:-)
Thanks,
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Of Ben Davison
Sent: Wednesday, August 10, 2005 4:37 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Steam update
has broken debugging
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[ Picked text/plain from multipart/alternative ] Thanks, also notice
that lost coast is now on the menu, but unfortunately the web page
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If you talk i'll give you a bit of fluff, 2 pencils and some floss.
On 8/9/05, Jeffrey botman Broome [EMAIL PROTECTED] wrote:
Ben Davison wrote:
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I wan't to see how UE3 handles threading
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me another way?
Thanks,
Lachlan
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/vstdlib_i486.so: No such file or directory
Note the full path. Yours says /bin/, not /root/srcds_l/srcds/bin/
like it should be. It's looking in /bin/ for the libraries. Why?
Please check the makefile again.
-Slash
On 7/25/05, Ben Davison [EMAIL PROTECTED] wrote:
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[ Picked text/plain
gcc: /bin/vstdlib_i486.so: No such file or directory
make[1]: *** [vcpm] Error 1
make[1]: Leaving directory `/root/src/linux_sdk'
make: *** [vcpm] Error 2
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LDFLAGS=-lm -ldl $(GAME_DIR)/tier0_i486.so $(GAME_DIR)/vstdlib_i486.so
Theese are all correct as far as I can tell(searched the system for them)
On 7/25/05, John Beranek [EMAIL PROTECTED] wrote:
Ben Davison wrote:
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I finnaly got xerces
--
[ Picked text/plain from multipart/alternative ]
I'm also using fedora core 3.
On 7/25/05, Ben Davison [EMAIL PROTECTED] wrote:
I should of put my makefile aswell(I had changed it)
So where do I actually get the game files? From the windows install?
# the name of the mod binary (_i486.so
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hl2mp.
-Slash
On 7/25/05, Ben Davison [EMAIL PROTECTED] wrote:
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A quick Q.
What game should I put in for the srcds -game paramenter? Hopefully so I
can
just download the needed files and not all the extra files that come
to the exact ones recommended, hopefully you will be OK. I was
just trying to compile the SDK as a favor to someone, so I didn't
bother getting the right versions and trying again because I'm lazy
(but perhaps I'll try on a computer that isn't my desktop) :)
-Slash
On 7/25/05, Ben Davison [EMAIL
/listinfo/hlcoders
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Michael A. Hobson
email: [EMAIL PROTECTED]
(310) 344-3585 (cell)
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If I could kiss you I would ;)
On 7/14/05, Jeff Fearn [EMAIL PROTECTED] wrote:
On 7/14/05, Ben Davison [EMAIL PROTECTED] wrote:
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I wish there was an easy way to install that XML parser
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kinda
starting to wish that the CS and DoD teams hadn't sold out to Valve.
Maybe it would've helped keep their egos in check...
On 7/10/05, Ben Davison [EMAIL PROTECTED] wrote:
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Wrong side of bed?
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Version: 7.0.323 / Virus Database: 267.8.11/45 - Release Date: 09/07/2005
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fouls up the first time around?
Your help would be much appreciated.
- ChromeAngel
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Any chance that sv_turbophysics will be made default? I see you fixed that
funny bug where you could manipulate objects while dead.
On 7/7/05, Ben Davison [EMAIL PROTECTED] wrote:
Well anyway, im loving the update.
Send the team my thanks
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Scrath that just some idiot.
On 7/7/05, Ben Davison [EMAIL PROTECTED] wrote:
Has anything else changed todo with plugins?
*Apparently* theres trouble with plugins.
On 7/7/05, Alfred Reynolds [EMAIL PROTECTED] wrote:
If you have written
of the IVEngineServer interface (at Mattie's request).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Wednesday, July 06, 2005 5:02 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Reserved slots
and sv_visiblemaxplayers
/mailman/listinfo/hlcoders
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to get us that much more distant
from valve.
/rant
- Jeff 'Kuja' Katz
Digital Paintball
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soon sometime last week?
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configuration settings.
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. I'm out.
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, posting viruses again! :)
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this happens at the
momement.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
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only mode). If you extracted that
file to disk then it should work, but as I said before tis a hack :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, April 07, 2005 6:05 PM
To: hlcoders@list.valvesoftware.com
have deleted
Model Image in the .res file, and when I try to find it again, it's
gone :|
On Apr 8, 2005 2:21 AM, Ben Davison [EMAIL PROTECTED] wrote:
Weird, it lets me delete, add and move everything.
On Apr 8, 2005 2:14 AM, Alfred Reynolds [EMAIL PROTECTED] wrote:
You shouldn't be editing
a hack :)
- Alfred
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, April 07, 2005 6:05 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] OptionsSubMultiplayer.res
Alfred (some what offtopic
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Any recommendations for a FX editor for the shader files?
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=248425
On Sat, 05 Mar 2005 15:29:31 +, Knifa [EMAIL PROTECTED] wrote:
Uh.. what?
You can delate farter, and uninteresting.
And move to a simulated phisic, or not phisic at all. And avoid swawning
that much using a cycle for decor stuff. etc
Ben Davison wrote:
Deleting physics
Also I forgot to mention, if you are using the HL2DM code it would be
best to check all theese bugs, because you probably have them aswell.
Unless valve are aware of theese bugs and are going to patch soon?
On Sat, 5 Mar 2005 16:19:47 +, Ben Davison
[EMAIL PROTECTED] wrote:
Ok Jay
l337 h4x0r asking for cheats.
Thanks,
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-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Sunday, February 27, 2005 3:14 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control document
Well for some reason it adds code from a clean create mod
www.cqc-gaming.com
- Original Message -
From: Ben Davison [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 25, 2005 6:10 PM
Subject: Re: [hlcoders] Source Control document
Gives me the error, Cannont add filenames with wildcards [EMAIL PROTECTED]
in
them
/listinfo/hlcoders
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or debris, I assume they're
temporary effects on the client side - not that big a deal.
Ging
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: 24 February 2005 23:35
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders
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- Original Message -
From: Ben Davison [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Friday, February 25, 2005 2:04 PM
Subject: Re: [hlcoders] Source Control document
Very nice :)
I installed perforce a while back and got a bit stuck, so hopefully
run p4.exe for each directory:
for /D /R %i in (*.*) do @p4 add %i\*.*
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Friday, February 25, 2005 2:34 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Source Control
://list.valvesoftware.com/mailman/listinfo/hlcoders
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and the valve erc forums but turned up blanks).
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this.
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a list of entities that should not be
destroyed on a round restart ( player, lights etc ).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, February 24, 2005 3:35 PM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders
soloution that I missed at 3am, but
it's just eluding me.
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/
Its ugly, bad, and beta-ish, but easy to run. Its also code on java and
use is own graphic toolkit.
Note to Imperio59 :
REleaSE!! as posiblEE!!!
Actually only exist a few good or bad mods for HL2!.. I can only play
Garrysmod!, I want more HL2 mods!!! 111
:D
Ben Davison wrote:
CVS
When I build the new HL2MP source on debug mode and try to run the
game in steam it gives me an engine error.
Anyone else?
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]
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an argument.
Dan
- Original Message -
From: Ben Davison [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Wednesday, January 26, 2005 8:11 PM
Subject: Re: Re[4]: [hlcoders] Steam: Technology failure
I am not a
noob who found link to this mailing list today and just
experience or to have
You could not be more wrong. If you read the archives here you will see
monuments of
stupidity, coming from ppl which obviously have no ideea what they are
talking of.
Dan
- Original Message -
From: Ben Davison [EMAIL PROTECTED]
To: hlcoders
===
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ben Davison
Verzonden: woensdag 26 januari 2005 21:04
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: Re[4]: [hlcoders] Steam: Technology failure
Ok we are about to go round in circles here.
He
: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Ben Davison
Verzonden: woensdag 26 januari 2005 14:57
Aan: hlcoders@list.valvesoftware.com
Onderwerp: Re: Re[2]: [hlcoders] Steam: Technology failure
Why? Let's talk here, because it seems that there is no other
official place where we can talk
/mailman/listinfo/hlcoders
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PM To:
hlcoders@list.valvesoftware.com Subject: Re:
[hlcoders] SDK update
Ben Davison wrote:
I've run a diff on the old code and the new
code, and for some
reason it's coming up with no changes to the
code.
Did it say Copying Files. Please wait... for
about 2 or 3
the CS:S bots (for
example, access to their navigation mesh ).
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Thursday, January 20, 2005 6:54 AM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK update
Just
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PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Wednesday, January 19, 2005 5:44 PM To:
hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] SDK update
Apparently it's friday the 19th at valve :O
I got a weekly update today.
On Thu, 20 Jan 2005 11:25:03 +1000
visit:
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problems or difficult areas that you're running in to.
Erik
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Davison
Sent: Tuesday, January 18, 2005 5:30 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] HL2DM SDK in January or February
archives, please visit:
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