Re: [Audiogames-reflector] Audio Defence, papa sangre with zombies and weapons

2014-02-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence,papa sangre with zombies and weapons Fair enough on kickstarter length, I just remember a couple of other occasions with audiogo which does not have the same restrictions where the project was! getting funding and would likely have succeeded but for the time involved, still I

Re: [Audiogames-reflector] Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2

2014-02-27 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence: Zombie Arena -- From the Creators of Papa Sangre 2 [[wow]], I didnt realize the description was as a zombi gameshow. Sort of reminds me of that old game Smash tv (which I still have a copy of for mySnes), but with zombies instead of mutants and robotic tanks. Ill definitely

Re: [Audiogames-reflector] Legend Of Aljerer

2014-02-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer This is what I meanabout the huge settings. While Logd was always a little grindy, this particular varient seems more like legend of the green housefly! .Ill check it out if Im stuck for stuff to do, though to be honest there are lots of other things Im busy with at the

Re: [Audiogames-reflector] A3, alien adoption agency, now officially out of beta and reopened.

2014-02-25 Thread AudioGames.net ForumNew releases room: Dark
Re: A3, alien adoption agency, now officially out of beta and reopened. I actually saw this one the other day, however for some reason Im having zero luck, every other level one player just beats me for no readily apparent reason since I already have weapon and armor and I have trained at the

Re: [Audiogames-reflector] A3, alien adoption agency, now officially out of beta and reopened.

2014-02-25 Thread AudioGames.net ForumNew releases room: Dark
Re: A3, alien adoption agency, now officially out of beta and reopened. I actually saw this one the other day, however for some reason Im having zero luck, every other level one player just beats me for no readily apparent reason since I already have weapon and armor and I have trained at the

Re: [Audiogames-reflector] Audio Defence, papa sangre with zombies and weapons

2014-02-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence,papa sangre with zombies and weapons I agree with Phil, while Im quite into donating, your time limit seems extremely short for the amount of money your expecting to get. If you want £1, Id personally recommend at four or five months, maybe as much as six. If you were only

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip @Madzab, Nice testing. now perhaps you understand the problem of playing conventional ascii style roguelikes with a screen reader. For the record, Espeak is a synth, not the program itself, and people may well use better synths, indeed even the

Re: [Audiogames-reflector] Audio Defence, papa sangre with zombies and weapons

2014-02-24 Thread AudioGames.net ForumNew releases room: Dark
Re: Audio Defence,papa sangre with zombies and weapons Awsome, Ill definitely see about dropping some dosh into their quickstarter if I can, thanks for the info Grryf, though im a little surprised they didnt mention anything about this on their mailing list.URL:

Re: [Audiogames-reflector] Legend Of Aljerer

2014-02-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer a LOT OF STUFF i RECOGNIZE AS WELL, THOUGH NOT THE DETECTIVE AGENCY, IN SOME WAYS IT REMINDS ME OF DRAGONS OF MYTH PARTICULARLY WITH HOW YOU GET SO MUCH GOLD AND GEMS AT THE START OF THE GAME YOU CAN INSTANTLY BUY THE BEST ARMOR AND WEAPON, AND THE REALLY HIGH FIGHTS PER

Re: [Audiogames-reflector] Legend Of Aljerer

2014-02-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer Well I have seen the thrill seak features before, but others are new to me, such as emu hunting, though Im a little confused at the gold limit since it makes buying eapons and armor pretty pointless, I also wouldve liked to see the shops broken up into individual towns.

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Tin Star an Old West adventure released for ios/android Individual missions does rather sound cool, I look forward to giving the thing a try once Ive finished zombi exidous. The one thing that slightly annoys me with the choice scripting games on the Iphone is that if you have adds,

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Tin Star an Old West adventure released for ios/android Individual missions does rather sound cool, I look forward to giving the thing a try once Ive finished zombi exidous. The one thing that slightly annoys me with the choice scripting games on the Iphone is that if you have adds,

Re: [Audiogames-reflector] Legend Of Aljerer

2014-02-23 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer Well I have seen the thrill seak features before, but others are new to me, such as emu hunting, though Im a little confused at the gold limit since it makes buying eapons and armor pretty pointless, I also wouldve liked to see the shops broken up into individual towns.

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Tin Star an Old West adventure released for ios/android Yep, its laziness that is the seam reason Ive not played through that many of the choiceofgames myself, though i do need to since I do enjoy them, though as Ive got many more train journies Ill likely do that in the future since there

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Tin Star an Old West adventure released for ios/android Yep, its laziness that is the seam reason Ive not played through that many of the choiceofgames myself, though i do need to since I do enjoy them, though as Ive got many more train journies Ill likely do that in the future since there

Re: [Audiogames-reflector] Legend Of Aljerer

2014-02-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Legend Of Aljerer Moderation! New releases = releases that people dont know about, hence why this has been moved, since its new to us. If you say this isnt the standard logd Ill have a look, since I thought I did know everything in the logd varients having played many of them over the

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-22 Thread AudioGames.net ForumNew releases room: Dark
Re: Tin Star an Old West adventure released for ios/android @Guitarman, Choiceofgames also make a western called showdown at willow creak, though Ive not tried it. On windows, other than grizly gulch and the wild west esp pinball tables, there is also the old text rpg adventure game, Dodge city

Re: [Audiogames-reflector] More Accessibility enhancements coming to A Dark Room for iOS in March

2014-02-21 Thread AudioGames.net ForumNew releases room: Dark
Re: More Accessibility enhancements coming to A Dark Room for iOS in March @amir, great on the changes front, especially the map change since sitting through a hole bunch of landmarks just to find out where your village is a little irritating especially on hard mode.@Bladestorm, I originally

Re: [Audiogames-reflector] Tin Star an Old West adventure released for ios/android

2014-02-21 Thread AudioGames.net ForumNew releases room: Dark
Re: Tin Star an Old West adventure released for ios/android Lol Grryf, I was just coming to report this release accept that appropriately enough, you were quicker on the draw than me . I might well take advantage of the offer on this one. Ive recently been playing through zombi exidous and very

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-19 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Well with the nvda curser in choose your own cave, Im guessing the reason it reads some stuff autmaotically but not reliably is because itsreading the entire console window, but after the there is a certain amount of text on the bottom of the screen

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-18 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Hmmm, interesting mechanics. Perhaps some of this could be built into the game, so that you get an idea of the relative strengths of weapons, and how dangerous monsters were. If the ratling pack had shown that they werent being bothered by my sword Id

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-17 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip I dont personally agree on the clipboard thing harielst, its not as if using a virtual curser is hard and there is no need to change game design for something that is already accessible, Nvda has a virtual curser that is fine on console windows,

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-17 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Well with armor and weapons, unfortunately you just have to be lucky and stumble across them though i believe that they will show up on the first floor somewhere as long as you keep looking, remember you dont have to kill every monster and running

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-17 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Well with armor and weapons, unfortunately you just have to be lucky and stumble across them though i believe that they will show up on the first floor somewhere as long as you keep looking, remember you dont have to kill every monster and running

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-17 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Ah, didnt know that fastfing that is an interesting fact, though if the point of qwerty was to put uncommon letters at the centerIm not sure why some letters like t and e are where they are? to be honest though Ive typed with qwerty for so many years,

[Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-16 Thread AudioGames.net ForumNew releases room: Dark
Dungeon rpg Game similar to kerkerkruip Hi. In this topic about access to roguelike games, a new member called Madzab has posted a link to a new project which is described as a roguelike choose your own adventure game, though it actually plays a lot like wumpus 2000 or kerkerkruip with a random

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-16 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Lol Fastfing, I said exactly the same thin. the reason for w s d a as direction keys is that that is what roguelikes use, though I admit even with my experiments with Angbands graphic tyles I never liked that method myself and prefered to use

Re: [Audiogames-reflector] Dungeon rpg Game similar to kerkerkruip

2014-02-16 Thread AudioGames.net ForumNew releases room: Dark
Re: Dungeon rpg Game similar to kerkerkruip Lol Fastfing, I said exactly the same thin. the reason for w s d a as direction keys is that that is what roguelikes use, though I admit even with my experiments with Angbands graphic tyles I never liked that method myself and prefered to use

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-15 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Well Iron ox I get some of. The commands are actually simpler than I thought, they just work by capital letters while the a-k across the top are part of the map. The map I unfortunately havent got the knack of and I irritatingly ran out

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-15 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Well Ner, your likely right about the map, however one part of what I wanted to work out wwas the stats of each shown squares since I think even suares of the same turrain type give slightly different bennifits, plus the rules annoyingly

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-14 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @mordsith, was it one of the quests from the quest masters or was it one of those quests you find in the dungeon.Ive never managed to get anything from those quest masters, or at least not as yet. Regarding death, what is exactly

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-14 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available sounds cool. Im checking games out. I still havent had any luck with lannd of devastation, but I think Ive seen how iron Ox works. The main problem is how it displays its commands. It lists the letters a-k, and then gives you

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-13 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available [[wow]], I knew bbs used to have a limited user count due to the use of phone lines, but I didnt think it was as low as that, it makes me wonder how games like trade wars or usurper ever got off the ground.URL:

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-12 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @guilevi when I exchanged credits for minutes in the bank I seemed to just get a time boost anyway, I was down to about 200 minutes but when I exchanged credits it went up to 500 again. Im guessing that 500 is the max amount of time that

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-12 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Ill look forward to see whats next.URL: http://forum.audiogames.net/viewtopic.php?pid=165307#p165307 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-12 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @Szelli, well 32 bit should run the thing fine without trouble. As I said on xp I just hit r for run in the start menue, type telnet that is t e l n e t, then a terminal window appears, ie a screen window like the old dos console where

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-12 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @Szelli, well 32 bit should run the thing fine without trouble. As I said on xp I just hit r for run in the start menue, type telnet that is t e l n e t, then a terminal window appears, ie a screen window like the old dos console where

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Well ner, Id be happy to contribute some cash to get more games, and 10 usd isnt really too bad at all, plus lunatix is rather fun. My thing with barren lands is Ive tried games like that hosted on browsers fairly often from reign to

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Yep, that is the way with logd style games, banking is everything. well Ive tried trade wars but I dont know if Ive missed something since it seems Im running into trouble with the planet menue, as Im not sure which number is what and

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Hi Ner. Well regarding lunatix that would be nice. With eamon deluxe it would be great to have a perminant host so that people could play the game. In terms of save games, well the way Eamon deluxe works is characters that users create

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @Zcline thanks for that, that is what I wanted to know and well explains why I am having trouble with that particular screen since I thought that the multiples of colonists were ones you actually had on the planet.Ironically Ive been

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @zseli, I dont know about windows 7, but last I checked there wasnt a 21 bit version of windows 7, just 32 and 64, as Ner said itll run on 32 bit windows, I dont know about 64. As to what you need, well you need the internet in the sense

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @zseli, I dont know about windows 7, but last I checked there wasnt a 21 bit version of windows 7, just 32 and 64, as Ner said itll run on 32 bit windows, I dont know about 64. As to what you need, well you need the internet in the sense

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @zseli, I dont know about windows 7, but last I checked there wasnt a 21 bit version of windows 7, just 32 and 64, as Ner said itll run on 32 bit windows, I dont know about 64. As to what you need, well you need the internet in the sense

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-11 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Actually Trenton, I feel a bit of a fool, since on the same page where the guide is downloaded is a link to read the hole thing online as a nice html document even with decent header navigation, hence why I edited that bit out of my post

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-10 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available @Ner, well with those games since I cut my etth as it were with broswer games playing a hole bunch of Legend of the green dragon varients, which is the modern web browser based open source successor to Legend of the red dragon, Im

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-10 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Thanks Zack, I did gather some of that but not lots, though from the sound of it Im just experiencing the game as is. Regarding trade wars Im extremely interested in trying the game but wanted to get the hang of the system first, so

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-10 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Thanks Zack, I did gather some of that but not lots, though from the sound of it Im just experiencing the game as is. Regarding trade wars Im extremely interested in trying the game but wanted to get the hang of the system first, so

Re: [Audiogames-reflector] Conclave, another browser-based story RPG

2014-02-09 Thread AudioGames.net ForumNew releases room: Dark
Re: Conclave, another browser-based story RPG This game isnt accessible as yet mostly due as Orin said to the fact that in battle you need to move to specific squares on a 10 x 10 grid, which are utterly unlabeled and unfindable, also the map locations are merely hotspots on the page similar to

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-09 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available I do the same thing with Supernova, using the dolphin curser, indeed for me that is something Ive been doing in games ever since I first discovered if, and thus have done it in all sorts of things from Eamon deluxe to fallthru, so its

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-09 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Eamon deluxe is awsome, its just a shame microsoft buggered things up in post xp windows. Anyway, Im still not having much luck with usurper, as I managed to get myself killed and lose all my money againn! I have at least bought and

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-02-08 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Glad you got it fixed. I was playing cygnas u yesterday since on Thursday I went to a talk about John barrys music for James bond and a complete showing of the original gold finger with sean connery (nice on the big screen),

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-08 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Well Dan, with supernova I just turned speaking of punctuation down to none when using dolphin curser, and that solved all the issues, so other than wangling with your screen readers output Im not sure what to suggest. With usurper

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-07 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Hi Ner. This is indeed cool. Ive connected with Telnet, and with supernova it works fine, since even if it doesnt read the auto console window Sns virtual curser is more than up to the task, indeed while I havent particularly played any

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-02-07 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! Hi Jack. My previous comment was to the previous discussion about credit cards, I believe I mustve been writing it at the same time you made your last post so I didnt notice it which has been known to happen :d.Anyway, what

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-07 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Im not getting anything either on telnet, which is irritating since I wanted to see if a new game day had started in usurper as I wanted another go at the game, plus maybe try some more these.URL:

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-07 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Well the board is back, but Im not getting on all that well. I tried usurper again, but I must be missing something since level 1 monsters keep killing me in about one round and I cant find a way to avoid that happening. Ive got armor

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-07 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Well Ive now tried anbrosia and barren lands elite as well. Anbrosia is a nice idea, though I was disappointed I couldnt start my own kingdom since I like the idea of building a combat and battling monsters at the same time, I also

Re: [Audiogames-reflector] The NER BBS, accessible gaming for all, now available

2014-02-07 Thread AudioGames.net ForumNew releases room: Dark
Re: The NER BBS, accessible gaming for all, now available Okay, ultimate universe seems rather complex, and not merely in its text since it uses highlighting for options which is a pest and indeed I got stuck in the help menue and had to quit telnet with ctrl alt delete. Ionax I also had no

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-02-04 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! This is also why Id recommend adding card details to your apple Id, since you dont have to keep entering them again and again, just your apple id E-mail and password.URL:

Re: [Audiogames-reflector] SKULLGIRLS - fully accessible mainstream fighting game [PC]

2014-02-04 Thread AudioGames.net ForumNew releases room: Dark
Re: SKULLGIRLS - fully accessible mainstream fighting game [PC] Moderation! Okay, things in this topic are getting rather out of hand. Discussion of access for a game is a very different matter from the ethical or otherwise nature of buying inaccessible products, and neither issue warrents the

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-03 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well I did buy the unlocks to support the developer, and because all the unlocks were for higher levels. I actually wish there were at least rank achievements with no unlocks on lower levels of the game to provide something to aime at. As to

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-02 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update @Dan maybe we need more war ships or perhaps even mordor ships? . Regarding exploration, well just remember to raise your explorer skill and hyer lots of crew. Also, note that generally if your exploring, once you hit a bad event odds are youll

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update @Grryf, if I remember rightly your gun hit chance is based on your engines, that is why shooting at the enemys engines if their shooting at you will help. If I remember how the skills work, you use more pilot skill at longer rangers and more

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Hmmm, Claudio, if youve got that far in the game Im guessing youe worked waypoints out already since otherwise you couldnt go anywhere . I dont know if the controls or labels are different on android to what they are on Ios, so its possible your

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update I havent found a way to delete the game, but you can start again with the new game button, however things might not be so dire. Firstly, odds are if your getting spy missions and if youve got a death warrent, your probably a military rank with

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well the buttons arent as much a problem once you know what they are, and the hints do give you information. Myself the two biggies Im waiting for in fixes are the fix to the conflicts screen as you said, and the navigator to show factions since

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update I didnt find the manual too bad as manuals go, though I agree it could jaz matters up a little and not all the information is useful, eg, its quite nice to see what upgrades for the ship are out there yourself. Ill also add with tips though,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-02-01 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Hmmm, keep upgrading like in smugglers? nope, smugglers in smugglers you can only have one gun, one missile upgrade one cargo etc, the only difference is that in smugglers you can swap one out for a different one if you like, though usually its

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-31 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update @Ruath, Ill also add to what Grryfindore saidonce youve hit that St hud legend button (the hint says navigate to a planet), and double tapped on the planet you want to go to, the distance is shown at the top of the screen where it says the date

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update I did wonder at first with the way the achievements in the game work if used facebook, but it seems the achievements are tracked in game only.URL: http://forum.audiogames.net/viewtopic.php?pid=163600#p163600

Re: [Audiogames-reflector] Star Traders RPG For Android

2014-01-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Star Traders RPG For Android Anything interesting in the update? I know since Trees brothers developed the android version first updates tend to come out for that quicker, either that or its Apples red tape.I was particularly wondering about fixes to the nav screen for showing faction

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-30 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Just had news back from the developer. Hes going to look into the nav screen not showing factions, and also fix the contract screen, but asks people to please give 5 star reviews to help the game become more noticeable, which is fair enough.URL:

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Updates by SoundMUD Yep, I remember that aspect of gaming, but to be honest I was looking for something a trifle more atmospheric and with different objectives rather than just constantly winning. I remember one of the Warcraft games (it might have been Warcraft Ii), had a plot about a dark

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Spoilage ahoy for thieves.Well Slj, just as a hint try not ckilling them next time, its worth it.Btw, Ive added a miner spoiler warning to your post ust in case Lml hasnt had the thief scene yet.URL:

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well I bought the elite version straight off, since if any game is guaranteed to be right up my alley its this one. I can tell its going to take some work to understand and I thank sneak for the explanation, but this looks great fun,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well I bought the elite version straight off, since if any game is guaranteed to be right up my alley its this one. I can tell its going to take some work to understand and I thank sneak for the explanation, but this looks great fun,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well I bought the elite version straight off, since if any game is guaranteed to be right up my alley its this one. I can tell its going to take some work to understand and I thank sneak for the explanation, but this looks great fun,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well I bought the elite version straight off, since if any game is guaranteed to be right up my alley its this one. I can tell its going to take some work to understand and I thank sneak for the explanation, but this looks great fun,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well I bought the elite version straight off, since if any game is guaranteed to be right up my alley its this one. I can tell its going to take some work to understand and I thank sneak for the explanation, but this looks great fun,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well I bought the elite version straight off, since if any game is guaranteed to be right up my alley its this one. I can tell its going to take some work to understand and I thank sneak for the explanation, but this looks great fun,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Hi Grryf. I know the contracts tell you the distance, but that unfortunately doesnt help when you just complete a contract and are stuck in deep space or when your trying to find planets to explore, though darren on audeasy did say that the

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Hi Grryf. I know the contracts tell you the distance, but that unfortunately doesnt help when you just complete a contract and are stuck in deep space or when your trying to find planets to explore, though darren on audeasy did say that the

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Guitarman, Im confused. I have no idea if there is an Iphone mud client or not. All I meant was that with realspeak voices abbreviations come out rather whacky, which is something I first noticed playing Materiamagica and Alteraeon with Sapi,

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well well see, the developer did indicate theyd considder accessifying more of their games, but which Im not sure.Well Im doing better in knowing how far Im flying, accept that I still cant avoid factions hating me and sending bounty hunters

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Well again I have had to abandon my game since I made the mistake of doing a spy mission. It seems reputation is a real killer in this game,however its a little difficult to know which factions to keep wssweet when I A, dont know who owns which

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-29 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Hi Sneak. the problem Im having isnt knowing what my reputation is, there is a factions page in the status that lays everything out quite clearly, it is knowing which factions are where so that I can make sure not to get in the bad books of the

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-28 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! There are three basic types of credit card, Visa electron, American express and mastercard, though American express is as you would expect more common in America. This is true whatever company or bank sent you the card, it

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-28 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released @Dan C, I am jealous, the first run is lots of fun, particularly with unlocking different stuff. @lml, the thief situation will sort itself out if you just wait around You shouldnt be losing so much wood that your at a negative value. if youve

Re: [Audiogames-reflector] Star traders rpg for IOS accessibility update

2014-01-28 Thread AudioGames.net ForumNew releases room: Dark
Re: Star traders rpg for IOS accessibility update Im really glad the navigation got added to the Iphone version, since as a major player of both ce and smugglers itd be great to have this sort of game on my Iphone, last I spoke to the developer about their other games itd be another matter to

Re: [Audiogames-reflector] Updates by SoundMUD

2014-01-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Updates by SoundMUD Its good there have been changes to sound rts, though myself I was always looking forward to more campeignes and story options. While the multiplayer is fun, especially with how many unit types there are now and varients on the way maps work, Id love to see something

Re: [Audiogames-reflector] Announcing Codename Cygnus - an Interactive Radio Drama for iOS!

2014-01-25 Thread AudioGames.net ForumNew releases room: Dark
Re: Announcing Codename Cygnus - an Interactive Radio Drama for iOS! No idea on the kindle thing, last I checked the game was only available with Iphone and could only use either facebook accounts or your own Apple Id to verify things, but that might have changed. There is indeed only one

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-15 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Hi Slj. Yes, the outposts fill up your water, and some houses do as well. Once youve explored a location like a town or a house, itll turn into an outpost, meaning you can always get a refill. This is the reason I couldnt complete the game

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Ill check the description. I must admit Ive not played anymore as yet since losing that sword which took me several hours to build was a pest, and leather and steel just dont seem to be appearing, but well see maybe Ill get lucky.URL:

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Ill check the description. I must admit Ive not played anymore as yet since losing that sword which took me several hours to build was a pest, and leather and steel just dont seem to be appearing even in the towns Im looting, but well see maybe

Re: [Audiogames-reflector] Choice of the Deathless (interactive Urban Fantasy Novel)

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Choice of the Deathless (interactive Urban Fantasy Novel) Im afraid Ive not heard of this book series at all, the game sounds interesting to try however, though I confess I need to play more of the choiceof games generally.URL: http://forum.audiogames.net/viewtopic.php?pid=161583#p161583

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Spoilage! beware this post contains spoilers! so stop reading lest you want your game spoilt. I didnt know about the gaunt man drops or about the perk unlocks, though that probably explains why I unlocked slow metabolism last game but not the

Re: [Audiogames-reflector] Choice of the Deathless (interactive Urban Fantasy Novel)

2014-01-12 Thread AudioGames.net ForumNew releases room: Dark
Re: Choice of the Deathless (interactive Urban Fantasy Novel) Well Astral audio, there arent any language rules on this site since we focus moderation on the intention not on the words, since there is a difference between calling someone a stupid idiot and just saying that I cant get past this

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-10 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Ill be interested to see what the description is. annoyingly when I spent half an hour writing my review I was just booted out and told my knickname was already taken, and everything got lost, but Ill give it another go. Beware! here be spoilage!

Re: [Audiogames-reflector] iOS text game, A Dark Room, update released

2014-01-10 Thread AudioGames.net ForumNew releases room: Dark
Re: iOS text game, A Dark Room, update released Ill be interested to see what the description is. annoyingly when I spent half an hour writing my review I was just booted out and told my knickname was already taken, and everything got lost, but Ill give it another go. Beware! here be spoilage!

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