I started hosting them a
I have one server registered with the matchmaking service, and it has
been pretty full. Until yesterday, that is. Ever since yesterday,
instead of being full all day, it sat empty. This persists through
server restarts.
The matchmaking system is working right now?
On 7/10/2011 7:22 AM, Ant
ect: Re: [hlds_linux] TF2 servers staying empty
I have one server registered with the matchmaking service, and it has been
pretty full. Until yesterday, that is. Ever since yesterday, instead of
being full all day, it sat empty. This persists through server restarts.
The matchmaking system is wo
age-
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross
> Bemrose
> Sent: Sunday, July 10, 2011 10:43 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 servers staying emp
We have also been having this issue since yesterday. We have 2 servers
that were always full and now, we get one or two player every 30
minutes.
--
Ravnox
On Sun, 10 Jul 2011 14:22:20 +0300
Anthony Stoyanov wrote:
> Hey,
>
> Since I'm new to the whole tf2 server hosting (hosted only 1.6
> ser
I'm having the same issue on my server - the last 2 days it went
completely empty, it looked like the matchmaking system had stopped
working.
2011/7/10 :
> We have also been having this issue since yesterday. We have 2 servers
> that were always full and now, we get one or two player every 30
>
For the record, my server is still in good standing, according to the
authentication system.
All I know is that one night, the server was full, the next morning it
was empty and has remained empty through 3 restarts since then.
sv_region is 0 (US East Coast), in case that matters.
On 7/10/20
Come to think of it, last night my server emptied out and restarting
wouldn't help either.
At some point today it managed to fill back up, I don't know if that's the
same for anyone else.
On 10 July 2011 16:26, Drogen Viech wrote:
> I'm having the same issue on my server - the last 2 days it wen
o.com]
Sent: 10 July 2011 17:32
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 servers staying empty
Come to think of it, last night my server emptied out and restarting
wouldn't help either.
At some point today it managed to fill back up, I don't know if
list
Subject: Re: [hlds_linux] TF2 servers staying empty
Come to think of it, last night my server emptied out and restarting
wouldn't help either.
At some point today it managed to fill back up, I don't know if that's the
same for anyone else.
On 10 July 2011 16:26, Drogen Viech
dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 servers staying empty
Come to think of it, last night my server emptied out and restarting
wouldn't help either.
At some point today it managed to fill back up, I don't know if
that's the
same for anyone else.
On 1
If you want to know if matchmaking is working or not, looking at your own
server will tell you very little. You have to play the game. Our current
goals for quickplay are pretty limited: to match players (especially new
players, who we expect to be the ones using this feature) to the best serv
Thank you very much for this response. It is quite helpful to know that
Valve is contemplating our suggestions.
On Sun, Jul 10, 2011 at 5:35 PM, Fletcher Dunn
wrote:
> If you want to know if matchmaking is working or not, looking at your own
> server will tell you very little. You have to play t
Highly discussed topic, nice to hear that Valve had noticed it. So in
the future IP changes are not longer the death sentence for servers...
Thank you very much for this response. It is quite helpful to know that
Valve is contemplating our suggestions.
On Sun, Jul 10, 2011 at 5:35 PM, Fletcher
. (but I think that's fairly ok now)
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: maandag 11 juli 2011 0:41
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 s
Yes, thank you very much for that email it sure is nice to see you guys still
listen to all the good suggestions we have on here.
___
To unsubscribe, edit your list preferences, or view the list archives, pleas
Thanks for the information. I can't speak for everyone but my main
concern is what makes our score go up or down. Without knowing and
only guessing, it makes it very hard to stay on top. Some of our
admins are worry that kicking or banning a player for bad behavior
brings our score down
was time again to clean out all but steam.exe and
the steamapps folder. (and yes, forgot to save the list, and for others who
don't even know where to find it)
>
> patent pending (c) 2009 (or thereabouts)
>
> that reminds me
> /me backups his favorite servers.
>
>
>>
Fletcher,
Your post reinforces the single complaint I have with regards to this
matchmaking system. What is the point of us server admins configuring our
servers to rank optimally in the matchmaking system, and adding them to the
system, for them to be beaten out by Valve servers? Ever since Valve
Well, I think that is merely an effect of there being too few players and
too many servers. Of course Valve is going to put their own servers on
preference, because they're the ones controlling them. Server admins SHOULD
be ditching their servers if they're going to sit empty. It takes time and
eff
so that players can only play on your quick play servers for a maximum
of x hours. After that, have them match up with community made servers.
> Date: Mon, 11 Jul 2011 20:54:56 -0400
> From: invaderam...@gmail.com
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux
nvaderam...@gmail.com
> > To: hlds_linux@list.valvesoftware.com
> > Subject: Re: [hlds_linux] TF2 servers staying empty
> >
> > Well, I think that is merely an effect of there being too few players and
> > too many servers. Of course Valve is going to put their own ser
-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 servers staying empty
Or better yet. Have it start off on valves quickplay servers for the first
game they play. Any other quickplays go to community made servers. Then you
can slowly start getting rid of the valve quickplay
vesoftware.com] On Behalf Of E3pO [
> e...@wmclan.net]
> Sent: 12 July 2011 11:57
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 servers staying empty
>
> Or better yet. Have it start off on valves quickplay servers for the first
> game th
On Tue, 12 Jul 2011 12:36:54 +0200, Emil Larsson wrote:
With the amount of servers with their own wacky set of nonstandard
gameplay
modifiyng mods, such as "premium", "roll the dice", etc, I actually
understand why the system bias towards Valve servers. Same reason why
This!
As a new, and ev
Behalf Of Peter Reinhold
[peter_va...@reinhold.dk]
Sent: 12 July 2011 13:15
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 servers staying empty
On Tue, 12 Jul 2011 12:36:54 +0200, Emil Larsson wrote:
> With the amount of servers with their own wacky set
gt; To: hlds_linux@list.valvesoftware.com
> Date: Tue, 12 Jul 2011 13:17:24 +0200
> Subject: Re: [hlds_linux] TF2 servers staying empty
>
> Alright that seems fair. Forgot for a second there that a lot of server
> hosters like to completely rig the servers with the most ridiculous plu
Sent: 12 July 2011 13:57
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] TF2 servers staying empty
Are you two forgetting that Valve can simply remove these servers from the
quick play pool? The two reasons are no excuse for having Valve set up hundreds
of quick play servers an
tack.net
>> To: hlds_linux@list.valvesoftware.com
>> Date: Tue, 12 Jul 2011 13:17:24 +0200
>> Subject: Re: [hlds_linux] TF2 servers staying empty
>>
>> Alright that seems fair. Forgot for a second there that a lot of server
>> hosters like to completely rig the s
.com] On Behalf Of Peter Reinhold [
> peter_va...@reinhold.dk]
> Sent: 12 July 2011 13:15
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 servers staying empty
>
> On Tue, 12 Jul 2011 12:36:54 +0200, Emil Larsson wrote:
>
> > With the amount
___
> From: hlds_linux-boun...@list.valvesoftware.com [
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO [
e...@wmclan.net]
> Sent: 12 July 2011 11:57
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 servers staying empty
>
>
; peter_va...@reinhold.dk]
> > Sent: 12 July 2011 13:15
> > To: Half-Life dedicated Linux server mailing list
> > Subject: Re: [hlds_linux] TF2 servers staying empty
> >
> > On Tue, 12 Jul 2011 12:36:54 +0200, Emil Larsson wrote:
> >
> > > With the amount
On Tue, Jul 12, 2011 at 11:57:46AM +0200, Saint K. wrote:
> One thing I wonder. Why are VALVe servers per definition better then
> ours according to VALVe's current policies?
I don't know. I get terrible "quality" when connected to Valve's
servers. I'd make an assumption and say it's because of
Just something for thought here... Invert the question.
What's the motivation for independent server admins to configure their
systems to rank optimally in the matchmaking system, so that they beat
out the Valve servers?
RDDT TF2 wrote:
What is the point of us server admins configuring o
choose how it's administrated, you
choose whether if there is a ranking system or not, etc.
> Date: Wed, 13 Jul 2011 02:17:33 -0700
> From: je...@opendreams.net
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 servers staying empty
>
>
> Just something
Independent server admins can create and maintain a great server atmosphere.
Valve servers don't track stats and aren't administrated.
On Wed, Jul 13, 2011 at 5:17 AM, Jesse Molina wrote:
>
> Just something for thought here... Invert the question.
>
> What's the motivation for independent serve
I've been watching this "free players" thing for couple of weeks now on
actual servers. If Valve aims to keep these new players within their
servers first, that's completely, 100%, absolutely just fine with me.
But the game needs to teach on the fly, not with coaching, tutorial or
training. It
They have had 2 weeks. We have had years. Imagine coming to TF2 for
the first time and you dont' have 9 classes with 3 weapons each to
learn, you have 9 classes each with 3 to 5 loadouts, each having the
possibility to VASTLY change how you play the class. During beta there
was only a handful of ma
I ment to say 3 weeks but 3 became 2 in earlier post. You really don't
have to lecture me or teach me how they learn. Fact is that there is too
much to learn and the game teaches too little. It was back in the days
much easier and more boring in the first place. This game has too much
to do for
I want to say this, do you know how hard it is to setup a community and get
a server populated? You people act as if its your right to have a populated
server from the second you start it. It takes time, maybe if some of you
newcomers actually bothered to play the game, make friends and gradually
g
I think the QuickPlay system is quite new and I find it a little harsh
to criticize Valve for giving us a new way to gain extra players, even
if it's not optimal at this point. However, I totally agree with others
that it suck that so many new players are reaching Valve servers
instead of ours. I
I would like to see quickplay support tags. "Join servers with these tags:
surf, alltalk, bunnyhop" etc. That way they can quick play the stuff they
like!
On Thu, Jul 14, 2011 at 11:24 PM, wrote:
> I think the QuickPlay system is quite new and I find it a little harsh
> to criticize Valve for gi
Do you really know the difference between default gameplay and modded
gameplay?
No one forces you to use quickplay on you servers. There are lots of
servers that
are full 24/7 and they don't use it. But if you want to have some extra
players
just obey the rules. Or don't use the quickplay.
I have several servers that are usually always full that are not a part
of quick play. As a player I would like to see that as an option, as a
server administrator I really could care less.
On Fri, Jul 15, 2011 at 3:20 AM, Evaldas wrote:
> Do you really know the difference between default gamepl
We have had alltalk on since day 1 and because of this things have
gotten pretty interesting in the meta game. When a team says "going to
A" do you believe them? Call the bluff? Call the double-bluff?
If you say "I'm coming with an uber around back" does the other team
really know or care what's go
Why not give people the choice?
http://forums.alliedmods.net/showthread.php?t=133710
Have this on arena servers, they always vote yes.
On Fri, 22 Jul 2011 01:00:19 -0700, doc wrote:
> We have had alltalk on since day 1 and because of this things have
> gotten pretty interesting in the meta game
d maps etc.
>
>From: Eric Riemers
>To: Half-Life dedicated Linux server mailing list
>
>Sent: Friday, 22 July 2011, 10:10
>Subject: Re: [hlds_linux] TF2 servers staying empty
>
>
>Why not give people the choice?
>http://forums.allied
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