Re: [hlcoders] Alien Swarm code

2010-10-20 Thread ~CzF|JS*~ J*Rod
nt to implement. > > -- > > Message: 1 > Date: Tue, 19 Oct 2010 22:54:48 +0100 > From: Harry Jeffery > Subject: [hlcoders] Alien Swarm code > To: Discussion of Half-Life Programming > > Mes

[hlcoders] Alien Swarm code

2010-10-19 Thread Harry Jeffery
I'm starting to prototype a near total conversion for Alien Swarm but I'm having trouble with all of the inter-dependencies in the Alien Swarm code. Marines/Players, Gamerules, Menu's, it's like spaghetti. Is there a way that you can recommend since I'd like to start using my own player class and m

Re: [hlcoders] Alien Swarm VPK

2010-07-28 Thread Graham Mackie
to a command line option that overrides the >>>> behavior.  You can enable that while working to quickly iterate. >>>> >>>> Regarding mods, we're only a week from release and still fixing critical >>>> issues, so the code is being updated frequently.  It

Re: [hlcoders] Alien Swarm VPK

2010-07-28 Thread Yorg Kuijs
m [mailto: hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yorg Kuijs Sent: Tuesday, July 27, 2010 4:49 AM To: Discussion of Half-Life Programming Subject: [hlcoders] Alien Swarm VPK Hey list, As some of you may know, Alien Swarm uses some VPK files to store some stuff, for some reason it will load

Re: [hlcoders] Alien Swarm VPK

2010-07-27 Thread Tony "omega" Sergi
-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] On Behalf Of Yorg Kuijs >> Sent: Tuesday, July 27, 2010 4:49 AM >> To: Discussion of Half-Life Programming >> Subject: [hlcoders] Alien Swarm VPK >> >> Hey list, >> >>

Re: [hlcoders] Alien Swarm VPK

2010-07-27 Thread Yorg Kuijs
sday, July 27, 2010 4:49 AM To: Discussion of Half-Life Programming Subject: [hlcoders] Alien Swarm VPK Hey list, As some of you may know, Alien Swarm uses some VPK files to store some stuff, for some reason it will load files in it over files directly in the folder, which means making your own

Re: [hlcoders] Alien Swarm VPK

2010-07-27 Thread Jonathan Sutton
ject: [hlcoders] Alien Swarm VPK Hey list, As some of you may know, Alien Swarm uses some VPK files to store some stuff, for some reason it will load files in it over files directly in the folder, which means making your own vpk. Can anyone tell me the advantages of rebuilding a .vpk over and ove

[hlcoders] Alien Swarm VPK

2010-07-27 Thread Yorg Kuijs
Hey list, As some of you may know, Alien Swarm uses some VPK files to store some stuff, for some reason it will load files in it over files directly in the folder, which means making your own vpk. Can anyone tell me the advantages of rebuilding a .vpk over and over just to make one line of cha

[hlcoders] Alien Swarm SDK steam.inf errors

2010-07-24 Thread adam chance
Hi When I try to Create a Mod from the Alien Swarm Source Code, I get an error saying it could not copy Steam.inf and the Export Stops. I also get this problem with the Source SDK. What do I do? ___ To unsubscribe, edit your list preferences, or view

[hlcoders] Alien Swarm SDK - Tier1 source?

2010-07-22 Thread Mattie
Valve/Aliens, any chance you can release the tier1 library source code that you used in Alien Swarm? Plugins like EventScripts use it to mimic key classes as closely as possible for scripting purposes. It's been handy in other Source SDK drops. Thanks in advance for considering, -Mattie _

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Kyle Gospodnetich
It's possible, and it's been done before. Check out iFileSystem_PassThru for more info. On Wed, Jul 21, 2010 at 10:17 AM, Ryan Sheffer wrote: > If GCF support is gone, you won't be able to just load resourses using a > third party GCF handler. The engine and filesystems deal with loading, > unlo

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
Well this branch is 'between' l4d2 and portal 2, so it looks like this is the direction it's going in. Squirrel is actually used On Jul 21, 2010 8:40 PM, "Adam Buckland" wrote: Pretty much AFAIK. That and they get fragmented. On 21 Jul 2010, at 20:34, Ryan Sheffer wrote: > They should drop th

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Tom Edwards
not necessary, or just that I must have this in addition to those? Thanks again, Elliott From: Tom Edwards To: Discussion of Half-Life Programming Date: Wed, 21 Jul 2010 19:55:04 +0100 Subject: Re: [hlcoders] Alien Swarm mod content The only thing you should need to copy is resource\swarm_englis

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Matt Hoffman
Large amounts of fragmentation... Nem wrote an article on it on his site somewhere. On Wed, Jul 21, 2010 at 12:34 PM, Ryan Sheffer wrote: > They should drop the GCF in all source games, but it doesn't seem like this > is going to happen. Why the GCF hate all of the sudden? Too slow to read > fro

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Pretty much AFAIK. That and they get fragmented. On 21 Jul 2010, at 20:34, Ryan Sheffer wrote: > They should drop the GCF in all source games, but it doesn't seem like this > is going to happen. Why the GCF hate all of the sudden? Too slow to read from > or something? > > ~Ryan > > On Jul 21,

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Elliott Dicus
her files I copied are not necessary, or just that I must have this in addition to those? Thanks again, Elliott From: Tom Edwards > To: Discussion of Half-Life Programming > Date: Wed, 21 Jul 2010 19:55:04 +0100 > Subject: Re: [hlcoders] Alien Swarm mod content > The only thing y

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ryan Sheffer
They should drop the GCF in all source games, but it doesn't seem like this is going to happen. Why the GCF hate all of the sudden? Too slow to read from or something? ~Ryan On Jul 21, 2010, at 12:10 PM, Tom Edwards wrote: > VPK/Addons are no surprise as Valve have said GCF is being dropped,

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
VPK/Addons are no surprise as Valve have said GCF is being dropped, and the menu system is entirely gamecode, but Squirrel support is convincing as it doesn't seem to actually be used by the game. I still can't quite believe that Valve would persist with two separately-maintained branches tho

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ronny Schedel
Just read: http://forums.steampowered.com/forums/showthread.php?t=1365797 Alien Swarm: Protocol version 7108 Exe version 7.1.0.8 (swarm) Exe build: 10:58:16 Jul 19 2010 (4272) (630) TF2: Protocol version 15 Exe version 1.1.0.0 (tf) Exe build: 16:21:09 Jul 16 2010 (4269) (440) And I don't

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Tom Edwards
The only thing you should need to copy is resource\swarm_english.txt, replacing "swarm" with your mod's folder name. On 21/07/2010 7:01, Elliott Dicus wrote: Hello all, What do I need to copy over to my mod's folder in SourceMods from the Alien Swarm folder to have a playable copy. I'd like t

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
- VPK file format over GCFs - Addon support - (pretty much) Identical menus - Squirrel scripting language support - Code probably reused for L4D2 such as the AI director Haven't checked the build number though On Wed, Jul 21, 2010 at 7:42 PM, Tom Edwards wrote: > Alien Swarm: > > Protocol versi

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
Alien Swarm: Protocol version 7108 Exe version 7.1.0.8 (swarm) Exe build: 10:58:16 Jul 19 2010 (4272) (630) TF2: Protocol version 15 Exe version 1.1.0.0 (tf) Exe build: 16:21:09 Jul 16 2010 (4269) (440) And I don't own L4D2. The protocol version is different but the build numbers are very cl

Re: [hlcoders] Alien Swarm

2010-07-21 Thread cathal mc nally
Lol god dam Google and its mail taking over the world Anyway i was wondering why the Source SDK is a bit well R-Tarded at the moment? I mean why are most of the games all the 2009 Engine, none in the 2007 and i think its Hl2 deathmatch that is in 2006 by itself. Is there any logic behind this

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
The Particle Editor doesn't work for me. Am I the only experiencing this? - ScarT On 21 July 2010 19:54, Cory de La Torre wrote: > Old BSp's work on Alien Swarm no problem, you can make a map in 2009 > Hammer, > and drop the bsp into Alien Swarm. Badda-bing/Badda-boom, real easy.. > > On Wed,

Re: [hlcoders] Alien Swarm mod content

2010-07-21 Thread Elliott Dicus
Hello all, What do I need to copy over to my mod's folder in SourceMods from the Alien Swarm folder to have a playable copy. I'd like to worry about gameplay first and things like weapon descriptions later. :) I've tried copying everything in "common\alien swarm\swarm\" with the exception of "bin

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Cory de La Torre
Old BSp's work on Alien Swarm no problem, you can make a map in 2009 Hammer, and drop the bsp into Alien Swarm. Badda-bing/Badda-boom, real easy.. On Wed, Jul 21, 2010 at 10:46 AM, edman747 wrote: > Sounds good, I'm in. How can I help? > ___ > To unsub

Re: [hlcoders] Alien Swarm

2010-07-21 Thread edman747
Sounds good, I'm in. How can I help? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Ryan Sheffer
If GCF support is gone, you won't be able to just load resourses using a third party GCF handler. The engine and filesystems deal with loading, unloading, and precache. Not to mention models get unloaded and reloaded on the fly depending on certain things, at least with my experience in encrypti

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
No. S2009 is CS:S, TF2, DOD:S and the HL2 games. On Wed, Jul 21, 2010 at 5:41 PM, Adam Buckland wrote: > Isn't the L4D2 engine Source 2009? I was under the impression that > Valve named the engine after the year it's product is released. Hence > why Source 2007 is the OB engine... > > On 21 July

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
(What is the vvis issue?) - ScarT On 21 July 2010 18:33, Stephen Swires wrote: > Alien Swarm is based on L4D2, not Source 2009. If someone can solve the > VVIS > issue then there should be no issues in using it for TCs - server browser's > still there. > > > On Wed, Jul 21, 2010 at 4:59 PM, Ol

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
Isn't the L4D2 engine Source 2009? I was under the impression that Valve named the engine after the year it's product is released. Hence why Source 2007 is the OB engine... On 21 July 2010 17:33, Stephen Swires wrote: > Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Stephen Swires
Alien Swarm is based on L4D2, not Source 2009. If someone can solve the VVIS issue then there should be no issues in using it for TCs - server browser's still there. On Wed, Jul 21, 2010 at 4:59 PM, Olly wrote: > AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK. > > On 21 J

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Olly
AlienSwarm isn't using Source 2009. S2k9 doesn't have support for VPK. On 21 July 2010 16:55, Jonas 'Sortie' Termansen wrote: > On 2010-07-21 17:45, Tom Edwards wrote: > >> That simply isn't true. If another user of the computer owns HL2 then the >> GCFs will be there, and I expect most of them

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen
On 2010-07-21 17:45, Tom Edwards wrote: That simply isn't true. If another user of the computer owns HL2 then the GCFs will be there, and I expect most of them will be there if the HL2 demo is installed too. Requiring HL2 to be installed makes your whole effort redundant anyway! It's already

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
dently not exactly the same version since it won't mount GCFs). --- On Wed, 21/7/10, Jonas 'Sortie' Termansen wrote: > From: Jonas 'Sortie' Termansen > Subject: Re: [hlcoders] Alien Swarm > To: "Tom Edwards" > Date: Wednesday, 21 July, 2010, 16:11

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
it from the same codeline as TF2/HL2/etc, or > will that one show up in the Source SDK later? > > --- On Wed, 21/7/10, Jonas 'Sortie' Termansen wrote: > >> From: Jonas 'Sortie' Termansen >> Subject: Re: [hlcoders] Alien Swarm >> To: "Discuss

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tom Edwards
TF2/HL2/etc, or will that one show up in the Source SDK later? --- On Wed, 21/7/10, Jonas 'Sortie' Termansen wrote: > From: Jonas 'Sortie' Termansen > Subject: Re: [hlcoders] Alien Swarm > To: "Discussion of Half-Life Programming" > Date: Wedne

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Tobias Kammersgaard
Speaking of the VPK format. How much of the add-on system is available in the new sdk? Den 21/07/2010 14.55 skrev "Byron Mallett" : I'm surprised about GCF support being missing but I guess it makes sense since Valve's last big two releases both had moved to .vpk archives. On Thu, Jul 22, 2010 a

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Byron Mallett
I'm surprised about GCF support being missing but I guess it makes sense since Valve's last big two releases both had moved to .vpk archives. On Thu, Jul 22, 2010 at 12:35 AM, Adam Buckland wrote: > GCF support is missing? > > The more I see of this, the more I'm starting to suspect that this is

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Adam Buckland
GCF support is missing? The more I see of this, the more I'm starting to suspect that this is going to become a UDK-like product (ie licensing of engine binaries, for use in games, rather than the full engine source)... On 21 July 2010 13:01, Jonas 'Sortie' Termansen wrote: > A friend of mine an

Re: [hlcoders] Alien Swarm

2010-07-21 Thread Jonas 'Sortie' Termansen
A friend of mine and I have begun work on reimplementing HL2 on the AlienSwarm engine. We have set up a SVN, got first person working, and we about to reimplement GCF loading through hllib. We have confirmed that GCF support is gone. If anyone is interested in helping out on our project cleverly

Re: [hlcoders] Alien Swarm

2010-07-20 Thread Stephen Swires
Yeah I'm also thinking about doing a port, but I would want to release it. I'm not sure of the legality of that though. On Wed, Jul 21, 2010 at 2:00 AM, Dan L wrote: > Agreed, would love it if valve ported it over.. :) > Probably should just get started doing it myself.. > > On Mon, Jul 19, 2010

Re: [hlcoders] Alien Swarm

2010-07-20 Thread Dan L
Agreed, would love it if valve ported it over.. :) Probably should just get started doing it myself.. On Mon, Jul 19, 2010 at 5:33 PM, Stephen Swires wrote: > Got the source code, it's a shame they didn't port over the SDK template to > the Alien Swarm codebase. > > On Mon, Jul 19, 2010 at 3:06 P

Re: [hlcoders] Alien Swarm

2010-07-19 Thread Stephen Swires
Got the source code, it's a shame they didn't port over the SDK template to the Alien Swarm codebase. On Mon, Jul 19, 2010 at 3:06 PM, Tobias Kammersgaard < tobias.kammersga...@gmail.com> wrote: > No. > > Sent from my HTC Desire LOL > > Den 19/07/2010 13.53 skrev "Adam Buckland" : > > Anyone from

Re: [hlcoders] Alien Swarm

2010-07-19 Thread Tobias Kammersgaard
No. Sent from my HTC Desire LOL Den 19/07/2010 13.53 skrev "Adam Buckland" : Anyone from Valve reading this.. *hint* *wink* *nudge* :P Sent from my iPhone On 19 Jul 2010, at 11:29, Byron Mallett wrote: > Only problem is that the so... ___ To unsu

Re: [hlcoders] Alien Swarm

2010-07-19 Thread Adam Buckland
Anyone from Valve reading this.. *hint* *wink* *nudge* :P Sent from my iPhone On 19 Jul 2010, at 11:29, Byron Mallett wrote: > Only problem is that the source for the shaders isn't available, so I have > no idea how to interface them into my code. Here's hoping the shader code > will be in the

Re: [hlcoders] Alien Swarm

2010-07-19 Thread Byron Mallett
Only problem is that the source for the shaders isn't available, so I have no idea how to interface them into my code. Here's hoping the shader code will be in the SDK tomorrow. On Mon, Jul 19, 2010 at 4:07 PM, Michael Corsaro wrote: > DoF shaders where shipped with L4D + L4D2, but they were no

Re: [hlcoders] Alien Swarm

2010-07-18 Thread Michael Corsaro
DoF shaders where shipped with L4D + L4D2, but they were not used (a 'frozen' shader was too). Just look in the shaders folder. On Sat, Jul 17, 2010 at 1:13 PM, Matt Hoffman wrote: > That's fine by me, no need to shove old 2004 content down everyone's > throats > again and having it show up in ev

Re: [hlcoders] Alien Swarm

2010-07-17 Thread Matt Hoffman
That's fine by me, no need to shove old 2004 content down everyone's throats again and having it show up in every bloody thing you try to make. On Sat, Jul 17, 2010 at 1:34 AM, Tom Edwards wrote: > It's a brand new SDK. < > http://forums.steampowered.com/forums/showthread.php?p=16106943#post1610

Re: [hlcoders] Alien Swarm

2010-07-17 Thread Tom Edwards
It's a brand new SDK. Making the SDK separate clears the way for it being absolutely free to *everyone*, without it granting access to existing 2006/2007 Source mods (which mount HL2 content) too. I'm betting that

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ryan Sheffer
No engine code? No care. On Fri, Jul 16, 2010 at 6:57 PM, Harry Jeffery < harry101jeff...@googlemail.com> wrote: > Really? The closest thing I knew valve had to a depth buffer was using > black fog and rendering in fullbright white. > > On 17 July 2010 01:28, Cory de La Torre wrote: > > Thats be

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Harry Jeffery
Really? The closest thing I knew valve had to a depth buffer was using black fog and rendering in fullbright white. On 17 July 2010 01:28, Cory de La Torre wrote: > Thats because there is an actual working depth buffer. OH MY! > > On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] wrote: > >>  Did they

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
Thats because there is an actual working depth buffer. OH MY! On Fri, Jul 16, 2010 at 5:21 PM, [|NoFaTe|] wrote: > Did they? o.O > > > .No > > Cory de La Torre wrote: > >> They said Codebase homie. >> >> On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] >> wrote: >> >> >

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Byron Mallett
I just read "real-time DOF" and went a bit silly. That's exactly what I'm trying to implement as a screen-space shader, but I definitely want to see how Valve themselves managed it. On Sat, Jul 17, 2010 at 12:00 PM, [|NoFaTe|] wrote: > Seperate SDK actually... > > .No > > > Cory de La Torre wro

Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]
Did they? o.O .No Cory de La Torre wrote: They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] wrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailma

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
They said Codebase homie. On Fri, Jul 16, 2010 at 5:00 PM, [|NoFaTe|] wrote: > Seperate SDK actually... > > .No > > > Cory de La Torre wrote: > >> Oh man, SDK update. Thank you Valve. >> >> On Fri, Jul 16, 2010 at 4:39 PM, Ben Mears> >wrote: >> >> > _

Re: [hlcoders] Alien Swarm

2010-07-16 Thread [|NoFaTe|]
Seperate SDK actually... .No Cory de La Torre wrote: Oh man, SDK update. Thank you Valve. On Fri, Jul 16, 2010 at 4:39 PM, Ben Mearswrote: ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valve

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Cory de La Torre
>>> still be source), it looks like good fun. And it's free. >>>> >>>> Is there reasoning behind it being free? (Other than allowing anyone to >>>> become a Source developer for free) >>>> >>>> On Fri, Jul 16, 2010 at 4:02 PM, Alfred Reynolds >>>> w

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Ben Mears
d Reynolds wrote: Right, no Mac support yet, they got ahead of us :) -Original Message- From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- boun...@list.valvesoftware.com] On Behalf Of Tom Edwards Sent: Friday, July 16, 2010 3:37 PM To: hlcoders Subject: [hlco

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Sam
> > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- > > > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > > > > Sent: Friday, July 16, 2010 3:37 PM > > > > To: hlcoders > > > > Subject: [hlcoders] Alien Swarm > &

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
gt; > > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > > > > Sent: Friday, July 16, 2010 3:37 PM > > > > To: hlcoders > > > > Subject: [hlcoders] Alien Swarm > > > > > > > > If you hadn't heard already, the

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Tobias Kammersgaard
Right, no Mac support yet, they got ahead of us :) > > > > > -Original Message- > > > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- > > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > > > Sent: Friday, July 16, 2010 3:37 PM

Re: [hlcoders] Alien Swarm

2010-07-16 Thread AJ Collins
t; > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- > > > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > > > Sent: Friday, July 16, 2010 3:37 PM > > > To: hlcoders > > > Subject: [hlcoders] Alien Swarm > > > > > > If

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
> To: hlcoders > > Subject: [hlcoders] Alien Swarm > > > > If you hadn't heard already, the SDK is being updated on Monday with > > the complete source code to Alien Swarm, a brand new Source 2009 game > > by > > the team who made the original UT2004 mod (a

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Alfred Reynolds
Right, no Mac support yet, they got ahead of us :) > -Original Message- > From: hlcoders-boun...@list.valvesoftware.com [mailto:hlcoders- > boun...@list.valvesoftware.com] On Behalf Of Tom Edwards > Sent: Friday, July 16, 2010 3:37 PM > To: hlcoders > Subject: [hlc

Re: [hlcoders] Alien Swarm

2010-07-16 Thread Matt Hoffman
My guess is it might come later. I'm sure they started before the mac ported code was ready to be integrated into more projects. However, I wonder if the tile-based map editor is a bunch of prefab-type things that snap to a large grid. I wait for monday when it releases to go poke in the files and

[hlcoders] Alien Swarm

2010-07-16 Thread Tom Edwards
If you hadn't heard already, the SDK is being updated on Monday with the complete source code to Alien Swarm, a brand new Source 2009 game by the team who made the original UT2004 mod (and who now work for Valve). It's going to be a sample project in the same vein as TFC. AS has a tile-based