If you found any US suppliers and nobody has responded to you privately
then I'm happy to help out; otherwise I'm afraid I can't be of much use.
On Sat, 27 Nov 2021 at 12:19, Aleš Keprt wrote:
> Dear Sam Coupé friends,
>
> my Sam floppy drive does not work and I thought it was not possible to
>
I guess you've all become Facebook people or something?
I'll remember to check World of Sam more frequently.
On Tue, 13 Nov 2018 at 08:27, Adrian Brown
wrote:
> Probably 😉
>
>
>
> APB Computer Services Ltd
>
> Registered Address: 1 Higher Larrick, Trebullet, Launceston, Cornwall.
> PL15 9QH.
>
Having been mentioned as complete only once on this list in passing, and
hidden inside of Stars and Sprites, I've only just discovered Pang thanks
to a chance visit to World of Sam.
It's amazing! Only the resolution difference signals that it's not the
arcade hardware somehow hidden inside the Sam
to get out to Kickstarter backers), and theC64Mini
>> which has come out recently.
>>
>> Rich Mellor RWAP Software www.rwapsoftware.co.uk www.sellmyretro.com
>>
>> On 2018-04-13 21:01, Thomas Harte wrote:
>>> Per both Wikipedia and, more convincingly, the UK
Per both Wikipedia and, more convincingly, the UK Intellectual Property
Office, they registered the 'Sam Coupe' trade mark in May last year for
software and hardware.
They also seem to have gone after Jupiter Ace, ZX80, ZX81 and Sinclair
Spectrum so it might just be a name grab but they seem prima
If it's not too far off-topic, is the linked upscaler smart enough not to
deinterlace a progressive signal? Even though progressive signals are
off-spec for that era of video?
I'm also an ex-pat and have found that my TV is perfectly happy with a 50Hz
composite signal but its deinterlacing
is non-
I have recently been puzzling again on the topic of efficient division as I
think I've finally resolved the precision problems that blocked my
first-person efforts last time. But I've yet to so much as install an
assembler, so that doesn't mean a lot.
On 26 November 2017 at 17:38, Andrew Park wro
I wouldn't mind seeing those ROMs and circuit diagrams; I'm unlikely to be
much help with the documentation. Assuming it's all free for
redistribution, of course?
On 2 November 2015 at 21:53, Stuart Brady wrote:
> On Tue, Nov 03, 2015 at 12:48:09AM +0100, Marcos Cruz wrote:
> > Sorry if this is
u live outside of
> Europe? Or you mean NTSC like a standard 60 Hz computer monitor?
>
>
> From: Thomas Harte
> Sent: Thursday, April 30, 2015 10:18 PM
> To: sam-users@nvg.ntnu.no
> Subject: Re: Prototype of case for planed new computer SAM COUPE 2
>
> Wit
With further consideration I'd suggest that the hypothetical hardware
LDIR-alike be optionally able to logically invert its output addresses.
With suitable adjustments to the inputs, that gives you counting down as
well as counting up. So you can also scroll left-to-right!
That stuff all aside, do
chnology company like Atari with
> amateur home made product like this Sam Coupe 2. I think even the original
> Sam Coupe was rather a home made product than a professional computer
> hardware on the technology level possible in the 1980's.
>
> -----Původní zpráva- From: Th
e mobile
transistor budget.
> On 28 Apr 2015, at 07:22, Aleš Keprt wrote:
>
> AKAIK the hardware sprites are much simpler to implement. I don't know Lynx,
> but the blitter like you described needs uncomparably faster hardware than a
> set of hardware sprites.
> A.
>
I'm inclined to think the Atari Lynx is the pinnacle of '80s graphics chipsets:
just a frame buffer and a scaling blitter. No need for all the special-case
sprites/backgrounds nonsense.
> On 28 Apr 2015, at 06:32, Leslie Anderson wrote:
>
> In an ideal world you could have :
>
> 32/8 full col
It reflects poorly on me but Spanish isn't one of my languages. What sort of
machine is it? A genuine hardware compatible or just a Pi-or-whatever in a
suitable case? How much? When? In what form?
Very exciting.
> On 22 Apr 2015, at 14:59, Andrew Park wrote:
>
> Interested to see some more in
Voltolini (simone.voltol...@tin.it) wrote:
Thanks Thomas, I will test it and let you know.
Kora Sistemi Informatici S.r.l.
Il giorno 31/ago/2014, alle ore 00:17, Thomas Harte
ha scritto:
So, it’s slender pickings, but everything I seem to have put on disk with
Samtape and which is also now
our 1, 46030 San Giorgio di Mantova MN
Tel/Fax +39 0376 371059
voip: 0376 1855999 - P. IVA 02048930206
skype: ranma_simon
-Messaggio originale-
Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per conto
di Thomas Harte
Inviato: venerdì 29 agosto 2014 16:46
A
ranma_simon
>
>
> -Messaggio originale-
> Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per
> conto di Thomas Harte
> Inviato: venerdì 29 agosto 2014 16:08
> A: sam-users@nvg.ntnu.no
> Oggetto: Re: R: Hi All Sam Users From Italy!
>
> T
This list is strictly legal so nothing can be redistributed unless the original
authors have given permission.
I've got some Samtape snaps of Spectrum software hanging around though; I'll
see what's permitted for redistribution on World of Spectrum and get back to
you, but probably not until th
I didn’t own either of the Lemmings titles back in the day so this is quite
exciting news. But is there a trick to getting Oh No More Lemmings to work? It
doesn’t boot on its own and performing a disk swap from the Lemmings title
screen doesn’t seem to get me anywhere...
On 17 Aug 2014, at 10:4
I found this thread on the Retro Gamer site, 'Upcoming Retro Gaming/Classic
Computing events':
http://www.retrogamer.net/forum/viewtopic.php?f=6&t=17231&sid=c1d3438d991661ad1afa22f622737505&start=345
Nobody seems to have updated the sticky post at the top with anything recent
but if you skip to
join as well, if it does no collide with any work appointments. You
>> can imagine how desperate I am for a such a meeting – the SAM is too exotic
>> for most Germans, so I am a lone warrior over here… J
>>
>> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntn
How much does it cost to book a venue anyway? We could just organise one
ourselves.
On 24 Feb 2014, at 22:25, Mike Nicholas wrote:
> I too would be interested.
> SAM was a huge part of my childhood and kept me out of mischief :-)
>
> On 24 February 2014, Thomas Harte wrote
I’ve never been to one but would definitely try to make some effort if
something like this were arranged. There’s a 90% chance it’d be while I’m out
of the country but it’d be a good excuse to write something.
On 24 Feb 2014, at 13:42, Andrew Collier wrote:
> Hi,
>
> I guess the Sam's 25th bi
Surely design and testing would be the real cost? Plus finding sufficiently
many people to justify a PCB run?
I'm way out of my depth here, correct me if I'm wrong. I read the Spectrum
ULA book so suddenly I feel like a genius.
On 3 May 2013 13:25, Leslie Anderson wrote:
> Costings for a 'SAM
How do the economics work out on this sort of project? I've seen, for
example, $8000 raised on KickStarter for a CP/M machine —
http://www.kickstarter.com/projects/2057605091/p112-single-board-computer-kit—
but that was just for a new run of a fully designed machine that had
been
produced in the pa
I don't know anything about PAWS so can you give any information on
how it all works? Do you end up with a compiled program or is it more
like a binary you always reproduce plus the data files describing your
game? Are there any visible differences between the Spectrum and SAM
versions? Do you reca
As a slightly younger person (relative to the mailing list for a niche 80s
micro, anyway) I'd no concept of the syntax or semantics of Forth until I
read your site and a few sources on from that.
Would it be fair to describe Forth as the procedural analogue of Smalltalk?
I'm thinking specifically
On 16 November 2012 10:38, Simon Owen wrote:
> For the other ports I was planning to use iconv to do the main
> transliteration step. Under Linux iconv (part of libc-bin) appears to
> include the support I'm after. Mac OS X is still using the traditional
> libiconv, which gives strange results w
myself as a child so it was easily worth it;
this is the first time I've had any means of imaging disks at all so
I've not had an opportunity to rescue anything before.
Definitely recommended for anybody else in a similar situation.
On 24 July 2012 23:20, Thomas Harte wrote:
> I
x27;s legal
to distribute that isn't already freely available.
On 24 July 2012 09:57, Leszek Chmielewski wrote:
> No, but, read here:
> http://www.softpres.org/news:2010-02-18
> Looks like it supports SAM Coupé.
> I only do not know if it saves in MGT format.
>
> Am 23.07.2012
Being back in the UK for maybe three weeks and having uncovered some old
floppies, and having no access to a PC with a floppy drive controller, did
anyone try the Kyroflux route?
On Thursday, 28 July 2011, Leszek Chmielewski wrote:
>
>
>> > You're welcome, glad to hear you got your data back. Mos
d a working ASIC first, before I can donate mine.
>
> LCD
>
> Am 10.06.2012 22:52, schrieb Thomas Harte:
>
>> Maybe we should get some samples sent into the guys at visual6502.org
>> who, despite the name, are attempting to image large swathes of old 8
>> bit ICs. See
Maybe we should get some samples sent into the guys at visual6502.org
who, despite the name, are attempting to image large swathes of old 8
bit ICs. See http://visual6502.org/donate_hw.html — they seem fine
with broken hardware so does anybody have any faulty ASICs? Or spares?
Possibly even just fo
On vaguely these lines, is there any hope of an open source version?
It'd be nice to add a native interface to it, FireMonkey having issues
as you describe, and I'd also like to tie it in with the little tool
I've written for compiling sprites (the shared palette being a reason
to integrate the thi
I agree with Rob and with the other comments; and I'll add that the
slow colouring in of the character to represent lives is a really neat
touch. I'm a bit confused about what the enter key is meant to do on
the info screen though — it seems to redefine black?
On 31 May 2012 13:31, the wub wrote:
I've gone with compiled sprites, and decided to ignore sub-byte
masking, at least for now. That gave me 18 or 19 sprites until I wrote
code to erase them afterwards, which cuts it to a measly 3. Suffice to
say, I'm going to look into other approaches for that step; it's
taking something like 6.5 ti
I'll embarrass myself by asking, I'm sure... how does one play a .m155?
On 25/05/2012, Stefan Drissen wrote:
> Sounds like a sanxionish remix? Wonderful instruments! And has a nice unique
> artist sound to it!
>
>
>
> Regards,
>
>
>
>
>
> Stefan
>
>
>
> From: owner-sam-us...@nvg.ntnu.no [mailto:o
That's really encouraging; I'm now obsessed with getting a complete
game working at 50Hz and in that context I think even just two or
three sprites would do it. The arbitrary 40% came from what was left
over in the current demo but it strikes me it's also very close to the
amount of time between li
On 15 May 2012 12:39, wrote:
> It's very cool to see scrolling that quick and smooth. :-) We just need
> someone to use it in a game now!!
>
>
> Quoting David Sanders :
>
>> On 15 May 2012 11:32, Thomas Harte wrote:
>>
>>> Or, more likely, the sad reali
Or, more likely, the sad realisation that I can't scale the thing to a
proper game is fast approaching...
For the record, this is it mostly at 25fps, running (essentially) full
screen with black guttering to hide the edge jittering of yesterday:
http://www.clocksignal.com/dropbox/scroller-big.dsk
It's exceedingly rough and a pretty simple effect that I'm sure has
been exploited a hundred times before but I thought I'd throw it up as
is as my part in maintaining the fantastic momentum we've had lately.
http://www.clocksignal.com/dropbox/scroller.dsk
It's explicitly not a mere demo effect;
I've transcribed by hand (aside: is there an official transcription or
extraction of the various Fred articles anywhere?) Page 5 and about
two third of Page 6 of the editorial below. Did anything ever come of
the project?
"The big (BIG BIG BIG) news this month is that FRED will be publishing
a boo
lay - they can be done in any order.
>
> Howard
>
>
>
> On 28/04/2012 23:39, Thomas Harte wrote:
>>
>> I'm not sure I understand the game correctly.
>>
>> • either the replay function doesn't work correctly, or it doesn't do
>> what I th
I'm not sure I understand the game correctly.
• either the replay function doesn't work correctly, or it doesn't do
what I think it's meant to. Having just failed miserably to complete
the first level I let it give me a replay but if you believe that then
I never switched shield, spent a lot of ti
ordering the original from one of those ZX Spectrum mail order
>> places. They were never able to deliver it, for some reason, and offered
>> me the choice of another game, instead.
>>
>> No idea what I wound up buying.
>>
>> Now I can finally play it. Looks go
I played it for five minutes and it all looked very impressive. That
being said, I don't actually know the original game so I was quite
lost. Looking at the incredibly sparse World of Spectrum inlay scan
though, I think I'm meant to work things out for myself?
On 24 April 2012 18:00, Balor Price
racter square
> could have had complete freedom to pick any two of sixteen colours.
>
> But what do they say about hindsight?
>
>
> On Tue, Apr 24, 2012 at 6:41 PM, Ian Collier
> wrote:
>>
>> On Tue, Apr 24, 2012 at 04:16:28PM -0700, Thomas Harte wrote:
>> &
sh attribute!
On 24 April 2012 16:41, Ian Collier wrote:
> On Tue, Apr 24, 2012 at 04:16:28PM -0700, Thomas Harte wrote:
>> I'm unsure why they
>> decided to go bright + flash in the Spectrum, to be honest. Was
>> flashing a
I guess it was easy to put in something like an optional shift right
by three to compose scan line number and column number when fetching
attributes, hence to allow Mode 1 and 2, but would have been harder to
have alternative attribute interpretation logic? I'm unsure why they
decided to go bright
is already finished, so I look forward to
> your music. :-)
> I wanted to ask for help the people who did music for some other 8bit
> conversion(s).
> Aley
>
> From: David Sanders
> Sent: Tuesday, April 24, 2012 10:59 AM
> To: sam-users@nvg.ntnu.no
> Subject: Re: Nyan Cat
>
&
If it's for some sort of quick attempt at multipart megademo (albeit
with all the parts being extremely similar), would it be safe to
assume that someone [else] is working on the music? I'd love to be
able to contribute but music is completely beyond me.
Re: Aley's comments on a 4bpp 64-byte pitch
The best idea I've come up with is to use a very limited number of tiles
and scroll like one of those infinite ball demos.
So, you have 8x8 tiles and 8 screen buffers. You scroll only either 1 or
zero pixels at a time, only ever in one direction. Assuming it's a right to
left scroll, for each move
Attempting to vote takes me through to a blank page -- is that what you saw?
On 20 April 2012 18:16, James R Curry <8...@itdoesntsuck.com> wrote:
> It's a Wiki about the Sam world but has some disk images hosted which I
> believe you can access from their product pages. It also has broken polls.
If I dare jump in, I'd phrase it the other way around. The source media is
the authoritative copy; hacks and cracks are the compromises.
On 20 April 2012 13:48, Aleš Keprt wrote:
> Yes, but these compromises are needed for 1 disk of 100, while 99 of
> 100 do work with DSK. So if somebody sends
2012/4/13 Simon Owen :
> While I'm happy to stop short of bus signals for my emulation habit, I
> do see the appeal in going down to that level to learn more about how
> things work. An incredibly accurate emulation is just a handy byproduct
> of the learning process :)
I've enjoyed it because it
For the purposes of debate, I think the counterargument would be that
a software approach is inherently more portable and so more
maintainable and more suited to a wide audience. Furthermore, there's
no automatic advantage to doing things in hardware, given that these
systems are fully deterministi
I'm not a Windows user so am unable directly to comment, but is SDL or
some other cross-platform library possibly contributing to the
confusion?
Here in Mac world the caps lock key is a special case. It sends a key
down when caps lock is engaged and a key up when caps lock is
disengaged. That was
x27;( ).
>
> From: Simon Owen
> Sent: 4/3/2012 2:43
>
> To: sam-users@nvg.ntnu.no
> Subject: Re: SAM HAM viewer
>
> On 2 Apr 2012, at 23:58, Thomas Harte wrote:
>> I think that used a tight loop of something like (i) load next palette
&g
Well that's an email I hadn't spotted. And there's a difference
between being a troll and reacting badly in an argument but I
certainly wouldn't want to be Roger's defence counsel.
On 6 April 2012 14:00, Wayne Weedon wrote:
> On 06/04/2012 21:16, Tommo H wrote:
>>
>> I received five emails this m
He did the skull animation that Aleš posted about just recently,
didn't he? Which is a tape file of a 25 fps animation that a suitably
accelerated emulator — such as ASCD — can play as a video.
On 5 April 2012 11:52, James R Curry <8...@itdoesntsuck.com> wrote:
> Or the 14 disk collection of scree
I've seen something similar on the Atari Lynx, which also has a 4 bit
frame buffer, the only difference being that I think that used a tight
loop of something like (i) load next palette index, next colour and
next delay length; (ii) push colour to palette index; (iii) perform a
busy loop of the des
ctions of random source files ;)
>
> -Original Message-
> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
> Behalf Of Thomas Harte
> Sent: 15 March 2012 02:30
> To: sam-users@nvg.ntnu.no
> Subject: Re: Dave Infuriators
>
> Any chance of j
Any chance of joining the GitHub gang (or any other online repository)
if you've got code you're generally sharing?
I've finally been motivated to start commenting my 3d stuff properly.
Andrew's great work sort of makes me want to try to break out of my
comfort zone and try some 2d and I'm definit
I don't use Windows so was mainly going along to see if you still
release source, but from here the only entry your page shows for ASCD
is "ASCD 0.96 [11.09.2002] (binary: 311KB, source: 128KB)". So I'm not
sure if there's a caching issue or something else at play?
Also, since the Spectrum is an a
Per
http://www.raspberrypi.org/forum/general-discussion/some-very-good-audio-news
:
"... you will be able to deal with two high-quality audio streams, one
via HDMI and one through that jack"
So it's implied there's a completely separate audio route that goes to
the 3.5mm jack output, unrelated t
> Mine was mostly being lazy, so I don't have to managing separate source
> archives for each binary release.
Having thought about it, and especially comparing my stuff to yours, I
think I'm also going to use the excuse of it being public but not
fixed to put some serious time into cleaning and co
Quite probably not of any particular interest to most of the group
since it's mostly a rehash, but because I'm about to spend quite a lot
of the year country hopping I've slightly selfishly started dumping a
whole bunch of my old projects onto GitHub as a kind of free backup.
That means that you ca
d need to keep your program code in the internal 256 kb, and
then you'd be able to use the other 256 kb for hardware scrollable
screens.
On 2 February 2012 12:47, Thomas Harte wrote:
>>> a) tell the difference between a normal address request and an ASIC request
>
> Is the z80
>> a) tell the difference between a normal address request and an ASIC request
Is the z80's MREQ line available to peripherals? I forget whether
that's active during refresh cycles but it would probably give the
game away. Alternatively, the WAIT line probably gives something of
the game away.
ebruary 2012 11:12, Simon Owen wrote:
> On 2 Feb 2012, at 10:43, Thomas Harte wrote:
>> emulator authors tend to be quite parochial and superstitious about this
>> stuff for some reason, hence e.g. the mostly invented black scan lines a lot
>> of them like to insert.
>
hence e.g. the mostly invented black scan
lines a lot of them like to insert.
On 2 Feb 2012, at 10:24, Geoff Winkless wrote:
> On 1 February 2012 20:42, Simon Owen wrote:
>> On 01/02/2012 20:07, Thomas Harte wrote:
>>> I notice that whatever effect it thinks it is relying on
I thought this was worth discussing separately but in the JAM
Assembler conversation earlier today Andrew Gillan provided a link to
http://sam.speccy.cz/ , on which one of the documents is
http://sam.speccy.cz/coding/hardware_scroll.txt — which alleges that
changing the border rapidly between black
I was too young to appreciate it at the time but I think Fred had a great
series on assembly and the Sam that flowed into the sort of topics specifically
of interest to game writers. Has anyone converted those to a modern document
format?
Other than that I can tell you that z80 questions tend t
I'm not really sure exactly where the age divide falls on this issue
and I'm willing to bet none of us is classically young, but yeah!
Let's either show them or allow ourselves to be shown, as applicable.
I keep meaning to do some Sam work again, but getting started always
feels like a huge effort
I'm also going to out myself as a fan — though it took me about five
goes to get to the second screen! As a career non-finisher I also have
to agree with Andrew's comments on seeing a project through.
My only observation would be that sometimes the collectibles aren't
obvious because of the nice,
MGT sold an external interface to allow connection of standard floppy drives,
including those used with the Disciple and +D interfaces and pretty much every
other home computer - possibly you could locate one of those? It looks like a
PC drive should attach.
On 19 Jan 2012, at 21:24, Aleš Keprt
You should sell those; some of us are pathologically incapable of
soldering but would love a quiet power supply.
On 14 January 2012 09:39, Leszek Chmielewski wrote:
>
> No, but my PSU was very "loud" after few minutes, so I adopted a normal
> +5V/2A +12V/2A PSU by soldering the SAM PSU connector
rs, so you automatically get sub-frame accuracy (or you certainly used
>> to – I've not checked with Vista or later).
>>
>> I have an occasionally worked on source branch that's moving towards doing
>> that, though there are a number of related complications to un
I think I'm right to say that external RAM can be paged into the top
32kb of address space. And it's presumably uncontended? So you could
page some in and run a 48 emulator but everything would run at quite
the wrong speed.
Simon: I've always found 2048 samples to be the sort of level where
most o
time for me to put my real SAM away for
good. That'd be a little sad.
On Tue, Oct 4, 2011 at 10:11 AM, Leszek Chmielewski wrote:
>
>
> 2011/10/4 nev young
>>
>> On 03/10/11 23:40, Andrew Collier wrote:
>>>
>>> On 3 Oct 2011, at 16:22, Thomas Harte wrote
My SAM has an intermittent fault involving the 'bright' palette bit
having no effect. In reality it seems to be so intermittent now that
I'm not sure I still have a problem but nevertheless I thought I'd
open the case and clean out any dust, etc, since even my very low
level of electrical competenc
I've wanted to see DRiVER for a while, having read the first three
Inside Macintoshes a few years ago and the Smalltalk-80 book a little
before that. It'd be interesting to play about with.
But how does sellmyretro work? I notice the items listed as bids
rather than purchases aren't also on eBay,
On OS X, which of course has a BSD-derived layer, I wasn't able to get
anything using dd — my USB floppy drive showed up as a block device
and exposed only the PC-style double density sectors as blocks. I was
able successfully to image any disk that didn't use any of its
tenth-per-track sectors, bu
Sorry, I don't know most of the answers and am probably not about to
be entirely helpful but since there don't seem to have been any other
answers...
> I have replaced the TV lead from inside the power unit, and I get a picture on
> my TV.
>
> However, if the TV is tuned in properly - I get a blac
On Tue, Apr 26, 2011 at 4:58 PM, Chris Pile wrote:
> Besides, there's something *pure* about having a chunk of RAM and a CPU -
> and not much else!
While it's pure, and the basis for some of the great machines — the
Spectrum, obviously, but also the ST, sort of the VGA-era PC and the
original Mac
> Umm... Well you can't read and write the same byte in the same cycle; but
> you're right, if the 79000 frames figure is correct that would be usable.
> However I'm not sure it is: system clock is 6MHz, so 6M T-states per second,
> that's 120,000 every frame (6M/50). That's about 30,000 memory cyc
Apart from a desire for part uncontended memory (ala the Spectrum) and
a hardware scroll, a simplified blitter would have been advantageous
(eg, give it start address, end address, length, tell it to go and
then it replaces the z80 on the bus until the copy is complete; even
with the CPU having to
Yes - lots of those, including two next to the composite video. The
screen is comically oversized if anything, and they seem to have taken
the opportunity to really cover the thing with inputs...
Probably best to get in touch privately and sort this out. I'm finally
about to scramble desperately o
As someone who doesn't care enough about TVs to do anything but accept
hand-me-downs and other bits of charity, I've just received an old
plasma from work. But the catch is that it's a decade old and is
better described as a monitor than a TV, built for the international
market. So, in addition to
3, 2010 at 9:11 PM, Adrian Brown
wrote:
> Im using an LZMA approach similar to that in 7-zip - ive nearly finished
> moving the code out of my project stuff so i can send it over.
>
> Adrian
>
> -Original Message-
> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us..
t: RE: Dizzy (was:Porting spectrum games...)
>>
>> This will be a nightmare to get into z80 ;) that is the downside. (unless
>> you build it using Sam C - it might compile under that) but i think a z80
>> version would be required.
>>
>> -Original Message---
you build it using Sam C - it might compile under that) but i think a z80
> version would be required.
>
> -Original Message-----
> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
> Behalf Of Thomas Harte
> Sent: 01 August 2010 12:16
> To: sam-users
As a quick mea culpa, there was a bug in my code that means the second
set of figures I had were wrong. I'm back to an average 10% and up to
15% worse than Adrian.
On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø wrote:
> On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park wrote:
>
>> Back in the days
ilto:owner-sam-us...@nvg.ntnu.no] On
> Behalf Of Thomas Harte
> Sent: 31 July 2010 14:31
> To: sam-users@nvg.ntnu.no
> Subject: Re: Dizzy (was:Porting spectrum games...)
>
> Oh, but wait! Enabling searching for the best LZ77 window and pattern
> size (just in terms of 4 bits, 8
l the best predictors into a big block and
LZ77s the whole lot, finding the best window/pattern size afresh for
the whole lot). I guess I can look for patterns in the results of the
line-by-line search.
On Sat, Jul 31, 2010 at 2:04 PM, Thomas Harte wrote:
> Oh, but for the record, with what
256 x 192 : 9326 (732 bytes worse)
5: 256 x 192 : 10599 (496 bytes worse)
Which puts me, on average, about 10% worse than you.
On Sat, Jul 31, 2010 at 1:33 PM, Thomas Harte wrote:
> Sadly I'm already doing that and still doing a lot worse than you. At
> this point I'd definitely s
Sadly I'm already doing that and still doing a lot worse than you. At
this point I'd definitely suggest that if you're willing to donate
code then it be used over anything I can come up with.
I'm still trying though!
On Sat, Jul 31, 2010 at 1:23 PM, Adrian Brown
wrote:
> Oh one thing ive found o
n
>
> -Original Message-
> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
> Behalf Of Thomas Harte
> Sent: 30 July 2010 11:15
> To: sam-users@nvg.ntnu.no
> Subject: Re: Dizzy (was:Porting spectrum games...)
>
> They're 16 colour (qui
n wrote:
> Thanks, ill have a quick go. The only thing wil be PNG is a very good format
> for compression. Are these colour reduced to sam already or not?
>
> Adrian
>
> -Original Message-
> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On
&
Oh, but I haven't actually tested the output stream yet. So for all I
know, some error is lurking somewhere making my numbers smaller by
accidentally throwing data away...
On Thu, Jul 29, 2010 at 7:00 PM, Thomas Harte wrote:
> I'll wager you can do better at compression than I can a
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