Re: [hlds_linux] [hlds] The End

2016-10-31 Thread Simiancage
Linux server mailing list Subject: Re: [hlds_linux] [hlds] The End Not to become over dramatic, but us from SpecialAttack have decided to go down the same route. It's a shame, but that's how life works. Saying goodbye to VALVe hosted games after some 17(!) years. It's been a ro

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2016-10-27 Thread Jan Brand
t; Let me know if you're still having problems after testing the fix. >> Thanks. >>> >>> -Eric >>> >>> >>> -----Original Message- >>> From: hlds_linux-boun...@list.valvesoftware.com [mailto: >> hlds_linux-boun...@list.valvesoftware.

Re: [hlds_linux] [hlds] The End

2016-10-27 Thread Saint K.
Not to become over dramatic, but us from SpecialAttack have decided to go down the same route. It's a shame, but that's how life works. Saying goodbye to VALVe hosted games after some 17(!) years. It's been a rocky ride with a very sour tasting end, but it is what it is. Cheers all, Saint

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2016-10-26 Thread sigsegv
st.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sigsegv > > Sent: Wednesday, October 26, 2016 11:38 AM > > To: Half-Life dedicated Linux server mailing list > > Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update > released

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2016-10-26 Thread Charles Huber
un...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sigsegv > Sent: Wednesday, October 26, 2016 11:38 AM > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released > > [CC&

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2016-10-26 Thread Eric Smith
er testing the fix. Thanks. -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of sigsegv Sent: Wednesday, October 26, 2016 11:38 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2016-10-26 Thread sigsegv
[CC'd to John Schoenick: please look into this, or forward it on to whoever works on steamcmd.] Yes, I too have run into this problem with steamcmd over the last week or so, as my Linux dedicated server installation is on ZFS. This appears to be a false positive from steamcmd: it queries the bloc

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-10-26 Thread Charles Huber
Yup, I have the servers installed on a ZoL volume too, thanks for the confirmation! On Wed, Oct 26, 2016 at 11:05 AM, Jan wrote: > Hey, > > are you using ZFS on linux? > I had the same problem, steamcmd failed to update the server. It works > only on my ext4 partition for some reason. > Maybe it

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-10-26 Thread Jan
Hey, are you using ZFS on linux? I had the same problem, steamcmd failed to update the server. It works only on my ext4 partition for some reason. Maybe it is a combination of ZFS on linux and the fix for the dirty cow bug: https://dirtycow.ninja/ On 26.10.2016 17:08, Charles Huber wrote: > Hrm,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-10-26 Thread Charles Huber
Hrm, still startup looping: WARNING: No map specified! Server may not heartbeat. Auto detecting CPU Using default binary: ./srcds_linux Server will auto-restart if there is a crash. Updating server using Steam. Redirecting stderr to '/home/gameserver/Steam/logs/stderr.

Re: [hlds_linux] TF2 sv_shutdown behavior

2016-10-26 Thread David Parker
Hello, I'm still seeing this behavior, with sv_shutdown not working even though the server is empty when the command is issued. Following the most recent update, I checked the console of my TF server and it's still doing this: sv_shutdown sv_shutdown command received. Server will shut down in -4

Re: [hlds_linux] Startup loop...

2016-10-22 Thread Jan
Yep, same here. Already tried reinstalling of steamcmd & the tf2 server. Running Debian Jessie (3.16.0-4-amd64 #1 SMP Debian 3.16.36-1+deb8u2 (2016-10-19) x86_64 GNU/Linux) Connecting anonymously to Steam Public...Logged in OK Waiting for license info...OK Update state (0x3) reconfiguring, progr

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2016-10-21 Thread Eric Smith
The update is ready and we are beginning the process of releasing it. More details soon. Thanks. -Eric -Original Message- From: Eric Smith Sent: Thursday, October 20, 2016 6:39 PM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2016-10-20 Thread Eric Smith
We found an issue that needs to be fixed so we're delaying this update until tomorrow. This will be the Scream Fortress VIII update. Thanks. -Eric -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Th

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update released

2016-10-12 Thread Weasels Lair
Looks like there is an updated SourceMod build in-progress. Looks like Linux build is there already, but Windows is still in-progress. http://www.sourcemod.net/downloads.php?branch=stable On Wed, Oct 12, 2016 at 6:20 PM, E. Olsen wrote: > Anyone else seeing servers crashing on player join (W

Re: [hlds_linux] Left4Dead 2 (L4D2) Custom Map & Download URL

2016-10-05 Thread Andre Müller
One way could be that you unpack the whole vpk-file and put this files only on your webspace. Your server can still work with the archive. I think the vpk format is a kind of mapping to a filesystem. The engine should not make a difference between files inside vpk and files on the filesystem. This

Re: [hlds_linux] TF2 sv_shutdown behavior

2016-09-30 Thread David Parker
I just got back to testing this. The sv_shutdown command appears to still be broken. If I run it in the console of an empty server, I get this: sv_shutdown sv_shutdown command received. Server will shut down in 600 seconds, or when it becomes empty. And then the server doesn't shut down. I did

Re: [hlds_linux] TF2 sv_shutdown behavior

2016-09-29 Thread David Parker
Thanks for the suggestion. I had not set sv_shutdown_timeout_minutes, so it was set to the default of 360. I set it to 10 and we'll see if that makes a difference. Still doesn't explain why the server won't shutdown even though it's empty, though. - Dave On Thu, Sep 29, 2016 at 10:47 AM, W

Re: [hlds_linux] TF2 sv_shutdown behavior

2016-09-29 Thread Wander
Have you tried setting sv_shutdown_timeout_minutes? It's how many minutes it should wait to force a shutdown On 29 Sep 2016 4:06 p.m., "David Parker" wrote: > Hello, > > I have a script which checks for updates to TF2 and sends the sv_shutdown > command to my TF2 server if an update is available

Re: [hlds_linux] [hlds] Optional TF2 update coming (heads up @ bootcamp operators)

2016-08-30 Thread sigsegv
Hi John, Could you elaborate on what the issue being addressed is? One issue I've been hearing about since the MYM update is that votekicks on MvM servers aren't applying the usual (30-minute?) temporary ban of the kicked player from the server they were kicked from. Does this update address any

Re: [hlds_linux] some information

2016-08-22 Thread epi
https://support.google.com/mail/answer/6579 https://its.uiowa.edu/support/article/1094 https://support.office.com/en-us/article/Manage-email-messages-by-using-rules-C24F5DEA-9465-4DF4-AD17-A50704D66C59 https://support.mozilla.org/en-US/kb/organize-your-messages-using-filters https://support.apple.

Re: [hlds_linux] some information

2016-08-22 Thread Martin V
Fuck off you spaming cunt 22 sie 2016 15:28 "themightygerbil" napisał(a): > Hey friend, > > There is some information I found recentle, I thought you might like it, > please read it here > > Hugs, themightygerbil > > > ___

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-12 Thread John Schoenick
It gets worse! This update has been postponed to next week. There will be a smaller client-only update later today if all goes well. Apologies for the noise! - John On 08/11/2016 05:49 PM, Eric Smith wrote: > The update won't be released until tomorrow. We found some problems during > testing

Re: [hlds_linux] Mandatory Team Fortress 2 update coming - DELAYED

2016-08-11 Thread Eric Smith
The update won't be released until tomorrow. We found some problems during testing and we're fixing them. Thanks. -Eric -Original Message- From: hlds_announce-boun...@list.valvesoftware.com [mailto:hlds_announce-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Thursday, A

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-08-03 Thread Kevin Dautermann
Had no issues with the update. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Emil Larsson Gesendet: Donnerstag, 4. August 2016 03:16 An: Half-Life dedicated Linux server mailing list Betreff: Re

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-08-03 Thread Emil Larsson
Was it just my servers, or did this update not apply automatically to servers? Had to manually restart my servers like it was a optional update. On Thu, Aug 4, 2016 at 2:54 AM, John Schoenick wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. T

Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-08-03 Thread fab han
Hi, date please ? 2016-07-29 4:26 GMT+02:00 Kyle Sanderson : > Do you have any sort of time frame on this John? Are we looking at > another month? Two months? 6 months? one year? > > Thanks, > Kyle. > > On Tue, Jun 21, 2016 at 4:56 PM, John Schoenick > wrote: > > It is, but not in the next month

Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-07-28 Thread Kyle Sanderson
Do you have any sort of time frame on this John? Are we looking at another month? Two months? 6 months? one year? Thanks, Kyle. On Tue, Jun 21, 2016 at 4:56 PM, John Schoenick wrote: > It is, but not in the next month or so. We'll let you know when it is > imminent. > > From: Anakkk > Sent: Fri

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Eric Smith
-Life dedicated Win32 server mailing list; Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update coming I saw on Twitter that deleting casualcriteria.vdf fixes this problem. You know, in case someone from Valve wants to fix that tonight. On 7/14

Re: [hlds_linux] [hlds] Mandatory Team Fortress 2 update coming

2016-07-14 Thread Ross Bemrose
I saw on Twitter that deleting casualcriteria.vdf fixes this problem. You know, in case someone from Valve wants to fix that tonight. On 7/14/2016 10:15 PM, HD wrote: Yes I agree - TF2 is now Broken! lol *From:*hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com]

Re: [hlds_linux] Mildy confused

2016-07-08 Thread Saint K.
Friday, July 08, 2016 4:02 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Mildy confused I did not remove the tf_server_identity_account_id or tf_server_identity_token from my autoexec.cfg, and my server shows: steamid : [G:1:4424] (85568392920043848) acco

Re: [hlds_linux] Mildy confused

2016-07-08 Thread Emil Larsson
esoftware.com [mailto: > > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of epi > > Sent: Friday, July 08, 2016 3:22 PM > > To: hlds_linux@list.valvesoftware.com > > Subject: Re: [hlds_linux] Mildy confused > > > > Your server appears to be logged in. The

Re: [hlds_linux] Mildy confused

2016-07-08 Thread David Parker
gt; > -Original Message- > From: hlds_linux-boun...@list.valvesoftware.com [mailto: > hlds_linux-boun...@list.valvesoftware.com] On Behalf Of epi > Sent: Friday, July 08, 2016 3:22 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Mildy confused > > Your server appea

Re: [hlds_linux] Mildy confused

2016-07-08 Thread Saint K.
08, 2016 3:22 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mildy confused Your server appears to be logged in. The api returns your IP when I query it with your reported steam id. http://puu.sh/pUANh/482fae028e.png On 7/8/2016 9:12 AM, Saint K. wrote: > Thanks for your reply.

Re: [hlds_linux] Mildy confused

2016-07-08 Thread epi
ftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of epi Sent: Friday, July 08, 2016 2:51 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mildy confused I haven't seen any official materials on the subject, but there was a message on the list earlier that seemed t

Re: [hlds_linux] Mildy confused

2016-07-08 Thread Saint K.
logged in message confuses me. Cheers, -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of epi Sent: Friday, July 08, 2016 2:51 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Mildy confused I ha

Re: [hlds_linux] Mildy confused

2016-07-08 Thread epi
I haven't seen any official materials on the subject, but there was a message on the list earlier that seemed to indicate that tf_server_identity commands were no longer functional. I'd be willing to bet that casual mode only requires sv_setsteamaccount. On 7/8/2016 8:48 AM, Saint K. wrote: H

Re: [hlds_linux] [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
Yes. On Fri, Jul 8, 2016 at 7:50 AM, Steven Sumichrast wrote: > No > > Sent from my iPhone > > > On Jul 8, 2016, at 6:29 AM, Nicholas Hastings > wrote: > > > > While the menu option may be gone (I haven't checked), the functionality > > is probably still there. Just type "map " in client consol

Re: [hlds_linux] [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Steven Sumichrast
No Sent from my iPhone > On Jul 8, 2016, at 6:29 AM, Nicholas Hastings > wrote: > > While the menu option may be gone (I haven't checked), the functionality > is probably still there. Just type "map " in client console. > > -- > Nicholas Hastings > AlliedMods.net

Re: [hlds_linux] [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread Nicholas Hastings
While the menu option may be gone (I haven't checked), the functionality is probably still there. Just type "map " in client console. -- Nicholas Hastings AlliedMods.net > Weasels Lair > Thursday, July 7, 2016 11:23 PM > Am I missing

Re: [hlds_linux] [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-07 Thread Weasels Lair
Am I missing something? or is the option to start a "listen-server" entirely removed now? There used to be a "[+]" option on the server thing in the GUI before. I do not see anything like that anymore. Granted, "listen-servers" were always something that players would try to use and result in cr

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-07-07 Thread N-Gon
Eric!! Upon joining a valve server I quickly realized the sv_pure is now back to 0 instead of 1. Was this intentional? I thought it was set to 1 to prevent users from running custom skins that would give them an advantage On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote: > We've released a manda

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-07-07 Thread N-Gon
- Casual mode replaces Quickplay That answered everyone's question, unfortunately. On Thu, Jul 7, 2016 at 8:04 PM, Eric Smith wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3528598. > > -Eric > > -

Re: [hlds_linux] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread ics
Coming up 2 years in beta. Someone who visited valve like 2-3 months ago got a reply that they are done but it's only his word. -ics Ross Bemrose kirjoitti: Actually, what IS going on with Cactus Canyon and Asteroid? PASS Time is coming out of Beta, but the two previously mentioned maps have

Re: [hlds_linux] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread Ross Bemrose
Actually, what IS going on with Cactus Canyon and Asteroid? PASS Time is coming out of Beta, but the two previously mentioned maps have been in beta for like a year longer (I didn't look up the actual times). On 7/6/2016 3:23 PM, N-Gon wrote: Oh no, quickplay lobbies? What will happen to my p

Re: [hlds_linux] TF2: Meet Your Match update and QuickPlay?

2016-07-06 Thread N-Gon
Oh no, quickplay lobbies? What will happen to my precious Cactus Canyon?! On Wed, Jul 6, 2016 at 3:10 PM, Ross Bemrose wrote: > How is the Meet Your Match update going to work for the servers we run > that are in the QuickPlay pool? > > Also, what is the game going to do if a player drops out du

Re: [hlds_linux] Segmentation Fault on TF2 after recent update

2016-07-04 Thread Svensk Ljud & Ljus Produktion
4 of our servers had died during 4 hours this evening, but they have been running since 30 June. I cant find anything in our logs. 2 of the servers had alive "screens" and the last printed was segfault. The other 2 had no alive screen.. Peter sweden On 2016-06-30 23:03, Svensk Ljud & Ljus

Re: [hlds_linux] Segmentation Fault on TF2 after recent update

2016-06-30 Thread Don
, but thought I'd share. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Svensk Ljud & Ljus Produktion Sent: Thursday, June 30, 2016 2:03 PM To: Half-Life dedicated Linux server mailing list

Re: [hlds_linux] Segmentation Fault on TF2 after recent update

2016-06-30 Thread Svensk Ljud & Ljus Produktion
We have had this to - crashing TF2 servers, but today I updated all with sourcemod 1.8 stable, and they havent crashed during 12 hours now. If they do then I will reply again! Peter Sweden On 2016-06-29 22:50, Gabe Hirakawa wrote: Hey all, I have reinstalled 2 servers 3 separate times and

Re: [hlds_linux] hlds_linux Digest, Vol 99, Issue 9

2016-06-30 Thread UGC Gaming.net
same on ctf_tubine On Thu, Jun 30, 2016 at 10:00 PM, wrote: > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > or, v

Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?

2016-06-27 Thread Chris Oryschak
e Nachricht- > Von: hlds_linux-boun...@list.valvesoftware.com > [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ics > Gesendet: Samstag, 25. Juni 2016 16:00 > An: Half-Life dedicated Linux server mailing list > Betreff: Re: [hlds_linux] Recent TF2 update forcing t

Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?

2016-06-25 Thread Andreas Willinger
Ah thanks, that has fixed it! -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von ics Gesendet: Samstag, 25. Juni 2016 16:00 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux

Re: [hlds_linux] Recent TF2 update forcing tf_mm_strict?

2016-06-25 Thread ics
Set tf_mm_servermode to 0 and it will fix it. It is no longer needed unless you run a lobby server (you dont). -ics Andreas Willinger kirjoitti: Hi all, after the recent TF2 update, all of my MvM servers are forced to use tf_mm_strict 1, despite me overwriting/setting the value to 0 in

Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-06-21 Thread John Schoenick
It is, but not in the next month or so. We'll let you know when it is imminent. *From:* Anakkk *Sent:* Friday, June 17, 2016 6:14AM *To:* Half-life Dedicated Win32 Server Mailing List *Subject:* Re: [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server Is thi

Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-06-17 Thread AnAkkk
Is this still planned? 2016-03-15 21:30 GMT+01:00 John Schoenick : > Hi everyone, > > The current Linux TF2/SDK2013 dedicated server is a bit odd, shipping a > dedicated-only build of the source engine that targets a very old toolchain > for maximal compatibility. This setup predates the Steam R

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-05-31 Thread Eric Smith
: Tuesday, May 31, 2016 12:50 PM To: Half-Life dedicated Linux server mailing list; h...@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: Re: [hlds_linux] Mandatory Team Fortress 2 update released Question regarding this update: does the demo recorder work on only match making

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2016-05-31 Thread Alexander Terry
Question regarding this update: does the demo recorder work on only match making server, and server with tournament mode, or any server whatsoever? On Tue, May 31, 2016, 11:29 AM Eric Smith wrote: > We've released a mandatory update for TF2. The update notes are below. The > new version number i

Re: [hlds_linux] FoF server error

2016-05-20 Thread David Parker
I did not try that, but it's a good idea. Someone else also pointed me to some posts about this in the FoF forum, and the dev acknowledged the issue and has reverted the change which caused it. I should have checked there first, totally didn't think of that. Thanks! On Fri, May 20, 2016 at 11:0

Re: [hlds_linux] FoF server error

2016-05-20 Thread ics
Tried -nowatchdog parameter? -ics David Parker kirjoitti: Hello, I'm running a Fistful of Frags server on Debian 8 64-bit. Just in the last day or two, it has started having a problem where the server prints the following lines in the console and then hangs, right after it has finished starti

Re: [hlds_linux] TF2: GSLTs causing issues?

2016-05-18 Thread Kevin Dautermann
Not really, works fine since I've started using it, item/workshop servers also work without any issues on both EU/US servers I run. -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Im Auftrag von Ross Bemrose Gesen

Re: [hlds_linux] TF2: GSLTs causing issues?

2016-05-18 Thread Nicholas Hastings
The prevailing theory is that after yesterday's Steam maintenance, TF2 now requires GSLT's to be tied to a Steam account with a qualifying phone number tied to it. This is the same as CS:GO's requirement and was already coming to TF2 eventually. I cannot reproduce the issues with one of my own GSL

Re: [hlds_linux] [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread ics
Hold that thought Ross, here's hoping that to happen. I think we all are open to test the issues in advance if needed. -ics Ross Bemrose kirjoitti: Since someone is going to eventually going to ask this, I might as well. Are community servers finally going to be allowed back into the primary

Re: [hlds_linux] [hlds] TF2 - Upcoming game server account requirements

2016-05-13 Thread Ross Bemrose
Since someone is going to eventually going to ask this, I might as well. Are community servers finally going to be allowed back into the primary QuickPlay pool? For that matter, will GSLTs finally do away with the need for separate TF2 server identity tokens like we were told would eventually

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Robert Paulson
This really isn't similar to the competitive scene at all. When TF2 was released, *absolutely nobody *bought the game expecting Valve to prop up the competitive scene like they are doing with Dota2. People who wanted to host their own competitive leagues were free to do so with 0 interference (unl

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Ash .
If they even took a small step towards addressing the problem I'd be back on board for hosting Valve games. I left TF2 a while back because the QP changes made it impossible to recruit community members to replace those that sadly left. Community churn is natural. Unlike custom game mode servers t

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Aaron Thompson
Thank you for the update! I was unaware of all of this. Of course some of us will take it with a grain of salt but I love to hear the words "big update" On May 10, 2016 4:51 PM, "epi" wrote: > Perhaps you will get the attention you so desperately seek from Valve in > the next update: > > https://

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread epi
Perhaps you will get the attention you so desperately seek from Valve in the next update: https://twitter.com/4G_b4nny/status/729839464684490752 Keep in mind that server owners are not the only group that supports this game. The competitive scene has held on through it all, is still growing,

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Aaron Thompson
Not that it was necessary to say so, but although I sound snarky I am anything but. People make comments, I make responses, not sarcasm. So, to respond to an earlier comment about how long ive probably run servers...about 8 years. I started soon after TF2 came out. I have a love/hate relationship

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Chris
Erik-jan Riemers that was the hay day, it's gone now, in my opinion it died with TFC. On Tue, May 10, 2016 at 2:50 AM, Erik-jan Riemers wrote: > I remember the day we had 300+ euro a month, from donations "random people" > without the need of those ads. (and yes that all went to servers) >

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Erik-jan Riemers
I remember the day we had 300+ euro a month, from donations "random people" without the need of those ads. (and yes that all went to servers) Anyways, if Valve just had something like: New players play for xx hours on Valve server then they would be put to the community servers. Or a popup th

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Paul
I agree with Robert. I've been playing Overwatch recently and when it's fully released I doubt I'll play TF2 anymore. Blizzard appears to acknowledge feedback from my initial observations where Valve no longer seems to be and appears to have not done so for a long time, unfortunately, which isn't g

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-10 Thread Robert Paulson
Well congratulations for being a special little snowflake? Now shut up if you are not going to say anything useful in a thread related to community server issues, in a mailing list specifically made for community server issues, instead of telling us to go to a forum where no Valve employee ever rea

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Aaron Thompson
And i pay $5/month for my server so im not crying so much. I can afford to be patient. On May 10, 2016 12:51 AM, "Aaron Thompson" wrote: > Never played quickplay, don't ever intend to, my only gripe was after > free2play and it lasted like 5 minutes. I can honestly say that I have no > way to con

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Aaron Thompson
Never played quickplay, don't ever intend to, my only gripe was after free2play and it lasted like 5 minutes. I can honestly say that I have no way to contribute to this arguement. However, I CAN say that instead of a bitchfest...why dont you all find a solution that is viable and present it to the

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Eli Witt
Awww, are you ou mad that people who've invested countless hundreds of hours and personal dollars into running Valve's game for them have a legitimate complaint against valve for acting like a bunch of ignorant douchebags? You can feel free to unsubscrive too. On Mon, May 9, 2016 at 10:54 PM, Aar

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Aaron Thompson
Can you all go rant somewhere else. Some of us don't have your problems. They have forums for a reason please use them or email them directly. On May 9, 2016 8:14 PM, "Robert Paulson" wrote: > Why could you not blame Valve? They are 100% fully to blame for the current > state of community servers

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-09 Thread Robert Paulson
Why could you not blame Valve? They are 100% fully to blame for the current state of community servers. I am not sure why you think they had no choice and no one should complain. You cannot expect every single random person to follow the rules. Did Valve close free2play because servers are being p

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Mick Carter
Good Luck with TF3. The Half Life Community has been waiting for HL3 for donkeys years!! -Original Message- From: Paul Sent: Thursday, May 5, 2016 9:59 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Temporary Quickplay changes .. 27 months later It&#

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Paul
It's such a shame that such a great game could still be a great game if Valve still supported the genuine communities, but is now let down by the lack of support and the lack of any re-evaluation or consideration of suggestions stated on this mailing list. Overwatch might be an interesting alternat

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Martin V
Tf2 died now its overwatch time. 5 maj 2016 09:30 "Erik-jan Riemers" napisał(a): > TF2 had its best time... it would have been longer if not for this. As a > community owner for 8+ years i have always tried to do good by the rules of > Valve. Only to find tons of servers that don't obey those rul

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-05 Thread Erik-jan Riemers
TF2 had its best time... it would have been longer if not for this. As a community owner for 8+ years i have always tried to do good by the rules of Valve. Only to find tons of servers that don't obey those rules. Valve tried its best to counter them but ended up hurting the communities that didn't

Re: [hlds_linux] Temporary Quickplay changes .. 27 months later

2016-05-04 Thread Vivien FRENOT-MATHEVON
Still waiting for a fix. :( Le jeu. 5 mai 2016 00:11, Andreas Willinger a écrit : > So, Valve, maybe you should update your Wiki and add "temporary" as > "forever" (https://developer.valvesoftware.com/wiki/Valve_Time) > > Two years, various suggestions have been posted, like improving the UI, >

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2016-04-26 Thread Leslie Conley
Take me off your list! I never subscribed. This was a malicious hacking. -Original Message- From: Eric Smith To: hlds ; hlds_linux ; hlds_announce Sent: Mon, Apr 25, 2016 2:36 pm Subject: [hlds_linux] Mandatory Team Fortress 2 update coming We're working on a mandatory update

Re: [hlds_linux] Optional TF2 Server Update Released

2016-04-26 Thread louloubizou
Some one got their tf2 server crash since this update? Le mardi 19 avril 2016, John Schoenick a écrit : > We've released an optional server update for TF2 servers that fixes a > denial-of-service (crash) vulnerability being used against servers. > This update is optional, but all community admin

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-19 Thread Asher Baker
; >> From: hlds_linux-boun...@list.valvesoftware.com > >> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar > Levin > >> Sent: Wednesday, March 16, 2016 6:15 AM > >> To: hlds_linux@list.valvesoftware.com > >> Subject: Re: [hlds_linux] Heads Up

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-16 Thread Giovanni Harting
:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin >> Sent: Wednesday, March 16, 2016 6:15 AM >> To: hlds_linux@list.valvesoftware.com >> Subject: Re: [hlds_linux] Heads Up: Minimum Requirements Changing for >> Linux TF2 and SDK2013 Dedicated Server >>

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-16 Thread Ross Bemrose
ftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Wednesday, March 16, 2016 6:15 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server On 2016-03-16 05:06, Ross Bem

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-16 Thread Saint K.
:15 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server On 2016-03-16 05:06, Ross Bemrose wrote: > Judging from previous errors, GLIBC 2.17 is the minimum. > That means Debian 7 isn't compati

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread Ross Bemrose
Yeah, that was my bad. It's GLIBC 2.15, which I corrected in a later email. On 3/16/2016 1:14 AM, Oskar Levin wrote: On 2016-03-16 05:06, Ross Bemrose wrote: Judging from previous errors, GLIBC 2.17 is the minimum. That means Debian 7 isn't compatible, nor is CentOS/RedHat 6 or below. So how

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread Oskar Levin
On 2016-03-16 05:06, Ross Bemrose wrote: Judging from previous errors, GLIBC 2.17 is the minimum. That means Debian 7 isn't compatible, nor is CentOS/RedHat 6 or below. So how about Ubuntu 12.04 LTS that were supposed to be targeted? It seems to be running GLIBC 2.15. oskar@omega:~$ ldd --ve

Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread Ross Bemrose
Whoops, I may be wrong about the required GLIBC version for TF2's client. It may actually be GLIBC 2.15. Unfortunately, CentOS/RedHat 6 shipped with GLIBC 2.12. CentOS/RedHat 7 ships with 2.17 though. On 3/15/2016 6:02 PM, Marco Padovan wrote: Dropping centos 6 / redhat enterprise 6 support?

Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread Marco Padovan
Dropping centos 6 / redhat enterprise 6 support? :/ Ouch What's the ETA currently? On Tue, Mar 15, 2016 at 10:16 PM, John Schoenick wrote: > Yes, the server will be using the same libtier0/engine/etc as the client > builds, like the current windows builds, rather than being separate. We > can

Re: [hlds_linux] [hlds] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread John Schoenick
Yes, the server will be using the same libtier0/engine/etc as the client builds, like the current windows builds, rather than being separate. We can evaluate shipping a stub/symlink depending on how many tools work with that v. those that may need a recompile either way. On 03/15/2016 02:07 PM, Bo

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread Ross Bemrose
Judging from previous errors, GLIBC 2.17 is the minimum. That means Debian 7 isn't compatible, nor is CentOS/RedHat 6 or below. On Mar 15, 2016 5:01 PM, "Andreas Willinger" wrote: > Hello, > > I am just wondering, if a up-to-date Debian 7/8 is compatible too? > Seeing as both Debian and Ubuntu a

Re: [hlds_linux] Heads Up: Minimum Requirements Changing for Linux TF2 and SDK2013 Dedicated Server

2016-03-15 Thread Andreas Willinger
Hello, I am just wondering, if a up-to-date Debian 7/8 is compatible too? Seeing as both Debian and Ubuntu are very similar in their architecture (heck, they even use the same package manager). Thanks! -Ursprüngliche Nachricht- Von: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_

Re: [hlds_linux] Mandatory TF2 update released

2016-03-07 Thread ics
And whle we are on topic here, setting graybans to player on a server causes "out of memory" error. I have those now set for demoman and each time i try to view loadout, i crash. -ics ics kirjoitti: While Stress test for competitive seems to have been activated, there are 0 servers to play on

Re: [hlds_linux] Mandatory TF2 update released

2016-03-07 Thread ics
While Stress test for competitive seems to have been activated, there are 0 servers to play on while 1500 people queue atm. -ics John Schoenick kirjoitti: We've released a mandatory update for TF2. The update notes are below. The new version is 053. - John ---

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2016-03-01 Thread A Fearts
Yes thanks for posting the notes a head of time it's very helpful. On Tue, Mar 1, 2016 at 7:04 PM, Matthias "InstantMuffin" Kollek < proph...@sticed.org> wrote: > Thanks for publishing the notes in the early warnings. It's a very > welcomed change. > > > On 02.03.2016 00:53, Eric Smith wrote: > >

Re: [hlds_linux] Mandatory Team Fortress 2 update coming

2016-03-01 Thread Matthias "InstantMuffin" Kollek
Thanks for publishing the notes in the early warnings. It's a very welcomed change. On 02.03.2016 00:53, Eric Smith wrote: We're working on a mandatory update for TF2. The notes for the update are below. We should have it ready soon. -Eric === - Fixed player ready status

Re: [hlds_linux] CS:GO Dedicated Server with 2 public network addresses

2016-02-04 Thread dan
On 04/02/2016 23:28, Otto Monnig wrote: Thanks for the reply yesterday. What I need is to have the same CS:GO server available with two public internet addresses. Why? Look at it from the clients point of view. They get a list of servers from valve. They don't want to see your server twice.

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