Actually there is.
Implied consent is when you notify someone of your intent to do something.
And if that party or group does not expressly object. Then it is IMPLIED
CONSENT to do whatever you stated.
You should study law more before you post your uneducated opinion.
However.
To nip this
That's... not how it works. There's no such thing as "implied consent"
in the software world. In fact, it's the opposite. It's "all rights
reserved" unless otherwise specified. If you haven't been given explicit
permission (either via something like an open source license or a direct
agreement
Hey PAL.
Actually I can.
They stole Steam from me.
Source 2 engine is heavily modified from VALVes Source 2 engine.
It's backwards compatible to legacy source programming now ( source 2 ). No
need for map conversion tools, or any of that crap.
Now I know you are wishing you knew half as much
Okay pal, you can stop advertising your thing. Thanks.
Also you can't like, sell anything like this since this uses a lot of code that
you don't own. Just ask Open Fortress. Clearly you're not very familiar with
how software licensing works, and I would recommend you read on that before
Has the new tf2 update broken the ability to upload cosmetics for anyone
else? Game instantly crashes for me when I press on the cosmetics button in
the importer.
On Thu, Jul 27, 2023 at 7:51 PM Eric Smith - erics at valvesoftware.com
(via hlds_linux list) wrote:
> We've released a mandatory
We'll fix this with the next update. Thanks for the email.
-Eric
-Original Message-
From: hlds_linux@list.valvesoftware.com On
Behalf Of Temmie S
Sent: Saturday, July 15, 2023 11:06 AM
To: hlds_linux@list.valvesoftware.com
Subject: [External Mail] Re: [hlds_linux] Mandatory Team
It seems with the new update you are no longer able to capture the
objective on pd_watergate
On 7/13/23 23:15, Eric Smith - erics at valvesoftware.com (via
hlds_linux list) wrote:
We've released a mandatory update for TF2. The new version number is 8192807.
The notes for the update are
...@list.valvesoftware.com'
Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update
released
Regarding this patch note:
* Fixed the Mann vs. Machine upgrade panel closing after receiving a
matchmaking party invite
There are a couple of other things that can cause
As of this update, if a Spy tries to sap any building on a server running
on Windows, the server will crash. Happens on listen servers as well.
On Wed, Dec 7, 2022 at 1:18 AM Eric Smith - erics at valvesoftware.com (via
hlds_linux list) wrote:
> We've released a mandatory update for TF2. The
good job on the vscript implantmentation!
On 2022-12-01 06:58 em, Eric Smith - erics at valvesoftware.com (via
hlds_linux list) wrote:
We've released a mandatory update for TF2. This is NOT the Smissmas update. The
new version number is 7695204. The notes for the update can be found here:
released
We’re investigating.
-Eric
*From:*hlds_linux@list.valvesoftware.com
*On Behalf Of *gael coral
*Sent:* Friday, October 7, 2022 5:51 PM
*To:* hlds_linux@list.valvesoftware.com
*Subject:* [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2
update released
Same situation here
, 2022 5:51 PM
*To:* hlds_linux@list.valvesoftware.com
*Subject:* [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2
update released
Same situation here
*De:*hlds_linux@list.valvesoftware.com
<mailto:hlds_li
We're investigating.
-Eric
From: hlds_linux@list.valvesoftware.com On
Behalf Of gael coral
Sent: Friday, October 7, 2022 5:51 PM
To: hlds_linux@list.valvesoftware.com
Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update
released
Same situation here
Same situation here
De: hlds_linux@list.valvesoftware.com en
nombre de Temmie S
Enviado: viernes, 7 de octubre de 2022 05:48 p. m.
Para: hlds_linux@list.valvesoftware.com
Asunto: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Can confirm when
Can confirm when attempting to update my servers. Update gets stuck at 91.63
(391256415 / 426985047) when running the update
On Sat, Oct 8, 2022 at 12:46 AM Naleksuh wrote:
> Also, not sure if this issue is temporary or permanent but no-one can
> download the update. The download stays forever
I'd assume this is an upstream fault with the distribution services for
game clients and SteamCMD.
5DE7 65CE F99A B8FB 62A3
6613 A792 D15F DA9E F531
Original Message
From: Naleksuh [mailto:nalek...@naleksuh.com]
Sent: Saturday, October 8, 2022 at 1:45 AM
To:
Also, not sure if this issue is temporary or permanent but no-one can download
the update. The download stays forever and never finishes. Multiple people not
just me having this problem and no clients or servers have successfully updated.
On Fri, 07 Oct 2022 17:35:31 -0700 Naleksuh
It’s been fixed. Thanks.
-Eric
From: hlds_linux@list.valvesoftware.com On
Behalf Of Naleksuh
Sent: Friday, October 7, 2022 5:36 PM
To: hlds_linux
Subject: [External Mail] Re: [hlds_linux] Mandatory Team Fortress 2 update
released
The blog post is labbeled as "Valve" and not
The blog post is labbeled as "Valve" and not "TF2 Team". Is this on purpose?
On Fri, 07 Oct 2022 17:34:05 -0700 Eric Smith - erics at valvesoftware.com
(via hlds_linux list) wrote ---
We've released a mandatory update for TF2. The new version number is 7570091.
The notes for the
Oh, and it also still happens with func_brush (stairs in the middle of
turbine)
On Fri, Dec 3, 2021 at 12:46 AM Bakugo wrote:
> Fixed Wrap Assassin projectiles colliding with other projectiles and
>> func_lod entities
>>
> Still happens on the last point of badwater, it seems to collide with
>
>
> Fixed Wrap Assassin projectiles colliding with other projectiles and
> func_lod entities
>
Still happens on the last point of badwater, it seems to collide with props
too, not just func_lod.
On Fri, Dec 3, 2021 at 12:07 AM Eric Smith - erics at valvesoftware.com
(via hlds_linux list) wrote:
>
> Fixed Dragon's Fury, Short Circuit, and tf_projectile_energy_ring
> projectiles colliding with func_lod entities
>
Any chance we could get a fix for the similar but significantly worse issue
that affects the Wrap Assassin? Try using it in the last point of badwater
to see what I mean.
On Mon,
tmpfs with overlay and casual dumping will help on the hlds side.
Netchannel is terribly slow though: so there's going to (continue to) be
hard stalls for clients if it's on-demand decals as it traditionally
blocked prior to this update.
I haven't ripped apart any of these patches in a while -
Client hitching looks to be related to the change to spray retention
behavior also being triggered on game startup (as well as disconnections
as Naleksuh mentioned). Obviously for those on slower and/or older HDDs
who have been playing the game for a while and have accumulated quite a
"Right now whenever a player joins or leaves a server the game will hang
for ~5 seconds"
- Not experiencing that myself (on Debian 10 here).
But, yeah noticed the extra Steam-spam in the console for sure. ;-)
On Thu, Sep 16, 2021 at 8:05 PM Naleksuh wrote:
> Any progress on future updates to
Any progress on future updates to address the issues here? Right now
whenever a player joins or leaves a server the game will hang for ~5
seconds. And bots have profile pictures for some reason now, probably
related to the Steam update.
Also, whats with the contant pinging of Steam servers in the
A build was triggered 15 minutes ago on the SM GitHub, so there should
be a working build soon.
Original Message
From: Mecha Weasel [mailto:wea...@freaksmisfits.club]
Sent: Friday, September 17, 2021, 2:14 AM
To: Half-Life dedicated Linux server mailing list
Subject:
Update: Disabled MetaMod:Source and SourceMod (renamed .VDF files, etc.),
and base TF2 seems to run fine. So, looking into updates to SM and MM:S.
On Thu, Sep 16, 2021 at 6:14 PM Tohru Adachi wrote:
> I believe it's likely down to SourceMod not yet being updated for the
> changes on
I believe it's likely down to SourceMod not yet being updated for the
changes on CBasePlayer - GetSteamID was changed in place of
GetPlayerAddress to stop bots spoofing IDs from what I've seen.
Could be wrong though.
Original Message
From: Mecha Weasel
Anybody (else) having issues with SRCDS segfaulting since today's TF2
update?
In my case, this is on Debian Linux 10.
Will doing additional troubleshooting obviously (disable SM, etc.)
On Thu, Sep 16, 2021 at 4:14 PM Bakugo wrote:
> >Updated custom player sprays to be disabled for players by
>Updated custom player sprays to be disabled for players by default
>Custom player sprays and other temp files will be deleted when
disconnecting from a server
More anti-community server updates, very cool
Also it is just me or does the game take longer to start up & disconnect
from a server
>"Removed the disconnect REASON from the message when players leave the server"
> Why on earth would you do that?
Ancient ancient ancient ancient issue where they (the game) pass this
through a format function and can crash through arbitrary memory
reading. The string was localized too to the
I would HOPE that the reason still shows in the logs?
On Tue, Jun 22, 2021, 12:47 PM Gordon R
wrote:
> So when a player leaves after being moderated they do not have the ability
> to spam their Discord server (which sells cheats/hacks/etc) or use it as a
> final parting blow to send more
So when a player leaves after being moderated they do not have the ability
to spam their Discord server (which sells cheats/hacks/etc) or use it as a
final parting blow to send more harassment. This is a pretty common vector
of last-minute abuse/spam that a lot of trolls and bot accounts use.
On
"Removed the disconnect REASON from the message when players leave the
server"
Why on earth would you do that?
___
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
https://list.valvesoftware.com/
A lesson
Please do not respond. This is an informational post only.
Over the past twenty years a lot has happened at vALVE Software. I am only
going to touch base on the most important point.
Many, many good people have had their ideas, and concepts stolen by vALVE.
A lot of their "
Counter- Strike 3.0
When is HL3 going to pull the source version for the HL3 engine? Please do
not just port CS:GO.
I would have contacted you directly. But this is the best place.
-Stealth
On Thu, Nov 5, 2020, 15:17 Eric Smith - erics at valvesoftware.com (via
hlds_linux list) wrote:
> We've
Hello Eric thank you for the update.
I don't mean to bother you about this but it has been about 5 months
since I reported these servers for using fake players.
45.147.5.5:27015
94.130.49.180:27050
74.91.124.167:27015
I am not sure if the reason that they have not been dealt with is
because of
My apologies Eric, but I just wanted to follow up on these servers
using fake players we talked about a month ago that you said were sent
to the responsible people.
45.147.5.5:27015
94.130.49.180:27050
74.91.124.167:27015
it still seems like nothing has happened on that, so I'm trying to
make
Do you have any update on the network exploits presently working
against every other Source1 game. We're also seeing an uptick in
ancient spray/rce attacks against players as well (which doesn't
impact the server beyond distribution).
Kyle.
On Mon, Apr 27, 2020 at 5:23 PM Eric Smith - erics at
Hello I've reported a community using fake players over a month ago
and nothing seems to have been done about it.
45.147.5.5:27015
94.130.49.180:27050
74.91.124.167:27015
Not sure if I emailed the wrong people or it will be eventually be
dealt with, or if this is allowed now?
Does this exploit not work on any other Source engine game? There's a
published write-up here
https://gist.github.com/BenCat07/c861b5436d82e05fab43dc74aaf4b585 so
I'm quite curious why other games (CS:S) have not been patched.
Kyle.
On Tue, Apr 7, 2020 at 6:24 PM John Schoenick - johns at
Holy shi Did I read that Right?
"Fixed func_rotating entity not working properly in maps like 2Fort [...]"
Func_Rotating are working?!?!
On Wed, Dec 19, 2018, 4:09 PM Eric Smith We've released a mandatory update for Team Fortress 2. The notes for the
> update are here:
>
>
Any chance someone from Valve could help us out with this crash from the
Inferno taunts? ( https://crash.limetech.org/6lnime4uq4rz )
On Fri, Nov 17, 2017 at 5:23 PM, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The new version
> number is
Regarding the custom files RCE which Stealth Mode mentioned back on
September 9th, has that been fixed yet? Can't wait to see sprays again.
On Thu, Oct 26, 2017 at 12:43 AM, Eric Smith
wrote:
> We've released a mandatory update for Team Fortress 2. The new version
>
What about you miss to fix the items server for community servers? -.-
-Messaggio originale-
Da: hlds_linux [mailto:hlds_linux-boun...@list.valvesoftware.com] Per conto di
Eric Smith
Inviato: martedì 24 ottobre 2017 02:58
A: h...@list.valvesoftware.com;
Is anyone having issues where it displays on the server list that the
server does not have any players when in reality it does? Same problem on
HLSW as well.
On 21 October 2017 at 04:50, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The new
I understand it now ignore my last message.
On Tue, Feb 14, 2017 at 6:03 PM, A Fearts wrote:
> What is the difference between setting: sv_voicecodec vaudio_speex &
> sv_voicecodec steam?
>
> Does "steam" = vaudio_speex + sv_use_steam_voice "1"?
>
> Does "vaudio_speex" =
What is the difference between setting: sv_voicecodec vaudio_speex &
sv_voicecodec steam?
Does "steam" = vaudio_speex + sv_use_steam_voice "1"?
Does "vaudio_speex" = vaudio_speex + sv_use_steam_voice "0"?
Or is it something completely different? I'm a bit confused.
On Tue, Feb 14, 2017 at 3:39
Thanks for the update Eric. Is there any news on if/when the issue with the
new Voice Codec will be patched? I saw you guys did respond to the Github
issue thread and was hoping to see some news on the issue this update. I
still have all my personal servers reverted back to the old Codec but it
Yup, I have the servers installed on a ZoL volume too, thanks for the
confirmation!
On Wed, Oct 26, 2016 at 11:05 AM, Jan wrote:
> Hey,
>
> are you using ZFS on linux?
> I had the same problem, steamcmd failed to update the server. It works
> only on my ext4 partition for
Hey,
are you using ZFS on linux?
I had the same problem, steamcmd failed to update the server. It works
only on my ext4 partition for some reason.
Maybe it is a combination of ZFS on linux and the fix for the dirty cow
bug: https://dirtycow.ninja/
On 26.10.2016 17:08, Charles Huber wrote:
>
Hrm, still startup looping:
WARNING: No map specified! Server may not heartbeat.
Auto detecting CPU
Using default binary: ./srcds_linux
Server will auto-restart if there is a crash.
Updating server using Steam.
Redirecting stderr to
: [hlds_linux] Mandatory Team Fortress 2 update released
Was it just my servers, or did this update not apply automatically to
servers?
Had to manually restart my servers like it was a optional update.
On Thu, Aug 4, 2016 at 2:54 AM, John Schoenick <jo...@valvesoftware.com>
wrote:
> We've
Was it just my servers, or did this update not apply automatically to
servers?
Had to manually restart my servers like it was a optional update.
On Thu, Aug 4, 2016 at 2:54 AM, John Schoenick
wrote:
> We've released a mandatory update for Team Fortress 2. The notes for
Eric!!
Upon joining a valve server I quickly realized the sv_pure is now back to 0
instead of 1.
Was this intentional? I thought it was set to 1 to prevent users from
running custom skins that would give them an advantage
On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote:
- Casual mode replaces Quickplay
That answered everyone's question, unfortunately.
On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3528598.
>
> -Eric
>
>
: Tuesday, May 31, 2016 12:50 PM
To: Half-Life dedicated Linux server mailing list; h...@list.valvesoftware.com;
hlds_annou...@list.valvesoftware.com
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
Question regarding this update: does the demo recorder work on only match
making
Question regarding this update: does the demo recorder work on only match
making server, and server with tournament mode, or any server whatsoever?
On Tue, May 31, 2016, 11:29 AM Eric Smith wrote:
> We've released a mandatory update for TF2. The update notes are below.
Why not? They seem to be doing anything else except what some of the
community would like them to be doing at the moment sadly.
On 1 April 2015 at 18:50, Gordon Reynolds thisisgordonsem...@gmail.com
wrote:
Why wouldn't it be to save space?
On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds
Are you seriously saying that the reason they did it was for the sole
reason of not doing things the community wants?
I for one like the smaller download.
On Wed, Apr 1, 2015 at 1:53 PM, Paul ubyu@gmail.com wrote:
Why not? They seem to be doing anything else except what some of the
Can you elaborate why the sudden change of wav to mp3? Certainly not to
save space?
Latest update seems to have broken sounds in cp_foundry. It's quite calm
there...
Failed to load sound ambient_mp3\cp_harbor\machinery_in_lp_02.mp3,
file probably missing from disk/repository
Failed to load
On Wed, Apr 1, 2015 at 10:44 AM ics i...@ics-base.net wrote:
Can you elaborate why the sudden change of wav to mp3? Certainly not to
save space?
Latest update seems to have broken sounds in cp_foundry. It's quite calm
there...
Failed to load sound
Why wouldn't it be to save space?
On Wed, Apr 1, 2015 at 10:49 AM Gordon Reynolds
thisisgordonsem...@gmail.com wrote:
On Wed, Apr 1, 2015 at 10:44 AM ics i...@ics-base.net wrote:
Can you elaborate why the sudden change of wav to mp3? Certainly not to
save space?
Latest update seems to
Jesus fucking christ.
Shut the fuck up already.
On Sat, Apr 20, 2013 at 1:58 AM, 1nsane 1nsane...@gmail.com wrote:
Right. And it's not just servers that correctly set the tag with a new
plugin.
Servers that never removed the plugin were unbanned and are running it
still without issue.
Hell yeah. The fitst importand message. Shut the fuck up. Discuss this
meaningless shit @ srcds.com or somewhere else. But do not fu k up the
whole mailinglist with your personal prblem. You are wasting our time!
Am 20.04.2013 15:16 schrieb Eli Witt eliw...@gmail.com:
Jesus fucking christ.
It was over being discussed a while back. Then Dan revived it.
It will keep going until someone stops discussing it. So anyone else have
something to say or is this the end of it? :)
On Sat, Apr 20, 2013 at 11:03 AM, Andre Müller gbs.dead...@gmail.comwrote:
Hell yeah. The fitst importand
You guys are bickering like children and flooding my inbox.
Guys, what are you doing.
guys...stop
On Sat, Apr 20, 2013 at 11:13 AM, 1nsane 1nsane...@gmail.com wrote:
It was over being discussed a while back. Then Dan revived it.
It will keep going until someone stops discussing it. So
On 15/04/2013 13:49, Essay Tew Phaun wrote:
Still crying? (This is a rhetorical question BTW.)
Why would I be? Valve got rid of the dynamic player counts and then they
stymied the moronic motd stuff too.
The people upset in these threads are the ones, like yourself, who abuse
these
Except... they didn't get rid of dynamic player counts.
Doctor McKay
http://www.doctormckay.com
mc...@doctormckay.com
On Sat, Apr 20, 2013 at 1:04 AM, dan needa...@ntlworld.com wrote:
On 15/04/2013 13:49, Essay Tew Phaun wrote:
Still crying? (This is a rhetorical question BTW.)
Why
On 20/04/2013 06:37, Doctor McKay wrote:
Except... they didn't get rid of dynamic player counts.
As I've pointed out in another message, you should read the thread more
carefully to see what they said they were going to do.
There's more than one way to skin a cat.
--
Dan
Right. And it's not just servers that correctly set the tag with a new
plugin.
Servers that never removed the plugin were unbanned and are running it
still without issue.
On Sat, Apr 20, 2013 at 1:37 AM, Doctor McKay mc...@doctormckay.com wrote:
Except... they didn't get rid of dynamic player
Ok this is the 2nd one of these I've gotten today. But while we are on the
subject can you explain this a little more?
Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the
default behavior of their MOTD
-Original Message-
From:
] Mandatory Team Fortress 2 update released
Ok this is the 2nd one of these I've gotten today. But while we are on the
subject can you explain this a little more?
Added ConVar sv_motd_unload_on_dismissal to allow server ops to control the
default behavior of their MOTD
-Original Message
Will this mean that with HTML MOTD's we don't have to build a
meta refresh or such work-around's into the MOTD content to
ensure it gets refreshed each time it's opened?
Tony Paloma Thu, 18 Apr 2013 14:13:03 -0700
Anyways, the sv_motd_unload_on_dismissal ConVar
Doesn't look like anyone has asked yet, so... can this update be synced to
the SteamPipe beta?
On Thu, Apr 18, 2013 at 7:25 PM, Weasel wea...@weaselslair.com wrote:
Will this mean that with HTML MOTD's we don't have to build a
meta refresh or such work-around's into the MOTD content to
Let's be realistic though, if the plugin has been widely used in the
competitive community for such a long time with no action taken by Valve it
would seem to be a little harsh to VAC ban players for it because they
didn't catch the note about it buried in some random update notes.
On Thu, Apr
sv_motd_unload_on_dismissal 1 appears to be doing nothing on my end.
I have a youtube video as the motd and it keeps playing in the background
after I close it.
Am I doing something wrong? Shouldn't it be stopped? Or did I just
misunderstood what this is supposed to be doing?
On Thu, Apr 18,
Apologies, I assumed this change took effect on the client. MOTD is being
served by a plugin and thus is unaffected by this command.
On Thu, Apr 18, 2013 at 11:19 PM, 1nsane 1nsane...@gmail.com wrote:
sv_motd_unload_on_dismissal 1 appears to be doing nothing on my end.
I have a youtube video
Thanks for this suggestion, I did run this but without any idea what the
profile is supposed to look like I ended up looking at the individual
TF2 server instance CPU usage more closely and it's the MvM servers that
are chewing up notiecably more CPU than prior to the last (4 April) update.
A
On 12/04/2013 20:24, 1nsane wrote:
How was he correctly de-listed if valve reversed it? It was a bug.
Because he removed the plugin that triggered it and Valve mumbled
something about grey areas
and said (paraphrasing here) stuff that made it clear they figured they
can stop people getting
On 12/04/2013 23:02, Todd Pettit wrote:
I suppose Valve has a built in store and creates new hats continuously because
they care so dearly for their players too right?
I'm not sure what point you're trying to make, but I'm not sure you are
either?
So I'll just answer it on face value.
LOL, there he is, he's back. He won't let it go. It's okay to be wrong Dan,
it really is.
On Mon, Apr 15, 2013 at 2:52 AM, dan needa...@ntlworld.com wrote:
On 12/04/2013 23:02, Todd Pettit wrote:
I suppose Valve has a built in store and creates new hats continuously
because they care so
On 15/04/2013 08:34, Essay Tew Phaun wrote:
LOL, there he is, he's back. He won't let it go. It's okay to be wrong Dan,
it really is.
I'm not sure what you're harping on about, although I'm not sure that
you are either.
So I'll respond on face value. Todd asked me a question, I answered it.
Still crying? (This is a rhetorical question BTW.)
On Mon, Apr 15, 2013 at 3:46 AM, dan needa...@ntlworld.com wrote:
On 15/04/2013 08:34, Essay Tew Phaun wrote:
LOL, there he is, he's back. He won't let it go. It's okay to be wrong
Dan,
it really is.
I'm not sure what you're harping on
Improved performance of Linux dedicated server binaries
For those who had increased CPU usage after the april 4th update, you
also may have had random lagging lasting 1-5 mins on a server untill it
goes away and comes back after some hours. That's what i had. It seems
this performance
...@gmail.com
To: Half-Life dedicated Linux server mailing list
hlds_linux@list.valvesoftware.com
Sent: Sunday, 14 April 2013, 3:16
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
I don't want to get into another useless internet argument where people try
to win a point
You won't get a straight answer to your first question because it's
impossible to have one. Instead, he'll wait a few weeks and type up a few
paragraphs that don't even address that very relevant question. If it was
breaking the rules, why were the servers re-listed?
It's sad because I don't even
On Apr 13, 2013, at 7:00 AM, Essay Tew Phaun sc2p...@gmail.com wrote:
You won't get a straight answer to your first question because it's
impossible to have one. Instead, he'll wait a few weeks and type up a few
paragraphs that don't even address that very relevant question. If it was
believe you missed the part where months ago dan helped clarify what
Fletcher obviously meant
You are the one that missed the point. I don't know how many times this has
to be repeated: Those bans were NOT meant to ban servers for increasing
their maximum slots through a Valve provided setting.
I agree with you for the most part, but I feel the need to address a couple
of things.
- Quickplay is supposed to be as vanilla as possible, yes. I don't really
like the idea of Dynamic Slots being used to trick players or the Quickplay
system, but Valve has outright said that they're not going
-Quickplay is supposed to be as vanilla as possible.
Again this is flat out wrong.
Actually, servers *are* supposed to be as vanilla as possible. From the
Quickplay Overview: (
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513)
Servers should be running as vanilla as
I don't want to get into another useless internet argument where people try
to win a point by nitpicking a single sentence out of an entire argument.
What I am saying is that if Valve is allowing pay-to-win servers to stay in
quickplay then it really isn't vanilla as possible. What do you have to
On 04/04/2013 06:41, Essay Tew Phaun wrote:
Now can you finally put that other thread to rest and admit you were wrong?
The servers that didn't have their tags updated were mistakenly delisted. I
don't know how anyone can have a conversation with you if you can't even
read and comprehend what
How was he correctly de-listed if valve reversed it? It was a bug.
The problem was that valve changed it so the tag doesn't get set
immediately. Running a plugin like that is fine but you need to monitor the
tags to make sure they get set.
No de-listing happened since then and more servers are
On 04/04/2013 12:44, Frank wrote:
They clearly listened to SPUF and all its crying over having to watch a few
seconds of ads to support well managed servers they enjoyed playing. I'm
surprised a few comments didn't include most of them thinking money grows on
trees or falls from the sky like
On 04/04/2013 13:40, Bjorn Wielens wrote:
Indeed.
As a (medium-sized) community we don't run pinion because we despise it as much
as the clients. That said, I completely support the right of server ops to use
ads (legitimately) in an attempt to recover operating costs. I also support the
Can you smell that? It's the smell of ignorance.
On Fri, Apr 12, 2013 at 4:10 PM, dan needa...@ntlworld.com wrote:
On 04/04/2013 13:40, Bjorn Wielens wrote:
Indeed.
As a (medium-sized) community we don't run pinion because we despise it
as much as the clients. That said, I completely
@list.valvesoftware.com
Sent: Friday, April 12, 2013 4:10:46 PM
Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released
On 04/04/2013 13:40, Bjorn Wielens wrote:
Indeed.
As a (medium-sized) community we don't run pinion because we despise it as
much as the clients. That said, I completely
Just because you have a high paying job at Microsoft and have little time
to improve your servers, which is probably why they died, does not mean
that is the only legitimate way to run TF2 servers.
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