Re: [hlcoders] Resetting model entity for CTF

2005-08-17 Thread Ben Davison
:-) Thanks, --- Chris Adams ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http

Re: [hlcoders] Resetting model entity for CTF

2005-08-17 Thread Ben Davison
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben

Re: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Ben Davison
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Re: [hlcoders] Steam update has broken debugging

2005-08-10 Thread Ben Davison
Of Ben Davison Sent: Wednesday, August 10, 2005 4:37 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update has broken debugging -- [ Picked text/plain from multipart/alternative ] Thanks, also notice that lost coast is now on the menu, but unfortunately the web page

Re: [hlcoders] Source SDK's API calls: An inquiry on Source's compatability SpeedTreeRT's middleware solution

2005-08-09 Thread Ben Davison
://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Threaded plugin

2005-08-08 Thread Ben Davison
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Re: [hlcoders] Threaded plugin

2005-08-08 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] If you talk i'll give you a bit of fluff, 2 pencils and some floss. On 8/9/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote: Ben Davison wrote: -- [ Picked text/plain from multipart/alternative ] I wan't to see how UE3 handles threading

Re: [hlcoders] Threaded plugin

2005-08-05 Thread Ben Davison
preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Video playback

2005-08-02 Thread Ben Davison
me another way? Thanks, Lachlan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] increasing the vertex buffer size

2005-07-31 Thread Ben Davison
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Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-26 Thread Ben Davison
/vstdlib_i486.so: No such file or directory Note the full path. Yours says /bin/, not /root/srcds_l/srcds/bin/ like it should be. It's looking in /bin/ for the libraries. Why? Please check the makefile again. -Slash On 7/25/05, Ben Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain

[hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
gcc: /bin/vstdlib_i486.so: No such file or directory make[1]: *** [vcpm] Error 1 make[1]: Leaving directory `/root/src/linux_sdk' make: *** [vcpm] Error 2 -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
here LDFLAGS=-lm -ldl $(GAME_DIR)/tier0_i486.so $(GAME_DIR)/vstdlib_i486.so Theese are all correct as far as I can tell(searched the system for them) On 7/25/05, John Beranek [EMAIL PROTECTED] wrote: Ben Davison wrote: -- [ Picked text/plain from multipart/alternative ] I finnaly got xerces

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] I'm also using fedora core 3. On 7/25/05, Ben Davison [EMAIL PROTECTED] wrote: I should of put my makefile aswell(I had changed it) So where do I actually get the game files? From the windows install? # the name of the mod binary (_i486.so

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
hl2mp. -Slash On 7/25/05, Ben Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] A quick Q. What game should I put in for the srcds -game paramenter? Hopefully so I can just download the needed files and not all the extra files that come

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
to the exact ones recommended, hopefully you will be OK. I was just trying to compile the SDK as a favor to someone, so I didn't bother getting the right versions and trying again because I'm lazy (but perhaps I'll try on a computer that isn't my desktop) :) -Slash On 7/25/05, Ben Davison [EMAIL

Re: [hlcoders] I fail at linux - Directory help and base files help.

2005-07-25 Thread Ben Davison
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Re: [hlcoders] Throwing phys objects

2005-07-21 Thread Ben Davison
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Re: [hlcoders] help with ../dlls/./entityoutput.h:126: error: 'Vector' is not a template type

2005-07-14 Thread Ben Davison
and see how that works Michael A. Hobson email: [EMAIL PROTECTED] (310) 344-3585 (cell) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben

Re: [hlcoders] help with ../dlls/./entityoutput.h:126: error: 'Vector' is not a template type

2005-07-14 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] If I could kiss you I would ;) On 7/14/05, Jeff Fearn [EMAIL PROTECTED] wrote: On 7/14/05, Ben Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I wish there was an easy way to install that XML parser

Re: [hlcoders] Compiling issues with plugin : strange things...

2005-07-12 Thread Ben Davison
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
kinda starting to wish that the CS and DoD teams hadn't sold out to Valve. Maybe it would've helped keep their egos in check... On 7/10/05, Ben Davison [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Wrong side of bed? -- - Ben Davison - http://www.shadow

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
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Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
. Version: 7.0.323 / Virus Database: 267.8.11/45 - Release Date: 09/07/2005 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http

Re: [hlcoders] Debugging from .NET and Physics

2005-07-11 Thread Ben Davison
fouls up the first time around? Your help would be much appreciated. - ChromeAngel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison

Re: [hlcoders] Vehicle Prediction

2005-07-10 Thread Ben Davison
. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit

Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-07 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Any chance that sv_turbophysics will be made default? I see you fixed that funny bug where you could manipulate objects while dead. On 7/7/05, Ben Davison [EMAIL PROTECTED] wrote: Well anyway, im loving the update. Send the team my thanks

Re: [hlcoders] Many thanks to Valve and Alfred!

2005-07-07 Thread Ben Davison
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Re: [hlcoders] Disable Hitboxes in CS:S

2005-07-07 Thread Ben Davison
. == ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ben Davison
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Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ben Davison
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your

Re: [hlcoders] Valve: need a clear statement

2005-07-06 Thread Ben Davison
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Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Ben Davison
___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Scrath that just some idiot. On 7/7/05, Ben Davison [EMAIL PROTECTED] wrote: Has anything else changed todo with plugins? *Apparently* theres trouble with plugins. On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote: If you have written

Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

2005-07-06 Thread Ben Davison
of the IVEngineServer interface (at Mattie's request). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Wednesday, July 06, 2005 5:02 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Reserved slots and sv_visiblemaxplayers

Re: [hlcoders] Debugging is a problem

2005-06-28 Thread Ben Davison
/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] HLCoders

2005-06-27 Thread Ben Davison
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Re: [hlcoders] VALVE: NPC Zombie Classic

2005-06-26 Thread Ben Davison
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Re: [hlcoders] Resetting Entities on Round Restart @ Handy Vandal's Almanac

2005-06-26 Thread Ben Davison
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Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Ben Davison
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Re: [hlcoders] Source SDK - Creating Map Entities - missing function?

2005-06-17 Thread Ben Davison
to get us that much more distant from valve. /rant - Jeff 'Kuja' Katz Digital Paintball ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben

Re: [hlcoders] Source SDK Currently not available ?

2005-06-02 Thread Ben Davison
soon sometime last week? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] VGUI graphics primitives (DrawLine) on a 3d space vgui_screen?

2005-06-02 Thread Ben Davison
visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman

Re: [hlcoders] To Valve: Developer Forewarning

2005-05-22 Thread Ben Davison
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Ben Davison
configuration settings. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] Re: MenuSelect

2005-05-21 Thread Ben Davison
. I'm out. -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] Returned mail: Data format error

2005-05-11 Thread Ben Davison
, posting viruses again! :) -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] Drawing crosshair to the screen

2005-04-21 Thread Ben Davison
-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] Weapons with 0 ammo magically have a full clip?

2005-04-11 Thread Ben Davison
this happens at the momement. r00t 3:16 CQC Gaming www.cqc-gaming.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
only mode). If you extracted that file to disk then it should work, but as I said before tis a hack :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, April 07, 2005 6:05 PM To: hlcoders@list.valvesoftware.com

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
have deleted Model Image in the .res file, and when I try to find it again, it's gone :| On Apr 8, 2005 2:21 AM, Ben Davison [EMAIL PROTECTED] wrote: Weird, it lets me delete, add and move everything. On Apr 8, 2005 2:14 AM, Alfred Reynolds [EMAIL PROTECTED] wrote: You shouldn't be editing

Re: [hlcoders] OptionsSubMultiplayer.res

2005-04-07 Thread Ben Davison
a hack :) - Alfred -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, April 07, 2005 6:05 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] OptionsSubMultiplayer.res Alfred (some what offtopic

Re: [hlcoders] ATTENTION: ALL HL MOD CODERS VALVE

2005-03-25 Thread Ben Davison
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Re: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-17 Thread Ben Davison
://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] .FX files editor?

2005-03-12 Thread Ben Davison
Any recommendations for a FX editor for the shader files? -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Ok howto swtich between types of players

2005-03-12 Thread Ben Davison
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Re: [hlcoders] game_SDK.sln in Modify HL2 Multiplayer

2005-03-12 Thread Ben Davison
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Re: [hlcoders] Hl2MP SDK Has a million errors...

2005-03-12 Thread Ben Davison
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Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Ben Davison
=248425 On Sat, 05 Mar 2005 15:29:31 +, Knifa [EMAIL PROTECTED] wrote: Uh.. what? You can delate farter, and uninteresting. And move to a simulated phisic, or not phisic at all. And avoid swawning that much using a cycle for decor stuff. etc Ben Davison wrote: Deleting physics

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-05 Thread Ben Davison
Also I forgot to mention, if you are using the HL2DM code it would be best to check all theese bugs, because you probably have them aswell. Unless valve are aware of theese bugs and are going to patch soon? On Sat, 5 Mar 2005 16:19:47 +, Ben Davison [EMAIL PROTECTED] wrote: Ok Jay

Re: [hlcoders] HL2MP Speed hack

2005-03-04 Thread Ben Davison
l337 h4x0r asking for cheats. Thanks, ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-04 Thread Ben Davison
list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-04 Thread Ben Davison
http://knd.org.uk/sourceforts/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] Full screen postprocess

2005-03-03 Thread Ben Davison
the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Source Control document

2005-02-28 Thread Ben Davison
-Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Sunday, February 27, 2005 3:14 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Control document Well for some reason it adds code from a clean create mod

Re: [hlcoders] Source Control document

2005-02-27 Thread Ben Davison
www.cqc-gaming.com - Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, February 25, 2005 6:10 PM Subject: Re: [hlcoders] Source Control document Gives me the error, Cannont add filenames with wildcards [EMAIL PROTECTED] in them

Re: [hlcoders] Create A Server options

2005-02-26 Thread Ben Davison
/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Resetting entites on round restart.

2005-02-25 Thread Ben Davison
or debris, I assume they're temporary effects on the client side - not that big a deal. Ging -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: 24 February 2005 23:35 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders

Re: [hlcoders] Source Control document

2005-02-25 Thread Ben Davison
, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http

Re: [hlcoders] Source Control document

2005-02-25 Thread Ben Davison
www.cqc-gaming.com - Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Friday, February 25, 2005 2:04 PM Subject: Re: [hlcoders] Source Control document Very nice :) I installed perforce a while back and got a bit stuck, so hopefully

Re: [hlcoders] Source Control document

2005-02-25 Thread Ben Davison
run p4.exe for each directory: for /D /R %i in (*.*) do @p4 add %i\*.* -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Friday, February 25, 2005 2:34 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Source Control

Re: [hlcoders] HL2MP SDK Crash (and fix)

2005-02-24 Thread Ben Davison
://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Resetting entites on round restart.

2005-02-24 Thread Ben Davison
and the valve erc forums but turned up blanks). -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Resetting entites on round restart.

2005-02-24 Thread Ben Davison
this. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe

Re: [hlcoders] Resetting entites on round restart.

2005-02-24 Thread Ben Davison
a list of entities that should not be destroyed on a round restart ( player, lights etc ). -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, February 24, 2005 3:35 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders

Re: [hlcoders] Player Rendering effects

2005-02-21 Thread Ben Davison
soloution that I missed at 3am, but it's just eluding me. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com

Re: [hlcoders] SDK Code update.

2005-02-18 Thread Ben Davison
/ Its ugly, bad, and beta-ish, but easy to run. Its also code on java and use is own graphic toolkit. Note to Imperio59 : REleaSE!! as posiblEE!!! Actually only exist a few good or bad mods for HL2!.. I can only play Garrysmod!, I want more HL2 mods!!! 111 :D Ben Davison wrote: CVS

[hlcoders] Debug builds causing engine error?

2005-02-17 Thread Ben Davison
When I build the new HL2MP source on debug mode and try to run the game in steam it gives me an engine error. Anyone else? -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your list preferences, or view the list archives

Re: [hlcoders] Re: [OT] [OT] Safe way of setting weapon damages?

2005-02-10 Thread Ben Davison
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Re: [hlcoders] Making Usable Ladders

2005-01-31 Thread Ben Davison
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Re: Re[2]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
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Re: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
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Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
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Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
an argument. Dan - Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Wednesday, January 26, 2005 8:11 PM Subject: Re: Re[4]: [hlcoders] Steam: Technology failure I am not a noob who found link to this mailing list today and just

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
experience or to have You could not be more wrong. If you read the archives here you will see monuments of stupidity, coming from ppl which obviously have no ideea what they are talking of. Dan - Original Message - From: Ben Davison [EMAIL PROTECTED] To: hlcoders

Re: Re[4]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
=== -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ben Davison Verzonden: woensdag 26 januari 2005 21:04 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: Re[4]: [hlcoders] Steam: Technology failure Ok we are about to go round in circles here. He

Re: Re[2]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Ben Davison Verzonden: woensdag 26 januari 2005 14:57 Aan: hlcoders@list.valvesoftware.com Onderwerp: Re: Re[2]: [hlcoders] Steam: Technology failure Why? Let's talk here, because it seems that there is no other official place where we can talk

Re: Re[6]: [hlcoders] Steam: Technology failure

2005-01-26 Thread Ben Davison
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Re: [hlcoders] opening source models.gcf

2005-01-22 Thread Ben Davison
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Re: [hlcoders] SDK update

2005-01-20 Thread Ben Davison
PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK update Ben Davison wrote: I've run a diff on the old code and the new code, and for some reason it's coming up with no changes to the code. Did it say Copying Files. Please wait... for about 2 or 3

Re: [hlcoders] SDK update

2005-01-20 Thread Ben Davison
the CS:S bots (for example, access to their navigation mesh ). - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Thursday, January 20, 2005 6:54 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK update Just

Re: [hlcoders] SDK update

2005-01-19 Thread Ben Davison
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Re: [hlcoders] SDK update

2005-01-19 Thread Ben Davison
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Wednesday, January 19, 2005 5:44 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK update Apparently it's friday the 19th at valve :O I got a weekly update today. On Thu, 20 Jan 2005 11:25:03 +1000

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Ben Davison
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Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Ben Davison
problems or difficult areas that you're running in to. Erik -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison Sent: Tuesday, January 18, 2005 5:30 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] HL2DM SDK in January or February

Re: [hlcoders] HL2DM SDK in January or February?

2005-01-18 Thread Ben Davison
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Re: [hlcoders] RE: HL2DM SDK in January or February? Matt, i discovered something

2005-01-18 Thread Ben Davison
?? -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- - Ben Davison - http://www.shadow-phoenix.com ___ To unsubscribe, edit your

Re: [hlcoders] RE: HL2DM SDK in January or February? Matt, i discovered something

2005-01-18 Thread Ben Davison
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