Re: Braillemon status update!

2015-03-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! @Ronal this bheabior in computer ciense is completely normal.For computers, the 0,0 coordinates isn't in the down left corner of the screen, instead this is in the uper left corner of the screen.With that,, the y axis, increases to the down, and decreases when

Re: Braillemon status update!

2015-02-17 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello Rachel![[wow]], a lot of time passed after own last conversation, jaja.Well, I have to report a crashing bug that I (and one friend) encontered in the last version of Braillemon.When you start a new game, the game is OK, but when you try catch another Pok

Re: Braillemon status update!

2014-12-20 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! the daykare man, is in the south exit of cerulean city, in the zone where the entranse to the underground path is. URL: http://forum.audiogames.net/viewtopic.php?pid=197930#p197930 ___ Audiogames-reflector mailin

Re: Braillemon status update!

2014-12-10 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! From cerulean citty, you can't return to the mount moon.When you reach the exit of the cabe, in the start of the route, you jump over a ledge. And in this zone, doesn't exit any zone in that you can go up to to this ledge.To return to the mount moon, you habe t

Re: Braillemon status update!

2014-12-06 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello Daygonite, I found a new bug with the self destructive moves.This is the scenario. I have my sandshrew vs one geodude. I use dig, and sandshrew goes down. While sandshrew is underground, the Geodude used self destruct. Of course, the attack missed... but.

Re: Braillemon status update!

2014-12-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello @Joseph WesthouseI found a Sandshrew in the route 4. From the previews versión of the game, I catch one in this route.Currently, after surge's gym, I have my sandshrew next to evolution, in level 21. For thesurge's gym, sandshrew is simply a monster. Spec

Re: Braillemon status update!

2014-11-30 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! @daigonite thanks for repair these bugs! You're awesome!Well, about the Charmeleon bug... Maive, I'm confused or I ear bad in the battle Respecting of the infinite rooms in both situations, yes. I can go out of bounds, because in these rooms the walls are invi

Re: Braillemon status update!

2014-11-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Now I-ve updated my game, an some of the bugs are repaired, but I found some more >3@Daygonite:Lol, a little bug.When you’re fighting against Gary on Cerulean Citty, when He sendt out he’s charmeleon, the name and the description of the Pokemon, are Charmander

Re: Braillemon status update!

2014-11-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello Rachel.These are some bugs that I found when I playing the game.I aren’t use the last link uploaded, but is one version retraced… I update it now.Well, these are:In Pallet town, the  houses doun’t make any sound.And, when you’re stepping on the tall grass

Re: SoundRTS and the CrazyMod (update 8.3)

2014-11-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Thanks @pragma. It sounds very good. Thanks for the news. URL: http://forum.audiogames.net/viewtopic.php?pid=195849#p195849 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucuk

Re: SoundRTS and the CrazyMod (update 8.3)

2014-11-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @Pragma:What happen  with the development of this project?I suppose that in September we have updates, but currently the project is freeze.Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=195638#p195638 __

Re: Braillemon status update!

2014-11-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! @daygonite:I'm going to be restructuring the release of Braillemon. Instead of just having an executable, I'm going to have a launcher, which will later be involvedin retrieving updates. In addition, music will be streamed from the disc, which will help with op

Re: Braillemon status update!

2014-09-14 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Perfect!I received the message perfectly!I tell that to the other people that is interested to help me in the translation to begin with this instantly.Thanks for all! I will notice you when this will be finished! URL: http://forum.audiogames.net/viewtopic.php?

Re: Braillemon status update!

2014-09-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello rachel again:[[wow]], is simply awesome that this is almost done!Well, some things about the translation:First, hmmm ¿lavender? This sounds awesome. One more gym, two caverns, the S.S. Anne(excepting if you have planed something special for it) and if you

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-07 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @soundmud:The damage radius is the  splash damage radius.If the range is big enough, the first unit to enter the square will be alone when the attack happens. Maybe splash damage should go to the nearest squarestoo. Maybe the basic range should be

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-07 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @pragmayou had that me  think on another problem.The solution is not a minimal damaje (this is a diferent isswe) the problem is have a inactivity timer.If a players does nothing (consider do something complete one action in the game, not move the c

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-06 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @pragma:the point with the minimal damaje is aboid have a infinite situations.Think in this case.You're a robots, and you have a full armed army of a 300 laser vessel. And your oponent, elemental, only remains one earth tower. You can't traing cano

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-06 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @pragma:The Spanish tts has been updated.Also, the pack includes a minimal change to styles.txt (/mods/crazymod/ui-es/style.txt) adding shortcut keys to all units, buildings and skills, acording to the their names in spanish.So... before to include

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-06 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @soundmud hmm, the continuous space is planed for future release? o for 1.2a10.And, the packages features? you will include it in 1.2a10, or in next releases.Pragma says about Little problems with radius damaje. I haven't tested it yet. URL: http:

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) @pragmawell, eventhough you doun't made a shortcuts for the units, we with the Spanish team put some shortcut for the units, in the Spanish. And after this, I send to you the Spanish documentation, tts, and styles.txtAlso, currently exist problems

Re: SoundRTS and the CrazyMod (update 8.3)

2014-09-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.3) Hello pragma.I doun't see this in the documentation. do you put for all units buildings and spells their corresponding shortcut keys?I have for you (from tiflo juegos mailgroup) a  Spanish translation of crazymod 8.2 documentation, but before to po

Re: Braillemon status update!

2014-09-02 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! @daigoniteLike I said previously, I and the members of Tiflo-Juegos groups are very interested on help you with the Spanish translation of lang.ini file.I'll send to you a PM with my email, for when you have completed the lang.ini, you send it to us, and we wil

Re: bokurano daiboukenn 3

2014-09-01 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: bokurano daiboukenn 3 Hmm Hello how you do to understand the game in japanese?Only use clipboard option and instant translate?Really you do this efort for play?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=187450#p187450 ___

Re: bokurano daiboukenn 3

2014-08-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: bokurano daiboukenn 3 hmm Because a simple a noob thingI'm a  huge fan of Nintendo :VAnd, platformers,adventure, fighting and action games are better in a console.PC is for FPS, rts, MMO, RPG and racing games. :V URL: http://forum.audiogames.net/viewtopic.php?pid=186877#p186877 ___

Re: bokurano daiboukenn 3

2014-08-28 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: bokurano daiboukenn 3 For a game like this, I would pay 20-25 USD. Or 30, but not more. However, if you can release this game on another platforms, like consoles, especiallynintendo 3ds i can pay 50 USD without problem. Yes this include to you the challenge to include voices to read the

Re: Braillemon status update!

2014-08-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hmm I'm not rachel, but I want answer some stuff:[ a-t ] Jayde1. In the future releases, the game will be compatible with NVDA. Not jaws, because its problem with arrow keys.2. I suppose that is true. She said that she have crunched down some routes an cities d

Re: bokurano daiboukenn 3

2014-08-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: bokurano daiboukenn 3 Hello,Currently exist any patch (or option in game) to change the lenguaje to english?Thanks URL: http://forum.audiogames.net/viewtopic.php?pid=186796#p186796 ___ Audiogames-reflector mailing list Audiogames-reflecto

Re: Braillemon status update!

2014-08-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! O fuck, is true.I don't try use the numbers in the pokemon submenu xd, but yes, in the submenú of a pokemon (give ítem,  swich, etc) with the numbers you can know the stats of your creature.Sorry, sorry. I don't say nothing. URL: http://forum.audiogames.net/vi

Re: Braillemon status update!

2014-08-27 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello, another Little report.Currently you can't know the stats of your pokemon.Add a Key (or menú option) to the game tells you the stats of the selected pokemon.A, the stats, the nature, and the ability.The IVS and EVS  keep hiden Bye! URL: http://forum.aud

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-08-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter @GhorthalonTheDragonHello Ghort:can you keep updated your site or the first post of this thread with the links to the map pack and the entities?And other, can you change the system of server list of the game?Currently, the game li

Re: The Road To Rage I: Fires Of War -- First Person Shooter

2014-08-24 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: The Road To Rage I: Fires Of War -- First Person Shooter @GhorthalonTheDragonHello Ghort:can you keep update your site or the first post of this thread with the links to the map pack and the entities?And other, can you change the system of server list of the game?Currently, the game lis

Re: Braillemon status update!

2014-08-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Hello again rachel!Awesome! In the next update I and my group (typhlojuegos) can help you with the Spanish translation! And you don't have to pay us! The only payment that we need is your awesome work!we (specially I) will be so happy to help you in any think t

Re: Braillemon status update!

2014-08-14 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! [ a-t ] daigonite:Sandslash, I'll try reviewing these problems on Sunday.O, don't worry! I'm not pressuring you! I'm just reporting to you some minimal glitches that I've found while I was playing this awesome game!Take all necessary time to review these bugs.

Re: Braillemon status update!

2014-08-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! Ok... I've reached the end of this awesome beta.Current I have a tons of hype waiting to the next beta release in some months.Simply thanks Rachel for done this amazing work.The rocket in the jail (that gives you dig in the original games) isn't implemented yet

Re: Braillemon status update!

2014-08-11 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: Braillemon status update! First of all, thanks, thanks so very much for create this modification of pokemon games to convert it to a audio game.I'm a huge fan of pokemon games, and have the possibility of play without help a pokemon game is... it is simply fantastic.well...how to you cr

Re: SoundRTS 1.2 alfa 9 released

2014-08-11 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS 1.2 alfa 9 released hmm where is the official thread for talk about soundrts?why we don't use this topic as official thread? For talk about new updates, errors, and suggestions.And keep the crazymod thread only for talk about the things directly related with the mod.@keyIsFullh

Re: SoundRTS and the CrazyMod (update 8.2)

2014-08-05 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Hello,:@soundmudIs posible add to all things shortcuts to activate instantly an action?Like shortcuts in starcraft.You select abuilding, an pressing one key (in this case will be necesarily a keystroke) to recruit an unit, and you don't need pass 

Re: SoundRTS and the CrazyMod (update 8.2)

2014-07-04 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) @pragma:During the development of the mod, we thought of a nomadic race. But the ability to move seems hard-coded by class. Perhaps the classes should be moreflexible and the ability to move should be available or disable by the speed parameter ?On

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-26 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) @souundmud:@sanslash332: accessible_output is a Python library similar to the ScreenReaderAPI dll. It's a "Library to provide speech and braille output to a varietyof different screen readers and other accessibility solutions."o ¡awesome!do you know sim

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-23 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) @soundmud:This version is just the development version. I'll tag it when I release the next alpha version. More changes have to be done before. At the moment, therecent commits are either simple changes, or bug fixes, or private branches rebased and squ

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-22 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Well, my large ppost was been ignored t-t.@soundmud:The latest development version is at:this version have a tag in the repository?Or isn't marked as a new alpha update.about the sharing of upgrades. Well is a good idea, but at same time, isn't a good i

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-20 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) more quotes!@soundmud:I have noticed that buildings can be converted. I'm wondering if I should make buildings not convertible by default (even in vanilla SoundRTS), eventuallyadding an "is_convertible" parameter. Age of Empires is the only game I can t

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) This forum has a serious problem with the login's remember function. Every time that I login, I be sure that remember checkbox was checked. But when I return to the forum, I have to re log-in. X_XAnd no, I don't delete my kookies. xDWell, time to quote

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-19 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) This forum has a serious problem with the login's remember function. Every time that I login, I be sure that remember checkbox was checked. But when I return to the forum, I have to re log-in. X_XAnd no, I don't delete my kookies. xDWell, time to quote

Re: SoundRTS and the CrazyMod (update 8.2)

2014-06-18 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.2) Well, some things.About the robots, specify the mobile sensor units. This robot, comparing with air counterpart, is completely useless, specially because it's is in the same tier that drone.For train a mobile sensor, you need a mainframe, robotics fabri

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-16 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) First of all, thanks soundmud for come to this topic. And for give to them your support.For suggestions for the game, and that are not too much difficult to implement, one parameter that makes one unit (or building) be uncontrollable by the owner, and t

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-15 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) @pragma:Good look, in the buildings' class, the trees and the plants seem to behave like we want. But they are concerned now by the abilities that affect buildings,maybe some players will notice this curiosity. About the spook lights, I think I will do

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-15 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) @pragma:Good look, in the buildings' class, the trees and the plants seem to behave like we want. But they are concerned now by the abilities that affect buildings,maybe some players will notice this curiosity. About the spook lights, I think I will do

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) Well. First of all, we have to report this bugs to Gean to he'll try repair them.I try to help gean with this bugs, but... I need time, and of course study the model of class of the game to find the correct sector when is necessary make the changes.Curr

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-14 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) @VictoriousThanks for the answer of the elementals.Respecting of the maps, yep. The official maps of the mod (PRA and CAN (specially PRA)) all of them have a good starting structure. Some resources in the starting point, and good expansion squares. But,

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-13 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) @Victorious:    its true that the variety of strategies and moves that you can do its been defined by the starting resources and distribution of them in the maps, but I'm take examples from another RTS games.In starcraft, all official maps have a one st

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-12 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) Hello pragma:First of all, thanks to you for create this awesome mod for sounrst; you have totally resurrected the game.Well, you must try to talk with Gean to integrate officially the mod in the releases of soundrts. You have managed to get the full po

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-12 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) Hello pragma:First of all, thanks to you for create this awesome mod for sounrst; you have totally resurrected the game.Well, you must try to talk with Gean to integrate officially the mod in the releases of soundrts. You have managed to get the full po

Re: SoundRTS and the CrazyMod (update 8.1)

2014-06-12 Thread AudioGames . net ForumNew releases room : sanslash332 via Audiogames-reflector
Re: SoundRTS and the CrazyMod (update 8.1) Hello pragma:First of all, thanks to you for create this awesome mod for sounrst; you have totally resurrected the game.Well, you must try to talk with Gean to integrate officially the mod in the releases of soundrts. You have managed to get the full po

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