Hi,
19.08.2009 8:18, Thomas Ward пишет:
like technical support, manuals, accept donations, etc. All of which
goes into paying developers to maintain the operating system and
programs as well as handle basic operating expenses. In other words
even though the software is given away for free
Hi,
Right on both counts.
Andy wrote:
Hi,
I think the engine was written in Visual Basic 6, and I think that
said language is heading the way of the dinosaurs.
Josh wrote:
Hi,
You know it would be nice if GMA games would release a free version
of their engine. I know audio game maker
Hi,
You know it would be nice if GMA games would release a free version of their
engine. I know audio game maker was a flop. But if game creation could be made
easier maybe there would be more games. yes with an engine you are limited to
the kinds of gamesyou can create; but with creativity
Hi Josh,
wholeheartedly agreed. One of the things that's making it nearly
impossible for me to motivate myself to buckle down and learn to
develop to the standard required is that there isn't a free engine
that's easy to work with. Most of my game ideas consist of big
landscapes and levels that
He would lose a lot of revenue by doing that, don't you think?
---
Shepherds are the best beasts.
- Original Message -
From: Josh jkenn...@gmail.com
To: gamers list gamers@audyssey.org
Sent: Tuesday, August 18, 2009 9:05 AM
Subject: [Audyssey] GMA game engine
Hi,
You know it would
Hi,
I think the engine was written in Visual Basic 6, and I think that said
language is heading the way of the dinosaurs.
Josh wrote:
Hi,
You know it would be nice if GMA games would release a free version of their engine. I know audio game maker was a flop. But if game creation could be
Hi Charles,
Great minds think alike. That's exactly the reason there is no free GMA
Engine and why I'm strongly considering selling Genesis to intrested
parties. A developer has to make a little money to cover operating
expenses or it becomes a financial liability instead of a side hobby.
One
What if you use all sounds from the public domain?
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:59 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi all
I could indeed see putting out a game
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 4:33 AM
Subject: Re: [Audyssey] GMA Game Engine?
What if you use all sounds from the public domain?
- Original Message -
From: Ron Schamerhorn [EMAIL PROTECTED]
To: Gamers Discussion list gamers
Hi Ron,
Exactly. Though, there really is a desire for non-programmers on this
list to be able to create there own games. The diference between them
and Che, David, Justin, and I is that we put the time, energy,education
into learning how to program software. Most of the others on list either
Hi,
Well, two problems. One, it is difficult to determine what sounds are
truly in the public domain, or which sounds have been pirated and posted
everywhere over the internet. Two, even if the sound is truly in the
public domain the sound quality is usually going to be very low quality.
No
a
long time.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 10:19 AM
Subject: Re: [Audyssey] GMA Game Engine?
Hi Ron,
Exactly. Though, there really is a desire
Exactly. I'm not gonna want to play a game that doesn't sound good.
Time is an illusion, lunchtime doubly so.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 11, 2008 10:31 AM
Subject: Re: [Audyssey] GMA Game
:[EMAIL PROTECTED]
On Behalf Of Thomas Ward
Sent: Tuesday, March 11, 2008 9:31 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA Game Engine?
Hi,
Well, two problems. One, it is difficult to determine what sounds are
truly in the public domain, or which sounds have been pirated and posted
: Tuesday, March 11, 2008 6:33 AM
Subject: Re: [Audyssey] GMA Game Engine?
What if you use all sounds from the public domain?
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Hi Bryan,
Well, math is only one part of creating games. Programming games is
probably the most complicated type of program to create as it involves
knowledge in several different fields of study. If you want the game to
be realistic you will need to have some skills in math and physics. If
Hi Tom,
Well, to be fair I suppose sound effects would largely depend on the
type of game being played. For example, Monopoly sounds like it uses
free public domain sounds, not super high quality, but then Monopoly
doesn't need very high quality sounds. It is just a board game, and the
game
: [Audyssey] GMA Game Engine?
Hi all
I could indeed see putting out a game to test a theory or aspect of
gameplay like Phil did, but to license the engine and only produce free
games is rediculous! Right off the top to be in the red $2000 or whatever
then considering potentially having
: [Audyssey] GMA Game Engine?
You run otu of money. hth
James Scholes
http://www.jamesscholes.com
--
From: jeh [EMAIL PROTECTED]
Sent: Monday, March 10, 2008 3:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game
what if you do use it to make free games?
josh
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] GMA Game Engine?
$2000? Sereously?
James Scholes
http
Hi Phil,
Thanks for the info. If it were me I would have probably chosen the
percentage of sales option as well. Though, I imagine it is still pretty
expensive isn't it?
Phil Vlasak wrote:
Hi Tom,
A portion of each game sale of a game using the GMA engine goes to GMA.
As the percentage is
You run otu of money. hth
James Scholes
http://www.jamesscholes.com
--
From: jeh [EMAIL PROTECTED]
Sent: Monday, March 10, 2008 3:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?
what if you do use
Dog's Bone Hunt.
Phil
- Original Message -
From: jeh [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:22 AM
Subject: Re: [Audyssey] GMA Game Engine?
what if you do use it to make free games?
josh
- Original Message -
From
in all the percentage deals is who actually sells the game by
either check or credit card.
Phil
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 11:56 AM
Subject: Re: [Audyssey] GMA Game Engine?
Hi Phil
Engine?
what if you do use it to make free games?
josh
- Original Message -
From: James Scholes [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:49 PM
Subject: Re: [Audyssey] GMA Game Engine?
$2000? Sereously?
James Scholes
http
hi phil,
Why is there a one-level limit built into the engine?
Josh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 12:56 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi Phil,
Thanks for the info
Hi Phil,
Now, that makes sense. I always wondered how you managed to deal with
the cost of the engine. It sounds like you got some lucky deals on it
that someone else may or may not have gotten. I did however have to pay
the $50 for testing, and I really decided as a programmer there wasn't
Hi Josh,
That is because the GMA Game Engine was not designed for creating free
games. The way the GMA Engine currently works is that the first game
level is a free game demo. Later levels require a product key to unlock.
So in order to create a 10 level game with the engine the first level
Hi Andy and all,
Keep in mind you only have to pay $2000 if you want to use the GMA
Engine without having to pay licensing or royalty fees. Else there are
cheaper plans such as percentage of income or a flat yearly rate to use
the engine.
However, as the Engine seams not designed to make free
: Re: [Audyssey] GMA Game Engine?
hi phil,
Why is there a one-level limit built into the engine?
Josh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 12:56 PM
Subject: Re: [Audyssey] GMA Game
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 10, 2008 10:09 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi Phil,
Now, that makes sense. I always wondered how you managed to deal with
the cost of the engine
Hi all
I could indeed see putting out a game to test a theory or aspect of
gameplay like Phil did, but to license the engine and only produce free
games is rediculous! Right off the top to be in the red $2000 or whatever
then considering potentially having to buy sounds and the time/effort
Hi,
Ok? Well, I am sorry to say but it would cost you more than you would
ever get back then. As I understand the GMA terms of license if you pick
the $2000 license you have unlimited distribution of games including
free games. If you pick the $300 payment plan you would have to pay $300
per
Hi,
Well, unless you have some serious cash I doubt you can afford it. The
trial version of the GMA Engine was $50 USD. If you wanted the unlimited
user license was $2000. There are other payment plans such as $300 per
year, or 25% of your game sales. At least that what was quoted to me two
or
$2000? Sereously?
James Scholes
http://www.jamesscholes.com
--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, March 09, 2008 8:00 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?
Hi,
Well, unless you
Hi James,
Yes. If you wanted an unlimited user license it was $2000. There were
cheaper plans, but you had various restrictions involved in the
different plans. The main restriction was you had to pay GMA royalties
on anything you sold or pay a flat rate every year to keep using the
engine. If
not be removed.
Phil
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 3:07 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi,
Ok? Well, I am sorry to say but it would cost you more than you would
ever get back
hmmm.
Oh well One of these days when I get the cash I may just get that.
wow thats a lot.
At 09:00 a.m. 10/03/2008, you wrote:
Hi,
Well, unless you have some serious cash I doubt you can afford it. The
trial version of the GMA Engine was $50 USD. If you wanted the unlimited
user license was
list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:00 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi,
Well, unless you have some serious cash I doubt you can afford it. The
trial version of the GMA Engine was $50 USD. If you wanted the unlimited
user license was $2000. There are other
PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 09, 2008 4:00 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi,
Well, unless you have some serious cash I doubt you can afford it. The
trial version of the GMA Engine was $50 USD. If you wanted the unlimited
user
oh man now that sounds cool! I hope I can buy it someday.
Josh
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, March 03, 2008 9:08 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi Josh,
The GMA Game Engine doesn't
Hi Josh,
The GMA Game Engine doesn't require programming. Most of it is using
check boxes, edit boxes, and you put some stuff in text files. Yes, you
can distribute a *.exe file with your game, but it is mute at the moment
since GMA currently isn't releasing the engine.
josh wrote:
now that
Hi Bryan,
True, but then again the GMA Engine was designed with the intent you
would be selling your games. If you were selling your games you would
probably be able to pay those prices and still make enough off the games
to do something useful with your earnings. The GMA Game Engine was never
Hi all, what is the GMA Game Engine? I know it is what GMA Games use to develop
their games, but can other people use it? Is it available to the general public?
James Scholes
http://www.jamesscholes.com
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PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 02, 2008 7:02 AM
Subject: [Audyssey] GMA Game Engine?
Hi all, what is the GMA Game Engine? I know it is what GMA Games use to
develop their games, but can other people use it? Is it available to the
general public?
James
@audyssey.org
Subject: Re: [Audyssey] GMA Game Engine?
Hi James,
The GMA game engine was originally created in 1999 using VisualBasic6 for
the Shades of Doom game and a lot of things built in it have to do with
features in that game.
With a password and a secret file, a developer can unlock
Hi James,
Last time I talked to David about his engine he said it is being
currently upgraded, and it is currently unavailable to the public. What
I know about it through talking to David Greenwood is that it is written
in Visual Basic 6, and most level creating is done through using a
special
, 2008 8:32 PM
Subject: Re: [Audyssey] GMA Game Engine?
Hi James,
Last time I talked to David about his engine he said it is being
currently upgraded, and it is currently unavailable to the public. What
I know about it through talking to David Greenwood is that it is written
in Visual Basic 6
Discussion list gamers@audyssey.org
Sent: Sunday, March 02, 2008 10:07 PM
Subject: Re: [Audyssey] GMA Game Engine?
now that sounds cool. and will you need programming to make games with it?
or is it like some kind of scripting language? also will i make .exe
files?
Josh
- Original Message
Well, Visual Studio .NET 2005 Professional is very accessible using
Hal/Supernova.
- Original Message -
From: X-Sight Interactive [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 7:27 PM
Subject: Re: [Audyssey] GMA game engine
well i've
: [Audyssey] GMA game engine
Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect
David Greenwood will have to update to something else sooner or later as
Microsoft is pulling all support for Visual Basic 6 and earlier next
year. The only Visual Basic apps
] GMA game engine
Hi Damien,
Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
for better accessibility you really do need VS 2005. Something newer
than Jaws 7 wouldn't hurt either.
X-Sight Interactive wrote:
i've got vs.net 2003 and am using jaws 7.
Regards
]
- Original Message -
From: Richard Bennett [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, August 08, 2007 12:17 PM
Subject: Re: [Audyssey] GMA game engine
Hey Tom, thanks for the answer. I figured it was written in something
other
than C++. I am wanting
Well, I may send it out to people who want it. I will go over the code
possibly this weekend to make sure there are no horrible bugs in it and
upload it somewhere for people to download. I think it is pretty
operational, if I remember correctly, but to make sure the menus work semi
properly I will
] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Wednesday, August 08, 2007 12:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] GMA game engine
Hi Damien and Richard,
I'd like to point out every developer has to start somewhere. Usually,
starting small is always a good choice
list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine
Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect
David Greenwood will have to update to something else sooner or later as
Microsoft is pulling all support
Hi Damien,
The VS .Net 2005 IDE and GUI is already accessible. I don't have many
problems using it with Jaws 8.0 or Window eyes 6.1.
Perhaps your screen reader is out of date, or you don't have the .Net
IDe configured for maximum accessibility, but Visual C++, Visual Basic,
and Visual C# are
: [Audyssey] GMA game engine
They are pretty accessible. You have two game dev's on this list
using it to build there games with one using VB and the other using
c#. With free ides and worked up scripts. you can't ask for anything more.
At 03:59 AM 8/6/2007, you wrote:
if they want people
: [EMAIL PROTECTED]
- Original Message -
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 2:06 PM
Subject: Re: [Audyssey] GMA game engine
They are pretty accessible. You have two game dev's on this list
using it to build
: Tuesday, August 07, 2007 3:32 PM
Subject: Re: [Audyssey] GMA game engine
Hi Damien,
The VS .Net 2005 IDE and GUI is already accessible. I don't have many
problems using it with Jaws 8.0 or Window eyes 6.1.
Perhaps your screen reader is out of date, or you don't have the .Net
IDe configured
Hi Damien,
Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
for better accessibility you really do need VS 2005. Something newer
than Jaws 7 wouldn't hurt either.
X-Sight Interactive wrote:
i've got vs.net 2003 and am using jaws 7.
Regards,
Damien C. Sadler
X-Sight
I use jfw7 too.
On 8/7/07, Thomas Ward [EMAIL PROTECTED] wrote:
Hi Damien,
Aha. Well, VS .Net 2003 was functionally usable, because I did it, but
for better accessibility you really do need VS 2005. Something newer
than Jaws 7 wouldn't hurt either.
X-Sight Interactive wrote:
i've got
-sight.brandoncole.net
Skype: damien_the_demon
MSN: [EMAIL PROTECTED]
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 07, 2007 11:28 PM
Subject: Re: [Audyssey] GMA game engine
Hi Damien,
Aha. Well, VS .Net 2003
Hello,
I was just wondering what language is the GMA game engine written in? This
question may have been asked before and if it has, please forgive me, but I
just got curious.
Bean
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Sunday,
Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect
David Greenwood will have to update to something else sooner or later as
Microsoft is pulling all support for Visual Basic 6 and earlier next
year. The only Visual Basic apps that will be supported is those
, 2007 4:29 AM
Subject: [Audyssey] GMA game engine
Hello,
I was just wondering what language is the GMA game engine written in? This
question may have been asked before and if it has, please forgive me, but
I
just got curious.
Bean
-Original Message-
From: [EMAIL PROTECTED] [mailto
Speaking of Greenwood, what has happened to him of late? Is he still
working on anything?
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From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 06, 2007 2:29 PM
Subject: Re: [Audyssey] GMA game engine
Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect
David Greenwood will have to update to something else
Hi Che,
Last I heard he is working on a mud client. That's about all I know.
Che wrote:
Speaking of Greenwood, what has happened to him of late? Is he still
working on anything?
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Hello lis,
What's a mud client?
On 8/6/07, Thomas Ward [EMAIL PROTECTED] wrote:
Hi Che,
Last I heard he is working on a mud client. That's about all I know.
Che wrote:
Speaking of Greenwood, what has happened to him of late? Is he still
working on anything?
plus the dotnets will still be updated and I suppose you can just
update the supporting libs and that be it.
At 01:29 a.m. 7/08/2007, you wrote:
Hi Richard,
The GMA game engine was written in Visual Basic 6. However, I suspect
David Greenwood will have to update to something else sooner or later
Hi,
Well, muds are online games that are basically text adventures. Some of
them are really great. A mud client is a program that allows you to
access those online mud games.
Cheers.
blind guy wrote:
Hello lis,
What's a mud client?
___
Gamers
I don't know, you are right.
I have been all with loads of otr and things I have forgot what has
actually happened.
At 02:02 a.m. 7/08/2007, you wrote:
Speaking of Greenwood, what has happened to him of late? Is he still
working on anything?
___
Hi Shaun,
Yes, and no. There are some differences between the .Net versions, but
upgrading to support a newer .Net version is relatively easy to do. I'm
actually wondering about upgrading to .Net Framework 3.0 since it is now
out, is stable, and ships by default with Win Vista.
shaun everiss
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