[pygame] GSoC

2012-02-21 Thread Sam Bull
GSoC 2012 was recently announced. I was just wondering if anybody knows if Pygame will make it into this year's GSoC? I'd quite like to do a project for GSoC, but am only likely to do so if Pygame is accepted. Thanks, Sam Bull signature.asc Description: This is a digitally signed message part

Re: [pygame] GSoC

2012-02-21 Thread Zack Baker
GSOC=Google summer of code -Zack On Feb 21, 2012, at 4:36 PM, Sam Bull sam.hack...@sent.com wrote: GSoC 2012 was recently announced. I was just wondering if anybody knows if Pygame will make it into this year's GSoC? I'd quite like to do a project for GSoC, but am only likely to do so if

[pygame] GSoC

2011-04-07 Thread Nikhil Murthy
-- Nikhil Murthy

Re: [pygame] GSoC

2011-02-10 Thread Lenard Lindstrom
Entered as Issue 62 at Pygame issue tracker. Lenard Lindstrom On 06/02/11 03:35 PM, David Burton wrote: Aha! Thanks for this info, Greg and Lenard!! Also, thanks, Lendard, I do think this is worth opening an issue about. It seems that it is not a .dict() method, but a .dict attribute. It

Re: [pygame] GSoC

2011-02-07 Thread DR0ID
On 07.02.2011 05:37, David Burton wrote: On Sun, Feb 6, 2011 at 4:42 PM, Greg Ewing greg.ew...@canterbury.ac.nz mailto:greg.ew...@canterbury.ac.nz wrote: David Burton wrote: (That's because, if you are an experienced programmer, you have learned [probably the hard way]

Re: [pygame] GSoC

2011-02-07 Thread David Burton
On Mon, Feb 7, 2011 at 1:28 PM, DR0ID dr...@bluewin.ch wrote: Hi from deep within the GUI code itself -- how does that get called? from the event loop? In a typical pygame app, the event loop is simply the outermost level of the application. So if the GUI toolkit uses callbacks to

Re: [pygame] GSoC

2011-02-07 Thread Casey Duncan
On Feb 6, 2011, at 9:37 PM, David Burton wrote: On Sun, Feb 6, 2011 at 4:42 PM, Greg Ewing greg.ew...@canterbury.ac.nz wrote: David Burton wrote: (That's because, if you are an experienced programmer, you have learned [probably the hard way] that you really don't want to start anything

Re: [pygame] GSoC

2011-02-07 Thread David Burton
Or you could do it the other way around. Instead of building event support on top of callbacks, by having callback functions which (optionally) post pygame events, you could build callback support on top of events, by posting pygame events which (optionally) contain callback functions. In

Re: [pygame] GSoC

2011-02-07 Thread Greg Ewing
David Burton wrote: With callbacks, if, when your application gets a button clock or whatever, it then tries to do more user interactions, it will be reentering the GUI code for a new user interaction from deep within the GUI code itself, Yes, this is the way modal dialogs are implemented

Re: [pygame] GSoC

2011-02-07 Thread Greg Ewing
DR0ID wrote: and pushing the events on the pygame event loop could be dangerous because it is possible that there are already other events on the queue that will change the state of the application (or gui elements) so that at the time when your event gets processed it brakes (because the

Re: [pygame] GSoC

2011-02-07 Thread Casey Duncan
That sounds even more complicated than either events or callbacks alone. And yes you can pass references to functions (or other python callables) around, which is one of the reasons that callbacks are so simple to code in Python. Bear in mind that one person's nice abstraction is another's

Re: [SPAM: 3.100] Re: [pygame] GSoC

2011-02-07 Thread Greg Ewing
David Burton wrote: Some dialogs have a backing out operation (the close button, or the ok button, or whatever). But many don't. If it's a *modal* dialog, it *has* to have some way of backing out. Conversely, if it doesn't, it has to be non-modal. But if the GUI is structured to use

Re: [pygame] GSoC

2011-02-06 Thread Greg Ewing
David Burton wrote: (That's because, if you are an experienced programmer, you have learned [probably the hard way] that you really don't want to start anything complicated in response to a click if you're deep in the bowels of the GUI code [which has called your callback function], since

Re: [pygame] GSoC

2011-02-06 Thread David Burton
Aha! Thanks for this info, Greg and Lenard!! Also, thanks, Lendard, I do think this is worth opening an issue about. It seems that it is not a .dict() method, but a .dict attribute. It appears to be almost the equivalent of dir(), lacking the .type entry, but including the other attributes

Re: [pygame] GSoC

2011-02-06 Thread David Burton
On Sun, Feb 6, 2011 at 4:42 PM, Greg Ewing greg.ew...@canterbury.ac.nzwrote: David Burton wrote: (That's because, if you are an experienced programmer, you have learned [probably the hard way] that you really don't want to start anything complicated in response to a click if you're deep in

Re: [pygame] GSoC

2011-02-05 Thread Sam Bull
Hi guys, I'm looking for some input into widget events, and what people think is the best way to implement this. There seems to be two main methods, either a widget can have functions that are called on these events, or the widget can emit a Pygame event that will then be handled in the main

Re: [pygame] GSoC

2011-02-05 Thread Greg Ewing
Sam Bull wrote: But, from a conversation with someone else about this, it was suggested that this could complicate the game code, and it would be better to use events in order to keep the game code and GUI code separated. It's not necessary to use pygame events to achieve that. Techniques for

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread Keith Nemitz
with it, but there are also many flavors of Linux that could benefit from a simple install wrapper for those who don't live on the command line. --- On Tue, 1/25/11, kunal kunal...@gmail.com wrote: From: kunal kunal...@gmail.com Subject: [pygame] GSOC 2011 ideas for pygame To: pygame-users@seul.org Date: Tuesday

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread kunal
: From: kunalkunal...@gmail.com Subject: [pygame] GSOC 2011 ideas for pygame To: pygame-users@seul.org Date: Tuesday, January 25, 2011, 10:58 PM Hi all, I am planning to work on pygame for this GSOC 2011. Can someone point me to some prospective ideas, or junior jobs that i can undertake. I am

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread Lenard Lindstrom
, asking the client basic bootstrap questions. Then just install the game to the system, for the varied linux distros. Did i understand you correctly ? --- On Tue, 1/25/11, kunalkunal...@gmail.com wrote: From: kunalkunal...@gmail.com Subject: [pygame] GSOC 2011 ideas for pygame To: pygame

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread kunal
an Installer , asking the client basic bootstrap questions. Then just install the game to the system, for the varied linux distros. Did i understand you correctly ? --- On Tue, 1/25/11, kunalkunal...@gmail.com wrote: From: kunalkunal...@gmail.com Subject: [pygame] GSOC 2011 ideas for pygame

Re: [pygame] GSOC 2011 ideas for pygame

2011-01-26 Thread Keith Nemitz
installer, for Windows. I don't have a Linux machine to work with. good luck! --- On Wed, 1/26/11, kunal kunal...@gmail.com wrote: From: kunal kunal...@gmail.com Subject: Re: [pygame] GSOC 2011 ideas for pygame To: pygame-users@seul.org Date: Wednesday, January 26, 2011, 7:47 PM On 01/26

[pygame] GSOC 2011 ideas for pygame

2011-01-25 Thread kunal
Hi all, I am planning to work on pygame for this GSOC 2011. Can someone point me to some prospective ideas, or junior jobs that i can undertake. I am comfortable with python. regards, Kunal

[pygame] GSoC

2011-01-15 Thread Sam Bull
Hi, I was wondering if there was any chance of creating a new GUI toolkit in Pygame, for Google Summer of Code. I know this isn't working directly on Pygame, but I think an easier to use, more detailed toolkit may lower the entry barrier for new developers, and provide a smoother experience to

Re: [pygame] GSoC

2011-01-15 Thread Luke Paireepinart
I don't make such decisions, but I think this is a fabulous idea. We've been sorely lacking something like this. - Sent from a mobile device. Apologies for brevity and top-posting. - On Jan 15, 2011, at 6:46 AM, Sam Bull

Re: [pygame] GSoC Article for PSF and my blog

2010-09-19 Thread Neilen Marais
Hi, On Thu, Sep 16, 2010 at 7:20 PM, RB[0] roeb...@gmail.com wrote: There is a 2010 page as well, the link appears to have been fixed... I haven't been involved in GSOC before either, but this is the pygame mailing list so I don't think he is actually asking you personally Neilen, but the

[pygame] GSoC Article for PSF and my blog

2010-09-16 Thread Mike Driscoll
Hi, I am working on an article for the Python Software Foundation's blog, http://pyfound.blogspot.com/, about the various Python projects that were worked on during this year's Google Summer of Code program. They want me to write up something about what projects were worked on and what the

Re: [pygame] GSoC Article for PSF and my blog

2010-09-16 Thread Neilen Marais
Hi Mike, On Thu, Sep 16, 2010 at 4:08 PM, Mike Driscoll m...@pythonlibrary.org wrote: Hi, I am working on an article for the Python Software Foundation's blog, http://pyfound.blogspot.com/, about the various Python projects that were worked on during this year's Google Summer of Code

Re: [pygame] GSoC Article for PSF and my blog

2010-09-16 Thread Mike Driscoll
Hi Neilen, In the Development section on that link, it lists the following: PyGame has their own ideas page (5th down). Of course, it links to the 2009 page on PyGame's site: http://pygame.org/wiki/gsoc2009ideas Not sure how it got included on the 2010 wiki page though. Sorry to bother you guys.

Re: [pygame] GSoC Article for PSF and my blog

2010-09-16 Thread RB[0]
There is a 2010 page as well, the link appears to have been fixed... I haven't been involved in GSOC before either, but this is the pygame mailing list so I don't think he is actually asking you personally Neilen, but the Pygame community. I believe you should speak with Marcus, he seems the most

Re: [pygame] GSoC Article for PSF and my blog

2010-09-16 Thread Mike Driscoll
Hi, Yeah, I was asking the community in general since there is no specific go-to person mentioned on that website. Sorry I wasn't clearer. I was hoping that whoever was involved this year would contact me. - Mike On Thu, Sep 16, 2010 at 12:20 PM, RB[0] roeb...@gmail.com wrote: There is a

Re: [pygame] GSoC Article for PSF and my blog

2010-09-16 Thread Lenard Lindstrom
Hi, There was only one Pygame specific project this year. It is mentioned on the Pygame page http://www.pygame.org/news.html under the July 6 entry. Lenard Lindstrom On 16/09/10 11:00 AM, Mike Driscoll wrote: Hi, Yeah, I was asking the community in general since there is no specific go-to

Re: [pygame] GSoC Article for PSF and my blog

2010-09-16 Thread Mike Driscoll
Hi Lenard, Thanks for the heads-up! - Mike On Thu, Sep 16, 2010 at 2:26 PM, Lenard Lindstrom le...@telus.net wrote: Hi, There was only one Pygame specific project this year. It is mentioned on the Pygame page http://www.pygame.org/news.html under the July 6 entry. Lenard Lindstrom On

Re: [pygame] gsoc: pygamedraw - status update

2010-06-18 Thread jug
Lorenz Quack wrote: Hey, I have to agree with the other comments. it's really looking good so far! Thanks. On 06/17/2010 06:05 PM, jug wrote: Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing

[pygame] gsoc: pygamedraw - status update

2010-06-17 Thread jug
Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing methods, so its already usable: # ... red = pygame2.Color(200, 0, 0) blue = pygame2.Color(0, 0, 200) my_pen = SolidPen(color=red) my_pen.width = 6

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread René Dudfield
sweet as :)

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Henrique Nakashima
The module is looking very nice so far, I'm looking forward to using it =) Have you though about implementing the Pen class as an abstract class with the abc module? That would prevent Pen from being directly instantiated. On Thu, Jun 17, 2010 at 13:29, René Dudfield ren...@gmail.com wrote:

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Lenard Lindstrom
Looking good. Lenard

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Lorenz Quack
Hey, I have to agree with the other comments. it's really looking good so far! On 06/17/2010 06:05 PM, jug wrote: Hello, I'd like to give you a short status report of the pygamedraw gsoc project. I've implemented the main class structure and basic drawing methods, so its already usable:

Re: [pygame] gsoc: pygamedraw - status update

2010-06-17 Thread Luke Paireepinart
Hey, I'm in need of some fast drawing functions that can correctly paint brush strokes... eg. if I draw a series of points 1px apart,with alpha, is it going to look like a bunch of overlapping circles, or is it going to look like a thick line of the correct alpha value? Also, these are

Re: [pygame] GSoC 2010: A New Draw Module

2010-05-10 Thread Lenard Lindstrom
Hi Julian, A great idea. If the new module implements all the functionality of the current modules, then for backwards compatibility the draw module, or something like it, can be implemented in Python on top the new module. So the new module should have a different name. Though I ported the

[pygame] GSoC 2010: A New Draw Module

2010-05-02 Thread jug
Hello! I'm going to write a new draw module for pygame and pygame2 as part of GSoC this year. The aim is to have one draw module for pygame that implements not only the very basic drawing of a few plain color shapes but also drawing of more advanced shapes and whith more advanced attributes (ie.

Re: [pygame] GSoC 2010: A New Draw Module

2010-05-02 Thread Luke Paireepinart
Yay. Pygame has needed this for a LONG time. Good luck! Keep us updated. On Sun, May 2, 2010 at 5:55 PM, jug j...@fantasymail.de wrote: Hello! I'm going to write a new draw module for pygame and pygame2 as part of GSoC this year. The aim is to have one draw module for pygame that implements

[pygame] GSoC - last time reminder and a quick application advice

2010-04-08 Thread Marcus von Appen
Hi, those of you who want to participate at the GSoC this yesar, make sure you apply (if you did not already) until tomorrow, 7pm UTC. If you submitted a proposal already on this list, but did not get any fdeedback yet, do not hesitate to submit it to the google webapp anyways. We will read it

[pygame] GSoC - two days left for application

2010-04-06 Thread Marcus von Appen
Hi, all students who want to participate in the GSoC this year, are recommended and advised to sign up for the GSoC and submit their proposals under the PSF now. http://socghop.appspot.com/gsoc/org/home/google/gsoc2010/python There are only two days left for submitting the proposal (until

Re: [pygame] GSoC project proposal: A new draw module

2010-04-05 Thread David
On Sat, Apr 3, 2010 at 4:25 PM, Kris Schnee ksch...@xepher.net wrote: On 4/3/2010 12:58 PM, jug wrote: Marcus von Appen wrote: What would be interesting here is, what the Pen class would offer except from the drawing functions wrapped up in a class and som additional shapes. What about

Re: [pygame] GSoC project proposal: A new draw module

2010-04-05 Thread Kris Schnee
I tried to use OpenGL and found that drawing anything in 2D was very hard. For instance, I couldn't simply build a 3D set of shapes and then draw onto the screen in 2D, using existing Pygame functions; I had to muck around with textures instead. And drawing text in OpenGL -- just 2D text on a 2D

[pygame] GSoC: Sprite and scene system

2010-04-04 Thread Ark
Hi Everyone. I'm very interested on applying to GSoC in Pygame. The idea I like from the ideas page is Improved Sprite and scene system. For this idea, is very important to hear comments from people that use pygame. The idea is in http://www.pygame.org/wiki/gsoc2010ideas. I'm trying to be as

Re: [pygame] GSoC: Sprite and scene system

2010-04-04 Thread Nikhil Murthy
Hello, I had put forward a proposal for this a while ago, but due to a very crippling college workload, I have not been able to do too much towards following it up, and likely will not be able to do much towards it until my summer break. You should have a look through the old threads. To

Re: [pygame] GSoC project proposal: A new draw module

2010-04-03 Thread jug
Marcus von Appen wrote: What would be interesting here is, what the Pen class would offer except from the drawing functions wrapped up in a class and som additional shapes. What about e.g. an aa-property to keep the argument amount low, transformation and rotation angles for the x- and y-axis

Re: [pygame] GSoC project proposal: A new draw module

2010-04-03 Thread Kris Schnee
On 4/3/2010 12:58 PM, jug wrote: Marcus von Appen wrote: What would be interesting here is, what the Pen class would offer except from the drawing functions wrapped up in a class and som additional shapes. What about e.g. an aa-property to keep the argument amount low, transformation and

[pygame] GSOC :: OSC Networking Project

2010-03-30 Thread Gabe Silk
Hello everyone, My name is Gabriel Silk, and I'm a fifth-year undergraduate computer science student at the University of British Columbia in Vancouver, B.C. I'm interested in networking, audio, game dev, and I'm a huge fan of open source software -- that's why Pygame's OSC project is a natural

Re: [pygame] GSoC project proposal: A new draw module

2010-03-20 Thread Marcus von Appen
On, Sun Mar 07, 2010, Julian Habrock wrote: Hello, I'd like to rewrite/improve the pygame draw module(s) as a GSoC project. Currently, there are pygame.draw and pygame.gfxdraw, but both are not very usable. There is just a small set of basic shapes to draw. Another important point is the

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-20 Thread Luke Paireepinart
On Sun, Mar 7, 2010 at 2:30 PM, Evan Kroske e.kro...@gmail.com wrote: I plan to make my framework much simpler by restricting the game developer's options I plan to make my framework much simpler by restricting the game developer's options to hide complexity. Here's an idea of the type of

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-20 Thread Evan Kroske
On Sat, Mar 20, 2010 at 6:16 PM, Luke Paireepinart rabidpoob...@gmail.com wrote: On Sun, Mar 7, 2010 at 2:30 PM, Evan Kroske e.kro...@gmail.com wrote: I plan to make my framework much simpler by restricting the game developer's options I plan to make my framework much simpler by

[pygame] GSoC project proposal: A new draw module

2010-03-07 Thread jug
Hello, I'd like to rewrite/improve the pygame draw module(s) as a GSoC project. Currently, there are pygame.draw and pygame.gfxdraw, but both are not very usable. There is just a small set of basic shapes to draw. Another important point is the missing anti-aliasing. Well, the new gfxdraw has

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-07 Thread Alex Nordlund
On Sun, Mar 7, 2010 at 8:03 AM, Nikhil Murthy murthyn...@gmail.com wrote: You should really take a look at Thadues Burgess's pyBTS, where a lot of the things you have mentioned have been done, at least partly. and DR0ID has written an awesome tile loader. --- //Alex

[pygame] GSOC project proposal: Finishing the movie module

2010-03-07 Thread Tyler Laing
Hello all! So I am applying again this year, to properly finish my project last year. The movie module was largely finished in last year's GSoC project, however, it wasn't quite ready for release, with a few bugs and not compiling on windows. My proposal is to fix up those bugs, get it compiled

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-07 Thread Evan Kroske
I plan to make my framework much simpler by restricting the game developer's options Thadeus Burgess wrote: I have actually attempted to perform this same thing. My project went on a standstill as other things were pressing, however I am interested in reopening my project back up. I am

[pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Evan Kroske
I'd like to work on a Pygame-related project for GSoC, so I've been thinking about possible projects I'd like to do. My favorite idea is developing a micro-framework on top of Pygame to cut the volume of code required to create a game within a well-defined genre. It would revolve around assigning

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Thadeus Burgess
I have actually attempted to perform this same thing. My project went on a standstill as other things were pressing, however I am interested in reopening my project back up. I am calling it PyBTS (pygame behind the scenes). It includes a world manager, terrain, physics based on the genre. You can

Re: [pygame] GSoC project proposal: Pygame on rails

2010-03-06 Thread Nikhil Murthy
You should really take a look at Thadues Burgess's pyBTS, where a lot of the things you have mentioned have been done, at least partly. For instance, look at his entity module and the weapon classes in there to get ideas for the weapons you used as your first example. On Sun, Mar 7, 2010 at 11:42

[pygame] GSOC: Improving the sprite and scene system

2010-02-09 Thread nikwin
Hello again, I am still interested in working for pygame for GSOC 2010, and would like to work towards improving the sprite and scene system. If this is possible, than I will start gathering information as to what people would like to see in the sprites and scenes immediately. Also, would it be

Re: [pygame] GSOC commited camera module to svn

2009-08-17 Thread el lauwer
I have temporarily upload the latest version to http://www.2shared.com/file/7239598/40fd6468/pygame.html So that the latest version is available for gsoc. you can always use the one at github, since it isn't mutch diferent from the one at 2shared.com. I will look into the svn and git problem

[pygame] GSOC commited camera module to svn

2009-08-16 Thread el lauwer
Hello, I committed the camera module to the official svn trunk. Please post any remarks about the module here. Because I couldn't get the camera to grab a flipped frame, I wrote a function that does this manually. It could be improved a bit but I will wait with that untill you peaple have

Re: [pygame] GSOC commited camera module to svn

2009-08-16 Thread don
Hello, I committed the camera module to the official svn trunk. Please post any remarks about the module here. Because I couldn't get the camera to grab a flipped frame, I wrote a function that does this manually. It could be improved a bit but I will wait with that untill you peaple

Re: [pygame] GSOC commited camera module to svn

2009-08-16 Thread Nirav Patel
I don't see the new files in the repository, just the updated ones. Did you do an svn add? Nirav On Sun, Aug 16, 2009 at 2:54 AM, el lauwerel.lau...@gmail.com wrote: Hello, I committed the camera module to the official svn trunk. Please post any remarks about the module here. Because I

[pygame] gsoc midterm report for the camera module

2009-07-17 Thread el lauwer
Midterm report ## With the midterm evaluation behind us I thought it would be useful to post a update on the progress on the camera module for Mac OSX. The current version on github.com/ab3/pygame-mirror/ can read a frame from the camera and copy it to the surface. There is

Re: [pygame] gsoc midterm report for the camera module

2009-07-17 Thread Nirav Patel
I don't have anything running OS X to test it on, but it is possible the colors are in a different order. (BGR vs RGB). Try pointing the camera at a test pattern and seeing if any colors are switched. http://en.wikipedia.org/wiki/File:SMPTE_Color_Bars_16x9.svg Nirav On Fri, Jul 17, 2009 at

[pygame] gsoc project blogs, coding has started, and week 1 has past!

2009-05-23 Thread René Dudfield
hello, just in case anyone missed it, each of the GSOC participants have a blog up now: - Tyler Laing http://oddco.ca/zeroth/zblog will improve the movie support in pygame, by adding an ffmpeg-based module (bloghttp://oddco.ca/zeroth/zblog). http://www.oddco.ca/zeroth/zblog/ - Vicent

Re: [pygame] gsoc project blogs, coding has started, and week 1 has past!

2009-05-23 Thread el lauwer
Hoi, I will be using github: http://github.com/ab3/pygame-mirror/tree/master If you like I can make a weekly commit to svn... Slu hello, just in case anyone missed it, each of the GSOC participants have a blog up now: Tyler Laing will improve the movie support in pygame, by adding an

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-04 Thread Lenard Lindstrom
Ok, the transform problems were caused by the Mac not having MMX, so some untested code was conditionally compiled. As for the unit test errors I don't know what is happening there. Some newly added unit tests to base_test.py were ported back from the python3 trunk. That is where the Python

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-04 Thread René Dudfield
On Mon, May 4, 2009 at 4:44 PM, Lenard Lindstrom le...@telus.net wrote: Ok, the transform problems were caused by the Mac not having MMX, so some untested code was conditionally compiled. As for the unit test errors I don't know what is happening there. Some newly added unit tests to

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-04 Thread Lenard Lindstrom
René Dudfield wrote: On Mon, May 4, 2009 at 4:44 PM, Lenard Lindstrom le...@telus.net mailto:le...@telus.net wrote: Ok, the transform problems were caused by the Mac not having MMX, so some untested code was conditionally compiled. As for the unit test errors I don't know what is

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread el lauwer
Oi, Ok, I will use git as for my daily work, and submit my code to svn if I need a global feedback. I have solved the problem with architecture, but now I get the following syntax error in the pygame code: rc/transform.c:57: error: syntax error before ‘_state’ src/transform.c:58: warning:

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread Brian Fisher
My automated build machine is having the same problem on OS X, so I'd say it's nothing wrong with your setup: http://thorbrian.com/pygame/builds.php On Sun, May 3, 2009 at 12:14 AM, el lauwer el.lau...@gmail.com wrote: Oi, Ok, I will use git as for my daily work, and submit my code to svn if

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread René Dudfield
hi, looks like some changes from the py3k merge that Lenard just did. Note, that the build bot last built successfully: revision 2047 So you can always check out that revision, that built successfully on osx, until trunk is fixed. This is also points out how changes on one platform can

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-03 Thread René Dudfield
... and it looks like Lenard has fixed it already too. Latest svn trunk compiles on osx again. cu, On Mon, May 4, 2009 at 8:03 AM, René Dudfield ren...@gmail.com wrote: hi, looks like some changes from the py3k merge that Lenard just did. Note, that the build bot last built successfully:

[pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread el lauwer
Oi, I am installing the latest version of pygame on svn, so I can start coding on my camera module. I am installing it under virtualenv so I can keep using the stable pygame release for my current games. 1) I recently reseaved a svn account for the pygame svn repository. How do you sugest I use

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread René Dudfield
Hi, more below... On Sun, May 3, 2009 at 2:50 PM, el lauwer el.lau...@gmail.com wrote: Oi, I am installing the latest version of pygame on svn, so I can start coding on my camera module. I am installing it under virtualenv so I can keep using the stable pygame release for my current

Re: [pygame] [GSOC] svn and compile problem with pygame-svn

2009-05-02 Thread Nirav Patel
I personally found/find it useful to use a personal git repo, and use git-svn to stay up to date with the Pygame SVN. You can use git svn rebase to keep your repo up to date with upstream and then commit with git svn dcommit when you have code that others can use/test/hack. There is a decent

Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-10 Thread el lauwer
Hoi, Those mask functions sound useful. Do you think it would be a good idea to implement a kalman filter in pygame that can be used for color based object tracking. Is there a good place I can find computer vision related information. Grtz On 9-apr-09, at 18:08, Nirav Patel wrote:

Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-10 Thread Nirav Patel
A kalman filter is I think implementable in numpy without much difficulty, and numpy is already a dependency. It depends on what you are looking for, but searching Google Scholar on a specific topic is a great way to learn about various algorithms. Nirav On Fri, Apr 10, 2009 at 5:07 AM, el

[pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-09 Thread el lauwer
Hoi, I recently posted my proposal for GSOC to socghop. There where some comments about the content, so I have updated my proposal, and hereby posted it to this mailing list so guys can comment further on my proposal... Rene Dudfield maid the following remark about my original proposal:

Re: [pygame] GSOC: Extending Camera support for PyGame to Mac OSX Updates!

2009-04-09 Thread Nirav Patel
Excellent. Making your code available as you work on it is a great idea, especially for something like this that needs to be tested on a wide range of hardware. About pattern recognition, something like face recognition is probably too heavy for pygame purposes and would be better suited for

[pygame] GSoC Proposal Feedback

2009-04-03 Thread Erisvaldo Junior
Hi guys, I would like to receive some feedback about my proposal Improved Sprite and Scene System for Pygame. Draft at: http://socghop.appspot.com/student_proposal/show/google/gsoc2009/erisvaldojunior/t123873664199?subscription=on Also attached. Please provide me some tips because

Re: [pygame] GSoC Proposal Feedback

2009-04-03 Thread René Dudfield
Hi, there are already layer sprite classes: eg. http://pygame.org/docs/ref/sprite.html#pygame.sprite.LayeredUpdates Apart from that your application looks pretty good. I like pretty much all of your proposed enhancements (tiles, animated sprites, and scenes). I think they'd all be useful for

Re: [pygame] GSoC Proposal Feedback

2009-04-03 Thread René Dudfield
one minor thing... To maintain backwards compatibility, Sprite would become a more abstract type that supports either the actual Sprite system (which would receive some improvements) and the growing up engine. The end of this sentance sounds funny... the growing up engine. cheers, On Sat, Apr

Re: [pygame] GSoC Application

2009-04-02 Thread don
with test suite. 28. July - 10. August: Optimize the implementation. 11. August - 17. August: Clean up code, test suite and documentation. Origin of this proposal: I was actually working on this when I stumbled upon the pygame GSoC website [4

[pygame] GSoC Proposal Review

2009-04-02 Thread Evan Kroske
Hi, my name is Evan Kroske, and I would like some input on my GSoC proposal: http://socghop.appspot.com/student_proposal/show/google/gsoc2009/evankroske/t123863226991 I am applying for the pgreloaded example suite project, but I use tutorial to mean example. As the project mentions, I'm a

Re: [pygame] GSoC Application

2009-04-02 Thread Marcus von Appen
On, Thu Apr 02, 2009, d...@amberfisharts.com wrote: Hello, I did as you recommended my application with some changes (mainly changeing the focus from pygame to general use with pygame as a usecase). It seems though that I can't publicly link to my proposal. Can the Mentors review the

[pygame] GSOC: pygame module for tinypy

2009-04-01 Thread Denis Kasak
Greetings pygame-users, I'm a second year undergraduate student at the Faculty of Electrotechnical Engineering in Croatia, Osijek. I was a participant in the last year's GSOC under the PSF (working on the tinypy project, more specifically) and would like to reapply again this year. My project

Re: [pygame] GSOC: pygame module for tinypy

2009-04-01 Thread René Dudfield
Hi Denis, looks like a good project... I've forwarded your email onto Phil, so hopefully if he has time he will consider being your mentor for this. Definitely submit your application. - to reuse existing pygame tests, a simple port of the module unittest would save your time. It's not such

Re: [pygame] GSoC Easy simple software 3d

2009-04-01 Thread René Dudfield
hi, @Mike: would you like to be put down as a backup part time mentor? I could probably go as the full time/other mentor in that case. It would be a very useful project for people making opengl games/programs who want backup software rendering, as well as being useful in its own right.

[pygame] GSoC A* for AI

2009-04-01 Thread Orcun Avsar
its only little time left for submiting deadline but i want to share quickly my ideas with you about AI module and i can work for a proposal. I red some discussions about this on the mailing list. Here is my opinion. A* algorithm is not a very hard thing to write. Porting it from C may make it

Re: [pygame] GSoC A* for AI

2009-04-01 Thread René Dudfield
hi, I don't know if that is enough for a 3 month project. Perhaps a few more things could be added. cheers, On Thu, Apr 2, 2009 at 12:02 PM, Orcun Avsar orc@gmail.com wrote: its only little time left for submiting deadline but i want to share quickly my ideas with you about AI module and

[pygame] GSoC Application

2009-04-01 Thread Lorenz Quack
was actually working on this when I stumbled upon the pygame GSoC website [4]. There they suggested exactly this project as an GSoC entry. Further notes: I already started work on this project which might compensate for my estimated workload falling a bit short of the expected 40 hours

Re: [pygame] GSoC Application

2009-04-01 Thread René Dudfield
and documentation. Origin of this proposal:    I was actually working on this when I stumbled upon the pygame GSoC    website [4]. There they suggested exactly this project as an GSoC entry. Further notes:    I already started work on this project which might compensate for    my estimated

Re: [pygame] GSOC: pygame module for tinypy

2009-04-01 Thread Denis Kasak
Hi René, Here's my proposal. Looking forward to your feedback. -- Denis Kasak About You = 1) Your Name: Denis Kasak 2) Contact Information: denis.ka...@gmail.com IRC nick: dkasak ICQ: 46413957 XMPP: denis.ka...@gmail.com/Laptop Mobile:

Re: [pygame] GSOC: pygame module for tinypy

2009-04-01 Thread René Dudfield
Hi, I spoke to Phil, and I don't think he's interested in mentoring it. Maybe ask on the tinypy list or psf list*[0] to see if anyone else is interested in mentoring. Or instead think of a separate project proposal(maybe python or SDL related). cheers, *[0]

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