On 10/26/2010 12:13 PM, Chris 'Xenon' Hanson wrote:
> On 10/26/2010 11:56 AM, Matt Caron wrote:
>> The demos work fine - I have tried the occlusion demo and it seems to be
>> working for both sound intensity and doppler shift...
> Can you start with that and modify
ily?
You don't tell us how you're representing the points currently, so we don't
know what
improvements to suggest. Also, do you need the point data to be dynamically
updateable, or
is it unchanging? If so, can you use vertex shaders or not?
--
Chris 'Xenon' Hanson, om
drawn if you are moving your
viewpoint
around and the entire set is not all in view at once.
Other level of detail techniques may be needed in order to show fewer points
when their
absence would not be noticed.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http:/
and possibly frustum querying in the
future.
You should check into the recent work on LibLAS.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"Th
ts of developing a loader. I had spoken to them previously about doing the
actual
programming for them under paid contract.
If this interests you, I can put both of you in touch so you could discuss it.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www
love
to read up
on this.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perce
On 10/30/2010 12:59 AM, Zdravko Clarion wrote:
> Chris 'Xenon' Hanson wrote:
>> I spoke to the person I'd previously been contacted by, concerning the IFC
>> loader. They
>> have not moved forward on the project yet, so as far as I know, there is not
>&
ltiple projects working on different implementations. I don't
know if any
of the people currently asking about IFC could utilize a closed-source option,
but if they
could it would save everyone a lot of effort.
> Regards,
> Mathieu
--
Chris 'Xenon' Hanson, omo sanza lettere.
oxyNode entity which allows for external file
references
within the scene, which is what i think you're asking for.
But more power to you if you want to implement a loader for another existing
format.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://
ou removed the software bottleneck, you can now hit the true available
capability of
your hardware.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
e camera (They use some pre-cached images
> taken from different points of view).
> So, do anybody know any implementation of any of these techniques that OSG
> users could use?
Have you looked at the osg Imposters demo/example?
> Thank you!
--
Chris 'Xenon' Hans
rs, while not great, did usually work. I
pestered
friends at Intel into fixing most of the worst bugs a few years ago.
Are you 100% sure you're using a current Intel GMA driver? What exact driver
version do
you have, and what OS is it under?
--
Chris 'Xenon' Hanso
ble, it might be possible to get
somebody at
Intel to look at it.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is
you, but it probably uses some magic that
isn't right
for the osgText plugin. I'd look at the macro and see what it's doing, and then
go look at
the text plugin and see what you have to do manually (without the macro) to get
approximately the same result.
--
Chris 'Xenon
".
Permissions
aren't really the cause, it just is saying the write failed. this could be due
to
inability to access the .ive writer plugin.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Sc
TerrainNode and then add the VPB database to this node?
> The workaround would be the tile loading callback, isn't it?
I use a pseudoloader to wrap the loading of the VPB database files.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel
7;t funded to pursue that alternative.
> Till now, for me a VPB database was just an blackbox (.ive file with lots of
> subfolders/files) I only had to load via
I have an overview of osg VPB terrain structure that I wrote for a client a
year or so
ago. I'll see if I am ok to p
t;, yes. OSG gives you as much
groundwork
(or more) than you'll get anywhere else, but you will need to provide a lot
yourself.
There is an OSG Editor out there -- why do you feel you need to create one
from scratch?
Could your requirements be met by modifying some existing too
;
as?
Infrared? Image intensifier?
IR requires emissive properties on your models and a shader to utilize them.
Image
intensifier just requires weak direct and ambient light sources, and a shader to
monochromize them and add a lot of noise.
http://upload.wikimedia.org/wikipedia/commons/c/c3/Gen1C-2
ifference, though it introduces (resolvable)
issues with
loader plugins and unresolvable license issues with some (GPL) thirdparty
libraries that
don't like static linking.
I don't know if you can static link on iOS, or how you would go about doing
it.
--
Chris 'Xenon' Hanson,
matically loads the highest LOD. I think this has been a
bit of a
problem in the past, because loading of these tiles and subtiles can be an
expensive
operation. Are you prepared to wait while all the tiles are loaded?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.c
he older version).
http://3dnature.com/global-mapper.html
> Thanks in advance,
> deniz
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no
prior existing state onto the MergedState stack, and then merge the current
State in.
Whenever you pop the State stack, pop the MergedState stack too.
> Thanks for any info.
>-Paul
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
> 2. How does OSG handle windows? Is it built in or requires 3rd party sw?
Hard to tell if you mean Microsoft Windows or just window management in
general. Both
are included.
> 3. Any experience and/or thoughts of using Qt with OSG?
Works pretty well, from what I understand.
--
Chris
oid a second, needless
CPU->CPU copy.
Thanks in advance.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Per
Appreciate
the fast response!
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perception
hly fee. That might be what he's referring to?
> Robert.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is
s referring to.
> Thanks
> Neil
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is onl
http://www.openscenegraph.org/projects/osg
Unreachable from Colorado right now, though http://www.openscenegraph.org/
responds.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS
e the blending out and reenable the depth test,
> however the sprites don't change size when the camera is moved, is that
> changeable?
Is this from a Kinect device, or something similar?
> Best regards,
> Stefan
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@al
modified
them, you'd need to be able to provide source code.
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Contracting.
"There is no Truth.
tarting point.
I think osgWorks:
http://code.google.com/p/osgworks/
might have what you need:
"osg::Geometry-based utility functions to render rudimentary shapes such as
planes, boxes,
spheres, and arrows."
If it doesn't, perhaps this would be a good place for you to add it, s
On 2/24/2011 10:01 AM, Glenn Waldron wrote:
> osgEarth 2.0 is here!
Awesome.
Can't wait to check it out. Just have to finish my work work than I can do
play work. ;)
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digit
t pursue this unless you REALLY need to look into the
format. Grown
men have been known to be reduced to tears trying to understand FLT.
> Thanks,
> Mukund
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scen
an approximate cylinder out of planes.
> Thanks!
> Sincerely,
> Sanat.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth.
;ve heard polytope can be quite
slow.
I think the KD tree stuff might speed it up, but that's just a guess.
> Thanks,
> Sanat
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. G
I recently published some info I've learned about Kinect on my web page.
http://xenon.arcticus.com/kinect-z-buffer-noise-and-audio-beam-steering-precision
I'd like to talk to other OSG people who are using, or plan to use Kinect,
and see what
you're up to.
--
Chris
nce them to share it either.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perceptio
level examples just test openAL++/openAL, and have zero to do with
OSG, so
they're a good place to start. If that's not working, do you have other openAL
tools you
could test with? Perhaps your openAL is not working itself.
> Any idea/suggestion?
> Cheers.
> Alessandro
--
Chris
ools to query it at various locations.
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perception
n't really call for anything further.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is
u want backported, you need to plan to either
volunteer
to do it yourself, or contribute some funding for someone else to do it.
Finally, we'll need people committed to testing the branch to see if it's
ready for release.
Discuss.
--
Chris 'Xenon' Hanson, omo sanza le
x27;t recall all of them off the top of my head
> - Paul Martz is obviously one of them ;-)
> If you or others wish to take the reigns on making a 2.8.4 release
> then I'd welcome this, and we can't get server admin, Jose Luis
> Hidalgo, to add the required permis
ating good solid
binaries from the
OSG codebase, or are there still issues that we'll need to see if the SP1 fixes?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Cont
On 3/17/2011 4:59 AM, Aitor Ardanza wrote:
> I'm going crazy with arrays! I need help!
I don't have any suggestions, but I'd love to talk to you about what you're
doing with
Kinect. I'm trying to keep all OSG Kinect users in touch with each other.
--
Chris '
ember/035629.html
I think a facility like this is extremely useful, and would like to see it
move forward.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
&
rchive.com/osg-users@lists.openscenegraph.org/msg00485.html
And I couldn't find GL_DYNAMIC_DRAW_ARB mentioned in the OSG VBO source.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS.
. In one case, I could use shorts.
> Cheers,
> Sergey.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. Ther
ncorporating your
work into
a larger library of this sort of Kinect-related code.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Tru
little feedback on whether anyone wants this or is willing to
help get
it out.
Similarly a 2.8.4 has been proposed, but there doesn't seem to be a lot of
community
need or support for it, so it hasn't moved forward.
> Regard,
> Vincent.
--
Chris 'Xenon' Hanson,
developers run patched code.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perception. To
em back
across the
bus could be very slow and expensive.
You should be able to do what you're looking for on-GPU. There are some cache
and
read/write issues when you need to write to a data store and then immediately
read it back
and use it for drawing. Others can comment on that.
--
C
I would test this before committing to this solution.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perc
there a way to access this
> data in the
> geometry / vertex / fragment shaders.
If the data is per-node, look at using Uniforms.
If it is per-vertex, use vertex attributes.
> Harash Kumar Sharma
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www
single pass through with some sort of
render to
texture, storing the calculated (and possibly normalized) normals in the
texture. Then,
you'll need to do a second pass to actually render the imagery, fetching the
new normals
from the texture in the vertex shader and utilizing them as, err, no
at would actually suffice.
Try it and see. I don't see how you're going to do it myself, but if it
works, great!
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
On 3/16/2011 11:27 AM, Chris 'Xenon' Hanson wrote:
> On 3/16/2011 11:21 AM, Robert Osfield wrote:
>> I'm all for an 2.8.4 release.
> Excellent.
Was there anyone else interested in a 2.8.4 release? Is anyone else using
2.8.3 at this
point or is everyone on trunk now
about 2.8.3.1 or 2.8.4... And I guess others
> are probably
> in the same position, given the underwhelming response in this thread.
Ok, that's good to know. If folks are happy with 2.8.3, good. If not, we
should work on
addressing the problem.
> Sorry...
> J-S
us advised on your progress.
> Cheers,
> Torben
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perceptio
at number of people would welcome the new release if
> someone
> would do it.
Is there any feature they specifically want in a new release, or are they
just wanting
the 3.0 stable release?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alpha
n 2.8.5 or forever hold your peace.
> --"J"
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Tru
compatible with Microsoft's
> current
> compiler and modern C++ standards.
Thanks for your work on this.
>-Paul
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training.
On 3/28/2011 2:27 PM, Paul Martz wrote:
> I'm just the svn commit monkey. Thanks should go to Chris. :-)
I do even less. All I've had to do so far is TALK.
>-Paul
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digi
have
confidence
it's done properly and solid and can call it complete.
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Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. Ther
On 3/28/2011 4:38 PM, Chris 'Xenon' Hanson wrote:
> On 3/28/2011 3:50 PM, Paul Martz wrote:
>> I've tagged an RC2, which includes Robert's build fixes for the ffmpeg
>> plugin:
>> http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph
fmpeg here. This was Robert's commit, so
maybe he
can help you troubleshoot it?
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is n
, it's just getting it to build
properly.
> cheers
> -- mew
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. Ther
b.com/rpavlik/osg/compare/OpenSceneGraph-2.8...fix-vc10
> --
> Ryan Pavlik
> HCI Graduate Student
> Virtual Reality Applications Center
> Iowa State University
I've copied him on this message, maybe he knows what's up with it.
--
Chris 'Xenon' Hanson, omo sa
but I admit I'm not always the first to know.
> -- mew
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Pe
On 3/29/2011 10:44 AM, Chris 'Xenon' Hanson wrote:
> On 3/29/2011 9:21 AM, Vincent Bourdier wrote:
>> OSG_MSVC_VERSIONED_DLL is still cheked in Cmake, but the DLL file have no
>> version...
>> See my CMakeCache in attached file
> We've confirmed this
's get 2.8.4 out the door first.
I concur.
>-Paul
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is n
nd driver?
Why do you want to use GL_POLYGON anyway?
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perceptio
ation is not complete yet, contributions are welcome :)
Great! I know several people were interested in one!
Hopefully some community work will go into this. I'll mention it to the
clients who
approached me to write one, and see if any of them want me to extend it for
them.
> Cheers,
> F
? ;)
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perception. To
just for
displaying
data, not really for processing it in the way you need.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
r of the auto-generated bounding sphere as you theorized. I think you can
manually
set the position and bounding sphere of the LOD Node.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. T
this correct?
I think so.
But, I could be wrong. It should be pretty easy to put some breakpoints
inside the LOD
code and watch exactly what happens.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Gra
orms to move the children about relative to each other is a
recipe for a mess.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth.
oups. Each Group should have
children for
the road, and trees.
If that doesn't explain it well enough, I can elaborate, but I must go
grocery shopping now.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. S
. Ignore the road sphere and the tree spheres. What's important is the sum
of both.
If it's important to you, you could always set the center and radius
manually, so that
they're always the same.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http
And utilize the CMake infrastructure they already have worked out.
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is o
with AMD/ATI is the poor quality of drivers I've experienced
in past
years. I run Win7/64 right now. Can anyone weigh in on the recent quality of
these drivers?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenG
e have advice? Can fbx do the job?
I know people who have done it with FBX from Lightwave into OSG successfully.
I can't
comment on Max, but I imagine it's similar.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital I
Ok, I've tested osgmovie and the ffmpeg plugin on Windows and it works as
well as it did
on 2.8.3. Let's consider that good enough.
Now we just need to get the CMake DLL so version number CMake stuff sorted
out.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@
Thanks everybody. It looks like NVidia might be my best choice still. Will
keep an eye
on the situation.
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
C
ugin,
I'd be happy to avoid the issue altogether.
--
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is
just saw DMCTK first.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth. There is only Perceptio
test and let
us know your
results. This won't get out until people step up and test.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There i
am not able to
> find it.
I can't recall which this is, but maybe osgText?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is
ing to download)
The code is available at
cvs -d :pserver: anonym...@cvs.cineca.it/cvsroot/unigrids co
projects/osg/cineca/web/osg4web_r2
I haven't tried checking it out myself.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital
hout-recompiling-apps replacement for 2.8.3 as we had
originally hoped.
Can anyone with more experience in these matters comment?
> Thanks,
> Regards,
> Vincent.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digit
On 4/7/2011 11:38 AM, Nan WANG wrote:
> I just put the generated osg::Geometry object into transparent with function
> and give an alpha value in fragment shader(constant, e.g. 0.5).
> sset->setmode(GL_BLEND)...
You're not using Alpha Clip are you?
--
Chris 'Xenon'
not trying to fix it in
2.8.4.
Once 2.8.4 is out, if someone wants to try to fix it, that can be in 2.8.5
(along with
other fixes people have asked to contribute).
> Cheers,
> Wang Rui
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel
I always end up with something onscreen. Either a
fullscreen
display or if I use setUpViewInWindow I get a window. I don't know how to get a
completely
non-visible FBO.
Any suggestions?
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
that
make up the
line. I can't find the reference to this right now, maybe someone else can give
you the cite.
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Con
without pbuffers.
> Hope this helps,
Thanks for the info.
> J-S
--
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
http://www.alphapixel.com/
Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting.
Contracting.
"There is no Truth.
t of. You can dump a big bin of points or primitives into GLSL code and
let your
shader modify them to put them where you want. Or, you can use a Geometry
Shader that can
create primitives from scratch.
> Thank you!
> Cheers,
> Muhammed
--
Chris 'Xenon' Hanson, omo sanza lettere
> to create one (pbuffer or otherwise) just to be able to use FBOs, you could
> create your
> FBOs in the existing context.
Ok, I think I get it then. So, I'll just use the PBuffer code path I always
have, and
set osg::Camera::FRAME_BUFFER_OBJECT and that should be the proper app
on,
just a "here there be dragons" kind of gut instinct.
Thanks everyone for the input. The PBuffer approach I've already gotten to
work seems
good enough, and safe, so I'll proceed with that. And I'm much more enlightened
than a few
days ago.
>-Paul
--
Chris
rs used by the update visitor can break if you add/remove nodes.
If you're using the run() method on the viewer, you will need to stop using
that and
have a loop where you call frame() yourself for each frame, followed by
performing the
steps necessary to add/remove data.
> Thanks
> G
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