I think I saw that too... just download Blender or Natron, or Toxik :P
Even Digital Fusion is free now I think, somewhere in Da Vinci Resolve.
What a great time to be frugal!
On Tue, 9 Jun 2020 at 15:34, Sven Constable
wrote:
> Hey Luc-Eric,
>
>
>
> just because the FXTree was mentioned… when
It's not worth running "runonce" or re-installing the product or the video
driver.
What you first need to do is delete your Softimage user preferences.
Facerobot probably changed them, and now they are saved so you keep getting
it back even if you disable FaceRobot
On Mon, 8 Jun 2020 at 19:28, Nic
>>
>>>
>>> On 4 Jun 2020, at 03:20, Gregor Punchatz wrote:
>>>
>>> That was an exciting time in CGI, it was a blast to be around for the
>>> ride.
>>>
>>> Gregor Punchatz
>>> CGI/VFX/Animation
>>> 214-288-0364
>&
I've answered this before, I cannot recall the details.
The changes you see are probably due to the face robot plugin being loaded
and changing user prefs
I think you need to disable facerobot and save the scene again.
There is some explanation for the UI for that here:
https://u9432639.ct.sendgrid
We're not getting any younger...
On Mon, 31 May 2010 at 12:35:
> did you know... Yesterday was the anniversary of Softimage|XSI
>
> MONTREAL--(BUSINESS WIRE)--May 30, 2000
> Softimage Co., a subsidiary of Avid Technology, Inc. (NASDAQ: AVID),
> today announced the first shipment of its groundbre
I don't think re-installing or runonce would fix a tool like this. It is
necessarily a user preference.
It can also be the interaction mode in the file menu. If you choose
Softimage3D, the manipulators will be disabled. If I'm not mistaken, when
you first start the software after a clean install,
Hi.
The 11th anniversary of the Softimage acquisition, and therefore this
version of the list, has come and gone last month. I started working at
Softimage in 1997, and it's been part of my life ever since. My black
t-shirts are faded, and my children recently found some XSI "tattoos" and
magnet
a message.
You'd think by 2018 somebody would've figured this out by now.
Matt
Message: 1 Date: Mon, 30 Apr 2018 18:59:36 +
From: Luc-Eric Rousseau
Subject: test
To: “softimage@listproc.autodesk.com”
Message-ID: <462f0e8a-2cd
Is there a formatting problem today?
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.If you'd like to unsubscribe
and stop receiving these emails click here:
http://mail.dev.tinkercad.co
On 30 August 2017 at 04:44, Matt Lind wrote:
> I've also experienced 'ghost' hotkeys in some other cases. Here it happens
> with certain modeling operators, let's say when M or R is pressed after
> extruding, Maya tries to switch the worskpace to modeling or rigging,
> something like that - for no
s an uncalled for action that has the potential to cause severe
> loss of data. Which is what happened in my case, because when I went to
> delete the 40,000+ extra copies that I did not need, it was still trying to
> delete them a day later.
>
> Joey
>
>
>
> ---
> Ctrl-V executes a scene read, of the currently saved scene into the
> existing scene
> This happens if you are in the outliner
> Its basically the equivalent of import scene
I think you're confused about this one. Ctrl+V is just the "paste"
command and the clipboard is implemented by savin
I will certainly give this a try with my GearVR, but I would have named the
plug "Viewport Capture VR" myself :)
On 2 May 2016 at 17:58, Tenshi . wrote:
> Oh i though it was free...because you know.. EOL... But it seems like a
> good addon. Thanks for sharing.
>
> On Mon, May 2, 2016 at 4:52 PM
Do you not have a drop down to pick change the viewing mode to
Realtime Shader? If
that doesn't do what you expect, chose the same camera that you're
using in the viewport.
the viewing mode is a camera property
On 29 April 2016 at 05:35, Martin Yara wrote:
> Hi, I've always used Object View as a
I'm pretty sure we owe noicon.pic to Dave Lajoie
Ironically, I recall the max uv editor was the model for the XSI texture editor.
On 24 April 2016 at 08:08, Graham Bell wrote:
> Heh, I wondered what many would think of that if it was picked up.
>
> In some ways it does mean just a little bit of S
Right now the press interviews are saying the Arnold acquisition will
help "accelerate the drive to the cloud" and that Arnold is "Cloud
Ready". http://tinyurl.com/jmvc7ke It's a perfectly logical
explanation, rendering services is an obvious cloud service.
For softimage, the actual text of the
Hello, layers are passes, and collections are groups. There is no
equivalent of partitions.
Collections are interpreted with the last rule overriding what came
before, and can be re-ordered.
http://tinyurl.com/j3orwg4
On 21 April 2016 at 06:42, Jean-Louis Billard wrote:
> Just a thought - in Soft
On 21 April 2016 at 08:50, Angus Davidson wrote:
>
> Wasn’t patents the excuse AD used to not sell it / Open source it ?
What? No. It looks like you don't understand what a patent is. A
patent is published and documented, it's not protected by hiding
source code that implements it. It's protect
On 21 April 2016 at 05:26, Matt Lind wrote:
> So what happened to cause the numbers to drop significantly in 2008?
> Hmmmlet me think...Oh, that's right, XSI v6.0 was released on the last
> day in 2006 (call it 2007) - the biggest lemon and disaster in XSI's
> history. Granted, cause of the p
Oh my god, parents again? Patents are worth nothing if you are not in the
business of licensing patents, which Autodesk isn't in. Where these
millions dollar
patents exactly, and how is that worth 35 miliions? Hiring dozens of
people in one
shot plus a working business is worth millions, not som
Maybe it's because I know how this stuff works, but I think that video
seems to make it looks more complicated than it is.
XSI's render setup system has passes, groups, background/forground
partitions, creating an override prop, drag and dropping from ppg divot or
explorer to some dead spot on tha
I think they meant the .pdf FAQ here
http://www.autodesk.com/solidangle
On 18 April 2016 at 10:14, Ognjen Vukovic wrote:
> Eric i just saw that now. Do you know which press release the article was
> referring to, i would love to see that.
--
Softimage Mailing List.
To unsubscribe, send a mai
I don't have AE installed on my mac, but Softimage PIC is still
listed in the Adobe Creative Cloud help as a supported import format.
It's in photoshop it that it needed plugin.
https://helpx.adobe.com/after-effects/using/importing-interpreting-footage-items.html#supportedimportformats
--
Sof
If they added that in 2015, they shouldn't have...
It sounds like it's the same problem that Edit->Info Scene: showing the
number of triangle causes the mesh to be triangulated and that blow up in
term of CPU and GPU ram and additional processing. Unfortunately, once
that triangulation has been d
If you're the kind of person that's using "Classic Shell" you should
probably not upgrade to windows 10.
Just leave that machine on windows 7 until it dies, and you'll get
windows 10 on the next PC.
There is a way, however, you can keep your "free windows 10" option
open forever and not worry abo
0.3 can't be expressed exactly in floating point numbers.
It's possible through manipulation that you can get it to a number
that the code that the function which prints the number happens to
neatly truncate back 0.3, but the value isn't actually ever stored as
0.3.
http://www.exploringbinary.com/
hat are linked on the character are not linked up (remote job,
> only have the model).
>
>
> On 22 February 2016 at 15:32, Luc-Eric Rousseau wrote:
>>
>> The image library has a message that says "Cannot allocate xx bytes of
>> contiguous memory"
>> This
d - all my viewports are wireframe or shaded, and the
>> textures that are linked on the character are not linked up (remote job,
>> only have the model).
>>
>>
>> On 22 February 2016 at 15:32, Luc-Eric Rousseau wrote:
>>>
>>> The image library has a
The image library has a message that says "Cannot allocate xx bytes of
contiguous memory"
This might happen if you are using a lot of very large images.
On 22 February 2016 at 10:16, Matt Morris wrote:
> I was thinking it must be a leak of some sort. Running win 7 64, an i7
> 5930K, 32Gb ram, tit
There is about 950 members, but unfortunately that includes tons of
people with invalid email addresses. I don't know how to extract the
active members, and there are also people that I know are subscribed
but don't read.
On 4 February 2016 at 14:15, Stephen Blair wrote:
> 1314 according to
> htt
Oh, nobody wants an Autodesk guy moderating an XSI list, this is just
something the list got stuck with :P
I'm not aware of the list being at risk of going away, however nothing can
last forever. I cannot help you with moving the users elsewhere, the list
of subscribers is protected by the customer
If it makes anyone feel better, I harass my colleagues here about how
we did things in Softimage to the point of turning it into a running
joke where I preface meetings by saying "as you know, I must legally
mention Softimage twice a day..." And although I meant that as an
annoying self-deprecatin
On 3 February 2016 at 09:57, Olivier Jeannel wrote:
> Luc Eric, do you mean that ice modeling developpment was in a stall state,
> with nothing to do to enhance it because of that glass "ceiling" ?
Yeah, ICE modelling nodes expose the operator stack's low-level
commands we always had, and we have
There is kind of an architectural glass ceilling with ICE modeling,
unfortunately.
As it's implemented, it's like writing a script that calls the functions we have
internally, there is no actual geometry going through the ICE graph.
I'm more curious about what we could have done for animation and
The "R2" build of Softimage 2016 is the one you use when you use
Softimage with a "2016" product, like the suite or the "maya 2016 with
softimage" package.
In other words, it's "release 2" because there is no Softimage 2016.
You can download softimage service packs here:
http://www.autodesk.com/so
On 27 January 2016 at 05:03, Martin Yara wrote:
> Being said that, I haven't being able to open Maya 2016 scenes in older
> versions, haven't tried that hard though. I guess I'll have to do some ASCII
> edition of the scene.
It's in Preferences->File/Projects->Version->[ x ] Ignore Version
snapping is on perhaps?
On 18 January 2016 at 04:01, Martin Yara wrote:
> I see, I don't know any setting to change this behaviour or solution other
> than use drag select instead of click select when you are using move or
> rotation tools for selection, or use the selection tool.
>
> I find this
It used to be called "Curve>Constant".
It was renamed to "Curve->Stepped" in Softimage 2012 to match the name in
Maya.
On 18 January 2016 at 06:48, gareth bell wrote:
>
> I think "Softimage" is Esperanto for "Just works out-of-the-box"
>
> --
> From: pete...@skynet.be
I don't think it's meaningful to compare Maya and XSI, because they
render differently. If you do a render in XSI from the GUI, it
renders with the embedded mental ray and shows you the progress. If
you do batch render from Maya, it launches mayabatch in the background
and then you can continue t
What about the Copy Animation menu command?
http://softimage.wiki.softimage.com/xsidocs/ani_proc_CopyingAnimation.htm#Rcm28446
On 16 December 2015 at 08:06, Morten Bartholdy wrote:
> I am moving animation from one character onto an almost identical one. The
> original one has animation layers ani
om: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric
> Rousseau
> Sent: Friday, December 04, 2015 2:07 PM
> To: softimage@listproc.autodesk.com
> Subject: Re: Friday Flashback #249
>
> That was more because we had
That was more because we had no graphic designer at all since maybe 2004.
On 4 December 2015 at 13:29, Brent McPherson
wrote:
> Awww, brings back fond memories of frankenstein-ing together new UI elements
> from the existing bitmaps in MS Paint. :-)
>
> The lack of original artwork also saved XS
There isn't going to be anythings called service packs for Windows 10,
it's continuous updates
The big fall update was released three weeks ago.
I've had trouble (audio not working, sleep issues) with my cheap HP
laptop and had to go back to win7, but there is actually a button in
windows 10 to go
right, you set your watch like
filename.m_pData->m_WDebugString
You can also make a functions in your plugin that returns what you
want to see as a "const char *" and add a call to that function in
your watch window. It'll print the value there. You can call c++
methods and functions in many win
Not the Windows Explorer, but you can right-click on the spreadsheet
"Render ChannelsOutput" in the pass ppg and open a XSI file browser
there by choosing "Browse". worse case it makes it easier to
copy/paste the path somewhere else
On 9 November 2015 at 09:20, Ognjen Vukovic wrote:
> I just keep
As far as I know, technology-wise, you cannot run versions of any
product earlier than 2014 on rental license. They don't have the
licensing component that recognize this type of license.
On 3 November 2015 at 10:33, Morten Bartholdy wrote:
> We currently have a need for an extra Softimage seat
If softimage is licensed as part of a 2016 bundle, it needs the 2016
licensing implementation, so it's a different build.
Le 2015-10-06 06:18, "Leendert A. Hartog" a écrit :
> Hi,
> Thanks for that.
> You wrote "the only difference is in the supported licensing year."
> Could you please explain w
the fltk examples demonstrates creating a thread to pump messages for
FLTK, which I assume is also what you need to do to get messages from
X or to a Qt window
On 4 October 2015 at 21:17, Oleg Bliznuk wrote:
> @Stefan
> Thanks for pointing out, that example with qt brings the light here, will
> t
I have not had any experience with it, but here is a 10 year old FLTK
example (http://www.fltk.org/i) that supported linux
https://www.dropbox.com/s/b2rm1badwh1pnvw/fltkCustomDisplay.cpp?dl=0
On 29 September 2015 at 19:38, Oleg Bliznuk wrote:
> Hi list,
>
> does anybody have experience with custo
The c# sample in the sdk is what creates the server that listens to a
socket. There is no command port feature xsi otherwise
Le 2015-09-02 18:31, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <
j.ponthi...@nasa.gov> a écrit :
> Eric,
>
>
>
> Thanks. I found the files but can’t really tell if I am supp
inal Message ---
>
> From: "Luc-Eric Rousseau"
> Sent: 2 September 2015 21:53
> To: softimage@listproc.autodesk.com
> Subject: Re: FBX: all takes in one import?
>
> there are big problems with autodesk docs and google searches.
>
> try the properties document
there are big problems with autodesk docs and google searches.
try the properties documentation docs
http://docs.autodesk.com/SI/2015/ENU/#!/url=./files/dataman_xwalk_props_ImportFBXOptionsDialogBox.htm
On 2 September 2015 at 14:38, Leendert A. Hartog wrote:
> Maybe my statement was worded poor
load mode is not undocumented, it's the radio button parameter on the
ImportFBXOption property page. 3 is "update animation"
On 2 September 2015 at 12:40, Leendert A. Hartog wrote:
> Is there any way to figure out what other undocumented goodies
> (similar to "LoadMode") are hidden under "Import
as far as I know, the fbx commands take all their parameters from that
crosswalk property set at the scene root.
http://softimage.wiki.softimage.com/xsidocs/import_export_xwalk4xsi_ScriptingCrosswalkForSoftimage.htm
I don't think there is anything to query the number of takes. The
actual Autodesk
what happens when you run the FBXImport script command, with different
takeIDs, does it work?
On 1 September 2015 at 11:18, Leendert A. Hartog wrote:
> No, it wouldn't.
> But they have already (and repeatedly) stated their initial goal to focus
> on the Unity crowd.
>
>
> Greetz
> Leendert
> AKA
> I remember opening a softimage 3D asset in the DS timeline, and changing the
> texture placement on it, and having it re-render, right there in the editing
> timeline, with mental ray - 15 years ago. It wasn’t all that useful, but it
> hinted of some very exciting future links between 3D and edit
test
Test
that video seems to have gone MIA, but I've heard it might come back
online later. There is another 1h video called "Making Maya Easier to
Use", from earlier on the month, which covers the 2016 modeling
changes, some based on softimage feedback, along with other UI
changes.
https://www.youtube.com/
Try turning off high quality text in the render tree options, if you have
that turned on. Or turn it on if you're on ati
I don't know if this helps, but the clip that's displayed in the
OpenGL and the texture editor is selected in the Material node.
Double click it in the SE and at the very top go to the "OpenGL
Display" tab.
that is probably the problem.
the point of port groups is that you create a group of multiple ports
and each port have a different filter to say what to connect to.
then you call connectToGroup with the object, and it will connect each
port in the group to the right thing on that object.
We call
It's a bit trickier. The command is scriptCtx, which creates a tool
based on the selection tool. If you run any of the examples, you'll
notice that nothing happens. This is because the command defines a
tool and you need to switch to that tool, for example "setToolTo
attachTool"
http://mayadocs.
> Of the lot probably only Fabric can lay a heritage claim of sorts I believe,
> not that it really matters though.
> All in all this is taking an odd turn, and I think part of it stems from a
> general misunderstanding of development by people who don't do it for a
> living.
I like how you are th
On 9 June 2015 at 23:07, Raffaele Fragapane wrote:
> They never said anything involving ICE AFAIK.
Neither did Jason.
> They did mention that they are trying to make Houdini more pleasant to use,
> and want animation (the user facing, artist oriented part of it) to receive
> more attention, and
Andre here says at least 20 dev worked on ICE, so you're going to hear
that kind of stuff a lot.
I'm not considered as one of the dev working on bifrost, btw, I'm
the team leader and lead architect of the Maya UI. My present
contribution to bifrost was creating the architecture that allows
bifro
The people mentioned at the time of the EOL as working on Bifrost are
still working on Bifrost. Whether it's the SDK, caching, geometry,
etc, they're working on various things and mixing their experience and
new things.
On 5 June 2015 at 12:00, Pierre Schiller wrote:
> Hi everyone, long ago befo
I think we've had this same back and forth dozens of time before but,
to clarify for Tim, the problem with attempting to write an importer
for scenes from max, maya, xsi, houdini, etc, is that the files are
just a bunch of operators, their connections, and their parameter
values. you can't do much
I wish there *was* a spec!
On Jun 2, 2015 4:11 PM, "Angus Davidson" wrote:
> Maybe now that Soft is EOL, the best goodwill gesture from Autodesk would
> be to actually release the file specs. It serves the purpose for them of
> allowing people a way forward without having to try and convert deca
intuitively you'd think adding the .exe in the nvidia panel has no
effect, but I'm not 100% sure about that, because the drivers do have
"hard coded" app-specific code certain apps including Softimage and
there is a possibly that this could enable them. Would need to be
verified.
On 29 May 2015 a
> Crytek
> Namco
> Capcom
> Others probably...
>
> 2015-05-28 17:57 GMT+02:00 Luc-Eric Rousseau :
>>
>> Or it might have been Sega or Capcomp.. it was definitely one of these
>> three big japan Softimage client.
>> This was all about transferring uv and weighti
>
> On Thu, May 28, 2015 at 10:10 AM, Luc-Eric Rousseau
> wrote:
>>
>> GATOR was developed for/with one of our main game customers, Square I
>> think.
>> I'm not aware of a Gator "sdk", what is that?
>> There are attribute transfers in other a
gt;>
>> On 28 May 2015 at 08:21, Marc-Andre Carbonneau
>> wrote:
>>>
>>> Good morning Lucer,
>>>
>>> Do you remember who designed and coded GATOR?
>>> I'm just curious.
>>> Thanks!
>>> MAC
>>>
>>>
&
GATOR was developed for/with one of our main game customers, Square I think.
I'm not aware of a Gator "sdk", what is that?
There are attribute transfers in other apps, but it's generally
separate tools for textures
vs rigging things, reflecting on their architecture vs XSI
On 27 May 2015 at 19:27,
Sorry, what are you reacting to in Substance Designer and Mari? What's the
link with transferring vertex attributes in XSI?
On 27 May 2015 at 13:22, Pierre Schiller
wrote:
> Thank you for sharing, you guys. I think the video is self explanatory.
> Mari and Substance workflows aren´t as easy as
The equivalent in Maya of the +/- buttons of softimage is to turn on
subdiv preview with the "3" hotkey, and use pageup/pagedown to change
subdiv level.
On 15 May 2015 at 14:54, John Richard Sanchez wrote:
> Going from mesh to sub d with the + and _ uttons I will miss. In Maya when I
> try to mod
Oh you can post your little blender plugin appreciation essay..I just ban
insults and large attachments ;)
On May 14, 2015 5:19 PM, "Eric Thivierge" wrote:
> Hey Sven,
>
> I'm not sure you have the right to police this list like that. I don't
> mind if this kind of stuff is posted here. So when
oftimage-boun...@listproc.autodesk.com] *On Behalf Of *Luc-Eric Rousseau
> *Sent:* jueves, 14 de mayo de 2015 04:09 p. m.
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: Friday Flashback #223
>
>
>
> Here is a set of those manuals being used as a prop on the set of
Here is a set of those manuals being used as a prop on the set of Grey's
Anatomy
http://tinyurl.com/nsrlaan
On 14 May 2015 at 15:09, wrote:
>
> This were my second set of manuals after the first upgrade I recieved
> after Soft 3D 3.5
>
>
> I was looking for the Softimage 3D 3.5 red manuals w
great! then you won't miss it.
On 29 April 2015 at 10:26, Leo Quensel wrote:
> Oh and it also never works! What a feat!
>
> Gesendet: Mittwoch, 29. April 2015 um 16:19 Uhr
> Von: "Luc-Eric Rousseau"
> An: "softimage@listproc.autodesk.com"
> Betreff: R
On 28 April 2015 at 21:38, Sven Constable wrote:
> I never used that "send to xyz". It was just too autodesk.
>I always wondered
> why to clutter a menue with somthing that’s basically not more than an
> export function.
So you don't know what it is. It creates a live link between the two
runnin
right... one thing though, send to is just a wrapper that automates
calling FBX import/export menu command. You just have to do it
manually when the Sent To option is not available. Same result.
On 28 April 2015 at 03:53, Stefan Kubicek wrote:
> 1.) afaik there will be no Softimage 2016.
> 2.) T
;t comment, 2016 is
> only just out.
>
> Will project H still be a thing after this ?
>
>
>
> On 18 April 2015 at 14:31, Luc-Eric Rousseau wrote:
>>
>> Softimage-like Hide Polygons workflow didn't make it into Maya 2016,
>> but there is a 10 minute silent video
Softimage-like Hide Polygons workflow didn't make it into Maya 2016,
but there is a 10 minute silent video slash powerpoint that goes in
excruciating detail about what has changed in Modeling and selection.
It was meant for beta tester.
https://www.youtube.com/watch?v=mv8nJp63eas
On 15 April 201
quot;…I'll take it as a warning sign.
>
> sven
>
> *From:* softimage-boun...@listproc.autodesk.com [
> mailto:softimage-boun...@listproc.autodesk.com
> ] *On Behalf Of *adrian wyer
> *Sent:* Monday, April 13, 2015 6:32 PM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: OT: Hypershade changes
The node editor remembers the last graph when you reopen it. Tabs allow
you to remember multiple graphs.
On Apr 13, 2015 11:02 AM, "Ognjen Vukovic" wrote:
> What irkes me is the fact that you need to create tabs to save your
> network graph lay out. This should just be default instead of drawing
ok it's the "wingdings" font that's used for the checkbox. I think we
ship that with XSI.. Otherwise you'd get it by installing the
Microsoft core font package on linux
On 4 April 2015 at 19:45, Luc-Eric Rousseau wrote:
> The missing checkmark in the spreadshee
The missing checkmark in the spreadsheet control is something about
font substitution. It's not a bitmap that's used, it's the checkmark
symbol. In.. Arial font, perhaps. For the keyboard and the focus,
I'm sure something can be fixed by fiddling with the window server's
focus-follow-mouse setti
okay, thanks to the autodesk i.t. guy who fixed this on a Saturday of Easter..
On 4 April 2015 at 12:05, Francisco Criado wrote:
> clear and loud ;)
>
> On Friday, April 3, 2015, Luc-Eric Rousseau wrote:
>>
>> Worky?
>
>
>
> --
> Sent from Gmail Mobile
Worky?
A custom user preference page are the only solution. Everything else
will get flushed.
On Mon, Mar 23, 2015 at 12:05 PM, Eric Thivierge wrote:
> Not exactly what I was looking for. I want to attach my Property to
> something in the application so the UI stays open and valid when creating a
> new
On Mon, Mar 23, 2015 at 9:09 AM, Simon Reeves wrote:
> I've used it a decent amount as the guys at the foundation of our studio all
> use it, but I really dislike it (I used it years ago too before xsi) it is
> so dis-organised and slow, I think it breeds sloppy workflow with messy
> scenes in ter
Alright.. it doesn't feel right to see my name so many times here ;)
Btw, I thought the "rain on my parade" comment was about me
questioning the 15k addressable user base number.
About the rest of the comment I posted, I think got lost through
repeated editing while being distracted with other thi
I don't know about that 5k number; the potential Cinema4D/softimage
overlap is probably around 1500 seats total.
After SI|3D, Alain was working out of Japan in consulting and not
directly on the XSI product; he contributed the older user normal
editing tool that was in the netview.
On Wed, Mar 1
Maya can stream alembic directly to the GPU without ever creating objects
in the scene, so that may be another thing you saw
On Mar 18, 2015 9:15 AM, "Morten Bartholdy" wrote:
> I suspected this might be a factor - sux :/
>
>
>
> MB
>
>
>
>
> Den 18. marts 2015 kl. 12:51 skrev Vincent Ullmann
On Fri, Mar 6, 2015 at 10:56 AM, Jordi Bares Dominguez
wrote:
>
>> Before someone jump in saying that maya is the worst thing in the
universe
> It does to me as it breaks my thinking flow and momentum, exactly the same
> than someone asking to jump on a meeting while you are animating, when you
>
That vimeo video looks fine, but I can't make sense of the quoted
forum discussion below.
The video is telling that you Maya always "branch select", i.e. when
you pick a parent, the children are highlighted as well. So if you're
still modelling on the components, the whole branch will be enabled
f
Re:hotbox: I think this is an edge case, but actually, you can define
your own user menu sets in Maya, and when you hide everything, it'll
show the current menu sets, which means only what you want to see. And
of course you can separately define a custom marking menu on any
hotkey, they don't just
e the same and still be
> unintuitive because they could be contradictory to the way we think about
> selection naturally. Selection has to be designed to the way we as humans
> think and not just a procedure for the sake of being a procedure.
>
> From: Luc-Eric Rousseau [luceri..
On Thu, Feb 19, 2015 at 2:23 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] wrote:
> (as already noted by another poster)
>
> If you have two primitives selected, and attempt to parent constrain, the
> second selected object will constrain to the first
>
> (as already noted by another poster)
>
> If y
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