Re: [pygame] PyGame website

2013-01-03 Thread René Dudfield
On Sat, Dec 29, 2012 at 5:41 PM, Thomas Kluyver wrote: > On 29 December 2012 12:09, René Dudfield wrote: > >> as I mentioned a couple of times already, I've been working on a new >> website. >> > > Excellent. Is there a repository anywhere so that people can help you with > it? How far is it fro

Re: [pygame] PyGame website

2012-12-29 Thread Peter Shinners
Rene, you've got first pick on where the domain should be configured. I'll get in touch with you offline. On 12/29/2012 04:09 AM, René Dudfield wrote: Hi again, as I mentioned a couple of times already, I've been working on a new website. As well as maintaining the website for over 7 years,

Re: [pygame] PyGame website

2012-12-29 Thread Thomas Kluyver
On 29 December 2012 12:09, René Dudfield wrote: > as I mentioned a couple of times already, I've been working on a new > website. > Excellent. Is there a repository anywhere so that people can help you with it? How far is it from being ready to replace the current site? > There has also been w

Re: [pygame] PyGame website

2012-12-29 Thread René Dudfield
Hi again, as I mentioned a couple of times already, I've been working on a new website. As well as maintaining the website for over 7 years, I've also been hosting the website and paying for the server for a few years, since the seul.orghost was having various troubles(other processes on the same

Re: [pygame] PyGame website

2012-12-28 Thread Peter Shinners
On 12/28/2012 09:30 AM, Thomas Kluyver wrote: I know at least one of the previous attempts at a new site used Wordpress, which seems like a good bet for many of these things (it's not Python, but it is very mainstream). Would seul.org be happy to host a wordpress site? Or is s

Re: [pygame] PyGame website

2012-12-28 Thread Radomir Dopieralski
On Fri, Dec 28, 2012 at 6:30 PM, Thomas Kluyver wrote: > I know at least one of the previous attempts at a new site used Wordpress, > which seems like a good bet for many of these things (it's not Python, but > it is very mainstream). Would seul.org be happy to host a wordpress site? Or > is some

Re: [pygame] PyGame website

2012-12-28 Thread Sam Bull
On Fri, 2012-12-28 at 17:30 +, Thomas Kluyver wrote: > Perhaps a new site is the way to go. Let's try to think of some > requirements: I think the docs website should also auto-update from the repository. Either automatically whenever a commit is made, or on a weekly schedule. This would redu

Re: [pygame] PyGame website

2012-12-28 Thread Thomas Kluyver
On 27 December 2012 17:36, Peter Shinners wrote: > The web server and hosting has been managed by seul.org, which was an > lucky and amazing choice for the project back in early 2003. Seul has been > awesome, but the downside is that everything is "custom". The admins have > been amazing at addin

Re: [pygame] PyGame website

2012-12-27 Thread Peter Shinners
I've been keeping the domain name registered. The web server and hosting has been managed by seul.org, which was an lucky and amazing choice for the project back in early 2003. Seul has been awesome, but the downside is that everything is "custom". The admins have been amazing at adding extra

Re: [pygame] PyGame website

2012-12-27 Thread Jason
What's stopping anyone from making a new website? I'd be willing to contribute if someone else takes the initiative. On Saturday, December 1, 2012 8:10:24 AM UTC-5, Radomir Dopieralski wrote: > > On Sat, Dec 1, 2012 at 1:36 PM, Thomas Kluyver > > > wrote: > > Does anyone know who runs the websi

Re: [pygame] PyGame website

2012-12-26 Thread Ian Mallett
Hey all, Are we making progress with this? I would like to see the PyGame.org website improved, and I would like to help! Ian

Re: [pygame] PyGame website

2012-12-01 Thread Thomas Kluyver
Looking back over the mailing list, René Dudfield's replies in mid-October suggest he is involved with the website. René, is that correct? Can you give us any more info about this? It seems like there are several people who are prepared to help improve the site. Thanks, Thomas On 1 December 201

Re: [pygame] PyGame website

2012-12-01 Thread Radomir Dopieralski
On Sat, Dec 1, 2012 at 1:36 PM, Thomas Kluyver wrote: > Does anyone know who runs the website? Here's what I know. According to whois, the domain is registered to "Contact Privacy Inc. Customer 0118713523", and the server is hosted by "Hetzner Online AG", which is a big hosting provider. The web

Re: [pygame] PyGame website

2012-12-01 Thread Thomas Kluyver
Does anyone know who runs the website? Thanks, Thomas On 29 November 2012 17:53, Thomas Kluyver wrote: > On 29 November 2012 17:49, Radomir Dopieralski wrote: > >> Before you start discussing what to actually do, do you have any plans >> of how to get access to the website? >> > > Well, I was

Re: [pygame] PyGame website

2012-11-29 Thread Thomas Kluyver
On 29 November 2012 17:49, Radomir Dopieralski wrote: > Before you start discussing what to actually do, do you have any plans > of how to get access to the website? > Well, I was hoping that someone who already has access might see this as a good idea. That's the only reasonable way to go about

Re: [pygame] PyGame website

2012-11-29 Thread Radomir Dopieralski
On Thu, Nov 29, 2012 at 6:43 PM, Thomas Kluyver wrote: > On 29 November 2012 17:37, Santiago Romero wrote: >> >> What about but "questions" are not ("Result for 3+5" + textbox, "What's >> your favourite scripting language?" + textbox) instead of captchas? > > That's the sort of thing I had in mi

Re: [pygame] PyGame website

2012-11-29 Thread Thomas Kluyver
On 29 November 2012 17:37, Santiago Romero wrote: > What about but "questions" are not ("Result for 3+5" + textbox, "What's > your favourite scripting language?" + textbox) instead of captchas? That's the sort of thing I had in mind. Technically, they are still captchas, just text-based rather

Re: [pygame] PyGame website

2012-11-29 Thread Santiago Romero
> > - If necessary, work on ways to cut spam to manageable levels, like simple > CAPTCHAs. > What about but "questions" are not ("Result for 3+5" + textbox, "What's your favourite scripting language?" + textbox) instead of captchas? Also (althought it breaks mobile access) html5-game-based captc

Re: [pygame] PyGame website

2012-11-29 Thread Radomir Dopieralski
On Thu, Nov 29, 2012 at 3:43 PM, Thomas Kluyver wrote: > Looking at the list archives, I know this has come up a couple of times > recently, so allow me to present a slightly different take. > > A few people have proposed replacing the site with a new one. Others > mentioned that migrating the exi

Re: [pygame] pygame-website under development?

2010-05-23 Thread Jake b
Maybe this is complicating things more than needed, could be as simple as a have a boolean set by the author using a checkbox. If: its 'not-usable-at-this-point-other-than-prototype' checkbox. However, I think 2 choices isn't enough, that 3 is just right. [else, games will 'hang' on non-finished b

Re: [pygame] pygame-website under development?

2010-05-22 Thread René Dudfield
On Sat, May 22, 2010 at 1:33 PM, Enrico Kochon wrote: > René Dudfield schrieb: > > I think the version field can be used for this. > > > > On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon < > ekoc...@uni-osnabrueck.de>wrote: > > > >> Hi, > >> > >> ist www.pygame.org still under active development? D

Re: [pygame] pygame-website under development?

2010-05-22 Thread Enrico Kochon
René Dudfield schrieb: > I think the version field can be used for this. > > On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon > wrote: > >> Hi, >> >> ist www.pygame.org still under active development? Does anybody know who >> is responsible? Is it Pete Shinners? >> http://www.pygame.org/wiki/todo

Re: [pygame] pygame-website under development?

2010-05-22 Thread René Dudfield
I think the version field can be used for this. On Sat, May 22, 2010 at 8:11 AM, Enrico Kochon wrote: > Hi, > > ist www.pygame.org still under active development? Does anybody know who > is responsible? Is it Pete Shinners? > http://www.pygame.org/wiki/todo mentions planned development tasks like

Re: [pygame] pygame-website under development?

2010-05-22 Thread Khono Hackland
That sounds like a good idea, Enrico. Often it isn't explicit just how complete a posted game (or program) is. On 22 May 2010 03:11, Enrico Kochon wrote: > Hi, > > ist www.pygame.org still under active development? Does anybody know who > is responsible? Is it Pete Shinners? > http://www.pygame.

Re: [pygame] pygame website - the non-Django team.

2009-05-25 Thread René Dudfield
On Tue, May 26, 2009 at 10:45 AM, orcun avsar wrote: > i think jug touched a good point. i first red marcus's or your message > saying "we can start our gsoc projects even if we didn't selected" than when > jug mailed to list. i decided to join. we never forced to do it. i wasn't > thinking you wi

Re: [pygame] pygame website - the non-Django team.

2009-05-25 Thread René Dudfield
hello, On Tue, May 26, 2009 at 9:18 AM, jug wrote: > Hi, > >> The coding on the django based website started without discussion >> finishing.  There was a discussion with some different view points, and you >> just didn't seem to care and began the website, ignoring them anyway.  Then >> I didn'

Re: [pygame] pygame website - the non-Django team.

2009-05-25 Thread orcun avsar
there was too many messages on that topic, i was following yours and marcus's messages on that topic because you were mentors for the GSoC. i don't think everybody would ever come together at the same thought because it's a matter of choice that chosing which framework to use. i lastly red marcus's

Re: [pygame] pygame website - the non-Django team.

2009-05-25 Thread jug
Hi, The coding on the django based website started without discussion finishing. There was a discussion with some different view points, and you just didn't seem to care and began the website, ignoring them anyway. Then I didn't have any option but to start a website myself. Well, there was

Re: [pygame] pygame website - the non-Django team.

2009-05-25 Thread René Dudfield
On Tue, May 26, 2009 at 3:43 AM, orcun avsar wrote: > Is it because just you want to do it or you didn't liked current goings on > of the django-based development. if you didn't liked development of django > site you should point it out so it stops if general discussion is at same > opinion. i th

Re: [pygame] pygame website - the non-Django team.

2009-05-25 Thread orcun avsar
Is it because just you want to do it or you didn't liked current goings on of the django-based development. if you didn't liked development of django site you should point it out so it stops if general discussion is at same opinion. i think this is what behaviour should be. i never say it's a bad t

Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-25 Thread Tyler Laing
laying with the colors at this point. Adobe > kuler is also good for color schemes. > > Devon > > --- On Sun, 5/24/09, Tyler Laing wrote: > > > From: Tyler Laing > > Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready > for testing > > T

Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-25 Thread Devon Scott-Tunkin
; From: Tyler Laing > Subject: Re: [pygame] Pygame Website Rewrite: First alpha version ready for > testing > To: pygame-users@seul.org > Date: Sunday, May 24, 2009, 4:17 PM > Hi, lots of good work there. I sent > over your current design, as of sun may 24, 2:02 PM, to an > a

Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-24 Thread Tyler Laing
Hi, lots of good work there. I sent over your current design, as of sun may 24, 2:02 PM, to an artist friend of mine. Also, I sent her the old design. She had some advice and criticisms: "The gradient must disappear. On the first one and on both of them the dark green does not match the yellower-b

Re: [pygame] Pygame Website Rewrite: First alpha version ready for testing

2009-05-24 Thread Evan Kroske
A trivial design suggestion: I think that you should give an indication of rollover on the main navigation bar. Right now, there's no indication that you're hovering over a navigation link except the pointer cursor. I'm not sure if an underline or a color change would be better, but there should be

Re: [pygame] PyGame Website Rewrite

2009-04-27 Thread Lenard Lindstrom
Hi, lxml parses the html to an xml ElementTree structure. It is also a validating parser, so a restrictived DTD could be provided to reject scripts. Or the tree could just be searched. Lenard Quoting René Dudfield : > yeah should be mostly simple... > > the website also uses some stuff to fil

Re: [pygame] PyGame Website Rewrite

2009-04-27 Thread René Dudfield
yeah should be mostly simple... the website also uses some stuff to filter out things like javascript. Hopefully there is something similar available for python now. Does lxml support that? Failing that, will have to convert one of the ones from php. feedparser in python is pretty good for that.

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread Lenard Lindstrom
Sanitising will be simple. I have tried lxml. Of course there is also beautifulsoup. Another issue is maintaining consistently across pages. Using tags doesn't work. Remembering what header level to use when is bothersome. If new, more descriptive, header tags could be added that would be grea

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread Lenard Lindstrom
Hi, Thanks for the link to the bug tracker main page. A bug tracker may not be the most productive way to discover reported bug but what it does organize the repair effort. The mailing list has worked so far, but is not a good place to search out the current status of a bug. It also leaves us

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread Marcus von Appen
On, Sun Apr 26, 2009, Rene Dudfield wrote: > On Mon, Apr 27, 2009 at 3:52 AM, Lenard Lindstrom wrote: > > > Hi René, > > > > I don't know about Trac's tracking system but I find bugzilla difficult as > > it requires report generation. How to get a listing of recent bugs is not > > obvious. > >

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread René Dudfield
On Mon, Apr 27, 2009 at 3:52 AM, Lenard Lindstrom wrote: > Hi René, > > I don't know about Trac's tracking system but I find bugzilla difficult as > it requires report generation. How to get a listing of recent bugs is not > obvious. > hi again, This is the page which makes bugzilla easier to

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread René Dudfield
hi, sorry if my emails come across as not being thankful, or appreciative of your efforts... little pygame is my baby(and is many other peoples baby too of course), so I'm maybe overly protective of it. Thanks partly to you(and others), and your enthusiasm the project seems like it might actually

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread René Dudfield
Hi, I suggest using the current one - rewritten in python, and fixing that bug. I think that's the only code mangling bug it has? Yeah, the code in the wiki is probably best described as non-strict html... or just html... which is not strict itself. The wiki does some sanitising on the html afte

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread Lenard Lindstrom
Hi René, I don't know about Trac's tracking system but I find bugzilla difficult as it requires report generation. How to get a listing of recent bugs is not obvious. The html markup in the current wiki is not strict XHTML. We do want the new site to generate properly formed XHTML pages, or

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread Lenard Lindstrom
jug wrote: Hi, using Trac with google SVN is not directly provided, but could be done. You need to mirror the repo on the server where Trac is running on. Because you have no access to SVN-hook scripts at google it's a bit tricky. Have a look at http://rc98.net/googsvnsync. I'm not a SVN exp

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread René Dudfield
hi, the main way we do bugs with pygame is through the mailing list. The internet is a bug tracker. I wrote a blog post about the reasons why the mailing list is good, and what 'the internet is a bug tracker' means: http://renesd.blogspot.com/2008/02/bugs-search-not-categorise.html I personally

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread jug
Hi, I just got the DjangoAuthIntegration (1) Trac plugin working. With this plugin, you can login to Django, go to Trac and are logged in (without reentering username and password). After logging out at Django, you are logged out with Trac, too. Thats really cool. Now need some testing. -Jug (

Re: [pygame] PyGame Website Rewrite

2009-04-26 Thread jug
Hi, using Trac with google SVN is not directly provided, but could be done. You need to mirror the repo on the server where Trac is running on. Because you have no access to SVN-hook scripts at google it's a bit tricky. Have a look at http://rc98.net/googsvnsync. I'm not a SVN expert so who cou

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Lenard Lindstrom
I agree that a Pygame bug tracker on the Pygame site is a priority. Trac looks good for that. The wiki will be useful as well. But the Trac subversion features will be useless with a google SVN for the web site development. So we will have to use whatever google offers. But I believe we can set

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Lenard Lindstrom
Are we already at the point where we can choose a framework? I am not experienced enough in this area to make a recommendation. I will look at them more closely. Django is favored at the new Pygame web site development Trac. Of major consideration is the ease with which the content of the exist

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nirav Patel
All I have to add to this is that having real bug tracking integrated with the SVN is a huge plus and if possible, should be put into place as soon as possible. That is, having Trac up on dev.pygame.org before starting the web development work for use with both the website project and Pygame in ge

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Lenard Lindstrom
Marcus von Appen wrote: After discussing certain things with Julian, something like this might make the most sense: SVN hosting on google. Trac (which I'd prefer over google's homebrewn software) on dev.pygame.org. Why that? First of all, one of the website requirements is to have a bug tracke

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Evan Kroske
jug wrote: One of the few weaknesses of Django is that it does not support subdomains. Thus, pygame.org/dev would be much easier to handle. Unless I misunderstood, everybody was saying that someone should create a subdomain with the server administrator tools and simply run Django from there

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread sheepjxx
Intresting, I just start to study Django, I think it is really a nice tools. -- From: "jug" Sent: Saturday, April 25, 2009 9:26 PM To: Subject: Re: [pygame] PyGame Website Rewrite There's one problem remaining. One of the fe

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread jug
There's one problem remaining. One of the few weaknesses of Django is that it does not support subdomains. Thus, pygame.org/dev would be much easier to handle. To concretize, please specify the structure again. What would Trac be used for? Replace the current wiki and add a ticket system for bug-t

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
Marcus von Appen wrote: On, Sat Apr 25, 2009, Nicholas Dudfield wrote: I doubt I'd be contributing in any form whatsoever if Django is used. I have no real interest in learning it. If Robert Brewer has personally promised assistance that would be a very good case for using CherryPy.

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
I'm actually for you guys using Django. """ If most of the people that are motivated to do the work already have experience with Django I think it would just be more work for all involved using a custom CherryPy stack. Contributors would have to follow the evolving `framework`. They'd have to spe

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread jug
Hello, I'm kinda amazed about some points: 1) Did anyone read my concept? Some of the discussed ideas here I had before but no one cared. 2) I created a trac an you said "nice!" and created a Google project. 3) This project was an gsoc candidate and AFAIK all applicants wanted to use Dja

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
On, Sat Apr 25, 2009, Nicholas Dudfield wrote: I doubt I'd be contributing in any form whatsoever if Django is used. I have no real interest in learning it. If Robert Brewer has personally promised assistance that would be a very good case for using CherryPy. Well, I'd like to ke

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
Marcus von Appen wrote: Well, I'd like to keep the decision those, who will do the major work on the whole website system, which probably will be Julian and Orcun. I am in complete agreeance. Happy programmers are motivated and programmers./ /

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Marcus von Appen
On, Sat Apr 25, 2009, Nicholas Dudfield wrote: > I doubt I'd be contributing in any form whatsoever if Django is used. I > have no real interest in learning it. > > If Robert Brewer has personally promised assistance that would be a very > good case for using CherryPy. Well, I'd like to keep

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Marcus von Appen
On, Fri Apr 24, 2009, Rene Dudfield wrote: [...] > > > > Also, is it possible to do this at google code instead? > >>http://code.google.com/p/pygame/ > >> > > > > Sounds reasonable - google already has the whole functionality for the > > project, > > Julian currently hosts privately. It migh

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread Nicholas Dudfield
I doubt I'd be contributing in any form whatsoever if Django is used. I have no real interest in learning it. If Robert Brewer has personally promised assistance that would be a very good case for using CherryPy. As time permits I might be able to help somewhat if a CherryPy stack is used.

Re: [pygame] PyGame Website Rewrite

2009-04-25 Thread René Dudfield
Hi, very detailed emails from Marcus and Nicholas... a few related points below. I'd be interested in knowing what jug, and orcun think of using Django? Also what they think of a cherrypy based stack? Also, what are the preferences of Lenard, Devon, pymike, and anyone else who is interested in

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Nicholas Dudfield
> I do not know anything about cherrypy, so here're some relevant > questions for both frameworks: > > * How good is the integration of a wiki solution and maybe bug tracking > system without implementing it ourselves? > * How good is the integration of other components, which might be > nece

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Marcus von Appen
On, Fri Apr 24, 2009, Rene Dudfield wrote: > On Fri, Apr 24, 2009 at 10:06 PM, wrote: > > > René Dudfield : [...] > >> > >> All the old stuff needs to be written at some point... because we need to > >> keep all the old urls around (including feeds). Also it's easier for > >> people > >> > > >

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Lenard Lindstrom
Couldn't the color scheme be user configurable? Allow the user choose among several options then track the choice with a cookie. René Dudfield wrote: Hellos, On Fri, Apr 24, 2009 at 10:06 PM, > wrote: The current one is already around and was widely tested. Or

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread René Dudfield
Hellos, On Fri, Apr 24, 2009 at 10:06 PM, wrote: > René Dudfield : > > hi, >> >> very awesome of you to go ahead with this... >> >> I read through your website... and it's got some good ideas... >> >> It'll be cool if we can make pygame one of the best sites around in the >> python scene again

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread René Dudfield
Hello, On Fri, Apr 24, 2009 at 9:56 PM, jug wrote: > Hi, > > Analyzing the current page in detail is a good aspect to exchange > the site without any problems. Do we need to run and modify the current > page or is enough to read the code? Then you could send it to me and I'll > upload it to t

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread jug
Have a look at http://pygameweb.no-ip.org/trac/wiki/Concept Most of your points are already listed there. Add new ones so we get an overview. Jug

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread Peter Gebauer
Hello! The two main priorities, imho, would be 1) documentation up to date with code 2) a wiki for additional documentation, examples, build instructions on various platforms, etc. The project content could be easily transfered to wiki too. It might not be better than a full database interface

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread mva
René Dudfield : hi, very awesome of you to go ahead with this... I read through your website... and it's got some good ideas... It'll be cool if we can make pygame one of the best sites around in the python scene again... the current one is from around 2005... and has been really good so far.

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread jug
Hi, Analyzing the current page in detail is a good aspect to exchange the site without any problems. Do we need to run and modify the current page or is enough to read the code? Then you could send it to me and I'll upload it to the page (I think we don't need it in SVN, do we?). Sure, we coul

Re: [pygame] PyGame Website Rewrite

2009-04-24 Thread René Dudfield
hi, very awesome of you to go ahead with this... I read through your website... and it's got some good ideas... It'll be cool if we can make pygame one of the best sites around in the python scene again... the current one is from around 2005... and has been really good so far. Rewriting the

Re: [pygame] PyGame Website Rewrite

2009-04-23 Thread jug
Hello, to organize the development process, I've set up a SVN-repo and a small Trac at http://pygameweb.no-ip.org/trac/ You'll find there a first concept and you can take part in developing it by adding your ideas. Some of the point are completely to work out, so just have a look. If you have a

Re: [pygame] PyGame Website Rewrite

2009-04-22 Thread pymike
LOL, you nailed it right on the head. On Wed, Apr 22, 2009 at 3:14 PM, Devon Scott-Tunkin wrote: > > I'd like to help on the graphics side, the current site kind of looks like > the python threw up all over the place. > > --- On Tue, 4/21/09, jug wrote: > > > From: jug > > Subject: [pygame] PyG

Re: [pygame] PyGame Website Rewrite

2009-04-22 Thread Devon Scott-Tunkin
I'd like to help on the graphics side, the current site kind of looks like the python threw up all over the place. --- On Tue, 4/21/09, jug wrote: > From: jug > Subject: [pygame] PyGame Website Rewrite > To: pygame-users@seul.org > Date: Tuesday, April 21, 2009, 3:38 PM > Hello, > > Even if

Re: [pygame] PyGame Website Rewrite

2009-04-21 Thread Lenard Lindstrom
The on-site documentation isn't automatically updated. Though it would be nice, it has become a lesser priority since the documentation is now bundled with the Pygame installer. For Python 1.9 just go into site-packages/pygame/docs to find them. Lenard Ian Mallett wrote: I don't know, but I t

Re: [pygame] PyGame Website Rewrite

2009-04-21 Thread Ian Mallett
I don't know, but I think so. You have to click on some of the modules to get the correct toolbar on top, though.

Re: [pygame] PyGame Website Rewrite

2009-04-21 Thread orcun avsar
Is the current documentation dynamic through the current release? 2009/4/22 Ian Mallett > for example, http://www.pygame.org/docs/ does not link to pygame.color, > among other modules > Ian >

Re: [pygame] PyGame Website Rewrite

2009-04-21 Thread Ian Mallett
Hi, Certainly revisions are in order. As a personal opinion, I like the general layout/theme as is--but things like the documentation are out-of-date and faulty (for example, http://www.pygame.org/docs/ does not link to pygame.color, among other modules). A few projects have been in the "spotligh

Re: [pygame] PyGame Website Rewrite

2009-04-21 Thread el lauwer
Hoi, Tobad that the rewrite of the pygame website wasn't accepted as a GSUC project. But I think it would be a good idea to rewrite the site anyway, since the current site is a bit outdated. Maybe someone should put up a project page (wiki?). Here are some random ideas: * I really like t

Re: [pygame] PyGame Website Rewrite

2009-04-21 Thread orcun avsar
I had applied to same project too. I was thinking same idea it can be good to work with a team. I'd like to join. 2009/4/21 jug > Hello, > > Even if it was not selected as a project for GSoC, I would like to do the > pygame website rewrite. > Like the other applicants, I'd do that with Django.

Re: [pygame] Pygame website suggestions

2006-08-16 Thread Simon Wittber
On 8/17/06, Luke Paireepinart <[EMAIL PROTECTED]> wrote: Do you think 1.8 will be out for Pyweek? I know it's probably most important to you two (Richard runs pyweek and Phil always competes) so what's the lowdown? I asked this question in this mailing list earlier and no one replied. Why didn'

Re: [pygame] Pygame website suggestions

2006-08-16 Thread Luke Paireepinart
Phil Hassey wrote: Sure, I've added those to my TODO, along with your request for comment moderation. I'll be doing a web site update along with the upcoming pygame 1.8 release, (as I'm doing some maint to the documentation html+css then.) I'll probably get most of these items at that time as

Re: [pygame] Pygame website suggestions

2006-08-16 Thread Phil Hassey
Sure, I've added those to my TODO, along with your request for comment moderation.  I'll be doing a web site update along with the upcoming pygame 1.8 release, (as I'm doing some maint to the documentation html+css then.)  I'll probably get most of these items at that time as well. PhilRichard Jon

Re: [pygame] Pygame website suggestions

2006-08-15 Thread Richard Jones
Could we please have persistent login cookies? I keep forgetting to log in (as do other prominent pygame people ) and thus wiki edits are coming up as Anonymous. Also, could the wiki recentchanges list please link to the *exposed* version of the page *OR* could reversion actions please be put i

Re: [pygame] Pygame website suggestions

2006-08-15 Thread Phil Hassey
That would be cool.  I might be up for doing that once we have a somewhat longer list of blogs. http://www.pygame.org/wiki/rsslinks So far, all we've got is the pygame news, pygame projects, illume's blog, and pitcher's deul blog.  If you (or anyone else) knows of any others, please add them, as

Re: [pygame] pygame website update

2006-07-29 Thread Richard Jones
On Sunday 30 July 2006 04:29, Phil Hassey wrote: > - RSS Feeds for news and recent releases are now available! Cool - you should get this added to planet.python.org :) Has anyone given any thought to copying over the old PCR entries to the new CookBook? Is this something that might be done au

Re: [pygame] pygame website update

2006-07-29 Thread René Dudfield
It all looks good :) On 7/30/06, Phil Hassey <[EMAIL PROTECTED]> wrote: Hey, Thanks. I forgot to upload the top-level feed script (though I uploaded all the modules, dependancies, etc..) Ooops! Anyway, try it out again. I don't have the orange button of power, so please give it another tr

Re: [pygame] pygame website update

2006-07-29 Thread Phil Hassey
Hey, Thanks.  I forgot to upload the top-level feed script (though I uploaded all the modules, dependancies, etc..)  Ooops! Anyway, try it out again.  I don't have the orange button of power, so please give it another try for me. Thanks! PhilRené Dudfield <[EMAIL PROTECTED]> wrote: hey Phil.awes

Re: [pygame] pygame website update

2006-07-29 Thread René Dudfield
hey Phil. awesome work! I tried out the comments and they worked nicely :) That should get people a lot more feedback on their work. I've tried the rss out in firefox and get no goodness. You can test it by clicking on the little orange icon in the right of the location bar. Then add it as a

Re: [pygame] pygame website - request for suggestions

2006-07-12 Thread flyaflya
This is a good news, I hope it be finished soon.On 7/13/06, René Dudfield <[EMAIL PROTECTED]> wrote: Yeah, there's a few new things in the next pygame.  Mainly bugfixes though.Here's most of the changes...- blending modes (ADD, SUB, MULT, MIN, MAX).- improved documentation(petes new docs, and over

Re: [pygame] pygame website - request for suggestions

2006-07-12 Thread René Dudfield
Yeah, there's a few new things in the next pygame. Mainly bugfixes though. Here's most of the changes... - blending modes (ADD, SUB, MULT, MIN, MAX). - improved documentation(petes new docs, and over 100 fixes from the website comments). - clipboard(copy/paste) support. - universal binaries for

Re: [pygame] pygame website - request for suggestions

2006-07-12 Thread Phil Hassey
I believe the next release will have a number of alternate blit modes (such as additive) for surfaces: http://www.pygame.org/docs/ref/surface.html#Surface.blit PhilPeter Shinners <[EMAIL PROTECTED]> wrote: On Wed, 2006-07-12 at 16:48 +0800, flyaflya wrote:> I find pygame has no big change many yea

Re: [pygame] pygame website - request for suggestions

2006-07-12 Thread Peter Shinners
On Wed, 2006-07-12 at 16:48 +0800, flyaflya wrote: > I find pygame has no big change many years,I hope it increase more > features,such as "alpha render","additive render",These is very useful > to make a cooI game screen, The SDL library has also been slow with new features lately. Work has beg

Re: [pygame] pygame website - request for suggestions

2006-07-12 Thread flyaflya
I find pygame has no big change many years,I hope it  increase more features,such as "alpha render","additive render",These is very useful to make a cooI  game screen,On 7/12/06, René Dudfield <[EMAIL PROTECTED]> wrote: Weird.  I think that person just copied in a link to a DSL provider,and to lanc

Re: [pygame] pygame website - request for suggestions

2006-07-11 Thread René Dudfield
Weird. I think that person just copied in a link to a DSL provider, and to lance-tech which is Phils company (I think). I've removed the links for now, but left the image. I'm not sure how to email the owner though. On 7/12/06, spotter . <[EMAIL PROTECTED]> wrote: Hey, I suppose one improve

Re: [pygame] pygame website - request for suggestions

2006-07-11 Thread spotter .
Hey, I suppose one improvement in the website is to add some spamming control. Just a few minutes ago, I saw this game that looked new, so when I clicked it it took me to http://www.pygame.org/projects/22/266/?release_id=411 It looks like someone tried to spam some links, cause the description o

RE: [pygame] pygame website - request for suggestions

2006-07-10 Thread Nelson, Scott
I've noticed a few "bugs" with the Pygame documentation on the site. I'm far from a pygame-pro so these may be deprecated features or me just misunderstanding things, not knowing where to look, etc., but I've noticed the following: #1 The "Scrap" topic link doesn't show up in the header on thi

Re: [pygame] pygame website - request for suggestions

2006-07-09 Thread René Dudfield
Allow comments on the projects. +1 on RSS feeds. On 7/8/06, Phil Hassey <[EMAIL PROTECTED]> wrote: Hey, It's been one year since I launched the new pygame website. I hope to have a bit of time during the next month to do some updates to it. So if anyone has: - bug reports - feature reque

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