Hi everyone,
FreeCol 1.2.0 has now been released. Please report any problems you might
encounter.
Read more at:
https://www.freecol.org/news/freecol-1.2.0-released.html
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol
Hi Niklas,
I have checked the logs for the freecol-bot (the bot that automatically
synchronizes between SF.net and github.com) ... and there seem to have been
some problems with SF.net between September, 7th and October, 21st.
The issue seem to have be fixed now, but I have no idea what caus
Hi Niklas,
There was a discussion a few years back about supporting multiple translation
files ... and I do want to continue this discussion:
> [Niklas: ]
> From our (translatewiki.net) side, we are happy to support mods/maps
> etc. with their own FreeColMessages.properties files. We just need
Hi everyone,
FreeCol 1.0.0 has now been released. Please report any problems you might
encounter.
Read more at:
https://www.freecol.org/news/freecol-1.0.0-released.html
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol
ts/2023-01-02-freecol-1.0.0-released.html
https://github.com/FreeCol/freecol/blob/f862818de9ba40b85c06e7952157a7c4868bdb9a/www.freecol.org/_posts/2023-01-02-freecol-1.0.0-released.html
Please do tell if you have any suggestions on how to improve the
text/presentation.
Best wishes,
Stian
FreeCol deviates rather heavily from this
formula, and I have built an acceptance test based on the above formula and
verified a few hundred production variations in the original game as well.
Best wishes,
Stian Grenborgen
___
From: Stian Grenborgen
Sent: 03
choosing between "Default map controls", "Small Map Controls" and "Compact
Map Controls".
Would a change like this make stuff easier to find/understand ... or do you
think it might make it unnecessarily complex?
Best wishes,
Stian Grenborgen
_
there are conflicts).
The master branch on Github directly mirrors the one in SourceForge.
Conflicts on push to SourceForge can be solved entirely on Github by merging
the master branch into sf-auto-merge.
Best wishes,
Stian Grenborgen
___
Freecol-develope
ted experts from getting the
extra production bonus on resources:
https://github.com/FreeCol/freecol/commit/2bdcec888d191692eb44d26425f804807d36f9e7
I'm not done doing the rewrite. The ProductionCache needs to be updated as well
... and a lot of old prod
to verify.
These files can then later be used as the expected values.
We can also make a list of differences highlighting the changes that happens
after applying the mod. That is something that might even be interesting to
display in the mod selection dialog.
Anyone who wants t
> From: David Lewis
> Sent: 24 September 2022 00:27
>
> I feel like this particular bonus – which matches Col1 – is actually part of
> a Col1 bug.
> That is that after you recruit Bartolome and your converts are converted to
> Free Colonist,
> the benefit ends there. No future Convert will becom
hout having a colony. I will send a separate email about this topic.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
criminal, indentured servant, colonist,
convert, expert)
* Liberty bonuses (-2, -1, 0, +1, +2)
That's lots of combinations and numbers ... but only having a complete set for
one resource (grain) would help immensely. Please do tell if you can help make
these tables/lists :-)
Best wishes,
Hi,
FreeCol 0.13.0 has been released. The packages for Windows and macOs now
includes Java. Please report any problems you might encounter.
The release notes are at:
https://sourceforge.net/p/freecol/wiki/0.13.0%20Release%20Notes/
Best wishes,
Stian Grenborgen
associating the skulls with pirates rather than
baroque or Vanitas [1]. It's a bit sad since I really like the new panels as
they are.
[1] https://en.wikipedia.org/wiki/Vanitas
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Fr
n experiment/discuss this further.
The new rivers have been pushed to master:
https://sourceforge.net/p/freecol/git/ci/d0bdf0730be8448f75b040f83927bc3bb1301d17/
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-devel
as a part of the
style).
What do you think? Do you agree on removing the river style selection? ...or
would you like to keep it?
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
1.2.14.1 .
We would just release this as 1.2.15. This is also the correct approach when
using semantic versioning (https://semver.org/).
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
ht
col" on macOs before reaching "1.0.0"
and "org.freecol" afterwards. This enables the release to be marked as "1.0.0"
on macOs as well.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
on Github.
(unfortunately the packages needs to be built on the target system)
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
ving a multi-platform installer. We should probably change
to platform specific installers instead of the Java-based on we are currently
using.
This is definitely something we should fix before the 1.0 release of FreeCol.
Best wishes,
Stian Grenborgen
_
ads or have a thread poll/ExecutorService).
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
gelog now
... other than to indicate what the latest included commit is.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
e perfectly on a 4K screen.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
d.
5. Add a server setting for releasing the above mentioned lock if the player
has not connected within a specified amount of time.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://
from GitHub.com (the files would be
automatically included).
c. ...by manually starting the workflow from GitHub.com.
What would you like as a solution? ...or should I just pick the easiest one
(no. 1)?
Best wishes,
Stian Grenborgen
[1] https://github.com/FreeCol/freecol/act
> [Caleb:]
> I think that's an excellent idea. We should go for it. [...]
I can setup the build at Github if someone adds me as an admin there
(https://github.com/orgs/FreeCol/people). Looking at you Mike and Calebrw -- as
you are listed as members.
Best wishes,
Stian
system) is
especially appreciated.
3. Publish our plan for a 0.13.0 release on the forum so that Alexander/Misiulo
know the deadline if they want something included.
4. Publish our plan for a 1.0.0 release on January 2nd, 2023.
Best wishes,
Stian Gren
would be having the goods transported separately? This would make it
more fun for human players utilizing privateers (making the ship easier and
more fun to sink). The AI gets extra ships (by cheating) so the difficulty
should not be a problem.
Best wishes,
Stian Grenb
reecol/git/ci/b7872e6b5f2920a844b45fc8fdccc35e8c799a41/
...although I would suggest we resurrect our own fork of Cortado as the Cortado
project seems to be dead.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-
site there.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
rs anniversary since FreeCol's first
release? Then we have a hard deadline everyone can work towards.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
f styles in order to have
high quality animated rivers. In addition, I would prefer the style and
direction of flow to be determined automatically. If so, the panel will
disappear.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol
cally
both build and publish nightly builds. Release notes can be automatically
generated using commit messages (although such a commit log might not be user
friendly). It's apparently even possible to automatically post messages to
Discord and Facebook -- although I have not t
ieces before you are comfortable with releasing version
1.0?
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
the mirror. I have a server where I plan on running the meta server
before we make our next proper release. We could place other stuff there as
well, if needed.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers
Hi,
I just noticed that units are removed immediately from display when no longer
within canSeeTiles. In the 0.10 releases they were removed at the end of turn
which I think makes more sense.
Anyone who can remember if this was intentionally altered or not?
Best wishes,
Stian Grenborgen
h fog enabled
results in poor performance if you strongly disagree with this new default.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/fr
layouts that might work better.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
1f3bb53a0c1f/
A lot of various headings and panels need to be fixed in order to properly work
with different scaling and font sizes -- and I am working on it. In addition, I
am changing the panels so that scaling and font size changes can be performed
without restarting FreeCol
Best
se options should be visible when the player wants to
adjust the performance. All resolution and performance related options will now
be placed in "Display" ... and this includes the new (uncommitted) options for
changing the scaling and font sizes.
Hi,
I tested clearing the main cache in ImageCache on map scale changes. On my
computers, this adds a negligible delay when changing the scale yet saves
massive amounts of memory.
Please do tell if this causes any problems.
Best wishes,
Stian Grenborgen
nce, but other
players/developers have preferred getting multiple panels at the same time. One
possible solution, that may satisfy everyone, is allowing panels to be
minimized. We can, for example, show an icon for each minimized window on the
right side of the
. All these changes
might have introduced other bugs. Please do tell if you encounter any new
issues.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists
> [...] 'Java Log4j exploit' [...]
No worries, we are not using Log4j :-)
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
x it :-)
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
hieved by disabling all actions
through the ActionManager -- and placing all modal windows above an
event-catching panel in JDesktopPane.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.
efering to Wintertime's: "Though, if you click on the map to move and
its not redrawn immediately cause of the many layers thats already too slow
IMO."
We need less than 100ms on full redraws in order to make map repositioning feel
instantaneous -- but I might have taken him a
s:
1. Missing transitions in the corners between the tiles (N, S, E, W).
2. The errors in the borders for beaches and high seas are easier to spot (the
images should be fixed).
3. Visible lines when tiling high seas (the images should be fixed).
Best wishes,
Stian Grenb
started working on FreeCol!
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol-developers@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/freecol-developers
ussing how the code can be refactored. For example, the
map drawing code could be greatly simplified by making a view model that is
independent of FreeCol's game model.
Best wishes,
Stian Grenborgen
___
Freecol-developers mailing list
Freecol
fixed regressions as well (like ugly 1px border while zooming
in on the map and broken font-scaling).
Where is the correct place to commit code now? Is it the SourceForge.net Git
repo (git.code.sf.net) or the Github one? My guess is that one of them is just
a passive mirror.
Best wishes,
Stian
ite a lot of spam
messages and the only way of ensuring not being caught by the spam
filter is registering on the mailing list.
Hoping you are still interested in contributing :-)
Best wishes,
Stian Grenborgen
--
Deve
On 2014-12-17 06:15, Jonathan Aquilina wrote:
> Hey Stian is it possible to get a copy of the place holder please?
It's just a plain HTML page (just like the static site now on
freecol.org). You can download it, and all images and CSS, by using
"wget".
Best wishes,
Stian
-
On 2014-12-16 23:05, Michael T. Pope wrote:
> On Tue, 16 Dec 2014 11:25:37 +0100
> Jonathan Aquilina wrote:
>> I can put together a quick place holder page if you like.
>
> At the top of the thread Stian said that there is a place holder there
> already. I would like to see other parts of the st
erience in Joomla wanting to offer assistance?
Best wishes,
Stian Grenborgen
--
Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server
from Actuate! Instantly Supercharge Your Business Reports and Dashb
Hi!
> Looks like it is back to normal again. Someone must have done something ;)
> -Niklas
Yes, someone did something (me) :-)
The website was down due to an injection attack. We need to upgrade the
version of Joomla being used on the website in order to avoid future
events like this (and prev
>> "Stian Grenborgen" wrote:
>> > You can only have one (real) full screen window on a system. That's
>> why
>> > FreeCol earlier used JInternalFrame for popup-dialogs, but I have
>> noticed
>> > this has now been changed to JDialog.
&g
Hi!
> [William Astle wrote:]
> Yeah, I thought the behind bit was odd, too. I wonder if it has
> something to do with how the full screen window flags itself to the
operating system rather than with the popups themselves. It seems odd
that the placement works properly for windowed mode but not ful
>> The `upgrade' fallout continues.
>>
>> 1. Website
>>
>> Awaiting action.
>
> I will look into this [...]
The website is working again -- although there's a security issue we need
to fix as the problem was caused by an injection vulnerability (details
will be disclosed directly to project member
Hi!
> The `upgrade' fallout continues.
>
> 1. Website
>
> Awaiting action.
I will look into this. As a temporary solution I have enabled a simple
HTML-file with a link to the SourceForge.net download site.
> 4. Moderation
>
> [...] Just cleaning up the spam in
> the anonymous-allowing "Open Dis
we have only used this address for
receiving email, but I just wanted you to know :-)
_
Stian Grenborgen
--
Live Security Virtual Conference
Exclusive live event will cover all the ways today's security and
th
tal, islands etc, and
implementing this using standard map options.
Another idea (from a couple of years ago) was having visibility and values
of options being defined by mods :-)
_
Stian Grenborgen
--
Live Sec
63 matches
Mail list logo