Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-12-08 Thread StealthMode Hu
Actually there is. Implied consent is when you notify someone of your intent to do something. And if that party or group does not expressly object. Then it is IMPLIED CONSENT to do whatever you stated. You should study law more before you post your uneducated opinion. However. To nip this

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-12-08 Thread Temmie S
That's... not how it works. There's no such thing as "implied consent" in the software world. In fact, it's the opposite. It's "all rights reserved" unless otherwise specified. If you haven't been given explicit permission (either via something like an open source license or a direct agreement

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-12-08 Thread StealthMode Hu
Hey PAL. Actually I can. They stole Steam from me. Source 2 engine is heavily modified from VALVes Source 2 engine. It's backwards compatible to legacy source programming now ( source 2 ). No need for map conversion tools, or any of that crap. Now I know you are wishing you knew half as much

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-12-08 Thread boing8762
Okay pal, you can stop advertising your thing. Thanks. Also you can't like, sell anything like this since this uses a lot of code that you don't own. Just ask Open Fortress. Clearly you're not very familiar with how software licensing works, and I would recommend you read on that before

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-07-27 Thread Brie
Has the new tf2 update broken the ability to upload cosmetics for anyone else? Game instantly crashes for me when I press on the cosmetics button in the importer. On Thu, Jul 27, 2023 at 7:51 PM Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: > We've released a mandatory

RE: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-07-16 Thread via hlds_linux list
We'll fix this with the next update. Thanks for the email. -Eric -Original Message- From: hlds_linux@list.valvesoftware.com On Behalf Of Temmie S Sent: Saturday, July 15, 2023 11:06 AM To: hlds_linux@list.valvesoftware.com Subject: [External Mail] Re: [hlds_linux] Mandatory Team

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-07-15 Thread Temmie S
It seems with the new update you are no longer able to capture the objective on pd_watergate On 7/13/23 23:15, Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: We've released a mandatory update for TF2. The new version number is 8192807. The notes for the update are

[hlds] RE: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2023-07-12 Thread via hlds list
...@list.valvesoftware.com' Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released Regarding this patch note: * Fixed the Mann vs. Machine upgrade panel closing after receiving a matchmaking party invite There are a couple of other things that can cause

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-12-07 Thread Bakugo
As of this update, if a Spy tries to sap any building on a server running on Windows, the server will crash. Happens on listen servers as well. On Wed, Dec 7, 2022 at 1:18 AM Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: > We've released a mandatory update for TF2. The

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-12-01 Thread Vi
good job on the vscript implantmentation!  On 2022-12-01 06:58 em, Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: We've released a mandatory update for TF2. This is NOT the Smissmas update. The new version number is 7695204. The notes for the update can be found here:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread Tohru Adachi
released We’re investigating. -Eric *From:*hlds_linux@list.valvesoftware.com *On Behalf Of *gael coral *Sent:* Friday, October 7, 2022 5:51 PM *To:* hlds_linux@list.valvesoftware.com *Subject:* [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released Same situation here

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread Tohru Adachi
, 2022 5:51 PM *To:* hlds_linux@list.valvesoftware.com *Subject:* [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released Same situation here *De:*hlds_linux@list.valvesoftware.com <mailto:hlds_li

RE: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread via hlds_linux list
We're investigating. -Eric From: hlds_linux@list.valvesoftware.com On Behalf Of gael coral Sent: Friday, October 7, 2022 5:51 PM To: hlds_linux@list.valvesoftware.com Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released Same situation here

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread gael coral
Same situation here De: hlds_linux@list.valvesoftware.com en nombre de Temmie S Enviado: viernes, 7 de octubre de 2022 05:48 p. m. Para: hlds_linux@list.valvesoftware.com Asunto: Re: [hlds_linux] Mandatory Team Fortress 2 update released Can confirm when

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread Temmie S
Can confirm when attempting to update my servers. Update gets stuck at 91.63 (391256415 / 426985047) when running the update On Sat, Oct 8, 2022 at 12:46 AM Naleksuh wrote: > Also, not sure if this issue is temporary or permanent but no-one can > download the update. The download stays forever

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread Tohru Adachi
I'd assume this is an upstream fault with the distribution services for game clients and SteamCMD. 5DE7 65CE F99A B8FB 62A3 6613 A792 D15F DA9E F531 Original Message From: Naleksuh [mailto:nalek...@naleksuh.com] Sent: Saturday, October 8, 2022 at 1:45 AM To:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread Naleksuh
Also, not sure if this issue is temporary or permanent but no-one can download the update. The download stays forever and never finishes. Multiple people not just me having this problem and no clients or servers have successfully updated. On Fri, 07 Oct 2022 17:35:31 -0700 Naleksuh

RE: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread via hlds_linux list
It’s been fixed. Thanks. -Eric From: hlds_linux@list.valvesoftware.com On Behalf Of Naleksuh Sent: Friday, October 7, 2022 5:36 PM To: hlds_linux Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update released The blog post is labbeled as "Valve" and not

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2022-10-07 Thread Naleksuh
The blog post is labbeled as "Valve" and not "TF2 Team". Is this on purpose? On Fri, 07 Oct 2022 17:34:05 -0700 Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote --- We've released a mandatory update for TF2. The new version number is 7570091. The notes for the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-12-02 Thread Bakugo
Oh, and it also still happens with func_brush (stairs in the middle of turbine) On Fri, Dec 3, 2021 at 12:46 AM Bakugo wrote: > Fixed Wrap Assassin projectiles colliding with other projectiles and >> func_lod entities >> > Still happens on the last point of badwater, it seems to collide with >

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-12-02 Thread Bakugo
> > Fixed Wrap Assassin projectiles colliding with other projectiles and > func_lod entities > Still happens on the last point of badwater, it seems to collide with props too, not just func_lod. On Fri, Dec 3, 2021 at 12:07 AM Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-11-16 Thread Bakugo
> > Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring > projectiles colliding with func_lod entities > Any chance we could get a fix for the similar but significantly worse issue that affects the Wrap Assassin? Try using it in the last point of badwater to see what I mean. On Mon,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Kyle Sanderson
tmpfs with overlay and casual dumping will help on the hlds side. Netchannel is terribly slow though: so there's going to (continue to) be hard stalls for clients if it's on-demand decals as it traditionally blocked prior to this update. I haven't ripped apart any of these patches in a while -

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread wickedplayer494
Client hitching looks to be related to the change to spray retention behavior also being triggered on game startup (as well as disconnections as Naleksuh mentioned). Obviously for those on slower and/or older HDDs who have been playing the game for a while and have accumulated quite a

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
"Right now whenever a player joins or leaves a server the game will hang for ~5 seconds" - Not experiencing that myself (on Debian 10 here). But, yeah noticed the extra Steam-spam in the console for sure. ;-) On Thu, Sep 16, 2021 at 8:05 PM Naleksuh wrote: > Any progress on future updates to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Naleksuh
Any progress on future updates to address the issues here? Right now whenever a player joins or leaves a server the game will hang for ~5 seconds. And bots have profile pictures for some reason now, probably related to the Steam update. Also, whats with the contant pinging of Steam servers in the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Tohru Adachi
A build was triggered 15 minutes ago on the SM GitHub, so there should be a working build soon. Original Message From: Mecha Weasel [mailto:wea...@freaksmisfits.club] Sent: Friday, September 17, 2021, 2:14 AM To: Half-Life dedicated Linux server mailing list Subject:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.), and base TF2 seems to run fine. So, looking into updates to SM and MM:S. On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi wrote: > I believe it's likely down to SourceMod not yet being updated for the > changes on

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Tohru Adachi
I believe it's likely down to SourceMod not yet being updated for the changes on CBasePlayer - GetSteamID was changed in place of GetPlayerAddress to stop bots spoofing IDs from what I've seen. Could be wrong though. Original Message From: Mecha Weasel

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Mecha Weasel
Anybody (else) having issues with SRCDS segfaulting since today's TF2 update? In my case, this is on Debian Linux 10. Will doing additional troubleshooting obviously (disable SM, etc.) On Thu, Sep 16, 2021 at 4:14 PM Bakugo wrote: > >Updated custom player sprays to be disabled for players by

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-09-16 Thread Bakugo
>Updated custom player sprays to be disabled for players by default >Custom player sprays and other temp files will be deleted when disconnecting from a server More anti-community server updates, very cool Also it is just me or does the game take longer to start up & disconnect from a server

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Kyle Sanderson
>"Removed the disconnect REASON from the message when players leave the server" > Why on earth would you do that? Ancient ancient ancient ancient issue where they (the game) pass this through a format function and can crash through arbitrary memory reading. The string was localized too to the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
I would HOPE that the reason still shows in the logs? On Tue, Jun 22, 2021, 12:47 PM Gordon R wrote: > So when a player leaves after being moderated they do not have the ability > to spam their Discord server (which sells cheats/hacks/etc) or use it as a > final parting blow to send more

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Gordon R
So when a player leaves after being moderated they do not have the ability to spam their Discord server (which sells cheats/hacks/etc) or use it as a final parting blow to send more harassment. This is a pretty common vector of last-minute abuse/spam that a lot of trolls and bot accounts use. On

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2021-06-22 Thread Mecha Weasel
"Removed the disconnect REASON from the message when players leave the server" Why on earth would you do that? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-11-14 Thread Stealthmode Hu
A lesson Please do not respond. This is an informational post only. Over the past twenty years a lot has happened at vALVE Software. I am only going to touch base on the most important point. Many, many good people have had their ideas, and concepts stolen by vALVE. A lot of their "

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-11-05 Thread Stealthmode Hu
Counter- Strike 3.0 When is HL3 going to pull the source version for the HL3 engine? Please do not just port CS:GO. I would have contacted you directly. But this is the best place. -Stealth On Thu, Nov 5, 2020, 15:17 Eric Smith - erics at valvesoftware.com (via hlds_linux list) wrote: > We've

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-07-03 Thread Sammi
Hello Eric thank you for the update. I don't mean to bother you about this but it has been about 5 months since I reported these servers for using fake players. 45.147.5.5:27015 94.130.49.180:27050 74.91.124.167:27015 I am not sure if the reason that they have not been dealt with is because of

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-06-16 Thread Sammi
My apologies Eric, but I just wanted to follow up on these servers using fake players we talked about a month ago that you said were sent to the responsible people. 45.147.5.5:27015 94.130.49.180:27050 74.91.124.167:27015 it still seems like nothing has happened on that, so I'm trying to make

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-27 Thread Kyle Sanderson
Do you have any update on the network exploits presently working against every other Source1 game. We're also seeing an uptick in ancient spray/rce attacks against players as well (which doesn't impact the server beyond distribution). Kyle. On Mon, Apr 27, 2020 at 5:23 PM Eric Smith - erics at

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-27 Thread Sammi
Hello I've reported a community using fake players over a month ago and nothing seems to have been done about it. 45.147.5.5:27015 94.130.49.180:27050 74.91.124.167:27015 Not sure if I emailed the wrong people or it will be eventually be dealt with, or if this is allowed now?

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2020-04-15 Thread Kyle Sanderson
Does this exploit not work on any other Source engine game? There's a published write-up here https://gist.github.com/BenCat07/c861b5436d82e05fab43dc74aaf4b585 so I'm quite curious why other games (CS:S) have not been patched. Kyle. On Tue, Apr 7, 2020 at 6:24 PM John Schoenick - johns at

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2018-12-19 Thread Mecha Weasel
Holy shi Did I read that Right? "Fixed func_rotating entity not working properly in maps like 2Fort [...]" Func_Rotating are working?!?! On Wed, Dec 19, 2018, 4:09 PM Eric Smith We've released a mandatory update for Team Fortress 2. The notes for the > update are here: > >

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-11-17 Thread Sean C
Any chance someone from Valve could help us out with this crash from the Inferno taunts? ( https://crash.limetech.org/6lnime4uq4rz ) On Fri, Nov 17, 2017 at 5:23 PM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The new version > number is

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-10-25 Thread tripflag
Regarding the custom files RCE which Stealth Mode mentioned back on September 9th, has that been fixed yet? Can't wait to see sprays again. On Thu, Oct 26, 2017 at 12:43 AM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The new version >

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-10-24 Thread TonyBaretta
What about you miss to fix the items server for community servers? -.- -Messaggio originale- Da: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] Per conto di Eric Smith Inviato: martedì 24 ottobre 2017 02:58 A: h...@list.valvesoftware.com;

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-10-21 Thread Robert Styler
Is anyone having issues where it displays on the server list that the server does not have any players when in reality it does? Same problem on HLSW as well. On 21 October 2017 at 04:50, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The new

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-02-14 Thread A Fearts
I understand it now ignore my last message. On Tue, Feb 14, 2017 at 6:03 PM, A Fearts wrote: > What is the difference between setting: sv_voicecodec vaudio_speex & > sv_voicecodec steam? > > Does "steam" = vaudio_speex + sv_use_steam_voice "1"? > > Does "vaudio_speex" =

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-02-14 Thread A Fearts
What is the difference between setting: sv_voicecodec vaudio_speex & sv_voicecodec steam? Does "steam" = vaudio_speex + sv_use_steam_voice "1"? Does "vaudio_speex" = vaudio_speex + sv_use_steam_voice "0"? Or is it something completely different? I'm a bit confused. On Tue, Feb 14, 2017 at 3:39

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2017-01-16 Thread A Fearts
Thanks for the update Eric. Is there any news on if/when the issue with the new Voice Codec will be patched? I saw you guys did respond to the Github issue thread and was hoping to see some news on the issue this update. I still have all my personal servers reverted back to the old Codec but it

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-10-26 Thread Charles Huber
Yup, I have the servers installed on a ZoL volume too, thanks for the confirmation! On Wed, Oct 26, 2016 at 11:05 AM, Jan wrote: > Hey, > > are you using ZFS on linux? > I had the same problem, steamcmd failed to update the server. It works > only on my ext4 partition for

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-10-26 Thread Jan
Hey, are you using ZFS on linux? I had the same problem, steamcmd failed to update the server. It works only on my ext4 partition for some reason. Maybe it is a combination of ZFS on linux and the fix for the dirty cow bug: https://dirtycow.ninja/ On 26.10.2016 17:08, Charles Huber wrote: >

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-10-26 Thread Charles Huber
Hrm, still startup looping: WARNING: No map specified! Server may not heartbeat. Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Updating server using Steam. Redirecting stderr to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-08-03 Thread Kevin Dautermann
: [hlds_linux] Mandatory Team Fortress 2 update released Was it just my servers, or did this update not apply automatically to servers? Had to manually restart my servers like it was a optional update. On Thu, Aug 4, 2016 at 2:54 AM, John Schoenick <jo...@valvesoftware.com> wrote: > We've

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-08-03 Thread Emil Larsson
Was it just my servers, or did this update not apply automatically to servers? Had to manually restart my servers like it was a optional update. On Thu, Aug 4, 2016 at 2:54 AM, John Schoenick wrote: > We've released a mandatory update for Team Fortress 2. The notes for

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-07-07 Thread N-Gon
Eric!! Upon joining a valve server I quickly realized the sv_pure is now back to 0 instead of 1. Was this intentional? I thought it was set to 1 to prevent users from running custom skins that would give them an advantage On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-07-07 Thread N-Gon
- Casual mode replaces Quickplay That answered everyone's question, unfortunately. On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3528598. > > -Eric > >

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-05-31 Thread Eric Smith
: Tuesday, May 31, 2016 12:50 PM To: Half-Life dedicated Linux server mailing list; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Question regarding this update: does the demo recorder work on only match making

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-05-31 Thread Alexander Terry
Question regarding this update: does the demo recorder work on only match making server, and server with tournament mode, or any server whatsoever? On Tue, May 31, 2016, 11:29 AM Eric Smith wrote: > We've released a mandatory update for TF2. The update notes are below.

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Paul
Why not? They seem to be doing anything else except what some of the community would like them to be doing at the moment sadly. On 1 April 2015 at 18:50, Gordon Reynolds thisisgordonsem...@gmail.com wrote: Why wouldn't it be to save space? On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Daniel Barreiro
Are you seriously saying that the reason they did it was for the sole reason of not doing things the community wants? I for one like the smaller download. On Wed, Apr 1, 2015 at 1:53 PM, Paul ubyu@gmail.com wrote: Why not? They seem to be doing anything else except what some of the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread ics
Can you elaborate why the sudden change of wav to mp3? Certainly not to save space? Latest update seems to have broken sounds in cp_foundry. It's quite calm there... Failed to load sound ambient_mp3\cp_harbor\machinery_in_lp_02.mp3, file probably missing from disk/repository Failed to load

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Gordon Reynolds
On Wed, Apr 1, 2015 at 10:44 AM ics i...@ics-base.net wrote: Can you elaborate why the sudden change of wav to mp3? Certainly not to save space? Latest update seems to have broken sounds in cp_foundry. It's quite calm there... Failed to load sound

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2015-04-01 Thread Gordon Reynolds
Why wouldn't it be to save space? On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds thisisgordonsem...@gmail.com wrote: On Wed, Apr 1, 2015 at 10:44 AM ics i...@ics-base.net wrote: Can you elaborate why the sudden change of wav to mp3? Certainly not to save space? Latest update seems to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-20 Thread Eli Witt
Jesus fucking christ. Shut the fuck up already. On Sat, Apr 20, 2013 at 1:58 AM, 1nsane 1nsane...@gmail.com wrote: Right. And it's not just servers that correctly set the tag with a new plugin. Servers that never removed the plugin were unbanned and are running it still without issue.

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-20 Thread Andre Müller
Hell yeah. The fitst importand message. Shut the fuck up. Discuss this meaningless shit @ srcds.com or somewhere else. But do not fu k up the whole mailinglist with your personal prblem. You are wasting our time! Am 20.04.2013 15:16 schrieb Eli Witt eliw...@gmail.com: Jesus fucking christ.

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-20 Thread 1nsane
It was over being discussed a while back. Then Dan revived it. It will keep going until someone stops discussing it. So anyone else have something to say or is this the end of it? :) On Sat, Apr 20, 2013 at 11:03 AM, Andre Müller gbs.dead...@gmail.comwrote: Hell yeah. The fitst importand

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-20 Thread N-Gon
You guys are bickering like children and flooding my inbox. Guys, what are you doing. guys...stop On Sat, Apr 20, 2013 at 11:13 AM, 1nsane 1nsane...@gmail.com wrote: It was over being discussed a while back. Then Dan revived it. It will keep going until someone stops discussing it. So

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-19 Thread dan
On 15/04/2013 13:49, Essay Tew Phaun wrote: Still crying? (This is a rhetorical question BTW.) Why would I be? Valve got rid of the dynamic player counts and then they stymied the moronic motd stuff too. The people upset in these threads are the ones, like yourself, who abuse these

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-19 Thread Doctor McKay
Except... they didn't get rid of dynamic player counts. Doctor McKay http://www.doctormckay.com mc...@doctormckay.com On Sat, Apr 20, 2013 at 1:04 AM, dan needa...@ntlworld.com wrote: On 15/04/2013 13:49, Essay Tew Phaun wrote: Still crying? (This is a rhetorical question BTW.) Why

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-19 Thread dan
On 20/04/2013 06:37, Doctor McKay wrote: Except... they didn't get rid of dynamic player counts. As I've pointed out in another message, you should read the thread more carefully to see what they said they were going to do. There's more than one way to skin a cat. -- Dan

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-19 Thread 1nsane
Right. And it's not just servers that correctly set the tag with a new plugin. Servers that never removed the plugin were unbanned and are running it still without issue. On Sat, Apr 20, 2013 at 1:37 AM, Doctor McKay mc...@doctormckay.com wrote: Except... they didn't get rid of dynamic player

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread Frank
Ok this is the 2nd one of these I've gotten today. But while we are on the subject can you explain this a little more? Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD -Original Message- From:

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread Tony Paloma
] Mandatory Team Fortress 2 update released Ok this is the 2nd one of these I've gotten today. But while we are on the subject can you explain this a little more? Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the default behavior of their MOTD -Original Message

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread Weasel
Will this mean that with HTML MOTD's we don't have to build a meta refresh or such work-around's into the MOTD content to ensure it gets refreshed each time it's opened? Tony Paloma Thu, 18 Apr 2013 14:13:03 -0700 Anyways, the sv_motd_unload_on_dismissal ConVar

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread thesupremecommander
Doesn't look like anyone has asked yet, so... can this update be synced to the SteamPipe beta? On Thu, Apr 18, 2013 at 7:25 PM, Weasel wea...@weaselslair.com wrote: Will this mean that with HTML MOTD's we don't have to build a meta refresh or such work-around's into the MOTD content to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread Essay Tew Phaun
Let's be realistic though, if the plugin has been widely used in the competitive community for such a long time with no action taken by Valve it would seem to be a little harsh to VAC ban players for it because they didn't catch the note about it buried in some random update notes. On Thu, Apr

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread 1nsane
sv_motd_unload_on_dismissal 1 appears to be doing nothing on my end. I have a youtube video as the motd and it keeps playing in the background after I close it. Am I doing something wrong? Shouldn't it be stopped? Or did I just misunderstood what this is supposed to be doing? On Thu, Apr 18,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread 1nsane
Apologies, I assumed this change took effect on the client. MOTD is being served by a plugin and thus is unaffected by this command. On Thu, Apr 18, 2013 at 11:19 PM, 1nsane 1nsane...@gmail.com wrote: sv_motd_unload_on_dismissal 1 appears to be doing nothing on my end. I have a youtube video

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-17 Thread Yun Huang Yong
Thanks for this suggestion, I did run this but without any idea what the profile is supposed to look like I ended up looking at the individual TF2 server instance CPU usage more closely and it's the MvM servers that are chewing up notiecably more CPU than prior to the last (4 April) update. A

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-15 Thread dan
On 12/04/2013 20:24, 1nsane wrote: How was he correctly de-listed if valve reversed it? It was a bug. Because he removed the plugin that triggered it and Valve mumbled something about grey areas and said (paraphrasing here) stuff that made it clear they figured they can stop people getting

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-15 Thread dan
On 12/04/2013 23:02, Todd Pettit wrote: I suppose Valve has a built in store and creates new hats continuously because they care so dearly for their players too right? I'm not sure what point you're trying to make, but I'm not sure you are either? So I'll just answer it on face value.

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-15 Thread Essay Tew Phaun
LOL, there he is, he's back. He won't let it go. It's okay to be wrong Dan, it really is. On Mon, Apr 15, 2013 at 2:52 AM, dan needa...@ntlworld.com wrote: On 12/04/2013 23:02, Todd Pettit wrote: I suppose Valve has a built in store and creates new hats continuously because they care so

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-15 Thread dan
On 15/04/2013 08:34, Essay Tew Phaun wrote: LOL, there he is, he's back. He won't let it go. It's okay to be wrong Dan, it really is. I'm not sure what you're harping on about, although I'm not sure that you are either. So I'll respond on face value. Todd asked me a question, I answered it.

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-15 Thread Essay Tew Phaun
Still crying? (This is a rhetorical question BTW.) On Mon, Apr 15, 2013 at 3:46 AM, dan needa...@ntlworld.com wrote: On 15/04/2013 08:34, Essay Tew Phaun wrote: LOL, there he is, he's back. He won't let it go. It's okay to be wrong Dan, it really is. I'm not sure what you're harping on

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-14 Thread ics
Improved performance of Linux dedicated server binaries For those who had increased CPU usage after the april 4th update, you also may have had random lagging lasting 1-5 mins on a server untill it goes away and comes back after some hours. That's what i had. It seems this performance

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-14 Thread Mart-Jan Reeuwijk
...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, 14 April 2013, 3:16 Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released I don't want to get into another useless internet argument where people try to win a point

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-13 Thread Essay Tew Phaun
You won't get a straight answer to your first question because it's impossible to have one. Instead, he'll wait a few weeks and type up a few paragraphs that don't even address that very relevant question. If it was breaking the rules, why were the servers re-listed? It's sad because I don't even

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-13 Thread eueln
On Apr 13, 2013, at 7:00 AM, Essay Tew Phaun sc2p...@gmail.com wrote: You won't get a straight answer to your first question because it's impossible to have one. Instead, he'll wait a few weeks and type up a few paragraphs that don't even address that very relevant question. If it was

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-13 Thread Robert Paulson
believe you missed the part where months ago dan helped clarify what Fletcher obviously meant You are the one that missed the point. I don't know how many times this has to be repeated: Those bans were NOT meant to ban servers for increasing their maximum slots through a Valve provided setting.

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-13 Thread Doctor McKay
I agree with you for the most part, but I feel the need to address a couple of things. - Quickplay is supposed to be as vanilla as possible, yes. I don't really like the idea of Dynamic Slots being used to trick players or the Quickplay system, but Valve has outright said that they're not going

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-13 Thread Doctor McKay
-Quickplay is supposed to be as vanilla as possible. Again this is flat out wrong. Actually, servers *are* supposed to be as vanilla as possible. From the Quickplay Overview: ( https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513) Servers should be running as vanilla as

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-13 Thread Robert Paulson
I don't want to get into another useless internet argument where people try to win a point by nitpicking a single sentence out of an entire argument. What I am saying is that if Valve is allowing pay-to-win servers to stay in quickplay then it really isn't vanilla as possible. What do you have to

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread dan
On 04/04/2013 06:41, Essay Tew Phaun wrote: Now can you finally put that other thread to rest and admit you were wrong? The servers that didn't have their tags updated were mistakenly delisted. I don't know how anyone can have a conversation with you if you can't even read and comprehend what

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread 1nsane
How was he correctly de-listed if valve reversed it? It was a bug. The problem was that valve changed it so the tag doesn't get set immediately. Running a plugin like that is fine but you need to monitor the tags to make sure they get set. No de-listing happened since then and more servers are

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread dan
On 04/04/2013 12:44, Frank wrote: They clearly listened to SPUF and all its crying over having to watch a few seconds of ads to support well managed servers they enjoyed playing. I'm surprised a few comments didn't include most of them thinking money grows on trees or falls from the sky like

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread dan
On 04/04/2013 13:40, Bjorn Wielens wrote: Indeed. As a (medium-sized) community we don't run pinion because we despise it as much as the clients. That said, I completely support the right of server ops to use ads (legitimately) in an attempt to recover operating costs. I also support the

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread Brian Simon
Can you smell that? It's the smell of ignorance. On Fri, Apr 12, 2013 at 4:10 PM, dan needa...@ntlworld.com wrote: On 04/04/2013 13:40, Bjorn Wielens wrote: Indeed. As a (medium-sized) community we don't run pinion because we despise it as much as the clients. That said, I completely

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread Todd Pettit
@list.valvesoftware.com Sent: Friday, April 12, 2013 4:10:46 PM Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released On 04/04/2013 13:40, Bjorn Wielens wrote: Indeed. As a (medium-sized) community we don't run pinion because we despise it as much as the clients. That said, I completely

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread Robert Paulson
Just because you have a high paying job at Microsoft and have little time to improve your servers, which is probably why they died, does not mean that is the only legitimate way to run TF2 servers. ___ To unsubscribe, edit your list preferences, or view

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