Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
tf_mm_servermode 2 isn't required to host a MvM gameserver, is it? No. You don't have to use matchmaking at all. You can host the server and play the maps just like any other gamemode. Players can join through the server browser, favorites tab, direct connect, friend invites, etc. From:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Glib Tsyrklyevych
At what hour will the update come out? I am guessing it will be around 6 EST as usual? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread daniel nilsson jokihao
MvM ? On 2012-08-14 08:29, Glib Tsyrklyevych wrote: At what hour will the update come out? I am guessing it will be around 6 EST as usual? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 09:04, daniel nilsson jokihao wrote: MvM ? new game mode, see the blog here :- tf2.com -- Dan ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread daniel nilsson jokihao
So the new mode is a 6 player/slots per server game? On 2012-08-14 07:46, Cameron Munroe wrote: Is there anyway we can preemptively setup a server? My guess in no, but just asking as it seems like it will be fun. On 8/13/2012 10:39 PM, Fletcher Dunn wrote: Here are some answers to questions

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Michael Johansen
Would we need to set maxplayers to 6 when we start the server? Michael Johansen Owner and systems operator - BlackOutGaming.org Mobile: +4790810071 | Twitter: @BlackOut_Gaming Steam: michael_sj123 | IRC: #BlackOutGaming @ QuakeNet This email and any attachments to it may be confidential

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Erik-jan Riemers
Would assume it goes automatic once you change the gamemode. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep, this mode requires significantly more CPU Is more .. ouch.. if this is compared to a full 24 slots server... then its a lot.. i can imagine

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Giovanni Harting
Some of the moments oh, didn't find a mvm server yet in the first few days are secure 2012/8/14 Erik-jan Riemers riem...@binkey.nl Would assume it goes automatic once you change the gamemode. * The CPU usage for a 6 player MvM game is about the same as for a regular TF server. (Yep,

Re: [hlds_linux] CS:GO hostname setting?

2012-08-14 Thread Peter Svensson
Could we get a answer of Valve regarding this? It´s a pain when ever we get a new ip and losing almost every player. 2012/1/30 lwf l...@rocketblast.com When adding to favorites, have the client look up the server supplied domain name and compare it to the current IP address of the server. If

Re: [hlds_linux] CS:GO hostname setting?

2012-08-14 Thread Erik-jan Riemers
I see my own name again.. its been something thats long overdue but still not present. 2012/8/14 Peter Svensson min.satans.facebook.m...@gmail.com Could we get a answer of Valve regarding this? It´s a pain when ever we get a new ip and losing almost every player. 2012/1/30 lwf

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Frank
Ok so 6 player limit - is that solid cause right now? I stretch like many others a 24 player server to 32 which still runs fine and if you have the horsepower in the server then why not. I believe a question was asked about the CPU usage - please compare? CPU = 24 player on current game modes

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Giovanni Harting
I'm also interested in some extreme variants of this mode. Sure, they may be borders ... but 6 players only? About 16 would be niceor 24? Lets see! 2012/8/14 Frank ad...@gamerscrib.net Ok so 6 player limit - is that solid cause right now? I stretch like many others a 24 player server to 32

[hlds_linux] CS:Go steamgroup, manual connect, and other ways to make my server findable

2012-08-14 Thread Nevermore Imperium
Hi! I've been hosting valve servers since a lot of years both hlds and srcds, and i loved the old serverbrowser and favourites model. I'm not saying i don't like the new play-on-any-available-server-and-don't-know-where-you-are-actually-playing model, it's easier for new players. but, i was

Re: [hlds_linux] [hlds] Mandatory TF2 update released

2012-08-14 Thread Russell Smith
Any word back on this Eric? On 10.08.2012 14:24, Eric Smith wrote: I'll forward your email around to see who is looking into the problem. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Russell

Re: [hlds_linux] Mandatory TF2 update released

2012-08-14 Thread Eric Smith
We're going to push the CS:S update to next week. We have a big update coming for TF2 (http://www.teamfortress.com/) and we need to focus on that this week. Thanks for your patience. -Eric -Original Message- From: Eric Smith Sent: Friday, August 10, 2012 2:22 PM To: Half-Life

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
We will not have Steam group functionality tomorrow. You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). That's why the mode is expensive CPU-wise, to not only simulate all those players but run their AI logic as well. We'll have more details on the

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
OK, a little investigating reveals that this statement I made: * You can switch the server in and out of any matchmaking mode pool or back to any regular game mode at any time. Is not really accurate! Sorry! If the server is EMPTY or has fewer than 6 players, yes, there are no problems with

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Asher Baker
You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). Any chance of seeing the hard-limit raised well above the current 33 (to 65)? And just soft-limited to the current values. This would allow lots of room for experimentation in the future. On Tue, Aug 14,

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
Ohh GOD MY CPU! ITS MELTING On 8/14/2012 10:18 AM, Asher Baker wrote: You actually have to set maxplayers to 32 to host MvM (to make room for all the bots). Any chance of seeing the hard-limit raised well above the current 33 (to 65)? And just soft-limited to the current values. This

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
Out of the question. Valve doesn't do 3. Come on, you guys know this. From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of T Marler Sent: Tuesday, August 14, 2012 10:22 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Dan Offord
Is there any chance of FreeBSD updates in this version? If there you're using any custom configs for MvM will we be able to set them (similar to servercfgfile?) Thanks, Dan On 14 August 2012 18:28, Fletcher Dunn fletch...@valvesoftware.com wrote: Out of the question. Valve doesn't do 3.

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Saint K .
Thanks a lot for the info, as always Fletch! Saint K. From: hlds_linux-boun...@list.valvesoftware.com [hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn [fletch...@valvesoftware.com] Sent: 14 August 2012 19:00 To: Half-Life dedicated

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread slimecou...@live.com
So wait, will these servers have to be actual 32 slot servers to run MvM? Hasn't Valve always penalized for anything over 24 players? I just rented a few 10 slot servers thinking this would be adequate to host some MvM matches. Is there no way around this?

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Cameron Munroe
Pretty much its 32 players for the 26 bots that you will be up against. So no 10 player servers wont work. The penalize is really for PvP, which I do understand. On 8/14/2012 11:13 AM, slimecou...@live.com wrote: So wait, will these servers have to be actual 32 slot servers to run MvM?

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
The server will need to launch with -maxplayers 32 to host MvM properly. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Cameron Munroe Sent: Tuesday, August 14, 2012 11:16 AM To: Half-Life dedicated Linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread 1nsane
Like Asher mentioned above, could you consider increasing the limit. So we could better experiment with this mode? Perhaps include a warning similar to how players are warned about joining servers higher than 24 slots. On Tue, Aug 14, 2012 at 1:00 PM, Fletcher Dunn

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
I agree with 1nsane. On 14 August 2012 19:50, 1nsane 1nsane...@gmail.com wrote: Like Asher mentioned above, could you consider increasing the limit. So we could better experiment with this mode? Perhaps include a warning similar to how players are warned about joining servers higher than 24

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Ryan Stecker
I third this. I think it'd open the door to making some interesting missions involving more players and more bots. On Tue, Aug 14, 2012 at 1:51 PM, Nomaan Ahmad n0man@gmail.com wrote: I agree with 1nsane. On 14 August 2012 19:50, 1nsane 1nsane...@gmail.com wrote: Like Asher mentioned

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nerdboy
You guys act as if changing the hard limit is easy. There's all sorts of resource management issues that would need to be resolved and a lot of the engine would need adjustment. Let's wait to play the game before we start thinking about overhauling things to change it. On Aug 14, 2012 3:16 PM,

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
I dont think anyone is acting like its easy... Servers can already have more than 33 slots, its just that the tf2 client doesn't allow players to get on servers with more than 33 slots. On 14 August 2012 20:19, Nerdboy nerdb...@gmail.com wrote: You guys act as if changing the hard limit is

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread ics
Current maps aren't designed for more so raising the limit right away isn't really usefull thing to do. -ics 14.8.2012 22:19, Nerdboy kirjoitti: You guys act as if changing the hard limit is easy. There's all sorts of resource management issues that would need to be resolved and a lot of the

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread ics
Things go unstable when there are more than 33 slots. Also there are engine restrictions that cannot be raised just like that. One thing is that entity limit of 2047. When one more is created in-game, crash happens. -ics 14.8.2012 22:24, Nomaan Ahmad kirjoitti: I dont think anyone is acting

Re: [hlds_linux] csgo server errors after latest update

2012-08-14 Thread Michael Johansen
Anyone? Still annoys me. I'm on Ubuntu 12.04 x64, verified and validated serveral times with no success. From: michs...@live.no To: hlds_linux@list.valvesoftware.com Date: Sat, 11 Aug 2012 22:43:07 +0200 Subject: Re: [hlds_linux] csgo server errors after latest update I've ran it

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 15:08, Frank wrote: Ok so 6 player limit - is that solid cause right now? I stretch like many others a 24 player server to 32 which still runs fine and if you have the horsepower in the server then why not. I believe a question was asked about the CPU usage - please compare? CPU =

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread ics
It's more of why only 6 when we had more previously. Same thing went over when L4D/L4D2 came out. People wanted more than 4player coop. Thats why some people invented the 10vs10 versus servers with plugins etc. Just that the game isn't the same anymore after that. As some are aware, srcds

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread ics
Yes but as Fletcher noted, it comes down eventually to performance. -ics 14.8.2012 23:48, Dr. McKay kirjoitti: CS:S runs on the same engine and it supports 65 (or something along those lines, I know nothing about CS:S) players. Just throwing that out there. Dr. McKay

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 21:15, Fletcher Dunn wrote: I think the biggest challenge with doubling the player count (meaning number of mercs running around, whether AI or human) is just plain old performance, both server and client. I'd say by far the biggest challenge would be solving the problem that

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
What do you mean by rubbish to play? CPUs have gotten more powerful over the years too. If some is running on tf2's minimum requirement I think they should upgrade in order to play on bigger servers. Same goes to server operators, they need to host their games it on high end servers if they want

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Doctor McKay
Note that more players in-game at one time isn't the only reason more slots would be nice. Maybe adding more robots would be interesting, too? Dr. McKay http://www.doctormckay.com -Original Message- From: dan Sent: Tuesday, August 14, 2012 5:04 PM To: Half-Life dedicated Linux

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
I think he was referring to game balance being broken on 24 player games. On 14.08.2012 14:19, Nomaan Ahmad wrote: What do you mean by rubbish to play? CPUs have gotten more powerful over the years too. If some is running on tf2's minimum requirement I think they should upgrade in order to

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
Some servers ops will know how to make it balanced... class limiting is one of them. On 14 August 2012 22:33, Russell Smith ve...@tinylittlerobots.us wrote: I think he was referring to game balance being broken on 24 player games. On 14.08.2012 14:19, Nomaan Ahmad wrote: What do you mean

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Frank
No confusion just a little more drawn out for what seems that everyone wants and that is higher player support - although I think at this point from the information provided we will have to suck it up at a 6player limit if co-op is going to be a resource hog. 6 is all the fingers on one hand

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
Can we do reserved lobbies like with keys? So all friends go to the same community server? Sent from my iPhone 4 On Aug 14, 2012, at 2:40 PM, Nomaan Ahmad n0man@gmail.com wrote: Some servers ops will know how to make it balanced... class limiting is one of them. On 14 August 2012

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
If you mean steam group servers like Left 4 Dead has, Fletcher said earlier that this functionality wouldn't be in tomorrow's update. Hopefully it will be added down the line though. On 14.08.2012 14:46, DontWannaName! wrote: Can we do reserved lobbies like with keys? So all friends go to

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us wrote: If you mean steam group servers like Left 4 Dead has, Fletcher said earlier that this functionality wouldn't be in

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread 1nsane
Don't necessarily need that. The biggest focus here should be on having bigger co-op games. Like what was done to Left 4 Dead/2 when a number of people thought 4 players co-op was just not enough. Limit/leave the TF2 game client support at 33 humans, but allow the server to have more players

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
Not sure about lobbies, but he mentioned you can still join from the server browser. On 14.08.2012 14:57, DontWannaName! wrote: Is there any way to point the lobby to a specific server at all? Cvar? Sent from my iPhone 4 On Aug 14, 2012, at 2:54 PM, Russell Smith ve...@tinylittlerobots.us

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 21:48, ics wrote: It's more of why only 6 when we had more previously. Same thing went over when L4D/L4D2 came out. People wanted more than 4player coop. Thats why some people invented the 10vs10 versus servers with plugins etc. Just that the game isn't the same anymore after

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Fletcher Dunn
What is the use case for that? Friends could just join the server directly, there doesn't seem to be a need to form a party at all. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Russell Smith
This use case I think would be solved by adding steam group lobby functionality. It is going to suck initially for communities to set up a server for this and have it immediately fill with random players, locking out community players who want to try it out. On 14.08.2012 15:19, Fletcher

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread DontWannaName!
Choosing the map or maybe chatting for example before starting a game? Sent from my iPhone 4 On Aug 14, 2012, at 3:19 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: What is the use case for that? Friends could just join the server directly, there doesn't seem to be a need to form a

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread gameadmin
A lobby can specify the mission whereas manually joining leaves you such with what's there. Also, steam community-based access control would be a lot less hassle than passwords Fletcher Dunn fletch...@valvesoftware.com wrote: What is the use case for that? Friends could just join the server

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread dan
On 14/08/2012 22:40, Nomaan Ahmad wrote: Some servers ops will know how to make it balanced... class limiting is one of them. No they don't. Class limiting is a flawed approach. It suggests that if you assign forced roles that the game will be good. It won't be. It just means the 2 or 3

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread staff
For the love of god please let us protect our sv_steamgroup id from being added to everyone elses steamgroup, l4d2 is rife with it!, there has always been a simple solution to this and requested several times yet no response -Original Message- From:

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Ross Bemrose
Special game modes sometimes benefit from class limits (such as Vs. Saxton Hale limiting Engineers and Spies), but I agree that a standard game doesn't benefit from it. On 8/14/2012 6:33 PM, dan wrote: On 14/08/2012 22:40, Nomaan Ahmad wrote: Some servers ops will know how to make it

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread doc
Thank you Dan this is exactly how I felt. But, we haven't played this yet to see what the 6 players means in terms of casual or pub play, joining or leaving, or in terms of balance and so on. Deciding you don't like 6 players at this stage cannot have anything to do with the game. -- Dan

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread Chris Oryschak
Fletcher, Two of my servers just did it again. Neither of the servers restarted or crashed. When I type status i'm getting an incorrect Public IP. This all seemed to happen ~10mins ago when I lost connection to steam friends. I've also been noticing my servers bouncing up/down from the

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread DontWannaName!
Two of my servers are doing this. The gms doesn't see them even though they are running. They are reporting the wrong ip in console on startup as well. Sent from my iPhone 4 On Aug 14, 2012, at 4:34 PM, Chris Oryschak ch...@oryschak.com wrote: Fletcher, Two of my servers just did it

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread Fletcher Dunn
The public IP shown in your server console is the address from which Steam is receiving communication from your server. When we just now did regular Steam maintenance, your server might have switched to TCP to talk to Steam. If you specify a particular interface, that setting can get lost due

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Nomaan Ahmad
Class restriction was just an example... we need to experiment before you can stay its rubbish tbh... There are other things server operators can try but we need some unofficial support to allow increased slots. Its up to the communities how they want their servers.. If you dont like servers with

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread doc
True but there just is a limit to the amount of players you can support. Sure they could enable 64 players but it's completely broken, out of resources, not designed for that. There comes a time in brainstorming where you just have to draw the line. People were able to set up vs. Saxton Hale, and

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread Ross Bemrose
Valve's servers, at least the ones responsible for TF2's matchmaking and TF2's items, are currently down. I assume this is related. It's funny, because there was a post on SPUF not long ago stating that today's maintenance is finished... On 8/14/2012 8:37 PM, Alan Kennedy wrote: Mines are

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-14 Thread Ross Bemrose
Now, my new test server is seeing repeated challenges from the auth system at the rate of one a minute. On 8/14/2012 8:37 PM, Alan Kennedy wrote: Mines are doing the same thing at 200.51.203.241. They are popping in and out randomly. A moment ago i've got the for of them listed. A couple of

Re: [hlds_linux] [hlds] TF MvM hosting questions

2012-08-14 Thread Jehoi
Actually, day two is already here. http://www.teamfortress.com/mvm/mercs/ Any ideas what the map names will be so we can setup some servers that will restart when the updates comes out and instantly load up on the new maps? On Tue, Aug 14, 2012 at 8:38 PM, doc drga...@gmail.com wrote: True but

Re: [hlds_linux] TF MvM hosting questions

2012-08-14 Thread Craig H
Great, thanks for the info, Fletch! I'll be stress-testing my machine and network tonight to see if I can host a few. On Aug 13, 2012 10:40 PM, Fletcher Dunn fletch...@valvesoftware.com wrote: Here are some answers to questions regarding hosting MvM servers: * Players can join your server