On Sat, Dec 29, 2012 at 5:41 PM, Thomas Kluyver tak...@gmail.com wrote:
On 29 December 2012 12:09, René Dudfield ren...@gmail.com wrote:
as I mentioned a couple of times already, I've been working on a new
website.
Excellent. Is there a repository anywhere so that people can help you with
Hi again,
as I mentioned a couple of times already, I've been working on a new
website.
As well as maintaining the website for over 7 years, I've also been hosting
the website and paying for the server for a few years, since the
seul.orghost was having various troubles(other processes on the
On 29 December 2012 12:09, René Dudfield ren...@gmail.com wrote:
as I mentioned a couple of times already, I've been working on a new
website.
Excellent. Is there a repository anywhere so that people can help you with
it? How far is it from being ready to replace the current site?
There
Rene, you've got first pick on where the domain should be configured.
I'll get in touch with you offline.
On 12/29/2012 04:09 AM, René Dudfield wrote:
Hi again,
as I mentioned a couple of times already, I've been working on a new
website.
As well as maintaining the website for over 7
On 27 December 2012 17:36, Peter Shinners p...@shinners.org wrote:
The web server and hosting has been managed by seul.org, which was an
lucky and amazing choice for the project back in early 2003. Seul has been
awesome, but the downside is that everything is custom. The admins have
been
On Fri, 2012-12-28 at 17:30 +, Thomas Kluyver wrote:
Perhaps a new site is the way to go. Let's try to think of some
requirements:
I think the docs website should also auto-update from the repository.
Either automatically whenever a commit is made, or on a weekly schedule.
This would
On Fri, Dec 28, 2012 at 6:30 PM, Thomas Kluyver tak...@gmail.com wrote:
I know at least one of the previous attempts at a new site used Wordpress,
which seems like a good bet for many of these things (it's not Python, but
it is very mainstream). Would seul.org be happy to host a wordpress
On 12/28/2012 09:30 AM, Thomas Kluyver wrote:
I know at least one of the previous attempts at a new site used
Wordpress, which seems like a good bet for many of these things (it's
not Python, but it is very mainstream). Would seul.org
http://seul.org be happy to host a wordpress site? Or is
What's stopping anyone from making a new website? I'd be willing to
contribute if someone else takes the initiative.
On Saturday, December 1, 2012 8:10:24 AM UTC-5, Radomir Dopieralski wrote:
On Sat, Dec 1, 2012 at 1:36 PM, Thomas Kluyver
tak...@gmail.comjavascript:
wrote:
Does anyone
I've been keeping the domain name registered.
The web server and hosting has been managed by seul.org, which was an
lucky and amazing choice for the project back in early 2003. Seul has
been awesome, but the downside is that everything is custom. The
admins have been amazing at adding extra
Hey all,
Are we making progress with this? I would like to see the PyGame.org
website improved, and I would like to help!
Ian
Does anyone know who runs the website?
Thanks,
Thomas
On 29 November 2012 17:53, Thomas Kluyver tak...@gmail.com wrote:
On 29 November 2012 17:49, Radomir Dopieralski pyg...@sheep.art.plwrote:
Before you start discussing what to actually do, do you have any plans
of how to get access to
On Sat, Dec 1, 2012 at 1:36 PM, Thomas Kluyver tak...@gmail.com wrote:
Does anyone know who runs the website?
Here's what I know.
According to whois, the domain is registered to Contact Privacy Inc.
Customer 0118713523, and the server is hosted by Hetzner Online AG,
which is a big hosting
Looking back over the mailing list, René Dudfield's replies in mid-October
suggest he is involved with the website.
René, is that correct? Can you give us any more info about this? It seems
like there are several people who are prepared to help improve the site.
Thanks,
Thomas
On 1 December
On Thu, Nov 29, 2012 at 3:43 PM, Thomas Kluyver tak...@gmail.com wrote:
Looking at the list archives, I know this has come up a couple of times
recently, so allow me to present a slightly different take.
A few people have proposed replacing the site with a new one. Others
mentioned that
- If necessary, work on ways to cut spam to manageable levels, like simple
CAPTCHAs.
What about but questions are not (Result for 3+5 + textbox, What's
your favourite scripting language? + textbox) instead of captchas?
Also (althought it breaks mobile access) html5-game-based captchas (see
On 29 November 2012 17:37, Santiago Romero srom...@sromero.org wrote:
What about but questions are not (Result for 3+5 + textbox, What's
your favourite scripting language? + textbox) instead of captchas?
That's the sort of thing I had in mind. Technically, they are still
captchas, just
On Thu, Nov 29, 2012 at 6:43 PM, Thomas Kluyver tak...@gmail.com wrote:
On 29 November 2012 17:37, Santiago Romero srom...@sromero.org wrote:
What about but questions are not (Result for 3+5 + textbox, What's
your favourite scripting language? + textbox) instead of captchas?
That's the sort
On 29 November 2012 17:49, Radomir Dopieralski pyg...@sheep.art.pl wrote:
Before you start discussing what to actually do, do you have any plans
of how to get access to the website?
Well, I was hoping that someone who already has access might see this as a
good idea. That's the only
Maybe this is complicating things more than needed, could be as simple as a
have a boolean set by the author using a checkbox. If: its
'not-usable-at-this-point-other-than-prototype' checkbox.
However, I think 2 choices isn't enough, that 3 is just right. [else, games
will 'hang' on non-finished
That sounds like a good idea, Enrico. Often it isn't explicit just
how complete a posted game (or program) is.
On 22 May 2010 03:11, Enrico Kochon ekoc...@uni-osnabrueck.de wrote:
Hi,
ist www.pygame.org still under active development? Does anybody know who
is responsible? Is it Pete
I think the version field can be used for this.
On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon ekoc...@uni-osnabrueck.dewrote:
Hi,
ist www.pygame.org still under active development? Does anybody know who
is responsible? Is it Pete Shinners?
http://www.pygame.org/wiki/todo mentions planned
René Dudfield schrieb:
I think the version field can be used for this.
On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon
ekoc...@uni-osnabrueck.dewrote:
Hi,
ist www.pygame.org still under active development? Does anybody know who
is responsible? Is it Pete Shinners?
On Sat, May 22, 2010 at 1:33 PM, Enrico Kochon ekoc...@uni-osnabrueck.dewrote:
René Dudfield schrieb:
I think the version field can be used for this.
On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon
ekoc...@uni-osnabrueck.dewrote:
Hi,
ist www.pygame.org still under active
wrote:
From: Tyler Laing trinio...@gmail.com
Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready for
testing
To: pygame-users@seul.org
Date: Sunday, May 24, 2009, 4:17 PM
Hi, lots of good work there. I sent
over your current design, as of sun may 24, 2:02 PM, to an
artist
playing with the colors at this point. Adobe
kuler is also good for color schemes.
Devon
--- On Sun, 5/24/09, Tyler Laing trinio...@gmail.com wrote:
From: Tyler Laing trinio...@gmail.com
Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready
for testing
To: pygame-users
Is it because just you want to do it or you didn't liked current goings on
of the django-based development. if you didn't liked development of django
site you should point it out so it stops if general discussion is at same
opinion. i think this is what behaviour should be. i never say it's a bad
On Tue, May 26, 2009 at 3:43 AM, orcun avsar orc@gmail.com wrote:
Is it because just you want to do it or you didn't liked current goings on
of the django-based development. if you didn't liked development of django
site you should point it out so it stops if general discussion is at same
Hi,
The coding on the django based website started without discussion
finishing. There was a discussion with some different view points,
and you just didn't seem to care and began the website, ignoring them
anyway. Then I didn't have any option but to start a website myself.
Well, there was
there was too many messages on that topic, i was following yours and
marcus's messages on that topic because you were mentors for the GSoC. i
don't think everybody would ever come together at the same thought because
it's a matter of choice that chosing which framework to use. i lastly red
hello,
On Tue, May 26, 2009 at 9:18 AM, jug j...@fantasymail.de wrote:
Hi,
The coding on the django based website started without discussion
finishing. There was a discussion with some different view points, and you
just didn't seem to care and began the website, ignoring them anyway.
On Tue, May 26, 2009 at 10:45 AM, orcun avsar orc@gmail.com wrote:
i think jug touched a good point. i first red marcus's or your message
saying we can start our gsoc projects even if we didn't selected than when
jug mailed to list. i decided to join. we never forced to do it. i wasn't
A trivial design suggestion: I think that you should give an indication of
rollover on the main navigation bar. Right now, there's no indication that
you're hovering over a navigation link except the pointer cursor. I'm not
sure if an underline or a color change would be better, but there should
Hi, lots of good work there. I sent over your current design, as of sun may
24, 2:02 PM, to an artist friend of mine. Also, I sent her the old design.
She had some advice and criticisms:
The gradient must disappear. On the first one and on both of them the dark
green does not match the
yeah should be mostly simple...
the website also uses some stuff to filter out things like javascript.
Hopefully there is something similar available for python now. Does lxml
support that? Failing that, will have to convert one of the ones from php.
feedparser in python is pretty good for
Hi,
lxml parses the html to an xml ElementTree structure. It is also a validating
parser, so a restrictived DTD could be provided to reject scripts. Or the tree
could just be searched.
Lenard
Quoting René Dudfield ren...@gmail.com:
yeah should be mostly simple...
the website also uses
Hi,
using Trac with google SVN is not directly provided, but could be done.
You need
to mirror the repo on the server where Trac is running on. Because you have
no access to SVN-hook scripts at google it's a bit tricky. Have a look at
http://rc98.net/googsvnsync. I'm not a SVN expert so who
Hi,
I just got the DjangoAuthIntegration (1) Trac plugin working. With this
plugin, you can login to Django, go to Trac and are logged in (without
reentering username and password). After logging out at Django,
you are logged out with Trac, too. Thats really cool.
Now need some testing.
-Jug
hi,
the main way we do bugs with pygame is through the mailing list. The
internet is a bug tracker.
I wrote a blog post about the reasons why the mailing list is good, and what
'the internet is a bug tracker' means:
http://renesd.blogspot.com/2008/02/bugs-search-not-categorise.html
I
jug wrote:
Hi,
using Trac with google SVN is not directly provided, but could be
done. You need
to mirror the repo on the server where Trac is running on. Because you
have
no access to SVN-hook scripts at google it's a bit tricky. Have a look at
http://rc98.net/googsvnsync. I'm not a SVN
Hi René,
I don't know about Trac's tracking system but I find bugzilla difficult
as it requires report generation. How to get a listing of recent bugs is
not obvious.
The html markup in the current wiki is not strict XHTML. We do want the
new site to generate properly formed XHTML pages, or
Hi,
I suggest using the current one - rewritten in python, and fixing that bug.
I think that's the only code mangling bug it has?
Yeah, the code in the wiki is probably best described as non-strict html...
or just html... which is not strict itself. The wiki does some sanitising
on the html
hi,
sorry if my emails come across as not being thankful, or appreciative of
your efforts... little pygame is my baby(and is many other peoples baby too
of course), so I'm maybe overly protective of it.
Thanks partly to you(and others), and your enthusiasm the project seems like
it might
On Mon, Apr 27, 2009 at 3:52 AM, Lenard Lindstrom le...@telus.net wrote:
Hi René,
I don't know about Trac's tracking system but I find bugzilla difficult as
it requires report generation. How to get a listing of recent bugs is not
obvious.
hi again,
This is the page which makes bugzilla
On, Sun Apr 26, 2009, Rene Dudfield wrote:
On Mon, Apr 27, 2009 at 3:52 AM, Lenard Lindstrom le...@telus.net wrote:
Hi René,
I don't know about Trac's tracking system but I find bugzilla difficult as
it requires report generation. How to get a listing of recent bugs is not
obvious.
Hi,
Thanks for the link to the bug tracker main page. A bug tracker may not
be the most productive way to discover reported bug but what it does
organize the repair effort. The mailing list has worked so far, but is
not a good place to search out the current status of a bug. It also
leaves
Sanitising will be simple. I have tried lxml. Of course there is also
beautifulsoup. Another issue is maintaining consistently across pages.
Using h.. tags doesn't work. Remembering what header level to use when
is bothersome. If new, more descriptive, header tags could be added that
would be
Hi,
very detailed emails from Marcus and Nicholas...
a few related points below.
I'd be interested in knowing what jug, and orcun think of using Django?
Also what they think of a cherrypy based stack?
Also, what are the preferences of Lenard, Devon, pymike, and anyone else who
is interested
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
As time permits I might be able to help somewhat if a CherryPy stack is
used.
On, Fri Apr 24, 2009, Rene Dudfield wrote:
[...]
Also, is it possible to do this at google code instead?
http://code.google.com/p/pygame/
Sounds reasonable - google already has the whole functionality for the
project,
Julian currently hosts privately. It might be good to use
On, Sat Apr 25, 2009, Nicholas Dudfield wrote:
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
Well, I'd like to keep the
Marcus von Appen wrote:
Well, I'd like to keep the decision those, who will do the major work on
the whole website system, which probably will be Julian and Orcun.
I am in complete agreeance. Happy programmers are motivated and
programmers./
/
On, Sat Apr 25, 2009, Nicholas Dudfield wrote:
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
Well, I'd like to
Hello,
I'm kinda amazed about some points:
1) Did anyone read my concept?
Some of the discussed ideas here I had before but no one cared.
2) I created a trac an you said nice! and created a Google project.
3) This project was an gsoc candidate and AFAIK all applicants wanted
to use
Marcus von Appen wrote:
On, Sat Apr 25, 2009, Nicholas Dudfield wrote:
I doubt I'd be contributing in any form whatsoever if Django is used. I
have no real interest in learning it.
If Robert Brewer has personally promised assistance that would be a very
good case for using CherryPy.
There's one problem remaining. One of the few weaknesses of Django
is that it does not support subdomains. Thus, pygame.org/dev would
be much easier to handle.
To concretize, please specify the structure again. What would Trac be
used for? Replace the current wiki and add a ticket system for
Intresting, I just start to study Django, I think it is really a
nice tools.
--
From: jug j...@fantasymail.de
Sent: Saturday, April 25, 2009 9:26 PM
To: pygame-users@seul.org
Subject: Re: [pygame] PyGame Website Rewrite
There's one problem
jug wrote:
snip /
One of the few weaknesses of Django
is that it does not support subdomains. Thus, pygame.org/dev would
be much easier to handle.
snip /
Unless I misunderstood, everybody was saying that someone should create
a subdomain with the server administrator tools and simply run
Marcus von Appen wrote:
After discussing certain things with Julian, something like this might
make the most sense:
SVN hosting on google.
Trac (which I'd prefer over google's homebrewn software) on dev.pygame.org.
Why that? First of all, one of the website requirements is to have a bug
All I have to add to this is that having real bug tracking integrated
with the SVN is a huge plus and if possible, should be put into place
as soon as possible. That is, having Trac up on dev.pygame.org before
starting the web development work for use with both the website
project and Pygame in
I agree that a Pygame bug tracker on the Pygame site is a priority. Trac
looks good for that. The wiki will be useful as well. But the Trac
subversion features will be useless with a google SVN for the web site
development. So we will have to use whatever google offers. But I
believe we can
Hi,
Analyzing the current page in detail is a good aspect to exchange
the site without any problems. Do we need to run and modify the current
page or is enough to read the code? Then you could send it to me and I'll
upload it to the page (I think we don't need it in SVN, do we?).
Sure, we
hi,
very awesome of you to go ahead with this...
I read through your website... and it's got some good ideas...
It'll be cool if we can make pygame one of the best sites around in the
python scene again... the current one is from around 2005... and has been
really good so far.
Rewriting the
Hello!
The two main priorities, imho, would be
1) documentation up to date with code
2) a wiki for additional documentation, examples, build instructions
on various platforms, etc.
The project content could be easily transfered to wiki too. It might not
be better than a full database
Have a look at http://pygameweb.no-ip.org/trac/wiki/Concept
Most of your points are already listed there. Add new ones so
we get an overview.
Jug
Hello,
On Fri, Apr 24, 2009 at 9:56 PM, jug j...@fantasymail.de wrote:
Hi,
Analyzing the current page in detail is a good aspect to exchange
the site without any problems. Do we need to run and modify the current
page or is enough to read the code? Then you could send it to me and I'll
Hellos,
On Fri, Apr 24, 2009 at 10:06 PM, m...@sysfault.org wrote:
René Dudfield ren...@gmail.com:
hi,
very awesome of you to go ahead with this...
I read through your website... and it's got some good ideas...
It'll be cool if we can make pygame one of the best sites around in the
Couldn't the color scheme be user configurable? Allow the user choose
among several options then track the choice with a cookie.
René Dudfield wrote:
Hellos,
On Fri, Apr 24, 2009 at 10:06 PM, m...@sysfault.org
mailto:m...@sysfault.org wrote:
The current one is already around and was
On, Fri Apr 24, 2009, Rene Dudfield wrote:
On Fri, Apr 24, 2009 at 10:06 PM, m...@sysfault.org wrote:
René Dudfield ren...@gmail.com:
[...]
All the old stuff needs to be written at some point... because we need to
keep all the old urls around (including feeds). Also it's easier for
I do not know anything about cherrypy, so here're some relevant
questions for both frameworks:
* How good is the integration of a wiki solution and maybe bug tracking
system without implementing it ourselves?
* How good is the integration of other components, which might be
necessary
Hello,
to organize the development process, I've set up a SVN-repo and a small
Trac at http://pygameweb.no-ip.org/trac/
You'll find there a first concept and you can take part in developing
it by adding your ideas. Some of the point are completely to work out,
so just have a look. If you have a
I'd like to help on the graphics side, the current site kind of looks like the
python threw up all over the place.
--- On Tue, 4/21/09, jug j...@fantasymail.de wrote:
From: jug j...@fantasymail.de
Subject: [pygame] PyGame Website Rewrite
To: pygame-users@seul.org
Date: Tuesday, April 21,
LOL, you nailed it right on the head.
On Wed, Apr 22, 2009 at 3:14 PM, Devon Scott-Tunkin
djvonfun...@yahoo.comwrote:
I'd like to help on the graphics side, the current site kind of looks like
the python threw up all over the place.
--- On Tue, 4/21/09, jug j...@fantasymail.de wrote:
I had applied to same project too. I was thinking same idea it can be good
to work with a team. I'd like to join.
2009/4/21 jug j...@fantasymail.de
Hello,
Even if it was not selected as a project for GSoC, I would like to do the
pygame website rewrite.
Like the other applicants, I'd do
Hoi,
Tobad that the rewrite of the pygame website wasn't accepted as a GSUC
project. But I think it would be a good idea to rewrite the site
anyway, since the current site is a bit outdated. Maybe someone should
put up a project page (wiki?).
Here are some random ideas:
* I really like
Hi,
Certainly revisions are in order. As a personal opinion, I like the general
layout/theme as is--but things like the documentation are out-of-date and
faulty (for example, http://www.pygame.org/docs/ does not link to
pygame.color, among other modules). A few projects have been in the
Is the current documentation dynamic through the current release?
2009/4/22 Ian Mallett geometr...@gmail.com
for example, http://www.pygame.org/docs/ does not link to pygame.color,
among other modules
Ian
I don't know, but I think so. You have to click on some of the modules to
get the correct toolbar on top, though.
The on-site documentation isn't automatically updated. Though it would
be nice, it has become a lesser priority since the documentation is now
bundled with the Pygame installer. For Python 1.9 just go into
site-packages/pygame/docs to find them.
Lenard
Ian Mallett wrote:
I don't know, but I
Could we please have persistent login cookies? I keep forgetting to log in (as
do other prominent pygame people wink) and thus wiki edits are coming up as
Anonymous.
Also, could the wiki recentchanges list please link to the *exposed* version
of the page *OR* could reversion actions please be
Sure, I've added those to my TODO, along with your request for comment moderation. I'll be doing a web site update along with the upcoming pygame 1.8 release, (as I'm doing some maint to the documentation html+css then.) I'll probably get most of these items at that time as well. PhilRichard
On 8/17/06, Luke Paireepinart [EMAIL PROTECTED] wrote:
Do you think 1.8 will be out for Pyweek? I know it's probably most
important to you two
(Richard runs pyweek and Phil always competes)
so what's the lowdown? I asked this question in this mailing list
earlier and no one replied.
Why didn't
I find pygame has no big change many years,I hope it increase
more features,such as alpha render,additive render,These is very
useful to make a cooI game screen,On 7/12/06, René Dudfield [EMAIL PROTECTED] wrote:
Weird.I think that person just copied in a link to a DSL provider,and to lance-tech
On Wed, 2006-07-12 at 16:48 +0800, flyaflya wrote:
I find pygame has no big change many years,I hope it increase more
features,such as alpha render,additive render,These is very useful
to make a cooI game screen,
The SDL library has also been slow with new features lately. Work has
begun on
Hey,
I suppose one improvement in the website is to add some spamming
control. Just a few minutes ago, I saw this game that looked new, so
when I clicked it it took me to
http://www.pygame.org/projects/22/266/?release_id=411
It looks like someone tried to spam some links, cause the description
Weird. I think that person just copied in a link to a DSL provider,
and to lance-tech which is Phils company (I think).
I've removed the links for now, but left the image. I'm not sure how
to email the owner though.
On 7/12/06, spotter . [EMAIL PROTECTED] wrote:
Hey,
I suppose one
I've noticed a few bugs with the Pygame documentation on the site. I'm far
from a pygame-pro so these may be deprecated features or me just
misunderstanding things, not knowing where to look, etc., but I've noticed the
following:
#1
The Scrap topic link doesn't show up in the header on this
On Sat, Jul 08, 2006 at 06:52:26AM -0700, Phil Hassey wrote:
Hey,
Hi,
It's been one year since I launched the new pygame website. I hope to have
a bit of time during the next month to do some updates to it. So if anyone
has:
And a fantastic job you've done too :)
- bug reports
-
Allow comments on the projects.
+1 on RSS feeds.
On 7/8/06, Phil Hassey [EMAIL PROTECTED] wrote:
Hey,
It's been one year since I launched the new pygame website. I hope to have
a bit of time during the next month to do some updates to it. So if anyone
has:
- bug reports
- feature
I have a suggestion: Put help tutorials documentation on one page
+ subpages and call it help, for that is what you are looking for
when you're stuck and need to read up on the documentation. And
through in a pygame cookbook.
There are now tutorial links under both tutorials and
Hi,
On 7/8/06, Mikael Moutakis [EMAIL PROTECTED] wrote:
I have a suggestion: Put help tutorials documentation on one page
+ subpages and call it help, for that is what you are looking for
when you're stuck and need to read up on the documentation. And
through in a pygame cookbook.
That's a
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