-Life dedicated Win32 server mailing list
Cc:
Subject: Re: [hlds] Bots affecting Server Count.
Ok I see what you mean now.
I just tested in one of my CS:GO servers with 3 bots and it properly showed
1/61(64 slot server) in the browser.
Try using these in the bottom of your serve
Kevin thanks
Sent from my T-Mobile 4G LTE Device
Original message
From: Kevin C
Date:01/19/2015 19:28 (GMT-05:00)
To: Half-Life dedicated Win32 server mailing list
Cc:
Subject: Re: [hlds] Bots affecting Server Count.
Ok I see what you mean now.
I just tested in one
evice
Original message
From: Kevin C
Date:01/19/2015 19:07 (GMT-05:00)
To: Half-Life dedicated Win32 server mailing list
Cc:
Subject: Re: [hlds] Bots affecting Server Count.
Bots subtract from the total slot count of the server.
sv_visiblemaxplayers won't help here. I d
from my T-Mobile 4G LTE Device
Original message
From: Kevin C
Date:01/19/2015 19:07 (GMT-05:00)
To: Half-Life dedicated Win32 server mailing list
Cc:
Subject: Re: [hlds] Bots affecting Server Count.
Bots subtract from the total slot count of the server. sv_visiblemaxpl
siblemaxplayers.
- Original Message -
*From:* 2xcombatvet <mailto:2xcombat...@gmail.com>
*To:* hlds@list.valvesoftware.com
<mailto:hlds@list.valvesoftware.com>
*Sent:* Monday, January 19, 2015 6:55 PM
*Subject:* [hlds] Bots affecting Server Count.
i have resea
Try toying around with sv_visiblemaxplayers.
- Original Message -
From: 2xcombatvet
To: hlds@list.valvesoftware.com
Sent: Monday, January 19, 2015 6:55 PM
Subject: [hlds] Bots affecting Server Count.
i have researched for many days now and have not come to a conclusion yet
i have researched for many days now and have not come to a conclusion yet.
Problem (short version)
CSGO 18 man server
Example : if my bot qouta is 4 and fill then I join server I will have 3 bots
and myself. While still in the server I press "ESC" then click "community
servers" to look at my ser
GE
Gesendet: Freitag, 24. August 2012 16:57
An: Hlds
Betreff: [hlds] Bots stuck spamming console
Since the Aug 21st update I've been getting crazy stuck messages on my bot
servers that previously had no issues.
"L 08/24/2012 - 08:48:59: "DeadHead<597>" stuck (posi
Since the Aug 21st update I've been getting crazy stuck messages on my bot
servers that previously had no issues.
"L 08/24/2012 - 08:48:59: "DeadHead<597>" stuck (position "-5.79
2424.03 -25.03") (duration "8.71") L 08/24/2012 - 08:48:59:path_goal (
"137.50 2075.00 -59.39" )"
This happens
Thanks so much Kyle. I think that will solve our problems. And thanks to
everyone else for your help.
On Tue, May 8, 2012 at 12:47 PM, Kyle Sanderson wrote:
> https://forums.alliedmods.net/showthread.php?p=820076
>
> In your server.cfg (I think it should work in autoexec.cfg as well), go
> sm_ga
https://forums.alliedmods.net/showthread.php?p=820076
In your server.cfg (I think it should work in autoexec.cfg as well), go
sm_gamecron_add 15 "tf_bot_quota 12"
Then set bots to 0 in your server.cfg.
Thanks,
Kyle.
On Tue, May 8, 2012 at 10:41 AM, Shon Myles wrote:
> And how did you go about
And how did you go about disabling it for a short while on map change?
On Tue, May 8, 2012 at 12:35 PM, wrote:
> **We've had issues with a similar problem in the past. Our reserved slots
> are of the "go past maximum" kind, not the "kick when someone joins" kind,
> but on map change, it seems to
We've had issues with a similar problem in the past. Our reserved slots are of
the "go past maximum" kind, not the "kick when someone joins" kind, but on map
change, it seems to generate a join event for each player. Since the player
count is over normal maximum, it interprets the first few play
We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC
On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson wrote:
> Which reservation plugin are you using?
>
> Thanks,
> Kyle.
>
>
> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote:
>
>> Someone had a similar problem last month. I'll post th
Which reservation plugin are you using?
Thanks,
Kyle.
On Tue, May 8, 2012 at 9:31 AM, Mr Razzle wrote:
> Someone had a similar problem last month. I'll post the solution below
> along with a link to the original thread.
>
> "For bots there's another solution: keep the quota set to 0 in
> serve
Someone had a similar problem last month. I'll post the solution below
along with a link to the original thread.
"For bots there's another solution: keep the quota set to 0 in
server's config file and add a very simple plugin that sets the correct
value in 2-3 minutes after map loaded. The plugin
Hi All,
I run a server with bots (no not the crappy misleading fake bots; the
entirely legit ones that show up as bots) that I use mainly to make filling
the server not seem like such a daunting/boring task for
our members/admins. I also use SM's reserved slot plugin. As real players
join the serv
Hello everybody,
I saw that most of the bot_ console commands are left in the server
and the client, but bot_quota, bot_add, etc. had been removed.
Is there any chance that there will be bots in the final
release of TF2?
Thanks,
Hunter
___
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sounds like the server is getting some weird random problem then dunno why I
guess I will wait for valves next release :/
- Original Message -
From: "Jim" <[EMAIL PROTECTED]>
To:
Sent: Friday, December 09, 2005 12:00 AM
Subject: Re: [hlds] bots?
I run a BOT server wi
-
From: "sprout" <[EMAIL PROTECTED]>
To:
Sent: Thursday, December 08, 2005 7:52 PM
Subject: [hlds] bots?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have a server I host same configs as my 40 person player servers same
acro
bot_quota_mode fill
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of sprout
Sent: Thursday, December 08, 2005 10:53 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] bots?
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative
--
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bot_add : cmd :: bot_add [t|ct|profileName] or [t|ct profileName] {-frozen}
- Adds a bot to the specified team, or whichever team has fewer play
bot_add_ct : cmd :: Adds a Counter-Terrorist bot
bot_add_t : cmd :: Adds a Terrorist bot
bot_all_we
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
I have a server I host same configs as my 40 person player servers same across
the board but 20 players instead of 40 and bots don't want to get auto kicked
this is the bot section of the config
bot_q
> that regardless of my intent, people may misconstrue, and assign their own
> perceived motive to, my posts.
>
> Regards,
>
> Bud Ingram
>
> - Original Message -----
> From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, Oct
mind
that regardless of my intent, people may misconstrue, and assign their own
perceived motive to, my posts.
Regards,
Bud Ingram
- Original Message -
From: "Brian M Frain (eternal)" <[EMAIL PROTECTED]>
To:
Sent: Friday, October 21, 2005 2:11 PM
Subject: Re: [hl
; RR
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Brian M Frain
> (eternal)
> Sent: Friday, October 21, 2005 1:41 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bots and CSS
>
> --
> [ Picked text/plai
:41 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bots and CSS
--
[ Picked text/plain from multipart/alternative ]
Bud,
You would probably get a lot farther towards a response if you didn't post
with such cynicism and hidden jabs. We all get a little irked when updates
go bad but ke
ain (eternal)
> Sent: 21 October 2005 18:41
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bots and CSS
>
> --
> [ Picked text/plain from multipart/alternative ] Bud, You
> would probably get a lot farther towards a response if you
> didn't post with such cynici
--
[ Picked text/plain from multipart/alternative ]
Bud,
You would probably get a lot farther towards a response if you didn't post
with such cynicism and hidden jabs. We all get a little irked when updates
go bad but keeping in mind I have nothing to do with Valve and even I felt a
little insulted
--
[ Picked text/plain from multipart/alternative ]
VALVe is always aware - whether or not they react right a way is something
else...
On 10/21/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
>
> Mr. Reynolds,
>
> It appears some are experiencing an issue initially experienced in
> February
> of this ye
Mr. Reynolds,
It appears some are experiencing an issue initially experienced in February
of this year. Specifically the issue is that servers have been running
successfully with bots for months; we receive an update at time of release
for DOD:S and now bots are crashing some Windows based syste
Well, I was hoping that something might have been slipped in to prevent bots
form crashing my server with the update last night, but no joy.
Regards,
Bud Ingram
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visit:
h
Okay, so for what it's worth, what I get when I have bots on is the
following crash dialog box:
Microsoft Visual C++ Runtime Library
Runtime Error!
Program: C:\HL2Server\srcds.exe
This applicaiton has requested the Runtime to terminate it in an unusual
way.
Please contact the applicaiton's supp
occasional lag.
Rick Payton, IT Support
Morikawa & Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram
Sent: Wednesday, October 19, 2005 5:32 AM
To: hlds@list.valvesoftware.com
Subject: Re: [
D]>
To:
Sent: Tuesday, October 18, 2005 4:52 PM
Subject: Re: [hlds] Bots causing memory read errors
> --
> [ Picked text/plain from multipart/alternative ]
> I have been gettin alot of crashs aswell
>
> On 10/6/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
> >
> > Mr.
From: "James Tucker" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 18, 2005 5:47 PM
Subject: RE: [hlds] Bots not vacating immediately?
I seem to remember auto vacate 1 was causing me crashes on map change at
times, as such I've not touched that cvar since.
Bot_quota_mod
On Behalf Of Dagok
Sent: 18 October 2005 19:31
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bots not vacating immediately?
No, I already have bot_quota_mode fill set and always have, and is the
direct opposite of auto vacate. It tells the bots to fill the server when a
player leaves.
--
[ Picked text/plain from multipart/alternative ]
I have been gettin alot of crashs aswell
On 10/6/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
>
> Mr. Reynolds,
>
> Has Valve been able to confirm that bots are creating memory errors on
> Windows Machines?
>
> Thank you,
>
> Bud Ingram
>
>
changed the
bots.cfg file.
Dagok
- Original Message -
From: "James Tucker" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 18, 2005 8:33 AM
Subject: Re: [hlds] Bots not vacating immediately?
I think what you are looking for is "bot_quota_mode fill"
I think what you are looking for is "bot_quota_mode fill"
On 10/18/05, Dagok <[EMAIL PROTECTED]> wrote:
> Source.
>
>
> - Original Message -
> From: "James Tucker" <[EMAIL PROTECTED]>
> To:
> Sent: Tuesday, October 18, 2005 5:49 A
Source.
- Original Message -
From: "James Tucker" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 18, 2005 5:49 AM
Subject: Re: [hlds] Bots not vacating immediately?
Source or HL?
On 10/18/05, Dagok <[EMAIL PROTECTED]> wrote:
This has been occuring for awh
Source or HL?
On 10/18/05, Dagok <[EMAIL PROTECTED]> wrote:
> This has been occuring for awhile now, I just hadn't bothered to look into
> it ye.
>
> Anyone know why the bots are not auto vacating immediately when a player
> joins a team?
>
> I have bot_auto_vacate 1 set, but the bots wait until t
--
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bot_all_weapons
bot_allow_snipers 0
bot_auto_follow 1
bot_auto_vacate 1
bot_chatter normal
bot_defer_to_human 0
bot_difficulty 2
bot_eco_limit 2600
bot_join_after_player 0
bot_prefix " "
bot_add_ct
bot_add_t
bot_add_ct
bot_add_t
bot_add_ct
bot_add
This has been occuring for awhile now, I just hadn't bothered to look into
it ye.
Anyone know why the bots are not auto vacating immediately when a player
joins a team?
I have bot_auto_vacate 1 set, but the bots wait until the end of the round
before leaving. This is especially annoying when th
Mr. Reynolds,
Has Valve been able to confirm that bots are creating memory errors on
Windows Machines?
Thank you,
Bud Ingram
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--
[ Picked text/plain from multipart/alternative ]
Np m8. Everyone's here to help make it all better. Keep us up to date with
whatever you try!!
--Ozz
-- Original message --
>
> sKel and Oz,
>
> Again thanks for your suggestions, I've implemented and still no joy. I a
--
[ Picked text/plain from multipart/alternative ]
Both my dod and my dods servers are running at an avg of 513 fps m8 I put
mine in the server.cfg.
I'm not saying you are wrong about what you said (may have been that way).
I just don't see the point of stacking the command line with redund
sKel and Oz,
Again thanks for your suggestions, I've implemented and still no joy. I am
still seeing crashes due to a C++ error.
I am convinced that there is a problem with the update that is causing some
kind of memory leak -- maybe usage of the .NET memory handler ;-)
Regards,
Bud Ingram
_
Sent by an evaluation copy of MailSite - see http://www.rockliffe.com/ for
further details.
the server.cfg file is executed on startup.. or how would the server
know what to be named, and what the rcon password is at startup? i mean
really. and yes. you can change fps_max on the fly.. atleast i
Thanks sKel and Oz, I appreciate the feedback. My concern though is that I
have been running the server successfully for nearly a year -- the September
update is what killed me. The only other thing that I didn't mention is
that I am running the Server Monitor as advertised by SaintK (DUMB Clan)
As far as I understand, it is recommended to put fps_max in the command
line in
order for the server fps to take effect upon initial load. otherwise, any
changes made (ie, from default to whatever you have set in server.cfg when it
is exec'd) will require a changelevel.
i do not believe it is an
huge number might have something to do with it...
i dont know though
- Original Message -
From: <[EMAIL PROTECTED]>
To:
Sent: Tuesday, October 04, 2005 12:33 PM
Subject: Re: [hlds] Bots causing memory read errors
--
[ Picked text/plain from multipart/alternative ]
Oh, and get rid
--
[ Picked text/plain from multipart/alternative ]
put the fps max in your server cfg, don't stack up your command line needlessly.
-Ozz
-- Original message --
> --
> [ Picked text/plain from multipart/alternative ]
> Here is ours: srcds.exe -console -game cstrike -port
--
[ Picked text/plain from multipart/alternative ]
Oh, and get rid of 45.. they recommend you do 33,66 or 100, probably for a
reason. You're messing with cpu internal characteristics there. Might be
the exact cause for all I know.
-Ozz
-- Original message --
>
--
[ Picked text/plain from multipart/alternative ]
I would recommend putting -tickrate and -console in the front of the list m8.
--Just an observation
Ozz
-- Original message --
> Okay again my server is a Win2K Server machine... My question here is do we
> have any non
--
[ Picked text/plain from multipart/alternative ]
Here is ours: srcds.exe -console -game cstrike -port 27115 -tickrate 66
+fps_max 300 +maxplayers 25 +map de_prodigy -heapsize 512000 +exec
server.cfg
On 10/4/05, Bud Ingram <[EMAIL PROTECTED]> wrote:
>
> Okay again my server is a Win2K Server mac
Okay again my server is a Win2K Server machine... My question here is do we
have any non-default settings that are the same that could be the culprit?
Command Line:
srcdx.exe -game cstrike +map cs_assault +maxplayers 32 -console +fps_max
999 -tickrate 45 -exec server.cfg -autoupdate
I am not con
Whisper,
Could it be settings in the command line or the SERVER.CFG file? I'll get
mine when I can remote in.
Bud
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e-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Tuesday, October 04, 2005 12:37 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Bots causing memory read errors
>
> --
> [ Picked text/plain from multipart/alternative ]
> I&
riginal Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, October 04, 2005 12:37 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bots causing memory read errors
--
[ Picked text/plain from multipart/alternative ]
I'd have to say 90% of our
--
[ Picked text/plain from multipart/alternative ]
I'd have to say 90% of our crashes occur at map change
I also have to say, that even without bots whatsoever, (because we run
servers here with and without bots), that human players have as much chance
of having the server crash as bots do.
All
Very nice work there Shane..
At least someone is digging into it.
StarLog
aka CSBadBoyz
Shane Robinett wrote:
We've been chasing down a crash problem since the last upgrades to
SRCDS.exe. We are experiencing the same 'could not read memory' errors
that many others have reported. Usually thes
various times but
a certain trend every 15 minutes.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Monday, October 03, 2005 2:17 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bots causing memory read errors
--
[ Picked text/plain from
4
> hours with out a crash.
>
> Wazoo
>
>> Message: 2
>> Date: Mon, 3 Oct 2005 16:16:32 +1000
>> From: Whisper <[EMAIL PROTECTED]>
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] Bots causing memory read errors
>> Reply-To: hlds@list.va
16:16:32 +1000
From: Whisper <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bots causing memory read errors
Reply-To: hlds@list.valvesoftware.com
--
[ Picked text/plain from multipart/alternative ]
We have had them with default installs, mid round, at respawn, but mo
Thank God people are finally starting to talk abou this! I have been going
NUTS trying to get some help on this issue.
I am running Windows Server 2000 and have done a fresh install of Steam, but
to no avail, still crashing with Bots. I would like to have Bots
available...
Regards,
Bud Ingram
-
> From: "Whisper" <[EMAIL PROTECTED]>
> To:
> Sent: Sunday, October 02, 2005 11:16 PM
> Subject: Re: [hlds] Bots causing memory read errors
>
>
--
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yes im experiencing this same problem shane and have just reinstalled from
scratch 3 dedicated servers., no bots and only had one server not crash in
48 hours
- Original Message -
From: "Whisper" <[EMAIL PROTECTED]>
To:
Sent: Sunday, October 02, 2005 11:16 PM
Subject:
--
[ Picked text/plain from multipart/alternative ]
We have had them with default installs, mid round, at respawn, but mostly at
map change.
Tried changing the heapsize and that only appeared to make things worse.
Windows 2003 & Dual Xeon CPU's.
On 10/3/05, Shane Robinett <[EMAIL PROTECTED]> wr
TECTED] On Behalf Of Shane Robinett
Sent: Monday, 3 October 2005 11:28 AM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Bots causing memory read errors
Crashes have always occurred. But it's been a 10 fold increase since
the 19/24th updates
-Original Message-
From: [EMAIL PRO
Crashes have always occurred. But it's been a 10 fold increase since
the 19/24th updates
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Hackmett
Sent: Sunday, October 02, 2005 8:48 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Bots ca
to
> Alfred.
>
> -- david
>
>
> Original Message
> From: "Shane Robinett" <[EMAIL PROTECTED]>
> To:
> Sent: Monday, October 03, 2005 10:21 AM
> Subject: [hlds] Bots causing memory read errors
>
>> We've been chasing down a crash
e Robinett" <[EMAIL PROTECTED]>
To:
Sent: Monday, October 03, 2005 10:21 AM
Subject: [hlds] Bots causing memory read errors
We've been chasing down a crash problem since the last upgrades to
SRCDS.exe. We are experiencing the same 'could not read memory'
errors
that many
We've been chasing down a crash problem since the last upgrades to
SRCDS.exe. We are experiencing the same 'could not read memory' errors
that many others have reported. Usually these errors were reported to be
associated with BEETLE and MANI.
We upgraded MANI (we don't use BEETLE) and continued
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Even with NO mods the bots are randomly crashing the windows servers.
-Bobby
--
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Ned,
If you're still having problems with bots not joining and rounds not
restarting when the first player hits the server and you don't want to
have bots in the server all the time, I have a solution
Only problem is it does require 2 plugins to get it to work (Mani admin
and Mattie's event
about 35% on my hosted server and there is at least
one or
two others I would like to add back in the rotation.. if I could fix the
navs.
Thanks
- Original Message -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To:
Sent: Monday, June 20, 2005 3:07 PM
Subject: Re: [hlds] bots now
in the rotation.. if I could fix the
navs.
Thanks
- Original Message -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To:
Sent: Monday, June 20, 2005 3:07 PM
Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated
w2k
if you read my earlier message "On
if you read my earlier message "Only one custom map, it has a new nav
mesh." I've already had and dealt
with those problems. I had other custom maps, but they had problems and
weren't worth fixing so I dumped them.
Tried running bots all the time, server crashed with run time error
after about
when I was having a bunch of crashes I took a look through the nav
meshes for the custom maps we had running, and sure enough there were
problems with them. Things such as nav points being in inaccessible
places, other goofiness, would cause the crashes. After fixing those
things my crashes were go
Only one custom map, it has a new nav mesh. Haven't tried leaving the
bots on since a few updates ago.
Maybe it will work, but loading after players is supposed to work. Its a
Valve bug. I don't run any mods.
Ned
Clayton Macleod wrote:
got any custom maps? Bet you do. Also bet if you edit the
got any custom maps? Bet you do. Also bet if you edit the nav meshes
for those maps that your bot-related crashes will all but disappear.
On 6/19/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
> oh yes, if I leave the bots running all the time the sever will crash
> about 2 times a day. Since I work a
should be fine... Just remember to set your Bot
quota
lower than you total number allow on the server...
- Original Message -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To:
Sent: Saturday, June 18, 2005 8:23 AM
Subject: Re: [hlds] bots now load after 1st round with update C
fine... Just remember to set your Bot
quota
lower than you total number allow on the server...
- Original Message -
From: "Ned Haskin" <[EMAIL PROTECTED]>
To:
Sent: Saturday, June 18, 2005 8:23 AM
Subject: Re: [hlds] bots now load after 1st round with update CSS
dedicated
w2k
Sent: Saturday, June 18, 2005 8:23 AM
Subject: Re: [hlds] bots now load after 1st round with update CSS dedicated
w2k
Alfred,
No moving it back doesn't change anything. I put it in valve.rc to stop
the server full error with bots that happened a
while ago. I am not running any mod or admins, us
hould use server.cfg to load server settings. Does moving it fix
the problem?
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin
Sent: Friday, June 17, 2005 1:21 PM
To: hlds list
Subject: [hlds] bots now load after 1st round with updat
You should use server.cfg to load server settings. Does moving it fix
the problem?
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin
Sent: Friday, June 17, 2005 1:21 PM
To: hlds list
Subject: [hlds] bots now load after 1st round with
I have my bot.cfg set to execute from valve.rc It was working fine up
till the latest update.
Noticed users entering and no bots loading, so I went in my self and
discovered the problem.
Is there a work around?
Ned
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the second options... I know this is not Steams
issue... anyone else experiencing the same things???
Crash Dummy
CT Dummies
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 19, 2005 7:37 PM
Subject: RE: [hlds] bots
It already exists, j
This latest error being seen about sound is as follows:
"Could not allocSound() for Insert Sound () (DLL) List is full Free Sound
Crash Dummy
CT Dummies
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 19, 2005 7:37 PM
Subject
Good to know. I must have missed it in the changelogs.
-John
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Thursday, May 19, 2005 7:37 PM
Subject: RE: [hlds] bots
It already exists, just put "-nobots" on the command line :)
- Al
It already exists, just put "-nobots" on the command line :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of John
Sent: Thursday, May 19, 2005 7:26 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] bots
Alfred, we're having som
Alfred, we're having some problems with the latest update and bots using an
entire CPU or crashing the server.
Now, our policies don't actually allow bots. Problem is, people are running
them anyway.
Which leads me to ask, is there an ETA on a -nobots option for the command
line? To us it is far mo
ECTED]
Subject: RE: [hlds] Bots for CZ Server
CS:CZ will make its Own Nav files
Just load an empty server With a Custom map and add a Bot. The First Bot
will run around the map making its own nav file. If you are in the when you
add a bot the Game will freeze Saying learning map or something then when
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Richard Welsh
Sent: Wednesday, October 06, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Bots for CZ Server
--
--
[ Picked text/plain from multipart/alternative ]
Now if someone can come up with
--
--
[ Picked text/plain from multipart/alternative ]
Now if someone can come up with good navs for custom maps. Like:
cs_industrywest
cs_assault_upc
de_predator
and so forth
---Original Message---
From: [EMAIL PROTECTED]
Date: 10/06/04 10:25:26
To: [EMAIL PROTECTED]
Subject: [hlds
bot_show_danger 0
bot_show_nav 0
bot_stop 0
bot_traceview 0
bot_walk 0
bot_zombie 0
---Original Message---
From: [EMAIL PROTECTED]
Date: 10/06/04 10:25:26
To: [EMAIL PROTECTED]
Subject: [hlds] Bots for CZ Server
Does anyone have a list of bot_ commands and what they do?
I would like to create a
Does anyone have a list of bot_ commands and what they do?
I would like to create a config file with all commands for bots
Thanks
Edson Sossai
Phone: (305) 530-2412 Work
(305) 481-7773 Cell
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I've been using the BocBot for a couple of weeks
now with no discernable problems. Homepage = http://www.botepidemic.com/boc/
Pod-Bot for CS and Phineas for DMthere are others but these seem to
work for me weithout screwing up
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