Re: Perilous Hearts, will it ever be more than a concept demo?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Perilous Hearts, will it ever be more than a concept demo? @18:Thank you very much for the kind offer! The way I am doing it for this title, though, is to record everybody in the same studio to make things as consistent as possible. So we might run into trouble with the difference in

Re: Perilous Hearts, will it ever be more than a concept demo?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Perilous Hearts, will it ever be more than a concept demo? @16:The game actually doesn't use text to speech; it is self voicing. But I do have translations in the back of my head when building the framework, so it's not a lost cause. I'll try to think of a reasonable way.Kind

Re: Perilous Hearts, will it ever be more than a concept demo?

2020-09-25 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Perilous Hearts, will it ever be more than a concept demo? @13:I have written a new framework, so do not hold out for my doing a BGT revival. It won't happen. As for the game itself, all I will say is that it is in an early stage and there is no release date.Kind regards,Philip

Re: Perilous Hearts, will it ever be more than a concept demo?

2020-09-24 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Perilous Hearts, will it ever be more than a concept demo? Without going into details, it is just possible that said developer is working on a new project again after all these years. Joking aside, I am actually coming back into the field of audio games again. The game is far from

Re: An appology and an update

2020-04-21 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: An appology and an update @1:I don't know the details regarding the project but I wanted to chime in and say that I don't think you should feel badly. It's incredibly easy to fall into the trap of promoting something too early. Lots of developers have done it, myself included. It is a

Re: Game Licensing - Request for Feedback

2020-03-06 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback Thank you very much! I really appreciate it. My progress is fairly slow since I can only really work on games during weekends, but I'm getting there.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/506749/#p506749 --

Re: Game Licensing - Request for Feedback

2020-03-03 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback @43 is correct. I will have some limitations in place for how many times you can register on new machines without having deactivated your licenses on old machines, but the idea is that this should never present a problem to the user if they aren't

Re: Game Licensing - Request for Feedback

2020-03-02 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback @38:Thank you very much for the feedback and the kind words. No apology is necessary, but I really appreciate the sentiment all the same.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/505727/#p505727 --

Re: Game Licensing - Request for Feedback

2020-03-02 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback @31:I did consider the USB dongle approach, but decided not to do it. It's something that would personally annoy me to no end, so I don't really want to impose that on my users. It is certainly more secure than the software based approaches, but I

Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback There will certainly be ways of circumventing the system. As with any DRM that is performed client side, a user who is determined enough will find a loophole. I will of course try to put checks in place to try to prevent it, but at the end of the

Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback @15:You're absolutely right, I will need to contact the server from time to time and this is in the pipeline for sure. However, I don't like option two. I like to have the freedom to use my key wherever I go, even if I don't have Internet access on

Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback I just looked into itch.io, and it seems like a nice platform. However, this entry in their FAQ caught my attention:Does itch.io impose any DRM (Digital Rights Management)?No. itch.io lets users download the games exactly as you uploaded them. No

Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback @10:It is something I would consider, as any opportunity to streamline the process would be advantageous. But for now, I would like to have an independent system that I can taylor to fit my exact requirements, not least because I would have

Re: Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Game Licensing - Request for Feedback Thanks for the quick feedback!@3:1. The email will be verified when you create your account. After that, it will be used to look up the user on the server when fetching new keys.3. It's written in C. I don't think I will release this part as open

Game Licensing - Request for Feedback

2020-03-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Game Licensing - Request for Feedback Hi all,First, if this is in the wrong room, myapologies. Feel free to move it.I am in the process of designing a licensing system for future products. I have the following goals in mind:* Players must have an active Internet connection when they

Lossless Audio in Games

2020-01-11 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Lossless Audio in Games Hi all,I am interested to hear your thoughts on lossless audio compression for audio games. For those of you who do not know the difference, let me explain briefly.Uncompressed audio is usually stored as .wav files; this is the Microsoft format that is most commonly

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @32Certainly it could be used in other types of applications; there is nothing limiting it to games. It could also be wrapped fairly easily to work in other programming languages, if desired.Kind regards,Philip Bennefall URL:

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games Thanks everyone for your great feedback! It's very valuable to me to get this information at an early stage in my development, as I can then make choices that will hopefully satisfy as many people as possible.Now, to explain a little further what I

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games Thanks everyone for your great feedback! It's very valuable to me to get this information at an early stage in my development, as I can then make choices that will hopefully satisfy as many people as possible.Now, to explain a little further what I

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games Thanks everyone for your great feedback! It's very valuable to me to get this information at an early stage in my development, as I can then make choices that will hopefully satisfy as many people as possible.Now, to explain a little further what I

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @18Of course I do have my reasons for posting this topic, other than just idle curiosity. But what those reasons may be, I shall keep close to my chest for now. *Smiles*Kind regards,Philip Bennefall URL:

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @DarkThanks for your detailed post! Out of interest, what voice do you use? Is it available through Sapi, or only through your screen reader? One situation where I can definitely see screen reader output being useful for many people, as I mentioned

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @14I think these are all valid points. I had considered them, except for the interrupt key. I think that any professionally written game would have a way to interrupt the speech as necessary, and I can also picture a scenario where the control key

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @11 I have considered speech dictionaries, and that definitely makes a case for screen reader output if the user has spent a lot of time customizing their dictionary. My question would be, would that speech dictionary generally be relevant for

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @7You are absolutely right that a lot of Sapi voices suffer from lag, in fact this is also true for the OneCore voices. However, this can actually be fixed at runtime by the game to a great extent. The reason why many speech engines appear to lag is

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @4In this case I am not comparing prerecorded speech with screen reader support. I am comparing screen reader output versus having the game render its text to speech directly through an engine, whether it be via Sapi or OneCore, Flite, ESpeak and so

Re: Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Screen Reader Support in Audio Games @2 Thanks for the feedback.First, to briefly address the film score themes question, I do not have any plans to make it free. It is still available from the same resellers as it always was, so nothing has changed except that the entry for royalty

Screen Reader Support in Audio Games

2019-12-28 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Screen Reader Support in Audio Games Hi all,From reading this forum for a number of years, I believe that there is a fairly strong consensus that screen reader support should be available in audio games that make use of text to speech for some or all of its output. If you agree with this,

Re: Help with making my own audio games

2019-11-24 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Help with making my own audio games @2 I got a kick out of that doors article. It makes me realize how many rolls you have to take on at the same time if you're building a game from scratch on your own.But she forgot the most fun point. Can doors be destroyed? When I first started

Re: Announcement from Blastbay Studios

2019-10-14 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Announcement from Blastbay Studios @26 Not directly for Python, but C libraries can be wrapped in Python fairly easily. Someone else will have to do that part, however.@27 The music has never been sold directly through Blastbay, and so if it is not available from the resellers anymore

Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Announcement from Blastbay Studios @13 Thank you very much. That really does mean a lot.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/468229/#p468229 -- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Announcement from Blastbay Studios @7 I have not taken it down from the resellers, so Sounddogs should still have it available, but I took it away from the blastbay.com website as I won't be promoting or actively selling it anymore. If you can find it on Sounddogs, you are more than

Re: Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Announcement from Blastbay Studios Thanks guys for your understanding. I did have a lot of fun making it some 10 odd years ago, but I definitely agree that it is time to move forward.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/468205/#p468205 --

Announcement from Blastbay Studios

2019-10-13 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Announcement from Blastbay Studios Hi all,After a lot of consideration, I have decided to remove a few things from blastbay.com that I no longer maintain and/or support. BGT has been officially removed, and so has the game Palace Punch-up. I know that a lot of you are still using BGT, and

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: why developers should port their games to the Mac @JackI use C and C++, leaning towards pure C, so I will have no trouble building on more or less any platform that I can get my hands on as long as I can access its libraries and so on. I have been spending time this year building new

Re: why developers should port their games to the Mac

2019-10-05 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: why developers should port their games to the Mac I don't have a Mac and have never really used one, but we deal a lot with Apple at my work where I am the lead developer. We have had a good experience for the most part. In terms of audio games, if you make commercial products the $100

Re: Question about vgstorm games.

2019-09-02 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Question about vgstorm games. Just wanted to chime in briefly here, and say that I also understand why Aaron went the route he did initially. When you write a game it is definitely important to consider what means of output people may want to use, no question about it. But it very much

Re: Question about vgstorm games.

2019-09-02 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Question about vgstorm games. Just wanted to chip in briefly here, and say that I also understand why Aaron went the route he did initially. When you write a game it is definitely important to consider what means of output people may want to use, no question about it. But it very much

Re: Issue with Tarzan Jr

2019-05-25 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Issue with Tarzan Jr Apologies for the double post, but I have some additional information that might be helpful to some.I did a bit of Googling and came across the following page:https://superuser.com/questions/1322203 … on-your-pcCheck out the first answer. Hopefully it solves your

Re: Issue with Tarzan Jr

2019-05-25 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Issue with Tarzan Jr @8 and @9Small clarification. Tarzan Junior and the other older games from the PB-games eara are written in _javascript_, not Java. The name can be misleading, but _javascript_ has no connection with Java whatsoever. It is a completely different beast. So

Re: Issue with Tarzan Jr

2019-05-24 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Issue with Tarzan Jr I am the original author of Tarzan Junior. It was a project I made when I was 14, so about 15 years ago. Good times!The game is a so called HTML application. This was a technology back in the day which enabled web developers to make their HTML and _javascript_ look

Re: Issue with Tarzan Jr

2019-05-24 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Issue with Tarzan Jr I am the original author of Tarzan Junior. It was a project I made when I was 15, so about 14 years ago. Good times!The game is a so called HTML application. This was a technology back in the day which enabled web developers to make their HTML and _javascript_ look

Re: My Decision for player safety, encourage other developers to do the sa

2019-03-07 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: My Decision for player safety, encourage other developers to do the sa Hi all,Just a quick note to say that I think that in general, new developers should not use BGT. I said as much already in another post a few weeks ago, in a topic which was about whether or not BGT was abandoned.

Re: My Decision for player safety, encourage other developers to do the sa

2019-03-07 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: My Decision for player safety, encourage other developers to do the sa Hi all,Just quick note to say that I think that in general, new developers should not use BGT. I said as much already in another post a few weeks ago, in a topic which was about whether or not BGT was abandoned. For

Re: Ideas for an Arcade Game?

2019-02-25 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Ideas for an Arcade Game? @25 Feel free to elaborate on the design you have in mind, I am curious to hear what your ideas are.Thanks!Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/414485/#p414485 -- Audiogames-reflector mailing list

Re: Ideas for an Arcade Game?

2019-02-24 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Ideas for an Arcade Game? Thanks guys for all the ideas and positive reactions!I do agree that a jungle simulation game in the style of Perilous Hearts would be incredibly cool. It's not realistic at present, but who knows what may happen in future.I think I may take a stab at the

Re: Ideas for an Arcade Game?

2019-02-23 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Ideas for an Arcade Game? Thanks guys for all the suggestions so far!Regarding Perilous Hearts, I would not mind doing something like this in the future but it is way outside the scope for me at the moment due to time constraints. It would be fun but there simply aren't enough weekends

Re: Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Ideas for an Arcade Game? Hi guys,If I am not much mistaken, both Pinball and Tetris have been done before. Good ideas though.Kind regards,Philip Bennefall URL: https://forum.audiogames.net/post/413871/#p413871 -- Audiogames-reflector mailing list

Ideas for an Arcade Game?

2019-02-22 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Ideas for an Arcade Game? I have been toying with the idea of making a little arcade game as a hobby project. I can only work on it on the weekends so progress would be limited, but I want to give it a shot. This topic is basically a request for any creative ideas that you may have, to

Re: why bgt dont continus

2019-02-13 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: why bgt dont continus Hi all,I just found this topic and so figured I would post a reply to clear some things up.There has in fact been some development happening on BGT on and off for the last few years, but I have not had the time or interest to package it all together and make a

Re: anybody have a copy of the bgt installer?

2015-11-05 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: anybody have a copy of the bgt installer? Hi all,The BGT installer is now back on the server and it has been added to the white list in their scanner. Sorry for the trouble!Kind regards,Philip Bennefall URL: http://forum.audiogames.net/viewtopic.php?pid=237462#p237462

Re: Progress blastbay games?

2015-02-02 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: For the Python bindings I use two scripts called h2xml and xml2py. They generate ctype bindings. I havent done any testing yet, though, so cannot verify how well they work.Regarding format support, we deliberately exclude that from the core of the

Re: Progress blastbay games?

2015-02-02 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: There is absolutely no problem writing some higher level layers on top of the engine that import libraries on the fly, but the core engine should not have anything to do with specific file formats - it should deal directly with raw samples. The

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, its feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library to get

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The main challenge when it comes to integration is not getting audio out of it, its feeding the audio sources into it. In the examples that I provide as part of the distribution, I use the decoding capabilities of each respective audio library to get

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? Thank you, Aaron! Ive had lots of fun making games over the years, and while I wont be doing it as a business anymore I will still be putting out the occasional tidbit every now and then.Kind regards,Philip Bennefall URL:

Re: Progress blastbay games?

2015-02-01 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? @camlorn: The time and effort required to integrate Elias in a new engine is a problem that we are currently trying to address, because it limits adoption among developers. In the latest package that you can find on the website I have included some ready to use

Re: Progress blastbay games?

2015-01-31 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: Progress blastbay games? Hi all,I just discovered this topic by accident and figured I would send a quick reply, so that people arent left wondering.To begin, I would like to say that I have had a lot of fun making audio games. It has been a hobby for me for many years. Thats how it

Re: ant attack in development

2014-08-05 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: ant attack in development Ant Attack was never completed. I made Q9 instead, basically. This thread is several years old and I have no plans to make this game, primarily because Ive got much more interesting projects in the works. Thanks for the interest though!Kind regards,Philip

Re: question about games creating

2014-07-10 Thread AudioGames . net ForumGeneral Game Discussion : philip_bennefall via Audiogames-reflector
Re: question about games creating Hi guys,Just a quick note: BGT does not, and never will, support MP3. There are a couple of reasons for this:1. MP3 is covered by strict patents, and requires anyone distributing commercial MP3 files to pay licensing fees.2. MP3 files do not loop properly,