Re: [hlds] Feature request: sv_serverdomain
No need I was in it for a laugh.It doesn't hurt to not take life so seriously on an internet mailing list from time to time.I meant it in jest lol. -BeNt- http://www.gorillazsouth.com - Original Message - From: "Peter M (Mashy)" <[EMAIL PROTECTED]> hi chad - i do not get emails for each reply, so it is already digested - cheers for the tip anyway. cc2iscool - my bad - I didn't pay any attention to the age of the thread - apologies to all. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] hi chad - i do not get emails for each reply, so it is already digested - cheers for the tip anyway. cc2iscool - my bad - I didn't pay any attention to the age of the thread - apologies to all. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
You know if you do not like getting emails every few minutes, there is an option to receive the emails once daily. If you don't know how, the mailing list will add instructions at the bottom of this email, or any other email for that matter. and still complain all you want if you do not like my suggestion, it would be hypocritical of me to say not to complain because I get too many emails when I am telling you to get daily emails to satisfy your complaints of people complaining and wasting space too much.. [GS]Admin wrote: Whats that say about you responding to him haha.Or me for that matter? 0.o BeNt http://www.gorillazsouth.com - Original Message - From: "Cc2iscooL" <[EMAIL PROTECTED]> Sent: Sunday, January 28, 2007 7:54 PM Wow, you re-opened this thread from four days ago just to say that? ... On 1/28/07, Peter M (Mashy) <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] You 2 can see each others DIRECT email address - I'm sure your multi-billion brain cells can figure 1 + 1 and email each other directly your love notes, instead of e-wanking all over the HLDS list mail, sending your self love fest to hundreds of people all wanting to puke simultaneously, but then again, it was amusing. current score: mike |> nick |> please note none of the above should be taken as any negativity to any stock tip you may have - cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
Whats that say about you responding to him haha.Or me for that matter? 0.o BeNt http://www.gorillazsouth.com - Original Message - From: "Cc2iscooL" <[EMAIL PROTECTED]> Sent: Sunday, January 28, 2007 7:54 PM Wow, you re-opened this thread from four days ago just to say that? ... On 1/28/07, Peter M (Mashy) <[EMAIL PROTECTED]> wrote: -- [ Picked text/plain from multipart/alternative ] You 2 can see each others DIRECT email address - I'm sure your multi-billion brain cells can figure 1 + 1 and email each other directly your love notes, instead of e-wanking all over the HLDS list mail, sending your self love fest to hundreds of people all wanting to puke simultaneously, but then again, it was amusing. current score: mike |> nick |> please note none of the above should be taken as any negativity to any stock tip you may have - cheers. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] Wow, you re-opened this thread from four days ago just to say that? ... On 1/28/07, Peter M (Mashy) <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > You 2 can see each others DIRECT email address - I'm sure your > multi-billion > brain cells can figure 1 + 1 and email each other directly your love > notes, > instead of e-wanking all over the HLDS list mail, sending your self love > fest to hundreds of people all wanting to puke simultaneously, but then > again, it was amusing. > > current score: > > mike |> > nick |> > > please note none of the above should be taken as any negativity to any > stock > tip you may have - cheers. > -- > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] You 2 can see each others DIRECT email address - I'm sure your multi-billion brain cells can figure 1 + 1 and email each other directly your love notes, instead of e-wanking all over the HLDS list mail, sending your self love fest to hundreds of people all wanting to puke simultaneously, but then again, it was amusing. current score: mike |> nick |> please note none of the above should be taken as any negativity to any stock tip you may have - cheers. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Feature request: sv_serverdomain
Damn... and I was just about to tell you about the time I had an appendectomy and I stayed awake so I could give the surgeon direction during the operation. Oh well. -Original Message- From: [GS]Admin [mailto:[EMAIL PROTECTED] Sent: Wednesday, January 24, 2007 4:25 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain Well after both of these replies I guess I'm going back to my "normal" life of working for a living paying for and playing on my servers/community I have hand built and continuing my degree in the information field so I can join those "rich" guys over seas for a pint of beer.And no he's not Kyle I don't think but I won't comment on the BS spread here the last day or two because I figure I'm not the only one thinking that BeNt - Original Message - From: "Gigabit Nick" <[EMAIL PROTECTED]> To: Sent: Tuesday, January 23, 2007 4:28 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I know what you mean about taking some time off. I took two years out but felt I wanted to get back to technology because I'm a geek at heart and enjoy the fast change. I also wanted to do something more productive than just messing around and seeing the world. I don't agree with what you say about life being a game though, a game you can pause, restart, and do what you want. Life on the other hand affects others permanently, can't be stopped, and doesn't always go your way. I can understand why you took the easy route and went to work for someone else, it's a big challenge setting up for yourself, and some people just aren't cut out to do it. But if you're fortunate and you have other people working for you, then you get to take months off instead of planning what to do with those precious few annual leave weeks, you get to work wherever in the world you want (who knows, you may own a house in another country, or two, or three,), and you're comfortable knowing you've got private insurance in the countries where you spend a lot of you time. All the time you also know that there's someone who may be just as talented as you but isn't up to taking the risk to set up on their own so you pay them look after things, give them a few weeks annual vacation, medical package, you know the thing.Unfortunatley my wife and I spend most of the summer in our place in Barbados, so I won't be around for the TT, but have a nice time. Now, maybe we can get back to talking about games > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > 13:25:02 -0800> > Shame that. Working and all. But hey, your choice.> > I > took about three years off and did nothing of any consequence. Didn't even > look at a router prompt. Took up racing motorcycles and ran tracks like > Sears Point, Laguna Seca, Willow Springs... Had a blast. There is far more > to life than work and internet tubes.> > I could have dumped my money into > starting my own venture, but I'm glad I didn't. I'm a better person for > going outside and interacting with the real world. These days I'd rather > work for someone else who's willing to pay me well, give me a nice healthy > medical package, and time off... so I can continue to race F1 sidecars > with the wife on the Superside America circuit.> > Life much like Steam's > software, is just a game. And you have the choice of spending all your > days tweaking and configuring the back end... or actually getting on the > client side and enjoying the in game experience.> > Al: The Race WTCC demo > over the weekend was a blast. I purchased it, bought a momo wheel > yesterday, and set up a server here stateside since it seems 98% of the > Race dedicated servers are on the other side of the pond.> > You don't > seem like a bad guy Nick, maybe we can have a spot of tea when I'm over > for the 100 year at the Isle of Man.> > -Mike-> > > -Mike- is: Biker ~ > Slacker ~ Iconoclast ~ Eclectic Thinker> > - Original Message > > From: Gigabit Nick <[EMAIL PROTECTED]>> To: > hlds@list.valvesoftware.com> Sent: Tuesday, January 23, 2007 12:17:22 PM> > Subject: RE: [hlds] Feature request: sv_serverdomain> > --> [ Picked > text/plain from multipart/alternative ]> So the Japanese, having a culture > built on service and severe social and legal penalties for not delivering > have been spending $50 a month for unreliable service, so either you're > wrong or the Japanese have changed their culture, I know which one my > moneys on.> > I know about the cash glut of the late
RE: [hlds] Feature request: sv_serverdomain
I miss Kyle:-( Jason -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [GS]Admin Sent: Wednesday, January 24, 2007 3:25 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain Well after both of these replies I guess I'm going back to my "normal" life of working for a living paying for and playing on my servers/community I have hand built and continuing my degree in the information field so I can join those "rich" guys over seas for a pint of beer.And no he's not Kyle I don't think but I won't comment on the BS spread here the last day or two because I figure I'm not the only one thinking that BeNt - Original Message - From: "Gigabit Nick" <[EMAIL PROTECTED]> To: Sent: Tuesday, January 23, 2007 4:28 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I know what you mean about taking some time off. I took two years out but felt I wanted to get back to technology because I'm a geek at heart and enjoy the fast change. I also wanted to do something more productive than just messing around and seeing the world. I don't agree with what you say about life being a game though, a game you can pause, restart, and do what you want. Life on the other hand affects others permanently, can't be stopped, and doesn't always go your way. I can understand why you took the easy route and went to work for someone else, it's a big challenge setting up for yourself, and some people just aren't cut out to do it. But if you're fortunate and you have other people working for you, then you get to take months off instead of planning what to do with those precious few annual leave weeks, you get to work wherever in the world you want (who knows, you may own a house in another country, or two, or three,), and you're comfortable knowing you've got private insurance in the countries where you spend a lot of you time. All the time you also know that there's someone who may be just as talented as you but isn't up to taking the risk to set up on their own so you pay them look after things, give them a few weeks annual vacation, medical package, you know the thing.Unfortunatley my wife and I spend most of the summer in our place in Barbados, so I won't be around for the TT, but have a nice time. Now, maybe we can get back to talking about games > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan > 2007 13:25:02 -0800> > Shame that. Working and all. But hey, your > choice.> > I took about three years off and did nothing of any > consequence. Didn't even look at a router prompt. Took up racing > motorcycles and ran tracks like Sears Point, Laguna Seca, Willow > Springs... Had a blast. There is far more to life than work and > internet tubes.> > I could have dumped my money into starting my own > venture, but I'm glad I didn't. I'm a better person for going outside > and interacting with the real world. These days I'd rather work for > someone else who's willing to pay me well, give me a nice healthy > medical package, and time off... so I can continue to race F1 sidecars > with the wife on the Superside America circuit.> > Life much like > Steam's software, is just a game. And you have the choice of spending > all your days tweaking and configuring the back end... or actually > getting on the client side and enjoying the in game experience.> > Al: > The Race WTCC demo over the weekend was a blast. I purchased it, > bought a momo wheel yesterday, and set up a server here stateside > since it seems 98% of the Race dedicated servers are on the other side > of the pond.> > You don't seem like a bad guy Nick, maybe we can have > a spot of tea when I'm over for the 100 year at the Isle of Man.> > > -Mike-> > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > - Original Message > > From: Gigabit Nick <[EMAIL PROTECTED]>> To: > hlds@list.valvesoftware.com> Sent: Tuesday, January 23, 2007 12:17:22 PM> > Subject: RE: [hlds] Feature request: sv_serverdomain> > --> [ Picked > text/plain from multipart/alternative ]> So the Japanese, having a culture > built on service and severe social and legal penalties for not delivering > have been spending $50 a month for unreliable service, so either you're > wrong or the Japanese have changed their culture, I know which one my > moneys on.> > I know about the cash glut of the late 90's and around 2000. > How do you think I now own a software development company which sells > se
Re: [hlds] Feature request: sv_serverdomain
Well after both of these replies I guess I'm going back to my "normal" life of working for a living paying for and playing on my servers/community I have hand built and continuing my degree in the information field so I can join those "rich" guys over seas for a pint of beer.And no he's not Kyle I don't think but I won't comment on the BS spread here the last day or two because I figure I'm not the only one thinking that BeNt - Original Message - From: "Gigabit Nick" <[EMAIL PROTECTED]> To: Sent: Tuesday, January 23, 2007 4:28 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I know what you mean about taking some time off. I took two years out but felt I wanted to get back to technology because I'm a geek at heart and enjoy the fast change. I also wanted to do something more productive than just messing around and seeing the world. I don't agree with what you say about life being a game though, a game you can pause, restart, and do what you want. Life on the other hand affects others permanently, can't be stopped, and doesn't always go your way. I can understand why you took the easy route and went to work for someone else, it's a big challenge setting up for yourself, and some people just aren't cut out to do it. But if you're fortunate and you have other people working for you, then you get to take months off instead of planning what to do with those precious few annual leave weeks, you get to work wherever in the world you want (who knows, you may own a house in another country, or two, or three,), and you're comfortable knowing you've got private insurance in the countries where you spend a lot of you time. All the time you also know that there's someone who may be just as talented as you but isn't up to taking the risk to set up on their own so you pay them look after things, give them a few weeks annual vacation, medical package, you know the thing.Unfortunatley my wife and I spend most of the summer in our place in Barbados, so I won't be around for the TT, but have a nice time. Now, maybe we can get back to talking about games From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 13:25:02 -0800> > Shame that. Working and all. But hey, your choice.> > I took about three years off and did nothing of any consequence. Didn't even look at a router prompt. Took up racing motorcycles and ran tracks like Sears Point, Laguna Seca, Willow Springs... Had a blast. There is far more to life than work and internet tubes.> > I could have dumped my money into starting my own venture, but I'm glad I didn't. I'm a better person for going outside and interacting with the real world. These days I'd rather work for someone else who's willing to pay me well, give me a nice healthy medical package, and time off... so I can continue to race F1 sidecars with the wife on the Superside America circuit.> > Life much like Steam's software, is just a game. And you have the choice of spending all your days tweaking and configuring the back end... or actually getting on the client side and enjoying the in game experience.> > Al: The Race WTCC demo over the weekend was a blast. I purchased it, bought a momo wheel yesterday, and set up a server here stateside since it seems 98% of the Race dedicated servers are on the other side of the pond.> > You don't seem like a bad guy Nick, maybe we can have a spot of tea when I'm over for the 100 year at the Isle of Man.> > -Mike-> > ~~~~> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > - Original Message > From: Gigabit Nick <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: Tuesday, January 23, 2007 12:17:22 PM> Subject: RE: [hlds] Feature request: sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ]> So the Japanese, having a culture built on service and severe social and legal penalties for not delivering have been spending $50 a month for unreliable service, so either you're wrong or the Japanese have changed their culture, I know which one my moneys on.> > I know about the cash glut of the late 90's and around 2000. How do you think I now own a software development company which sells security software to people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that period as well by writing the main GUI for set top boxes (which included Email in about 1994), developing the provisioning software for ISPs and CableCos, and doing the odd bit of troubleshooting for large corporates, but instead of just going off to another job I decided to invest in something that I enjoy and keeps me o
Re: [hlds] Feature request: sv_serverdomain
Awesome Shirt:-) On Tue, 2007-01-23 at 11:08 -0500, cbass wrote: > I wear this shirt while reading this list. > http://www.thinkgeek.com/tshirts/frustrations/31fb/ > > Anyways, I agree that it would be nice to have SV_serverdomain to allow > administrators to set what domain point to that server. Not everyone RDNS is > going to match up (maybe they host their server with a GSP) > > However, that function would rely on in game server browser favorites and > history properly working... > -Original message- > From: chad [EMAIL PROTECTED] > Date: Tue, 23 Jan 2007 10:37:06 -0500 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Feature request: sv_serverdomain > > > When tried to host my first server these applied to me: > > ~ Don't have access to your domain records? = you shouldn't be a server > > admin > > ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server > > admin > > ~ Don't know your way around a *nix shell? = you shouldn't be a server > > admin > > ~ Intimidated by the idea of an SQL query? = you shouldn't be a server > > admin > > ~ Don't know how to set up port forwarding? = you shouldn't be a server > > admin > > ~ Think DHCP is just fine for static servers? = you shouldn't be a > > server admin > > ~ Don't understand u$oft at a kernel level? = you shouldn't be a server > > admin > > ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin > > ~ Can't script, can't install, velcro shoes? = you shouldn't be a server > > admin > > > > Now only the following apply: > > ~ Think DHCP is just fine for static servers? = you shouldn't be a > > server admin(However; I use a dynamic DNS provider and make my > > Domain name known to players) > > ~ Don't understand u$oft at a kernel level? = you shouldn't be a server > > admin (Never heard of it) > > > > I learned about many of them when trying to set up my first server, and > > others in different ways, so how am I supposed to become a server admin, > > read books until I am qualified, or have fun setting up a server and > > learn in the process? > > > > oh, you should add that you should have a T3 or better connection > > dedicated for game servers. > > > > > > Roman Hatsiev wrote: > > > You missed one more item: if you don't call less IT educated people > > > pathetic loosers - you shouldn't be a server admin. And I bet you wear > > > a t-shirt with "I'M A SERVER ADMIN" on it, don't you? > > > > > > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote: > > >> I don't know... there should be a basic checklist somewhere for > > >> 'wannabe' server administrators. > > >> > > >> ~ Don't have access to your domain records? = you shouldn't be a > > >> server admin > > >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a > > >> server admin > > >> ~ Don't know your way around a *nix shell? = you shouldn't be a > > >> server admin > > >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a > > >> server admin > > >> ~ Don't know how to set up port forwarding? = you shouldn't be a > > >> server admin > > >> ~ Think DHCP is just fine for static servers? = you shouldn't be a > > >> server admin > > >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a > > >> server admin > > >> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server > > >> admin > > >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a > > >> server admin > > >> > > >> I understand a lot of administrators are 'hobbyists', but do > > >> understand a good deal of servers 'suck' just for that reason. The > > >> s2n ratio around here would be better if the 'hobbyists' got a clue. > > >> > > >> -Mike- > > >> > > >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > >> > > >> - Original Message ---- > > >> From: Cc2iscooL <[EMAIL PROTECTED]> > > >> To: hlds@list.valvesoftware.com > > >> Sent: Monday, January 22, 2007 11:26:06 PM > > >> Subject: Re: [hlds] Feature request: sv_serverdomain > > >>
RE: [hlds] Feature request: sv_serverdomain
ROFL... I thought the same thing, but then I noticed the lack of profanities and said... nah! :) -Original Message- From: Roman Hatsiev [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 23, 2007 4:34 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain Gentemen, I have a feeling that kyle is back :) On 24/01/07, -Mike- <[EMAIL PROTECTED]> wrote: > Shame that. Working and all. But hey, your choice. > > I took about three years off and did nothing of any consequence. Didn't even > look at a router prompt. Took up racing motorcycles and ran tracks like > Sears Point, Laguna Seca, Willow Springs... Had a blast. There is far more > to life than work and internet tubes. > > I could have dumped my money into starting my own venture, but I'm glad I > didn't. I'm a better person for going outside and interacting with the real > world. These days I'd rather work for someone else who's willing to pay me > well, give me a nice healthy medical package, and time off... so I can > continue to race F1 sidecars with the wife on the Superside America circuit. > > Life much like Steam's software, is just a game. And you have the choice of > spending all your days tweaking and configuring the back end... or actually > getting on the client side and enjoying the in game experience. > > Al: The Race WTCC demo over the weekend was a blast. I purchased it, bought > a momo wheel yesterday, and set up a server here stateside since it seems 98% > of the Race dedicated servers are on the other side of the pond. > > You don't seem like a bad guy Nick, maybe we can have a spot of tea when I'm > over for the 100 year at the Isle of Man. > > -Mike- > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > - Original Message ---- > From: Gigabit Nick <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Tuesday, January 23, 2007 12:17:22 PM > Subject: RE: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] > So the Japanese, having a culture built on service and severe social and > legal penalties for not delivering have been spending $50 a month for > unreliable service, so either you're wrong or the Japanese have changed their > culture, I know which one my moneys on. > > I know about the cash glut of the late 90's and around 2000. How do you think > I now own a software development company which sells security software to > people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that > period as well by writing the main GUI for set top boxes (which included > Email in about 1994), developing the provisioning software for ISPs and > CableCos, and doing the odd bit of troubleshooting for large corporates, but > instead of just going off to another job I decided to invest in something > that I enjoy and keeps me occupied, and it's paid off nicely. > > I look forward to seeing your current business card. > > > > > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > > 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see > > it in production and stable. You know Nick, just> because you get the > > hand-me-down technology from the colonies does not mean it's> on todays > > cutting edge. Take for example, pushing 100mb over HFC. Hip back> around > > 1999, and deemed far too unstable given the current evolution of> deployed > > cable infrastructure technology, which evolves at a much slower rate> than > > traditional IP network infrastructure. But why knows, maybe AARIS got their > > buggy vaporware sorted out. Doubt it.> > Obviously you don't know your > > history, Nick. @Home Network was founded around 1994 with the intent of > > taking a then defunct military technology of IP over Hybrid Fiber Coax (the > > 'cable modem') and with partnerships with major cable providers bringing > > the technology to market to the general consumer. (hi, I was there, worked > > on that bit) We built a huge backbone infrastructure just to carry the > > amount of traffic the new 'broadband' technology would be pushing to the > > exchanges (AS6172, hi again, helped engineer it) During the life of the > > company, we took over canada, hopped the pond into Europe, (@Home > > Benelux/Chello, hi there, was there for that) and was a smashing success, > > the UK... you name it. The sun never set on the @Home empire.> > Those of >
RE: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I know what you mean about taking some time off. I took two years out but felt I wanted to get back to technology because I'm a geek at heart and enjoy the fast change. I also wanted to do something more productive than just messing around and seeing the world. I don't agree with what you say about life being a game though, a game you can pause, restart, and do what you want. Life on the other hand affects others permanently, can't be stopped, and doesn't always go your way. I can understand why you took the easy route and went to work for someone else, it's a big challenge setting up for yourself, and some people just aren't cut out to do it. But if you're fortunate and you have other people working for you, then you get to take months off instead of planning what to do with those precious few annual leave weeks, you get to work wherever in the world you want (who knows, you may own a house in another country, or two, or three,), and you're comfortable knowing you've got private insurance in the countries where you spend a lot of you time. All the time you also know that there's someone who may be just as talented as you but isn't up to taking the risk to set up on their own so you pay them look after things, give them a few weeks annual vacation, medical package, you know the thing.Unfortunatley my wife and I spend most of the summer in our place in Barbados, so I won't be around for the TT, but have a nice time. Now, maybe we can get back to talking about games.... > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > 13:25:02 -0800> > Shame that. Working and all. But hey, your choice.> > I > took about three years off and did nothing of any consequence. Didn't even > look at a router prompt. Took up racing motorcycles and ran tracks like Sears > Point, Laguna Seca, Willow Springs... Had a blast. There is far more to life > than work and internet tubes.> > I could have dumped my money into starting > my own venture, but I'm glad I didn't. I'm a better person for going outside > and interacting with the real world. These days I'd rather work for someone > else who's willing to pay me well, give me a nice healthy medical package, > and time off... so I can continue to race F1 sidecars with the wife on the > Superside America circuit.> > Life much like Steam's software, is just a > game. And you have the choice of spending all your days tweaking and > configuring the back end... or actually getting on the client side and > enjoying the in game experience.> > Al: The Race WTCC demo over the weekend > was a blast. I purchased it, bought a momo wheel yesterday, and set up a > server here stateside since it seems 98% of the Race dedicated servers are on > the other side of the pond.> > You don't seem like a bad guy Nick, maybe we > can have a spot of tea when I'm over for the 100 year at the Isle of Man.> > > -Mike-> > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > From: Gigabit Nick <[EMAIL PROTECTED]>> To: > hlds@list.valvesoftware.com> Sent: Tuesday, January 23, 2007 12:17:22 PM> > Subject: RE: [hlds] Feature request: sv_serverdomain> > --> [ Picked > text/plain from multipart/alternative ]> So the Japanese, having a culture > built on service and severe social and legal penalties for not delivering > have been spending $50 a month for unreliable service, so either you're wrong > or the Japanese have changed their culture, I know which one my moneys on.> > > I know about the cash glut of the late 90's and around 2000. How do you think > I now own a software development company which sells security software to > people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that > period as well by writing the main GUI for set top boxes (which included > Email in about 1994), developing the provisioning software for ISPs and > CableCos, and doing the odd bit of troubleshooting for large corporates, but > instead of just going off to another job I decided to invest in something > that I enjoy and keeps me occupied, and it's paid off nicely.> > I look > forward to seeing your current business card.> > > > > From: [EMAIL > PROTECTED]> Subject: Re: [hlds] Feature request: sv_serverdomain> To: > hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 10:24:53 -0800> > Ahh > yes, the AARIS trials.> > > > I'll buy it when I see it in production and > stable. You know Nick,
Re: [hlds] Feature request: sv_serverdomain
Gentemen, I have a feeling that kyle is back :) On 24/01/07, -Mike- <[EMAIL PROTECTED]> wrote: Shame that. Working and all. But hey, your choice. I took about three years off and did nothing of any consequence. Didn't even look at a router prompt. Took up racing motorcycles and ran tracks like Sears Point, Laguna Seca, Willow Springs... Had a blast. There is far more to life than work and internet tubes. I could have dumped my money into starting my own venture, but I'm glad I didn't. I'm a better person for going outside and interacting with the real world. These days I'd rather work for someone else who's willing to pay me well, give me a nice healthy medical package, and time off... so I can continue to race F1 sidecars with the wife on the Superside America circuit. Life much like Steam's software, is just a game. And you have the choice of spending all your days tweaking and configuring the back end... or actually getting on the client side and enjoying the in game experience. Al: The Race WTCC demo over the weekend was a blast. I purchased it, bought a momo wheel yesterday, and set up a server here stateside since it seems 98% of the Race dedicated servers are on the other side of the pond. You don't seem like a bad guy Nick, maybe we can have a spot of tea when I'm over for the 100 year at the Isle of Man. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, January 23, 2007 12:17:22 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] So the Japanese, having a culture built on service and severe social and legal penalties for not delivering have been spending $50 a month for unreliable service, so either you're wrong or the Japanese have changed their culture, I know which one my moneys on. I know about the cash glut of the late 90's and around 2000. How do you think I now own a software development company which sells security software to people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that period as well by writing the main GUI for set top boxes (which included Email in about 1994), developing the provisioning software for ISPs and CableCos, and doing the odd bit of troubleshooting for large corporates, but instead of just going off to another job I decided to invest in something that I enjoy and keeps me occupied, and it's paid off nicely. I look forward to seeing your current business card. > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see it in production and stable. You know Nick, just> because you get the hand-me-down technology from the colonies does not mean it's> on todays cutting edge. Take for example, pushing 100mb over HFC. Hip back> around 1999, and deemed far too unstable given the current evolution of> deployed cable infrastructure technology, which evolves at a much slower rate> than traditional IP network infrastructure. But why knows, maybe AARIS got their buggy vaporware sorted out. Doubt it.> > Obviously you don't know your history, Nick. @Home Network was founded around 1994 with the intent of taking a then defunct military technology of IP over Hybrid Fiber Coax (the 'cable modem') and with partnerships with major cable providers bringing the technology to market to the general consumer. (hi, I was there, worked on that bit) We built a huge backbone infrastructure just to carry the amount of traffic the new 'broadband' technology would be pushing to the exchanges (AS6172, hi again, helped engineer it) During the life of the company, we took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi there, was there for that) and was a smashing success, the UK... you name it. The sun never set on the @Home empire.> > Those of us on the original team made stupid money, Nick... wish you could have been there. There are good chunks of the late 90's that are just 'Scene Missing' in my memory thanks to loads of stock money. We pulled our golden parachutes around 2000 and bailed, this was when AT&T took over and diced all of @Home up into components and sold it off. This is why the URL on the business card does not resolve. The company is defunct.> > Warning game related content: I hosted a stack of FPS servers from the rack in the NOC the entire time, it was grand.> > A current business card I do not have handy, never bothered to order them. I will tell you I head up Operations for a rather large search engine. We have an AS, we have a substantial presence in a
Re: [hlds] Feature request: sv_serverdomain
Shame that. Working and all. But hey, your choice. I took about three years off and did nothing of any consequence. Didn't even look at a router prompt. Took up racing motorcycles and ran tracks like Sears Point, Laguna Seca, Willow Springs... Had a blast. There is far more to life than work and internet tubes. I could have dumped my money into starting my own venture, but I'm glad I didn't. I'm a better person for going outside and interacting with the real world. These days I'd rather work for someone else who's willing to pay me well, give me a nice healthy medical package, and time off... so I can continue to race F1 sidecars with the wife on the Superside America circuit. Life much like Steam's software, is just a game. And you have the choice of spending all your days tweaking and configuring the back end... or actually getting on the client side and enjoying the in game experience. Al: The Race WTCC demo over the weekend was a blast. I purchased it, bought a momo wheel yesterday, and set up a server here stateside since it seems 98% of the Race dedicated servers are on the other side of the pond. You don't seem like a bad guy Nick, maybe we can have a spot of tea when I'm over for the 100 year at the Isle of Man. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, January 23, 2007 12:17:22 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] So the Japanese, having a culture built on service and severe social and legal penalties for not delivering have been spending $50 a month for unreliable service, so either you're wrong or the Japanese have changed their culture, I know which one my moneys on. I know about the cash glut of the late 90's and around 2000. How do you think I now own a software development company which sells security software to people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that period as well by writing the main GUI for set top boxes (which included Email in about 1994), developing the provisioning software for ISPs and CableCos, and doing the odd bit of troubleshooting for large corporates, but instead of just going off to another job I decided to invest in something that I enjoy and keeps me occupied, and it's paid off nicely. I look forward to seeing your current business card. > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see it > in production and stable. You know Nick, just> because you get the > hand-me-down technology from the colonies does not mean it's> on todays > cutting edge. Take for example, pushing 100mb over HFC. Hip back> around > 1999, and deemed far too unstable given the current evolution of> deployed > cable infrastructure technology, which evolves at a much slower rate> than > traditional IP network infrastructure. But why knows, maybe AARIS got their > buggy vaporware sorted out. Doubt it.> > Obviously you don't know your > history, Nick. @Home Network was founded around 1994 with the intent of > taking a then defunct military technology of IP over Hybrid Fiber Coax (the > 'cable modem') and with partnerships with major cable providers bringing the > technology to market to the general consumer. (hi, I was there, worked on > that bit) We built a huge backbone infrastructure just to carry the amount of > traffic the new 'broadband' technology would be pushing to the exchanges > (AS6172, hi again, helped engineer it) During the life of the company, we > took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi > there, was there for that) and was a smashing success, the UK... you name it. > The sun never set on the @Home empire.> > Those of us on the original team > made stupid money, Nick... wish you could have been there. There are good > chunks of the late 90's that are just 'Scene Missing' in my memory thanks to > loads of stock money. We pulled our golden parachutes around 2000 and bailed, > this was when AT&T took over and diced all of @Home up into components and > sold it off. This is why the URL on the business card does not resolve. The > company is defunct.> > Warning game related content: I hosted a stack of FPS > servers from the rack in the NOC the entire time, it was grand.> > A current > business card I do not have handy, never bothered to order them. I will tell > you I head up Operations for a rather l
Re: [hlds] Feature request: sv_serverdomain
I think you have me wrong Scott. I think the idea of sv_serverdomain is an excellent idea and easily implemented. The whole idea of the game being bound to IP has always irked me. I have been using "co foo.net" to get to my game servers for quite some time through my own DNS magic. It'd make having a hot spare shadow server easier to handle as well for when I want to take a main server offline for core updates and hardware upgrades. I for one welcome our new sv_serverdomain overlords. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Scott Tuttle <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, January 23, 2007 11:50:19 AM Subject: RE: [hlds] Feature request: sv_serverdomain I hold @Home in high regard because they were my first cable isp. But put your epeen back in your pants. Just because someone doesn't have as much experience as you doesn't mean the idea is not worthy. I built 35 million dollar storage area networks in a now defunct startup company that was brought down by sloppy management, yet I still think the idea is worth merit. Not everyone spends that much money on dedicated ips and colocation. Even if they do isps change and dns can be modified and, at least in my vision (mostly), is "future proof". Occassionally even those of us, due to cost or poor service, move our servers to other network providers and this would save us from having to start over with a regular user base. Don't be so close minded. Maybe you will get more respect. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of -Mike- > Sent: Tuesday, January 23, 2007 1:25 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Feature request: sv_serverdomain > > Ahh yes, the AARIS trials. > > > > I'll buy it when I see it in production and stable. You know > Nick, just > because you get the hand-me-down technology from the colonies > does not mean it's > on todays cutting edge. Take for example, pushing 100mb over > HFC. Hip back > around 1999, and deemed far too unstable given the current > evolution of > deployed cable infrastructure technology, which evolves at a > much slower rate > than traditional IP network infrastructure. But why knows, > maybe AARIS got their buggy vaporware sorted out. Doubt it. > > Obviously you don't know your history, Nick. @Home Network > was founded around 1994 with the intent of taking a then > defunct military technology of IP over Hybrid Fiber Coax (the > 'cable modem') and with partnerships with major cable > providers bringing the technology to market to the general > consumer. (hi, I was there, worked on that bit) We built a > huge backbone infrastructure just to carry the amount of > traffic the new 'broadband' technology would be pushing to > the exchanges (AS6172, hi again, helped engineer it) During > the life of the company, we took over canada, hopped the pond > into Europe, (@Home Benelux/Chello, hi there, was there for > that) and was a smashing success, the UK... you name it. The > sun never set on the @Home empire. > > Those of us on the original team made stupid money, Nick... > wish you could have been there. There are good chunks of the > late 90's that are just 'Scene Missing' in my memory thanks > to loads of stock money. We pulled our golden parachutes > around 2000 and bailed, this was when AT&T took over and > diced all of @Home up into components and sold it off. This > is why the URL on the business card does not resolve. The > company is defunct. > > Warning game related content: I hosted a stack of FPS > servers from the rack in the NOC the entire time, it was grand. > > A current business card I do not have handy, never bothered > to order them. I will tell you I head up Operations for a > rather large search engine. We have an AS, we have a > substantial presence in a datacenter very close to MAE West, > and we were recelenty featured on MSNBC, the Wall Street > Journal, etc... > > Cheers, Nick. > > > -Mike- is: Biker ~ > Slacker ~ Iconoclast ~ Eclectic Thinker > - Original Message > From: Gigabit Nick <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Tuesday, January 23, 2007 12:58:39 AM > Subject: RE: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] > You know the US ain't the only place in the world... > > http://www.theregister.co.uk/2006/02/10/ntl_trial/ > > And that was nearly a year ago, so my guess is you don't have > the best cable tech money can buy GLOBALLY. > > If you want to talk about re
RE: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] So the Japanese, having a culture built on service and severe social and legal penalties for not delivering have been spending $50 a month for unreliable service, so either you're wrong or the Japanese have changed their culture, I know which one my moneys on. I know about the cash glut of the late 90's and around 2000. How do you think I now own a software development company which sells security software to people like Unisys, Fujitsu, IBM, etc., etc. I did very well out of that period as well by writing the main GUI for set top boxes (which included Email in about 1994), developing the provisioning software for ISPs and CableCos, and doing the odd bit of troubleshooting for large corporates, but instead of just going off to another job I decided to invest in something that I enjoy and keeps me occupied, and it's paid off nicely. I look forward to seeing your current business card. > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > 10:24:53 -0800> > Ahh yes, the AARIS trials.> > > > I'll buy it when I see it > in production and stable. You know Nick, just> because you get the > hand-me-down technology from the colonies does not mean it's> on todays > cutting edge. Take for example, pushing 100mb over HFC. Hip back> around > 1999, and deemed far too unstable given the current evolution of> deployed > cable infrastructure technology, which evolves at a much slower rate> than > traditional IP network infrastructure. But why knows, maybe AARIS got their > buggy vaporware sorted out. Doubt it.> > Obviously you don't know your > history, Nick. @Home Network was founded around 1994 with the intent of > taking a then defunct military technology of IP over Hybrid Fiber Coax (the > 'cable modem') and with partnerships with major cable providers bringing the > technology to market to the general consumer. (hi, I was there, worked on > that bit) We built a huge backbone infrastructure just to carry the amount of > traffic the new 'broadband' technology would be pushing to the exchanges > (AS6172, hi again, helped engineer it) During the life of the company, we > took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi > there, was there for that) and was a smashing success, the UK... you name it. > The sun never set on the @Home empire.> > Those of us on the original team > made stupid money, Nick... wish you could have been there. There are good > chunks of the late 90's that are just 'Scene Missing' in my memory thanks to > loads of stock money. We pulled our golden parachutes around 2000 and bailed, > this was when AT&T took over and diced all of @Home up into components and > sold it off. This is why the URL on the business card does not resolve. The > company is defunct.> > Warning game related content: I hosted a stack of FPS > servers from the rack in the NOC the entire time, it was grand.> > A current > business card I do not have handy, never bothered to order them. I will tell > you I head up Operations for a rather large search engine. We have an AS, we > have a substantial presence in a datacenter very close to MAE West, and we > were recelenty featured on MSNBC, the Wall Street Journal, etc...> > Cheers, > Nick.> > > -Mike- is: Biker ~> Slacker ~ Iconoclast ~ Eclectic Thinker> > - Original Message > From: Gigabit Nick <[EMAIL PROTECTED]>> To: > hlds@list.valvesoftware.com> Sent: Tuesday, January 23, 2007 12:58:39 AM> > Subject: RE: [hlds] Feature request: sv_serverdomain> > --> [ Picked > text/plain from multipart/alternative ]> You know the US ain't the only place > in the world...> > http://www.theregister.co.uk/2006/02/10/ntl_trial/> > And > that was nearly a year ago, so my guess is you don't have the best cable tech > money can buy GLOBALLY.> > If you want to talk about real world deployments, > read > http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-moves-beyond-broadband?page=2 > which says> > "Many Japanese urban residents, for example, have enjoyed $50 > per month 100Mbps fibre connections for several years."> I don't have cable > internet myself, but I doubt you personally would be responsible for it if I > did (but it's nice to know your level of modesty, are your related to Al > Gore?). Also try getting your ISP to advertise the average speed as opposed > to peak theoretical throughput, I've yet to come accross an ISP salesman that > says "We can offer you a
RE: [hlds] Feature request: sv_serverdomain
I hold @Home in high regard because they were my first cable isp. But put your epeen back in your pants. Just because someone doesn't have as much experience as you doesn't mean the idea is not worthy. I built 35 million dollar storage area networks in a now defunct startup company that was brought down by sloppy management, yet I still think the idea is worth merit. Not everyone spends that much money on dedicated ips and colocation. Even if they do isps change and dns can be modified and, at least in my vision (mostly), is "future proof". Occassionally even those of us, due to cost or poor service, move our servers to other network providers and this would save us from having to start over with a regular user base. Don't be so close minded. Maybe you will get more respect. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of -Mike- > Sent: Tuesday, January 23, 2007 1:25 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Feature request: sv_serverdomain > > Ahh yes, the AARIS trials. > > > > I'll buy it when I see it in production and stable. You know > Nick, just > because you get the hand-me-down technology from the colonies > does not mean it's > on todays cutting edge. Take for example, pushing 100mb over > HFC. Hip back > around 1999, and deemed far too unstable given the current > evolution of > deployed cable infrastructure technology, which evolves at a > much slower rate > than traditional IP network infrastructure. But why knows, > maybe AARIS got their buggy vaporware sorted out. Doubt it. > > Obviously you don't know your history, Nick. @Home Network > was founded around 1994 with the intent of taking a then > defunct military technology of IP over Hybrid Fiber Coax (the > 'cable modem') and with partnerships with major cable > providers bringing the technology to market to the general > consumer. (hi, I was there, worked on that bit) We built a > huge backbone infrastructure just to carry the amount of > traffic the new 'broadband' technology would be pushing to > the exchanges (AS6172, hi again, helped engineer it) During > the life of the company, we took over canada, hopped the pond > into Europe, (@Home Benelux/Chello, hi there, was there for > that) and was a smashing success, the UK... you name it. The > sun never set on the @Home empire. > > Those of us on the original team made stupid money, Nick... > wish you could have been there. There are good chunks of the > late 90's that are just 'Scene Missing' in my memory thanks > to loads of stock money. We pulled our golden parachutes > around 2000 and bailed, this was when AT&T took over and > diced all of @Home up into components and sold it off. This > is why the URL on the business card does not resolve. The > company is defunct. > > Warning game related content: I hosted a stack of FPS > servers from the rack in the NOC the entire time, it was grand. > > A current business card I do not have handy, never bothered > to order them. I will tell you I head up Operations for a > rather large search engine. We have an AS, we have a > substantial presence in a datacenter very close to MAE West, > and we were recelenty featured on MSNBC, the Wall Street > Journal, etc... > > Cheers, Nick. > > > -Mike- is: Biker ~ > Slacker ~ Iconoclast ~ Eclectic Thinker > - Original Message > From: Gigabit Nick <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Tuesday, January 23, 2007 12:58:39 AM > Subject: RE: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] > You know the US ain't the only place in the world... > > http://www.theregister.co.uk/2006/02/10/ntl_trial/ > > And that was nearly a year ago, so my guess is you don't have > the best cable tech money can buy GLOBALLY. > > If you want to talk about real world deployments, read > http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-mov > es-beyond-broadband?page=2 which says > > "Many Japanese urban residents, for example, have enjoyed $50 > per month 100Mbps fibre connections for several years." > I don't have cable internet myself, but I doubt you > personally would be responsible for it if I did (but it's > nice to know your level of modesty, are your related to Al > Gore?). Also try getting your ISP to advertise the average > speed as opposed to peak theoretical throughput, I've yet to > come accross an ISP salesman that says "We can offer you a > connection which averages 23MB/s". > > Now lets get back to talking about HL2 > >
RE: [hlds] Feature request: sv_serverdomain
Hey... you can't fault people for trying. Velcro shoes ROFL. -Original Message- From: -Mike- [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 23, 2007 3:46 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain I don't know... there should be a basic checklist somewhere for 'wannabe' server administrators. ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin I understand a lot of administrators are 'hobbyists', but do understand a good deal of servers 'suck' just for that reason. The s2n ratio around here would be better if the 'hobbyists' got a clue. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message ---- From: Cc2iscooL <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:26:06 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] It's probably the Verizon FIOSfiber connections, still not static though. Fairly cheap. Wish they had it near Chicago. On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > > Wait, you have a 30/5... and you can't pony up for static IP's? I hope > you're getting a good deal on that pipe. > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Dan E <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 10:02:14 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > -- > [ Picked text/plain from multipart/alternative ] > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that > server. I know I use a nice home connection for my server (30mbit/5mbit), > but if I ever lost power for long enough to lose my DHCP lease, I would be > screwed. All of my userbase would not know where the server went with your > model, because they would have the domain that my ISP assigned to me (some > dynamic crap specific to my IP address). If I could specify the domain, I > could use my own domain to point to the correct IP. Much simpler in the > long run. > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to > implement with standard BIND. I suggest you pick up an O'Reilly book and > RTFM before you're quick to shoot down a good idea. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Andreas Grimm > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 5:40:41 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > i know how DNS works ... but how do u want to resolve something like this > with reverse DNS ? > > two gameservers on one machine: > > gameserver1: > - ip: 1.2.3.4:27015 > - for domain: mydomain1.com:27015 > > gameserver2: > - ip: 1.2.3.4:27014 > - for domain: mydomain2.com:27014 > > good luck with DNS only ... u need a saved domain in server's cfg > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:34 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I think you need to do a > look up on how DNS works. :D > > On 1/23/07, Andreas Grimm wrote: > > > > and how does a steam client while browsing the serverlist know what > > domain a server have ? > > or what about when the server got 10 domains which have a route to > > that machine ? how does the steam client know, which one is the > > correct one for that gameserver ? > > > > adding a server from the browser into the favorites should ask the > > server for a given domainname. so the players dont have to find out > > any domain names. > > > > -Ursprüngliche Nachricht--
RE: [hlds] Feature request: sv_serverdomain
/29? subnet shorthand... 6 hosts? What's the significance? -Original Message- From: -Mike- [mailto:[EMAIL PROTECTED] Sent: Tuesday, January 23, 2007 3:29 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain I don't know, Nick... http://moike.net/proof.jpg ...you tell me. It's no small thanks to me back in the early 90's that you -have- cable internet. 100mb my ass. I've got the best cable technology has to offer right now piped steaming hot directly to the seven foot telco rack of hardware in my house and it still averages 24mb down and about 3 on the upstream. And that's with me 'juiced up' given who -I- am. But I still get a /29. Any schmuck who's willing to pay for a business grade ip dialtone over cable can get static addresses. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:28:06 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] Ever heard of cable? 100Mb/s speed, and DHCP all the way. > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 > 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static > IP's? I hope you're getting a good deal on that pipe.> > > -Mike- is: > Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > > From: Dan E <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: > Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: > sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that server. > I know I use a nice home connection for my server (30mbit/5mbit), but if I > ever lost power for long enough to lose my DHCP lease, I would be screwed. > All of my userbase would not know where the server went with your model, > because they would have the domain that my ISP assigned to me (some dynamic > crap specific to my IP address). If I could specify the domain, I could use > my own domain to point to the correct IP. Much simpler in the long run.> > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with > standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're > quick to shoot down a good idea.> > -Mike-> > -Mike- is: Biker ~ Slacker > ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > From: > Andreas Grimm> To: hlds@list.valvesoftware.com> Sent: Monday, January 22, > 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i > know how DNS works ... but how do u want to resolve something like this> with > reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: > 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: > 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only > ... u need a saved domain in server's cfg> > -Ursprüngliche > Nachricht-> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag > von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: > hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: > sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I > think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas > Grimm wrote:> >> > and how does a steam client while browsing the serverlist > know what> > domain a server have ?> > or what about when the server got 10 > domains which have a route to> > that machine ? how does the steam client > know, which one is the> > correct one for that gameserver ?> >> > adding a > server from the browser into the favorites should ask the> > server for a > given domainname. so the players dont have to find out> > any domain names.> > >> > -Ursprüngliche Nachricht-> > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. > Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > Betreff: Re: [hlds] > Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from > multipart/alternative ] I don't think we n
Re: [hlds] Feature request: sv_serverdomain
Ahh yes, the AARIS trials. I'll buy it when I see it in production and stable. You know Nick, just because you get the hand-me-down technology from the colonies does not mean it's on todays cutting edge. Take for example, pushing 100mb over HFC. Hip back around 1999, and deemed far too unstable given the current evolution of deployed cable infrastructure technology, which evolves at a much slower rate than traditional IP network infrastructure. But why knows, maybe AARIS got their buggy vaporware sorted out. Doubt it. Obviously you don't know your history, Nick. @Home Network was founded around 1994 with the intent of taking a then defunct military technology of IP over Hybrid Fiber Coax (the 'cable modem') and with partnerships with major cable providers bringing the technology to market to the general consumer. (hi, I was there, worked on that bit) We built a huge backbone infrastructure just to carry the amount of traffic the new 'broadband' technology would be pushing to the exchanges (AS6172, hi again, helped engineer it) During the life of the company, we took over canada, hopped the pond into Europe, (@Home Benelux/Chello, hi there, was there for that) and was a smashing success, the UK... you name it. The sun never set on the @Home empire. Those of us on the original team made stupid money, Nick... wish you could have been there. There are good chunks of the late 90's that are just 'Scene Missing' in my memory thanks to loads of stock money. We pulled our golden parachutes around 2000 and bailed, this was when AT&T took over and diced all of @Home up into components and sold it off. This is why the URL on the business card does not resolve. The company is defunct. Warning game related content: I hosted a stack of FPS servers from the rack in the NOC the entire time, it was grand. A current business card I do not have handy, never bothered to order them. I will tell you I head up Operations for a rather large search engine. We have an AS, we have a substantial presence in a datacenter very close to MAE West, and we were recelenty featured on MSNBC, the Wall Street Journal, etc... Cheers, Nick. -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Tuesday, January 23, 2007 12:58:39 AM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] You know the US ain't the only place in the world... http://www.theregister.co.uk/2006/02/10/ntl_trial/ And that was nearly a year ago, so my guess is you don't have the best cable tech money can buy GLOBALLY. If you want to talk about real world deployments, read http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-moves-beyond-broadband?page=2 which says "Many Japanese urban residents, for example, have enjoyed $50 per month 100Mbps fibre connections for several years." I don't have cable internet myself, but I doubt you personally would be responsible for it if I did (but it's nice to know your level of modesty, are your related to Al Gore?). Also try getting your ISP to advertise the average speed as opposed to peak theoretical throughput, I've yet to come accross an ISP salesman that says "We can offer you a connection which averages 23MB/s". Now lets get back to talking about HL2 (P.S. If you're going to post your business card, why not post the current one, not one where the URL resolves to a website that's now a link site offering "The Best Real Estate Sources on the Web", and can be easily faked.) > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > 00:29:15 -0800> > I don't know, Nick...> > http://moike.net/proof.jpg> > > ...you tell me.> > It's no small thanks to me back in the early 90's that you > -have- cable internet.> > 100mb my ass. I've got the best cable technology > has to offer right now piped steaming hot directly to the seven foot telco > rack of hardware in my house and it still averages 24mb down and about 3 on > the upstream. And that's with me 'juiced up' given who -I- am. But I still > get a /29. Any schmuck who's willing to pay for a business grade ip dialtone > over cable can get static addresses.> > -Mike-> > -Mike- is: Biker ~ > Slacker ~ Iconoclast ~ Eclectic Thinker> _ Live Search: New search found http://get.live.com/search/overview -- [ Content of type image/pjpeg deleted ] -- [ Content of type image/pjpeg deleted ] -- ___ To unsu
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I doubt most HL servers were "professionally" hosted when Valve first released a dedicated server. It was released for HL players, so they could setup a more permanent server without having to have the game open. Just because people have tried to build a business model around Valve's freely available dedicated servers doesn't mean you need to be a network expert to host a server. Players will choose servers based on the performance and the other regular players, and there are many popular servers that have passed this test without being "professionally" hosted. Grant (L. Duke) On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > > I don't know... there should be a basic checklist somewhere for 'wannabe' > server administrators. > > ~ Don't have access to your domain records? = you shouldn't be a server > admin > ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server > admin > ~ Don't know your way around a *nix shell? = you shouldn't be a server > admin > ~ Intimidated by the idea of an SQL query? = you shouldn't be a server > admin > ~ Don't know how to set up port forwarding? = you shouldn't be a server > admin > ~ Think DHCP is just fine for static servers? = you shouldn't be a server > admin > ~ Don't understand u$oft at a kernel level? = you shouldn't be a server > admin > ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin > ~ Can't script, can't install, velcro shoes? = you shouldn't be a server > admin > > I understand a lot of administrators are 'hobbyists', but do understand a > good deal of servers 'suck' just for that reason. The s2n ratio around here > would be better if the 'hobbyists' got a clue. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > - -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I had a test scrim server set up on my line, and the people who played on it claimed it registered better than commercial servers like NFO. It was only $10 more a month to allow me to run servers and for the nice speeds, so I decided to go for it. As long as I don't let my lease expire, the address is virtually static. I'm not going to pay double the price just so I can have my own domain and static IP with business class. The cvar would just make life easier. Btw, I'm a college student going to RIT to become a network/sys admin. Some of those things on the checklist I agree with, but not all. You don't need to know anything about SQL or *nix in general to run a friggin source server. You just have to have some brains and the willingness to do some googling to figure out all the proper settings. Some of us also can't afford insane lines or colo. I just run my server for fun. -Mike- <[EMAIL PROTECTED]> wrote: I don't know... there should be a basic checklist somewhere for 'wannabe' server administrators. ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin I understand a lot of administrators are 'hobbyists', but do understand a good deal of servers 'suck' just for that reason. The s2n ratio around here would be better if the 'hobbyists' got a clue. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker ----- Original Message From: Cc2iscooL To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:26:06 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] It's probably the Verizon FIOSfiber connections, still not static though. Fairly cheap. Wish they had it near Chicago. On 1/23/07, -Mike- wrote: > > Wait, you have a 30/5... and you can't pony up for static IP's? I hope > you're getting a good deal on that pipe. > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Dan E > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 10:02:14 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > -- > [ Picked text/plain from multipart/alternative ] > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that > server. I know I use a nice home connection for my server (30mbit/5mbit), > but if I ever lost power for long enough to lose my DHCP lease, I would be > screwed. All of my userbase would not know where the server went with your > model, because they would have the domain that my ISP assigned to me (some > dynamic crap specific to my IP address). If I could specify the domain, I > could use my own domain to point to the correct IP. Much simpler in the > long run. > > -Mike- wrote: That's actually trivial to > implement with standard BIND. I suggest you pick up an O'Reilly book and > RTFM before you're quick to shoot down a good idea. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Andreas Grimm > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 5:40:41 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > i know how DNS works ... but how do u want to resolve something like this > with reverse DNS ? > > two gameservers on one machine: > > gameserver1: > - ip: 1.2.3.4:27015 > - for domain: mydomain1.com:27015 > > gameserver2: > - ip: 1.2.3.4:27014 > - for domain: mydomain2.com:27014 > > good luck with DNS only ... u need a saved domain in server's cfg > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:34 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I thi
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I use Optimum Online, and it costs $60 a month. They just don't offer static :( -Mike- <[EMAIL PROTECTED]> wrote: Wait, you have a 30/5... and you can't pony up for static IP's? I hope you're getting a good deal on that pipe. -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Dan E To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 10:02:14 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] Regardless of whether or not it is possible, it is probably better for an admin to specify what domain would be preferred for a backup on that server. I know I use a nice home connection for my server (30mbit/5mbit), but if I ever lost power for long enough to lose my DHCP lease, I would be screwed. All of my userbase would not know where the server went with your model, because they would have the domain that my ISP assigned to me (some dynamic crap specific to my IP address). If I could specify the domain, I could use my own domain to point to the correct IP. Much simpler in the long run. -Mike- wrote: That's actually trivial to implement with standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're quick to shoot down a good idea. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Andreas Grimm To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 5:40:41 PM Subject: Re: [hlds] Feature request: sv_serverdomain i know how DNS works ... but how do u want to resolve something like this with reverse DNS ? two gameservers on one machine: gameserver1: - ip: 1.2.3.4:27015 - for domain: mydomain1.com:27015 gameserver2: - ip: 1.2.3.4:27014 - for domain: mydomain2.com:27014 good luck with DNS only ... u need a saved domain in server's cfg -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Dienstag, 23. Januar 2007 02:34 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm wrote: > > and how does a steam client while browsing the serverlist know what > domain a server have ? > or what about when the server got 10 domains which have a route to > that machine ? how does the steam client know, which one is the > correct one for that gameserver ? > > adding a server from the browser into the favorites should ask the > server for a given domainname. so the players dont have to find out > any domain names. > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name > as well as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both > > (when the server got a domain saved in config), so that if the > > server is not reachable with its IP, the steam client can check the > > saved domain to find the server, too ... > > > > the problem for me is, that an IP change of my server has the > > result, that the server will lose the most of its players ... and i > > have no chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites > > list, the problem would be solved and redirect functions are no > > longer needed as before > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: hlds@list.valvesoftware.com > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015
RE: [hlds] Feature request: sv_serverdomain
Probably what it should do is verify that the domain name resolves to the ip address. If it does then the system should just store the DNS entry. Otherwise it should just store the ip address and maybe send a packet back to the server that way the server can place into the log that the masterlist is using the ip instead of a hostname. > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of cbass > Sent: Tuesday, January 23, 2007 11:09 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Feature request: sv_serverdomain > > I wear this shirt while reading this list. > http://www.thinkgeek.com/tshirts/frustrations/31fb/ > > Anyways, I agree that it would be nice to have > SV_serverdomain to allow administrators to set what domain > point to that server. Not everyone RDNS is going to match up > (maybe they host their server with a GSP) > > However, that function would rely on in game server browser > favorites and history properly working... > -Original message- > From: chad [EMAIL PROTECTED] > Date: Tue, 23 Jan 2007 10:37:06 -0500 > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Feature request: sv_serverdomain > > > When tried to host my first server these applied to me: > > ~ Don't have access to your domain records? = you shouldn't > be a server > > admin > > ~ Think a packet is what Kool Aid comes in? = you shouldn't > be a server > > admin > > ~ Don't know your way around a *nix shell? = you shouldn't > be a server > > admin > > ~ Intimidated by the idea of an SQL query? = you shouldn't > be a server > > admin > > ~ Don't know how to set up port forwarding? = you shouldn't > be a server > > admin > > ~ Think DHCP is just fine for static servers? = you shouldn't be a > > server admin > > ~ Don't understand u$oft at a kernel level? = you shouldn't > be a server > > admin > > ~ Think a Colo is a guy into lowriders? = you shouldn't be > a server admin > > ~ Can't script, can't install, velcro shoes? = you > shouldn't be a server > > admin > > > > Now only the following apply: > > ~ Think DHCP is just fine for static servers? = you shouldn't be a > > server admin(However; I use a dynamic DNS provider and make my > > Domain name known to players) > > ~ Don't understand u$oft at a kernel level? = you shouldn't > be a server > > admin (Never heard of it) > > > > I learned about many of them when trying to set up my first > server, and > > others in different ways, so how am I supposed to become a > server admin, > > read books until I am qualified, or have fun setting up a server and > > learn in the process? > > > > oh, you should add that you should have a T3 or better connection > > dedicated for game servers. > > > > > > Roman Hatsiev wrote: > > > You missed one more item: if you don't call less IT > educated people > > > pathetic loosers - you shouldn't be a server admin. And I > bet you wear > > > a t-shirt with "I'M A SERVER ADMIN" on it, don't you? > > > > > > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote: > > >> I don't know... there should be a basic checklist somewhere for > > >> 'wannabe' server administrators. > > >> > > >> ~ Don't have access to your domain records? = you shouldn't be a > > >> server admin > > >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a > > >> server admin > > >> ~ Don't know your way around a *nix shell? = you shouldn't be a > > >> server admin > > >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a > > >> server admin > > >> ~ Don't know how to set up port forwarding? = you shouldn't be a > > >> server admin > > >> ~ Think DHCP is just fine for static servers? = you > shouldn't be a > > >> server admin > > >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a > > >> server admin > > >> ~ Think a Colo is a guy into lowriders? = you shouldn't > be a server > > >> admin > > >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a > > >> server admin > > >> > > >> I understand a lot of administrators are 'hobbyists', but do > > >> understand a good deal of
Re: [hlds] Feature request: sv_serverdomain
I wear this shirt while reading this list. http://www.thinkgeek.com/tshirts/frustrations/31fb/ Anyways, I agree that it would be nice to have SV_serverdomain to allow administrators to set what domain point to that server. Not everyone RDNS is going to match up (maybe they host their server with a GSP) However, that function would rely on in game server browser favorites and history properly working... -Original message- From: chad [EMAIL PROTECTED] Date: Tue, 23 Jan 2007 10:37:06 -0500 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Feature request: sv_serverdomain > When tried to host my first server these applied to me: > ~ Don't have access to your domain records? = you shouldn't be a server > admin > ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server > admin > ~ Don't know your way around a *nix shell? = you shouldn't be a server > admin > ~ Intimidated by the idea of an SQL query? = you shouldn't be a server > admin > ~ Don't know how to set up port forwarding? = you shouldn't be a server > admin > ~ Think DHCP is just fine for static servers? = you shouldn't be a > server admin > ~ Don't understand u$oft at a kernel level? = you shouldn't be a server > admin > ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin > ~ Can't script, can't install, velcro shoes? = you shouldn't be a server > admin > > Now only the following apply: > ~ Think DHCP is just fine for static servers? = you shouldn't be a > server admin(However; I use a dynamic DNS provider and make my > Domain name known to players) > ~ Don't understand u$oft at a kernel level? = you shouldn't be a server > admin (Never heard of it) > > I learned about many of them when trying to set up my first server, and > others in different ways, so how am I supposed to become a server admin, > read books until I am qualified, or have fun setting up a server and > learn in the process? > > oh, you should add that you should have a T3 or better connection > dedicated for game servers. > > > Roman Hatsiev wrote: > > You missed one more item: if you don't call less IT educated people > > pathetic loosers - you shouldn't be a server admin. And I bet you wear > > a t-shirt with "I'M A SERVER ADMIN" on it, don't you? > > > > On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote: > >> I don't know... there should be a basic checklist somewhere for > >> 'wannabe' server administrators. > >> > >> ~ Don't have access to your domain records? = you shouldn't be a > >> server admin > >> ~ Think a packet is what Kool Aid comes in? = you shouldn't be a > >> server admin > >> ~ Don't know your way around a *nix shell? = you shouldn't be a > >> server admin > >> ~ Intimidated by the idea of an SQL query? = you shouldn't be a > >> server admin > >> ~ Don't know how to set up port forwarding? = you shouldn't be a > >> server admin > >> ~ Think DHCP is just fine for static servers? = you shouldn't be a > >> server admin > >> ~ Don't understand u$oft at a kernel level? = you shouldn't be a > >> server admin > >> ~ Think a Colo is a guy into lowriders? = you shouldn't be a server > >> admin > >> ~ Can't script, can't install, velcro shoes? = you shouldn't be a > >> server admin > >> > >> I understand a lot of administrators are 'hobbyists', but do > >> understand a good deal of servers 'suck' just for that reason. The > >> s2n ratio around here would be better if the 'hobbyists' got a clue. > >> > >> -Mike- > >> > >> -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > >> > >> - Original Message > >> From: Cc2iscooL <[EMAIL PROTECTED]> > >> To: hlds@list.valvesoftware.com > >> Sent: Monday, January 22, 2007 11:26:06 PM > >> Subject: Re: [hlds] Feature request: sv_serverdomain > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> It's probably the Verizon FIOSfiber connections, still not static > >> though. Fairly cheap. > >> > >> Wish they had it near Chicago. > >> > >> On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > >> > > >> > Wait, you have a 30/5... and you can't pony up for static IP's? I > >> hope > >> > you're getting a good
Re: [hlds] Feature request: sv_serverdomain
When tried to host my first server these applied to me: ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin Now only the following apply: ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin(However; I use a dynamic DNS provider and make my Domain name known to players) ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin (Never heard of it) I learned about many of them when trying to set up my first server, and others in different ways, so how am I supposed to become a server admin, read books until I am qualified, or have fun setting up a server and learn in the process? oh, you should add that you should have a T3 or better connection dedicated for game servers. Roman Hatsiev wrote: You missed one more item: if you don't call less IT educated people pathetic loosers - you shouldn't be a server admin. And I bet you wear a t-shirt with "I'M A SERVER ADMIN" on it, don't you? On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote: I don't know... there should be a basic checklist somewhere for 'wannabe' server administrators. ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin I understand a lot of administrators are 'hobbyists', but do understand a good deal of servers 'suck' just for that reason. The s2n ratio around here would be better if the 'hobbyists' got a clue. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Cc2iscooL <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:26:06 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] It's probably the Verizon FIOSfiber connections, still not static though. Fairly cheap. Wish they had it near Chicago. On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > > Wait, you have a 30/5... and you can't pony up for static IP's? I hope > you're getting a good deal on that pipe. > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Dan E <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 10:02:14 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > -- > [ Picked text/plain from multipart/alternative ] > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that > server. I know I use a nice home connection for my server (30mbit/5mbit), > but if I ever lost power for long enough to lose my DHCP lease, I would be > screwed. All of my userbase would not know where the server went with your > model, because they would have the domain that my ISP assigned to me (some > dynamic crap specific to my IP address). If I could specify the domain, I > could use my own domain to point to the correct IP. Much simpler in the > long run. > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to > implement with standard BIND. I suggest you pick up an O'Reilly book and > RTFM before you're quick to shoot down a good idea. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Andreas Grimm > To: hlds@list.valvesoftware.com >
Re: [hlds] Feature request: sv_serverdomain
You missed one more item: if you don't call less IT educated people pathetic loosers - you shouldn't be a server admin. And I bet you wear a t-shirt with "I'M A SERVER ADMIN" on it, don't you? On 23/01/07, -Mike- <[EMAIL PROTECTED]> wrote: I don't know... there should be a basic checklist somewhere for 'wannabe' server administrators. ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin I understand a lot of administrators are 'hobbyists', but do understand a good deal of servers 'suck' just for that reason. The s2n ratio around here would be better if the 'hobbyists' got a clue. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker ----- Original Message From: Cc2iscooL <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:26:06 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] It's probably the Verizon FIOSfiber connections, still not static though. Fairly cheap. Wish they had it near Chicago. On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > > Wait, you have a 30/5... and you can't pony up for static IP's? I hope > you're getting a good deal on that pipe. > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Dan E <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 10:02:14 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > -- > [ Picked text/plain from multipart/alternative ] > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that > server. I know I use a nice home connection for my server (30mbit/5mbit), > but if I ever lost power for long enough to lose my DHCP lease, I would be > screwed. All of my userbase would not know where the server went with your > model, because they would have the domain that my ISP assigned to me (some > dynamic crap specific to my IP address). If I could specify the domain, I > could use my own domain to point to the correct IP. Much simpler in the > long run. > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to > implement with standard BIND. I suggest you pick up an O'Reilly book and > RTFM before you're quick to shoot down a good idea. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Andreas Grimm > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 5:40:41 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > i know how DNS works ... but how do u want to resolve something like this > with reverse DNS ? > > two gameservers on one machine: > > gameserver1: > - ip: 1.2.3.4:27015 > - for domain: mydomain1.com:27015 > > gameserver2: > - ip: 1.2.3.4:27014 > - for domain: mydomain2.com:27014 > > good luck with DNS only ... u need a saved domain in server's cfg > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:34 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I think you need to do a > look up on how DNS works. :D > > On 1/23/07, Andreas Grimm wrote: > > > > and how does a steam client while browsing the serverlist know what > > domain a server have ? > > or what about when the server got 10 domains which have a route to > > that machine ? how does the steam client know, which one is the > > correct one for that gameserver ? > > > > adding a server from the browser into the favorites should ask the > > server for a given domainname. so the players dont have to find out > > any domain names. > > > > -Ursprüngl
RE: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] Then why not try and help educate them rather than trying to turn them off of being a server admin for life by making out that all self-proclaimed professional server admins have your attitude. Everyone has to learn somewhere, and there's no where better than learning through trial and error and being able to ask for help. At the end of the day, this is only a game we're talking about :). > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > 00:46:22 -0800> > I don't know... there should be a basic checklist somewhere > for 'wannabe' server administrators.> > ~ Don't have access to your domain > records? = you shouldn't be a server admin> ~ Think a packet is what Kool Aid > comes in? = you shouldn't be a server admin> ~ Don't know your way around a > *nix shell? = you shouldn't be a server admin> ~ Intimidated by the idea of > an SQL query? = you shouldn't be a server admin> ~ Don't know how to set up > port forwarding? = you shouldn't be a server admin> ~ Think DHCP is just fine > for static servers? = you shouldn't be a server admin> ~ Don't understand > u$oft at a kernel level? = you shouldn't be a server admin> ~ Think a Colo is > a guy into lowriders? = you shouldn't be a server admin> ~ Can't script, > can't install, velcro shoes? = you shouldn't be a server admin> > I > understand a lot of administrators are 'hobbyists', but do understand a good > deal of servers 'suck' just for that reason. The s2n ratio around here would > be better if the 'hobbyists' got a clue.> > -Mike-> ~~~~> -Mike- is: Biker ~ > Slacker ~ Iconoclast ~ Eclectic Thinker> > - Original Message > From: > Cc2iscooL <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: Monday, > January 22, 2007 11:26:06 PM> Subject: Re: [hlds] Feature request: > sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ]> It's > probably the Verizon FIOSfiber connections, still not static> though. > Fairly cheap.> > Wish they had it near Chicago.> > On 1/23/07, -Mike- <[EMAIL > PROTECTED]> wrote:> >> > Wait, you have a 30/5... and you can't pony up for > static IP's? I hope> > you're getting a good deal on that pipe.> >> > > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> >> >> > - > Original Message > > From: Dan E <[EMAIL PROTECTED]>> > To: > hlds@list.valvesoftware.com> > Sent: Monday, January 22, 2007 10:02:14 PM> > > Subject: Re: [hlds] Feature request: sv_serverdomain> >> >> > --> > [ Picked > text/plain from multipart/alternative ]> > Regardless of whether or not it is > possible, it is probably better for an> > admin to specify what domain would > be preferred for a backup on that> > server. I know I use a nice home > connection for my server (30mbit/5mbit),> > but if I ever lost power for long > enough to lose my DHCP lease, I would be> > screwed. All of my userbase would > not know where the server went with your> > model, because they would have > the domain that my ISP assigned to me (some> > dynamic crap specific to my IP > address). If I could specify the domain, I> > could use my own domain to > point to the correct IP. Much simpler in the> > long run.> >> > -Mike- > <[EMAIL PROTECTED]> wrote: That's actually trivial to> > implement with > standard BIND. I suggest you pick up an O'Reilly book and> > RTFM before > you're quick to shoot down a good idea.> >> > -Mike-> > > > -Mike- is: > Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> >> >> > - Original > Message > > From: Andreas Grimm> > To: hlds@list.valvesoftware.com> > > Sent: Monday, January 22, 2007 5:40:41 PM> > Subject: Re: [hlds] Feature > request: sv_serverdomain> >> >> > i know how DNS works ... but how do u want > to resolve something like this> > with reverse DNS ?> >> > two gameservers on > one machine:> >> > gameserver1:> > - ip: 1.2.3.4:27015> > - for domain: > mydomain1.com:27015> >> > gameserver2:> > - ip: 1.2.3.4:27014> > - for > domain: mydomain2.com:27014> >> > good luck with DNS only ... u need a saved > domain in server's c
RE: [hlds] Feature request: sv_serverdomain
-- -- [ Picked text/plain from multipart/alternative ] You know the US ain't the only place in the world... http://www.theregister.co.uk/2006/02/10/ntl_trial/ And that was nearly a year ago, so my guess is you don't have the best cable tech money can buy GLOBALLY. If you want to talk about real world deployments, read http://www.infomaticsonline.co.uk/vnunet/news/2152621/asia-moves-beyond-broadband?page=2 which says "Many Japanese urban residents, for example, have enjoyed $50 per month 100Mbps fibre connections for several years." I don't have cable internet myself, but I doubt you personally would be responsible for it if I did (but it's nice to know your level of modesty, are your related to Al Gore?). Also try getting your ISP to advertise the average speed as opposed to peak theoretical throughput, I've yet to come accross an ISP salesman that says "We can offer you a connection which averages 23MB/s". Now lets get back to talking about HL2 (P.S. If you're going to post your business card, why not post the current one, not one where the URL resolves to a website that's now a link site offering "The Best Real Estate Sources on the Web", and can be easily faked.) > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Tue, 23 Jan 2007 > 00:29:15 -0800> > I don't know, Nick...> > http://moike.net/proof.jpg> > > ...you tell me.> > It's no small thanks to me back in the early 90's that you > -have- cable internet.> > 100mb my ass. I've got the best cable technology > has to offer right now piped steaming hot directly to the seven foot telco > rack of hardware in my house and it still averages 24mb down and about 3 on > the upstream. And that's with me 'juiced up' given who -I- am. But I still > get a /29. Any schmuck who's willing to pay for a business grade ip dialtone > over cable can get static addresses.> > -Mike-> > -Mike- is: Biker ~ > Slacker ~ Iconoclast ~ Eclectic Thinker> _ Live Search: New search found http://get.live.com/search/overview -- [ Content of type image/pjpeg deleted ] -- [ Content of type image/pjpeg deleted ] -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
I don't know... there should be a basic checklist somewhere for 'wannabe' server administrators. ~ Don't have access to your domain records? = you shouldn't be a server admin ~ Think a packet is what Kool Aid comes in? = you shouldn't be a server admin ~ Don't know your way around a *nix shell? = you shouldn't be a server admin ~ Intimidated by the idea of an SQL query? = you shouldn't be a server admin ~ Don't know how to set up port forwarding? = you shouldn't be a server admin ~ Think DHCP is just fine for static servers? = you shouldn't be a server admin ~ Don't understand u$oft at a kernel level? = you shouldn't be a server admin ~ Think a Colo is a guy into lowriders? = you shouldn't be a server admin ~ Can't script, can't install, velcro shoes? = you shouldn't be a server admin I understand a lot of administrators are 'hobbyists', but do understand a good deal of servers 'suck' just for that reason. The s2n ratio around here would be better if the 'hobbyists' got a clue. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Cc2iscooL <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:26:06 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] It's probably the Verizon FIOSfiber connections, still not static though. Fairly cheap. Wish they had it near Chicago. On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > > Wait, you have a 30/5... and you can't pony up for static IP's? I hope > you're getting a good deal on that pipe. > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Dan E <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 10:02:14 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > -- > [ Picked text/plain from multipart/alternative ] > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that > server. I know I use a nice home connection for my server (30mbit/5mbit), > but if I ever lost power for long enough to lose my DHCP lease, I would be > screwed. All of my userbase would not know where the server went with your > model, because they would have the domain that my ISP assigned to me (some > dynamic crap specific to my IP address). If I could specify the domain, I > could use my own domain to point to the correct IP. Much simpler in the > long run. > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to > implement with standard BIND. I suggest you pick up an O'Reilly book and > RTFM before you're quick to shoot down a good idea. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Andreas Grimm > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 5:40:41 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > i know how DNS works ... but how do u want to resolve something like this > with reverse DNS ? > > two gameservers on one machine: > > gameserver1: > - ip: 1.2.3.4:27015 > - for domain: mydomain1.com:27015 > > gameserver2: > - ip: 1.2.3.4:27014 > - for domain: mydomain2.com:27014 > > good luck with DNS only ... u need a saved domain in server's cfg > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:34 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I think you need to do a > look up on how DNS works. :D > > On 1/23/07, Andreas Grimm wrote: > > > > and how does a steam client while browsing the serverlist know what > > domain a server have ? > > or what about when the server got 10 domains which have a route to > > that machine ? how does the steam client know, which one is the > > correct one for that gameserver ? > > > > adding a server from the browser into the favorites should ask the > > server for a given domainname. so the players dont have to find out > > any domain names. > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > Gesendet: Dienstag, 23. Januar 2007 02:18 > > An: hlds@list.valvesoftware.com > > Betreff: Re: [hlds] Feature request: sv_serverdomain > > >
Re: [hlds] Feature request: sv_serverdomain
I don't know, Nick... http://moike.net/proof.jpg ...you tell me. It's no small thanks to me back in the early 90's that you -have- cable internet. 100mb my ass. I've got the best cable technology has to offer right now piped steaming hot directly to the seven foot telco rack of hardware in my house and it still averages 24mb down and about 3 on the upstream. And that's with me 'juiced up' given who -I- am. But I still get a /29. Any schmuck who's willing to pay for a business grade ip dialtone over cable can get static addresses. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Gigabit Nick <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 11:28:06 PM Subject: RE: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] Ever heard of cable? 100Mb/s speed, and DHCP all the way. > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 > 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static > IP's? I hope you're getting a good deal on that pipe.> > > -Mike- is: > Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > > From: Dan E <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: > Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: > sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that server. > I know I use a nice home connection for my server (30mbit/5mbit), but if I > ever lost power for long enough to lose my DHCP lease, I would be screwed. > All of my userbase would not know where the server went with your model, > because they would have the domain that my ISP assigned to me (some dynamic > crap specific to my IP address). If I could specify the domain, I could use > my own domain to point to the correct IP. Much simpler in the long run.> > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with > standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're > quick to shoot down a good idea.> > -Mike-> ~~~~> -Mike- is: Biker ~ Slacker > ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > From: > Andreas Grimm> To: hlds@list.valvesoftware.com> Sent: Monday, January 22, > 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i > know how DNS works ... but how do u want to resolve something like this> with > reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: > 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: > 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only > ... u need a saved domain in server's cfg> > -Ursprüngliche > Nachricht-> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag > von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: > hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: > sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I > think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas > Grimm wrote:> >> > and how does a steam client while browsing the serverlist > know what> > domain a server have ?> > or what about when the server got 10 > domains which have a route to> > that machine ? how does the steam client > know, which one is the> > correct one for that gameserver ?> >> > adding a > server from the browser into the favorites should ask the> > server for a > given domainname. so the players dont have to find out> > any domain names.> > >> > -Ursprüngliche Nachricht-> > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. > Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > Betreff: Re: [hlds] > Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from > multipart/alternative ] I don't think we need> > another cvar, we only need > the STEAM Browser to save the domain name> > as well as the IP.> >> > When > the IP fails, it will use the domain name as a backup.> >> > Sound good?> >> > > On 1/
RE: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] The days of Bind being the only DNS server on the net are long gone and many people don't have access to their zone records beyond being able to change A records and possibly the odd PTR or their MX. I'd favour the adding of a cvar to the game server which would be one line over trying to do something fancy with DNS using a TXT record or a DNS server specific config. It shouldn't be mandatory, but if it's there use it. The client only needs to get the cvar when the user adds it to their favourites and store the cvar on the client (or the IP if the cvar isn't available), and the client should use the stored value with a DNS lookup whenever the favourites are accessed. It's not a huge amount of coding, and as someone whose had to move a server from a Win box to a Linux box (because of mod issues during the last update), and migrated to a new server it would have made my life a LOT easier than posting new IP addresses on the clan website, in forums, etc. (and even after that when I moved from Lin back to Win users said "How comes this server disappeared from my favourites for a few weeks??"). > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 > 21:17:28 -0800> > That's actually trivial to implement with standard BIND. I > suggest you pick up an O'Reilly book and RTFM before you're quick to shoot > down a good idea.> > -Mike-> > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ > Eclectic Thinker> > > - Original Message > From: Andreas Grimm > <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: Monday, January > 22, 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > > i know how DNS works ... but how do u want to resolve something like this> > with reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: > 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: > 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only > ... u need a saved domain in server's cfg> > -Ursprüngliche > Nachricht-> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag > von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: > hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: > sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I > think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas > Grimm <[EMAIL PROTECTED]> wrote:> >> > and how does a steam client while > browsing the serverlist know what> > domain a server have ?> > or what about > when the server got 10 domains which have a route to> > that machine ? how > does the steam client know, which one is the> > correct one for that > gameserver ?> >> > adding a server from the browser into the favorites should > ask the> > server for a given domainname. so the players dont have to find > out> > any domain names.> >> > -Ursprüngliche Nachricht-> > Von: > [EMAIL PROTECTED]> > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > > Gesendet: Dienstag, 23. Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > > Betreff: Re: [hlds] Feature request: sv_serverdomain> >> > --> > [ Picked > text/plain from multipart/alternative ] I don't think we need> > another > cvar, we only need the STEAM Browser to save the domain name> > as well as > the IP.> >> > When the IP fails, it will use the domain name as a backup.> >> > > Sound good?> >> > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote:> > > >> > > yes, players can add a server with its domain, but the steam client> > > > saves only the IP.> > >> > > but what i wanted is a feature, that the steam > client saves both> > > (when the server got a domain saved in config), so > that if the> > > server is not reachable with its IP, the steam client can > check the> > > saved domain to find the server, too ...> > >> > > the problem > for me is, that an IP change of my server has the> > > result, that the > server will lose the most of its players ... and i> > > have no chance to > tell them, what the new IP of the server is ...> > >> > > with a saved domain > as second way to find a server in favorites> > > list, the problem would be > solved
RE: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] Ever heard of cable? 100Mb/s speed, and DHCP all the way. > From: [EMAIL PROTECTED]> Subject: Re: [hlds] Feature request: > sv_serverdomain> To: hlds@list.valvesoftware.com> Date: Mon, 22 Jan 2007 > 23:22:11 -0800> > Wait, you have a 30/5... and you can't pony up for static > IP's? I hope you're getting a good deal on that pipe.> > > -Mike- is: > Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > > From: Dan E <[EMAIL PROTECTED]>> To: hlds@list.valvesoftware.com> Sent: > Monday, January 22, 2007 10:02:14 PM> Subject: Re: [hlds] Feature request: > sv_serverdomain> > > --> [ Picked text/plain from multipart/alternative ]> > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that server. > I know I use a nice home connection for my server (30mbit/5mbit), but if I > ever lost power for long enough to lose my DHCP lease, I would be screwed. > All of my userbase would not know where the server went with your model, > because they would have the domain that my ISP assigned to me (some dynamic > crap specific to my IP address). If I could specify the domain, I could use > my own domain to point to the correct IP. Much simpler in the long run.> > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with > standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're > quick to shoot down a good idea.> > -Mike-> > -Mike- is: Biker ~ Slacker > ~ Iconoclast ~ Eclectic Thinker> > > - Original Message > From: > Andreas Grimm> To: hlds@list.valvesoftware.com> Sent: Monday, January 22, > 2007 5:40:41 PM> Subject: Re: [hlds] Feature request: sv_serverdomain> > > i > know how DNS works ... but how do u want to resolve something like this> with > reverse DNS ?> > two gameservers on one machine:> > gameserver1:> - ip: > 1.2.3.4:27015> - for domain: mydomain1.com:27015> > gameserver2:> - ip: > 1.2.3.4:27014> - for domain: mydomain2.com:27014> > good luck with DNS only > ... u need a saved domain in server's cfg> > -Ursprüngliche > Nachricht-> Von: [EMAIL PROTECTED]> [mailto:[EMAIL PROTECTED] Im Auftrag > von Whisper> Gesendet: Dienstag, 23. Januar 2007 02:34> An: > hlds@list.valvesoftware.com> Betreff: Re: [hlds] Feature request: > sv_serverdomain> > --> [ Picked text/plain from multipart/alternative ] I > think you need to do a> look up on how DNS works. :D> > On 1/23/07, Andreas > Grimm wrote:> >> > and how does a steam client while browsing the serverlist > know what> > domain a server have ?> > or what about when the server got 10 > domains which have a route to> > that machine ? how does the steam client > know, which one is the> > correct one for that gameserver ?> >> > adding a > server from the browser into the favorites should ask the> > server for a > given domainname. so the players dont have to find out> > any domain names.> > >> > -Ursprüngliche Nachricht-> > Von: [EMAIL PROTECTED]> > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper> > Gesendet: Dienstag, 23. > Januar 2007 02:18> > An: hlds@list.valvesoftware.com> > Betreff: Re: [hlds] > Feature request: sv_serverdomain> >> > --> > [ Picked text/plain from > multipart/alternative ] I don't think we need> > another cvar, we only need > the STEAM Browser to save the domain name> > as well as the IP.> >> > When > the IP fails, it will use the domain name as a backup.> >> > Sound good?> >> > > On 1/23/07, Andreas Grimm wrote:> > >> > > yes, players can add a server > with its domain, but the steam client> > > saves only the IP.> > >> > > but > what i wanted is a feature, that the steam client saves both> > > (when the > server got a domain saved in config), so that if the> > > server is not > reachable with its IP, the steam client can check the> > > saved domain to > find the server, too ...> > >> > > the problem for me is, that an IP change > of my server has the> > > result, that the server will lose the most of its > players ... and i> > > have no chance to tell them, what the new IP of the > server is ...> > >> > > with a saved domain as second way to find a server in > favorites> &g
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] It's probably the Verizon FIOSfiber connections, still not static though. Fairly cheap. Wish they had it near Chicago. On 1/23/07, -Mike- <[EMAIL PROTECTED]> wrote: > > Wait, you have a 30/5... and you can't pony up for static IP's? I hope > you're getting a good deal on that pipe. > > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Dan E <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 10:02:14 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > -- > [ Picked text/plain from multipart/alternative ] > Regardless of whether or not it is possible, it is probably better for an > admin to specify what domain would be preferred for a backup on that > server. I know I use a nice home connection for my server (30mbit/5mbit), > but if I ever lost power for long enough to lose my DHCP lease, I would be > screwed. All of my userbase would not know where the server went with your > model, because they would have the domain that my ISP assigned to me (some > dynamic crap specific to my IP address). If I could specify the domain, I > could use my own domain to point to the correct IP. Much simpler in the > long run. > > -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to > implement with standard BIND. I suggest you pick up an O'Reilly book and > RTFM before you're quick to shoot down a good idea. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > ----- Original Message > From: Andreas Grimm > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 5:40:41 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > i know how DNS works ... but how do u want to resolve something like this > with reverse DNS ? > > two gameservers on one machine: > > gameserver1: > - ip: 1.2.3.4:27015 > - for domain: mydomain1.com:27015 > > gameserver2: > - ip: 1.2.3.4:27014 > - for domain: mydomain2.com:27014 > > good luck with DNS only ... u need a saved domain in server's cfg > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:34 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I think you need to do a > look up on how DNS works. :D > > On 1/23/07, Andreas Grimm wrote: > > > > and how does a steam client while browsing the serverlist know what > > domain a server have ? > > or what about when the server got 10 domains which have a route to > > that machine ? how does the steam client know, which one is the > > correct one for that gameserver ? > > > > adding a server from the browser into the favorites should ask the > > server for a given domainname. so the players dont have to find out > > any domain names. > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > Gesendet: Dienstag, 23. Januar 2007 02:18 > > An: hlds@list.valvesoftware.com > > Betreff: Re: [hlds] Feature request: sv_serverdomain > > > > -- > > [ Picked text/plain from multipart/alternative ] I don't think we need > > another cvar, we only need the STEAM Browser to save the domain name > > as well as the IP. > > > > When the IP fails, it will use the domain name as a backup. > > > > Sound good? > > > > On 1/23/07, Andreas Grimm wrote: > > > > > > yes, players can add a server with its domain, but the steam client > > > saves only the IP. > > > > > > but what i wanted is a feature, that the steam client saves both > > > (when the server got a domain saved in config), so that if the > > > server is not reachable with its IP, the steam client can check the > > > saved domain to find the server, too ... > > > > > > the problem for me is, that an IP change of my server has the > > > result, that the server will lose the most of its players ... and i > > > have no chance to tell them, what the new IP of the server is ... > > > > > > with a saved domain as second way to find a server in favorites > > > list, the problem would be solved and redirect functions are no > > > longer needed as before > > > > > > -Ursprüngliche Nachricht- > > > Von: [EMAIL PROTECTED] >
Re: [hlds] Feature request: sv_serverdomain
Wait, you have a 30/5... and you can't pony up for static IP's? I hope you're getting a good deal on that pipe. -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Dan E <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 10:02:14 PM Subject: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] Regardless of whether or not it is possible, it is probably better for an admin to specify what domain would be preferred for a backup on that server. I know I use a nice home connection for my server (30mbit/5mbit), but if I ever lost power for long enough to lose my DHCP lease, I would be screwed. All of my userbase would not know where the server went with your model, because they would have the domain that my ISP assigned to me (some dynamic crap specific to my IP address). If I could specify the domain, I could use my own domain to point to the correct IP. Much simpler in the long run. -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're quick to shoot down a good idea. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Andreas Grimm To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 5:40:41 PM Subject: Re: [hlds] Feature request: sv_serverdomain i know how DNS works ... but how do u want to resolve something like this with reverse DNS ? two gameservers on one machine: gameserver1: - ip: 1.2.3.4:27015 - for domain: mydomain1.com:27015 gameserver2: - ip: 1.2.3.4:27014 - for domain: mydomain2.com:27014 good luck with DNS only ... u need a saved domain in server's cfg -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Dienstag, 23. Januar 2007 02:34 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm wrote: > > and how does a steam client while browsing the serverlist know what > domain a server have ? > or what about when the server got 10 domains which have a route to > that machine ? how does the steam client know, which one is the > correct one for that gameserver ? > > adding a server from the browser into the favorites should ask the > server for a given domainname. so the players dont have to find out > any domain names. > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name > as well as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both > > (when the server got a domain saved in config), so that if the > > server is not reachable with its IP, the steam client can check the > > saved domain to find the server, too ... > > > > the problem for me is, that an IP change of my server has the > > result, that the server will lose the most of its players ... and i > > have no chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites > > list, the problem would be solved and redirect functions are no > > longer needed as before > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: hlds@list.valvesoftware.com > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > and then steam / HL will attempt to resolve via DNS, without the > > need for a server cvar. > >
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] Regardless of whether or not it is possible, it is probably better for an admin to specify what domain would be preferred for a backup on that server. I know I use a nice home connection for my server (30mbit/5mbit), but if I ever lost power for long enough to lose my DHCP lease, I would be screwed. All of my userbase would not know where the server went with your model, because they would have the domain that my ISP assigned to me (some dynamic crap specific to my IP address). If I could specify the domain, I could use my own domain to point to the correct IP. Much simpler in the long run. -Mike- <[EMAIL PROTECTED]> wrote: That's actually trivial to implement with standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're quick to shoot down a good idea. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Andreas Grimm To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 5:40:41 PM Subject: Re: [hlds] Feature request: sv_serverdomain i know how DNS works ... but how do u want to resolve something like this with reverse DNS ? two gameservers on one machine: gameserver1: - ip: 1.2.3.4:27015 - for domain: mydomain1.com:27015 gameserver2: - ip: 1.2.3.4:27014 - for domain: mydomain2.com:27014 good luck with DNS only ... u need a saved domain in server's cfg -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Dienstag, 23. Januar 2007 02:34 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm wrote: > > and how does a steam client while browsing the serverlist know what > domain a server have ? > or what about when the server got 10 domains which have a route to > that machine ? how does the steam client know, which one is the > correct one for that gameserver ? > > adding a server from the browser into the favorites should ask the > server for a given domainname. so the players dont have to find out > any domain names. > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name > as well as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both > > (when the server got a domain saved in config), so that if the > > server is not reachable with its IP, the steam client can check the > > saved domain to find the server, too ... > > > > the problem for me is, that an IP change of my server has the > > result, that the server will lose the most of its players ... and i > > have no chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites > > list, the problem would be solved and redirect functions are no > > longer needed as before > > > > -Ursprüngliche Nachricht----- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: hlds@list.valvesoftware.com > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > and then steam / HL will attempt to resolve via DNS, without the > > need for a server cvar. > > > > If I am missing the point here I apologize, but I think this might > > help you. > > Good luck. > > > > > > Regards, > > Rob > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas > > Grimm > > Sent: Monday, January 22, 2007 5:11 PM > > To: hld
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I agree that this would be a good feature. I remember running a host at home before I got into game servers, and I used a No-IP domain so people could connect to my server. Unfortunately I didn't know at the time that it wasn't saved by domain, and then when my IP changed I lost all previous visitors. Too bad really. On 1/22/07, -Mike- <[EMAIL PROTECTED]> wrote: > > That's actually trivial to implement with standard BIND. I suggest you > pick up an O'Reilly book and RTFM before you're quick to shoot down a good > idea. > > -Mike- > > -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker > > > - Original Message > From: Andreas Grimm <[EMAIL PROTECTED]> > To: hlds@list.valvesoftware.com > Sent: Monday, January 22, 2007 5:40:41 PM > Subject: Re: [hlds] Feature request: sv_serverdomain > > > i know how DNS works ... but how do u want to resolve something like this > with reverse DNS ? > > two gameservers on one machine: > > gameserver1: > - ip: 1.2.3.4:27015 > - for domain: mydomain1.com:27015 > > gameserver2: > - ip: 1.2.3.4:27014 > - for domain: mydomain2.com:27014 > > good luck with DNS only ... u need a saved domain in server's cfg > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:34 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I think you need to do a > look up on how DNS works. :D > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > and how does a steam client while browsing the serverlist know what > > domain a server have ? > > or what about when the server got 10 domains which have a route to > > that machine ? how does the steam client know, which one is the > > correct one for that gameserver ? > > > > adding a server from the browser into the favorites should ask the > > server for a given domainname. so the players dont have to find out > > any domain names. > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > Gesendet: Dienstag, 23. Januar 2007 02:18 > > An: hlds@list.valvesoftware.com > > Betreff: Re: [hlds] Feature request: sv_serverdomain > > > > -- > > [ Picked text/plain from multipart/alternative ] I don't think we need > > another cvar, we only need the STEAM Browser to save the domain name > > as well as the IP. > > > > When the IP fails, it will use the domain name as a backup. > > > > Sound good? > > > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > > > yes, players can add a server with its domain, but the steam client > > > saves only the IP. > > > > > > but what i wanted is a feature, that the steam client saves both > > > (when the server got a domain saved in config), so that if the > > > server is not reachable with its IP, the steam client can check the > > > saved domain to find the server, too ... > > > > > > the problem for me is, that an IP change of my server has the > > > result, that the server will lose the most of its players ... and i > > > have no chance to tell them, what the new IP of the server is ... > > > > > > with a saved domain as second way to find a server in favorites > > > list, the problem would be solved and redirect functions are no > > > longer needed as before > > > > > > -Ursprüngliche Nachricht- > > > Von: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > > An: hlds@list.valvesoftware.com > > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > > > Not sure since we've yet to try this with srcds based servers, but I > > > believe the support for domain names already exists. For example if > > > your server can be resolved to a domain, then a player can add the > > > server based on the domain name, not the IP. In other words, you > > > should be able to advertise the server like: > > > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > > > and then steam / HL will attempt to resolve via DNS, without the > > > need for a server cvar. > > > > > > If I am missing the point here I apologi
Re: [hlds] Feature request: sv_serverdomain
That's actually trivial to implement with standard BIND. I suggest you pick up an O'Reilly book and RTFM before you're quick to shoot down a good idea. -Mike- -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker - Original Message From: Andreas Grimm <[EMAIL PROTECTED]> To: hlds@list.valvesoftware.com Sent: Monday, January 22, 2007 5:40:41 PM Subject: Re: [hlds] Feature request: sv_serverdomain i know how DNS works ... but how do u want to resolve something like this with reverse DNS ? two gameservers on one machine: gameserver1: - ip: 1.2.3.4:27015 - for domain: mydomain1.com:27015 gameserver2: - ip: 1.2.3.4:27014 - for domain: mydomain2.com:27014 good luck with DNS only ... u need a saved domain in server's cfg -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Dienstag, 23. Januar 2007 02:34 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > and how does a steam client while browsing the serverlist know what > domain a server have ? > or what about when the server got 10 domains which have a route to > that machine ? how does the steam client know, which one is the > correct one for that gameserver ? > > adding a server from the browser into the favorites should ask the > server for a given domainname. so the players dont have to find out > any domain names. > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name > as well as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both > > (when the server got a domain saved in config), so that if the > > server is not reachable with its IP, the steam client can check the > > saved domain to find the server, too ... > > > > the problem for me is, that an IP change of my server has the > > result, that the server will lose the most of its players ... and i > > have no chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites > > list, the problem would be solved and redirect functions are no > > longer needed as before > > > > -----Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: hlds@list.valvesoftware.com > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > and then steam / HL will attempt to resolve via DNS, without the > > need for a server cvar. > > > > If I am missing the point here I apologize, but I think this might > > help you. > > Good luck. > > > > > > Regards, > > Rob > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas > > Grimm > > Sent: Monday, January 22, 2007 5:11 PM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] Feature request: sv_serverdomain > > > > Hello, > > > > at first sorry for my bad english :) this is a feature request for > > dedicated server and steam client to > valve. > > > > I would like to have a server cvar called "sv_serverdomain" for example. > > Saved into server.cfg like the following line: > > > > sv_serverdomain "mydomain.com" > > > > So, when a player adds this server into his favorites, the client > > will check the cvar and will save the ip (like it i
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] Oh Okies then Your stuffed. :) On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > i know how DNS works ... but how do u want to resolve something like this > with reverse DNS ? > > two gameservers on one machine: > > gameserver1: > - ip: 1.2.3.4:27015 > - for domain: mydomain1.com:27015 > > gameserver2: > - ip: 1.2.3.4:27014 > - for domain: mydomain2.com:27014 > > good luck with DNS only ... u need a saved domain in server's cfg > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:34 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I think you need to do a > look up on how DNS works. :D > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > and how does a steam client while browsing the serverlist know what > > domain a server have ? > > or what about when the server got 10 domains which have a route to > > that machine ? how does the steam client know, which one is the > > correct one for that gameserver ? > > > > adding a server from the browser into the favorites should ask the > > server for a given domainname. so the players dont have to find out > > any domain names. > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > > Gesendet: Dienstag, 23. Januar 2007 02:18 > > An: hlds@list.valvesoftware.com > > Betreff: Re: [hlds] Feature request: sv_serverdomain > > > > -- > > [ Picked text/plain from multipart/alternative ] I don't think we need > > another cvar, we only need the STEAM Browser to save the domain name > > as well as the IP. > > > > When the IP fails, it will use the domain name as a backup. > > > > Sound good? > > > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > > > yes, players can add a server with its domain, but the steam client > > > saves only the IP. > > > > > > but what i wanted is a feature, that the steam client saves both > > > (when the server got a domain saved in config), so that if the > > > server is not reachable with its IP, the steam client can check the > > > saved domain to find the server, too ... > > > > > > the problem for me is, that an IP change of my server has the > > > result, that the server will lose the most of its players ... and i > > > have no chance to tell them, what the new IP of the server is ... > > > > > > with a saved domain as second way to find a server in favorites > > > list, the problem would be solved and redirect functions are no > > > longer needed as before > > > > > > -Ursprüngliche Nachricht- > > > Von: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > > An: hlds@list.valvesoftware.com > > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > > > Not sure since we've yet to try this with srcds based servers, but I > > > believe the support for domain names already exists. For example if > > > your server can be resolved to a domain, then a player can add the > > > server based on the domain name, not the IP. In other words, you > > > should be able to advertise the server like: > > > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > > > and then steam / HL will attempt to resolve via DNS, without the > > > need for a server cvar. > > > > > > If I am missing the point here I apologize, but I think this might > > > help you. > > > Good luck. > > > > > > > > > Regards, > > > Rob > > > > > > -Original Message- > > > From: [EMAIL PROTECTED] > > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas > > > Grimm > > > Sent: Monday, January 22, 2007 5:11 PM > > > To: hlds@list.valvesoftware.com > > > Subject: [hlds] Feature request: sv_serverdomain > > > > > > Hello, > > > > > > at first sorry for my bad english :) this is a feature request for > > > dedicated server and steam client to > > valve. > > > > > > I would like to have a server cvar called "sv_serverdomain" for &g
Re: [hlds] Feature request: sv_serverdomain
i know how DNS works ... but how do u want to resolve something like this with reverse DNS ? two gameservers on one machine: gameserver1: - ip: 1.2.3.4:27015 - for domain: mydomain1.com:27015 gameserver2: - ip: 1.2.3.4:27014 - for domain: mydomain2.com:27014 good luck with DNS only ... u need a saved domain in server's cfg -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Dienstag, 23. Januar 2007 02:34 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > and how does a steam client while browsing the serverlist know what > domain a server have ? > or what about when the server got 10 domains which have a route to > that machine ? how does the steam client know, which one is the > correct one for that gameserver ? > > adding a server from the browser into the favorites should ask the > server for a given domainname. so the players dont have to find out > any domain names. > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name > as well as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both > > (when the server got a domain saved in config), so that if the > > server is not reachable with its IP, the steam client can check the > > saved domain to find the server, too ... > > > > the problem for me is, that an IP change of my server has the > > result, that the server will lose the most of its players ... and i > > have no chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites > > list, the problem would be solved and redirect functions are no > > longer needed as before > > > > -----Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: hlds@list.valvesoftware.com > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > and then steam / HL will attempt to resolve via DNS, without the > > need for a server cvar. > > > > If I am missing the point here I apologize, but I think this might > > help you. > > Good luck. > > > > > > Regards, > > Rob > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas > > Grimm > > Sent: Monday, January 22, 2007 5:11 PM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] Feature request: sv_serverdomain > > > > Hello, > > > > at first sorry for my bad english :) this is a feature request for > > dedicated server and steam client to > valve. > > > > I would like to have a server cvar called "sv_serverdomain" for example. > > Saved into server.cfg like the following line: > > > > sv_serverdomain "mydomain.com" > > > > So, when a player adds this server into his favorites, the client > > will check the cvar and will save the ip (like it is at the moment) > > AND the sv_serverdomain value into the favorites. > > So that he got saved something like "mydomain.com:27015" for example. > > And everytime when the player opens the favorite list, the steam > > client will try to find a connection to the ip, but when the server > > isnt reachable, the client will try to find the server connection > > via its saved domain, too ... > >
RE: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] steam:// is already registered by Steam itself bookmarking your favorite servers is possible using your internet browser. You can create bookmarks with your web browser to connect to any servers: Examples: urls can be used as well steam: -applaunch 10 +connect xx.xx.xx.xx:27015 steam: -applaunch 240 +connect xx.xx.xx.xx:27015 It may not look like a valid URL, but it is. You can type that into IE, or Firefox, or any browser on Windows and it'll start Steam, start the game you specify with the applaunch number and then pass it the parameter +connect XX.XX.XX.XX:270XX which causes it to connect to the server. No third-party apps required. You can obviously change the applaunch number for any of the Steam games or IP's you play. To use a RadLink with a STEAM game such as Half-Life, simply create a RadLink to Steam.exe. Under "Command Line Arguments", add the string to run the particular game you want. RMaioroff <[EMAIL PROTECTED]> wrote: Not sure since we've yet to try this with srcds based servers, but I believe the support for domain names already exists. For example if your server can be resolved to a domain, then a player can add the server based on the domain name, not the IP. In other words, you should be able to advertise the server like: css1.mydomain.com:27015 or www.mycooldomain.com:27015 and then steam / HL will attempt to resolve via DNS, without the need for a server cvar. If I am missing the point here I apologize, but I think this might help you. Good luck. Regards, Rob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, January 22, 2007 5:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] Feature request: sv_serverdomain Hello, at first sorry for my bad english :) this is a feature request for dedicated server and steam client to valve. I would like to have a server cvar called "sv_serverdomain" for example. Saved into server.cfg like the following line: sv_serverdomain "mydomain.com" So, when a player adds this server into his favorites, the client will check the cvar and will save the ip (like it is at the moment) AND the sv_serverdomain value into the favorites. So that he got saved something like "mydomain.com:27015" for example. And everytime when the player opens the favorite list, the steam client will try to find a connection to the ip, but when the server isnt reachable, the client will try to find the server connection via its saved domain, too ... This feature would have the following advantage: When we as server admins change the hardware, most times the ip adress of that machine changes, too ... The problem is, that the gameserver will lose all its players after an ip change. and since the redirect function is blocked we have no chance to give the players the new ip of their gameserver. buuut, when we got the domain "mydomain.com" routed to the old server, we can change it to route it to the new server, too ... same domain, other ip ... and when a steam client got saved this domain in their favorites, the players can find their saved favorites server again after the change. this feature would help server admins to change the hardware without losing all its players and functions for redirecting would become less important then ... what do u people think about this idea ? i hope there is a chance to realize it ... andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - Any questions? Get answers on any topic at Yahoo! Answers. Try it now. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I think you need to do a look up on how DNS works. :D On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > and how does a steam client while browsing the serverlist know what domain > a > server have ? > or what about when the server got 10 domains which have a route to that > machine ? how does the steam client know, which one is the correct one for > that gameserver ? > > adding a server from the browser into the favorites should ask the server > for a given domainname. so the players dont have to find out any domain > names. > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper > Gesendet: Dienstag, 23. Januar 2007 02:18 > An: hlds@list.valvesoftware.com > Betreff: Re: [hlds] Feature request: sv_serverdomain > > -- > [ Picked text/plain from multipart/alternative ] I don't think we need > another cvar, we only need the STEAM Browser to save the domain name as > well > as the IP. > > When the IP fails, it will use the domain name as a backup. > > Sound good? > > On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > > > yes, players can add a server with its domain, but the steam client > > saves only the IP. > > > > but what i wanted is a feature, that the steam client saves both (when > > the server got a domain saved in config), so that if the server is not > > reachable with its IP, the steam client can check the saved domain to > > find the server, too ... > > > > the problem for me is, that an IP change of my server has the result, > > that the server will lose the most of its players ... and i have no > > chance to tell them, what the new IP of the server is ... > > > > with a saved domain as second way to find a server in favorites list, > > the problem would be solved and redirect functions are no longer > > needed as before > > > > -Ursprüngliche Nachricht- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > > Gesendet: Dienstag, 23. Januar 2007 01:59 > > An: hlds@list.valvesoftware.com > > Betreff: RE: [hlds] Feature request: sv_serverdomain > > > > Not sure since we've yet to try this with srcds based servers, but I > > believe the support for domain names already exists. For example if > > your server can be resolved to a domain, then a player can add the > > server based on the domain name, not the IP. In other words, you > > should be able to advertise the server like: > > > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > > > and then steam / HL will attempt to resolve via DNS, without the need > > for a server cvar. > > > > If I am missing the point here I apologize, but I think this might > > help you. > > Good luck. > > > > > > Regards, > > Rob > > > > -Original Message- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm > > Sent: Monday, January 22, 2007 5:11 PM > > To: hlds@list.valvesoftware.com > > Subject: [hlds] Feature request: sv_serverdomain > > > > Hello, > > > > at first sorry for my bad english :) > > this is a feature request for dedicated server and steam client to > valve. > > > > I would like to have a server cvar called "sv_serverdomain" for example. > > Saved into server.cfg like the following line: > > > > sv_serverdomain "mydomain.com" > > > > So, when a player adds this server into his favorites, the client will > > check the cvar and will save the ip (like it is at the moment) AND the > > sv_serverdomain value into the favorites. > > So that he got saved something like "mydomain.com:27015" for example. > > And everytime when the player opens the favorite list, the steam > > client will try to find a connection to the ip, but when the server > > isnt reachable, the client will try to find the server connection via > > its saved domain, too ... > > > > This feature would have the following advantage: > > When we as server admins change the hardware, most times the ip adress > > of that machine changes, too ... > > The problem is, that the gameserver will lose all its players after an > > ip change. and since the redirect function is blocked we have no > > chance to give the players the new ip of their gameserver. > > > > buuut, when we got the domain "mydomain.com" routed to the old server, > > we can change it to route it to the new server, too
Re: [hlds] Feature request: sv_serverdomain
and how does a steam client while browsing the serverlist know what domain a server have ? or what about when the server got 10 domains which have a route to that machine ? how does the steam client know, which one is the correct one for that gameserver ? adding a server from the browser into the favorites should ask the server for a given domainname. so the players dont have to find out any domain names. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Whisper Gesendet: Dienstag, 23. Januar 2007 02:18 An: hlds@list.valvesoftware.com Betreff: Re: [hlds] Feature request: sv_serverdomain -- [ Picked text/plain from multipart/alternative ] I don't think we need another cvar, we only need the STEAM Browser to save the domain name as well as the IP. When the IP fails, it will use the domain name as a backup. Sound good? On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > yes, players can add a server with its domain, but the steam client > saves only the IP. > > but what i wanted is a feature, that the steam client saves both (when > the server got a domain saved in config), so that if the server is not > reachable with its IP, the steam client can check the saved domain to > find the server, too ... > > the problem for me is, that an IP change of my server has the result, > that the server will lose the most of its players ... and i have no > chance to tell them, what the new IP of the server is ... > > with a saved domain as second way to find a server in favorites list, > the problem would be solved and redirect functions are no longer > needed as before > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > Gesendet: Dienstag, 23. Januar 2007 01:59 > An: hlds@list.valvesoftware.com > Betreff: RE: [hlds] Feature request: sv_serverdomain > > Not sure since we've yet to try this with srcds based servers, but I > believe the support for domain names already exists. For example if > your server can be resolved to a domain, then a player can add the > server based on the domain name, not the IP. In other words, you > should be able to advertise the server like: > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > and then steam / HL will attempt to resolve via DNS, without the need > for a server cvar. > > If I am missing the point here I apologize, but I think this might > help you. > Good luck. > > > Regards, > Rob > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm > Sent: Monday, January 22, 2007 5:11 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] Feature request: sv_serverdomain > > Hello, > > at first sorry for my bad english :) > this is a feature request for dedicated server and steam client to valve. > > I would like to have a server cvar called "sv_serverdomain" for example. > Saved into server.cfg like the following line: > > sv_serverdomain "mydomain.com" > > So, when a player adds this server into his favorites, the client will > check the cvar and will save the ip (like it is at the moment) AND the > sv_serverdomain value into the favorites. > So that he got saved something like "mydomain.com:27015" for example. > And everytime when the player opens the favorite list, the steam > client will try to find a connection to the ip, but when the server > isnt reachable, the client will try to find the server connection via > its saved domain, too ... > > This feature would have the following advantage: > When we as server admins change the hardware, most times the ip adress > of that machine changes, too ... > The problem is, that the gameserver will lose all its players after an > ip change. and since the redirect function is blocked we have no > chance to give the players the new ip of their gameserver. > > buuut, when we got the domain "mydomain.com" routed to the old server, > we can change it to route it to the new server, too ... same domain, > other ip ... and when a steam client got saved this domain in their > favorites, the players can find their saved favorites server again after the change. > > this feature would help server admins to change the hardware without > losing all its players and functions for redirecting would become less > important then ... > > > what do u people think about this idea ? i hope there is a chance to > realize it ... > > andreas > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I don't think we need another cvar, we only need the STEAM Browser to save the domain name as well as the IP. When the IP fails, it will use the domain name as a backup. Sound good? On 1/23/07, Andreas Grimm <[EMAIL PROTECTED]> wrote: > > yes, players can add a server with its domain, but the steam client saves > only the IP. > > but what i wanted is a feature, that the steam client saves both (when the > server got a domain saved in config), so that if the server is not > reachable > with its IP, the steam client can check the saved domain to find the > server, > too ... > > the problem for me is, that an IP change of my server has the result, that > the server will lose the most of its players ... and i have no chance to > tell them, what the new IP of the server is ... > > with a saved domain as second way to find a server in favorites list, the > problem would be solved and redirect functions are no longer needed as > before > > -Ursprüngliche Nachricht- > Von: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff > Gesendet: Dienstag, 23. Januar 2007 01:59 > An: hlds@list.valvesoftware.com > Betreff: RE: [hlds] Feature request: sv_serverdomain > > Not sure since we've yet to try this with srcds based servers, but I > believe > the support for domain names already exists. For example if your server > can > be resolved to a domain, then a player can add the server based on the > domain name, not the IP. In other words, you should be able to advertise > the > server like: > > css1.mydomain.com:27015 or www.mycooldomain.com:27015 > > and then steam / HL will attempt to resolve via DNS, without the need for > a > server cvar. > > If I am missing the point here I apologize, but I think this might help > you. > Good luck. > > > Regards, > Rob > > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm > Sent: Monday, January 22, 2007 5:11 PM > To: hlds@list.valvesoftware.com > Subject: [hlds] Feature request: sv_serverdomain > > Hello, > > at first sorry for my bad english :) > this is a feature request for dedicated server and steam client to valve. > > I would like to have a server cvar called "sv_serverdomain" for example. > Saved into server.cfg like the following line: > > sv_serverdomain "mydomain.com" > > So, when a player adds this server into his favorites, the client will > check > the cvar and will save the ip (like it is at the moment) AND the > sv_serverdomain value into the favorites. > So that he got saved something like "mydomain.com:27015" for example. And > everytime when the player opens the favorite list, the steam client will > try > to find a connection to the ip, but when the server isnt reachable, the > client will try to find the server connection via its saved domain, too > ... > > This feature would have the following advantage: > When we as server admins change the hardware, most times the ip adress of > that machine changes, too ... > The problem is, that the gameserver will lose all its players after an ip > change. and since the redirect function is blocked we have no chance to > give > the players the new ip of their gameserver. > > buuut, when we got the domain "mydomain.com" routed to the old server, we > can change it to route it to the new server, too ... same domain, other ip > ... and when a steam client got saved this domain in their favorites, the > players can find their saved favorites server again after the change. > > this feature would help server admins to change the hardware without > losing > all its players and functions for redirecting would become less important > then ... > > > what do u people think about this idea ? i hope there is a chance to > realize > it ... > > andreas > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
yes, players can add a server with its domain, but the steam client saves only the IP. but what i wanted is a feature, that the steam client saves both (when the server got a domain saved in config), so that if the server is not reachable with its IP, the steam client can check the saved domain to find the server, too ... the problem for me is, that an IP change of my server has the result, that the server will lose the most of its players ... and i have no chance to tell them, what the new IP of the server is ... with a saved domain as second way to find a server in favorites list, the problem would be solved and redirect functions are no longer needed as before -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von RMaioroff Gesendet: Dienstag, 23. Januar 2007 01:59 An: hlds@list.valvesoftware.com Betreff: RE: [hlds] Feature request: sv_serverdomain Not sure since we've yet to try this with srcds based servers, but I believe the support for domain names already exists. For example if your server can be resolved to a domain, then a player can add the server based on the domain name, not the IP. In other words, you should be able to advertise the server like: css1.mydomain.com:27015 or www.mycooldomain.com:27015 and then steam / HL will attempt to resolve via DNS, without the need for a server cvar. If I am missing the point here I apologize, but I think this might help you. Good luck. Regards, Rob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, January 22, 2007 5:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] Feature request: sv_serverdomain Hello, at first sorry for my bad english :) this is a feature request for dedicated server and steam client to valve. I would like to have a server cvar called "sv_serverdomain" for example. Saved into server.cfg like the following line: sv_serverdomain "mydomain.com" So, when a player adds this server into his favorites, the client will check the cvar and will save the ip (like it is at the moment) AND the sv_serverdomain value into the favorites. So that he got saved something like "mydomain.com:27015" for example. And everytime when the player opens the favorite list, the steam client will try to find a connection to the ip, but when the server isnt reachable, the client will try to find the server connection via its saved domain, too ... This feature would have the following advantage: When we as server admins change the hardware, most times the ip adress of that machine changes, too ... The problem is, that the gameserver will lose all its players after an ip change. and since the redirect function is blocked we have no chance to give the players the new ip of their gameserver. buuut, when we got the domain "mydomain.com" routed to the old server, we can change it to route it to the new server, too ... same domain, other ip ... and when a steam client got saved this domain in their favorites, the players can find their saved favorites server again after the change. this feature would help server admins to change the hardware without losing all its players and functions for redirecting would become less important then ... what do u people think about this idea ? i hope there is a chance to realize it ... andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
RE: [hlds] Feature request: sv_serverdomain
Not sure since we've yet to try this with srcds based servers, but I believe the support for domain names already exists. For example if your server can be resolved to a domain, then a player can add the server based on the domain name, not the IP. In other words, you should be able to advertise the server like: css1.mydomain.com:27015 or www.mycooldomain.com:27015 and then steam / HL will attempt to resolve via DNS, without the need for a server cvar. If I am missing the point here I apologize, but I think this might help you. Good luck. Regards, Rob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Grimm Sent: Monday, January 22, 2007 5:11 PM To: hlds@list.valvesoftware.com Subject: [hlds] Feature request: sv_serverdomain Hello, at first sorry for my bad english :) this is a feature request for dedicated server and steam client to valve. I would like to have a server cvar called "sv_serverdomain" for example. Saved into server.cfg like the following line: sv_serverdomain "mydomain.com" So, when a player adds this server into his favorites, the client will check the cvar and will save the ip (like it is at the moment) AND the sv_serverdomain value into the favorites. So that he got saved something like "mydomain.com:27015" for example. And everytime when the player opens the favorite list, the steam client will try to find a connection to the ip, but when the server isnt reachable, the client will try to find the server connection via its saved domain, too ... This feature would have the following advantage: When we as server admins change the hardware, most times the ip adress of that machine changes, too ... The problem is, that the gameserver will lose all its players after an ip change. and since the redirect function is blocked we have no chance to give the players the new ip of their gameserver. buuut, when we got the domain "mydomain.com" routed to the old server, we can change it to route it to the new server, too ... same domain, other ip ... and when a steam client got saved this domain in their favorites, the players can find their saved favorites server again after the change. this feature would help server admins to change the hardware without losing all its players and functions for redirecting would become less important then ... what do u people think about this idea ? i hope there is a chance to realize it ... andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Feature request: sv_serverdomain
-- [ Picked text/plain from multipart/alternative ] I'd like your sugestion tied into the 'Content Provided By' area during conection also. I host my own content yet I can't pimp it. We dont need an area to put a logo, valve could use there own mod specific logos instead of the nuclear fallout banner. Content Provided By: "mydomain.com" Andreas Grimm <[EMAIL PROTECTED]> wrote: Hello, at first sorry for my bad english :) this is a feature request for dedicated server and steam client to valve. I would like to have a server cvar called "sv_serverdomain" for example. Saved into server.cfg like the following line: sv_serverdomain "mydomain.com" So, when a player adds this server into his favorites, the client will check the cvar and will save the ip (like it is at the moment) AND the sv_serverdomain value into the favorites. So that he got saved something like "mydomain.com:27015" for example. And everytime when the player opens the favorite list, the steam client will try to find a connection to the ip, but when the server isnt reachable, the client will try to find the server connection via its saved domain, too ... This feature would have the following advantage: When we as server admins change the hardware, most times the ip adress of that machine changes, too ... The problem is, that the gameserver will lose all its players after an ip change. and since the redirect function is blocked we have no chance to give the players the new ip of their gameserver. buuut, when we got the domain "mydomain.com" routed to the old server, we can change it to route it to the new server, too ... same domain, other ip ... and when a steam client got saved this domain in their favorites, the players can find their saved favorites server again after the change. this feature would help server admins to change the hardware without losing all its players and functions for redirecting would become less important then ... what do u people think about this idea ? i hope there is a chance to realize it ... andreas ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds - No need to miss a message. Get email on-the-go with Yahoo! Mail for Mobile. Get started. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds