hi friends,
i have a problem in one project. which i had created in director 7. The
project has external movies also so when i protect the files and cut the
cd after that in cd it gives "director player error" and some places it
gives "out of memory".
so please give me the proper solution.
from
hi...
i have a problem to read the sound 'wav' well.
the sound is changing and is'not continuous.
i don't know exactly why...
i wonder that all of sound piste is busy.
when the flash animation is playing, 3 or 2 sound pistes are begining in minium.
if anybody knows something, help me
[
At 18:25 22/06/2001, Tom Richardson wrote:
>set OKvid = baSetDisplay( 800 , 600 , 32 , "temp" , false)
>
>this sets the video screen resolution just fine...
>but if the color resolution is 16 bit the buddy API is not setting the
>color depth to 32 (or 24)
You'll need to test whether the display
Dithering mixes near pixels in order to best approximate, visually, the
original color impact. For something like a photograph, you'd really want
it. However, it can take what used to be a solid color and make it a
combination of pixels to get the same visual effect, but without leaving it
Hello lingo-guru's
I have written a shockwave app that allows users to assemble a list of
products that they want info on, this list along with their details gets
sent to a cgi that outputs an email to the company involved.
The problem is when sending off the data the shockwave alert dialogue com
Please help...
I am using the Buddy API 3.4
to switch the monitor resolution...
this is what I an doing
set OKvid = baSetDisplay( 800 , 600 , 32 , "temp" , false)
this sets the video screen resolution just fine...
but if the color resolution is 16 bit the buddy API is not setting the
color dep
> so i'll test
> it Monday but here's what i got.
very interesting results Bill. I'll be interested in the complete
comparison on Monday on the same machine
Al
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>Is there an update for buddy api or should it work
>with Director 8.5, upgrading from 7.0.2.
1. Check www.mods.com.au for updates. Since you didn't tell us the version
you have, or the platform, I guess you'll have to check yourself :-)
2. Buddy API works with Director 8.5--at least I haven't
OK just did that :) Except its not a totally fair comparison since i'm at
home now on my 900 mhz Athlon and at work i have a 400 mhz G4 so i'll test
it Monday but here's what i got.
Here's the script since it wasn't in the message from before
startTime = the milliseconds
call #setWindow
Hello,
Can some one please help me understand something about using the
"Dither" feature
in the properties settings on a bit map cast member?
Here is my question,
I am using all 24 bit images in my director project, if the monitor is
set to
16 bit instead of 24 or 32 bit most of my 24 bit image
BuddyAPI works fine in 8.5 so far for me...
Dave
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Lingo-L is for learning and helping with pr
Is there an update for buddy api or should it work
with Director 8.5, upgrading from 7.0.2.
thanks
Johnny
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just heard from ravi singh at ravware.
he tells me that the sale version will indeed work with shockwave (but
not the demo version), and they have a package that includes the
verisign certification process.
--bhakti
Al Hospers wrote:
>
> > has anyone used this xtra in shockwave? there's no re
I know I should already know this, but I can't seem to get it to work well.
Below is a behavior that lets you grab a sprite, move it, and release
it. Then it is supposed to slide back into place in a number of moves.
My problem is that the sprite moves too fast to see it slide back
into its or
add in the Call one & see the difference...
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On
> Behalf Of Bill Numerick
> Sent: Friday, June 22, 2001 5:06 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Sending a large group params
>
>
> FYI I decided to check out th
FYI I decided to check out the difference by using the suggested script
below this is what turned out. Its bassically moving the locV of every
sprite when the handler is called.
Repeat loop: sendAllSprites:
5 sprites : 86 5 sprites: 112
10 sprites:
> has anyone used this xtra in shockwave? there's no reference to sw
on
> that page or in the xtras docs...
sorry sorry. I just realized that I must had drunk too
much coffee when I had responded. it is NOT SW safe. I think I
remember someone taking me to task for this too.
and, just thinking a
"Philip Boyer" <[EMAIL PROTECTED]> wrote
> How should a non-programmer learn Lingo?
>
>
>
>I'm having a hard time transferring what I've learned
> to writing my own Lingo. (Joining this list and learning through osmosis
> hasn't worked yet either.:)
>
> My question is: Would a general introduct
has anyone used this xtra in shockwave? there's no reference to sw on
that page or in the xtras docs...
-bh
Andreas Gaunitz wrote:
>
> >> Is there an Xtra that could Export an image from my Shockwave,
> >> preferrably in jpeg format? Could I then open it in another browser
> >> window?
> >
>
At 3:25 PM -0400 6/22/01, Carl West wrote:
>Irv Kalb wrote:
>>
>> Others have already pointed out the need for the "me" variable. But
>> I'll add something else. If you have a behavior where to want to
>> send something to the same sprite number, instead of hard coding the
>> sprite number,
No, no, no. Never encourage the monkey in the cage.
On a related note, it might be interesting to some people to experiment
with this:
property ancestor
on new me
ancestor = (sprite nn)
end new
;-)
At 11:40 AM -0700 6/22/01, R. Bhakti Klein wrote:
>yay terry!!!
>
>good answer, good answer
> Except for those times when locking out everything else is
preferable.
of course. but since Director trys to be asynchronous, in general I
find it more of an annoyance.
Al Hospers
CamberSoft, Inc.
alcambersoftcom
http://www.cambersoft.com
A famous linguist once said:
"There is no language whe
> repeat loops lock out everything else. I prefer to avoid them wherever
> possible.
Except for those times when locking out everything else is preferable.
2 cents
-Kurt
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post mes
Irv Kalb wrote:
>
> Others have already pointed out the need for the "me" variable. But
> I'll add something else. If you have a behavior where to want to
> send something to the same sprite number, instead of hard coding the
> sprite number, use the built in "spriteNum" variable. For example,
>Does the current version of Buddy work with Director
>8.5?
I haven't had any problems with it--works like a charm.
Cordially,
Kerry Thompson
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email [
Michael Nadel wrote:
>
> Whenever I pass a command from one behavior to another with a variable, the
> variable turns up all messed up! For example, when I write in a behavior on
> sprite 3:
>
> sendSprite(3, #checkRight, 15)
>
> And then on another behavior on sprite 3 I write:
>
> on checkRi
Does the current version of Buddy work with Director
8.5? I am upgrading from Director 7.0.2.
Thanks
Johnny
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> Has anyone had problems when playing MPEG2?
Yup! I run 250 very high quality 640 x 480 videos in a project and
experimented the same thing...
Supposing that the causes are the same:
The problem being the
> video actually freezes after a day or two. (Running on a touch screen
> interactive, tur
> >Reboot the box once every night.
I left out a step:
do the following:
1) create a batch file that restarts the machine
2) put this file in the scheduled tasks applet set to the middle of
the night or a known down-time
3) put a line in the "run" section in the Registry to restart your
progr
> >Reboot the box once every night.
>
> If it's a Windows box, you can do that with the "Scheduled
> Tasks" control
> panel. Well, you can't reboot the machine, I don't think, but you
can
> restart your program at least.
do the following:
1) create a batch file that restarts the machine
2) put
yay terry!!!
good answer, good answer!!
"Terry R. Schussler" wrote:
>
> At 11:20 AM -0400 6/22/01, Bill Numerick wrote:
> >Is there a way to send a large group of sprites with a script attached
> >params without using the sendAllsprites and without using a repeat loop?
>
> Yep:
>
> call #yo
>Reboot the box once every night.
If it's a Windows box, you can do that with the "Scheduled Tasks" control
panel. Well, you can't reboot the machine, I don't think, but you can
restart your program at least.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to dig
At 11:20 AM -0400 6/22/01, Bill Numerick wrote:
>Is there a way to send a large group of sprites with a script attached
>params without using the sendAllsprites and without using a repeat loop?
Yep:
call #yourMessage, [(sprite 1), (sprite 13), (sprite 45)], args
Regards,
Terry
--
...---===|
>sendSprite(3, #checkRight, 15)
>
>And then on another behavior on sprite 3 I write:
>
>on checkRight whatNumber
> put whatNumber
>end
>
>This is what I get in the message window!
>
>--
Change your handler to:
on checkRight me whatNumber
Think about it--you're sending three parameters wit
Good afternoon List,
I've been told by folks on this list, that the solution to this situation resides
within nested lists. Please consider making any suggestions to help me move forward
on this phase of my project. I've created a screen which has 3 fields, The first
field displays a list of
>put drivesToList()
>-- ["A:", "C:", "D:", "E:", "F:", "H:"]
>
>
>
>"H:" in my case is a mapped network drive. Which means that it does
>recognise the Drives - as long as they're mapped.
That's good--I hadn't looked into that function.
The environment I'm writing for, schools, won't necessarily
>1) Inspect the variable via a 'put' or in the debugger just to make sure
>you built it right.
Thanks, Tab--been there, done that :-)
Buddy was the answer--FileXtra doesn't seem to like network volumes.
Cordially,
Kerry Thompson
[To remove yourself from this list, or to change to digest mo
>I know nothing about FileXtra, but I do know that NT chokes on long
>file names.
True, though I think that's on the workstation side. The NT server seems to
serve them up ok, as long as your workstation can handle them.
Anyway, I fixed the problem--I'm using Buddy API baFileExists() instead o
At 3:54 PM +0100 6/22/01, Pete Carss wrote:
>I severely missed the point here... server-side lingo?
>
>can anyone enlighten me?
Director 8.5 provides a significantly enhanced version of the Multiuser
Xtra and Server. The MUS now supports the execution of Lingo scripts in a
multi-threaded server
Spot on - now I understand
Cheers
On Friday, June 22, 2001, at 05:30 PM, Irv Kalb wrote:
> OK, I'll have to I'll have to correct you. In the original posting,
> the question was about having two behaviors attached to the same sprite
> and how to send a message from one behavior to the other
At 11:20 AM -0400 6/22/01, Bill Numerick wrote:
>Is there a way to send a large group of sprites with a script
>attached params without using the sendAllsprites and without using a
>repeat loop?
Why do you not want to use either of these approaches? These are the
two standard ways.
>
>It see
OK, I'll have to I'll have to correct you. In the original posting,
the question was about having two behaviors attached to the same
sprite and how to send a message from one behavior to the other
behavior.
If you do what I suggest, by using "spriteNum" instead of hard-coding
the number, the
> Is there a way to send a large group of sprites with a script
> attached
> params without using the sendAllsprites and without using a
> repeat loop?
>
> It seems faster if i use a sendAllsprites instead of using a
> repeat loop
> anyone know if that's true?
repeat loops lock out everything els
Correct me if I'm wrong - I mean this - CORRECT me if I'm wrong - but
in the case below wouldn't "spriteNum" hold a reference to the sprite
that the behaviour was attached to - and in effect, the behaviour would
be sending the message to itself?
Pete
On Friday, June 22, 2001, at 03:57 PM, Ir
Is there a way to send a large group of sprites with a script attached
params without using the sendAllsprites and without using a repeat loop?
It seems faster if i use a sendAllsprites instead of using a repeat loop
anyone know if that's true?
One last question :). Can you send params to mul
I severely missed the point here... server-side lingo?
can anyone enlighten me?
On Friday, June 22, 2001, at 03:45 PM, Terry R. Schussler wrote:
> At 4:16 PM +0200 6/22/01, Andreas Zeitler wrote:
>> Hi!
>>
>> I have got a little problem. How can I manage to access lets say the
>> user-db
>> f
Others have already pointed out the need for the "me" variable. But
I'll add something else. If you have a behavior where to want to
send something to the same sprite number, instead of hard coding the
sprite number, use the built in "spriteNum" variable. For example,
instead of:
sendSpr
At 4:16 PM +0200 6/22/01, Andreas Zeitler wrote:
>Hi!
>
>I have got a little problem. How can I manage to access lets say the user-db
>from server-side script? From a movie I just send a netmessage with the
>appropriate subject and so on. But this makes no sense in server-side
>script.
Sure it do
check out getNetText() and netTextResult() in combination with netDone()
and netError(). I'm currently working on a project that makes extensive
use of this.
On Friday, June 22, 2001, at 03:16 PM, Andreas Zeitler wrote:
> Hi!
>
> I have got a little problem. How can I manage to access lets sa
At 10:29 +0100 2001_06_22, Paul Fletcher wrote:
>The problem being the
>video actually freezes after a day or two. (Running on a touch screen
>interactive, turned on constantly and never turned off)
>Any suggestions will be appreciated
Reboot the box once every night.
Jakob
[To remove yourself
Hi!
I have got a little problem. How can I manage to access lets say the user-db
from server-side script? From a movie I just send a netmessage with the
appropriate subject and so on. But this makes no sense in server-side
script.
thanx
[To remove yourself from this list, or to change to diges
When using behaviors you need to remember that the object reference always
gets passed as the first parameter. In other words:
on foo me
me.foo2("test")
end
on foo2
put param(1) -- you'll get something like you did below
put param(2) -- you'll get "test"
end
HTH,
-- Clint
At 01:48 PM 6/22/01
Hello list!
In my project I have actually two problems relating to the same topic.
I have an application where the stage acts as a menu for calling other
movies that are played in a window on the stage. If I test my movies, they
all work fine individually, but when played as MIAW on the stage, s
> Yes, I'm using the property lists now (thanks again to
> Jakob), but as the
> moment of writing I'm still debugging the program since the
> result generated
> by this Lingo program is not the same with those in the Excel
> spreadsheet
> computation (using macros -VB code).
I did a big pro
Hello lists,
Yes Tab, I'm porting this VB code to Lingo. Actually I know a little of VB
and other programming languages like C/C++ (little only). I know how to use
arrays with this languages. The moment I read this VB code what caught my
attention was the negative indexes in the decla
Hi Kerry -
Sorry, you're going to have to go to fileXtra3. The original fileXtra
does *not* support UNC (or whatever the acronym is) paths, ie:
\\machine-name\drive\directory.
I got burned by this a long time ago - FileIO does but FileXtra does
NOT. Apparently this has been fixed in FileXtra3. I
try putting "me" into the behaviour:
on checkRight me, whatNumber
put whatNumber
end
On Friday, June 22, 2001, at 12:48 PM, Michael Nadel wrote:
> Whenever I pass a command from one behavior to another with a variable,
> the
> variable turns up all messed up! For example, when I write in
At 13:48 +0200 2001_06_22, Michael Nadel wrote:
>Whenever I pass a command from one behavior to another with a variable, the
>variable turns up all messed up! For example, when I write in a behavior on
>sprite 3:
>
>sendSprite(3, #checkRight, 15)
>
>And then on another behavior on sprite 3 I write
Whenever I pass a command from one behavior to another with a variable, the
variable turns up all messed up! For example, when I write in a behavior on
sprite 3:
sendSprite(3, #checkRight, 15)
And then on another behavior on sprite 3 I write:
on checkRight whatNumber
put whatNumber
end
Thi
Hi list,
Has anyone had problems when playing MPEG2? The problem being the
video actually freezes after a day or two. (Running on a touch screen
interactive, turned on constantly and never turned off)
Is this a memory issue? Will unloading the members clear the
memory enough to run the next on
Kerry,
I just did a test in the message window:
put drivesToList()
-- ["A:", "C:", "D:", "E:", "F:", "H:"]
"H:" in my case is a mapped network drive. Which means that it does
recognise the Drives - as long as they're mapped.
put DirectoryToList ("H:\karinas")
-- ["batlship.dir", "batlship1.d
Big thanks to everyone for your input.
Have a very nice day.
Chris.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
Bruce Epstein - Zeus Productions
Sent: Thursday, June 21, 2001 6:43 PM
To: Lingo-L Digest
Subject: inverse cosine
Inverse cosine isn't
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