Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread Kyle Sanderson
there will be 3rd party support as there's no way to discern versions (yet?). Thanks, Kyle. On 2 May 2013 11:24, Fletcher Dunn fletch...@valvesoftware.com wrote: These updates have now been released in the main branch for all games. The prerelease beta is now the same build as the main build. From: hlds-boun

Re: [hlds_linux] SteamPipe seg faults

2013-04-30 Thread Kyle Sanderson
Oh Ross. http://hg.alliedmods.net/sourcemod-central/rev/7d07b4f23cd0 Any idea which thread is crashing? (info threads) Thanks, Kyle. On Tue, Apr 30, 2013 at 9:50 AM, Ross Bemrose rbemr...@gmail.com wrote: SourceMod hasn't released an official gamedata set yet, so you have to use the files

Re: [hlds_linux] [hlds_announce] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-29 Thread Kyle Sanderson
Is there any specific reason why you can't use something safer like SetEntProp? Thanks, Kyle. On 29 Apr 2013 11:18, pilger pilger...@gmail.com wrote: Ah, still no luck. Getting a crash when the plugins do stuff like this: SetEntData(GetPlayerWeaponSlot(p, i), clipOffset, 200); SetEntData

Re: [hlds_linux] FPS issues on Steampipe

2013-04-25 Thread Kyle Sanderson
TF2). Thanks, Kyle. On Thu, Apr 25, 2013 at 3:43 PM, Daniel Barreiro smelly.feet.you.h...@gmail.com wrote: Is anyone else FPS issues with steampipe servers? I had one that ran at 66.67 constantly and it keeps dropping to 10 now that i upgraded it to Steampipe

Re: [hlds_linux] [hlds] Optional updates to TF2 SteamPipe beta released

2013-04-25 Thread Kyle Sanderson
Any chance at an optional (or required, if required) CS:S sync? We're still having particle/spray/memory issues that have all been fixed in tip, and in TF. Thanks, Kyle. On Thu, Apr 25, 2013 at 8:46 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We’ve released optional updates

Re: [hlds_linux] [hlds] [CS:S] Server locking up after Steam| (VPK) change

2013-04-25 Thread Kyle Sanderson
vprof minidumps if anyone's interested, but I don't think the dumps are from this event. The behaviour is new with the VPK update, so I believe this is the cause. http://pastie.org/private/fhomzcpoq011xrele6uhw Thanks, Kyle. On Mon, Apr 22, 2013 at 2:35 PM, Dominik Friedrichs d...@forlix.org

[hlds_linux] [CS:S] Server locking up after Steam| (VPK) change

2013-04-22 Thread Kyle Sanderson
It appears after the VPK change our servers have been freezing for about a second at a time, which throws mods into a bit of a frenzy. There was some speculation that it was client side, however it's starting to look like it isn't. Has anyone else noticed this? Thanks, Kyle

Re: [hlds_linux] Symlinked Server Setup

2013-04-18 Thread Kyle Sanderson
if you're on Windows. Thanks, Kyle. On 18 Apr 2013 09:41, Russell Smith ve...@tinylittlerobots.us wrote: To piggy back on this thread, how are you guys handling srcds updates? The only disadvantage I can see with symlinking is you then cannot launch with -autoupdate on each of your instances, but you

Re: [hlds_linux] [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Kyle Sanderson
Mostly good here. Thanks for the update! Kyle. On 16 Apr 2013 10:52, Fletcher Dunn fletch...@valvesoftware.com wrote: For anyone on this list who doesn’t know what this conversion is, please read this FAQ: https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491

Re: [hlds_linux] [hlds] Counter-Strike:Source has been converted to SteamPipe

2013-04-16 Thread Kyle Sanderson
then the initial move. Moving all of your files is a bad idea, and will result in no improvement from the new system. Thanks, Kyle. On 16 Apr 2013 12:18, Jacob Juul dimitri6...@hotmail.com wrote: If you didnt run the beta. Does this mean you have move all the files to the steamapps/./ folder

Re: [hlds_linux] CS:S, DoD:S, and HL2:DM client updates released

2013-04-16 Thread Kyle Sanderson
Thanks for the notice! Kyle. On 16 Apr 2013 13:43, Eric Smith er...@valvesoftware.com wrote: We've released client updates for CS:S, DoD:S, and HL2:DM. There are no updates for dedicated servers. -Eric ___ To unsubscribe, edit your list

Re: [hlds_linux] CS:S Pipe and maybe other have problems with capital letters

2013-04-15 Thread Kyle Sanderson
Does this happen with mixed case map names? Or just the proceeding directories? This is a pretty serious regression if its the former... Thanks, Kyle. On 15 Apr 2013 11:07, Peter Reinhold peter_va...@reinhold.dk wrote: On 13.04.2013 22:27, Andre Müller wrote: For testing our scripts

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Kyle Sanderson
- Prevent game servers from opening the MOTD panel more than once if the player connected through matchmaking or quickplay Pathetic. Thanks, Kyle. On Wed, Apr 3, 2013 at 4:08 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Team Fortress 2. The notes

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread Kyle Sanderson
menuselect, for that frame. If there are other unique cases, by all means add them as well. Blocking this entirely (for quickplay/mvm/whatever) isn't correct, or even viable. Advertise F7 more if this is actually a problem. I don't even play the game anymore, this is just malicious. Kyle. On Wed

Re: [hlds_linux] [hlds] [hlds_announce] Source engine games Steampipe conversion schedule

2013-04-02 Thread Kyle Sanderson
, on the 16th then TF2 gets delayed). TF2 has had the longest running beta for this, so I'm pretty confused by the proposed order; hats. It definitely seemed right for the day (the 1st of April, that is)... Kyle. On Tue, Apr 2, 2013 at 8:50 AM, Fletcher Dunn fletch...@valvesoftware.comwrote: Have

Re: [hlds_linux] [hlds] Mandatory updates released for SteamPipe betas for Source engine

2013-03-26 Thread Kyle Sanderson
On Tue, Mar 26, 2013 at 2:06 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: * VPK tool: improved command line parsing and help text Way more usable now, thanks a lot! Kyle. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] How to use VPK Tool ?

2013-03-24 Thread Kyle Sanderson
the application from their game bin folder. No idea how you guys are planning on launching DOD:S this week, everything is still pretty unusable... Thanks, Kyle. On Thu, Mar 21, 2013 at 6:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: You must specify both keys. Only the private key is actually

Re: [hlds_linux] [hlds] Optional updates to Source engine betas released

2013-03-22 Thread Kyle Sanderson
Sorry, which value do we pass to sv_pure to get sv_consistency back? -1 or 0? Is there a list of these values anywhere? Thanks, Kyle. On 21 Mar 2013 16:06, Fletcher Dunn fletch...@valvesoftware.com wrote: Right. That was actually the intention behind naming the new fully impure mode sv_pure

Re: [hlds_linux] Mandatory Counter-Strike: Source update coming

2013-03-20 Thread Kyle Sanderson
Thanks for the heads up! Kyle. On 20 Mar 2013 14:01, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for Counter-Strike: Source. We should have it ready soon. -Eric ___ To unsubscribe, edit your list preferences

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2013-03-20 Thread Kyle Sanderson
Thanks for the sync! Kyle. On 20 Mar 2013 14:27, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Counter-Strike: Source. The notes for the update are below. -Eric -- Counter-Strike: Source - Disabled Java for the in-game web

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Kyle Sanderson
So it's acceptable for Counter-Strike: Source to have this risk? Thanks, Kyle. On Tue, Mar 19, 2013 at 3:14 PM, Alfred Reynolds alf...@valvesoftware.comwrote: (outside of it being a buggy thing full of 0-days) It is that. The risk to the community at large is not worth the small (non

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2013-03-19 Thread Kyle Sanderson
big user base, and devastating change. Thanks, Kyle. On Tue, Mar 19, 2013 at 4:12 PM, [BT]Black V bt.bla...@gmail.com wrote: That's SOURCE ENGINE changes. not TF2 changes. So that would cover counter strike source, wouldn't it? On 20 Mar 2013 12:09, Kyle Sanderson kyle.l...@gmail.com wrote

Re: [hlds_linux] Exploit in spamming join

2013-03-16 Thread Kyle Sanderson
I think TonyP added connection rate limiting, but it doesn't filter connection packets. It should be in CS:S as well (implemented in the engine), but it's nothing effectively different from existing implementations. Thanks, Kyle. On 15 Mar 2013 22:50, ics i...@ics-base.net wrote: I'd think

Re: [hlds_linux] Counter-Strike: Source SteamPipe Betas (server and client)

2013-03-16 Thread Kyle Sanderson
Thanks, Kyle. On Fri, Mar 15, 2013 at 6:59 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: We removed the CS:S beta application (App ID 260) from the game list today, if that was what you installed. We're not using that. There is an opt-in beta to the main CS:S application

Re: [hlds_linux] Exploit in spamming join

2013-03-15 Thread Kyle Sanderson
Which game? Thanks, Kyle. On Fri, Mar 15, 2013 at 3:35 PM, Michael Johansen michs...@live.no wrote: Hi Just had some guy spam join on one of my servers and it crashed, is there a known exploit around? ___ To unsubscribe, edit your list

Re: [hlds_linux] Exploit in spamming join

2013-03-15 Thread Kyle Sanderson
, then exploited in EP1/OB), but I don't think it was ever fixed... http://pastie.org/private/ngmwfhqvmoywywvqxr61fq Just something to try, I still run it (mine is a bit more advanced), but that should get you by if it is the same problem. Thanks, Kyle. On Fri, Mar 15, 2013 at 4:08 PM, martin v velt

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread Kyle Sanderson
the client (and doesn't exist on the server), can they still pull it down off of the fastdl? Thanks, Kyle. On 14 Mar 2013 09:27, Fletcher Dunn fletch...@valvesoftware.com wrote: My mod uses a bunch of custom things (models/materials). Should those be in a .vpk or can I keep it as it, where client gets

Re: [hlds_linux] Mandatory TF2 Beta update released

2013-03-06 Thread Kyle Sanderson
What about manually shipping VPKs (server side) without the workshop? Can we package all of our static assets into a VPK (models/sounds/etc)? Thanks, Kyle. On 6 Mar 2013 16:51, Fletcher Dunn fletch...@valvesoftware.com wrote: Workshop integration is something we want to do in the future

Re: [hlds_linux] Mandatory TF beta updated released

2013-02-27 Thread Kyle Sanderson
My guess is hashes. I was thinking about how custom content will work, do we edit a file or something? How do we transfer the files? Thanks, Kyle On 27 Feb 2013 14:50, AnAkIn anakin...@gmail.com wrote: How will sv_pure work if it doesn't have the sounds/textures? 2013/2/27 Lambda lambdace

Re: [hlds_linux] Time to reverse all changes

2013-02-26 Thread Kyle Sanderson
Are you sure that's still listing all of the no-steam players? I'd suspect that they're no longer using Steam after the update, which would account for the loss (as well). Thanks, Kyle. On Tue, Feb 26, 2013 at 12:00 AM, Ejziponken - sza...@hotmail.com wrote: I think its time to reverse all

Re: [hlds_linux] best way to upgrade from tf2 to tf2beta (steamcmd)

2013-02-23 Thread Kyle Sanderson
improve disk usage. As far as access speed, though, it's going to be far worse. GMod is a pretty good example of why shared namespaces are a nightmare. Thanks, Kyle. On Sat, Feb 23, 2013 at 7:17 AM, Marco Padovan e...@evcz.tk wrote: I'm here running around scared as I'm confident we will see

Re: [hlds_linux] Working on an RCON Gui tool for Linux

2013-02-21 Thread Kyle Sanderson
Nice job! Thanks for the product! Kyle. On 21 Feb 2013 13:01, Gavin Langdon puttabu...@gmail.com wrote: Hello all, I know a lot of people use the Linux mailing list just because their *servers* are linux-based and not their desktops, but with the release of TF2 and other games for Linux I

Re: [hlds_linux] SteamPipe and multiple servers

2013-02-20 Thread Kyle Sanderson
haven't tried hard links when this didn't work). You should be able to do the same. Thanks, Kyle. On Wed, Feb 20, 2013 at 2:01 PM, Yun Huang Yong gumby_li...@mooh.orgwrote: I solve this by doing: ./srcds_run +ip ${IP} -game tf +exec autoexec_${SERVER}.cfg +mm_pluginsfile addons/metamod

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread Kyle Sanderson
Check out http://didrole.com/UpdateTool/ if you find steamcmd to be unusable (I know I do). It worked great when we were running GO servers. Thanks, Kyle. On Wed, Feb 20, 2013 at 2:57 PM, James Beegle lx45...@gmail.com wrote: I'm kinda of inclined to agree with Jesse; steamcmd is a very

Re: [hlds_linux] New server install failing...

2013-02-20 Thread Kyle Sanderson
It's nothing new unfortunately, on every install that has happened to me (for years). I typically ctrl+c and restart it a few times, it should suddenly work. Thanks, Kyle. On Wed, Feb 20, 2013 at 3:50 PM, Steven Haigh net...@crc.id.au wrote: Well, after getting a bit of feedback from

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-19 Thread Kyle Sanderson
Was the pure not working bug ever fixed in later engines (L4D*)? or will this be introduced as a regression into the orangebox and CS:S branches? :s Thanks, Kyle. On Tue, Feb 19, 2013 at 6:36 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The orangebox engine games (Team Fortress 2

Re: [hlds_linux] Half-Life 1 and Counter-Strike 1.6 updated

2013-02-14 Thread Kyle Sanderson
Are there any intentions of limiting/restricting server fps/tickrate? or are we safe for now? Thanks, Kyle. On Thu, Feb 14, 2013 at 12:33 PM, Alfred Reynolds alf...@valvesoftware.comwrote: Speaking of FPS limiting, we have a feature request to let the server express fps maximums

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread Kyle Sanderson
limit, or move to another method of applying tags. I'd love to have all my server tags show, but they're still getting cut off. I'm not really that concerned with prioritizing tags to the front. Thanks, Kyle. -- Forwarded message -- From: Kyle Sanderson kyle.l...@gmail.com Date: Thu

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-12 Thread Kyle Sanderson
, is still just noise unless if they do intend on fixing the problem. Thanks, Kyle. On Tue, Feb 12, 2013 at 10:35 PM, DontWannaName! ad...@topnotchclan.comwrote: Cut off from view or cut off from quickplay? Are truncated tags searchable? Sent from my iPhone 5 On Feb 12, 2013, at 10:32 PM, Doctor

Re: [hlds_linux] Counter-Strike: Source update next week

2013-02-05 Thread Kyle Sanderson
Hi Eric, Do you have any idea which day the update is probably going live? Thanks, Kyle. On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.comwrote: We're working on a mandatory update for Counter-Strike: Source, and we should have it ready early next week. We're giving you

Re: [hlds_linux] Mandatory Counter-Strike: Source update coming

2013-02-05 Thread Kyle Sanderson
Thanks for the heads up Eric! Kyle. On 5 Feb 2013 11:45, Eric Smith er...@valvesoftware.com wrote: We're working on a mandatory update for Counter-Strike: Source. We should have it ready soon. -Eric ___ To unsubscribe, edit your list

Re: [hlds_linux] Mandatory Counter-Strike: Source update released

2013-02-05 Thread Kyle Sanderson
Thanks for the Sync Eric! Kyle. On Tue, Feb 5, 2013 at 12:03 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update for Counter-Strike: Source. The notes for the update are below. -Eric -- Counter-Strike: Source - Added

Re: [hlds_linux] [hlds] Mandatory Counter-Strike: Source update released

2013-02-05 Thread Kyle Sanderson
You need new binaries. Grab the latest MM:S and SM snapshots, they work just fine. Thanks, Kyle. On 5 Feb 2013 15:03, Mico gam...@watafa.com.ar wrote: The update will not let me load the plugins, such as metamod and SourceMod. I need help please. Error log: L 02/05/2013 - 19:43:41

Re: [hlds_linux] Counter-Strike: Source update next week

2013-01-31 Thread Kyle Sanderson
Thanks for the heads up Eric! Kyle. On Thu, Jan 31, 2013 at 10:13 AM, Eric Smith er...@valvesoftware.comwrote: We're working on a mandatory update for Counter-Strike: Source, and we should have it ready early next week. We're giving you a heads-up so can prepare to update your servers

Re: [hlds_linux] Huge disconnects due to steam auth tickets?

2013-01-23 Thread Kyle Sanderson
with any game besides CS:S (it would need to be recompiled). Thanks, Kyle. On Wed, Jan 23, 2013 at 1:56 PM, Steven Miano mian...@gmail.com wrote: Seems normal for the servers that I run, normal decline in players as well: http://store.steampowered.com/stats/ On Wed, Jan 23, 2013 at 4:43 PM

Re: [hlds_linux] Servers not coming up after a map change?

2013-01-18 Thread Kyle Sanderson
Any chance at attaching a debugger? Should just be `gdb attach $pid` then `backtrace`, `info registers` as well if you're up for it. Thanks, Kyle. Thanks, Kyle. On 18 Jan 2013 11:25, Ken Bateman novadeni...@gmail.com wrote: On Thu, Jan 17, 2013 at 10:16 PM, Essay Tew Phaun sc2p...@gmail.com

Re: [hlds_linux] [TF2] Stringtable overflows and crashes caused by precaching

2013-01-18 Thread Kyle Sanderson
as well. Hope this helps, Kyle. On Fri, Jan 18, 2013 at 3:54 PM, Alex Kowald abkow...@gmail.com wrote: Can't do anything else but bump this. Everyone's servers suffer from this. Is there any good reason Valve can't just increase the size? On Fri, Jan 18, 2013 at 4:22 PM, Essay Tew Phaun sc2p

Re: [hlds_linux] [hlds] The Premature Death of Counter-Strike Source.

2013-01-18 Thread Kyle Sanderson
disappointment carries no weight, I am. Kyle Sanderson. On Tue, Oct 18, 2011 at 7:25 PM, Henry Goffin hen...@valvesoftware.comwrote: I understand the concern, but it's based on an incorrect assumption. Yes, CS:S now stores its own binaries in a different folder. However, it has not actually

Re: [hlds_linux] Mandatory TF2 update released

2013-01-08 Thread Kyle Sanderson
While I realize this wasn't an engine update, do you have any idea when CS:S is going to be sync'd with the current branch? Personally, I'd rather my servers break on every update then have it delayed this much (nearing 4 months), but I can't speak for anyone else. Thanks, Kyle. On Tue, Jan 8

Re: [hlds_linux] Mandatory TF2 update released

2013-01-08 Thread Kyle Sanderson
fixes, but the new ones appear to be good as well. Thanks, Kyle. On Tue, Jan 8, 2013 at 5:14 PM, Saul Rennison saul.renni...@gmail.comwrote: Wasn't Jason talking about a branch sync before Christmas but said it'd have to wait? Kind regards, Saul Rennison On 9 January 2013 00:51, Kyle

Re: [hlds_linux] Large Gaps in the net_graph

2013-01-05 Thread Kyle Sanderson
Try increasing net_splitpacket_maxrate to something usable like 50k (We're using 75k, but we have 64 players). It looks like we also have net_splitrate set as well (to 5), but I don't remember that having a huge effect. Thanks, Kyle. On Sat, Jan 5, 2013 at 10:51 AM, Essay Tew Phaun sc2p

Re: [hlds_linux] Remote connection with rcon

2013-01-03 Thread Kyle Sanderson
You can still upload arbitrary files to anywhere on any system running SRCDS. Since the exploit seems to have originated from Quake, was this ever fixed/addressed in HLDS (if it does exist)? I seem to remember seeing a plugin that helped fix this for CS1.5. Thanks, Kyle. On Thu, Jan 3, 2013

Re: [hlds_linux] New TF2 server exploit?

2012-12-24 Thread Kyle Sanderson
this is helpful. Happy Holidays, Kyle. On Mon, Dec 24, 2012 at 10:55 AM, Ross Bemrose rbemr...@gmail.com wrote: I just saw this on Reddit: http://www.reddit.com/r/tf2/** comments/15dacx/psamajor_mann_**vs_machine_exploit/http://www.reddit.com/r/tf2/comments/15dacx/psamajor_mann_vs_machine_exploit

Re: [hlds_linux] New TF2 server exploit?

2012-12-24 Thread Kyle Sanderson
Sorry for the double mail, something like this ( http://pastie.org/private/zgaexjbodupsmjty7mfwaw ) should be able to work around the problem. It's untested due to Source Multiplayer Dedicated Server (appid 310) being busted on Steam, but it should function correctly. Happy Holidays, Kyle

Re: [hlds_linux] New TF2 server exploit?

2012-12-24 Thread Kyle Sanderson
You're totally correct, setting mp_tournament_allow_non_admin_ restart to 0 on the server prevents the execution of the command (was a bit bored so I updated a TF2 server). The value isn't replicated to the client, but it doesn't really matter for this. Happy Holidays, Kyle. On Mon, Dec 24

Re: [hlds_linux] Engine error: ED_Alloc: no free edicts

2012-12-23 Thread Kyle Sanderson
, but I get months of uptime now, and maps are playable again. Provided I don't miss to many frames, things are cool. The method of releasing was probably my bad, at the time I just wanted to help others (Anyone running a server) with the same problem I was having daily. Thanks, Kyle. On Sun, Dec

Re: [hlds_linux] Engine error: ED_Alloc: no free edicts

2012-12-23 Thread Kyle Sanderson
Does the current binary not work? Someone asked in November and I recompiled it against the current OBV SDK. https://forums.alliedmods.net/showthread.php?p=1831931#post1831931 I did post the source for a reason ;) Thanks, Kyle. On Sun, Dec 23, 2012 at 12:35 PM, Essay Tew Phaun sc2p

Re: [hlds_linux] Engine error: ED_Alloc: no free edicts

2012-12-23 Thread Kyle Sanderson
Unfortunately those convars aren't helpful, maybe if you're gradually reaching the limit they may work. Something like a round reset will still totally crash the server. Thanks, Kyle. On Sun, Dec 23, 2012 at 3:54 PM, Erik-jan Riemers riem...@binkey.nl wrote: The ones I was talking about

Re: [hlds_linux] Mandatory TF2, DoD:S, and HL2:DM updates released

2012-12-20 Thread Kyle Sanderson
Not to be that guy, but do you think the CS:S update will happen this week or after Christmas? Thanks, Kyle. On Thu, Dec 20, 2012 at 2:59 PM, Eric Smith er...@valvesoftware.com wrote: We've released mandatory updates for TF2, DoD:S, and HL2:DM. The notes for the updates are below. -Eric

Re: [hlds_linux] [hlds] MOTD not shown in HL2DM

2012-12-03 Thread Kyle Sanderson
the HTML renderer for displaying server MOTD. The GUI (we're still unable to actually copy text after it broke in 2010?) doesn't have that big of a priority. Thanks, Kyle. On Sun, Dec 2, 2012 at 11:46 AM, Stephan Jauernick i...@stephan-jauernick.de wrote: Hi, We got the Problem that our MOTD

Re: [hlds_linux] Update (one hour ago) broke Day of Defeat: Source

2012-11-21 Thread Kyle Sanderson
If no client can get past the main menu, I'm pretty sure it will effect the operation of a server ;) Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman

Re: [hlds_linux] Server Crashes

2012-11-13 Thread Kyle Sanderson
I don't believe so, they use the same amount of CPU and player slots. Thanks, Kyle. On Mon, Nov 12, 2012 at 10:17 PM, Cameron Munroe cmun...@cameronmunroe.comwrote: Aren't the bots different on regular tf2 and MvM? On , Russell Smith wrote: I run replay on mine, but no AI bots. Today

Re: [hlds_linux] Traceray Crash

2012-11-11 Thread Kyle Sanderson
Any idea if the crashing is more frequent with a certain plugin? Any chance at a list? Thanks, Kyle. On Sun, Nov 11, 2012 at 2:29 PM, Doctor McKay li...@doctormckay.com wrote: It's up-to-date. Dr. McKay http://www.doctormckay.com -Original Message- From: Cameron Munroe Sent

Re: [hlds_linux] [hlds] Broken linux update

2012-11-05 Thread Kyle Sanderson
Thanks for the backup Binaries! Kyle. On Mon, Nov 5, 2012 at 6:36 PM, Frank ad...@gamerscrib.net wrote: Let's hope this update coming thru will help server issues with the Client overflow problem I've reported - this is coming thru both Linux and Windows servers - once it starts doing

Re: [hlds_linux] CSS sync

2012-11-03 Thread Kyle Sanderson
I'd definitely like to see the HTTP referrer set on Mac clients. Hopefully the disconnect command gets reimplemented ;) Thanks, Kyle. On Sat, Nov 3, 2012 at 9:58 AM, AnAkIn anakin...@gmail.com wrote: Hey, Any chance we can get a CSS sync? It's quite annoying to have to support different

Re: [hlds_linux] Hanging on mapchange (changelevel)

2012-10-30 Thread Kyle Sanderson
Any chance at a list of plugins your running? Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] [hlds] Mandatory Nuclear Dawn Update Released

2012-10-25 Thread Kyle Sanderson
Thanks for the update! Kyle. On Thu, Oct 25, 2012 at 12:24 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've released a mandatory update to Nuclear Dawn. The notes for the ND Update 6.7 are below. Enhancements - Added support for Steam Workshop for maps. - Added average

Re: [hlds_linux] Next TF update may break linux plugins

2012-10-23 Thread Kyle Sanderson
Is this just Team Fortress 2 or OrangeBox + CS:S? Thanks, Kyle. On Tue, Oct 23, 2012 at 5:27 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: A word of warning concerning the next TF update. Many of the Linux binaries for the dedicated server will be renamed. For example: bin

Re: [hlds_linux] Next OrangeBox update may break linux plugins

2012-10-23 Thread Kyle Sanderson
Any chance at getting a CS:S sync before these changes go mainline? Thanks, Kyle. On Tue, Oct 23, 2012 at 6:50 PM, Robert Paulson thepauls...@gmail.comwrote: Does this mean all Valve Server Plugins will need to be recompiled since they all require tier0/memdbgon.h? On Tue, Oct 23, 2012 at 6

Re: [hlds_linux] Server Reassigning Public IP - Dropping off master server List

2012-10-16 Thread Kyle Sanderson
and or user. It's a shame no one at Valve sees this as a problem... We weren't listed for a while there. Thanks, Kyle. On Tue, Oct 16, 2012 at 8:41 AM, Chris Oryschak ch...@oryschak.com wrote: Do you have the iptables rule to accomplish this. If this has no side effect to the users and forces it UDP

Re: [hlds_linux] Disable disconnect

2012-10-11 Thread Kyle Sanderson
They presumably moved the disconnect function to the IEngineClient interface. Each game has to re-implement the disconnect command, which has only been done in TF2. Regardless, this is broken in HL2:DM as well. Kind of scared to ask for a CS:S sync to get that Mac FastDL fix :p Thanks, Kyle

Re: [hlds_linux] [hlds] Mandatory Nuclear Dawn Update Released

2012-10-02 Thread Kyle Sanderson
Oh wow, thanks for the Mac fix! Kyle. On Tue, Oct 2, 2012 at 12:35 PM, Nicholas Hastings nicho...@interwavestudios.com wrote: We've released a mandatory update to Nuclear Dawn. The update notes are below. - Added an option to disable automatic minimap rotation. - Fixed flamethrower

Re: [hlds_linux] Mandatory CS:S update released

2012-09-24 Thread Kyle Sanderson
Thanks for the update! Kyle. On Mon, Sep 24, 2012 at 2:33 PM, Eric Smith er...@valvesoftware.com wrote: We've released a mandatory update to CS:S. The notes for the update are below. -Eric -- Counter-Strike: Source - Fixed a client crash bug caused

Re: [hlds_linux] [hlds] Counter-Strike: Source Update Released

2012-09-10 Thread Kyle Sanderson
the same hack for CS:GO (Thanks to Drifter): https://forums.alliedmods.net/showthread.php?p=1796226 Thanks, Kyle. On Sat, Sep 17, 2011 at 4:18 PM, Jason Ruymen jas...@valvesoftware.com wrote: A required update for Counter-Strike: Source is now available. The specific changes include: - Disabled

Re: [hlds_linux] Mandatory TF2 update released

2012-09-05 Thread Kyle Sanderson
This problem afflicts damage to every Valve game due to the bad steam binaries being shipped. This includes CS:GO, and is very much so still present. Please either revert to the old master system, or fix the reconnection bug... Thanks, Kyle

Re: [hlds_linux] Mandatory TF2 update released

2012-09-04 Thread Kyle Sanderson
If so we definitely need a CS:S sync... Thanks, Kyle. On Tue, Sep 4, 2012 at 2:56 PM, Michael Johansen michs...@live.no wrote: I hope you fixed the red x problem in this one. From: er...@valvesoftware.com To: hlds_linux@list.valvesoftware.com; h...@list.valvesoftware.com; hlds_annou

Re: [hlds_linux] Red X'es

2012-08-28 Thread Kyle Sanderson
This isn't my screenshot, rather one posted on our forums dating July 22nd 2012. If you see the Pool of red off to the right that's roughly 22x16 Vortigaunts (Player sized), it's a rather common occurrence. Yes, it's rather distracting. Thanks, Kyle. On Tue, Aug 28, 2012 at 1:02 AM, Michael Johansen

Re: [hlds_linux] Red X'es

2012-08-27 Thread Kyle Sanderson
Pretty sure it isn't any of those... Nothing installation wise has changed on our server, yet the red X's appeared in CS:S 2 syncs ago. Not that I can complain, but they're definitely present there as well. We're not using Consistency or Pure. Thanks, Kyle. On Mon, Aug 27, 2012 at 3:19 PM, Mart

[hlds_linux] De-listed after losing connection to Steam.

2012-08-25 Thread Kyle Sanderson
. This causes servers to become delisted, and disappear from the master. While I know the issue has been brought up a number of times on the list, does anyone have a work around for this? This is present in both CS:S and CS:GO. Thanks, Kyle. ___ To unsubscribe

Re: [hlds_linux] 07/29/2011 - 17:30:16: Bad SetLocalAngles(0.000000, -3601.493652, 0.000000) on upper_dish_spin

2012-08-23 Thread Kyle Sanderson
appear to have this issue (Camera direction changing works). Thanks, Kyle. On Sun, Jul 31, 2011 at 3:10 AM, Mart-Jan Reeuwijk mreeu...@yahoo.com wrote: Seems that it does its job, but you have now a filtered list with other spew that is not addressed (Toplogo, CTlogo, func_rotating, THRILLER

Re: [hlds_linux] Mandatory CS:S update released

2012-08-22 Thread Kyle Sanderson
Thanks Eric! Thanks, Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

Re: [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Kyle Sanderson
Any chance at a CS:S sync for next week? We're still unable to create 'stable' listen servers which was fixed in OB. Thanks, Kyle. On Fri, Aug 10, 2012 at 2:14 PM, Eric Smith er...@valvesoftware.com wrote: If you're still seeing server crashes related to the new sapper, please send us

Re: [hlds_linux] Mandatory TF2 update released

2012-08-10 Thread Kyle Sanderson
Awesome thanks Eric! Kyle. On Fri, Aug 10, 2012 at 2:21 PM, Eric Smith er...@valvesoftware.com wrote: We'll get an update for CS:S out early next week. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-09 Thread Kyle Sanderson
, Kyle. On Thu, Aug 9, 2012 at 1:03 PM, Jesse Molina je...@opendreams.net wrote: Yea, the first thing I am going to do is write a Nagios/Icinga test script for this and start polling. I am sure Valve expects this, or at least they should. It should be noted that you can add the port

Re: [hlds_linux] New WebAPI: Is my server listed on the master server?

2012-08-09 Thread Kyle Sanderson
Is everyone's server being listed via the API? It looks like only one server per machine that I have is actually listed... Thanks, Kyle. On Thu, Aug 9, 2012 at 3:09 PM, AnAkIn anakin...@gmail.com wrote: My servers don't show up in either server browser or in that list at all, does that mean

Re: [hlds_linux] nemrun v1.8.6

2012-07-25 Thread Kyle Sanderson
Thanks Neph! Kyle. On Wed, Jul 25, 2012 at 10:15 AM, Chris Oryschak ch...@oryschak.com wrote: Thanks again! :) Chris On Wed, Jul 25, 2012 at 1:11 PM, John Schoenick nephy...@doublezen.netwrote: I just posted a small patch to nemrun that fixes an odd bug people have been reporting

Re: [hlds_linux] Reliable Snapshot Overflow

2012-07-23 Thread Kyle Sanderson
Counter-Strike: Source, Minigames and Zombie:Reloaded. Thanks, Kyle. On Sun, Jul 22, 2012 at 10:11 PM, Craig H robolea...@gmail.com wrote: What game/mod are you running a server for? On Jul 22, 2012 5:59 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Hi all, For quite some time now I've

[hlds_linux] Reliable Snapshot Overflow

2012-07-22 Thread Kyle Sanderson
://pastebin.com/hYvzC7Ng The error is very prominent, and is preventing clients (Including myself) from joining the server. From my understanding, and reading a number of other threads on the list, the issue is present in TF2 as well. Thanks, Kyle

Re: [hlds_linux] New heartbeat breaks old hl2 mods

2012-07-14 Thread Kyle Sanderson
Didn't Fletcher fix the issue? Thanks, Kyle. On Sat, Jul 14, 2012 at 2:05 AM, ics i...@ics-base.net wrote: Yes it's double but if the mod is like zombie panic source, aka it's own game rather than a plugin that rus on top of another, then the mod creator needs to fix it. -ics

Re: [hlds_linux] Recent CPU Spikes

2012-07-09 Thread Kyle Sanderson
I'm seeing the same kind of thing under CS:S. My guess is memory corruption. Thanks, Kyle. On Mon, Jul 9, 2012 at 5:38 PM, Russell Smith ve...@tinylittlerobots.uswrote: I haven't been able to catch anything in the console yet, but I will continue to try. Yes, replays are enabled with nginx

Re: [hlds_linux] OS

2012-07-09 Thread Kyle Sanderson
Totally. If you're writing server plugins, Linux is the way to go. Linux performance has gotten better, but still hasn't come to par with Windows. Or so is the case with SRCDS, I haven't run goldsrc in a 'official' capacity for a couple years now. Thanks, Kyle. On Mon, Jul 9, 2012 at 6:57 PM

Re: [hlds_linux] OS

2012-07-08 Thread Kyle Sanderson
to set it and leave it for a while. Why Gentoo? Pure system performance. Thanks, Kyle. On Sun, Jul 8, 2012 at 7:50 PM, Eli Witt eliw...@gmail.com wrote: Ubuntu 10.04 x64 here - Valve uses the same as well for their servers. On Sun, Jul 8, 2012 at 10:30 PM, Steven Sumichrast packh...@gmail.com

Re: [hlds_linux] [hlds] Mandatory Counter-Strike: Source Update Released

2012-07-02 Thread Kyle Sanderson
Awesome! Thanks for the update! Kyle. On Mon, Jul 2, 2012 at 6:06 PM, Tony Paloma to...@valvesoftware.com wrote: We've released a mandatory update to Counter-Strike: Source. The notes for the update are below. ** ** - Tony

Re: [hlds_linux] Limit for connections from same IP-address

2012-06-30 Thread Kyle Sanderson
Try this http://pastie.org/private/yvlsz330squm7ifbofe1g I haven't tested it at all (I'm having my own issues with spam at the moment). Thanks, Kyle. On Fri, Jun 29, 2012 at 10:02 PM, ics i...@ics-base.net wrote: It seems that someone is pulling some sort of prank. Today morning i had server

Re: [hlds_linux] TF2 Pyromania update coming soon!

2012-06-27 Thread Kyle Sanderson
That would go great with the Solder weapons. Thanks, Kyle. On Wed, Jun 27, 2012 at 5:53 PM, Ian Thompson thepi...@gmail.com wrote: Perhaps it means Starship Defense On Wed, Jun 27, 2012 at 8:52 PM, doc drga...@gmail.com wrote: It needs to not stand for super duper, I don't want to lose

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Kyle Sanderson
Not to be that guy, but can we get a CS:S sync for those Mac fixes? It's been an issue on every platform since launch, and it would be fantastic if it was included for Counter-Strike: Source as well. Thanks, Kyle. On Wed, Jun 27, 2012 at 6:15 PM, Eric Smith er...@valvesoftware.com wrote: We've

Re: [hlds_linux] [hlds] Mandatory TF2, DoD:S, and HL2:DM Updates Released

2012-06-27 Thread Kyle Sanderson
Thanks for the information Eric! Kyle. On Wed, Jun 27, 2012 at 6:33 PM, Eric Smith er...@valvesoftware.com wrote: Well update CS:S soon with the shared changes. Part of the reason we moved CS:S to its own Steam depots was to avoid disturbing the community every time we update any

[hlds_linux] CVEngineServer::GetEntityCount Static Value.

2012-06-02 Thread Kyle Sanderson
to be in the engine, I'm guessing it's not actually working in Every Source game. Can anyone confirm in other games? Any suggested hacks? This is fairly easy to verify. Call GetEntityCount, destroy, or buy some new weapons, call GetEntityCount again and watch The Count remain static. Thanks, Kyle

Re: [hlds_linux] Mandatory Counter-Strike: Source Update Released

2012-05-30 Thread Kyle Sanderson
Does sv_lowedict_action work for anyone? I'm still getting a number of ED_Alloc crashes. Thanks, Kyle. On Tue, May 22, 2012 at 4:17 PM, Kyle Sanderson kyle.l...@gmail.com wrote: No Linux fallout from the update. I love it. Thanks again Eric + Whomever else! Kyle. On Tue, May 22, 2012

Re: [hlds_linux] Mandatory CS:S update coming

2012-05-22 Thread Kyle Sanderson
Awesome! Thanks Eric! Kyle. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux

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