Durk wrote:
> On Sunday 13 December 2009 10:16:24 pm Stuart Buchanan wrote:
> > A clear statement would
> > a) provide a good reference point for any further discussion outside of the
> > community, rather than various people making different comments.
> >
> >
Durk Talsma wrote:
> Folks,
>
> Just following up on this old thread, we now have some new insights into FPS,
> as recently posted in the forum:
>
> On Sunday 25 October 2009 04:39:48 pm I wrote:
> > ...to think of it from an advertising point of view: What does every company
> > in the world do
Hi All,
About this point in the release cycle, it's traditional to have a version
numbering discussion, if only so Martin and I can ensure that the documentation
matches the final binary!
My thoughts are as follows:
- The changes we've made in the last year are significant, so incrementing from
Hi All,
As John Denker pointed out, the FlightGear Short Reference was very out of date.
I've spent an hour or so making the key assignments accurate and improving the
mouse mode description. An updated version is available here:
http://www.nanjika.co.uk/flightgear/FGShortRef.pdf
Comments are
Erik Hofman wrote:
> Stuart Buchanan wrote:
> > Erik Hofman wrote:
> >
> >> I've been trying to pity up the sound dialog box without much success.
> >> Is anyone with some more understanding of the gui configuration willing
> >> to spent a few mi
John Denker wrote:
> I have some basic questions about the "--metar" command-line
> option.
>
> AFAICT the getstart.pdf manual doesn't mention this option.
That's correct - we've still to complete the updates to the manual
for the upcoming release. However, it's on my TODO list.
If you want to
Erik Hofman wrote:
> I've been trying to pity up the sound dialog box without much success.
> Is anyone with some more understanding of the gui configuration willing
> to spent a few minutes on it?
I can take a look, unless Syd gets to it first :)
-Stuart
--
Stuart Buchanan wrote:
> Hi John,
>
> Thanks for the list. A number of the c172p issues are on my to-do list (I've
> indicated relative priorities - let me know if you think they are wrong), and
> others should have been fixed recently.
>
> I've put some c
Ron Jensen wrote:
> On Thu, 2009-12-03 at 17:18 +0000, Stuart Buchanan wrote:
> > As I think you've noted before, the climb rate is too high - I
> > consistently see 1000ft/min up to 8000ft ASL, instead of approx
> > 800ft/min at sea level, and 400ft/m at 8000ft ASL.
&
John Denker wrote:
> On 12/01/2009 12:47 PM, Stuart Buchanan wrote:
>
> >> 4 :: wrong runway, not in airport database
>
> > I suspect that might be an artifact of the apt.dat file being out of
> > kilter with the scenery you've got. Have you tried TerraSync
Ron Jensen wrote:
> On Thu, 2009-12-03 at 19:40 +, Ron Jensen wrote:
>
> > Hmm, climb too high and cruise too low... Someone installed a climb
> > propeller on our aircraft? :D
> >
> > For example:
> > http://forums.cessnaowner.org/read/1/7599
> > "I have a 172H and this summer I had the
Heiko Schulz wrote:
> > I took the opportunity to check the PoH against the
> > simulator experience. While I didn't go as far as getting
> > the OAT exactly right, the errors I came across were fairly
> > signficant (using a HUD to get accurate altitude/TAS etc.)
> >
> > As I think you've noted
John Denker wrote:
> On 12/01/2009 12:47 PM, Stuart Buchanan asked:
>
> > You suggest two possible explanations. Not having access to a C-172,
> > nor enough flight time to be able to guess which is correct, I'm not
> > sure there's much I can sensibly do witho
syd adams wrote:
> Do what ?
> This was brought up in the past , and I suggested changing it to
> dhc2-wheels , etc ...
> but dont remember getting much feedback about it ... and I dont have
> much patience if those people pointing out "bugs" cant follow through
> and assist in coming up with a so
Hi John,
Thanks for the list. A number of the c172p issues are on my to-do list (I've
indicated relative priorities - let me know if you think they are wrong), and
others should have been fixed recently.
I've put some comments inline, along with some specific questions.
Of course, if you'd lik
Hi All,
I'd like to propose a couple of straightforward menu changes:
- Move Instant Replay from the View menu to the File menu. Conceptually, it
doesn't fit in with the other contents of the View menu, and given that we're
replaying existing data, it feels to me that it fits better within the
Martin Spott wrote:
> Stuart Buchanan wrote:
> > Update of /var/cvs/FlightGear-0.9/docs/getstart/source
> > In directory baron.flightgear.org:/tmp/cvs-serv25730
> >
> > Modified Files:
> >features.tex
> > Log Message:
> > Update Features
Hi Erik,
I've noticed that the ATIS is no-longer audible.
I know we have an issue that some of the phrases have still to be recorded, but
I'm fairly sure that it was working prior to the new sound system updates.
Let me know if it's working for you, and I'll check my audio config, but FG
sound
James Turner wrote:
> Update of /var/cvs/FlightGear-0.9/data/Aircraft/c172p
> In directory baron.flightgear.org:/tmp/cvs-serv24918
>
> Modified Files:
> c172p.xml
> Log Message:
> Dave Perry:
>
> This patch adds main gear rotations about the fuselage attach points that
> keep
> the wheels
Jacob Burbach wrote:
> To: FlightGear developers discussions
> Sent: Mon, 16 November, 2009 11:44:38
> Subject: Re: [Flightgear-devel] Clouds
>
> > My screenshot didn't show the proposed menu structure, so here it is:
> >
> > View
> > - Display Options
> > - Rendering Options
> > - Cockpit View
Pete Morgan wrote:
> Seperate ports are gonna be a problem with firewalls.
>
> Is there a way to create a group using the callsign? eg my_group:callsign ?
>
> just a thought.
>
> Pete
My personal preference is to simply to expand the Ignore option to hide the AI
model on the client-side. Shou
syd adams wrote:
> Hello James ,
> Just tried the b1900d after a long while , and I have no idea how to
> use my own KLN90B anymore ... any pointers on how I can fix this ?
> In particular , I cant set the destination waypoint , though it
> appears with a search.
> Thanks.
I had a fairly success
syd adams wrote:
> Looks good .
> Yeah maybe the runway lights should go in lighting...
> Just a thought , what about a 'rendering options' and 'view options'
> in the main menu , rather than a single view button ?
>
> At least lots of room in the view to add my "FOV button" :)
Glad you like it
syd adams wrote:
> Stuart Buchanan wrote:
>>I have an updated Rendering Options dialog on my home PC which
>>attempts to lay out the rendering options in a more sensible fashion
>>without resorting to another dialog. I'll post a screenshot tonight or
tomorrow.
Pete Morgan wrote:
> Indeed I have submitted my first TaxiDraw to Robin Peel, and wishing to
> move onto scenery next which is a grey area atmo (more later).
You should also submit to Martin Spott as he's keeping a track of airport
layouts as well.
> Quick question? how many users have been "kic
Curtis Olson wrote:
>On Fri, Nov 13, 2009 at 1:34 AM, Gijs de Rooy wrote:
>>> Curt Olson wrote:
>>> I think we also need a good slogan or motto ... I kind of like:
>>>
>>> FlightGear: Educate, Entertain, Inspire.
>>
>>On the FSweekend posters, we had printed out: "Naturally flying is free". I
>>
syd adams wrote:
>My vote is no to a second one , but moving it , possibly.
>There are many other changes I'd like to make , but need more feedback...
I'm with George et al. - the rendering of 3D clouds is conceptually different
from the cloud configuration. An alternative would be to have some h
Hi Guys,
John Denker wrote in part:
> On 11/09/2009 02:37 PM, Anders Gidenstam wrote in part:
> > 2. I don't remeber if I had to touch the festival config or not, but here
> > it is:
> >
> > and...@sleipner:/etc$ cat /etc/festival.scm
> > (Parameter.set 'Audio_Command "aplay -D plug:dmix -q -c
Tim Moore :
> On 11/03/2009 09:28 AM, Vadym Kukhtin wrote:
> > Very good!!
> >
> >
> > Is it possible to modify default shaders so they will look for normal map
> file?
> >
> >
> In theory, it's possible to do this with effects. I believe that you can do it
> with shaders today; doing bump ma
Hi All,
The patch below fixes the magneto animation on the Stearman so that the switch
aligns more closely with the labels.
I would apply it myself, but I'd like Emmanuel's permission first.
-Stuart
Index: magneto/magneto.xml
===
Hi All,
The October edition of the FlightGear Newsletter is now available. Many thanks
to all the contributors who have made this by far the largest edition yet.
The newsletter can be found here:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_October_2009
As always, contributions t
Martin Spott wrote:
> Stuart Buchanan wrote:
> > DurkTalsma wrote:
> >
> >> FWIW, I would like to build a minimum base package this time, which only
> >> consists of one aircraft, no AI, and a minimal set of shared models. AI
> >> and
> >>
Vadym Kukhtin wrote:
> 2009/10/28 Heiko Schulz :
>
> > Maybe Vadym can make this also from the same source- would be great!
>
> Now I'm always with my camera in the pocket, and I mad in hunting for clouds
> :)
> It takes long time to take 20-30 good photo of certain type cloud, but I try.
Gre
Apologies for the delay in commenting on this thread.
Heiko Schulz wrote:
> Hi,
>
>
> The new clouds by Stuart and Vadym Kukhtin looks really great!
I think that's mainly due to the great work that Vadym has done on the textures.
Thanks Vadym!
> With using Vadym's texture, they looks much b
Martin Laabs wrote:
> on longer flights (30min or so) it continuities happens, that the landscape
>in front of me just disappear or even do not load at all. I first
> thought it might be a memory issue but there is enough free ram. I am using
> the current cvs version on FreeBSD 7.2 with X
syd adams wrote:
>Tried the patch and see a slight improvement ...
>At the moment I have other problems ...no sound , extremely slow loading times
>, etc... so I'll
>keep testing in between audio debugging :)
>I noticed the cloud density slider seems to have no effect , (which reminded
>me to f
Hi All,
A number of people have seen significant performance degradation with the
recent 3D cloud enhancements.
The rather simple patch below reduces the number of sprites that are drawn for
clouds in the distance, which should help.
Unfortunately it seems the performance hit is very GPU-spec
DurkTalsma wrote:
> FWIW, I would like to build a minimum base package this time, which only
> consists of one aircraft, no AI, and a minimal set of shared models. AI and
> other aircraft can be released as a separate ADDON packages, or via CVS.
> Likewise, shared models are now maintained via
syd adams wrote:
>I've made 2 versions of a shader menu dialog , rather than manage them from
>the property browser. Is (one ) of them worth commiting ?
>Another option that would be nice is a random vegetation density-factor
>property that could be set with a slider. That is , the density prope
Heiko Schulz wrote:aeitsch...@yahoo.de>
> I coulden't try the new cloud patch yet- I'm waiting that someone makes a
> binary
> snapshot for win32-users ;-)
>
> So much I understood, there is a certain level of sprites numbers needed, so
> that the single clouds is correctly shaded.
> But as tra
Durk Talsma wrote:
> On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote:
> >
> > I'm very surprised that performance has decreased so significantly.
> > However, there is a possible explanation.
> >
>
> FWIW, I've run into one situa
Scott Hamilton wrote:
>On Tue, 2009-10-06 at 22:06 -0400, William Harrison wrote:
>
>>>Maybe it's just me, but has anyone noticed a dramatic performance
>>> decrease with 3d clouds after this patch?
>>
>> yep, from 30fps to 2fps...
I'm very surprised that performance has decreased so signifi
Curtis Olson wrote:
> I don't know if this would overly clutter the gui, but perhaps it would be
> useful to add a short blurb reminding the user that they can still change
> views using the normal mechanism during the replay. My initial reaction
> when I first saw the view selection dialog box
Curtis Olson wrote:
>One comment/question. I never understood the inclusion of a view selection
>box
> for the replay? When I run the replay I'm usually flipping all around
> between views
> using the normal view selection keys, and often panning the view with the
> mouse.
> It's very rar
Hi All,
I've just updated the Instant Replay dialog with two small enhancements:
- A short list of useful keys. This is partly because I can never remember that
"p p" is used to end the replay, and from discussions elsewhere, it seems other
people forget this too.
- A dynamic view selection comb
Hi All,
I've been doing some work to improve the 3D clouds.
As well as a variety of bug fixes, improvements include:-
- A new XML format
- Texture indexing based on the position of the sprite in the cloud-mass,
allowing more control over the texture set.
- Improved fog and shading
- Better sprit
Hi All,
The September edition of The FlightGear Newsletter is now available:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_September_2009
As always, we're looking for contributions to the next edition, so if you've
done something interesting with FlightGear, please write up a coupl
Lauri Peltonen wrote:
> These two patches allow use of external shaders as the tree and 3d cloud
> shaders. The shaders are Shaders/3dcloud.{frag|vert} and
> Shaders/tree.{frag|vert}. If the shader files are not found, the
> original shaders included in the source are used.
>
> This makes testing
Tim Moore wrote:
> On 09/02/2009 09:19 PM, Curtis Olson wrote:
> >
> > Is this an argument to stay with CVS for the data portion of the project?
> >
> > This is a good point to bring up though in advance. The default project
> > quota at code.google.com (is there a shorter
> > abbreviation?) is
Tim Moore wrote:
> I'd prefer to shoot for having a strong beta to show at FSWeekend, then do a
> release
> around Christmas. I suppose this implies a "feature freeze" in the release
> around the
> 1st of October. My preference would be to do the release like we did the
> maintenance
> release -
Torsten Dreyer wrote:
> Looks like this is a chicken-egg problem:
>
> The chicken:
> The model class in multiplayer.nas listens on the
> property /ai/models/model-added and checks for all models the
> property "valid" to be true.
>
> The egg:
> When AIManager attaches a model, it first loads t
Jacob Burbach wrote:
> Missing persons are listed in /ai/models/multiplayer[*], and
> /ai/models/multiplayer[*]/valid is true. Yet they do not show up in mp
> list, nor can I see there chat. Something has obviously changed within
> the last few weeks, was fine before that. Another one of those
> fl
Rob Shearman wrote:
>Of late I have been reporting some bugs in the MP system, and I still
> believe the problems stem from the more recent CVS builds. Vivian
> asked me to report whether there were any NASL console errors
> associated, and I can now definitively say that there are none. The
Rob Shearman wrote:
>Would it not be possible to add a chat client to it, which would be compatible
>with the
>MP network protocol? Obviously it would have to report position information,
>but that
> should be trivial enough to work out, shouldn't it? Cheers, -R.
Hi Rob,
It might be easier
Patrice Poly wrote:
> This looks like a great improvement to me !
Thank-you. I've updated the materials.xml patch based on the latest shader
improvements.
Given that I've not heard anyone say this isn't realistic for their neck of the
woods (!), could someone please apply the patch?
> It ma
syd adams wrote:
>That might be best . I know very little about what information a real scope
>displays , and intercepting a radial is the pilots job , so I dont know if
>I can bring myself to add that line ;).
I was at a fly-in to an RAF base last week, which included a tour of their
tower. In
Curtis Olson wrote:
> For what it's worth, 3d clouds seem to run reasonably fast by themselves,
> but if you have 3d clouds + these new shader effects (or existing effects
> like rain/snow) then my frame rates come grinding to nearly a halt.
> Switching to 2d clouds with these new shader effec
Hi All,
Apologies for the bad pun...
While the current random forest code distributes the individual trees evenly
across the terrain. This works well for large areas of forest, but less well
for more mixed terrain, where individual copses/woods of trees are mixed with
completely open ground.
Hi All,
I have the pleasure to announce that the latest edition of the FlightGear
Newsletter is now available:
http://wiki.flightgear.org/index.php/FlightGear_Newsletter_August_2009
As always, new submissions are welcome, and can be added to the next edition.
-Stuart
---
Tim Moore wrote:
> I've checked in the initial work on my effects framework. This allows one
> specify OpenGL attributes,
> including shaders, in .eff files. For the moment these are only associated
> with
> terrain materials.
Thanks Tim. That looks like it was a lot of hard work.
I look for
Hi All,
Curt recently posted to the Forum
(http://www.flightgear.org/forums/viewtopic.php?f=6&t=5201) regarding creating
a FlightGear Newsletter. This is something that I had thought about for some
time, and I suspect many other people have too over the years.
As I had some unexpected spare t
Torsten Dreyer wrote:
> > I like the idea of being able to pass in arbitrary METAR strings. That
> > would allow a person to easily fly with interesting weather copied from
> > some other location or time. Or even we could setup challenges like fly
> > this approach with this weather, etc.
> >
gerard robin wrote:
> On mardi 05 mai 2009, Alexis Bory - xiii wrote:
> > I still don't know if it's ok to let the pushback stuff in the Nasal dir.
> > IMHO this should be further discussed.
>
> Won't it be better to have it within Aircraft/Generic ?
> with others stuffs like aar or radar
I
Patrice Poly wrote:
>
> I'm a bit at lost for now, as I really don't see any NaN anymore here, and
> don't have another platform to test on.
>
> I would be interested to see on which platforms / configuration this happens,
> maybe when more feedback comes in ??
I've been seeing this every ti
Frederic Bouvier wrote:
> Hi Stuart,
>
> inline patches with long lines are real nightmares. Could you resend it
> as attached file ?
>
> Thanks,
> -Fred
See attached patch for simgear/scene/tgdb.
Thanks,
-Stuart
Index: TreeBin.cxx
Hi All,
I've been playing around with the random tree generator in an attempt to get
more realistic looking trees, in particular when lit by the sun.
The patch below changes the shader so the diffuse light element is applied
based on the co-linearity of the light vector and the viewing vector.
Tim Moore wrote:
> Melchior FRANZ wrote:
> > Nobody wants to see fgfs stagnate. But that doesn't justify every
> > approach, no matter which bad side effects. There is an alternative
> > solution with *no* bad side effects, but all the same possibilities.
> > None of the vector-property supporters
S Andreason wrote:
> One more thing, the trees are still very dark, especially noticeable in
> daylight and sunny skies.
>
> looking at Models/Trees/deciduous-tree.ac for example,
> MATERIAL "NoName" rgb 1 1 0.8 amb 1 1 0.8 emis 0 0 0 spec 0 0 0 shi
> 2 trans 0
>
> Is the specularity suppos
Anders Gidenstam wrote:
> Hi,
>
> This small patch makes water dropped from Gerard's nice PBY Catalina
> extinguish wildfires.
>
> http://www.gidenstam.org/FlightGear/misc/WildFire/PBY-Catalina.diff
Committed, thanks.
-Stuart
---
Hi Melchior,
Melchior FRANZ wrote:
> * Curtis Olson -- Sunday 05 April 2009:
> > Without seeing anything so far that I would consider a compelling
> > argument against, I vote for giving Tim the green light here.
> > Developer convenience has almost always been a good enough reason
> > in the pa
gerard robin wrote:
> On lundi 30 mars 2009, George Patterson wrote:
> > On Mon, Mar 30, 2009 at 5:34 AM, LeeE wrote:
>
> > > If the aircraft is going to be maintained ex-cvs but not maintained
> > > within cvs, then retaining it within cvs just adds another
> > > unmaintained aircraft to the li
Hi Guys,
I think I've found a regression in the model loading code.
As part of the Vulcan cockpit , there is a display showing the current position
of the control surfaces and trim settings
(Aircraft/vulcanb2/Models/Instruments/control_pos.xml). It is the oblong box in
the upper center on th
Melchior FRANZ wrote:
> This will probably become a flame-war, but I see no way to avoid
> it. Tim plans to extend the property system with compound data
> types, such as VEC3, VEC4, or COLOR. We've discussed this three times
> in IRC, and I've always pointed out why this is IMHO a *BAD* thing,
>
alex wrote:
> > - vary callsign & TACAN id
> > - support more than just KC135 and KA6 tanker
> > - support helicopter refueling (i.e. configurable airspeed)
> > - fly refueling pattern(?)
> > - avoid collisions with mountains
> >
> > m.
> The Handley Page Victor K2 is not too far from completion.
Ron Jensen wrote:
> On Mon, 2009-03-16 at 20:30 -0500, Curtis Olson wrote:
> > Here's a hypothetical question.
> >
> > Let's say some company "A" builds an internal product prototype that
> > incorporates FlightGear as part of a larger aggregate system.
>
> Murky waters here. And a slippery sl
Torsten Dreyer wrote
> I use the wheel heavily for knob twisting like for the kx165 and it's quite
> annoying if you trash your trim when turning the wheel and leaving the
> hotspot/pick area. I learned to like the trim function as well but never used
> it in View mode.My vote is for the zoom
Hi Guys,
Having noticed that the Vulcan still refers to starting the engines using the
space bar (whoops!),
I did a quick grep of the .xml files in Aircraft, and found reference to
"space" in the aircraft
indicated below.
If any aircraft maintainer would like me to correct their aircraft for
Hi All,
Like many people, I find I use the mouse in View mode, and x/X to zoom in on
the instruments in the cockpit.
While making an update to The Manual to document the various mouse modes and
controls, I noticed
that mice.xml defines the mouse scrollwheel for controlling trim in all three
m
Hi All,
The following post on the forum may be of interest to those wanting to do some
commercial work with FG:
http://www.flightgear.org/forums/viewtopic.php?f=2&t=3202
Redbird Flight Simulations Inc. are looking to contract a FG developer to
investigate replacing ESP/FSX with FG.
-Stuart
gerard robin wrote:
> On dimanche 15 février 2009, Ron Jensen wrote:
> > Respectfully I must disagree with you here. This is a system feature
> > and should not be adjusted in random aircraft -set files. It is
> > properly set in preferences.xml and autosave.xml, not each aircraft -set
> > file
Melchior FRANZ wrote:
> * Curtis Olson -- Saturday 14 February 2009:
> > No I think Melchior is justified (as occasionally can be the case) :-)
>
> :-P
>
> > We could simply default wild fires to off in the preferences.xml file and
> > that is perhaps the thing to do.
>
> Exactly, and as I've
Hi Sébastien,
Sébastien MARQUE wrote:
> I'm sure I'm not clever enough to invent powder, but I've tried a way to
> manage failures in a transparent way for the pilots using alias/unalias
> Nasal capacities.
>
> Indeed every instrument in the panel is the reflect of a property
> aliased to t
Hi All,
Those of you with long memories may remember some random failure work that John
Denker and I worked on a while ago. For various reasons, this never made it
into CVS.
Recently, on the FG forum, "erobo" raised interest in this again, and came up
with failure manager with some nice func
I wrote:
> Melchior FRANZ wrote:
> > * Stuart Buchanan -- Tuesday 03 February 2009:
> > > I was looking at the tag for the property-adjust, which I
> > > noticed wasn't previously used in the kx165. However, when I tried
> > > it I found two problems. [...
R. van Steenbergen wrote:
> I can say for one thing: The cockpits are pretty much a no-go. Most
> aircraft in FS9/FSX have gauges which consist of (platform and
> API-specific) code which make up the gauge graphics. Converting XML
> gauges from the Microsoft format may be entirely possible, but
Melchior FRANZ wrote:
> * Stuart Buchanan -- Tuesday 03 February 2009:
> > I was looking at the tag for the property-adjust, which I
> > noticed wasn't previously used in the kx165. However, when I tried
> > it I found two problems. [...]
>
> > 1) The decimal
Curt wrote:
>FlightGear supports any 3d model format that OSG has a loader/plugin for.
>There must be some sort of model
>conversion path from MSFS given the right set of tools. One thing that would
>be really cool is if someone could
>figure out the MSFS model animation scheme and write some
Hi All,
The Register is a popular UK-based IT news website, with a generally sceptical
(and very British) viewpoint. They have a mention of FG (along with a nice
screenshot) in one of their articles this morning discussing what will happen
to the large number of commercial add-on makers for MSF
Melchior FRANZ
> * Torsten Dreyer -- Monday 02 February 2009:
> > I have been working with this patch for a while now and I think it is an
> > improvement and should be applied.
>
> Sounds good, but hold on: Stuart told me on IRC that he works on
> something better, and that the Nasal code migh
Torsten Dreyer wrote:
> > > I believe that the correct behaviour is as follows:
> > >
> > > Decrementing 126.00 results in 126.97
> > > Incrementing 126.97results in 126.00
> >
> > Are you sure? I believe the curren behaviour is correct but not for sure
> > ;-) I check it out within the next few
Heiko Schulz wrote:
> Hi,
>
> A smart man from poland scripted a very nice failure management for use in
> 1.9.0
> and CVS. I tested it and it works great.
>
> He put his code in the forum, and I think it is worth enough not only to have
> a
> look into than comitting it into CVS!
>
> Here
Curtis Olson wrote:
>On vendredi 16 janvier 2009, Martin Spott wrote:
>> Occasionally I notice the current clouds getting _really_ dark when
>> they are getting close to the ground (EGKA RWY 20):
>>
>> http://foxtrot.mgras.net/bitmap/FGFS/EGKA-161250Z.png
>>
>> The corresponding METAR is:
>>
>>
Gijs de Rooy wrote:
> I've collected 26 liveries, put them in one file and added the livery
> selection
> dialog. Melchior asked me to put this on the mailinglist, as we have to
> discuss
> if it's really helpfull to put 26 liveries for one plane in CVS. At the
> moment we
> have around 130 liv
Csaba Halász wrote:
> On 32 bit system, sizeof(T_PositionMsg) = 196. On 64 bit system it is
> 200, due to extra 4 bytes padding at the end.
>
> To make matters worse, in the assembled MP packet this message is
> followed by property values.
> Assuming the padding bytes are zero, a 32 bit receiver
gerard robin wrote:
> On jeudi 15 janvier 2009, James Turner wrote:
> > On 14 Jan 2009, at 23:56, gerard robin wrote:
> > > AND what about clouds with blue_edge ?
> > >
> > > http://pagesperso-orange.fr/GRTux/3DClouds-blue_edge.jpg
> >
> > I'd say, not worth delaying 1.9.1 for - unless there is a
James Turner wrote:
>On 14 Jan 2009, at 23:56, gerard robin wrote:
>>
>>AND what about clouds with blue_edge ?
>>
>>http://pagesperso-orange.fr/GRTux/3DClouds-blue_edge.jpg
>
> I'd say, not worth delaying 1.9.1 for - unless there is a low-risk fix, which
> I doubt,
> since it appears to be a sor
Rob Shearman, Jr. wrote:
>Also, this has possibly been going on quite some time now (since I started
>reporting NaN bugs on my medium-haul flights),
> but in many cases, the METAR doesn't change the active wind and cloud
> settings unless I actually look at the METAR
> (Environment --> Weather
Hi All,
The current kx165 radio stack in Instruments-3D has a bug in it. Changing the
frequency after the decimal place by 0.025 using the left mouse button can
cause a carry to the integer part. e.g.
Decrementing 126.00 results in 125.97
Incrementing 126.97results in 127.00
I believe that th
Dave Perry wrote:
> For the last couple of weeks, cvs fgfs does not allow initialization by
> --prop:/environment/clouds/layer[0]/elevation-ft=
> --prop:/environment/clouds/layer[0]/thickness-ft=
> --prop:/environment/clouds/layer[0]/coverage=
> either using fgrun or from the command line.
>
> Wh
Tim Moore wrote:
> I've checked in a fix for this. I believe it also fixes the ordering problems
> that Vivian reported.
On my system, this has fixed the problem where the 3D clouds disappeared when
occluded by the moving propeller texture on the c172p/c182
Thanks :)
-Stuart
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