Re: [JAVA3D] question regarding SharedGroup

2003-12-22 Thread Lan Wu-Cavener
luded in the SharedGroup may change the SharedGroup, but then it happens at all locations where the SharedGroup is referenced. Dirk - Original Message - From: "Lan Wu-Cavener" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 18, 2003 5:45 PM

Re: [JAVA3D] question regarding SharedGroup

2003-12-20 Thread Dirk L. van Krimpen
tions where the SharedGroup is referenced. Dirk - Original Message - From: "Lan Wu-Cavener" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, December 18, 2003 5:45 PM Subject: [JAVA3D] question regarding SharedGroup > Hi, > > I would like to hav

[JAVA3D] question regarding SharedGroup

2003-12-18 Thread Lan Wu-Cavener
Hi, I would like to have someone to confirm the correctness following approach: I have a grid that was divided into four triangles. I rendered shrubs for this grid and use this as a stamp of under story of my terrain. gridStamp class has a SharedGroup SG[4] |

[JAVA3D] question about 'Adding a BranchGroup to a lived scene'

2003-12-03 Thread Franck Calzada
Hi,   To make it short:   I have a scene where I applied my own behavior (which applied latitude rotation to my scene). I'm adding new BranchGroup to my scene after it compiled and the application started. Everything is ok, I can add and remove BranchGroup in my scene as I want.   B

Re: [JAVA3D] question about orbitBehavior

2003-12-02 Thread dafna gordon
Thanks Michael!! now it works! - Original Message - From: "Michael Pfeiffer" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 02, 2003 4:58 PM Subject: Re: [JAVA3D] question about orbitBehavior > I think you have to specify the sche

Re: [JAVA3D] question about orbitBehavior

2003-12-02 Thread Michael Pfeiffer
I think you have to specify the scheduling bounds too: http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/Behavior.html#setSchedulingBounds(javax.media.j3d.Bounds) On Tue, 2 Dec 2003 16:51:30 +0200, dafna gordon <[EMAIL PROTECTED]> wrote: OrbitBehavior theBe

[JAVA3D] question about orbitBehavior

2003-12-02 Thread dafna gordon
OrbitBehavior theBehavior = new OrbitBehavior();  simpleU.getViewingPlatform().setViewPlatformBehavior(theBehavior);     is that all the code i need for an orbitBehavior? because i don't get any response in my movie when i try to

Re: [JAVA3D] question about primitives

2003-11-27 Thread Michael Pfeiffer
It specifies some properties of the primitive. GENERATE_NORMALS lets the object reflect light, GENERATE_NORMALS_INWARD lets the object reflect light inside of it GENERATE_TEXTURE_COORDS generates texture coords ENABLE_APPEARANCE_MODIFY allowes you to modify appearance-related things also if you ha

[JAVA3D] question about primitives

2003-11-27 Thread dafna gordon
what is the parameter primflags that appears in the constructors of primitives? what is its function?   thanks === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTER

[JAVA3D] Question for Chien Yang about bug 4751162

2003-09-29 Thread Nikolai V. Chr.
Concerning the new workaround in bug 4751162: Should this be understood such that if I call: setColoringAttributes(null); on all my appareances, this bug will not happen? Regards Nikolai -- Nikolai V. Christensen, Computer Engineer, Simulation and T

[JAVA3D] question about SimpleUniverse and OrbitBehavior interaction

2003-07-31 Thread McCormick, Brian
All, I'm writing code to compute the mouse cursor's location in the 3d world as the mouse moves on the Canvas3D. I'm using the SimpleUniverse and OrbitBehavior classes. I'm getting what seems to be reasonable results at first, but after I rotate the view platform using the OrbitBehavior, things c

Re: [JAVA3D] Question about the AxisAngle class

2003-04-04 Thread Nikolai V. Chr.
David Ben-Yaacov wrote: AxisAngle4f axisAngle = new AxisAngle4f(-1, -1, -1, (float)0); foo.setRotation(axisAngle); I would think that the AxisAngle perfectly describes a rotational component pointed downward and to the lower left, and that the Transform3D would now be pointed towards that directio

Re: [JAVA3D] Question about the AxisAngle class

2003-04-03 Thread Joerg 'Herkules' Plewe
> Transform3D foo = new Transform3D(); > // Constructing a vector pointed downward and to the lower left > // with no rotation > AxisAngle4f axisAngle = new AxisAngle4f(-1, -1, -1, (float)0); > foo.setRotation(axisAngle); You are just rotating by 0 degree. That can be done perfectly by the identit

[JAVA3D] Question about the AxisAngle class

2003-04-03 Thread David Ben-Yaacov
Consider the following code: Transform3D foo = new Transform3D(); // Constructing a vector pointed downward and to the lower left // with no rotation AxisAngle4f axisAngle = new AxisAngle4f(-1, -1, -1, (float)0); foo.setRotation(axisAngle); After the code is run, why is foo still the identity mat

Re: [JAVA3D] question about java3d

2003-03-12 Thread Justin Couch
Yuri Shiro wrote: some opinions from users of java 3d on whether it is feasible to use it in constructing an online departmental store that combines java3d and x3d/vrml. in short, being able to walk around a departmental store like in real life... Those sorts of things are quite feasible. We have

[JAVA3D] question about java3d

2003-03-09 Thread Yuri Shiro
hello there, i'm new to the world of java 3d. i was wondering about using java 3d in my third year computing project. as such, i would love some opinions from users of java 3d on whether it is feasible to use it in constructing an online departmental store that combines java3d and x3d/vrml. in s

[JAVA3D] question on Raster operation of RenderingAttribute

2003-02-13 Thread Lan Wu-Cavener
Hi, everyone: I can not find more explaination on the Raster operation of RenderingAttribute. Could anyone help me out here? What is DST = SRC ^ DST? Thanks! Lan Lan Wu-Cavener Dept. of Landscape Architecture === To unsubsc

Re: [JAVA3D] Question about Texture

2003-02-13 Thread Lan Wu-Cavener
I don't know the answer to your question yet. Since I uses orientedShape, don't know what it looks like from behind of a texture mapped object. Hve you tried Appearance.setTransparencyAttribute(new TransparencyAttributes(TransparencyAttributes.BLENDED, 0f))? This way you will have your texture as

[JAVA3D] Question about Texture

2003-02-12 Thread Yu Wang
Hi All, I have some textured objects in a scene. Meanwhile I have some colorful polygons and lines too. But surprisingly I found when I show the textured objects, all the other polygons and lines became black. This happens after I rotate the scene(the first time all the scene redraws, that means i

Re: [JAVA3D] AW: [JAVA3D] Question on views & viewingPlatforms

2003-02-12 Thread Philip J Colbert
PROTECTED]] >Gesendet: Mittwoch, 12. Februar 2003 14:20 >An: [EMAIL PROTECTED] >Betreff: Re: [JAVA3D] Question on views & viewingPlatforms > > >Small problem with that line: > >I am using in my app an class called LHS_Canvas_Test that extends Canvas3D. >In my co

[JAVA3D] AW: [JAVA3D] Question on views & viewingPlatforms

2003-02-12 Thread Florin Herinean
ce of Canvas3D ? (you might be inside an inner class) Cheers, Florin -Ursprüngliche Nachricht- Von: Philip J Colbert [mailto:[EMAIL PROTECTED]] Gesendet: Mittwoch, 12. Februar 2003 14:20 An: [EMAIL PROTECTED] Betreff: Re: [JAVA3D] Question on views & viewingPlatforms Small problem wit

Re: [JAVA3D] Question on views & viewingPlatforms

2003-02-12 Thread greg baboolal
Hi, unless I'm missing something here the line should be u.getViewingPlatform().setNominalViewingTransform(); where u is the simple universe. Out of interest what happens when you pass or set the viewPlatforms or equivalent with a new Transform3D which for example is what I do when wanting to re

Re: [JAVA3D] Question on views & viewingPlatforms

2003-02-12 Thread Philip J Colbert
Small problem with that line: I am using in my app an class called LHS_Canvas_Test that extends Canvas3D. In my constructor I use the "this" key word to refer to the canvas i.e. simpleUniverse = new SimpleUniverse(this); instead of simpleUniverse = new SimpleUniverse(canvas); when I put your

Re: [JAVA3D] Question on views & viewingPlatforms

2003-02-12 Thread Kevin Glass
Phil, Its probably easier if you don't construct your own view nodes. Best to just use: TransformGroup viewGroup = canvas.getView().getViewingPlatform().getViewPlatformTransform(); Then just use setTransform() and getTransform() on the "viewGroup". This should update your view happily without a

[JAVA3D] Question on views & viewingPlatforms

2003-02-12 Thread Philip J Colbert
Hi all I have got an appliation that I import VRML shapes and add them to the scene at run time. One of the issues I have is that when the user moves the starting shape it is tricky for them just to manipluate the shape back to the starting position. What I want to do is place a button on the sw

Re: [JAVA3D] QUESTION urgent

2003-02-11 Thread Sean Sylvis
IL PROTECTED] > Subject: Re: [JAVA3D] QUESTION urgent > > > Please help me about the following questing. > > The following call of tfa.setColors() in Line10 will result in an > exception > "GeometryArray: must be in COLOR_3 mode to use this method". > However if I

Re: [JAVA3D] QUESTION urgent

2003-02-11 Thread hwu
Please help me about the following questing. The following call of tfa.setColors() in Line10 will result in an exception "GeometryArray: must be in COLOR_3 mode to use this method". However if I delete the Line3, it works. I really do not understand, even I do not delete Line3, the mode COLOR_3 i

[JAVA3D] Question to java3D Team

2003-02-04 Thread Appalaraju.Kvrapati
Hi, Why java3D Package does not contain interfaces?. most of the java packages are known for interfaces (For Example java SDK contains Collections interface). Is there any reason for not providing interfaces in java3D?. Regards, AppalaRaju

[JAVA3D] AW: [JAVA3D] Question with rotation

2003-02-03 Thread Florin Herinean
Title: RE: [JAVA3D] Question with rotation How are you rotating ? Are you using any Interpolators for that ?   Florin -Ursprüngliche Nachricht-Von: Botha Levente [mailto:[EMAIL PROTECTED]]Gesendet: Samstag, 3. Februar 2001 13:49An: [EMAIL PROTECTED]Betreff: Re: [JAVA3D

Re: [JAVA3D] Question with rotation

2003-02-03 Thread Botha Levente
Title: RE: [JAVA3D] Question with rotation I have made a realy complicated branchgraph ( i think). It is a human body. My problem is the following. In my navigator class i search for the respective transform groups (head, shoulder etc.) After finding them i would like to rotate i.e. the

Re: [JAVA3D] question about J3dtree and text2D

2003-01-20 Thread Elisabeth Thorsen
EMAIL PROTECTED]Subject: [JAVA3D] question about J3dtree and text2D Hi Evert One:   Does any one know where I can get the file called Java3Dtree (generated by Tornadolabs).  I can find the website of Tornadolabs, but could not get the J3dtree.zip   My Another question is,  in the foll

[JAVA3D] question about J3dtree and text2D

2003-01-20 Thread GB Liu
Title: Network Blitz Hi Evert One:   Does any one know where I can get the file called Java3Dtree (generated by Tornadolabs).  I can find the website of Tornadolabs, but could not get the J3dtree.zip   My Another question is,  in the following codes, how I can generate a Shape3D object which

[JAVA3D] Re : Re: [JAVA3D] Question For positionpathinterpolator, rotpospathinterpolator

2003-01-13 Thread 이기환
Thanks!   I understood knot,quaternion concept.   ^.^      

[JAVA3D] Question For positionpathinterpolator, rotpospathinterpolator

2003-01-12 Thread 이기환
Hi!!! i am studing Java3D. In these days i'm making Solar System but There is a little problem. i want to draw planet in elliptical orbit. so intend to use interpolator. as example positionpathinterpolator, rotpospathinterpolator i can't understand those constructor parameter (knot, quat..ax

Re: [JAVA3D] Question on the theory of picking

2003-01-10 Thread Kelvin Chung
Rob Nugent wrote: Hi All, I have a question for the Java3D folks. In my app, I am using the method in Shape3D: intersect(SceneGraphPath path, PickRay pickRay, double[] dist); Now, I'd really like to know the normal at the intersection point, and I'm wondering whether it would (theoretically) b

[JAVA3D] Question on the theory of picking

2003-01-10 Thread Rob Nugent
Hi All, I have a question for the Java3D folks. In my app, I am using the method in Shape3D: intersect(SceneGraphPath path, PickRay pickRay, double[] dist); Now, I'd really like to know the normal at the intersection point, and I'm wondering whether it would (theoretically) be possible for a *si

[JAVA3D] Réf. : [JAVA3D] question about collision detection

2003-01-10 Thread Jacky Rymasz
cc : Envoyé par : Objet : [JAVA3D] question about collision

[JAVA3D] question about collision detection

2003-01-10 Thread Aaron
Hi I want to deduce the topological relationship between a few 3D objects, such as boxes, cylinders, and balls. I can write my own algorithm to calculate the spatial relationship. But it might not be the most efficient way to solve the problem. I heard that some software deduced the topological re

Re: [JAVA3D] Question about picking

2002-12-27 Thread Hans Horn
Greg, thank you very much! Before posting, I was browsing the API doc for the PickBehaviour classes to find MouseEvent related methods (w/o success), but did not bother to look at protected members w/o accessors/mutators. That's why "protected MouseEvent mevent" slipped my attention! cheerio, H.

Re: [JAVA3D] Question about picking

2002-12-26 Thread Greg Huang
Yes, when a picking happened, you can recevie a mouse event object, and you can test which button was pressed by it. For example, if you want test the right button of a mouse was pressed: if( ( m_MouseEvent.getModifiers() & InputEvent.BUTTON3_MASK ) != 0 ) Greg =

[JAVA3D] Question about picking

2002-12-26 Thread Hans Horn
Dear List, is it possible to find out which mouse and / or keyboard button(s) have been pressed when a pick has occured? H. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2002-10-08 Thread Stoney Jackson
Old thread... sorry On Fri, 4 Jan 2002 10:54:23 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote: >> > >> > Hmmm. The current combine mode only allows you to specify source from >> > one texture unit state, aka the previous one. In order to do what you >> >> You mean I can't use TEXTURE_COLOR and

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2002-10-08 Thread Stoney Jackson
This is an old thread... sorry. On Fri, 21 Dec 2001 11:42:54 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote: >> Well this is still the rule. You can only add, subtract, multiply, >> interpolate or dot3 but not a combination between these. And only >> interpolation uses 3 sources. (Couldn't think

[JAVA3D] Question: How to get KBKeyFrame from Transform3D ?

2002-08-25 Thread Wolfgang Kienreich
Hi all, I've been working on some animation code lately. To achieve smooth character animation, I've been using a two-frame Interpolator: When a new character animation state is desired (i.e. when, in the midst of taking a step, a character ducks), I'm setting the second frame to target transform

[JAVA3D] Question

2002-07-30 Thread chen liang
How can I set user data for an objectfile? __ Do You Yahoo!? Yahoo! Health - Feel better, live better http://health.yahoo.com === To unsubscribe, send email to [EMAIL PROTECTED

[JAVA3D] Question about GeForce4 MX or NVidia NV17

2002-07-03 Thread John Barrus
Does anyone out there have a GeForce4 MX card or are using a Dell laptop with an NV17 NVidia graphics chip? Before I purchase some laptops, I'm trying to figure out if they support anisotropic mip-mapped texture mapping (and how many levels of it). The application I wrote requires it for the outp

Re: [JAVA3D] question about j3d.org.geom.IntersectionUtils.java

2002-04-03 Thread Enrique Dumas
Well I tryed to change my indexedTriangleStripArray geometry in indexedTriangleArray to find the intersections, it was easier than looking your code. So I had problems with results of the intersections (there were false), I changed some little things in rayIndexedTriangleArray method to be compati

Re: [JAVA3D] question about j3d.org.geom.IntersectionUtils.java

2002-03-29 Thread Justin Couch
SUBSCRIBE JAVA3D-INTEREST Anonymous wrote: > My question is : > is it easy to add indexedTriangleStripArray geometry in the >j3d.org.geom.IntersectionUtils.java class I think it would be easy enough to do. Basically a combination of the indexed geometry and the std triangle strip array code. If

[JAVA3D] question about j3d.org.geom.IntersectionUtils.java

2002-03-27 Thread SUBSCRIBE JAVA3D-INTEREST Anonymous
Hello, I have at this time created a shape3D with indexedTriangleStripArray geometry and I want to find coordinates of intersections with different lines and this shape3D (finding intersections with some points of the lines is enough) I looked at the pick class in the api and unfortunaly I don

[JAVA3D] question about shape3D

2002-03-17 Thread SUBSCRIBE JAVA3D-INTEREST Anonymous
Hello, I'd like to know if there is a way to set a shape3D to be not computed by the processor and the graphic card at a given time. I tryed to use renderingAttributes.isVisible(false) but it is always so slow than before. I looked for switch node but as I have a lot of shape3D , I'am afraid t

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-03-01 Thread John Wright
platform independence too. Has anyone else got any > comments or suggestions. > > David Grace. > > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]] On Behalf Of John Wright > Sent: Friday, March 01, 2002 10:29 AM > To: [EMAIL

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Lee Zhou
Has anyone else got any >comments or suggestions. > >David Grace. > >-Original Message- >From: Discussion list for Java 3D API >[mailto:[EMAIL PROTECTED]] On Behalf Of John Wright >Sent: Friday, March 01, 2002 10:29 AM >To: [EMAIL PROTECTED] >Subject: Re: [JAVA

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Dutchie Programmer
y comments or suggestions. David Grace. -Original Message- From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]] On Behalf Of John Wright Sent: Friday, March 01, 2002 10:29 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] question on feasibility of Java3D applet on XP But if

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread John Wright
installed separately for > other versions. > > Please correct any mistakes I may have made. > > Hope this helps, > Dave. > > -Original Message- > From: Discussion list for Java 3D API > [mailto:[EMAIL PROTECTED]] On Behalf Of Lee Zhou > Sent: Friday, March 0

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Dutchie Programmer
]] On Behalf Of Lee Zhou Sent: Friday, March 01, 2002 8:13 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] question on feasibility of Java3D applet on XP I have tried using HTMLConverter from Sun Microsystem's page, however, I never made my Swing applet working. But I hard coded the Objec

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Raúl
Why nobody told me that before?? :( Jacob Marner wrote: > The HTML Converter isn't needed anymore. If you use the latest > versions of the Sun Java plug-in (1.4, possibly also 1.3) that plug-in > is always used instead of the built-in browser Java (unless you disable > the plug-in in the con

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Lee Zhou
I have tried using HTMLConverter from Sun Microsystem's page, however, I never made my Swing applet working. But I hard coded the Object tags in the applet inside my JSP, it worked perfect. Plug-in takes a while, later on the applet runs fast enough. Seems to me we have to plug-in the whole JVM

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread John Wright
But if you as a provider of a webpage need to run a Java 2 applet and you don't use the HTMLConverter then the client's browser would have no way to know if it has the correct VM or not. Perhaps the 1.4 "Plugin" can tweak IE and Netscape 6 such that a Java 2 VM is ALWAYS run (actually I believe N

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Lee Zhou
Thanks, John. Traditionally plug-in just plugs into the JVM of IE with Sun's swing stuff. I did pure Swing applet with JTree JTable components on Windows 2000, it worked perfect. Does the browser shares the same JVM with other Java standalone applications? Has anyone done testing and compariso

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Jacob Marner
The HTML Converter isn't needed anymore. If you use the latest versions of the Sun Java plug-in (1.4, possibly also 1.3) that plug-in is always used instead of the built-in browser Java (unless you disable the plug-in in the control panel of course). This is how it works for me anyway. Jacob Marn

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread John Wright
Lee, My understanding is that you use the HTMLConverter to make your webpage call for Sun's Plug-in which then runs Sun's VM, hence allowing Java Applets to run on the client's machine (after of course they download and install the JRE). - John Wright Starfire Research Lee Zhou wrote: > > -Hi,

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Michael Schulman
Lee - If you go to java.sun.com , on the right side of the page you will see that you can download the code for XP. > Date: Thu, 28 Feb 2002 12:50:25 -0700 > From: Lee Zhou <[EMAIL PROTECTED]> > Subject: Re: [JAVA3D] question on feasibility of Java3D applet on XP > X-Sender

Re: [JAVA3D] question on feasibility of Java3D applet on XP

2002-02-28 Thread Lee Zhou
-Hi, Maybe this question has been asked before. But I missed the answer. Could someone give me an answer on feasibility of running Java applet, 2D or 3D, in IE of XP platform? Because XP does not include a JVM, it raises a concern on running Java3D applet on IE browser on XP platform. How does

[JAVA3D] Question about NetBeans

2002-01-30 Thread Andy Leung
Sorry to bother again guys, I would like to know where do I download NetBeans? Andy === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, sen

[JAVA3D] Question Re: [JAVA3D] Java3D & Terrain (Was [JAVA3D] Developing the Imposter)

2002-01-11 Thread Marty Vona (Marty Vona)
On Tuesday, January 08, 2002 12:22 PM Paul Byrne wrote > ... > As a side note, there was an issue with implementing ROAM (or similar > algorithms) before the Java3D 1.3 API was released because until 1.3 it > is not possible to determine the planes of the view frustum and therefore > ROAM tended t

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2002-01-08 Thread Joachim Diepstraten
Hi Charmaine > > You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one > > COMBINE? Or do I misunderstand something here? > > You can use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one > combine. But you cannot use results from two texture unit states >

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2002-01-04 Thread Charmaine Lee
> > > > Hmmm. The current combine mode only allows you to specify source from > > one texture unit state, aka the previous one. In order to do what you > > You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one > COMBINE? Or do I misunderstand something here? You can us

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2002-01-04 Thread Joachim Diepstraten
Hi Charmaine > > constant and the same normal map. Is it possible to combine the results of > > both previous combines? My problem is with the dot3 example I posted a few > > minutes earlier that I can't get the results H*N and L*N together in a > > good way. > > > > Hmmm. The current combine mo

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2002-01-02 Thread Kelvin Chung
[EMAIL PROTECTED] >MIME-Version: 1.0 >Date: Fri, 28 Dec 2001 10:57:48 +0100 >From: Joachim Diepstraten <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner >Comments: To: Charmaine Lee <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] > >Hi Charmai

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-28 Thread Joachim Diepstraten
Hi Charmaine > that can be done is limited to the number of texture units > that are supported by the underlying library. Hmm well that's a bit funny. When I ask Java3D for the max number of texture unit states I always receive 1 doesn't matter what card I use (Geforce256,Geforce

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-27 Thread Joachim Diepstraten
Hi Charmaine > > yet, though it's fancy idea) That's because it seems it only uses > > one combiner > > You can do a combination of those combine modes, but > you will need to set up multiple texture unit states. Such as, > texture unit state 0 will do dot3 with object col

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-21 Thread Charmaine Lee
> Well this is still the rule. You can only add, subtract, multiply, > interpolate or dot3 but not a combination between these. And only > interpolation uses 3 sources. (Couldn't think of a good use for this one > yet, though it's fancy idea) That's because it seems it only uses > one combiner

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-21 Thread Charmaine Lee
> I think Java3D uses > register combiners for the texture combine modes at least for the dot3 I > would assume. (or multipass if they're not available? I think someone from > SUN should drop a comment here?). Java3D/OGL uses the GL_EXT_texture_env_combine extension to implement t

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-21 Thread Joachim Diepstraten
Hi Yazel > One of the issues with J3D 1.2.1 was that you could not do an add and a > subtract in one pass. So for example bump mapping you often want to lighten Well this is still the rule. You can only add, subtract, multiply, interpolate or dot3 but not a combination between these. And only i

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-21 Thread Yazel, David J.
r 21, 2001 10:18 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner Hi Yazel > Could you explain this using small words :) I don't have experience with > combiners, so a brief explanation would be helpful in understanding what it Depends on which comb

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-21 Thread Joachim Diepstraten
Hi Yazel > Could you explain this using small words :) I don't have experience with > combiners, so a brief explanation would be helpful in understanding what it Depends on which combiners you're speaking? Register-combiners in OpenGL/Nvidia/Ati-ext or Texturecombiners in Java3D. I think Java3D

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-21 Thread Yazel, David J.
EMAIL PROTECTED]] Sent: Friday, December 21, 2001 3:28 AM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner Hi Charmaine > The new Dot3 combine mode only takes two color sources. Okay this explains of course the effects I see. Thanks. This means only one

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-21 Thread Joachim Diepstraten
Hi Charmaine > The new Dot3 combine mode only takes two color sources. Okay this explains of course the effects I see. Thanks. This means only one register combiner is used. > If you refer to the javadoc for TextureAttributes.java > > COMBINE_DOT3 : > > C' = 4 * ((C0_r - 0.5) * (C1_r - 0.5) +

Re: [JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-20 Thread Charmaine Lee
e two color sources. The value C' will be placed to the all three r,g,b components of the output. -Charmaine > Delivered-To: [EMAIL PROTECTED] > MIME-Version: 1.0 > Date: Thu, 20 Dec 2001 10:10:10 +0100 > From: Joachim Diepstraten <[EMAIL PROTECTED]> > Subject: [J

[JAVA3D] Question concerning Dot3 Texturecombiner

2001-12-20 Thread Joachim Diepstraten
Hi I've got a question concerning the new Dot3-Texture-Combine mode. I slightly got the feeling that something is not right with it. The third combine source doesn't seem to have any effect on the final result. If I've understood it right the Dot3-Combiner works this way first it calculates the d

Re: [JAVA3D] Question about Xj3D Loader

2001-12-10 Thread Giles
Mojtaba Hosseini wrote: >Hello everyone, > I had a couple of questions regarding the Xj3D loader. I would like to >see whether it is possible to contribute to its development especially >towards compatibility with MPEG-4. (Perhaps somehow incorporating the >Java3D MPEG-4 BIFS encoder/decoder we

Re: [JAVA3D] Question about Xj3D Loader

2001-12-10 Thread Justin Couch
On Mon, 10 Dec 2001, Mojtaba Hosseini wrote: > I had a couple of questions regarding the Xj3D loader. I would like to > see whether it is possible to contribute to its development especially > towards compatibility with MPEG-4. (Perhaps somehow incorporating the > Java3D MPEG-4 BIFS encoder/dec

[JAVA3D] Question about Xj3D Loader

2001-12-10 Thread Mojtaba Hosseini
Hello everyone, I had a couple of questions regarding the Xj3D loader. I would like to see whether it is possible to contribute to its development especially towards compatibility with MPEG-4. (Perhaps somehow incorporating the Java3D MPEG-4 BIFS encoder/decoder we have into the loader). However

Re: [JAVA3D] Question about Mouse and Keyboard

2001-11-27 Thread Mark Hood
> Date: Tue, 27 Nov 2001 11:18:33 +0100 > From: Gianni Riccio <[EMAIL PROTECTED]> > > 1)I add to my code three classes(MouseRotate,Zoom and Translate) and after > rotation or zooming or translation I would to reset the initial view.How can > I do this? There is no built-in way to do this

[JAVA3D] Question about Mouse and Keyboard

2001-11-27 Thread Gianni Riccio
Hi all, two question:   1)I add to my code three classes(MouseRotate,Zoom and Translate) and after rotation or zooming or translation I would to reset the initial view.How can I do this?   2)How can I move by KeyboardNavigatorBehavior in my scene very slowly?   Thanks for help. Gianni  

[JAVA3D] swing and java3d question...

2001-10-23 Thread Shaun Shepherd
Hi, I am writing my own gui that extends MainFrame. This is so that my java3d application will have a menu so the user can change environmental variables. Currently the application locks up when I click something in the menu. My gui calls the actionListener method, and depending on what butt

[JAVA3D] Out of Java3D question

2001-09-21 Thread Illarramendi Amilibia, Aitor
Hello:       A simple question. Does anyone know of any freeware tool for java applications installing tool development or generation. Like Install Anywhere I mean...   Thanks.   Aitor Illarramendi Amilibia   Ingeniero de software Detección, Mando y Co

Re: [JAVA3D] question

2001-09-14 Thread Ahmed Shakil
o:[EMAIL PROTECTED]] Sent: Thursday, September 13, 2001 11:51 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] [Java3D]question   I believe you have to do this:   1. Make the world dead --> remove Branch Graph from Locale 2. Remove every branchgroup children, from end to first because

Re: [JAVA3D] [Java3D]question

2001-09-13 Thread Carolina Prieto Muñiz
L PROTECTED] Enviado: jueves, 13 de septiembre de 2001 18:37 Asunto: [JAVA3D] [Java3D]question     I am using a BranchGroup to add child into a TransformGroup     ex:   TransformGroup tg = TransformGroup(); BranchGroup b;   for (i=0; i {       b=new

[JAVA3D] [Java3D]question

2001-09-13 Thread silvano
Title: Help     I am using a BranchGroup to add child into a TransformGroup     ex:   TransformGroup tg = TransformGroup(); BranchGroup b;   for (i=0; i {       b=new BranchGroup();       tg.insertChild( b , i ); }   but I can´t remove the childrens after!   How I make this??     Thanks a lot!  

Re: [JAVA3D] question to version 1.3 and mixed mode

2001-09-07 Thread Dipl. Ing. Paul Szawlowski
h-wien.ac.at > > X-Accept-Language: de > > MIME-Version: 1.0 > > Content-Transfer-Encoding: 7bit > > Date: Thu, 6 Sep 2001 15:01:59 +0200 > > From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> > > Subject: [JAVA3D] question to version 1.3 and mixe

Re: [JAVA3D] question to version 1.3 and mixed mode

2001-09-06 Thread Uma Sabada
n.ac.at > X-Accept-Language: de > MIME-Version: 1.0 > Content-Transfer-Encoding: 7bit > Date: Thu, 6 Sep 2001 15:01:59 +0200 > From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]> > Subject: [JAVA3D] question to version 1.3 and mixed mode > To: [EMAIL PROTEC

[JAVA3D] question to version 1.3 and mixed mode

2001-09-06 Thread Dipl. Ing. Paul Szawlowski
Hi all, as version 1.3 will provide depth sorted transparent objects, will transparent objects which are rendered in an overridden Canvas3D . renderField( ) method (mixed mode) also beincluded in the depth sorted ? regards Paul ===

Re: [JAVA3D] question to Canvas3D . getVworldToImagePlate

2001-09-06 Thread Dipl. Ing. Paul Szawlowski
Hi again, I think I found thesource of the problem and unfortunately a possible BUG (don't know if its a bug in the driver of the graphics card or in j3d) when using the GraphicsContext3D class in mixed stereo mode. I have an object in a scene graph which get rendered correctly for both eyes. But

[JAVA3D] question to Canvas3D . getVworldToImagePlate

2001-09-05 Thread Dipl. Ing. Paul Szawlowski
Hi all, Can someone explain the difference between image plate and front clipping plane ? I always thought hat the front clipping plane is also the image plate. But: When I position an xy-plane with the inverse of the VworldToImagePlate transformation it should be in front of all objects (i.e. in

[JAVA3D] Stupid / non-Java3D question: downloading JAR files.

2001-09-05 Thread Daniel Moscoso
Hi all !! For downloading JAR files from Netscape: Is this a way to download without displaying them ? Making 'save as' from menu after displaying them saves with badly format, and cannot be used. Thanks in advanced !! Dani -- Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte

Re: [JAVA3D] Question on Raster Labels

2001-07-30 Thread Copps, Kevin D
memory for raster fonts would help out. --Kevin Copps > -Original Message- > From: Doug Gehringer [mailto:[EMAIL PROTECTED]] > Sent: Monday, July 16, 2001 6:32 PM > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Question on Raster Labels > > > > Here is an impl

[JAVA3D] Question for PickIntersection

2001-07-30 Thread "Römer, Daniel"
Hi! Out of the Java3D documentation for class PickIntersection: "The intersected primitive indicates which primitive out of the GeometryArray was intersected (where the primitive is a point, line, triangle or quad, not a com.sun.j3d.utils.geometry.Primitive). For example, the intersection would

Re: [JAVA3D] Question on Raster Labels

2001-07-18 Thread Kelvin Chung
ED] >X-Apparently-From: <[EMAIL PROTECTED]> >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 >X-MSMail-Priority: Normal >X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 >Date: Wed, 18 Jul 2001 10:21:14 -0600 >From: Corysia Taware <[EMAIL PROTECT

Re: [JAVA3D] Question on Raster Labels

2001-07-18 Thread Doug Gehringer
> From: Corysia Taware <[EMAIL PROTECTED]> > > Has anyone else noticed Raster Text not working in Direct3D? Is this a > known issue? Rasters are implemented in D3D using texture mapped polygons so the failure is likely due to a limitation in the particular graphics card you are using. Do the la

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