[Audyssey] USA Games Halloween Project
Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide this, pluss, as I said, I personally win either way ;D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide this, pluss, as I said, I personally win either way ;D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 11:36 To: Gamers Discussion list Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Making this game a 3D game would not only give us something new, but also give us a new environment, so that's the way I'd vote. Go for the 3D. It might also give feedback as what's going to maybe have to be worked on in the 3D version of MOTA. Thanks. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Charles, In deed. That is a good point. This would be an excellent way to test the 3d functions etc in the engine since those have only been tested in house with level 1 of MOTA 3D. So this would be a way of not only introducing something of the horror genre to the VI audio games community, but introduce them to FPS game play. I could use it to take notes on what needs updated, fixed, etc. Cheers! On 9/28/11, Charles Rivard wee1s...@fidnet.com wrote: Making this game a 3D game would not only give us something new, but also give us a new environment, so that's the way I'd vote. Go for the 3D. It might also give feedback as what's going to maybe have to be worked on in the 3D version of MOTA. Thanks. --- Security is not the absence of danger. It is the presence of the Lord. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide this, pluss, as I said, I personally win either way ;D. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to
Re: [Audyssey] USA Games Halloween Project
Hi Tom this sounds so cool I haven't heard of this game but I think the side scroller would be much easier to make and you could have it ready much faster and their would be less code to work on. It doesn't matter to me either one would be cool. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil monkeying with 3D in order to get your castlevania game working properly, that could be problematic. of course you are the only one who knows how well the 3D navigation is working at the moment and how much trouble making the game and possibly modifying it would be, so your really the best person to decide this,
Re: [Audyssey] USA Games Halloween Project
Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom, ah, that makes sense, sorry for my mistake. Super castlevania I remember, even though it was basically a complete each level type of game stil had some interesting terrain even in the early outdoor levels, which is why I'd want to see such things in a similar audio game. That being said, 3D could be awsome, particularly in the matter of weapons. Castlevania was pretty tied to the whip as main weapon (don't know where wips come into the vampire thing, but there you go), but if you were making your own 3D game a lot of weapon possibilities come up, eg, weapons like a spear that just hit streight ahead of you but have a long reach, a sword that is shorter range but can hit things a litle left or right of center, or an axe that is short reach but can hit things quite far round you as you swing it, and that's before even thinking about missile weapons. I'd certainly not be disappointed with a 3D horror game, provided that the nav features were up to the task. In the first person games we've had thus far, while the gma engine and terraformers do a great job, some others have been less successful, for instance technoshock where lack of audio navaides was considdered part of the difficulty, but for me just made the game frustrating, and Monkey business where the audio navigation is frankly a nightmare, thanks to the undistinguished walls and not specific sonar (I've had something in the center of the sterrio field, walked towards it and gone past!), actually mb is one of the few games I actually regret buying, sinse the game is so confusing I can't even get passed the jungle! And all that is largely before you add another demention on top! ;D. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:10 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic
Re: [Audyssey] USA Games Halloween Project
Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:26 PM Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Personally, I always wanted to play a sidescroller similar to Ghouls and Ghosts. However, before you go handing us choices, consider what you've been going through this past long while. Now that you have your engine ready for a small test project, why shackle yourself to other people's wishes yet again? The artist in you longs to do a project free from constraints. What you need a short break from is working to everyone else's ideas. Given such a short development time, I presume that this project will be offered freely. Given this, I think you should follow your own creative impulses here and try to create as much a mini-masterpiece as you can. Add in some manageable randomness and replay value so that this game serves as a good indicator of what people might expect when you really pull out all the stops. Hopefully, it'll stick in everyone's mind and increase sales of MOTA and other future projects. Once I'm finally done my design document for my own masterpiece and have gotten the hang of Inform7, I may follow in your footsteps and try to produce a much smaller game which tests out the mechanics of the larger work. I very much look forward to a halloween gaming treet whether it be sidescroller or 3d. Most of all though, I hope this short stroll off the path will give you new drive to complete MOTA. The family ought to come first though. Enjoy Halloween with everyone. Don't let this be an all-consuming passion that takes you away from the rest of life. You need to recharge. Best of luck with this project. On 9/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So
Re: [Audyssey] USA Games Halloween Project
Hi Tom, As much as I'm itching to get my hands on MOTA 3d and see what the engine can do, I reckon the side scroller with extensive 2d movement would be the most appropriate for a retro take on this series. I'd say learn a valuable lesson from MOTA and go with your gut instinct rather than what we want. If you left this thread here for long enough, there'd likely be a fairly even split between the gamers who see games as a challenge and compare them to mainstream wanting FPS, and the people who play games for fun sticking to what they know and love in the form of another side scroller. IMHO, with a development timeframe like this (assuming you intend to release on or around 31st October), getting something addictive out should be the focus rather than pushing boundaries. Remember that whatever you release is going to be a first taste of a true FPS environment rendered in audio for some people, and if that's not water-tight, it might impact sales of MOTA 3D. Reputation is everything in a small comunity like this, so for a quick release, do something you're 100% sure you're going to nail. Scott On 9/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the
Re: [Audyssey] USA Games Halloween Project
I agree Mike. Thomas has had enough over the past few years of conflicting arguements from various people. I myself would be interested to see what he could come up with just using his engine and creative tallents, though certainly with the 3D thing navigation may be a considderation sinse it would be a new thing in audio. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] game styles was, USA Games Halloween Project
Hi Scot. I'm afraid I rather disagree with your split of motivations believing that full 3D fps implies people who want something sompared to a modern game and challenging, while 2D implies retro freaks and those who like the past. Firstly, in audio thus far other than mota we really haven't seen a true side scroller that actually has characters moving vertically. In a lot of ways it's just as much untapped potential as full 3D, sinse in comparison to many of the highly complex mainstream side scrollers I've played something like Q9 would seem extremely limited. Like wise, the challenge of a 3D game has to be the game, not it's navigation. People claime to want a 3D environment for challenge but certainly in something like terraformers (which is first person rather than 3D), the actual gameplay isn't challenging at all despite the environment it is in. I'm not saying a 3D game can't provide challenge, certainly many do, but there are also rather too simplistic and easy going games in full 3D released today (indeed some people say games are getting easier). As I said, I'm happy with either style, however I wouldn't want people either to assume that what we've seen in audio thus far is the be all and end all of side scrollers (we've barely scratched the surface), or that anything 3D must automatically be better simply because it is! 3D. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom, I've never heard of that series at all, but would like to see another 3-d game out there as there hasn't been a new one released in ages from any game companies it would be good to have one, however if it is in side-scroller form I will of course play it, try and stop me :) From Lori. -- From: Thomas Ward thomasward1...@gmail.com Sent: Wednesday, September 28, 2011 11:35 AM To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Steven King, oh no!! anything but that, I was stupid enough to buy the one about the graveyard dramatised audio book, scared me out of my mind, especially the child with the scalpol. -- From: Darren Harris darren_g_har...@btinternet.com Sent: Wednesday, September 28, 2011 2:26 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
what was the original on this project, and are we talking this halowene? On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote: Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
ah found original message now 3d, why not? however, if you would like it for a couple of weeks, are you able to do a side scroller but his halowene if that is your intention or a full 3d? On Sep 28, 2011, at 12:47 PM, Charles Rivard wrote: Making this game a 3D game would not only give us something new, but also give us a new environment, so that's the way I'd vote. Go for the 3D. It might also give feedback as what's going to maybe have to be worked on in the 3D version of MOTA. Thanks. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:35 AM Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
as said depends what you feel you can produce to your satisfaction in such a short amount of time given that you want it to be a halowene project, not exactly on october 31st but as close as to that as you can get I assume On Sep 28, 2011, at 2:10 PM, Thomas Ward wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game too. It just might take a little longer to create. Yet it would be more rewarding, I think, if it was in full 3d. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Myself, I can't actually decide. As you know, i'm certainly a fan of the Castlevania games (or at least those I've been able to play like super castlevania), so on the one hand having something like that in audio would be awsome. then again, I'm deffinately looking forward to seeing what the Genesis engine can do in 3D sinse other than some promos we've not had chance to try that yet, and spelunking around a vampire's castle in ful 3D certainly sounds fun. the only observation I will make, is that sinse this would be the first time the public get to see the 3D engine, and arguably the first ever 3D fps audio game, odds are things might need tinkering with, eg, navigation sounds, sonar, area views etc. if your prepared to do that at this stage, fair enough, however I wouldn't want to see a situation where around December people were hastling you to get Mota out of the door while you were stil
Re: [Audyssey] USA Games Halloween Project
Hi, Sorry for off-topic but is this engine fully released? saygilar sevgiler. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 4:42 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Tom, As much as I'm itching to get my hands on MOTA 3d and see what the engine can do, I reckon the side scroller with extensive 2d movement would be the most appropriate for a retro take on this series. I'd say learn a valuable lesson from MOTA and go with your gut instinct rather than what we want. If you left this thread here for long enough, there'd likely be a fairly even split between the gamers who see games as a challenge and compare them to mainstream wanting FPS, and the people who play games for fun sticking to what they know and love in the form of another side scroller. IMHO, with a development timeframe like this (assuming you intend to release on or around 31st October), getting something addictive out should be the focus rather than pushing boundaries. Remember that whatever you release is going to be a first taste of a true FPS environment rendered in audio for some people, and if that's not water-tight, it might impact sales of MOTA 3D. Reputation is everything in a small comunity like this, so for a quick release, do something you're 100% sure you're going to nail. Scott On 9/28/11, Thomas Ward thomasward1...@gmail.com wrote: Hi Dark, Sorry, I didn't make myself clear. If I were going to do a 2d side-scroller obviously I would include full 2d elements like climbing up and down staircases, jumping low walls, jumping onto ledges above/below you, etc. All of that is pretty par for the course. What I meant to say is that I could use a more traditional 2d layout where the level is a long rectangle rather than a square is in the case of MOTA. The levels could start out simple and get more complex depending on where you are. For instance, the first couple of levels might be out in the courtyard jumping low walls, fighting off skeletons, zombies, and werewolves, etc. Then, you get into the castle proper. Here you would have wooden staircases, hidden spike traps, and other traditional Castlevania elements. The basic point I was making is that creating a 2d level is a lot less complex than a 3d one. That is especially true for something like Q9 or Super Liam where there is no full 2d movement involved. However, it sounds like the majority of gamers so far want 3d so I'm now leaning that way. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Well as I said a side scroller would sute me just as much as something fully 3D, however if the game is to be a side scroller, I'd prefer it to be a true! 2D side scroller like the original game, with your character climbing up and down stairs, maybe even taking on flying enemies or jumping betwene ledges. As we've discussed on list before, Q9 and Superliam, while both fun, don't really qualify as 2D sinse they make litle to no use of an actual second dimention. For a castlevania game, some or all of which would be set in a castle, going up stairs, climbing around and finding items (with of course the big boss fight on the highest tower), would be a crytical part of gameplay, indeed the stairs made a huge difference to Super castlevania, changing where you fought enemies, which route was easier and where items were, indeed some levels just involved very long assents or descents going up or down stairs. I personally would feel quite disappointed if a castlevania game just involved walking along hitting things as fast as possible jumping the occasional pit like Q9. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 12:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I've thought about that problem. The 3d navigation isn't bad, but could use improvements etc. Plus it takes a bit more time to do a full 3d level as there is a lot more to code. With a 2d side-scroller it doesn't really take much to code at all. Especially, if we are talking simple levels like Q9 or Super Liam for an initial release. I think, and this is just my thoughts currently, doing the initial release as a side-scroller is probably the right thing to do. For one, it is much simpler to code than a full 3d game. Two, it can be made into a classic arcade game like the original Castlevania which for some people would be something of a retro remake. Finally, we know the ability to create side-scrollers is extremely stable, is working well, and I can borrow lots of code from MOTA to get a basic game up and running in a fairly short amount of time. So it would be the logical choice here. However, before I make it final I would like to get people's input on it. After all, there are plenty of advantages in a FPS game
Re: [Audyssey] USA Games Halloween Project
Oh I meant to say I hope which even is the layout, it will have healing potions wepons and lots of cool stuff to pick up, maybe even extra lives if it's arcade style. -- From: william lomas will.d.lo...@gmail.com Sent: Wednesday, September 28, 2011 2:58 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project what was the original on this project, and are we talking this halowene? On Sep 28, 2011, at 12:39 PM, Thomas Ward wrote: Hi John, The original Castlevania games were 2d side-scrollers. However, this is only loosely based on those games. My game would be uniquely my own, but feature similar enemies and game play elements. So if I wanted to do it in an FPS format that would only improve the game in my opinion rather than detract from it. One reason I feel FPS would be an improvement is I could use an actual castle layout, and create it to scale in the game world. I could create various passages, rooms, winding wooden staircases, etc to give you the feel of being in a ancient spooky castle. Plus with 3d comes a variety of extra movements such as the ability to jump left, right, ahead, backward, or straight up. You can spin in place, sidestep left or right, etc. There are a lot of things that could be added to improve the game over a 2d side-scroller in terms of realism. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: Hi tom, I'd really like to see a 3-d game, though I don't have any knowledge as to how the original was, so I'm not sure how practical it would be. I'm of the opinion that we really don't have enough serious 3-d games out, so another one would be awesome! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren, Not that I recall. The closest audio game that has anything to do with horror is Shades of Doom, and as someone said earlier its a bit old. Its time to come out with something new, and something that has a specific horror theme to it. There are all kinds of horror theme games for the mainstream like Resident Evil, Silent Hill, Castlevania, Wolfenstein, etc. So its high time we try and catch up with a few games of our own. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, No. Genesis 3D is presently a private game engine for USA Games use only. Eventually, I'll probably create a consumer version, but for now its not available to the public. Cheers! On 9/28/11, burakyuksek burakyuksek...@gmail.com wrote: Hi, Sorry for off-topic but is this engine fully released? saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
:( saygilar sevgiler. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:09 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, No. Genesis 3D is presently a private game engine for USA Games use only. Eventually, I'll probably create a consumer version, but for now its not available to the public. Cheers! On 9/28/11, burakyuksek burakyuksek...@gmail.com wrote: Hi, Sorry for off-topic but is this engine fully released? saygilar sevgiler. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, I'm talking about this Halloween not next. With the G3D Engine I can produce something fairly decent using the engine in a fairly short amount of time if I hurry. The reason MOTA has taken so aweful long to produce is simply I spent three years writing the engine itself. The game wasn't really started in earnest until this year. So that's why the difference in length of time. Cheers! On 9/28/11, william lomas will.d.lo...@gmail.com wrote: what was the original on this project, and are we talking this halowene? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Michael, Smile. One thing i won't be doing is taking a great deal of input on this game. For one thing it will be free, and second I have a pretty good idea of the kind of game I want. I was merely seeing which style or format would be of interest so I know what direction to take the game in. However, your advice is well taken. You are of course right. I need to recharge, and this project is a chance to get back into programming without the stresses of the public saying they want this, that or the other thing. Its, for me, a chance to give MOTA a break and work on something I'd personally enjoy. Cheers! On 9/28/11, Michael Feir michael.f...@gmail.com wrote: Personally, I always wanted to play a sidescroller similar to Ghouls and Ghosts. However, before you go handing us choices, consider what you've been going through this past long while. Now that you have your engine ready for a small test project, why shackle yourself to other people's wishes yet again? The artist in you longs to do a project free from constraints. What you need a short break from is working to everyone else's ideas. Given such a short development time, I presume that this project will be offered freely. Given this, I think you should follow your own creative impulses here and try to create as much a mini-masterpiece as you can. Add in some manageable randomness and replay value so that this game serves as a good indicator of what people might expect when you really pull out all the stops. Hopefully, it'll stick in everyone's mind and increase sales of MOTA and other future projects. Once I'm finally done my design document for my own masterpiece and have gotten the hang of Inform7, I may follow in your footsteps and try to produce a much smaller game which tests out the mechanics of the larger work. I very much look forward to a halloween gaming treet whether it be sidescroller or 3d. Most of all though, I hope this short stroll off the path will give you new drive to complete MOTA. The family ought to come first though. Enjoy Halloween with everyone. Don't let this be an all-consuming passion that takes you away from the rest of life. You need to recharge. Best of luck with this project. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, Ug...Chillingham definitely is a bit too comical for my tastes. For example, when you kill a vampire, witch, or werewolf it sounds like something out of a comidy than a horror film. Oh, I'm melting! Like where have we heard that one before? Plus to be honest the entire style of that game is a bit boring after a while. Once you complete the game there is absolutely 0 replay value. Q9 is a simpleside-scroller and it has 10 times the replay value of Chillingham. I think Chillingham is at best a waiste of cash. Cheers! On 9/28/11, dark d...@xgam.org wrote: Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
I agree. Sod was ok but it didn't really scare me so I didn't really think of it as horror. Nothing came at you from behind for example and scared the living daylights out of you. Even the original doom did that from time to time. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 15:07 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren, Not that I recall. The closest audio game that has anything to do with horror is Shades of Doom, and as someone said earlier its a bit old. Its time to come out with something new, and something that has a specific horror theme to it. There are all kinds of horror theme games for the mainstream like Resident Evil, Silent Hill, Castlevania, Wolfenstein, etc. So its high time we try and catch up with a few games of our own. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Like I said the navigation is decent enough in the G3D Engine. I've managed to walk around the first level of MOTA with no problems, find doors, etc. I used the GMA Engine as the basis of my engine in terms of features so if you can get around in Shades of Doom I think you should be able to get around in my games. Plus I'll probably go pretty easy on users as far as the 3d aspect goes since its A, never been tried before, and B, there isn't any specific need for full 3d in a castle anyway. As far as weapons goes there will be several weapons. There will be your usual vampire hunting kit like a wooden stake, holy water, and perhaps a silver cross. Then, there will be axes, swords, knives, etc. I'll probably add a whip into the game just for the CV twist, but I'm not sure if it will be magical or not. I'd think an enchanted sword, knife, or dagger would make more sense. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom, ah, that makes sense, sorry for my mistake. Super castlevania I remember, even though it was basically a complete each level type of game stil had some interesting terrain even in the early outdoor levels, which is why I'd want to see such things in a similar audio game. That being said, 3D could be awsome, particularly in the matter of weapons. Castlevania was pretty tied to the whip as main weapon (don't know where wips come into the vampire thing, but there you go), but if you were making your own 3D game a lot of weapon possibilities come up, eg, weapons like a spear that just hit streight ahead of you but have a long reach, a sword that is shorter range but can hit things a litle left or right of center, or an axe that is short reach but can hit things quite far round you as you swing it, and that's before even thinking about missile weapons. I'd certainly not be disappointed with a 3D horror game, provided that the nav features were up to the task. In the first person games we've had thus far, while the gma engine and terraformers do a great job, some others have been less successful, for instance technoshock where lack of audio navaides was considdered part of the difficulty, but for me just made the game frustrating, and Monkey business where the audio navigation is frankly a nightmare, thanks to the undistinguished walls and not specific sonar (I've had something in the center of the sterrio field, walked towards it and gone past!), actually mb is one of the few games I actually regret buying, sinse the game is so confusing I can't even get passed the jungle! And all that is largely before you add another demention on top! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren, Yeah. Classic Doom was pretty wicked at times. Then again, keep in mind Doom has monsters like demons, spirits, etc where Shades of Doom was tamed down with mutant humans, mutant dogs, cyborgs, which is general sci-fi rather than horror monsters. It killed the Doom theme as far as I'm concerned. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: I agree. Sod was ok but it didn't really scare me so I didn't really think of it as horror. Nothing came at you from behind for example and scared the living daylights out of you. Even the original doom did that from time to time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game styles was, USA Games Halloween Project
Hi Dark, Agreed. As you have mentioned Super Castlevania a couple of times on list today I think we should discuss that as an example of how good a side-scroller can get. As I've mentioned before up around level 7 or 8 things get really really tough. The torture chamber on level 8 has to be the hardest dang blasted level I've ever played in history. Just getting through the level is bad enough, but fighting Frankenstein's Monster is no cakewalk. People here side-scroller and think Super Liam, Montezuma's Revenge, or Q9, but those don't compare to Super Castlevania. They can't hold a candle to the difficulty and challenge in that one game. That's to say nothing of games like Megaman which are equally challenging and difficult to play. Michael mentioned Gools and Ghosts which is so challenging very few have actually completed it. I sure haven't. So if we are talking about 2d vs 3d in terms of challenge that's rather a mute point. As you said it all has to do with the game design, the developer, rather than the specific format. Yeah, full 3d is more mainstream, but it hasn't in anyway replaced the challenge or replay value of Castlevania, Megaman, Gools and Ghost, and many other side-scrollers I could name here. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Scot. I'm afraid I rather disagree with your split of motivations believing that full 3D fps implies people who want something sompared to a modern game and challenging, while 2D implies retro freaks and those who like the past. Firstly, in audio thus far other than mota we really haven't seen a true side scroller that actually has characters moving vertically. In a lot of ways it's just as much untapped potential as full 3D, sinse in comparison to many of the highly complex mainstream side scrollers I've played something like Q9 would seem extremely limited. Like wise, the challenge of a 3D game has to be the game, not it's navigation. People claime to want a 3D environment for challenge but certainly in something like terraformers (which is first person rather than 3D), the actual gameplay isn't challenging at all despite the environment it is in. I'm not saying a 3D game can't provide challenge, certainly many do, but there are also rather too simplistic and easy going games in full 3D released today (indeed some people say games are getting easier). As I said, I'm happy with either style, however I wouldn't want people either to assume that what we've seen in audio thus far is the be all and end all of side scrollers (we've barely scratched the surface), or that anything 3D must automatically be better simply because it is! 3D. beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Agreed on Chillingham, and even morea waste of cash sinse it's uncertain the game will ever arive if you buy it! , I didn't mean it as a serious suggestion i was just trying to think of any games that even came remotely close to Horror, - all the more reason for one really. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Ug...Chillingham definitely is a bit too comical for my tastes. For example, when you kill a vampire, witch, or werewolf it sounds like something out of a comidy than a horror film. Oh, I'm melting! Like where have we heard that one before? Plus to be honest the entire style of that game is a bit boring after a while. Once you complete the game there is absolutely 0 replay value. Q9 is a simpleside-scroller and it has 10 times the replay value of Chillingham. I think Chillingham is at best a waiste of cash. Cheers! On 9/28/11, dark d...@xgam.org wrote: Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hmmm Darren, the sfx in Shades I stil think are disturbing. The sound when you die, enemies like the jelatinus blobs, silent walkers and cyborgs etc I always found rather disturbing, especially sinse you don't know when your coming up against one. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom. sounds fun. for magic vampire slaying weapons, i always liked the idea of a spear. I have one of the castlevania games on the megadrive and you can play either a member of the Belmont family with the usual whip, or a chap called Eric who has a magic spear which is a really cool weapon. As to 3D, Funnily enough in a castle I would've thought there were more possibilities for complex 3D positions, sinse you can have enemies to targit on the walls, on ledges around the room, or even on the cieling, remember that bit from aliens? That is sort of the thing I'd like to see in an audio 3D game, a game where you actually need to think about what might be above or below you, especially when going up stairs. Turning the corner of a staircase and finding some huge demonic beasty above you could be a really nice moment in the game! Beware the gRue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:42 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Like I said the navigation is decent enough in the G3D Engine. I've managed to walk around the first level of MOTA with no problems, find doors, etc. I used the GMA Engine as the basis of my engine in terms of features so if you can get around in Shades of Doom I think you should be able to get around in my games. Plus I'll probably go pretty easy on users as far as the 3d aspect goes since its A, never been tried before, and B, there isn't any specific need for full 3d in a castle anyway. As far as weapons goes there will be several weapons. There will be your usual vampire hunting kit like a wooden stake, holy water, and perhaps a silver cross. Then, there will be axes, swords, knives, etc. I'll probably add a whip into the game just for the CV twist, but I'm not sure if it will be magical or not. I'd think an enchanted sword, knife, or dagger would make more sense. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom, ah, that makes sense, sorry for my mistake. Super castlevania I remember, even though it was basically a complete each level type of game stil had some interesting terrain even in the early outdoor levels, which is why I'd want to see such things in a similar audio game. That being said, 3D could be awsome, particularly in the matter of weapons. Castlevania was pretty tied to the whip as main weapon (don't know where wips come into the vampire thing, but there you go), but if you were making your own 3D game a lot of weapon possibilities come up, eg, weapons like a spear that just hit streight ahead of you but have a long reach, a sword that is shorter range but can hit things a litle left or right of center, or an axe that is short reach but can hit things quite far round you as you swing it, and that's before even thinking about missile weapons. I'd certainly not be disappointed with a 3D horror game, provided that the nav features were up to the task. In the first person games we've had thus far, while the gma engine and terraformers do a great job, some others have been less successful, for instance technoshock where lack of audio navaides was considdered part of the difficulty, but for me just made the game frustrating, and Monkey business where the audio navigation is frankly a nightmare, thanks to the undistinguished walls and not specific sonar (I've had something in the center of the sterrio field, walked towards it and gone past!), actually mb is one of the few games I actually regret buying, sinse the game is so confusing I can't even get passed the jungle! And all that is largely before you add another demention on top! ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game styles was, USA Games Halloween Project
Hi Tom. That's completely true. I think the problem is obviously people will go by what they know, and thus far in audio, the first person games like shades of doom, sarah and gma tank commander have! been more interesting and challenging than the likes of Q9, so people assume that they are representative of each style. to give people an idea, I'll try and describe at least a litle of the torture chamber level blow by blow. First, you go right, hit some candles with your weapon to grab power ups. While your doing this, a spider will come down from the roof and chuck a mini spider at a diagonal angle at you, you'll need to either kill or jump that (and bare in mind jumps are analogue, so judging how to jump projectiles isn't easy). You then need to confront a bone dragon which is stuck in one place chucking fireballs randomly at you, and also bare in mind acid is dripping from the cieling. You then make a small jump onto a ledge above a pit of slime, falling in will suck your energy, oh, and on the ledge is one of those acid drips I mentioned. When you get down off the ledege there is a bone pillar, an enemy a litle like the boen dragon, but instead of spitting one fireball at random times, this spits three fireballs at once in a cycle. Do that in (avoiding the dripping acid), and your facing a couple of spiked crushers! These fall down from above then raise up, and one touch of them will kill you instantly. There are two in a row, so you either need to time them very carefully, or wait until one falls, jump ontop of it (the top part is safe), then onto the other, this is the method I usually go because just after the crushers an evil eye, a flying enemy that drops burning tears on you from above will fly in very quickly and you'll have to either angle your whip up to kill it, or if your on the crusher, time the rise of the crusher to hit it. Then, you have another bone pillar and some more acid before you get a litle break to get some power ups with a narrow ledge and a flight of stairs. Oh, did I say break? the narrow ledge has spiked wheels going up and down it, that you need to time your way passed, especially if you want to get the axe weapon that is at the end of the bottom of the ledge, you'll need to wait until the spikes are moving up and go under, then wait for the spikes again, go left, and then up the stairs to the top, where there is another evil eye! This is about a quarter of the first level of a world that has five or six different stages in it (assuming I remembered! all the monsters and such), and bare in mind that compared to something like Mega man super castlevania has very few enemies attacking you at once, it worked on the basis of tricky placement of a few larger enemies in places where for instance their fireballs are harder to jump. I hope that just gives a bit of an idea what sort of thing a decent side scroller can contain. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
This is really sounding good. I'd better make a concerted effort to stop checking my email for the next few days, or I'll start going crazy. I'm really glad to see the game is going to be similar to gma, as I like the way 3d is handled. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
3d fp Mike Maslo Sent from my iPhone On Sep 28, 2011, at 5:35 AM, Thomas Ward thomasward1...@gmail.com wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, H...Well, part of it is time. I'm basically going to have a month to put the basic game together. It is not enough time really to map the game out room for room and figure out where to put everything. What I'll be creating right now is a basic game at best. I can always go back in later and add content, but I hope no one is expecting from totally nothing to a fully polished game in a month. That is just basically enough time to get the mechanics working and a handful of levels to get the game started. That is one reason even though I'll probably create a 3d game using the engine I'm not going to get too fansy with it. Just the essentials to start with. Sure I can have a few bats flying around above you that you have to aim up and target, perhaps a rat on the ground you will have to look down to attack, and things like that but as for something like a giant spider on the wall or on the ceiling, for example, that might take a bit of extra coding I can ill afford on such a short schedule. However, could add later on as I said above. Cheers! On 9/28/11, dark d...@xgam.org wrote: Hi Tom. sounds fun. for magic vampire slaying weapons, i always liked the idea of a spear. I have one of the castlevania games on the megadrive and you can play either a member of the Belmont family with the usual whip, or a chap called Eric who has a magic spear which is a really cool weapon. As to 3D, Funnily enough in a castle I would've thought there were more possibilities for complex 3D positions, sinse you can have enemies to targit on the walls, on ledges around the room, or even on the cieling, remember that bit from aliens? That is sort of the thing I'd like to see in an audio 3D game, a game where you actually need to think about what might be above or below you, especially when going up stairs. Turning the corner of a staircase and finding some huge demonic beasty above you could be a really nice moment in the game! Beware the gRue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game styles was, USA Games Halloween Project
Hi Dark, Great description. Although, a slight correction. According to the Castlevania manual those slime pits are actually suppose to be pools of blood. I call them blood pools for short. Only they do look more like slime than blood because Nintendo changed the color from red to green in order to sell it to younger audiences in the USA and elsewhere. What they should have done, in my opinion, is release a version rated T, for teen, and then a rated m version for mature audiences. After all, i've played the Japanese version and it totally rocks. there is lots of stuff they yanked out like the naked statues, turned the blood green instead of red, and things like that to make it less offensive to American audiences. I'd like to see an American version uncut and unsensored. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hey, Thomas. I know that the castlevania games on the nintendo 64 was in 3d so it would be great to see the game in 3d. However if you are going with the original format then I would like to see it in a side scrolling game. I do want to ask if it is going to have the sounds and music of the original game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Yeah I agree. The whole point of doom was to be scary and to make you jump at times. It certainly did do that! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 15:46 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren, Yeah. Classic Doom was pretty wicked at times. Then again, keep in mind Doom has monsters like demons, spirits, etc where Shades of Doom was tamed down with mutant humans, mutant dogs, cyborgs, which is general sci-fi rather than horror monsters. It killed the Doom theme as far as I'm concerned. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: I agree. Sod was ok but it didn't really scare me so I didn't really think of it as horror. Nothing came at you from behind for example and scared the living daylights out of you. Even the original doom did that from time to time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game styles was, USA Games Halloween Project
Hi Tom. Yes indeed it is slime in my version sinse I'm playing the uk release, and in fact don't have a manual which is why I describe it as slime. I did know about the japanese version, we've probably read the same faq on the subject ;D. But obviously when thinking out what the level is like and what it contains I used what I remember, hence the slime. I'll have to ask my friend who owns a wii if the version on the wii is the Japanese or Us/europe one, sinse a lot of people were as annoyed as you about the cuts, afterall a lot didn't make sense, like taking all the crosses out of the game (for goodness sake, it's supposed to be a tomb! ie, consecrated ground). Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:45 PM Subject: Re: [Audyssey] game styles was, USA Games Halloween Project Hi Dark, Great description. Although, a slight correction. According to the Castlevania manual those slime pits are actually suppose to be pools of blood. I call them blood pools for short. Only they do look more like slime than blood because Nintendo changed the color from red to green in order to sell it to younger audiences in the USA and elsewhere. What they should have done, in my opinion, is release a version rated T, for teen, and then a rated m version for mature audiences. After all, i've played the Japanese version and it totally rocks. there is lots of stuff they yanked out like the naked statues, turned the blood green instead of red, and things like that to make it less offensive to American audiences. I'd like to see an American version uncut and unsensored. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
well there will need to be upgrades and weapons and items. On that note monsters should be able to drop items when they die to. more insentive to make them die. At 12:43 a.m. 29/09/2011, you wrote: Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Too many side scrollers? Three or four isn't too many. MOTA, which isn't even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too many side scrolers. Far from it in fact. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 1:18 PM Subject: Re: [Audyssey] USA Games Halloween Project Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hello Thomas Well, as fan of the classic castle vania games, i'm prefer castle vania's game. Hope to see it in near future. cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Michael, To answer your question remember I said that the game would be similar in concept to Castlevania. I didn't mean that it actually would be Castlevania. So no I will not use the Castlevania music, copyrighted characters, or exact storylines. It will have its own unique character, game story, and some diferences in game play. In a way this is why I hate comparing one of my projects to a mainstream game, because automatically people out here tend to naturally assume I'll borrow characters, music, sounds, whatever from that popular game. No, I want to create a similar but unique game in that style or genre. Something that is my own, but is similar enough to the mainstream game to give VI gamers the same kind of experience. Make sense? Cheers! On 9/28/11, michael barnes c...@samobile.net wrote: Hey, Thomas. I know that the castlevania games on the nintendo 64 was in 3d so it would be great to see the game in 3d. However if you are going with the original format then I would like to see it in a side scrolling game. I do want to ask if it is going to have the sounds and music of the original game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi lirin, Well, keep in mind the game I'm creating is not Castlevania. Not even a clone exactly. As I just told Michael it will be similar to, but will not be Castlevania. Hope that makes sense. Cheers! On 9/28/11, lirin seal11...@gmail.com wrote: Hello Thomas Well, as fan of the classic castle vania games, i'm prefer castle vania's game. Hope to see it in near future. cheers --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Shaun, Two comments here if I may. To start with I don't think the VI community has too many side-scrollers. There is only like five or six that I know of. Considering there were probably a couple of hundred for the original NES and Super NES that's hardly too many in my book. In fact, the style has only barely been touched let alone fully explored. Second, as this will be a freeby, just something I whipped up for Halloween, its hardly going to show off all the features of the G3D Engine. It will not show off all the full power of the engine, as you put it. In fact, if you base something like MOTA 3D on something like this you will sadly be overlooking some of the features I could or would add given more time to do the game in. So, please, please, please, do not consider this game the be all and end all of the engine, because I'm going to have to be very basic given the time frame. Cheers! On 9/28/11, shaun everiss sm.ever...@gmail.com wrote: Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
On the doom issue, I personally don't find the monsters' origin to really contribute to it's fear factor at all, so whether it's a demon or a mutant or an alien really doesn't bother me as much. Personally it's how the monster looks and sounds, and indeed how much you know about it that I find makes it scary. Look at the hp lovecraft creatures. Often you were only told a random (and unpronounceable), name with an origin that might be another dimention, hell, an alien planet or goodness knows where. however the mystery combined with the really freaky appearence, humanoid squid, birds with dripping eyeballs, black oozing masses with no clear form, all makes the creatures worse. In shades, even though you knew! they were experiment creatures, the evilness of the sounds usedand the fact that you didn't get a description contributed a lot to their mystery. for instance how are the mutant humans mutated? covered with fir? scales? Organs on the outside of bodies? I personally always imagined them a bit like frankenstein's monster, missshapen with bulging muscles bursting through their clothes, maybe protruberances of bone etc, and of course what I imagined is probably far scarier than any description! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom I was wondering if you need any sounds for the game. I have a lot of sound effect cds. I have at least 8 cds that are related to horror. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:03 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Shaun, Two comments here if I may. To start with I don't think the VI community has too many side-scrollers. There is only like five or six that I know of. Considering there were probably a couple of hundred for the original NES and Super NES that's hardly too many in my book. In fact, the style has only barely been touched let alone fully explored. Second, as this will be a freeby, just something I whipped up for Halloween, its hardly going to show off all the features of the G3D Engine. It will not show off all the full power of the engine, as you put it. In fact, if you base something like MOTA 3D on something like this you will sadly be overlooking some of the features I could or would add given more time to do the game in. So, please, please, please, do not consider this game the be all and end all of the engine, because I'm going to have to be very basic given the time frame. Cheers! On 9/28/11, shaun everiss sm.ever...@gmail.com wrote: Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Getting neospeech to work with my games.
Hello I just install neospeech to my windows 7 computer but I am having a bit of problem. I can't get my neospeech to work with the kitchensinc games. However I can get it to work with narrator. I set the voice as my default voice but when I go into the kitchensinc program I don't get any voice at all. When I use the narrator voice it works just fine with the games. So how can I fix this problem? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Castaways version 2.4
I've FINALLY! gotten around to posting the next Castaways version. The biggest change with the new version is the handful of bug fixes. I've also finally updated the language file so that translators can change the game's text to fit with their own language. Even though I strongly recommend against it, rofl, the game's population limit has been increased from 500 to 1000. This has been requested many times so I will give the people what they want, even though the game will undoubtedly run very slow with such a huge population. Goblins and Zombies can no longer attack the ship in the water. I've fixed the bug so now enemy troops will not spawn at the edge of the map if a wall is already present there. I think I've solved the recently reported bug where resources were vanishing from certain buildings. The game now pauses when you reach messages about soldiers dedicating their lives as the more advanced troops. I've added in a sandbox mission which is especially designed for new players to familiarize themselves with the game before facing any enemies. There is no way to actually win while playing the sandbox mission, it is only for practice. The new language file can be found here. www.kaldobsky.com/audiogames/castawayslang.zip For those who aren't aware of how the language file works, here is a quick summary. Every piece of text in the game has been written twice in the file, starting from the longest message down to the shortest. Leave the top line exactly how it already is, and use it for reference as you translate the next line. The second copy of the line needs to be replaced with the equivalent for the language you are working on. When you are finished, rename the file language.txt and put it into your castaways directory. If you've created the file correctly, the game's dialog will be displayed as the new language. The language file can then be posted for others to easily download and experience the game in another language. I haven't put the suggested ALT job keys into the game yet, but I intend to do that soon. I also haven't added the option to remove all pauses from the resource messages, the end of mission status sheet, or the new multiplayer stuff. The link to the game is here: www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Good point, but that is part of the problem for us I think. Since there are no graphics to speak of its difficult to completely transfer the right image via sound. I know in just sorting through my extensive sound library for monster sounds I'm having troubles finding a sound that is particularly scary. For instance, take a werewolf. We could use generic wolf sounds which would work, but sounds too common. I could use a really vicious sounding dog, but its not beastly enough for mine. So even though I have sounds that could or would work I'm looking for something truly beastly and evil sounding, but can't find anything that really fits the bill. The mutant dogs in Shades of Doom are too tame for what I have in mind for a really good werewolf sound. Other creatures I'd like to create escapes me altogether in terms of sound. One creature I have in mind is the evil undead Sorceress from the Stoneback Hill adventure in Sryth. The one in the room with the box with the false bottom in it. I always thought that sorceress would make a great game vilain in an audio game. The problem is that a human voice screaming etc sounds to alive to be an undead creature without lots of alterations. Using rattling bones is rather sexless and has no gender to them. So I need to think of some way to create something that sounds both inhuman and is unmistakably female. Kind of a tall order since I don't know what I need to create something that sinister. Cheers! On 9/28/11, dark d...@xgam.org wrote: On the doom issue, I personally don't find the monsters' origin to really contribute to it's fear factor at all, so whether it's a demon or a mutant or an alien really doesn't bother me as much. Personally it's how the monster looks and sounds, and indeed how much you know about it that I find makes it scary. Look at the hp lovecraft creatures. Often you were only told a random (and unpronounceable), name with an origin that might be another dimention, hell, an alien planet or goodness knows where. however the mystery combined with the really freaky appearence, humanoid squid, birds with dripping eyeballs, black oozing masses with no clear form, all makes the creatures worse. In shades, even though you knew! they were experiment creatures, the evilness of the sounds usedand the fact that you didn't get a description contributed a lot to their mystery. for instance how are the mutant humans mutated? covered with fir? scales? Organs on the outside of bodies? I personally always imagined them a bit like frankenstein's monster, missshapen with bulging muscles bursting through their clothes, maybe protruberances of bone etc, and of course what I imagined is probably far scarier than any description! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Greg, Anything you got rip it to mp3 and Sendspace it my way. I've got some horror stuff, but I could use a wider selection of sounds. Please, use a high quality bit rate etc as I try to use cd quality sounds when and where possible. Cheers! On 9/28/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I was wondering if you need any sounds for the game. I have a lot of sound effect cds. I have at least 8 cds that are related to horror. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 13:36:46 -0600 Subject: Re: [Audyssey] USA Games Halloween Project Too many side scrollers? Three or four isn't too many. MOTA, which isn't even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too many side scrolers. Far from it in fact. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 1:18 PM Subject: Re: [Audyssey] USA Games Halloween Project Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
On the subject of the dogs in shades, have you ever had one of those things pop out of an alcove at you? If that's not scary, I really don't know what is. As far as modifying a voice goes, there's something to be said for messing around with the affects in an audio editing program to see what you can turn out. Perhaps lowering the pitch and distorting the sound a bit might give you what your looking for?- Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 21:32:49 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Good point, but that is part of the problem for us I think. Since there are no graphics to speak of its difficult to completely transfer the right image via sound. I know in just sorting through my extensive sound library for monster sounds I'm having troubles finding a sound that is particularly scary. For instance, take a werewolf. We could use generic wolf sounds which would work, but sounds too common. I could use a really vicious sounding dog, but its not beastly enough for mine. So even though I have sounds that could or would work I'm looking for something truly beastly and evil sounding, but can't find anything that really fits the bill. The mutant dogs in Shades of Doom are too tame for what I have in mind for a really good werewolf sound. Other creatures I'd like to create escapes me altogether in terms of sound. One creature I have in mind is the evil undead Sorceress from the Stoneback Hill adventure in Sryth. The one in the room with the box with the false bottom in it. I always thought that sorceress would make a great game vilain in an audio game. The problem is that a human voice screaming etc sounds to alive to be an undead creature without lots of alterations. Using rattling bones is rather sexless and has no gender to them. So I need to think of some way to create something that sounds both inhuman and is unmistakably female. Kind of a tall order since I don't know what I need to create something that sinister. Cheers! On 9/28/11, dark d...@xgam.org wrote: On the doom issue, I personally don't find the monsters' origin to really contribute to it's fear factor at all, so whether it's a demon or a mutant or an alien really doesn't bother me as much. Personally it's how the monster looks and sounds, and indeed how much you know about it that I find makes it scary. Look at the hp lovecraft creatures. Often you were only told a random (and unpronounceable), name with an origin that might be another dimention, hell, an alien planet or goodness knows where. however the mystery combined with the really freaky appearence, humanoid squid, birds with dripping eyeballs, black oozing masses with no clear form, all makes the creatures worse. In shades, even though you knew! they were experiment creatures, the evilness of the sounds usedand the fact that you didn't get a description contributed a lot to their mystery. for instance how are the mutant humans mutated? covered with fir? scales? Organs on the outside of bodies? I personally always imagined them a bit like frankenstein's monster, missshapen with bulging muscles bursting through their clothes, maybe protruberances of bone etc, and of course what I imagined is probably far scarier than any description! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
One thousand people... how in the world could anybody manage that! I'm glad to see the bug with the walls fixed, that particular one cost me a few games. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net wrote: Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Still what I'd hardlycall too many. In fact not even close. Once we have several hundred or even more, then maybe we'll talk. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 7:45 PM Subject: Re: [Audyssey] USA Games Halloween Project Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 13:36:46 -0600 Subject: Re: [Audyssey] USA Games Halloween Project Too many side scrollers? Three or four isn't too many. MOTA, which isn't even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too many side scrolers. Far from it in fact. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 1:18 PM Subject: Re: [Audyssey] USA Games Halloween Project Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] USA Games Halloween Project
Hi, Well, I have Soundforge and Goldwave, and I did a decent job with the zombies in MOTA simply by lowering the pitch of some screams and growns. I'll probably end up doing something similar for the monsters here once I find the right voice for the character. Not every voice sounds quite right, got the touch so to speak, when altered. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: On the subject of the dogs in shades, have you ever had one of those things pop out of an alcove at you? If that's not scary, I really don't know what is. As far as modifying a voice goes, there's something to be said for messing around with the affects in an audio editing program to see what you can turn out. Perhaps lowering the pitch and distorting the sound a bit might give you what your looking for?- Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game styles was, USA Games Halloween Project
Fair play Dark, after reading the messages between you and Tom and your description, I'm starting to understand the untapped potential here. I grew up on mainstream games, but really only ever geeked out on MK and a couple of beat 'em ups that were playable back in the SNES and MegaDrive days. As a result, when I compare what we have to mainstream side scrollers, I probably head straight for something retro like Streets of Rage. Fun in abundance in it's own way, but nowhere near as cool as what you described of the torture chamber. Standing corrected... Scott On 9/28/11, dark d...@xgam.org wrote: Hi Tom. Yes indeed it is slime in my version sinse I'm playing the uk release, and in fact don't have a manual which is why I describe it as slime. I did know about the japanese version, we've probably read the same faq on the subject ;D. But obviously when thinking out what the level is like and what it contains I used what I remember, hence the slime. I'll have to ask my friend who owns a wii if the version on the wii is the Japanese or Us/europe one, sinse a lot of people were as annoyed as you about the cuts, afterall a lot didn't make sense, like taking all the crosses out of the game (for goodness sake, it's supposed to be a tomb! ie, consecrated ground). Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 5:45 PM Subject: Re: [Audyssey] game styles was, USA Games Halloween Project Hi Dark, Great description. Although, a slight correction. According to the Castlevania manual those slime pits are actually suppose to be pools of blood. I call them blood pools for short. Only they do look more like slime than blood because Nintendo changed the color from red to green in order to sell it to younger audiences in the USA and elsewhere. What they should have done, in my opinion, is release a version rated T, for teen, and then a rated m version for mature audiences. After all, i've played the Japanese version and it totally rocks. there is lots of stuff they yanked out like the naked statues, turned the blood green instead of red, and things like that to make it less offensive to American audiences. I'd like to see an American version uncut and unsensored. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Yes deffently 3d all the way - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 7:45 PM Subject: Re: [Audyssey] USA Games Halloween Project 3d baby -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Wednesday, September 28, 2011 6:36 AM To: Gamers Discussion list Subject: [Audyssey] USA Games Halloween Project Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6499 (20110927) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6501 (20110928) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6501 (20110928) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom I made a folder with all of my sound effect Horror cds in it. How do I compress it in a zip or rar format? - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 6:35 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi Greg, Anything you got rip it to mp3 and Sendspace it my way. I've got some horror stuff, but I could use a wider selection of sounds. Please, use a high quality bit rate etc as I try to use cd quality sounds when and where possible. Cheers! On 9/28/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I was wondering if you need any sounds for the game. I have a lot of sound effect cds. I have at least 8 cds that are related to horror. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
aah, well in that case I choose side scroler. Though I would really like to see something with the full feature set of the engine one day even if its only a couple rooms. At 11:03 a.m. 29/09/2011, you wrote: Hi Shaun, Two comments here if I may. To start with I don't think the VI community has too many side-scrollers. There is only like five or six that I know of. Considering there were probably a couple of hundred for the original NES and Super NES that's hardly too many in my book. In fact, the style has only barely been touched let alone fully explored. Second, as this will be a freeby, just something I whipped up for Halloween, its hardly going to show off all the features of the G3D Engine. It will not show off all the full power of the engine, as you put it. In fact, if you base something like MOTA 3D on something like this you will sadly be overlooking some of the features I could or would add given more time to do the game in. So, please, please, please, do not consider this game the be all and end all of the engine, because I'm going to have to be very basic given the time frame. Cheers! On 9/28/11, shaun everiss sm.ever...@gmail.com wrote: Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Tom. that is indeed a problem, however i don't think it's an insummountable one though the solution may be a litle odd. I've been listening to a lot of the Doctor who audio dramas from big finish, and as you'll know doctor who has always been famous for it's monsters. What they do is have an actual actor rather than generic clips to play each monster, who's voice they slightly modify with pitch, echo or another effect, often with some movement sfx thrown in. You will sometimes in the audio drama get a small description, something like It's a wolf doctor, and it's six foot high! but certainly not an absolutely ful description, and usually it's possible to tell a lot of the monster by the sounds. the key thing however is that the actors playing the monsters really! don't hold back. When required to growl, scream, gurgling in the throat or moan the actors put everything into doing it. pluss being professional actors, certain vocal techniques like projection, changing the shape of the larinks to deepen or alter the voice etc are all available to them. another good example of this is Shelob in the bbc radio play of lord of the rings, who is actually counted in the creddits but has no speaking lines at all. all you are told is that she is in spider form the rest you need to infer from the rather eavil moaning she makes combined with the sounds of slime and ratling. In doctor who, similar things are done, for instance in the story absolution there is a mutant bat woman, who they create with one of the actresses screamming shrilling and deffinately with intent, with her voice slightly modified, backgrounded with the sound of slapping wings. In the story loops Garaux they do a similar thing with a warewolf. thus I think if you could find some good enough actors to reccord the clips, you'd end up with scary enough monsters. For the undead sorceress you mentioned, I'd probably combine a rasping, female voice whispering and doing a slight groul through a doubled tinny effect, , along with the sound of slightly moving cloth and maybe a rattle like metal amulets or charms.. I've actually been doing some voice recording for another game project recently, so am well sorted with recording gear. sinse It's six in the morning currently i can't really do a lot of reccord (pespecially of monster sounds), but this afternoon I'll have a go at some warewolf for you, - actually doing monster voices is something I've always! wanted to do in a game. Hopefuly if you take some actual human clips, add some reverb, echos, change the pitch or add some doubling it would work. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement. Compare this to where we have for instance over 20 space invaders games and the difference should be obvious. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 3:12 AM Subject: Re: [Audyssey] USA Games Halloween Project Still what I'd hardlycall too many. In fact not even close. Once we have several hundred or even more, then maybe we'll talk. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 7:45 PM Subject: Re: [Audyssey] USA Games Halloween Project Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 13:36:46 -0600 Subject: Re: [Audyssey] USA Games Halloween Project Too many side scrollers? Three or four isn't too many. MOTA, which isn't even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too many side scrolers. Far from it in fact. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 1:18 PM Subject: Re: [Audyssey] USA Games Halloween Project Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the
Re: [Audyssey] game styles was, USA Games Halloween Project
Hi Scot. Even a walk along beatemup like streets of rage is fairly different to something like castlevania, sinse there you literally do! only travel left to right and a small amount forwards and backwards, there is no exploration, and almost all enemies are onn the same level as you. Basically if you imagine your keyboard, and that axel, blaze etc is standing on the A key. In streets of rage, you could move up to the q key, or down to the z key, or along the row to the s key. this is however generally it as far as your movement options go. You don't get to explore, or move in full directions, nor do you get the space above your a key. Thus, it wouldn't be possible to represent in this vane a castle with long staircases, multiple floors etc. In a true 2D side scrolling platformer though, you can go up and down as much as you like, indeed in Super Castlevania, some of the stages just! involve you moving up with litle left/right movement, like the very last level where your climbing a tower with a huge spinning wheel chacing you and the staircases disappearing under your feet. It's this sort of thing I'd like to see in an audio side scroller, though if the game ends up 3D I certainly won't complain sinse that would be awsome as well in it's own right. i suppose though sinse I've had enough vision to play side scrollers, they've sort of become my preferd genre, indeed the game that got me interested in games in the first place, Turrican 2, is a side scroller famous for huge levels and much exploration. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Agreed. So I'd hardly say we have too many. I wouldn't necessarily even say we have too many of any specific genre, although to many of one genre of game developed in a sort time could indeed get tedious, particularly if no one adds any inovation, whether it be in storyline or gameplay, to make it worth playing. Judgment Day, for instance, could have and probably would indeed have been extremely boring if Liam hadn't had the good sense to incorporate lots of unlockable trophies and audio movies and bonus games to liven it up. So it's not te number of any games in a genre bt the number of quality games tat make it worthwhile. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 11:17 PM Subject: Re: [Audyssey] USA Games Halloween Project I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement. Compare this to where we have for instance over 20 space invaders games and the difference should be obvious. Beware the grue! Dark. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 3:12 AM Subject: Re: [Audyssey] USA Games Halloween Project Still what I'd hardlycall too many. In fact not even close. Once we have several hundred or even more, then maybe we'll talk. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 7:45 PM Subject: Re: [Audyssey] USA Games Halloween Project Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 13:36:46 -0600 Subject: Re: [Audyssey] USA Games Halloween Project Too many side scrollers? Three or four isn't too many. MOTA, which isn't even finished yet, Q9 and Super Liam. Well and Perilous Hearts which if I'm not mistaken is also going to be a side scroller. SO no, we don't have too many side scrolers. Far from it in fact. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 1:18 PM Subject: Re: [Audyssey] USA Games Halloween Project Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. At 11:35 p.m. 28/09/2011, you wrote: Hi everyone, As of this morning I have started work on a game for Halloween. I'm thinking of something loosely based on the popular Castlevania series by Nintendo. As there isn't anything like this for the VI audio games community I felt it would be a nice break from MOTA, and something we can all enjoy for the Halloween season. Since the G3D engine is now at 1.0 stable it shouldn't take too long to produce a basic game within a couple of weeks. The only question I have for you guys is format. Now, I am well aware the original Castlevania series were all side-scrollers. I am tempted to do that given that it would fit the genre, but I'm also eager to sink my teeth into a full 3d environment. After all, the G3D engine was specifically designed for 3d FPS style game play. So here is the question. Would you guys and girls prefer a full 3d FPS type game, or would you like a 2d side-scroller more or less based on Castlevania? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send
Re: [Audyssey] USA Games Halloween Project
will it if it 3d just b one big sprawling level? On Sep 28, 2011, at 11:03 PM, Thomas Ward wrote: Hi Shaun, Two comments here if I may. To start with I don't think the VI community has too many side-scrollers. There is only like five or six that I know of. Considering there were probably a couple of hundred for the original NES and Super NES that's hardly too many in my book. In fact, the style has only barely been touched let alone fully explored. Second, as this will be a freeby, just something I whipped up for Halloween, its hardly going to show off all the features of the G3D Engine. It will not show off all the full power of the engine, as you put it. In fact, if you base something like MOTA 3D on something like this you will sadly be overlooking some of the features I could or would add given more time to do the game in. So, please, please, please, do not consider this game the be all and end all of the engine, because I'm going to have to be very basic given the time frame. Cheers! On 9/28/11, shaun everiss sm.ever...@gmail.com wrote: Hmmm. A sidescroler would be nice. However we have far to many of those. so I will do 3d. Another reason for me doing this is that no one publically has seen the full power of genisus in 3d mode. I am interested to see what the system can do. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Cool thanks Dark I have it. I wasn't sure of what to do I did it with windows. So I know what to do for next time. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 10:34 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.