RE: Friday Flashback #326

2018-01-12 Thread Grahame Fuller
mage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Saturday, January 13, 2018 1:04 AM To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: RE: Friday Flashback #326 Twister was the code

RE: Friday Flashback #326

2018-01-12 Thread Grahame Fuller
Twister was the codename for a product that was going to allow you to import files from SOFTIMAGE|3D, override/add materials, lights, etc., and then render on a farm. It was meant to fill the gap before the release of Rayflex, the first codename for SI3D’s replacement. But Twister stole

RE: SI|3D Flashback

2016-11-11 Thread Grahame Fuller
The company name was spelled Konshus IIRC. The design of XSI’s Volume Deformer was indeed based on their Grabber plugin for SI|3D. Konshus also made a sculpting tool called Smither (I think) and maybe another tool. gray From: softimage-boun...@listproc.autodesk.com

RE: Michael Isner old website

2016-10-25 Thread Grahame Fuller
If you scroll down to the bottom of this page, you’ll find the exact formula: http://docs.autodesk.com/SI/2015/ENU//index.html#!/url=./files/transforms_ScalingObjects.htm gray From:

RE: Maya/Bifrost

2016-04-26 Thread Grahame Fuller
P.S. I did test it but remember that I’m not running 2016 Ext2 at the moment. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Tuesday, April 26, 2016 1:19 PM To: Thomas Volkmann <li...@thomasvolkmann.

RE: Maya/Bifrost

2016-04-26 Thread Grahame Fuller
ben: All else failing these guys might be able to hook you up with some incantations or hexes to help things along: https://translate.google.com/translate?sl=no=en=y=_t=no=UTF-8=https%3A%2F%2Fwww.bifrost.no%2F==url :-p -Fabian On 25 April 2016 at 20:08, Grahame Fuller <grahame.ful..

RE: Maya/Bifrost

2016-04-25 Thread Grahame Fuller
t argument for doCreateBifrostCache on the commandline), the only thing that happens is that all my memory gets eaten up. After that UI crashes, and comandline just finishes without a result but maybe I'm doing it wrong. I'll check on CGTalk/Society, too. Tanks! /thomas > G

RE: Maya/Bifrost

2016-04-25 Thread Grahame Fuller
Are you on 2016 Ext2? There were some known issues with extending caches but they should be fixed in that version. I work on the Bifröst docs but I think I’m the only one of the team here, and I don’t think there are many Bifröst users here either. I have seen some Bifröst discussions on

RE: Autodesk acquires Solid Angle

2016-04-20 Thread Grahame Fuller
Welcome back, Stephen. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Wednesday, April 20, 2016 10:07 AM To: softimage@listproc.autodesk.com Subject: Re: Autodesk acquires Solid Angle On Wed, Apr 20, 2016

RE: polygon area sum for normalizing texel density

2016-03-15 Thread Grahame Fuller
A polygon node, or polynode for short, a polygon corner. So every polygon has as many nodes as vertices, and every vertex is associated with as many nodes as polygons that it shares. In the context of UV editing, they are also sometimes called texture sampling points, or sample points for

RE: City generator?

2016-03-01 Thread Grahame Fuller
Some of the details sound like you might be thinking of MassMotion, but that's a crowd/evacuation simulator, not a city generator. IIRC it was originally based on Behavior, but was later updated to use ICE and I think it's completely standalone now. gray -Original Message- From:

RE: Object motion converted to path animation but normalized at origin?

2016-01-14 Thread Grahame Fuller
So just to be clear, you want the plane/ship to stay at the origin while the rest of the scene moves around it? Would it be good enough to parent a camera to the ship, or just use an object view, while you develop the effect? gray From: softimage-boun...@listproc.autodesk.com

RE: Friday Flashback #252

2015-12-04 Thread Grahame Fuller
I love the status bar message. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, December 04, 2015 2:41 PM To: softimage@listproc.autodesk.com Subject: Friday Flashback #252 Softimage #Sumatra mockup

RE: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Grahame Fuller
Try this: 0.02*noise(fc, 15, 8)+0.042 The three arguments to the noise function are (x,y,z) coordinates in a smoothly varying nose field, so at least one of them needs to be time-dependent (e.g. fc or t) so that you take a walk through the noise. Noise returns a value between 0 and 1, so you

RE: Random expression for "noise" on Local.posy - please help

2015-09-02 Thread Grahame Fuller
>ahem< That should be “noise” field… From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Wednesday, September 02, 2015 5:24 PM To: softimage@listproc.autodesk.com Subject: RE: Random expression for "noise&quo

RE: test again

2015-08-27 Thread Grahame Fuller
I don’t think Gmail shows you the messages that you sent. There may be a setting for that. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Olivier Jeannel Sent: Thursday, August 27, 2015 4:17 AM To: r...@casema.nl;

RE: I'm back !

2015-08-07 Thread Grahame Fuller
Does this mean the Google servers have achieved sentience? gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Francois Lord Sent: Thursday, August 06, 2015 6:27 PM To: softimage@listproc.autodesk.com

RE: Friday Flashback #227

2015-06-05 Thread Grahame Fuller
I still use ZOP navigation whenever I fire up Softimage. I never got used to the S key – tried to a few times but quickly fell back into old habits every time. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent:

RE: particles save - crash

2015-05-21 Thread Grahame Fuller
You can also try temporarily setting “Disable all geometry operators on load” in your Data Management/Scene Debugging preferences. That might allow you to delete the problematic point cloud and resave. gray From: softimage-boun...@listproc.autodesk.com

RE: A more complete list of changes in Maya 2016?

2015-04-22 Thread Grahame Fuller
The documentation provides a more detailed list: http://help.autodesk.com/view/MAYAUL/2016/ENU/?guid=GUID-87C1EBDF-CF87-4BC6-95AC-1730D474111E gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Wednesday, April 22,

RE: ICE emit particles and follow branching geometry

2015-03-19 Thread Grahame Fuller
in with a group. It always uses the first one. Eric T. On 3/19/2015 12:23 PM, Grahame Fuller wrote: Greg, any details about not getting it to work on curves? As far as I know, it should. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com

RE: ICE emit particles and follow branching geometry

2015-03-19 Thread Grahame Fuller
Greg, any details about not getting it to work on curves? As far as I know, it should. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Thursday, March 19, 2015 12:02 PM To: softimage@listproc.autodesk.com

RE: Softimage to render on alexa raw (log C?) curve?

2015-03-02 Thread Grahame Fuller
Softimage reads LUTs for Lustre and other products. There’s a list on this page:

RE: Maya thinks they're clever....and that's the problem

2015-02-17 Thread Grahame Fuller
Technically, it’s not a tree. It’s a graph. In fact, it’s directed and acyclic. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge Sent: Tuesday, February 17, 2015 1:23 PM To: r...@casema.nl;

RE: Weighting curves - worfklow

2015-02-12 Thread Grahame Fuller
It sounds like spine deformation: http://docs.autodesk.com/SI/2015/ENU//index.html#!/url=./files/deforms_SpineDeformations.htmhttp://docs.autodesk.com/SI/2015/ENU/index.html#!/url=./files/deforms_SpineDeformations.htm gray From: softimage-boun...@listproc.autodesk.com

RE: test

2015-01-28 Thread Grahame Fuller
Nurse! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Wednesday, January 28, 2015 11:14 AM To: softimage@listproc.autodesk.com Subject: RE: test doink Was it Ben White that used that

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-28 Thread Grahame Fuller
Or accidentally selecting Copy Here instead of Create Shortcut Here... gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andi Farhall Sent: Friday, November 28, 2014 1:34 PM To: softimage@listproc.autodesk.com Subject: RE: Need your

RE: dual quaternion enveloping

2014-10-28 Thread Grahame Fuller
Scaling should be OK, but don't touch bone lengths. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Tuesday, October 28, 2014 1:42 PM To: softimage@listproc.autodesk.com Subject: Re: dual quaternion enveloping

RE: Friday Flashback #187

2014-08-29 Thread Grahame Fuller
No. I’ve heard that Daniel Langlois acquired it. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Friday, August 29, 2014 4:52 PM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #187 Is the

RE: Friday Flashback #182

2014-07-25 Thread Grahame Fuller
Neither do I. The alien creature was called Burt, by the way. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, July 25, 2014 12:54 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback

RE: Retopo using surface emited particle positions

2014-07-08 Thread Grahame Fuller
Eric Mootz’s emPolygonizer generates a mesh from the isosurface of a distance field, and while it’s very good at that, in my mind that’s a very different problem from either retopologizing or “joining the dots” of a point cloud. I had wanted to take a stab at trying to implement power crust or

RE: Maya 2015 Bifrost to Softimage

2014-07-04 Thread Grahame Fuller
Hi Nuno, I can confirm that the .bif format is undocumented. As for other Bifröst export options, I’m afraid that all I can say is “stay tuned” for now. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao Sent:

RE: Fixing disconnected polygons..

2014-06-02 Thread Grahame Fuller
Model Modify Poly. Mesh Filter Points will merge overlapping points and reconnect everything. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steve Parish Sent: Monday, June 02, 2014 12:35 PM To:

RE: Procedural textures?

2014-04-24 Thread Grahame Fuller
There's no need to use the Edit UV shader. When you apply a spatial projection, you get a texture support object parented under the liquid. You can just select and transform the texture support like any other. If the projection has been frozen, you can still use the sliders on the texture

RE: Enveloping with Polymeshes

2014-04-22 Thread Grahame Fuller
That’s how it works, I’m afraid. If you perform a geo query on a group, you get a single value for the combined geometry. It would be nice if you could, as a workaround, create and store an array of refs or geos and then perform geo queries on that, but that isn’t possible either. The only

RE: instance shape from ICE to MAX?

2014-04-17 Thread Grahame Fuller
/workingCompound.jpg On Wed, Apr 16, 2014 at 7:04 PM, Chris Johnson chr...@topixfx.commailto:chr...@topixfx.com wrote: Wow...thanks Grahame. Greatly appreciated! On Apr 16, 2014 5:30 PM, Grahame Fuller grahame.ful...@autodesk.commailto:grahame.ful...@autodesk.com wrote: My compound will probably be slow

RE: instance shape from ICE to MAX?

2014-04-16 Thread Grahame Fuller
My compound will probably be slow too because of the number of geo queries it performs. Are you using a group for the instance masters? If not i.e. if you are just using one master then you can try Guillaume's compound (there's a link at the top of that page). Otherwise if you are using a

RE: shrinking strands

2014-03-05 Thread Grahame Fuller
StrandLength is just a custom attribute that gets set by some of the stand compounds as a convenience, e.g., if you want to use it to drive something else. It doesn't actually control the strand length, it's just the sum of deltas in the StrandPosition array. If you want to make the strand

RE: shrinking strands

2014-03-05 Thread Grahame Fuller
...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: 05 March 2014 16:39 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: shrinking strands

RE: How to mirror a rig pose

2014-02-24 Thread Grahame Fuller
The following isn't elegant but it could be scripted: 1. Symmetry-constrain the left side to the right side. 2. Plot the left side to an action source. 3. Remove the constraints. 4. Repeat steps 1 to 3 for right-to-left. 5. Apply the two actions. gray From:

RE: Friday Flashback #160

2014-02-24 Thread Grahame Fuller
I even remember following Jeremy Birn's SCM tutorials back in the day. Here's another flashback for you: http://www.3drender.com/ncf/index.html gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Monday, February 24,

RE: Setting a particles mass based on its instance size

2014-02-19 Thread Grahame Fuller
If you get the Volume attribute from the instance master group, you'll have an array of values. Select a value from the array using the same integer that you used as the Index to select a shape from the group, and save it as a custom attribute on emission. BTW CollisionSize doesn't work

RE: point clouds from soft to Max?

2014-02-10 Thread Grahame Fuller
Did you use Send to 3ds Max, or export to nCache manually? Send To seems to work fine. If you export nCache manually, then remember that Max is Z-up. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Johnson Sent: Monday,

RE: Mod single particle in point cloud

2014-02-06 Thread Grahame Fuller
If the particles were not emitted, then they don't have unique IDs (although ID shows up in the list of attributes, it hasn't actually been set). However they should still have a point index, which can get reused, but if you do not delete particles then the index will also be unique. Use the

RE: Mesh jiggle (secondary motion)

2014-02-05 Thread Grahame Fuller
Try the Deformation_Verlet_Cloth sample in the XSI_SAMPLES project. Does it work for you? It does for me. I’m thinking there’s something about how you are setting up the tree but I’m not sure what. gray P.S. Documenting “jiggly bits” was one of the highlights of my career at Softimage. From:

RE: Getting weight values for given points...

2014-01-30 Thread Grahame Fuller
Position inputs for geo queries like Get Closest Location are local to the object with the ICE tree. (Ditto for positions returned from locations.) So if the ICE tree is on the null and you want the closest location to the null, then (0, 0, 0) is indeed the input position you should use. gray

RE: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Grahame Fuller
I particularly liked the water sim at the end. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling Sent: Monday, January 27, 2014 12:02 PM To: softimage@listproc.autodesk.com Subject: Re: The Lego Movie: Behind the

RE: Friday Flashback #155

2014-01-20 Thread Grahame Fuller
It wasn't really a prediction either, it's just the way their calendar was divided. I predict that the end of the month will happen at midnight, Jan. 31. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: Friday Flashback #154

2014-01-10 Thread Grahame Fuller
I'm surprised that so many other people seem to have posted more than Olivier. I would have thought he'd be second after Kim. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, January 10, 2014 4:00 PM

RE: Friday Flashback #154

2014-01-10 Thread Grahame Fuller
...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Friday, January 10, 2014 1:07 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: Friday Flashback #154 I'm surprised that so many other people seem to have posted more than Olivier. I would have thought

RE: Static Turbulence

2013-12-10 Thread Grahame Fuller
Did you turn off Is Animated? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Byron Nash Sent: Tuesday, December 10, 2013 4:47 PM To: softimage@listproc.autodesk.com Subject: Static Turbulence I have an animated ground plane mesh

RE: ICE Topology transfer UVs from a group? HALP!

2013-11-13 Thread Grahame Fuller
You might be able to adapt what I did for this set of compounds: http://www.si-community.com/community/viewtopic.php?f=19t=3588 gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Pedro Alpiarça dos Santos Sent: Tuesday, November

RE: DQ Deformation compound and scaling...

2013-11-12 Thread Grahame Fuller
Right, the shipped version 3.0 should support scaling, but it doesn't handle animated bone length. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi Sent: Tuesday, November 12, 2013 12:42 AM To:

RE: DQ Deformation compound and scaling...

2013-11-12 Thread Grahame Fuller
, Grahame Fuller wrote: Right, the shipped version 3.0 should support scaling, but it doesn't handle animated bone length. gray From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou

RE: SI selections driving me nuts...

2013-10-31 Thread Grahame Fuller
You can use the right mouse button to deselect with the paint tool. It's a holdover from the old SI3D selection paradigm. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin Yara Sent: Thursday, October 31, 2013 1:57 AM To:

RE: ICE - Extrude along curve?

2013-10-31 Thread Grahame Fuller
Have you looked at this thread: http://www.si-community.com/community/viewtopic.php?f=15t=1537 ? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Thursday, October 31, 2013 3:34 PM To:

RE: SI selections driving me nuts...

2013-10-30 Thread Grahame Fuller
There is no a shortcut for point raycast. You'd need to set the raycast tool and the point filter separately, or create a command that does both. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christian Gotzinger Sent:

RE: Orthographic Cam renders

2013-10-30 Thread Grahame Fuller
The list does not exclude senders from seeing their own mail, but gmail does and I guess that other webmail services might too. I think there might be a setting somewhere. gray -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: what

2013-10-30 Thread Grahame Fuller
Did you join the Google group? That's just the archive, it's not for posting etc. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Christopher Crouzet Sent: Wednesday, October 30, 2013 6:58 PM To: Softimage Mailing List Subject:

RE: SI selections driving me nuts...

2013-10-29 Thread Grahame Fuller
Using the buttons at the top right changes only the filter not the tool, and it seems like activating point selection using Select Adjacent also changed the tool from Raycast to Rectangle. (Raycast selection being not that handy for points.) I'd suggest using keys: Y is Polygon Rectangle in SI

RE: Moving a cluster center

2013-10-24 Thread Grahame Fuller
You can create a null (or any other object), put it wherever you want, then select your points or cluster, choose Deform Cluster Center, and pick the object. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
I don't think that Deform by Hull will be any faster than Cage. I believe that Cage is multithreaded and pretty optimized already (it shares code with the envelope deform). The real issue with speed is that, since it binds to polygons or vertices, there can be a huge amount of deformers in the

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
@listproc.autodesk.com Subject: Re: Equivalent to Maya's Wrap Deformer... There is. All scale components are set to 1, and all Rot/Pos components to 0. What is this for? I don't think I had seen it before... [cid:image001.gif@01CED0DF.75CDA960] On 24/10/2013 5:16 PM, Grahame Fuller wrote

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
Deformer or deformee, I should say. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Thursday, October 24, 2013 5:36 PM To: softimage@listproc.autodesk.com Subject: RE: Equivalent to Maya's Wrap Deformer... It's

RE: Equivalent to Maya's Wrap Deformer...

2013-10-24 Thread Grahame Fuller
). We don't touch this third mesh... that's why this second high-res has a get/set point positions ICE tree. It's the render mesh. I'm thinking of a different solution... hold on... I might have something that works... [cid:image001.gif@01CED0E1.ECFD10F0] On 24/10/2013 5:35 PM, Grahame Fuller

RE: weightmap driven by velocity?

2013-10-22 Thread Grahame Fuller
For something quick and dirty, then before the simulation node you can pop the last item out of the StrandPosition array and insert the current PointPosition into the first (zeroth) position of the array. The length of the strand will be proportional to the average velocity over the last n

RE: My Speedometer plugin

2013-10-17 Thread Grahame Fuller
It's the other way around. Velocity is a vector, speed is a scalar. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Wednesday, October 16, 2013 6:36 PM To: softimage Subject: Re: My Speedometer plugin hahaha,

RE: Particle taking uvs from it's emitter

2013-09-30 Thread Grahame Fuller
Plug Self.EmitLocation into the source port of a Get Data, then get cls.Texture_Coordinates_AUTO.Texture_Projection.UVs. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of olivier jeannel Sent: Monday,

RE: arrays yet again

2013-09-05 Thread Grahame Fuller
For the first case, here's one way: Build an index array of the size you want, and modulo the result by 4. Build an array [0,0,1,1]. Use the result of the modulo to select a value from this array. gray From: softimage-boun...@listproc.autodesk.com

RE: SI Matrix3 and Maths

2013-08-27 Thread Grahame Fuller
I'm pretty sure it's the row versus column vector issue. In a nutshell, most of the CG world, including Softimage, treats vectors as rows, i.e., 1x3 matrices. The rest of the world, including most references you'll find for math, physics, robotics, etc., treats vectors as columns, i.e., 3x1

RE: SI Matrix3 and Maths

2013-08-27 Thread Grahame Fuller
and transform Matrix here. http://msdn.microsoft.com/en-us/library/windows/desktop/bb206269(v=vs.85).aspx On Tue, Aug 27, 2013 at 1:39 PM, Grahame Fuller grahame.ful...@autodesk.commailto:grahame.ful...@autodesk.com wrote: I'm pretty sure it's the row versus column vector issue. In a nutshell, most

RE: SI Matrix3 and Maths

2013-08-27 Thread Grahame Fuller
guide and not the sdk guide? I’ve wondered about that for years. Matt *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Grahame Fuller *Sent:* Tuesday, August 27, 2013 11:52 AM *To:* softimage@listproc.autodesk.com *Subject

RE: SI Matrix3 and Maths

2013-08-27 Thread Grahame Fuller
actually don't know who was in charge of the SDK guide. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Tuesday, August 27, 2013 12:02 PM To: softimage@listproc.autodesk.com Subject: RE

RE: SI Matrix3 and Maths

2013-08-27 Thread Grahame Fuller
] On Behalf Of Grahame Fuller Sent: Tuesday, August 27, 2013 12:16 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: SI Matrix3 and Maths Maggie. gray -Original Message- From: softimage-boun...@listproc.autodesk.commailto:softimage-boun

RE: IDs in Groups

2013-08-26 Thread Grahame Fuller
Just to add that you can see and modify the creation order: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url=files/3dexplorer510.htm,topicNumber=d30e8932 (scroll down to Sorting and Reordering Elements in the Explorer). gray From:

RE: IDs in Groups

2013-08-26 Thread Grahame Fuller
explorer. Repeat to reorder more objects. 4. When you have finished, exit the tool by pressing Esc. Le 26/08/2013 20:58, Grahame Fuller a écrit : Just to add that you can see and modify the creation order: http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html?url

RE: Goemetry Peculia-Queries

2013-08-16 Thread Grahame Fuller
Just as ICE will give you position and vector values local to the self's ref frame when getting data at locations, it assumes that the input positions and vectors for geometry queries like Point in Volume or Raycast are local to the self. That's why it worked like that when there was no input

RE: Goemetry Peculia-Queries

2013-08-16 Thread Grahame Fuller
...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Friday, August 16, 2013 11:50 AM To: softimage@listproc.autodesk.com Subject: RE: Goemetry Peculia-Queries Just as ICE will give you position and vector values local to the self's ref frame when getting

RE: just not normal

2013-08-15 Thread Grahame Fuller
Joey, ICE doesn't convert locations directly. It can display them as vectors for debugging purposes but under the hood they are really a triangle ID + barycentric coordinates. Or perhaps you meant true vectors? The list of attributes that ICE will convert to the self's reference frame is

RE: just not normal

2013-08-15 Thread Grahame Fuller
Hansford. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Thursday, August 15, 2013 9:18 AM To: softimage

RE: Convex Hull in ICE

2013-08-08 Thread Grahame Fuller
...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Thursday, August 08, 2013 11:52 AM To: softimage@listproc.autodesk.com Subject: RE: Convex Hull in ICE Back when Softimage 2012 was in beta, I built a convex hull compound. The actual goal was to get familiar with ICE modeling, and it was a bit

RE: [OT] Another one bites the dust...DS is EOL.

2013-08-06 Thread Grahame Fuller
Funnily enough, bits of Media Illusion, Matador, and Elastic Reality still live on inside Softimage of all places. Bits of DS too, like that gray bar that appears on the left during startup. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

RE: something to cheer you guys up a bit :)

2013-08-01 Thread Grahame Fuller
Be different - go for the Splice Girls. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: Thursday, August 01, 2013 5:41 PM To: softimage@listproc.autodesk.com Subject: Re: something to cheer you guys up a bit :)

RE: Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-24 Thread Grahame Fuller
lictools still makes me smile. I'm curious -- what did FART stand for? gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Tuesday, July 23, 2013 8:21 PM To: softimage@listproc.autodesk.com Subject: Re: Arnold

RE: I can't believe there is no tutorial for Softimage on Autodesk webiste

2013-07-18 Thread Grahame Fuller
It's on the Help menu too, along with a link to the learning path and more. gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Thursday, July 18, 2013 11:42 AM To:

RE: How to accesses data from different time?

2013-07-18 Thread Grahame Fuller
If the ICE tree is simulated, you can push values onto arrays per frame. Obviously this only works only for values on previous frames, and only when stepping through the simulation forward. If the ICE tree is not simulated, you can do some limited stuff with at_frame(param) expressions. This

RE: Setting data on a particle based off data from another particle in the same cloud

2013-07-17 Thread Grahame Fuller
It would be easier to do this with two separate clouds. If you clone the first cloud's points on emission, then the creation order and therefore the point indices will be the same so you can use Switch Context. You can set the cloned particles' size to 0 if you want to hide them and then

RE: set data

2013-07-17 Thread Grahame Fuller
No, the references must get resolved before the tree is even evaluated. Can you say anything more about the overall problem you are trying to solve? There may be another way. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: set data

2013-07-17 Thread Grahame Fuller
] On Behalf Of Grahame Fuller Sent: Wednesday, July 17, 2013 12:11 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: RE: set data No, the references must get resolved before the tree is even evaluated. Can you say anything more about the overall problem you

RE: Maths problem (barycentric coordinates)

2013-07-17 Thread Grahame Fuller
Translated from the Greek: 1. Calculate the distance from the test position to each of your selected points. 2. If one of the distances is 0, stop. The corresponding coordinate is 1, the others are 0. 3. Otherwise for each of the distances, calculate 1/distance, or 1/distance^2, or

RE: Topo from group, with UV and materials?

2013-07-16 Thread Grahame Fuller
You could use these compounds: http://www.si-community.com/community/viewtopic.php?f=19t=3588 They are designed for particle instances. The quickest way to use them as-is with a group is to use a particle cloud as intermediate: - Emit as many particles as there are group members (look up the

RE: Polygonal description -

2013-07-11 Thread Grahame Fuller
PolygonalDescription is an array, so if you got it on a group you'd have an array of arrays, which isn't supported in ICE. Even if you could get it, I'm not sure it would be helpful for achieving what you want. However these compounds might help:

RE: CurveLocation

2013-06-26 Thread Grahame Fuller
From the docs: Curve Distance to Curve Location Converts a distance along a geometric curve to a location. The location is stored as a custom attribute called CurveLocation by default, which you can get with a Get Data node. You can look up data at the location by plugging it into the Source

RE: velocity

2013-06-19 Thread Grahame Fuller
You could do it with ICE kinematics, but I think this might be easier: 1. Apply a path constraint to get nice things like tangency and up vector for free. 2. Remove the animation on Path %age. 3. Apply an ICE tree to calculate the percentage yourself: get current time (make sure to turn Global

RE: velocity

2013-06-19 Thread Grahame Fuller
__ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent

RE: bezier - nurbs

2013-06-18 Thread Grahame Fuller
Mathematically, Bezier curves are a special case of NURBS curves, although internally some applications might represent them differently. However in Softimage, Bezier curves are simply cubic NURBS curves where every knot has multiplicity 3. The Tweak Curve tool recognizes this case and

RE: bezier - nurbs

2013-06-18 Thread Grahame Fuller
Ooops, I meant to write If you have fiddled with the tangent handles... gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller Sent: Tuesday, June 18, 2013 05:05 PM To: softimage@listproc.autodesk.com Subject: RE: bezier

RE: bezier - nurbs

2013-06-18 Thread Grahame Fuller
A Bezier knot is a NURBS knot with multiplicity 3. If you don't want Bezier-like manipulation, you can use the old Move Point tool (still available on the Modify Component menu) instead of the Tweak Curve tool . gray From: softimage-boun...@listproc.autodesk.com

RE: Deforming instances on strands

2013-06-14 Thread Grahame Fuller
Did you draw a render region? It's a render-time effect. gray From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonin Messier Sent: Friday, June 14, 2013 04:07 PM To: softimage@listproc.autodesk.com Subject: Deforming instances on

RE: getting subsurface index

2013-06-10 Thread Grahame Fuller
An ICE location on a surface mesh essentially consists of the subsurface index and the UV parameters on that subsurface, in other words, the subsurface index is built in to the location. So, you should be able to simply use Reinterpret Location to New Geometry. Is that not working? gray

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