Sol 1.2 is out with experimental audio mode support
Sol 1.2 is out with experimental audio mode support Hey everybody! Just released version 1.2 of Sol which includes an experimental implementation of audiovideo mode, which pretty much turns it into an audiogame. It's far from perfect yet, but it's better than nothing and I wou
Sol 1.2 is out with experimental audio mode support
Sol 1.2 is out with experimental audio mode support Hey everybody! Just released version 1.2 of Sol which includes an experimental implementation of audiovideo mode, which pretty much turns it into an audiogame. It's far from perfect yet, but it's better than nothing and I wou
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
Thread
AudioGames . net Forum — General Game Discussion : Guitarman via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi Sik.Well I will try this today it sounds awesome! Thank you for trying to make your game accessible for us we could use more developers like you. URL: http://forum.audiogames.net/viewtopic.php?pid=229059#p229059
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi.This is amazing!I've tried it and died lodes and lodes of times. I think it could do with quite a bit of improvement but it's amazing that someone who is not with audiogames.net has tried to make their games accessible
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
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AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.will sik, I brought the game so you can continue doing work on it.One thing, the wigit does not seem to work with firefox unless the script to buy it is still blocked by noscript, I had to use ie 11 to even have a show of buying
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi crashmaster.Do you know how to play this game?Could you explain it please?Thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=229086#p229086 ___ Audiogames-reflector mailing
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi.I've figured out that it is possible to jump on the robots, you have to have good timing and good listening skills but it can be done. I'm not sure how to get powerups though. Oh and if you pres right and hold then press
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
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AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi.Looked at the game.However I have 2 gripes.Firstly the audio mode is just a lot of beeps like an arcade.I think I hear sfx when I bounce on enemies I think but to be honest not much else.Without access mode on, there is music, it
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
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AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support To be honest brad its interesting to say the least.Right now I don't know what to think.The game is well I don't know.the audio interface is a pile of crap compaired to the full featured game with all the tracks of music al
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi.While I think for a first attempt it's okay, I totally agree with crashmaster. for $10 all access features should be working 100%.Please look at other audio games and see how they handle footsteps, pits, robots, and other t
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi.While I think for a first attempt it's okay, I totally agree with crashmaster. for $10 all access features should be working 100%.Saying that, it is nice that there is a demo and we can try the game out.Please look at other
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
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AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hmmm that remains to be proven brad.I havn''t tried it out on headsets just yet only on speakers I havn't really played the game.As for a refund, being that its a dev that is just starting I am hoping it will improv
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support OK so it seems the audiovideo mode is worse than just unplayable. Welp.I was going to enable music but then I'd have wrecked the balance of all sounds yet again and I couldn't afford to delay the update anymore (since ot
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi.Ah crashmaster I see where you're coming from and agree that helping is great.@SikI'd recommend footstep sounds for the characters, and other sounds for the powerups and walls and so on.Also background music or ambianc
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
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AudioGames . net Forum — General Game Discussion : yukionozawa via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hmm, I don't understand what each beep means. The only beep I could understand was robots, but landing on them was hard. URL: http://forum.audiogames.net/viewtopic.php?pid=229130#p2
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support There are footstep sounds there already...I made a quick update (replace the executable with the one here), this restores the music in-game and instead adds Page Up and Down for controlling the background music volume (hold Shift for
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support There are footstep sounds there already...I made a quick update (replace the executable with the one here), this restores the music in-game and instead adds Page Up and Down for controlling the background music volume (hold Shift for
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi Sik.We don't no what eatch beap means. These sounds aren't clear to us. URL: http://forum.audiogames.net/viewtopic.php?pid=229175#p229175 ___ Audiogames-reflector ma
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support @Sik: [[wow]]... Just the fact that you are trying to make your game accessible to us is just amazing. I haven't tried the game yet. URL: http://forum.audiogames.net/viewtopic.php?pid=229177#p2
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
Thread
AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I should also add, that the accessable mode is just a lot of beeps.would be better if there were actual footsteps, actual real jump and enemy sounds edge indicators etc.As for a tutorial and or manual, I'd really appreciate o
Re: Sol 1.2 is out with experimental audio mode support
2015-08-24
Thread
AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Ok that patch was a bit better.I do like the in game soundtrack.I also like the sfx that play.Did you make the tracks or are they from somewhere else, I'd like to know where you got the tracks so I could get more of them.I al
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi.I understand crashmaster and think the fact the dev is trying to make his game accessible is awesome. URL: http://forum.audiogames.net/viewtopic.php?pid=229209#p229209 ___ Audiogames
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Nearly all of the beeps are the map silhouette (it's the sonar), good luck coming up with anything even remotely clear for those, e.g. what kind of sound should the corners around a gap make? Or a slope? (if somebody has any b
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi sik.Have you played your game and beaten it on this mode with your eyes closed or a blindfold on?If not, I'd recommend trying it and then perhaps you can see what we mean by the beeps are hard to understand.I would hav
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Well, from testing it myself, to be fair the biggest problem here is not so much the beeping (once you know what they mean it's pretty easy to read actually), it's the fact that there are too many clues at once. It seems th
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hi.Well, if you hit a sealing with your hand, what sound does it make? A thump, or bang sound, right?As for the footsteps, at the moment they don't sound like footsteps to me at all. URL: http://forum.audiogames.net/viewtopi
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Gosh, literally didn't get time to work on this the last two days, which also means I ended up wasting the sale (sorry for that). I'm seriously short on manpower.Anyway, trying to restore the old viewport but it see
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Gosh, literally didn't get time to work on this the last two days, which also means I ended up wasting the sale (sorry for that). I'm seriously short on manpower.Anyway, trying to restore the old viewport but it see
Re: Sol 1.2 is out with experimental audio mode support
2015-08-30
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AudioGames . net Forum — General Game Discussion : stewie via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I've tried this recently.Part of the problem, at least for me, is judging my location compared to other objects. I don't actually know what the distance I'm jumping or moving based on the sounds I hear relates to the
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support stewie wrote:Part of the problem, at least for me, is judging my location compared to other objects. I don't actually know what the distance I'm jumping or moving based on the sounds I hear relates to the actual distance
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support stewie wrote:Part of the problem, at least for me, is judging my location compared to other objects. I don't actually know what the distance I'm jumping or moving based on the sounds I hear relates to the actual distance
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Should have double posted instead of edited. There are new links in the previous post, for those who want to try.Honestly considering just getting rid of the mode, it's pretty obvious that the sonar doesn't work at all no
Re: Sol 1.2 is out with experimental audio mode support
2015-09-13
Thread
AudioGames . net Forum — General Game Discussion : crashmaster via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Hi sic.Well I had a slightly better time playing the game, I managed to navigate round sort of and was able to blast a few enemies, so its a little better.I was able to kill at least 7 beffore I died.Sadly its not quite there yet.Its
Re: Sol 1.2 is out with experimental audio mode support
2015-09-13
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AudioGames . net Forum — General Game Discussion : chojiro via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I'm going to attempt to work with this.The only issue I see from reading the thread is the issue of having too many clues simultaneously, but the sounds don't seem like an issue to me. Of course, I can give better feedback
Re: Sol 1.2 is out with experimental audio mode support
2015-09-13
Thread
AudioGames . net Forum — General Game Discussion : Omar Alvarado via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I have yet to purchase the game, but a suggestion that could help...In our community, most games like these have an object viewer.In activating it, you can get a list of the objects that are important. This may include doors, enemies
Re: Sol 1.2 is out with experimental audio mode support
2015-09-16
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AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I have a sudgestion. Instead of the beeping, I could give you other sounds, like wood noises for sealing, a wind noise for pits, and other stuff. Just a sudgestion. URL: http://forum.audiogames.net/viewtopic.php?pid=231981#p231981
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Why am I subscribed if I don't get notifications anyway? So for the record, it seems I was right on the clutter thing after all. Sadly, this viewport is indeed tiny and that makes it awfully hard to see enemies in time. But yea
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support I'm back.Just gonna say that I'm gonna stop with patches and skip ahead to 1.3 (there are too many updates). I somehow managed to recreate a simplified version of the new sound engine in the old one so clues now aren't
Re: Sol 1.2 is out with experimental audio mode support
2015-12-17
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AudioGames . net Forum — General Game Discussion : garrett via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support @sik. Well I would explain it but I think a recording would explain much better than communicating via text. I'll make the recording and upload to google drive for you.. URL: http://forum.audiogames.net/viewtopic.php?pid=2
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Random idea, since this is going nowhere: remove all level sonar clues, and instead just do the blunt thing and have the screen reader tell you when you're getting close to something, e.g. "gap" when you're about
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hello;This is not a good idea since it will slow down game play a lot and will not really feel like a game. I'd consider dropping the project. You tried and that was awesome but perhaps this game just isn't meant for audio a
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Slowing down the game was pretty much the main reason why I had considered not doing it in the first place, but after thinking for a bit it's not that much of a problem actually:1) The level layout is static (it doesn't kee
Re: Sol 1.2 is out with experimental audio mode support
2015-11-15
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AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support @SIKI wouldn't say drop the project, but I also wouldn't advise you even attempting this method. There is one simple reason that I believe Brad never considered and that is the issue of the keys interrupting the screen re
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Do they trigger even when they have no effect in the GUI at all? (text input is disabled, there are no controls inside the window, and the keys in question are the arrows and spacebar) Although I guess I shouldn't underestimate b
Re: Sol 1.2 is out with experimental audio mode support
2015-11-15
Thread
AudioGames . net Forum — General Game Discussion : Sightless Kombat via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support The best example to look at would be swamp - when you are holding down the walking keys, there are interrupted messages etc.I wouldn't mind if someone comes in here and corrects me/gives a better suggestion on how to correct/re
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Yeah, I'm so happy I'm using gamepad all the time LOL URL: http://forum.audiogames.net/viewtopic.php?pid=238729#p238729 ___ Audiogames-reflector mailing list Audiogames
Re: Sol 1.2 is out with experimental audio mode support
2015-11-15
Thread
AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support I really should get around to trying this game...Anyway, as far as preventing speech getting interrupted, this is easy to fix on the screen reader side as most screen readers have options to turn this off, or at least JAWS and NVDA do
Re: Sol 1.2 is out with experimental audio mode support
2015-11-15
Thread
AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Normally, I would make an edit, but this is a slightly different point, so it'll just be a second post.First of all, don't drop the project. I gotta say for only 2 people, Brad and Crashmaster managed to get quite a lot of
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Thanks.(warning: rant ahead, skip two paragraphs)Not going to abandon it, but the sound engine annoys me. The problem is this: sound effects are grouped into categories (player sounds, item sounds, enemy sounds, etc.), and it can play
Re: Sol 1.2 is out with experimental audio mode support
2015-11-15
Thread
AudioGames . net Forum — General Game Discussion : pitermach via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support Re: soundsYour best bet would be something like freesound, which is completely community based and all sounds you can find there are either creative commons or public domain so it will fit with the fact the game is open source. You
Re: Sol 1.2 is out with experimental audio mode support
2015-11-15
Thread
AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
Re: Sol 1.2 is out with experimental audio mode support (but I need to figure out where to get suitable sound effects then)I've made a number of posts the past while in the Developer section linking to a ton of royalty free/free sound samples from various sources that might help,
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support Hello;I'm not trying to be negative, I like the idea of the game and played it and managed to jump on a few robots.I didn't think the screen reader idea would work is all. As Sightless said the speech would keep being inter
Re: Sol 1.2 is out with experimental audio mode support
Re: Sol 1.2 is out with experimental audio mode support To be fair, nearly all of those beeps come from the sonar and most (almost all) of them are those level clues I'm trying to replace with this The rest of the sound effects are not even remotely as beepy (certain cheat asid