Should that perhaps be present in the ShadowTexture class?
The default 512,512 might not be quite enough all the time.
/Anders
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r/local/lib/libosgDB.so
#20 0x00114696 in OpenThreads::ThreadPrivateActions::StartThread () from
/usr/local/lib/libOpenThreads.so
#21 0x00c28b80 in start_thread () from /lib/libpthread.so.0
#22 0x00a10dee in clone () from /lib/libc.so.6
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Works now, it was the setClientActiveTextureUnit that did the trick!
Thanks.
/Anders
On 6/15/07, Anders Backman <[EMAIL PROTECTED]> wrote:
So at what point did you store the _activeContextID member attribute?
as it is only valid during a current Draw phase.
On 6/15/07, Serge Lages &
ActiveTextureUnit(0);
CEGUI::System::getSingleton().renderGUI();
state->checkGLErrors("CEGUIDrawable::drawImplementation");
}
But my problem was just CEGUI textures going all white when looking to a
multitextured object, so maybe you have a new one. :)
Good luck !
On 6/15/07,
ng/missing a StateSet setting.
But whats puzzling me is that osgText seems to leave something behind
that enables the drawing of CEGUI again...
So with osgText everything works.
Before digging into the dirt, Is there something here that ring a bell?
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Congrats!! Im raising a glass of Highland Park 16 for you and the rest
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Well done!
/Anders
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89C36F85647&displaylang=en
If these links do not work for you (they expired after few minutes when I
last provided them in the email ) just search for names in quotation marks
on MS sites.
Cheers,
Wojtek Lewandowski
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTEC
-users
http://www.openscenegraph.org/
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26601)
I found a tool that can analyze an exe file and list all required .dll
files, and it seems to locate all the required .dll files, nothing is
missing.
Anyone experienced this before?
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..again? ;-)
Good luck with the 2.0 release!
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sure, its not a critical thing.
/Anders
On 6/14/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
On 6/7/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
> On 6/7/07, Anders Backman <[EMAIL PROTECTED]> wrote:
> > A few things:
> >
> > 1. The lo
debug
versions, and I guess it should be default for all debug builds to use
debug versions of dependencies if they are available?
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over all submaterials
exporting each and everyone (if they belong to different MapID:s,
otherwise there is a clash).
Any thoughts regarding this?
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(*T_)[iB].z() += -V.y() *inv_x;
(*B_)[iB].z() += -V.z() *inv_x;
(*T_)[iC].z() += -V.y() *inv_x;
(*B_)[iC].z() += -V.z() *inv_x;
}
(*N_)[iA] += osg::Vec4(face_normal, 0);
(*N_)[iB] += osg::Vec4(face_normal, 0);
(*N_)[iC] += osg
h files...
Thank!!!
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and read it into osg.
Thanks
biv
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e a bash at adding this to the CMake build for the plugin?
On 5/23/07, Anders Backman <[EMAIL PROTECTED]> wrote:
> It seems that the jasper (jpeg2000) library requires that the
> preprocessor directive JAS_WIN_MSVC_BUILD is defined when building
> under windows.
>
> Otherwise
.
/Anders
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osgExp is a few months old.
/Anders
On 4/27/07, Vladimir Shabanov <[EMAIL PROTECTED]> wrote:
2007/4/26, Anders Backman <[EMAIL PROTECTED]>:
> We have a slightly modified osgExp (based on a older osgExp) that does
> just that.
BTW. The old osgExp didn't work correctly wit
penscenegraph.net
> http://openscenegraph.net/mailman/listinfo/osg-users
> http://www.openscenegraph.org/
>
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at the same directory as osgviewer etc..
/Anders
On 4/25/07, Anders Backman <[EMAIL PROTECTED]> wrote:
On 4/24/07, Luigi Calori <[EMAIL PROTECTED]> wrote:
> Anders Backman wrote:
>
> > What if you want to replace OpenThreads temporarily for a "patched" one?
>
On 4/24/07, Luigi Calori <[EMAIL PROTECTED]> wrote:
Anders Backman wrote:
> What if you want to replace OpenThreads temporarily for a "patched" one?
> What if you decide that you want to build with or without debug
> symbols in the release library? Copying libs in windo
on bin and lib subdirectory.
One may still set and use LIB, INCLUDE, PATH variables as needed.
But I agree that Cmake could adopt better OpenSceneGraph and OpenThread
installation directory defaults than drive:\Program Files\ .
Wojtek
t
- Original Message -
From: "Anders Backm
d from lib and bin.
Cheers,
Wojtek Lewandowski
- Original Message -
From: "Anders Backman" <[EMAIL PROTECTED]>
To: "osg users"
Sent: Tuesday, April 24, 2007 10:53 AM
Subject: [osg-users] OpenThread library name
> Windows XP,
> VisualStudio 8.
>
> I just ch
em to some common path.
So what is the opinion of other windows users about path names?
/Anders
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FMRN
bF8XRWjo6BL+8KwqA7bz0iU=
=avAy
-END PGP SIGNATURE-
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>>osg-users@openscenegraph.net
>>http://openscenegraph.net/mailman/listinfo/osg-users
>>http://www.openscenegraph.org/
>>
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>>http://openscen
simple...
2007/4/19, E. Wing <[EMAIL PROTECTED]>:
> > From: "Anders Backman"
>
> > Nothing that I know about.
> > Marco was working on osgWidgets for quite some time ago, but I guess it
has
> > stalled? Marco?
> >
> > Other than that I could
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rg/
>
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of
osgAL.
I removed them mainly to reduce the dependencies for osgAL (thus removing
CommonC++)
Shouldnt be hard to implement that using the same stuff as the osgCluster
example.
/Anders
On 4/4/07, Anders Backman <[EMAIL PROTECTED]> wrote:
Do you mean buffering of a sample onto a source?
ble to figure out how it is done using osgAL.
best regards
RJ
On Mon, 2007-04-02 at 21:18 +0200, Anders Backman wrote:
> Great!.
>
> If you stumble onto something else, just ping me.
>
> /Anders
>
> On 4/2/07, RJ <[EMAIL PROTECTED]> wrote:
> Hi Anders,
>
Great!.
If you stumble onto something else, just ping me.
/Anders
On 4/2/07, RJ <[EMAIL PROTECTED]> wrote:
Hi Anders,
I did as you said and now i am able to build osgAL from source code
on linux . Thanks for the help guys.
best regards
RJ
On Sat, 2007-03-31 at 20:49 +0200, Anders B
s@openscenegraph.net
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>
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he
difference from the "normal" horizontal split stereo?
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, Timer_t t2 ) const { return
(double)osg::clampAbove((t2 - t1), 0)*_secsPerTick; }
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/Anders
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>
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is not recommended.
A compressed version of Goldbergs article (with a reference to it):
http://www.boyet.com/Articles/FloatingPointEquality.html
Cheerio
Anders
On 2/26/07, Mathias Froehlich <[EMAIL PROTECTED]> wrote:
Hi,
On Monday 26 February 2007 09:23, Anders Backman wrote:
> I
tuations, as comparing floats directly is
something that is not recomended.
Instead something like the following should be used:
#define EPSILON 1E-16
#define EQUAL(A,B) (abs((A)-(B)) < EPSILON)
inline bool operator == (const Vec3f& v) const { return EQUAL(_v[0]-v._v[0])
&
enscenegraph.org/
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>
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RJ
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Haptic Library (osgHaptics) is a module that supports
haptic (force) rendering inside OpenSceneGraph.
So you are all welcome to check it out, try and come back with comments.
/Anders
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Sure, here it is!
/Anders
On 2/19/07, Robert Osfield <[EMAIL PROTECTED]> wrote:
HI Anders,
Could you tweak the code to avoid this issue and submit it?
Cheers,
Robert.
On 2/19/07, Anders Backman <[EMAIL PROTECTED]> wrote:
> At line 247 there is what seems to be a bugin the
Anders
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; [EMAIL PROTECTED]> wrote:
Hi Andres,
On 2/15/07, Anders Backman < [EMAIL PROTECTED]> wrote:
> Well then it is optimized away during the load, and not in the
optimizer...
> Because the call to osgDB::readNodeFile() returns a scene with the node
(the
> pointer adress is the same, wi
hu, 15 Feb 2007 10:47:03 +0100, Anders Backman <[EMAIL PROTECTED]>
wrote:
> Hi all, long time no see ;-)
>
> I have a brief one.
>
> When reading a .osg file that I have I only get a few of the nodes
> actually
> containing the description they should have.
> I have att
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n which
case you could try the CVS version of the OSG and see if it helps.
Robert.
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Robert.
Robert.
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compiles fine.
As daeSafeCast is the only method defined in daeUtils.h I guess the
whole file can safely be removed.
/Anders
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antivirus intégrés
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ppy to fold in a
submitted fix.
-don
On 11/14/06, Anders Backman <[EMAIL PROTECTED]> wrote:
> Great, I didnt want to mess up the relationships between
> KeyboardMouse/RenderSurface, so, for me a quick solution would work
> just fine, even if it comes down to renderSurface->setA
will probably move somewhere else.
But lets get it in there for now. I'll have a look see. I'm trying to
catch up on a bit of a back log of other items right now.
-don
On 11/13/06, Anders Backman <[EMAIL PROTECTED]> wrote:
> Mm, it SOUNDS good.
> IF you check the value, its
ough I didn't even think to look if
OSG already was handling it). I used a std::set and kept the keys that were
pressed until they weren't pressed anymore. That was pretty easy.
On 11/13/06, Anders Backman <[EMAIL PROTECTED]> wrote:
>
> Just to check.
>
> In the post:
&g
ld OSG-topic, so I thought it should get
its final closure here to ;-)
/Anders
On 11/13/06, Chris Hanson <[EMAIL PROTECTED]> wrote:
Anders Backman wrote:
> Guess if I was happy to find the setAutoRepeat(bool) method in
> Producer/KeyboardMouse
> Equally sad when I spotted the implement
y have changed or not.
But I dont want to implement this just to find that a better solution
is already in the pipeline...
So whats the status?
/Anders
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ant to implement this just to find that a better solution
is already in the pipeline...
So whats the status?
/Anders
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No, unfortunately not. Try to contact the authors.
/Anders
On 11/7/06, Fernando Giovanini <[EMAIL PROTECTED]> wrote:
Hi, Anders.
Have you ever use this lib? I'm trying to, but it's very complicated to
compile. If you ever made it, help me, please.
Thanks,
Fernando.
Anders
w.openscenegraph.org/
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Har du? :)
/Daniel
On 10/30/06, Anders Backman <[EMAIL PROTECTED]> wrote:
> Daniel, har du kommittat något av våra attribut exporteringsprylar?
> till någon som har hand om osgExp?
>
> /Anders
>
>
> On 10/30/06, yaqi fan <[EMAIL PROTECTED]> wrote:
> >
visit the
conference as part of a normal work day.
For more information visit: www.his.se/sigrad06
or the SIGRAD website: www.sigrad.se
Welcome!
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nk you
Fancy
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Short update!
Forgot to checkin two files (Event and Event.cpp) into osgAL, sorry about that.
They are all there now, and it should build under windows!
Linux: build-file fix and testing underway...
/AndersOn 10/9/06, Anders Backman <[EMAIL PROTECTED]> wrote:
Just committed my updates to
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be open tofixing these problems?Robert.___osg-users mailing list
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sure which path they have taken, probably the standard
one...
To make things even worse, in the cvs version of OpenAL, they use the
version, so someone at Creative took a creative
decision somewhere in time ;-)
On 10/6/06, Anders Backman <[EMAIL PROTECTED]> wrote:
Sure there is.
The
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Great thanks, missed that one!
Now it works.
/Anders
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S
rks as I said with just about any other model...
Something is wrong with the dll file that I have generated, I just can
figure out what..
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ctually finds the osgdb_dae.dll and tries to load it, but it
fails.
Which can be seen when debugging osgviewer, it never gets to the dae
reader writer code at all...
Does anyone have a clue whats going on?
All other plugins works just fine.
___________
Just did a cvs checkout of osg under windows:
The OpenSceneGraph.dsw includes a project called osgfadetext, but the
project file (dsp) is missing, so is the code...
Anders Backman Email:[EMAIL PROTECTED]
HPC2N
gress". Goto www.sigrad.se and then click on "SIGRAD 2006" for more
details.
SIGRAD committee
________
Anders Backman Email:[EMAIL PROTECTED]
HPC2N/VRlab Phone:+46 (0)90-786 9
Title: Message
Ok,
thanks, new as in brand new then... :-)
Ill do
a CVS update to get them.
/Anders
Anders
Backman
Email:
[EMAIL PROTECTED] HPC2N/VRlab
Phone: +46 (0)90-786 9936
Hi terry, about the PSSM demo...
The osg::View class, where does that come from? Old? New? Never seen it
before.
Something from your own stew?
/Anders
Anders Backman Email:[EMAIL PROTECTED]
HPC2N/VRlab
basics of how to get it to
work.
/Anders
____
Anders Backman Email:[EMAIL PROTECTED]
HPC2N/VRlab Phone:+46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 U
There is one that is small and very stable, been using it for years, it
requires bmp images though...
Bmp2avi.exe
http://www.divx-digest.com/software/bmp2avi.html
/Anders
Anders Backman Email:[EMAIL
the right OpenAL installed.
I will try to build OpenAL1.1 and see if I can write a tutorial, or even
pack a zip file with the necessary stuff to make it easier to use.
Ill be back on work monday morning.
/Anders
____
Ande
> -Ursprungligt meddelande-
> Från: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] För austincb
> Skickat: den 7 augusti 2006 18:47
> Till: osg users
> Ämne: [osg-users] osgAL setup
>
> Having a heck of a time trying to get osgAL to compile. Are
> there specific versions of OpenAL and
Anders Backman Email:[EMAIL PROTECTED]
HPC2N/VRlab Phone:+46 (0)90-786 9936
Umea university Cellular: +46 (0)70-392 64 67
S-901 87 UMEA SWEDEN Fax: +46 90-786 6126
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