Should that perhaps be present in the ShadowTexture class?
The default 512,512 might not be quite enough all the time.
/Anders
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If these links do not work for you (they expired after few minutes when I
last provided them in the email ) just search for names in quotation marks
on MS sites.
Cheers,
Wojtek Lewandowski
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Anders Backman
Sent: Thursday
Congrats!! Im raising a glass of Highland Park 16 for you and the rest
of the gang.
Well done!
/Anders
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to leave something behind
that enables the drawing of CEGUI again...
So with osgText everything works.
Before digging into the dirt, Is there something here that ring a bell?
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::System::getSingleton().renderGUI();
state-checkGLErrors(CEGUIDrawable::drawImplementation);
}
But my problem was just CEGUI textures going all white when looking to a
multitextured object, so maybe you have a new one. :)
Good luck !
On 6/15/07, Anders Backman [EMAIL PROTECTED] wrote:
Hi all
Works now, it was the setClientActiveTextureUnit that did the trick!
Thanks.
/Anders
On 6/15/07, Anders Backman [EMAIL PROTECTED] wrote:
So at what point did you store the _activeContextID member attribute?
as it is only valid during a current Draw phase.
On 6/15/07, Serge Lages [EMAIL
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the debug
versions, and I guess it should be default for all debug builds to use
debug versions of dependencies if they are available?
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sure, its not a critical thing.
/Anders
On 6/14/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 6/7/07, Robert Osfield [EMAIL PROTECTED] wrote:
On 6/7/07, Anders Backman [EMAIL PROTECTED] wrote:
A few things:
1. The logo reader seems to have stopped working?
osgviewer osg64.logo
all submaterials
exporting each and everyone (if they belong to different MapID:s,
otherwise there is a clash).
Any thoughts regarding this?
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() += -V.y() *inv_x;
(*B_)[iC].z() += -V.z() *inv_x;
}
(*N_)[iA] += osg::Vec4(face_normal, 0);
(*N_)[iB] += osg::Vec4(face_normal, 0);
(*N_)[iC] += osg::Vec4(face_normal, 0);
}
}
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.
Thanks
biv
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of osgExp is a few months old.
/Anders
On 4/27/07, Vladimir Shabanov [EMAIL PROTECTED] wrote:
2007/4/26, Anders Backman [EMAIL PROTECTED]:
We have a slightly modified osgExp (based on a older osgExp) that does
just that.
BTW. The old osgExp didn't work correctly with smoothing groups. E.g
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common path.
So what is the opinion of other windows users about path names?
/Anders
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- Original Message -
From: Anders Backman [EMAIL PROTECTED]
To: osg users osg-users@openscenegraph.net
Sent: Tuesday, April 24, 2007 10:53 AM
Subject: [osg-users] OpenThread library name
Windows XP,
VisualStudio 8.
I just checked out svn osg and OT and got some problems during build
and lib subdirectory.
One may still set and use LIB, INCLUDE, PATH variables as needed.
But I agree that Cmake could adopt better OpenSceneGraph and OpenThread
installation directory defaults than drive:\Program Files\ .
Wojtek
t
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From: Anders Backman
Nothing that I know about.
Marco was working on osgWidgets for quite some time ago, but I guess it
has
stalled? Marco?
Other than that I could recommend CEGui, which is rendered using
OpenGL.
We are using it together with a custom drawable
/
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to figure out how it is done using osgAL.
best regards
RJ
On Mon, 2007-04-02 at 21:18 +0200, Anders Backman wrote:
Great!.
If you stumble onto something else, just ping me.
/Anders
On 4/2/07, RJ [EMAIL PROTECTED] wrote:
Hi Anders,
I did as you said and now i am able to build osgAL
of
osgAL.
I removed them mainly to reduce the dependencies for osgAL (thus removing
CommonC++)
Shouldnt be hard to implement that using the same stuff as the osgCluster
example.
/Anders
On 4/4/07, Anders Backman [EMAIL PROTECTED] wrote:
Do you mean buffering of a sample onto a source?
Have
Great!.
If you stumble onto something else, just ping me.
/Anders
On 4/2/07, RJ [EMAIL PROTECTED] wrote:
Hi Anders,
I did as you said and now i am able to build osgAL from source code
on linux . Thanks for the help guys.
best regards
RJ
On Sat, 2007-03-31 at 20:49 +0200, Anders Backman
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horizontal split stereo?
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, Timer_t t2 ) const { return
(double)osg::clampAbove((t2 - t1), 0)*_secsPerTick; }
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((A)-(B)) EPSILON)
inline bool operator == (const Vec3f v) const { return EQUAL(_v[0]-v._v[0])
EQUAL(_v[1]-v._v[1]) EQUAL(_v[2]-v._v[2]); }'
Comments?
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(with a reference to it):
http://www.boyet.com/Articles/FloatingPointEquality.html
Cheerio
Anders
On 2/26/07, Mathias Froehlich [EMAIL PROTECTED] wrote:
Hi,
On Monday 26 February 2007 09:23, Anders Backman wrote:
I just got stuck on something I been worried about for quite some time
regarding
/
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Sure, here it is!
/Anders
On 2/19/07, Robert Osfield [EMAIL PROTECTED] wrote:
HI Anders,
Could you tweak the code to avoid this issue and submit it?
Cheers,
Robert.
On 2/19/07, Anders Backman [EMAIL PROTECTED] wrote:
At line 247 there is what seems to be a bugin the DirectX loader
First
Haptic Library (osgHaptics) is a module that supports
haptic (force) rendering inside OpenSceneGraph.
So you are all welcome to check it out, try and come back with comments.
/Anders
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Feb 2007 10:47:03 +0100, Anders Backman [EMAIL PROTECTED]
wrote:
Hi all, long time no see ;-)
I have a brief one.
When reading a .osg file that I have I only get a few of the nodes
actually
containing the description they should have.
I have attached a file with a teapot (only one node
:
Hi Andres,
On 2/15/07, Anders Backman [EMAIL PROTECTED] wrote:
Well then it is optimized away during the load, and not in the
optimizer...
Because the call to osgDB::readNodeFile() returns a scene with the node
(the
pointer adress is the same, with the same name, same type etc
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.
Then it compiles fine.
As daeSafeCast is the only method defined in daeUtils.h I guess the
whole file can safely be removed.
/Anders
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else.
But lets get it in there for now. I'll have a look see. I'm trying to
catch up on a bit of a back log of other items right now.
-don
On 11/13/06, Anders Backman [EMAIL PROTECTED] wrote:
Mm, it SOUNDS good.
IF you check the value, its actually 1 most of the times.
I added the code
in a
submitted fix.
-don
On 11/14/06, Anders Backman [EMAIL PROTECTED] wrote:
Great, I didnt want to mess up the relationships between
KeyboardMouse/RenderSurface, so, for me a quick solution would work
just fine, even if it comes down to renderSurface-setAutoRepeat()
/Anders
On 11/13/06, Don
this just to find that a better solution
is already in the pipeline...
So whats the status?
/Anders
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changed or not.
But I dont want to implement this just to find that a better solution
is already in the pipeline...
So whats the status?
/Anders
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to ;-)
/Anders
On 11/13/06, Chris Hanson [EMAIL PROTECTED] wrote:
Anders Backman wrote:
Guess if I was happy to find the setAutoRepeat(bool) method in
Producer/KeyboardMouse
Equally sad when I spotted the implementation: setAutoRepeat(bool flag) {}
I mean there is a vad way of solving it outside
even think to look if
OSG already was handling it). I used a std::set and kept the keys that were
pressed until they weren't pressed anymore. That was pretty easy.
On 11/13/06, Anders Backman [EMAIL PROTECTED] wrote:
Just to check.
In the post:
http://openscenegraph.org/archiver/osg-users
No, unfortunately not. Try to contact the authors.
/Anders
On 11/7/06, Fernando Giovanini [EMAIL PROTECTED] wrote:
Hi, Anders.
Have you ever use this lib? I'm trying to, but it's very complicated to
compile. If you ever made it, help me, please.
Thanks,
Fernando.
Anders Backman escreveu
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the
conference as part of a normal work day.
For more information visit: www.his.se/sigrad06
or the SIGRAD website: www.sigrad.se
Welcome!
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? :)
/Daniel
On 10/30/06, Anders Backman [EMAIL PROTECTED] wrote:
Daniel, har du kommittat något av våra attribut exporteringsprylar?
till någon som har hand om osgExp?
/Anders
On 10/30/06, yaqi fan [EMAIL PROTECTED] wrote:
I have a 3DMAX scene model. How can I get the attribute
Fancy
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Short update!
Forgot to checkin two files (Event and Event.cpp) into osgAL, sorry about that.
They are all there now, and it should build under windows!
Linux: build-file fix and testing underway...
/AndersOn 10/9/06, Anders Backman [EMAIL PROTECTED] wrote:
Just committed my updates to osgAL
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NVIDIA) I'm not sure which path they have taken, probably the standard
one...
To make things even worse, in the cvs version of OpenAL, they use the
AL/al.h version, so someone at Creative took a creative
decision somewhere in time ;-)
On 10/6/06, Anders Backman [EMAIL PROTECTED] wrote:
Sure
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.
Which can be seen when debugging osgviewer, it never gets to the dae
reader writer code at all...
Does anyone have a clue whats going on?
All other plugins works just fine.
Anders Backman Email:[EMAIL PROTECTED
with just about any other model...
Something is wrong with the dll file that I have generated, I just can
figure out what..
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Great thanks, missed that one!
Now it works.
/Anders
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S
Just did a cvs checkout of osg under windows:
The OpenSceneGraph.dsw includes a project called osgfadetext, but the
project file (dsp) is missing, so is the code...
Anders Backman Email:[EMAIL PROTECTED]
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Hi terry, about the PSSM demo...
The osg::View class, where does that come from? Old? New? Never seen it
before.
Something from your own stew?
/Anders
Anders Backman Email:[EMAIL PROTECTED]
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. Goto www.sigrad.se and then click on SIGRAD 2006 for more
details.
SIGRAD committee
Anders Backman Email:[EMAIL PROTECTED]
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installed.
I will try to build OpenAL1.1 and see if I can write a tutorial, or even
pack a zip file with the necessary stuff to make it easier to use.
Ill be back on work monday morning.
/Anders
Anders Backman
-Ursprungligt meddelande-
Från: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] För austincb
Skickat: den 7 augusti 2006 18:47
Till: osg users
Ämne: [osg-users] osgAL setup
Having a heck of a time trying to get osgAL to compile. Are
there specific versions of OpenAL and OpenAL++
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how the hash is created etc...
http://www.sf.net/projects/osghaptics
Cheers,
Anders.
Anders Backman Email:[EMAIL PROTECTED]
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/19/06, Anders Backman [EMAIL PROTECTED] wrote:
Hi
all.Is there, an easy way of taking any scene (model), copy all
instances toseparate nodes (deep_copy) so that the result would be a
model with noinstances left?Is there a anti-optimizer-visitor
such as that? Try: newnode
://www.vrlab.umu.se/research/osgHaptics
Cheers,
Anders
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