Re: [Flashcoders] mac vs pc
You might look at Spring Roo to see where the generation of code is going. It is very slick. It works very nicely from the UML model. Document the classes and atomic properties. Document the relationships. Order has a property which is a set of Order Details and Order Details has a reference to an Order Document the finders I want a findByOder on OrderDetails, I want a findByCustomer on Order It can tell from the names what you want. Document the names of the controllers you want created. Document the controllers for which you want automatic test scripts. request that Security be added Feed your little script into Roo and you get a working Java webapp with CRUD for all your objects. Import that into Eclipse (STS version) and customize it. Still learning how to use it but it is pretty slick. The visual appearance is horrible but it is set up for CSS so it can be fixed up. All of the CRUD functions are on a single page, so you do have to go in and remap your content, menus and functions onto URLs and pages that make sense. It depends on Spring and AOP very heavily. The code generated is very, very concise and readable. I am just getting used to AOP and it looks pretty intimidating. If we only had Spring for haXe.. Ron Matt Gitchell wrote: I figured this is where we'd end up. I code in either environment with comparable speed, honestly, it's just getting used to the workflow. Honest! Now whether that means I code like the freakin' wind in either or am slow as hell in both I'll leave for you to decide. Rather than seeing the Eclipse-based methodology as 'stupid,' I decided to consider it merely different and have done some tweaks to get it the way I like it, which now I do. And yes, I do 'think ahead' plenty, but that still doesn't mean that things don't get moved around all that often. In my particular freelance world, I end up dealing with 3rd party IT and backend guys and gals, subcontractors of varying skill, clients who want to change scope, clients who DO change scope (though they generally get punished financially), the gamut. Some of these experiences mean changes of plans, which means that the refactoring aspect is handy and saves me time. The debug stuff is also very handy. I write code, compile, test; I repeat this until I have a project done, for the most part. That means that I engage the debugger more than just occasionally, I really like having that data there. I like these additional features, and it's worth the money to me to have them all part of the same tool. If it saves me, say, 10 hours over the course of owning the software, I've more than paid for it, and I've more than paid for it. Some of us get to work in worlds where we define all variables at the outset of the project. We then see our projects built exactly to the class diagrams we built when we set out to start, and we don't deviate. We then get to write thousands of lines of perfect code, with perfect structure, then compile it once and find that we've removed every listener, destroyed every bitmap, caught every error, forseen every use case. I am not one of those people, so I've bought a tool (and use a platform) that helps compensate for that. --Matt On Mon, Aug 17, 2009 at 7:21 PM, Steven Sacks flash...@stevensacks.netwrote: The act of writing Actionscript in FlashDevelop is, IMO, better. FD's code completion and code gen is easier and faster. Because code completion and code gen is the majority of what I do from moment to moment as I'm writing, it's the better tool. Refactoring and debugging are not what I spend the majority of my time doing. I have Flex Builder. I use it sometimes, but not always, and generally I use it with Build Automatically turned on while I code in FD on the same project and it will spot compile-time errors on the fly. FDT is a great (albeit expensive) tool, but for day to day coding, I prefer FlashDevelop because it helps me write code faster. It might not help me debug faster, but I spend a lot less time doing that than actually writing code, which is where FlashDevelop shines. I'm confused by all these comments about the strength of the refactoring tool being a deciding factor. Do you really move stuff around packages that often? Do you really rename entire classes that often? I find that thinking ahead solves that problem, and when it comes up, Find and Replace in files does a great job, even if it's a few Find and Replaces instead of just one Refactor command. Believe me, I (and many others) have asked the FD guys for this feature, and it's something they're working on adding. However, it's not something I use often enough to outweigh the benefits FD provides when actually writing code. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list
RE: [Flashcoders] mac vs pc
Document the classes and atomic properties. What's an atomic property? Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
What's an atomic property? A property that is a primitive type (string, int, Boolean, etc), I think. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
Why not just call it a primitive then? Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts Sent: Tuesday, August 18, 2009 11:22 AM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc What's an atomic property? A property that is a primitive type (string, int, Boolean, etc), I think. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Dave Watts wrote: What's an atomic property? A property that is a primitive type (string, int, Boolean, etc), I think. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders That is what I was trying to convey. Thanks Ron ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Merrill, Jason wrote: Why not just call it a primitive then? That would have been exactly the right thing to say/write. Sorry. Couldn't think of the right word at the time. Just getting old, I guess. Ron Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave Watts Sent: Tuesday, August 18, 2009 11:22 AM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc What's an atomic property? A property that is a primitive type (string, int, Boolean, etc), I think. Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
Why not just call it a primitive then? That would have been exactly the right thing to say/write. Sorry. Couldn't think of the right word at the time. Just getting old, I guess. Ah, np, I thought maybe it was some hip new term or something I hadn't heard of! Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Why not just call it a primitive then? Well, while they're generally the same sort of thing, they can be different - in many languages, a string isn't really a primitive type but represents an instance of a String object or an array of characters, etc. I think the point of calling them atomic is to indicate that they don't have properties of their own that correspond to other objects. (atomic == indivisible). Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
(atomic == indivisible). You need to do some reading on string theory. :) Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
One for which you shouldn't call the setter unless you're wearing a lead apron and goggles. ;-) Ian On Tue, Aug 18, 2009 at 3:52 PM, Merrill, Jasonjason.merr...@bankofamerica.com wrote: Document the classes and atomic properties. What's an atomic property? Jason Merrill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
The act of writing Actionscript in FlashDevelop is, IMO, better. FD's code completion and code gen is easier and faster. Because code completion and code gen is the majority of what I do from moment to moment as I'm writing, it's the better tool. Refactoring and debugging are not what I spend the majority of my time doing. I have Flex Builder. I use it sometimes, but not always, and generally I use it with Build Automatically turned on while I code in FD on the same project and it will spot compile-time errors on the fly. FDT is a great (albeit expensive) tool, but for day to day coding, I prefer FlashDevelop because it helps me write code faster. It might not help me debug faster, but I spend a lot less time doing that than actually writing code, which is where FlashDevelop shines. I'm confused by all these comments about the strength of the refactoring tool being a deciding factor. Do you really move stuff around packages that often? Do you really rename entire classes that often? I find that thinking ahead solves that problem, and when it comes up, Find and Replace in files does a great job, even if it's a few Find and Replaces instead of just one Refactor command. Believe me, I (and many others) have asked the FD guys for this feature, and it's something they're working on adding. However, it's not something I use often enough to outweigh the benefits FD provides when actually writing code. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I figured this is where we'd end up. I code in either environment with comparable speed, honestly, it's just getting used to the workflow. Honest! Now whether that means I code like the freakin' wind in either or am slow as hell in both I'll leave for you to decide. Rather than seeing the Eclipse-based methodology as 'stupid,' I decided to consider it merely different and have done some tweaks to get it the way I like it, which now I do. And yes, I do 'think ahead' plenty, but that still doesn't mean that things don't get moved around all that often. In my particular freelance world, I end up dealing with 3rd party IT and backend guys and gals, subcontractors of varying skill, clients who want to change scope, clients who DO change scope (though they generally get punished financially), the gamut. Some of these experiences mean changes of plans, which means that the refactoring aspect is handy and saves me time. The debug stuff is also very handy. I write code, compile, test; I repeat this until I have a project done, for the most part. That means that I engage the debugger more than just occasionally, I really like having that data there. I like these additional features, and it's worth the money to me to have them all part of the same tool. If it saves me, say, 10 hours over the course of owning the software, I've more than paid for it, and I've more than paid for it. Some of us get to work in worlds where we define all variables at the outset of the project. We then see our projects built exactly to the class diagrams we built when we set out to start, and we don't deviate. We then get to write thousands of lines of perfect code, with perfect structure, then compile it once and find that we've removed every listener, destroyed every bitmap, caught every error, forseen every use case. I am not one of those people, so I've bought a tool (and use a platform) that helps compensate for that. --Matt On Mon, Aug 17, 2009 at 7:21 PM, Steven Sacks flash...@stevensacks.netwrote: The act of writing Actionscript in FlashDevelop is, IMO, better. FD's code completion and code gen is easier and faster. Because code completion and code gen is the majority of what I do from moment to moment as I'm writing, it's the better tool. Refactoring and debugging are not what I spend the majority of my time doing. I have Flex Builder. I use it sometimes, but not always, and generally I use it with Build Automatically turned on while I code in FD on the same project and it will spot compile-time errors on the fly. FDT is a great (albeit expensive) tool, but for day to day coding, I prefer FlashDevelop because it helps me write code faster. It might not help me debug faster, but I spend a lot less time doing that than actually writing code, which is where FlashDevelop shines. I'm confused by all these comments about the strength of the refactoring tool being a deciding factor. Do you really move stuff around packages that often? Do you really rename entire classes that often? I find that thinking ahead solves that problem, and when it comes up, Find and Replace in files does a great job, even if it's a few Find and Replaces instead of just one Refactor command. Believe me, I (and many others) have asked the FD guys for this feature, and it's something they're working on adding. However, it's not something I use often enough to outweigh the benefits FD provides when actually writing code. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I didn't say people who used it were retarded, I said the program was. I am retarded, as I neither use FD nor FlexBuilder ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
had a quick look around and found this list http://www.flashdevelop.org/wikidocs/index.php?title=Features:Generation does anyone have the fdt version? fdt does have control-t but it's a different shortcut - flexbuilder has nothing of the sort (this like this are the reason i didn't like it) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
You don't have to backspace all the way back to the period when you make a typo in FlexBuilder, you can just backspace the typo, and press control + space and the menu will popup again. Of course it's not as convenient as the FD menu. As for refactoring, find and replace works but the rename function is FlexBuilder is so effortless and I'm very lazy by nature ;-) By the way, can FD do find and replace in all the classes of your project? I don't remember, I haven't used it very much since I started working here on a mac. I've heard that Adobe has included some of the code generation shortcuts from FD in FlashBuilder 4, like event handler and getter / setter generation. Thanks to FD! I've had some auto-complete mishaps with FD on my computer at home. Even after re-installing the program and deleting the local settings files, it still sometimes doesn't auto-import some classes from the flash package and I have to type my import by hand. Weird. From: Steven Sacks flash...@stevensacks.net Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Wed, 12 Aug 2009 22:22:00 -0700 To: Flash Coders List flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] mac vs pc I'm confused why you would need to look at more than one project at a time, and you can switch projects very quickly in FD by using Recent Projects. It's well established the debugger is limited to tracing, which is generally good enough for most of the time. I don't know what you mean about better syntax and variable scope across documents. I find the variable scope feature of FlashDevelop to be fantastic. The F4 key is great. If you mean something else, I'm definitely interested. What plug-ins are you talking about specifically that Eclipse has that help with coding Actionscript? I agree the documentation is lacking. I've discovered new features on accident. I keep hearing about the refactoring feature, but how often are you refactoring and how does Find and Replace in Files (CTRL+I) not take care of it? In FB or FDT, if you make a typo, you lose it and you have to start over. This goes for properties and constants, etc. I don't know about you, but while I'm a great typist, I'm not perfect, and FlashDevelop is forgiving and still knows what you want, even if you typo or hit backspace to make a correction, where if you hit the wrong key or backspace in FB or FDT, you lose everything. This is especially a pain with long names. The getter/setter code gen for vars and the event code gen are incredible time savers. The default shortcut isn't very good, but you can change it (I use ALT+2). FlexBuilder and FDT offer live code compiling, which FlashDevelop does not. FDT's lexical parsing is superior to FlexBuilder, as well. However, I find that those features are not worth the speed tradeoff, and I can just compile anytime to see any runtime errors. FlashDevelop's syntax checking is generally good enough. Every developer I know that uses FlashDevelop for about a month can't live without it. Every developer that never has or hasn't learned the time-saving features it has (lack of documentation definitely doesn't help) doesn't really understand how much faster it is to develop in and if you don't have anything to compare it to, FlexBuilder and FDT are much better alternatives to coding on the timeline (ugh). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to disclai...@tbwachiat.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
Even after re-installing the program [FlashDevelop] and deleting the local settings files, it still sometimes doesn't auto-import some classes from the flash package and I have to type my import by hand. Weird. There were some issues with one of the newer versions - a stable version I have used that doesn't do that is 3.0.0 beta 9, available from their site. Not sure if it's been fixed in the latest release or not. There is some discussion in their forums about that issue with a certain release or two of FlashDevelop. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
FlashDevelop does do find and replace in files. FlexBuilder's rename function is very slow sometimes. FlashDevelop's Find and Replace In Files is nearly instant. Considering how infrequently one uses rename in FlexBuilder, it doesn't seem to offset the slowness of day to day coding with it compared to FlashDevelop. To fuel the fire a bit more, IMNSHO, Windows has MUCH better carat control than Mac. This makes writing code (and other documents) a lot easier and faster on Windows. As much as I love OSX (and I really do), Mac's inferior carat control is one of the things I find very lacking about it. The auto-complete mishaps with FD occurred in some (not all) of the beta releases, but now that it's a full release version, there are no longer any problems. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
They're two different functions. You can do a find/replace on a text string in FB or FDT through a project, which works the same as FD, but rename will find all references in the project to the property/class you're renaming and update there. Same net effect 95/100 times, but it's 'smarter' than just find/replace. FDT at least also has move which will update all imports in your project if you change your package structure, which I've found very handy when the projects move just that much faster than the architecture.As far as multiple projects goes, I have more than one open/switch between projects all the time, whether to pinch some code that I haven't had time to make into a library or just the day-to-day client juggling you do as a small biz. I'm interested in what you're saying about caret control tho, I guess I hadn't realized there was anything all that different. Care to elaborate? On Thu, Aug 13, 2009 at 2:14 PM, Steven Sacks flash...@stevensacks.netwrote: FlashDevelop does do find and replace in files. FlexBuilder's rename function is very slow sometimes. FlashDevelop's Find and Replace In Files is nearly instant. Considering how infrequently one uses rename in FlexBuilder, it doesn't seem to offset the slowness of day to day coding with it compared to FlashDevelop. To fuel the fire a bit more, IMNSHO, Windows has MUCH better carat control than Mac. This makes writing code (and other documents) a lot easier and faster on Windows. As much as I love OSX (and I really do), Mac's inferior carat control is one of the things I find very lacking about it. The auto-complete mishaps with FD occurred in some (not all) of the beta releases, but now that it's a full release version, there are no longer any problems. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Anyone who has spent any serious time with it knows that it isn't an option. Oh come now, don't be ridiculous. I used FlashDevelop in a work setting for a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a great tool, but I think FDT edges it out. There are a couple features that FlashDevelop has that FDT doesn't, but overall FDT has better refactoring, better code completion, better debugging tools, and enforces better syntax. There are indeed a few aspects of code writing that are better in FlashDevelop, but on a project level I feel FDT is a far superior tool. I haven't touched Flex Builder in a couple years, so I'll leave that out. I would preface all this by saying that I almost gave up in the middle of switching to FDT, but am very happy that I stuck it out; I think once you stop trying to do things the way FlashDevelop did them specifically it's much less frustrating. A quick example: if you type var _blah:Sprite = new Sprite() in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. After finding those features that 'moved' when I switched to FDT, I've never thought Gosh, I sure miss FlashDevelop. I would also mention that the last time I use FlashDevelop was in January, so maybe they've turned it into God's own IDE since then. But then again, I'm kind of retarded. --Matt On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks flash...@stevensacks.netwrote: My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
FD equivalent is highlight local var, press Ctrl + Shift + 1 and it gives you the option to promote it to class member.. A quick example: if you type var _blah:Sprite = new Sprite() in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. Don't know about refactoring, but FD gives you some nice browsing capabilities for SWF's SWC's + external classpaths are brows-able. I think this one would come down to price in the end - FDT is nearly $600 for the professional version, whereas FD is free and getting better everytime I look up something - why does it not autocomplete on XML classes - it does if you want it to, but because of E4X, the developers thought that people were more likely to want to access XML child nodes by E4X than using the XML methods... I cannot dissmiss FDT because I have not used it, but I like FD and it does seem to improve with every new release... Damn, just got drawn into an Editor debate ;) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
Hear hear. I wish the Flexbuiler team would take some ideas from Flashdevelop, it's easily my preferred development tool even though I use both - but for some things, I still find I have to use Flexbuilder (like when I use Flex Charting). Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Steven Sacks Sent: Tuesday, August 11, 2009 6:40 PM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] mac vs pc
But here's where FDT doesn't edge it out: it ain't free. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Gitchell Sent: Wednesday, August 12, 2009 11:57 AM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc Anyone who has spent any serious time with it knows that it isn't an option. Oh come now, don't be ridiculous. I used FlashDevelop in a work setting for a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a great tool, but I think FDT edges it out. There are a couple features that FlashDevelop has that FDT doesn't, but overall FDT has better refactoring, better code completion, better debugging tools, and enforces better syntax. There are indeed a few aspects of code writing that are better in FlashDevelop, but on a project level I feel FDT is a far superior tool. I haven't touched Flex Builder in a couple years, so I'll leave that out. I would preface all this by saying that I almost gave up in the middle of switching to FDT, but am very happy that I stuck it out; I think once you stop trying to do things the way FlashDevelop did them specifically it's much less frustrating. A quick example: if you type var _blah:Sprite = new Sprite() in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. After finding those features that 'moved' when I switched to FDT, I've never thought Gosh, I sure miss FlashDevelop. I would also mention that the last time I use FlashDevelop was in January, so maybe they've turned it into God's own IDE since then. But then again, I'm kind of retarded. --Matt On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks flash...@stevensacks.netwrote: My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
True dat. In fact my sole regret about switching is that I bought it when the exchange rate was extraordinarily crappy. C'est la vie, I guess.They do have the 'lighter' version now for cheap but I don't know what the differences are. On Wed, Aug 12, 2009 at 10:22 AM, Merrill, Jason jason.merr...@bankofamerica.com wrote: But here's where FDT doesn't edge it out: it ain't free. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Gitchell Sent: Wednesday, August 12, 2009 11:57 AM To: Flash Coders List Subject: Re: [Flashcoders] mac vs pc Anyone who has spent any serious time with it knows that it isn't an option. Oh come now, don't be ridiculous. I used FlashDevelop in a work setting for a year or two, and have switched to FDT (Mac). FlashDevelop is indeed a great tool, but I think FDT edges it out. There are a couple features that FlashDevelop has that FDT doesn't, but overall FDT has better refactoring, better code completion, better debugging tools, and enforces better syntax. There are indeed a few aspects of code writing that are better in FlashDevelop, but on a project level I feel FDT is a far superior tool. I haven't touched Flex Builder in a couple years, so I'll leave that out. I would preface all this by saying that I almost gave up in the middle of switching to FDT, but am very happy that I stuck it out; I think once you stop trying to do things the way FlashDevelop did them specifically it's much less frustrating. A quick example: if you type var _blah:Sprite = new Sprite() in a function in FlashDevelop, you can right-click and promote that to a class-level private var. I was frustrated such a simple thing didn't exist in FDT, but then discovered that you can type (_blah = new Sprite()), hit CMD-1 on _blah, and then it gives you the same option to create the class-level variable. A small example, but still indicative of the pain of switching. After finding those features that 'moved' when I switched to FDT, I've never thought Gosh, I sure miss FlashDevelop. I would also mention that the last time I use FlashDevelop was in January, so maybe they've turned it into God's own IDE since then. But then again, I'm kind of retarded. --Matt On Tue, Aug 11, 2009 at 3:40 PM, Steven Sacks flash...@stevensacks.netwrote: My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I'm on the 50/50 team, using flexBuilder/mac at working and flashDevelop/windows at home. By now I love so many features in the both world that I can say which one is the best, but the flashDevelop native support to haxe is a key point when you want to work with it. Finally, despite all the comparisons, I think that the flash community should be really proud to have such a great opensource tool like Flash Develop. Ruy Adorno ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I didn't say people who used it were retarded, I said the program was. The bottom line is, you can use Flex Builder to do your debugging if you need it, but for coding, which is what you spend the majority of your time doing, all the Eclipse-based Actionscript editors suck ass compared to FlashDevelop. If you make a typo in FB or FDT, you're screwed. You have to go all the way back to the period. In FlashDevelop, you're fine. It still offers you the auto-completion (is this what you meant?). FlashDevelop's class importing doesn't require you to type the entire package first. You just type the class name and the entire package appears no matter where the class is. And to the person who says that Flex Builder organizes your imports for you and FlashDevelop doesn't, that takes a few seconds ONE TIME for you to do in FlashDevelop (using the awesome CTRL+T shortcut that FlashDevelop has and FlexBuilder doesn't), whereas all the shortcomings of Flex Builder's auto-completion cost you a few seconds over and over constantly, plus added frustration. It's not even open to debate which one wins when it comes to time-savings and saved frustration. What you're talking about is an aesthetic, not a function, and it's easy to do in FlashDevelop. There is no comparable solution in Flex Builder for auto-completion and code-gen. The code gen in FlashDevelop is superior to Flex Builder. The auto-completion is superior. The class importing is superior. The workflow is superior. You can open any .as file without it having to be part of your project. If you really want the debugger, then use it for that. I keep Flex Builder open while I code in FlashDevelop for that specific reason. Code with the coding tool, compile with the debugging tool. Flex Builder sucks at coding, and is great at debugging. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Oh yeah, and Flex Builder is $500 whereas FlashDevelop is free. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Yes, it's the same back-end used by Flex Builder, if I'm not mistaken. Fdb is indeed almost unusable without a GUI, unless you're a command line freak and a bit of a masochist, IMO (and you never tried a visual debugger). The idea of integrating a GUI for fdb into FlashDevelop has been mentioned in the FD forum a number of times. I don't know the current status of this feature, though. Last time I checked (about 6 or 7 months), it was on the wish list, but I couldn't find any info on its status. I hope they manage to get it working. It'd be awesome. Cheers Juan Pablo Califano 2009/8/12 Ian Thomas i...@eirias.net On Wed, Aug 12, 2009 at 9:22 PM, Matt Gitchellm...@moonbootmedia.com wrote: Yeah but if you want to debug/profile anything, you gotta pay that 5 bones you mentioned earlier in this scenario, and I dunno, a coding environment without debugging now seems a little silly to me. I wish they'd do a standalone version of the profiler in Flex Builder, to be honest. Just as a complete aside, in case people don't realise, there _is_ a debugger included with the Flex SDK (i.e. the free downloadable SDK). It's a command-line shell called fdb; it's a bit of a pain to use, but it can be a godsend if you don't have a full Flex license and if inserting trace() statements everywhere hasn't helped. :-D Ian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
(back to the original topic... PC costs less for the same amount of power) I have used the Flex IDE for free on an academic license, and I do like that I can use other eclipse plugins with it; yet, I really do like flashdevelop. There are only a few things I don't like about flashdevelop: 1. You can't view more than one project at a time unless you run in multi instance mode 2. It's debugging is restricted to the basic output panel, so you will have to use something demonster debugger. 3. It needs better syntax and variable scope analysis across documents. (the more I learn about compilers design and interpreters the more I think about what is possible and it shocks me that we aren't there yet) 4. Lack of plugins in contrast to eclipse based solutions. 5.The customization of environment variables should have detailed help for newbies. 6. Their website sucks(just a wiki and a forum); yet, that is totally OT. 7. no built in collaboration and no built in upload features 8. preview options for html across multiple browsers and devices is lacking; to say the least. I have used it on a flashdevelop on a couple of projects where I was the only developer, and I didn't have the Flex 3 or Flash IDE available, and it worked well; as well, if I am experimenting with something I prefer to use flashdevelop or the flash timeline. Just keep in mind...Free isn't always easy; yet, it is free. Thanks, Anthony // Dave Watts wrote: If you make a typo in FB or FDT, you're screwed. You have to go all the way back to the period. In FlashDevelop, you're fine. It still offers you the auto-completion (is this what you meant?). FlashDevelop's class importing doesn't require you to type the entire package first. You just type the class name and the entire package appears no matter where the class is. Actually, with Flex projects in FB, I don't have to type the entire package first; if it's in the project, I type in the name of the class and FB builds the import statement for me. Personally, I don't mind the typo issue, since I try to take full advantage of the autocomplete in the first place, so I very rarely have to type more than a couple of characters. But, I'll definitely have to give FD a whirl based on your fervent recommendation. I just do Flex, not Flash, so I haven't felt compelled to go look at other editors (and I use Eclipse for practically everything else). Dave Watts, CTO, Fig Leaf Software http://www.figleaf.com/ Fig Leaf Software provides the highest caliber vendor-authorized instruction at our training centers in Washington DC, Atlanta, Chicago, Baltimore, Northern Virginia, or on-site at your location. Visit http://training.figleaf.com/ for more information! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I'm confused why you would need to look at more than one project at a time, and you can switch projects very quickly in FD by using Recent Projects. It's well established the debugger is limited to tracing, which is generally good enough for most of the time. I don't know what you mean about better syntax and variable scope across documents. I find the variable scope feature of FlashDevelop to be fantastic. The F4 key is great. If you mean something else, I'm definitely interested. What plug-ins are you talking about specifically that Eclipse has that help with coding Actionscript? I agree the documentation is lacking. I've discovered new features on accident. I keep hearing about the refactoring feature, but how often are you refactoring and how does Find and Replace in Files (CTRL+I) not take care of it? In FB or FDT, if you make a typo, you lose it and you have to start over. This goes for properties and constants, etc. I don't know about you, but while I'm a great typist, I'm not perfect, and FlashDevelop is forgiving and still knows what you want, even if you typo or hit backspace to make a correction, where if you hit the wrong key or backspace in FB or FDT, you lose everything. This is especially a pain with long names. The getter/setter code gen for vars and the event code gen are incredible time savers. The default shortcut isn't very good, but you can change it (I use ALT+2). FlexBuilder and FDT offer live code compiling, which FlashDevelop does not. FDT's lexical parsing is superior to FlexBuilder, as well. However, I find that those features are not worth the speed tradeoff, and I can just compile anytime to see any runtime errors. FlashDevelop's syntax checking is generally good enough. Every developer I know that uses FlashDevelop for about a month can't live without it. Every developer that never has or hasn't learned the time-saving features it has (lack of documentation definitely doesn't help) doesn't really understand how much faster it is to develop in and if you don't have anything to compare it to, FlexBuilder and FDT are much better alternatives to coding on the timeline (ugh). ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I work on a mac at the office but I'd rather work on windows. If I had to choose between FlashDevelop and FlexBuilder, I'd have to go with FlexBuilder. FlashDevelop is really cool and all, it's main advantage I think is that it's super easy to setup a project and start coding compared to FlexBuilder. But FlashDevelop lacks the powerful refactoring features from FlexBuilder and it won't keep your import statements organized like FlexBuilder does. I've never used the Flex framework, I just use FlexBuilder to code for Flash. I know FlashBuilder 4 will have some new features like the ones that make FlashDevelop so nice. I hope they also make some improvements to the refactoring features.. From: Steven Sacks flash...@stevensacks.net Reply-To: Flash Coders List flashcoders@chattyfig.figleaf.com Date: Tue, 11 Aug 2009 15:40:19 -0700 To: Flash Coders List flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] mac vs pc My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to disclai...@tbwachiat.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
I run Windows XP both at home and work. For a short period, I worked on a Linux (Debian) box at work, because the machine I got happened to had Debian installed and my boss, a Linux fan, insisted that I should try it. At the time FlashDevelop was my main editor, so I had to run some Sun VM that booted a virtual windows. I also use the Flash IDE on a daily basis. Mostly for minor editing, but I need to run Flash almost every day. It was naturally slow and some shortcuts wouldn't work, which was a pain. I'd spend most of the time using Windows on the VM, so it made no sense and I soon gave up and installed Windows XP. I'm one of the retardeds using Flex Builder for AS coding ;). It has its pitfalls and I do miss some FD features, which I used almost exclusively for a long year. But now I can't live without a debugger that actually works, something I missed for years; and a passable profiler, which is not so great for measuring performance, IMO, but is invaluable when you're looking / testing for memory leaks. Once you learn to use it, the profilers that basically output System.totalMemory look like a bad joke. I hope some day they finally get around to add a GUI debugger to FD; having a nice profiler wouldn't hurt, either. But for now, I'd choose FB any day. Cheers Juan Pablo Califano 2009/8/11 Steven Sacks flash...@stevensacks.net My home computer is a Windows XP box. My last full-time job was a Mac-only shop. So, I used Mac every day, 5 days a week, for 10 months. Within a few weeks, I realized I couldn't live without FlashDevelop. I installed Parallels 3 with Windows XP and figured out how to use FlashDevelop in my workflow there. I *love* Expose and Spaces. However, they are easier to live without than FlashDevelop. FDT and FlexBuilder both suck ass as Actionscript editors compared to FlashDevelop. I cannot live without FlashDevelop. Period. Anyone who has spent any serious time with it knows that it isn't an option. The day they get it working on the Mac is the day Flex Builder (ahem, Flash Builder) sales see a significant drop. The only reason so many people buy Flex Builder for Mac is because FlashDevelop is currently PC-only. Actionscript coding in Eclipse is retarded. It's slow, clunky and basically, sucks. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Using Win XP + Flash Develop + CS3 IDE Situation - maintaining a legacy AS2 Flash touchscreen interface app that runs on Linux (hopefully) developing/porting this to AS3, possibly with capability of compiling straight from FD. Reason for not using Linux - I can't be bothered with the time effort of getting all my UI driven programs set up on something like Gentoo, Ubuntu is easier, but GIMP sucks and I don't wish to re-learn all my software apps. I'll keep my Linux boxes as webservers and svn repo's for now. Reason for not using Mac - I already pay through the nose for my Adobe Software thanks, don't see the point of paying through the nose for hardware that I can't mess with. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
FDT, which I love. Love! It does take a while to get to a point where you're maximizing what it offers your workflow, but so worth it.Switched from PC (and FlashDevelop) to Mac at the beginning of the year, not a huge difference on balance as each are annoying in their own way. On Mon, Aug 10, 2009 at 3:55 AM, Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
just to add in one of the pro's in my list of pro's and cons, i can get a fairly high spec pc for relatively low price (the msi laptops have quad-core processors, 1gb nvidia 9800 gs graphics cards and blu ray drives for less than a macbook pro. I would be more prepared to swallow the extra cost of another mbp if they had better spec'd graphics cards a On 10 Aug 2009, at 15:45, Matt Gitchell wrote: FDT, which I love. Love! It does take a while to get to a point where you're maximizing what it offers your workflow, but so worth it.Switched from PC (and FlashDevelop) to Mac at the beginning of the year, not a huge difference on balance as each are annoying in their own way. On Mon, Aug 10, 2009 at 3:55 AM, Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
99% Mac and 1% PC I only use PCs to test websites on IE. Mac for everything else I need. Karl On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote: 90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
50% Mac all my freelancer jobs 50% PC all may day job if I could I'd use 100% of Mac, but the agency I work for only uses PCs... perhaps I love the Mac I miss a looot a FlashDevelop version for OSX. Christian Pugliese www.chrisid.com On Mon, Aug 10, 2009 at 15:20, Karl DeSaulniers k...@designdrumm.comwrote: 99% Mac and 1% PC I only use PCs to test websites on IE. Mac for everything else I need. Karl On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote: 90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Allandt, 99% Mac, website development, Flash IDE and Flash/Flex Builder, (intermediate complex) dynamic websites (ARP/AFMPHP, SWX, PHP, MySQL), testing in mainstream browser(s). 1% PC, mainly testing in IE. Additional 2 cents: I'll also do 95% of teaching software engineering on a Mac. Unfortunately 3D programming (currently VRML although Papervision3d is in the picture) and streaming media are the bottlenecks. Would be nice to know some results of your research. Thanks. Succes, Peter Citeren Allandt Bik-Elliott (Receptacle) alla...@receptacledesign.com: [...] So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
100% PC. I have a PC at home and a Mac at work, but I'm running Vista on an 8 core Mac Pro (no paralleling, I boot up in Windows through base camp). I can and do use Macs, I'm not a PC fanatic per se, but I just find PC's to be a faster workflow for me in terms of development. Also, Macs have shoddy FTP clients, even Filezilla is a bit sketchy on OS X. I'm the only person on my team that uses a PC development environment. On Mon, Aug 10, 2009 at 11:28 AM, Christian Pugliese pugli...@gmail.comwrote: 50% Mac all my freelancer jobs 50% PC all may day job if I could I'd use 100% of Mac, but the agency I work for only uses PCs... perhaps I love the Mac I miss a looot a FlashDevelop version for OSX. Christian Pugliese www.chrisid.com On Mon, Aug 10, 2009 at 15:20, Karl DeSaulniers k...@designdrumm.com wrote: 99% Mac and 1% PC I only use PCs to test websites on IE. Mac for everything else I need. Karl On Aug 10, 2009, at 9:10 AM, John R. Sweeney Jr wrote: 90% Mac, 10% PC. PC for mostly Director development MAC for Flash, web, audio and video work. John on 8/10/09 5:55 AM, Allandt Bik-Elliott (Receptacle) at alla...@receptacledesign.com wrote: So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
99% PC. I do a ton of work with accessibility, and it's a PITA on a Mac. Not to mention the money. I do my freelance work on an Alienware M-17 (raid-0, dual vid, reasonable dual proc) that was cheaper than the macbook pro. And obviously the macbook didn't offer raid nor SLI. As for setup, I flip-flop between Flex builder (doing both Flex and ActionScript 3 Projects) and FlashDevelop. Our artists are on Mac, and I have one at home (a mini) I toy with, but not for flash. Jer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
100% Win XP Prof (Waiting for 7 to be shipped), CS4 FlashDevelop We use a mac to test websites and air applications thats about it! SJM Allandt Bik-Elliott (Receptacle) wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
50/50. Win XP/ Flashdevelop at work, osX and FlashDevelop at home. Leandro Ferreira On Mon, Aug 10, 2009 at 16:02, FlashDev fl...@funkdaweb.com wrote: 100% Win XP Prof (Waiting for 7 to be shipped), CS4 FlashDevelop We use a mac to test websites and air applications thats about it! SJM Allandt Bik-Elliott (Receptacle) wrote: i'd completely understand if nobody wanted to touch this one but i thought i'd throw it out there a bit of background: I've been developing on mac for 7 or 8 years, the first 5 were as an enthusiastic amateur but more recently i've gone full time flash developing. As time has progressed, i've started to use more tools to help with coding, I've tried FDT on Eclipse for mac which i found (at the time) to be overpriced, overfinicky, flaky and unreliable (i realise that with the release of the standalone FDT package the flakiness is something that has been rectified) and flexbuilder just doesn't have any of the text manipulation tools that a good coding IDE should imo (duplicating / transposing lines of code shouldn't require a mouse) so i've settled for using FlashDevelop (which i LOVE) with Parallels as a vm to run it. This setup has kept me going for a while but it's not without it's problems: the keyboard changes from my mac-based Flash IDE to the pc-based FlashDevelop IDE has been a headache, I have 3 sources of program failures as opposed to 2 (Flash, FlashDevelop AND Parallels) which, while they don't account for a lot of my day, are usually pretty savage when they do occur. However, as I've been using a pc at work, I've really started to seriously consider simply buying a pc on my next round of hardware spend (end of this year, beginning of next) and be done with it. The mac will always be at the center of my home media but this is for my take along, work machine. So the question I'm really getting to is, how many people use osX (using windows in boot camp doesn't count) and how many are using windows for their main work machine and what kind of software setup are you using? thanks for your time guys Allandt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Fetch v5.2.1 works perfectly on all my Macs. John on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote: Also, Macs have shoddy FTP clients, even Filezilla is a bit sketchy on OS X. John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] mac vs pc
Fetch v4.0.3 here, and still going strong. Karl On Aug 10, 2009, at 11:35 PM, John R. Sweeney Jr wrote: Fetch v5.2.1 works perfectly on all my Macs. John on 8/10/09 1:46 PM, Taka Kojima at t...@gigafied.com wrote: Also, Macs have shoddy FTP clients, even Filezilla is a bit sketchy on OS X. John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders