Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
e the Grue! Dark. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, December 06, 2006 12:32 AM Subject: Re: [Audyssey] STFC tactics was STFC Podcast > Hi Dark, > In some cases it is possible to a

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Bryan Peterson
ad to go to class. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Tuesday, December 05, 2006 5:32 PM Subject: Re: [Aud

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Karl, That is of course one approach to defeating the enemy, but a more interesting tactic is to take out say the Romulans and Klingons first. That means leaving the security of the starbases, blowing away s many Klingons or Romulans as possible, and beat a retreat back to the stations. One r

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Dark, In some cases it is possible to approach an enemy starship and get the first shot in. There is a trick to it, and I will leave you with this hint. Enemies fire before moving. The trick is to time your move in such a way that they will warp into your weapons range, but won't be able to

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Dark
Hmmm, obviously i need to change my thinking here, particularly to use the defiant most effectively "Go, to, ramming speed!" ;D. Seriously, I was wondering (both in trek 2000 and now in Stfc), if there is a way of attacking something before it attacks you, even if the enimy isn't cloaked a

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread shaun everiss
My tactic is almost the same. On easy at least I have never tried any higher. I have destroyed a load of ships, let them come. Then sent 2 ships to each space if there is that many left, at one stage I didn't keep up with restock and mannaged to justhave 3 ships, and so I sent 2 to somewhere had

Re: [Audyssey] STFC tactics was STFC Podcast

2006-12-05 Thread Karl
Hi, I've found one tactic to be fairly successful, at least on easy. Initially, I group my ships around the star bases, and destroy the attackers. Then, I send all my ships into enemy space and take out the nations one at a time. Original message: > Hi Dark, > Quote > the only way I've ever wo

Re: [Audyssey] STFC Podcast

2006-12-05 Thread Thomas Ward
Hi Bryan, I'll be interested in hearing that one. Thanks. Bryan Peterson wrote: > Hi all, > After finally getting STFC to work on my machine thanks to Dark's > suggestion, I decided to celebrate by doing a podcast on it. I'd say look for > it on Blind Cool Tech sometime over the next few days

Re: [Audyssey] STFC 1.0 released.

2006-12-05 Thread Thomas Ward
Hi Clive, go to: www.microsoft.com/directx then download the file dxwebsetup.exe and run it. That should resolve most of your DirectX dependancy issues. If it does not contact me off list at [EMAIL PROTECTED] and we will try and find out what is missing on your system.

Re: [Audyssey] stfc borg

2006-12-05 Thread Thomas Ward
Hi Shaun, I often found the Borg can be distracted enough to really beat him up. Last night I use Seleya as bate, and vectored my fleet around him and picked him off while he was consentrating on Seleya. shaun everiss wrote: > Well guys a borg can be killed by a starbase, as long as the borg do

Re: [Audyssey] STFC 1.0 released.

2006-12-05 Thread Clive Pallett
Hello djc, As I said in my previous message, I downloaded and installed the required files from the USA Games site. No go. Best wishes, Clive Pallett ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] Yo

Re: [Audyssey] STFC Podcast

2006-12-04 Thread Dark
Aaaah Brian, you've pre-empted me on this on (and I was looking forward to doing my next gen impressions ;D). Seriously, I'm looking forward to the pod cast, particularly because I probably need some stratogy tips, sinse I'm rather bad (and this goes for Trek 2000 as well), at attacking the ene

Re: [Audyssey] STFC Errors.

2006-12-04 Thread Yohandy
No no. the game's running fine for me, I was just telling folks on here that I've had that problem with rail racer. It seems to happen randomly though, and only when I run the game from the shortcuts. it happens more often from the start menu shortcut than the desktop, which does not make any se

Re: [Audyssey] STFC error

2006-12-04 Thread shaun everiss
maybe the ai is getting to advanced Reminds me of when machines went mad, this was an old 2000+ radio program I have here. At 04:56 PM 12/5/2006, Thomas Ward wrote: >Hi, >yeah, must be some computer conspiracy against me. Everything seamed >ready to go I was glad to be done with the game only t

Re: [Audyssey] STFC Errors.

2006-12-04 Thread shaun everiss
hmm. Well it doesn't help that I have everything really, I have all dotnet from 1.1 sp1 to 3.0. I have directx 9c latest, I have xp and vista sdks, speech sapi. In short I have almost everything any game would could, or would ever need. I'm not sure if our systems could be graded as being able to

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
the directx version avaible to ms updating software is 2004 or there abouts, you need to go to something like www.softwarepatch.com, click windows link, and you are away, the site is loaded with adds, popups and things, and they have been slack with update descriptions, however I am prepaired to

Re: [Audyssey] STFC error

2006-12-04 Thread Don Voyles
Hi Bryan! Well, like I said it was an interesting article whatever is involved. Later! - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 04, 2006 6:15 PM Subject: Re: [Audyssey] STFC e

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Hi Dark, Thanks so much for this solution. This is something I will put up on the FAQ page asap. Dark wrote: > Memo to self, use noggin! > > I noticed that the folder where i extracted all the direct x files had > vanished, so I did a search. > > I found a very handy file (in windowszdirect X),

Re: [Audyssey] STFC error

2006-12-04 Thread Thomas Ward
Hi, yeah, must be some computer conspiracy against me. Everything seamed ready to go I was glad to be done with the game only to find out it blows up on half a dozen systems for some inexplicable reason which I don't have a hope in solving immediately. Bryan Peterson wrote: > Poor Thomas. He n

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Wonderful! I am glad to know the game isn't completely insane. Grin... djc wrote: > The game runs fine here so I suggest that people make sure they have the > latest direcx and also I'd make sure you have the latest net2.0 > ___ Gamers mailing list

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Stephen
I did. I went on to the microsoft update site and updated everything, still won't work At 12:13 PM 5/12/2006, you wrote: >The game runs fine here so I suggest that people make sure they have the >latest direcx and also I'd make sure you have the latest net2.0 > > >*** REPLY SEPARATOR ***

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
" <[EMAIL PROTECTED]> >To: >Sent: Monday, December 04, 2006 6:13 PM >Subject: Re: [Audyssey] STFC 1.0 released. > > >> The game runs fine here so I suggest that people make sure they have the >> latest direcx and also I'd make sure you have the latest net2.0

Re: [Audyssey] STFC error

2006-12-04 Thread shaun everiss
-- Original Message - >From: "Don Voyles" <[EMAIL PROTECTED]> >To: "Gamers Discussion list" >Sent: Monday, December 04, 2006 7:07 PM >Subject: Re: [Audyssey] STFC error > > >> Hi Bryan! >> >>I don't remember where I read thi

Re: [Audyssey] STFC error

2006-12-04 Thread Dark
TED]> To: "Gamers Discussion list" Sent: Tuesday, December 05, 2006 2:15 AM Subject: Re: [Audyssey] STFC error > My experience has usually been quite the opposite. It seems the happier i > am > with my computer, the higher the likelyhood of it copping out. I mean > think >

Re: [Audyssey] STFC error

2006-12-04 Thread Bryan Peterson
From: "Don Voyles" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 04, 2006 7:07 PM Subject: Re: [Audyssey] STFC error > Hi Bryan! > >I don't remember where I read this, but they did a test with teenagers > and their

Re: [Audyssey] STFC error

2006-12-04 Thread Don Voyles
ought whatever the case might be. Later! - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 04, 2006 4:13 PM Subject: Re: [Audyssey] STFC error > Poor Thomas. He no sooner releases the game a

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
Beware the Grue! (though if I continue making bodges like that, i deserve to be it's lunch!). Dark. - Original Message - From: "djc" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 05, 2006 1:13 AM Subject: Re: [Audyssey] STFC 1.0 released. > The game runs fine

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Bryan Peterson
We do have the latest Directx and dotnet framework. We still get the error. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "djc" <[EMAIL PROTECTED]> To: Sent: Monday, December 04, 2006 6:13 PM S

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
h any or all of these would be much appreciated, sinse I'm really looking forward to playing Thanks in advance, Beware the Grue! dark. Stfc. - Original Message - From: "djc" <[EMAIL PROTECTED]> To: Sent: Tuesday, December 05, 2006 1:13 AM Subject: Re: [Audyssey] STFC

Re: [Audyssey] STFC error

2006-12-04 Thread Bryan Peterson
Yep, still no. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: "Sarah" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 04, 2006 5:39 PM Subject: Re: [Audyssey] STF

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread djc
The game runs fine here so I suggest that people make sure they have the latest direcx and also I'd make sure you have the latest net2.0 *** REPLY SEPARATOR *** On 12/5/2006 at 11:54 AM shaun everiss wrote: >weird, stfc1.0 ran fine on my system >At 06:17 AM 12/5/2006, Bryan Pet

Re: [Audyssey] STFC error

2006-12-04 Thread Sarah
Darn that was going to be my next suggestion. did you try instlaling the dot net 2 fraimwork from the windows update site? > Poor Thomas. He no sooner releases the game after two years of work > and we're all having practically the same problem. About the only > comfort I find in this situation

Re: [Audyssey] STFC error

2006-12-04 Thread Bryan Peterson
Poor Thomas. He no sooner releases the game after two years of work and we're all having practically the same problem. About the only comfort I find in this situation is that I'm not the only one having the issue, so it's not just my computer. Like I said earlier I wonder why it never manifested

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
weird, stfc1.0 ran fine on my system At 06:17 AM 12/5/2006, Bryan Peterson wrote: >Hi Thomas, > I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o >n my machine. However after I installed the game I found it wouldn't run. >It's bizarre, since the test version ran just fine

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread shaun everiss
to all those that uninstall the game, check your program files folder, there is still a folder there, I didn't kill it but you may want to try it. Tom when was the game uploaded, I got my coppy from the downloads folder last night only because I know where it is. At 06:51 AM 12/5/2006, Robin Kipp

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Yohandy
e.org?r=16426 - Original Message - From: "Bryan Peterson" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Monday, December 04, 2006 1:48 PM Subject: Re: [Audyssey] STFC 1.0 released. >I wonder why it didn't show up in the testing? This is r

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Bryan Peterson
t;Gamers Discussion list" Sent: Monday, December 04, 2006 11:27 AM Subject: Re: [Audyssey] STFC 1.0 released. > I'm afraid I'm also having difficulty getting tthe game working, but in my > case windows just says "Stfc.exe has encountered a problem and needs to > close, w

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Dark
deffinately want to play this game. Sorry about the complaint. Beware the Grue! Dark. - Original Message - From: "Robin Kipp" <[EMAIL PROTECTED]> To: "'Gamers Discussion list'" Sent: Monday, December 04, 2006 5:51 PM Subject: Re: [Audyssey] STFC 1.0 rel

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Robin Kipp
Hi Tom, Unfortunately, the game doesn't run on my computer. Here's the error I get when launching the game: --- stfc.exe - Common Language Runtime Debugging Services --- Application has generated an exception that could not be handled. Process id=0x1

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Bryan Peterson
Hi Thomas, I just downloaded FC1.0. I have boh .net framework 2.0 and DirectX 9.0C o n my machine. However after I installed the game I found it wouldn't run. It's bizarre, since the test version ran just fine on my LPTO> I got the following error message. STFC.EXE-Common language Runtime Debu

Re: [Audyssey] STFC 1.0 released.

2006-12-04 Thread Thomas Ward
Hi all, Just a quick reminder to uninstall all the test releases of Final Conflict before installing STFC version 1.0. Smile. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.o

Re: [Audyssey] STFC Countdown.

2006-12-04 Thread Thomas Ward
Hi Mark, STFC is a turn based self-voicing Star Trek strategy game. You can read all about it and download 1.0 at http://www.usagames.us/stfc.html Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] Y

Re: [Audyssey] STFC Countdown.

2006-12-04 Thread mark bishop
What is 'stfc'? - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Sunday, December 03, 2006 4:19 PM Subject: [Audyssey] STFC Countdown. > Hi all, > Just a quick note to say that we are in the final ours of the launch of > STFC version 1.0. The setup file is tested a

Re: [Audyssey] STFC sad news.

2006-09-16 Thread Don Voyles
Hi Tom! Oh, that is to bad, but I like the idea of a real time game. Blessings! - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, September 16, 2006 6:14 PM Subject: Re: [Audyssey] STFC sad news

Re: [Audyssey] STFC sad news.

2006-09-16 Thread Thomas Ward
Hi Don, Well, yeah it is possible to decompile the exe file back to readable code, but readable is all it will be. It won't likely come out clean and understandable, and I probably wouldn't be compelled to work with the code even after it was recovered in such a fassion. Allot of time would be

Re: [Audyssey] STFC sad news.

2006-09-16 Thread Don Voyles
ot;Dave" <[EMAIL PROTECTED]>; "Gamers Discussion list" Sent: Thursday, September 14, 2006 1:40 AM Subject: Re: [Audyssey] STFC sad news. > Hi Dave, > All I can say the only good thing about this is that STFC will need to > be totally written from scratch. That can be

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Sean Mealin
. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: Saturday, September 16, 2006 1:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] STFC generic vs popular starships. Hi Allan, Ah... I see. There is only so much you can do as far as customisation

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Phil Vlasak
n 's video game releases. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, September 16, 2006 7:35 AM Subject: Re: [Audyssey] STFC generic vs popular starships. > Hi, > Yeah, the DS9 compute

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Thomas Ward
Hi, Yeah, the DS9 computer was different. A different actress did the voice-overs for the DS9 computer than the one who did the voice-overs for TNG and Voyager. It did sound kind of smug or have some kind of attitude didn't it? James Homuth wrote: > Actually, the original Enterprise's computer v

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Thomas Ward
Hi David. No, I wasn't suggesting that all the starships be of the same class. What I was thinking first that all the major classes be represented in the game. Second, under those classes of starships would be multiple possible ships to choose from. For example, say you just pressed play new gam

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread James Homuth
Actually, the original Enterprise's computer voice was a lot more robotic than the series that came after. But then, everything about that ship is different from the series that came after that one. A sign of Trek's having advanced considerably since then, perhaps? Also, DS9's computer voice wa

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Thomas Ward
Hi Phil, I've noticed over the years that Enterprise, Defiant, and Voyager's jump to warp drive sounds similar but unique to those starships. They are not exactly the same. However, the bridge ambience, phasers, photons, are very very similar. Except for Defiant which has a phaser sound of it's

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread David Taylor
Hi, The simple solution would be just to give us ships, otherwise people will pick the fastest speed, best weapons, etc all the time, and limitations couldn't be traded off against each other in the same way.If you only have one ship though, people will go for Enterprise all the time, whatever

Re: [Audyssey] STFC generic vs popular starships.

2006-09-16 Thread Phil Vlasak
gh all the centuries! smiles, Phil - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Saturday, September 16, 2006 1:35 AM Subject: Re: [Audyssey] STFC generic vs popular starships. > Hi Phil, > Good point. Alth

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Rich, The main reason I was asking was to see if there was interest in something else besides the popular ships. I don't know everyones wishes on this matter, and I wanted to see if interest was high enough to make it worth while adding. I think for initial development I will work with the po

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Richard Sherman
Hi Thom, I think what would probably happen is that most people will start out with the most popular ships. That is what they know and what they are probably comfortable with. After time they will probably then try an unknown name and/or new class of ship. Therefore add as many ships as you wis

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Allan, Ah... I see. There is only so much you can do as far as customisation goes, but there are lots of classes to choose from and you and Phil are probably right to to start with one of each class first, and worry about adding different ships later. Allan Thompson wrote: > Tom, > I was th

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Phil, Good point. Although, one solution might be is to have one popular and one less known ship for each class featured in the game. That way a player has the option for playing the popular ships or playing something less known. However, you are right in the end the only major differences b

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread david
Go for the variety. More interesting. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, September 15, 2006 10:34 AM Subject: [Audyssey] STFC generic vs popular starships. > Hi all, > While I am working on the design documentation for

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Allan Thompson
room for the other stuff later in an upgrade or patch or something. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, September 15, 2006 4:08 PM Su

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hmmm... Interesting. I suppose that is easy enough to do. Just a random generator and what you get is what you get and like it. Grin. If you get the U.S.S. Saber and you don't like it tough turkey. Deal with it and figure out how to use it's warp 9.8 warp speed 15 quantums and 30 photons plus ph

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Phil Vlasak
Federation might be interesting to try. And what ever happened to those Vulcan space craft that made first contact with us? Phil - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, September 15, 2006 4:44 PM Su

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi, Reinhard. Two things at the moment. First, I don't have any multiplayer features planned for this new version. I hope everyone can understand I am just not interrested at this point of adding networking ability etc... Second, when I am talking about multiple ships and classes I am meaning be

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi, Phil. Well, a couple of points here. First, one thing about object oriented programming and design is the ease of creating objects of the same type. In an oop language like C# once the class for Intrepid is created all that is required is a new instance of the class such as: Sovereign Enter

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Allan, No, I wasn't taking in to account crew proformence. After all proformence really will come from the player. Your command decisions and skills as a weapons officer will come in to heavy play here. Especially, if we will be using different styles of classes. A Sovereign-Class is obviousl

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Allan, You mentioned good and bad paths for either way I go. Mind filling me in on what you think those are? Allan Thompson wrote: > Hi Tom, > There is a lot of good and bad points for both paths you suggest. > Personally, I like the ability to have variety, and just playing the popular > s

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Thomas Ward
Hi Charles, That is kind of what I was thinking. While it is cool to be Enterprise, Defiant, it would be nice to take command of say the Haden for a while and run her through her paces against the enemies in the game.Even though Hayden is a much less well known ship she still is apart of the St

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Dave
ginal Message - From: "Phil Vlasak" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, September 15, 2006 2:03 PM Subject: Re: [Audyssey] STFC generic vs popular starships. > Hi Thomas, > Knowing that any extra complexity will slow down game develo

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Reinhard Stebner
I would like to see a full array of ships. I think it would be cool to play a chess type of game where you set up all the pieces, and you play the flag ship. While the game is running you are able to command other ships as well as the one you are currently running. It would be a cool multi play

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Allan Thompson
Hi tom, Interesting thoughts. Probably choosing owns own ship class and attributes would be better, or at least more fun. As a side note, what about crew? I can put the enterprise right next to another galaxy class ship and say they are the same, but the crew of the enterprise really rises the

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Phil Vlasak
Hi Thomas, Knowing that any extra complexity will slow down game development ai vote for one craft of each class so would want the most known name. But I would like to play with as many classes as reasonable. I've found on the internet that the classes are listed in alphabetical order but I think t

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Allan Thompson
Hi Tom, There is a lot of good and bad points for both paths you suggest. Personally, I like the ability to have variety, and just playing the popular ships would get old after a while. The truth will set you free... Jesus of Nazareth 33 AD - Original Message - From: "Thomas Ward" <[EMA

Re: [Audyssey] STFC generic vs popular starships.

2006-09-15 Thread Charles Rivard
The more flexibility the better. If you want to use the more popular ships, you can, but the others are there for the picking. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Friday, September 15, 2006 8:34 AM Subject: [Audyssey] STFC gene

Re: [Audyssey] STFC sad news.

2006-09-14 Thread Thomas Ward
Hi David, Ahem I know I certainly didn't plan to smoke 80% of the STFC code, but the fact that I did now leaves us with all new possabilities for something else. david wrote: > Ha! Maybe this was meant to happen so you could have an understanding of > sorts and start all over. > __

Re: [Audyssey] STFC sad news.

2006-09-14 Thread Ron Schamerhorn
Hi Tom I've been just catching up on emails and wanted to say I can only imagine the way you are feeling. Taking a break from STFC for awhile might be a good idea. Ron Audyssey Editor - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 13,

Re: [Audyssey] STFC sad news.

2006-09-14 Thread david
Ha! Maybe this was meant to happen so you could have an understanding of sorts and start all over. - Original Message - From: "Dave" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 13, 2006 7:58 PM Subject: Re: [Audyssey] STFC sad n

Re: [Audyssey] STFC sad news.

2006-09-14 Thread Thomas Ward
Hi Dave, All I can say the only good thing about this is that STFC will need to be totally written from scratch. That can be good, as many have said, as the game will likely come out better than before. Dave wrote: > Hi, > I've had some bad days, and i'm not a programmer, but any way you cu

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Dave
branch. You have my sympathies. Dave. - Original Message - From: "Gary Whittington" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 13, 2006 8:48 PM Subject: Re: [Audyssey] STFC sad news. > Have your computer schedule to

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Gary Whittington
Have your computer schedule to backup for you. Crash - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 13, 2006 4:48 PM Subject: Re: [Audyssey] STFC sad news. > Hi Jim, > Yeah, I alway

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Jim, Yeah, I always save early and save often, but unfortunately I am bad about backing up my data on a regular basis. This lesson should remind me the price to pay for failing to backup often. Jim Kitchen wrote: > Hi Thomas, > > I know that this won't make you feel any better, but I did the

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Lukas, For the moment I have been putting my work in to Montezuma's Revenge today. I was hoping to deal with my misery by looking at one of my projects that is for the moment posative. Although, the core engine updates required for MR is a bit complicated since one of the problems I want to

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Liam, As I recall at one point I believe you mentioned something similar happened to SL where you had to rewrite SL? At any rate having it happen once is bad enough. I'd hate the thought of doing it more than once. Honestly, I don't even know how on Earth I deleted 80%% of the Main class with

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Charles, Indeed this is a time for those four letter colorful metaphors we can't mention on list, but oddly enough I was to shocked to utter any when I made the discovery. My first reaction was stunned silence, and then disbelief. It was only minutes afterwards when reality set in I uttered

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Ian, Thanks. Actually I may take the rest of the week off of programming completely and start in fresh next week or so. I'll be able to think clearer about it once I get over the emotional shock of having just nuked several months code in a blink of an eye. Although, I am a bit of a workoholi

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Gary, What you say makes sense. Now, that I have to basicly start over from scratch there is lots of room for improvement and might as well redo the entire game and that way the final product will be better than ever. What allot people don't know is STFC 1.0 beta still has allot of old code,

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Thomas Ward
Hi Phil, So true. I know my skills have vastly improved the past three or four years, and the STFC I could write now would blow away anything previous seen just do to the fact I have learned allot over that time. Problem is the 2.0 was going to have many core portions rewritten from scratch and

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Richard Bennett
Hey Thomas, I am sorry, so sorry to hear that happened to you. I can only imagine how much work was lost. When something similar happened to me with my floppy drive at school, my floppy disk somehow getting near a magnet and thus it getting wiped out, luckily I only lost a single chapter's work.

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Gary Whittington
quot; Sent: Wednesday, September 13, 2006 7:17 AM Subject: Re: [Audyssey] STFC sad news. > This is, indeed, very sad news. Anyone who has lost major work knows the > feelings you currently have. What I really want to say, mostly comprised > of > 4-letter words, which you have probably

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Ian McNamara
hi tom i would take a rest from it if i was you and then think about what you want to do - Original Message - From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" Sent: Wednesday, September 13, 2006 2:17 PM Subject: Re: [Audyssey] STFC sad

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Yohandy
racks, game art, etc, go here. http://gh.ffshrine.org?r=16426 - Original Message - From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Thomas Ward" Sent: Wednesday, September 13, 2006 6:12 AM Subject: Re: [Audyssey] STFC sad news. > Hi Thomas, > > I know that

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Charles Rivard
This is, indeed, very sad news. Anyone who has lost major work knows the feelings you currently have. What I really want to say, mostly comprised of 4-letter words, which you have probably already said many times, is totally against list guidelines!! I'd say to take a break, work on something

Re: [Audyssey] STFC sad news.

2006-09-13 Thread gerry leary
I don't write often, but my sympathy goes out to you. Take a vacation. I recently lost a hard drive with everything on it. No backup. - Original Message - From: "Thomas Ward" <[EMAIL PROTECTED]> To: Sent: Wednesday, September 13, 2006 3:52 AM Subject: [Audyssey] STFC sad news. > Hel

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Phil Vlasak
Hi Tom, I sympathize with your grief. When PCS Games was just getting started in 1996 Carl was working on an audio sounds version of his Any Night Football. After working on it for weeks his hard drive crashed and he lost all the work. He decided to shelve the project and work on other things. Ab

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Neo
Hi, I can perfectly understand your feelings. It would be really dumb to want you to rewrite it right now. I would also guess to continue work on Monty or whatever else and get back to STFC once you feel like it. So don't worry about the loss right now and live on. :-) Take care, Lukas - Ori

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Jim Kitchen
Hi Thomas, I know that this won't make you feel any better, but I did the same thing like 25 years ago when working on the first version of Star Mule. I had drawn a beautiful picture of the Star Ship Enterprise. It had running lights, blinking lights etc. I then accidently saved the code of

Re: [Audyssey] STFC sad news.

2006-09-13 Thread Liam Erven
Oh man. The number of times I've done that to code. I can't even count anymore. -Original Message- From: Thomas Ward [mailto:[EMAIL PROTECTED] Sent: Wednesday, September 13, 2006 4:53 AM To: gamers@audyssey.org Subject: [Audyssey] STFC sad news. Hello gamers,Hello gamers, It is my de

Re: [Audyssey] STFC Announcements.

2006-08-19 Thread shaun everiss
any idea when private testing starts? At 08:05 p.m. 18/08/2006, you wrote: >Hi Shaun, >True. When STFC was first being tested there were issues, and that is >the main reason it will have a extended private testing cycle. >It is looking more likely some things like restocking needs to be >rewritten

Re: [Audyssey] stfc question

2006-08-18 Thread Thomas Ward
up. > thanks again and I am looking forward to seeing it when it is ready > > > The truth will set you free... > Jesus of Nazareth 33 AD > - Original Message - > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" >

Re: [Audyssey] STFC Announcements.

2006-08-18 Thread Thomas Ward
Hi Shaun, True. When STFC was first being tested there were issues, and that is the main reason it will have a extended private testing cycle. It is looking more likely some things like restocking needs to be rewritten do to that funky bug where you can keep restocking torpedoes for example. s

Re: [Audyssey] stfc question

2006-08-17 Thread shaun everiss
there indeed is. Enemy and federation upgrades. Will be a while before it hits your systems though. I am a tester and there is probably going to be some tests I am not sure how many versions but its been my experience that updates like this one are filled with bugs and other things. Pluss what st

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