Re: The Softimage mailing list

2019-11-12 Thread Jens Lindgren
The Softimage list has been a big part of my professional life, and I feel
I'm not alone in that regard.
This community was the perfect size. Small enough to feel like a family
where we practically just could use our first names, but big enough to not
lack in knowledge. That, and the fact that everyone is so nice and helpful,
is the things I'm gonna miss the most and I fear I'll never find a greater
community again.

I remember the first Siggraph I went to... To travel around the world to a
huge conference where I didn't really know anyone. I had the Softimage
dinner to look forward to where I got to meet some of you that I've talked
with online for years. These annual dinners was small and not like a huge
user group party and the feeling of a family grew stronger.
Maybe that's why it hurt extra much when AD killed SI.

I still use Softimage from time to time because it's still faster at a lot
of things and I also try to keep SItoA alive and up to date.
I really hope this list lives for some more time, so my vote is to move it
if/when it becomes necessary to do that.

//Jens

On Mon, Nov 11, 2019 at 11:27 PM Luc-Eric Rousseau 
wrote:

> Hi.
>
> The 11th anniversary of the Softimage acquisition, and therefore this
> version of the list, has come and gone last month.  I started working at
> Softimage in 1997, and it's been part of my life ever since.  My black
> t-shirts are faded, and my children recently found some XSI "tattoos" and
> magnets in the basement which they used for Halloween.  Odd bits of
> Softimage memorabilia are spread around the house that only Dad can
> identify.
>
> Every once in a while, I can sense IT sniffing around looking for old
> servers to retire. The Softimage mailing list server is some kind of Linux
> VM that I think continues to work as long as it doesn't bother anyone.
>
> I think it's time to think about switching the list over to the google
> group that archives it before the plug gets pulled on us. One would join
> that group to post and get future emails rather than the list. There may be
> other resources people want to share to stay in touch, such as LinkedIn
> groups, and si-community.com
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RK0EF7467agVCsUfcarGi4RPfTWJUn7l0RRdAkTEXxTX3Hd6Bc5uaWpsQ3TcXL9hLBYCQrjuAtJGCapC7qKFBLM4becCVydKwlmXRzJouNvGGTrdFLalM-2B8Cfg59UjdYuZ10LTFoxK-2Fdao2r-2FhdP37aIIoioHmOTegw8WTxxaaE-2BozJfyUKqbRGa9eCwYC5cHEgAoRKe-2Bbdbxibpl06DZvOjpbdn-2FdudvGC1Q3beShCcu3i23OJ2gBzHJnFWhKQqtLq9Sljs6WmjlMzeyVema8F9qbAHRzBtVf2e0AxorqfQl1MUGSfUx0-2B2hhkzYgbWHsprBYE3CR02A2mmvEaW1kAd-2F2LldMhH30FO65AOWAw5ejmlbGwss-2FgKpH4N-2BBw1Eh-2FcxjXJwGqALdQpPLsNzCOWm42F2lFO7VjxuPpKSZ8-2FzWik6IqKoxHd5Aetez4xYO2zvzsF0gGXg6RYup8XSK21c1FIAVZd23ot4avbJ9s7n5gt-2FyATsMaqBikieqR6OqwpvGaXFkeQinkoq2QgDjFknVGZTgc0vieZdXfZetWQuUvgRgBWJl3wN-2FL0laPN34RdcR6jjs1x3HFYPSEzSXJKPmurjHI6qP9xE07EuwV1Lc0DvTAV5XTJUT0v38A7z8ul6g0aIrfWHwOUaEaZLNACJnwV1WyVe865z7hrJ-2F31F4Ns9Bxe2zPc2vo3Dl-2BqJebUwp6Snv0KRwsayWjc7XkCWeEGg2qQ2667v3uHUV-2B-2FKZz7fCWsbDTmQmvexZIPnovruCvP3zXCk-2BCLguQgIgkcY2dPlhA-2BWvm2Vfm3MYi-2FWNQpZe1LqgCpwGe8TasCLpEEewTW5BElKptKnEwwMZu8M7QSFNeKrdMbXER0USfQl-2Bn6kK0krkHmAQ-2FtqPC5aaPTGMz-2BucX9rRJZXtjGkj2lIWSLwEag7MLspMyEGk6YMUK2-2F2UThs9eUaWOAN7hlX3ghHA2ImS5f6l1E7OvCJYynhnxciL5ZHVNt9cdDxW66gRPADD48tJaS7RDYfmB0vVoWKCjohrK65sDtvNchAm7cMtkE6Am7WL5nMJGWCXynuQTlTInLGUoo-2FHpJmBiUkSPjXDcpaAlhYLdQlAri6TAe1iOnwPSxEILLgP0AJestkKzzBh1kkexrLzCYa3HCwtqEi-2BgH7yizfrOeyfTD19XAtRDj6JDam8CB6yMk8yklvj8MOZ7y-2F5-2FHeEp1VL2pk-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTrM-2FPlgVosg6foNmLSbYG7o4cJdTCMXyoG-2Fiox7mKqM0t6Y1q53mVwZSJGVDCeWSo7md1CPr-2FnbSDjYbCsaDD-2F4Prr-2BVIpJdFvGxQmZyklWPHKawTc-2BW5GqDlpcrw3UnuhOjyeSfB6P-2B5jzQneZYyNlBAtNiUkPFYWyID-2FALWHLPztDLlGv1Ovu-2FFoYwqkW2g-3D
>  >,
> etc.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzN8JKhl-2FPRzgi03rnt-2BEaVCZ9gc9g1OHBs-2B07JSc9c-2BAkaDT17X5Co1-2FlOH-2FiUQZAM26lE6eoLkiEwFsVztLjPIg5nqMEd0-2BDipmtIetqEAynnrN4scwZym3pJevZok74S-2BeFSl-2Bs7UgcTN2GoSWZzPhre5Ttr0KwfTUIPub1NLgxgUn6F3H8tsf0oTsbXJX2wMdxSnT5SFwiiO2CVZ3WRc5vxw-2FGwNpZ8I9ePgUYVW2ql2XUtVo0Awjc-2B4MPuEo4Akxxm-2BbcakK7DeB-2BfJlTC_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTrM-2FPlgVosg6foNmLSbYG7o4cJdTCMXyoG-2Fiox7mKqM79dd2YFQhjJrXsPTfrLHGX7vvUScgosDi-2BLXyfh4Ae-2FQnFlmY4jJYW6OGP9qECmNfM-2Bo4VECW3P4mPEwJ9oycEAWrohlI0nqu4MX6UU6hEEVlt7a2WArvlXbO

SItoA-5.4.0

2019-09-26 Thread Jens Lindgren
Hi all,

I would just like to let you know that we released SItoA 5.4.0 yesterday.
Full release notes and downloads here:
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTttxMMLpUTYEo4c3uYj55BoNn1NYvsPOHCB4kGmSr-2B-2BFDsOQKFTVY-2BjvFAdKT3wHCDjXU98KzvgmDpiPz-2Fk2P-2FtDlYOhNmCUZDbuVwvV4amSroYmzJc-2BtGbIct0rHy-2F-2BajOX-2Fd05eE8jYfYkDLZZH6N-2FD-2B-2BRb606DyNojpd4xt9oORmguYaudQtUBHQ-2FobqnbTcY7-2F8uJKxQ19kg6qQcjnWz3EqlMjsr9TRmPuDr-2BxN8pX3kiPGTLKG985-2Bq6pIy-2FrK39RvhTwEGIi-2FftemeGH-2F3ZKi4uTWk8foz93wGwsAbA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQNOlvFbTODnRnfZUMUaCgZEbxqUuu-2BkcGETHDNpw7mYN9F5bRJoa2kdlJumpW3e8J9Ch7TVf32P34HrnzPTWG8oXjqef12F2ncVpK8jfAWOF9Cb68ZRsP5-2BaUTKuVOBYk-2FAdlPMzQ-2BZY7NsHvk4rCLfMqJ6El8kAnDfmvTv5WDXRGUnN-2BiqRHZiqgGn9v6LP4-3D
 

<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTttxMMLpUTYEo4c3uYj55BoNn1NYvsPOHCB4kGmSr-2B-2BFDsOQKFTVY-2BjvFAdKT3wHCDjXU98KzvgmDpiPz-2Fk2P-2FtDlYOhNmCUZDbuVwvV4amSroYmzJc-2BtGbIct0rHy-2F-2BajOX-2Fd05eE8jYfYkDLZZH6N-2FD-2B-2BRb606DyNojpd4xt9oORmguYaudQtUBHQ-2FobqnbTcY7-2F8uJKxQ19kg6qQcjnWz3EqlMjsr9TRmPuDr-2BxN8pX3kiPGTLKG985-2Bq6pIy-2FrK39RvhTwEGIi-2FftemeGH-2F3ZKi4uTWk8foz93wGwsAbA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQNOlvFbTODnRnfZUMUaCgZEbxqUuu-2BkcGETHDNpw7mYEf297I7tkRCgymgtC-2F-2FetuK2fUJ5fQ53BxD2rwWqeI-2BzoRYTPw7xz0jURYKHfuZ4qfyzMh9tjjbxeM7EBhoF0HNMTBxSbzzXmhBKMDjqowHyV4UPTHhrT3X2vMJya-2Fdwiyc5NENi-2F600YPYzucIfwY-3D
 >Again I would like to
thank Steven Caron, Stefano Jannuzzo and Thomas Volkmann that helped me
with the developing of this.

//Jens
-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1XQ-2FfwRLBZIhK6mH08oxz99TbkKjuOkeq-2BszB1rv4OKXgBLgi4I1n4jnjRggciMU7sUou1pmuVlYIpfoE8U2DzJFeweSYj4op9JNN5jkI5WAAty1EenAQ5B0uHyhuTZHo-2FluNEe1h0o-2F-2BvcSU82TWUL_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQNOlvFbTODnRnfZUMUaCgZEbxqUuu-2BkcGETHDNpw7mYA02UrbpeMpfVklGWqmcRQIiR7f2ZdxbESKPqtBX7Ub6TR-2FXrAC2WED6oIgUHVXUx2v8JMP2J-2BwVeEHR5lxZuBdhk4CxONjLRbOCFkqZBO12tQ4Sjpf5fJ-2Fe-2FYfUzw2y99aXFZ1dDAqrlftBBUMU51k-3D
 >
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Re: strands generated on points

2019-09-06 Thread Jens Lindgren
This one is easy :)
First, in you Emit from Surface Compund set Select Rate Type to Total
number of Particles and set Emission Type to Point. Rate doesn't really
matter when you want to emit from mesh vertices.
Then the secret sauce... Go in to your Emit from Geometry compound, then go
in to Generate Points compound. In there, bring up the Generate Sample Set
node properties and set Rate Type to All Points.
Tada!

//Jens


On Fri, Sep 6, 2019 at 5:29 PM Kris Rivel  wrote:

> Trying to make a long exposure effect of a stick of LEDs twirling around.
> Have a nice animated grid of strands flying around and it looks great.
> Problem is the particles generating the strands are just emitting on a grid
> and stick to their emit location so they're not lined up nicely on the
> emitter. They're just spread around randomly. Hoping I can keep this but
> only generate one particle per point...but keep the "simulation" working so
> I can turbulize it etc. and keep my generate strand trails which only seems
> to work on simulated particles, not a simple "add point" on empty cloud
> setup. Any ideas?
>
> Kris
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1UA8sWRlSceNQywYbfxXI5nMWdtohnM-2BEwDvBy4jddQCeD6X8Jk7Dpey5pxQgAkYksnfVWcFlPgPj-2Brub42wgKq1i1P4Mvyw-2BEq4MYItUXLGWk-2BCk-2Fo9Yjrt4TIRMYKcfR1p-2FZfgZbHBhODg6kGkNf-2F_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRUnVqrzrp7RrfyxYVTtCEtJEQufzHxUHiAqw9ld-2BTebR5jiBI3uLpXKlPwISvXUAo8RUG3QIqkAfBrYpeOu5S1iSyvC4-2F6j2nuQva27xGzPwU1VRNGUKJ2z0LhCNIBDuvOJ3A-2Ft182ntpKAvzDOD-2BJxZ8sIOYMorlEsPZxJjIzpwkR4ASZuiooO5pKfX0wpcM-3D
 >
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Re: SItoA-5.4.0-beta

2019-08-19 Thread Jens Lindgren
I noticed that the AdLM patch wasn't included in the package and therefore
SItoA most probably will instantly crash.
I've updated the package now so just re-download and install and it should
work fine.

//Jens


On Mon, Aug 19, 2019 at 12:23 PM Jens Lindgren 
wrote:

> Good news, everyone!
> We never got an "official" SItoA-5.3.0 out the door before Arnold 5.4 was
> released. So lets skip 5.3.0 and go straight to SItoA-5.4.0 shall we.
> Here's the beta: 
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl-2FXkldMBeOtnF57iN5mpt7elCrA3y3-2F7-2F666yZITZT5i1gInxO9-2BXlvOPalTAuGXDmjzW9GkZ-2FbTby1twohyonhD1Y3GB7a-2F8YTRg9wh5y-2FZKJexJq-2BQZw7U9vxytDZ-2BYNYxB5L79RpU09oCjoOt7crgJsf0oKfuFzKqrbj-2BB-2FbDHpN2rNXtRDPPY2dMLQ-2BAGYzFM1Zd44pIcZst6-2F6UlU5zApQ1j5em0U-2BG44AP0nGkzF3dOeUBqKPsSb2hHdBMq5gxaKmmQqF5dhwOImAKeGdHHxroLA0kFdaqa7YpjTWg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVAwRQoPESV1PmS6qBiNiDTOVOa34GZs7M21uU3E9bgVg4AAPonKbxEgc96ylq4o-2FazWkHWjxRkqsWOKAdHBK170jChgQpm3xXqGfYjgImpqVKPLq6nP93ed1jpWBiodY3s-2BNzrNoRS44VinymSA4xPsg-3D
>   ... addon?dl=0
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl1dUGsTwEtkAz64mBAsRuNOw-2BNkm3zOizq5k1KpcuImaUF3M3bM9lRiHBgUT0Wx97gd65R6vkbKLRMqyu9zUrmXWLnPoL1nl29jyi-2BSvteNU9fdBZNBreS7xbkerlAofmD2g7d6VcQ4VehGYbPcFUVuuRzkrueI3Ly2zt9H-2BmyDjhTLZrvMPvqGU1QOE-2Bo36om6AGtjkKc9-2F8mJJU4mGMZTgt4miSzOZMwL0-2FZb0oH-2FmdHVKmZD05-2BA2PH4mePeUgPOhqXg7drbY8x15cJVSawU7FziIjbRRWq7Ue5M6l4MjWIDlDRUynTdn866nUhD7N4Vwf1ObuvmsudvNJxoxYeagOtAcC4Gi3Qc1REAZHJBw-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVAzHoYryGwFJknPNkeLegvUTdWmUh8G-2BxY5wwNn5JWkfnvth-2Fcc5JZVfF28rrFCuGVodCYmtkKVQnom75Yjv6U5vChjXjw0DOLQPwGOkJ0tZ2Xa3KL3cjCpJp4A8ppHwEwUIo2I46oTAcLfg-2BOcJE0fs-3D
>  >
> And here's the release notes: 
> https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTsRNn1Ps1jaIbquvUh88D6IAbxQf1SN4jFE5szuveccKAynP7-2BBieXK0oS0AlaOhfyRVXp85unI2dPnhpPmncC5gWnbXzTsHdTTPzhgGXvZZf5sd6xKhXmttVbrDKH1cxG1coW-2F3Q82X9JNrLah67X7DI37Ob5KabATgvJR3mT-2FCuwNozP3iy-2FPaTlEuU2NRzui45RQHkwFSRIK9143Izpm3lUejYI0rldWOf8pNLfrAYxh-2BJF4sl3ONrNd4CMw6Fk82Xwo7jONeB6hB7Zj5a3IDH-2FNx0FQUbZR-2Fi5QOxUROA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVA-2BbOEh0J28vYo43iKFIBqIq-2Bx7iIYWk8Ks4a-2FPgk1X89pTCDey-2FfBcFhPO6y9esff6sIvwGc4W2vlUUKlkjS2Gwgeq01pw1-2F9GE4gmffia2Z5IKQi3TJLSyfb4N42r-2BAAW9vcgZPq0ZZeqrvUmcnzJo-3D
>  
> In this beta I patched AdLM so Autodesk licensing shouldn't crash
> Softimage in this version.
>
> Please test and report back any issues. Thanks!
>
> Oh and remember, the first render with GPU is supposed to take a long time
> before it starts because the GPU cache is being built. This also happens
> after an nVidia driver update.
>
> --
> Jens Lindgren
> 
> VFX Supervisor & Lead TD
> Magoo 3D Studios 
> <https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1XrwWrarskze4skxGK2W1CohDMbL7mEjMy27r29eQ96B7pE090-2BhZ9CTHvYDcWgOEnwKuskt8AAGeNCPtdF4aM-2F-2F6Roh7E5NfbNBZT7brgH03qXD7vUCgst2ZAThawlUt9h1t1ymA4IsnZn-2Fv-2FlrV30_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVA9FigSKxvslb4PtUnJAkdu-2F8XOxNgUXXljMLYtq0EU3wlTWWKHz5CoRPVl9UpSZpZrO60Rj7Bro3NeFAxkjGV-2BDKC-2Fk86kHSlS4Fg4n1jJ-2FoCGY62seXho1Pbo9P4y7Dz1D7NfxFHk3GZX4tilQGQkg-3D
>  >
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1XrwWrarskze4skxGK2W1CohDMbL7mEjMy27r29eQ96B7pE090-2BhZ9CTHvYDcWgOEnwKuskt8AAGeNCPtdF4aM-2F-2F6Roh7E5NfbNBZT7brgH03qXD7vUCgst2ZAThawlUt9h1t1ymA4IsnZn-2Fv-2FlrV30_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTbQyV5s1mGrauW4zGHd93sG2TUp2-2FAjPkmAALg8dxVA8H3rghFprmgVk3KB2D4UQQFEmTp41L7-2Blyipra1Ex7uupAULnIwKPwgfV-2BoAgU1FZMQ8c4IvIldIF5qMhkUjy0uE29jl3oPfYfVUl2jd5NaOatIr3ydiuetpf3wuY0fiXeIvTCwN4WajtVutnQ9B1U-3D
 >
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SItoA-5.4.0-beta

2019-08-19 Thread Jens Lindgren
Good news, everyone!
We never got an "official" SItoA-5.3.0 out the door before Arnold 5.4 was
released. So lets skip 5.3.0 and go straight to SItoA-5.4.0 shall we.
Here's the beta: 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl-2FXkldMBeOtnF57iN5mpt7elCrA3y3-2F7-2F666yZITZT5i1gInxO9-2BXlvOPalTAuGXDmjzW9GkZ-2FbTby1twohyonhD1Y3GB7a-2F8YTRg9wh5y-2FZKJexJq-2BQZw7U9vxytDZ-2BYNYxB5L79RpU09oCjoOt7c1INdJpV5m1xQSO-2FrOWZu4C6f5d4zu89IBtTOh80DnKg9KRjeZoONogr7T4n2G-2F5rZbaxPtOdygBftRPMXooP4vY-2FLQnkHrdgt6X8WX2vRTwpfotFd0vmzvp5xs6DBmFRrFWaWUHdi-2BCcqX8la3WYhQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u4eUN7CBxIaajPXCKAOjUoJCLPS4FJmz22h-2BqU5iY-2B6CwKZ2uBHrIY-2BvLYA1BtrCYYqlv1-2BHBS-2BSvWwbB9wF3k8MUa4U1B0Ee-2FY4CyWbUj-2FQhpRiRpmngnw1AMIvmUTB6y6OuRD9yIQutronpwXXwlY-3D
  ... addon?dl=0
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchg8g1WVJfcto95uwpDUO3LX7ay9SoDOJlULeVYoH8DYl1dUGsTwEtkAz64mBAsRuNOw-2BNkm3zOizq5k1KpcuImaUF3M3bM9lRiHBgUT0Wx97gd65R6vkbKLRMqyu9zUrmXWLnPoL1nl29jyi-2BSvteNU9fdBZNBreS7xbkerlAofmD2g7d6VcQ4VehGYbPcFUVuuRzkrueI3Ly2zt9H-2BmyDjhTLZrvMPvqGU1QOE-2Bo36om6AGtjkKc9-2F8mJJU4mGMZSCDVYZUYjqSY-2FB-2FlwkSrGS7o9TKYnJFdVJPgce905hpNHX-2FKY1O0JuppjDxq6Cec7n3N9hcv-2FXPmQ-2FfgBGC0Mqmzb6Xv8UP3reQ7ioAnSvg6rh1JF4tei0Q1lpcnSsJg0geRn-2F4-2BmYGoJZOxjQzcmQ-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u10WMPkWyyi5fiZFlR5C2CY-2BWD8-2FUgAU8UGBsW2izuH42EvLszg3A2N5QWW5pDnrh5DHDMpP10xYdfNuVaFKjRElIaze8zEopumaFhvl-2FKSPVPtiBsaFwSwgOypoTDbiXicX3k0DVGqBioCrAylW6nc-3D
 >
And here's the release notes: 
https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchQ7GnCfDJgWrGbov1je8G-2B5o6XhPP8IBWPJfIwywjPTsRNn1Ps1jaIbquvUh88D6IAbxQf1SN4jFE5szuveccKAynP7-2BBieXK0oS0AlaOhfyRVXp85unI2dPnhpPmncC5gWnbXzTsHdTTPzhgGXvZZf5sd6xKhXmttVbrDKH1cxG1coW-2F3Q82X9JNrLah67X7xI47Me0OLcLDeNIZGmFvKCn5szCJWM2B6YxD4rTzIJ4IsWZeckAU8YTr4z2qYK71PlA1I0-2F4i63-2FvM-2BrrHAdx2yelfRSzZGwfbT516VJp-2FSon4VNNVl5vgrPsBKVyXrdGM2D7n4PNUvq6o5XSMCQjA-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u2qixD50RH0UfwZerUb0Yo61Gw7QBN-2FvXD4UC-2FfDKY5ycKF1zXRRMnw3GIObZX7ML-2BaxOiAmr2KjmAnHsxUFu584pquCrPq07n9ADwE-2FpugTsSPspEgXHRnYIBRTaYrxkTATuFymVfehN6ivy8gH-2BeE-3D
 
In this beta I patched AdLM so Autodesk licensing shouldn't crash Softimage
in this version.

Please test and report back any issues. Thanks!

Oh and remember, the first render with GPU is supposed to take a long time
before it starts because the GPU cache is being built. This also happens
after an nVidia driver update.

-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios 
<https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNcheFfpiVb5gBjGpm0Nj5Q4Ixqw3DQEuDZ5O4KooSxTUbzbnoa00fSbkb97Iz7B9UxApNXRhaxDOAScmys-2BdA-2BV1Ix-2BZe9VPZQUklRlAwPjen1biGdd42tYpAJ6Cq9nyZl7wwhmG-2FtSlszr1ldDbpXNRkLvrqpm4-2FdrUXPTDXfFA1UOMDAhakyWJ3s2Kr5LTW8YPir8T2GLVlcEwH5Xcu206RjOnMahss4WIrXBJ3ZAvQTTenEaUrASVIcg7LAKpgrdw7nv4NrfToyKnCnwzZBIFQxIsueZ8rFWynufu73DEZjMUAdRA4nt1l3P0PfMot4w_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuRxYP2nFyHM0erYyDepd7kefy0wGIbJrKTx8mrdlUX0u9ezqn88-2FBxq81lpJRbpA6oCt3HZe-2FAZRQLCYEL1-2FKaD5QTVPVk7tIg8ksVx6-2F87L90juCgpqzzMNGtb8jzkmOOZBxEOu76czDQzES24vVb0O-2Fo-2BPxXaJU4NtnlPw1j65bE7cnAMQpCX8BbYnTbsQAQ-3D
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Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-31 Thread Jens Lindgren
@Rob
We are aware of the issue with the .dll warning and I thought that Arnold
5.1.1.0 would fix it but apparently not. It's a harmful warning anyway
because we haven't implemented optix denoiser in SItoA (yet?).

/Jens


On Thu, May 31, 2018 at 11:18 AM, Rob Wuijster  wrote:

> Hi Jens,
>
> Thanks for the link to the alpha build, much appreciated! :-)
> Testing it atm, and so far the only issue is with the denoiser, which is
> installed with the addon...:
>
> " WARNING : [arnold] unable to load dynamic library
> \\rwserver\xsiwg\SitoA500\Addons\SItoA\Application\
> Plugins\bin\nt-x86-64\optix_denoiser.dll: The specified module could not
> be found."
>
>
> And it would be great if you post links to any new builds on the list, as
> I find GitHub utterly confusing. ;-)
>
> cheers!
>
> Rob
>
>
> \/-\/\/
>
> On 31-5-2018 10:15, Jens Lindgren wrote:
>
> Here's a build: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_pecjl5yr40ma3wq_SItoA-2D5&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0&s=SMvHi2aw-6x1Tu5R9HvNBxR4vVAZi_xM2TtL1s3YNv0&e=.
> 0.0-alpha-windows-2015.zip?dl=0
> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqzzv1mWEUkVJoyJm6R8MtWg4oUJUhCFagQE-2BvvyQ-2B8vqTMbIxjSQkGYis0ofSyGTkjU7vcWbGQxTh3NVob2M4vxTe9LFBYm-2BDd7Gs0Vu3CVw9DLg-2BGHUox94xGTNJEvoN31b-2Fg4kXjAE1-2F75AGlVV0zuz-2FAghqM1yNZKVaRuHpS22gv6XwalhSfeo5xH6t9bBF-2BwEfCe0SOLS4Meh4I3dajUQOPefeNxINBuf6KOxcdVULNcyjMilRPokjmCYFO-2BX54xPWtqijmFNeTOV8QV6Q2Ptx1DjFFNPBFZpQrfwKqr-2FWzE5WNp5Ogd1NaVIt0mq3gIyILR50njrwE6dU190OILVGCSskcS7gpkBfyLBtEW4s01lU-2BxcG514801qZBva-2FZpTFVFHZ-2FS6F8vbOC52C5A-3D-3D_iqjbNLFBBaM-2BsU3WmKTDND3rq5RFGuZOUjQjaiNgOVq0eCVmLRQ7iXXecMPrjodUQi3EbEy-2FO6zcU2om0BNhFEow-2F1WBD1ynyBsF20Mp99rs-2FCwAG2AWoHZDisVY-2F4LkqY1R-2B7k-2BpmkjBuH2C9k7KnYIj-2FMK3r-2FKYnKyscSMjtpDd2gGrWkzm9CAd0XdOD-2F75qwTX0l3Dfw28bwfCXDbLA-3D-3D>
> It's of the develop branch in the SItoA Github repository as it looks
> today: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa_tree_develop&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0&s=_5y0uq9ZaP6kzHD5jNQw0ZOvXz5CrxG3eLkGVaVr8OI&e=
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqz4dY5FPvGXgzoGLELCS4AbtuhyxhCAFf7QlpBztdvUoOfk7z2vhhclMdqNXOtBe7aZ5AVwchD0E8JZmqczPr3eSFcLt2t6fb2BUGEMNRLQrKtFPm2UDe-2D2Bkno-2D2FAne6BWAmZFquiHZM-2D2FaVt1bsiEMcc7E0NXisgBJUDyxEs-2D2F9Wtxk82AKRtmYcZp3UHepZsijHMl9ViktaKhACnVSV4y5cnBbtW-2D2Bom8bPkw-2D2BMe53TRTig8IIrHlWaXURkgV-2D2BoEi-2D2Fpjt776tiqKxMhU-2D2BQx3ki8zt8T1EsdAQ0JnCrocJ20MpjS8HVF3thTHbUwMW-2D2B122-2D2BZXXsX2YupsB-2D2BpEAT0M9OC4jaA-2D3D-2D3D-5FiqjbNLFBBaM-2D2BsU3WmKTDND3rq5RFGuZOUjQjaiNgOVq0eCVmLRQ7iXXecMPrjodUVFAROrNt9KjasHQBHa8YxP8V689TlyXG0YZ-2D2BVgt5R55LSisuYbpb4A7UggyR-2D2BFjW6XXBesrMMewcBD-2D2FvkRjA2I09l7oalbcBrIkkcHIf0pVDEM50TVwq4xRmwxzcRkDS76bafgGdLjMhehvZ-2D2FnNAkQ-2D3D-2D3D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0&s=Rc3ERdGZTznsuUlxnMQwkot8utyPmccf7GSGbfYwYB8&e=>
> It's named it SItoA 5.0.0-alpha. It doesn't have all the new features.
> Please read the closed PRs of what's new: 
> https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=bgoO2QRYqD1zYM4KtjUbpXkvFpEh2n7M9xAWZDIh4U0&s=MfTT3wBQHzpnrXOGJy1s0frVxcmocBHQl9kqsP6wCkE&e=
> Autodesk/sitoa/pulls?q=is%3Apr+is%3Aclosed
> <https://urldefense.proofpoint.com/v2/url?u=https-3A__u7507473.ct.sendgrid.net_wf_click-3Fupn-3D5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqz4dY5FPvGXgzoGLELCS4AbtuhyxhCAFf7QlpBztdvUoOKsTMCxDOhmkALrHa6R6OA-2D2BrjjSi07mAi4aXbp8Fx6BTtkV6n92eD60dq6vxx0skuI72Ej-2D2BY-2D2Fv3tEugNdHlmiCdX-2D2FybodV1-2D2FPIAFwvbZWCETOxVZFzGX7s7k4gv-2D2FOFCAO5YvOgqVyf0P0KdyY1dYz6mkM5RmoT-2D2BAFuSwpExy0QKozaShLehYX7VGjBNbeOxRMHrbDdzeJcziclpQvCWvNavsPiF35GbTn0Fs9sB-2D2F7dWE-2D2FguI4HuhAlyhs-2D2FQpajuReyn0GirrLyXqO-2D2FnPe5JjZHHVsVcTH7j-2D2FDJ4RelTTlqJ3-2D2Be0MwytPAc4L9WmPqMxlE-2D3D-5FiqjbNLFBBaM-2D2BsU3WmKTDND3rq5RFGuZOUjQjaiNgOVq0eCVmLRQ7iXXecMPrjodUC5tyhoUNqKrXTMs6xwVhYjiN5Hhv-2D2FqhcPtx5Cn4WowRJU5V5KQoiXVAWnXYyJulWKOLHm6ExBOP90EyvAekWPbgyIR2ITXJoJowz907SkzMy8pTzZw1xaJedijEtyNMIfkg5NN5XjuG6W3zCmGUGxQ-2D3D-2D3D&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32e

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-31 Thread Jens Lindgren
Here's a build:
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.dropbox.com_s_pecjl5yr40ma3wq_SItoA-2D5.0.0-2Dalpha-2Dwindows-2D2015.zip-3Fdl-3D0&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE&s=CDk07bBV4_msJfo6r-SD-XjPid7TJcY4W5vbCgFReSA&e=
It's of the develop branch in the SItoA Github repository as it looks
today: 
https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa_tree_develop&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE&s=weyQ13HNzYHcxCk46xqkutDFLhbKe0JwFz6CClgXuYo&e=
It's named it SItoA 5.0.0-alpha. It doesn't have all the new features.
Please read the closed PRs of what's new:
https://urldefense.proofpoint.com/v2/url?u=https-3A__github.com_Autodesk_sitoa_pulls-3Fq-3Dis-253Apr-2Bis-253Aclosed&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE&s=UfkLEkOJG24OUz_WHQaGFg7kILa0Ld7Y8hbKCsQFZR4&e=
It's compiled against Softimage 2015 SP2 and Arnold 5.1.1.0 which must have
been released today or something because they haven't announced it yet.
To be able to compile you need Visual Studio 2012. There's a free version
called *Visual Studio Express 2012 for Windows Desktop*. Make sure it's the
Desktop version. It' doesn't hurt to install the *Visual Studio 2015 Update
5* update after that as well. Downloads can be found here:
https://urldefense.proofpoint.com/v2/url?u=https-3A__my.visualstudio.com_Downloads-3Fq-3Dvisual-2520studio-25202012-26wt.mc-5Fid-3Do-7Emsft-7Evscom-7Eolder-2Ddownloads&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=GigPRkFXBujN6tWE5HJY9Sr9pwqhbQOldlMKeS1A_cE&s=bsn4ewi-WlUVW8TD-66Hv35i_BUAqx0uA4yjEsMDSO0&e=
When you have installed that the easiest way to build is to launch the VS
Developer console and run abuild from there. Make sure it's the 64-bit one.
It's called *VS2012 x64 Cross Tools Command Prompt* on the start menu.

/Jens


On Thu, May 31, 2018 at 6:58 AM, Tenshi  wrote:

> @Jens, yes, its the windows one i need.
>
> i keep getting this error, can´t compile. What other software do i need to
> compile? thanks in adv,
>
>
> On Wed, May 30, 2018 at 4:12 AM, Jens Lindgren <
> jens.lindgren@gmail.com> wrote:
>
>> @Tenshi: If it's windows you need I can post that when I get home after
>> work.
>>
>> /Jens
>>
>>
>> On Sat, May 26, 2018 at 12:03 AM, Tenshi  wrote:
>>
>>> If someone can share the last Sitoa plugin version because i've been
>>> trying to compile the source without any luck, python troubles and so on..
>>>
>>> need this for my job.
>>>
>>> On Fri, May 25, 2018, 09:26 toonafish  wrote:
>>>
>>>> Hi Rob,
>>>>
>>>> If I’m not mistaken I have a working version of Sitoa 4.1 / Arnold
>>>> 5.0.1.1.
>>>>
>>>> Just mail me, maybe I can help out.
>>>>
>>>> Cheers,
>>>>
>>>> Ronald van Vemden
>>>> ---
>>>> 3D Graphics & Animation
>>>> Cyberfish Laboratories | www.cyberfish.nl
>>>> <https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6iB4H67OtDu1LYz6krlc8-2FqBeLCXrELBQVbfMn71cNywwCM9MLKQNt6NvY2bdnUVgo3ga6X6AbaGT-2Fd7ob90wVGbm6Qf5hW0ivxnEGxvzj1nWazkybWc26Iz8UMdS25EOduMrZGHYMiH0p52YteffmKVv57WItRFMtWnC4QAfwOYbajk1lsX64i1OyE82-2FcyvBhCiOMb8X1S3S2TSRGCLuSulouuvRcjqDtbva4xfpliTgylIccZlZJ02Q9tr0hYLq14lW9HnjqWPdSbSKK9yMTZHnhi-2FzVSNyDVLcRqUnMtzKuGeYRcF-2BkbeHSlgdgIwcJOmlrl8QnzDWGUwWuvRf7d67A67wBQkohe7SbEvJuP1rJKF5vVxFGYICAN8-2F8LUkZZ5sufqJeSfGgPGgCXNUaZsuu1RYotHA4Kf50DGn3-2BV3EZp-2BWAX08KXPLKQrosY-2BssY3y6AuTxBN4WTkZrLnSOwWLBCOi8-2BkrBAA2nBKwMmhsXbTQjyGPO-2B-2FPy1-2B0Na7kimfJxQkm06ha-2B6mvoTWxZdSaADU5HUgwoVuYGzW7x97EJvLGhFskRDyyhJ98K02gv-2Fgw8fOrhSx0B3L3TTYCxyCJVIfitIzSS12nDCGscSxROdwr-2Bx0FaUCNvHOj9dKRB-2Fqf2K4ve5-2FVLfXqv11SYI3nEDMD-2BcPwwM-2BmpyX50hrdjGWA5EM7-2BSty8xKmaVlilFhUNiDw36iPP7-2BLmog6cZFMn2LtFmZG-2B3OTFdpUL7e2noxDeCAxpLRjKuxsBLRh-2Ba4S9OrpD2nti6-2BusE5NeA1VRZ8Md9IgUkNqLTXxiTqypwDtB6uMtRlKzz9GXzgZrkMUMxAgRHbkE2KzJGm-2FP2xJ-2BSclNoaoKUZ3eqmsyuvq03iQ43LGZpuDyev2KiKyVW1K2tFNsysr3bYI3kzV86zS-2BWL7O8sEEWZOuMmMPd3HsEZEAsszhY3DU-2Bi-2FVVpF1Ss3LjbRiEVIU-2FHKSe-2F4WyLyoDvpxXKyjUujhD8yfs9S8e8mzLHxDbB6KHE55F4jpxA3abwQqTqOxM-2B0yTslrhpe6jk2HzpAJrSD5-2FNVa-2BsgDGXQqjRzz-2Fs-2BekbYg34gB8vODqppeIPcuZsadcDLuwkpSPeHz4d4fpqHxWyBZ8csQtGctrVK7vhBL99hQKS3fT576sy3tqBc

Re: SitoA/Arnold 5.1 and Softimage....?

2018-05-30 Thread Jens Lindgren
requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>
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<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.magoo3dstudios.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=fRRkoD2N455YjbFwiFd6VjMHWpez7LnDCsrWeqIXK8c&s=fMcl7mB98PLesGnit9rFKL1E7qyAcSFRBFUdgucmOfI&e=>
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Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Jens Lindgren
Hi!
I'm still here…
Doing mainly pipeline and supervising but still uses Softimage with Arnold
as main DCC when I need to dig in with my own hands.
Still haven't decided what to learn after Softimage but I'm most excited
about Unreal and Houdini.

/Jens

On Mon, May 14, 2018 at 10:12 AM, Juan Brockhaus 
wrote:

> hi,
>
> also still lurking around ;-)
> but hardly used Softimage in the last two years now... missing ICE and the
> general workflow a lot though...
>
> Maya...
> Houdini really only once on a bigger show. but trying to get my hands on
> it whenever I can...
>
> cheers,
>
> Juan
>
>
>
> On Mon, May 14, 2018 at 9:20 AM, Graham D. Clark <
> mailgrahamdcl...@gmail.com> wrote:
>
>> Glad you mentionend Touch Ed. I stopped using Touch for a decade or so
>> and now I use it for as much as possible before committing to Houdini Maya
>> or Nuke.
>> It’s GLSL support is outstanding. I use Touch osc to present in no way
>> that PowerPointers could dream of. Greg and his team created such a
>> wonderful tool. It’s what Houdini should have become years ago. Real-time,
>> and as mentioned on this list circa 2002, a visible heterogeneous scene
>> graph. That’s my dinosaur talk.
>> Cheers Brad,
>> Graham
>>
>> On Sun, May 13, 2018 at 9:49 PM Ed Manning  wrote:
>>
>>> I still read the list pretty regularly, but have found the S/N ratio
>>> degraded compared to a few years ago.
>>>
>>> I still use Softimage a lot, along with Unreal and Touchdesigner.
>>> Real-time is getting to the fun creative exploration place that VFX was in
>>> for so many decades (for me at least).
>>>
>>> Touchdesigner is getting more and more capable, and is very ICE-like in
>>> a lot of ways (which is not really surprising given its roots in Houdini).
>>> It's really becoming my tool of first resort for a lot of things. And many
>>> important parts have already been moved onto the GPU, so performance for
>>> certain things is insane. Particle counts in the millions in real-time or
>>> near-real-time, for example.
>>>
>>> Dinosaurs are still around in IRL, anyway -- we call them "birds" now.
>>>
>>> :-)
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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-- 
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<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.magoo3dstudios.com_&d=DwIFaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=jNgWwrA8hqpiNkL0A9Ugm-A7Uv7UnOZouasXE05eQq4&s=I7Ia4OeEtpyNR0dixWlgYCm_dzJFOAZDF-zSFYxoduM&e=>
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Re: Softimage to Arnold going open source

2018-02-21 Thread Jens Lindgren
Sad to see it become unsupported but at the same time really glad it went
to Github.
I will also try to contribute as much as I can.

/Jens

On Wed, Feb 21, 2018 at 1:40 AM, Steven Caron  wrote:

> Exactly, I would happily contribute some time in making sure new features
> in Arnold core make it into SItoA.
>
> @Tenshi, best thing to do is fill up the ticket/bug/feature requests. So
> we know what is needed.
>
> On Tue, Feb 20, 2018 at 2:03 PM, Frederic Servant <
> frederic.serv...@gmail.com> wrote:
>
>> Hi Tenshi,
>>
>> Hopefully we'll continue implementing stuff on our spare time, maybe the
>> community will team up to implement new features and keep up with the
>> Arnold releases.
>>
>> Cheers,
>> --
>> Fred
>>
>>
>>
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.magoo3dstudios.com_&d=DwIBaQ&c=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA&r=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA&m=BbbsqnZuA1Wuqjle-mVVXqF9Cxr7MENkLC2j1pXP6sg&s=ypkayPwVxK8YBd1MANAlrAsTunLlf468VmMUe-b_4wY&e=>
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Re: fcurve in ice

2017-02-13 Thread Jens Lindgren
Hehe no problem :)

/Jens

On Mon, Feb 13, 2017 at 6:17 PM, Chris Marshall 
wrote:

> shit you're right! The right click menu! I was looking at the grey out i/o
> button top right.
> Thanks Jens! Seriously.
>
> Cheers
>
>
>
>
> On 13 February 2017 at 17:12, Jens Lindgren 
> wrote:
>
>> I just did it.
>> Select the curve, right click outside the curve, File->Open...
>>
>> Pretty straight forward.
>>
>> /Jens
>>
>>
>>
>> On Mon, Feb 13, 2017 at 6:09 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Thanks Jens,
>>> The mini fcurve editor doesn't want to allow this
>>>
>>>
>>> On 13 February 2017 at 17:07, Jens Lindgren >> > wrote:
>>>
>>>> Select the curve first then you can Load / Save.
>>>>
>>>> /Jens
>>>>
>>>>
>>>>
>>>> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <
>>>> chrismarshal...@gmail.com> wrote:
>>>>
>>>>> There's no way of loading or saving in the mini fcurve. The box is
>>>>> greyed out
>>>>>
>>>>> On 13 February 2017 at 16:31, wavo  wrote:
>>>>>
>>>>>> Never ever thinking about this but why not?!,
>>>>>>
>>>>>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>>>>>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>>>>>> existing Fcurve and then File Open !
>>>>>>
>>>>>> Walter
>>>>>>
>>>>>>
>>>>>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>>>>>
>>>>>> Sorry about this. I want to use a function curve in ice, and have one
>>>>>> generated from a sound file on the translation of a null, but I can't 
>>>>>> copy
>>>>>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>>>>>> the two or a way to copy into it?
>>>>>>
>>>>>> Thanks
>>>>>> Chris
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>>
>>>>>> *Walter Volbers*
>>>>>> Senior Animator
>>>>>>
>>>>>> *FIFTYEIGHT* 3D
>>>>>> Animation & Digital Effects GmbH
>>>>>>
>>>>>> Kontorhaus Osthafen
>>>>>> Lindleystraße 12
>>>>>> 60314 Frankfurt am Main
>>>>>> Germany
>>>>>>
>>>>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>>>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>>>>
>>>>>>
>>>>>>
>>>>>> *mailto:w...@fiftyeight.com 
>>>>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>>>>
>>>>>> 
>>>>>> ESC*58*
>>>>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>>>>
>>>>>>
>>>>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>>>>
>>>>>> --
>>>>>> Softimage Mailing List.
>>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>>>>> odesk.com with "unsubscribe" in the subject, and reply to confirm.
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Chris Marshall
>>>>> Mint Motion Limited
>>>>> 029 20 37 27 57
>>>>> 07730 533 115
>>>>> www.mintmotion.co.uk
>>>>> www.dot3d.com
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Softimage Mailing List.
>>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Jens Lindgren
>>>> 
>>>> VFX Supervisor & Lead TD
>>>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Jens Lindgren
>> 
>> VFX Supervisor & Lead TD
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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--
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Re: fcurve in ice

2017-02-13 Thread Jens Lindgren
I just did it.
Select the curve, right click outside the curve, File->Open...

Pretty straight forward.

/Jens



On Mon, Feb 13, 2017 at 6:09 PM, Chris Marshall 
wrote:

> Thanks Jens,
> The mini fcurve editor doesn't want to allow this
>
>
> On 13 February 2017 at 17:07, Jens Lindgren 
> wrote:
>
>> Select the curve first then you can Load / Save.
>>
>> /Jens
>>
>>
>>
>> On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> There's no way of loading or saving in the mini fcurve. The box is
>>> greyed out
>>>
>>> On 13 February 2017 at 16:31, wavo  wrote:
>>>
>>>> Never ever thinking about this but why not?!,
>>>>
>>>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>>>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>>>> existing Fcurve and then File Open !
>>>>
>>>> Walter
>>>>
>>>>
>>>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>>>
>>>> Sorry about this. I want to use a function curve in ice, and have one
>>>> generated from a sound file on the translation of a null, but I can't copy
>>>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>>>> the two or a way to copy into it?
>>>>
>>>> Thanks
>>>> Chris
>>>>
>>>>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>>
>>>>
>>>> --
>>>>
>>>>
>>>> *Walter Volbers*
>>>> Senior Animator
>>>>
>>>> *FIFTYEIGHT* 3D
>>>> Animation & Digital Effects GmbH
>>>>
>>>> Kontorhaus Osthafen
>>>> Lindleystraße 12
>>>> 60314 Frankfurt am Main
>>>> Germany
>>>>
>>>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>>>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>>>
>>>>
>>>>
>>>> *mailto:w...@fiftyeight.com 
>>>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>>>
>>>> 
>>>> ESC*58*
>>>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>>>
>>>>
>>>> *http://www.ESC58.de <http://www.ESC58.de> *
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>>
>>> --
>>> Chris Marshall
>>> Mint Motion Limited
>>> 029 20 37 27 57
>>> 07730 533 115
>>> www.mintmotion.co.uk
>>> www.dot3d.com
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Jens Lindgren
>> 
>> VFX Supervisor & Lead TD
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
Softimage Mailing List.
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Re: fcurve in ice

2017-02-13 Thread Jens Lindgren
Select the curve first then you can Load / Save.

/Jens



On Mon, Feb 13, 2017 at 5:33 PM, Chris Marshall 
wrote:

> There's no way of loading or saving in the mini fcurve. The box is greyed
> out
>
> On 13 February 2017 at 16:31, wavo  wrote:
>
>> Never ever thinking about this but why not?!,
>>
>> did you try to save inside the fcurve (Fcurve Editor) , File , Save
>> (.fraw2) and then import  inside icetree Fcurve via selcting first the
>> existing Fcurve and then File Open !
>>
>> Walter
>>
>>
>> Am 2/13/2017 um 5:19 PM schrieb Chris Marshall:
>>
>> Sorry about this. I want to use a function curve in ice, and have one
>> generated from a sound file on the translation of a null, but I can't copy
>> and paste into the mini fcurve editor in ICE. Any thoughts on how to link
>> the two or a way to copy into it?
>>
>> Thanks
>> Chris
>>
>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>>
>>
>> *Walter Volbers*
>> Senior Animator
>>
>> *FIFTYEIGHT* 3D
>> Animation & Digital Effects GmbH
>>
>> Kontorhaus Osthafen
>> Lindleystraße 12
>> 60314 Frankfurt am Main
>> Germany
>>
>> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
>> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>>
>>
>>
>> *mailto:w...@fiftyeight.com 
>> http://www.fiftyeight.com <http://www.fiftyeight.com> *
>>
>> 
>> ESC*58*
>> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>>
>>
>> *http://www.ESC58.de <http://www.ESC58.de> *
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
Softimage Mailing List.
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Re: Last xsi reel

2016-12-12 Thread Jens Lindgren
This is really awesome Mikael!
I almost got teared eyes watching it when you say it's a goodbye reel.

Lycka till på ILM!

/Jens


On Mon, Dec 12, 2016 at 12:28 AM,  wrote:

> Thanks Tim! Yeah, in crowd we used it all the time when I was there. I
> heard that they have started to move over to Houdini after I left though :/
>
>
>
> *From: *Tim Crowson 
> *Sent: *11 December 2016 22:08
> *To: *softimage@listproc.autodesk.com
> *Subject: *Re: Last xsi reel
>
>
>
> Hi mikael! Fantastic reel! I didn't realize we used XSI that much, that's
> a pleasant surprise!
>
> On Sun, Dec 11, 2016 at 1:56 PM  wrote:
>
> Thanks guys! :)  For as what XSI was used for, basically everything that
> we did in crowd that is in the air like the tree vortex in Fantastic 4, the
> ship battles in Guardians of The Galaxy, the bees in The Jungle Book etc is
> XSI and the crowds on the ground like the armies in Exodus is done through
> MPC’s proprietary crowd tool ALICE in Maya.
>
>
>
> Cheers
>
> Mikael
>
>
>
> *Från: *Orlando Esponda 
> *Skickat: *den 11 december 2016 19:52
> *Till: *softimage@listproc.autodesk.com
> *Ämne: *Re: Last xsi reel
>
>
>
> Nice!  Would be cool to know what was done with soft :)
>
>
>
> El dom., dic. 11, 2016 11:35 AM, Andrew Prostrelov 
> escribió:
>
> Nice music also.
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
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>
>
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>
>
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-- 
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Re: Arnold future support for Softimage

2016-12-01 Thread Jens Lindgren
I just submitted a ticket for SItoA and saw that Stefano made #1952 Update
to Arnold 5.0 <https://trac.solidangle.com/sitoa/ticket/1952> a couple of
days ago. That gave me a little smile :)

/Jens

On Wed, Nov 30, 2016 at 6:22 AM, Steven Caron  wrote:

> Don't hold you're breath, there is interest but no roadmap.
>
> *written with my thumbs
>
> On Nov 29, 2016 7:53 PM, "Pierre Schiller" 
> wrote:
>
>> Thanks ,team. So at one point Arnold will evolve to gpu render
>> powerright?
>>
>> On Nov 29, 2016 5:11 PM, "Stephen Blair"  wrote:
>>
>>> And SItoA 3.15 was released on 18 Nov
>>>
>>> On Tue, Nov 29, 2016 at 4:02 PM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
>>>> Hi, I just got news that Arnold 1.4.1 is out for maya:
>>>> https://support.solidangle.com/display/AFMUG/1.4.1
>>>>
>>>> I wondered if Arnold will continue to support softimage?
>>>> Thanks.
>>>>
>>>> --
>>>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> Cinema & TV production
>>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>>
>>>> --
>>>> Softimage Mailing List.
>>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>>> with "unsubscribe" in the subject, and reply to confirm.
>>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: SI on Windows 10 with anniversary update not working anymore?

2016-10-27 Thread Jens Lindgren
Works fine here.

/Jens


On Thu, Oct 27, 2016 at 12:36 PM, Mirko Jankovic 
wrote:

> never mind found it
>
> Press *Win+R.*
> Type *winver*
> *.Press *Enter:
>
> Yes got anniversary and still works fine. So doesn't seems to be windows
> issue?
>
> ᐧ
>
> On Thu, Oct 27, 2016 at 12:34 PM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> Hmm everything still works here... btw where to check exactly if I
>> actually got that update for win 10 or not?
>> ᐧ
>>
>> On Thu, Oct 27, 2016 at 12:33 PM, Stephan Haitz 
>> wrote:
>>
>>> #Excuse for Repost, wrong thread...
>>> Hi List,
>>>
>>> If I am right Softimage 2015 SP2 won´t start on actual Windows 10 +
>>> anniversary update anymore. Tested on my Workstation and my Notebook. On
>>> Startup I get a "Failed to save scene before system failure". Visual
>>> Studio Debugger says something with combase.dll, dont know if relevant,
>>> I am not a developer...
>>>
>>> Can somebody confirm this issue? Any workarounds other then back to Win
>>> 7/8?
>>>
>>> Reinstallation didn´t help...
>>>
>>> This moment came faster than expected...
>>>
>>> Greets
>>>
>>> Stephan
>>>
>>>
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Mirko Jankovic
>> *http://www.cgfolio.com/mirko-jankovic
>> <http://www.cgfolio.com/mirko-jankovic>*
>>
>> Need to find freelancers fast?
>> www.cgfolio.com
>>
>> Need some help with rendering an Redshift project?
>> http://www.gpuoven.com/
>>
>
>
>
> --
> Mirko Jankovic
> *http://www.cgfolio.com/mirko-jankovic
> <http://www.cgfolio.com/mirko-jankovic>*
>
> Need to find freelancers fast?
> www.cgfolio.com
>
> Need some help with rendering an Redshift project?
> http://www.gpuoven.com/
>
> --
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> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Plug : Modular Rigging with Python in Softimage

2016-03-28 Thread Jens Lindgren
Thanks Jeremie!

/Jens

On Mon, Mar 28, 2016 at 10:17 PM, Michael Amasio 
wrote:

> Thanks Jeremie, bought this on cmiVfx a while ago.  It was what really
> made modular rigging click for me.  I use the information from these videos
> all the time.
>
> On Mon, Mar 28, 2016 at 10:31 AM, Steven Caron  wrote:
>
>> Cool, thanks for sharing Jeremie.
>>
>> On Sat, Mar 26, 2016 at 7:58 AM, Jeremie Passerin 
>> wrote:
>>
>>> With Softimage being discontinued, I thought it would be nice to share
>>> my video tutorial for Modular Rigging with Python.
>>> What I'm talking about in these videos applies to other softwares.
>>> Wanna Learn Python or Rigging ?
>>>
>>> https://vimeo.com/groups/366494
>>>
>>> Hope you like it !
>>>
>>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>



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Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Jens Lindgren
Yeah maybe it's a GeForce issue.

/Jens


On Mon, Mar 21, 2016 at 2:50 PM, Morten Bartholdy 
wrote:

> Win 7 GeForce GTX 970 latest driver.
>  I guess the difference in graphics card and driver can account  for the
> difference. I found it odd because 2013 behaves differently on the same HW.
>
> Morten
>
>
>
> > Den 21. marts 2016 klokken 14:19 skrev Jens Lindgren
> > :
> >
> >
> > That's strange...
> > I tested this myself now and it's not like that for me.
> > If a frame takes more than 5s to simulate, the screens goes black after
> 5s
> > and only the ICE Pause button is showed. When the frame is done it
> updates
> > the viewport and I can see the new frame for 5s until it goes black on
> the
> > next frame again, and so on.
> > What GPU and OS do you run?
> > I'm on Quadro K4000 on Windows 10
> >
> > /Jens
> >
> > On Mon, Mar 21, 2016 at 1:30 PM, Morten Bartholdy 
> > wrote:
> >
> > > I agree that button is a godsend. Still I usually catch stuff that
> needs
> > > changing after seeing a few frames of simulation and go for another
> > > revision,
> > > and that is not really possible in SI2015 atm.
> > >
> > > Morten
> > >
> > >
> > > > Den 21. marts 2016 klokken 12:10 skrev Jens Lindgren
> > > > :
> > > >
> > > >
> > > > For me the screen goes black if a frame takes more than a couple of
> > > seconds
> > > > to process. But it still refreshes every frame, but turns black in
> > > between
> > > > frames. I think this happened when they introduced the functioning
> stop
> > > > simulation button. The new button is located on the top toolbar and
> when
> > > > everything goes black you can still press that one.
> > > > The old behavior was that if you pressed the stop button, it would
> still
> > > > simulate until the frame was done and then stop. This could take
> forever
> > > > and you were better of just killing Softimage.
> > > > The new behavior stops the simulation directly which is much better
> IMO.
> > > >
> > > > /Jens
> > > >
> > > >
> > > > On Mon, Mar 21, 2016 at 11:42 AM, Morten Bartholdy <
> x...@colorshopvfx.dk>
> > > > wrote:
> > > >
> > > > > Hi all,
> > > > >
> > > > > I have recently upgraded from SI 2013 SP1 to 2015 R2 and have
> > > subsequently
> > > > > started doing emFluids5 simulation in 2015. I have noticed that
> there
> > > is a
> > > > > significant difference in the visual feedback when simulating. In
> 2015
> > > the
> > > > > screen quickly goes blank white while simulating, which means I
> have to
> > > > > finish
> > > > > simulating and check the cached files afterwards to get an idea of
> > > what the
> > > > > simulation looks like. In 2013SP1 I can see every frame of the
> > > simulation
> > > > > as it
> > > > > progresses so I have the option to CTRL abort it if I see something
> > > that
> > > > > needs
> > > > > changing.
> > > > >
> > > > > I wonder if anyone here has noticed something similar? Is this a
> > > > > regression of
> > > > > the viewport interactivity in SI2015 or are there perhaps changes
> in
> > > the
> > > > > emFluid
> > > > > version that might cause this?
> > > > >
> > > > > It should not be a graphics driver problem as such, since I can
> switch
> > > > > between
> > > > > the two versions running identical simulations and everything looks
> > > fine
> > > > > in 2013
> > > > > whereas 2015 goes blank while simulating.
> > > > >
> > > > > Cheers
> > > > > Morten
> > > > > --
> > > > > Softimage Mailing List.
> > > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > > > with "unsubscribe" in the subject, and reply to confirm.
> > > > >
> > > >
> > > >
> > > >
> > > > --
> > > > Jens Lindgren
> > > > 
> > > > VFX Supervisor & Lead TD
> > > > Magoo 3D Studios <http://www.magoo3dstudios.com/>
> > > > --
> > > > Softimage Mailing List.
> > > > To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
> > > with
> > > > "unsubscribe" in the subject, and reply to confirm.
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> >
> >
> >
> > --
> > Jens Lindgren
> > 
> > VFX Supervisor & Lead TD
> > Magoo 3D Studios <http://www.magoo3dstudios.com/>
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Jens Lindgren
That's strange...
I tested this myself now and it's not like that for me.
If a frame takes more than 5s to simulate, the screens goes black after 5s
and only the ICE Pause button is showed. When the frame is done it updates
the viewport and I can see the new frame for 5s until it goes black on the
next frame again, and so on.
What GPU and OS do you run?
I'm on Quadro K4000 on Windows 10

/Jens

On Mon, Mar 21, 2016 at 1:30 PM, Morten Bartholdy 
wrote:

> I agree that button is a godsend. Still I usually catch stuff that needs
> changing after seeing a few frames of simulation and go for another
> revision,
> and that is not really possible in SI2015 atm.
>
> Morten
>
>
> > Den 21. marts 2016 klokken 12:10 skrev Jens Lindgren
> > :
> >
> >
> > For me the screen goes black if a frame takes more than a couple of
> seconds
> > to process. But it still refreshes every frame, but turns black in
> between
> > frames. I think this happened when they introduced the functioning stop
> > simulation button. The new button is located on the top toolbar and when
> > everything goes black you can still press that one.
> > The old behavior was that if you pressed the stop button, it would still
> > simulate until the frame was done and then stop. This could take forever
> > and you were better of just killing Softimage.
> > The new behavior stops the simulation directly which is much better IMO.
> >
> > /Jens
> >
> >
> > On Mon, Mar 21, 2016 at 11:42 AM, Morten Bartholdy 
> > wrote:
> >
> > > Hi all,
> > >
> > > I have recently upgraded from SI 2013 SP1 to 2015 R2 and have
> subsequently
> > > started doing emFluids5 simulation in 2015. I have noticed that there
> is a
> > > significant difference in the visual feedback when simulating. In 2015
> the
> > > screen quickly goes blank white while simulating, which means I have to
> > > finish
> > > simulating and check the cached files afterwards to get an idea of
> what the
> > > simulation looks like. In 2013SP1 I can see every frame of the
> simulation
> > > as it
> > > progresses so I have the option to CTRL abort it if I see something
> that
> > > needs
> > > changing.
> > >
> > > I wonder if anyone here has noticed something similar? Is this a
> > > regression of
> > > the viewport interactivity in SI2015 or are there perhaps changes in
> the
> > > emFluid
> > > version that might cause this?
> > >
> > > It should not be a graphics driver problem as such, since I can switch
> > > between
> > > the two versions running identical simulations and everything looks
> fine
> > > in 2013
> > > whereas 2015 goes blank while simulating.
> > >
> > > Cheers
> > > Morten
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> >
> >
> >
> > --
> > Jens Lindgren
> > 
> > VFX Supervisor & Lead TD
> > Magoo 3D Studios <http://www.magoo3dstudios.com/>
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
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VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
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Re: Viewport interactive feedback regression in SI2015?

2016-03-21 Thread Jens Lindgren
For me the screen goes black if a frame takes more than a couple of seconds
to process. But it still refreshes every frame, but turns black in between
frames. I think this happened when they introduced the functioning stop
simulation button. The new button is located on the top toolbar and when
everything goes black you can still press that one.
The old behavior was that if you pressed the stop button, it would still
simulate until the frame was done and then stop. This could take forever
and you were better of just killing Softimage.
The new behavior stops the simulation directly which is much better IMO.

/Jens


On Mon, Mar 21, 2016 at 11:42 AM, Morten Bartholdy 
wrote:

> Hi all,
>
> I have recently upgraded from SI 2013 SP1 to 2015 R2 and have subsequently
> started doing emFluids5 simulation in 2015. I have noticed that there is a
> significant difference in the visual feedback when simulating. In 2015 the
> screen quickly goes blank white while simulating, which means I have to
> finish
> simulating and check the cached files afterwards to get an idea of what the
> simulation looks like. In 2013SP1 I can see every frame of the simulation
> as it
> progresses so I have the option to CTRL abort it if I see something that
> needs
> changing.
>
> I wonder if anyone here has noticed something similar? Is this a
> regression of
> the viewport interactivity in SI2015 or are there perhaps changes in the
> emFluid
> version that might cause this?
>
> It should not be a graphics driver problem as such, since I can switch
> between
> the two versions running identical simulations and everything looks fine
> in 2013
> whereas 2015 goes blank while simulating.
>
> Cheers
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: ""86269SFTIMSIB_2016_0F"

2015-12-08 Thread Jens Lindgren
The Softimage that is boundled with 2016 products is called Softimage 2015
(SP2) R2. R2 menas it will use 2016 licenses, H instead of G in product key.
So I'm guessing you just need to get the 2016 license from AD.

On Tue, Dec 8, 2015 at 1:00 PM, Leendert A. Hartog 
wrote:

> This is 2015 SP2 (the one bundled to MayaS 2016)
>
> *From:* Leendert A. Hartog 
> *Sent:* Tuesday, December 8, 2015 12:53 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* ""86269SFTIMSIB_2016_0F"
>
> Hi list,
> while trying to check out a batch license, I get the following errors
> (after setting “ FLEXLM_DIAGNOSTICS to 3”) as attached to this mail.
> Weird thing is FlexLM seems to want to check out “86269SFTIMSIB_*2016*_0F”
> , which (due to the EOL) doesn’t exist...
>
> Greetz
> Leendert
> AKA Hirazi Blue
> Softimage hobbyist, admin at si-community.com & xsiforum.de
>
>
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: LK Lightning 2.5 Available & Now Free

2015-11-13 Thread Jens Lindgren
Thanks Leonard! Very cool of you to give this away :)

/Jens

On Fri, Nov 13, 2015 at 12:17 PM, Royston Michaels 
wrote:

> WOW, thx Leonard.
> Happy Friday
>
> On 13 November 2015 at 13:04, Olivier Jeannel 
> wrote:
>
>> It's just so funny how some of us became specialized !
>> Leonard, you became Mr Lightnings now :D
>>
>> Great movie, well done !
>>
>> On Fri, Nov 13, 2015 at 11:52 AM, toonafish  wrote:
>>
>>> Wonderfull, thanks a lot Leonard !
>>>
>>> -Ronald
>>>
>>> On 13 Nov 2015, at 11:09, Leonard Koch  wrote:
>>>
>>> Hi List,
>>>
>>> I have a new version of LK Lightning for you today. I hope you don't
>>> mind my posting it here.
>>> The headlining feature for version 2.5 is *Stages* which allows you to
>>> create much more complicated behaviours by assigning different sets of
>>> controllers to particles based on which stage they are in.With these stages
>>> also comes a new category of compounds. *Triggers* that allow you to
>>> move particles between them.You can assign a new stage to strands that have
>>> been split off as well and thus give them a different set of rules. This is
>>> something that was requested many times by 2.0 users and is indeed super
>>> useful.Additionally there are a bunch of other useful tools for particle
>>> effects in here that stem from an awesome job I got to do at Digital Golem:
>>> http://www.digitalgolem.com/portfolio/detroit-electric-sp01/
>>>
>>> *LK Lightning is also free for everyone now.*
>>> With Softimage going EOL I just don't feel good charging people for an
>>> extension to a software that has been sentenced to death.Freelancers and
>>> companies who've approached me wanting to buy LKL in the past couple of
>>> months have already received it free of charge and with the new version I'm
>>> making it available to everyone.
>>> I hope that the community can put 2.5 to good use and hope to still see
>>> many awesome projects made with it and Softimage.
>>> You can get LK Lightning 2.5 here: http://leonardkoch.com/download/
>>>
>>>
>>>
>>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Softimage 2015 Service Pack 2 is now available

2015-10-06 Thread Jens Lindgren
Thanks AD!

On Tue, Oct 6, 2015 at 1:55 PM, Matt Morris  wrote:

> The kristinka hair compounds that were broken are working again, nice!
> Thanks for the fixes!
>
>
>
>
> On 6 October 2015 at 11:43, toonafish  wrote:
>
>> Thank you Hsiao, is there a way around uninstalling 2015 and 2015 SP1 ?
>>
>> -Ronald
>>
>>
>> > On 06 Oct 2015, at 11:59, Hsiao Ming Chia 
>> wrote:
>> >
>> > Hello,
>> >
>> > Softimage 2015 SP2 is now available for download here:
>> >
>> http://knowledge.autodesk.com/support/softimage/downloads/caas/downloads/content/autodesk-C2-AE-softimage-C2-AE-2015-service-pack-2.html
>> >
>> > Please install the correct version depending on the licensing year you
>> are using:
>> > If you have licenses to Softimage 2015, please install 2015 SP2.
>> > If you are using Softimage 2015 R2 from the 2016 suites/bundles, please
>> install 2015 R2_SP2 instead.
>> >
>> > The fixes are the same in both versions, the only difference is in the
>> supported licensing year.
>> >
>> > Please note you have to uninstall Softimage 2015 or 2015 SP1 before
>> installing this latest service pack.
>> >
>> > Thanks,
>> > Hsiao Ming
>> >
>> > 
>>
>>
>>
>
>
> --
> www.matinai.com
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: SP2???

2015-09-29 Thread Jens Lindgren
I would love to see some 3rd-party rendering issues fixed. Softimage does
some bad stuff to UVs and Vertex Colors, etc. when exporting subdivided
meshes. For the people at Autodesk, I'm talking about SOFT-9244 and SOFT-
9630.

I also found another bug reported in Arnold that I don't know if it's fixed
already or not: SOFT-6372 Ability to query UVs at a particular time.

/Jens


On Mon, Sep 28, 2015 at 9:16 AM, phil harbath 
wrote:

> I got the following from Eric concerning the emRoads tool crashing in 2015
>
>
> Hi Phil,
>
> the exact cause of the crash is the following:
>
> These two functions crash in Softimage 2015 and Softimage 2015 SP1:
> X3DObject::.GetProperties().Find()
> X3DObject::GetPropertyFromName()
>
> The above functions are needed by the roads tool to find and read the road
> parameters.
>
> Best,
> Eric
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: SP2???

2015-09-18 Thread Jens Lindgren
Awesome! Hope there will be a little more and serious fixes than SP1 :)

/Jens

On Fri, Sep 18, 2015 at 2:05 AM, Tenshi .  wrote:

> If this is true.. Applause for the XSI team, will be the last.. :(
>
> On Thu, Sep 17, 2015 at 11:50 AM, Andres Stephens 
> wrote:
>
>> Wonderful news.
>>
>>
>>
>>  Original message 
>> From: Hsiao Ming Chia 
>> Date: 17/09/2015 01:20 (GMT-05:00)
>> To: softimage@listproc.autodesk.com
>> Subject: RE: SP2???
>>
>> Yes, there is another one coming soon.
>>
>> Thanks,
>> Hsiao Ming
>>
>> From: softimage-boun...@listproc.autodesk.com [
>> mailto:softimage-boun...@listproc.autodesk.com
>> ] On Behalf Of Tenshi .
>> Sent: Thursday, September 17, 2015 2:19 AM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: SP2???
>>
>> I'm waiting for that too. Please AD, do it. 2015 SP1 has a few things to
>> fix. :)
>>
>> On Wed, Sep 16, 2015 at 5:46 AM, Leendert A. Hartog > <mailto:hirazib...@live.nl>> wrote:
>> I might have missed the announcement, if so, sorry, but can we still
>> expect a Softimage 2015 Service Pack 2 and if so, when will it be released?
>>
>> Greetz
>> Leendert
>> AKA Hirazi Blue
>> Softimage hobbyist, admin at si-community.com<http://si-community.com> &
>> xsiforum.de<http://xsiforum.de>
>>
>>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Multi-Layered .EXR - The revival...

2015-08-28 Thread Jens Lindgren
Yeah you're right. But just using exr 2.x isn't enough to ensure
multi-layered files are read fast. You have to save the exr in a specific
way.

>From Nukes help:

Notes on Rendering OpenEXR Files

Nuke supports multi-part OpenEXR 2.0.1 files, which allow you to store your
channels, layers, and views in separate parts of the file. Storing the data
this way can make loading *.exr* files faster, as Nuke only has to access
the part of the file that is requested rather than all parts. However, for
backwards compatibility, you also have the option to render your *.exr*
files as single-part images.

To set how the data is stored in your rendered *.exr* file, open the Write
properties and set *interleave* to:

• *channels, layers and views* - Write channels, layers, and views into the
same part of the rendered *.exr* file. This creates a single-part file to
ensure backwards compatibility with earlier versions of Nuke and other
applications using an older OpenEXR library.

• *channels and layers* - Write channels and layers into the same part of
the rendered *.exr* file, but separate views into their own part. This
creates a multi-part file and can speed up Read performance, as Nuke only
has to access the part of the file that is requested rather than all parts.

• *channels* - Separate channels, layers, and views into their own parts of
the rendered *.exr* file. This creates a multi-part file and can speed up
Read performance if you work with only a few layers at a time.


So to have the same speed with multi-layered exr that you have with
separate exr files, you have to use exr 2.x and only then you have the
choice to save a file in what Nuke call *channels and layers *(fast) or
*channels* (faster) mode. But this breaks backwards compatibility so the
files can not be opened in applications that don't support exr 2.

On Thu, Aug 27, 2015 at 7:17 PM, Jason S  wrote:

>
>
> *   On 08/27/15 8:44, Jens Lindgren wrote:This slowness is solved with
> EXR 2.0 but Softimage isn't using that.*
>
> Correction:   *MentalRay* in SI may not be using that,
>
> but* Arnold*, *Redshift*, and *3Delight *in SI *do*   (among many other
> updates)
>
> Including things like VDB support etc...
> (None of which would have happened had there not been any usage/demand
> (more than a year post EOL)
>
> Recent changes (2015) for Arnold & 3Delight for Softimage,
> (Redshift updates would just be too long to list)
>
>
> *Arnold for Softimage <https://support.solidangle.com/display/SItoAUG>*
>
> *3.8* July 13, 2015
>
>- Faster export times overall on Windows (up to 20% faster).
>
>- Faster export of polygon meshes (up to 35% faster).
>
>- Much faster export of ICE instances (up to 5x faster) and ICE
>primitive cylinders, discs, cones, boxes (up to 3x faster).
>
>- Faster rendering when using SItoA shaders on Windows (up to 15%
>faster).
>
> *3.7* June 10 2015
>
>- Faster cutout texture mapped opacity, with more accurate renders (in
>previous versions, an object was rendered more transparent when it was
>further away from the camera).
>
>- Multiple scattering for volumes: Indirect light in volumes now
>supports an arbitrary number of bounces instead of being fixed to one
>bounce.
>
>- Per-light volume contribution: A volume contribution scaling
>parameter was added to lights, similar to the existing diffuse and specular
>parameters.
>
>- Deep volume output support: Volumes are now visible in deep renders
>(note that older atmosphere shaders and volumetric mattes are not
>supported yet).
>
>- The volume property now shows the names of available grids in VDB
>files.
>
>- Faster UDIMs: UDIMs accessed through the built-in image shader node
>now internally use texture handles, which helps improve multi-threading
>performance.
>
> *3.6*  April 27 2015
>
>- Optimized volume rendering
>- Fixed long-standing artifacts with large ray marching steps
>- Faster volume caches (such as OpenVDB) in IPR
>
> *3.5* March 09 2015
>
>- Transmission component in the hair shader.
>- Support for the Volume primitive as a property and volume_sample
>shaders added. Mattes now work with volumes as well.
>
> *3.4* January 16 2015
>
>- Faster Curves and Volumes.
>- Opacity controls added to the Skin Shader.
>- The autobump detail enhancement now works for procedurally displaced
>polymeshes even when there are no UV texture coordinates.
>
>
>
>
> *3Delight for Softimage
> <https://3delight.atlassian.net/wiki/display/3DFS?src=breadcrumbs-homepage>*
> *Changelog <https://3delight.atlassian.net/wiki/display/3DFS/Changelog>*
>
> *4.0.49 - 20

Re: Multi-Layered .EXR - The revival...

2015-08-27 Thread Jens Lindgren
Not many people use multilayer exr because it's slower to read than
splitting it out to different files.
This slowness is solved with EXR 2.0 but Softimage isn't using that.
Don't really know if it's possible with MR but in Arnold you simply name
the framebuffers the same and it gets merged to one file. Maybe that's how
it works in MR as well.

/Jens

On Wed, Aug 26, 2015 at 9:35 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> bump
>
> On Mon, Aug 17, 2015 at 7:28 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> bump.
>>
>> On Sun, Aug 16, 2015 at 4:23 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Hi team. I know this has been posted a lot of times, but I was wondering
>>> if AD did ever fixed
>>> the issue with multilayered .exr images on a single file from MR?
>>> (mental ray).
>>>
>>> I know all other render motors work normally when rendering layered .exr
>>> images (arnold, vray, etc..)
>>> But SI 2015 can already render .exr layered image (zdepth,normals, etc.)
>>> on a single file?
>>>
>>> Store in channels work well... I guess, but I was asking this if there´s
>>> any possibility to work
>>> those layered passes directly from the render manager?
>>>
>>> Thanks.
>>> David.
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: OT: Royalty free stock music?

2015-06-25 Thread Jens Lindgren
I can recommend http://www.epidemicsound.com/
We use that from time to time.

On Thu, Jun 25, 2015 at 10:41 AM, christian  wrote:

> theres also http://www.soundtaxi.net/
>
> though i usually prefer audiojungle as well.. they have a rather decent
> sorting system by mood which seems to work mostly ok.
>
> On Thu, Jun 25, 2015 at 9:08 AM, Max Crow  wrote:
>
>> Audiojungle has got me out of some horrible situations. The promo tunes
>> have an audio water mark, but you can quickly create a list and pass it to
>> the client without any wasting time or money. Cheap (comparatively) and
>> very effective.
>>
>> http://audiojungle.net/
>>
>> On Thu, Jun 25, 2015 at 6:08 AM, Cesar Saez  wrote:
>>
>>> Jamendo.com has a huge catalog of royalty free music + a nice search
>>> engine.
>>>
>>> On Thu, Jun 25, 2015 at 11:01 AM, Dan Pejril 
>>> wrote:
>>>
>>>>  Kevin MacLeod is a composer who has a large catalog of free, royalty
>>>> free music available.
>>>>
>>>> http://incompetech.com/music/royalty-free/
>>>>
>>>> On 6/24/2015 8:54 PM, Sam Bowling wrote:
>>>>
>>>>   I’ve just spent about half a day trying to find stock similar to the
>>>> music from a commercial sent us by a very picky client with no luck, so I
>>>> thought I would ask you guys where you get your stock music when you need
>>>> it. Our music library is very small and honestly not that great (most of it
>>>> doesn’t work well behind someone talking), and I really don’t feel like
>>>> spending most of the day tomorrow trying to find the music, so I’m hoping
>>>> you guys can help out with some good web sites or even CD collections.
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>> Max Crow
>> Creative Supervisor
>> NSC Creative
>>
>> National Space Centre, Exploration Drive, Leicester, LE4 5NS, UK
>>
>> http://www.NSCcreative.com <http://www.nsccreative.com/>
>>
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Crowd effects (ICE) - 2011 / 2015?

2015-06-10 Thread Jens Lindgren
You should probably search for CrowdFX on google / youtube. CrowdFX was
introduced in Softimage 2013 and improved in 2014.

/Jens

On Thu, Jun 11, 2015 at 3:45 AM, Tenshi .  wrote:

> I support this, does anyone knows a good in depth tutorial about it?
>
> On Wed, Jun 10, 2015 at 12:13 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Hi, I just happen to cross with these videos from AceMastermind1
>> <https://www.youtube.com/channel/UCf5Ojl3TZBnHeGMlT0vLHsg>and I was
>> wondering if there´s any "new" setup tutorial on Crowd behavior for SI 2015?
>> Reading help manual is an aid, but it´s better if it´s on video and
>> showing setups like this one:
>> https://www.youtube.com/watch?v=TE43eZz7bgE
>>
>> Any new "crowd effect" tutos? I´ve seen all videos with new features from
>> SI 2014
>> and the official AD videos with basic setups...
>>
>> Is there any deep -official-ICE-crowd training material to look for?
>>
>> Thanks.
>> David.
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: "Jordskott" tv series visual effects, Softimage+Redshift

2015-05-25 Thread Jens Lindgren
Awesome work Arvid!

/Jens

On Mon, May 25, 2015 at 1:41 AM, Sylvain Lebeau  wrote:

> VDB’s and Yeti!!!
>
> I wait for this before really going to try it seriously!!
>
> thanks for sharing all this infos Arvid!!
>
> sly
>
> *Sylvain Lebeau // SHED*
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <
> http://WWW.SHEDMTL.COM <http://www.shedmtl.com/>>
> VFX Curriculum 03: Compositing Basics
> mail to: s...@shedmtl.com
>
>
>
>
> On May 23, 2015, at 6:20 PM, Arvid Björn  wrote:
>
> Highly recommended! We're running mostly gtx780 6gb (great bang for the
> buck if you can find them), we basically render on the workstations and a
> few designated gpu boxes as a farm using Royal Render. 10 RS nodes equate
> to like 50 Arnolds measured in final render time, it's that fast. I always
> render brute force with all the bells and whistles too. Our racked cpu farm
> mostly do Nuke jobs these days, some Mantra ifd's and the odd Clarisse job
> too.
> The other beauty of RS is that you can generally run a batch render on the
> gpu and keep working with other stuff on the workstation if you like, you
> can hardly notice it's working most of the time. Makes Soft more responsive
> too, and everything just works. The day RS supports VDBs, my life will be
> complete ;)
>
>
>
> On 23 maj 2015, at 14:19, Chris Johnson  wrote:
>
> Amazing...buying my license of redshift in the VERY near future! What
> cards are you running on your work stations? What have you set up for a
> render farm or are you just using local stations for rendering redshift?
>
> On Sat, May 23, 2015 at 4:23 AM, Srecko Micic 
> wrote:
>
>> Amazing work!
>>
>> On May 23, 2015, at 09:56, Alok Gandhi  wrote:
>>
>> Very cool!
>>
>> On Sat, May 23, 2015 at 9:10 AM, David Gallagher <
>> davegsoftimagel...@gmail.com> wrote:
>>
>>> Impressive!
>>>
>>>
>>> On 5/22/2015 2:37 PM, Arvid Björn wrote:
>>>
>>>> Hi guys, just wanted to show a couple of shots we did for the Swedish
>>>> tv series "Jordskott." We did all the 342 vfx shots for all 10 episodes,
>>>> all cg in Softimage, rendered in Redshift, Houdini for smoke sim and Nuke
>>>> for comp.
>>>>
>>>> Here's some of the more interesting ones I think (excuse the
>>>> compression):
>>>>
>>>> Full cg env and destruction. Redshift+ICE instance scattering achieved
>>>> the level of detail, comped using deep data to combine Redshift and Mantra
>>>> smoke renders. RS frame time was about 20 minutes on this, which is the
>>>> highest I've ever reached with Redshift I think.
>>>> https://app.frame.io/f/9839ef2c-0a25-4c41-8308-548078b613b1
>>>>
>>>> Here's a bunch of cg ravens rigged and animated in Softimage, rendered
>>>> in Redshift.
>>>> https://app.frame.io/f/17a5c43d-0b29-4928-a0ae-35779930a492
>>>>
>>>> This is a face wound-type thing in a dream sequence, Soft+Redshift
>>>> https://app.frame.io/f/e7740833-7faa-4e13-a92e-b0be2f75f3b0
>>>>
>>>> All the underwater environments in this sequence is full cg combined
>>>> with some green screen uw-plates of the actress. The "entity" is made with
>>>> a bit of ICE strand magic. Soft+Redshift, RS really has awesome volumetrics
>>>> btw.
>>>> https://app.frame.io/f/680ec84a-573d-4e9f-b0e3-9d68a0c3ad3a (with
>>>> sound, without grade)
>>>>
>>>> And about 300 other shots.. =)
>>>>
>>>> We worked for ~8 months with a core team of 3 artists including myself,
>>>> and a few more for shorter periods. I also supervised the vfx on the show,
>>>> which was a true pleasure! Can't imagine a better tool for the job than
>>>> Soft and RS, it's quite remarkable how well they work together, it's all
>>>> rendered on cheap GTX780's as well.
>>>>
>>>> So Softimage is alive and well over here at least! The Maya licenses
>>>> doesn't even work as a door stop, not sure why we keep them around really.
>>>>
>>>> We'll do a proper reel for the whole season soonish, hope you like it!
>>>>
>>>> Cheers
>>>>
>>>>
>>>>
>>>
>>
>>
>> --
>>
>>
>>
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Friday Flashback #223

2015-05-08 Thread Jens Lindgren
Yeah it was my landing year as well. Good times indeed.

On Fri, May 8, 2015 at 5:00 PM, Alen  wrote:

> ah..my landing year on XSI ship. good times
>
>
> On 5/8/2015 3:46 PM, Stephen Blair wrote:
>
>> i am 4.
>> customization • speed • options • power • thought • imagination •
>> integration
>> SOFTIMAGE|XSI version 4.0 launch 04.19.2004
>>
>> http://wp.me/powV4-3cW
>>
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: How do you get "distance from output camera" via a script

2015-05-05 Thread Jens Lindgren
Here's one way to do it:
http://darkvertex.com/wp/2010/06/05/python-distance-between-2-vectors/

/Jens

On Mon, May 4, 2015 at 9:39 PM, Bradley Gabe  wrote:

> Here's the pseudo code
>
> -Create 3 vector3 objects
> -Set the first two to the global transforms of the first 2 scene objects
> -Set the third vector3 to the subtraction of the first 2 vector objects
> -Return the length of the third vector3 object
>
> Sent from my iPhone
>
> > On May 4, 2015, at 1:57 PM, Greg Punchatz  wrote:
> >
> > Hey all we are trying to figure out how to get an objects distance from
> the camera vis a script.
> >
> > I am not doing the coding but I thought I could help Dave find an answer
> here.He is neck deep in another script an and  he was struggling fining it
> via the documentation.
> >
> > I thought maybe one of you nice people might be able to point us in the
> right direction.
> >
> > Thanks
> > Greg
> >
> >
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: 2015 help docs link?

2015-02-23 Thread Jens Lindgren
Just tested and it's pointing to the 2015 help in SP1.

/Jens


On Mon, Feb 23, 2015 at 3:41 AM, Steven Caron  wrote:

> Hey Guys
>
> Have you noticed in 2015, non service pack, that F1 brings you to 2014's
> documentation?
>
>
> http://download.autodesk.com/global/docs/softimage2014/en_us/userguide/index.html
>
> instead of...
>
> http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/mePortal.htm
>
> Is this working correctly in the SP for anyone?
>
> Steven
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Autodesk 3DsMax suite - Softimage licence?

2015-02-09 Thread Jens Lindgren
You should contact your reseller and he/she should fix it for you. You can
choose from 3ds Max with Softimage or Maya with Softimage. The cross grade
is free. We did this recently and it was quick and painless.

/Jens



On Mon, Feb 9, 2015 at 4:47 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Good day everyone. Feb 2014 had a hard hit on SI community. Back then AD
> announced the reshuffle of their entertainment suites. Either you bought
> Maya (and as an added package Softimage was included) or you bought 3DsMax
> (with the same "bonus" of Softimage).
>
> Anyhow, today, over a year of grief, I decided to go the Max Route. So
> What link do I need to follow exactly over to Autodesk´s site to buy it
> with the "bonus" of softimage?
> Could anyone help me out on this, please? Thank you team!
>
> ps: This is the first mail from gmail, hope it doesn´t get spammed. :)
>
>
> Regards.
>
> David R.
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Nulls in ICE

2015-01-13 Thread Jens Lindgren
Actually I think you don't need the Build Array node as the Group itself is
an array.

/Jens


On Tue, Jan 13, 2015 at 1:41 PM, Chris Marshall 
wrote:

> ok maybe just slightly dusty
> ;-P
>
> On 13 January 2015 at 12:37, olivier jeannel 
> wrote:
>
>>  What ? You ? rusty ?
>>
>> Le 13/01/2015 13:24, Chris Marshall a écrit :
>>
>> Not quite, but it gives me the enough to move forwards with what I want
>> to do. It was the three nodes Get Group>Get Kine>Build Array I couldn't
>> remember. Bit rusty.
>>
>> Thanks a lot!!
>>
>>
>> On 13 January 2015 at 12:08, Oliver Weingarten 
>> wrote:
>>
>>>  Hey Chris!
>>>
>>> If I understood correctly...put the nulls into a group. Now you can
>>> access the global/local positions and build an array of them..hope that
>>> helps..
>>>
>>> cheers,
>>> oli
>>>
>>> Am 13.01.2015 um 12:57 schrieb Chris Marshall:
>>>
>>>  Hello list,
>>>  I've got a scene imported from Matchmover, so there's about 600 nulls.
>>> I want to use ICE to build a rough approximation surface from the nulls,
>>> but I can't remember how to get the positions of the nulls in ICE? I have a
>>> feeling I need to get their positions into an array, but can't figure it
>>> out.
>>> Any thoughts?
>>>
>>>  Thanks a lot
>>>
>>> Chris
>>>
>>>
>>>
>>
>>
>
>
> --
>
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Exocortex Crate (the Alembic suite) goes open source.

2014-12-20 Thread Jens Lindgren
I've been very busy lately so I'm a little late to this thread. But I have
to say that this is the best Christmas present ever! Especially because the
AD implementation of Alembic in 3ds Max is a total joke and completely
useless.

You rock Ben!
Have a Merry Christmas!

/Jens

On Wed, Dec 17, 2014 at 10:59 AM, Arvid Björn  wrote:

> No news on this?
>
> On Mon, Dec 15, 2014 at 8:31 PM, Arvid Björn  wrote:
>>
>> Reason I'm asking is that Slipstream is really useful for certain things,
>> but collisions and shedding hasn't worked for a long time, I get instant
>> crashes if I enable it. It would be too bad if it was never fixed.
>> Personally, I don't care about Maya support though.
>>
>> On Mon, Dec 15, 2014 at 8:11 PM, Ben Houston  wrote:
>>>
>>> Fury works in Maya.  Slipstream doesn't -- we tried a couple years ago
>>> to make a Maya port but the Maya particle system is really slow.  For
>>> the same reasons the Fury port to Maya is slow as well -- or the
>>> particle systems you want to drive Fury with are hard to create.
>>> Which negatively impacts the usefulness of Fury in Maya.  The real
>>> solution would be to re-create a capable particle system that runs
>>> paralle to Maya, like Krakatoa did, but that isn't of interest and a
>>> ton of work.
>>>
>>> We are focusing on Clara.io for the time being, which is evident from
>>> the contents of Exocortex blog...  it is lower end that Softimage at
>>> this time though
>>>
>>> Best regards,
>>> -ben
>>> Best regards,
>>> Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
>>> @exocortexcom)
>>> https://Clara.io - Online 3D Modeling and Rendering
>>>
>>>
>>> On Mon, Dec 15, 2014 at 2:02 PM, Arvid Björn 
>>> wrote:
>>> > I see. What's going on with Slipstream and Fury by the way?
>>> >
>>> >
>>> > On Mon, Dec 15, 2014 at 7:55 PM, Ben Houston 
>>> wrote:
>>> >>
>>> >> > Has there been any updates to the suite over the last year?
>>> >>
>>> >> There has been a few updates and bug fixes, but nothing
>>> >> groundbreaking.  That is one of the reasons it was hard to turn this
>>> >> into an ongoing revenue stream, there just wasn't much room for major
>>> >> features to spur upgrades/subscriptions.
>>> >>
>>> >> Best regards,
>>> >> -ben
>>> >> Best regards,
>>> >> Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
>>> >> @exocortexcom)
>>> >> https://Clara.io - Online 3D Modeling and Rendering
>>> >>
>>> >>
>>> >> On Mon, Dec 15, 2014 at 1:52 PM, Arvid Björn 
>>> wrote:
>>> >> > Well that's certainly good news, we've had a few licensing issues
>>> with a
>>> >> > certain machine which refused to pick up a read license, fudging our
>>> >> > renders
>>> >> > on a regular basis. With a free version that will all be history I
>>> >> > hope...
>>> >> > =)
>>> >> >
>>> >> > Has there been any updates to the suite over the last year?
>>> >> >
>>> >> >
>>> >> >
>>> >> >
>>> >> > On Thu, Dec 11, 2014 at 9:41 PM, Ben Houston 
>>> wrote:
>>> >> >>
>>> >> >> Hi all,
>>> >> >>
>>> >> >> I figured you may be interested to know that Exocortex Crate, the
>>> >> >> alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just
>>> >> >> went open source.  You can download it for free and use it for
>>> free.
>>> >> >> Details here:
>>> >> >>
>>> >> >> http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source
>>> >> >>
>>> >> >> Best regards,
>>> >> >> Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
>>> >> >> @exocortexcom)
>>> >> >> https://Clara.io - Online 3D Modeling and Rendering
>>>
>>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Merry Christmas everyone

2014-12-16 Thread Jens Lindgren
Merry Christmas all!

/Jens

On Mon, Dec 15, 2014 at 1:29 AM, Ognjen Vukovic  wrote:
>
> Merry Christmas all, albeit a bit early :) but never-the less, i wish you
> all a joy full relaxing holiday.
>
>
> On Sun, Dec 14, 2014 at 11:32 PM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>>
>> Thank you :) and likewise.
>>
>> On 14 December 2014 at 21:34, Tenshi S.  wrote:
>>>
>>> Merry Christmas to all Softimage users!
>>>
>>> On Thu, Dec 11, 2014 at 5:07 AM, adrian wyer <
>>> adrian.w...@fluid-pictures.com> wrote:
>>>>
>>>>  Maya-ry xmas!
>>>>
>>>>
>>>>
>>>> (couldn't resist)
>>>>
>>>>
>>>>
>>>> a
>>>>
>>>>
>>>>  --
>>>>
>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alok Gandhi
>>>> *Sent:* 11 December 2014 04:42
>>>> *To:* softimage@listproc.autodesk.com
>>>> *Subject:* Re: Merry Christmas everyone
>>>>
>>>>
>>>>
>>>> Merry Christmas all!
>>>>
>>>> Sent from my iPhone
>>>>
>>>>
>>>> On 11-Dec-2014, at 6:31 am, Greg Punchatz  wrote:
>>>>
>>>>  Merry Christmas Votch and everyone else too!
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> On Tue, Dec 9, 2014 at 10:25 PM, Votch  wrote:
>>>>
>>>>
>>>>
>>>>

-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Service Pack 1 available

2014-12-03 Thread Jens Lindgren
Just installed it and SP1 is indeed installing to it's separate folder. So
why do we have to remove 2015 then?
It doesn't make any sense at all.

/Jens

On Wed, Dec 3, 2014 at 11:51 AM, Sven Constable 
wrote:

> from the readme file:
> "Softimage 2015 SP1 cannot co-exist with Softimage 2015. If Softimage 2015
> is available on your machine, uninstall it before running the Softimage
> 2015 SP1 installer."
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jens Lindgren
> *Sent:* Wednesday, December 03, 2014 11:15 AM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Service Pack 1 available
>
>
>
> Just trying to install on Windows here and the installation program tells
> me it can't install SP1 because there is a version already installed :(
>
> Is this just a screwed up "fix" because Autodesk Application Manager goes
> haywire if it finds two separate versions of Softimage 2015?
>
>
>
> /Jens
>
>
>
> On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia <
> hsiao.ming.c...@autodesk.com> wrote:
>
> My apologies too.
>
> The link went live last night(SG time) unintentionally ☹
> We had planned to do a final check on the links before making it public.
> Good news is that the link checks out fine and you can start downloading
> and installing the SP1.
> We will get the date on the download page amended to Dec 02.
>
> Please feel free to post here or send me an email if you notice any issues:
> hsiao.ming.c...@autodesk.com<mailto:hsiao.ming.c...@autodesk.com>
>
> Hsiao Ming
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
> (Contractor)
> Sent: Wednesday, December 03, 2014 5:56 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Service Pack 1 available
>
> Sorry guys,
> I was trying to get confirmation on a couple of details before this went
> live. I’m waiting for a response from Singapore. Hopefully will have more
> info by tomorrow.
>
> Jill
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
> Sent: December-02-14 4:43 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Service Pack 1 available
>
> That’s a great fix! I guess it would be good to get these little details
> all documented.. yet again, communication issues. -_-
>
> -Draise
>
>
>
>
> --
>
> Jens Lindgren
>
> 
>
> VFX Supervisor & Lead TD
>
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>



-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Service Pack 1 available

2014-12-03 Thread Jens Lindgren
Just trying to install on Windows here and the installation program tells
me it can't install SP1 because there is a version already installed :(
Is this just a screwed up "fix" because Autodesk Application Manager goes
haywire if it finds two separate versions of Softimage 2015?

/Jens

On Wed, Dec 3, 2014 at 8:59 AM, Hsiao Ming Chia <
hsiao.ming.c...@autodesk.com> wrote:

> My apologies too.
>
> The link went live last night(SG time) unintentionally ☹
> We had planned to do a final check on the links before making it public.
> Good news is that the link checks out fine and you can start downloading
> and installing the SP1.
> We will get the date on the download page amended to Dec 02.
>
> Please feel free to post here or send me an email if you notice any issues:
> hsiao.ming.c...@autodesk.com<mailto:hsiao.ming.c...@autodesk.com>
>
> Hsiao Ming
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
> (Contractor)
> Sent: Wednesday, December 03, 2014 5:56 AM
> To: softimage@listproc.autodesk.com
> Subject: RE: Service Pack 1 available
>
> Sorry guys,
> I was trying to get confirmation on a couple of details before this went
> live. I’m waiting for a response from Singapore. Hopefully will have more
> info by tomorrow.
>
> Jill
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Andres Stephens
> Sent: December-02-14 4:43 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Service Pack 1 available
>
> That’s a great fix! I guess it would be good to get these little details
> all documented.. yet again, communication issues. -_-
>
> -Draise
>
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: softimage 2015 heads up

2014-11-27 Thread Jens Lindgren
Just wanted to tell that I've been running Soft 2015 for at least 6 months
now and it has been working well.

/Jens

On Thu, Nov 27, 2014 at 6:29 AM, Angus Davidson 
wrote:

> Great. Thanks
>
> On 2014/11/27, 7:16 AM, "Jill Ramsay (Contractor)"
>  wrote:
>
> >We are targeting first week of December for first customer download.
> >Would have been sooner but we found a last-minute regression.
> >
> >Hope this helps,
> >Jill
> >
> >-Original Message-
> >From: softimage-boun...@listproc.autodesk.com
> >[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jill Ramsay
> >(Contractor)
> >Sent: November-26-14 6:56 PM
> >To: softimage@listproc.autodesk.com
> >Subject: RE: softimage 2015 heads up
> >
> >Sorry, stand by and I will try to get you a more accurate ETA. No
> >opaqueness intended!
> >
> >Jill
> >
> >-Original Message-
> >From: softimage-boun...@listproc.autodesk.com
> >[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephan
> >Haidacher
> >Sent: November-26-14 6:24 PM
> >To: softimage@listproc.autodesk.com
> >Subject: Re: softimage 2015 heads up
> >
> >s, when is it coming, Autodesk? a tiny bit more transparency wouldn't
> >hurt.
> >
> > --stephan
> >
> >
> >
>
>  style="width:100%;">
> 
>  size="1" color="#99">This communication
> is intended for the addressee only. It is confidential. If you have
> received this communication in error, please notify us immediately and
> destroy the original message. You may not copy or disseminate this
> communication without the permission of the University. Only authorised
> signatories are competent to enter into agreements on behalf of the
> University and recipients are thus advised that the content of this message
> may not be legally binding on the University and may contain the personal
> views and opinions of the author, which are not necessarily the views and
> opinions of The University of the Witwatersrand, Johannesburg. All
> agreements between the University and outsiders are subject to South
> African Law unless the University agrees in writing to the contrary.
> 
> 
> 
>
>
>


-- 
Jens Lindgren

VFX Supervisor & Lead TD
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Camera Field Guides

2014-11-11 Thread Jens Lindgren
Visibility Options -> Visual Cues tab
There you can set Safe Title and Safe Action. Too bad you can't set width
and height separately.

/Jens

On Tue, Nov 11, 2014 at 7:15 PM, François Painchaud 
wrote:

> Hello,
>
> Is there a way to change the size of the "safe projection area" field
> guide of a camera?
>
> Thanks,
> François
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Tear all UVs

2014-11-11 Thread Jens Lindgren
I was very hopeful when I read your response Christian, but unfortunately
it didn't work :( It just welded back together again.

What I want is to make every polygon have UV borders. That way, when using
Pin-Border Smoothing while rendering a subdivided mesh, the original UVs
will be intact but the subdivided geometry within each original polygon
will still have smoothed UVs. This is how ZBrush export its Displacement
maps if you dont have the SmoothUV button checked in ZBrush. So to get a 1
to 1 match I need this functionality.

I know that I can get linear UVs while rendering subdivided meshes but that
makes all new geometry inside the original UVs to also be linear.

Does any of this makes sense?

It works in 3ds Max so I have verified there that I will get a 1 to 1 match
if manage to do this.

If this is not possible, the only workaround I can think of is adding a
really small randomized number to every UV coordinate by script.

/Jens

On Tue, Nov 11, 2014 at 6:05 PM, Luc-Eric Rousseau 
wrote:

> What does that mean in practice?
> The UVs behaving like they welded together is only a user interface
> thing in the tool that you disable by turning on "Tearing mode". There
> is no attachment flag underneath.
>
> On Tue, Nov 11, 2014 at 6:54 AM, Jens Lindgren
>  wrote:
> > Hi list,
> >
> > I'm looking for a way to "tear" all UVs of a mesh, so that they are not
> > welded together.
> > Any ideas?
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Tear all UVs

2014-11-11 Thread Jens Lindgren
Hi list,

I'm looking for a way to "tear" all UVs of a mesh, so that they are not
welded together.
Any ideas?

Cheers,
/Jens

-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Jens Lindgren
I see, Eric.

I can't find a upgrade price for emTopolizer 2 users to a boundle with
emTopolizer 2 + emPolygonizer 5. Is that possible?

/Jens

On Tue, Oct 28, 2014 at 3:53 PM, Eric Mootz  wrote:

>  Thanks, Jens!
>
> No, there will not be a new emTopolizer, simply because emPolygonizer5 and
> emTopolizer2 use the exact same mesher core (at least for the polygonizer
> stuff).
>
> Cheers!
> Eric
>
> .
>
> Am 28.10.2014 14:00, schrieb Jens Lindgren:
>
>  This is great Eric!
> Will there be a new Topolizer with this new core as well? If not, is there
> a cross grade path for that?
>
>  Cheers!
> /Jens
>
> On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner <
> steffen.duen...@gmail.com> wrote:
>
>> Great!
>>
>>  Thanks a lot for your continued support for Softimage. And I'm
>> especially glad about the MODO plugin. That's a good sign for the future! :)
>>
>>  Cheers
>>  Steffen
>>
>>  P.S.: Are there plans for some sort of view / camera dependent meshing?
>>
>> Eric Mootz  schrieb am Tue Oct 28 2014 at 11:29:51
>> AM:
>>
>>  Hey guys,
>>>
>>> Just wanted to announce the official release of emPolygonizer5.
>>> I copy/pasted the newsletter below.
>>>
>>> Cheers!
>>> Eric
>>>
>>>
>>>  Mootzoid is pleased to announce the release of *emPolygonizer5*
>>> (version 5.1).
>>>
>>> Aside from new features and many improvements this new version is not
>>> only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric
>>> Engine* and as a *command line tool* => pick your poison!
>>>
>>> The plugin was heavily tested during the last few weeks to eliminate any
>>> last bugs and to make sure it can handle dozens of millions of particles on
>>> a normal workstation and so on. In short: to ensure it is a solid and
>>> reliable tool for production! The resulting renderings were put together in
>>> a four minute long release video called "Wild at Mesh", see link below.
>>>
>>> The *Softimage*, the *Maya *and the *command line* versions are 100%
>>> finished, the *Fabric Engine* version as well as the *MODO* version
>>> will be available shortly (in a couple of weeks, tops) as there are still a
>>> few last little things to polish.
>>>
>>> "Wild at Mesh" (release video ):
>>> https://vimeo.com/109935003
>>>
>>> emPolygonizer5 web page:
>>> http://www.mootzoid.com/plugin/empolygonizer5
>>>
>>> Upgrade / Order:
>>> http://www.mootzoid.com/order
>>>
>>> Hope this new version will be fun to work with and helpful in production!
>>> Should you have questions regarding emPolygonizer5 don't hesitate to
>>> write me an email!
>>>
>>> Take care,
>>> Eric
>>>
>>> PS (*MODO*): one can already download the beta version and test it.
>>> There will be a video tutorial available in a couple of days that will
>>> demonstrate how to use the beta.
>>>
>>>
>>>
>>>
>>>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)

2014-10-28 Thread Jens Lindgren
This is great Eric!
Will there be a new Topolizer with this new core as well? If not, is there
a cross grade path for that?

Cheers!
/Jens

On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner 
wrote:

> Great!
>
> Thanks a lot for your continued support for Softimage. And I'm especially
> glad about the MODO plugin. That's a good sign for the future! :)
>
> Cheers
> Steffen
>
> P.S.: Are there plans for some sort of view / camera dependent meshing?
>
> Eric Mootz  schrieb am Tue Oct 28 2014 at 11:29:51 AM:
>
>  Hey guys,
>>
>> Just wanted to announce the official release of emPolygonizer5.
>> I copy/pasted the newsletter below.
>>
>> Cheers!
>> Eric
>>
>>
>>  Mootzoid is pleased to announce the release of *emPolygonizer5*
>> (version 5.1).
>>
>> Aside from new features and many improvements this new version is not
>> only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric
>> Engine* and as a *command line tool* => pick your poison!
>>
>> The plugin was heavily tested during the last few weeks to eliminate any
>> last bugs and to make sure it can handle dozens of millions of particles on
>> a normal workstation and so on. In short: to ensure it is a solid and
>> reliable tool for production! The resulting renderings were put together in
>> a four minute long release video called "Wild at Mesh", see link below.
>>
>> The *Softimage*, the *Maya *and the *command line* versions are 100%
>> finished, the *Fabric Engine* version as well as the *MODO* version will
>> be available shortly (in a couple of weeks, tops) as there are still a few
>> last little things to polish.
>>
>> "Wild at Mesh" (release video ):
>> https://vimeo.com/109935003
>>
>> emPolygonizer5 web page:
>> http://www.mootzoid.com/plugin/empolygonizer5
>>
>> Upgrade / Order:
>> http://www.mootzoid.com/order
>>
>> Hope this new version will be fun to work with and helpful in production!
>> Should you have questions regarding emPolygonizer5 don't hesitate to
>> write me an email!
>>
>> Take care,
>> Eric
>>
>> PS (*MODO*): one can already download the beta version and test it.
>> There will be a video tutorial available in a couple of days that will
>> demonstrate how to use the beta.
>>
>>
>>
>>
>>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Softimage 2015 SDK help not working

2014-07-02 Thread Jens Lindgren
Yeah it really bugs me out that all the Autodesk 2015 documentation doesn't
work in IE (11). It works in Chrome, but buggy.
Believe it or not but a lot of people actually use IE as default browser.
Please fix this Autodesk!

/Jens


On Wed, Jul 2, 2014 at 11:10 AM, Nuno Conceicao  wrote:

> It opens in 1 out of 3 machines here in the office with chrome v35, the
> left bar doesn't open http://prntscr.com/3yle6e
> Also doesn't open properly with IE 9 http://prntscr.com/3ylenq
> It only seems to work fine with Firefox on those machines
>
>
>
>
> On Wed, Jul 2, 2014 at 4:34 AM, Songqiong Yang <
> songqiong.y...@autodesk.com> wrote:
>
>> Can you open this link
>> http://docs.autodesk.com/SI/2015/ENU/Softimage-Developer-Help/ ?
>> It works in my site.
>>
>>
>> Thanks,
>> Joany
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Nuno Conceicao
>> Sent: Wednesday, July 02, 2014 2:09 AM
>> To: No name
>> Subject: Softimage 2015 SDK help not working
>>
>> Is it just me or the online sdk help for Softimage 2015 is not working?
>>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: string to reference?

2014-06-29 Thread Jens Lindgren
This is a node that I've missed a lot.

/Jens


On Fri, Jun 27, 2014 at 4:34 PM, Eric Thivierge 
wrote:

> No sadly not.
>
>
> On Friday, June 27, 2014 10:21:01 AM, Ponthieux, Joseph G.
> (LARC-E1A)[LITES] wrote:
>
>> In ICE I can convert a reference Out Name to a string. But can I
>> convert the string back to a reference so that I can plug it into an
>> In Name?
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES)
>>
>> Mymic Technical Services
>>
>> NASA Langley Research Center
>>
>> __
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Bump not able to interpret UV Wrap?

2014-06-26 Thread Jens Lindgren
What renderer are you using?

/Jens


On Fri, Jun 27, 2014 at 3:43 AM, John Richard Sanchez <
youngupstar...@gmail.com> wrote:

> I don't think I have run into this before but I was trying to use a bump
> map with a cylindrical projection. However I had to scale the uv's in the V
> direction in order to get the look I wanted.Therefore I used a wrap v for
> the texture in the uv editor but it does not show the bump past the 1 by 1
> tex  space.  Is there a way around this or a fix?
> Thanks
> John
> www.johnrichardsanchez.com
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: PyQt or PySide

2014-06-13 Thread Jens Lindgren
Thanks for the link Luc-Eric, didn't know about that site / group before.

/Jens




On Thu, Jun 12, 2014 at 12:05 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> gcc 4.8.2 can't possibly come soon enough.
> Even shoe horning 4.4 in for minimal auto vectorization and openMP support
> still feels like swimming through molasses compared to 4.7 and 4.8.
> So, no plan to move back to pyQt? Or is it being considered?
>
>
> On Thu, Jun 12, 2014 at 4:56 AM, Luc-Eric Rousseau 
> wrote:
>
>> http://www.vfxplatform.com
>>
>> On Tue, Jun 10, 2014 at 11:30 AM, Luc-Eric Rousseau 
>> wrote:
>> > Autodesk is continuing on Qt 4.8 and Python 2.7 this year, we'll see
>> > what happens when the next platform upgrade.
>> >
>> > On Tue, Jun 10, 2014 at 11:09 AM, Jens Lindgren
>> >  wrote:
>> >> PySide isn't completely dead. But it would really need a company that
>> is
>> >> actively maintaining it, like it had before.
>> >> Luc-Eric, why don't AD get together with The Foundry and invest some
>> time
>> >> and money into the UI framework we all use and rely on?
>> >>
>> >> /Jens
>> >>
>> >>
>> >> On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad 
>> >> wrote:
>> >>>
>> >>> Hey Alok,
>> >>> I'm curious about where you're getting information about development
>> of
>> >>> PySide. When I had to pick a horse I chose PyQt partly because the
>> most
>> >>> popular thread on PySide was about PySide being dead :-) Things may
>> have of
>> >>> course changed over the last few years.
>>
>
>
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Work from Blur

2014-06-10 Thread Jens Lindgren
Great job, Jeremie! The Division trailer is my favourite E3 trailer so far.
Don't forget to release your new tools as open source ;)

/Jens


On Tue, Jun 10, 2014 at 8:14 PM, Jeremie Passerin 
wrote:

>
>
> I thought you guys might like seeing our latest work
>
> Sunset Overdrive
> https://www.youtube.com/watch?v=vS_i2HTJp2o
>
> and
> The Division
> http://youtu.be/yPq_NVi-TC4
>
> I'm quite proud of these two because this is the first time we use my new
> rigs and my new tools in a production at Blur.
>
> Hope you like it !
>
> Jeremie
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: PyQt or PySide

2014-06-10 Thread Jens Lindgren
PySide isn't completely dead. But it would really need a company that is
actively maintaining it, like it had before.
Luc-Eric, why don't AD get together with The Foundry and invest some time
and money into the UI framework we all use and rely on?

/Jens


On Tue, Jun 10, 2014 at 4:54 PM, Sajjad Amjad 
wrote:

> Hey Alok,
> I'm curious about where you're getting information about development of
> PySide. When I had to pick a horse I chose PyQt partly because the most
> popular thread on PySide was about PySide being dead :-) Things may have of
> course changed over the last few years.
>
>
>
>
> On 10 June 2014 15:45, Luc-Eric Rousseau  wrote:
>
>> Not a lot of development going on in Pyside -- it doesn't even have a
>> clear roadmap to support Qt 5.  It's very frustrating.
>>
>> On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi 
>> wrote:
>> > Hi Halim,
>> >
>> > Although I think pyside is more actively developed but for more
>> information please dig up an old thread for a similar discussion.
>> >
>> > Sent from my iPhone
>> >
>> >> On Jun 10, 2014, at 10:09 AM, Halim Negadi  wrote:
>> >>
>> >> Hello All,
>> >>
>> >> I need to write a standalone client to deal with a web database
>> through a rest API.
>> >> The python CLI is done and I just need to wrap this up in a nice GUI.
>> >> I will need the GUI to be working as a standalone application as well
>> as embedded in softwares like Soft, Nuke or Maya.
>> >> Both PySide and PyQt toolkits are actively maintained, I was wondering
>> wich one to use and would be intersted in your guys opinion on this.
>> >>
>> >> Thank you in advance.
>> >>
>> >> -H.
>> >>
>> >
>>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Photogrammetry - what do you use?

2014-06-08 Thread Jens Lindgren
And of course I found the answer in the PhotoScan documentation :)
FYI, PhotoScan wants completely unaltered images and handles the lens
distortion itself.

/Jens




On Mon, Jun 9, 2014 at 7:31 AM, Jens Lindgren 
wrote:

> One more thing, is it a good idea to remove lens distortion and vignetting
> from the captured images as a pre-process, or is it better to let Recap /
> PhotoScan handle that automatically?
>
> /Jens
>
>
>
>
> On Wed, Jun 4, 2014 at 11:41 PM, Stephen Davidson 
> wrote:
>
>> this
>>
>> http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/
>>
>> looks very promising, but still in development, I believe.
>>
>>
>> On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau <
>> marc-andre.carbonn...@ubisoft.com> wrote:
>>
>>> Hello friends,
>>>
>>>
>>>
>>> I am currently investigating photogrammetry and would love to get your
>>> advices, opinions, experiences with such systems.
>>>
>>> What hardware do you use? Which software? Best practices?
>>>
>>>
>>>
>>> Thank you for any info!
>>>
>>> MAC
>>>
>>>
>>>
>>>
>>>
>>> [image: cid:image002.jpg@01CDBD94.314AAF40]
>>> <https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger>
>>>
>>> *Marc-André Carbonneau*
>>>
>>> Product Specialist
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>> --
>>
>> Best Regards,
>> *  Stephen P. Davidson*
>>
>> *(954) 552-7956 <%28954%29%20552-7956> *
>> sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com>
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Photogrammetry - what do you use?

2014-06-08 Thread Jens Lindgren
One more thing, is it a good idea to remove lens distortion and vignetting
from the captured images as a pre-process, or is it better to let Recap /
PhotoScan handle that automatically?

/Jens




On Wed, Jun 4, 2014 at 11:41 PM, Stephen Davidson 
wrote:

> this
>
> http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/
>
> looks very promising, but still in development, I believe.
>
>
> On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau <
> marc-andre.carbonn...@ubisoft.com> wrote:
>
>> Hello friends,
>>
>>
>>
>> I am currently investigating photogrammetry and would love to get your
>> advices, opinions, experiences with such systems.
>>
>> What hardware do you use? Which software? Best practices?
>>
>>
>>
>> Thank you for any info!
>>
>> MAC
>>
>>
>>
>>
>>
>> [image: cid:image002.jpg@01CDBD94.314AAF40]
>> <https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger>
>>
>> *Marc-André Carbonneau*
>>
>> Product Specialist
>>
>>
>>
>>
>>
>>
>>
>>
>>
>
>
>
> --
>
> Best Regards,
> *  Stephen P. Davidson*
>
> *(954) 552-7956 <%28954%29%20552-7956>*sdavid...@3danimationmagic.com
>
> *Any sufficiently advanced technology is indistinguishable from magic*
>
>
>- Arthur C. Clarke
>
> <http://www.3danimationmagic.com>
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Photogrammetry - what do you use?

2014-06-04 Thread Jens Lindgren
Thanks for the answers guys. I've just tried both Recap 360 and PhotoScan
Standard.
Got a little bit cleaner mesh from Recap (holes were caped automatically,
etc), but they were surprisingly similar. They both failed at the exact
same locations.
Recap spit out just one 8k texture which was only partially used (around
half of it). Anyone know if I can get a more / larger texture?

I used Ultra settings in both apps. Recap made a 500k mesh while PhotoScan
made a 2.6M mesh. So I can't really compare them time wise but I think
PhotoScan would be faster if I set it to use the same detail as Recap.

The image capture was to bad to call a winner, so tomorrow I will take new
(and more) photos in a better environment and (hopefully) get better
results.

/Jens




On Wed, Jun 4, 2014 at 6:09 PM, Vladimir Jankijevic 
wrote:

> and then you tell me how this is more convenient than having a desktop
> solution for this kind of stuff? please try to convince me ;)
>
> cheers
> vladimir
>
>
>
> On Wed, Jun 4, 2014 at 11:31 AM, Graham Bell 
> wrote:
>
>> If you have Maintenance Subscription or Desktop Subscription for Maya,
>> Max, or Mudbox, you actually already have free access to ReCap 360. This
>> includes the Photogrammetry service Photo on ReCap 360.
>>
>> There is some limitation though, it’s capped at 50 images and export
>> formats are limited, but it’s more than good enough for some things.
>> You can subscribe to the service for an annual of something like £45,
>> then you can go up to 250 images and there’s more export formats.
>> The only things you’ll need are cloud credits for submitting data for
>> generation.
>>
>>
>> G
>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Photogrammetry - what do you use?

2014-06-04 Thread Jens Lindgren
Thread resurrection time!
So I got a project that needs some photogrammetry and I'm looking at
Agisoft PhotosScan right now. Only have one question: Standard or
Professional? The price difference is huge!

/Jens


On Thu, Jan 30, 2014 at 5:00 AM, Francisco Criado 
wrote:

> Hi Octavian, i used a couple of times skanect for people or indoor sets
> and must say its a time saver. If you can, give it a try!
>
> Francisco.
>
>
> On Wednesday, January 29, 2014, Octavian Ureche  wrote:
>
>> Interesting topic here.
>> Was just testing agisoft photoscan for some non commercial related work,
>> and it seems to give pretty nice results with minimal user input.
>> Has anyone tried to compare a kinekt based approach such as skanect (
>> http://skanect.manctl.com) with a photogrammetrical approach for object
>> scanning?
>>
>> I am curious about the pros and cons of both.
>>
>> Cheers,
>> O
>>
>>
>> On Wed, Jan 29, 2014 at 7:36 PM, Ed Manning  wrote:
>>
>>> Recap and 123D Catch from Autodesk do very well with some subject
>>> matter.
>>>
>>> NukeX also has camera tracking, point-could generation and meshing, and
>>> can export geo and camera.
>>>
>>>
>>> On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau <
>>> marc-andre.carbonn...@ubisoft.com> wrote:
>>>
>>>> Hello friends,
>>>>
>>>>
>>>>
>>>> I am currently investigating photogrammetry and would love to get your
>>>> advices, opinions, experiences with such systems.
>>>>
>>>> What hardware do you use? Which software? Best practices?
>>>>
>>>>
>>>>
>>>> Thank you for any info!
>>>>
>>>> MAC
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> [image: cid:image002.jpg@01CDBD94.314AAF40]
>>>> <https://mdc-web-tomcat17.ubisoft.org/confluence/display/technologygroup/Home+Passenger>
>>>>
>>>> *Marc-André Carbonneau*
>>>>
>>>> Product Specialist
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>
>>
>> --
>> Octavian Ureche
>>  +40 732 774 313 (GMT+2)
>>  Animation & Visual Effects
>>   www.okto.ro
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Extract two point positions from one edge?

2014-06-03 Thread Jens Lindgren
Hehe no problem, Arvid :)
I think all the Get "SomethingToSomething" data is underrated and very few
examples are out there of how one could use them. Since I learned how they
work, I have been able to do amazing things with polymeshes in ICE.

/Jens


On Tue, Jun 3, 2014 at 6:26 PM, Arvid Björn  wrote:

> THANKS!
>
> I've been going in circles for an hour, I almost had it before, but now
> I'm back on track, cheers Jens =)
>
>
> On Tue, Jun 3, 2014 at 6:09 PM, Jens Lindgren  > wrote:
>
>> In ICE, just "Get self.EdgeToVertices"
>> That will give you a array of the two Point Indexes for every edge.
>>
>> /Jens
>>
>>
>> On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn  wrote:
>>
>>> Hi folks,
>>>
>>> Is there a way to iterate though each edge of a mesh and extract its two
>>> point components, one at each end of the edge?
>>>
>>> I'd like to use those two points to interpolate between and add a bunch
>>> of points along the edge.
>>>
>>>
>>> Cheers!
>>>
>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Extract two point positions from one edge?

2014-06-03 Thread Jens Lindgren
In ICE, just "Get self.EdgeToVertices"
That will give you a array of the two Point Indexes for every edge.

/Jens


On Tue, Jun 3, 2014 at 6:04 PM, Arvid Björn  wrote:

> Hi folks,
>
> Is there a way to iterate though each edge of a mesh and extract its two
> point components, one at each end of the edge?
>
> I'd like to use those two points to interpolate between and add a bunch of
> points along the edge.
>
>
> Cheers!
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Any recent nice new projects using emWhatever?

2014-05-16 Thread Jens Lindgren
Yeah it was fun and fast to work with it as well. Only hassle was to get
the Velocity through, from RealFlow ICE reader -> emTopolizer -> emReader
without ICE deciding Velocity isn't needed ;)
But that should be sorted now with Always Evaluate in Softimage 2015.

/Jens


On Fri, May 16, 2014 at 11:25 AM, Eric Mootz  wrote:

>  Thanks, Jens, looks nice, and I very much like the combination RealFlow
> -> emTopolizer -> emReader -> Arnold!
>
> Am 15.05.2014 16:57, schrieb Jens Lindgren:
>
>  Well, nothing fancy :)
> RealFlow splashes meshed with emTopolizer and caches using emReader,
> rendered in Arnold.
> http://www.magoo3dstudios.com/work/valio/#92132882
>
>  /Jens
>
>
> On Thu, May 15, 2014 at 1:03 PM, Eric Mootz  wrote:
>
>> Hey list,
>>
>> just wanted to ask you guys if, by any chance, somebody made some cool
>> stuff recently using one (or more) of the Mootzoid plugins.
>> I'd like to add some new customer works to my website ;)
>>
>> Thanks!
>> Eric
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Any recent nice new projects using emWhatever?

2014-05-15 Thread Jens Lindgren
Well, nothing fancy :)
RealFlow splashes meshed with emTopolizer and caches using emReader,
rendered in Arnold.
http://www.magoo3dstudios.com/work/valio/#92132882

/Jens


On Thu, May 15, 2014 at 1:03 PM, Eric Mootz  wrote:

> Hey list,
>
> just wanted to ask you guys if, by any chance, somebody made some cool
> stuff recently using one (or more) of the Mootzoid plugins.
> I'd like to add some new customer works to my website ;)
>
> Thanks!
> Eric
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Alembic export in 2015 not exporting attibutes

2014-05-08 Thread Jens Lindgren
You're welcome. Nice to see you yesterday btw :)

/Jens


On Wed, May 7, 2014 at 9:37 AM, Arvid Björn  wrote:

> Fantastic! I had missed that feature, I thought it was just a handy
> overview. Thanks Jens! :-)
>
>
> On Tue, May 6, 2014 at 10:07 AM, Jens Lindgren <
> jens.lindgren@gmail.com> wrote:
>
>> New in Softimage 2015 is the ability to force attributes to evaluate. I
>> believe it's a checkbox in the new ICE Attribute Editor.
>>
>> /Jens
>>
>>
>> On Tue, May 6, 2014 at 9:23 AM, Arvid Björn  wrote:
>>
>>> I noticed from the Exocortex instructions that it has to do with ICE
>>> optimizations, the trick with forcing evaluation by displaying the
>>> attribute should work for the built-in exporter as well I guess? Thing is,
>>> I wanted to export a specific value per point, but I'm not re-using the
>>> value within ICE, so that's why they were ignored. At least there's a way
>>> to force the export, so it should be fine!
>>>
>>>
>>> On Tue, May 6, 2014 at 4:06 AM, Ho Chung Nguyen <
>>> hochung.ngu...@autodesk.com> wrote:
>>>
>>>> Those attributes were not found or defined on the exported objects.
>>>>
>>>> It's not a problem if you don't use those attributes in your scene.
>>>>
>>>> The default list is comprehensive, including necessary attributes for
>>>> the built-in renderers and sample scenes. Therefore you sometimes gets
>>>> these warning if you don't use as many attributes.
>>>> Just remove those attributes from the list in the export dialogue if
>>>> you don't want to see the warnings.
>>>>
>>>>
>>>> Sent
>>>>
>>>> > On May 6, 2014, at 1:22 AM, "Arvid Björn" 
>>>> wrote:
>>>> >
>>>> > Hey folks,
>>>> >
>>>> > I'm trying to export an Alembic with some custom properties,
>>>> Exocortex Crate doesn't seem to export anything other than the usual
>>>> attributes, and there are no options for it. Then I noticed that the new
>>>> built-in exporter has options for this, but when I export, I get this for
>>>> just about every attribute in the list:
>>>> >
>>>> > // WARNING : Attribute not exported: AngularVelocity
>>>> > // WARNING : Attribute not exported: ColorAlongStrands
>>>> > // WARNING : Attribute not exported: MaterialID
>>>> > // WARNING : Attribute not exported: Materials
>>>> > etc..
>>>> >
>>>> > What's up what that? There are not clues as to why they aren't
>>>> exported. Is there anything I need to do to get this to work?
>>>> >
>>>> > Cheers!
>>>>
>>>
>>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Alembic export in 2015 not exporting attibutes

2014-05-06 Thread Jens Lindgren
New in Softimage 2015 is the ability to force attributes to evaluate. I
believe it's a checkbox in the new ICE Attribute Editor.

/Jens


On Tue, May 6, 2014 at 9:23 AM, Arvid Björn  wrote:

> I noticed from the Exocortex instructions that it has to do with ICE
> optimizations, the trick with forcing evaluation by displaying the
> attribute should work for the built-in exporter as well I guess? Thing is,
> I wanted to export a specific value per point, but I'm not re-using the
> value within ICE, so that's why they were ignored. At least there's a way
> to force the export, so it should be fine!
>
>
> On Tue, May 6, 2014 at 4:06 AM, Ho Chung Nguyen <
> hochung.ngu...@autodesk.com> wrote:
>
>> Those attributes were not found or defined on the exported objects.
>>
>> It's not a problem if you don't use those attributes in your scene.
>>
>> The default list is comprehensive, including necessary attributes for the
>> built-in renderers and sample scenes. Therefore you sometimes gets these
>> warning if you don't use as many attributes.
>> Just remove those attributes from the list in the export dialogue if you
>> don't want to see the warnings.
>>
>>
>> Sent
>>
>> > On May 6, 2014, at 1:22 AM, "Arvid Björn"  wrote:
>> >
>> > Hey folks,
>> >
>> > I'm trying to export an Alembic with some custom properties, Exocortex
>> Crate doesn't seem to export anything other than the usual attributes, and
>> there are no options for it. Then I noticed that the new built-in exporter
>> has options for this, but when I export, I get this for just about every
>> attribute in the list:
>> >
>> > // WARNING : Attribute not exported: AngularVelocity
>> > // WARNING : Attribute not exported: ColorAlongStrands
>> > // WARNING : Attribute not exported: MaterialID
>> > // WARNING : Attribute not exported: Materials
>> > etc..
>> >
>> > What's up what that? There are not clues as to why they aren't
>> exported. Is there anything I need to do to get this to work?
>> >
>> > Cheers!
>>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: where is the Softimage 2015 download?

2014-04-29 Thread Jens Lindgren
Subscription Center

/Jens



On Tue, Apr 29, 2014 at 2:31 PM, Eric Mootz  wrote:

> Hey guys,
>
> Can anybody tell me where I can download Softimage 2015?
>
> Cheers,
> Eric
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Softimage 2015 stability?

2014-04-29 Thread Jens Lindgren
All stand alone Softimage licenses comes with Advanced Support. Should be
accessible from Autodesk Subscription Center.
But if you don't have access to that, there are a lot of Devs on this list
and I'm sure they're listening.

/Jens


On Tue, Apr 29, 2014 at 12:34 PM, Eric Turman  wrote:

> +1
>
> And to that end, I know where the beta testers can submit bugs, but are
> non-beta users aware of where they can post outstanding issues?
>
>
> On Tue, Apr 29, 2014 at 2:27 AM, Jens Lindgren <
> jens.lindgren@gmail.com> wrote:
>
>> It's impossible to find bugs to fix in Softimage 2015 if no one is using
>> it.
>> We are on a limited timetable here and I would suggest everyone to use
>> Softimage 2015 as much as they can, testing everything in it and pushing it
>> really hard so AD can fix as many bugs as possible in the next two years.
>> Let's make the last version of Softimage immortal!
>>
>> /Jens
>>
>>
>> On Tue, Apr 29, 2014 at 12:49 AM, Matt Lind wrote:
>>
>>> My general policy towards using Softimage for as long as I have used the
>>> product has been to not use any particular version in production until at
>>> least one service pack is available.
>>>
>>> I would stay on 2014 SP2 until 2015 SP1 is released.whenever that is.
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>>
>>> -Original Message-
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
>>> Sent: Monday, April 28, 2014 8:12 AM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Re: Softimage 2015 stability?
>>>
>>> Obviously!
>>> I just wanted to steer away from any specific plugins to the general
>>> question why SI2015 seems to crash so often...
>>>
>>> Greetz
>>> Leendert
>>>
>>> --
>>>
>>> Leendert A. Hartog AKA Hirazi Blue
>>> Administrator NOT the owner of si-community.com
>>>
>>>
>>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>
>
>
> --
>
>
>
>
> -=T=-
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Softimage 2015 stability?

2014-04-29 Thread Jens Lindgren
It's impossible to find bugs to fix in Softimage 2015 if no one is using it.
We are on a limited timetable here and I would suggest everyone to use
Softimage 2015 as much as they can, testing everything in it and pushing it
really hard so AD can fix as many bugs as possible in the next two years.
Let's make the last version of Softimage immortal!

/Jens


On Tue, Apr 29, 2014 at 12:49 AM, Matt Lind wrote:

> My general policy towards using Softimage for as long as I have used the
> product has been to not use any particular version in production until at
> least one service pack is available.
>
> I would stay on 2014 SP2 until 2015 SP1 is released.whenever that is.
>
>
> Matt
>
>
>
>
>
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog
> Sent: Monday, April 28, 2014 8:12 AM
> To: softimage@listproc.autodesk.com
> Subject: Re: Softimage 2015 stability?
>
> Obviously!
> I just wanted to steer away from any specific plugins to the general
> question why SI2015 seems to crash so often...
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Enveloping with Polymeshes

2014-04-22 Thread Jens Lindgren
I usually use While or Repeat for this task and loop through the group.

/Jens




On Tue, Apr 22, 2014 at 10:38 PM, Grahame Fuller <
grahame.ful...@autodesk.com> wrote:

> That’s how it works, I’m afraid. If you perform a geo query on a group,
> you get a single value for the combined geometry.
>
> It would be nice if you could, as a workaround, create and store an array
> of refs or geos and then perform geo queries on that, but that isn’t
> possible either.
>
> The only workaround I can think of is to connect a geo query connected to
> a Build Array node, and then expose the geo query’s input as a
> multi-instance port on a compound. There’s more info on multi-instance
> ports here:
> http://download.autodesk.com/global/docs/softimage2013/en_us/userguide/index.html?url=files/ICE_compounds_ManagingExposedPorts.htm,topicNumber=d30e271450.
> Unfortunately that means connecting each geometry individually instead of
> using a group.
>
> gray
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of pedro santos
> Sent: Monday, April 21, 2014 8:29 AM
> To: Softimage Mailing List
> Subject: Enveloping with Polymeshes
>
> Some time ago I post a compound to do envelopes in an interactive way with
> nulls and Tiago Craft mentions his experience with meshes. Curiosity got
> the best of me today, and I'm facing some unexpected obstacles doing it.
>
> As proof of concept I've build an array "by hand" with each object
> "geometry" output. Success!
> Then moved on to use a Group to build an arbitrary array of "geometry"
> outputs so I can generate a set of arrays from "Get Closest Location" and
> manipulate how the envelope weights end up.
> Problem is I don't get an array from "Get Closest Location" from a group.
> Just one value.
>
> Vid as example.
> First bit with the "array by hand" showing the distance of each sphere's
> vertex to each envelope mesh.
> Second bit showing how I only get one value from "Get Closest Location"
> from a group?
> http://screencast.com/t/QKctTXhk
>
> Any clue?
>
> Cheers
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Rendering to multichannel EXR

2014-04-22 Thread Jens Lindgren
FYI. It's much slower to render all channels / layers to the same EXR than
to separate files. OpenEXR 2.0 can save files in a new, non-backwards
compatible way which makes it as fast as separate files but I highly doubt
Softimage / MR uses EXR 2.0.

/Jens


On Mon, Apr 21, 2014 at 2:00 AM, Siew Yi Liang  wrote:

>  Hi Steve:
>
> Yep, that was an idea I had...it's a bit overkill for my little short
> animation test, though. :P Quite amazed that having never gone through MR
> in XSI for a while, this is still a missing feature from the mental ray
> integration considering the FX Tree...
>
> Thanks guys!
>
> Yours sincerely,
> Siew Yi Liang
>
> On 4/20/2014 9:32 AM, Steve Parish wrote:
>
> It's also possible to write a post render script in nuke that would
> compile them into one file.
>
> On Sunday, April 20, 2014, Stephen Davidson 
> wrote:
>
>> I just saw that 3Delight also supports multichannel EXR and offers on
>> free license.
>> http://softimage.tv/3delight-for-softimage-4-0/
>>
>>
>>
>> On Sat, Apr 19, 2014 at 2:30 PM, Siew Yi Liang  wrote:
>>
>>  Hi Stephen:
>>
>> Yep, I would have done that in VRay in school...but now if I have to
>> re-do my shading and lighting >_< I think for this little thing I'll just
>> render to seperate files for now. I did find this thread:
>>
>>
>> https://groups.google.com/forum/#!searchin/xsi_list/multichannel/xsi_list/ZIIQoCGQmQ0/mDemhTdPlwQJ
>>
>> But I can't find the ctrl_pass/buffer shader mentioned anywhere around.
>>
>> Anyway, thanks! :) At least I know I wasn't missing something through the
>> standard UI...
>>
>> Yours sincerely,
>> Siew Yi Liang
>>
>>   On 4/19/2014 7:58 AM, Stephen Davidson wrote:
>>
>> I believe you can also create multichannel exr's in Vray, as well.
>> You are only restricted to separate passes, in mentalray, in Softimage.
>>
>>
>>  On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson <
>> magic...@bellsouth.net> wrote:
>>
>> Sorry, I misread your original question. It is not possible to have a
>> SINGLE mult-ipass EXR
>> file, in standard Softimage, only individual EXR file for each pass.
>>
>>  You can do this in Softimage, with Arnold plugin:
>> https://support.solidangle.com/display/SItoAUG/Multi-Layer+EXR
>>
>>
>> On Sat, Apr 19, 2014 at 3:37 AM, Siew Yi Liang  wrote:
>>
>>  Hi Stephen:
>>
>> I believe that's how I set my scene up; however, whenever I render, I'm
>> still getting each EXR pass as a separate file instead of one multichannel
>> EXR...?
>>
>> http://i.imgur.com/NNAnloG.png
>>
>> I tried setting the filename output to be just [Pass] without the
>> [Framebuffer] token, but that just resulted in the last pass being what was
>> written to the EXR.
>>
>> Is there something else I'm missing here? I'm on XSI 2013 SP1 at home,
>> but I tried 2014 at school and ran into the same problem as well, so I
>> don't think that's the issue...
>>
>> Yours sincerely,
>> Siew Yi Liang
>>
>>   On 4/18/2014 7:06 AM, Stephen Davidson wrote:
>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: LUTs in region render clipping

2014-03-24 Thread Jens Lindgren
What version of Softimage are you using?

/Jens


On Sat, Mar 22, 2014 at 12:11 AM, Simon van de Lagemaat <
si...@theembassyvfx.com> wrote:

> Trying to get a show lut going in the region render and we're getting
> consistent clipping in the highlights no matter what type of lut (csp and
> cube) we try and no amount of preconditioning is helping... is this just a
> case of the region render not being fp?  Is there a possible fix for this
> I'm not aware of?
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Numbers...

2014-03-12 Thread Jens Lindgren
Haha, I totally agree with you Mikael. I also became a "3ds max customer"
when I just wanted max as a conversion plugin to Softimage.

/Jens


On Wed, Mar 12, 2014 at 4:18 PM, Mikael Pettersén <
mikael.petter...@gmail.com> wrote:

> And make sure that they include all their Entertainment Suite-customers.
> It always annoyed the hell out of me that I suddenly became a Maya dude
> that got Softimage as a bonus tool when it really was the other way around.
>
>
> On Wed, Mar 12, 2014 at 1:08 AM, Sebastien Sterling <
> sebastien.sterl...@gmail.com> wrote:
>
>> Well surely AD knows how many subscribers they had before deciding to
>> release Teh Kraken. Maybe asking Chris or Graham would be a good start. and
>> specify that we are looking for the number, before they started approaching
>> studios about the switch.
>>
>>
>> On 11 March 2014 22:09, Cristiano Policarpo <
>> cristiano.polica...@baloom.co> wrote:
>>
>>> I think it's important to us to know:
>>>
>>> 1. Who is currently using Softimage.
>>> 2. How many licenses.
>>> 3. Which version.
>>>
>>> This research can give us a direction.
>>>
>>> Cristiano
>>>
>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: A germ of an idea.

2014-03-12 Thread Jens Lindgren
Count me in! I'm a VFX Supervisor with broad knowledge of ICE and
compositing in Nuke.

/Jens


On Wed, Mar 12, 2014 at 8:01 AM, sc...@turbulenceffects.com <
sc...@turbulenceffects.com> wrote:

> I'm a generalist, let me know how can help.
>
> Scott
>
> Sent from my HTC EVO 4G LTE exclusively from Sprint
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: License to END if you migrate?!

2014-03-04 Thread Jens Lindgren
@Maurice: Yeah but you have to agree that it sounds insane for me to give
up my *3ds Max, Mudbox, Motionbuilder *license, and then a buy a new one
for full retail price, just to be able to open old Softimage scenes in the
future.


On Tue, Mar 4, 2014 at 10:08 PM, Jason S  wrote:

> revenue accounting guidelines
>
>
>
> On 03/04/14 16:06, Maurice Patel wrote:
>
>> Hi Jens,
>> Yes, if you want to keep using Softimage after two years that is the
>> case. This really is a transition offer and our ability to offer free
>> software was conditional on customers fully transitioning either 3ds Max
>> and Maya. I will pass on the feedback but these conditions were imposed by
>> the revenue accounting guidelines we follow.
>> Maurice
>>
>> Maurice Patel
>> Autodesk : Tél:  514 954-7134
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
>> listproc.autodesk.com] On Behalf Of Jens Lindgren
>> Sent: Tuesday, March 04, 2014 3:41 PM
>> To: softimage@listproc.autodesk.com
>> Subject: Re: License to END if you migrate?!
>>
>> @Maurice: Right now I'm on a 3ds Max Entertainemnt Creation Suite Premium
>> license, wich as I understand it, will be upgraded to a Ultimate Suite.
>> Am I supposed to not renew my subscription if I want to keep using
>> Softimage, and loose all Autodesk software, and then buy a new fucking
>> Suite Ultimate to get Max, Maya, Mudbox, Motionbuilder again?
>> I just can't believe I even have to ask the question, it's just so stupid.
>>
>> /Jens
>>
>>
>>
>> On Tue, Mar 4, 2014 at 9:28 PM, Rob Chapman> tekano@gmail.com>>  wrote:
>> like we could trust our own various crooked governments to sort this
>> particular piece of greed&  bullshit out. HAHAHA..
>>
>>
>> a small example. are Strands going to be ready in Maya by 2016? or is Max
>> that gets this small nugget of Softimage legacy uniqueness. An ICE plugin
>> perhaps?
>>
>> is there a list made where all the non easily transferable useful bits
>>  (and made a living off) are to be found or eventually end up in 2016?
>>  because they sure as hell do not exist right now in any other software
>> that autodesk currently offers.
>>
>>
>>
>>
>>
>>
>> On 4 March 2014 20:11, Paul Griswold> fusiondigitalproductions.com<mailto:pgriswold@
>> fusiondigitalproductions.com>>  wrote:
>> I doubt you'd be able to do anything class action (though I'm not a
>> lawyer, so what do I know).  But I do think if enough people contacted
>> their government representative about Autodesk's anti-competitive movement
>> / monopolistic behavior, you'd see something happen.
>>
>> Autodesk is what Microsoft used to be.  Perhaps it's time for a little
>> government oversight / investigation?
>>
>> -Paul
>>
>> [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y
>> Wxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=5ea39e17-2146-43c0-8bc8-
>> 94b59c9df0b1]ᐧ<https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3D&type=zerocontent&guid=5ea39e17-2146-43c0-8bc8-94b59c9df0b1]%E1%90%A7>
>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios<http://www.magoo3dstudios.com/>
>>
>>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: License to END if you migrate?!

2014-03-04 Thread Jens Lindgren
@Maurice: Right now I'm on a 3ds Max Entertainemnt Creation Suite Premium
license, wich as I understand it, will be upgraded to a Ultimate Suite.
Am I supposed to not renew my subscription if I want to keep using
Softimage, and loose all Autodesk software, and then buy a new fucking
Suite Ultimate to get Max, Maya, Mudbox, Motionbuilder again?
I just can't believe I even have to ask the question, it's just so stupid.

/Jens




On Tue, Mar 4, 2014 at 9:28 PM, Rob Chapman  wrote:

> like we could trust our own various crooked governments to sort this
> particular piece of greed & bullshit out. HAHAHA..
>
> a small example. are Strands going to be ready in Maya by 2016? or is Max
> that gets this small nugget of Softimage legacy uniqueness. An ICE plugin
> perhaps?
>
> is there a list made where all the non easily transferable useful bits
>  (and made a living off) are to be found or eventually end up in 2016?
>  because they sure as hell do not exist right now in any other software
> that autodesk currently offers.
>
>
>
>
>
>
>
> On 4 March 2014 20:11, Paul Griswold <
> pgrisw...@fusiondigitalproductions.com> wrote:
>
>> I doubt you'd be able to do anything class action (though I'm not a
>> lawyer, so what do I know).  But I do think if enough people contacted
>> their government representative about Autodesk's anti-competitive movement
>> / monopolistic behavior, you'd see something happen.
>>
>> Autodesk is what Microsoft used to be.  Perhaps it's time for a little
>> government oversight / investigation?
>>
>> -Paul
>>
>> ᐧ
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: london drink?

2014-03-04 Thread Jens Lindgren
Too bad I'm not in London. Would really need some drunken shoulders to cry
on tonight.

/Jens



On Tue, Mar 4, 2014 at 7:01 PM, patrick nethercoat  wrote:

> Please note: should you cross-migrate to the Mayan's Head, you will lose
> the license to digest the food and beverages you already have in your
> stomach.
>
>
> On 4 March 2014 17:57, adrian wyer  wrote:
>
>>  Your pub has been declared EOL, but the future is bright, you can find
>> an assortment of warm flat beer and out of date snacks at the Mayan's head
>> round the corner!!!
>>
>> a
>>
>>  --
>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *patrick
>> nethercoat
>> *Sent:* 04 March 2014 17:55
>>
>> *To:* softimage@listproc.autodesk.com
>> *Subject:* Re: london drink?
>>
>>  Sorry, Shakespeare's Head has been discontinued. You may well find
>> liquids there, but they're now totally unsupported.
>>
>>
>> On 4 March 2014 17:37, adrian wyer wrote:
>>
>>>  see you all in the pub, Shakespeare's head, carnaby street, from 6 ish
>>>
>>> a
>>>
>>>  --
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Paul Griswold
>>> *Sent:* 03 March 2014 18:49
>>>
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: london drink?
>>>
>>>   Someone should attend with a tablet & set up a Google Hangout!
>>>
>>> -Paul
>>>
>>> ᐧ
>>>
>>>
>>> On Mon, Mar 3, 2014 at 1:42 PM, Cristobal Infante wrote:
>>>
>>>> I am possibly in.
>>>>
>>>>
>>>> On 3 March 2014 18:22, Ola Madsen  wrote:
>>>>
>>>>>  If you guys keep it going till the 24th I’ll be there as well…
>>>>>
>>>>>
>>>>>
>>>>> -
>>>>>
>>>>> Ola
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mirko Jankovic
>>>>> *Sent:* Monday, March 3, 2014 6:56 PM
>>>>> *To:* softimage@listproc.autodesk.com
>>>>> *Subject:* Re: london drink?
>>>>>
>>>>>
>>>>>
>>>>> not really...
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> correct course would be a LOT of beer
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Mar 3, 2014 at 6:53 PM, patrick nethercoat <
>>>>> patr...@brandtanim.co.uk> wrote:
>>>>>
>>>>>  Beer would certainly be the correct course of action.
>>>>>
>>>>>
>>>>>
>>>>> On 3 March 2014 17:50, Jordi Bares  wrote:
>>>>>
>>>>>  I don't know what is going on but I will certainly be there.
>>>>>
>>>>>
>>>>>
>>>>> :)
>>>>>
>>>>>
>>>>>
>>>>> Jordi Bares
>>>>>
>>>>> jordiba...@gmail.com
>>>>>
>>>>>
>>>>>
>>>>> On 3 Mar 2014, at 17:18, "adrian wyer" 
>>>>> wrote:
>>>>>
>>>>>
>>>>>
>>>>>   Stefan suggested we go for a beer tomorrow night, i'm inclined to
>>>>> agree
>>>>>
>>>>>
>>>>>
>>>>> we'll be at the shakespeare's head if you need us
>>>>>
>>>>>
>>>>>
>>>>> a
>>>>>
>>>>>
>>>>>
>>>>> Adrian Wyer
>>>>> Fluid Pictures
>>>>> 75-77 Margaret St.
>>>>> London
>>>>> W1W 8SY
>>>>> ++44(0) 207 580 0829
>>>>>
>>>>>
>>>>> adrian.w...@fluid-pictures.com
>>>>>
>>>>> www.fluid-pictures.com
>>>>>
>>>>>
>>>>>
>>>>> Fluid Pictures Limited is registered in England and Wales.
>>>>> Company number:5657815
>>>>> VAT number: 872 6893 71
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: License to END if you migrate?!

2014-03-04 Thread Jens Lindgren
My translation of it:
*"If you want to use Softimage after the transition period, stop paying the
Subscription. If you also want to continue using Max or Maya that you have
had the pleasure to try for free for two years, you are welcome to buy a
license. Thank you for being a Autodesk Customer. Now please drop your
pants and bend over."*

/Jens




On Tue, Mar 4, 2014 at 6:50 PM, Adam Sale  wrote:

> I totally agree Arvid. I know I will need to revisit old scenes and
> projects, and this totally shoots us in the foot/ head.
> This is a completely unacceptable move on the part of AD.
> Let us keep our old licenses, AND migrate. What harm is there in keeping
> the old licenses around?
>
>
>
> On Tue, Mar 4, 2014 at 9:43 AM, Arvid Björn  wrote:
>
>> Excuse me, but THIS IS BULLSHIT:
>>
>> *"Please note that the right to use the Softimage license will terminate
>> at the end of the transition period if you are still on Subscription. You
>> will be transitioned to the latest release of either 3ds Max or Maya
>> depending on your initial choice. If you want to continue to use your
>> Softimage license after Feb 1, 2016 you should not renew your Subscription
>> contract for a period beyond that date. You will be able to continue to use
>> Softimage but will forfeit any future updates to either 3ds Max or Maya." *
>>
>> I can see how offering Maya/Max might be a parting gift, but how can you
>> deny the continued use of Softimage after the two year transition period?
>> No fucking way in hell we'll just throw all of our data from almost 10
>> years back into the lake, we'll need the ability to open older Softimage
>> projects INDEFINITELY.
>>
>> Basically, there is absolutely NO way forward with Autodesk at this pont,
>> I have to keep access available. Rethink, respond and change this policy
>> ASAP, thanks.
>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Jens Lindgren
My thought exactly!

*Please note that the right to use the Softimage license will terminate at
the end of the transition period if you are still on Subscription. You will
be transitioned to the latest release of either 3ds Max or Maya depending
on your initial choice. If you want to continue to use your Softimage
license after Feb 1, 2016 you should not renew your Subscription contract
for a period beyond that date. You will be able to continue to use
Softimage but will forfeit any future updates to either 3ds Max or Maya. *

So we can't use Softimage after Feb 1, 2016 and still be on some Autodesk
Subscription. This make the choice pretty easy to not be an Autodesk
customer anymore. What the hell are they thinking?!?

/Jens


On Tue, Mar 4, 2014 at 6:15 PM, Matt Morris  wrote:

> So if we decide to transition over to maya, in feb 2016 we will have no
> access to past projects? The only way that we can continue to work with
> older data is to end our subscription?
>
>
>
> On 4 March 2014 17:13, olivier jeannel  wrote:
>
>> ...
>>
>
>
>
> --
> www.matinai.com
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Softimage transition audience poll

2014-03-04 Thread Jens Lindgren
+1 for sticking with Softimage as long as I can, probably 3-5 years. Then
we can have a poll :)

/Jens




On Tue, Mar 4, 2014 at 6:03 PM, Martin Yara  wrote:

> I will stick with SI for modeling. I think Maya still has to improve a lot
> to match SI in that aspect. Modo seems like a good alternative for modeling
> but I doubt it will offer more than the last Softimage any time soon.
>
> I work for games but since I don't own a game publisher company, I really
> can't pick my software. I have to use whatever my client is using, and I
> guess Maya and Motion Builder, and maybe Max jobs are going to increase
> even more around here. Maya is a pita but Max is even worst so my only
> option would be Maya +MB.
>
> I can import models from Softimage, but with motion, rigs and other stuff
> is a little more complicated. So I plan to improve my Maya and Motion
> Builder skills.
>
> Martin
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Retirement.....

2014-03-04 Thread Jens Lindgren
Yeah you might be right in that 2015 will be the last feature version.
We'll just have to see. But I really hope that they will be working on bug
fixes for the whole of two years then and not just sit around waiting on
the Support Phone to ring.

/Jens


On Tue, Mar 4, 2014 at 2:16 PM, Peter Agg  wrote:

> I'm reading that as in 2015 is the last version, but I imagine that
> they're required to keep it usable for 2 years.
>
>
> On 4 March 2014 13:09, Jens Lindgren  wrote:
>
>> So lets assume the last version of Softimage will probably be Softimage
>> 2016 SP1 then. That's two more years of development! Lets make those two
>> years count and really try to push the dev team to invest their time into
>> what really counts: Polish badly implemented features, fixing bugs and open
>> up the API/SDK more.
>>
>> /Jens
>>
>>
>> On Tue, Mar 4, 2014 at 2:03 PM, Sven Constable 
>> wrote:
>>
>>> Beeing a small one man company, rarely doing freelance work at other
>>> companys anymore, I'll stay with softimage until I'll die:) I will update
>>> to the latest version, be it 2015 or whatever and I will be very happy for
>>> the next ten years.
>>>
>>>
>>>
>>> For the 3dsmax and maya users, it's not an ideal situation either.
>>> Because if AD integrates softimage's functionality into the other packages,
>>> it will be only a glimpse of the real strength of softimage. A half-arsed
>>> implemented sugarcoat on two gravestones (especially max) with stone-aged
>>> architectures that maya and max are. Seems strange to me,  that the most
>>> modern software of all tree will be retired. In an ideal world ( with a
>>> company focusing on innovation and developing) it should be the other way
>>> around. Killing max first, then maya. Integrating some of their features
>>> into Soft. Of course we're not in an ideal world but in Autodesk world. Oh
>>> well.
>>>
>>>
>>>
>>> sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Clausing
>>> *Sent:* Tuesday, March 04, 2014 1:24 PM
>>>
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Retirement.
>>>
>>>
>>>
>>> It also says "support till April 2016"
>>>
>>>
>>>
>>> As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo
>>> and Houdini
>>>
>>> Sent from my iPhone
>>>
>>>
>>> On Mar 4, 2014, at 7:22 AM, Daniel Sweeney 
>>> wrote:
>>>
>>> So they have spoken.
>>>
>>> Slow transition to another DCC then it is. I will use soft for as long
>>> as possible, But time to get the thinking hat on.
>>>
>>>
>>>
>>> What is everyone thinking of going too? I am going to look into modo for
>>> my own work I think but will probably need to know a bit about maya for
>>> freelance work.
>>>
>>>
>>>
>>> utter bullshit, but not a shock to be honest. probably the worse thing
>>> that could do is alienate there user base. like the blind leading the blind.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Daniel Sweeney
>>> 3D Creative Director
>>>
>>> *Mobile:* +44 (0)7743429771
>>> *Email:* dan...@northforge.co.uk
>>> *Web**:* http://northforge.co.uk
>>>
>>>
>>>
>>> On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek 
>>> wrote:
>>>
>>> Not that I know of. And it says at the top: "Slated for release in
>>> 2015?" What?
>>>
>>>
>>> Was it announced - been in lectures all morning?
>>>
>>> Arse
>>>
>>>
>>> http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/
>>>
>>>
>>>
>>> Sofronis Efstathiou
>>>
>>> Postgraduate Framework Leader and BFX Competition & Festival Director
>>> Computer Animation Academic Group
>>> National Centre for Computer Animation
>>>
>>> Email: sefstath...@bournemouth.ac.uk>> sefstath...@bournemouth.ac.uk>
>>>
>>>
>>>
>>> Tel: +44 (0) 1202 965805
>>>
>>> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>>>
>>&g

Re: Retirement.....

2014-03-04 Thread Jens Lindgren
So lets assume the last version of Softimage will probably be Softimage
2016 SP1 then. That's two more years of development! Lets make those two
years count and really try to push the dev team to invest their time into
what really counts: Polish badly implemented features, fixing bugs and open
up the API/SDK more.

/Jens


On Tue, Mar 4, 2014 at 2:03 PM, Sven Constable wrote:

> Beeing a small one man company, rarely doing freelance work at other
> companys anymore, I'll stay with softimage until I'll die:) I will update
> to the latest version, be it 2015 or whatever and I will be very happy for
> the next ten years.
>
>
>
> For the 3dsmax and maya users, it's not an ideal situation either. Because
> if AD integrates softimage's functionality into the other packages, it will
> be only a glimpse of the real strength of softimage. A half-arsed
> implemented sugarcoat on two gravestones (especially max) with stone-aged
> architectures that maya and max are. Seems strange to me,  that the most
> modern software of all tree will be retired. In an ideal world ( with a
> company focusing on innovation and developing) it should be the other way
> around. Killing max first, then maya. Integrating some of their features
> into Soft. Of course we're not in an ideal world but in Autodesk world. Oh
> well.
>
>
>
> sven
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *John Clausing
> *Sent:* Tuesday, March 04, 2014 1:24 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Retirement.
>
>
>
> It also says "support till April 2016"
>
>
>
> As for me, as a freelancer, gotta go Maya. But I'm going to learn Modo and
> Houdini
>
> Sent from my iPhone
>
>
> On Mar 4, 2014, at 7:22 AM, Daniel Sweeney 
> wrote:
>
> So they have spoken.
>
> Slow transition to another DCC then it is. I will use soft for as long as
> possible, But time to get the thinking hat on.
>
>
>
> What is everyone thinking of going too? I am going to look into modo for
> my own work I think but will probably need to know a bit about maya for
> freelance work.
>
>
>
> utter bullshit, but not a shock to be honest. probably the worse thing
> that could do is alienate there user base. like the blind leading the blind.
>
>
>
>
>
>
>
>
> Daniel Sweeney
> 3D Creative Director
>
> *Mobile:* +44 (0)7743429771
> *Email:* dan...@northforge.co.uk
> *Web**:* http://northforge.co.uk
>
>
>
> On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek 
> wrote:
>
> Not that I know of. And it says at the top: "Slated for release in 2015?"
> What?
>
>
> Was it announced - been in lectures all morning?
>
> Arse
>
>
> http://www.jigsaw24.com/news/news/11949-autodesk-softimages-retirement-what-you-need-to-know/
>
>
>
> Sofronis Efstathiou
>
> Postgraduate Framework Leader and BFX Competition & Festival Director
> Computer Animation Academic Group
> National Centre for Computer Animation
>
> Email: sefstath...@bournemouth.ac.uk<mailto:sefstath...@bournemouth.ac.uk>
>
>
>
> Tel: +44 (0) 1202 965805
>
> Profile: http://uk.linkedin.com/in/sofronisefstathiou
>
> Student Work:
> http://www.youtube.com/NCCA3DAnimation
> http://www.youtube.com/NCCADigitalFX
> http://www.youtube.com/NCCAAnimation
>
> [cid:image001.jpg@01CF379F.4F6AC9C0]<
> http://www.bfxfestival.com/competition/>
>
> [cid:image002.jpg@01CF379F.4F6AC9C0]<http://ncca.bournemouth.ac.uk/>  [
> cid:image003.png@01CF379F.4F6AC9C0] <http://www.bfxfestival.com/>
>
>
> [cid:image004.jpg@01CF379F.4F6AC9C0]
>
>
>
> Awarded for world-class computer animation teaching
> with wide scientific and creative applications
>
> [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]
>
> BU is a Disability Two Ticks Employer and has signed up to the Mindful
> Employer charter. Information about the accessibility of University
> buildings can be found on the BU DisabledGo webpages<
> http://www.disabledgo.com/en/org/bournemouth-university>
>
>
>
> This email is intended only for the person to whom it is addressed and may
> contain confidential information. If you have received this email in error,
> please notify the sender and delete this email, which must not be copied,
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>
> Any views or opinions presented are solely those of the author and do not
> necessarily represent those of Bournemouth University or its subsidiary
> companies. Nor can any contract be formed on behalf of the 

Re: ICE migration thread. no tears here )))

2014-02-28 Thread Jens Lindgren
Just because the dev is stopping doesn't mean Softimage stops working. I
will continue to use it for several years and under that time a lot can
change on the market. Who knows how Maya, Houdini and Modo looks like in
2-3 years.
In other words I think it is still too early to make such a decision.
I can see the problem for schools teaching Softimage at the moment. They
are the only ones that need to make a quick decision.
And I really hope that Mootz, Solid Angle, Exocortex, etc. wont stop
developing right away. I will probably start publishing some of my internal
tools just to keep the community going.

/Jens


On Fri, Feb 28, 2014 at 11:54 AM, Nick Angus  wrote:

>  Houdini Vop stuff would seem the closest to Ice, although it really uses
> all the low level nodes so you really need to know what you are doing!
>
> I vote Houdini, SideFx are a great company, and the community is strong.
> I would love to stay with Ice, and I will while people like Eric Mootz are
> around.  But I am also going to be looking down the Houdini road as I think
> it has some pretty amazing tools to offer.
>
>
>
> N
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Nika Ragua
> *Sent:* Friday, 28 February 2014 8:29 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* ICE migration thread. no tears here )))
>
>
>
>
>
> yo raps !!! this thread is for people who love ICE 
>
> boys, where will you go now ? maybe we should move not separately, but as
> a team ?
>
> fabric engine? houdini ? or they will make some kind of ICE in maya?
>
>
>
> http://safakoner.webfactional.com/rnd/tool/2/
>
> this looks awesome, but it is not selling yet
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: OT - high memory usage with Vray

2014-02-17 Thread Jens Lindgren
Very high resolution with high AA and many in-memory Framebuffers could
take quite a lot of ram. If that's the case, try to write the framebuffers
directly to disk.
HDRIs take a lot of memory in V-Ray, make them as small as you can.
Look at the log files to see where your memory usage is at.
Check displacement settings. It's very easy for a artist to use way to many
subdivisions in VRayDisplacement due to the bad interface.
Maybe reduce Dynamic Memory Limit if it's set too high.

/Jens


On Mon, Feb 17, 2014 at 11:24 AM, Morten Bartholdy wrote:

>   Apologies for the OT, but I gather there are many Vray users here, so I
> thought i would give it a try, as we are in a pinch here.
>
>
>We have a scene with a reasonable amount of geometry ( 8 million
> triangles ) and lots and lots of glossy reflections. Vray crashes on the
> farm due to memory usage (machines have 24 GB RAM). We are investigating
> the culprit, since neither geometry nor textures should use a lot of
> memory, and the glossy reflections should not use a lot of memory, onlu cpu
> cycles. Ligthing is a mix of HDRI and a few lightsources, so currently we
> suspect either light cache and/or BSP setup. We inherited the scenes from
> someone else, so we are careful to not break the look, but are looking into
> what can be tweaked.
>
>
>Are there some seasoned Vray users here who might be able to point us
> to what to optimize for this specific problem?
>
>
>Thanks!
>
>
>Morten
>
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Re[2]: Windows 8

2014-01-14 Thread Jens Lindgren
The are more options in 8.1 to get rid of the charms and stuf. You can for
example dissable the charms from popping out in the top-right corner,
leaving only the bottom-right corner for the charms, and not both. Abbility
to boot directly to desktop is also new in 8.1 and nice to have on a
workstation.
All these new settings and more is found by right clicking the taskbar and
choose Properties -> Navigation tab.

/Jens




On Tue, Jan 14, 2014 at 11:20 AM, Eugen Sares  wrote:

>  Windows 8(.1) is a very good system, with plenty of improvements under
> the hood. No problems whatsoever with all the graphics software.
> Don't get fooled by opinions about the metro thing. Use it or leave it. My
> 2c: bravo to MS for being brave once! On a tablet, it really shines.
>
> There's improvements to the desktop as well. For example, ISOs can be
> mounted ootb now, and I for my part find the new ribbons on top of the file
> explorer windows quite handy.
> And no more Areo glass... desktop has a slick and dry feeling to it.
>
> The only point I don't like so much is the charms menu, which you get when
> hitting the right screen edge with the cursor (or swiping from the right on
> a tablet). Not because it's a bad idea, but because the choice of
> icons/functions is somewhat strange. E.g. you have to click the 'settings'
> gear icon to get to the on/off switch... ideally, charms should be freely
> configurable.
> Small tip: RMB the bottom left corner (8.0) or start button (8.1) to get
> to a new, quite convenient, menu with all the relevant configuration
> shortcuts. There's a menu item for power down, too.
>
> Best,
> Eugen
>
> -- Originalnachricht --
> Von: "Martin Yara" 
> An: "softimage@listproc.autodesk.com" 
> Gesendet: 14.01.2014 02:46:04
> Betreff: Re: Windows 8
>
>
>  Thanks! Now I'm definitely buying our new PCs with Win 8(8.1) specially
> since Win 7 is not easy to find these days. The Win8 Pro downgrade option
> is something I wish I knew when we bought a couple of Win7 PCs a few months
> ago.
>
> Now, Is it worth to upgrade our old PCs? So far it doesn't seem so, but I
> may upgrade just one to try it myself with dual boot or something.
>
> Martin
>
>
>
> --
><http://www.avast.com/>
>
> Diese E-Mail ist frei von Viren und Malware, denn der avast! 
> Antivirus<http://www.avast.com/>Schutz ist aktiv.
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: VES Award Nominations

2014-01-14 Thread Jens Lindgren
This makes me really happy. Congratulations Votch, Vince and everyone else
on that list!

/Jens




On Tue, Jan 14, 2014 at 10:35 PM, Ben Houston  wrote:

> http://www.visualeffectssociety.com/12th-Annual-VES-Awards-Nominees
>
> I notice some softimage guys nominated for Elysium: Torus (Whiskytree)
> and PETA 98% Human (The Mill.)  Congratuations!
>
> --
> Best regards,
> Ben Houston
> Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
> http://Clara.io - Professional-Grade WebGL-based 3D Content Creation
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: emPolygonizer4 v.4.250

2013-12-06 Thread Jens Lindgren
Just bought Topolizer, can't wait to play with it :)

/Jens


On Fri, Dec 6, 2013 at 10:06 AM, Jens Lindgren
wrote:

> That sounds great Eric!
> Thanks for the comparison numbers.
>
> /Jens
>
>
> On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz  wrote:
>
>>  The memory consumption of emPolygonizer4 can grow quite fast. The more
>> input particles and the higher the level of detail the more memory it will
>> consume.
>> emTopolizer2 however meshes things bit by bit which results in
>> neglectable memory consumption no matter how your level of detail might
>> look.
>>
>> So with heavy setups emPolygonizer4 can easily go up to 10 Gig and more
>> of RAM whereas emTopolizer2 will only use a couple of hundred megabytes.
>>
>> Speed wise it depends a little on how the input looks like (amount of
>> particles, spacial distribution, ..), but on average emTopolizer2 is *at
>> least* twice as fast. In most cases it will be even 2-10 times faster.
>> But in my opinion the speed is not as important as the memory consumption.
>> Fact is that with emPolygonizer4 you will eventually have memory problems
>> and with emTopolizer2 you won't.
>>
>> Here a concrete example that I just tested. Note the memory consumption.
>>
>> Hardware: Sony Vaio Laptop, Intel i7m, 8 Gig Ram.
>> OS: Windows 7 64 bit.
>> Software: SI 2012 SAP
>>
>>  *A.)* The input was a small liquid simulation with roughly 2000
>> particles.
>> The level of detail was set to 50, which resulted in a mesh with about
>> 2.4 million polygons.
>>
>> emPolygonizer4:
>>   time: 30 seconds.
>>   max. RAM: 2.6 Gig.
>>
>> emTopolizer2:
>>   time: 10 seconds.
>>max. RAM: about 0.15 gig.
>>
>> *B.)* Same input, but this time with liquid filaments enabled which
>> results in roughly 27 particles.
>> The level of detail was set to 50, which resulted in a mesh with about
>> 1.5 million polygons.
>>
>> emPolygonizer4:
>>   time: 55 seconds.
>>   max. RAM: 2.7 Gig.
>>
>> emTopolizer2:
>>   time: 26 seconds.
>>max. RAM: about 0.2 gig.
>>
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: emPolygonizer4 v.4.250

2013-12-06 Thread Jens Lindgren
That sounds great Eric!
Thanks for the comparison numbers.

/Jens


On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz  wrote:

>  The memory consumption of emPolygonizer4 can grow quite fast. The more
> input particles and the higher the level of detail the more memory it will
> consume.
> emTopolizer2 however meshes things bit by bit which results in neglectable
> memory consumption no matter how your level of detail might look.
>
> So with heavy setups emPolygonizer4 can easily go up to 10 Gig and more of
> RAM whereas emTopolizer2 will only use a couple of hundred megabytes.
>
> Speed wise it depends a little on how the input looks like (amount of
> particles, spacial distribution, ..), but on average emTopolizer2 is *at
> least* twice as fast. In most cases it will be even 2-10 times faster.
> But in my opinion the speed is not as important as the memory consumption.
> Fact is that with emPolygonizer4 you will eventually have memory problems
> and with emTopolizer2 you won't.
>
> Here a concrete example that I just tested. Note the memory consumption.
>
> Hardware: Sony Vaio Laptop, Intel i7m, 8 Gig Ram.
> OS: Windows 7 64 bit.
> Software: SI 2012 SAP
>
>  *A.)* The input was a small liquid simulation with roughly 2000
> particles.
> The level of detail was set to 50, which resulted in a mesh with about 2.4
> million polygons.
>
> emPolygonizer4:
>   time: 30 seconds.
>   max. RAM: 2.6 Gig.
>
> emTopolizer2:
>   time: 10 seconds.
>max. RAM: about 0.15 gig.
>
> *B.)* Same input, but this time with liquid filaments enabled which
> results in roughly 27 particles.
> The level of detail was set to 50, which resulted in a mesh with about 1.5
> million polygons.
>
> emPolygonizer4:
>   time: 55 seconds.
>   max. RAM: 2.7 Gig.
>
> emTopolizer2:
>   time: 26 seconds.
>max. RAM: about 0.2 gig.
>
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: emPolygonizer4 v.4.250

2013-12-05 Thread Jens Lindgren
How does the two plugins compare speed and memory wise when it comes to
meshing a heavy fluid?

/Jens


On Tue, Dec 3, 2013 at 1:05 PM, Thomas Volkmann wrote:

>   Thanks Eric,
>
>  so I was on the right track about it. Looking forward to the new video!
>  Und einen schönen Gruss an Tim.
>
>  cheers,
>  Thomas
>
>
> Eric Mootz  hat am 3. Dezember 2013 um 12:24
> geschrieben:
>
>  Hey Thomas,
>
>  Yes, that is more or less correct, but only if we talk about
> polygonizing stuff, in which case both plugins serve the same purpose with
> emPolygonizer4 being the "artist-version" and emTopolizer2 the "TD-version".
>
>  But it must be noted that emTopolizer2 can do so much more than just
> polygonize stuff!
>  Luckily Tim Borgmann extensively played around with emTopolizer2 the
> last days and he made a short video containing some of his tests. He showed
> me a preview of the video and it looks absolutely great and I believe it
> demonstrates quite well what one can do with emTopolizer2 besides
> polygonizing.
>
>  I'll post a link as soon as the video is online.
>  Stay tuned!
>
>  Cheers!
>  Eric
>
>
>
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: render region, with color management and volumics in mr.

2013-10-24 Thread Jens Lindgren
It's probably a pre-multiplication issue.
New in 2014 is the "Has Pre-multiplied output" option in Preferences ->
Display -> Color Management.
Try setting that option to No.
In previous versions of Softimage this option didn't exist and was always
the same as Yes.

/Jens


On Wed, Oct 23, 2013 at 11:38 AM, Andi Farhall  wrote:

> A couple of years ago i was doing some volumic lights in arnold and
> noticed some artifacts in the render region when using colour management,
> which turned out to be as a result of the region being 8 bit. I notice now
> with 2014sp2 that i'm getting the same thing with mr and a standard volumic
> particle setup, doing some clouds. It's not in the render so i'm assuming
> it's the same issue. Just wondering if it's been picked up by others
>
> 2013sp1 isn't showing the same issue fyi.
>
> cheers,
>
> Andi.
>
> ...
> http://www.hackneyeffects.com/
> https://vimeo.com/user4174293
> http://www.linkedin.com/pub/andi-farhall/b/496/b21
>
>
> http://www.flickr.com/photos/lord_hackney/
> http://spylon.tumblr.com/
>
> This email and any attachments to it may be confidential and are intended
> solely for the use of the individual to whom it is addressed. Any views or
> opinions expressed are solely those of the author and do not necessarily
> represent those of Hackney Effects Ltd.
>
> If you are not the intended recipient of this email, you must neither take
> any action based upon its contents, nor copy or show it to anyone.
>
> Please contact the sender if you believe you have received this email in
> error.
> 
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: File size limit?

2013-10-15 Thread Jens Lindgren
I had to google Stibitz :)


On Tue, Oct 15, 2013 at 9:34 AM, Raffaele Fragapane <
raffsxsil...@googlemail.com> wrote:

> I wonder how many people had to look up who Stibitz was :)
>
>
> On Tue, Oct 15, 2013 at 5:28 PM, olivier jeannel 
> wrote:
>
>>  This is not "these days", it's "once upon a time" :)
>>
>> Le 15/10/2013 06:52, Raffaele Fragapane a écrit :
>>
>> Where's Kim Aldis when you need him?
>> His first computer was, allegedly, the product of a collaboration with
>> George Stibitz.
>>
>>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: groups slowdown modeling

2013-10-09 Thread Jens Lindgren
Is Autodesk aware of this problem? If not it should be reported.

/Jens


On Wed, Oct 9, 2013 at 12:13 PM, julien carmagnac  wrote:

> Hello,
>
> I've got same behavior when using group in ICE tree even in 2014.
> I've already post this on si-community :
> http://www.si-community.com/community/viewtopic.php?f=15&t=3009&start=0&hilit=group+lag+point+cloud
> I suggest you to not use group in an ICE Tree (until this "bug" is fixed).
>
> Cheers
>
>
>
> 2013/10/4 Stephen Davidson 
>
>> does it speed up when you freeze the stack?
>> I experienced this as well, using the merge point tool.
>> I just ended up freezing the stack every 20 merged points.
>> It seems to be better in 2014sp2
>>
>>
>> On Fri, Oct 4, 2013 at 6:40 AM, Roman Kaelin wrote:
>>
>>> hey there,
>>>
>>> i'm having this weird issue where using groups in ice trees is slowing
>>> down my modeling. even if the pointclouds which are using the groups are
>>> hidden or disabled. as soon as i'm trying to move polymesh vertices,
>>> edges or faces it takes a couple of seconds till it reacts.
>>>
>>> is this a known issue or does anyone have any insights on this issue?
>>> i'm using 2013sp1
>>>
>>> geerz,
>>> roman
>>> --
>>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>>> subject "unsubscribe" and reply to the confirmation email.
>>>
>>
>>
>>
>> --
>>
>> Best Regards,
>> *  Stephen P. Davidson**
>>**(954) 552-7956
>> *sdavid...@3danimationmagic.com
>>
>> *Any sufficiently advanced technology is indistinguishable from magic*
>>
>>
>>- Arthur C. Clarke
>>
>> <http://www.3danimationmagic.com>
>>
>> --
>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>> subject "unsubscribe" and reply to the confirmation email.
>>
>
>
> --
> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
> "unsubscribe" and reply to the confirmation email.
>



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--
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Re: ICE Crowds in "Now You See Me" (making-of/breakdown video)

2013-09-28 Thread Jens Lindgren
This is just awesome work Alan!
Really like the making offs. It's probably the most in-depth making offs
I've ever seen.

/Jens


On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Crowd sym's are like a game and there are rules and you have to follow
> them CAUSE ITS NOT A GAME !
>
> Baffling work Rodeo people, for a film about magic tricks, looks like
> there was a lot more magic on screen then the average viewer would expect
> :)
>
>
> On 27 September 2013 22:53, Alan Fregtman  wrote:
>
>> If anyone's interested, Rodeo's put up a few more nice making-of videos:
>>
>> http://vimeo.com/74730094 (this is my fav)
>> http://vimeo.com/74729133
>> http://vimeo.com/75252736
>>
>> ICE used for the MGM ground crowds, the falling money (and some of the
>> bills being sucked into the vents) and the fancy motiongraphic'y
>> "projection" animated cubey stuff on the walls of the building shot.
>>
>>
>>
>> On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman 
>> wrote:
>>
>>> Hey guys,
>>>
>>> Rodeo has put up a full breakdown reel of this and other work for the
>>> film:
>>> http://www.rodeofx.com/all-films/now-you-see-me
>>>
>>> Enjoy! :)
>>>
>>>
>>>
>>> On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge 
>>> wrote:
>>>
>>>> You think this is a GAME!?!?!?! :P
>>>>
>>>>
>>>> On September-13-13 3:27:29 PM, Guillaume Laforge wrote:
>>>>
>>>>> Should be "the same game oriented software". ;-P
>>>>>
>>>>
>>>>
>>>
>>
>> --
>> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
>> subject "unsubscribe" and reply to the confirmation email.
>>
>
>
> --
> To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
> "unsubscribe" and reply to the confirmation email.
>



-- 
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--
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--
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Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-12 Thread Jens Lindgren
Very nice script there. I too had problems with it at first because some
Softimage versions didn't have any crashCount value. Probably because it
never crashed :)
Here's my ugly fix to the script:
if QueryInfoKey(pi_key)[1] > 4:
value = QueryValueEx(pi_key, "crashCount" )
dCrashes[ s ] = value[0]
else:
dCrashes[ s ] = 0

My CER data
https://dl.dropboxusercontent.com/u/14057285/si_cer_report_jens.jpg

/Jens




On Thu, Sep 12, 2013 at 11:28 AM, Doeke Wartena wrote:

> who 2012sap crashed really a lot on that image :)
>
>
> 2013/9/12 Ciaran Moloney 
>
>> Really solid here on linux, but not doing any rendering.
>> However, 9 times out of 10 there is a segfault reported at the console
>> upon quitting the program.
>>
>>
>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
Thomas just reminded me that you can put the key map in your personal
workgroup so no need to copy it back and forth.

/Jens


On Wed, Sep 11, 2013 at 11:30 AM, Jens Lindgren  wrote:

> Haha, yeah, if I switched Arnold that many times I wouldn't delete my user
> folder.
> I only switch like once a month or something like that.
> But instead of deleting the Arnold Render.Preset and all references to
> Arnold in default.xsipref, I usually delete the whole folder and run my
> script to set all preferences again.
> I don't have any addons or plugins at all in my user folder but instead
> have a personal workgroup on the network. That way the farm can still use
> my personal stuff.
> The only drawback is that the recent files and Project Manager gets
> cleared but that's sometimes a good thing as well as old project that has
> been archived and not accessible anymore gets cleared out.
> Oh, and the key map needs to be backed up and copied back to the new user
> folder.
>
> /Jens
>
>
> On Wed, Sep 11, 2013 at 11:14 AM, Vincent Ullmann <
> vincent.ullm...@googlemail.com> wrote:
>
>>  Deleteing my UserFolder every time i install Arnold?
>> So sometimes this might be 5-8 times a day if i work on multiple Projects
>> at once?
>> I might give it a try
>>
>>
>> We are using Softimage2014 here for about 2 Months now.
>> It didnt crashed on August 9th and September 5th.
>> On all other Days it crashes every 10 - 60 minutes.
>> Mostly in combination with external Renderers or ICE
>>
>> Also i'am not sure how stable it is on Saturday and Sundays only a
>> few Crahes here.
>>
>>
>>
>>
>> Am 11.09.2013 09:44, schrieb Jens Lindgren:
>>
>>  I have been using it for about a month and not a single crash yet. Used
>> the knife tool like crazy on the current project.
>> I never migrate the preferences and I delete the user folder every time
>> it's time to update Arnold. I then have a script that I run manually to set
>> up all my preferences again.
>>
>> /Jens
>>
>>
>> On Wed, Sep 11, 2013 at 9:23 AM, Szabolcs Matefy wrote:
>>
>>>  Hey folks
>>>
>>>
>>>
>>> Here most of our artists have plenty of crashes with Softimage 2014 SP2
>>> (Daily 4-5 on average)
>>>
>>> They have crashes on Knife tool, Connect edge, Texture Editor.
>>>
>>>
>>>
>>> They have migrated their preferences from previous versions (SI2013 or
>>> so)
>>>
>>>
>>>
>>> I myself have also problems, but most of them are because of an ICE
>>> based modeling tool I use for extrusion.
>>>
>>>
>>>
>>> I want to isolate the source of their crashes, and I need to know if you
>>> have similar issues. I suspect corrupted memory, but I was told that maybe
>>> a user preference might cause this (it sounds bullshit, to be honest), but
>>> I want to stay on the safe side, so will test it.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Cheers
>>>  ___
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>>>
>>
>>
>>
>> --
>> Jens Lindgren
>> --
>> Lead Technical Director
>> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>>
>>
>>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
Haha, yeah, if I switched Arnold that many times I wouldn't delete my user
folder.
I only switch like once a month or something like that.
But instead of deleting the Arnold Render.Preset and all references to
Arnold in default.xsipref, I usually delete the whole folder and run my
script to set all preferences again.
I don't have any addons or plugins at all in my user folder but instead
have a personal workgroup on the network. That way the farm can still use
my personal stuff.
The only drawback is that the recent files and Project Manager gets cleared
but that's sometimes a good thing as well as old project that has been
archived and not accessible anymore gets cleared out.
Oh, and the key map needs to be backed up and copied back to the new user
folder.

/Jens


On Wed, Sep 11, 2013 at 11:14 AM, Vincent Ullmann <
vincent.ullm...@googlemail.com> wrote:

>  Deleteing my UserFolder every time i install Arnold?
> So sometimes this might be 5-8 times a day if i work on multiple Projects
> at once?
> I might give it a try
>
>
> We are using Softimage2014 here for about 2 Months now.
> It didnt crashed on August 9th and September 5th.
> On all other Days it crashes every 10 - 60 minutes.
> Mostly in combination with external Renderers or ICE
>
> Also i'am not sure how stable it is on Saturday and Sundays only a few
> Crahes here.
>
>
>
>
> Am 11.09.2013 09:44, schrieb Jens Lindgren:
>
>  I have been using it for about a month and not a single crash yet. Used
> the knife tool like crazy on the current project.
> I never migrate the preferences and I delete the user folder every time
> it's time to update Arnold. I then have a script that I run manually to set
> up all my preferences again.
>
> /Jens
>
>
> On Wed, Sep 11, 2013 at 9:23 AM, Szabolcs Matefy wrote:
>
>>  Hey folks
>>
>>
>>
>> Here most of our artists have plenty of crashes with Softimage 2014 SP2
>> (Daily 4-5 on average)
>>
>> They have crashes on Knife tool, Connect edge, Texture Editor.
>>
>>
>>
>> They have migrated their preferences from previous versions (SI2013 or so)
>>
>>
>>
>> I myself have also problems, but most of them are because of an ICE based
>> modeling tool I use for extrusion.
>>
>>
>>
>> I want to isolate the source of their crashes, and I need to know if you
>> have similar issues. I suspect corrupted memory, but I was told that maybe
>> a user preference might cause this (it sounds bullshit, to be honest), but
>> I want to stay on the safe side, so will test it.
>>
>>
>>
>>
>>
>>
>>
>> Cheers
>>  ___
>> This message contains confidential information and is intended only for
>> the individual named. If you are not the named addressee you should not
>> disseminate, distribute or copy this e-mail. Please notify the sender
>> immediately by e-mail if you have received this e-mail by mistake and
>> delete this e-mail from your system. E-mail transmission cannot be
>> guaranteed to be secure or error-free as information could be intercepted,
>> corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
>> The sender therefore does not accept liability for any errors or omissions
>> in the contents of this message, which arise as a result of e-mail
>> transmission. If verification is required please request a hard-copy
>> version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
>> Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
>> DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Poll. How frequently 2014 SP2 crashes, and when?

2013-09-11 Thread Jens Lindgren
I have been using it for about a month and not a single crash yet. Used the
knife tool like crazy on the current project.
I never migrate the preferences and I delete the user folder every time
it's time to update Arnold. I then have a script that I run manually to set
up all my preferences again.

/Jens


On Wed, Sep 11, 2013 at 9:23 AM, Szabolcs Matefy wrote:

> Hey folks
>
> ** **
>
> Here most of our artists have plenty of crashes with Softimage 2014 SP2
> (Daily 4-5 on average)
>
> They have crashes on Knife tool, Connect edge, Texture Editor.
>
> ** **
>
> They have migrated their preferences from previous versions (SI2013 or so)
> 
>
> ** **
>
> I myself have also problems, but most of them are because of an ICE based
> modeling tool I use for extrusion.
>
> ** **
>
> I want to isolate the source of their crashes, and I need to know if you
> have similar issues. I suspect corrupted memory, but I was told that maybe
> a user preference might cause this (it sounds bullshit, to be honest), but
> I want to stay on the safe side, so will test it.
>
> ** **
>
> ** **
>
> ** **
>
> Cheers
> ___
> This message contains confidential information and is intended only for
> the individual named. If you are not the named addressee you should not
> disseminate, distribute or copy this e-mail. Please notify the sender
> immediately by e-mail if you have received this e-mail by mistake and
> delete this e-mail from your system. E-mail transmission cannot be
> guaranteed to be secure or error-free as information could be intercepted,
> corrupted, lost, destroyed, arrive late or incomplete, or contain viruses.
> The sender therefore does not accept liability for any errors or omissions
> in the contents of this message, which arise as a result of e-mail
> transmission. If verification is required please request a hard-copy
> version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322
> Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.:
> DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: image clip

2013-07-10 Thread Jens Lindgren
I see now that you're taliking about MR *facepalm*


On Wed, Jul 10, 2013 at 4:47 PM, Jens Lindgren
wrote:

> If you're using Arnold you're better of asking on the SItoA list.
>
> /Jens
>
>
> On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum <
> hear...@glassworks.co.uk> wrote:
>
>>  Here's a funny one:
>>
>> I have a bunch of particles representing people in a crowd.
>> I set an integer attribute called *clip_frame* on these particles.
>> I have hundred image clips and I set the *time source* of the clip to be
>> the attribute that I set in the ice tree rather than *scene_time*.
>>
>> When all these numbers are the same, MR renders as you'd expect straight
>> off the bat pretty quickly. When these are all different numbers I get a
>> helluva slowdown pre-render. It takes an absolute age to get its act
>> together before it starts rendering.
>>
>> Any ideas?
>>
>> Thanks
>>
>>
>> Alastair
>>
>>
>> --
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
>> glassworks.co.uk <http://www.glassworks.co.uk/>
>>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>>  (Company registered in England with number 04759979. Registered office
>> 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
>>  Please consider the environment before you print this email.
>>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
>> and confidential and are intended solely for the stated recipient(s). Any
>> views or opinions presented are solely those of the author and do not
>> necessarily represent those of the Company. If you are not the intended
>> recipient, be advised that you have received this e-mail in error and that
>> any use, dissemination, forwarding, printing, or copying of this e-mail is
>> strictly prohibited. If this transmission is received in error please
>> kindly return it to the sender and delete this message from your system.
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: image clip

2013-07-10 Thread Jens Lindgren
If you're using Arnold you're better of asking on the SItoA list.

/Jens


On Wed, Jul 10, 2013 at 4:39 PM, Alastair Hearsum
wrote:

>  Here's a funny one:
>
> I have a bunch of particles representing people in a crowd.
> I set an integer attribute called *clip_frame* on these particles.
> I have hundred image clips and I set the *time source* of the clip to be
> the attribute that I set in the ice tree rather than *scene_time*.
>
> When all these numbers are the same, MR renders as you'd expect straight
> off the bat pretty quickly. When these are all different numbers I get a
> helluva slowdown pre-render. It takes an absolute age to get its act
> together before it starts rendering.
>
> Any ideas?
>
> Thanks
>
>
> Alastair
>
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
>  33/34 Great Pulteney Street
> London
> W1F 9NP
> +44 (0)20 7434 1182
> glassworks.co.uk <http://www.glassworks.co.uk/>
>  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
>  (Company registered in England with number 04759979. Registered office 25
> Harley Street, London, W1G 9BR. VAT registration number: 86729)
>  Please consider the environment before you print this email.
>  DISCLAIMER: This e-mail and attachments are strictly privileged, private
> and confidential and are intended solely for the stated recipient(s). Any
> views or opinions presented are solely those of the author and do not
> necessarily represent those of the Company. If you are not the intended
> recipient, be advised that you have received this e-mail in error and that
> any use, dissemination, forwarding, printing, or copying of this e-mail is
> strictly prohibited. If this transmission is received in error please
> kindly return it to the sender and delete this message from your system.
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Compositing Levels

2013-06-03 Thread Jens Lindgren
You shouldn't let PS apply 2.2 gamma when you take in linear images, you
should keep them linear.


On Mon, Jun 3, 2013 at 6:07 PM, Christopher  wrote:

> For a program that cost $1K such as Ps it's quite restricted for this type
> of work, I still wonder why I have a zillion color profiles in Photoshop.
> I imported the levels as linear gamma, but upon import in photoshop I let
> photoshop apply sRGB (2.2 gamma), I suppose I shouldn't.  You make it sound
> as though I will fight will Ps to get things right, although you probably
> are right :)
>
> I'm going to do the comp all in linear, see what results I get.  I need to
> find an alternative to Photoshop, Nuke I don't use here.  Is AE more better
> then Ps, or more of the same ?
>
> ::Christopher::
>
> pete...@skynet.be wrote:
>
>   > If the above is correct, what is ticking me off is it is so dark,
> when I render in the renderer, it's nice,...
>
>  are you looking at it with proper gamma correction?
>  oh right it’s photoshop...
>
>  well, in XSI you are probably seeing the linear image with a gamma
> correction added (which is the desired way to work) – but most other
> software will show it without gamma - So if you add a gamma of 2.2, chances
> are it will look like what you expected.
>  But here’s the twist: you should not be using that gamma – first do the
> comp and add it in the end. Or actually – better not add the gamma at all
> and rather export the image to the correct target color space.
>
>  > Photoshop 'add' blend mode doesn't work in 32-bit color space, what is
> the correct alternative ?
>
> Nuke.
>
>  Really – you can’t expect to use Photoshop for a comp like that and have
> the same result as in the renderer – it has the maths all wrong and doesn’t
> even know how to handle an alpha.
> What you’re trying to do will work correctly the first time around you try
> it in nuke (ok – perhaps that’s wishful thinking)
>
>  Add (or Plus in Nuke terms) is the one and only proper blend mode to use
> - it’s called linear dodge or something senseless like that in Photoshop I
> think.
>
> Screen is not correct - though handy at times, it will never give you the
> same result as in the renderer. (except for the speculars in the mr skin
> shader – but that’s another story)
>
>  Seriously – photoshop isn’t worth all the pain for this kind of thing. I
> know it might sound harsh but that’s just how it is – photoshop will not
> work the same way as the renderer.
> If you just want to mess around with some layers and make something
> whatever – I guess you can use photoshop – but if you want to get the same,
> correct result, as in the renderer – don’t use photoshop.
>  If your client wants to receive a layered photoshop comp... then though
> luck.
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Compositing Levels

2013-06-03 Thread Jens Lindgren
It's working in the newer versions of Photoshop.


On Mon, Jun 3, 2013 at 5:02 PM, Christopher  wrote:

> Diffuse_level ontop of Diffuse_Raw, with diffuse_level multiplying
> "diffuse_raw" is diffuse_result (equal to rendering only the diffuse in the
> render ?)
>
> If the above is correct, what is ticking me off is it is so dark, when I
> render in the renderer, it's nice, although maybe I'm jumping ahead of
> myself, I've only so far comped the diffuse layers, no spec,reflection
> included, I hope that is the reason !
>
> Photoshop 'add' blend mode doesn't work in 32-bit color space, what is the
> correct alternative ?
>
> ::Christopher::
>
>
> Jens Lindgren wrote:
>
> diffuse_raw * diffuse_level = diffuse_result
> The same with specular. After that:
> diffuse_result + specular_result = the same as the renderer does.
> You have to work in linear color spave for this to work.
>
> /Jens
>
>
> On Mon, Jun 3, 2013 at 3:13 PM, Christopher <
> christop...@thecreativesheep.ca> wrote:
>
>> I've run into a bit of a problem compositing various diffuse and specular
>> passes/channels. In photoshop I multiple the specular level and specular
>> raw, then I did the same for the diffuse raw and diffuse level, then with
>> the two pairs, I tried all the blend modes possible. The composite doesn't
>> even begin to look like what is fired out of the render ?
>>
>> This is how I'm compositing the diffuse layers;
>>
>> 3 = diffuse_level (screen)
>> 2 = diffuse_result (multiply)
>> 1 = diffuse raw (base layer)
>>
>> If that is correct, why is everything is so dark, the image is more
>> brighter in the render, for diffuse things should *lighten* up.
>>
>> ::Christopher::
>>
>
>
>
> --
> Jens Lindgren
> --
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Compositing Levels

2013-06-03 Thread Jens Lindgren
diffuse_raw * diffuse_level = diffuse_result
The same with specular. After that:
diffuse_result + specular_result = the same as the renderer does.
You have to work in linear color spave for this to work.

/Jens


On Mon, Jun 3, 2013 at 3:13 PM, Christopher  wrote:

>  I've run into a bit of a problem compositing various diffuse and
> specular passes/channels. In photoshop I multiple the specular level and
> specular raw, then I did the same for the diffuse raw and diffuse level,
> then with the two pairs, I tried all the blend modes possible. The
> composite doesn't even begin to look like what is fired out of the render ?
>
> This is how I'm compositing the diffuse layers;
>
> 3 = diffuse_level (screen)
> 2 = diffuse_result (multiply)
> 1 = diffuse raw (base layer)
>
> If that is correct, why is everything is so dark, the image is more
> brighter in the render, for diffuse things should *lighten* up.
>
> ::Christopher::
>



-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Slow Reading / Writing Envelope.Weights.Array

2013-05-30 Thread Jens Lindgren
I just tried these examples myself.
Got 4.5 seconds with Erics example and 4.6 seconds with map(). Using Soft
2014 on Windows 8.
It took longer time to subdivide the mesh.

/Jens


On Thu, May 30, 2013 at 11:14 PM, Eric Thivierge wrote:

> Same time for me. 6 seconds.
>
>
>  Eric Thivierge
> ===
> Character TD / RnD
> Hybride Technologies
>
> On 30/05/2013 5:02 PM, Alan Fregtman wrote:
>
>> map(list, sel(0).Envelopes(0).Weights.**Array)
>>
>
>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Mill 98% Human

2013-05-21 Thread Jens Lindgren
Just amazing work Vince and all other guys at The Mill!

/Jens


On Tue, May 21, 2013 at 12:22 PM, Nour Almasri wrote:

> Amazing work , any technical info is appreciated .
>
>
> On Tue, May 21, 2013 at 2:31 AM, Erwan Naudin  wrote:
>
>> awesome stuff ! congratulations on the work done
>>
>>
>> 2013/5/21 Rob Wuijster 
>>
>>>  big kudos to all involved. This looked awesome!
>>>
>>> Wouldn't mind to see some more on all the stuff done for this, like
>>> muscles, hair, rendering etc.
>>> Great Softimage showpiece! :-D
>>>
>>> Rob
>>>
>>> \/-\/\/
>>>
>>> On 21-5-2013 9:28, Mirko Jankovic wrote:
>>>
>>> Great work!
>>> Gratz to everyone there.
>>> Also muscle system looks great. Would be great seeing more about that as
>>> well.
>>>
>>>
>>> On Tue, May 21, 2013 at 9:24 AM, Darren Macpherson 
>>> wrote:
>>>
>>>>  I would guess that the hair is based on an in house tool developed by
>>>> Vince and Bradley which uses ICE strands.  I'm sure one of them could
>>>> elaborate.
>>>>
>>>> --
>>>> darren macpherson | 3d artist | +2772 355 0924<%2B2772%20355%200924> |
>>>> www.darrenmacpherson.com | dar...@darrenmacpherson.com | skype:
>>>> darren.macpherson
>>>>
>>>>
>>>>
>>>> On 2013/05/21 07:03 AM, Graham D. Clark wrote:
>>>>
>>>> I don't know if they did this but you can write a strand to hair-curve
>>>> tool and toggle to visa versa so one can use the hair groom etc tools and
>>>> go back n forth as needed
>>>>
>>>> Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>>>> phone: why-I-stereo
>>>> http://www.linkedin.com/in/grahamclark
>>>>
>>>> On May 20, 2013, at 8:11 PM, Kris Rivel  wrote:
>>>>
>>>>   I was wondering the same.  Looks like it was rockin the old-school
>>>> hair.  Was very impressive regardless but yeah...would love to know more
>>>> details and exact approach.
>>>>
>>>>  Kris
>>>>
>>>>
>>>> On Mon, May 20, 2013 at 6:54 PM, Graham D. Clark <
>>>> mailgrahamdcl...@gmail.com> wrote:
>>>>
>>>>> Congrats Jeff and send my congrats to Vince too!
>>>>> Cheers,
>>>>> Graham
>>>>> PS ignore trolls
>>>>> --
>>>>>  Graham D Clark, Head of Stereography, Deluxe 3D dba Stereo D
>>>>> phone: why-I-stereo
>>>>> http://www.linkedin.com/in/grahamclark
>>>>>
>>>>>  On Mon, May 20, 2013 at 2:40 PM, Jeffrey Dates 
>>>>> wrote:
>>>>>
>>>>>> Actually, That's false.
>>>>>>
>>>>>>  Hairs are strands in ICE.
>>>>>>
>>>>>>  Source: Jimmy Gass sits across from me.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On Mon, May 20, 2013 at 5:30 PM, Christopher <
>>>>>> christop...@thecreativesheep.ca> wrote:
>>>>>>
>>>>>>> Nice work.  The Hairs are old school XSI Hair system.
>>>>>>>
>>>>>>> ::Christopher
>>>>>>>
>>>>>>> Kris Rivel wrote:
>>>>>>> > Just wanted to say congrats to anyone at the Mill for the 98% human
>>>>>>> > spot.  An amazing piece of CG and probably one of the most
>>>>>>> impressive
>>>>>>> > examples of Softimage that I've ever seen.  Here's links to the
>>>>>>> spot
>>>>>>> > and a brief making of for anyone who hasn't seen it:
>>>>>>> >
>>>>>>> > Spot:  http://youtu.be/McD0dKuj5mA
>>>>>>> >
>>>>>>> > Making of:  http://youtu.be/wLmVm0nc5Gg
>>>>>>> >
>>>>>>> > Kris
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>  No virus found in this message.
>>> Checked by AVG - www.avg.com
>>> Version: 2013.0.3343 / Virus Database: 3162/6342 - Release Date: 05/20/13
>>>
>>>
>>>
>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


Re: Re: heavy ice operation flaws

2013-05-15 Thread Jens Lindgren
+1 for faster validation as well. Really annoying.


On Wed, May 15, 2013 at 2:40 PM, Vincent Fortin  wrote:

> I didn't know it was called the graph validation but this problem happens
> to me as soon as the scene grows over a certain number of point
> clouds/nodes. The evaluation of the graph itself is *super fast* but
> dropping a new node or even selecting one takes forever with screen turning
> white. In extreme cases the problem seems to extend to other basic
> operations in the application such as accessing menus or changing
> camera, which is weird.
> With everything hidden and viewports muted, you'd think you could at least
> lay down all new nodes before getting anything to evaluate.
> +1 for what Guillaume said!
>
>
> On Wed, May 15, 2013 at 7:28 AM, Leo Quensel  wrote:
>
>>  Oh yes the graph validation becomes a huge pain after a certain number
>> of nodes. I had projects where it took 30 seconds just to
>> connect a single node. No fun :(
>>
>> *Gesendet:* Mittwoch, 15. Mai 2013 um 13:08 Uhr
>> *Von:* "Guillaume Laforge" 
>> *An:* "softimage@listproc.autodesk.com" 
>> *Betreff:* Re: Aw: heavy ice operation flaws
>>  +1 for:
>>
>> - Various Graph evaluation modes : Mute, On demand, Always (some examples
>> here: https://vimeo.com/48242379)
>> - Faster evaluation of the graph validation (as it would still be needed
>> if you are editing a "mutted" ICETree)
>> - Fixing "Hidden but still evaluating ICETree bugs"
>>
>> On Wed, May 15, 2013 at 6:47 AM, Andreas Böinghoff 
>> wrote:
>>>
>>>  b:
>>>
>>> I'm a bit double-minded when it comes to evaluation of hidden ICE trees.
>>> Sometimes it's nice to have, sometimes not. Personally I would love to see
>>> two this.
>>>
>>> First: The possibility to turn of the evaluation of all ICE trees in the
>>> Scene (Like in Maya -> Evaluate Notes). That would also be nice for
>>> Deformers, Envelopes, Contraints...
>>> Second: The possibility to Mute ICE trees. The Disable from here option
>>> helps from time to time, but a hard Mute switch would be nice.
>>>
>>>
>>> On 5/15/2013 12:02 PM, Leo Quensel wrote:
>>>
>>>  To b:
>>>
>>> I once tried to cast rays from a camera to points in a pointcloud to
>>> determine visibility.
>>> It was enough to have the camera connected to a raycast node and it was
>>> evaluated all the time - even if the raycast node was completely
>>> disconnected from
>>> anything else.
>>> This was on 2012 (without SP) - haven't tried since.
>>>
>>> *Gesendet:* Mittwoch, 15. Mai 2013 um 11:33 Uhr
>>> *Von:* "Sebastian Kowalski"  <http://l...@sekow.com>
>>> *An:* 
>>> "softimage@listproc.autodesk.com"<http://softimage@listproc.autodesk.com>
>>> <http://softimage@listproc.autodesk.com>
>>> *Betreff:* heavy ice operation flaws
>>> hey list,
>>>
>>> i am feeling a bit bad because of complaining every time i am writing to
>>> this beloved list.
>>> sorry, but…
>>>
>>> a) load a heavy cache, generate a shitload of points, build up huge
>>> arrays and the ram consumption raises to max. well thats not the problem,
>>> but delete that cloud, plug off the cache reader the memory wont flush..
>>> its stays that high.
>>> seems to be reserving the ram, cause it wont rise higher when doing the
>>> operation again. ok i understand. but then setup a second cloud, do
>>> something similiar, and goodbye softimage.
>>>
>>> b) having an hidden pointcloud in the scene does not say that that tree
>>> wont be evaluated when some param outside the tree is feeding it. like
>>> doing some cam frustum calculation.
>>>
>>> c) similar to b), save a scene with an hidden object, simulated by an
>>> ice tree. its gonna evaluate, progress bar is up (and on win 7, its gonna
>>> hide itself behind the main application).
>>> on occasions it also gonna ramp up on ram, and wont flush after saving
>>> is done. (when you got an HIDDEN pointcloud reading a cache )
>>>
>>> thats all on 2013.
>>>
>>> -sebastian
>>>
>>>
>>>
>>>
>>>
>>>
>


-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>


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