Re: XSI GUI for Maya

2014-05-09 Thread Luc-Eric Rousseau
I'm on your side on this Christopher, but please don't tell raff Shortcuts and UI are two different things—forcing an UI from a package with a different philosophy is just meaningless IMO. It's like playing a PS4 game with a Super Nintendo controller, it might have some shared controls but it's not

Re: Softimage Python versus Maya Python

2014-05-06 Thread Luc-Eric Rousseau
Depends on what type work Leendert plans to do. Personally I'm quite happy with it for crafting scripts and bulding UI either with commands or Qt. I did hit a a few walls where a C++ API wasn't wrapped and eventually couldn't be called at al - it was doing an image conversion with MImage in my ca

Re: [Maya] IBL (image based Lighting) Crash

2014-05-01 Thread Luc-Eric Rousseau
I would recommend using the cgtalk maya forums

Re: Softimage 2015 stability?

2014-04-28 Thread Luc-Eric Rousseau
Connect online and submit those crash reports. There is almost nothing submitted yet. On Mon, Apr 28, 2014 at 11:12 AM, Leendert A. Hartog wrote: > Obviously! > I just wanted to steer away from any specific plugins to the general > question why SI2015 seems to crash so often... > > > Greetz > Le

Re: Softimage blocking and crashing all SCENES!

2014-04-25 Thread Luc-Eric Rousseau
running runonce.bat usually clears up this problem. On Friday, April 25, 2014, David Rivera wrote: > Hello, basically I´ve encountered this problem today when I open my > machine (see atachment) > I´ve been away for 3 days on my machine. I believe someone crashed XSI > before, now I get this err

Re: softimage interaction

2014-04-25 Thread Luc-Eric Rousseau
rky behavior. Almost like a pointer > going astray and pointing at the wrong object, or a counter in a loop > skipping elements in the list. > > > Matt > > > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf

Re: softimage interaction

2014-04-25 Thread Luc-Eric Rousseau
Maybe someone played around with your sticky key time out settings. Reset those to defaults (RMB on the preference page name in the explorer in the preference window) On Apr 25, 2014 2:15 PM, "todd peleg" wrote: > perhaps it has been discussed before.. > > but someone please tell me why softimag

Re: Houdini Engine for Cinema4D

2014-04-24 Thread Luc-Eric Rousseau
On Thu, Apr 24, 2014 at 6:36 AM, wrote: > > Now two competitors, across different continents, are doing it. Are > announcing when they expect to deliver: this summer for HE in maya, and > before the end of the year for HE in C4D. > > And you are belittling their initiative - saying if one had it,

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Luc-Eric Rousseau
On Wed, Apr 23, 2014 at 5:41 AM, wrote: > > if anything it shows that bridges between software can be made and that there > is added value in combining platforms. > > as opposed to ditching them. > > now imagine one vendor having both the 3d applications and the procedural > environment under it

Re: Re[2]: Houdini Engine for Cinema4D

2014-04-23 Thread Luc-Eric Rousseau
Houdini engine doesn't offer procedural authoring (it's only the engine, not the UI), you still need to know and use Houdini to author the asset and load it in the other app. If you don't own Houdini, perhaps you're running other people's assets, perhaps purchased on the asset store. Like buying

Re: Houdini Engine for Cinema4D

2014-04-23 Thread Luc-Eric Rousseau
> Sounds pretty cool! C4D could use more proceduralism, and extra tools. > Is it becoming a real Softimage alternative by this? I'm willing to be that if you had it, you'd never use Houdini Engine in Cinema 4D. This doesn't give you any procedural authoring in C4D, just the ability to run an asse

Re: Any recommended tutorials/training on building Maya plugins in Python?

2014-04-17 Thread Luc-Eric Rousseau
First check the SDK User Guide (not the reference), under "Maya Python Plugin Learning Path" http://www.autodesk.com/maya-sdkdoc-2015-enu if you need more complicated help, there is a "Python Inside Maya" google group. But there is a lot of stuff in the guide, including how to use Qt, sample plug

Re: SDK: detecting changes in Custom Operator (C++)

2014-04-16 Thread Luc-Eric Rousseau
I've never written an SDK operator in XSI, but I think I know the answer to this one.. Get the input object, and call ProjectItem::GetEvaluationID() on it this is a LONG value that changes every time an object is evaluated. If the value hasn't changed since last time, then that input did not chang

Re: Humanize Maya project

2014-04-11 Thread Luc-Eric Rousseau
right..we did the Maya interaction (and UI cloning: connection editor, channelbox, timeline ticks, groups, etc) in softimage 5.0 http://www.edharriss.com/xsi/version5.htm On Fri, Apr 11, 2014 at 11:18 AM, Brent McPherson wrote: > Maya interaction mode was developed under Avid and at the time it m

Re: Humanize Maya project

2014-04-11 Thread Luc-Eric Rousseau
On Fri, Apr 11, 2014 at 7:57 AM, Leendert A. Hartog wrote: > Too bad, though, that they/you never got around to make a corresponding > Softimage interaction mode for Maya. > The current PPG (for lack of a Mayan term) still seems a bit strange, only > offering one option. Actually there is an on-g

Re: Humanize Maya project

2014-04-11 Thread Luc-Eric Rousseau
Fun experiment though, I'd like to know how some of the commands are implemented and if the result is satisfactory or makes Maya better. We learned a lot about the difference between the apps when we made the Maya Interaction Mode in Softimage. > this gui looks cool, but i would stay away from it.

Re: Humanize Maya project

2014-04-10 Thread Luc-Eric Rousseau
On Thu, Apr 10, 2014 at 7:11 AM, Eric Thivierge wrote: > I was informed off list that in fact Presto is NOT using Maya at all. Sorry > for the misinformation. I would like to hear from Luc Eric if this sort of > thing is possible though. you can use maya in "library mode" as a 3d engine that you

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-03 Thread Luc-Eric Rousseau
After being one of the original developers on Maya, brent joined Softimage in 1998 and is responsible for many things people love in Softimage, including the transform manipulators and the tweak tool. Interaction design and implementation. On Thu, Apr 3, 2014 at 10:33 AM, Brent McPherson wrote: >

Re: python 'print' in softimage

2014-04-02 Thread Luc-Eric Rousseau
Patrick Boucher had also written about that trick back in 2006 http://www.softimageblog.com/archives/129 On Wed, Apr 2, 2014 at 7:46 PM, Alan Fregtman wrote: > Actually, give Jonathan Ben Ayoun the credit this time. Stephen only posted > it. ;) > > > > On Wed, Apr 2, 2014 at 1:10 PM, Cristobal I

Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Luc-Eric Rousseau
> Hey Luc Eric >[...] > > Your hate boner for SI and it's past development is perplexing, I don't much > care about the behaviors of previous developers. Dude, the stuff I wrote was all made up stuff to prove that you can make cynical stuff the way you do about anything. You're the one with the ha

Re: Center mode (was RE: humanize Maya, SOFT top 5)

2014-04-02 Thread Luc-Eric Rousseau
On Wed, Apr 2, 2014 at 8:30 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > Maya: I have to create a set of multiple nulls with custom rotations to > set up the angle of rotation properly for the surface. If I want to rotate > the surface I have to dig through all these nulls to get to the

Re: 答复: Re[2]: March 28, 2014

2014-04-02 Thread Luc-Eric Rousseau
On Wed, Apr 2, 2014 at 8:17 AM, Leendert A. Hartog wrote: > Well, there still is a marked difference between someone who is ill-informed > and makes an odd remark based on this and someone who actively > engages/believes in conspiracy theories. > Throwing the term "conspiracy theory" around in the

Re: A Good Read!

2014-04-01 Thread Luc-Eric Rousseau
it's interesting blog but I don't think that guy is saying anything that would suggest Softimage is doing any better... (if you read the bit about rigging having not evolved)... On Tue, Apr 1, 2014 at 1:10 PM, Angus Davidson wrote: > I think the original author does have a point but I dont thin

Re: humanize Maya, SOFT top 5

2014-03-28 Thread Luc-Eric Rousseau
On Fri, Mar 28, 2014 at 9:53 AM, Ed Manning wrote: > On Fri, Mar 28, 2014 at 8:43 AM, Cristobal Infante wrote: >> >> I've just tried it and you can rotate the pivot without any scripts. Just >> press "insert" and the you get a small blue widget to rotate the pivot from. > > > So for Maya on Mac O

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
an provide bigger impact than quickie buttons. > > > Matt > > > > > -----Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com ] On Behalf Of > Luc-Eric Rousseau > Sent: Wednesday, March 26,

Re: Oculus Rift

2014-03-26 Thread Luc-Eric Rousseau
this reminds me of when eBay bought Skype for a fortune, thinking that buyers/sellers would want to use that to chat.

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
On Wed, Mar 26, 2014 at 3:00 PM, Matt Lind wrote: > Here at Carbine, users like the MMB to repeat a menu command. It's popular. > They're not as fond of tear off menus. They don't hate tear off menus, but > given the choice they'll use a custom key as 1st option, custom toolbar as > 2nd opti

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
On Wed, Mar 26, 2014 at 9:44 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > If you don't use the hotbox much or at all, it's going to be difficult to > avoid shelves if you want to improve your workflow in Maya. Maya, like most > 3D apps is multi-modular, meaning that in Maya the filebar an

Re: humanize Maya, SOFT top 5

2014-03-26 Thread Luc-Eric Rousseau
On Wed, Mar 26, 2014 at 7:40 AM, Martin Yara wrote: > While I like this MMB repeat function, but I don't see how it could be > implemented in Maya without having to heavily change its interface. I think technically MMB could possibly be implemented in Maya's menu (although perhaps not on OSX), bu

Re: humanize maya, SOFT top 5

2014-03-25 Thread Luc-Eric Rousseau
You can turn on the labels for the Maya shelf in the shelf editor (in its Option menu) but the point is, the shelf, or toolbar in general, are quick shortcuts to things that are the menu, so having to decipher them is not an issue. The shelf is fun and made to play around. You can tear off a menu

Re: humanize maya, SOFT top 5

2014-03-25 Thread Luc-Eric Rousseau
> Text not icons I don't understand this one. Which part of the UI is this a problem with that it isn't in Softimage? You have the shelf at the top of the UI, but that's just shortcuts to things that are already in the menu. Hide the shelf if you don't want it (there is also a shelf in XSI) Fo

Re: humanize maya, SOFT top 5

2014-03-25 Thread Luc-Eric Rousseau
why do you think the keyboard is not remappable? (it's a bit of a trick question) p.s: in maya you need to RMB directly on the selected object to get the context menu On Tuesday, March 25, 2014, Daniel Kim wrote: > If I add some more about interface, > > * Right click to bring contextual menu w

Re: An Open Letter to Carl Bass

2014-03-23 Thread Luc-Eric Rousseau
On Sun, Mar 23, 2014 at 8:12 PM, phil harbath wrote: >> I wonder how much Composite or Matchmover costs every year.. while still >> being around... > that is an interesting thought. for whatever reason those products > (especially) Composite is used very little it seems. I have also wondered > h

Re: overlapping menus

2014-03-21 Thread Luc-Eric Rousseau
This is caused by the DPI settings in Windows. For example, you will get this if you are set to use large fonts, even on XP. Now, I cannot recall what the settings are on windows anymore, but it's probably this setting http://blogs.windows.com/cfs-file.ashx/__key/communityserver-blogs-components-w

Re: Experiencing the Maya User interface

2014-03-21 Thread Luc-Eric Rousseau
these YouTube links are getting quite tiresome, but I must say this one is particularly cute. On Friday, March 21, 2014, Nicolas Esposito <3dv...@gmail.com> wrote: > Could you show other examples other then Maya running on Linux? :-P > > > 2014-03-21 10:43 GMT+01:00 Morten Bartholdy > > >: > >>

Re: Why MAX is not option for me.

2014-03-20 Thread Luc-Eric Rousseau
FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor OpenSubDiv have been ruled out for other products. I think it's time for this thread to end and people to take a break, there is nothing productive coming out of this thread. On Thursday, March 20, 2014, Sebastien Sterling < sebas

Re: How long will it take (?)

2014-03-20 Thread Luc-Eric Rousseau
On Thu, Mar 20, 2014 at 8:28 PM, Tenshi S. wrote: > What i don't understand is why Maya dev team, wait so long(years!!) > to be reunited with Softimage dev-team, to began listening customers about > new implementations or new workflows. Where were you 5 years ago? Merging AD > acquisitions

Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
> > On Thu, Mar 20, 2014 at 2:47 PM, Luc-Eric Rousseau wrote: > >> On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez >> wrote: >> > Not sure if this has been touched upon but I would love to lock the >> property >> > page um I mean attribute editor.

Re: Maya feature request from Softimage users

2014-03-20 Thread Luc-Eric Rousseau
On Thu, Mar 20, 2014 at 10:46 AM, John Richard Sanchez wrote: > Not sure if this has been touched upon but I would love to lock the property > page um I mean attribute editor. And I would love to have different > attribute editors open for different objects. But what would really be > boss is i

Re: "Top List of ICE Nodes That Cover 80% of What You Do With The Toolset"

2014-03-20 Thread Luc-Eric Rousseau
On Thu, Mar 20, 2014 at 2:56 AM, Raffaele Fragapane wrote: > The functional programming throwback has officially pushed this conversation > into the twilight zone and right out the other end of it into some > unexplored surreal territory. > Thanks to all involved, it'll stay with me for the rest o

Re: "Top List of ICE Nodes That Cover 80% of What You Do With The Toolset"

2014-03-20 Thread Luc-Eric Rousseau
The original Softimage 3D developers loved LISP so much, they lobbied Daniel Langlois to write the software in LISP. The people behing Mirai probably think they dodge a bullet. The Softimage|3D expression language, also in XSI, is based on LISP.. On Thu, Mar 20, 2014 at 3:47 AM, Andy Jones wrot

Re: A confession

2014-03-19 Thread Luc-Eric Rousseau
This is all fine, but I though I was replying to a situation of skipping over the basics, you can't ignore the existence of DG if you're going to do something procedurally. I didn't reply at the correct place in the thread, sorry for the confusion. On Wed, Mar 19, 2014 at 6:32 PM, Raffaele Fraga

Re: A confession

2014-03-19 Thread Luc-Eric Rousseau
None of these products are for newbies; we spent years learning Softimage. Sounds like you wanted to edit a history node, doing a procedural modification. You'd open the node editor or try the input section of the channel box. This is a first days stuff. We would probably not have had a render tree

Re: "Top List of ICE Nodes That Cover 80% of What You Do With The Toolset"

2014-03-19 Thread Luc-Eric Rousseau
Can you move the question to Chris to a new thread for when he gets back online. Thanks On Mar 19, 2014 9:15 AM, "Eric Thivierge" wrote: > No it's a joke, but Chris V. has been MIA when questions are being asked... > > On Wednesday, March 19, 2014 9:09:53 AM, Matt Morris wrote: > >> Seriously? We

Re: Ancient lurker's response to the current developments

2014-03-19 Thread Luc-Eric Rousseau
So this guys says what maurice posted here about the acquisition is all "bold face lies". It's true that in corporations, usually there is a this cycle of buy/layoff, I've seen it. But that is not at all what's been going on in Montreal with Softimage. and we sure as heck shouldn't be looking to

Re: Autodesk webinar

2014-03-19 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 8:28 PM, Sebastien Sterling wrote: > "which selection tool is taking all of this screen real-estate?" > > > Tool Settings, it's the tool settings panel, where they keep the soft > selection options. which also doubles up as the settings bar for spesific > functions like add

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-18 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte wrote: > Agree, and the geodesic voxel binding skin algorithm, Blender already have > at least 1 year ago or more. In other words, no innovation, only > implementation of existing tools. Got a link to that? Geodesic voxel binding is research by

Re: Autodesk webinar

2014-03-18 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 8:28 PM, Sebastien Sterling wrote: > "The NEX smart selection highlight and symmetry now has been integrated in > the standard maya > tools in Maya 2015" > > Well no actually you haven't, you have just added an extra shelf with NEX > specific tools. I don't know what you m

Re: Autodesk webinar

2014-03-18 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 12:49 PM, Sebastien Sterling wrote: > I would care to know if anything is going to be done about the disgusting > maya UI, its so bloated and unwieldy everywhere i go, people actually need 2 > screens to work, and i don't just mean, one screen for animation curves, you > ne

Re: Autodesk webinar

2014-03-18 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 11:11 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > Maybe I didn't explained myself clearly. > > I'm not talking about before or after the acquisition, I'm talking about the > features that Softimage have since XSI 7 almost, which later improve with > the addition of Face

Re: Softimage transition webinar is starting in 10 minutes

2014-03-18 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 5:55 AM, Nicolas Esposito <3dv...@gmail.com> wrote: > Looking online I cannot find any other visible information about Bifrost. > The guy was talking about a node-based editor similar to ICE ( in the future > or could he show us something? ), but based on the video is just p

Re: Softimage transition webinar is starting in 10 minutes

2014-03-18 Thread Luc-Eric Rousseau
On Tue, Mar 18, 2014 at 3:04 AM, Gerbrand Nel wrote: > On 2014/03/17 06:45 PM, Emilio Hernandez wrote: >> Or it was the "brand new, never seen before" non-destructive bevel tool that > >at the end was destructive. > > Are you referring to the modelling toolkit? > I'm modelling something with it at

Re: Autodesk response

2014-03-17 Thread Luc-Eric Rousseau
On Mon, Mar 17, 2014 at 6:05 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote: > Am I to understand that AD thinks that those people who refused to be > subjected to AD's unreasonable penalties for lapse in maintenance are > somehow to blame for Softimage's demise? gosh, no, that's not what that

Re: "Top List of ICE Nodes That Cover 80% of What You Do With The Toolset"

2014-03-16 Thread Luc-Eric Rousseau
On Sun, Mar 16, 2014 at 3:51 PM, Paul Doyle wrote: > What is unclear is how the ICE approach (as a high-level visual programming > paradigm) meshes with Bifrost as publicly shown to date - I expect that is > driving the questions people are raising. Because of that, I think it is > problematic to

Re: YOUR TOP 5

2014-03-13 Thread Luc-Eric Rousseau
On Thu, Mar 13, 2014 at 11:59 AM, Chris Marshall wrote: >> I wont use it... it never was up to par IMO. It has the worst UI and >> workflow of the entire app. > Greg, when you use it day in day out, not needing to switch between apps, its > a life saver, believe me, rubbish UI or not. If you'r

Re: Maya feature request from Softimage users

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 4:11 PM, Daniel Kim wrote: > Too much things Maya is missing actually. > > GATOR, ICE, Gear, Unfold, Pass render and so many. > And, one of most important thing is, there is no Subdivision modeling in > Maya. There used to be, but it's gone. They normally use Smooth to rende

Re: Softimage 2015 new feature pdf

2014-03-08 Thread Luc-Eric Rousseau
You can also get that document here: http://area.autodesk.com/userdata/products/What's_New_in_Autodesk_Softimage_2015_latest.pdf On Sat, Mar 8, 2014 at 3:20 PM, Tim Crowson wrote: > Looks like the attachment was the wrong file, maybe? I just see a 600k .dat > file... > -Tim > > > On 3/8/2014 2:0

Re: Re[2]: Good point well put

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 12:05 PM, Eugen Sares wrote: > One cardinal mistake back then was keeping so many aspects of the > development in house. Once a critical mass was reached, the burden became > too big. > An open SDK concept would have been needed - platform like. Unlocking as > many doors as

Re: Good point well put

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 8:55 AM, Jordi Bares wrote: > Nobody said its perfect, I am fully aware Softimage needs some truly major > work done to keep it well into the 21st century, like Max and Maya and every > other app, agreed. > > Regarding the number, you know we users are in the dark, everybo

Re: Good point well put

2014-03-08 Thread Luc-Eric Rousseau
On Sat, Mar 8, 2014 at 6:43 AM, Jordi Bares wrote: > > Softimage, like SideEffect, 3DSMax and the rest are small teams of very > clever developers, 8-12 is the normal number of developers for any app... > that is a very small cost compared with the cost of advertising and PR, > believe me. Tha

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
no UI way to open two outliners, however there is a splitter bar at the bottom of the outliner that you can drag to get two outliner panes. On Fri, Mar 7, 2014 at 1:56 PM, Siew Yi Liang wrote: > Indeed there is: > > As MEL: > > tearOffPanel "Outliner2" "outlinerPanel" false; > > This is because U

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 1:49 PM, Emilio Hernandez wrote: > This is the kind of things... So if I need to sort thing alphabetically, > the MMB to rearrange the hierarchy not works. Then I need to switch back > the display mode for it to work > > Way to go! well you can't reorder items in

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 11:59 AM, Jeremie Passerin wrote: > I would really like to hear Autodesk plan to incorporate some of those > features in Maya. > I'm guessing there not all super easy to merge, but some of them would be > considered as amazing new feature by the Maya users. we have been fur

Re: Maya feature request from Softimage users

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 1:22 PM, Emilio Hernandez wrote: > Ability to drag and drop objects in the outliner under other objects like > the explorer. remember that drag and drop in Maya is on the Middle Mouse button, then check again if you can't do it. Drag and drop an object onto an other to mak

Re: Just a thought - I hear the framestore use an ancient version of maya......

2014-03-07 Thread Luc-Eric Rousseau
it's the mainwin/linux side of things that I worry about. On Fri, Mar 7, 2014 at 10:58 AM, Alan Fregtman wrote: > I'd say pretty likely after two or three versions of Windows. > > Not to mention when it happens you'll be stuck with whatever version and > Microsoft doesn't support them anymore. It

Re: A list like this one but for Maya

2014-03-07 Thread Luc-Eric Rousseau
This isn't the 'anything but maya' mailing list . On Fri, Mar 7, 2014 at 10:04 AM, Luc-Eric Rousseau wrote: > On Fri, Mar 7, 2014 at 9:17 AM, Gerbrand Nel wrote: >> >> Well if you read the only post in the "soft to maya" group, we are off to a >> positi

Re: A list like this one but for Maya

2014-03-07 Thread Luc-Eric Rousseau
On Fri, Mar 7, 2014 at 9:17 AM, Gerbrand Nel wrote: > > Well if you read the only post in the "soft to maya" group, we are off to a > positive start`.- > I like this list, but I don't want to piss you great people off with my > stupid Maya questions > Believe me... they will be stupid. Just ask

Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Luc-Eric Rousseau
That's a cool trick Cesar. Thanks to Brent, Softimage already has that Maya tool built-in; you'll have to map it in your keymap, it's called "Time Slider Tool" In the Maya keymap, it's already mapped to the K key On Fri, Mar 7, 2014 at 12:16 AM, Siew Yi Liang wrote: > Hi Cesar: > > Ha, really n

Re: A list like this one but for Maya

2014-03-07 Thread Luc-Eric Rousseau
there is an old maya mailing list, it's the google group called maya_he3d it's called that way because it's a migration of the highend3d.com maya mailing list. it's been very low volume. On Friday, March 7, 2014, Gerbrand Nel wrote: > Hey guys > This goes against my grain, but I can sit around

Re: Salvage the list.

2014-03-05 Thread Luc-Eric Rousseau
I think I didn't fully explained myself in that first post. if it comes to that, we could mass-subscribe the current users to that google group, or any list server of the community's choosing, in the same way we transferred everyone to this server from Avid. On Wed, Mar 5, 2014 at 1:47 PM, Franco

Re: Salvage the list.

2014-03-05 Thread Luc-Eric Rousseau
Autodesk is not shutting down the Softimage mailing list.

Re: Salvage the list.

2014-03-04 Thread Luc-Eric Rousseau
I'm not aware of plans to shut down this list. If there were, the Google group could be used as a backup On Mar 4, 2014 7:53 PM, "Sebastien Sterling" wrote: > My fellows, friends, comrades. > > The recent events that have befallen our community enunciate a breaking. > > After this nothing or very

Re: new upgrade policy

2014-02-28 Thread Luc-Eric Rousseau
Neither Maya nor Softimage|XSI existed at the time On Fri, Feb 28, 2014 at 4:25 PM, Emilio Hernandez wrote: > Don't forget about Dragon Heart. I read the article on CG magazine quiet > a long time ago. > > They were supposed to end the whole feature in Maya. But then after > modeling, they jus

Re: Friday Flashback #160

2014-02-22 Thread Luc-Eric Rousseau
t Mac influence in the early inspector design, only in the sense that it's called an inspector and that it's modeless. but I think he guy is making the remark about the custom file browser and the general skin of the app. On Friday, February 21, 2014, Luc-Eric Rousseau wrote: > "W

Re: Friday Flashback #160

2014-02-22 Thread Luc-Eric Rousseau
xsi did not even have trims then, so the author did not know what he was talking about. except for the surface continuity manager, xsi has fewer curve/nurbs features than Softimage 3D On Saturday, February 22, 2014, Eugen Sares wrote: > "Softimage has an extensive and robust set of tools for m

Re: Friday Flashback #160

2014-02-21 Thread Luc-Eric Rousseau
"When you first start XSI, you realize it is not your average Windows application. It appears as if Avid's Macintosh legacy has heavily influenced the interface." I want to slap that guy in the face. On Fri, Feb 21, 2014 at 12:38 PM, Rob Wuijster wrote: > On 21-2-2014 18:13, Stephen Blair wrote

Re: how to obtain full script editor history

2014-02-18 Thread Luc-Eric Rousseau
if that preference doesn't work for you, there is nothing else. check if you can open the file while XSI is running using file sharing flags (something like SHARE_READ), and not just the default sharing flags (which is "deny everyone else") the only recourse you have IMHO is to work write your own

Re: Survey - how would you do this?

2014-02-17 Thread Luc-Eric Rousseau
that's based on WINE for OSX. you can go ahead and try it yourself. On Monday, February 17, 2014, Angus Davidson wrote: > Hi Brent > > Very well explained thank you. I do agree that because of the overall > crappiness of Windows COM has got a bad rep. Unfortunately its very hard > for most pe

Re: test

2014-02-16 Thread Luc-Eric Rousseau
what do you mean subscribed twice? send me your two email addresses if that's the problem. I had just unsubscribed you from contact@ since you've been trying twice to do that. It's not possible to be subscribed twice with the same address On Sun, Feb 16, 2014 at 6:55 PM, Mario Reitbauer wrote

Re: MAYA to Soft, imageplanes

2014-02-15 Thread Luc-Eric Rousseau
My apologies, how this feature works is a little baffling due to something that might be a bug, You turn roto into "Fixed" mode, then enable "view in all cameras" Now, when you view the roto in other cameras than the current , it will cut through geometry. It's a proper image place in space with

Re: MAYA to Soft, imageplanes

2014-02-15 Thread Luc-Eric Rousseau
On Sat, Feb 15, 2014 at 5:25 AM, Stefan Kubicek wrote: > I had the same problem and ended up copy/pasting image paths manually into > the rotoscope options of each camera. > The thing is that Softimage doesn't have an equivalent feature to Maya's > image planes. Image planes have a specifiable dep

Re: Re[2]: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
On Fri, Feb 14, 2014 at 9:17 AM, Eugen Sares wrote: > While we are at it, out of interest: > could you elaborate a bit what the part of Softimage is that is married so > tightly to Windows? UI, event handling, whatever...? > Is Soft not laid out in a way so that higher functional levels sit atop >

Re: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
> Unfortunately it will be Softimages achilles heel if they don't find a way > off of it (which is unlikely given the very small dev team) > COM doesn't scale the way new 3d apps require. To many bottlenecks. > It's moot, but COM is fine, it's no more or less scalable than C++. Firefox is entir

Re: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
On Thu, Feb 13, 2014 at 11:15 PM, Emilio Hernandez wrote: > > Sorry to jump into this masters discution, but don't we have PyQT in > Softimage also? You can download a plugin, but it's never going to be a built-in feature you can assume is there and working. But most importantly, the Maya UI is

Re: Survey - how would you do this?

2014-02-14 Thread Luc-Eric Rousseau
On Thu, Feb 13, 2014 at 9:44 PM, Guillaume Laforge wrote: > Luc-Eric, you can try as you want, but you are inside AD, so you are biased > as much as me when I was speaking about Softimage as an Autodesk employee or > speaking about Creation Platform as a Fabric employee. I'm sure you not saying y

Re: Survey - how would you do this?

2014-02-13 Thread Luc-Eric Rousseau
imagine if we made such jokes every time the Fabric came to pimp their stuff here. ;) If there is going to be a discussion about creating custom tools for artists, sweeping statements about DCCs, and name dropping like Pixar, it's in everyone's interest to be informed about the maya side of the st

Re: Survey - how would you do this?

2014-02-13 Thread Luc-Eric Rousseau
On Thu, Feb 13, 2014 at 6:16 PM, Matt Lind wrote: > Allows us to define our own primitives, data structures, and treats those > data structures as first class citizens in the API. yeah, with only experience with Softimage's SDK one might think that's something special. But it's a common thin

Re: Survey - how would you do this?

2014-02-13 Thread Luc-Eric Rousseau
On Thu, Feb 13, 2014 at 2:31 PM, Matt Lind wrote: > To work around many of the issues, artists migrated to other software such > as Modo, Z-brush, and so on, further fracturing our pipeline where work takes > place, and reducing our needs to > write tools in Softimage for art manipulation where I

Re: Voice-O-Matic anyone?

2014-02-13 Thread Luc-Eric Rousseau
this if i could >> have remembered the command name. >> >> i was aware they used the same tech, which is why i chose face fx. >> >> On Wed, Feb 12, 2014 at 2:34 PM, Luc-Eric Rousseau >> wrote: >>> >>> >>> If you're a cheap bastard with loads of free time, you can get the >>> data out of face robot with the ImportSpeech command without ever >>> using Face Robot. > >

Re: Nesting custom properties

2014-02-13 Thread Luc-Eric Rousseau
I don't know if this is clear, so pardon me if you already know this, but there is no difference between custom parameter sets and character key sets. it's litterally just a Boolean parameter on the custom parameter set that says to show another icon for them. so that not only means that you can

Re: Voice-O-Matic anyone?

2014-02-13 Thread Luc-Eric Rousseau
There is a comparison chart of facerobot and di-o-matic here http://www.di-o-matic.com/products/plugins/xsi/VoiceOMatic/#page=compare I think it's a little bit overstating it to say you can do the same thing with Face Robot. The FR workflow doesn't allow you at all to do classic lipsync with blen

Re: Voice-O-Matic anyone?

2014-02-12 Thread Luc-Eric Rousseau
FaceFX is using the exact same voice recognition library as what I used in FaceRobot. Of course, workflow is more important than voice recognition tech, The di-o-matic guy is quite friendly, we've talked a few time. It's his own custom voice recongnition engine. He's here in Montreal. It's wort

Re: Survey - how would you do this?

2014-02-12 Thread Luc-Eric Rousseau
On Tue, Feb 11, 2014 at 10:30 PM, Matt Lind wrote: > The solution is 100% art driven in this case and cannot rely on game engine > logic or engineering resources. If it could, there wouldn't be a challenge > ;-) > > Cannot use ICE, but you can use expressions, constraints, or animation mixer >

Re: The Lego Movie: Behind the Scenes and How They Made the Movie

2014-01-27 Thread Luc-Eric Rousseau
>From what I've seen around the web, the director has been going around saying it's a mixed of stop-motion and CGI. Are there any frames that are actually stop motion? On Mon, Jan 27, 2014 at 10:13 AM, Alan Fregtman wrote: > > Nice!! Great work, animals. :) > >>

Re: Gradient in PPG

2014-01-22 Thread Luc-Eric Rousseau
this widget in its current form On Tue, Jan 21, 2014 at 6:07 PM, Luc-Eric Rousseau wrote: > you need to create an array of parameters with the right types and add > the control on the first parameter. So it's just like the color > widget. > Check the Gradient operator in the fxtree

Re: Remember location in Anim Editor per curve.

2014-01-22 Thread Luc-Eric Rousseau
if what bothers you is that you'd like to have the curve framed when you switch curve, there may be a work around for that. You can turn on View->Auto Frame Curve and then also turn on View->Selected Parameter You're now in a Maya-like mode, where only the curves you pick in the explorer are visi

Re: Gradient in PPG

2014-01-21 Thread Luc-Eric Rousseau
you need to create an array of parameters with the right types and add the control on the first parameter. So it's just like the color widget. Check the Gradient operator in the fxtree. Open its .spdl file to see how it works. it's something like, one integer for type, and 8 groups of rgb color a

Re: Friday Flashback #155

2014-01-20 Thread Luc-Eric Rousseau
The Mayan saw random things starting to go wrong in their world, but they deleted their user pref and everything went back to normal. On Mon, Jan 20, 2014 at 11:11 AM, Grahame Fuller wrote: > It wasn't really a prediction either, it's just the way their calendar was > divided. > > I predict that

Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Luc-Eric Rousseau
Character Sets should be the equivalent of proxy parameters. although Trax relies on Character sets, you can use them of course without Trax On Fri, Jan 17, 2014 at 11:27 AM, Bradley Gabe wrote: > You're thinking about this the wrong way. The correct way to approach it is, > if Maya doesn't have

Re: rigging in xsi vs maya

2014-01-08 Thread Luc-Eric Rousseau
That was incomprehensible; I meant "(point clouds tools are necessary also for ptex-based workflows)" On Wed, Jan 8, 2014 at 7:55 PM, Luc-Eric Rousseau wrote: > On Wed, Jan 8, 2014 at 6:52 PM, David Gallagher > wrote: >> On 1/8/2014 4:42 PM, Luc-Eric Rousseau wrote: >

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