Re: [hlds] Post-outage thoughts

2006-12-24 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]

 It was a busy and windy week here at Valve. As most of the community knows
 by now, last week a major windstorm hit the greater Seattle area. Power
 outages are fairly common in the area, but the magnitude of this storm
 knocked out our datacenter, resulting in about 20 hours Steam interruption.
 This was very frustrating for everyone here and we know it was frustrating
 for you as well. We learned a lot and are taking steps to make sure that
 when the next storm like this hits our area 15-20 years from now *fingers
 crossed*, people will still be playing games on Steam while we are buying
 flashlight batteries.


Looks like Valve are going to do something a bit more substantive than just
protect their power supply. I could be wrong, but that is how I read this
statement.

On 12/22/06, Adam Sando [EMAIL PROTECTED] wrote:

 ARP/broadcast rules, especially when you have a customer whose network
 see's over 200mbps of it on a regular basis. Although pumping out 2Gbps
 out the wire to the internet does bring with it some networking
 overhead ;)

 The more hosts you have, and the bigger the subnets these machines live
 on, the more crazy ARP traffic you see. Who needs VLAN's these days
 anyway hehe ;)

 Regards,
 Adam.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Edward Luna
 Sent: Friday, 22 December 2006 3:20 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Post-outage thoughts


 We may be saying the same thing.  In a network comprised of 3 hubs (2
 uplinks) all Ethernet traffic is offered to all ports on all hubs but on
 the same network using 3 switches, Ethernet traffic destined for a
 specific host (port) on switch 3 will only be presented to that port.
 Broadcasts are presented to the entire network in all cases.

 -Original Message-
 From: Whisper [mailto:[EMAIL PROTECTED]
 Sent: Thursday, December 21, 2006 9:31 AM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Post-outage thoughts


 --

 [ Picked text/plain from multipart/alternative ] That is very bad

 The point of running a switch in the first place is to microsegment your
 network so every port becomes a collision domain.
 Where is that guy with then CCNA when you need him.

 Collisions are not the problem anyhow on switched Ethernet networks, it
 is broadcasts.

 On 12/22/06, Edward Luna [EMAIL PROTECTED] wrote:
 
  I agree that switches are a technical leap forward from hubs but to
  say hubs suck is to say networks sucked before switches were
  prevalent and that simply is not true.  Although there are numerous
  differences between switches and hubs (especially managed switches)
  the most striking performance factor is that switches keep track of
  hosts relative to MAC address and discriminate between nodes while
  hubs present all Ethernet traffic to all hosts on the network.  This
  feature of switches is essential in larger networks (say 48 hosts and
  up with heavy Ethernet traffic) in order to limit collisions, but of

  absolutely no consequence in a small network.  With today's super
  smart switches, collisions may have been eliminated entirely... I'm
  not certain of that however, anyone who has managed an Ethernet
  network with over 48 hosts is well aware of the performance
  degradation caused by collisions in networks with hubs.  Rule of
  thumb... large network use switches; small network, a hub will be fine
 (if you can even find one anymore hehehe).
 
 
  -Original Message-
  From: chad [mailto:[EMAIL PROTECTED]
  Sent: Wednesday, December 20, 2006 6:35 PM
  To: hlds@list.valvesoftware.com
  Subject: Re: [hlds] Post-outage thoughts
 
 
  HUBS suck for more than 2 computers, and cost more than switches as
  you cannot get them new anymore at stores.
  however hubs are perfect for packet sniffing, and extending a cable
  past the recommended cable max length, other than that they are not
  economical, or sensible.
  that said I just got a hub for sniffing and extending cables if need
 be.
 
  is undetectable packet sniffing on switched networks easy (without
  managed switches)
 
  Hexis wrote:
   On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
  
   Most modern ADSL/Wireless routers have auto sensing non-manageable
   switches in them because the hardware is cheap and packet sniffing
   made people wary of hubs.
  
  
   Not so much.  Hubs offer less performance due to their nature.  At
   this point there is little or no advantage to a hub over a switch,
   and significant disabvantages.  The market has migrated to small
   unmanaged switches being the norm for home networking.  Now it will
   cost you more to buy a hub instead of a switch.  Hubs have become
   speciality items for specific purposes.
  
   That and packet sniffing on a switched network is pretty trivial.
   Not as simple as on a hub, but still quite easy

RE: [hlds] Post-outage thoughts

2006-12-21 Thread Edward Luna
I agree that switches are a technical leap forward from hubs but to say hubs 
suck is to say networks sucked before switches were prevalent and that simply 
is not true.  Although there are numerous differences between switches and hubs 
(especially managed switches) the most striking performance factor is that 
switches keep track of hosts relative to MAC address and discriminate between 
nodes while hubs present all Ethernet traffic to all hosts on the network.  
This feature of switches is essential in larger networks (say 48 hosts and up 
with heavy Ethernet traffic) in order to limit collisions, but of absolutely 
no consequence in a small network.  With today's super smart switches, 
collisions may have been eliminated entirely... I'm not certain of that 
however, anyone who has managed an Ethernet network with over 48 hosts is well 
aware of the performance degradation caused by collisions in networks with 
hubs.  Rule of thumb... large network use switches; small network, a hub will 
be fine (if you can even find one anymore hehehe).


-Original Message-
From: chad [mailto:[EMAIL PROTECTED]
Sent: Wednesday, December 20, 2006 6:35 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts


HUBS suck for more than 2 computers, and cost more than switches as you
cannot get them new anymore at stores.
however hubs are perfect for packet sniffing, and extending a cable past
the recommended cable max length, other than that they are not
economical, or sensible.
that said I just got a hub for sniffing and extending cables if need be.

is undetectable packet sniffing on switched networks easy (without
managed switches)

Hexis wrote:
 On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:

 Most modern ADSL/Wireless routers have auto sensing non-manageable
 switches in them because the hardware is cheap and packet sniffing made
 people wary of hubs.


 Not so much.  Hubs offer less performance due to their nature.  At this
 point there is little or no advantage to a hub over a switch, and
 significant disabvantages.  The market has migrated to small unmanaged
 switches being the norm for home networking.  Now it will cost you more
 to buy a hub instead of a switch.  Hubs have become speciality items
 for specific purposes.

 That and packet sniffing on a switched network is pretty trivial.  Not
 as simple as on a hub, but still quite easy.

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Re: [hlds] Post-outage thoughts

2006-12-21 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
That is very bad

The point of running a switch in the first place is to microsegment your
network so every port becomes a collision domain.
Where is that guy with then CCNA when you need him.

Collisions are not the problem anyhow on switched Ethernet networks, it is
broadcasts.

On 12/22/06, Edward Luna [EMAIL PROTECTED] wrote:

 I agree that switches are a technical leap forward from hubs but to say
 hubs suck is to say networks sucked before switches were prevalent and
 that simply is not true.  Although there are numerous differences between
 switches and hubs (especially managed switches) the most striking
 performance factor is that switches keep track of hosts relative to MAC
 address and discriminate between nodes while hubs present all Ethernet
 traffic to all hosts on the network.  This feature of switches is essential
 in larger networks (say 48 hosts and up with heavy Ethernet traffic) in
 order to limit collisions, but of absolutely no consequence in a small
 network.  With today's super smart switches, collisions may have been
 eliminated entirely... I'm not certain of that however, anyone who has
 managed an Ethernet network with over 48 hosts is well aware of the
 performance degradation caused by collisions in networks with hubs.  Rule of
 thumb... large network use switches; small network, a hub will be fine (if
 you can even find one anymore hehehe).


 -Original Message-
 From: chad [mailto:[EMAIL PROTECTED]
 Sent: Wednesday, December 20, 2006 6:35 PM
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Post-outage thoughts


 HUBS suck for more than 2 computers, and cost more than switches as you
 cannot get them new anymore at stores.
 however hubs are perfect for packet sniffing, and extending a cable past
 the recommended cable max length, other than that they are not
 economical, or sensible.
 that said I just got a hub for sniffing and extending cables if need be.

 is undetectable packet sniffing on switched networks easy (without
 managed switches)

 Hexis wrote:
  On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
 
  Most modern ADSL/Wireless routers have auto sensing non-manageable
  switches in them because the hardware is cheap and packet sniffing made
  people wary of hubs.
 
 
  Not so much.  Hubs offer less performance due to their nature.  At this
  point there is little or no advantage to a hub over a switch, and
  significant disabvantages.  The market has migrated to small unmanaged
  switches being the norm for home networking.  Now it will cost you more
  to buy a hub instead of a switch.  Hubs have become speciality items
  for specific purposes.
 
  That and packet sniffing on a switched network is pretty trivial.  Not
  as simple as on a hub, but still quite easy.
 
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 please visit:
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RE: [hlds] Post-outage thoughts

2006-12-20 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Most modern ADSL/Wireless routers have auto sensing non-manageable switches in 
them because the hardware is cheap and packet sniffing made people wary of hubs.

So the guy could have a $70 wireless ADSL route and technically have a switch 
and router in his room.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] 
 Post-outage thoughts Date: Tue, 19 Dec 2006 20:48:41 -0500  did somebody 
 say they have switches and routers in thier dorm room on ups's? what in the 
 world would you need a switch in your dorm room for? multiple vlans in your 
 room? anyway, redundancy is always important. but you are right, it is not 
 cost effective. Remember though, not that steam supports more and more games 
 (and gets paid for it) would it not be more attractive for developers to 
 know that someone will be able to play thier game no matter what the weather 
 is like in seattle?  - Original Message - From: Scott Tuttle 
 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, 
 December 19, 2006 8:07 PM Subject: RE: [hlds] Post-outage thoughts
 You would have to ask their sales force if being able to say the system is  
 redundant would help them make sales.-Original Message-   
 From: [EMAIL PROTECTED]   [mailto:[EMAIL PROTECTED] On Behalf Of bob 
 johnson   Sent: Tuesday, December 19, 2006 5:45 PM   To: 
 hlds@list.valvesoftware.com   Subject: RE: [hlds] Post-outage thoughts  
This is a multi-part message in MIME format.   --   [ Picked 
 text/plain from multipart/alternative ]   Still sounds like alot of money 
 invested for nothing. Where is the ROI   for Valve? Will this cost them 
 sales? I say no, the software has been   bought and paid for. By the time 
 the next release rolls   around everyone   will have forgotten about 
 this. Did they lose data? Nope.   Lawsuits? Nope.   Why then would they 
 dump many thousands of dollars into a   more reliable   and redundant 
 system? Businesses do things that will help   them make money   and 
 this won't. Anyone from Valve care to chime in?? 
 -Original Message- From: [EMAIL PROTECTED] [ 
 mailto:[EMAIL PROTECTED] On Behalf Of chad Sent: Tuesday, December 
 19, 2006 4:50 PM To: hlds@list.valvesoftware.com Subject: 
 Re: [hlds] Post-outage thoughts You are right, networking 101 
 teaches that, I took the   networking class   in high school, and got 
 my NET+ certification, Even I know   that backups   are important, and 
 I'm a college freshman (well I have enough   credits to   be a 
 sophomore) I have backups, and they work, my laptop   decided one day   
 to disable all the user accounts and delete any that were useful (even   
 administrator was disabled) i got back up and running in 5   minutes, and 
   in 15 i had my programs back, and in the end spent more time trying to  
  fix the laptop than trying to recover from it. after taking 
 networking 101, I now have my computers (and switches and routers) 
 in my dorm on UPSes, and on a cart that in a power   outage of my   
 floor could be wheeled downstairs, or in an Internet outage, I have a   
 very long (100 M) cable to reach any other part of the building, and I   
 could make it longer with a repeater if I had to, but it is   long 
 enough. Valve has a lotbigger budget, and paying customers and a 
 lot better   trained people than me, and should have much better backups 
 and   redundancy, I can survive a loss of service to my floor, with 
 minimal   downtime of my services, so valve should be able to stand the  
  loss of a   city (even by nuke) with minimal affect to the rest of the 
   world, if the   whole US was out of power, or gone by nuking, then I 
 would be   okay with   them being off line, for a few days 
 Scott Tuttle wrote:  Such redundancy is Networking 101 and 
 Programming 101... You can  choose to ignore it if you like... But 
 in the real word it is fact .   Valve is probably 
 making enough money to make it reasonable for them  to invest in a 
 redundant system for that money making aparatus.  That is 
 Economics 101. You think it looks good to investors that the  
 backbone of the system went down for the entire world   because of one 
  geological disaster? You think that's a good selling point for  
 software developers that want to bring their product to market?  
 273,468 game players couldn't play because Valve had all   their 
 eggs in   that one geographical basket.  Wise business 
 decision? You decide...   Ok maybe they are 500 level 
 courses but you still get the point :D
 -Original Message-  From: [EMAIL PROTECTED]  
 [ mailto:[EMAIL PROTECTED] On Behalf Of  [EMAIL 
 PROTECTED]  Sent: Monday, December 18, 2006 2:57 PM  
 To: hlds@list.valvesoftware.com  Subject: RE: RE: RE: Re: [hlds] 
 Post-outage

Re: [hlds] Post-outage thoughts

2006-12-20 Thread Steven Hartland

And what does this have to do with the outage?

Alex Mottshaw wrote:

Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS





This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Hexis
On Wed, Dec 20, 2006 at 08:53:20AM +, Gigabit Nick wrote:
 Most modern ADSL/Wireless routers have auto sensing non-manageable
 switches in them because the hardware is cheap and packet sniffing made
 people wary of hubs.

Not so much.  Hubs offer less performance due to their nature.  At this
point there is little or no advantage to a hub over a switch, and
significant disabvantages.  The market has migrated to small unmanaged
switches being the norm for home networking.  Now it will cost you more
to buy a hub instead of a switch.  Hubs have become speciality items
for specific purposes.

That and packet sniffing on a switched network is pretty trivial.  Not
as simple as on a hub, but still quite easy.

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Re: [hlds] Post-outage thoughts

2006-12-20 Thread Kingsley Foreman

Possible the same reason as gotgames gets spammed across or forums by a
couple of people,
and usually promptly removed.

Kingsley



- Original Message -
From: Steven Hartland [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Thursday, December 21, 2006 1:21 AM
Subject: Re: [hlds] Post-outage thoughts



And what does this have to do with the outage?

Alex Mottshaw wrote:

Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from
Counter Strike Source, so much so that I created GotGames.com.au in
Australia to specifically address the lack of a serious CSS





This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of
misdirection, the recipient is prohibited from using, copying, printing or
otherwise disseminating it or any information contained in it.

In the event of misdirection, illegible or incomplete transmission please
telephone +44 845 868 1337
or return the E.mail to [EMAIL PROTECTED]


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Re: [hlds] Post-outage thoughts

2006-12-20 Thread chad

2 swithces (soon to be 3)
2 wrt54g router-switch combos
computers that act as routers.
0: Gigabit Nicks

Gigabit Nick wrote:

--
[ Picked text/plain from multipart/alternative ]
Most modern ADSL/Wireless routers have auto sensing non-manageable switches in 
them because the hardware is cheap and packet sniffing made people wary of hubs.

So the guy could have a $70 wireless ADSL route and technically have a switch 
and router in his room.





From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts Date: Tue, 19 Dec 2006 20:48:41 -0500  did somebody say they have switches and routers in thier dorm room on ups's? what in the world would you need a switch in your dorm room for? multiple vlans in your room? anyway, redundancy is always important. but you are right, it is not cost effective. Remember though, not that steam supports more and more games (and gets paid for it) would it not be more attractive for developers to know that someone will be able to play thier game no matter what the weather is like in seattle?  - Original Message - From: Scott Tuttle [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Tuesday, December 19, 2006 8:07 PM Subject: RE: [hlds] Post-outage thoughtsYou would have to ask their sales force if being able to say the system is  redundant would help them make sales.-Original Message-   From: [EMAIL PROTECTED]   [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson   Sent: Tuesday, December 19, 2006 5:45 PM   To: hlds@list.valvesoftware.com   Subject: RE: [hlds] Post-outage thoughts This is a multi-part message in MIME format.   --   [ Picked text/plain from multipart/alternative ]   Still sounds like alot of money invested for nothing. Where is the ROI   for Valve? Will this cost them sales? I say no, the software has been   bought and paid for. By the time the next release rolls   around everyone   will have forgotten about this. Did they lose data? Nope.   Lawsuits? Nope.   Why then would they dump many thousands of dollars into a   more reliable   and redundant system? Businesses do things that will help  
 them make money   and this won't. Anyone from Valve care to chime in?? -Original Message- From: [EMAIL PROTECTED] [ mailto:[EMAIL PROTECTED] On Behalf Of chad Sent: Tuesday, December 19, 2006 4:50 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Post-outage thoughts You are right, networking 101 teaches that, I took the   networking class   in high school, and got my NET+ certification, Even I know   that backups   are important, and I'm a college freshman (well I have enough   credits to   be a sophomore) I have backups, and they work, my laptop   decided one day   to disable all the user accounts and delete any that were useful (even   administrator was disabled) i got back up and running in 5   minutes, and   in 15 i had my programs back, and in the end spent more time trying to   fix the laptop than trying to recover from it. after taking networking 101, I now have my computers (and switches and routers) in my dorm on UPSes, and on a cart that in a power   outage of my   floor could be wheeled downstairs, or in an Internet outage, I have a   very long (100 M) cable to reach any other part of the building, and I   could make it longer with a repeater if I had to, but it is   long enough. Valve has a lotbigger budget, and paying customers and a lot better   trained people than me, and should have much better backups and   redundancy, I can survive a loss of service to my floor, with minimal   downtime of my services, so valve should be able to stand 
the   loss of a   city (even by nuke) with minimal affect to the rest of the   world, if the   whole US was out of power, or gone by nuking, then I would be   okay with   them being off line, for a few days Scott Tuttle wrote:  Such redundancy is Networking 101 and Programming 101... You can  choose to ignore it if you like... But in the real word it is fact .   Valve is probably making enough money to make it reasonable for them  to invest in a redundant system for that money making aparatus.  That is Economics 101. You think it looks good to investors that the  backbone of the system went down for the entire world   because of one  geological disaster? You think that's a good selling point for  software developers that want to bring their product to market?  273,468 game players couldn't play because Valve had all   their eggs in   that one geographical basket.  Wise business decision? You decide...   Ok maybe they are 500 level courses but you still get the point :D-Original Message-  From: [EMAIL PROTECTED]  [ mailto:[EMAIL PROTECTED] On Behalf Of  [EMAIL PROTECTED]  Sent: Monday, December 18, 2006 2:57 PM  To: 
hlds@list.valvesoftware.com  Subject: RE: RE: RE: Re: [hlds] Post-outage

RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Frazer
Whether or not a service provider chooses to deploy redundant services is a
decision that is generally made as part of an overall risk-management
analysis.  Factors such as probability of component failure, business impact
and cost are weighed in reaching a decision as to how much money a provider
should (and can afford) to invest in redundant service elements.  While a
systemic power outage is a possibility, it may not be very probable. In
fact, there is every likelihood that service elements which would be
affected by such a wide outage are not all within Valve's control.  We have
no information regarding Valve's service infrastructure, but we might assume
that it includes fault-tolerant elements (e.g. clustered servers, redundant
network paths, etc.) which have been chosen to provide protection from more
probable outages (for example, individual hardware failures, network outage
of a given carrier).

Given the funding resources to do so, most service providers would eagerly
embrace geographic redundancy.  However, no business has unlimited
financial resources and in the end, Valve has to strike a balance between
cost and risk, in delivering its services. Valve has an obligation to its
investors to make balanced spending decisions and deliver sustainable
profitability as much as it needs to deliver reasonable service levels to
its customers.  As well, the cost of complete redundancy would almost
certainly have to be borne in the price of the product.  While the end-user
impact was certainly real, it is not, after all, an air traffic control
system.  last night, our servers were full again.

I think Valve did a respectable job in restoring services in a timely
fashion.  No doubt they were extremely motivated to do so.  It appeared to
me that they followed a prioritized approach, first restoring services
critical to supporting game-play. While this simply may have been a sequence
imposed by the situation, versus any kind of altruistic service policy, the
net effect was the same.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, December 18, 2006 4:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 All I'm seeing is whining, pettiness, and monday morning
 quarterbacking.

 Lets try this.  If anyone out there has a diagram of the
 Valve infrastructure, and a complete understanding of who
 they contract with for what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should
 have done over the last 10 years, and I could do it better,
 without any reguard or perspective on what the real world
 impact things may be having in the Seattle area.

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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Edward Luna
Very well said Frazer, as always.  However, I'm obligated to point out, 
whatever fault tolerance Valve may or may not have built in... it was 
insufficient for this event.  Until we are informed to the contrary by Valve, 
we must conclude that they were not geographically redundant... furthermore, to 
assume they considered a wide-spread power outage in the Northwest not very 
probable does not bode well for their level of fault tolerance analysis.  We 
needn't wonder if their plan would work, we know it failed.  The salient 
question to be answered now is do they intend to bring their redundancy inline 
with the need and if not... will their customers accept that position?

-Original Message-
From: Frazer [mailto:[EMAIL PROTECTED]
Sent: Tuesday, December 19, 2006 7:43 AM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts


Whether or not a service provider chooses to deploy redundant services is a
decision that is generally made as part of an overall risk-management
analysis.  Factors such as probability of component failure, business impact
and cost are weighed in reaching a decision as to how much money a provider
should (and can afford) to invest in redundant service elements.  While a
systemic power outage is a possibility, it may not be very probable. In
fact, there is every likelihood that service elements which would be
affected by such a wide outage are not all within Valve's control.  We have
no information regarding Valve's service infrastructure, but we might assume
that it includes fault-tolerant elements (e.g. clustered servers, redundant
network paths, etc.) which have been chosen to provide protection from more
probable outages (for example, individual hardware failures, network outage
of a given carrier).

Given the funding resources to do so, most service providers would eagerly
embrace geographic redundancy.  However, no business has unlimited
financial resources and in the end, Valve has to strike a balance between
cost and risk, in delivering its services. Valve has an obligation to its
investors to make balanced spending decisions and deliver sustainable
profitability as much as it needs to deliver reasonable service levels to
its customers.  As well, the cost of complete redundancy would almost
certainly have to be borne in the price of the product.  While the end-user
impact was certainly real, it is not, after all, an air traffic control
system.  last night, our servers were full again.

I think Valve did a respectable job in restoring services in a timely
fashion.  No doubt they were extremely motivated to do so.  It appeared to
me that they followed a prioritized approach, first restoring services
critical to supporting game-play. While this simply may have been a sequence
imposed by the situation, versus any kind of altruistic service policy, the
net effect was the same.




-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Monday, December 18, 2006 4:23 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 All I'm seeing is whining, pettiness, and monday morning
 quarterbacking.

 Lets try this.  If anyone out there has a diagram of the
 Valve infrastructure, and a complete understanding of who
 they contract with for what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should
 have done over the last 10 years, and I could do it better,
 without any reguard or perspective on what the real world
 impact things may be having in the Seattle area.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Post-outage thoughts

2006-12-19 Thread mjjordan
All of these post on this subject and still NOTHING FROM VALVE!! Any bets on 
what their gonna do? My moneys on nothing

 From: Edward Luna [EMAIL PROTECTED]
 Date: 2006/12/19 Tue AM 07:18:14 CST
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 Very well said Frazer, as always.  However, I'm obligated to point out, 
 whatever fault tolerance Valve may or may not have built in... it was 
 insufficient for this event.  Until we are informed to the contrary by Valve, 
 we must conclude that they were not geographically redundant... furthermore, 
 to assume they considered a wide-spread power outage in the Northwest not 
 very probable does not bode well for their level of fault tolerance 
 analysis.  We needn't wonder if their plan would work, we know it failed.  
 The salient question to be answered now is do they intend to bring their 
 redundancy inline with the need and if not... will their customers accept 
 that position?

 -Original Message-
 From: Frazer [mailto:[EMAIL PROTECTED]
 Sent: Tuesday, December 19, 2006 7:43 AM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts


 Whether or not a service provider chooses to deploy redundant services is a
 decision that is generally made as part of an overall risk-management
 analysis.  Factors such as probability of component failure, business impact
 and cost are weighed in reaching a decision as to how much money a provider
 should (and can afford) to invest in redundant service elements.  While a
 systemic power outage is a possibility, it may not be very probable. In
 fact, there is every likelihood that service elements which would be
 affected by such a wide outage are not all within Valve's control.  We have
 no information regarding Valve's service infrastructure, but we might assume
 that it includes fault-tolerant elements (e.g. clustered servers, redundant
 network paths, etc.) which have been chosen to provide protection from more
 probable outages (for example, individual hardware failures, network outage
 of a given carrier).

 Given the funding resources to do so, most service providers would eagerly
 embrace geographic redundancy.  However, no business has unlimited
 financial resources and in the end, Valve has to strike a balance between
 cost and risk, in delivering its services. Valve has an obligation to its
 investors to make balanced spending decisions and deliver sustainable
 profitability as much as it needs to deliver reasonable service levels to
 its customers.  As well, the cost of complete redundancy would almost
 certainly have to be borne in the price of the product.  While the end-user
 impact was certainly real, it is not, after all, an air traffic control
 system.  last night, our servers were full again.

 I think Valve did a respectable job in restoring services in a timely
 fashion.  No doubt they were extremely motivated to do so.  It appeared to
 me that they followed a prioritized approach, first restoring services
 critical to supporting game-play. While this simply may have been a sequence
 imposed by the situation, versus any kind of altruistic service policy, the
 net effect was the same.




 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
 Sent: Monday, December 18, 2006 4:23 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 Such redundancy is Networking 101 and Programming 101... You can choose to
 ignore it if you like... But in the real word it is fact .

 Valve is probably making enough money to make it reasonable for them to
 invest in a redundant system for that money making aparatus.  That is
 Economics 101.  You think it looks good to investors that the backbone of
 the system went down for the entire world because of one geological
 disaster?  You think that's a good selling point for software developers
 that want to bring their product to market?  273,468 game players couldn't
 play because Valve had all their eggs in that one geographical basket.
 Wise business decision?  You decide...

 Ok maybe they are 500 level courses but you still get the point :D

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of
  [EMAIL PROTECTED]
  Sent: Monday, December 18, 2006 2:57 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  All I'm seeing is whining, pettiness, and monday morning
  quarterbacking.
 
  Lets try this.  If anyone out there has a diagram of the
  Valve infrastructure, and a complete understanding of who
  they contract with for what services and facilities, then lets see it.
 
  I only am reading people bitching about what Valve should
  have done over the last 10 years, and I could do it better,
  without any reguard or perspective on what the real world
  impact things may be having in the Seattle area

Re: [hlds] Post-outage thoughts

2006-12-19 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
One thing constantly being missed is that section C of paragraph 9 of Steam
Subscriber agreement which every one of us agreed to states that:

VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
YOUR SUBSCRIPTIONS(S).

It means we all agreed with the fact that we can not demand Valve to support
Steam at all. The fact that Valve restored the service reasonably quick
means they don't want to loose customers and profit but does not mean they
had obligations towards us to do so.

Another thing that should be considered is overall network downtime
throughout the year. What was that? less than 12 hours overall?  Meaning
availability is about 99.8%... Not the best figure for mission critical
application but pretty much reasonable for gaming services.

Regards,
Newbie



-Original Message-

From: [EMAIL PROTECTED]

To: hlds@list.valvesoftware.com

Date: Tue, 19 Dec 2006 7:36:13 -0600

Subject: Re: [hlds] Post-outage thoughts




All of these post on this subject and still NOTHING FROM VALVE!! Any bets on
what their gonna do? My moneys on nothing



 From: Edward Luna [EMAIL PROTECTED]

 Date: 2006/12/19 Tue AM 07:18:14 CST

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts



 Very well said Frazer, as always.  However, I'm obligated to point out,
whatever fault tolerance Valve may or may not have built in... it was
insufficient for this event.  Until we are informed to the contrary by
Valve, we must conclude that they were not geographically redundant...
furthermore, to assume they considered a wide-spread power outage in the
Northwest not very probable does not bode well for their level of fault
tolerance analysis.  We needn't wonder if their plan would work, we know it
failed.  The salient question to be answered now is do they intend to bring
their redundancy inline with the need and if not... will their customers
accept that position?



 -Original Message-

 From: Frazer [mailto:[EMAIL PROTECTED]

 Sent: Tuesday, December 19, 2006 7:43 AM

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts





 Whether or not a service provider chooses to deploy redundant services is
a

 decision that is generally made as part of an overall risk-management

 analysis.  Factors such as probability of component failure, business
impact

 and cost are weighed in reaching a decision as to how much money a
provider

 should (and can afford) to invest in redundant service elements.  While a

 systemic power outage is a possibility, it may not be very probable. In

 fact, there is every likelihood that service elements which would be

 affected by such a wide outage are not all within Valve's control.  We
have

 no information regarding Valve's service infrastructure, but we might
assume

 that it includes fault-tolerant elements (e.g. clustered servers,
redundant

 network paths, etc.) which have been chosen to provide protection from
more

 probable outages (for example, individual hardware failures, network
outage

 of a given carrier).



 Given the funding resources to do so, most service providers would eagerly

 embrace geographic redundancy.  However, no business has unlimited

 financial resources and in the end, Valve has to strike a balance between

 cost and risk, in delivering its services. Valve has an obligation to its

 investors to make balanced spending decisions and deliver sustainable

 profitability as much as it needs to deliver reasonable service levels to

 its customers.  As well, the cost of complete redundancy would almost

 certainly have to be borne in the price of the product.  While the
end-user

 impact was certainly real, it is not, after all, an air traffic control

 system.  last night, our servers were full again.



 I think Valve did a respectable job in restoring services in a timely

 fashion.  No doubt they were extremely motivated to do so.  It appeared to

 me that they followed a prioritized approach, first restoring services

 critical to supporting game-play. While this simply may have been a
sequence

 imposed by the situation, versus any kind of altruistic service policy,
the

 net effect was the same.









 -Original Message-

 From: [EMAIL PROTECTED]

 [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle

 Sent: Monday, December 18, 2006 4:23 PM

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts



 Such redundancy is Networking 101 and Programming 101... You can choose to

 ignore it if you like... But in the real word it is fact .



 Valve is probably making enough money to make it reasonable for them to

 invest in a redundant system for that money making aparatus.  That is

 Economics 101.  You think it looks good to investors that the backbone
of

 the system went down for the entire world

Re: [hlds] Post-outage thoughts

2006-12-19 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 One thing constantly being missed is that section C of paragraph 9 of
 Steam
 Subscriber agreement which every one of us agreed to states that:

 VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
 OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
 YOUR SUBSCRIPTIONS(S).

 It means we all agreed with the fact that we can not demand Valve to
 support
 Steam at all. The fact that Valve restored the service reasonably quick
 means they don't want to loose customers and profit but does not mean they
 had obligations towards us to do so.

 Another thing that should be considered is overall network downtime
 throughout the year. What was that? less than 12 hours overall?  Meaning
 availability is about 99.8%... Not the best figure for mission critical
 application but pretty much reasonable for gaming services.

 Regards,
 Newbie



 -Original Message-

 From: [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Date: Tue, 19 Dec 2006 7:36:13 -0600

 Subject: Re: [hlds] Post-outage thoughts




 All of these post on this subject and still NOTHING FROM VALVE!! Any bets
 on
 what their gonna do? My moneys on nothing

 

  From: Edward Luna [EMAIL PROTECTED]

  Date: 2006/12/19 Tue AM 07:18:14 CST

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

  Very well said Frazer, as always.  However, I'm obligated to point out,
 whatever fault tolerance Valve may or may not have built in... it was
 insufficient for this event.  Until we are informed to the contrary by
 Valve, we must conclude that they were not geographically redundant...
 furthermore, to assume they considered a wide-spread power outage in the
 Northwest not very probable does not bode well for their level of fault
 tolerance analysis.  We needn't wonder if their plan would work, we know
 it
 failed.  The salient question to be answered now is do they intend to
 bring
 their redundancy inline with the need and if not... will their customers
 accept that position?

 

  -Original Message-

  From: Frazer [mailto:[EMAIL PROTECTED]

  Sent: Tuesday, December 19, 2006 7:43 AM

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

 

  Whether or not a service provider chooses to deploy redundant services
 is
 a

  decision that is generally made as part of an overall risk-management

  analysis.  Factors such as probability of component failure, business
 impact

  and cost are weighed in reaching a decision as to how much money a
 provider

  should (and can afford) to invest in redundant service elements.  While
 a

  systemic power outage is a possibility, it may not be very probable. In

  fact, there is every likelihood that service elements which would be

  affected by such a wide outage are not all within Valve's control.  We
 have

  no information regarding Valve's service infrastructure, but we might
 assume

  that it includes fault-tolerant elements (e.g. clustered servers,
 redundant

  network paths, etc.) which have been chosen to provide protection from
 more

  probable outages (for example, individual hardware failures, network
 outage

  of a given carrier).

 

  Given the funding resources to do so, most service providers would
 eagerly

  embrace geographic redundancy.  However, no business has unlimited

  financial resources and in the end, Valve has to strike a balance
 between

  cost and risk, in delivering its services. Valve has an obligation to
 its

  investors to make balanced spending decisions and deliver sustainable

  profitability as much as it needs to deliver reasonable service levels
 to

  its customers.  As well, the cost of complete redundancy would almost

  certainly have to be borne in the price of the product.  While the
 end-user

  impact was certainly real, it is not, after all, an air traffic control

  system.  last night, our servers were full again.

 

  I think Valve did a respectable job in restoring services in a timely

  fashion.  No doubt they were extremely motivated to do so.  It appeared
 to

  me that they followed a prioritized approach, first restoring services

  critical to supporting game-play. While this simply may have been a
 sequence

  imposed by the situation, versus any kind of altruistic service policy,
 the

  net effect was the same.

 

 

 

 

  -Original Message-

  From: [EMAIL PROTECTED]

  [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle

  Sent: Monday, December 18, 2006 4:23 PM

  To: hlds@list.valvesoftware.com

  Subject

RE: RE: Re: [hlds] Post-outage thoughts

2006-12-19 Thread Dave Trobacher
Who was bitching about not being able to play CS anyways? I`m sorry for
the people wherever they are all of them suffering anything I really am.
I really don`t watch tv or news much. As for the topic of discussion
with is HLDS ADMIN what exactly are u looking to hear from us so you can
stop wasting our time? The discussion was about Valves obvious lack of
re-investment in their network infrastructure and obviously qualified
network support staff. Not about a snow storm or suffering people.

Merry Christmas

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: Re: [hlds] Post-outage thoughts

Then I guess I may have things backwards in thinking that any personal
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainb
ar17.html

Or am I also wrong in also thinking that maybe local repair efforts
should be aimed at getting people heat, instead of making sure CS
players can get online.

And no matter what Valve did or didn't do, they are still relying on
outside resources as much as anyone else in the area.  Even the fact
that it may be the Valve employees, or others that are in charge of
keeping things running, are too busy keeping their families warm
wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are
loosing players.  It may possibly be the lack of soul and community.

Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being
equivalent
to loss of life or livelihood... I think you may have gone a bit
overboard
with that one.  The majority of complaints are centered around an
apparent
lack of re-investment in infrastructure on Valve's part and it is a
valid
complaint.  Perhaps we have demonstrated too much faith in Valves
understanding of the most basic concept in network management... that
being,
no single point failure should bring a network down.  That fact stands
on it's
own and need not be measured against a lost Christmas for those
unfortunate to
have been effected by the storms.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without
power
or heat int the middle of winter.  Christmas planning for lots of those
are
out the window because of lost wages, loss of life, and loss of basic
services, and people are whining about not being able to play a
computer game
for a few days, and then exorcising Valve about not having things back
online
immediately.

Lets think about things based on the effects on real people lives
instead of
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of
Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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Re: [hlds] Post-outage thoughts

2006-12-19 Thread mjjordan
That would be nice but I think it would be even better for someone from Valve 
to say something. Yes, no, go piss up a rope. it don't matter as long as it 
gives an indication of what they think about this and what they are looking 
into doing (if anything) to correct it.

 From: Whisper [EMAIL PROTECTED]
 Date: 2006/12/19 Tue AM 10:45:00 CST
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Post-outage thoughts

 --
 [ Picked text/plain from multipart/alternative ]
 Considering that STEAM is now a revenue generating service, my bet is Valve
 will sort this out sooner rather than later, especially since they are now
 responsible to not only their own games anymore but to a lot of other Game
 Developers as well.

 On 12/20/06, Newbie [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  One thing constantly being missed is that section C of paragraph 9 of
  Steam
  Subscriber agreement which every one of us agreed to states that:
 
  VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
  OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
  YOUR SUBSCRIPTIONS(S).
 
  It means we all agreed with the fact that we can not demand Valve to
  support
  Steam at all. The fact that Valve restored the service reasonably quick
  means they don't want to loose customers and profit but does not mean they
  had obligations towards us to do so.
 
  Another thing that should be considered is overall network downtime
  throughout the year. What was that? less than 12 hours overall?  Meaning
  availability is about 99.8%... Not the best figure for mission critical
  application but pretty much reasonable for gaming services.
 
  Regards,
  Newbie
 
 
 
  -Original Message-
 
  From: [EMAIL PROTECTED]
 
  To: hlds@list.valvesoftware.com
 
  Date: Tue, 19 Dec 2006 7:36:13 -0600
 
  Subject: Re: [hlds] Post-outage thoughts
 
 
 
 
  All of these post on this subject and still NOTHING FROM VALVE!! Any bets
  on
  what their gonna do? My moneys on nothing
 
  
 
   From: Edward Luna [EMAIL PROTECTED]
 
   Date: 2006/12/19 Tue AM 07:18:14 CST
 
   To: hlds@list.valvesoftware.com
 
   Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  
 
   Very well said Frazer, as always.  However, I'm obligated to point out,
  whatever fault tolerance Valve may or may not have built in... it was
  insufficient for this event.  Until we are informed to the contrary by
  Valve, we must conclude that they were not geographically redundant...
  furthermore, to assume they considered a wide-spread power outage in the
  Northwest not very probable does not bode well for their level of fault
  tolerance analysis.  We needn't wonder if their plan would work, we know
  it
  failed.  The salient question to be answered now is do they intend to
  bring
  their redundancy inline with the need and if not... will their customers
  accept that position?
 
  
 
   -Original Message-
 
   From: Frazer [mailto:[EMAIL PROTECTED]
 
   Sent: Tuesday, December 19, 2006 7:43 AM
 
   To: hlds@list.valvesoftware.com
 
   Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  
 
  
 
   Whether or not a service provider chooses to deploy redundant services
  is
  a
 
   decision that is generally made as part of an overall risk-management
 
   analysis.  Factors such as probability of component failure, business
  impact
 
   and cost are weighed in reaching a decision as to how much money a
  provider
 
   should (and can afford) to invest in redundant service elements.  While
  a
 
   systemic power outage is a possibility, it may not be very probable. In
 
   fact, there is every likelihood that service elements which would be
 
   affected by such a wide outage are not all within Valve's control.  We
  have
 
   no information regarding Valve's service infrastructure, but we might
  assume
 
   that it includes fault-tolerant elements (e.g. clustered servers,
  redundant
 
   network paths, etc.) which have been chosen to provide protection from
  more
 
   probable outages (for example, individual hardware failures, network
  outage
 
   of a given carrier).
 
  
 
   Given the funding resources to do so, most service providers would
  eagerly
 
   embrace geographic redundancy.  However, no business has unlimited
 
   financial resources and in the end, Valve has to strike a balance
  between
 
   cost and risk, in delivering its services. Valve has an obligation to
  its
 
   investors to make balanced spending decisions and deliver sustainable
 
   profitability as much as it needs to deliver reasonable service levels
  to
 
   its customers.  As well, the cost of complete redundancy would almost
 
   certainly have to be borne in the price of the product.  While the
  end-user
 
   impact was certainly real, it is not, after all, an air traffic control
 
   system.  last night, our servers were full again.
 
  
 
   I think Valve did a respectable job

Re: [hlds] Post-outage thoughts

2006-12-19 Thread chad

You are right, networking 101 teaches that, I took the networking class
in high school, and got my NET+ certification,
Even I know that backups are important, and I'm a college freshman (well
I have enough credits to be a sophomore)
I have backups, and they work, my laptop decided one day to disable all
the user accounts and delete any that were useful (even administrator
was disabled) i got back up and running in 5 minutes, and in 15 i had my
programs back, and in the end spent more time trying to fix the laptop
than trying to recover from it.
after taking networking 101, I now have my computers (and switches and
routers) in my dorm on UPSes, and on a cart that in a power outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is long enough.
Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the loss of a
city (even by nuke) with minimal affect to the rest of the world, if the
whole US was out of power, or gone by nuking, then I would be okay with
them being off line, for a few days


Scott Tuttle wrote:

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:57 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

All I'm seeing is whining, pettiness, and monday morning
quarterbacking.

Lets try this.  If anyone out there has a diagram of the
Valve infrastructure, and a complete understanding of who
they contract with for what services and facilities, then lets see it.

I only am reading people bitching about what Valve should
have done over the last 10 years, and I could do it better,
without any reguard or perspective on what the real world
impact things may be having in the Seattle area.

___
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archives, please visit:
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___
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visit:
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RE: [hlds] Post-outage thoughts

2006-12-19 Thread bob johnson
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Still sounds like alot of money invested for nothing. Where is the ROI
for Valve? Will this cost them sales? I say no, the software has been
bought and paid for. By the time the next release rolls around everyone
will have forgotten about this. Did they lose data? Nope. Lawsuits? Nope.
Why then would they dump many thousands of dollars into a more reliable
and redundant system? Businesses do things that will help them make money
and this won't.

Anyone from Valve care to chime in??

-Original Message-

From: [EMAIL PROTECTED] [

mailto:[EMAIL PROTECTED] On Behalf Of chad

Sent: Tuesday, December 19, 2006 4:50 PM

To: hlds@list.valvesoftware.com

Subject: Re: [hlds] Post-outage thoughts

You are right, networking 101 teaches that, I took the networking class
in high school, and got my NET+ certification, Even I know that backups
are important, and I'm a college freshman (well I have enough credits to
be a sophomore) I have backups, and they work, my laptop decided one day
to disable all the user accounts and delete any that were useful (even
administrator was disabled) i got back up and running in 5 minutes, and
in 15 i had my programs back, and in the end spent more time trying to
fix the laptop than trying to recover from it.

after taking networking 101, I now have my computers (and switches and

routers) in my dorm on UPSes, and on a cart that in a power outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is long enough.

Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the loss of a
city (even by nuke) with minimal affect to the rest of the world, if the
whole US was out of power, or gone by nuking, then I would be okay with
them being off line, for a few days

Scott Tuttle wrote:

 Such redundancy is Networking 101 and Programming 101... You can

 choose to ignore it if you like... But in the real word it is fact .



 Valve is probably making enough money to make it reasonable for them

 to invest in a redundant system for that money making aparatus.

 That is Economics 101. You think it looks good to investors that the

 backbone of the system went down for the entire world because of one

 geological disaster? You think that's a good selling point for

 software developers that want to bring their product to market?

 273,468 game players couldn't play because Valve had all their eggs in
that one geographical basket.

 Wise business decision? You decide...



 Ok maybe they are 500 level courses but you still get the point :D





 -Original Message-

 From: [EMAIL PROTECTED]

 [

mailto:[EMAIL PROTECTED] On Behalf Of

 [EMAIL PROTECTED]

 Sent: Monday, December 18, 2006 2:57 PM

 To: hlds@list.valvesoftware.com

 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts



 All I'm seeing is whining, pettiness, and monday morning

 quarterbacking.



 Lets try this. If anyone out there has a diagram of the Valve

 infrastructure, and a complete understanding of who they contract

 with for what services and facilities, then lets see it.



 I only am reading people bitching about what Valve should have done

 over the last 10 years, and I could do it better, without any

 reguard or perspective on what the real world impact things may be

 having in the Seattle area.



 ___

 To unsubscribe, edit your list preferences, or view the list

 archives, please visit:



http://list.valvesoftware.com/mailman/listinfo/hlds





--

Cal, Stanford -Students Only Classifieds
Students only , Pay nothing to Buy  Sell textbooks, furniture  more.
http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=20e9b7562a9c927234e3ca61ecb4660b

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RE: [hlds] Post-outage thoughts

2006-12-19 Thread Scott Tuttle
You would have to ask their sales force if being able to say the system is
redundant would help them make sales.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
 Sent: Tuesday, December 19, 2006 5:45 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: [hlds] Post-outage thoughts

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Still sounds like alot of money invested for nothing. Where is the ROI
 for Valve? Will this cost them sales? I say no, the software has been
 bought and paid for. By the time the next release rolls
 around everyone
 will have forgotten about this. Did they lose data? Nope.
 Lawsuits? Nope.
 Why then would they dump many thousands of dollars into a
 more reliable
 and redundant system? Businesses do things that will help
 them make money
 and this won't.

 Anyone from Valve care to chime in??

 -Original Message-

 From: [EMAIL PROTECTED] [

 mailto:[EMAIL PROTECTED] On Behalf Of chad

 Sent: Tuesday, December 19, 2006 4:50 PM

 To: hlds@list.valvesoftware.com

 Subject: Re: [hlds] Post-outage thoughts

 You are right, networking 101 teaches that, I took the
 networking class
 in high school, and got my NET+ certification, Even I know
 that backups
 are important, and I'm a college freshman (well I have enough
 credits to
 be a sophomore) I have backups, and they work, my laptop
 decided one day
 to disable all the user accounts and delete any that were useful (even
 administrator was disabled) i got back up and running in 5
 minutes, and
 in 15 i had my programs back, and in the end spent more time trying to
 fix the laptop than trying to recover from it.

 after taking networking 101, I now have my computers (and switches and

 routers) in my dorm on UPSes, and on a cart that in a power
 outage of my
 floor could be wheeled downstairs, or in an Internet outage, I have a
 very long (100 M) cable to reach any other part of the building, and I
 could make it longer with a repeater if I had to, but it is
 long enough.

 Valve has a lotbigger budget, and paying customers and a lot better
 trained people than me, and should have much better backups and
 redundancy, I can survive a loss of service to my floor, with minimal
 downtime of my services, so valve should be able to stand the
 loss of a
 city (even by nuke) with minimal affect to the rest of the
 world, if the
 whole US was out of power, or gone by nuking, then I would be
 okay with
 them being off line, for a few days

 Scott Tuttle wrote:

  Such redundancy is Networking 101 and Programming 101... You can

  choose to ignore it if you like... But in the real word it is fact .

 

  Valve is probably making enough money to make it reasonable for them

  to invest in a redundant system for that money making aparatus.

  That is Economics 101. You think it looks good to investors that the

  backbone of the system went down for the entire world
 because of one

  geological disaster? You think that's a good selling point for

  software developers that want to bring their product to market?

  273,468 game players couldn't play because Valve had all
 their eggs in
 that one geographical basket.

  Wise business decision? You decide...

 

  Ok maybe they are 500 level courses but you still get the point :D

 

 

  -Original Message-

  From: [EMAIL PROTECTED]

  [

 mailto:[EMAIL PROTECTED] On Behalf Of

  [EMAIL PROTECTED]

  Sent: Monday, December 18, 2006 2:57 PM

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

  All I'm seeing is whining, pettiness, and monday morning

  quarterbacking.

 

  Lets try this. If anyone out there has a diagram of the Valve

  infrastructure, and a complete understanding of who they contract

  with for what services and facilities, then lets see it.

 

  I only am reading people bitching about what Valve should have done

  over the last 10 years, and I could do it better, without any

  reguard or perspective on what the real world impact things may be

  having in the Seattle area.

 

  ___

  To unsubscribe, edit your list preferences, or view the list

  archives, please visit:

 

 http://list.valvesoftware.com/mailman/listinfo/hlds

 

 

 --

 Cal, Stanford -Students Only Classifieds
 Students only , Pay nothing to Buy  Sell textbooks, furniture  more.
 http://a8-asy.a8ww.net/a8-ads/adftrclick?redirectid=20e9b7562a
 9c927234e3ca61ecb4660b

 --


 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: [hlds] Post-outage thoughts

2006-12-19 Thread Alex Mottshaw
Dear Alfred and Valve,

First of all, let me say that I have had a lot of enjoyment from Counter
Strike Source, so much so that I created GotGames.com.au in Australia to
specifically address the lack of a serious CSS competitive community in
Australia and New Zealand. In a little over 6 months, we have created the
biggest source community in Australia and New Zealand. The updates and
changes that you have made to the game have been very positive on the whole.
Fixing the crouch POV and the SourceTV was a huge boost for the competitive
scene and much appreciated.

I am writing to you in the hope that you will address 4 issues that several
programmers believe would take one competent programmer less than 1 day
resolve. If these 4 simple changes were made, it would really help the
competitive community and help organisations such as WCG, CPL and CEVO make
the change to source. These issues involve no changes to the engine itself
but merely the addition of some simple cvars.

1. Dead body Cam, when you die you have approximately 3-5 seconds to tell
your teammates through Ventrilo and Teamspeak which way the opposition went
before the camera view changes to one of your teammates. A cvar that turns
off the dead body cam so that when you die, the camera view instantly
changes to your teammates POV removing the ability for you to be able to
spectate the enemy illegally while you are dead. This simple cvar would make
the world of difference to the online competitive community.

2. Dead players being able to tell their live teammates through Ventrilo or
Teamspeak that the opposition has just picked up the bomb because the
scoreboard tells players when a bomb has been picked up the opposition. A
simple cvar would resolve this and could be implemented very easily.

3. The creation of a cvar that turns the need to purchase ammo on, obviously
this would be more involved than the first 2 but couldn't be to hard
assuming that you still have the ammo code somewhere. By removing the need
to purchase ammo you removed a substantial amount of tactics from the game,
I also agree though removing ammo for the average player is a good idea,
hence the best option is a cvar.

4. A cvar that increases the walking speed for competitive purposes, again a
very simple change that would be welcomed by the competitive community
without affecting the public community.

So as you can see, these are very simple and easy changes that Valve could
make that would significantly improve the competitive community and I'm
certain that 95% of the competitive community would agree with me.

Alex Hybrid Mottshaw

This message is intended solely for the individual (s) and entity(s)
addressed. It is confidential and may contain legally privileged
information. The use, copying or distribution of this message or any
information it contains, by anyone other than the addressee, is prohibited.
If you have received this message in error, please notify
[EMAIL PROTECTED]
*

-Original Message-
From: Whisper [mailto:[EMAIL PROTECTED]
Sent: Wednesday, 20 December 2006 3:45 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts

--
[ Picked text/plain from multipart/alternative ]
Considering that STEAM is now a revenue generating service, my bet is Valve
will sort this out sooner rather than later, especially since they are now
responsible to not only their own games anymore but to a lot of other Game
Developers as well.

On 12/20/06, Newbie [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 One thing constantly being missed is that section C of paragraph 9 of
 Steam
 Subscriber agreement which every one of us agreed to states that:

 VALVE DOES NOT GUARANTEE CONTINUOUS, ERROR-FREE, VIRUS-FREE OR SECURE
 OPERATION AND ACCESS TO STEAM, THE STEAM SOFTWARE, YOUR ACCOUNT AND/OR
 YOUR SUBSCRIPTIONS(S).

 It means we all agreed with the fact that we can not demand Valve to
 support
 Steam at all. The fact that Valve restored the service reasonably quick
 means they don't want to loose customers and profit but does not mean they
 had obligations towards us to do so.

 Another thing that should be considered is overall network downtime
 throughout the year. What was that? less than 12 hours overall?  Meaning
 availability is about 99.8%... Not the best figure for mission critical
 application but pretty much reasonable for gaming services.

 Regards,
 Newbie



 -Original Message-

 From: [EMAIL PROTECTED]

 To: hlds@list.valvesoftware.com

 Date: Tue, 19 Dec 2006 7:36:13 -0600

 Subject: Re: [hlds] Post-outage thoughts




 All of these post on this subject and still NOTHING FROM VALVE!! Any bets
 on
 what their gonna do? My moneys on nothing

 

  From: Edward Luna [EMAIL PROTECTED]

  Date: 2006/12/19 Tue AM 07:18:14 CST

  To: hlds@list.valvesoftware.com

  Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 

  Very well said Frazer, as always.  However, I'm obligated

Re: [hlds] Post-outage thoughts

2006-12-19 Thread Ryan Brady
did somebody say they have switches and routers in thier dorm room on ups's?
what in the world would you need a switch in your dorm room for? multiple
vlans in your room? anyway, redundancy is always important. but you are
right, it is not cost effective.  Remember though, not that steam supports
more and more games (and gets paid for it) would it not be more attractive
for developers to know that someone will be able to play thier game no
matter what the weather is like in seattle?

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, December 19, 2006 8:07 PM
Subject: RE: [hlds] Post-outage thoughts


 You would have to ask their sales force if being able to say the system is
 redundant would help them make sales.

  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
  Sent: Tuesday, December 19, 2006 5:45 PM
  To: hlds@list.valvesoftware.com
  Subject: RE: [hlds] Post-outage thoughts
 
  This is a multi-part message in MIME format.
  --
  [ Picked text/plain from multipart/alternative ]
  Still sounds like alot of money invested for nothing. Where is the ROI
  for Valve? Will this cost them sales? I say no, the software has been
  bought and paid for. By the time the next release rolls
  around everyone
  will have forgotten about this. Did they lose data? Nope.
  Lawsuits? Nope.
  Why then would they dump many thousands of dollars into a
  more reliable
  and redundant system? Businesses do things that will help
  them make money
  and this won't.
 
  Anyone from Valve care to chime in??
 
  -Original Message-
 
  From: [EMAIL PROTECTED] [
 
  mailto:[EMAIL PROTECTED] On Behalf Of chad
 
  Sent: Tuesday, December 19, 2006 4:50 PM
 
  To: hlds@list.valvesoftware.com
 
  Subject: Re: [hlds] Post-outage thoughts
 
  You are right, networking 101 teaches that, I took the
  networking class
  in high school, and got my NET+ certification, Even I know
  that backups
  are important, and I'm a college freshman (well I have enough
  credits to
  be a sophomore) I have backups, and they work, my laptop
  decided one day
  to disable all the user accounts and delete any that were useful (even
  administrator was disabled) i got back up and running in 5
  minutes, and
  in 15 i had my programs back, and in the end spent more time trying to
  fix the laptop than trying to recover from it.
 
  after taking networking 101, I now have my computers (and switches and
 
  routers) in my dorm on UPSes, and on a cart that in a power
  outage of my
  floor could be wheeled downstairs, or in an Internet outage, I have a
  very long (100 M) cable to reach any other part of the building, and I
  could make it longer with a repeater if I had to, but it is
  long enough.
 
  Valve has a lotbigger budget, and paying customers and a lot better
  trained people than me, and should have much better backups and
  redundancy, I can survive a loss of service to my floor, with minimal
  downtime of my services, so valve should be able to stand the
  loss of a
  city (even by nuke) with minimal affect to the rest of the
  world, if the
  whole US was out of power, or gone by nuking, then I would be
  okay with
  them being off line, for a few days
 
  Scott Tuttle wrote:
 
   Such redundancy is Networking 101 and Programming 101... You can
 
   choose to ignore it if you like... But in the real word it is fact .
 
  
 
   Valve is probably making enough money to make it reasonable for them
 
   to invest in a redundant system for that money making aparatus.
 
   That is Economics 101. You think it looks good to investors that the
 
   backbone of the system went down for the entire world
  because of one
 
   geological disaster? You think that's a good selling point for
 
   software developers that want to bring their product to market?
 
   273,468 game players couldn't play because Valve had all
  their eggs in
  that one geographical basket.
 
   Wise business decision? You decide...
 
  
 
   Ok maybe they are 500 level courses but you still get the point :D
 
  
 
  
 
   -Original Message-
 
   From: [EMAIL PROTECTED]
 
   [
 
  mailto:[EMAIL PROTECTED] On Behalf Of
 
   [EMAIL PROTECTED]
 
   Sent: Monday, December 18, 2006 2:57 PM
 
   To: hlds@list.valvesoftware.com
 
   Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts
 
  
 
   All I'm seeing is whining, pettiness, and monday morning
 
   quarterbacking.
 
  
 
   Lets try this. If anyone out there has a diagram of the Valve
 
   infrastructure, and a complete understanding of who they contract
 
   with for what services and facilities, then lets see it.
 
  
 
   I only am reading people bitching about what Valve should have done
 
   over the last 10 years, and I could do it better, without any
 
   reguard or perspective on what the real world impact things may be
 
   having in the Seattle area

Re: [hlds] Post-outage thoughts

2006-12-19 Thread chad

I have switches to connect my domain controller to my file server to my
laptop.
the UPS was $1 at the school surplus sale, and was not even my best find.
How else will I back up my profile automatically, and install software
on my HP laptop that breaks like every 3 months and needs to get
software and data back on it again.
Also, I use the switch to connect my game servers (dual pIII 1.3 ghz
with soon to be a gig of ram each, and no CD drive, or usb booting
support that cost $5.00 each and come with a 4 hour parts delivery
warranty until October next year) to my RIS server to install windows
without CD's, but with cheap cd keys we get at school.
If you know a better way for free to get access to my 950 gigabyte file
server, while it is not a DC because that slows it down a ton, and have
the ability to access it securely from anywhere on the internet, install
windows without a cd drive, and be able to instantly recover from my
laptop deciding it doesn't like me, please email me at [EMAIL PROTECTED]
oh and soon I will be doing off site replication of important shares
between my dorm and my parents house in case of a disaster like the
sprinklers spraying that rusty copper conducting water on my servers, or
their house burning down.

no vlans here, switches are like $2.00 for a 16 port 10/100 with more
than 1.6 gbps internal bandwidth NIB on ebay, so I just use switches and
wrt54g's with dd-wrt v.23 firmware to segment my network.

oh and yes I did say that.


Ryan Brady wrote:

did somebody say they have switches and routers in thier dorm room on ups's?
what in the world would you need a switch in your dorm room for? multiple
vlans in your room? anyway, redundancy is always important. but you are
right, it is not cost effective.  Remember though, not that steam supports
more and more games (and gets paid for it) would it not be more attractive
for developers to know that someone will be able to play thier game no
matter what the weather is like in seattle?

- Original Message -
From: Scott Tuttle [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Tuesday, December 19, 2006 8:07 PM
Subject: RE: [hlds] Post-outage thoughts




You would have to ask their sales force if being able to say the system is
redundant would help them make sales.



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of bob johnson
Sent: Tuesday, December 19, 2006 5:45 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] Post-outage thoughts

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Still sounds like alot of money invested for nothing. Where is the ROI
for Valve? Will this cost them sales? I say no, the software has been
bought and paid for. By the time the next release rolls
around everyone
will have forgotten about this. Did they lose data? Nope.
Lawsuits? Nope.
Why then would they dump many thousands of dollars into a
more reliable
and redundant system? Businesses do things that will help
them make money
and this won't.

Anyone from Valve care to chime in??

-Original Message-

From: [EMAIL PROTECTED] [

mailto:[EMAIL PROTECTED] On Behalf Of chad

Sent: Tuesday, December 19, 2006 4:50 PM

To: hlds@list.valvesoftware.com

Subject: Re: [hlds] Post-outage thoughts

You are right, networking 101 teaches that, I took the
networking class
in high school, and got my NET+ certification, Even I know
that backups
are important, and I'm a college freshman (well I have enough
credits to
be a sophomore) I have backups, and they work, my laptop
decided one day
to disable all the user accounts and delete any that were useful (even
administrator was disabled) i got back up and running in 5
minutes, and
in 15 i had my programs back, and in the end spent more time trying to
fix the laptop than trying to recover from it.

after taking networking 101, I now have my computers (and switches and

routers) in my dorm on UPSes, and on a cart that in a power
outage of my
floor could be wheeled downstairs, or in an Internet outage, I have a
very long (100 M) cable to reach any other part of the building, and I
could make it longer with a repeater if I had to, but it is
long enough.

Valve has a lotbigger budget, and paying customers and a lot better
trained people than me, and should have much better backups and
redundancy, I can survive a loss of service to my floor, with minimal
downtime of my services, so valve should be able to stand the
loss of a
city (even by nuke) with minimal affect to the rest of the
world, if the
whole US was out of power, or gone by nuking, then I would be
okay with
them being off line, for a few days

Scott Tuttle wrote:



Such redundancy is Networking 101 and Programming 101... You can

choose to ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them

to invest in a redundant system for that money making aparatus.

That is Economics 101. You

Re: [hlds] Post-outage thoughts

2006-12-18 Thread -Mike-
There are far too many 90% empty datacenters practically sitting on top of 
major exchanges down here in the SF Bay Area (and all over the US) for Valve to 
have suffered the outage they saw due to storm conditions.   I'm sorry, but a 
decent distributed network architecture with properly configured load balancing 
hardware takes care of these single points of failure.  But hey, what do I 
know...  I only managed Yahoo's mailservers at GlobalCenter, FriendFinder and 
Lycos' hardware at Exodus, built and managed bulletproof network backbones at 
@Home and Netcom...  So it's not like I'd know anything about engineering a 
method of preventing a little lack of power, IP dialtone, or overload from 
taking your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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Re: [hlds] Post-outage thoughts

2006-12-18 Thread Gary Stanley

Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:

There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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Re: [hlds] Post-outage thoughts

2006-12-18 Thread -Mike-
And what'd we learn from that...

1 ~ When Rieger hands you the company AMEX and said go get generators because 
the mezzanine datacenter is on UPS for about two more hours before the entire 
shell/UUCP/NNTP network goes dark... go to a commercial generator company, not 
Home Depot.
2 ~ Reiger will toss a chair through a plate glass window and Indiana Jones 30 
feet down an extension cord to the ground if it means plugging in to a running 
generator(s) in the back of a pickup truck with 10 minutes to spare on the UPS 
banks.
3 ~ You can run an an entire Internet Service Provider on gasoline for an 
extended period of time, but entropy is still a bitch... and will get you in 
the end.
4 ~ Learn from your mistakes, and do not repeat them.  Reiger likes to yell.

Netcom had one major outage.  One.  I was glad I was there for it, it was a 
memorable experience.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker


- Original Message 
From: Gary Stanley [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 18, 2006 8:36:02 AM
Subject: Re: [hlds] Post-outage thoughts


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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Re: [hlds] Post-outage thoughts

2006-12-18 Thread Steven Hartland

Sorry but a DC without full UPS and generator backed power is
just NOT a DC its a bedroom / shed operation. As others have
pointed out running such an operation from a single DC is
beyond belief as well.

I do hope heads roll for this as its caused major pain.

   Steve



This e.mail is private and confidential between Multiplay (UK) Ltd. and the 
person or entity to whom it is addressed. In the event of misdirection, the 
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disseminating it or any information contained in it.

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Re: [hlds] Post-outage thoughts

2006-12-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Why are you guys even worrying about power??

I know it was a power issue that caused the outage, but the significant fact
to be discovered in all of this, is that there is this great big stinking
single point of failure.

All it needs is somebody to come along with a backhoe, or to do some arc
welding, and it won't matter how much you have backed up your power then.

The fact of the matter is, that the entire STEAM system needs to be
distributed geographically so no matter what the weather, the power, the
Internet conditions, or whatever of the 1001 things that can go wrong that
could go wrong, more to the point, it is the things you don't think of that
tend to get you, at least Valve will have covered their bases as best as
humanely possible.

On 12/19/06, Steven Hartland [EMAIL PROTECTED] wrote:

 Sorry but a DC without full UPS and generator backed power is
 just NOT a DC its a bedroom / shed operation. As others have
 pointed out running such an operation from a single DC is
 beyond belief as well.

 I do hope heads roll for this as its caused major pain.

 Steve


 
 This e.mail is private and confidential between Multiplay (UK) Ltd. and
 the person or entity to whom it is addressed. In the event of misdirection,
 the recipient is prohibited from using, copying, printing or otherwise
 disseminating it or any information contained in it.

 In the event of misdirection, illegible or incomplete transmission please
 telephone +44 845 868 1337
 or return the E.mail to [EMAIL PROTECTED]


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RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Lets keep things in perspective people.  Over a million people without power or 
heat int the middle of winter.  Christmas planning for lots of those are out 
the window because of lost wages, loss of life, and loss of basic services, and 
people are whining about not being able to play a computer game for a few days, 
and then exorcising Valve about not having things back online immediately.

Lets think about things based on the effects on real people lives instead of 
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Edward Luna
Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being equivalent 
to loss of life or livelihood... I think you may have gone a bit overboard with 
that one.  The majority of complaints are centered around an apparent lack of 
re-investment in infrastructure on Valve's part and it is a valid complaint.  
Perhaps we have demonstrated too much faith in Valves understanding of the most 
basic concept in network management... that being, no single point failure 
should bring a network down.  That fact stands on it's own and need not be 
measured against a lost Christmas for those unfortunate to have been effected 
by the storms.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without power or 
heat int the middle of winter.  Christmas planning for lots of those are out 
the window because of lost wages, loss of life, and loss of basic services, and 
people are whining about not being able to play a computer game for a few days, 
and then exorcising Valve about not having things back online immediately.

Lets think about things based on the effects on real people lives instead of 
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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RE: Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
If a power outage that affected over a million poeple in a large geographical 
area (and is STILL affecting people) isn't a good enough explanation for a 
short outage, then I'm thinking there may not be one good enough for some 
around here. I'm reasonably sure that if it was a small yeild nuke, we'd be 
hearing about how valve servers should have been rad-hardened.

Valve was not the only people to go down.  Banking, commerce, and other private 
and public networks also were affected.  No company can predict and prepare for 
every systemic failure that can happen.

And yes, I am and administrator.  I have been for around 5 years.  The only 
thing that valve OWES me is a REASONABLE attempt to keep things running.

And to all the admins out there without hearts three sizes too small. Merry 
Christmas, and Happy New Year!

Honestly, this is an administrators list.  Most of us here are going to very
coldly and to the fact discuss the impact of the outage.  If you are overly
sensitive or feel the need for a sleeve to cry on about the human side of the
Northwest storm then I'd suggest you unsubscribe and head over to Fark for a
group hug.  Valve should provide us with a reasonable explanation as to why
they have all of their eggs in one geographical basket.  They've had nearly
ten years to plan and deploy preventative measures against such a failure.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 18, 2006 9:26:59 AM
Subject: RE: Re: [hlds] Post-outage thoughts

Lets keep things in perspective people.  Over a million people without power
or heat int the middle of winter.  Christmas planning for lots of those are
out the window because of lost wages, loss of life, and loss of basic
services, and people are whining about not being able to play a computer game
for a few days, and then exorcising Valve about not having things back online
immediately.

Lets think about things based on the effects on real people lives instead of
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.





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RE: Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
The point that you seem to be missing is that,
considering the size of the Steam network and the
sheer number of users, there should have been more
than one location for the Steam network to fall back
on.  Many of the companies you mentioned probably were
rather small in comparison; any large company should
have a sense of redundancy and backup.  What if a tree
fell on that building?  That would have been the end
of Valve, because they couldn't recover from losing
their entire network like that.  Yes, people are
suffering from a storm, but people have to suffer
through horrid issues all the time.  The troubles of
one geographic location should not affect another one
halfway around the world.

Geographic redundancy would have prevented this issue.


--- [EMAIL PROTECTED] wrote:

 If a power outage that affected over a million
 poeple in a large geographical area (and is STILL
 affecting people) isn't a good enough explanation
 for a short outage, then I'm thinking there may not
 be one good enough for some around here. I'm
 reasonably sure that if it was a small yeild nuke,
 we'd be hearing about how valve servers should have
 been rad-hardened.

 Valve was not the only people to go down.  Banking,
 commerce, and other private and public networks also
 were affected.  No company can predict and prepare
 for every systemic failure that can happen.

 And yes, I am and administrator.  I have been for
 around 5 years.  The only thing that valve OWES me
 is a REASONABLE attempt to keep things running.

 And to all the admins out there without hearts three
 sizes too small. Merry Christmas, and Happy New
 Year!

 Honestly, this is an administrators list.  Most of
 us here are going to very
 coldly and to the fact discuss the impact of the
 outage.  If you are overly
 sensitive or feel the need for a sleeve to cry on
 about the human side of the
 Northwest storm then I'd suggest you unsubscribe
 and head over to Fark for a
 group hug.  Valve should provide us with a
 reasonable explanation as to why
 they have all of their eggs in one geographical
 basket.  They've had nearly
 ten years to plan and deploy preventative measures
 against such a failure.
 
 -Mike-
 
 -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic
 Thinker
 
 - Original Message 
 From: [EMAIL PROTECTED] [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 18, 2006 9:26:59 AM
 Subject: RE: Re: [hlds] Post-outage thoughts
 
 Lets keep things in perspective people.  Over a
 million people without power
 or heat int the middle of winter.  Christmas
 planning for lots of those are
 out the window because of lost wages, loss of life,
 and loss of basic
 services, and people are whining about not being
 able to play a computer game
 for a few days, and then exorcising Valve about not
 having things back online
 immediately.
 
 Lets think about things based on the effects on
 real people lives instead of
 using a tragedy to puff one's resume.
 
 It's nice to see the spirit of the holidays on
 display.
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds

 ___
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 the list archives, please visit:
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Re: Re: [hlds] Post-outage thoughts

2006-12-18 Thread mjjordan
An explanation from Valve? Don't hold your breath.

The only one I have seen explain anything is Alfred. They probably rag on him 
big time for wasting his time on this list instead of working on projects that 
actually make Valve money. We won't matter to them unless a money man says 
so



 From: -Mike- [EMAIL PROTECTED]
 Date: 2006/12/18 Mon PM 12:36:32 CST
 To: hlds@list.valvesoftware.com
 Subject: Re: Re: [hlds] Post-outage thoughts

 Honestly, this is an administrators list.  Most of us here are going to very 
 coldly and to the fact discuss the impact of the outage.  If you are overly 
 sensitive or feel the need for a sleeve to cry on about the human side of the 
 Northwest storm then I'd suggest you unsubscribe and head over to Fark for a 
 group hug.  Valve should provide us with a reasonable explanation as to why 
 they have all of their eggs in one geographical basket.  They've had nearly 
 ten years to plan and deploy preventative measures against such a failure.

 -Mike-
 
 -Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

 - Original Message 
 From: [EMAIL PROTECTED] [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Monday, December 18, 2006 9:26:59 AM
 Subject: RE: Re: [hlds] Post-outage thoughts

 Lets keep things in perspective people.  Over a million people without power 
 or heat int the middle of winter.  Christmas planning for lots of those are 
 out the window because of lost wages, loss of life, and loss of basic 
 services, and people are whining about not being able to play a computer game 
 for a few days, and then exorcising Valve about not having things back online 
 immediately.

 Lets think about things based on the effects on real people lives instead of 
 using a tragedy to puff one's resume.

 It's nice to see the spirit of the holidays on display.





 ___
 To unsubscribe, edit your list preferences, or view the list archives, please 
 visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds



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RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
...

You are missing the point.  Yes, people are suffering.
 We get that.  It's unfortunate, but it is
unavoidable; a natural disaster struck and you just
gotta get through it.

Valve's issue, on the other hand, WAS avoidable.  A
redundant network would have prevented this whole
mess.  When did we ever condemn those who were
suffering?  You just brought in another issue for no
reason, as it has no effect on a gaming network.  You
make it sound like I am responsible for them suffering
while I am 2000+ miles away..

--- [EMAIL PROTECTED] wrote:

 Then I guess I may have things backwards in thinking
 that any personal inconvenience should be outweighed
 by actual tragety suffered by others.

 Yeah, not oficially winter, so those people aren't
 oficially freezing.

http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html

 Or am I also wrong in also thinking that maybe local
 repair efforts should be aimed at getting people
 heat, instead of making sure CS players can get
 online.

 And no matter what Valve did or didn't do, they are
 still relying on outside resources as much as anyone
 else in the area.  Even the fact that it may be the
 Valve employees, or others that are in charge of
 keeping things running, are too busy keeping their
 families warm wouldn't be reason enough for some.

 Maybe we even found out why people feel that CS,
 DoD, et. al. are loosing players.  It may possibly
 be the lack of soul and community.

 Last I checked Winter hasn't begun yet.  :)~
 
 Obviously people are not complaining about loss of
 service as being equivalent
 to loss of life or livelihood... I think you may
 have gone a bit overboard
 with that one.  The majority of complaints are
 centered around an apparent
 lack of re-investment in infrastructure on Valve's
 part and it is a valid
 complaint.  Perhaps we have demonstrated too much
 faith in Valves
 understanding of the most basic concept in network
 management... that being,
 no single point failure should bring a network
 down.  That fact stands on it's
 own and need not be measured against a lost
 Christmas for those unfortunate to
 have been effected by the storms.
 
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 12:27 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: Re: [hlds] Post-outage thoughts
 
 
 Lets keep things in perspective people.  Over a
 million people without power
 or heat int the middle of winter.  Christmas
 planning for lots of those are
 out the window because of lost wages, loss of life,
 and loss of basic
 services, and people are whining about not being
 able to play a computer game
 for a few days, and then exorcising Valve about not
 having things back online
 immediately.
 
 Lets think about things based on the effects on
 real people lives instead of
 using a tragedy to puff one's resume.
 
 It's nice to see the spirit of the holidays on
 display.
 
 
 Netcom had a massive outage in '96 that lasted
 almost the same
 duration as this valve outage.
 
 At 11:06 AM 12/18/2006, -Mike- wrote:
 There are far too many 90% empty datacenters
 practically sitting on
 top of major exchanges down here in the SF Bay
 Area (and all over
 the US) for Valve to have suffered the outage
 they saw due to storm
 conditions.   I'm sorry, but a decent distributed
 network
 architecture with properly configured load
 balancing hardware takes
 care of these single points of failure.  But hey,
 what do I
 know...  I only managed Yahoo's mailservers at
 GlobalCenter,
 FriendFinder and Lycos' hardware at Exodus, built
 and managed
 bulletproof network backbones at @Home and
 Netcom...  So it's not
 like I'd know anything about engineering a method
 of preventing a
 little lack of power, IP dialtone, or overload
 from taking
 your  biggest cash machine offline.
 
 (sigh)
 
 Sorry Valve, I'm gainfully employed and I do not
 consult on the side.
 
 -Mike-
 
 -Mike- is: Biker ~ Slacker ~ Iconoclast ~
 Eclectic Thinker
 
 - Original Message 
 From: Roman Hatsiev [EMAIL PROTECTED]
 To: hlds@list.valvesoftware.com
 Sent: Sunday, December 17, 2006 11:21:39 PM
 Subject: Re: [hlds] Post-outage thoughts
 
 This is true only as long as you work with tested
 and widely adopted
 solution like Active Directory. For closed
 proprietary system of Steam
 size designed without redundancy in mind this can
 be a kind of tricky
 exercise...
 
 Regards,
 
 Roman
 
 
 
 
 
 ___
 To unsubscribe, edit your list preferences, or
 view the list
 archives, please visit:

http://list.valvesoftware.com/mailman/listinfo/hlds
 
 
 ___
 To unsubscribe, edit your list preferences, or
 view the list archives,
 please
 visit:

http://list.valvesoftware.com/mailman/listinfo/hlds
 
 ___
 To unsubscribe, edit your list preferences, or view
 the list archives, please

RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Then I guess I may have things backwards in thinking that any personal 
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html

Or am I also wrong in also thinking that maybe local repair efforts should be 
aimed at getting people heat, instead of making sure CS players can get online.

And no matter what Valve did or didn't do, they are still relying on outside 
resources as much as anyone else in the area.  Even the fact that it may be the 
Valve employees, or others that are in charge of keeping things running, are 
too busy keeping their families warm wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are loosing 
players.  It may possibly be the lack of soul and community.

Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being equivalent
to loss of life or livelihood... I think you may have gone a bit overboard
with that one.  The majority of complaints are centered around an apparent
lack of re-investment in infrastructure on Valve's part and it is a valid
complaint.  Perhaps we have demonstrated too much faith in Valves
understanding of the most basic concept in network management... that being,
no single point failure should bring a network down.  That fact stands on it's
own and need not be measured against a lost Christmas for those unfortunate to
have been effected by the storms.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without power
or heat int the middle of winter.  Christmas planning for lots of those are
out the window because of lost wages, loss of life, and loss of basic
services, and people are whining about not being able to play a computer game
for a few days, and then exorcising Valve about not having things back online
immediately.

Lets think about things based on the effects on real people lives instead of
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Dan E
Steam network went down.

Steam network did not need to go down.

Therefore, something could have been done to prevent
the Steam network from going down.

That's all there is to it.  We are not discussing
real-world impact because this is not a list meant for
that kind of discussion.  This is a discussion about
the Steam server platform.  The network went down and
players were unable to play.  Why should we come up
with a new infrastructure for Valve?  They have 100 or
so employees, they should do it themselves; it should
have been done a long time ago.  THAT IS THE POINT.

--- [EMAIL PROTECTED] wrote:

 All I'm seeing is whining, pettiness, and monday
 morning quarterbacking.

 Lets try this.  If anyone out there has a diagram of
 the Valve infrastructure, and a complete
 understanding of who they contract with for what
 services and facilities, then lets see it.

 I only am reading people bitching about what Valve
 should have done over the last 10 years, and I
 could do it better, without any reguard or
 perspective on what the real world impact things may
 be having in the Seattle area.

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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Scott Tuttle
Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 All I'm seeing is whining, pettiness, and monday morning
 quarterbacking.

 Lets try this.  If anyone out there has a diagram of the
 Valve infrastructure, and a complete understanding of who
 they contract with for what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should
 have done over the last 10 years, and I could do it better,
 without any reguard or perspective on what the real world
 impact things may be having in the Seattle area.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: [hlds] Post-outage thoughts

2006-12-18 Thread fishy
atouk, none of us are happy about the effects of the power outage, however as
with any natural disaster there are consequences that can be mitigated and
consequences that can be reacted to. valve now have a secure stable network
of content servers that managed to keep working perfectly throughout the
power outage, we are all questioning why they dont have a similar multi homed
network of authentication servers, and in this context you are doing nothing
but trolling.


On Monday 18 December 2006 19:57, [EMAIL PROTECTED] wrote:
 All I'm seeing is whining, pettiness, and monday morning quarterbacking.

 Lets try this.  If anyone out there has a diagram of the Valve
 infrastructure, and a complete understanding of who they contract with for
 what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should have done over
 the last 10 years, and I could do it better, without any reguard or
 perspective on what the real world impact things may be having in the
 Seattle area.

 ___
 To unsubscribe, edit your list preferences, or view the list archives,
 please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

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RE: RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Steam went down - Absolutely

Steam did not need to go down. - Possibly

Something could have been done. - Probobly

My argument isn't with Steam going down, Steam not going down, but with 
attitudes here.

It's three days later, people are STILL without power up there, and yet we have 
people complaining, demanding explanations, and flashing credentials as if they 
know step by step and circuit by circuit what happened and why.

On Long Island last year there was a power outage that lasted for over a week, 
and the report on the cause took almost 6 months without finding a definite 
cause.  And that was without the area wide problems that are happening up there.

The to hell with the situation, I demand you fix it NOW and tell me WHY it 
went down attitude, while root causes of the problem are still being worked on 
attitudes more than slightly disturbing.  None of my posts have been in defense 
of Valve per. se.
Steam network went down.

Steam network did not need to go down.

Therefore, something could have been done to prevent
the Steam network from going down.

That's all there is to it.  We are not discussing
real-world impact because this is not a list meant for
that kind of discussion.  This is a discussion about
the Steam server platform.  The network went down and
players were unable to play.  Why should we come up
with a new infrastructure for Valve?  They have 100 or
so employees, they should do it themselves; it should
have been done a long time ago.  THAT IS THE POINT.


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RE: RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread atouk
Ok, last post unless there is a specific point to counter, and a change of tact.

I'd like to congratulate everyone at Valve, and especially the people in the IT 
department for restoring services after a major and widespread weather related 
disaster.

Well done!

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 All I'm seeing is whining, pettiness, and monday morning
 quarterbacking.

 Lets try this.  If anyone out there has a diagram of the
 Valve infrastructure, and a complete understanding of who
 they contract with for what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should
 have done over the last 10 years, and I could do it better,
 without any reguard or perspective on what the real world
 impact things may be having in the Seattle area.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Edward Luna
I'm sorry my friend... I think you are missing the point entirely.  There is 
not a single person on this list who would want his access to a CS server 
restored before essential services were restored to people in need due to a 
sever storm... that's not the issue.  Of course we want real human tragedies 
addressed before entertainment... we are not questioning the order in which 
services are restored.  We are talking about a properly designed network with 
appropriate redundancy designed in so that a single point failure does not 
bring down the entire network to begin with.  Of course, after the tragedy hit, 
all efforts should have been on helping people.  The broader point is that the 
network should have continued to function worldwide with only local outages.  
Valves network is obviously not designed properly... they should fix it, as 
soon as all the humanitarian issues are addressed.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 2:43 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: Re: [hlds] Post-outage thoughts


Then I guess I may have things backwards in thinking that any personal 
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html

Or am I also wrong in also thinking that maybe local repair efforts should be 
aimed at getting people heat, instead of making sure CS players can get online.

And no matter what Valve did or didn't do, they are still relying on outside 
resources as much as anyone else in the area.  Even the fact that it may be the 
Valve employees, or others that are in charge of keeping things running, are 
too busy keeping their families warm wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are loosing 
players.  It may possibly be the lack of soul and community.

Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being equivalent
to loss of life or livelihood... I think you may have gone a bit overboard
with that one.  The majority of complaints are centered around an apparent
lack of re-investment in infrastructure on Valve's part and it is a valid
complaint.  Perhaps we have demonstrated too much faith in Valves
understanding of the most basic concept in network management... that being,
no single point failure should bring a network down.  That fact stands on it's
own and need not be measured against a lost Christmas for those unfortunate to
have been effected by the storms.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without power
or heat int the middle of winter.  Christmas planning for lots of those are
out the window because of lost wages, loss of life, and loss of basic
services, and people are whining about not being able to play a computer game
for a few days, and then exorcising Valve about not having things back online
immediately.

Lets think about things based on the effects on real people lives instead of
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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To unsubscribe, edit your list

Re: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread -Mike-
First off... The finance's mother and extended family lives in West Linn, 
outside of Portland.  They're getting hammered hard.  I have some emotional 
investment in their well being, but you won't see me crying on the list about 
it.

If you get paid well for a job, and you are passionate about your work, you do 
your job...  Even in the most extreme and demanding conditions.  There are many 
electrical linemen and other service workers who are more than aware of this in 
the Oregon/Washington area at this moment.  Anybody who has put in some years 
in a real commercial telco/network/server operations environment will be quick 
to tell you the same thing.  You do what needs to be done, you keep things 
running.

You Sir, would not be able to handle it.  This is the last I have to say on 
this matter, this is not what this list is for.

-Mike-


-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: [EMAIL PROTECTED] [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, December 18, 2006 11:42:44 AM
Subject: RE: RE: Re: [hlds] Post-outage thoughts

Then I guess I may have things backwards in thinking that any personal 
inconvenience should be outweighed by actual tragety suffered by others.

Yeah, not oficially winter, so those people aren't oficially freezing.
http://seattletimes.nwsource.com/html/localnews/2003482605_webstormmainbar17.html

Or am I also wrong in also thinking that maybe local repair efforts should be 
aimed at getting people heat, instead of making sure CS players can get online.

And no matter what Valve did or didn't do, they are still relying on outside 
resources as much as anyone else in the area.  Even the fact that it may be the 
Valve employees, or others that are in charge of keeping things running, are 
too busy keeping their families warm wouldn't be reason enough for some.

Maybe we even found out why people feel that CS, DoD, et. al. are loosing 
players.  It may possibly be the lack of soul and community.

Last I checked Winter hasn't begun yet.  :)~

Obviously people are not complaining about loss of service as being equivalent
to loss of life or livelihood... I think you may have gone a bit overboard
with that one.  The majority of complaints are centered around an apparent
lack of re-investment in infrastructure on Valve's part and it is a valid
complaint.  Perhaps we have demonstrated too much faith in Valves
understanding of the most basic concept in network management... that being,
no single point failure should bring a network down.  That fact stands on it's
own and need not be measured against a lost Christmas for those unfortunate to
have been effected by the storms.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 12:27 PM
To: hlds@list.valvesoftware.com
Subject: RE: Re: [hlds] Post-outage thoughts


Lets keep things in perspective people.  Over a million people without power
or heat int the middle of winter.  Christmas planning for lots of those are
out the window because of lost wages, loss of life, and loss of basic
services, and people are whining about not being able to play a computer game
for a few days, and then exorcising Valve about not having things back online
immediately.

Lets think about things based on the effects on real people lives instead of
using a tragedy to puff one's resume.

It's nice to see the spirit of the holidays on display.


Netcom had a massive outage in '96 that lasted almost the same
duration as this valve outage.

At 11:06 AM 12/18/2006, -Mike- wrote:
There are far too many 90% empty datacenters practically sitting on
top of major exchanges down here in the SF Bay Area (and all over
the US) for Valve to have suffered the outage they saw due to storm
conditions.   I'm sorry, but a decent distributed network
architecture with properly configured load balancing hardware takes
care of these single points of failure.  But hey, what do I
know...  I only managed Yahoo's mailservers at GlobalCenter,
FriendFinder and Lycos' hardware at Exodus, built and managed
bulletproof network backbones at @Home and Netcom...  So it's not
like I'd know anything about engineering a method of preventing a
little lack of power, IP dialtone, or overload from taking
your  biggest cash machine offline.

(sigh)

Sorry Valve, I'm gainfully employed and I do not consult on the side.

-Mike-

-Mike- is: Biker ~ Slacker ~ Iconoclast ~ Eclectic Thinker

- Original Message 
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, December 17, 2006 11:21:39 PM
Subject: Re: [hlds] Post-outage thoughts

This is true only as long as you work with tested and widely adopted
solution like Active Directory. For closed proprietary system of Steam
size designed without redundancy in mind this can be a kind of tricky
exercise...

Regards,

Roman





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RE: RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Edward Luna
I can see from your final post that we are like two ships passing in the night 
with the one glaring exception that we understand your point of view but I fear 
you are missing ours entirely.  The human interest situation and the network 
design problems are two distinct and different issues.  The common component in 
both is the storm that caused the power outages and everyone on this list 
agrees with you that the human tragedy story is more important than the poorly 
designed network story.  If we were discussing the human suffering issue in 
it's appropriate venue I'm certain you would receive universal agreement with 
your position.

Yes... the suffering is horrible but that has nothing to do with the fact that 
Valves network was poorly designed.  Yes... it is unthinkable that significant 
numbers of people are without heat with temperatures approaching freezing, but 
that has nothing to do with the fact that Valve lacked rudimentary network 
backup.  Yes... those that worked hard at restoring the Steam network deserve 
credit for their hard work but that has nothing to do with the fact that Valve 
failed to investment spend in an appropriate automated redundancy.

You mentioned something about people (on this list) demanding explanations and 
flashing credentials as if they know step by step and circuit by circuit what 
happened and why. I don't believe anyone on this list did any such thing.  
Exactly what happened within the effected area is absolutely irrelevant to the 
issues being discussed here.  There is no dispute that the Valve network 
failed... that's not the point.  The point is that in properly designed network 
a failure in one location should be detected and compensated for by other 
locations.  This is where Valve failed... not in the storm area, but in 
Nebraska and Rhode Island and Florida and the UK and Australia and Canada etc. 
etc. etc.  Valve failed to provide for proper redundancy to critical systems 
and if you were a network specialist you would recognize this inescapable fact 
immediately and not find fault with those of us who have.

We simply must do a better job on this list of understanding what the other guy 
is trying to tell us.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Monday, December 18, 2006 3:51 PM
To: hlds@list.valvesoftware.com
Subject: RE: RE: RE: RE: Re: [hlds] Post-outage thoughts


Ok, last post unless there is a specific point to counter, and a change of tact.

I'd like to congratulate everyone at Valve, and especially the people in the IT 
department for restoring services after a major and widespread weather related 
disaster.

Well done!

Such redundancy is Networking 101 and Programming 101... You can choose to
ignore it if you like... But in the real word it is fact .

Valve is probably making enough money to make it reasonable for them to
invest in a redundant system for that money making aparatus.  That is
Economics 101.  You think it looks good to investors that the backbone of
the system went down for the entire world because of one geological
disaster?  You think that's a good selling point for software developers
that want to bring their product to market?  273,468 game players couldn't
play because Valve had all their eggs in that one geographical basket.
Wise business decision?  You decide...

Ok maybe they are 500 level courses but you still get the point :D

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 [EMAIL PROTECTED]
 Sent: Monday, December 18, 2006 2:57 PM
 To: hlds@list.valvesoftware.com
 Subject: RE: RE: RE: Re: [hlds] Post-outage thoughts

 All I'm seeing is whining, pettiness, and monday morning
 quarterbacking.

 Lets try this.  If anyone out there has a diagram of the
 Valve infrastructure, and a complete understanding of who
 they contract with for what services and facilities, then lets see it.

 I only am reading people bitching about what Valve should
 have done over the last 10 years, and I could do it better,
 without any reguard or perspective on what the real world
 impact things may be having in the Seattle area.

 ___
 To unsubscribe, edit your list preferences, or view the list
 archives, please visit:
 http://list.valvesoftware.com/mailman/listinfo/hlds


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Re: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Whisper
--
[ Picked text/plain from multipart/alternative ]
Actually he is right here

We were all too stupid to ask whether this eventuality had been catered for
by Valve. Well maybe some of you did, but I am embarrassed by the fact that
this is a question I've never posed to Valve in the past, as I just ass u me
'ed Valve had dealt with it.

Did anybody else bother to query what redundancy Valve had built into the
STEAM network?

By the looks of things, it is a question that Valve didn't really ask very
hard of themselves either, but you live an learn I guess.

BTW, it is not just the authentication servers that need to have geographic
redundancy, the entire STEAM system and everything that relies on STEAM
requires geographic redundancy. eg.VAC, DWP, Purchasing, Friends, hell even
the Website and Forums if they want to do the job properly and any other
systems that STEAM relies on to function correctly.

On 12/19/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 All I'm seeing is whining, pettiness, and monday morning quarterbacking.
--

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RE: RE: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Adam Sando
And the hardest part to this is balancing cost versus customer
satisfaction.

The simple maths of whether it costs more to lose customers due to
systems being non-redundant, versus outlaying for data-centre,
infrastructure, internet links, etc costs - is what I am assuming they
are doing right now.

For most of our customers we have BC/ITSC of some sort to cope with this
type of situation happening, as it can be very very costly to some
organisations, depending on how important IT infrastructure is to them.

It's the inevitable insurance policy situation: You are damned if you
have it, and damned if you don't...

Valve, if you want an Australian presence for your collection of STEAM
servers (Colo or fully managed), let me know. I'm sure we can sort
something out for you ;)

Regards,
Adam.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Tuesday, 19 December 2006 1:03 PM
To: hlds@list.valvesoftware.com
Subject: Re: RE: RE: Re: [hlds] Post-outage thoughts

--
[ Picked text/plain from multipart/alternative ] Actually he is right
here

We were all too stupid to ask whether this eventuality had been catered
for by Valve. Well maybe some of you did, but I am embarrassed by the
fact that this is a question I've never posed to Valve in the past, as I
just ass u me 'ed Valve had dealt with it.

Did anybody else bother to query what redundancy Valve had built into
the STEAM network?

By the looks of things, it is a question that Valve didn't really ask
very hard of themselves either, but you live an learn I guess.

BTW, it is not just the authentication servers that need to have
geographic redundancy, the entire STEAM system and everything that
relies on STEAM requires geographic redundancy. eg.VAC, DWP, Purchasing,
Friends, hell even the Website and Forums if they want to do the job
properly and any other systems that STEAM relies on to function
correctly.

On 12/19/06, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:

 All I'm seeing is whining, pettiness, and monday morning
quarterbacking.
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RE: [hlds] Post-outage thoughts

2006-12-18 Thread Gigabit Nick
--
[ Picked text/plain from multipart/alternative ]
Errmmm The problems did not affect all of the banks and ATMs around the US 
let along around the world, yet the outage stopped ALL steams products. That's 
the problem.

Think global not just regional.



 From: [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Subject: RE: Re: 
 Re: [hlds] Post-outage thoughts Date: Mon, 18 Dec 2006 14:16:51 -0500  If 
 a power outage that affected over a million poeple in a large geographical 
 area (and is STILL affecting people) isn't a good enough explanation for a 
 short outage, then I'm thinking there may not be one good enough for some 
 around here. I'm reasonably sure that if it was a small yeild nuke, we'd be 
 hearing about how valve servers should have been rad-hardened.  Valve was 
 not the only people to go down. Banking, commerce, and other private and 
 public networks also were affected. No company can predict and prepare for 
 every systemic failure that can happen.  And yes, I am and administrator. I 
 have been for around 5 years. The only thing that valve OWES me is a 
 REASONABLE attempt to keep things running.  And to all the admins out there 
 without hearts three sizes too small. Merry Christmas, and Happy New Year!  
 Honestly, this is an administrators list. Most of us here are going to very 
 coldly and to the fact discuss the impact of the outage. If you are overly 
 sensitive or feel the need for a sleeve to cry on about the human side of 
 the Northwest storm then I'd suggest you unsubscribe and head over to Fark 
 for a group hug. Valve should provide us with a reasonable explanation as 
 to why they have all of their eggs in one geographical basket. They've had 
 nearly ten years to plan and deploy preventative measures against such a 
 failure.  -Mike-  -Mike- is: Biker ~ Slacker ~ Iconoclast ~ 
 Eclectic Thinker  - Original Message  From: [EMAIL PROTECTED] 
 [EMAIL PROTECTED] To: hlds@list.valvesoftware.com Sent: Monday, 
 December 18, 2006 9:26:59 AM Subject: RE: Re: [hlds] Post-outage thoughts 
  Lets keep things in perspective people. Over a million people without 
 power or heat int the middle of winter. Christmas planning for lots of 
 those are out the window because of lost wages, loss of life, and loss of 
 basic services, and people are whining about not being able to play a 
 computer game for a few days, and then exorcising Valve about not having 
 things back online immediately.  Lets think about things based on the 
 effects on real people lives instead of using a tragedy to puff one's 
 resume.  It's nice to see the spirit of the holidays on display.   
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Re: RE: Re: [hlds] Post-outage thoughts

2006-12-18 Thread Roman Hatsiev

This absolutely amazing! Next time my mail server goes down for six
hours because of lack of UPS in case if I questioned by my management
why this happened my reply will be - forget about mail server, just
think about the guy who spend these six hours locked in the lift, just
think about those spend these six hours without coffee and light! And
in case they ask me how these issues are related to the mail server my
reply will be - this is your main problem, lack of soul, you bloody
lawyers do not care about people and that is why everyone hates you!
Hopefully they stop asking stupid question about me not doing my work
after that :)


Maybe we even found out why people feel that CS, DoD, et. al. are loosing players.  It 
may possibly be the lack of soul and community.


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Re: [hlds] Post-outage thoughts

2006-12-17 Thread [GS]Admin


- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com


Unfortunately things happen -

9/11, New Orleans, you name it - so no single location in a world is
good enough for Steam.



Yeah but even internic had power after Katrina hit.They where underwater in
their parking garage but the websites based out of there still had
power,internet ect.It's a large investment called UPS power supply units.For
whatever reason the datacenter,I'm thinking more like their home offices,
didn't have backup generators.I host most of my servers out of theplanets
datacenter and they have multiple backups.Like this listed from their site:

DLLSTX2
(3) 500KVA Powerware UPS units, 90 batteries each
1-megawatt generator (2000 gallon tank)
1.5-megawatt generator (2200 gallon tank)

DLLSTX4
(2) 500KVA Powerware UPS units, 90 batteries each
1.5-megawatt generator (2200 gallon tank)

DLLSTX5
(6) 500KVA Powerware UPS units, 120 batteries each
3.5-megawatts of generating capacity

DLLSTX6
(2) 750KVA MGE UPS units (expanding to 6 750 KVA UPS units)
2-megawatt generator (adding two more)

And that's just one datacenter company.Of course those are all different
buildings in the same town but one company.So if a power outtage hits it may
not be able to run for weeks off those units but it would surely be able to
power itself until the power company came out.But even the InterNic network
was powered for weeks via deliveries of diesel fuel.So as long as you can
get gas and keep the generators pumping you've got power.

It really boggles my mind that something that is ,in my opinion, a backbone
of the steam network would be powered out of one building.I figured they had
it spread out from coast to coast and across several continents.But I can
imagine they don't trust anyone with the servers that control user auth
systems and I can see why.But damn.Have a master that updates the hard files
one who bought what ect then simply use slaves that update from the master
every 10 minutes or something with just the oks ect.Kinda like a dns
server but for gaming auths.Anyways I've gotten long winded.

-BeNt-
http://www.gorillazsouth.com



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RE: [hlds] Post-outage thoughts

2006-12-17 Thread Edward Luna
Not so long winded... maybe not even long winded enough considering the 
importance of the topic.

I'm an IT director by trade and I can tell you for sure, if what just happened 
to the Steam network happened to one of the networks I managed... I'd have been 
out of a job as soon as the network was back up... if not sooner.

Even the little two box gamming network I run for my Half-Life servers has UPS 
backup as does my cable box, routers and switches.  I can pop my main breaker 
and my gamming setup won't miss a beat.

I would still like to know why I was unable to play sp Half-Life 2 and sp 
Half-Life just because the Steam network was down.  There shouldn't be any need 
for authentication of a registered single player game.

-Original Message-
From: [GS]Admin [mailto:[EMAIL PROTECTED]
Sent: Sunday, December 17, 2006 4:54 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Post-outage thoughts



- Original Message -
From: Roman Hatsiev [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com


 Unfortunately things happen -
 9/11, New Orleans, you name it - so no single location in a world is
 good enough for Steam.


Yeah but even internic had power after Katrina hit.They where underwater in
their parking garage but the websites based out of there still had
power,internet ect.It's a large investment called UPS power supply units.For
whatever reason the datacenter,I'm thinking more like their home offices,
didn't have backup generators.I host most of my servers out of theplanets
datacenter and they have multiple backups.Like this listed from their site:

DLLSTX2
(3) 500KVA Powerware UPS units, 90 batteries each
1-megawatt generator (2000 gallon tank)
1.5-megawatt generator (2200 gallon tank)

DLLSTX4
(2) 500KVA Powerware UPS units, 90 batteries each
1.5-megawatt generator (2200 gallon tank)

DLLSTX5
(6) 500KVA Powerware UPS units, 120 batteries each
3.5-megawatts of generating capacity

DLLSTX6
(2) 750KVA MGE UPS units (expanding to 6 750 KVA UPS units)
2-megawatt generator (adding two more)

And that's just one datacenter company.Of course those are all different
buildings in the same town but one company.So if a power outtage hits it may
not be able to run for weeks off those units but it would surely be able to
power itself until the power company came out.But even the InterNic network
was powered for weeks via deliveries of diesel fuel.So as long as you can
get gas and keep the generators pumping you've got power.

It really boggles my mind that something that is ,in my opinion, a backbone
of the steam network would be powered out of one building.I figured they had
it spread out from coast to coast and across several continents.But I can
imagine they don't trust anyone with the servers that control user auth
systems and I can see why.But damn.Have a master that updates the hard files
one who bought what ect then simply use slaves that update from the master
every 10 minutes or something with just the oks ect.Kinda like a dns
server but for gaming auths.Anyways I've gotten long winded.

-BeNt-
http://www.gorillazsouth.com



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Re: [hlds] Post-outage thoughts

2006-12-17 Thread HSantal
--
[ Picked text/plain from multipart/alternative ]
An excellent point. There are far too many people who still like to play SP
games. This, in my opinion, is totally unacceptable...

On 12/17/06, Edward Luna [EMAIL PROTECTED] wrote:



 I would still like to know why I was unable to play sp Half-Life 2 and sp
 Half-Life just because the Steam network was down.  There shouldn't be any
 need for authentication of a registered single player game.


 --
I do what I can.
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Re: [hlds] Post-outage thoughts

2006-12-17 Thread Newbie
--
[ Picked text/plain from multipart/alternative ]
Roma, there's one thing you're wrong about - setting up a redundant location
with real time replication and automatic failover is not all that
complicated and expensive nowadays as one can think.

Newbie


-Original Message-

From: Roman Hatsiev [EMAIL PROTECTED]

To: hlds@list.valvesoftware.com

Date: Sun, 17 Dec 2006 16:38:18 +0300

Subject: [hlds] Post-outage thoughts




First of all I'm sorry for being too pessimistic in the following

paragraph, to expect worst must be a general habit of any IT

professional.



I'm pretty much surprised that the authentication of whole Steam

network depends on single location regardless of how good this

location is in whatever terms - costs, availability, reliability, etc.

Even for my small non-commercial project joining together few thousand

members I'm looking for options to introduce some redundancy. Steam on

other hand serves millions of customers worldwide and redundancy is a

must for the community of such size. Unfortunately things happen -

9/11, New Orleans, you name it - so no single location in a world is

good enough for Steam.



At the same time I realise that setting up a redundant authentication

system is a huge effort in terms of time and money so I suggest

introducing premium Steam accounts for some low monthly fee to

generate some income for this and other related projects.



First obvious advantage to give to premium account is extra bandwidth

of content servers and ability to choose a content server to download

things from - people generally value the freedom of choice they can

get for a reasonable fee :) Second advantage can be a special icon

which could be shown is friends chat, score tables and other places

where player name is mentioned - kids gonna like it, believe me :)

After some brainstorming more advantages which do not require enormous

effort can be invented - longer expiration time for some demos,

releasing demos/games to premium customers say week before releasing

it to everyone else, more guest passes, premium content like

wallpapers, desktop themes, etc.



By the way, I can generate even more ideas backed with detailed

justifications, feel free to ask :)



Regards,



Roman



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