This has been going on for a while now but I've ignored it. I have
found no impact on the game from it (running a TF2 server) and can't
acknowlegde that it's tied to a higher CPU usage.
On Sun, Sep 23, 2012 at 2:22 AM, bottige...@gmail.com
wrote:
> Has anyone noticed a hundreds of lines per secon
At 12:40 AM 6/28/2010, Tony Paloma wrote:
>Well I doubt Valve is calling getdents directly. Probably getting called by
>some standard function. Place a breakpoint and do a trace a few times and
>see what functio
% time seconds usecs/call callserrors syscall
-- ---
At 12:40 AM 6/28/2010, Tony Paloma wrote:
>Well I doubt Valve is calling getdents directly. Probably getting called by
>some standard function. Place a breakpoint and do a trace a few times and
>see what functio
% time seconds usecs/call callserrors syscall
-- ---
...@list.valvesoftware.com] On Behalf Of Guy Watkins
Sent: Sunday, June 27, 2010 7:30 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU Usage increase with OB
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_lin
ay, June 27, 2010 7:27 PM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] CPU Usage increase with OB
> }
> } Having it call getdents() all the time is weird.
> }
> } ___
> } To unsubscribe, edit y
} -Original Message-
} From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-
} boun...@list.valvesoftware.com] On Behalf Of Marek Sieradzki
} Sent: Sunday, June 27, 2010 7:27 PM
} To: Half-Life dedicated Linux server mailing list
} Subject: Re: [hlds_linux] CPU Usage increase
Having it call getdents() all the time is weird.
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux
At 05:27 PM 6/27/2010, Chris wrote:
>Possibly because your servers ran at 33tick, and now they are at 66
>which takes more cpu ?
>
>On 27/06/2010 6:50 AM, Gary Stanley wrote:
> > I am seeing about 30% more usage compared to the old engine. I am
> > having a few pubs running and I am now going to ha
At 05:27 PM 6/27/2010, Chris wrote:
>Possibly because your servers ran at 33tick, and now they are at 66
>which takes more cpu ?
>
>On 27/06/2010 6:50 AM, Gary Stanley wrote:
> > I am seeing about 30% more usage compared to the old engine. I am
> > having a few pubs running and I am now going to ha
boun...@list.valvesoftware.com] On Behalf Of 1nsane
[1nsane...@gmail.com]
Sent: June 27, 2010 6:01 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU Usage increase with OB
I may have actually meant to say "increasing".
On Sun, Jun 27, 2010 at 6:00 PM, 1nsane <1nsane...
I may have actually meant to say "increasing".
On Sun, Jun 27, 2010 at 6:00 PM, 1nsane <1nsane...@gmail.com> wrote:
> And it will keep on creasing with updates :).
>
>
> On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL wrote:
>
>> Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
>
And it will keep on creasing with updates :).
On Sun, Jun 27, 2010 at 5:49 PM, Cc2iscooL wrote:
> Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
>
> On Jun 27, 2010 4:31 PM, "Chris" wrote:
>
> Possibly because your servers ran at 33tick, and now they are at 66
> which tak
Welcome to the orangebox engine. Like TF2, it will burn more cpu now.
On Jun 27, 2010 4:31 PM, "Chris" wrote:
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
> I am seeing about 30% more usage compared to the
Possibly because your servers ran at 33tick, and now they are at 66
which takes more cpu ?
On 27/06/2010 6:50 AM, Gary Stanley wrote:
> I am seeing about 30% more usage compared to the old engine. I am
> having a few pubs running and I am now going to have to reduce the
> slot counts to compensat
Dropping few slots helps. Basically for us it went from tick100 38 slots
to tick66 38 slots. CPU usage is little higher though according to
average graphs but basically it ends up topping 80+ all the time on full
server at one core. (We are talking about CSS right? Not TF2.)
-ics
27.6.2010 15:
It's normal, the OB Engine use more CPU. It was exactly the same when Day Of
Deafeat Source moved to OB.
Unfortunatly, there's not much you can do about it. Hardware upgrade could
help :x
Cheers,
Marc.
On Sun, Jun 27, 2010 at 2:37 PM, Kyle Sanderson wrote:
> I'm at a real loss here, I cannot n
I'm at a real loss here, I cannot nearly run as many slots as I could
before the swap. Across three servers I'm down 30slots in total just
to get the game moderately playable again. I'll try to get this
community to upgrade the box, but as always money is tight.
If anyone has any hints to get thei
more like a 300HP small block shoved in an ol' pintothat you're trying
to get 50mpg from
On Sun, Jun 27, 2010 at 4:09 AM, Gary Stanley wrote:
> At 07:03 AM 6/27/2010, AnAkIn . wrote:
> >You are not using that tickrate 100 plugin, are you?
>
>
> No. Why would I do that? That's like trying
Welcome on the OB engine. CPU increase is normal.
>I am seeing about 30% more usage compared to the old engine. I am
> having a few pubs running and I am now going to have to reduce the
> slot counts to compensate for the excessive usage.
>
> Profiling shows getdents() is using the most syscall
I'm quite sure it's just endemic of the new engine. I'm sure valve is listening
and all that jazz, but this is for all intents and purposes this is the TF2
engine that has run that game for a few years. I think you guys are going to
just dedicate some more rack space, unfortunately.
Thanks,
Go
At 07:03 AM 6/27/2010, AnAkIn . wrote:
>You are not using that tickrate 100 plugin, are you?
No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.
___
To unsubscribe, edit your list preferences, or view the list archives, pl
At 07:03 AM 6/27/2010, AnAkIn . wrote:
>You are not using that tickrate 100 plugin, are you?
No. Why would I do that? That's like trying to get 40mpg out of a 600hp engine.
___
To unsubscribe, edit your list preferences, or view the list archives, pl
I don't think Gary is that silly.
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of AnAkIn .
Sent: June-27-10 7:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU
You are not using that tickrate 100 plugin, are you?
2010/6/27 JäKë Rawr
>
> I've also noticed a large amount of cpu usage since the switch.
> Have been busy with other things yet that could be the issue.
>
> Hope it's able to get fixed up for us.
>
>
> > Date: Sun, 27 Jun 2010 06:50:11 -0400
>
I've also noticed a large amount of cpu usage since the switch.
Have been busy with other things yet that could be the issue.
Hope it's able to get fixed up for us.
> Date: Sun, 27 Jun 2010 06:50:11 -0400
> To: hlds_linux@list.valvesoftware.com
> From: g...@velocity-servers.net
> Subject: [hlds
I have been boored on occastion and compiled funky kernals with 1000hz, and
yeah, they do behave wierd. Biggest thing for me though is that they make
tf2, a game that already uses a lot of CPU use even more CPU.
On Mon, Feb 23, 2009 at 4:48 PM, Gary Stanley wrote:
> At 03:47 PM 2/23/2009, A. Eij
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
> > not under esxi it doesn't..:)
>
>We're using an ESXi cluster, so good to know ;)
>
>But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
>fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
>get it below these
At 03:47 PM 2/23/2009, A. Eijkhoudt wrote:
> > not under esxi it doesn't..:)
>
>We're using an ESXi cluster, so good to know ;)
>
>But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
>fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
>get it below these
iling list
Subject: Re: [hlds_linux] Cpu usage for 32 slot tf2 server.
On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
>> Back on topic... I am seeing this same odd CPU usage. 75-90% load
>> running 1 single 32 person server.
>>
>> This also lags clients when there is a lot of bul
> not under esxi it doesn't..:)
We're using an ESXi cluster, so good to know ;)
But seriously, I still think the CPU usage is ridiculous for TF2 now. I've
fiddled a lot with HPET/Hz/etc. settings under Linux and I can't seem to
get it below these values really. The only way to reduce load is by
On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
>> Back on topic... I am seeing this same odd CPU usage. 75-90% load
>> running 1 single 32 person server.
>>
>> This also lags clients when there is a lot of bullet calculation close
>> together.
>>
>> This has to be from some recent update.
>>
>> Kernel:
CPU usage is indeed horrible :(.
A X3320 can run 2 full 32 slot DODS servers or 1 TF2 server. I also see FPS
drops even with 30%+ free CPU on the core. Sometimes it gets noticeable when
there's a lot of action going on. The DODS servers also maintain much more
stabler FPS whit out any tweaking :/.
> Back on topic... I am seeing this same odd CPU usage. 75-90% load
> running 1 single 32 person server.
>
> This also lags clients when there is a lot of bullet calculation close
> together.
>
> This has to be from some recent update.
>
> Kernel: 2.6.25.10-grsec
> Running Xeon 5130 @ 2.0 ghz
I c
Back on topic... I am seeing this same odd CPU usage. 75-90% load
running 1 single 32 person server.
This also lags clients when there is a lot of bullet calculation close
together.
This has to be from some recent update.
Kernel: 2.6.25.10-grsec
Running Xeon 5130 @ 2.0 ghz
f0rkz
f7lans.com
I'm on a Q9400 2.66Ghz, and I am getting similar numbers, 70-90% pretty much
covers it when full.
2009/2/23 Pawel
> It is strange but normall for TF2 ;(
>
> On Mon, Feb 23, 2009 at 6:14 PM, wrote:
>
> > I'm experiencing around 70-90% cpu with one server being full. Later in
> the
> > night when
It is strange but normall for TF2 ;(
On Mon, Feb 23, 2009 at 6:14 PM, wrote:
> I'm experiencing around 70-90% cpu with one server being full. Later in the
> night when 3 servers are full it oddly hovers around 50-70% per core on an
> Intel Xeon X3320 (quad core). It wasn't always like this but a
I'm experiencing around 70-90% cpu with one server being full. Later in the
night when 3 servers are full it oddly hovers around 50-70% per core on an
Intel Xeon X3320 (quad core). It wasn't always like this but as someone said
in the past, as more updates came out the worse it became for CPU
consu
Have you tried comparing the differences between -fork'ing and standalone
servers? The whole idea of the -fork option was to improve preformance.
On Fri, Nov 7, 2008 at 4:22 PM, Ben <[EMAIL PROTECTED]> wrote:
> We're currently running 16 servers very happily on dual quad core 3Ghz
> boxes (E5450s
November 07, 2008 4:23 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s). All up 64 servers across 4 boxes currently, but we
could probably amalgamate that onto 2 boxe
We're currently running 16 servers very happily on dual quad core 3Ghz
boxes (E5450s). All up 64 servers across 4 boxes currently, but we
could probably amalgamate that onto 2 boxes if we really wanted, going
by the CPU usage we're seeing.
I'm not using the -fork option though, I'm running eve
When I tried it here more thank -fork 5 and it gets totally confused
about ports being allocated, so its likely he means this.
Regards
Steve
- Original Message -
From: "Chris Green" <[EMAIL PROTECTED]>
> Hmmm - if I run with ./srcds_run -fork 20 +map l4d_dem_hospital01_apartme
I host my clan servers on an AMD XP 1700+ with 1gb of ram. I host TF2,
DOD:S, AoC, and few HL1 mods as well. The odd thing is, HLDS uses more
cpu than SRCDS, especially since the last update.
Pings are good and stable with no latency issues that can be attributed
to the server, servers are ru
n use)
> bind(7, {sa_family=AF_INET, sin_port=htons(27029),
> sin_addr=inet_addr("84.244.189.89")}, 16) = -1 EADDRINUSE (Address
already
> in use)
> write(1, "WARNING: UDP_OpenSocket: unable "..., 47) = 47
> close(7)= 0
> write(1, &quo
Package: *
Pin: release a=stable
Pin-Priority: 700
Package: *
Pin: release a=testing
Pin-Priority: 650
Package: *
Pin: release a=unstable
Pin-Priority: 600
and
apt-get -t unstable install libc6 should work
On Fri, Nov 7, 2008 at 20:40, J T <[EMAIL PROTECTED]> wrote:
>
> I tried apt pinning, h
er mailing list'
Subject: Re: [hlds_linux] CPU usage
Hmmm - if I run with ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday,
= 0
write(1, "Couldn\'t allocate any hltv IP po"..., 35) = 35
Note the bind at the top: it succeeds in binding the actual connection port,
but fails in trying to bind other, random, ports
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_
er mailing list'
Subject: Re: [hlds_linux] CPU usage
Hmmm - if I run with ./srcds_run -fork 20 +map
l4d_dem_hospital01_apartment,
I get 20 server processes (I can see them with ps x f).
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday,
I tried apt pinning, however its wanting to remove lots of things I still
want. Whats your preferences file look like. Cheers.
On Fri, Nov 7, 2008 at 11:16 AM, Antoine Libert <[EMAIL PROTECTED]> wrote:
> Your guys are not going to believe this but ... I'm running a l4d server on
> a Celeron 220 (
t; I get 20 server processes (I can see them with ps x f).
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J T
> Sent: Friday, November 07, 2008 11:14 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux]
2 0.0.0.0:*
4332/etded.x86
I'm about to try running the server with strace to see if I can figure out
what's happening
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 07 November 2008 19:23
>
Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
If you specify -fork 5 nothing happens.
On Fri, Nov 7, 2008 at 11:01 AM, Chris Green <[EMAIL PROTECTED]>wrote:
> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Origi
I start the servers by normal command line with +ip and +port .
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
If
> Green
> Sent: Friday, November 07, 2008 8:02 PM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> What is the "linux bug" that is preventing you from running >4 servers?
>
>
> -Original Message
I start the servers by normal command line with +ip and +port .
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of J T
Sent: Friday, November 07, 2008 8:14 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CPU usage
If
Your guys are not going to believe this but ... I'm running a l4d server on
a Celeron 220 (1.3 Ghz monocore) with 512 MB of ram ... The server is
running fine with ~50% CPU usage max. Players are not experiencing any kind
of lag or what ever...
- Debian etch with debian sid libc6 (apt pinning)
On
n
there smoothly.
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
What is the "linux bug" t
EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Friday, November 07, 2008 10:52 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I'm quite impressed with the CPU load. I expected it to be worse.
>
> Unfortunatly due
n
there smoothly.
Cheers,
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 8:02 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
What is the "linux bug" t
as 1 26slots TF2
server.
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
I don't get that on
>
> This doesn't currently interact well with -fork, but there is a new
> command "sv_shutdown", which will cause the server to exit when
> it enters hibernation state, in order to allow a graceful restart.
Cool, that's good to know anyway, though obviously integration with the fork
system would
r.
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
I don't get that on my linux box (fedora c
r.
Cheers
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Chris Green
Sent: Friday, November 07, 2008 6:53 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: Re: [hlds_linux] CPU usage
I don't get that on my linux box (fedora c
vember 2008 17:53
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] CPU usage
>
> I don't get that on my linux box (fedora core 9, 64 bit).
>
> What are people's perceptions so far in terms of the performance and
> memory impac
So far, the actual CPU usage on my box is about 6% and memory usage is
only 640 MB total. This is on an Intel Core2Duo E6550 @ 2.33GHz with 8
GB of RAM.
The box is running CentOS 5.2 (32-bit) with a custom kernel.
- Dave
Chris Green wrote:
> I don't get that on my linux box (fedora core
On a Windows 2008 server (Core2Duo e8300 with 4gb of ram) I'm able to run 8
servers with only about ~40% total CPU usage (with hi-res timer.) I could
add more but as per what you said, I'd run out of RAM way before CPU. ;)
On Fri, Nov 7, 2008 at 11:53 AM, Chris Green <[EMAIL PROTECTED]>wrote:
> I
tive from a
performance point of view.
Philip Cass
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of Chris Green
> Sent: 07 November 2008 17:53
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: R
2 Dual core 2.80 ghz Xeon processors with 2gb of RAM on Ubuntu 8.03
Server Edition
Kernel: 2.6.24-19-server
5 Servers running forked, using anywhere frmo 40% to 60% CPU usage
evenly on the 4 cores, with occasional sikes to a bit higher. RAM usage
is only 500-600mb. I could probably throw 2 more
I don't get that on my linux box (fedora core 9, 64 bit).
What are people's perceptions so far in terms of the performance and memory
impact of hosting l4d servers, especially compared to our other games? What
numbers of full servers have people been able to host on what hardware/os
combination
Thanks for the info. That's good to know.
- Dave
Joseph Laws wrote:
> That is common if you are using a basic realtime kernel without a lot of
> fine tuning. The CPU is misreported in STATS in such an instance.
>
>
> David A. Parker wrote:
>> Hello,
>>
>> Using "stats" in the L4D server
That is common if you are using a basic realtime kernel without a lot of
fine tuning. The CPU is misreported in STATS in such an instance.
David A. Parker wrote:
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU InOut Upt
Do you have multiple processors/cores?
install htop
Check there, it will tell you utilization per core/cpu rather than just
overall.
David A. Parker wrote:
> Hello,
>
> Using "stats" in the L4D server console appears to indicate that the CPU
> usage is at 99.9%:
>
> CPU InOut Uptime U
t;1" if you have more then
> one
> core !
>
> Peter
>
> - Original Message -
> From: "Ben Wheatley" <[EMAIL PROTECTED]>
> To:
> Sent: Friday, September 21, 2007 6:46 PM
> Subject: Re: [hlds_linux] Cpu usage
>
>
> > I'm pretty su
From: "Ben Wheatley" <[EMAIL PROTECTED]>
To:
Sent: Friday, September 21, 2007 6:46 PM
Subject: Re: [hlds_linux] Cpu usage
I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.
Francis Mc
At 10:09 AM 9/21/2007, Francis McGuire wrote:
--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.90 cpu even if the server is empty.
+sv_stats 0
-- Gary Stanley ([EMAIL PROTECTED] | [EMAIL PROTECTED])
I'm pretty sure it's a kernel tweak which causes this, I've seen it on a
few CSS servers, not sure which particular tweak though.
Francis McGuire wrote:
--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rcon stats it
always says 99.9
Hi
Use hlsw to look at your rcon stats.
When typing rcon stats in console in game he takes the stats from your pc.
But in hlsw you don't need to type rcon, only stats is enouf.
--
[ Picked text/plain from multipart/alternative ]
I just installed srcds on my dedicated server and when I run rc
You still might have it installed.
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Thursday, February 08, 2007 4:35 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usa
178218
Web: www.novanett.no
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I don't belive that I have SELinux installed,
: www.novanett.no
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Kang
Schøyen
Sent: Thursday, February 08, 2007 10:35 AM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I don't belive that I have SELinux installed, because I
30 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
I had very high usage when I tested on a linux distro and in my case I
believe it was because I had enabled SELinux. Did you by chance install and
enable this?
I don't know if anyone else saw this behavior but I
EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Wednesday, February 07, 2007 12:01 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: RE: [hlds_linux] CPU Usage
>
> I have a dual xeon 2,4ghz server, and compiled the new 2.6.20
> debian kernel @1000hZ, but when I
@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
should probably be schedtools...
/Bjorn
On Wed, 7 Feb 2007, Andreas Kang Schøyen wrote:
> Install the scedtools package
> and then just start your processes like this:
>
> taskset -c 0 ./startcommand
>
> Where do i f
Actually, I was wrong. Package name is schedutils and with debian you
can install it with apt-get install schedutils.
Cheers,
Valtteri
Einar S. Idsø kirjoitti:
Hei Andreas.
It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool
Cheers,
Einar
Andreas Kang Schøyen wrote:
Where do i
Hei Andreas.
It's schedtool, with an 'h'. http://freequaos.host.sk/schedtool
Cheers,
Einar
Andreas Kang Schøyen wrote:
> Where do i find the "scedtools package" ? Tried apt-cache search and google.
> Cant find it.
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
rch and google.
> Cant find it.
>
> Med vennlig hilsen:
> Andreas Kang Schøyen
>
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
> Sent: Tuesday, February 06, 2007 8:33 PM
> To: hlds_linux@list.valvesoftware.com
&g
PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Scott Tuttle
Sent: Tuesday, February 06, 2007 8:33 PM
To: hlds_linux@list.valvesoftware.com
Subject: RE: [hlds_linux] CPU Usage
http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.com&q=f
orce+processor
3rd result down
>
http://www.mail-archive.com/search?l=hlds_linux%40list.valvesoftware.com&q=f
orce+processor
3rd result down
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Kang Schøyen
> Sent: Tuesday, February 06, 2007 2:01 PM
> To: hlds_linux@list.v
Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 11, 2006 12:58 PM
Subject: Re: [hlds_linux] Cpu usage
One thing I've found specifically about Source servers is that they do not
need, and probably should not be run at anything other then their default
ticrates (
helps a bit.
qUiCkSiLvEr
- Original Message -----
From: "GoD2.0"
To:
Sent: Tuesday, July 11, 2006 7:55 AM
Subject: Re: [hlds_linux] Cpu usage
I oveserved the fact that windows generaly handles the kernel tickrate it's
self, while in linux it is a good ideaa to set it yourself (t
much
better with 4 cores, while with 2 cores the difference is not noticeable if
you set them right
- Original Message -
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 11, 2006 10:22 AM
Subject: Re: [hlds_linux] Cpu usage
Just as a baseline cross-p
;[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 11, 2006 1:04 PM
Subject: Re: [hlds_linux] Cpu usage
This is just a plain old P4 Prescott (478 pin) CPU, very common but solid
and predictable.
I have a Dell Dual Xeon 2.2GHz machine here that I just started to do some
testing on, nothing to r
er then no autoupdate which can be a mixed blessing (I suspect) and I
actually really like the server GUI.
- Original Message -
From: "Bart van den Heuvel"
To:
Sent: Tuesday, July 11, 2006 12:46 AM
Subject: Re: [hlds_linux] Cpu usage
Interesting!
What kind of 3 Ghz CPU are you
Interesting!
What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or
P4?
In currently running a cs-server on linux. The metrics show here (been on
the list before: http://core.zokahn.com/cs-01/
This is a dual xeon 3ghz system the processors are bit aging...early 3ghz
models. I
Just as a baseline cross-platform comparison, I have three servers running
on a new Win2003 server box at a data center.
The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory.
There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default (66?)
ticrate) and one DOD:S server (300fp
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Basically I think the cpu usage for dod:s is a pain in the ass too, but
ultimately I can't see Valve "fixing" that as I just think the extreme cpu
usages now are part of their Valves standard of whats normal (and probably
why there will never be a
I use only metamod 1.2.1.
- Original Message -
From: "1nsane ." <[EMAIL PROTECTED]>
To:
Sent: Thursday, April 20, 2006 6:58 AM
Subject: Re: [hlds_linux] CPU usage
--
[ Picked text/plain from multipart/alternative ]
Evaldai,
My 20 slotter with 100 tick uses up only ab
--
[ Picked text/plain from multipart/alternative ]
Evaldai,
My 20 slotter with 100 tick uses up only about 35% cpu when its full.
Is that a clean install? What kind of mods (if any) do you have? One of my
server runs at 64 tick and right now with 3 people and 2 bots it only uses
up 2.6 % of the
on same box. inferno_cz, chateau_cz
cpu usage is up to 80-90%. Server is runing at 100FPs and no pingboost)
- Original Message -
From: "William Warren" <[EMAIL PROTECTED]>
To:
Sent: Monday, April 10, 2006 11:24 PM
Subject: Re: [hlds_linux] CPU usage
which distro?
which distro? Which CS version? What plugins?
Evaldas Žilinskas wrote:
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Strange things happening on my linux box. 16 player server is causing 60% cpu
usage. PC is 3GHz pentium, 1GB DDR. Maybe some
rch 09, 2006 9:10 PM
Subject: RE: Re: [hlds_linux] cpu usage>90% since last update (with
nice -10)
This is a multi-part message in MIME format.
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[ Picked text/plain from multipart/alternative ]
Alfred thanks for the answer on the usage.
Fair comment I did see the beta in here and considered it
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