Re: [Sam-users] Floppy drive belt

2021-11-30 Thread Thomas Harte
If you found any US suppliers and nobody has responded to you privately then I'm happy to help out; otherwise I'm afraid I can't be of much use. On Sat, 27 Nov 2021 at 12:19, Aleš Keprt wrote: > Dear Sam Coupé friends, > > my Sam floppy drive does not work and I thought it was not possible to >

Re: Pang is amazing

2018-11-13 Thread Thomas Harte
I guess you've all become Facebook people or something? I'll remember to check World of Sam more frequently. On Tue, 13 Nov 2018 at 08:27, Adrian Brown wrote: > Probably 😉 > > > > APB Computer Services Ltd > > Registered Address: 1 Higher Larrick, Trebullet, Launceston, Cornwall. > PL15 9QH. >

Pang is amazing

2018-11-13 Thread Thomas Harte
Having been mentioned as complete only once on this list in passing, and hidden inside of Stars and Sprites, I've only just discovered Pang thanks to a chance visit to World of Sam. It's amazing! Only the resolution difference signals that it's not the arcade hardware somehow hidden inside the Sam

Re: Who are Andrews UK?

2018-04-13 Thread Thomas Harte
to get out to Kickstarter backers), and theC64Mini >> which has come out recently. >> >> Rich Mellor RWAP Software www.rwapsoftware.co.uk www.sellmyretro.com >> >> On 2018-04-13 21:01, Thomas Harte wrote: >>> Per both Wikipedia and, more convincingly, the UK

Who are Andrews UK?

2018-04-13 Thread Thomas Harte
Per both Wikipedia and, more convincingly, the UK Intellectual Property Office, they registered the 'Sam Coupe' trade mark in May last year for software and hardware. They also seem to have gone after Jupiter Ace, ZX80, ZX81 and Sinclair Spectrum so it might just be a name grab but they seem prima

Re: Advice requested

2017-12-26 Thread Thomas Harte
If it's not too far off-topic, is the linked upscaler smart enough not to deinterlace a progressive signal? Even though progressive signals are off-spec for that era of video? I'm also an ex-pat and have found that my TV is perfectly happy with a 50Hz composite signal but its deinterlacing is non-

Re: who

2017-11-27 Thread Thomas Harte
I have recently been puzzling again on the topic of efficient division as I think I've finally resolved the precision problems that blocked my first-person efforts last time. But I've yet to so much as install an assembler, so that doesn't mean a lot. On 26 November 2017 at 17:38, Andrew Park wro

Re: OT: Email list about Forth on Sinclair (and Z80) computers

2015-11-02 Thread Thomas Harte
I wouldn't mind seeing those ROMs and circuit diagrams; I'm unlikely to be much help with the documentation. Assuming it's all free for redistribution, of course? On 2 November 2015 at 21:53, Stuart Brady wrote: > On Tue, Nov 03, 2015 at 12:48:09AM +0100, Marcos Cruz wrote: > > Sorry if this is

Re: Prototype of case for planed new computer SAM COUPE 2

2015-04-30 Thread Thomas Harte
u live outside of > Europe? Or you mean NTSC like a standard 60 Hz computer monitor? > > > From: Thomas Harte > Sent: Thursday, April 30, 2015 10:18 PM > To: sam-users@nvg.ntnu.no > Subject: Re: Prototype of case for planed new computer SAM COUPE 2 > > Wit

Re: Prototype of case for planed new computer SAM COUPE 2

2015-04-30 Thread Thomas Harte
With further consideration I'd suggest that the hypothetical hardware LDIR-alike be optionally able to logically invert its output addresses. With suitable adjustments to the inputs, that gives you counting down as well as counting up. So you can also scroll left-to-right! That stuff all aside, do

Re: Prototype of case for planed new computer SAM COUPE 2

2015-04-28 Thread Thomas Harte
chnology company like Atari with > amateur home made product like this Sam Coupe 2. I think even the original > Sam Coupe was rather a home made product than a professional computer > hardware on the technology level possible in the 1980's. > > -----Původní zpráva- From: Th

Re: Prototype of case for planed new computer SAM COUPE 2

2015-04-28 Thread Thomas Harte
e mobile transistor budget. > On 28 Apr 2015, at 07:22, Aleš Keprt wrote: > > AKAIK the hardware sprites are much simpler to implement. I don't know Lynx, > but the blitter like you described needs uncomparably faster hardware than a > set of hardware sprites. > A. >

Re: Prototype of case for planed new computer SAM COUPE 2

2015-04-28 Thread Thomas Harte
I'm inclined to think the Atari Lynx is the pinnacle of '80s graphics chipsets: just a frame buffer and a scaling blitter. No need for all the special-case sprites/backgrounds nonsense. > On 28 Apr 2015, at 06:32, Leslie Anderson wrote: > > In an ideal world you could have : > > 32/8 full col

Re: Prototype of case for planed new computer SAM COUPE 2

2015-04-22 Thread Thomas Harte
It reflects poorly on me but Spanish isn't one of my languages. What sort of machine is it? A genuine hardware compatible or just a Pi-or-whatever in a suitable case? How much? When? In what form? Very exciting. > On 22 Apr 2015, at 14:59, Andrew Park wrote: > > Interested to see some more in

Re: R: R: R: Hi All Sam Users From Italy!

2014-08-30 Thread Thomas Harte
Voltolini (simone.voltol...@tin.it) wrote: Thanks Thomas, I will test it and let you know. Kora Sistemi Informatici S.r.l. Il giorno 31/ago/2014, alle ore 00:17, Thomas Harte ha scritto: So, it’s slender pickings, but everything I seem to have put on disk with Samtape and which is also now

Re: R: R: R: Hi All Sam Users From Italy!

2014-08-30 Thread Thomas Harte
our 1, 46030 San Giorgio di Mantova MN Tel/Fax +39 0376 371059 voip: 0376 1855999 - P. IVA 02048930206 skype: ranma_simon -Messaggio originale- Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per conto di Thomas Harte Inviato: venerdì 29 agosto 2014 16:46 A

Re: R: R: Hi All Sam Users From Italy!

2014-08-29 Thread Thomas Harte
ranma_simon > > > -Messaggio originale- > Da: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] Per > conto di Thomas Harte > Inviato: venerdì 29 agosto 2014 16:08 > A: sam-users@nvg.ntnu.no > Oggetto: Re: R: Hi All Sam Users From Italy! > > T

Re: R: Hi All Sam Users From Italy!

2014-08-29 Thread Thomas Harte
This list is strictly legal so nothing can be redistributed unless the original authors have given permission. I've got some Samtape snaps of Spectrum software hanging around though; I'll see what's permitted for redistribution on World of Spectrum and get back to you, but probably not until th

Re: Bug in game Oh No! More Lemmings

2014-08-17 Thread Thomas Harte
I didn’t own either of the Lemmings titles back in the day so this is quite exciting news. But is there a trick to getting Oh No More Lemmings to work? It doesn’t boot on its own and performing a disk swap from the Lemmings title screen doesn’t seem to get me anywhere... On 17 Aug 2014, at 10:4

Re: Retro shows and Sam's 25th birthday

2014-02-27 Thread Thomas Harte
I found this thread on the Retro Gamer site, 'Upcoming Retro Gaming/Classic Computing events': http://www.retrogamer.net/forum/viewtopic.php?f=6&t=17231&sid=c1d3438d991661ad1afa22f622737505&start=345 Nobody seems to have updated the sticky post at the top with anything recent but if you skip to

Re: Retro shows and Sam's 25th birthday

2014-02-25 Thread Thomas Harte
join as well, if it does no collide with any work appointments. You >> can imagine how desperate I am for a such a meeting – the SAM is too exotic >> for most Germans, so I am a lone warrior over here… J >> >> From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntn

Re: Retro shows and Sam's 25th birthday

2014-02-24 Thread Thomas Harte
How much does it cost to book a venue anyway? We could just organise one ourselves. On 24 Feb 2014, at 22:25, Mike Nicholas wrote: > I too would be interested. > SAM was a huge part of my childhood and kept me out of mischief :-) > > On 24 February 2014, Thomas Harte wrote

Re: Retro shows and Sam's 25th birthday

2014-02-24 Thread Thomas Harte
I’ve never been to one but would definitely try to make some effort if something like this were arranged. There’s a 90% chance it’d be while I’m out of the country but it’d be a good excuse to write something. On 24 Feb 2014, at 13:42, Andrew Collier wrote: > Hi, > > I guess the Sam's 25th bi

Re: SimCoupe / Trinity

2013-05-03 Thread Thomas Harte
Surely design and testing would be the real cost? Plus finding sufficiently many people to justify a PCB run? I'm way out of my depth here, correct me if I'm wrong. I read the Spectrum ULA book so suddenly I feel like a genius. On 3 May 2013 13:25, Leslie Anderson wrote: > Costings for a 'SAM

Re: SimCoupe / Trinity

2013-05-03 Thread Thomas Harte
How do the economics work out on this sort of project? I've seen, for example, $8000 raised on KickStarter for a CP/M machine — http://www.kickstarter.com/projects/2057605091/p112-single-board-computer-kit— but that was just for a new run of a fully designed machine that had been produced in the pa

Re: SAM / +D Help needed

2013-03-12 Thread Thomas Harte
I don't know anything about PAWS so can you give any information on how it all works? Do you end up with a compiled program or is it more like a binary you always reproduce plus the data files describing your game? Are there any visible differences between the Spectrum and SAM versions? Do you reca

Re: disassembling SamForth

2012-12-31 Thread Thomas Harte
As a slightly younger person (relative to the mailing list for a niche 80s micro, anyway) I'd no concept of the syntax or semantics of Forth until I read your site and a few sources on from that. Would it be fair to describe Forth as the procedural analogue of Smalltalk? I'm thinking specifically

Re: text spooling

2012-11-16 Thread Thomas Harte
On 16 November 2012 10:38, Simon Owen wrote: > For the other ports I was planning to use iconv to do the main > transliteration step. Under Linux iconv (part of libc-bin) appears to > include the support I'm after. Mac OS X is still using the traditional > libiconv, which gives strange results w

Re: Accessing Sam formatted disks through a USB floppy drive

2012-07-29 Thread Thomas Harte
myself as a child so it was easily worth it; this is the first time I've had any means of imaging disks at all so I've not had an opportunity to rescue anything before. Definitely recommended for anybody else in a similar situation. On 24 July 2012 23:20, Thomas Harte wrote: > I

Re: Accessing Sam formatted disks through a USB floppy drive

2012-07-24 Thread Thomas Harte
x27;s legal to distribute that isn't already freely available. On 24 July 2012 09:57, Leszek Chmielewski wrote: > No, but, read here: > http://www.softpres.org/news:2010-02-18 > Looks like it supports SAM Coupé. > I only do not know if it saves in MGT format. > > Am 23.07.2012

Re: Accessing Sam formatted disks through a USB floppy drive

2012-07-23 Thread Thomas Harte
Being back in the UK for maybe three weeks and having uncovered some old floppies, and having no access to a PC with a floppy drive controller, did anyone try the Kyroflux route? On Thursday, 28 July 2011, Leszek Chmielewski wrote: > > >> > You're welcome, glad to hear you got your data back. Mos

Re: Good resources for learning about the ASIC?

2012-06-12 Thread Thomas Harte
d a working ASIC first, before I can donate mine. > > LCD > > Am 10.06.2012 22:52, schrieb Thomas Harte: > >> Maybe we should get some samples sent into the guys at visual6502.org >> who, despite the name, are attempting to image large swathes of old 8 >> bit ICs. See

Re: Good resources for learning about the ASIC?

2012-06-10 Thread Thomas Harte
Maybe we should get some samples sent into the guys at visual6502.org who, despite the name, are attempting to image large swathes of old 8 bit ICs. See http://visual6502.org/donate_hw.html — they seem fine with broken hardware so does anybody have any faulty ASICs? Or spares? Possibly even just fo

Re: BorderTron 3000 - SAM Coupe Edition

2012-06-06 Thread Thomas Harte
On vaguely these lines, is there any hope of an open source version? It'd be nice to add a native interface to it, FireMonkey having issues as you describe, and I'd also like to tie it in with the little tool I've written for compiling sprites (the shared palette being a reason to integrate the thi

Re: New SAM Game: The Lost Disks of SAM

2012-05-31 Thread Thomas Harte
I agree with Rob and with the other comments; and I'll add that the slow colouring in of the character to represent lives is a really neat touch. I'm a bit confused about what the enter key is meant to do on the info screen though — it seems to redefine black? On 31 May 2012 13:31, the wub wrote:

Re: Quick attempt at a scroller

2012-05-25 Thread Thomas Harte
I've gone with compiled sprites, and decided to ignore sub-byte masking, at least for now. That gave me 18 or 19 sprites until I wrote code to erase them afterwards, which cuts it to a measly 3. Suffice to say, I'm going to look into other approaches for that step; it's taking something like 6.5 ti

Re: Wait for that game to load!

2012-05-25 Thread Thomas Harte
I'll embarrass myself by asking, I'm sure... how does one play a .m155? On 25/05/2012, Stefan Drissen wrote: > Sounds like a sanxionish remix? Wonderful instruments! And has a nice unique > artist sound to it! > > > > Regards, > > > > > > Stefan > > > > From: owner-sam-us...@nvg.ntnu.no [mailto:o

Re: Quick attempt at a scroller

2012-05-18 Thread Thomas Harte
That's really encouraging; I'm now obsessed with getting a complete game working at 50Hz and in that context I think even just two or three sprites would do it. The arbitrary 40% came from what was left over in the current demo but it strikes me it's also very close to the amount of time between li

Re: Quick attempt at a scroller

2012-05-16 Thread Thomas Harte
On 15 May 2012 12:39, wrote: > It's very cool to see scrolling that quick and smooth. :-) We just need > someone to use it in a game now!! > > > Quoting David Sanders : > >> On 15 May 2012 11:32, Thomas Harte wrote: >> >>> Or, more likely, the sad reali

Re: Quick attempt at a scroller

2012-05-15 Thread Thomas Harte
Or, more likely, the sad realisation that I can't scale the thing to a proper game is fast approaching... For the record, this is it mostly at 25fps, running (essentially) full screen with black guttering to hide the edge jittering of yesterday: http://www.clocksignal.com/dropbox/scroller-big.dsk

Quick attempt at a scroller

2012-05-14 Thread Thomas Harte
It's exceedingly rough and a pretty simple effect that I'm sure has been exploited a hundred times before but I thought I'd throw it up as is as my part in maintaining the fantastic momentum we've had lately. http://www.clocksignal.com/dropbox/scroller.dsk It's explicitly not a mere demo effect;

Fred 58: Sam Coupe book?

2012-05-14 Thread Thomas Harte
I've transcribed by hand (aside: is there an official transcription or extraction of the various Fred articles anywhere?) Page 5 and about two third of Page 6 of the editorial below. Did anything ever come of the project? "The big (BIG BIG BIG) news this month is that FRED will be publishing a boo

Re: XOR now completed!

2012-04-28 Thread Thomas Harte
lay - they can be done in any order. > > Howard > > > > On 28/04/2012 23:39, Thomas Harte wrote: >> >> I'm not sure I understand the game correctly. >> >> • either the replay function doesn't work correctly, or it doesn't do >> what I th

Re: XOR now completed!

2012-04-28 Thread Thomas Harte
I'm not sure I understand the game correctly. • either the replay function doesn't work correctly, or it doesn't do what I think it's meant to. Having just failed miserably to complete the first level I let it give me a replay but if you believe that then I never switched shield, spent a lot of ti

Re: XOR now completed!

2012-04-25 Thread Thomas Harte
ordering the original from one of those ZX Spectrum mail order >> places.  They were never able to deliver it, for some reason, and offered >> me the choice of another game, instead. >> >> No idea what I wound up buying. >> >> Now I can finally play it.  Looks go

Re: XOR now completed!

2012-04-24 Thread Thomas Harte
I played it for five minutes and it all looked very impressive. That being said, I don't actually know the original game so I was quite lost. Looking at the incredibly sparse World of Spectrum inlay scan though, I think I'm meant to work things out for myself? On 24 April 2012 18:00, Balor Price

Re: Nyan Cat

2012-04-24 Thread Thomas Harte
racter square > could have had complete freedom to pick any two of sixteen colours. > > But what do they say about hindsight? > > > On Tue, Apr 24, 2012 at 6:41 PM, Ian Collier > wrote: >> >> On Tue, Apr 24, 2012 at 04:16:28PM -0700, Thomas Harte wrote: >> &

Re: Nyan Cat

2012-04-24 Thread Thomas Harte
sh attribute! On 24 April 2012 16:41, Ian Collier wrote: > On Tue, Apr 24, 2012 at 04:16:28PM -0700, Thomas Harte wrote: >>                                                  I'm unsure why they >> decided to go bright + flash in the Spectrum, to be honest. Was >> flashing a

Re: Nyan Cat

2012-04-24 Thread Thomas Harte
I guess it was easy to put in something like an optional shift right by three to compose scan line number and column number when fetching attributes, hence to allow Mode 1 and 2, but would have been harder to have alternative attribute interpretation logic? I'm unsure why they decided to go bright

Re: Nyan Cat

2012-04-24 Thread Thomas Harte
is already finished, so I look forward to > your music. :-) > I wanted to ask for help the people who did music for some other 8bit > conversion(s). > Aley > > From: David Sanders > Sent: Tuesday, April 24, 2012 10:59 AM > To: sam-users@nvg.ntnu.no > Subject: Re: Nyan Cat > &

Re: Nyan Cat

2012-04-23 Thread Thomas Harte
If it's for some sort of quick attempt at multipart megademo (albeit with all the parts being extremely similar), would it be safe to assume that someone [else] is working on the music? I'd love to be able to contribute but music is completely beyond me. Re: Aley's comments on a 4bpp 64-byte pitch

Re: Musics

2012-04-21 Thread Thomas Harte
The best idea I've come up with is to use a very limited number of tiles and scroll like one of those infinite ball demos. So, you have 8x8 tiles and 8 screen buffers. You scroll only either 1 or zero pixels at a time, only ever in one direction. Assuming it's a right to left scroll, for each move

Re: Musics

2012-04-20 Thread Thomas Harte
Attempting to vote takes me through to a blank page -- is that what you saw? On 20 April 2012 18:16, James R Curry <8...@itdoesntsuck.com> wrote: > It's a Wiki about the Sam world but has some disk images hosted which I > believe you can access from their product pages. It also has broken polls.

Re: Musics

2012-04-20 Thread Thomas Harte
If I dare jump in, I'd phrase it the other way around. The source media is the authoritative copy; hacks and cracks are the compromises. On 20 April 2012 13:48, Aleš Keprt wrote: > Yes, but these compromises are needed for 1 disk of 100, while 99 of > 100 do work with DSK. So if somebody sends

Re: ZX Spectrum 'relaunch'

2012-04-13 Thread Thomas Harte
2012/4/13 Simon Owen : > While I'm happy to stop short of bus signals for my emulation habit, I > do see the appeal in going down to that level to learn more about how > things work.  An incredibly accurate emulation is just a handy byproduct > of the learning process :) I've enjoyed it because it

Re: ZX Spectrum 'relaunch'

2012-04-13 Thread Thomas Harte
For the purposes of debate, I think the counterargument would be that a software approach is inherently more portable and so more maintainable and more suited to a wide audience. Furthermore, there's no automatic advantage to doing things in hardware, given that these systems are fully deterministi

Re: Weird caps lock behaviour

2012-04-09 Thread Thomas Harte
I'm not a Windows user so am unable directly to comment, but is SDL or some other cross-platform library possibly contributing to the confusion? Here in Mac world the caps lock key is a special case. It sends a key down when caps lock is engaged and a key up when caps lock is disengaged. That was

Re: SAM HAM viewer

2012-04-06 Thread Thomas Harte
x27;( ). > > From: Simon Owen > Sent: 4/3/2012 2:43 > > To: sam-users@nvg.ntnu.no > Subject: Re: SAM HAM viewer > > On 2 Apr 2012, at 23:58, Thomas Harte wrote: >> I think that used a tight loop of something like (i) load next palette &g

Re: Junk mail

2012-04-06 Thread Thomas Harte
Well that's an email I hadn't spotted. And there's a difference between being a troll and reacting badly in an argument but I certainly wouldn't want to be Roger's defence counsel. On 6 April 2012 14:00, Wayne Weedon wrote: > On 06/04/2012 21:16, Tommo H wrote: >> >> I received five emails this m

Re: Junk mail

2012-04-05 Thread Thomas Harte
He did the skull animation that Aleš posted about just recently, didn't he? Which is a tape file of a 25 fps animation that a suitably accelerated emulator — such as ASCD — can play as a video. On 5 April 2012 11:52, James R Curry <8...@itdoesntsuck.com> wrote: > Or the 14 disk collection of scree

Re: SAM HAM viewer

2012-04-02 Thread Thomas Harte
I've seen something similar on the Atari Lynx, which also has a 4 bit frame buffer, the only difference being that I think that used a tight loop of something like (i) load next palette index, next colour and next delay length; (ii) push colour to palette index; (iii) perform a busy loop of the des

Re: Dave Infuriators

2012-03-15 Thread Thomas Harte
ctions of random source files ;) > > -Original Message- > From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On > Behalf Of Thomas Harte > Sent: 15 March 2012 02:30 > To: sam-users@nvg.ntnu.no > Subject: Re: Dave Infuriators > > Any chance of j

Re: Dave Infuriators

2012-03-14 Thread Thomas Harte
Any chance of joining the GitHub gang (or any other online repository) if you've got code you're generally sharing? I've finally been motivated to start commenting my 3d stuff properly. Andrew's great work sort of makes me want to try to break out of my comfort zone and try some 2d and I'm definit

Re: ASCD 0.98 WIP 1 - new version of the emulator available

2012-03-12 Thread Thomas Harte
I don't use Windows so was mainly going along to see if you still release source, but from here the only entry your page shows for ASCD is "ASCD 0.96 [11.09.2002] (binary: 311KB, source: 128KB)". So I'm not sure if there's a caching issue or something else at play? Also, since the Spectrum is an a

Re: Emulation etc...

2012-02-18 Thread Thomas Harte
Per http://www.raspberrypi.org/forum/general-discussion/some-very-good-audio-news : "... you will be able to deal with two high-quality audio streams, one via HDMI and one through that jack" So it's implied there's a completely separate audio route that goes to the 3.5mm jack output, unrelated t

Re: GitHub and a polygon filling routine

2012-02-11 Thread Thomas Harte
> Mine was mostly being lazy, so I don't have to managing separate source > archives for each binary release. Having thought about it, and especially comparing my stuff to yours, I think I'm also going to use the excuse of it being public but not fixed to put some serious time into cleaning and co

GitHub and a polygon filling routine

2012-02-09 Thread Thomas Harte
Quite probably not of any particular interest to most of the group since it's mostly a rehash, but because I'm about to spend quite a lot of the year country hopping I've slightly selfishly started dumping a whole bunch of my old projects onto GitHub as a kind of free backup. That means that you ca

Re: Single pixel hardware scroll?

2012-02-02 Thread Thomas Harte
d need to keep your program code in the internal 256 kb, and then you'd be able to use the other 256 kb for hardware scrollable screens. On 2 February 2012 12:47, Thomas Harte wrote: >>> a) tell the difference between a normal address request and an ASIC request > > Is the z80

Re: Single pixel hardware scroll?

2012-02-02 Thread Thomas Harte
>> a) tell the difference between a normal address request and an ASIC request Is the z80's MREQ line available to peripherals? I forget whether that's active during refresh cycles but it would probably give the game away. Alternatively, the WAIT line probably gives something of the game away.

Re: Single pixel hardware scroll?

2012-02-02 Thread Thomas Harte
ebruary 2012 11:12, Simon Owen wrote: > On 2 Feb 2012, at 10:43, Thomas Harte wrote: >> emulator authors tend to be quite parochial and superstitious about this >> stuff for some reason, hence e.g. the mostly invented black scan lines a lot >> of them like to insert. >

Re: Single pixel hardware scroll?

2012-02-02 Thread Thomas Harte
hence e.g. the mostly invented black scan lines a lot of them like to insert. On 2 Feb 2012, at 10:24, Geoff Winkless wrote: > On 1 February 2012 20:42, Simon Owen wrote: >> On 01/02/2012 20:07, Thomas Harte wrote: >>> I notice that whatever effect it thinks it is relying on

Single pixel hardware scroll?

2012-02-01 Thread Thomas Harte
I thought this was worth discussing separately but in the JAM Assembler conversation earlier today Andrew Gillan provided a link to http://sam.speccy.cz/ , on which one of the documents is http://sam.speccy.cz/coding/hardware_scroll.txt — which alleges that changing the border rapidly between black

Re: JAM Assembler 1.13 problems?

2012-02-01 Thread Thomas Harte
I was too young to appreciate it at the time but I think Fred had a great series on assembly and the Sam that flowed into the sort of topics specifically of interest to game writers. Has anyone converted those to a modern document format? Other than that I can tell you that z80 questions tend t

Re: New Game - "Dave Invaders"

2012-01-29 Thread Thomas Harte
I'm not really sure exactly where the age divide falls on this issue and I'm willing to bet none of us is classically young, but yeah! Let's either show them or allow ourselves to be shown, as applicable. I keep meaning to do some Sam work again, but getting started always feels like a huge effort

Re: New Game - "Dave Invaders"

2012-01-28 Thread Thomas Harte
I'm also going to out myself as a fan — though it took me about five goes to get to the second screen! As a career non-finisher I also have to agree with Andrew's comments on seeing a project through. My only observation would be that sometimes the collectibles aren't obvious because of the nice,

Re: Floppy drive problem

2012-01-19 Thread Thomas Harte
MGT sold an external interface to allow connection of standard floppy drives, including those used with the Disciple and +D interfaces and pretty much every other home computer - possibly you could locate one of those? It looks like a PC drive should attach. On 19 Jan 2012, at 21:24, Aleš Keprt

Re: Power supply circuit diagram

2012-01-14 Thread Thomas Harte
You should sell those; some of us are pathologically incapable of soldering but would love a quiet power supply. On 14 January 2012 09:39, Leszek Chmielewski wrote: > > No, but my PSU was very "loud" after few minutes, so I adopted a normal > +5V/2A +12V/2A PSU by soldering the SAM PSU connector

Re: SimCoupe Speed

2011-10-25 Thread Thomas Harte
rs, so you automatically get sub-frame accuracy (or you certainly used >> to – I've not checked with Vista or later). >> >> I have an occasionally worked on source branch that's moving towards doing >> that, though there are a number of related complications to un

Re: SimCoupe Speed

2011-10-25 Thread Thomas Harte
I think I'm right to say that external RAM can be paged into the top 32kb of address space. And it's presumably uncontended? So you could page some in and run a 48 emulator but everything would run at quite the wrong speed. Simon: I've always found 2048 samples to be the sort of level where most o

Re: Resistor R55

2011-10-04 Thread Thomas Harte
time for me to put my real SAM away for good. That'd be a little sad. On Tue, Oct 4, 2011 at 10:11 AM, Leszek Chmielewski wrote: > > > 2011/10/4 nev young >> >> On 03/10/11 23:40, Andrew Collier wrote: >>> >>> On 3 Oct 2011, at 16:22, Thomas Harte wrote

Resistor R55

2011-10-03 Thread Thomas Harte
My SAM has an intermittent fault involving the 'bright' palette bit having no effect. In reality it seems to be so intermittent now that I'm not sure I still have a problem but nevertheless I thought I'd open the case and clean out any dust, etc, since even my very low level of electrical competenc

Re: Sam Hardware / Software for sale and some disks free

2011-08-26 Thread Thomas Harte
I've wanted to see DRiVER for a while, having read the first three Inside Macintoshes a few years ago and the Smalltalk-80 book a little before that. It'd be interesting to play about with. But how does sellmyretro work? I notice the items listed as bids rather than purchases aren't also on eBay,

Re: Accessing Sam formatted disks through a USB floppy drive

2011-07-22 Thread Thomas Harte
On OS X, which of course has a BSD-derived layer, I wasn't able to get anything using dd — my USB floppy drive showed up as a block device and exposed only the PC-style double density sectors as blocks. I was able successfully to image any disk that didn't use any of its tenth-per-track sectors, bu

Re: Sam Coupe Testing

2011-06-02 Thread Thomas Harte
Sorry, I don't know most of the answers and am probably not about to be entirely helpful but since there don't seem to have been any other answers... > I have replaced the TV lead from inside the power unit, and I get a picture on > my TV. > > However, if the TV is tuned in properly - I get a blac

Re: Contention and JR instruction timing.

2011-04-26 Thread Thomas Harte
On Tue, Apr 26, 2011 at 4:58 PM, Chris Pile wrote: > Besides, there's something *pure* about having a chunk of RAM and a CPU - > and not much else! While it's pure, and the basis for some of the great machines — the Spectrum, obviously, but also the ST, sort of the VGA-era PC and the original Mac

Re: Contention and JR instruction timing.

2011-04-26 Thread Thomas Harte
> Umm... Well you can't read and write the same byte in the same cycle; but > you're right, if the 79000 frames figure is correct that would be usable. > However I'm not sure it is: system clock is 6MHz, so 6M T-states per second, > that's 120,000 every frame (6M/50). That's about 30,000 memory cyc

Re: Contention and JR instruction timing.

2011-04-26 Thread Thomas Harte
Apart from a desire for part uncontended memory (ala the Spectrum) and a hardware scroll, a simplified blitter would have been advantageous (eg, give it start address, end address, length, tell it to go and then it replaces the z80 on the bus until the copy is complete; even with the CPU having to

Re: Cables for a composite PAL monitor?

2011-04-18 Thread Thomas Harte
Yes - lots of those, including two next to the composite video. The screen is comically oversized if anything, and they seem to have taken the opportunity to really cover the thing with inputs... Probably best to get in touch privately and sort this out. I'm finally about to scramble desperately o

Cables for a composite PAL monitor?

2011-04-18 Thread Thomas Harte
As someone who doesn't care enough about TVs to do anything but accept hand-me-downs and other bits of charity, I've just received an old plasma from work. But the catch is that it's a decade old and is better described as a monitor than a TV, built for the international market. So, in addition to

Re: Dizzy (was:Porting spectrum games...)

2010-08-07 Thread Thomas Harte
3, 2010 at 9:11 PM, Adrian Brown wrote: > Im using an LZMA approach similar to that in 7-zip - ive nearly finished > moving the code out of my project stuff so i can send it over. > > Adrian > > -Original Message- > From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us..

Re: Dizzy (was:Porting spectrum games...)

2010-08-03 Thread Thomas Harte
t: RE: Dizzy (was:Porting spectrum games...) >> >> This will be a nightmare to get into z80 ;)  that is the downside. (unless >> you build it using Sam C - it might compile under that) but i think a z80 >> version would be required. >> >> -Original Message---

Re: Dizzy (was:Porting spectrum games...)

2010-08-02 Thread Thomas Harte
you build it using Sam C - it might compile under that) but i think a z80 > version would be required. > > -Original Message----- > From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On > Behalf Of Thomas Harte > Sent: 01 August 2010 12:16 > To: sam-users

Re: Dizzy (was:Porting spectrum games...)

2010-08-01 Thread Thomas Harte
As a quick mea culpa, there was a bug in my code that means the second set of figures I had were wrong. I'm back to an average 10% and up to 15% worse than Adrian. On Sun, Aug 1, 2010 at 9:37 AM, Frode Tennebø wrote: > On Sun, 01 Aug 2010 10:18:55 +0200, Andrew Park wrote: > >> Back in the days

Re: Dizzy (was:Porting spectrum games...)

2010-07-31 Thread Thomas Harte
ilto:owner-sam-us...@nvg.ntnu.no] On > Behalf Of Thomas Harte > Sent: 31 July 2010 14:31 > To: sam-users@nvg.ntnu.no > Subject: Re: Dizzy (was:Porting spectrum games...) > > Oh, but wait! Enabling searching for the best LZ77 window and pattern > size (just in terms of 4 bits, 8

Re: Dizzy (was:Porting spectrum games...)

2010-07-31 Thread Thomas Harte
l the best predictors into a big block and LZ77s the whole lot, finding the best window/pattern size afresh for the whole lot). I guess I can look for patterns in the results of the line-by-line search. On Sat, Jul 31, 2010 at 2:04 PM, Thomas Harte wrote: > Oh, but for the record, with what

Re: Dizzy (was:Porting spectrum games...)

2010-07-31 Thread Thomas Harte
256 x 192 : 9326 (732 bytes worse) 5: 256 x 192 : 10599 (496 bytes worse) Which puts me, on average, about 10% worse than you. On Sat, Jul 31, 2010 at 1:33 PM, Thomas Harte wrote: > Sadly I'm already doing that and still doing a lot worse than you. At > this point I'd definitely s

Re: Dizzy (was:Porting spectrum games...)

2010-07-31 Thread Thomas Harte
Sadly I'm already doing that and still doing a lot worse than you. At this point I'd definitely suggest that if you're willing to donate code then it be used over anything I can come up with. I'm still trying though! On Sat, Jul 31, 2010 at 1:23 PM, Adrian Brown wrote: > Oh one thing ive found o

Re: Dizzy (was:Porting spectrum games...)

2010-07-30 Thread Thomas Harte
n > > -Original Message- > From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On > Behalf Of Thomas Harte > Sent: 30 July 2010 11:15 > To: sam-users@nvg.ntnu.no > Subject: Re: Dizzy (was:Porting spectrum games...) > > They're 16 colour (qui

Re: Dizzy (was:Porting spectrum games...)

2010-07-30 Thread Thomas Harte
n wrote: > Thanks, ill have a quick go.  The only thing wil be PNG is a very good format > for compression.  Are these colour reduced to sam already or not? > > Adrian > > -Original Message- > From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no] On &

Re: Dizzy (was: Porting spectrum games...)

2010-07-29 Thread Thomas Harte
Oh, but I haven't actually tested the output stream yet. So for all I know, some error is lurking somewhere making my numbers smaller by accidentally throwing data away... On Thu, Jul 29, 2010 at 7:00 PM, Thomas Harte wrote: > I'll wager you can do better at compression than I can a

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