gem background is black by default.
but you can change it using the color message to gemwin.
if you did not change it to be white, it's probably that something white is
rendered behind your movie.
cheeers
c
Le 19/04/2014 21:10, Claire O'Connor a écrit :
Hello,
I was wondering if there was
hello,
the 1st thing to do in order to correct the problem is to locate it.
you can remove part of the patch to narrow the research.
cheers
c
Le 16/04/2014 14:22, kate sweeney a écrit :
Hello,
A continuous Stack overflow message is appearing in the console of my
project. I think it had
0.2
error: pd~: can't stat /usr/lib/pd-extended
how can i resolve that problem? i am using pd-extended 0.43.4 from
aur.archlinux.org.
it would be great if someone could give me a hint..
thx
flo
On 02/27/2014 12:39 PM, Cyrille Henry wrote:
Hello,
Some of you have seen the egregore performance
the graphical interface of either synth as checkbox 4 (if the first is
#1) filter selection.
it seems as if its in permanent resonance, it's a model of the original
cookbook filters
https://archive.org/details/Xensynth10.01
On Fri, Mar 14, 2014 at 11:21 AM, Cyrille Henry c...@chnry.net
mailto:c
in linfilterbank.pd~
or from the graphical interface of either synth as checkbox 4 (if the first is
#1) filter selection.
it seems as if its in permanent resonance, it's a model of the original
cookbook filters
https://archive.org/details/Xensynth10.01
On Fri, Mar 14, 2014 at 11:21 AM, Cyrille Henry
Le 14/03/2014 22:29, Jonathan Wilkes a écrit :
On 03/14/2014 03:44 PM, Dan Wilcox wrote:
Without a computer, no. Without a desktop or laptop computer, yes.
Well, maybe we could design and manufacture an enormous ASIC that runs libpd.
sukandar kartadinata made somthing like this 10 year
Le 14/03/2014 16:07, Dan Wilcox a écrit :
You have an Arp emulation patch? Can I get a copy?
if you like analog synth emulation, you can have a look at mine:
it's an example of the nusmuk_audio lib, in pd svn.
cheers
c
I have a MiniMoog emulation in pd, but I've been sitting on it for
Hello,
Some of you have seen the egregore performance by chdh during the last
pd convention, or during other occasion.
http://www.chdh.net/egregore
We are now planning to distribute the patch that we used for this
performance and we are searching for people that can test the patches.
If you're
you can have a try with line3 from the nusmuk-utils lib.
it's a line object using a 3rd order interpolation aiming to smooth
transition...
it really look at what you describe.
cheers
c
Le 26/02/2014 21:42, David Schaffer a écrit :
Hi ,
I was wonderning if anyone of you had tried to
Le 25/02/2014 19:50, Pierre Massat a écrit :
Dear list,
I've been using Pd-extended in Ubuntu LTS (12.04) a lot lately, and a couple of
bugs are beginning to get on my nerves...
first it randomly crashes and also crashes X (i get a black screen, and after a
few seconds i'm prompted for my
Le 25/02/2014 21:03, Roman Haefeli a écrit :
On Die, 2014-02-25 at 19:50 +0100, Pierre Massat wrote:
I have installed Pd-extended from the Ubuntu repos. It seems to be the
same version as the one available on puredata.info (0.43.4).
I am pretty sure there is no package called
hello,
Le 24/02/2014 16:49, Etienne Landon a écrit :
Hi,
I understand you're trying to render your circle to an image file, you should
then have a look at pix_snap.
pix_write needs pixels to write, a circle has no pixel data. pix_snap will make
a snapshot of your 3D scene (your circle),
hello Martin,
thanks a lot for the quick fix.
It did not crash any more on my 64b linux computer.
we will perform long term stability test.
thanks
cheers
cyrille
Le 12/02/2014 19:46, Martin Peach a écrit :
On 2014-02-12 11:51, Martin Peach wrote:
It looks like a 64-bit issue. If it really
hello,
We are trying to get small text file from the internet using mrpeach net
objects.
there is some few crash. gdb backtrace gives :
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fff8cf81700 (LWP 31771)]
0x7fffeab9fa94 in tcpclient_child_connect
Le 16/01/2014 12:06, Jonghyun Kim a écrit :
Hi list,
For OSC communication, I wonder to know how to do it.
My original list(not exactly list but I say so) is:
*test 1 2 3*
Prepend symbols are: (prepend twice or more)
*/abc*
*/def*
I want to do it
[test 1 2 3(
|
[t a b]
|
hello,
the most simple solution is to add a message at startup :
pd -batch -send testquit bang
[loadbang]
|
[message for object(
|
[object-to-test]
|
[t b a]
| |
| [stdout]
|
| [r testquit]
| |
| [1
| |
[spigot 0]
|
[; pd quit(
cheers
c
Le 13/01/2014 20:26,
using interactor messages with pmpd* objects is like using interactors objects
with mass.
i.e : it did not create a fixed interaction like the link message do. it
create a one time only interaction.
so you just have to bang it at every iteration with the gemhead.
cheers
c
Le 06/01/2014
X vary from 0 to 1.
you can do that with both the random /seed or with table (using iem_tab)
c
Antonio
On 26 November 2013 08:21, IOhannes m zmölnig zmoel...@iem.at wrote:
On 2013-11-26 00:32, Cyrille Henry wrote:
hello,
look at the patch in gem help/02.advenced/20.double-gemhead_vs_repeat
...
2013/11/26 Cyrille Henry c...@chnry.net:
with simple math you can interpolate between 2 position.
interpolate_position = (X*position_2 + (1-X)*position_1)
where X vary from 0 to 1.
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http
hello,
look at the patch in gem help/02.advenced/20.double-gemhead_vs_repeat
the right patch of this patch is almost what you want.
you just have to insert 2 tabread instead of the select. the tabread should
point to 3 random table.
c
Le 26/11/2013 00:19, Antonio Roberts a écrit :
Hi
hello Marco,
better than snap2tex, you can use rendering in framebuffer. The framebuffer can
directly be rendered as a texture, no snapping is needed.
i did not understand the way you make your motion blur.
I usually have my model to run at a frequency 5 or 10 time faster than the
rendering.
Research Team.
Department of Computing, Goldsmiths University of London
~
Portfolio: http://marcodonnarumma.com
Research: http://res.marcodonnarumma.com
Director: http://www.liveperformersmeeting.net
On Tue, Nov 5, 2013 at 11:35 AM, Cyrille Henry c...@chnry.net
mailto:c
hello Michael,
translate did not work because the shader did not use the transformation matrix
(that translate, scale etc are modifying). the shader use texture corrdinate as
vertex position.
see this line in the vert shader :
gl_Position = gl_Vertex;
usually you have somthing like :
the
example patch shaders to the pd/Gem community.
Best regards, Michael
Our current view:
Desired Rift distortion:
Original-Nachricht
Betreff: Re: [GEM-dev] Oculus Rift distortion/support
Von: Cyrille Henry c...@chnry.net
An: Michael Mihocic michael.miho...@oeaw.ac.at
Kopie
Hello,
I'm trying to setup a project organised in folder like this :
projet/
dir1/
abstraction1/
foo
patch1.pd
dir2/
abstraction2
bar
patch2.pd
patch.pd
in
hello,
thanks,
but i really want to be able to work on patch1 without having to open patch.
c
Le 08/10/2013 16:30, Frank Barknecht a écrit :
Hi Cyrille,
I struggled with that for a long time myself. Unless something changed in
0.44/0.45 the only really reliable solution I found was to
hello,
i think there is a game of life example in gem example/glsl folder.
this example show how to make a simple feedback.
you dont need to modifie the rendering, since you juste nead a redback after
the rendering.
but readback are ineficient.
example 07.framebuffer_and_shader show how to use
hello,
there is no software limitation.
memory of your gpu is the limitation.
if it's for non real timerecording, you can try rendering in a big famebuffer,
it's possible that it use less memory than the main Gem window.
if it's not enought, you can still move camera to render only part of the
platforms
here is the patch
+
a
--
do it yourself
http://antoine.villeret.free.fr
2013/9/12 Cyrille Henry c...@chnry.net mailto:c...@chnry.net
Hello,
i'm currently working for android.
when trying to compile pd extern for this platform, I face a small bug on
the template makefile
Hello,
i'm currently working for android.
when trying to compile pd extern for this platform, I face a small bug on the
template makefile v1.0.14
it certainly work great for 32 bit, but on my 64 bit system, i have to change :
NDK_TOOLCHAIN=$(wildcard
nusmuk-audio, i.e.
http://sourceforge.net/p/pure-data/svn/17203/tree/trunk/externals/nusmuk/nusmuk-audio/
i get the following
ubuntu@imx6-qsdl:~/pd-externals/nusmuk/nusmuk-audio$ make
make: * No rule to make target `bq~.pd_linux', needed by `all'.
Stop.
I have contacted the developer (cyrille
Le 10/09/2013 11:38, Nicolas Montgermont a écrit :
Same here on osx 10.6.8
But isn't that a pd-extended only feature?
it has always been working in vanilla / linux.
but I can confirm that it did not work any more on linux.
c
n
Le 10/09/13 09:03, peiman khosravi a écrit :
I can confirm
the glsl exemples are in a specific folder in gem/exemple.
it's not very documented, but you'll have some basic shader.
it's a good place to start.
c
Le 10/09/2013 12:43, David Schaffer a écrit :
Hi, and thank you for your answers,
I know about extended view, I 've donwloaded it and used to
preferences) to something like
500ms.
?
On Sep 10, 2013, at 6:01 AM, Cyrille Henry c...@chnry.net wrote:
Le 10/09/2013 11:38, Nicolas Montgermont a écrit :
Same here on osx 10.6.8
But isn't that a pd-extended only feature?
it has always been working in vanilla / linux.
but I can confirm
to make target `bq~.pd_linux', needed by `all'. Stop.
I have contacted the developer (cyrille henry) and he adjusted the MakeFile to account
for building for ARM; but i get the same error. I notice, incidentally, that i get the
same error (No rule to make target xxx.pd_linux) for all other externals
hello,
well, this is a huge subject.
there is a lot of documentation on internet.
most are a bit technical, but it's a technical subject.
cheers
c
Le 09/09/2013 22:24, David Schaffer a écrit :
Hi there,
I'm in the process of writing my own photo stitching/assembling
hello,
this is a more elegant way to have the pop having effect everytime, but only
after the sphere.
cheers
c
Le 07/09/2013 23:43, topo bot a écrit :
Hi again, im iterating a geo in Gem and then im anulating one iterated
geo using module with spigot.
It works fine, but when i add
Le 03/09/2013 14:06, Mario Mey a écrit :
IOhannes, you are right only in these cases:
0 127 0 500
0 300 0 1
...
But, if I need:
50 10 0 500
3000 -3000 0.5 0.6
...
I will need a linear equation conversion. As I wrote in last mail, I was needing something like this, first
in ActionScript...
Le 01/09/2013 07:48, Ronni Montoya a écrit :
Hi , i was wondering how can i get data from a gem chain.
I ve made a patch that generate nested iterated structures and i would
like to sonify the gem chain.
Which should be the best approach for this?
Do anybody have tried something similar?
put the ttf file in a place pd will look at it : in the search patch, or
directly in the patch folder.
but since the error is that the file
/home/alexandros/Dropbox/pd_patches/H1N1/video/vera.ttf can not be found,
putting vera.ttf in /home/alexandros/Dropbox/pd_patches/H1N1/video/ will
there is the rnd_metro in nusmuk/utils.
it's an abstraction, since i don't think it deserve to be an externals.
cheers
c
Le 18/07/2013 22:42, Alexandre Torres Porres a écrit :
I meant like an external, but just curious, cause it could be cool to have one.
But I dont really mind doing like
use directory_name/object_name to create the object, or put the object in
/usr/local/lib/pd/extra without any subdir.
cheers
c
Le 16/07/2013 12:02, Alexandros Drymonitis a écrit :
Hi,
I've downloaded the comport and pmpd libraries and compiled them but Pd can't
create these objects. In
Hello,
usually, it's because the program that allocate memorry did crash.
So the memory is not free and can't be allocated by anyone else.
possible solution are :
-reboot
- change mem Id
- manually free the memory :
ipcrm shm 1234 on a terminal
cheers
c
Le 10/07/2013 22:27, Max a écrit :
with dynamic patching?
m.
Am 11.07.2013 um 11:49 schrieb Cyrille Henry c...@chnry.net:
Hello,
usually, it's because the program that allocate memorry did crash.
So the memory is not free and can't be allocated by anyone else.
possible solution are :
-reboot
- change mem Id
- manually free the memory
use setL message to change link length.
chhers
c
Le 05/07/2013 19:29, Patrice Colet a écrit :
Hello,
I'm trying to find a setting for linking two masses that have always constant
distance, but couldn't find how to do it, the link is always resizing like a
rubber instead of being solid
hello,
pmpd used to be a lib, so creating a pmpd object load the lib.
then, it have been change to fit the libdir format. So you have to use declare
-path pmpd in order to use pmpd.
(or something similar)
if you want the pmpd object (part of the pmpd libdir), you need a version that
is less
:
Le 24 juin 2013 à 20:20, Cyrille Henry a écrit :
i can see the discution, but where is the patch?
and is it fast enough to be usable?
cheers
c
Le 24/06/2013 19:31, Philippe Boisnard a écrit :
Yes
arnaud courcelles have made today with datastructures
you can find this on codelab.fr
, it will
be possible to have better preview quality. isn't it ?
best
p
Le 25 juin 2013 à 10:58, Cyrille Henry a écrit :
hello,
thanks for the patch,
unfortunately, i think it's still too slow to be usable.
better than deleting everything and creating them back with new colour, i tried
to change colours
hello,
it would really be useful to have an efficient pix_preview.
did anyone try using data structure? would it be faster?
i guess lluis pix_preview is the best option for now
cheers
c
Le 23/06/2013 22:31, Olivier Baudu a écrit :
I've received few messages asking me if it's a joke... :-°
:25, Cyrille Henry a écrit :
hello,
it would really be useful to have an efficient pix_preview.
did anyone try using data structure? would it be faster?
i guess lluis pix_preview is the best option for now
cheers
c
Le 23/06/2013 22:31, Olivier Baudu a écrit :
I've received few messages asking
hello,
12.04 or 12.10 drivers can't be install because they need udev0 and 13.04
provide udev1.
i compile from source the 12.10 version and i still have the same crash.
cheers
c
Le 07/06/2013 02:16, crini...@gmx.net a écrit :
Not a real solution, but I found the reason for the crashes was
it did not solve the problem for me.
where did you get the source from?
did you only put this file in /usr/lib/xorg/modules/drivers?
thanks
Cyrille
Le 07/06/2013 23:56, pured...@11h11.com a écrit :
finally i took the time to compile from source (github) and the problem is gone.
you can try
ok, so that's not different from what i already done.
i'm so jealous that it work for you.
did anyone else can confirm that this work / did not work?
thanks
C
Le 08/06/2013 01:53, pured...@11h11.com a écrit :
where did you get the source from?
i did not found any solution either.
c
Le 07/06/2013 01:07, pured...@11h11.com a écrit :
You can remove xserver-xorg-video-intel package and reboot, but then no more
acceleration. As for me, I will reinstall Ubuntu Studio 12.04. My system looks
shaky with 13.04 (random crash of Gimp, not
-help
creates an unstable oscillation. Is this the same for you? If not, I can
elaborate.
-John
On 06/01/2013 10:47 AM, Cyrille Henry wrote:
Hello John,
Le 01/06/2013 17:00, John Harrison a écrit :
I lost track of this thread. Did the help with translations work out? If not,
I'm glad to do
elaborate.
the help file work, but i just realize that some of my patch did not work as
they should.
i will investigate.
cheers
c
-John
On 06/01/2013 10:47 AM, Cyrille Henry wrote:
Hello John,
Le 01/06/2013 17:00, John Harrison a écrit :
I lost track of this thread. Did the help
can
elaborate.
pmpd3d-help works for me.
did you open multiple patch on the same time?
mabe some $0 are missing.
please elaborate so i can fix the problem
cheers
c
-John
On 06/01/2013 10:47 AM, Cyrille Henry wrote:
Hello John,
Le 01/06/2013 17:00, John Harrison a écrit :
I lost track
hello,
after compilling, on ubuntu i had to copy the driver from
/usr/local/lib/xorg/modules/drivers to /usr/lib/xorg/modules/drivers
but it did not change anything for me.
i also compile the version that was distribute with ubuntu 12.10, but it also
did not help.
did anyone else tried?
hello,
I have the same problem.
but i don't understand your answer : what did you put in the .pdsetting?
cheers
c
Le 15/02/2013 19:36, Miller Puckette a écrit :
This is probably something I should fix... MIDI used to default to 'OSS'
on linux and now defaults to 'alsa' - but I'm not sure
i've noticed that also.
i just alt click and drag the windows to move it.
cheers
c
Le 06/05/2013 14:15, stéfan piat a écrit :
hello,
I just installed pd 0.43.2 on linux raspberrypi 3.6.11+
(from apt-get install puredata)
And I have a problem when creating a new patch/canvas : it,s created
woww, that's good news.
i was looking in this direction, but did not had time to go this far.
i will certainly do that in the next few days.
thanks a lot for the informations.
cheers
c
Le 06/05/2013 14:38, Roman Haefeli a écrit :
TheBob experienced similar issues on Gentoo and was able to
hello,
there always been problem with nvidia proprietary driver. On 12.10, i was not
able to start audacity.
i don't know about skype.
i think i read somwhere that the intel GPU drivers was completely rewriten, so
that's certainly the cause of the bug. since it affect lot's of people i hope
hello,
for ubuntu user : don't update to 13.04!
on my computer and also on jack computer, pd can crash X server.
when creating an object, the 4th letter typed on a object box make the screen
goes black and the login screen to appear after few seconds...
cheers
c
Le 30/04/2013 14:05, me.grimm a écrit :
hmmm all is ok on my 13.04 installs.
but im running pd-extended ... maybe the reason?
well, it's a Xorg crash.not a pd crash.
do you have an intel GPU?
c
m
On Tue, Apr 30, 2013 at 5:49 AM, Cyrille Henry c...@chnry.net wrote:
hello
Le 30/04/2013 14:11, me.grimm a écrit :
yup intel... 3 different machines i have running OK.
... im on Lubuntu BTW if that matters.
that's good to know. thanks
c
m
On Tue, Apr 30, 2013 at 8:08 AM, Cyrille Henry c...@chnry.net wrote:
Le 30/04/2013 14:05, me.grimm a écrit :
hmmm
hello,
the vertextbuffer method should be way faster than anything else.
cheers
c
Le 29/04/2013 15:53, Abel Jérôme a écrit :
I think I've tested all methods described by Cyrille for a project
(https://gitorious.org/pd-gem-ui/pd-gem-ui). The last one with [GEMglVertex2f]
and iteration in a
Le 11/04/2013 18:54, Jack a écrit :
Hello Cyrille,
Cool ! I didn't know this method with [alpha] and [polygon_smooth].
I get good results here with this method, better than render 4 times a
primitive and translate it by 1/2 pixel with alpha.
Maybe it depends on what you need to render ?
hello,
rendering to a framebuffer allow 4096 or 8192 (depending on your hadware
memory) pixel snap.
you can render only part of the image in the framebuffer using the perspect
message to gemwin, in order to add many of them to a bigger image.
for antialiasing, you have many solutions
hello,
you just have to put the gemhead in the gemlist befor the glBegin.
see attachement.
cheers
c
Le 10/04/2013 22:11, Roman Haefeli a écrit :
On Mit, 2013-04-03 at 11:59 +0200, Cyrille Henry wrote:
hello,
you have lot's of solution to draw a sinus curve in Gem.
[...]
you can also do
hello,
when using rectangular texturing, coordinate goes from 0 to image pixel size.
when using rectangle 0 mode, pixel coordinate goes from 0 to 1. (sometimes 1
is for the power of 2 bigger than the image pixel size)
so, in rectangular mode, use pixetl_size - image coordinate to flip the
hello,
is this the example that are now part of gem:
Gem/example/13.recursion ?
cheers
c
Le 04/04/2013 11:23, Peter P. a écrit :
Dear List, dear Claude,
was trying to find the cool recursion-for-GEM tutorial, that Claude
posted some years ago.
Here is the mailing list announcement:
hello,
you have lot's of solution to draw a sinus curve in Gem.
the easiest would be to use scopeXYZ, but you'll have to do the sin in audio
signal.
the most efficient is to use gemvertexbuffer to draw a line between points
specified in table.
the fastest to code is to use
at 12:59 PM, Cyrille Henry c...@chnry.net
mailto:c...@chnry.net wrote:
hello,
you have lot's of solution to draw a sinus curve in Gem.
the easiest would be to use scopeXYZ, but you'll have to do the sin in
audio signal.
the most efficient is to use gemvertexbuffer to draw
hello,
You can use gemlist to render in a framebuffer.
the examle 07.texture/11... show how to use multiple gemhead in the same
framebuffer.
you can do the same with gemlist.
but that did not solve the problem that you receive value in between frames. I
don't understand how you can render
the same behaviour it would be appreciated.
(Hey Antoine, just spotted your post, thanks for weighing in)
Best wishes,
Julian
On 10 March 2013 19:22, Cyrille Henry c...@chnry.net mailto:c...@chnry.net
wrote:
Le 10/03/2013 20:12, Julian Brooks a écrit :
Hi all,
Does
- sorry.
Attached now
BTW - Please be very careful with the audio level if testing on RPi. It's very
loud!
Julian
On 11 March 2013 09:23, Cyrille Henry c...@chnry.net mailto:c...@chnry.net
wrote:
the vanilla-urn is missing.
Le 11/03/2013 10:18, Julian Brooks a écrit :
Hi
the patch and offer
advice/assistance/recommendations I would be hugely grateful)
Very best wishes,
Julian
On 11 March 2013 11:23, Cyrille Henry c...@chnry.net
mailto:c...@chnry.net wrote:
hello,
so, i've test your patch on my laptop : it work.
i compile pmpd
to the Pi so it's now very hard to know
what's happening - back to the drawing board.
yep, i understand the problem, i can't help more.
cheers
c
Jb
On 11 March 2013 14:48, Cyrille Henry c...@chnry.net mailto:c...@chnry.net
wrote:
Le 11/03/2013 14:48, Julian Brooks a écrit
Le 10/03/2013 20:12, Julian Brooks a écrit :
Hi all,
Does anyone have a copy of the most recent PMPD compiled for the RPi that they
can forward to me please?
I'm having a few issues with a patch that works fine on my laptop but is badly
borked on the RPi and I think I've narrowed it down
*An:* Cyrille Henry c...@chnry.net
mailto:c...@chnry.net
*Cc:* pd-list@iem.at
mailto:pd-list@iem.at
*Betreff:* Re: [PD] file format for GEM
hello,
a obj file already is coded as text.
so you don't have to do any convertion, just open it with a text editor!
cheers
c
Le 02/03/2013 18:06, ronni montoya a écrit :
Hi, i was wondering how can i convert a 3d shape (obj file) into a
string of characters using Gem/pd?
Is it possible to
with the textfile object.
cheers
c
Le 02/03/2013 19:42, ronni montoya a écrit :
oh cool , but how can i read that text in pd?
cheers
R.
2013/3/2, Cyrille Henry c...@chnry.net:
hello,
a obj file already is coded as text.
so you don't have to do any convertion, just open it with a text
Le 27/02/2013 20:19, Stephan Elliot Perez a écrit :
What is a shader, and how do I use it?
see all exemple in directory 10.glsl
cheers
c
On Wed, Feb 27, 2013 at 7:25 PM, Cyrille Henry c...@chnry.net
mailto:c...@chnry.net wrote:
Le 27/02/2013 19:17, Stephan Elliot Perez a écrit
, Cyrille Henry wrote:
hello,
if you use a nvidia GPU, you can set antialiasing on the rendering using
a FSAA message to gemwin (see gemwin help), before window creation.
if you use nvidia or amd gpu, you can force the antialiasing using
drivers configuration tools (if available on your os)
whatever
damned!
i forget the alpha!
thanks
cheers
c
Le 27/02/2013 10:44, IOhannes m zmoelnig a écrit :
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
darn, my mailer ate the content of my last mail. so here we go again...
On 2013-02-27 00:42, jamal crawford wrote:
but it seems like polygon_smooth
think I'll go practicing and experimenting
on boxes before I figure what gpu I want to invest in.
If its not too confidential, may I ask you to share your systems
(OS/hardware) specs, when you are working/performing with Gem.
./jc
On Wed, Feb 27, 2013, at 12:46 AM, Cyrille Henry wrote:
Le 27/02
openGL wants you to do now.
cheers
c
On Tue, Feb 26, 2013 at 10:16 PM, Cyrille Henry c...@chnry.net
mailto:c...@chnry.net wrote:
hello,
Gem is mostly design to work on the GPU, and not on the CPU.
GPU have hundreds of core, they are faster than CPU for image manipulations
hello,
Gem is mostly design to work on the GPU, and not on the CPU.
GPU have hundreds of core, they are faster than CPU for image manipulations.
pix_add come from the 20th century and should now be avoid since it use cpu not
gpu ;-)
in order to make a fade transition between 2 videos, you can
hello,
if you use a nvidia GPU, you can set antialiasing on the rendering using a FSAA
message to gemwin (see gemwin help), before window creation.
if you use nvidia or amd gpu, you can force the antialiasing using drivers
configuration tools (if available on your os)
whatever gpu you are
;
if(s.length()1)return -1;
unsigned int i=0;
for(i=0; is.length(); i++) {
result=result*a+s[i];
a *= b;
}
return ((unsigned short)(result) 0x7FFF);
}
is that what you where looking for?
cheers
cyrille
Le 25/02/2013 15:13, Charles Goyard a écrit :
Hi,
Cyrille Henry wrote:
i just
Le 25/02/2013 16:17, IOhannes m zmoelnig a écrit :
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2013-02-25 15:54, Cyrille Henry wrote:
on the other hand, pix_share_read / pix_share_write are dedicated
to share pix data. but the id provide is not the shmid.
right, it is a hashed version
ok, thanks for the explanation
cheers
c
Le 25/02/2013 16:48, IOhannes m zmoelnig a écrit :
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
On 2013-02-25 16:43, Cyrille Henry wrote:
Le 25/02/2013 16:17, IOhannes m zmoelnig a écrit : On 2013-02-25
15:54, Cyrille Henry wrote:
on the other hand
hello,
i think pmpd, pmpd2d and pmpd3d are not include in pd-extended.
in the example 58, it's not a iLine, but a iSphere that interact with all
particle.
interactor are not yet included in pmpd* object. but i'm currently working on
that and it should be finished in 1 or 2 month.
cheers
Le 09/02/2013 21:11, Roman Haefeli a écrit :
On Sam, 2013-02-09 at 16:41 +0100, Cyrille Henry wrote:
Yeah, right. But you can add the values up to get rotation (of course,
it's always rotation relative to itself, which will obviously drift from
reality over time).
yep.
drift usually make
Le 10/02/2013 13:54, Roman Haefeli a écrit :
On Son, 2013-02-10 at 10:16 +0100, Cyrille Henry wrote:
You mean you add each increment (gyro measurement) to the rotation
separately, then get the orientation with gem_list info, add the next
increment to the orientation, get orientation again
hello,
rotateXYZ is doing : rotation X then rotation Y then rotation Z
this is not the same than :
rotation Z
rotation Y
rotation X
So, depending on how works your orientation sensors, you could have to change
the rotation order.
you can try, using 3 rotateXYZ object.
cheers
c
Le
Le 09/02/2013 15:49, Fero Kiraly a écrit :
Roman, thank you, that is exactly what I mean.
Google said to me that it has something with:
kalman or complementary filter,
gimbal lock,
quaternions
arithmetic with matrixes ( there I can use iemmatrix library)
translate/rotate/scale/shear are
.
(rotation did not sums up)
cheers
c
Anyone enlightened might be able to shed some light on this confusion?
Roman
On Sam, 2013-02-09 at 15:18 +0100, Cyrille Henry wrote:
hello,
rotateXYZ is doing : rotation X then rotation Y then rotation Z
this is not the same than :
rotation Z
Le 09/02/2013 18:55, Jonathan Sheaffer a écrit :
Just as a side-note, and although this does not seem feasible on the RPi (at
least yet), anybody generally interested in audio DSP on GPUs may want to have
a look at:
Savoija, Lauri, Vesa Valimaki, and Julius O. Smith. Audio Signal Processing
Le 07/02/2013 19:02, me.grimm a écrit :
...
glsl effects (i never did quite figure out an easy way to chain effects)
use framebufffer :
render the image in a framebuffer with a shader, then draw the 1st framebuffer
texture in a 2nd framebuffer with a 2nd shader etc.
it's quite easy, and
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