Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Mich
I agree with this you do lern. even after I lost my sight I still was verry 
good at playing duck hunt and I also used to play mk as well and I used to 
play lew kang since he had a kick that you could hear when you have hit the 
other person. from Mich.
- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, February 06, 2012 2:27 AM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


You learn. That's it. And I'm sorry to say this so bluntly, but it is 
simply

that you never considered trying something new.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Paul Lemm
Sent: 05 February 2012 21:19
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

Hi,

I'm intrigued you say that you all play these main stream games  like 
mortal

combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight 
but

surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them 
a

try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't do 
any

good if you're not into fighting games but it still proves my point.
Besides, whhat I want to know is how these people got permission to 
develop

games for the Wii since that couldn't have come cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:

Lol at games not being accessible just because the menus are tough to

figure


out... all three of you are trying to make points and noone and 
listening.

Let me just step in for a moment and say that in Michael's defense,
mainstream games can be hard to get into, especially for people
spoiled

with


self-voicing menus. Michael, to be fair, you should give the games
that

are


indeed playable on the wii a chance, rather than just writing them off
as not playable simply because you can't go through menus. And what
exactly

is


wrong with memorization? It's attitudes like that, the lack of
willingness for change that has kept audio games in a rut for so long
and produced so many good but similar games. Personally, I think menus
don't need to be voiced, at least, main menus shouldn't. In game menus
are a different

thing,


but it should be good enough for people to read the documentation and
get the main menu into their heads, and then work based from memory.
Just my personal opinion though. One last note... Michael, if you find
a game

which


is playable, or try out a game given on this list, odds are at least
one

of


us might have knowledge of the menus or at least the important ones.
And

if


not, if the game sounds interesting, one of the people with sighted
assistance will get it, figure it out and post the results. This is
why I almost exclusively play fighting games... other than the genre
we can get into the most, I don't need any sighted assistance at all,
figuring out menus is something I can do on my own, since, funnily
enough, most

fighting


games have a similar main menu structure.


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[Audyssey] swamp question-about the next update

2012-02-06 Thread Johnny Tai
Not sure if it's proper to ask this...but, what's the likelyhood of all the 
characters getting wiped when the next version officially comes in? The reason 
I'm asking is that, I've been saving up alot of reps- for the rainy day you can 
say, so if we're going to be wiped, I'd like to know so I can really spend 
freely and get all my enjoyment out of living dangerously for once heh.
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[Audyssey] Grizzly gulch questions, no spoilers

2012-02-06 Thread Keith S
Hi, In Grizzly Gulch, is there any way to talk / haggle with the gernal store 
owner?  His prices are like buying a ring from Tiffany's.

Also, is there any other purpose to the target range other than practicing with 
the gun controls?

Thanks

Keith
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Re: [Audyssey] Grizzly gulch questions, no spoilers

2012-02-06 Thread dark

Hi kieth.

The answers to your questions are unfortunately no and no. Sadly red at the 
store has something of a monopoly so can charge what he likes, however there 
is a money cheat which I'll explain below that can help you afford the store 
prices if your getting frustrated with playing blackjack or slots, needless 
to say if you don't want to know this cheat stop reading.


Warning, possible spoilage below!

You can get a guaranteed 100 dollars when walking into the bank. just hit 
the s key and you'll recieve 100 dollars. Also, pressing s at the targit 
range will activate the option to have your score spoken.


while we're on the subject of extra options and cheats, hitting f11 or f12 
will increase or decrease the game speed, and hitting f10 will bring it back 
to normal.


if you think your a hot shot, try the gunslinger level on max speed, it's 
insane!


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:33 AM
Subject: [Audyssey] Grizzly gulch questions, no spoilers


Hi, In Grizzly Gulch, is there any way to talk / haggle with the gernal 
store owner?  His prices are like buying a ring from Tiffany's.


Also, is there any other purpose to the target range other than practicing 
with the gun controls?


Thanks

Keith
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread BRYAN PETERSON
That's getting right to the point. Smile.

On 2/6/12, Mich mi...@eastlink.ca wrote:
 I agree with this you do lern. even after I lost my sight I still was verry

 good at playing duck hunt and I also used to play mk as well and I used to
 play lew kang since he had a kick that you could hear when you have hit the

 other person. from Mich.
 - Original Message -
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, February 06, 2012 2:27 AM
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


 You learn. That's it. And I'm sorry to say this so bluntly, but it is
 simply
 that you never considered trying something new.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Paul Lemm
 Sent: 05 February 2012 21:19
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because
 I've
 never considered trying to play a main stream game since I lost my sight
 but
 surely with no sight you wouldn't know where the other person is , for
 instance if they jumped over you wouldn't even know which side of you
 they
 are anymore?  Again sorry if I've miss understood  but if others with no
 sight have managed these types of games with success then I may give them

 a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't do
 any
 good if you're not into fighting games but it still proves my point.
 Besides, whhat I want to know is how these people got permission to
 develop
 games for the Wii since that couldn't have come cheaply.

 On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
 figure

 out... all three of you are trying to make points and noone and
 listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people
 spoiled
 with

 self-voicing menus. Michael, to be fair, you should give the games
 that
 are

 indeed playable on the wii a chance, rather than just writing them off
 as not playable simply because you can't go through menus. And what
 exactly
 is

 wrong with memorization? It's attitudes like that, the lack of
 willingness for change that has kept audio games in a rut for so long
 and produced so many good but similar games. Personally, I think menus
 don't need to be voiced, at least, main menus shouldn't. In game menus
 are a different
 thing,

 but it should be good enough for people to read the documentation and
 get the main menu into their heads, and then work based from memory.
 Just my personal opinion though. One last note... Michael, if you find
 a game
 which

 is playable, or try out a game given on this list, odds are at least
 one
 of

 us might have knowledge of the menus or at least the important ones.
 And
 if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is
 why I almost exclusively play fighting games... other than the genre
 we can get into the most, I don't need any sighted assistance at all,
 figuring out menus is something I can do on my own, since, funnily
 enough, most
 fighting

 games have a similar main menu structure.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.
 -
 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12


 ---
 Gamers mailing list __ 

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dan cook
I agree with Clement, and the others, which shouldn't surprise any of
you that know me. :)
All mainstream fighting games for example require is a rezilient attitude.
What I mean is that like anything, there is a lot of trial and error
involved, as you're not going to figure anything out all in one go.
JUst keep trying and eventually you'll succeed.
Heck i'm trying blazblue CT at the moment, boy that game's faster than
any other mainstream game i've played and I've been playing them all
my life.
At the moment, i'm kind of struggling and only getting wins by turning
the stick and pressing A b c or d, attempting to get used to moves.
I'm sure it'll come eventually though, because just because something
seems hard at first, doesn't mean its necessarily impossible.
So Michael and others, take a capcom wii game for example, and start
by fiddling around with it.  eventually you'll get the hang of it.
hope this made sense as i've sort of got to run now.

On 2/6/12, BRYAN PETERSON bpeterson2...@cableone.net wrote:
 That's getting right to the point. Smile.

 On 2/6/12, Mich mi...@eastlink.ca wrote:
 I agree with this you do lern. even after I lost my sight I still was
 verry

 good at playing duck hunt and I also used to play mk as well and I used to
 play lew kang since he had a kick that you could hear when you have hit
 the

 other person. from Mich.
 - Original Message -
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, February 06, 2012 2:27 AM
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


 You learn. That's it. And I'm sorry to say this so bluntly, but it is
 simply
 that you never considered trying something new.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Paul Lemm
 Sent: 05 February 2012 21:19
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because
 I've
 never considered trying to play a main stream game since I lost my sight
 but
 surely with no sight you wouldn't know where the other person is , for
 instance if they jumped over you wouldn't even know which side of you
 they
 are anymore?  Again sorry if I've miss understood  but if others with no
 sight have managed these types of games with success then I may give them

 a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't do
 any
 good if you're not into fighting games but it still proves my point.
 Besides, whhat I want to know is how these people got permission to
 develop
 games for the Wii since that couldn't have come cheaply.

 On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
 figure

 out... all three of you are trying to make points and noone and
 listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people
 spoiled
 with

 self-voicing menus. Michael, to be fair, you should give the games
 that
 are

 indeed playable on the wii a chance, rather than just writing them off
 as not playable simply because you can't go through menus. And what
 exactly
 is

 wrong with memorization? It's attitudes like that, the lack of
 willingness for change that has kept audio games in a rut for so long
 and produced so many good but similar games. Personally, I think menus
 don't need to be voiced, at least, main menus shouldn't. In game menus
 are a different
 thing,

 but it should be good enough for people to read the documentation and
 get the main menu into their heads, and then work based from memory.
 Just my personal opinion though. One last note... Michael, if you find
 a game
 which

 is playable, or try out a game given on this list, odds are at least
 one
 of

 us might have knowledge of the menus or at least the important ones.
 And
 if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is
 why I almost exclusively play fighting games... other than the genre
 we can get into the most, I don't need any sighted assistance at all,
 figuring out menus is something I can do on my own, since, funnily
 enough, most
 fighting

 games have a similar main menu structure.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make 

Re: [Audyssey] Installing direct x for game.

2012-02-06 Thread Thomas Ward
Hi Michael,

What you need is called Managed DirectX 9.0C. Basically, when
Microsoft created DirectX 9.0 they created two separate components.
One is the standard C/C++ libraries that ships with Windows by
default, and the other is Managed DirectX which were DirectX libraries
for Visual Basic.NET and C#.NET.  To install it make sure you have
Microsoft's .NET Framework installed, and go to
http://www.microsoft.com/directx
and get the web setup. It will plug and play the missing components
and install Managed DirectX if it is missing.

Cheers!


On 2/6/12, michael barnes c...@samobile.net wrote:
 Hello, I am having trouble getting Railracer to run on my machine.
 I don't know what direct x I got to have, and where to install it.
 Would someone please give me instructions on what to do about this?
 Thanks!

 --
 Email services provided by the System Access Mobile Network.  Visit
 www.serotek.com to learn more about accessibility anywhere.


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[Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark

Hi Dan.

While that's absolutely fine and a great creddit to your skills of 
persistance and memorization, I'm afraid that as far as myself and 
audiogames.net are officially concerned, games which require memorization of 
a menue or unusual learning of in game sounds, beatemups included, are not 
considdered accessible games. This isn't to say they aren't playable or that 
people shouldn't try to play them, or that they can't be extremely good fun, 
only that as per the guidelines of the site, a game is only accessible and 
will only be included in the db or news when a totally blind person can play 
it with approximately the same amount of effort as a sighted person, screen 
readers or turning on of a compatibility mode not withstanding (provided 
such a mode can be turned on without sighted assistance).


Afterall, theoretically a totally blind person could play absolutely any 
game if they spent enough time memorizing every single in game object, how 
long to hold the control in required directions etc, thus every single game 
ever produced is playable it's just that to play them would require 
ridiculous and unreasonable amounts of effort on the part of blind or vi 
gamers, though obviously some games, because of their sounds or gameplay 
structure are more playable than others.


However, when we say to mainstream companies we want more accessible games 
on consoles, we mean fully accessible, no need for heavy reading of Faqs 
to learn in game text, memorization of menue options or memorization of game 
sounds beyond what  a normally sighted gamer would do, and all in game 
information just as available to a blind player as to a sighted one.


As I said, this certainly isn't to say that people shouldn't try to play 
soul calibur, mk, streetfighter, blazblu or whatever, only that the games 
can't really be considdered in the strictest sense accessible


Apart from obviously logical desire for true accessibility in games, the 
other reason is that if the accessible gaming community starts promoting 
games that require memorization and a lot of shenanigans to play, mainstream 
companies will turn around and say accessible games?  we already make 
them, so bog off, no speaking menues for you!


Something like this actually happened when I addressed Capcom Uk over low 
vision access in platform games, their response was well if you can play 2D 
platformers, half of the levels of Mega man x 7 and 8 are accessible, so 
we've already done what you want


Of course, a game where I could play half of the levels is a pretty feeble 
access solution really,  when I asked them what I did for the rest of 
the game that I couldn't play their response was get someone else to play 
those bits which was down right offensive!


So in short, I'm quite happy with people discussing how to play mainstream 
games, posting recordings or whatever, but as far as officially promoting 
the games as accessible is concerned, it's a no no, unless, like something 
like sound voyager a totally blind gamer could play them absolutely from the 
start as easily as a sighted gamer.


Hope this makes sense.

All the best,

Dark. 



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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Thomas Ward
Hi Dark,

Yes, exactly. that's a point I've been trying to make for quite a
while now. I want some of the mainstrfeam game players to use the term
playable rather than accessible when talking about mainstream games
like Mortal Kombat or Street Fighter etc because technically we can
play them with practice and experience, but in no way is the game 100%
accessible to us. I can't pick up Street Fighter IV and access the
menus without my wife's help or at least writing it down in braille so
I can remember what option is which. That's clearly not accessible in
the strictest sense, but is functional if I choose to put extra effort
and work into making it so. Calling something usable or playable by no
means says fully accessible as most people understand it.

Cheers!


On 2/6/12, dark d...@xgam.org wrote:
 Hi Dan.

 While that's absolutely fine and a great creddit to your skills of
 persistance and memorization, I'm afraid that as far as myself and
 audiogames.net are officially concerned, games which require memorization of
 a menue or unusual learning of in game sounds, beatemups included, are not
 considdered accessible games. This isn't to say they aren't playable or that
 people shouldn't try to play them, or that they can't be extremely good fun,
 only that as per the guidelines of the site, a game is only accessible and
 will only be included in the db or news when a totally blind person can play
 it with approximately the same amount of effort as a sighted person, screen
 readers or turning on of a compatibility mode not withstanding (provided
 such a mode can be turned on without sighted assistance).

 Afterall, theoretically a totally blind person could play absolutely any
 game if they spent enough time memorizing every single in game object, how
 long to hold the control in required directions etc, thus every single game
 ever produced is playable it's just that to play them would require
 ridiculous and unreasonable amounts of effort on the part of blind or vi
 gamers, though obviously some games, because of their sounds or gameplay
 structure are more playable than others.

 However, when we say to mainstream companies we want more accessible games
 on consoles, we mean fully accessible, no need for heavy reading of Faqs
 to learn in game text, memorization of menue options or memorization of game
 sounds beyond what  a normally sighted gamer would do, and all in game
 information just as available to a blind player as to a sighted one.

 As I said, this certainly isn't to say that people shouldn't try to play
 soul calibur, mk, streetfighter, blazblu or whatever, only that the games
 can't really be considdered in the strictest sense accessible

 Apart from obviously logical desire for true accessibility in games, the
 other reason is that if the accessible gaming community starts promoting
 games that require memorization and a lot of shenanigans to play, mainstream
 companies will turn around and say accessible games?  we already make
 them, so bog off, no speaking menues for you!

 Something like this actually happened when I addressed Capcom Uk over low
 vision access in platform games, their response was well if you can play 2D
 platformers, half of the levels of Mega man x 7 and 8 are accessible, so
 we've already done what you want

 Of course, a game where I could play half of the levels is a pretty feeble
 access solution really,  when I asked them what I did for the rest of
 the game that I couldn't play their response was get someone else to play
 those bits which was down right offensive!

 So in short, I'm quite happy with people discussing how to play mainstream
 games, posting recordings or whatever, but as far as officially promoting
 the games as accessible is concerned, it's a no no, unless, like something
 like sound voyager a totally blind gamer could play them absolutely from the
 start as easily as a sighted gamer.

 Hope this makes sense.

 All the best,

 Dark.


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Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread Thomas Ward
Hi Muhammed,

Sure. Illusion is definitely a good way to confuse and distract an
enemy opponent. Plus in some games the illusion itself might be able
to cast spells etc doing some extra damage at the same time as you.

Transfiguration could be effective if, and I do mean if, you have the
ability to change into a more powerful creature. If you can turn into
a dragon, for example, then the dragons armor and fire would make an
incredible weapon against an opponent. Turning into an owl might be a
great disguise but not necessarily an effective weapon in a combat
situation like a dragon would be.

On 2/5/12, Shiny protector muhamme...@googlemail.com wrote:
 How about transfiguration and creating elusions to distract your opponent in
 battle?

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Re: [Audyssey] swamp error 1.8b

2012-02-06 Thread Mike Maslo
Did but did not help

Sent from my iPhone

On Feb 6, 2012, at 1:07 AM, Dallas O'Brien dallas-obr...@bigpond.com wrote:

 just hit your right mouse key again and it should stop. this have for the 
 most part been fixed in the test version
 dallas
 
 
 On 2/6/2012 15:14, mike maslo wrote:
 Hi list:
 
 I tried to play the swamp 1.8b and this is really weird. I am using my
 windows computer and using the right click on my track pad and it works
 great for maybe 2 or 3 minus but then for no reason the character moves by
 itself. It walks or runs depends on what I have it set to and I am unable to
 stop him. The only way to stop him moving is by him running into a wall or
 such.
 
 Any ideas on why this is? I do not have this problem with the beta version
 of the game.
 
 Any help would be appreciated.
 
 
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Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread Thomas Ward
Hi Ben,

Sure. You can e-mail me at
thomasward1...@gmail.com
but I'll preface any discussion with the caution keep in mind I am
working on Tomb Hunter and Raceway so free time to do side projects
like this is at a premium right now. However, I'll certainly discuss
it with you.

On 2/5/12, Ben gamehead...@aol.co.uk wrote:
 Hi Tom,
 Is it possible that we could talk offlist about a game idea. That I have...
 I actually talked to Philip about this once, a long time ago, and was going
 to have to pay him to program it for me.  But I still have all the
 documentation and things I wrote for it, and am even writing the book in the
 hope that if I can't program it, someone else might.  I'll tell you more
 offlist if you want, just don't want anyone taking any of my ideas! Lol.

 Ben.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Thomas Ward
 Sent: 05 February 2012 17:20
 To: Gamers Discussion list
 Subject: Re: [Audyssey] game ideas, anyone like it?

 Hi Chandu,

 Well, I've honestly got some mixed feelings about this one. The idea of a
 wizard duel sounds ok in of itself, but I can't help but feel as though the
 game is too simplistic in design. it lacks any kind of complexity or depth
 I'd expect from a good audio game.

 What I mean by that is you talk about walking left or right, pressing a key
 to jump or duck, etc. Sadly like so many audio games you are thinking about
 a one dimensional game where most if not all the action is along the x axis.
 In its own way it is basically Troopenum or Dark Destroyer except instead of
 moving left/right and shooting down space ships you are casting spells at
 another wizard. As we have far too many of these simplistic games already
 I'd personally like to see something with a little more complexity or depth
 then move left and right shooting at something or someone. Make sense?

 One way to make this more interesting is maybe to create some court yard or
 arena where you can move around in 2d or 3d, duck behind statues, or cast a
 hovering charm so you can perform some kind of aerial attack from the sky,
 etc. expand the idea so you are not trapped into a single axis of
 movement.Even a 2d game would be more complex than your initial game idea.

 Cheers!



 On 2/5/12, chandu S S chanduss...@gmail.com wrote:
 Hae all!

 here's one of my game ideas.
 It's not very well refined or anything, but, if somebody's ready to
 work with me, I'll do all such works as defining the game, writing the
 helpfile etc.

 this is just one ideas, there're quite some of them.
 I've read quite a bit, and have got ideas from such fantacy novels
 like Harry potter, and from different miths like the Norse.

 anyway, let's try this one first.

 here's the discription of the game.

 You are a wizard.
 A dueling competition is going on.
 You also enter.

 Main menu probably has 4 options.

 1, start dual!
 2, continue dual.
 3, test the grounds!
 That's for testing speakers.
 4, exit.

 To dual, first you need to create a character.
 You specify your name, gender, and press ok.

 Once you do this, you are taken to the first round.
 Each round consists of a specific time, Say, 15 minutes.
 You start with a few offensive and defensive spells, and a potions
 belt which consists of some healing potions.

 as you progress to each new round, new spells'll be added.

 You use your left and right ctrl keys to dodge left and right, alt to
 jump, down arrow to duck, and left and right shift to role left and
 right.

 so, what do you guys say?

 --
 to be the silver lining of hope,
  even in the crack of doom!
  Chandu

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Re: [Audyssey] swamp error 1.8b

2012-02-06 Thread john
There is also a bug where if you hold down shift or control while 
moving you will be unable to stop. The only way to fix this is to 
quit and exit the program and restart it.


- Original Message -
From: Dallas O'Brien dallas-obr...@bigpond.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 06 Feb 2012 17:07:27 +1000
Subject: Re: [Audyssey] swamp error 1.8b

just hit your right mouse key again and it should stop. this have 
for

the most part been fixed in the test version
dallas


On 2/6/2012 15:14, mike maslo wrote:
Hi list:

I tried to play the swamp 1.8b and this is really weird. I am 
using my
windows computer and using the right click on my track pad and 
it works
great for maybe 2 or 3 minus but then for no reason the 
character moves by
itself. It walks or runs depends on what I have it set to and I 
am unable to
stop him. The only way to stop him moving is by him running into 
a wall or

such.

Any ideas on why this is? I do not have this problem with the 
beta version

of the game.

Any help would be appreciated.


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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Trouble

Sorry you didn't think but you did bring up the topic.
So those that have this WII. The price is around $150 and it has 1 
accessible game. Sounds high for just one game for the blind.
Don't think many of you will buy it, because you already gripe about 
the prices of accessible games that are for the blind.

Looks like a double standard here with no ground to stand on.

At 02:27 AM 2/6/2012, you wrote:

You learn. That's it. And I'm sorry to say this so bluntly, but it is simply
that you never considered trying something new.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Paul Lemm
Sent: 05 February 2012 21:19
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

Hi,

I'm intrigued you say that you all play these main stream games  like mortal
combat etc but I can't see how that would work?maybe its just because I've
never considered trying to play a main stream game since I lost my sight but
surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you they
are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give them a
try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't do any
good if you're not into fighting games but it still proves my point.
Besides, whhat I want to know is how these people got permission to develop
games for the Wii since that couldn't have come cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
figure

 out... all three of you are trying to make points and noone and listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people
 spoiled
with

 self-voicing menus. Michael, to be fair, you should give the games
 that
are

 indeed playable on the wii a chance, rather than just writing them off
 as not playable simply because you can't go through menus. And what
 exactly
is

 wrong with memorization? It's attitudes like that, the lack of
 willingness for change that has kept audio games in a rut for so long
 and produced so many good but similar games. Personally, I think menus
 don't need to be voiced, at least, main menus shouldn't. In game menus
 are a different
thing,

 but it should be good enough for people to read the documentation and
 get the main menu into their heads, and then work based from memory.
 Just my personal opinion though. One last note... Michael, if you find
 a game
which

 is playable, or try out a game given on this list, odds are at least
 one
of

 us might have knowledge of the menus or at least the important ones.
 And
if

 not, if the game sounds interesting, one of the people with sighted
 assistance will get it, figure it out and post the results. This is
 why I almost exclusively play fighting games... other than the genre
 we can get into the most, I don't need any sighted assistance at all,
 figuring out menus is something I can do on my own, since, funnily
 enough, most
fighting

 games have a similar main menu structure.


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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark

Hi Tom.

This is actually a general problem with the defifnition of accessibility, 
rather than a specifically game related matter.


commonly, governments, individuals and institutions use the word 
accessible to mean have access to irrispective of the amount of trouble, 
effort or inconvenience this access causes.


Thus, a building can be considdered wheel chair accessible even when it 
has only one rampk, which requires the wheel chair user to go right around 
the outside of the building for a long distance and pump their chair up a 
three floor long incline then back round once again, where as everyone else 
with working legs can just walk streight up the steps to the front door. 
(this is not an exaggeration, I've seen a theatre that does this and claimes 
that they are accessible to wheel chairs).


thus, the deffinition I'm working on for my phd thesis, says that 
accessible refers to how equalized the amount of effort betwene an average 
disabled person and an average none disabled person are with respect to any 
particular thing, and while the difference in effort is so utterly 
unreasonable, we can't say that a thing is accessible even if it is 
something that a disabled person is not actually utterly precluded from 
doing.


So, while absolutely all games may be playable, and some may be playable 
with less effort than others on the part of a blind user, only those that go 
some way towards equalizing the effort are in any sense accessible.


So, though I don't blame people for talking about accessible mainstream 
games, I do think it results from a rather faulty deffinition of what 
accessible means, and indeed the deffinition in the guidelines for what 
games are and are not allowed on the audiogames.net db, is the one I've just 
outlined based on effort.


Btw, it's nice to know my Phd is already! being practically useful :D.

Beware the grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:03 PM
Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii 
game for the blind!




Hi Dark,

Yes, exactly. that's a point I've been trying to make for quite a
while now. I want some of the mainstrfeam game players to use the term
playable rather than accessible when talking about mainstream games
like Mortal Kombat or Street Fighter etc because technically we can
play them with practice and experience, but in no way is the game 100%
accessible to us. I can't pick up Street Fighter IV and access the
menus without my wife's help or at least writing it down in braille so
I can remember what option is which. That's clearly not accessible in
the strictest sense, but is functional if I choose to put extra effort
and work into making it so. Calling something usable or playable by no
means says fully accessible as most people understand it.

Cheers!


On 2/6/12, dark d...@xgam.org wrote:

Hi Dan.

While that's absolutely fine and a great creddit to your skills of
persistance and memorization, I'm afraid that as far as myself and
audiogames.net are officially concerned, games which require memorization 
of
a menue or unusual learning of in game sounds, beatemups included, are 
not
considdered accessible games. This isn't to say they aren't playable or 
that
people shouldn't try to play them, or that they can't be extremely good 
fun,
only that as per the guidelines of the site, a game is only accessible 
and
will only be included in the db or news when a totally blind person can 
play
it with approximately the same amount of effort as a sighted person, 
screen

readers or turning on of a compatibility mode not withstanding (provided
such a mode can be turned on without sighted assistance).

Afterall, theoretically a totally blind person could play absolutely any
game if they spent enough time memorizing every single in game object, 
how
long to hold the control in required directions etc, thus every single 
game

ever produced is playable it's just that to play them would require
ridiculous and unreasonable amounts of effort on the part of blind or vi
gamers, though obviously some games, because of their sounds or gameplay
structure are more playable than others.

However, when we say to mainstream companies we want more accessible 
games
on consoles, we mean fully accessible, no need for heavy reading of 
Faqs
to learn in game text, memorization of menue options or memorization of 
game

sounds beyond what  a normally sighted gamer would do, and all in game
information just as available to a blind player as to a sighted one.

As I said, this certainly isn't to say that people shouldn't try to play
soul calibur, mk, streetfighter, blazblu or whatever, only that the games
can't really be considdered in the strictest sense accessible

Apart from obviously logical desire for true accessibility in games, the
other reason is that if the accessible gaming community starts promoting

[Audyssey] The dragon awakes…

2012-02-06 Thread Draconis Entertainment
06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world 
outside. Though it has slept, it has not been idle.

Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread chandu S S
thank you guys, for your feadback.

Thomas,
as I come to think of it, It'd be prittey interesting if the game
could have such features.
also, the ability to aperate around would be nice.
and, who doesn't like having a broomstick!

but, as I said, I'd expand the idea if somebody's ready to work with
me and make it a reality.

On 2/6/12, gamers-requ...@audyssey.org gamers-requ...@audyssey.org wrote:
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 Today's Topics:

1. Re:  game ideas, anyone like it? (Shiny protector)
2. Re:  FINALLY! There is a Wii game for the blind! (BRYAN PETERSON)


 --

 Message: 1
 Date: Sun, 5 Feb 2012 18:44:44 -
 From: Shiny protector muhamme...@googlemail.com
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] game ideas, anyone like it?
 Message-ID: B4FE18DC52B44915899B80937E2A695F@Vista621
 Content-Type: text/plain; format=flowed; charset=Windows-1252;
   reply-type=original

 How about transfiguration and creating elusions to distract your opponent in
 battle?
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Sunday, February 05, 2012 5:19 PM
 Subject: Re: [Audyssey] game ideas, anyone like it?


 Hi Chandu,

 Well, I've honestly got some mixed feelings about this one. The idea
 of a wizard duel sounds ok in of itself, but I can't help but feel as
 though the game is too simplistic in design. it lacks any kind of
 complexity or depth I'd expect from a good audio game.

 What I mean by that is you talk about walking left or right, pressing
 a key to jump or duck, etc. Sadly like so many audio games you are
 thinking about a one dimensional game where most if not all the action
 is along the x axis. In its own way it is basically Troopenum or Dark
 Destroyer except instead of moving left/right and shooting down space
 ships you are casting spells at another wizard. As we have far too
 many of these simplistic games already I'd personally like to see
 something with a little more complexity or depth then move left and
 right shooting at something or someone. Make sense?

 One way to make this more interesting is maybe to create some court
 yard or arena where you can move around in 2d or 3d, duck behind
 statues, or cast a hovering charm so you can perform some kind of
 aerial attack from the sky, etc. expand the idea so you are not
 trapped into a single axis of movement.Even a 2d game would be more
 complex than your initial game idea.

 Cheers!



 On 2/5/12, chandu S S chanduss...@gmail.com wrote:
 Hae all!

 here's one of my game ideas.
 It's not very well refined or anything, but, if somebody's ready to
 work with me, I'll do all such works as defining the game, writing the
 helpfile etc.

 this is just one ideas, there're quite some of them.
 I've read quite a bit, and have got ideas from such fantacy novels
 like Harry potter, and from different miths like the Norse.

 anyway, let's try this one first.

 here's the discription of the game.

 You are a wizard.
 A dueling competition is going on.
 You also enter.

 Main menu probably has 4 options.

 1, start dual!
 2, continue dual.
 3, test the grounds!
 That?s for testing speakers.
 4, exit.

 To dual, first you need to create a character.
 You specify your name, gender, and press ok.

 Once you do this, you are taken to the first round.
 Each round consists of a specific time, Say, 15 minutes.
 You start with a few offensive and defensive spells, and a potions
 belt which consists of some healing potions.

 as you progress to each new round, new spells'll be added.

 You use your left and right ctrl keys to dodge left and right, alt to
 jump, down arrow to duck, and left and right shift to role left and
 right.

 so, what do you guys say?

 --
 to be the silver lining of hope,
  even in the crack of doom!
  Chandu

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[Audyssey] Grizzly Gulch - Are their different missions and puzzles on Gunslinger level?

2012-02-06 Thread Keith S
Are their more or different puzzles and quests on the gunslinger level, or does 
it just make the aiming more difficult with 5 faces rather than the 3 in cow 
poke level?

Thanks as always,

Keith
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Re: [Audyssey] Grizzly Gulch - Are their different missions and puzzles on Gunslinger level?

2012-02-06 Thread Thomas Ward
Hi Keith,

Sad to say, but no. All it does is makes aiming a little more
difficult and I think the speed required to shoot things is a little
faster. Otherwise its the same game.

On 2/6/12, Keith S hea...@mchsi.com wrote:
 Are their more or different puzzles and quests on the gunslinger level, or
 does it just make the aiming more difficult with 5 faces rather than the 3
 in cow poke level?

 Thanks as always,

 Keith
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Re: [Audyssey] Games where you are in the jungle.

2012-02-06 Thread Mike
Hi all,
Just thought I'd say hi from a new member.  Starting to really get into the 
audio games thing since the release of swamp.  Really not that into audio games 
as of right now because I find most to be a bit boring, but Swamp and mysteries 
of the ancients really got me interested.  I am a mudder though, mostly playing 
alter aeon, and sometimes hellmoo.
Hope this message goes through, instead of going to somebody else thins time.  
:D
Mike.
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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
The amount of info you get is largely dependent on the game. I can almost 
always tell what I'm doing in tekken, based off what buttons I press. Little 
details like where exactly I punch someone to knock them out don't matter.. 
and if you find a good movelist the move names are pretty informative, and 
some people even describe the moves. But to each their own, I guess.
- Original Message - 
From: Dakotah Rickard dakotah.rick...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, February 05, 2012 2:54 PM
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!



Well, first off, I like that there's a group out there trying to
develop an accessible game for a mainstream console. Yeah, I play
games by memorization, but I have to be honest that I do like the idea
of a game where I don't have to memorize it to be certain of my
choices.
I play Tekken games, and I have to admit that I do, in fact, beat the
tar out of some people, but part of that is luck, something on which
my counterparts don't so much depend. Part of it, true, is skill, but
we mustn't simply dismiss a complaint because we don't like it, that
is that most games aren't really accessible.
If I do something truly extraordinary on Tekken and nobody's there to
describe it, I know I've done something awesome, but I can't be
certain of what it is. Sometimes, it's something really silly that
gets me a win, like punching someone's foot which knocks them out.
Truthfully, though we're playing inaccessible games, they aren't truly
as open to us as they are to the sighted folk, only because they have
more information, so seeing a game that is entirely accessible,
complicated or not, is a great boost to my confidence that games that
are like in effect although different in scope might be developed more
often, leveling the playing field of those with and iwithot useful
vision.

To make things more concise, it isn't fair to dismiss a game as not
complex enough without trying it, and it isn't fair to dismiss a game
as too complex without trying it. We should all do what we can to be
fair and open-minded to all the gaming opportunities that exist.

Signed:
Dakotah Rickard

On 2/5/12, Paul Lemm paul.l...@sky.com wrote:

Appreciated for the reply, my bad with the spelling mistake I should have
got it right to since you referred to it as mk in the original post too, 
MC
just wouldn't sound the same!  well I've played a lot of main stream 
games
before I lost my sight  so already have a fairly good understanding of 
them
and how  they work but just guess I'd never really considered trying to 
play
them without sight. I think I'm going to dig out my PS2 and tekken and 
give

it a go.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of BRYAN PETERSON
Sent: 05 February 2012 21:45
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I don't know how best to explain it. Certainly it requires practice
but if you're willing to make that effort you can get the hang of it.
And just a slight correction, it's Kombat with a K, not Combat with a
C. I'm not sure of the reasons behind the spelling but that's what it
is. I suppose it's different for me because i'd played nothing but
mainstream games my whole life before discovering audio games.
Needless to say I was extremely disappointed at the simplicity of a
lot of games. NOthing in the style of Metroid or Zelda (although Airik
the Cleric is a nice representation of the latter).

On 2/5/12, Paul Lemm paul.l...@sky.com wrote:

Hi,

I'm intrigued you say that you all play these main stream games  like
mortal
combat etc but I can't see how that would work?maybe its just because 
I've

never considered trying to play a main stream game since I lost my sight
but
surely with no sight you wouldn't know where the other person is , for
instance if they jumped over you wouldn't even know which side of you 
they

are anymore?  Again sorry if I've miss understood  but if others with no
sight have managed these types of games with success then I may give 
them

a

try myself.


--Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of BRYAN PETERSON
Sent: 05 February 2012 19:36
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
they're perfectly playable without sighted help. Granted that doesn't
do any good if you're not into fighting games but it still proves my
point. Besides, whhat I want to know is how these people got
permission to develop games for the Wii since that couldn't have come
cheaply.

On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:

Lol at games not being accessible just because the menus are tough to

figure


out... all three of you are trying to make points and noone and
listening.
Let me just step in for a 

Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Trouble
See your playing games or think you are by hitting a random combo of 
buttons on the joy pad. i did that once with a James Bond game. The 
sounds where great, but only sound feed back to go by didn't give me 
the thrill of the game or even feel like I was playing it.
One game that is accessible don't justify the purchase of a machine 
that only makes noise. I can get that by  highlighting all sounds and 
letting winamp have fun.
As long as they are moving towards accessibility its something to 
look forward to and possibly justify it.


At 05:51 AM 2/6/2012, you wrote:

I agree with Clement, and the others, which shouldn't surprise any of
you that know me. :)
All mainstream fighting games for example require is a rezilient attitude.
What I mean is that like anything, there is a lot of trial and error
involved, as you're not going to figure anything out all in one go.
JUst keep trying and eventually you'll succeed.
Heck i'm trying blazblue CT at the moment, boy that game's faster than
any other mainstream game i've played and I've been playing them all
my life.
At the moment, i'm kind of struggling and only getting wins by turning
the stick and pressing A b c or d, attempting to get used to moves.
I'm sure it'll come eventually though, because just because something
seems hard at first, doesn't mean its necessarily impossible.
So Michael and others, take a capcom wii game for example, and start
by fiddling around with it.  eventually you'll get the hang of it.
hope this made sense as i've sort of got to run now.

On 2/6/12, BRYAN PETERSON bpeterson2...@cableone.net wrote:
 That's getting right to the point. Smile.

 On 2/6/12, Mich mi...@eastlink.ca wrote:
 I agree with this you do lern. even after I lost my sight I still was
 verry

 good at playing duck hunt and I also used to play mk as well and I used to
 play lew kang since he had a kick that you could hear when you have hit
 the

 other person. from Mich.
 - Original Message -
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Monday, February 06, 2012 2:27 AM
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!


 You learn. That's it. And I'm sorry to say this so bluntly, but it is
 simply
 that you never considered trying something new.

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Paul Lemm
 Sent: 05 February 2012 21:19
 To: 'Gamers Discussion list'
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 Hi,

 I'm intrigued you say that you all play these main stream games  like
 mortal
 combat etc but I can't see how that would work?maybe its just because
 I've
 never considered trying to play a main stream game since I lost my sight
 but
 surely with no sight you wouldn't know where the other person is , for
 instance if they jumped over you wouldn't even know which side of you
 they
 are anymore?  Again sorry if I've miss understood  but if others with no
 sight have managed these types of games with success then I may give them

 a
 try myself.


 --Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of BRYAN PETERSON
 Sent: 05 February 2012 19:36
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

 I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
 they're perfectly playable without sighted help. Granted that doesn't do
 any
 good if you're not into fighting games but it still proves my point.
 Besides, whhat I want to know is how these people got permission to
 develop
 games for the Wii since that couldn't have come cheaply.

 On 2/5/12, Clement Chou chou.clem...@gmail.com wrote:
 Lol at games not being accessible just because the menus are tough to
 figure

 out... all three of you are trying to make points and noone and
 listening.
 Let me just step in for a moment and say that in Michael's defense,
 mainstream games can be hard to get into, especially for people
 spoiled
 with

 self-voicing menus. Michael, to be fair, you should give the games
 that
 are

 indeed playable on the wii a chance, rather than just writing them off
 as not playable simply because you can't go through menus. And what
 exactly
 is

 wrong with memorization? It's attitudes like that, the lack of
 willingness for change that has kept audio games in a rut for so long
 and produced so many good but similar games. Personally, I think menus
 don't need to be voiced, at least, main menus shouldn't. In game menus
 are a different
 thing,

 but it should be good enough for people to read the documentation and
 get the main menu into their heads, and then work based from memory.
 Just my personal opinion though. One last note... Michael, if you find
 a game
 which

 is playable, or try out a game given on this list, odds are at least
 one
 of

 us might have knowledge of the menus or at least the important 

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Thomas Ward
Hi Dark,

Well, I don't know about your thesis, but I agree that the definition
of accessibility is flawed. Most people use the word not thinking
about what it truly means in terms of equal effort to access and use
the same thing as a non-disabled person. It requires a slightly higher
intellectual way of looking at things or personal experience to really
see what accessibility means. Case in point.

When Esther and I moved into this place we were given a microwave as a
gift from her family. They asked if I would be able to use the
microwave. She responded once I labeled all the buttons it would be
accessible. that, of course, was actually over stating the case.

I could braille the buttons on the microwave and therefore it was
usable, but not accessible. There are still plenty of features such as
the clock I can't use, and I can't see the time remaining on the
display as food is cooking. I can't set the time and date on the clock
either because it requires reading the prompts or at least memorizing
them. There is a way to change the power level from low, to medium, or
high and I obviously can't read the display to see what power level it
is set at causing problems with over cooking or under cooking food. So
to be safe I set the power level out of habit before setting the time.

So there is a simple but prime example of just because I can use
something doesn't mean I necessarily get full functionality out of it.
Its usable, but not fully accessible.

The same principle applies to mainstream games. I've recently gotten
my hands on some of the wrestling games, and I can say a blind player
can play them, but I won't say they are accessible. It takes some
memorization to get through the menus, and the controls are slightly
different for each wrestler because some are brawlers, grapplers, and
powerhouses. A powerhouse type wrestler might perform a lot of throws
like body slams where a grappler is best at headlocks and submission
moves. A brawler can perform punches, kicks, etc. You have to learn
what button does what in the context of the game. It can certainly be
done, but takes more effort than anyone else to learn the game and to
access the menus etc.

Cheers!


On 2/6/12, dark d...@xgam.org wrote:
 Hi Tom.

 This is actually a general problem with the defifnition of accessibility,
 rather than a specifically game related matter.

 commonly, governments, individuals and institutions use the word
 accessible to mean have access to irrispective of the amount of trouble,
 effort or inconvenience this access causes.

 Thus, a building can be considdered wheel chair accessible even when it
 has only one rampk, which requires the wheel chair user to go right around
 the outside of the building for a long distance and pump their chair up a
 three floor long incline then back round once again, where as everyone else
 with working legs can just walk streight up the steps to the front door.
 (this is not an exaggeration, I've seen a theatre that does this and claimes
 that they are accessible to wheel chairs).

 thus, the deffinition I'm working on for my phd thesis, says that
 accessible refers to how equalized the amount of effort betwene an average
 disabled person and an average none disabled person are with respect to any
 particular thing, and while the difference in effort is so utterly
 unreasonable, we can't say that a thing is accessible even if it is
 something that a disabled person is not actually utterly precluded from
 doing.

 So, while absolutely all games may be playable, and some may be playable
 with less effort than others on the part of a blind user, only those that go
 some way towards equalizing the effort are in any sense accessible.

 So, though I don't blame people for talking about accessible mainstream
 games, I do think it results from a rather faulty deffinition of what
 accessible means, and indeed the deffinition in the guidelines for what
 games are and are not allowed on the audiogames.net db, is the one I've just
 outlined based on effort.

 Btw, it's nice to know my Phd is already! being practically useful :D.

 Beware the grue!

 Dark.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 12:03 PM
 Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii
 game for the blind!


 Hi Dark,

 Yes, exactly. that's a point I've been trying to make for quite a
 while now. I want some of the mainstrfeam game players to use the term
 playable rather than accessible when talking about mainstream games
 like Mortal Kombat or Street Fighter etc because technically we can
 play them with practice and experience, but in no way is the game 100%
 accessible to us. I can't pick up Street Fighter IV and access the
 menus without my wife's help or at least writing it down in braille so
 I can remember what option is which. That's clearly not accessible in
 the strictest sense, but 

Re: [Audyssey] The dragon awakes…

2012-02-06 Thread william lomas
is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:

 06/February/2012
 
 #1
 
 The dragon stirs. It opens a single eye and stares drowsily at the world 
 outside. Though it has slept, it has not been idle.
 
 Standing perched above the ground,
 Hear a wind up ticking sound,
 Fruits that hang in sight,
 Smell like dynamite,
 More fun than spinning round…
 
 Follow us on Twitter!
 http://twitter.com/DracoEnt
 
 Draconis Entertainment
 www.DraconisEntertainment.com
 
 
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Re: [Audyssey] Grizzly Gulch - Are their different missions and puzzleson Gunslinger level?

2012-02-06 Thread dark

Hi Kieth.

No, I'm afraid the game is exactly the same on gunslinger as it is on 
cowpoke apart from having five direction shooting instead of three, and a 
faster version of the shell game I believe.


Remember, Gg was made in 2000, and therefore is actually pretty primative 
now, amusing though some of the acting is.


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 4:52 PM
Subject: [Audyssey] Grizzly Gulch - Are their different missions and 
puzzleson Gunslinger level?



Are their more or different puzzles and quests on the gunslinger level, or 
does it just make the aiming more difficult with 5 faces rather than the 
3 in cow poke level?


Thanks as always,

Keith
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Re: [Audyssey] Games where you are in the jungle.

2012-02-06 Thread dark

Hi Mike and welcome.

Audiogames are actually going in some very interesting directions of late. 
if your a fan of complex and involving games, I'd strongly recommend you 
check out some such as castaways, time of conflict, perilous hearts and Gma 
tank commander,  in fact pretty much all of Gma's titles are 
exceptional, as in fact are all of Aprone's (the developer of swamp).


Use the resources over at www.audiogames.net and www.pcsgames.net to find 
stuff to try out.


All the best,

Dark.
- Original Message - 
From: Mike blindndanger...@aim.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, February 04, 2012 1:52 AM
Subject: Re: [Audyssey] Games where you are in the jungle.



Hi all,
Just thought I'd say hi from a new member.  Starting to really get into 
the audio games thing since the release of swamp.  Really not that into 
audio games as of right now because I find most to be a bit boring, but 
Swamp and mysteries of the ancients really got me interested.  I am a 
mudder though, mostly playing alter aeon, and sometimes hellmoo.
Hope this message goes through, instead of going to somebody else thins 
time.  :D

Mike.
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark

Hi Tom.

this is actually good to knowk, sinse it means the idea I'm writing about in 
my thesis makes sense.


My concern with the confusion over accessibilityk, is that many institutions 
or individuals aimed! at disabled people do not considder this.


To use an example from my thesis, I for instance was extremely angry when my 
bank catagorically refused to E-mail me statements, or discuss my bank 
account over the phone. They stated that they provided braille bank 
statements which was an accessible alternative, ignoring the fact that 
skim reading is utterly impossible in braille, and I am not going to sit 
down for an hour and read something it would take a sighted person just 
minutes to glance through.


This was particularly irritating because previously they'd just worked over 
the phone, however their new security system meant that I! had to answer 
questions about the current status of my account that could only be gotten 
from a quarterly bank statement.


this was actually amazingly commical, me phoning my bank to ask them what 
the balance was on my creddit card or my current account and being asked to 
verify my identity with the very information i! was asking them!


I've found a solution, cooperating with my local branch which is luckily 
five minutes walk down the road and I pass every day, however this is a case 
where an accessible option had been provided by the bank, but one which 
was not, according to the effort it required actually accessible in the more 
literal sense.


This is the tack I'm afraid that mainstream companies will take if we start 
talking about how accessible mainstream games are,  afterall as I said 
in my previous post, it's not as if I haven't heard that arguement before, 
and if a big coorporation could improve their image by pretending to be 
concerned about disabled access while effectively doing bugger all, not to 
mention casting people like the game accessibility sig who campaign for true 
access in a very bad light, they certainly would.


Beware the grue!

Dark. 



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Re: [Audyssey] Grizzly Gulch - Are their different missions andpuzzleson Gunslinger level?

2012-02-06 Thread Keith S
So, I know Bavisoft only had the two games, but are their other games 
similar to GG or Chillingham out there, by other companies?


Thanks

Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:35 AM
Subject: Re: [Audyssey] Grizzly Gulch - Are their different missions 
andpuzzleson Gunslinger level?




Hi Kieth.

No, I'm afraid the game is exactly the same on gunslinger as it is on 
cowpoke apart from having five direction shooting instead of three, and a 
faster version of the shell game I believe.


Remember, Gg was made in 2000, and therefore is actually pretty primative 
now, amusing though some of the acting is.


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 4:52 PM
Subject: [Audyssey] Grizzly Gulch - Are their different missions and 
puzzleson Gunslinger level?



Are their more or different puzzles and quests on the gunslinger level, 
or does it just make the aiming more difficult with 5 faces rather than 
the 3 in cow poke level?


Thanks as always,

Keith
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Re: [Audyssey] Grizzly Gulch - Are their different missionsandpuzzleson Gunslinger level?

2012-02-06 Thread dark

Hi Kieth.

Thus far, the only similar game has been descent into madness from sounds 
like fun found at 
http://www.cs.unc.edu/Research/assist/et/2005/SoundsLikeFun.html


It wis in many ways rather better than Chillingham, with a far more 
believeably horror atmosphere (though the constant wispering got on my 
nerves).


it was supposed to be a prototype of an audio adventure engine that would 
create those sort of object based adventure games, but sadly we've never 
heard anything about it.


Descent itself also has some bugs that were never fixed,  most 
irritatingly of all the game is impossible to save.


Still, it's free, and it's rather fun if you don't mind having to start 
again should you lose.


I'm just sorry the full engine never appeared, in fact it might be worth 
someone contacting the sounds like fun crew and seeing what they're up to.


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 5:56 PM
Subject: Re: [Audyssey] Grizzly Gulch - Are their different 
missionsandpuzzleson Gunslinger level?



So, I know Bavisoft only had the two games, but are their other games 
similar to GG or Chillingham out there, by other companies?


Thanks

Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:35 AM
Subject: Re: [Audyssey] Grizzly Gulch - Are their different missions 
andpuzzleson Gunslinger level?




Hi Kieth.

No, I'm afraid the game is exactly the same on gunslinger as it is on 
cowpoke apart from having five direction shooting instead of three, and a 
faster version of the shell game I believe.


Remember, Gg was made in 2000, and therefore is actually pretty primative 
now, amusing though some of the acting is.


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 4:52 PM
Subject: [Audyssey] Grizzly Gulch - Are their different missions and 
puzzleson Gunslinger level?



Are their more or different puzzles and quests on the gunslinger level, 
or does it just make the aiming more difficult with 5 faces rather 
than the 3 in cow poke level?


Thanks as always,

Keith
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[Audyssey] Please help me find a game I have lost.

2012-02-06 Thread michael barnes
Hey, I know that NIcol, and Matheus, had uploaded a download link for 
Maze Game (TDL).
I was hoping that someone would know how I could get a copy of the 
game?  I had lost my copy when I had to reload my machine.

If someone could please help me with this that would be great!
Thanks!

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Re: [Audyssey] FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Ben
Not unless you do the right thing and buy from uk dealers who are always
willing to do that lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 06 February 2012 16:25
To: Gamers Discussion list
Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!

Hi,

And I might add the fact the sum you gave usually does not include
accessories like balancing boards, extra Wii-motes, etc as well as the games
themselves.

On 2/6/12, Trouble troub...@columbus.rr.com wrote:
 Sorry you didn't think but you did bring up the topic.
 So those that have this WII. The price is around $150 and it has 1 
 accessible game. Sounds high for just one game for the blind.
 Don't think many of you will buy it, because you already gripe about 
 the prices of accessible games that are for the blind.
 Looks like a double standard here with no ground to stand on.


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4792 - Release Date: 02/06/12

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Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2112/4792 - Release Date: 02/06/12


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[Audyssey] Descend into maddness problem.

2012-02-06 Thread michael barnes

Hey, I just tried to run Descend into maddness, but it gave an error message.
I don't think that it install all the things it need to run.  Would 
someone please help me to get the game to run?
I have reinstall the game a few times but it still does the same thing. 
Thanks!


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[Audyssey] Word Strain

2012-02-06 Thread Nicole Valicia Thompson-Andrews
Is there somewhere I can get a copu of Word Strain Vol.1? I had it, but of 
course, have had to re-install my OS several times, and last time I checked, 
the site was infected and the domain had expired.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread dark
I'm extremely glad to here your back in business and I look forward to 
seeing what you'll come up with next.


I'd still regard the esp pinball games as some of the finest audio arcade 
games around (and that's a very over populated genre).


I've also posted your announcement on www.audiogames.net to let people know 
what is coming.


All the best,

dArk.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:37 PM
Subject: [Audyssey] The dragon awakes…


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world 
outside. Though it has slept, it has not been idle.


Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] Word Strain

2012-02-06 Thread dark

Hi nicole.
Bsc are still very much around and selling their games, and you can even get 
a replacement key from them without having to buy the game again.


I suspect what happened is you didn't realize they'd changed their website 
address. now, they and their games can be found at 
http://www.blindsoftware.com/SoftwareBlindCategory.aspx?id=4name=Games


Both wordstrain games included.

hth.

All the best,

DArk.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:27 PM
Subject: [Audyssey] Word Strain


Is there somewhere I can get a copu of Word Strain Vol.1? I had it, but of 
course, have had to re-install my OS several times, and last time I 
checked, the site was infected and the domain had expired.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread Nicole Valicia Thompson-Andrews

Glad you have a Twitter page, I'm just followed you. Draconist.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 1:58 PM
Subject: Re: [Audyssey] The dragon awakes…


I'm extremely glad to here your back in business and I look forward to
seeing what you'll come up with next.

I'd still regard the esp pinball games as some of the finest audio arcade
games around (and that's a very over populated genre).

I've also posted your announcement on www.audiogames.net to let people know
what is coming.

All the best,

dArk.
- Original Message - 
From: Draconis Entertainment gene...@draconisentertainment.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:37 PM
Subject: [Audyssey] The dragon awakes…


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world
outside. Though it has slept, it has not been idle.

Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] Grizzly Gulch - Are their different missionsandpuzzleson Gunslinger level?

2012-02-06 Thread Lori Duncan


Hi try www.blindsoftware.com
--
From: Keith S hea...@mchsi.com
Sent: Monday, February 06, 2012 5:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Grizzly Gulch - Are their different 
missionsandpuzzleson Gunslinger level?


So, I know Bavisoft only had the two games, but are their other games 
similar to GG or Chillingham out there, by other companies?


Thanks

Keith
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:35 AM
Subject: Re: [Audyssey] Grizzly Gulch - Are their different missions 
andpuzzleson Gunslinger level?




Hi Kieth.

No, I'm afraid the game is exactly the same on gunslinger as it is on 
cowpoke apart from having five direction shooting instead of three, and a 
faster version of the shell game I believe.


Remember, Gg was made in 2000, and therefore is actually pretty primative 
now, amusing though some of the acting is.


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 4:52 PM
Subject: [Audyssey] Grizzly Gulch - Are their different missions and 
puzzleson Gunslinger level?



Are their more or different puzzles and quests on the gunslinger level, 
or does it just make the aiming more difficult with 5 faces rather 
than the 3 in cow poke level?


Thanks as always,

Keith
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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread Lori Duncan

There's nothing new i can see on their site sadly.

--
From: william lomas will.d.lo...@gmail.com
Sent: Monday, February 06, 2012 5:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes…


is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world 
outside. Though it has slept, it has not been idle.


Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] Word Strain

2012-02-06 Thread Nicole Valicia Thompson-Andrews

Thanks. Where do I find my product key?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:35 PM
Subject: Re: [Audyssey] Word Strain



Hi nicole.
Bsc are still very much around and selling their games, and you can even 
get a replacement key from them without having to buy the game again.


I suspect what happened is you didn't realize they'd changed their website 
address. now, they and their games can be found at 
http://www.blindsoftware.com/SoftwareBlindCategory.aspx?id=4name=Games


Both wordstrain games included.

hth.

All the best,

DArk.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:27 PM
Subject: [Audyssey] Word Strain


Is there somewhere I can get a copu of Word Strain Vol.1? I had it, but 
of course, have had to re-install my OS several times, and last time I 
checked, the site was infected and the domain had expired.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread Nicole Valicia Thompson-Andrews

Me neither.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:52 PM
Subject: Re: [Audyssey] The dragon awakes…


There's nothing new i can see on their site sadly.

--
From: william lomas will.d.lo...@gmail.com
Sent: Monday, February 06, 2012 5:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes…


is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world 
outside. Though it has slept, it has not been idle.


Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread Thomas Ward
Hi Will,

That would be a teaser in my opinion. Something that says Draconis has
something in the works, and although the dragon might have been asleep
before its about to wake up and do something.

On 2/6/12, william lomas will.d.lo...@gmail.com wrote:
 is that a new title?
 any trailer or anything what supposed make of that, smile

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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Shiny protector
Another suggestion  came into my head as I was reading your email. How about 
the ability to create a group of powerful  shields in a dome like structure 
and hide in it? This can be overwhelmingly useful for you because you can 
prepare to cast a  spell while your opponent is attempting to incapacitate 
you. Maybe your opponent should have the same ability to so it levels the 
playing field.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:03 PM
Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii 
game for the blind!




Hi Dark,

Yes, exactly. that's a point I've been trying to make for quite a
while now. I want some of the mainstrfeam game players to use the term
playable rather than accessible when talking about mainstream games
like Mortal Kombat or Street Fighter etc because technically we can
play them with practice and experience, but in no way is the game 100%
accessible to us. I can't pick up Street Fighter IV and access the
menus without my wife's help or at least writing it down in braille so
I can remember what option is which. That's clearly not accessible in
the strictest sense, but is functional if I choose to put extra effort
and work into making it so. Calling something usable or playable by no
means says fully accessible as most people understand it.

Cheers!


On 2/6/12, dark d...@xgam.org wrote:

Hi Dan.

While that's absolutely fine and a great creddit to your skills of
persistance and memorization, I'm afraid that as far as myself and
audiogames.net are officially concerned, games which require memorization 
of
a menue or unusual learning of in game sounds, beatemups included, are 
not
considdered accessible games. This isn't to say they aren't playable or 
that
people shouldn't try to play them, or that they can't be extremely good 
fun,
only that as per the guidelines of the site, a game is only accessible 
and
will only be included in the db or news when a totally blind person can 
play
it with approximately the same amount of effort as a sighted person, 
screen

readers or turning on of a compatibility mode not withstanding (provided
such a mode can be turned on without sighted assistance).

Afterall, theoretically a totally blind person could play absolutely any
game if they spent enough time memorizing every single in game object, 
how
long to hold the control in required directions etc, thus every single 
game

ever produced is playable it's just that to play them would require
ridiculous and unreasonable amounts of effort on the part of blind or vi
gamers, though obviously some games, because of their sounds or gameplay
structure are more playable than others.

However, when we say to mainstream companies we want more accessible 
games
on consoles, we mean fully accessible, no need for heavy reading of 
Faqs
to learn in game text, memorization of menue options or memorization of 
game

sounds beyond what  a normally sighted gamer would do, and all in game
information just as available to a blind player as to a sighted one.

As I said, this certainly isn't to say that people shouldn't try to play
soul calibur, mk, streetfighter, blazblu or whatever, only that the games
can't really be considdered in the strictest sense accessible

Apart from obviously logical desire for true accessibility in games, the
other reason is that if the accessible gaming community starts promoting
games that require memorization and a lot of shenanigans to play, 
mainstream
companies will turn around and say accessible games?  we already 
make

them, so bog off, no speaking menues for you!

Something like this actually happened when I addressed Capcom Uk over low
vision access in platform games, their response was well if you can play 
2D

platformers, half of the levels of Mega man x 7 and 8 are accessible, so
we've already done what you want

Of course, a game where I could play half of the levels is a pretty 
feeble

access solution really,  when I asked them what I did for the rest of
the game that I couldn't play their response was get someone else to 
play

those bits which was down right offensive!

So in short, I'm quite happy with people discussing how to play 
mainstream

games, posting recordings or whatever, but as far as officially promoting
the games as accessible is concerned, it's a no no, unless, like 
something
like sound voyager a totally blind gamer could play them absolutely from 
the

start as easily as a sighted gamer.

Hope this makes sense.

All the best,

Dark.


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Re: [Audyssey] Word Strain Vol.1

2012-02-06 Thread Nicole Valicia Thompson-Andrews
Got the game registered.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] game ideas, anyone like it?

2012-02-06 Thread Shiny protector

Another suggestion  came into my head as I was reading your email. How about
the ability to create a group of powerful  shields in a dome like structure
and hide in it? This can be overwhelmingly useful for you because you can 
prepare to cast a  spell while your opponent is attempting to incapacitate 
you. Maybe your opponent should have the same ability to so it levels the 
playing field.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:26 PM
Subject: Re: [Audyssey] game ideas, anyone like it?



Hi Muhammed,

Sure. Illusion is definitely a good way to confuse and distract an
enemy opponent. Plus in some games the illusion itself might be able
to cast spells etc doing some extra damage at the same time as you.

Transfiguration could be effective if, and I do mean if, you have the
ability to change into a more powerful creature. If you can turn into
a dragon, for example, then the dragons armor and fire would make an
incredible weapon against an opponent. Turning into an owl might be a
great disguise but not necessarily an effective weapon in a combat
situation like a dragon would be.

On 2/5/12, Shiny protector muhamme...@googlemail.com wrote:
How about transfiguration and creating elusions to distract your opponent 
in

battle?


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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread Thomas Ward
Hi Lori,

Not yet, but I have it on good authority that Draconis is working on
something big. That's all Josh would say about it. He wants their new
game title to be a big surprise so has elected not to post any news on
the website until its a done deal.

On 2/6/12, Lori Duncan lori_dunca...@hotmail.com wrote:
 There's nothing new i can see on their site sadly.


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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Nicole Valicia Thompson-Andrews

Cool!
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 3:06 PM
Subject: Re: [Audyssey] The dragon awakes.



Hi Lori,

Not yet, but I have it on good authority that Draconis is working on
something big. That's all Josh would say about it. He wants their new
game title to be a big surprise so has elected not to post any news on
the website until its a done deal.

On 2/6/12, Lori Duncan lori_dunca...@hotmail.com wrote:

There's nothing new i can see on their site sadly.



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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Lori Duncan


Ok, I know better than to ask for clues :)  Am already wracking my brains to 
see if I can guess what's coming.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, February 06, 2012 8:06 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes.


Hi Lori,

Not yet, but I have it on good authority that Draconis is working on
something big. That's all Josh would say about it. He wants their new
game title to be a big surprise so has elected not to post any news on
the website until its a done deal.

On 2/6/12, Lori Duncan lori_dunca...@hotmail.com wrote:

There's nothing new i can see on their site sadly.



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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread dark

Actually there is one new thing.

copywrite 2005 to 2012

It's not much, but combined with the recent post it may well be significant.

I'm certainly extremely hopeful this means we'll be seeing something 
fantastic come out of the Dragonss cave yet :D.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:52 PM
Subject: Re: [Audyssey] The dragon awakes…


There's nothing new i can see on their site sadly.

--
From: william lomas will.d.lo...@gmail.com
Sent: Monday, February 06, 2012 5:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes…


is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world 
outside. Though it has slept, it has not been idle.


Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] Word Strain

2012-02-06 Thread dark
It's in the faq section I believe, there is a link to replace your product 
key.


You'll need to go through the process with your old game, enter name and 
product id and such, but hopefully it should work.


Beware the grue!

Dark.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:53 PM
Subject: Re: [Audyssey] Word Strain



Thanks. Where do I find my product key?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:35 PM
Subject: Re: [Audyssey] Word Strain



Hi nicole.
Bsc are still very much around and selling their games, and you can even 
get a replacement key from them without having to buy the game again.


I suspect what happened is you didn't realize they'd changed their 
website address. now, they and their games can be found at 
http://www.blindsoftware.com/SoftwareBlindCategory.aspx?id=4name=Games


Both wordstrain games included.

hth.

All the best,

DArk.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:27 PM
Subject: [Audyssey] Word Strain


Is there somewhere I can get a copu of Word Strain Vol.1? I had it, but 
of course, have had to re-install my OS several times, and last time I 
checked, the site was infected and the domain had expired.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Nicole Valicia Thompson-Andrews

Me too.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 3:14 PM
Subject: Re: [Audyssey] The dragon awakes.




Ok, I know better than to ask for clues :)  Am already wracking my brains 
to see if I can guess what's coming.

--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, February 06, 2012 8:06 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes.


Hi Lori,

Not yet, but I have it on good authority that Draconis is working on
something big. That's all Josh would say about it. He wants their new
game title to be a big surprise so has elected not to post any news on
the website until its a done deal.

On 2/6/12, Lori Duncan lori_dunca...@hotmail.com wrote:

There's nothing new i can see on their site sadly.



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Re: [Audyssey] Word Strain

2012-02-06 Thread Nicole Valicia Thompson-Andrews

I found the key in my game, and coppied it successfully.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 3:36 PM
Subject: Re: [Audyssey] Word Strain


It's in the faq section I believe, there is a link to replace your product 
key.


You'll need to go through the process with your old game, enter name and 
product id and such, but hopefully it should work.


Beware the grue!

Dark.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:53 PM
Subject: Re: [Audyssey] Word Strain



Thanks. Where do I find my product key?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:35 PM
Subject: Re: [Audyssey] Word Strain



Hi nicole.
Bsc are still very much around and selling their games, and you can even 
get a replacement key from them without having to buy the game again.


I suspect what happened is you didn't realize they'd changed their 
website address. now, they and their games can be found at 
http://www.blindsoftware.com/SoftwareBlindCategory.aspx?id=4name=Games


Both wordstrain games included.

hth.

All the best,

DArk.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:27 PM
Subject: [Audyssey] Word Strain


Is there somewhere I can get a copu of Word Strain Vol.1? I had it, but 
of course, have had to re-install my OS several times, and last time I 
checked, the site was infected and the domain had expired.

Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dan cook
Hi dark
i totally agree with your points.
I think the main thing i was trying to get across was that there are
games for the wii and such which are playable, as I'd never say that
mainstream games are fully accessible, I simply used accessible in a
loose sense, similar to how its normally used a lot at the moment.

On 2/6/12, Shiny protector muhamme...@googlemail.com wrote:
 Another suggestion  came into my head as I was reading your email. How about
 the ability to create a group of powerful  shields in a dome like structure
 and hide in it? This can be overwhelmingly useful for you because you can
 prepare to cast a  spell while your opponent is attempting to incapacitate
 you. Maybe your opponent should have the same ability to so it levels the
 playing field.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 12:03 PM
 Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii
 game for the blind!


 Hi Dark,

 Yes, exactly. that's a point I've been trying to make for quite a
 while now. I want some of the mainstrfeam game players to use the term
 playable rather than accessible when talking about mainstream games
 like Mortal Kombat or Street Fighter etc because technically we can
 play them with practice and experience, but in no way is the game 100%
 accessible to us. I can't pick up Street Fighter IV and access the
 menus without my wife's help or at least writing it down in braille so
 I can remember what option is which. That's clearly not accessible in
 the strictest sense, but is functional if I choose to put extra effort
 and work into making it so. Calling something usable or playable by no
 means says fully accessible as most people understand it.

 Cheers!


 On 2/6/12, dark d...@xgam.org wrote:
 Hi Dan.

 While that's absolutely fine and a great creddit to your skills of
 persistance and memorization, I'm afraid that as far as myself and
 audiogames.net are officially concerned, games which require memorization

 of
 a menue or unusual learning of in game sounds, beatemups included, are
 not
 considdered accessible games. This isn't to say they aren't playable or
 that
 people shouldn't try to play them, or that they can't be extremely good
 fun,
 only that as per the guidelines of the site, a game is only accessible
 and
 will only be included in the db or news when a totally blind person can
 play
 it with approximately the same amount of effort as a sighted person,
 screen
 readers or turning on of a compatibility mode not withstanding (provided
 such a mode can be turned on without sighted assistance).

 Afterall, theoretically a totally blind person could play absolutely any
 game if they spent enough time memorizing every single in game object,
 how
 long to hold the control in required directions etc, thus every single
 game
 ever produced is playable it's just that to play them would require
 ridiculous and unreasonable amounts of effort on the part of blind or vi
 gamers, though obviously some games, because of their sounds or gameplay
 structure are more playable than others.

 However, when we say to mainstream companies we want more accessible
 games
 on consoles, we mean fully accessible, no need for heavy reading of
 Faqs
 to learn in game text, memorization of menue options or memorization of
 game
 sounds beyond what  a normally sighted gamer would do, and all in game
 information just as available to a blind player as to a sighted one.

 As I said, this certainly isn't to say that people shouldn't try to play
 soul calibur, mk, streetfighter, blazblu or whatever, only that the games
 can't really be considdered in the strictest sense accessible

 Apart from obviously logical desire for true accessibility in games, the
 other reason is that if the accessible gaming community starts promoting
 games that require memorization and a lot of shenanigans to play,
 mainstream
 companies will turn around and say accessible games?  we already
 make
 them, so bog off, no speaking menues for you!

 Something like this actually happened when I addressed Capcom Uk over low
 vision access in platform games, their response was well if you can play

 2D
 platformers, half of the levels of Mega man x 7 and 8 are accessible, so
 we've already done what you want

 Of course, a game where I could play half of the levels is a pretty
 feeble
 access solution really,  when I asked them what I did for the rest of
 the game that I couldn't play their response was get someone else to
 play
 those bits which was down right offensive!

 So in short, I'm quite happy with people discussing how to play
 mainstream
 games, posting recordings or whatever, but as far as officially promoting
 the games as accessible is concerned, it's a no no, unless, like
 something
 like sound voyager a totally blind gamer could play them absolutely from
 the
 start as easily as a sighted gamer.

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dan cook
sorry for the double mail, but heck i'd give anything not to have to
memorise menus, as that's one of the things stopping me from getting
wwe 12 as the menus are so much more extensive especially with the new
universe mode added.

On 2/6/12, dan cook dan.sc...@gmail.com wrote:
 Hi dark
 i totally agree with your points.
 I think the main thing i was trying to get across was that there are
 games for the wii and such which are playable, as I'd never say that
 mainstream games are fully accessible, I simply used accessible in a
 loose sense, similar to how its normally used a lot at the moment.

 On 2/6/12, Shiny protector muhamme...@googlemail.com wrote:
 Another suggestion  came into my head as I was reading your email. How
 about
 the ability to create a group of powerful  shields in a dome like
 structure
 and hide in it? This can be overwhelmingly useful for you because you can
 prepare to cast a  spell while your opponent is attempting to
 incapacitate
 you. Maybe your opponent should have the same ability to so it levels the
 playing field.
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 12:03 PM
 Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a
 Wii
 game for the blind!


 Hi Dark,

 Yes, exactly. that's a point I've been trying to make for quite a
 while now. I want some of the mainstrfeam game players to use the term
 playable rather than accessible when talking about mainstream games
 like Mortal Kombat or Street Fighter etc because technically we can
 play them with practice and experience, but in no way is the game 100%
 accessible to us. I can't pick up Street Fighter IV and access the
 menus without my wife's help or at least writing it down in braille so
 I can remember what option is which. That's clearly not accessible in
 the strictest sense, but is functional if I choose to put extra effort
 and work into making it so. Calling something usable or playable by no
 means says fully accessible as most people understand it.

 Cheers!


 On 2/6/12, dark d...@xgam.org wrote:
 Hi Dan.

 While that's absolutely fine and a great creddit to your skills of
 persistance and memorization, I'm afraid that as far as myself and
 audiogames.net are officially concerned, games which require
 memorization

 of
 a menue or unusual learning of in game sounds, beatemups included, are
 not
 considdered accessible games. This isn't to say they aren't playable or
 that
 people shouldn't try to play them, or that they can't be extremely good
 fun,
 only that as per the guidelines of the site, a game is only
 accessible
 and
 will only be included in the db or news when a totally blind person can
 play
 it with approximately the same amount of effort as a sighted person,
 screen
 readers or turning on of a compatibility mode not withstanding
 (provided
 such a mode can be turned on without sighted assistance).

 Afterall, theoretically a totally blind person could play absolutely
 any
 game if they spent enough time memorizing every single in game object,
 how
 long to hold the control in required directions etc, thus every single
 game
 ever produced is playable it's just that to play them would require
 ridiculous and unreasonable amounts of effort on the part of blind or
 vi
 gamers, though obviously some games, because of their sounds or
 gameplay
 structure are more playable than others.

 However, when we say to mainstream companies we want more accessible
 games
 on consoles, we mean fully accessible, no need for heavy reading of
 Faqs
 to learn in game text, memorization of menue options or memorization of
 game
 sounds beyond what  a normally sighted gamer would do, and all in game
 information just as available to a blind player as to a sighted one.

 As I said, this certainly isn't to say that people shouldn't try to
 play
 soul calibur, mk, streetfighter, blazblu or whatever, only that the
 games
 can't really be considdered in the strictest sense accessible

 Apart from obviously logical desire for true accessibility in games,
 the
 other reason is that if the accessible gaming community starts
 promoting
 games that require memorization and a lot of shenanigans to play,
 mainstream
 companies will turn around and say accessible games?  we already
 make
 them, so bog off, no speaking menues for you!

 Something like this actually happened when I addressed Capcom Uk over
 low
 vision access in platform games, their response was well if you can
 play

 2D
 platformers, half of the levels of Mega man x 7 and 8 are accessible,
 so
 we've already done what you want

 Of course, a game where I could play half of the levels is a pretty
 feeble
 access solution really,  when I asked them what I did for the rest
 of
 the game that I couldn't play their response was get someone else to
 play
 those bits which was down right offensive!

 So in short, I'm quite happy with people 

[Audyssey] Pointless but fun speculations was: Re: The dragon awakes.

2012-02-06 Thread dark
BEware the grue! 


Dark.

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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark

Hi Dan, fair enough.

perhaps though in this case, using the word accessible isn't appropriate, 
say rather such games are playable with not too great an effort.


Beware the grue!

dark.
-  



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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark

I agree, that is what has stopped me buying a wii fulstop!

there are in fact a hole bunch of low vision games,  starting with the 
castlevania series, not to mention mega man battle network, that would be 
totally playable from a vision perspective but just have too much radnomly 
occurring menues and text that I cannot read.


For instance, Though the mega man zero games have a hole bunch of different 
power ups (over 70 in the game), a ful mission mode and even dialogue scenes 
where you wander around and talk to different characters, , using a couple 
of faqs and a game script I was able to play them, sinse everything was the 
same each time you played, anjd all the gameplay was your stadnard mega man 
attack enemies which is low vision wise mostly fine.


The later Castlevania games however have just as many items, however they 
occur entirely at random! so there is no way for me to tell what item I got, 
just because of stupid textual lables.


Ditto with the game secret of mana on the Snes.

Lack of text access in games really has a lot to answer for, even before you 
start considdering visual or auditory access to the gameplay elements 
themselves.


Beware the grue!

Dark. 



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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
So technically, a game like Bokura no Dabiouken is not accessible because 
you obviously have to learn the menus if you are not a Japanese speaker. 
Also, the story line is completely absent for someone who speaks any 
language other than Japanese. Yes, there is an English patch, however it is 
just that, a patch... and does not translate the game fully. Does this mean 
that is not accessible? I don't mean to be antagonistic, I just feel that 
this is quite an interesting discussion to have. One can take a fighting 
game and learn the menus quite quickly, there is no need to write them down 
if you can menorize even the simplest of structures. And lastly, what big 
mainstream game developers has ever been known to be reasonable on the 
accessibility front of things? lol Especially Capcom. Though, Street fighter 
x tekken will have the character names announced as you scroll over the 
character selection screen, so you know who you are picking instead of 
finding out who you picked.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:55 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Hi Dan, fair enough.

perhaps though in this case, using the word accessible isn't 
appropriate, say rather such games are playable with not too great an 
effort.


Beware the grue!

dark.
- 


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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread Lori Duncan



--

Lol yeah i did notice that.  :) From: dark d...@xgam.org
Sent: Monday, February 06, 2012 8:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes…


Actually there is one new thing.

copywrite 2005 to 2012

It's not much, but combined with the recent post it may well be 
significant.


I'm certainly extremely hopeful this means we'll be seeing something 
fantastic come out of the Dragonss cave yet :D.


Beware the grue!

Dark.
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:52 PM
Subject: Re: [Audyssey] The dragon awakes…


There's nothing new i can see on their site sadly.

--
From: william lomas will.d.lo...@gmail.com
Sent: Monday, February 06, 2012 5:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes…


is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world 
outside. Though it has slept, it has not been idle.


Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark

Hi clemment.

Interesting questions, I don't take them as antagonistic,  remember that 
debating such issues is what I spend a lot of my time doing.


On the matter of menues, they may not take much memorization when your used 
to them but they still take some, and that when your used to them is quite 
telling


A ten year old child who'd never played a beatemup before could instantly go 
and play streetfighter, read the menues, and have access to the game, where 
as that is not true for someone doing it first time via audio.


though I do agree the inaccessibility of the game grows less as you get 
used to such things like anything else, it's not true that it ever utterly 
disappears, or that the amount of effort you expend on it and upon other 
games acquiring that level of proficiency isn't itself far more than a 
sighted player.


afterall, even if you are quite used to playing beatemups, you still! will 
need a faq to read character prophiles and move lists, and may well have to 
have the faq with you while playing, where as a sighted player can just use 
the movelist option in game on the pause menue,  then of course there is 
the sound memorization angle, sinse a sighted player can instantly see what 
a given move is. however good you are at learning the moves by sound (and I 
don't dispute the fact that you can! become good), you still cannot have 
that easy access, and could not unless capcom introduced some sort of spoken 
interface to describe the moves to you and give you their sounds, or some 
sound clues to instantly identify what a move was without initial 
memorization.


As to bockerano debuken, I've not played the game yet myself actually, sinse 
however we were talking about accessibility differences betwene disabled and 
none disabled people, it would seem that the menue memorization in Bockerano 
debuken doesn't fall into the same catagory, sinse the relevant information 
that you have to work around acquiring is not visual but Japanese, and it 
wouldn't matter what sort of eyesight a person had, sinse it's the capacity 
to understand Japanese here, rather than the capacity to read printed menues 
and understand images displayed only graphically that makes the difference 
in effort.


so, if we were to apply the term inaccessible to bockerano debuken, we 
would say inaccessible to English speakers rather than inaccessible to 
disabled people which is a very different use of the term indeed.


Another major difference in the case of bockerano debuken, is that where as 
you could! learn japanese, or at least learn enough japanese to understand 
the menues in the game, there is no possible world in which a person who is 
biologically unable to read printed menues and must use memorization can 
expend enough effort to get around this.


You can't just learn to read print or learn to see graphics and apply 
that knolidge to graphical games, the way you could learn japanese and apply 
that knolidge to bockerano debuken.


Your memorization of menues and game sounds is not a substitute for reading 
them, and does not give you quantatively the same effortless experience of 
undrstanding and playing the game, where as your learning of Japanese would! 
eventually give you the same experience of the game as a japanese speaker 
would have.


Of course, both cases are similar in the sense that both are not good 
situations for a lot of people, and it would be good the effort to play both 
could be equalized, however where as that might be possible with bockerano 
debuken if more of the game could be translated,  that probably won't be 
with mainstream games.


Beware the grue!

dark.





- Original Message - 
From: Clement Chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:04 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!



So technically, a game like Bokura no Dabiouken is not accessible because 
you obviously have to learn the menus if you are not a Japanese speaker. 
Also, the story line is completely absent for someone who speaks any 
language other than Japanese. Yes, there is an English patch, however it 
is just that, a patch... and does not translate the game fully. Does this 
mean that is not accessible? I don't mean to be antagonistic, I just feel 
that this is quite an interesting discussion to have. One can take a 
fighting game and learn the menus quite quickly, there is no need to write 
them down if you can menorize even the simplest of structures. And lastly, 
what big mainstream game developers has ever been known to be reasonable 
on the accessibility front of things? lol Especially Capcom. Though, 
Street fighter x tekken will have the character names announced as you 
scroll over the character selection screen, so you know who you are 
picking instead of finding out who you picked.
- Original Message - 
From: dark d...@xgam.org

To: 

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Ben
Shame no one thought of that before lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Clement Chou
Sent: 06 February 2012 21:04
To: Gamers Discussion list
Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii
game for the blind!

So technically, a game like Bokura no Dabiouken is not accessible because
you obviously have to learn the menus if you are not a Japanese speaker. 
Also, the story line is completely absent for someone who speaks any
language other than Japanese. Yes, there is an English patch, however it is
just that, a patch... and does not translate the game fully. Does this mean
that is not accessible? I don't mean to be antagonistic, I just feel that
this is quite an interesting discussion to have. One can take a fighting
game and learn the menus quite quickly, there is no need to write them down
if you can menorize even the simplest of structures. And lastly, what big
mainstream game developers has ever been known to be reasonable on the
accessibility front of things? lol Especially Capcom. Though, Street fighter
x tekken will have the character names announced as you scroll over the
character selection screen, so you know who you are picking instead of
finding out who you picked.
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 12:55 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii
game for the blind!


 Hi Dan, fair enough.

 perhaps though in this case, using the word accessible isn't 
 appropriate, say rather such games are playable with not too great an 
 effort.

 Beware the grue!

 dark.
 -

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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
You forget that sound memorization is just as important in an audio game as 
a mianstream one. The only difference is that audio games will hold your 
hand the whole way through and explain each sound even though most of them 
are so obvious it isn't very hard to learn. Mainstream games are the same 
case, and anyone who has any ability to memorize and distinguish sounds 
should not have a problem with them. It's just that mainstream games have 
more subtle audio rather than the glaringly obvious sounds in Audio Games. 
Also, audio games require memorization of so many different commands, some 
would say that playing a fighting game is almost easier, because there is no 
need to memorize more than 10-15 keys, combos aside and those are basically 
sequences of those keys.
As to Bokurano Daibouken, one may be able to learn Japanese, yes, but that 
is actually expending more effort than it would take to learn a sighted 
game's menu. Japanese, or any other language for that matter, takes years to 
study even to get a basic understanding. the only way you could lear nthe 
menus would be to find the vocab associated with it, and reading a list of 
menus is far faster, and is what one would do for a mainstream which means 
less effort. Also, sighted are the ones faqs are designed for. Fighting game 
players, since that's the genre most commonly brought up, will actually 
rarely use the command list other than the first time glance at the game. 
This is because there is a lot more to memorize such as move properties, 
frame data, etc. So in truth, sighted players sometimes actually have more 
to memorize... and what do you think people have to do for imported games? 
It all happens, so the effort is still the same at least in that regard. 
Menus still need to be learned. Whether we can get around print or not, is 
the effort not worth it? Are blind people spoiled with everything being 
self-voiced and not actually having to learn? Effort is part of the 
challenge of the game and should not be looked on as anything but that. And 
especially with mainstream games, again, what mainstream developers really 
would care? We make up less than 10% of their audience, and most anime 
fighting games do have voiced menus.
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 1:25 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii 
game for the blind!




Hi clemment.

Interesting questions, I don't take them as antagonistic,  remember 
that debating such issues is what I spend a lot of my time doing.


On the matter of menues, they may not take much memorization when your 
used to them but they still take some, and that when your used to them 
is quite telling


A ten year old child who'd never played a beatemup before could instantly 
go and play streetfighter, read the menues, and have access to the game, 
where as that is not true for someone doing it first time via audio.


though I do agree the inaccessibility of the game grows less as you get 
used to such things like anything else, it's not true that it ever utterly 
disappears, or that the amount of effort you expend on it and upon other 
games acquiring that level of proficiency isn't itself far more than a 
sighted player.


afterall, even if you are quite used to playing beatemups, you still! will 
need a faq to read character prophiles and move lists, and may well have 
to have the faq with you while playing, where as a sighted player can just 
use the movelist option in game on the pause menue,  then of course 
there is the sound memorization angle, sinse a sighted player can 
instantly see what a given move is. however good you are at learning the 
moves by sound (and I don't dispute the fact that you can! become good), 
you still cannot have that easy access, and could not unless capcom 
introduced some sort of spoken interface to describe the moves to you and 
give you their sounds, or some sound clues to instantly identify what a 
move was without initial memorization.


As to bockerano debuken, I've not played the game yet myself actually, 
sinse however we were talking about accessibility differences betwene 
disabled and none disabled people, it would seem that the menue 
memorization in Bockerano debuken doesn't fall into the same catagory, 
sinse the relevant information that you have to work around acquiring is 
not visual but Japanese, and it wouldn't matter what sort of eyesight a 
person had, sinse it's the capacity to understand Japanese here, rather 
than the capacity to read printed menues and understand images displayed 
only graphically that makes the difference in effort.


so, if we were to apply the term inaccessible to bockerano debuken, we 
would say inaccessible to English speakers rather than inaccessible to 
disabled people which is a very different use of the term indeed.


Another major difference in the case of 

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Trouble
After reading that info. I can only say that if you have to go 
through that much or more memorizing key patterns for each game or 
player. When does it become fun with that much of a learning curve?
I don't mind reading a manual for a game. But when most of the feed 
back you get is a sound or nothing is not my thrill to games.
i can grab those sounds and program them to play on my computer. Now 
to someone just listening. it would sound like game play, but its just sounds.


At 04:25 PM 2/6/2012, you wrote:

Hi clemment.

Interesting questions, I don't take them as antagonistic,  
remember that debating such issues is what I spend a lot of my time doing.


On the matter of menues, they may not take much memorization when 
your used to them but they still take some, and that when your 
used to them is quite telling


A ten year old child who'd never played a beatemup before could 
instantly go and play streetfighter, read the menues, and have 
access to the game, where as that is not true for someone doing it 
first time via audio.


though I do agree the inaccessibility of the game grows less as 
you get used to such things like anything else, it's not true that 
it ever utterly disappears, or that the amount of effort you expend 
on it and upon other games acquiring that level of proficiency isn't 
itself far more than a sighted player.


afterall, even if you are quite used to playing beatemups, you 
still! will need a faq to read character prophiles and move lists, 
and may well have to have the faq with you while playing, where as a 
sighted player can just use the movelist option in game on the pause 
menue,  then of course there is the sound memorization angle, 
sinse a sighted player can instantly see what a given move is. 
however good you are at learning the moves by sound (and I don't 
dispute the fact that you can! become good), you still cannot have 
that easy access, and could not unless capcom introduced some sort 
of spoken interface to describe the moves to you and give you their 
sounds, or some sound clues to instantly identify what a move was 
without initial memorization.


As to bockerano debuken, I've not played the game yet myself 
actually, sinse however we were talking about accessibility 
differences betwene disabled and none disabled people, it would seem 
that the menue memorization in Bockerano debuken doesn't fall into 
the same catagory, sinse the relevant information that you have to 
work around acquiring is not visual but Japanese, and it wouldn't 
matter what sort of eyesight a person had, sinse it's the capacity 
to understand Japanese here, rather than the capacity to read 
printed menues and understand images displayed only graphically that 
makes the difference in effort.


so, if we were to apply the term inaccessible to bockerano 
debuken, we would say inaccessible to English speakers rather than 
inaccessible to disabled people which is a very different use of 
the term indeed.


Another major difference in the case of bockerano debuken, is that 
where as you could! learn japanese, or at least learn enough 
japanese to understand the menues in the game, there is no possible 
world in which a person who is biologically unable to read printed 
menues and must use memorization can expend enough effort to get around this.


You can't just learn to read print or learn to see graphics and 
apply that knolidge to graphical games, the way you could learn 
japanese and apply that knolidge to bockerano debuken.


Your memorization of menues and game sounds is not a substitute for 
reading them, and does not give you quantatively the same effortless 
experience of undrstanding and playing the game, where as your 
learning of Japanese would! eventually give you the same experience 
of the game as a japanese speaker would have.


Of course, both cases are similar in the sense that both are not 
good situations for a lot of people, and it would be good the effort 
to play both could be equalized, however where as that might be 
possible with bockerano debuken if more of the game could be 
translated,  that probably won't be with mainstream games.


Beware the grue!

dark.





- Original Message - From: Clement Chou chou.clem...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:04 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is 
a Wii game for the blind!



So technically, a game like Bokura no Dabiouken is not accessible 
because you obviously have to learn the menus if you are not a 
Japanese speaker. Also, the story line is completely absent for 
someone who speaks any language other than Japanese. Yes, there is 
an English patch, however it is just that, a patch... and does not 
translate the game fully. Does this mean that is not accessible? I 
don't mean to be antagonistic, I just feel that this is quite an 
interesting discussion to have. One can take a fighting game and 
learn the 

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
The truth is, audio games do the exact same thing... and there are way more 
keys than in mainstream games. Key patterns are dependent on the character, 
which is why most people choose one they like and stay with them. That is 
why fighting games are probably the most competetive genre... because 
they're one of the most fun, yet serious genres. And as blind people, 
fighting games are mor or less 100% playable, since accessibility is not the 
word to be used, apparently... most of playing that type of game is mental, 
and strategy. Once you get that down, everything else is a cakewalk.
- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:07 PM
Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii 
game for the blind!



After reading that info. I can only say that if you have to go through 
that much or more memorizing key patterns for each game or player. When 
does it become fun with that much of a learning curve?
I don't mind reading a manual for a game. But when most of the feed back 
you get is a sound or nothing is not my thrill to games.
i can grab those sounds and program them to play on my computer. Now to 
someone just listening. it would sound like game play, but its just 
sounds.


At 04:25 PM 2/6/2012, you wrote:

Hi clemment.

Interesting questions, I don't take them as antagonistic,  
remember that debating such issues is what I spend a lot of my time doing.


On the matter of menues, they may not take much memorization when your 
used to them but they still take some, and that when your used to them 
is quite telling


A ten year old child who'd never played a beatemup before could instantly 
go and play streetfighter, read the menues, and have access to the game, 
where as that is not true for someone doing it first time via audio.


though I do agree the inaccessibility of the game grows less as you get 
used to such things like anything else, it's not true that it ever utterly 
disappears, or that the amount of effort you expend on it and upon other 
games acquiring that level of proficiency isn't itself far more than a 
sighted player.


afterall, even if you are quite used to playing beatemups, you still! will 
need a faq to read character prophiles and move lists, and may well have 
to have the faq with you while playing, where as a sighted player can just 
use the movelist option in game on the pause menue,  then of course 
there is the sound memorization angle, sinse a sighted player can 
instantly see what a given move is. however good you are at learning the 
moves by sound (and I don't dispute the fact that you can! become good), 
you still cannot have that easy access, and could not unless capcom 
introduced some sort of spoken interface to describe the moves to you and 
give you their sounds, or some sound clues to instantly identify what a 
move was without initial memorization.


As to bockerano debuken, I've not played the game yet myself actually, 
sinse however we were talking about accessibility differences betwene 
disabled and none disabled people, it would seem that the menue 
memorization in Bockerano debuken doesn't fall into the same catagory, 
sinse the relevant information that you have to work around acquiring is 
not visual but Japanese, and it wouldn't matter what sort of eyesight a 
person had, sinse it's the capacity to understand Japanese here, rather 
than the capacity to read printed menues and understand images displayed 
only graphically that makes the difference in effort.


so, if we were to apply the term inaccessible to bockerano debuken, we 
would say inaccessible to English speakers rather than inaccessible to 
disabled people which is a very different use of the term indeed.


Another major difference in the case of bockerano debuken, is that where 
as you could! learn japanese, or at least learn enough japanese to 
understand the menues in the game, there is no possible world in which a 
person who is biologically unable to read printed menues and must use 
memorization can expend enough effort to get around this.


You can't just learn to read print or learn to see graphics and apply 
that knolidge to graphical games, the way you could learn japanese and 
apply that knolidge to bockerano debuken.


Your memorization of menues and game sounds is not a substitute for 
reading them, and does not give you quantatively the same effortless 
experience of undrstanding and playing the game, where as your learning of 
Japanese would! eventually give you the same experience of the game as a 
japanese speaker would have.


Of course, both cases are similar in the sense that both are not good 
situations for a lot of people, and it would be good the effort to play 
both could be equalized, however where as that might be possible with 
bockerano debuken if more of the game could be translated,  that 
probably won't be with 

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread dark

I'm afraid I do not agree there clemment.

In a fighting game it is not just necessary to memorize ten or 15 sounds, 
but also know how those sounds correspond to specific moves.


For instance take Rufus Messiah kick! in street fighter 4.

Is it a ground kick or an air kick? what is it's level of attack? where and 
when should you block?


It is not simply a matter of memorizing the phrase but of understand the 
properties of the move that phrase belongs to, which can only be done with a 
faq.


With an audio game, you are told those properties exactly within the game, 
or indeed those properties become apparent from the game audio.


For instance, when i first played Q9, I did not! listen to all the creature 
sounds, sinse I wanted a surprise. It was however obvious from the position 
audio what I was coming to and that these were things that needed hitting. 
messiah kick however does not reveal it's nature in audio, because the 
audio statement of it's name is only an after thought to a sighted player, 
they can instantly and without any shadow of doubt see! what nature of move 
it is.


This is why the effort betwene a blind person and sighted person are not the 
same. In an audio game, sounds are chosen for their representative quality, 
up to and including the point that sounds are so representative they may not 
be necessary to explain, where as in a mainstream game sound is only a 
partial afterthought stuck in for effect.


Then of course, considder that in an audio game when sound memorization is 
necessary, the sounds have been chosen! to be distinct enough to memorize.


Look at Mortal Kombat deadly alliance when virtually every character had the 
same male or female voice actor,  or even games like the soul calibur 
ones where some characters are played! by the same voice actor.


then of course, lets not forget those 3d adventure modes, ridiculously menue 
heavy character creation and story modes, and all the other fun stuff that 
beat em ups come with these days.


Though the arcade mode may be playable, what about the rest?


I'm also afraid you did not understand my point about learning japanese.

i do not despute the fact that learning japanese would be harder than 
learning a sighted game menue. I only stated that where as it would be 
physically possible! for an English language speaker to become equally 
proficient in Japanese to the point that the effort required betwene a 
Japanese speaker and an English speaker was the same, this is not true of 
Blind vs sighted gamers.


A sighted gamer will always! be able to go through menues more quickly and 
easily than a blind person, however good atmemorization you are, simply 
because they! don't have to memorize anything whatsoever.


That is why the bockerano debuken case is not really relevant to the 
disability arguement of mainstream games.


Beware the grue!

Dark.


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Re: [Audyssey] swamp question-about the next update

2012-02-06 Thread Richard Sherman
HI,

Aprone said in his initial email talking about the test version to not get 
used to them since the accounts will go away after the test version. And 
since it appears that the new way of doing things doesn't look compatible 
with version 1.8, I would guess those too will be put into some kind of 
giant zombie blender and tossed out with yesterdays garbage.

So don't hold back, go for the gusto and have some fun. If you die, so what. 
Start over and have some more fun.

The key here is to try and break things so that the bugs can be found and 
squashed. Plus, as a side benefit, you get to try out things and figure them 
out so that when this goes live, you are a slight step ahead of everyone 
else since you have already made your mistakes and hopefully learned from 
them.

Shermanator
- Original Message - 
From: Johnny Tai johnnyti...@shaw.ca
Sent: Monday, February 06, 2012 1:19 AM


Not sure if it's proper to ask this...but, what's the likelyhood of all the 
characters getting wiped when the next version officially comes in? The 
reason I'm asking is that, I've been saving up alot of reps- for the rainy 
day you can say, so if we're going to be wiped, I'd like to know so I can 
really spend freely and get all my enjoyment out of living dangerously for 
once heh.


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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread Charles Rivard
Yet.  Gotta give Draconis time.  The announcement was made how long ago? 
Show patience.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 1:56 PM
Subject: Re: [Audyssey] The dragon awakes…


Me neither.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Lori Duncan lori_dunca...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:52 PM
Subject: Re: [Audyssey] The dragon awakes…


There's nothing new i can see on their site sadly.

--
From: william lomas will.d.lo...@gmail.com
Sent: Monday, February 06, 2012 5:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes…


is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the world 
outside. Though it has slept, it has not been idle.


Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] The dragon awakes…

2012-02-06 Thread BRYAN PETERSON
Indeed. For 'tis a virtue.

On 2/6/12, Charles Rivard wee1s...@fidnet.com wrote:
 Yet.  Gotta give Draconis time.  The announcement was made how long ago?
 Show patience.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 1:56 PM
 Subject: Re: [Audyssey] The dragon awakes…


 Me neither.
 Nicole Andrews

 Pen name Mellissa Green
 Budding novelist
 Tweet me



 @greenNovelist
 - Original Message -
 From: Lori Duncan lori_dunca...@hotmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 2:52 PM
 Subject: Re: [Audyssey] The dragon awakes…


 There's nothing new i can see on their site sadly.

 --
 From: william lomas will.d.lo...@gmail.com
 Sent: Monday, February 06, 2012 5:07 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] The dragon awakes…

 is that a new title?
 any trailer or anything what supposed make of that, smile

 On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:

 06/February/2012

 #1

 The dragon stirs. It opens a single eye and stares drowsily at the world

 outside. Though it has slept, it has not been idle.

 Standing perched above the ground,
 Hear a wind up ticking sound,
 Fruits that hang in sight,
 Smell like dynamite,
 More fun than spinning round…

 Follow us on Twitter!
 http://twitter.com/DracoEnt

 Draconis Entertainment
 www.DraconisEntertainment.com


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Re: [Audyssey] The dragon awakes�

2012-02-06 Thread shaun everiss
hmmm, I have not been sure weather to respond or not, the site says 
or said this morning 2009, I was expecting an announcement that 
something was coming.
For all that it it is, it could be spam for all I know or care, they 
are back, so what.

Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am online.
I don't wish to be rood but josh has not written on here for ages, 
and until he does this may as well be spam, for all the good it does.

At 08:35 p.m. 6/02/2012 +, you wrote:

Actually there is one new thing.

copywrite 2005 to 2012

It's not much, but combined with the recent post it may well be significant.

I'm certainly extremely hopeful this means we'll be seeing something 
fantastic come out of the Dragonss cave yet :D.


Beware the grue!

Dark.
- Original Message - From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 7:52 PM
Subject: Re: [Audyssey] The dragon awakes…


There's nothing new i can see on their site sadly.

--
From: william lomas will.d.lo...@gmail.com
Sent: Monday, February 06, 2012 5:07 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] The dragon awakes…


is that a new title?
any trailer or anything what supposed make of that, smile

On Feb 6, 2012, at 2:37 PM, Draconis Entertainment wrote:


06/February/2012

#1

The dragon stirs. It opens a single eye and stares drowsily at the 
world outside. Though it has slept, it has not been idle.


Standing perched above the ground,
Hear a wind up ticking sound,
Fruits that hang in sight,
Smell like dynamite,
More fun than spinning round…

Follow us on Twitter!
http://twitter.com/DracoEnt

Draconis Entertainment
www.DraconisEntertainment.com


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Re: [Audyssey] Grizzly gulch questions, no spoilers

2012-02-06 Thread Yohandy
I wish I could install the game. I'm on Vista 32 bit, and when I try 
installing it tells me there may be some files or components missing. 
Totally strange as I can run chillingham just fine. are the GG system 
requirements different?


OK
--
Sign up to bing, and earn rewards simply by browsing the web. Easiest way 
I've found to get free stuff! Please use this link if you're planning to 
sign up:

http://go.microsoft.com/?linkid=9778718rrid=C714DC93-BC0B-4441-AD27-F345856231A1


- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 3:47 AM
Subject: Re: [Audyssey] Grizzly gulch questions, no spoilers



Hi kieth.

The answers to your questions are unfortunately no and no. Sadly red at 
the store has something of a monopoly so can charge what he likes, however 
there is a money cheat which I'll explain below that can help you afford 
the store prices if your getting frustrated with playing blackjack or 
slots, needless to say if you don't want to know this cheat stop reading.


Warning, possible spoilage below!

You can get a guaranteed 100 dollars when walking into the bank. just hit 
the s key and you'll recieve 100 dollars. Also, pressing s at the targit 
range will activate the option to have your score spoken.


while we're on the subject of extra options and cheats, hitting f11 or f12 
will increase or decrease the game speed, and hitting f10 will bring it 
back to normal.


if you think your a hot shot, try the gunslinger level on max speed, it's 
insane!


Beware the grue!

Dark.
- Original Message - 
From: Keith S hea...@mchsi.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:33 AM
Subject: [Audyssey] Grizzly gulch questions, no spoilers


Hi, In Grizzly Gulch, is there any way to talk / haggle with the gernal 
store owner?  His prices are like buying a ring from Tiffany's.


Also, is there any other purpose to the target range other than 
practicing with the gun controls?


Thanks

Keith
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Phil Vlasak

Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am 
online.

I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread BRYAN PETERSON
LOL. Besides, that post is in keeping with Draconis humor.

On 2/6/12, Phil Vlasak p...@pcsgames.net wrote:
 Hi Shaun,
 The dragon only opened one eye.
 You got to give it time to wake up!
  It is not spam.
 I can already smell the fêted breath of the beast here in Michigan.
 Phil


 - Original Message -
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 8:50 PM
 Subject: Re: [Audyssey] The dragon awakes.


 hmmm, I have not been sure weather to respond or not, the site says
 or said this morning 2009, I was expecting an announcement that
 something was coming.
 For all that it it is, it could be spam for all I know or care, they
 are back, so what.
 Maybe they changed a copywrite line somewhere, I could do that easily.
 I could change a copywrite line every year and do nothing and say I am
 online.
 I don't wish to be rood but josh has not written on here for ages,
 and until he does this may as well be spam, for all the good it does.


 ---
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 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] Has anyone ever been able to play the Infocom text adventure Shogun?

2012-02-06 Thread Keith S
Hi, I was wondering, has anyone been able to play the Infocom text adventure 
game called Shogun?  It is one of the few infocom games that inclued graphics, 
and I, for the life of me, cannot get the game to start, let alone play it.  I 
have been using the text game reader from whitestick.co.uk to play the text 
only games from Infocom.  \


Thanks

Keith
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Charles Rivard
Some people are thinking that some of the messages to the list are spam. 
These messages are not spam.  Can some educated soul, educated being the key 
word here,  explain spam to get the record straight?  Thanks.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Ron Schamerhorn
I believe it's an acronym for a type of sandwich meat, squirrel, possum and 
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
 It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Charles Rivard
Creative, and funny.  Not sure if it could be used in Word Burst, though, 
but you might give it a try sometime.  (grin)


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread Nicole Valicia Thompson-Andrews

What's Word burst? Is it free?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:44 PM
Subject: Re: [Audyssey] The dragon awakes.


Creative, and funny.  Not sure if it could be used in Word Burst, though,
but you might give it a try sometime.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread BRYAN PETERSON
Yup. It stands for Stuff Posing as Meat.

On 2/6/12, Nicole Valicia Thompson-Andrews goldyemo...@gmail.com wrote:
 What's Word burst? Is it free?
 Nicole Andrews

 Pen name Mellissa Green
 Budding novelist
 Tweet me



 @greenNovelist
 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 10:44 PM
 Subject: Re: [Audyssey] The dragon awakes.


 Creative, and funny.  Not sure if it could be used in Word Burst, though,
 but you might give it a try sometime.  (grin)

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Ron Schamerhorn blindwon...@cogeco.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 9:37 PM
 Subject: Re: [Audyssey] The dragon awakes.


 I believe it's an acronym for a type of sandwich meat, squirrel, possum and
 mouse. *lol*

 - Original Message -
 From: Charles Rivard wee1s...@fidnet.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 10:22 PM
 Subject: Re: [Audyssey] The dragon awakes.


 Some people are thinking that some of the messages to the list are spam.
 These messages are not spam.  Can some educated soul, educated being the
 key
 word here,  explain spam to get the record straight?  Thanks.

 ---
 Shepherds are the best beasts, but Labs are a close second.
 - Original Message -
 From: Phil Vlasak p...@pcsgames.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 8:29 PM
 Subject: Re: [Audyssey] The dragon awakes.


 Hi Shaun,
 The dragon only opened one eye.
 You got to give it time to wake up!
  It is not spam.
 I can already smell the fêted breath of the beast here in Michigan.
 Phil


 - Original Message -
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 8:50 PM
 Subject: Re: [Audyssey] The dragon awakes.


 hmmm, I have not been sure weather to respond or not, the site says
 or said this morning 2009, I was expecting an announcement that
 something was coming.
 For all that it it is, it could be spam for all I know or care, they
 are back, so what.
 Maybe they changed a copywrite line somewhere, I could do that easily.
 I could change a copywrite line every year and do nothing and say I am
 online.
 I don't wish to be rood but josh has not written on here for ages,
 and until he does this may as well be spam, for all the good it does.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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[Audyssey] word burst - Re: The dragon awakes.

2012-02-06 Thread Charles Rivard
Word Burst is a game that is mentioned in a message sent to this list every 
Sunday.  In short, it is an anagram game.  Check it out the next time it is 
announced.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:49 PM
Subject: Re: [Audyssey] The dragon awakes.


What's Word burst? Is it free?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:44 PM
Subject: Re: [Audyssey] The dragon awakes.


Creative, and funny.  Not sure if it could be used in Word Burst, though,
but you might give it a try sometime.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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If you have any questions or concerns regarding the management of the list,
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[Audyssey] OT: WII in subject lines

2012-02-06 Thread Jacob Kruger
Keeps making me think of a relatively similar abbreviation - WWII = world war 
two...maybe the WII games will end up blowing up the world...?

LOL!

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] The dragon awakes.

2012-02-06 Thread shaun everiss
aah, this is the first such post I have seen but then I don't read 
the twitters as much as I should.

At 07:31 p.m. 6/02/2012 -0700, you wrote:

LOL. Besides, that post is in keeping with Draconis humor.

On 2/6/12, Phil Vlasak p...@pcsgames.net wrote:
 Hi Shaun,
 The dragon only opened one eye.
 You got to give it time to wake up!
  It is not spam.
 I can already smell the fêted breath of the beast here in Michigan.
 Phil


 - Original Message -
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, February 06, 2012 8:50 PM
 Subject: Re: [Audyssey] The dragon awakes.


 hmmm, I have not been sure weather to respond or not, the site says
 or said this morning 2009, I was expecting an announcement that
 something was coming.
 For all that it it is, it could be spam for all I know or care, they
 are back, so what.
 Maybe they changed a copywrite line somewhere, I could do that easily.
 I could change a copywrite line every year and do nothing and say I am
 online.
 I don't wish to be rood but josh has not written on here for ages,
 and until he does this may as well be spam, for all the good it does.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] word burst - Re: The dragon awakes.

2012-02-06 Thread Nicole Valicia Thompson-Andrews

I love Anagrams.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:14 PM
Subject: [Audyssey] word burst - Re: The dragon awakes.


Word Burst is a game that is mentioned in a message sent to this list every
Sunday.  In short, it is an anagram game.  Check it out the next time it is
announced.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:49 PM
Subject: Re: [Audyssey] The dragon awakes.


What's Word burst? Is it free?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:44 PM
Subject: Re: [Audyssey] The dragon awakes.


Creative, and funny.  Not sure if it could be used in Word Burst, though,
but you might give it a try sometime.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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If you have any 

Re: [Audyssey] word burst - Re: The dragon awakes.

2012-02-06 Thread Ron Schamerhorn
Well perhaps we'll hear you on the next game upcoming on Sunday then.


- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:08 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


I love Anagrams.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:14 PM
Subject: [Audyssey] word burst - Re: The dragon awakes.


Word Burst is a game that is mentioned in a message sent to this list every
Sunday.  In short, it is an anagram game.  Check it out the next time it is
announced.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:49 PM
Subject: Re: [Audyssey] The dragon awakes.


What's Word burst? Is it free?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:44 PM
Subject: Re: [Audyssey] The dragon awakes.


Creative, and funny.  Not sure if it could be used in Word Burst, though,
but you might give it a try sometime.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
 It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
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Re: [Audyssey] word burst - Re: The dragon awakes.

2012-02-06 Thread Nicole Valicia Thompson-Andrews

What time?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:13 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


Well perhaps we'll hear you on the next game upcoming on Sunday then.


- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:08 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


I love Anagrams.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:14 PM
Subject: [Audyssey] word burst - Re: The dragon awakes.


Word Burst is a game that is mentioned in a message sent to this list every
Sunday.  In short, it is an anagram game.  Check it out the next time it is
announced.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:49 PM
Subject: Re: [Audyssey] The dragon awakes.


What's Word burst? Is it free?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:44 PM
Subject: Re: [Audyssey] The dragon awakes.


Creative, and funny.  Not sure if it could be used in Word Burst, though,
but you might give it a try sometime.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] word burst - Re: The dragon awakes.

2012-02-06 Thread Ron Schamerhorn
  It's at 9:15 EST at
http://www.out-of-sight.net
  Though there are earlier games.


- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:21 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


What time?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:13 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


Well perhaps we'll hear you on the next game upcoming on Sunday then.


- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 12:08 AM
Subject: Re: [Audyssey] word burst - Re: The dragon awakes.


I love Anagrams.
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 11:14 PM
Subject: [Audyssey] word burst - Re: The dragon awakes.


Word Burst is a game that is mentioned in a message sent to this list every
Sunday.  In short, it is an anagram game.  Check it out the next time it is
announced.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Nicole Valicia Thompson-Andrews goldyemo...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:49 PM
Subject: Re: [Audyssey] The dragon awakes.


What's Word burst? Is it free?
Nicole Andrews

Pen name Mellissa Green
Budding novelist
Tweet me



@greenNovelist
- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:44 PM
Subject: Re: [Audyssey] The dragon awakes.


Creative, and funny.  Not sure if it could be used in Word Burst, though,
but you might give it a try sometime.  (grin)

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 9:37 PM
Subject: Re: [Audyssey] The dragon awakes.


I believe it's an acronym for a type of sandwich meat, squirrel, possum and
mouse. *lol*

- Original Message - 
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 10:22 PM
Subject: Re: [Audyssey] The dragon awakes.


Some people are thinking that some of the messages to the list are spam.
These messages are not spam.  Can some educated soul, educated being the key
word here,  explain spam to get the record straight?  Thanks.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:29 PM
Subject: Re: [Audyssey] The dragon awakes.


Hi Shaun,
The dragon only opened one eye.
You got to give it time to wake up!
 It is not spam.
I can already smell the fêted breath of the beast here in Michigan.
Phil


- Original Message - 
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 8:50 PM
Subject: Re: [Audyssey] The dragon awakes.


hmmm, I have not been sure weather to respond or not, the site says
or said this morning 2009, I was expecting an announcement that
something was coming.
For all that it it is, it could be spam for all I know or care, they
are back, so what.
Maybe they changed a copywrite line somewhere, I could do that easily.
I could change a copywrite line every year and do nothing and say I am
online.
I don't wish to be rood but josh has not written on here for ages,
and until he does this may as well be spam, for all the good it does.


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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If you have any questions or concerns 

Re: [Audyssey] The dragon awakes.

2012-02-06 Thread BRYAN PETERSON
I don't read Twitter either. I avoid it just on principle LOL.

On 2/6/12, shaun everiss sm.ever...@gmail.com wrote:
 aah, this is the first such post I have seen but then I don't read
 the twitters as much as I should.
 At 07:31 p.m. 6/02/2012 -0700, you wrote:
LOL. Besides, that post is in keeping with Draconis humor.

On 2/6/12, Phil Vlasak p...@pcsgames.net wrote:
  Hi Shaun,
  The dragon only opened one eye.
  You got to give it time to wake up!
   It is not spam.
  I can already smell the fêted breath of the beast here in Michigan.
  Phil
 
 
  - Original Message -
  From: shaun everiss sm.ever...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Monday, February 06, 2012 8:50 PM
  Subject: Re: [Audyssey] The dragon awakes.
 
 
  hmmm, I have not been sure weather to respond or not, the site says
  or said this morning 2009, I was expecting an announcement that
  something was coming.
  For all that it it is, it could be spam for all I know or care, they
  are back, so what.
  Maybe they changed a copywrite line somewhere, I could do that easily.
  I could change a copywrite line every year and do nothing and say I am
  online.
  I don't wish to be rood but josh has not written on here for ages,
  and until he does this may as well be spam, for all the good it does.
 
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
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  gamers-unsubscr...@audyssey.org.
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  http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
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  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list,
  please send E-mail to gamers-ow...@audyssey.org.
 

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 list,
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 ---
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Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
All good points, and I do agree. But what you have to realize is that 
sighted people need to memorize fighting game move properties just as well 
as we do. Why? Because by the time they see that move and process it, their 
character is eating a combo. The Massiah kick is a good example, however 
that can't be avoided. Faqs are used just as often by sighted gamers, 
remember, that's why they're there, to get to the specifics that command 
lists never touch on. I can tell you, both from reading faqs and from how 
often I play, that the move you're talking about is a ground kick. For the 
simple reason that when he does the kick, he never actually leaves the 
ground. And this is exactly why I like fighting games so much. We can play 
them with the same skill and ability as sighted gamers, because we use the 
same resources they do. Yes, you can see the move if you're sighted, but 
that doesn't mean much... if you don't know that move hits opponents out of 
the air, if you jump towards your opponent you'll still get whacked. In 
short, sighted people have to do just as much to memorize move properties, 
because you can't focus on the action itself if you're trying to think of 
what each move is. That's a ticket to losing, because you need to be able to 
know what the move is before you see the animation, which comes just at the 
same time the sound cue does. As someone who does martial arts, it's a 
valuable lesson which can also apply to fighting games. My teacher always 
says, don't think, move! Meaning that as you're going through a sword form, 
you should not think, but focus on the form you are performing and let your 
body take over, therefore the mind, sword, body as one. Same thing here. So 
the shouting out of move names is actually an advantage, especially since so 
many of the times the move is shouted out before the motion is complete and 
the move connects with your character. This is why fighting games are so 
great... because you can't just pick one up and instantly be good. You have 
to work, and do the exact same work sighted people have to do to get good. 
Because remember. They may see the move, but it doesn't help them if they 
don't know the properties of that move. And part of it is outsmarting your 
opponent. But that's another story.
And that's part of the problem I find with audio games. Sounds should be 
obvious, but not as obvious as some games make them out to be. Sound in an 
audio game is so often too obvious it ruins the ambiance. In my personal 
opinion, they only need to be distinguishable enough to know what's there. 
bo,kura no daibouken is a great example... there's no targetting beeps, and 
the enemies all sound like what I would imagine them to be realistically if 
they were real. And that's part of the beauty of mainstream games... audio 
games give you so much detail, but all the properties are explained to 
you... there's no need to figure anything out. Mainstream games you honestly 
have to work to figure out the ins and outs. And I disagree with sound being 
an afterthought... street fighter has always had one sound for every single 
attack. You know that there are three kicks and three punches. Each of those 
sound radically different. Fireballs sound different depending on who throws 
them. An uppercut with flames sounds different than one without. I just 
don't see why if some mainstream blind gamers can figure them out, why 
others can't. The ability to do it is there, and I've won small tournaments 
in both street Fighter and MK 9. Nothing major, just things my friends and I 
set up. How do I beat them? By outsmarting them... fightin games are less 
about the mechanics than most people think. The menus don't matter. It's the 
controls themselves, your character, and how much screwing with the 
opponent's head you can do. And lastly, adventure modes and the like should 
not be the main focus of a fighting game... the main focus is on the 
fighting, preferably against human opponents. Not to say single player 
content isn't nice. Very few fighting games have menu-driven story modes. 
The only ones that do are usually ones that also suffer from stiff 
mechanics. SC 3, and all the mk games n the ps2 are all good examples. MK 9 
finds a nice balance, but Blazblue should be the one that every fighting 
game should try and emulate.
I appologize about my misinterpretation about yur point with Japanese. True, 
it's impossible for a blind gamer to learn how to read print just to 
navigate menus. However, have you considered import games? Tons of people 
import them from Japan, and most of us don't speak Japanese. So when it 
comes to that, sighted gamers are in the same positions as we are... and 
this is why I love import games. Because faqs for them always have menu 
translations!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, February 06, 2012 2:22 PM
Subject: Re: [Audyssey] Game accessibility 

Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii game for the blind!

2012-02-06 Thread Clement Chou
Sorry for the double post. Dark, I'm actually pretty fascinated with this 
discussion... you're raising points that I've never thought about. But would 
you believe me if I said that this just makes me want to get more blind people 
into mainstream games? lol
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