e the Grue!
Dark.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, December 06, 2006 12:32 AM
Subject: Re: [Audyssey] STFC tactics was STFC Podcast
> Hi Dark,
> In some cases it is possible to a
ad to go
to class.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 5:32 PM
Subject: Re: [Aud
Hi Karl,
That is of course one approach to defeating the enemy, but a more
interesting tactic is to take out say the Romulans and Klingons first.
That means leaving the security of the starbases, blowing away s many
Klingons or Romulans as possible, and beat a retreat back to the stations.
One r
Hi Dark,
In some cases it is possible to approach an enemy starship and get the
first shot in. There is a trick to it, and I will leave you with this
hint. Enemies fire before moving. The trick is to time your move in such
a way that they will warp into your weapons range, but won't be able to
Hmmm, obviously i need to change my thinking here, particularly to use the
defiant most effectively
"Go, to, ramming speed!" ;D.
Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is
a way of attacking something before it attacks you, even if the enimy isn't
cloaked a
My tactic is almost the same.
On easy at least I have never tried any higher.
I have destroyed a load of ships, let them come.
Then sent 2 ships to each space if there is that many left, at one stage I
didn't keep up with restock and mannaged to justhave 3 ships, and so I sent 2
to somewhere had
Hi,
I've found one tactic to be fairly successful, at least on easy.
Initially, I group my ships around the star bases, and destroy the
attackers. Then, I send all my ships into enemy space and take out the
nations one at a time.
Original message:
> Hi Dark,
> Quote
> the only way I've ever wo
Hi Bryan,
I'll be interested in hearing that one. Thanks.
Bryan Peterson wrote:
> Hi all,
> After finally getting STFC to work on my machine thanks to Dark's
> suggestion, I decided to celebrate by doing a podcast on it. I'd say look for
> it on Blind Cool Tech sometime over the next few days
Hi Clive,
go to:
www.microsoft.com/directx
then download the file dxwebsetup.exe and run it. That should resolve
most of your DirectX dependancy issues.
If it does not contact me off list at
[EMAIL PROTECTED]
and we will try and find out what is missing on your system.
Hi Shaun,
I often found the Borg can be distracted enough to really beat him up.
Last night I use Seleya as bate, and vectored my fleet around him and
picked him off while he was consentrating on Seleya.
shaun everiss wrote:
> Well guys a borg can be killed by a starbase, as long as the borg do
Hello djc,
As I said in my previous message, I downloaded and installed the
required files from the USA Games site. No go.
Best wishes,
Clive Pallett
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Aaaah Brian, you've pre-empted me on this on (and I was looking forward to
doing my next gen impressions ;D).
Seriously, I'm looking forward to the pod cast, particularly because I
probably need some stratogy tips, sinse I'm rather bad (and this goes for
Trek 2000 as well), at attacking the ene
No no. the game's running fine for me, I was just telling folks on here that
I've had that problem with rail racer. It seems to happen randomly though,
and only when I run the game from the shortcuts. it happens more often from
the start menu shortcut than the desktop, which does not make any se
maybe the ai is getting to advanced
Reminds me of when machines went mad, this was an old 2000+ radio program I
have here.
At 04:56 PM 12/5/2006, Thomas Ward wrote:
>Hi,
>yeah, must be some computer conspiracy against me. Everything seamed
>ready to go I was glad to be done with the game only t
hmm.
Well it doesn't help that I have everything really, I have all dotnet from 1.1
sp1 to 3.0.
I have directx 9c latest, I have xp and vista sdks, speech sapi.
In short I have almost everything any game would could, or would ever need.
I'm not sure if our systems could be graded as being able to
the directx version avaible to ms updating software is 2004 or there abouts,
you need to go to something like www.softwarepatch.com, click windows link, and
you are away, the site is loaded with adds, popups and things, and they have
been slack with update descriptions, however I am prepaired to
Hi Bryan!
Well, like I said it was an interesting article whatever is involved.
Later!
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 04, 2006 6:15 PM
Subject: Re: [Audyssey] STFC e
Hi Dark,
Thanks so much for this solution. This is something I will put up on the
FAQ page asap.
Dark wrote:
> Memo to self, use noggin!
>
> I noticed that the folder where i extracted all the direct x files had
> vanished, so I did a search.
>
> I found a very handy file (in windowszdirect X),
Hi,
yeah, must be some computer conspiracy against me. Everything seamed
ready to go I was glad to be done with the game only to find out it
blows up on half a dozen systems for some inexplicable reason which I
don't have a hope in solving immediately.
Bryan Peterson wrote:
> Poor Thomas. He n
Wonderful! I am glad to know the game isn't completely insane. Grin...
djc wrote:
> The game runs fine here so I suggest that people make sure they have the
> latest direcx and also I'd make sure you have the latest net2.0
>
___
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I did. I went on to the microsoft update site and updated everything,
still won't work
At 12:13 PM 5/12/2006, you wrote:
>The game runs fine here so I suggest that people make sure they have the
>latest direcx and also I'd make sure you have the latest net2.0
>
>
>*** REPLY SEPARATOR ***
" <[EMAIL PROTECTED]>
>To:
>Sent: Monday, December 04, 2006 6:13 PM
>Subject: Re: [Audyssey] STFC 1.0 released.
>
>
>> The game runs fine here so I suggest that people make sure they have the
>> latest direcx and also I'd make sure you have the latest net2.0
-- Original Message -
>From: "Don Voyles" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list"
>Sent: Monday, December 04, 2006 7:07 PM
>Subject: Re: [Audyssey] STFC error
>
>
>> Hi Bryan!
>>
>>I don't remember where I read thi
TED]>
To: "Gamers Discussion list"
Sent: Tuesday, December 05, 2006 2:15 AM
Subject: Re: [Audyssey] STFC error
> My experience has usually been quite the opposite. It seems the happier i
> am
> with my computer, the higher the likelyhood of it copping out. I mean
> think
>
From: "Don Voyles" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 04, 2006 7:07 PM
Subject: Re: [Audyssey] STFC error
> Hi Bryan!
>
>I don't remember where I read this, but they did a test with teenagers
> and their
ought whatever
the case might be.
Later!
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 04, 2006 4:13 PM
Subject: Re: [Audyssey] STFC error
> Poor Thomas. He no sooner releases the game a
Beware the Grue!
(though if I continue making bodges like that, i deserve to be it's lunch!).
Dark.
- Original Message -
From: "djc" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC 1.0 released.
> The game runs fine
We do have the latest Directx and dotnet framework. We still get the error.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "djc" <[EMAIL PROTECTED]>
To:
Sent: Monday, December 04, 2006 6:13 PM
S
h any or all of these would be much appreciated, sinse I'm
really looking forward to playing
Thanks in advance,
Beware the Grue!
dark. Stfc.
- Original Message -
From: "djc" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, December 05, 2006 1:13 AM
Subject: Re: [Audyssey] STFC
Yep, still no.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message -
From: "Sarah" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 04, 2006 5:39 PM
Subject: Re: [Audyssey] STF
The game runs fine here so I suggest that people make sure they have the
latest direcx and also I'd make sure you have the latest net2.0
*** REPLY SEPARATOR ***
On 12/5/2006 at 11:54 AM shaun everiss wrote:
>weird, stfc1.0 ran fine on my system
>At 06:17 AM 12/5/2006, Bryan Pet
Darn that was going to be my next suggestion. did you try instlaling the
dot net 2 fraimwork from the windows update site?
> Poor Thomas. He no sooner releases the game after two years of work
> and we're all having practically the same problem. About the only
> comfort I find in this situation
Poor Thomas. He no sooner releases the game after two years of work and
we're all having practically the same problem. About the only comfort I find
in this situation is that I'm not the only one having the issue, so it's not
just my computer. Like I said earlier I wonder why it never manifested
weird, stfc1.0 ran fine on my system
At 06:17 AM 12/5/2006, Bryan Peterson wrote:
>Hi Thomas,
> I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o
>n my machine. However after I installed the game I found it wouldn't run.
>It's bizarre, since the test version ran just fine
to all those that uninstall the game, check your program files folder, there is
still a folder there, I didn't kill it but you may want to try it.
Tom when was the game uploaded, I got my coppy from the downloads folder last
night only because I know where it is.
At 06:51 AM 12/5/2006, Robin Kipp
e.org?r=16426
- Original Message -
From: "Bryan Peterson" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Monday, December 04, 2006 1:48 PM
Subject: Re: [Audyssey] STFC 1.0 released.
>I wonder why it didn't show up in the testing? This is r
t;Gamers Discussion list"
Sent: Monday, December 04, 2006 11:27 AM
Subject: Re: [Audyssey] STFC 1.0 released.
> I'm afraid I'm also having difficulty getting tthe game working, but in my
> case windows just says "Stfc.exe has encountered a problem and needs to
> close, w
deffinately want to play this game.
Sorry about the complaint.
Beware the Grue!
Dark.
- Original Message -
From: "Robin Kipp" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'"
Sent: Monday, December 04, 2006 5:51 PM
Subject: Re: [Audyssey] STFC 1.0 rel
Hi Tom,
Unfortunately, the game doesn't run on my computer. Here's the error I
get when launching the game:
---
stfc.exe - Common Language Runtime Debugging Services
---
Application has generated an exception that could not be handled.
Process id=0x1
Hi Thomas,
I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o
n my machine. However after I installed the game I found it wouldn't run.
It's bizarre, since the test version ran just fine on my LPTO> I got the
following error message.
STFC.EXE-Common language Runtime Debu
Hi all,
Just a quick reminder to uninstall all the test releases of Final
Conflict before installing STFC version 1.0.
Smile.
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http://audyssey.o
Hi Mark,
STFC is a turn based self-voicing Star Trek strategy game. You can read
all about it and download 1.0 at
http://www.usagames.us/stfc.html
Cheers.
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What is 'stfc'?
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Sunday, December 03, 2006 4:19 PM
Subject: [Audyssey] STFC Countdown.
> Hi all,
> Just a quick note to say that we are in the final ours of the launch of
> STFC version 1.0. The setup file is tested a
Hi Tom!
Oh, that is to bad, but I like the idea of a real time game.
Blessings!
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, September 16, 2006 6:14 PM
Subject: Re: [Audyssey] STFC sad news
Hi Don,
Well, yeah it is possible to decompile the exe file back to readable
code, but readable is all it will be. It won't likely come out clean and
understandable, and I probably wouldn't be compelled to work with the
code even after it was recovered in such a fassion. Allot of time would
be
ot;Dave" <[EMAIL PROTECTED]>; "Gamers Discussion list"
Sent: Thursday, September 14, 2006 1:40 AM
Subject: Re: [Audyssey] STFC sad news.
> Hi Dave,
> All I can say the only good thing about this is that STFC will need to
> be totally written from scratch. That can be
.
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Saturday, September 16, 2006 1:44 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] STFC generic vs popular starships.
Hi Allan,
Ah... I see. There is only so much you can do as far as customisation
n
's
video game
releases.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, September 16, 2006 7:35 AM
Subject: Re: [Audyssey] STFC generic vs popular starships.
> Hi,
> Yeah, the DS9 compute
Hi,
Yeah, the DS9 computer was different. A different actress did the
voice-overs for the DS9 computer than the one who did the voice-overs
for TNG and Voyager.
It did sound kind of smug or have some kind of attitude didn't it?
James Homuth wrote:
> Actually, the original Enterprise's computer v
Hi David.
No, I wasn't suggesting that all the starships be of the same class.
What I was thinking first that all the major classes be represented in
the game. Second, under those classes of starships would be multiple
possible ships to choose from.
For example, say you just pressed play new gam
Actually, the original Enterprise's computer voice was a lot more
robotic than the series that came after. But then, everything about
that ship is different from the series that came after that one. A
sign of Trek's having advanced considerably since then, perhaps?
Also, DS9's computer voice wa
Hi Phil,
I've noticed over the years that Enterprise, Defiant, and Voyager's jump
to warp drive sounds similar but unique to those starships. They are not
exactly the same. However, the bridge ambience, phasers, photons, are
very very similar. Except for Defiant which has a phaser sound of it's
Hi,
The simple solution would be just to give us ships, otherwise people will
pick the fastest speed, best weapons, etc all the time, and limitations
couldn't be traded off against each other in the same way.If you only have
one ship though, people will go for Enterprise all the time, whatever
gh all the
centuries!
smiles,
Phil
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Saturday, September 16, 2006 1:35 AM
Subject: Re: [Audyssey] STFC generic vs popular starships.
> Hi Phil,
> Good point. Alth
Hi Rich,
The main reason I was asking was to see if there was interest in
something else besides the popular ships. I don't know everyones wishes
on this matter, and I wanted to see if interest was high enough to make
it worth while adding.
I think for initial development I will work with the po
Hi Thom,
I think what would probably happen is that most people will start out with
the most popular ships. That is what they know and what they are probably
comfortable with. After time they will probably then try an unknown name
and/or new class of ship.
Therefore add as many ships as you wis
Hi Allan,
Ah... I see. There is only so much you can do as far as customisation
goes, but there are lots of classes to choose from and you and Phil are
probably right to to start with one of each class first, and worry about
adding different ships later.
Allan Thompson wrote:
> Tom,
> I was th
Hi Phil,
Good point. Although, one solution might be is to have one popular and
one less known ship for each class featured in the game. That way a
player has the option for playing the popular ships or playing something
less known. However, you are right in the end the only major differences
b
Go for the variety. More interesting.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, September 15, 2006 10:34 AM
Subject: [Audyssey] STFC generic vs popular starships.
> Hi all,
> While I am working on the design documentation for
room
for the other stuff later in an upgrade or patch or something.
The truth will set you free...
Jesus of Nazareth 33 AD
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, September 15, 2006 4:08 PM
Su
Hmmm... Interesting. I suppose that is easy enough to do. Just a random
generator and what you get is what you get and like it. Grin.
If you get the U.S.S. Saber and you don't like it tough turkey. Deal
with it and figure out how to use it's warp 9.8 warp speed 15 quantums
and 30 photons plus ph
Federation might be
interesting to try.
And what ever happened to those Vulcan space craft that made first contact
with us?
Phil
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, September 15, 2006 4:44 PM
Su
Hi, Reinhard.
Two things at the moment. First, I don't have any multiplayer features
planned for this new version. I hope everyone can understand I am just
not interrested at this point of adding networking ability etc...
Second, when I am talking about multiple ships and classes I am meaning
be
Hi, Phil.
Well, a couple of points here.
First, one thing about object oriented programming and design is the
ease of creating objects of the same type. In an oop language like C#
once the class for Intrepid is created all that is required is a new
instance of the class such as:
Sovereign Enter
Hi Allan,
No, I wasn't taking in to account crew proformence. After all
proformence really will come from the player. Your command decisions and
skills as a weapons officer will come in to heavy play here. Especially,
if we will be using different styles of classes.
A Sovereign-Class is obviousl
Hi Allan,
You mentioned good and bad paths for either way I go. Mind filling me in
on what you think those are?
Allan Thompson wrote:
> Hi Tom,
> There is a lot of good and bad points for both paths you suggest.
> Personally, I like the ability to have variety, and just playing the popular
> s
Hi Charles,
That is kind of what I was thinking. While it is cool to be Enterprise,
Defiant, it would be nice to take command of say the Haden for a while
and run her through her paces against the enemies in the game.Even
though Hayden is a much less well known ship she still is apart of the
St
ginal Message -
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, September 15, 2006 2:03 PM
Subject: Re: [Audyssey] STFC generic vs popular starships.
> Hi Thomas,
> Knowing that any extra complexity will slow down game develo
I would like to see a full array of ships. I think it would be cool to
play a chess type of game where you set up all the pieces, and you play the
flag ship. While the game is running you are able to command other ships as
well as the one you are currently running. It would be a cool multi play
Hi tom,
Interesting thoughts. Probably choosing owns own ship class and attributes
would be better, or at least more fun.
As a side note, what about crew? I can put the enterprise right next to
another galaxy class ship and say they are the same, but the crew of the
enterprise really rises the
Hi Thomas,
Knowing that any extra complexity will slow down game development ai vote
for one craft of each class so would want the most known name.
But I would like to play with as many classes as reasonable.
I've found on the internet that the classes are listed in alphabetical order
but I think t
Hi Tom,
There is a lot of good and bad points for both paths you suggest.
Personally, I like the ability to have variety, and just playing the popular
ships would get old after a while.
The truth will set you free...
Jesus of Nazareth 33 AD
- Original Message -
From: "Thomas Ward" <[EMA
The more flexibility the better. If you want to use the more popular ships,
you can, but the others are there for the picking.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Friday, September 15, 2006 8:34 AM
Subject: [Audyssey] STFC gene
Hi David,
Ahem I know I certainly didn't plan to smoke 80% of the STFC code,
but the fact that I did now leaves us with all new possabilities for
something else.
david wrote:
> Ha! Maybe this was meant to happen so you could have an understanding of
> sorts and start all over.
>
__
Hi Tom
I've been just catching up on emails and wanted to say I can only imagine
the way you are feeling. Taking a break from STFC for awhile might be a
good idea.
Ron
Audyssey Editor
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 13,
Ha! Maybe this was meant to happen so you could have an understanding of
sorts and start all over.
- Original Message -
From: "Dave" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, September 13, 2006 7:58 PM
Subject: Re: [Audyssey] STFC sad n
Hi Dave,
All I can say the only good thing about this is that STFC will need to
be totally written from scratch. That can be good, as many have said, as
the game will likely come out better than before.
Dave wrote:
> Hi,
> I've had some bad days, and i'm not a programmer, but any way you cu
branch.
You have my sympathies.
Dave.
- Original Message -
From: "Gary Whittington" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, September 13, 2006 8:48 PM
Subject: Re: [Audyssey] STFC sad news.
> Have your computer schedule to
Have your computer schedule to backup for you.
Crash
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, September 13, 2006 4:48 PM
Subject: Re: [Audyssey] STFC sad news.
> Hi Jim,
> Yeah, I alway
Hi Jim,
Yeah, I always save early and save often, but unfortunately I am bad
about backing up my data on a regular basis. This lesson should remind
me the price to pay for failing to backup often.
Jim Kitchen wrote:
> Hi Thomas,
>
> I know that this won't make you feel any better, but I did the
Hi Lukas,
For the moment I have been putting my work in to Montezuma's Revenge
today. I was hoping to deal with my misery by looking at one of my
projects that is for the moment posative. Although, the core engine
updates required for MR is a bit complicated since one of the problems I
want to
Hi Liam,
As I recall at one point I believe you mentioned something similar
happened to SL where you had to rewrite SL?
At any rate having it happen once is bad enough. I'd hate the thought of
doing it more than once.
Honestly, I don't even know how on Earth I deleted 80%% of the Main
class with
Hi Charles,
Indeed this is a time for those four letter colorful metaphors we can't
mention on list, but oddly enough I was to shocked to utter any when I
made the discovery. My first reaction was stunned silence, and then
disbelief. It was only minutes afterwards when reality set in I uttered
Hi Ian,
Thanks. Actually I may take the rest of the week off of programming
completely and start in fresh next week or so. I'll be able to think
clearer about it once I get over the emotional shock of having just
nuked several months code in a blink of an eye.
Although, I am a bit of a workoholi
Hi Gary,
What you say makes sense. Now, that I have to basicly start over from
scratch there is lots of room for improvement and might as well redo the
entire game and that way the final product will be better than ever.
What allot people don't know is STFC 1.0 beta still has allot of old
code,
Hi Phil,
So true. I know my skills have vastly improved the past three or four
years, and the STFC I could write now would blow away anything previous
seen just do to the fact I have learned allot over that time. Problem is
the 2.0 was going to have many core portions rewritten from scratch and
Hey Thomas, I am sorry, so sorry to hear that happened to you. I can only
imagine how much work was lost. When something similar happened to me with
my floppy drive at school, my floppy disk somehow getting near a magnet and
thus it getting wiped out, luckily I only lost a single chapter's work.
quot;
Sent: Wednesday, September 13, 2006 7:17 AM
Subject: Re: [Audyssey] STFC sad news.
> This is, indeed, very sad news. Anyone who has lost major work knows the
> feelings you currently have. What I really want to say, mostly comprised
> of
> 4-letter words, which you have probably
hi tom i would take a rest from it if i was you and then think about what
you want to do
- Original Message -
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list"
Sent: Wednesday, September 13, 2006 2:17 PM
Subject: Re: [Audyssey] STFC sad
racks, game art,
etc, go here.
http://gh.ffshrine.org?r=16426
- Original Message -
From: "Jim Kitchen" <[EMAIL PROTECTED]>
To: "Thomas Ward"
Sent: Wednesday, September 13, 2006 6:12 AM
Subject: Re: [Audyssey] STFC sad news.
> Hi Thomas,
>
> I know that
This is, indeed, very sad news. Anyone who has lost major work knows the
feelings you currently have. What I really want to say, mostly comprised of
4-letter words, which you have probably already said many times, is totally
against list guidelines!! I'd say to take a break, work on something
I don't write often, but my sympathy goes out to you. Take a vacation. I
recently lost a hard drive with everything on it. No backup.
- Original Message -
From: "Thomas Ward" <[EMAIL PROTECTED]>
To:
Sent: Wednesday, September 13, 2006 3:52 AM
Subject: [Audyssey] STFC sad news.
> Hel
Hi Tom,
I sympathize with your grief.
When PCS Games was just getting started in 1996 Carl was working on an audio
sounds version of his Any Night Football.
After working on it for weeks his hard drive crashed and he lost all the
work.
He decided to shelve the project and work on other things. Ab
Hi,
I can perfectly understand your feelings. It would be really dumb to want
you to rewrite it right now. I would also guess to continue work on Monty or
whatever else and get back to STFC once you feel like it. So don't worry
about the loss right now and live on. :-)
Take care,
Lukas
- Ori
Hi Thomas,
I know that this won't make you feel any better, but I did the same thing like
25 years ago when working on the first version of Star Mule. I had drawn a
beautiful picture of the Star Ship Enterprise. It had running lights, blinking
lights etc. I then accidently saved the code of
Oh man. The number of times I've done that to code. I can't even count
anymore.
-Original Message-
From: Thomas Ward [mailto:[EMAIL PROTECTED]
Sent: Wednesday, September 13, 2006 4:53 AM
To: gamers@audyssey.org
Subject: [Audyssey] STFC sad news.
Hello gamers,Hello gamers,
It is my de
any idea when private testing starts?
At 08:05 p.m. 18/08/2006, you wrote:
>Hi Shaun,
>True. When STFC was first being tested there were issues, and that is
>the main reason it will have a extended private testing cycle.
>It is looking more likely some things like restocking needs to be
>rewritten
up.
> thanks again and I am looking forward to seeing it when it is ready
>
>
> The truth will set you free...
> Jesus of Nazareth 33 AD
> - Original Message -
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list"
>
Hi Shaun,
True. When STFC was first being tested there were issues, and that is
the main reason it will have a extended private testing cycle.
It is looking more likely some things like restocking needs to be
rewritten do to that funky bug where you can keep restocking torpedoes
for example.
s
there indeed is.
Enemy and federation upgrades.
Will be a while before it hits your systems though.
I am a tester and there is probably going to be some tests I am not
sure how many versions but its been my experience that updates like
this one are filled with bugs and other things.
Pluss what st
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