.
--
*From:* Alan Fregtman [alan.fregt...@gmail.com]
*Sent:* 29 January 2014 10:45 PM
*To:* XSI Mailing List
*Subject:* Re: asset library + version control
That is cool but it's regular git and will be pretty slow for large
files as Helge pointed out.
On Wed
mailto:davegsoftimagel...@gmail.com
Great work. Excited about this! My children were sure this was a
stop-motion movie. (heh)
On 1/27/2014 8:13 AM, Alan Fregtman wrote:
Nice!! Great work, animals. :)
On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou
That is cool but it's regular git and will be pretty slow for large files
as Helge pointed out.
On Wed, Jan 29, 2014 at 1:50 PM, Angus Davidson
angus.david...@wits.ac.zawrote:
https://github.com/csaez/gitforsoftimage
--
*From:* Alok Gandhi
First of all, you probably wanna use a Get Closest Location instead of
Get Closest Points; that way you can get locations between points (say
inside a polygon) and expect a useful interpolated result instead of the
closest vertex specifically.
ICE locations are based on barycentric coordinates
Nice work hybrids! :)
They were the icing on the cake of our Pacific shots done at Rodeo, hehe.
On Jan 28, 2014 3:41 PM, Eric Thivierge ethivie...@hybride.com wrote:
Just wanted to send out the Motion Graphics breakdown for the work Hybride
did on Pacific Rim:
http://youtu.be/NVm7rNd0fEU
I
Nice!! Great work, animals. :)
On Mon, Jan 27, 2014 at 7:56 AM, Sofronis Efstathiou
sefstath...@bournemouth.ac.uk wrote:
With loads of Softimage goodness!
http://www.youtube.com/watch?v=6N9jr0FqYMk
Really looking forward to this, Will done Animal Logic!
Sofronis Efstathiou
Yup! http://docs.python.org/2/library/csv.html
On Mon, Jan 27, 2014 at 10:07 AM, Ben Houston b...@exocortex.com wrote:
I'd export the Excel spreadsheet as CSV. You can parse CSV using
Python pretty easily.
-ben
On Mon, Jan 27, 2014 at 10:01 AM, Szabolcs Matefy szabol...@crytek.com
a mixed of stop-motion and CGI. Are there any frames that
are actually stop motion?
On Mon, Jan 27, 2014 at 10:13 AM, Alan Fregtman alan.fregt...@gmail.com
wrote:
Nice!! Great work, animals. :)
Big fan of Lastpass here and no, not getting that.
Do you get it consistently, Paul? Were you by any chance browsing
softimage.tv and then went to paypal for something while on that same tab
perhaps?
On Thu, Jan 23, 2014 at 1:21 PM, Cristobal Infante cgc...@gmail.com wrote:
Hi Paul,
If you're on Windows the nconvert.exe tool from the XnView folks is quite
awesome:
http://www.xnview.com/en/nconvert/
(Worth noting that even though it's freeware, for commercial use they'd
like you to purchase a license.)
Alternatively, there is ImageMagick: http://www.imagemagick.org/
Its
as you wish. If on windows, you can use pywin32
to access photoshop application as com object.
On Wed, Jan 22, 2014 at 10:23 AM, Alan Fregtman
alan.fregt...@gmail.comwrote:
If you're on Windows the nconvert.exe tool from the XnView folks is
quite awesome:
http://www.xnview.com/en/nconvert
As far as I know... nope.
On Wed, Jan 22, 2014 at 11:02 AM, gareth bell garethb...@outlook.comwrote:
Hey guys,
I've got a pointcloud that shape instances a point light. Is it possible
to drive the light intensity of each instance based on (for example) the
particle size. If so - how do I
Hey Sly,
Did you set up your linktab file for path translation? It still won't
save you from third party stuff like Alembic plugins, but for textures,
refmodels and such, it should pretty much work:
http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/files/linktab_use.htm
I still have that zip. Harold the sack is in it:
https://dl.dropboxusercontent.com/u/441883/xsi/xsiDB_resources.zip
On Tue, Jan 21, 2014 at 1:11 PM, Eric Thivierge ethivie...@hybride.comwrote:
Hey, I might have it at home on a hard drive or it's still sitting in the
xsidb archive .zip file I
Try again, but this time send it to softimage-requ...@listproc.autodesk.com
On Fri, Jan 17, 2014 at 11:08 AM, Tony Naqvi
tony.na...@wearesmartcookie.com wrote:
This email and its contents are subject at all times to our Terms and
Conditions
By the way, as long as your locations are in-use (or you got Display Values
on for it) you can freeze the tree responsible for doing the location
lookup and storing it to a custom attribute.
It will freeze the locations and it will be way faster when reading them.
The second you change topology
... and I can't throw them at all...
Not something I would recommend myself.
- Eric T.
On Tuesday, January 14, 2014 4:53:50 PM, Alan Fregtman wrote:
By the way, as long as your locations are in-use (or you got Display
Values on for it) you can freeze the tree responsible for doing
Any failed imports? You can start there.
On Mon, Jan 13, 2014 at 2:55 PM, Avinash Sunnasy sa.69...@konami.comwrote:
Hello all,
I’ve developed a python plugin that will successfully load for all members
of the team except one.
How can I track down why the plugin doesn’t load?
Yes! More specifically:
On each mesh, go Get Property-Texture Map-Texture Map. Make sure the map
picks the right UVs and image.
In your shader they all share, use a Color Map Lookup node to pick up the
color.
On Fri, Jan 10, 2014 at 8:54 AM, Ognjen Vukovic ognj...@gmail.com wrote:
Isnt the
Bravo! Bravo!! :) I echo your exact sentiments, David (though my own
credentials are puny by comparison.)
The operator stack should be permanently on the box as a hot feature. We
all take it for granted all the time, but seriously it's one of the best
features in Soft.
On Wed, Jan 8, 2014 at
Last time I had to use Maya I would use Crosswalk to transfer the skinned
mesh from Maya to Soft, do my weighting in home sweet home, then I wrote an
exporter that saved out my weights in the *cometSaveWeights* format. Life
saver!
On Tue, Jan 7, 2014 at 6:15 PM, Steven Caron car...@gmail.com
For flexibility and workflow, Maya wins the blendshape *point* by quite a
distance.
I call shenanigans. lol -- Last time I tried to make a corrective shape in
Maya *while in the same pose* using what's in the box, I wanted to shoot
myself in the foot.
On Mon, Jan 6, 2014 at 3:29 PM, Mirko
I see there's bubbles in the flow, as you'd expect in beer. How did you
guys approach those?
Did you mark a few random particles from the sim to be bubbles? Or did
you emit new particles within the mesh? or it's a big comp cheat? :p
On Fri, Jan 3, 2014 at 1:12 PM, Emilio Hernandez
I do other things than reply here, I swear! :p Nice stats.
Happy new year everyone! :)
On Thu, Jan 2, 2014 at 11:08 AM, Eric Thivierge ethivie...@hybride.comwrote:
I always like to see these stats.
Super happy to see that Raf beat me this year on post count. :) Not
surprised Mr. Fregtman
Because you didn't keyframe it?
Kinematics evaluate per frame and if you jump around too violently in your
timeline you're gonna get inaccuracies unless you lock things down a bit by
using keys or strict upvectoring. Keys give it a starting point from onto
which to evaluate the constraints on.
in and reevaluate the
orientation for you.
On Thursday, January 02, 2014 3:49:29 PM, Alan Fregtman wrote:
Because you didn't keyframe it?
Kinematics evaluate per frame and if you jump around too violently in
your timeline you're gonna get inaccuracies unless you lock things
down a bit
Rest assured your words are being heard, at the very least by me.
Miquel Campos and I at TD Survival
https://vimeo.com/tdsurvival/videoshad a quiet period over the
holidays but we're looking forward to get back
to producing new useful and entertaining educational material in this shiny
new year.
Is it as simple as building low res stand-ins and offloading?
Pretty much... yeah.
Is it a solid, (mostly if not completely) non-deforming thing like a
vehicle? If that's the case, you may wanna consider making a null hierarchy
where each null contains a selection of meshes that move as one.
Yeah. don't trust the Mayans... they can't even make smooth
pyramids! :p
On Fri, Dec 20, 2013 at 12:30 PM, Emilio Hernandez emi...@e-roja.comwrote:
As I said:
People said that the Mayans said that the world will end in december
2012. And we are still here.
Merry Christmas!
It's as straightforward as it sounds...
On each mesh make an icetree. Grab a simple Integer node and a SetData and
plug them together. Call your attribute something and use the same name on
all the meshes, for example self.meshID.
Your Get Closest Location node will output a *location* so with a
The active Scene_Root is the default and only location for new objects
created in this manner (and most other manners.)
Also, separating with periods to define the hierarchy is not an actual
convention. That said, it's trivial to use the .AddChild() method of any
object to put one or more objects
...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* Wednesday, December 11, 2013 11:56 AM
*To:* XSI Mailing List
*Subject:* Re: can you generate an object anywhere you want?
The active Scene_Root is the default and only location for new objects
created
Are you using refmodels?
On Mon, Dec 9, 2013 at 10:58 AM, Morten Bartholdy x...@colorshopvfx.dkwrote:
I have a weird problem, which might have a simple fix, but I don't know
what.
I have a mesh which I deform with Turbulize Mesh in a non simulated
ICE tree. It works fine in the
if the ICE Trees are evaluating properly?
On Monday, December 09, 2013 11:37:28 AM, Benoit Delaunay wrote:
Are refmodels a bit buggy ?
On Mon, Dec 9, 2013 at 4:00 PM, Alan Fregtman alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:
Are you using refmodels?
On Mon, Dec 9
Also don't forget the progressbar has 2 text fields.
There's .Caption for the left-aligned text, and there's .StatusText for the
right-aligned text.
If you define .StatusText it will take over the percentage display so if
you wanna see % still, you need to put it in the string yourself.
Usually
For the unaware, that's not ICE from Softimage but *Microsoft ICE (Image
Composite Editor)*:
http://research.microsoft.com/en-us/um/redmond/groups/ivm/ICE/
On Mon, Dec 2, 2013 at 3:27 AM, Rob Wuijster r...@casema.nl wrote:
I would like to add a Passport Colorchecker or Datacolor SPyderCube
You can do some gator surgery:
1. Have an enveloped mesh with just the polygons you need for one area.
2. Have another enveloped mesh with the rest of the polygons.
3. In a third mesh with the topology of both (same points, no seams) but no
envelope, do Gator on it and pick the first two meshes
Hey guys,
I'm aiming to animate the coloring of some meshes and the animators may
load one or more of this model as a reference.
I don't wanna do expressions on materials as that breaks easily, so I've
gone with ICE controlling vertexcolors and reading that in the shader. It
works but it's
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alan Fregtman
*Sent:* Monday, December 02, 2013 1:20 PM
*To:* XSI Mailing List
*Subject:* Best way to animate shaders for use in a refmodel?
Hey guys,
I'm aiming to animate
I'm not sure about scripting that, but it's worth noting:
Up Arrow = Play All Frames
Shift + Up Arrow = Play RealTime
...regardless of scene preference.
On Fri, Nov 29, 2013 at 6:30 AM, Martin Yara furik...@gmail.com wrote:
Hi list, is this option reachable through scripting?
You know,
This works:
https://github.com/KelSolaar/TCPServer_For_Softimage
If you're using Softimage *in Linux*, try my fork:
https://github.com/darkvertex/TCPServer_For_Softimage
I modified the original to be Python-2.5-friendly.
On Thu, Nov 28, 2013 at 12:43 PM, francisco criado
that i´m trying to figure out. Maybe someone has this addon backuped?
Thanks again,
Francisco.
2013/11/28 Alan Fregtman alan.fregt...@gmail.com
This works:
https://github.com/KelSolaar/TCPServer_For_Softimage
If you're using Softimage *in Linux*, try my fork:
https://github.com/darkvertex
, Alan Fregtman wrote:
xsiaddon files you're typically are used to are but containers for one
or more plugin files, which are often scripts.
If you download the repo (click Download zip on the right side) and
extract somewhere, there's an Addons folder and inside it one folder, the
addon
/tools but could not find
anything, and remembered reading something in the group about getting this
kind of data from udp.
F.
2013/11/28 Alan Fregtman alan.fregt...@gmail.com
xsiaddon files you're typically are used to are but containers for one or
more plugin files, which are often
all good for
that one. Pure python files for the server that comes with Softimage can be
found here:
softimage installation
folder\XSISDK\examples\workgroup\Addons\XSIServer\Application\Plugins\
si_tcp_server.py
tcpclient.py
On 11/28/2013 2:11 PM, Alan Fregtman wrote:
The github one
out. Maybe someone has this addon backuped?
Thanks again,
Francisco.
2013/11/28 Alan Fregtman alan.fregt...@gmail.com
This works:
https://github.com/KelSolaar/TCPServer_For_Softimage
If you're using Softimage *in Linux*, try my fork:
https://github.com/darkvertex/TCPServer_For_Softimage
Thanks. Haven't heard from Mark in a long time. Maybe the best demo guy.
On Tue, Nov 26, 2013 at 5:16 PM, Alan Fregtman alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:
Some crowd ICE stuff and how it can cooperate with Maya:
http://www.youtube.com/watch?v=jmJ2L3jC0A8
Found
Some crowd ICE stuff and how it can cooperate with Maya:
http://www.youtube.com/watch?v=jmJ2L3jC0A8
Found it among these other webinars:
http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932id=17148448
...and you can connect the output of that to a 3D Vector to Scalar node
to split it to individual X, Y and Z float values.
On Mon, Nov 25, 2013 at 1:53 PM, Vladimir Jankijevic
vladi...@elefantstudios.ch wrote:
just connect the location into a getData node's 'Source' port and set the
Hey guys,
I have an event OnBeginSceneOpen that I need to prevent from triggering if
the event is cancelled.
For example, if you open a scene and you're prompted to save your scene
because it's dirty, and you say Cancel, you've cancelled your OpenScene()
but OnBeginSceneOpen has triggered.
What
, just a thought.
Cheers
On Tue, Nov 26, 2013 at 9:29 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
OnBeginSceneOpen
Hi Alok,
You've misread. I'm trying to *detect* aborted events, not *cause* them.
On Mon, Nov 25, 2013 at 6:04 PM, Alok Gandhi alok.gan...@modusfx.comwrote:
Just return True to abort the event (False will make it run)
On 11/25/2013 5:59 PM, Alan Fregtman wrote:
It's not empty. Remember
Wow! Stellar work!! :)
On Fri, Nov 22, 2013 at 9:04 AM, adrian wyer adrian.w...@fluid-pictures.com
wrote:
congrats to everyone at Whiskeytree for this epic demo!
https://vimeo.com/71148018
your library toolset is a thing of beauty!
a
Adrian Wyer
Fluid Pictures
75-77
To me ICE is an analog to a sort of *space-age programmable calculator*.
Just like with a scientific calculator, if you know a bit of math, you go a
long way! If you haven't grasped math too well yet, it's cool, it'll just
take a little longer to understand and you won't be making the most out of
Maya's a sweet cloth plugin. :)
On Tue, Nov 19, 2013 at 1:30 PM, Sven Constable sixsi_l...@imagefront.dewrote:
Bullshit! Maya IS a very good addon to Softimage yet. Not to mention
3Dsmax... a great modeller and a superior plugin to Softimage!
cheers ;)
*From:*
Are you after a morph between topologically identical meshes? Or completely
different meshes?
If the latter, how would you expect to handle the changes in amounts of
points?
On Tue, Nov 19, 2013 at 12:20 PM, Tony Naqvi
tony.na...@wearesmartcookie.com wrote:
Evening all,
I need some help
The animation caching pipeline I wrote at work looks at the construction
history stack and if it's operator-free it plots that item's global
kinematics, else pointcaches. This way we don't have to really think about
it if it's an insane asset.
Actionclips are very light in my experience. On top
No. :|
It's one of the gotchas.
On Mon, Nov 18, 2013 at 6:58 AM, Ognjen Vukovic ognj...@gmail.com wrote:
Is is possible to create clusters or update existing clusters on some sort
of event in soft...
For instance if a mesh is subD'd in ice or whatever the cluster retains
the old ID's and
to it.
On Mon, Nov 4, 2013 at 8:33 PM, Alan Fregtman
alan.fregt...@gmail.comwrote:
Intermittent empty frames. Sometimes they work, sometimes not. Mind
you... it's very dense topo, and the pc2 file is about 2GB. It might be
reaching some sort of limit somewhere.
On Mon, Nov 4, 2013 at 8:29 PM
At work we are, yeah. I'll see about getting it compiled.
On Sat, Nov 16, 2013 at 4:16 PM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Yea it may be that. I presume you are using linux. If not then test out
the node to check if it works.
On Sat, Nov 16, 2013 at 4:01 PM, Alan Fregtman
You cannot use those modules outside xsi/xsibatch. They only work within
Softimage. Also, Softimage Linux has its own isolated Python 2.5 (or 2.7 in
2014) environment so don't even try adding them to the module.
They're automatically available within Soft's Python. They should not fail
to import
If it's any use, Andrew Kramer of Videocopilot has a nice old free tutorial
on doing an Earth zoom and how to line up multiple textures of increasing
resolution:
http://www.videocopilot.net/tutorials/earth_zoom/
Have you tried this map site? -- http://www.flashearth.com/ It uses
Microsoft and
, Nov 12, 2013 at 10:00 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
If it's any use, Andrew Kramer of Videocopilot has a nice old free
tutorial on doing an Earth zoom and how to line up multiple textures of
increasing resolution:
http://www.videocopilot.net/tutorials/earth_zoom/
Have you
Bonus function to get modifier key states for anyone confused by bitmasks
in Python:
def getModifierStates():
bits = Application.GetKeyboardState()('Shift')
return { 'shift': bool( bits 1 ),
'ctrl': bool( bits 2 ),
'alt': bool( bits 4 ) }
print
Something like this?
xsi = Application
matLibs = xsi.ActiveProject.ActiveScene.MaterialLibraries
# As a Python list:
allMaterials = [mat for lib in matLibs for mat in lib.Items]
# As an XSICollection:
allMaterials = XSIFactory.CreateObject('XSI.Collection')for lib in matLibs:
And Apple was *heavily inspired* by the work done at Xerox PARC, whom are
known by many accounts as the inventors of the core basic GUI concepts and
metaphors we know today like the desktop, floating windows, mouse cursor
interaction, folder icons, etc.
Or Blender, even. It's free and pretty sturdy.
On Thu, Nov 7, 2013 at 1:30 PM, Ben Houston b...@exocortex.com wrote:
I would suggest going into Maya, it's OBJ reader is a bit more
flexible. Then re-export is using FBX or Collada to get it into
Softimage. I've seen this work before.
-ben
...or if you know you've got a collection, print its .GetAsText() result.
It'll return an empty string if it's genuinely empty, else it's
comma-separated full names.
On Thu, Nov 7, 2013 at 3:58 PM, Orlando Esponda
orlando.espo...@gmail.comwrote:
you could also use list(chainRoot.Children)
Does the CacheOnFile node support Kai's single-file pc2 sequences? because
KP_PointCache produces a single file per mesh for the whole export. I
imagine Alok's must support this (along with a file-per-frame.)
On Sun, Nov 3, 2013 at 1:45 AM, Steven Caron car...@gmail.com wrote:
actually, the
Historically Soft has dealt quite well with few objects with intense
topology much better than thousands of low-res objects.
Like Eric said, it wouldn't hurt to run some tests yourself. For example,
you could make a very densely subdivided cube, extract each face to get a
few thousand objects and
You can do some nice springs with strands, too. I might make a TDSurvival
video about it when I get the chance.
On Fri, Nov 1, 2013 at 11:40 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
Yes MT Spring is the way to go. Recently I used it on one of my game
characters. I was looking for a
not there, then something went wrong.
On Wed, Oct 30, 2013 at 5:13 PM, royston michaels royston...@gmail.comwrote:
Hmmm, let me check...
Everything's stable, thanks Alan.
I sent mail before this...not seeing
it on the list...can you confirm?
On 10/30/13, Alan Fregtman alan.fregt...@gmail.com wrote
Nice! Thanks Cory. :)
On Wed, Oct 30, 2013 at 9:54 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
Softimage / Rodeo gets a little love:
http://area.autodesk.com/blogs/cory/pacific-rim-vfx-breakdown-by-rodeo-visual-effects
No delays here, and I'm on gmail. Have you turned off all and any flux
capacitors? You may be a time traveller.
On Wed, Oct 30, 2013 at 7:48 AM, royston michaels royston...@gmail.comwrote:
Hi list,
anyone experiencing delays sending mail to the list?
sending from gmail account.
my mail
* I sent mail before this...not seeing it on the list...can you confirm?*
I got this one 8 hours ago. Is this the one you meant?
On Wed, Oct 30, 2013 at 4:16 AM, royston michaels royston...@gmail.comwrote:
Hi list,
I'm having some weird aspect issues rendering from Orthographic camera.
Preventing a scene open in batch mode because of the FR flag... was that
really necessary?
I too was hit by this unpleasant behavior the one time I used it in
production.
On Mon, Oct 28, 2013 at 11:32 AM, Ognjen Vukovic ognj...@gmail.com wrote:
I think thats the main problem. To get rid of
Here's a piece I took out from one of my tools. It's a good example of
using locations in scripting:
xsi = Application
log = xsi.LogMessagefrom win32com.client import constants as C
def main():
if xsi.Selection.Count == 0:
log('Please select your objects to constrain.', C.siError)
of crystal meth. Be mindful and save often when you
do it.
On Sat, Oct 26, 2013 at 4:02 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to
change your mind and the WeightMapGenerator operator is gone.
Protip #2: You can
Hey guys,
My employer has put up a breakdown reel of our work on Pacific Rim:
http://vimeo.com/77822882
Done with Softimage, rendered in Arnold and comped with Nuke.
You can read about some of the work on this old thread of mine:
https://groups.google.com/forum/#!topic/xsi_list/irlFhq_7U-o
Protip #1: You can set MinWeight and MaxWeight with ICE, if you want to
change your mind and the WeightMapGenerator operator is gone.
Protip #2: You can set them to crazy high/low values, which means you can
store things like custom IDs per point in the range of thousands. (Tip
courtesy of Eric
Outstanding work sir! :)
Can't wait to have time to play with this.
On Wed, Oct 23, 2013 at 10:56 PM, Mathias N mdawn...@gmail.com wrote:
A couple of years ago I decided I needed inter-colliding strands and spent
an ungodly amount of time trying to make it in ICE.
As a result of not
Hey guys,
Has anyone loaded attributes from Houdini into ICE? I don't even need a
whole sim, just the current state.
I saw Houdini's JSON output which had all the info I needed neatly
organized, but before I go the route of parsing that, is there a better /
more direct approach I'm perhaps
access to alembic in XSI?
I remember an icecache to Houdini exporter, but not the other way
round...
On Mon, Oct 21, 2013 at 8:31 PM, Steven Caron car...@gmail.com wrote:
someone was making a houdini to icecache exporter... can't remember who
though.
On Mon, Oct 21, 2013 at 12:16 PM, Alan
approach and hooks a
custom property up to one of the op ports.
On Wed, Oct 16, 2013 at 5:59 AM, Stephen Blair stephenrbl...@gmail.comwrote:
runtime SCOP? Yes. http://screencast.com/t/7MiGGQ0xGhcR
SICO? Yes. See the docs.
On Tue, Oct 15, 2013 at 6:44 PM, Alan Fregtman
alan.fregt
created with XSIFactory.CreateScriptedOp or
AddScriptedOp) just has Init,Term, and Update callbacks. I didn't try
stuffing a DefineLayout into the op code, and I didn't find any examples
that did that.
On Wed, Oct 16, 2013 at 10:07 AM, Alan Fregtman
alan.fregt...@gmail.comwrote:
Cool
Hey guys,
I needed a *speedometer* the other day to see how fast some vehicle rigs
were really going and I couldn't find one already made, so...
*xsiaddon file for v1.0:*
https://github.com/darkvertex/softimage-speedometer/releases/download/1.0/AF_Speedometer.xsiaddon
*Source up on github* if
*To:* **softimage@listproc.autodesk.com**
*Subject:* Re: My Speedometer plugin
** **
Nice Alan! Will check that, does it also report how fast I go on my
jet-pack :D
On 10/16/2013 11:50 AM, Alan Fregtman wrote:
Hey guys,
** **
I needed a *speedometer* the other day
did, I can
now test plugins and shaders on the three platforms and do other things as
well. And enough money left for some nice plugins or apps too.
AD may have a smart thing going here, let's see what the future bring.
On Tue, Oct 15, 2013 at 2:12 PM, Alan Fregtman
Best option without Qt is to do an infinite loop that you break out of when
you Cancel once.
On Wed, Oct 16, 2013 at 3:17 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
I think I asked this a long time ago and I don't know that the question
was ever fully answered
Is it
I think the better expression is finally mentioned publicly. The source
code has not released, yet.
Everyone tweet @pixarsrenderman and @DisneyPixar that you want USD
released. :p
On Tue, Oct 15, 2013 at 6:03 AM, Angus Davidson
angus.david...@wits.ac.zawrote:
Cant stress how great it would
Did you read the whole thing?
From the article:
*The plan is to shift customers away from single product purchases toward
suites, and to move from buying perpetual licenses to acquiring software on
long-term subscription or short-term rental.*
On Tue, Oct 15, 2013 at 1:56 PM, David Rivera
And if not, can a plugin-based SCOP do so?
Any help appreciated. Trying to make my scripted operator pretty. :p
Cheers,
-- Alan
] *On Behalf Of *Alan Fregtman
*Sent:* Tuesday, October 15, 2013 3:44 PM
*To:* XSI Mailing List
*Subject:* Can a runtime SCOP define a PPGLayout?
** **
And if not, can a plugin-based SCOP do so?
** **
Any help appreciated. Trying to make my scripted operator pretty. :p
** **
Cheers
Hi Eugen,
Currently you only have 20 votes to spare in total.
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No. They're complying with US law.
The *CAN-SPAM Act of 2003* states, among other things, that by law, there
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http://en.wikipedia.org/wiki/CAN-SPAM_Act_of_2003#Unsubscribe_compliance
On Wed, Oct 9, 2013 at 12:33 PM, Emilio
Does that mean applying icetrees on branches works via scripting??
I remember it being an unsupported feature that required a special
environment variable to work.
On Tue, Oct 8, 2013 at 4:53 AM, Christian Gotzinger
cgo...@googlemail.comwrote:
I found it, the connect type in the ApplyOp was
Awww. :)
*Sublime ftw!*
On Tue, Oct 8, 2013 at 12:25 PM, Eric Turman i.anima...@gmail.com wrote:
Actually ever since Alan Fregtman recommended Sublime, I've been using
that. And the tricks it can do, still puts a smile on my face. =)
On Tue, Oct 8, 2013 at 10:56 AM, Vladimir Jankijevic
Avoid SetValue() when possible. Use the object model instead:
c.Name = Test
On Fri, Oct 4, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.comwrote:
Never mind... found it. I found that SetValue expects strings for its
arguments, so changing cName to:
cName = str(c)+.Name
did the
The opensource software MeshLab http://meshlab.sourceforge.net/ can do a
good job too from what I've heard.
Some tuts I found via google:
http://gmv.cast.uark.edu/scanning/point-clouds-to-mesh-in-meshlab/
https://vimeo.com/20933872
On Thu, Oct 3, 2013 at 3:30 PM, Steven Caron car...@gmail.com
From the blog: http://25.media.tumblr.com/tumblr_mazbv0L2lk1rgbr6wo1_500.gif
On Tue, Oct 1, 2013 at 12:45 PM, Ognjen Vukovic ognj...@gmail.com wrote:
Page 2
Submitted by Dreamworks Animation
This was awesome. :D got a good laugh in.
On Tue, Oct 1, 2013 at 6:28 PM, olivier jeannel
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