[Audyssey] audio quake

2007-07-12 Thread Everett Elam
Can anyone recommend any starting points for audio quake to me? Is it fun? Talk 
to me people!
Everett
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[Audyssey] twisted metal

2007-07-12 Thread Everett Elam
Hey guys,
We should all beg che to put battle features in rail racer. I want to blast 
things and burn rubber at same time sniff .
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Re: [Audyssey] new game

2007-07-12 Thread Dark
Ah, a tmnt game would rock!

I'd love to see an audio version of the original Tmnt arcade beat em up 
game, I spent quite considderable amounts of cash on that one back in the 
day, - and even used to be able to do in Beabop at the end of stage 2.

Now of course, i have it on Mame but an audio version would rock!

In fact, I think that walk along beat em ups would be a good genre to have 
in audio, games like Final fight, Streets of rage, double dragon etc, -  
yes I know there was Danger city, but I'd love to see something more done in 
this respect.

By the same tocan, there are lots of other genres that could probably do 
with representing in audio, - and even given the games we have, more are 
always welcome if they can do something different or expand the scope of 
audio gaming.

Beware the Grue!

Dark.
- Original Message - 
From: gmail [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 5:20 AM
Subject: Re: [Audyssey] new game


 how bout a tmnt game or the good classic spy hunter?
 anybody remember that one/
 Brandon
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 11:14 PM
 Subject: Re: [Audyssey] new game


 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game


 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:
 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] twisted metal

2007-07-12 Thread Dark
H good idea, though I think it'd probably have to be implimented 
carefully so as not to interfere with the actual racing too much.

Perhaps have sepparate batle tracks, with weapons etc, and fewer jumps, 
loops and what not, - or maybe I'm thinking of Rail racer 2 here.

Beware the Grue!

Dark.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 7:33 AM
Subject: [Audyssey] twisted metal


 Hey guys,
 We should all beg che to put battle features in rail racer. I want to 
 blast things and burn rubber at same time sniff .
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Re: [Audyssey] Sapi issues

2007-07-12 Thread shaun everiss
reinstall directx 9c
At 04:13 a.m. 12/07/2007, you wrote:

After updating everything I get the following error when running rail racer.
GameEngine.exe - Common Language Runtime Debugging Services
Application has generated an exception that could not be handled.
Process id=0x1660 (5728), Thread id=0x1664 (5732).
Click OK to terminate the application.
Click CANCEL to debug the application.
OK Cancel

Using xp pro sp2.

Mike
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:58 AM
Subject: [Audyssey] Sapi issues


   If anyone else has been unable to run the Rail Racer demo, or the Monty
  beta, please let us know.
  This is a problem we developers need to get a solid handle on for both
  current and future releases.
   If so, please let us know what version of SAPI you have installed, as
  well
  as any other voices or sapi software that you know of.
   Feel free to write me off list if you like.
   thanks,
   Che
  [EMAIL PROTECTED]
  Blind Adrenaline Simulations
  Games by one of us, for all of us
  www.blindAdrenaline.com
 
 
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Re: [Audyssey] twisted metal

2007-07-12 Thread Everett Elam
No no, more jumps, more crashing, more loups and throw guns in the middle of 
it all.
- Original Message - 
From: Dark [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 1:58 AM
Subject: Re: [Audyssey] twisted metal


 H good idea, though I think it'd probably have to be implimented
 carefully so as not to interfere with the actual racing too much.

 Perhaps have sepparate batle tracks, with weapons etc, and fewer jumps,
 loops and what not, - or maybe I'm thinking of Rail racer 2 here.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 7:33 AM
 Subject: [Audyssey] twisted metal


 Hey guys,
 We should all beg che to put battle features in rail racer. I want to
 blast things and burn rubber at same time sniff .
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Re: [Audyssey] AT Games!

2007-07-12 Thread shaun everiss
ok man.
in that case
you will get me on msn.
At 07:01 a.m. 12/07/2007, you wrote:

Hi all,
We have another update. AT Games has murged with X-Sight interactive. We
will soon have a website it will be
http://x-sight .brandoncole.net/atgames
or:
http://x-sight.brandoncole.net/personal.atgames

Thanks everybody,
p.s. Shaun if you go back on msn i can send you an app, just because your in
x-sight interactive doesn't mean your in AT Games.
Regards,
Tristan Bussiere

Owner/Main Developer
AT Games

Skype: Tristanbussiere
MSN: [EMAIL PROTECTED]
AIM: gitrdone9632
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 10, 2007 11:33 PM
Subject: Re: [Audyssey] AT Games!


  Hi Tristan,
  Glad to see somenew faces working on our accessible games.
  (Cheers)
 
 
  Tristan D. Bussiere wrote:
  Hi,
  I have created a new audio game company. It is called AT Games. We make
  audio games almost every genre, and we make accessible software, too! We
  don't have a website yet, but I am working on it. AT stands for
  accessible technology, accessible meaning accessible games, and
  accessible software. Technology falling under the software catagory.
 
  If you want to join the AT Games team then use one of the ways below:
 
  Skype me at: tristanbussiere
  email: [EMAIL PROTECTED]
  MSN: [EMAIL PROTECTED]
  AIM: gitrdone9632
 
  I will give you instructions on joining the AT Games team.
 
  Thank you,
  Tristan
 
  AT Games, Owner
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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-12 Thread Willem
I agree.  Maybe your score will not be taken into account if you play the 
randomized game or there should be two scoreboards.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 11:42 PM
Subject: Re: [Audyssey] Randomising Montezuma's Revenge.


 If we are going to be competing for a high score, the adition of treasures
 and monsters would enable a higher score based on the luck of the draw. I
 like the idea of having dual modes--one classic and the other randomized 
 if
 it can be done.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 4:22 PM
 Subject: [Audyssey] Randomising Montezuma's Revenge.


 Hi all,
 I know this has been a topic of interest of late so I thought I would
 put this out here under it's own topic in the hopes of generating an
 informative discussion that will aid in making Monty a better game for
 all.
 From what I have read here allot of folks are interested in some
 randomisation in the game. As I have pointed out the original game had
 no randomisation, but that doesn't mean though that some randomisation
 can't be added.
 For example, allot of gamers are interested in randomising where the
 monsters and treasures are. For technical reasons I am not prepared at
 this point to rewrite a large part of the 1.0 engine to add this kind of
 randomisation.
 However, I do have an alternative that perhaps some of you might be
 satisfied with. There are allot of treasures, weapons, etc laying around
 the temples. One way of randomising the game is simply by randomising
 how many gems, gold coins, and swords are on that particular level. You
 might play one game and only find two swords on level 1, and in the next
 find 4 or 5 swords. That would drastically change your score as well as
 how many weapons you have to use against your enemies.
 I've also looked at when placing a monster in a room rather than
 statically plae it's starting location randomly placing it in the room
 so that where it starts is different, and sometimes monsters will be
 closer together in one game, but fara apart in the next. While at the
 same time keeping the originalaty of the game, by still having the
 monsters in the rooms they are suppose to be in.
 What do you all think?


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Re: [Audyssey] TMNT was new game

2007-07-12 Thread Bryan Peterson
I could agree to that. I didn't so much care for the first game, but who 
knows? If it were brought into an audio environment and I could actually 
play it things might change. I'll say this much. Those games had cool music.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:11 PM
Subject: [Audyssey] TMNT was new game


 Hi Brandon,
 Sure could. In fact Ninja Turtles is one of the games I would like to do
 with the Monty engine once Monty is out the door.
 I'll have to make some adjustments like being able to swop turtles,
 handle multiple weapons, etc but those small changes in the engine are
 nothing to the ability of actually being able to give the Foot Clan a
 good shell kicking, and all that is involved with TMNT. TMNT rocked.


 gmail wrote:
 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon



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Re: [Audyssey] TMNT was new game

2007-07-12 Thread Bryan Peterson
Ah yes, Gyrus. Another of Konami's classics. Hmmm, I wonder if Castlevania 
could be remade in Audio? There was another game I liked.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: gmail [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:19 PM
Subject: Re: [Audyssey] TMNT was new game


 well, personally i liked tmnt two, and three more then i did the original
 tmnt. oh yeah theirs another one i liked called gyrus where you were a 
 space
 ship saving earth.
 Brandon
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:11 PM
 Subject: [Audyssey] TMNT was new game


 Hi Brandon,
 Sure could. In fact Ninja Turtles is one of the games I would like to do
 with the Monty engine once Monty is out the door.
 I'll have to make some adjustments like being able to swop turtles,
 handle multiple weapons, etc but those small changes in the engine are
 nothing to the ability of actually being able to give the Foot Clan a
 good shell kicking, and all that is involved with TMNT. TMNT rocked.


 gmail wrote:
 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon



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Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
I personally feel we need an audio Legend of Zelda style game, even one as 
fairly simple as the original NES title. Of course simple in no way meant 
that game was easy, as anyone who's played it can tell you. Some of those 
dungeons were murder.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:06 PM
Subject: Re: [Audyssey] new game


 Hi,
 I know the feeling. Those NES games is one of the reasons I wrote the
 Monty engine which is specifically for designing side-scrollers and NES
 and Atari style games.


 Casey wrote:
 Hey I really love this. It brings me back to the days when I could play 
 the
 good old Nintendo games.



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Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
Mario III might be a bit problematic, but then again I as yet have no 
programming knowledge so I could be wrong. I' actually thinking about 
checking out those online programming courses Thomas refers to on the USA 
Games site. After all, I seriously don't think he'd bother bringing them up 
if they weren't at least partially blind friendly.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 8:39 PM
Subject: Re: [Audyssey] new game


 yes I loved Ninja Turtles as well. I remember swimming in the level with 
 the
 dam and having to swim past electric eels I think or something be for the
 dam would burst. This was wile I had my sight. I would love to play this
 game again if it could be made.  I would also like to play Super Mario
 Brothers and also Super Mario 3 as well if they could be made. Many 
 thanks.
 from Mich Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: gmail [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:26 PM
 Subject: Re: [Audyssey] new game


 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon
 - Original Message - 
 From: Casey [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:18 PM
 Subject: Re: [Audyssey] new game


 Hey I really love this. It brings me back to the days when I could play
 the
 good old Nintendo games.


 Casey


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt
 for nintendo.  For those who have never played it, Duck hunt was a game
 that
 came bundled with the nintendo.  You had a gun that you would shoot at
 ducks
 on screen with.  There was also this dog that tended to laugh at you if
 you
 missed ducks.  Of course he was all smiles if you shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] TMNT was new game

2007-07-12 Thread Bryan Peterson
And as I've said in other posts, the music absolutely rocked, especially the 
battle with Krang. Hmmm, think I'll go download some .nsf soundtracks.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:32 PM
Subject: Re: [Audyssey] TMNT was new game


 Hi,
 Ah, yes I did miss that one. I played TMNT 1 and 2 though. I remember
 TMNT 2 started out in that burning building and those black bowling
 balls or something kept coming at me. Then, of course the usual army of
 Mousers and Foot Soldiers filled up the next six or seven levels until
 you got to face Krang and Shredhead.




 gmail wrote:
 tmnt 3 was where the turtles had to stop shreder from making the city 
 float
 in the sky.
 He took the city and lifted it in the sky and you had to go after him 
 from a
 beach in florida, to the technodrome it was fun.
 Brandon



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Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Bryan Peterson
Ah yes, Contra. I actually have its sequel, Super C, for my NES (yep, I 
still have mine). I had Gradius and its sequel, Life Force, but traded them 
in. Does anyone remember that old game Blaster Master? That's another one 
that I wouldn't mind seeing remade in audio if it could be done.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:54 PM
Subject: [Audyssey] Contra and Gradius


 Hi,
While we're talking about classic games, does anyone remember a couple
 series named Contra and Gradius? I tried some of the games in these series
 for the original NES and Gameboy, and man, those were hard! I kept dying
 after only a few seconds! If anyone else has played these games, were you
 able to get further in them than I did?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] Sapi issues

2007-07-12 Thread simon.dowling
hi i can't run rail racer because a debug dialog comes up and neither can i 
play Monty.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 3:58 PM
Subject: [Audyssey] Sapi issues


  If anyone else has been unable to run the Rail Racer demo, or the Monty
 beta, please let us know.
 This is a problem we developers need to get a solid handle on for both
 current and future releases.
  If so, please let us know what version of SAPI you have installed, as 
 well
 as any other voices or sapi software that you know of.
  Feel free to write me off list if you like.
  thanks,
  Che
 [EMAIL PROTECTED]
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com


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Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Willem
I'm not sure the DX web setup tool includes the June 2007 updates.  I don't 
know why.  I also ended up downloading the full runtime, but it was only 30+ 
mb.
My recomendation is to go to
http://www.Microsoft.com/directx /
   and download the dx9C end user runtimes for users that doesn't have 
internet.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 5:53 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


 Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 mb)
 package, which took about 4 hours, and reapplied the setup file after the
 security updates were installed for the framework.


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:24 PM
 Subject: Re: [Audyssey] Problum when Starting Monty.

 Hi Bryan,
 Go to system restore and roll back XP before you installed the .Net
 security pack.
 Either that and uninstall .Net and reinstall it completely. I just
 tested this and the .Net security update fries Monty. I'm likely not
 using the latest SDK and that means there is some library
 incompatibility somewhere.

 Bryan Peterson wrote:
 You might want consider putting it up on the USA Games site so anyone 
 can
 access it if they're having problems. Me, I started getting this fatal
 error
 after I tried installing that security update for the .net framework.
 Shame,
 because I'm really addicted to Monty.
 It ain't pretty when the pretty leaves you with no place to go.



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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.2/894 - Release Date: 7/10/2007
 5:44 PM



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Re: [Audyssey] new game

2007-07-12 Thread Davy Kager
Wow, you can program really quick mate! smiles
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 11:38 PM
Subject: [Audyssey] new game


This afternoon I had a spark of creativity and decided to recreate duck hunt 
for nintendo.  For those who have never played it, Duck hunt was a game that 
came bundled with the nintendo.  You had a gun that you would shoot at ducks 
on screen with.  There was also this dog that tended to laugh at you if you 
missed ducks.  Of course he was all smiles if you shot one down.
You can download the game at
www.l-works.net/dhsetup.exe

I hope you find it fun.

Liam
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Re: [Audyssey] twisted metal

2007-07-12 Thread Shadow Dragon
Yeah, that's what made Twisted Metal fun. It was all about pure hardcore 
racing while trying to destroy your opponent in every way. You detract from 
the racing and you detract from the battle experience.
- Original Message - 
From: Everett Elam [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:03 AM
Subject: Re: [Audyssey] twisted metal


 No no, more jumps, more crashing, more loups and throw guns in the middle 
 of
 it all.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 1:58 AM
 Subject: Re: [Audyssey] twisted metal


 H good idea, though I think it'd probably have to be implimented
 carefully so as not to interfere with the actual racing too much.

 Perhaps have sepparate batle tracks, with weapons etc, and fewer jumps,
 loops and what not, - or maybe I'm thinking of Rail racer 2 here.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 7:33 AM
 Subject: [Audyssey] twisted metal


 Hey guys,
 We should all beg che to put battle features in rail racer. I want to
 blast things and burn rubber at same time sniff .
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Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Shadow Dragon
Nope. Those were crazy hard games for classics. They were side-scrolling 
shoot 'em ups. Even my brother, who's fully sighted, had a lot of trouble 
with contra. Unlike modernized games, where you can duck and cover and shoot 
from behind things and such, Contra just sent wave after wave of enemies 
after you, and you basically had to be faster than them. As for Gradius, 
I've heard of it, and probably have the NSF soundtrack file lying around 
somewhere for it, but I never got a chance to playit.
- Original Message - 
From: Kelly Sapergia [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Wednesday, July 11, 2007 9:54 PM
Subject: [Audyssey] Contra and Gradius


 Hi,
While we're talking about classic games, does anyone remember a couple
 series named Contra and Gradius? I tried some of the games in these series
 for the original NES and Gameboy, and man, those were hard! I kept dying
 after only a few seconds! If anyone else has played these games, were you
 able to get further in them than I did?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
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[Audyssey] Classic Remakes

2007-07-12 Thread Shadow Dragon
Wow, this is definitely an interesting turn in audio gaming. I like where we're 
going with these classic games, and if you ask me, remaking classics for audio 
gamers should be just that, with sound effects and such in tact. Perhaps that's 
why I could never get into Monty, its supposed to retain the games originality, 
but its so modernized that it doesn't feel like a classic anymore. Anyway, 
that's not the point of this message. I was thinking of a couple more side 
scrollers. It'd be cool to see an audio version of Double Dragon. Anyone 
remember that game? Ah yes, back in the day I could actually get all the way to 
the end of the fourth level. It was so fun, from flinging enemies off of 
buildings to picking up lead pipes and going crazy, even to getting womped by 
the various bosses of the game. And my personal favorite level, flying in a 
helicopter, doors fully open. The idea was to throw your opponents out of the 
copter or otherwise disable them while not falling out of the vehicle yourself. 
Those were the days. I could always get to the end of the fourth level, but 
there was a trap at the end that foiled me every time involving some conveyor 
belts and spikes. I tried to get that far a few days ago without any luck. 
Along with TMNT and many of these other classics, this would be an awesome 
remake, and honestly I think this is one of the ones that could be modernized 
without taking away from the classic spirit of the game. You know, kind of like 
Danger City.
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Re: [Audyssey] new game

2007-07-12 Thread Mich
hi tom yes that sounds really cool now if some one can put together a TMNT 
game for the audio gam's comunidey that would be really cool. from Mich.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 11:28 PM
Subject: Re: [Audyssey] new game


 Hi Mich,
 Yeah, that was TMNT 1.That was the second level after you rescued April.
 You found out the Foot Clan has bombed the city dam, and you have to
 swim down and stop it from being destroyed.
 As was mentioned TMNT II had some additional things that were cooler.
 On many of the levels you got to fight Baxter's mousers which were fun
 to bash around.
 Of course, in TMNT II the battle with Shredder was fantastic. He would
 make a double of himself somehow and you had to fight both of them. If
 you killed the double Shredder would just make a new double.
 You had to kill or knock out the real Shredder to actually win the game,
 and sometimes you didn't know which was real and whichwas the double.

 Mich wrote:
 yes I loved Ninja Turtles as well. I remember swimming in the level with 
 the
 dam and having to swim past electric eels I think or something be for the
 dam would burst. This was wile I had my sight. I would love to play this
 game again if it could be made.  I would also like to play Super Mario
 Brothers and also Super Mario 3 as well if they could be made. Many 
 thanks.



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[Audyssey] dict x for june?

2007-07-12 Thread simon.dowling
hi ok i downloaded the direct x for June, when i run it, it says to type a 
location or brouse for a folder to put the extracted files.
where do i put them, in the system32 or what?
many thanks.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger 


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Re: [Audyssey] Sapi issues

2007-07-12 Thread simon.dowling
i am running both sapi engines 4 and 5 and have some next up voices on the 
system.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 3:58 PM
Subject: [Audyssey] Sapi issues


  If anyone else has been unable to run the Rail Racer demo, or the Monty
 beta, please let us know.
 This is a problem we developers need to get a solid handle on for both
 current and future releases.
  If so, please let us know what version of SAPI you have installed, as 
 well
 as any other voices or sapi software that you know of.
  Feel free to write me off list if you like.
  thanks,
  Che
 [EMAIL PROTECTED]
 Blind Adrenaline Simulations
 Games by one of us, for all of us
 www.blindAdrenaline.com


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 Gamers mailing list .. Gamers@audyssey.org
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 visit
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Re: [Audyssey] dict x for june?

2007-07-12 Thread Neo
Hi,
no, no. These files are just the installation itself. So you should unpack 
them into a temporary folder of your choice. Then there will be setup.exe or 
dxsetup.exe, I don't remember the exact name, but it'll have something to do 
with setup. :-)
Run this file and just keepon clicking next till everything's installed, 
then you can delete them temp folder.
Hope this helps,
Lukas
- Original Message - 
From: simon.dowling [EMAIL PROTECTED]
To: audysy Gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:25 PM
Subject: [Audyssey] dict x for june?


 hi ok i downloaded the direct x for June, when i run it, it says to type a
 location or brouse for a folder to put the extracted files.
 where do i put them, in the system32 or what?
 many thanks.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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Re: [Audyssey] dict x for june?

2007-07-12 Thread simon.dowling
ok ran it installed it and still have no joy with monty.
can't see the problem because stfc works fine.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message - 
From: Neo [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:44 PM
Subject: Re: [Audyssey] dict x for june?


 Hi,
 no, no. These files are just the installation itself. So you should unpack
 them into a temporary folder of your choice. Then there will be setup.exe 
 or
 dxsetup.exe, I don't remember the exact name, but it'll have something to 
 do
 with setup. :-)
 Run this file and just keepon clicking next till everything's installed,
 then you can delete them temp folder.
 Hope this helps,
 Lukas
 - Original Message - 
 From: simon.dowling [EMAIL PROTECTED]
 To: audysy Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:25 PM
 Subject: [Audyssey] dict x for june?


 hi ok i downloaded the direct x for June, when i run it, it says to type 
 a
 location or brouse for a folder to put the extracted files.
 where do i put them, in the system32 or what?
 many thanks.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger


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 any subscription changes via the web.


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Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
For those who get the Debug error window that keeps you from continuing the 
game, 

Go to Control Panel
Select InternetOptions
Control Tab to Advanced Page
Hit D and you'll hear  Disable Script Debugging  

(Internet Explorer) _on or off  Hit the spacebar so it says ON
Down arrow once to 
Disable Script Debugging (Other) on or off and hit Spacebar so it's set to ON 
Alt-A will apply 
Then ENTER to accept and close the window. 

If you're not debugging you certainly don't need to stop what you're doing to 
hear Microsoft thinks something needs debugging. 



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Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Everett Elam
Grins that's what judgement day is all about. Nowhere to hide, nowhere to 
run, just bear down and hang on. I love going back to basics with that style

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:08 AM
Subject: Re: [Audyssey] Contra and Gradius


 Nope. Those were crazy hard games for classics. They were side-scrolling
 shoot 'em ups. Even my brother, who's fully sighted, had a lot of trouble
 with contra. Unlike modernized games, where you can duck and cover and 
 shoot
 from behind things and such, Contra just sent wave after wave of enemies
 after you, and you basically had to be faster than them. As for Gradius,
 I've heard of it, and probably have the NSF soundtrack file lying around
 somewhere for it, but I never got a chance to playit.
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:54 PM
 Subject: [Audyssey] Contra and Gradius


 Hi,
While we're talking about classic games, does anyone remember a couple
 series named Contra and Gradius? I tried some of the games in these 
 series
 for the original NES and Gameboy, and man, those were hard! I kept dying
 after only a few seconds! If anyone else has played these games, were you
 able to get further in them than I did?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.



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Re: [Audyssey] twisted metal

2007-07-12 Thread Everett Elam
Hear hear! We must have violence and chaos to add to our already violent and 
chaotic experiences!

- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:11 AM
Subject: Re: [Audyssey] twisted metal


 Yeah, that's what made Twisted Metal fun. It was all about pure hardcore
 racing while trying to destroy your opponent in every way. You detract 
 from
 the racing and you detract from the battle experience.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:03 AM
 Subject: Re: [Audyssey] twisted metal


 No no, more jumps, more crashing, more loups and throw guns in the middle
 of
 it all.
 - Original Message - 
 From: Dark [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 1:58 AM
 Subject: Re: [Audyssey] twisted metal


 H good idea, though I think it'd probably have to be implimented
 carefully so as not to interfere with the actual racing too much.

 Perhaps have sepparate batle tracks, with weapons etc, and fewer jumps,
 loops and what not, - or maybe I'm thinking of Rail racer 2 here.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: Everett Elam [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 7:33 AM
 Subject: [Audyssey] twisted metal


 Hey guys,
 We should all beg che to put battle features in rail racer. I want to
 blast things and burn rubber at same time sniff .
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Re: [Audyssey] Randomising Montezuma's Revenge.

2007-07-12 Thread Thomas Ward
Hi,
My guess is the easiest way to create maps for an end user is to use xml 
files with a series of variables. Then, all the end user would need do 
is phil in the values they want for walls, monsters, etc and drop it in 
the folder.
For example, WallBottom=30 WallTop=21, and so on.
That is certainly allot easier than what I am doing which is a loop like
for (int i = 21; i  30; i++)
temple.Add(wall, 0, i);
I could still have the engine do that, but read from the variables in 
the xml data file.


Trenton Matthews wrote:
 Hmm. I wonder if the map editor could be like the one that's used for the 
 game Dynaman. Of course then the question would be, how complex could the 
 person make their own levels for Monty?
   


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Re: [Audyssey] TMNT was new game

2007-07-12 Thread Thomas Ward
Hi,
Oh, yeah. That is the level the Foot Soldiers tossed snowballs at you 
and there were snowman looking creatures. That level was pretty lame. It 
also never made much sense why a snowball could kill you.
The first levels made sense the burning building, the street fight, the 
sewers, but the snow level was out of place.
 
gmail wrote:
 i didn't like the wolf in the snow and ice level with the snow balls.
 Brandon
   


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Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Thomas Ward
Hi,
Did it work? If so it sounds as though DirectX needs to be reinstalled 
if the security patch is installed.

Trenton Matthews wrote:
 Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 mb) 
 package, which took about 4 hours, and reapplied the setup file after the 
 security updates were installed for the framework.
   


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Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Dark,
Like I said in a prier post one of the reasons I wrote the Monty game 
engine is so I can use it to make some of the NES classics such as Ninja 
Turtles or perhaps Double Dragon.
I've actually been collecting sounds to this effect.

Dark wrote:
 Ah, a tmnt game would rock!

 I'd love to see an audio version of the original Tmnt arcade beat em up 
 game, I spent quite considderable amounts of cash on that one back in the 
 day, - and even used to be able to do in Beabop at the end of stage 2.

 Now of course, i have it on Mame but an audio version would rock!

 In fact, I think that walk along beat em ups would be a good genre to have 
 in audio, games like Final fight, Streets of rage, double dragon etc, -  
 yes I know there was Danger city, but I'd love to see something more done in 
 this respect.

 By the same tocan, there are lots of other genres that could probably do 
 with representing in audio, - and even given the games we have, more are 
 always welcome if they can do something different or expand the scope of 
 audio gaming.

 Beware the Grue!

 Dark.
 - Original Message - 
 From: gmail [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 5:20 AM
 Subject: Re: [Audyssey] new game


   
 how bout a tmnt game or the good classic spy hunter?
 anybody remember that one/
 Brandon
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 11:14 PM
 Subject: Re: [Audyssey] new game


 
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game


   
 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:
 
 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Thomas Ward
Hi Kelly,
I use to play Contra allot, and I got quite a ways into the game, but 
that was before I lost my vision.


Kelly Sapergia wrote:
 Hi,
 While we're talking about classic games, does anyone remember a couple 
 series named Contra and Gradius? I tried some of the games in these series 
 for the original NES and Gameboy, and man, those were hard! I kept dying 
 after only a few seconds! If anyone else has played these games, were you 
 able to get further in them than I did?
 Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global 
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00 
 GMT (Wednesdays in North America) on ACB (American Council of the Blind) 
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS 
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Bryan,
I can tell you there is nothing simple about coding a Legend of Zelda 
game. There is overworlds as well as underworlds to program. There is 
allot of different monsters as well. Woo, that game would be tough to write.


Bryan Peterson wrote:
 I personally feel we need an audio Legend of Zelda style game, even one as 
 fairly simple as the original NES title. Of course simple in no way meant 
 that game was easy, as anyone who's played it can tell you. Some of those 
 dungeons were murder.
   


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Re: [Audyssey] TMNT was new game

2007-07-12 Thread Thomas Ward
Hi,
Yeah, the TMNT games had cool music, and I have midis of all the TMNT 
games. So I could do either TMNT 1 or 2 as far as effects and music goes.
TMNT 1 wasn't that bad. The only part I didn't really like was the ppart 
where you got in the Turtle van and drove around New York looking for 
the hideout where they were hiding Splinter.
TMNT 2 really got more into the beat-em-up seen and there was little 
down time.
 From a programming angle TMNT II would be much easier to program.

Bryan Peterson wrote:
 I could agree to that. I didn't so much care for the first game, but who 
 knows? If it were brought into an audio environment and I could actually 
 play it things might change. I'll say this much. Those games had cool music.
   


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Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Bryan
I'm totally blind and I use those programming resources. So if they were 
not accessible I wouldn't be able to use them myself.

Bryan Peterson wrote:
 Mario III might be a bit problematic, but then again I as yet have no 
 programming knowledge so I could be wrong. I' actually thinking about 
 checking out those online programming courses Thomas refers to on the USA 
 Games site. After all, I seriously don't think he'd bother bringing them up 
 if they weren't at least partially blind friendly.
   


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Re: [Audyssey] dict x for june?

2007-07-12 Thread Thomas Ward
Hi,
Just give it a temp  folder like
c:\temp1 or something like that. Then, go to that foulder and run the 
setup.exe file.


simon.dowling wrote:
 hi ok i downloaded the direct x for June, when i run it, it says to type a 
 location or brouse for a folder to put the extracted files.
 where do i put them, in the system32 or what?
 many thanks.
 http://www.secretsthatwekeep.com/003
 Simon
 creator and owner of the winmx4theblind mailing list.
 to find out more visit
 http://groups.google.com/group/winmx4theblind
 Group email address [EMAIL PROTECTED]
 msn, [EMAIL PROTECTED]
 skype, slifinger 


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Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Thomas Ward
Hi William,
Keep in mind there are several DirectX versions on the official DirectX 
site. If you want the latest runtime go to
www.usagames.us/requirements.html
and download the June runtime. It is something like 53 MB.


Willem wrote:
 I'm not sure the DX web setup tool includes the June 2007 updates.  I don't 
 know why.  I also ended up downloading the full runtime, but it was only 30+ 
 mb.
 My recomendation is to go to
 http://www.Microsoft.com/directx /
and download the dx9C end user runtimes for users that doesn't have 
 internet.
   


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Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Thomas Ward
Hi,
Yeah, Contra was tough even for the sightees. I could get through a few 
levels, but I don't believe I ever completed that one. Interesting 
enough I see I still have it in my closet in my box of NES games.


Shadow Dragon wrote:
 Nope. Those were crazy hard games for classics. They were side-scrolling 
 shoot 'em ups. Even my brother, who's fully sighted, had a lot of trouble 
 with contra. Unlike modernized games, where you can duck and cover and shoot 
 from behind things and such, Contra just sent wave after wave of enemies 
 after you, and you basically had to be faster than them. As for Gradius, 
 I've heard of it, and probably have the NSF soundtrack file lying around 
 somewhere for it, but I never got a chance to playit.
   


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Re: [Audyssey] new game

2007-07-12 Thread Mich
yes Super Marrieo Brothers rocked and that would be so cool if you could 
make a game of that. from Mich Verrier.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 12:09 AM
Subject: Re: [Audyssey] new game


 If anyone doesn't have the music for Super Mario Brothers, , I know 
 several
 places where you can get the tunes from, including sounds.

 I know its early thinking about it, but well? Good place to start with
 something familiar!
 - Original Message -
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:39 PM
 Subject: Re: [Audyssey] new game

 yes I loved Ninja Turtles as well. I remember swimming in the level with
 the
 dam and having to swim past electric eels I think or something be for the
 dam would burst. This was wile I had my sight. I would love to play this
 game again if it could be made.  I would also like to play Super Mario
 Brothers and also Super Mario 3 as well if they could be made. Many
 thanks.
 from Mich Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: gmail [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:26 PM
 Subject: Re: [Audyssey] new game


 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon
 - Original Message - 
 From: Casey [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:18 PM
 Subject: Re: [Audyssey] new game


 Hey I really love this. It brings me back to the days when I could play
 the
 good old Nintendo games.


 Casey


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt
 for nintendo.  For those who have never played it, Duck hunt was a game
 that
 came bundled with the nintendo.  You had a gun that you would shoot at
 ducks
 on screen with.  There was also this dog that tended to laugh at you if
 you
 missed ducks.  Of course he was all smiles if you shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.5.476 / Virus Database: 269.10.2/894 - Release Date: 7/10/2007
 5:44 PM



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Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
That's why I didn't figure you'd have bothered to make mention of them. I'm 
totally blind myself.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 9:02 AM
Subject: Re: [Audyssey] new game


 Hi Bryan
 I'm totally blind and I use those programming resources. So if they were
 not accessible I wouldn't be able to use them myself.

 Bryan Peterson wrote:
 Mario III might be a bit problematic, but then again I as yet have no
 programming knowledge so I could be wrong. I' actually thinking about
 checking out those online programming courses Thomas refers to on the USA
 Games site. After all, I seriously don't think he'd bother bringing them 
 up
 if they weren't at least partially blind friendly.



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Re: [Audyssey] new game

2007-07-12 Thread Kim Etheridge
Thanks. I'll try that next time.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 11:14 PM
Subject: Re: [Audyssey] new game


 if you leave jaws on, you can hold down the shift key and press escape, 
 and
 that'll send the escape message to the program.

 - Original Message - 
 From: Kim Etheridge [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 7:52 PM
 Subject: Re: [Audyssey] new game


 Hi, Liam. I love Duck Hunt. However, when I went to quit the program 
 after
 round ten, it wouldn't quit. I kept hitting alt-F4, all to no avail. I
 restarted the system, and that worked.
 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 4:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot
 one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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 __ NOD32 2388 (20070710) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com




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[Audyssey] duck hunt

2007-07-12 Thread Charles Rivard
As this can be a long game, I'd like to see a pause feature in case I have 
to visit the smallest room in the house, if you know where I mean?  (grin)
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!



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Re: [Audyssey] once again the defence against the dark arts classroomin scw

2007-07-12 Thread Phil Vlasak
Hi Nicol,
Oops! I forgot to put the Defense Against the Dark Arts classroom on the 
first floor.
I was thinking of the Defense Against the Dark Arts professor's office on 
the second floor which has the kitten pictures.
I guess I couldn't think of anything special to put in the DADA classroom so 
left it out.
As Professor Umbridge  only had the students read from a book during the 
year I completely forgot about it.
Thanks for spotting this mistake.
Phil

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:35 PM
Subject: [Audyssey] once again the defence against the dark arts classroomin 
scw


 Hi all
 Please! Can anyone give me a hint where to find the defense against the 
 dark
 arts  classroom on the first floor?. Just tell me is it a snoring door or 
 is
 it a  quiet door.
 Will I find it in a corridor or in one of the many classrooms that doesn't
 have a door and a name?


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[Audyssey] once again the defence against the dark arts classroom in scw

2007-07-12 Thread nicol
Hi all
Please! Can anyone give me a hint where to find the defense against the dark
arts  classroom on the first floor?. Just tell me is it a snoring door or is
it a  quiet door.
Will I find it in a corridor or in one of the many classrooms that doesn't
have a door and a name?


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[Audyssey] what about sircus charlie!

2007-07-12 Thread nicol
Nice game liam
I played tv games with my sighted friends when I was small and  those games
had exactly the samed kind of sounds as this game, so this means that the tv
games sold in south africa is actually also Nintendo. Its not video games,
its games that are played on a standard tv set. You plug the cartridge into
the tv and then you configure a channel on the tv to play the games.
So then sircus Charlie is then also a Nintendo game?
If I give him a bit of background about the game, I hope liam would be able
to use his creative juices to create an accessible sircus Charlie.
The sircus Charlie  game consisted of  5  levels. Level1 is fire rings. You
are standing on the  back of a lion and you have to navigate the lion to
jump through fire rings and over pots of fire.
In level2 you are walking on a rope high in the air and you have to jump
across monkeys. The monkeys also walks across the rope trying  to  knock you
off the rope.  There is a big blue monkey; he is especially tricky to avoid.
Level3 is huge balls. Its huge colored balls you have to jump across. You
are standing on a ball, then the next ball comes rolling to you and you have
to jump onto it. if you don't jump onto it the ball you are standing on
rolls  from underneath you and you fall to the ground loosing a life.
Level4 is donkeys. If I remember correctly you stand on the back of the
donkey and then you have to jump onto a trampoleen and then you have to jump
back onto the donkey's back again.
In level5  you sit on a swing and you have to jump  onto a trampoleen that
is  far underneath you and then jump back onto the swing again.


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Re: [Audyssey] the shocking catheren wheel on the second floor of scw

2007-07-12 Thread Charles Rivard
Try it and see.  You might get a surprise.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:04 PM
Subject: [Audyssey] the shocking catheren wheel on the second floor of scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something with
 it?


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[Audyssey] the shocking catheren wheel on the second floor of scw

2007-07-12 Thread nicol
HI
Is the catheren wheel only there for atmosphere or do I do something with
it?


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Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-12 Thread nicol
Well charles that is actually what I'm trying to do all the time.
How do I try it out., I pressed x like  crazy when the cateren wheel is in
the center but nothing happens.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Charles Rivard
Sent: Thursday, July 12, 2007 9:09 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
ofscw

Try it and see.  You might get a surprise.
--
God loves everyone, but probably prefers fruits of the spirit over
religious nuts!

- Original Message -
From: nicol [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:04 PM
Subject: [Audyssey] the shocking catheren wheel on the second floor of scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something with
 it?


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Re: [Audyssey] Sapi issues

2007-07-12 Thread Thomas Ward
Hi Kathy,
Really? I had know idea this would effect the game's startup. Everyone 
let me know if Kathy's suggestion works, and I will add it to the USA 
Games FAQ page.


Kathy Seven Williams wrote:
 For those who get the Debug error window that keeps you from continuing the 
 game, 

 Go to Control Panel
 Select InternetOptions
 Control Tab to Advanced Page
 Hit D and you'll hear  Disable Script Debugging  

 (Internet Explorer) _on or off  Hit the spacebar so it says ON
 Down arrow once to 
 Disable Script Debugging (Other) on or off and hit Spacebar so it's set to ON 
 Alt-A will apply 
 Then ENTER to accept and close the window. 

 If you're not debugging you certainly don't need to stop what you're doing to 
 hear Microsoft thinks something needs debugging. 



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Re: [Audyssey] once again the defence against the dark arts classroom in scw

2007-07-12 Thread Thomas Ward
Hi Nicol,
You know... I don't believe the class room is even in Sarah. I think 
Phil forgot to add it or never included it for some reason.

nicol wrote:
 Hi all
 Please! Can anyone give me a hint where to find the defense against the dark
 arts  classroom on the first floor?. Just tell me is it a snoring door or is
 it a  quiet door.
 Will I find it in a corridor or in one of the many classrooms that doesn't
 have a door and a name?
   


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Re: [Audyssey] Classic Remakes

2007-07-12 Thread Thomas Ward
Hi,
Well, Monty retains allot of the game play from the classic, but I 
really had to give the sounds a modern day sound scheme to make it 
playable. How else would you find the platforms, skulls, etc. They 
didn't really have effects and it was very visually oriented.
By the way, the level in Double Dragon where you were in a helicopter 
was Double Dragon II or III. It wasn'the original Double Dragon. I think 
though the helicopter was Double Dragon *II. Anyway, I have all thre of 
them, and they were among my  favorite NES games.
Yeah, Double Dragon would probably be all right modernised. Fist sounds, 
true helicopter sounds, etc wouldn't at all detract from the game.


Shadow Dragon wrote:
 Wow, this is definitely an interesting turn in audio gaming. I like where 
 we're going with these classic games, and if you ask me, remaking classics 
 for audio gamers should be just that, with sound effects and such in tact. 
 Perhaps that's why I could never get into Monty, its supposed to retain the 
 games originality, but its so modernized that it doesn't feel like a classic 
 anymore. Anyway, that's not the point of this message. I was thinking of a 
 couple more side scrollers. It'd be cool to see an audio version of Double 
 Dragon. Anyone remember that game? Ah yes, back in the day I could actually 
 get all the way to the end of the fourth level. It was so fun, from flinging 
 enemies off of buildings to picking up lead pipes and going crazy, even to 
 getting womped by the various bosses of the game. And my personal favorite 
 level, flying in a helicopter, doors fully open. The idea was to throw your 
 opponents out of the copter or otherwise disable them while not falling out 
 of the vehicle yourself. Those were the days. I could always get to the end 
 of the fourth level, but there was a trap at the end that foiled me every 
 time involving some conveyor belts and spikes. I tried to get that far a few 
 days ago without any luck. Along with TMNT and many of these other classics, 
 this would be an awesome remake, and honestly I think this is one of the ones 
 that could be modernized without taking away from the classic spirit of the 
 game. You know, kind of like Danger City.
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Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Liam,
Well, a couple of ideas I'd like is to be able to actually move around 
to shoot the ducks as you could in Duck Hunt. After all you had to move 
the gun to actually aim and fire.
The other is Duck Hunt needs a pause game feature. If you recieve a 
phone call, your wife is calling you to the table, etc there is no way 
to stop and resume the current game. You jus sort of have to exit the 
game or let it ruin your high score and end itself. Either way isn't fun 
if you are say level 5, doing good, and have to leave suddenly.


Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game


   
 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:
 
 This afternoon I had a spark of creativity and decided to recreate duck 
 hunt for nintendo.  For those who have never played it, Duck hunt was a 
 game that came bundled with the nintendo.  You had a gun that you would 
 shoot at ducks on screen with.  There was also this dog that tended to 
 laugh at you if you missed ducks.  Of course he was all smiles if you 
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] new game

2007-07-12 Thread Thomas Ward
Hi Mich,
If I wasn't so packed schedule wise already I think Super Mario would be 
pretty fun to create. I could do it, but not currently with my schedule.

Mich wrote:
 yes Super Marrieo Brothers rocked and that would be so cool if you could 
 make a game of that. from Mich Verrier.
   


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Re: [Audyssey] the shocking catheren wheel on the second floor ofscw

2007-07-12 Thread Phil Vlasak
Hi Nicol,
That is a fireworks left by Fred and George, and the only thing you can do 
to it is stun it.
spoiler
space
If you do, you get a little explosion.
Phil

- Original Message - 
From: nicol [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:18 PM
Subject: Re: [Audyssey] the shocking catheren wheel on the second floor 
ofscw


 Well charles that is actually what I'm trying to do all the time.
 How do I try it out., I pressed x like  crazy when the cateren wheel is in
 the center but nothing happens.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Charles Rivard
 Sent: Thursday, July 12, 2007 9:09 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] the shocking catheren wheel on the second floor
 ofscw

 Try it and see.  You might get a surprise.
 --
 God loves everyone, but probably prefers fruits of the spirit over
 religious nuts!

 - Original Message -
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:04 PM
 Subject: [Audyssey] the shocking catheren wheel on the second floor of scw


 HI
 Is the catheren wheel only there for atmosphere or do I do something with
 it?


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Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
I don't know if it will help because I'm not having problems, but when debug
is turned on and a bug is encountered in a program, Microsoft tells you of
the bug, stops the program and lets you either fix it or just sto the
program. It will often (maybe always) not work through the bug itself. I
found when I turned debug off that I sailed marily past bugs in programs
that had nothing to do with me or my operation without even being aware they
were there. It's worth a try.  


Kathy Seven Williams
http://kseven.blogspot.com (New 6/8/07)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, July 12, 2007 3:20 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sapi issues

Hi Kathy,
Really? I had know idea this would effect the game's startup. Everyone 
let me know if Kathy's suggestion works, and I will add it to the USA 
Games FAQ page.


Kathy Seven Williams wrote:
 For those who get the Debug error window that keeps you from continuing
the game, 

 Go to Control Panel
 Select InternetOptions
 Control Tab to Advanced Page
 Hit D and you'll hear  Disable Script Debugging  

 (Internet Explorer) _on or off  Hit the spacebar so it says ON
 Down arrow once to 
 Disable Script Debugging (Other) on or off and hit Spacebar so it's set to
ON 
 Alt-A will apply 
 Then ENTER to accept and close the window. 

 If you're not debugging you certainly don't need to stop what you're doing
to hear Microsoft thinks something needs debugging. 



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Re: [Audyssey] once again the defence against the darkartsclassroomin scw

2007-07-12 Thread Charles Rivard
Beware the librarian.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:20 PM
Subject: Re: [Audyssey] once again the defence against the 
darkartsclassroomin scw


 Hi I'm answering my own question.
 I should put the book, Defensive Magical Theory by Wilbert Slinkhard, in 
 the
 DADA classroom.
 I'll just have to take a copy from the library!
 Phil

 - Original Message - 
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:51 PM
 Subject: Re: [Audyssey] once again the defence against the dark
 artsclassroomin scw


 Hi Nicol,
 Oops! I forgot to put the Defense Against the Dark Arts classroom on the
 first floor.
 I was thinking of the Defense Against the Dark Arts professor's office on
 the second floor which has the kitten pictures.
 I guess I couldn't think of anything special to put in the DADA classroom
 so
 left it out.
 As Professor Umbridge  only had the students read from a book during the
 year I completely forgot about it.
 Thanks for spotting this mistake.
 Phil

 - Original Message - 
 From: nicol [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:35 PM
 Subject: [Audyssey] once again the defence against the dark arts
 classroomin
 scw


 Hi all
 Please! Can anyone give me a hint where to find the defense against the
 dark
 arts  classroom on the first floor?. Just tell me is it a snoring door 
 or
 is
 it a  quiet door.
 Will I find it in a corridor or in one of the many classrooms that
 doesn't
 have a door and a name?


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[Audyssey] Toomb Raider was new game

2007-07-12 Thread Thomas Ward
Hi,
there were actually several games of Toomb Raider. There was the classic 
side-scroller you mentioned, but later versions of the game really got good.
Toomb Raider was one of my 5 favorites when I was sighted, and believe 
me it is on my wish list to program as I get time to do so.

Trenton Matthews wrote:
 If a Tomb Raider game was made for the blind, I'll definitely go for a 
 beta-testing it!
 Tomb Raider after all was a side-scroller on the gamboy-color, and I've been 
 trying to find it, with no luck so far. Curse Of The Sword its called.
 As for Duck Hunt, in about 30 seconds after I send off this email, I'm 
 checking it out! Its strange though, the games not mentioned on the 
 L-works web site yet.

   


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Re: [Audyssey] Sapi issues

2007-07-12 Thread Trouble
That should only effect a game played through the browser. Because 
that debug feature is only for java scripting issues on web pages.
As far as a regular program goes. If you got any MS programming 
tools. When something blows up you can get a debug window, but not 
sure without those tools. Because my system is loaded with 
programming stuff and the SDK's to do stuff.

At 03:20 PM 7/12/2007, you wrote:
Hi Kathy,
Really? I had know idea this would effect the game's startup. Everyone
let me know if Kathy's suggestion works, and I will add it to the USA
Games FAQ page.


Kathy Seven Williams wrote:
  For those who get the Debug error window that keeps you from 
 continuing the game,
 
  Go to Control Panel
  Select InternetOptions
  Control Tab to Advanced Page
  Hit D and you'll hear  Disable Script Debugging
 
  (Internet Explorer) _on or off  Hit the spacebar so it says ON
  Down arrow once to
  Disable Script Debugging (Other) on or off and hit Spacebar so 
 it's set to ON
  Alt-A will apply
  Then ENTER to accept and close the window.
 
  If you're not debugging you certainly don't need to stop what 
 you're doing to hear Microsoft thinks something needs debugging.
 
 
 
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  any subscription changes via the web.
 
 
 
 
 


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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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Re: [Audyssey] Sapi issues

2007-07-12 Thread Thomas Ward
Hi Trouble,
That was my thoughts as well. They need a copy of the Visual C# 2005 
debugger which would tell what was the matter, but that is a massive 
install just to gather info.

Trouble wrote:
 That should only effect a game played through the browser. Because 
 that debug feature is only for java scripting issues on web pages.
 As far as a regular program goes. If you got any MS programming 
 tools. When something blows up you can get a debug window, but not 
 sure without those tools. Because my system is loaded with 
 programming stuff and the SDK's to do stuff.
   


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Charles Rivard
Go for what works on most machines with the least amount of installation, as 
long as it is reliable and will be reliable in the future, as long as good 
game performance is achieved.
--
God loves everyone, but probably prefers fruits of the spirit over 
religious nuts!

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


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[Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi all,
I am throwing this out here for public discussion. Since this effects 
all of you as well as me I think this needs public discussion.
As you know I have written two games that requires the Microsoft .Net 
Framework and DirectX 9.0C using C#.Net. Well, since choosing this path 
I've had nothing but headaches and trouble getting those technologies 
working on end user systems. In most cases the game runs, but now and 
then there is a system or more that can't simply be fixed, and the games 
won't run reliably. I think allot of this boils down to using new 
non-standard Microsoft technologies, and these new technologies are not 
reliable for mass distribution. At least, not until all of this is 
packaged as a core part of Windows. They are a part of Vista, but those 
versions are not completely compatible with the versions I am using so 
that means the older ones needs installed nullifying the fact they are 
there in Vista already.
My current thought is after Montezuma's Revenge is released I should 
rewrite the USA Games engine in C++. The reason is I can use core MS 
Windows technologies such as the standard Win32 API, and even support 
DirectX 8 or 9 with no problems. Since I won't require the .Net libs for 
DirectX upgrading to the latest DirectX won't be as necessary as it is 
now. The major advantage here will be improved performance, greater 
security, and games should in theory just install and run without having 
to install a bunch of other things before hand.
Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this 
point, but if we decide to go with say C++ I could write a new engine, 
and convert USA Raceway to C++. Therefor, when Raceway is released we 
won't have to hastle with figuring out which version of the .Net 
framework is installed, if the DirectX managed components are installed, 
if they are up to date, and so on. What does everyone think?


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread gmail
i support that idea one hundred percent.
Brandon
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


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Re: [Audyssey] Sapi issues

2007-07-12 Thread Kathy Seven Williams
No, There is a debug option for Internet Explorer and another just below it
for OTHER. I have them both turned off since I'm not in the debugging
business and don't want things to stop if they encounter a bug I can't fix.



Kathy Seven Williams
http://kseven.blogspot.com (New 6/8/07)

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Trouble
Sent: Thursday, July 12, 2007 3:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sapi issues

That should only effect a game played through the browser. Because 
that debug feature is only for java scripting issues on web pages.
As far as a regular program goes. If you got any MS programming 
tools. When something blows up you can get a debug window, but not 
sure without those tools. Because my system is loaded with 
programming stuff and the SDK's to do stuff.

At 03:20 PM 7/12/2007, you wrote:
Hi Kathy,
Really? I had know idea this would effect the game's startup. Everyone
let me know if Kathy's suggestion works, and I will add it to the USA
Games FAQ page.


Kathy Seven Williams wrote:
  For those who get the Debug error window that keeps you from 
 continuing the game,
 
  Go to Control Panel
  Select InternetOptions
  Control Tab to Advanced Page
  Hit D and you'll hear  Disable Script Debugging
 
  (Internet Explorer) _on or off  Hit the spacebar so it says ON
  Down arrow once to
  Disable Script Debugging (Other) on or off and hit Spacebar so 
 it's set to ON
  Alt-A will apply
  Then ENTER to accept and close the window.
 
  If you're not debugging you certainly don't need to stop what 
 you're doing to hear Microsoft thinks something needs debugging.
 
 
 
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Tim
trouble
Never offend people with style when you can offend them with substance.
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Re: [Audyssey] Toomb Raider was new game

2007-07-12 Thread Sean Mealin
The later versions of the game got really really hard; I never managed to
complete a game, but it was so much fun to play.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf of Thomas Ward
Sent: Thursday, July 12, 2007 3:29 PM
To: Gamers Discussion list
Subject: [Audyssey] Toomb Raider was new game

Hi,
there were actually several games of Toomb Raider. There was the classic 
side-scroller you mentioned, but later versions of the game really got good.
Toomb Raider was one of my 5 favorites when I was sighted, and believe 
me it is on my wish list to program as I get time to do so.

Trenton Matthews wrote:
 If a Tomb Raider game was made for the blind, I'll definitely go for a 
 beta-testing it!
 Tomb Raider after all was a side-scroller on the gamboy-color, and I've
been 
 trying to find it, with no luck so far. Curse Of The Sword its called.
 As for Duck Hunt, in about 30 seconds after I send off this email, I'm 
 checking it out! Its strange though, the games not mentioned on the 
 L-works web site yet.

   


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Mich
hi tom. I for one think that you should go for it. write the games in c++ or 
even VB6 or what ever langwige the games of Shades of Doom and the games 
from L  Works are written in. Speaking from a end user's experience and 
having no knollige of programming or programming games. I have to say that 
The games like Shades of Doom and the ones from L Works run with no problem 
on my pc. As you know Monty and STFC Well I had no luck in running those. 
Well I hope that this info helps. from Mich Verrier from New Liskeard 
Ontario Canada.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


 ___
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 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.

 


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Re: [Audyssey] new game

2007-07-12 Thread Liam Erven
I actually don't have a problem doing either feature.  both are totally 
possible.
does anyone remember how clay pigeons worked.  I want to add that as well as 
the multiple ducks feature.  I can't remember for the life of me how that 
worked.

- Original Message - 
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:37 PM
Subject: Re: [Audyssey] new game


 yes thanks tom for pointing these out yes i to would like to move the gun 
 to
 fire at the ducks and also to poz the game. from Mich Verrier from New
 Liskeard Ontario Canada.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:26 PM
 Subject: Re: [Audyssey] new game


 Hi Liam,
 Well, a couple of ideas I'd like is to be able to actually move around
 to shoot the ducks as you could in Duck Hunt. After all you had to move
 the gun to actually aim and fire.
 The other is Duck Hunt needs a pause game feature. If you recieve a
 phone call, your wife is calling you to the table, etc there is no way
 to stop and resume the current game. You jus sort of have to exit the
 game or let it ruin your high score and end itself. Either way isn't fun
 if you are say level 5, doing good, and have to leave suddenly.


 Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate 
 duck
 hunt for nintendo.  For those who have never played it, Duck hunt was 
 a
 game that came bundled with the nintendo.  You had a gun that you 
 would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Sapi issues

2007-07-12 Thread shaun everiss
reinstall dx9 and try again after updating your system dx9 needs to 
repair itself, it will not take to long.
At 10:21 p.m. 12/07/2007, you wrote:

hi i can't run rail racer because a debug dialog comes up and neither can i
play Monty.
http://www.secretsthatwekeep.com/003
Simon
creator and owner of the winmx4theblind mailing list.
to find out more visit
http://groups.google.com/group/winmx4theblind
Group email address [EMAIL PROTECTED]
msn, [EMAIL PROTECTED]
skype, slifinger
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 11, 2007 3:58 PM
Subject: [Audyssey] Sapi issues


   If anyone else has been unable to run the Rail Racer demo, or the Monty
  beta, please let us know.
  This is a problem we developers need to get a solid handle on for both
  current and future releases.
   If so, please let us know what version of SAPI you have installed, as
  well
  as any other voices or sapi software that you know of.
   Feel free to write me off list if you like.
   thanks,
   Che
  [EMAIL PROTECTED]
  Blind Adrenaline Simulations
  Games by one of us, for all of us
  www.blindAdrenaline.com
 
 
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Re: [Audyssey] new game

2007-07-12 Thread Mich
yes thanks tom for pointing these out yes i to would like to move the gun to 
fire at the ducks and also to poz the game. from Mich Verrier from New 
Liskeard Ontario Canada.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:26 PM
Subject: Re: [Audyssey] new game


 Hi Liam,
 Well, a couple of ideas I'd like is to be able to actually move around
 to shoot the ducks as you could in Duck Hunt. After all you had to move
 the gun to actually aim and fire.
 The other is Duck Hunt needs a pause game feature. If you recieve a
 phone call, your wife is calling you to the table, etc there is no way
 to stop and resume the current game. You jus sort of have to exit the
 game or let it ruin your high score and end itself. Either way isn't fun
 if you are say level 5, doing good, and have to leave suddenly.


 Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread shaun everiss
I always download the redist.
At 10:31 p.m. 12/07/2007, you wrote:

I'm not sure the DX web setup tool includes the June 2007 updates.  I don't
know why.  I also ended up downloading the full runtime, but it was only 30+
mb.
My recomendation is to go to
http://www.Microsoft.com/directx /
and download the dx9C end user runtimes for users that doesn't have
internet.
- Original Message -
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 5:53 AM
Subject: Re: [Audyssey] Problum when Starting Monty.


  Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 mb)
  package, which took about 4 hours, and reapplied the setup file after the
  security updates were installed for the framework.
 
 
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, July 11, 2007 8:24 PM
  Subject: Re: [Audyssey] Problum when Starting Monty.
 
  Hi Bryan,
  Go to system restore and roll back XP before you installed the .Net
  security pack.
  Either that and uninstall .Net and reinstall it completely. I just
  tested this and the .Net security update fries Monty. I'm likely not
  using the latest SDK and that means there is some library
  incompatibility somewhere.
 
  Bryan Peterson wrote:
  You might want consider putting it up on the USA Games site so anyone
  can
  access it if they're having problems. Me, I started getting this fatal
  error
  after I tried installing that security update for the .net framework.
  Shame,
  because I'm really addicted to Monty.
  It ain't pretty when the pretty leaves you with no place to go.
 
 
 
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Re: [Audyssey] new game

2007-07-12 Thread Mich
hi tom o no no problem I realize that you are busy. Maybe when your schedule 
clears then you could do it but just the fact that you could do it would be 
cool. from Mich Verrier.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:13 PM
Subject: Re: [Audyssey] new game


 Hi Mich,
 If I wasn't so packed schedule wise already I think Super Mario would be
 pretty fun to create. I could do it, but not currently with my schedule.

 Mich wrote:
 yes Super Marrieo Brothers rocked and that would be so cool if you could
 make a game of that. from Mich Verrier.



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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Sean Mealin
Hi Tom;
You bring up a good point; the .net platform can be a pain every now and
then. Just a few questions;
1. How much longer would it take you to program a game in C++ rather then
C#?
2. Witch language do you feel the most comfortable in? I know you can
program in both (wish I could; C++ and the Win32 API gave me nightmares) but
witch one do you like more?
3. How long would switching languages delay USA Raceway?

Thanks for answering any/all of these questions!

Sean 
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Thomas Ward
Sent: Thursday, July 12, 2007 3:59 PM
To: gamers@audyssey.org
Subject: [Audyssey] Possible changes in USA Games Development.

Hi all,
I am throwing this out here for public discussion. Since this effects 
all of you as well as me I think this needs public discussion.
As you know I have written two games that requires the Microsoft .Net 
Framework and DirectX 9.0C using C#.Net. Well, since choosing this path 
I've had nothing but headaches and trouble getting those technologies 
working on end user systems. In most cases the game runs, but now and 
then there is a system or more that can't simply be fixed, and the games 
won't run reliably. I think allot of this boils down to using new 
non-standard Microsoft technologies, and these new technologies are not 
reliable for mass distribution. At least, not until all of this is 
packaged as a core part of Windows. They are a part of Vista, but those 
versions are not completely compatible with the versions I am using so 
that means the older ones needs installed nullifying the fact they are 
there in Vista already.
My current thought is after Montezuma's Revenge is released I should 
rewrite the USA Games engine in C++. The reason is I can use core MS 
Windows technologies such as the standard Win32 API, and even support 
DirectX 8 or 9 with no problems. Since I won't require the .Net libs for 
DirectX upgrading to the latest DirectX won't be as necessary as it is 
now. The major advantage here will be improved performance, greater 
security, and games should in theory just install and run without having 
to install a bunch of other things before hand.
Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this 
point, but if we decide to go with say C++ I could write a new engine, 
and convert USA Raceway to C++. Therefor, when Raceway is released we 
won't have to hastle with figuring out which version of the .Net 
framework is installed, if the DirectX managed components are installed, 
if they are up to date, and so on. What does everyone think?


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[Audyssey] Super Mario Bros

2007-07-12 Thread Yvonne Alaniz
I would like to see an audio version of the original Mario Bros for NES.  I 
played when I had sight and I never did beat the thing.  I think I would be 
totally hooked on it.

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread shaun everiss
You can get dotnet 3 in windowsupdate.
Actually if you load everyting in the site all optionals to you will 
get dotnet.
I havn't found any issue.
Everything is going dotnet at some point.
If you can do c++ which is a hard thing then go for it.
I myself think though we should try staying up with the times.
If not we may as well use vb6.
At 07:59 a.m. 13/07/2007, you wrote:

Hi all,
I am throwing this out here for public discussion. Since this effects
all of you as well as me I think this needs public discussion.
As you know I have written two games that requires the Microsoft .Net
Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
I've had nothing but headaches and trouble getting those technologies
working on end user systems. In most cases the game runs, but now and
then there is a system or more that can't simply be fixed, and the games
won't run reliably. I think allot of this boils down to using new
non-standard Microsoft technologies, and these new technologies are not
reliable for mass distribution. At least, not until all of this is
packaged as a core part of Windows. They are a part of Vista, but those
versions are not completely compatible with the versions I am using so
that means the older ones needs installed nullifying the fact they are
there in Vista already.
My current thought is after Montezuma's Revenge is released I should
rewrite the USA Games engine in C++. The reason is I can use core MS
Windows technologies such as the standard Win32 API, and even support
DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
DirectX upgrading to the latest DirectX won't be as necessary as it is
now. The major advantage here will be improved performance, greater
security, and games should in theory just install and run without having
to install a bunch of other things before hand.
Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
point, but if we decide to go with say C++ I could write a new engine,
and convert USA Raceway to C++. Therefor, when Raceway is released we
won't have to hastle with figuring out which version of the .Net
framework is installed, if the DirectX managed components are installed,
if they are up to date, and so on. What does everyone think?


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Casey
I think this sounds good. I would like to be sure that these games written 
in c++ will work under Vista? Wood the fact that it uses directX 10 play 
into this at all?
Thanks for letting us know.


Casey


- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.


Hi all,
I am throwing this out here for public discussion. Since this effects
all of you as well as me I think this needs public discussion.
As you know I have written two games that requires the Microsoft .Net
Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
I've had nothing but headaches and trouble getting those technologies
working on end user systems. In most cases the game runs, but now and
then there is a system or more that can't simply be fixed, and the games
won't run reliably. I think allot of this boils down to using new
non-standard Microsoft technologies, and these new technologies are not
reliable for mass distribution. At least, not until all of this is
packaged as a core part of Windows. They are a part of Vista, but those
versions are not completely compatible with the versions I am using so
that means the older ones needs installed nullifying the fact they are
there in Vista already.
My current thought is after Montezuma's Revenge is released I should
rewrite the USA Games engine in C++. The reason is I can use core MS
Windows technologies such as the standard Win32 API, and even support
DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
DirectX upgrading to the latest DirectX won't be as necessary as it is
now. The major advantage here will be improved performance, greater
security, and games should in theory just install and run without having
to install a bunch of other things before hand.
Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
point, but if we decide to go with say C++ I could write a new engine,
and convert USA Raceway to C++. Therefor, when Raceway is released we
won't have to hastle with figuring out which version of the .Net
framework is installed, if the DirectX managed components are installed,
if they are up to date, and so on. What does everyone think?


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[Audyssey] audyssey batman

2007-07-12 Thread gmail
Hi guys, anyone besides me remember the good old batman series for the 
nentendo seires?
Brandon
- Original Message - 
From: Shadow Dragon [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 4:15 PM
Subject: Re: [Audyssey] Super Mario Bros


 Agreed. The Mario Bros are the gods of Nintendo! Well, next to Kirby.
 Everyone knows Kirby owns 'em all. It'd be cool if we could get nintendo 
 to
 release the rights of their characters to one of the audiogame devs so we
 could get a super smash bros type thing going, but that'll never happen.
 - Original Message - 
 From: Yvonne Alaniz [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 2:41 PM
 Subject: [Audyssey] Super Mario Bros


I would like to see an audio version of the original Mario Bros for NES. 
I
played when I had sight and I never did beat the thing.  I think I would 
be
totally hooked on it.

 Yvonne
 Stressed out?  Need to relax?  Call Yvonne and schedule your massage
 today!

 (361) 249-8739
 [EMAIL PROTECTED]
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Re: [Audyssey] Classic Remakes

2007-07-12 Thread Shadow Dragon
Yeah, my bad, Double Dragon2 was the one I meant. The original Double 
Dragon, and Double Dragon3, from my experiences, weren't nearly as fun for 
some reason. I just loved how advanced Double Dragon2 was for its age, you 
could actually grapple your opponents and throw them into other opponents, 
off builings, into spikes, and all kinds of cool things. Makes me wish I 
still had my old NES instead of having to rely on emulation.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 1:18 PM
Subject: Re: [Audyssey] Classic Remakes


 Hi,
 Well, Monty retains allot of the game play from the classic, but I
 really had to give the sounds a modern day sound scheme to make it
 playable. How else would you find the platforms, skulls, etc. They
 didn't really have effects and it was very visually oriented.
 By the way, the level in Double Dragon where you were in a helicopter
 was Double Dragon II or III. It wasn'the original Double Dragon. I think
 though the helicopter was Double Dragon *II. Anyway, I have all thre of
 them, and they were among my  favorite NES games.
 Yeah, Double Dragon would probably be all right modernised. Fist sounds,
 true helicopter sounds, etc wouldn't at all detract from the game.


 Shadow Dragon wrote:
 Wow, this is definitely an interesting turn in audio gaming. I like where 
 we're going with these classic games, and if you ask me, remaking 
 classics for audio gamers should be just that, with sound effects and 
 such in tact. Perhaps that's why I could never get into Monty, its 
 supposed to retain the games originality, but its so modernized that it 
 doesn't feel like a classic anymore. Anyway, that's not the point of this 
 message. I was thinking of a couple more side scrollers. It'd be cool to 
 see an audio version of Double Dragon. Anyone remember that game? Ah yes, 
 back in the day I could actually get all the way to the end of the fourth 
 level. It was so fun, from flinging enemies off of buildings to picking 
 up lead pipes and going crazy, even to getting womped by the various 
 bosses of the game. And my personal favorite level, flying in a 
 helicopter, doors fully open. The idea was to throw your opponents out of 
 the copter or otherwise disable them while not falling out of the vehicle 
 yourself. Those were the days. I could always get to the end of the 
 fourth level, but there was a trap at the end that foiled me every time 
 involving some conveyor belts and spikes. I tried to get that far a few 
 days ago without any luck. Along with TMNT and many of these other 
 classics, this would be an awesome remake, and honestly I think this is 
 one of the ones that could be modernized without taking away from the 
 classic spirit of the game. You know, kind of like Danger City.
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Charles,
For the widest possible number of machines an app in C++ using the Win32 
API and DirectX 8 or 9 would do it.
The reason is the Win32 API is the very core of the Windows os. Dll 
files like user32.dll, kernal32.dll, etc have been around for ages and 
have simply been upgraded as each new version of Windows came out.  That 
doesn't change much from version to version, even when it is upgraded 
for say Vista it is largely backward compatible with Windows 2000 XP and 
to some degree even the older 9x versions.
So if I wrote a game using the Windows Platform SDK for Windows XP I 
could easily reach Win 2000 and Vista without allot of differences in 
those libs. Not that I am immediately aware of at any rate.

Charles Rivard wrote:
 Go for what works on most machines with the least amount of installation, as 
 long as it is reliable and will be reliable in the future, as long as good 
 game performance is achieved.
   


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Re: [Audyssey] new game

2007-07-12 Thread Bryan Peterson
The clay pigeons were, as I recall from my brother's description, fired from 
the bottom of the screen to the top and their sound rose in pitch as they 
travelled up the screen. The question would be how to convert that into an 
audio friendly form while remaining as true to the original as possible.
It ain't pretty when the pretty leaves you with no place to go.
J.D. Fortune, Pretty Vegas
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 2:54 PM
Subject: Re: [Audyssey] new game


I actually don't have a problem doing either feature.  both are totally
 possible.
 does anyone remember how clay pigeons worked.  I want to add that as well 
 as
 the multiple ducks feature.  I can't remember for the life of me how that
 worked.

 - Original Message - 
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:37 PM
 Subject: Re: [Audyssey] new game


 yes thanks tom for pointing these out yes i to would like to move the gun
 to
 fire at the ducks and also to poz the game. from Mich Verrier from New
 Liskeard Ontario Canada.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:26 PM
 Subject: Re: [Audyssey] new game


 Hi Liam,
 Well, a couple of ideas I'd like is to be able to actually move around
 to shoot the ducks as you could in Duck Hunt. After all you had to move
 the gun to actually aim and fire.
 The other is Duck Hunt needs a pause game feature. If you recieve a
 phone call, your wife is calling you to the table, etc there is no way
 to stop and resume the current game. You jus sort of have to exit the
 game or let it ruin your high score and end itself. Either way isn't fun
 if you are say level 5, doing good, and have to leave suddenly.


 Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I 
 am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate
 duck
 hunt for nintendo.  For those who have never played it, Duck hunt was
 a
 game that came bundled with the nintendo.  You had a gun that you
 would
 shoot at ducks on screen with.  There was also this dog that tended 
 to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Trenton Matthews
I'm afraid to say I wasn't using the web-downloadable automatic version. I 
was using the download off of USA Games. That's why it took four hours on 
dialup. Make that 4:48.
Well, at least there is no problems here.

- Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 4:31 AM
Subject: Re: [Audyssey] Problum when Starting Monty.

 I'm not sure the DX web setup tool includes the June 2007 updates.  I 
 don't
 know why.  I also ended up downloading the full runtime, but it was only 
 30+
 mb.
 My recomendation is to go to
 http://www.Microsoft.com/directx /
   and download the dx9C end user runtimes for users that doesn't have
 internet.
 - Original Message - 
 From: Trenton Matthews [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 5:53 AM
 Subject: Re: [Audyssey] Problum when Starting Monty.


 Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 
 mb)
 package, which took about 4 hours, and reapplied the setup file after the
 security updates were installed for the framework.


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:24 PM
 Subject: Re: [Audyssey] Problum when Starting Monty.

 Hi Bryan,
 Go to system restore and roll back XP before you installed the .Net
 security pack.
 Either that and uninstall .Net and reinstall it completely. I just
 tested this and the .Net security update fries Monty. I'm likely not
 using the latest SDK and that means there is some library
 incompatibility somewhere.

 Bryan Peterson wrote:
 You might want consider putting it up on the USA Games site so anyone
 can
 access it if they're having problems. Me, I started getting this fatal
 error
 after I tried installing that security update for the .net framework.
 Shame,
 because I'm really addicted to Monty.
 It ain't pretty when the pretty leaves you with no place to go.



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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Sean,
I have answered your questions below in a question and answer format.

1. How much longer would it take you to program a game in C++ rather then
C#?

Well, Once I wrote the core headers and other cpp files I use for my 
game core there wouldn't be that much of a difference in time between 
the two languages. For example I have a class in C# called Formula.cs 
which holds all my common math functions. Once I converted it to C++ 
like formulas.cpp I'd esentually have the same functionality. Just 
include Formula.cpp in a game and never have to write all those formulas 
down again. That saves allot of time.
 
2. Witch language do you feel the most comfortable in? I know you can
program in both (wish I could; C++ and the Win32 API gave me nightmares) but
witch one do you like more?

Well, I love C#.Net for it's simplicity and .Net acts as a handy little 
bridge between you and the Win32 API. That is why C#.Net is a high level 
language, because you don't have to deal directly with the Windows core. 
However, that has proven to be a problematic way of coding games.
I like C++, and have always liked C++, because it is truly the most 
powerful programming language on the planet. It also is the core 
language of Mac OS, Linux, Windows, and what you learn applies just 
about everywhere except the headers and libs might be different when 
dealing with cross platform apps.
I would say for writing games I am most relaxed using C# to write games 
just because it is what I have used for the passed two years, but I 
could just as easily do it in C++ once I brushed some of the rust off my 
C++ and Win32 skills and got to work.
As for the Win32 API it is a pain if you don't know much about it, but 
fortunately games don't need more than a basic core in Win32. You won't 
be interacting with the Kernel, Shell, User interface much, so mostly it 
is DirectX and whatever you need to draw the Window to the screen which 
happens to be Windows.h.

3. How long would switching languages delay USA Raceway?
Well, the delays would only set me back a couple of months on that 
title. Most of it would be spend on coding the new engine and debugging 
it. Since i know what functions I need, how I want them structured, etc 
that is pretty easy as all I have to do is read the C# code and 
translate to C++. Once that was done read my code for the game and 
translate it using the new engine. So this is more a matter of not 
figuring out what to do, but more a matter of reading what I wrote and 
rewriting it in the new language. Kind of like reading abook in French 
and translating it to English, but not that hard. (Grin)



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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Mich,
Those games you mentioned are written in Visual Basic 6. The only reason 
I would decide against VB 6 is the technology is extremely old, and 
Microsoft has publically announced they are dropping support for it next 
year. So I wouldn't go that way.
However, C++ is a core language of Windows and anything written in it is 
likely to be well supported and quite stable.
Yeah, your system is one that is frustrating me, and that kind of 
unexplained brakage is what I would like to avoid.

Mich wrote:
 hi tom. I for one think that you should go for it. write the games in c++ or 
 even VB6 or what ever langwige the games of Shades of Doom and the games 
 from L  Works are written in. Speaking from a end user's experience and 
 having no knollige of programming or programming games. I have to say that 
 The games like Shades of Doom and the ones from L Works run with no problem 
 on my pc. As you know Monty and STFC Well I had no luck in running those. 
 Well I hope that this info helps. from Mich Verrier from New Liskeard 
 Ontario Canada.
   


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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Shaun,
Ahem... Not everything is going .Net though Microsoft is really pushing 
the technology. yes, it is true it is becoming more and more 
standardised, but by no means will everything go .Net.
As far as C++ being hard or old that isn't as bad as you think. C++ is 
used by every os for development, and I don't see it going away anytime 
in the next several years. The Win32 API is still the core component for 
Windows development under Vista, and I have heard no announcements 
Microsoft will be changing it.
As for going back to VB 6 no way. Using a language that Microsoft is 
dropping next year for a new product would be insanity. Using C++ 
however is fine since it is supported, and will be supported for years 
to come.


shaun everiss wrote:
 You can get dotnet 3 in windowsupdate.
 Actually if you load everyting in the site all optionals to you will 
 get dotnet.
 I havn't found any issue.
 Everything is going dotnet at some point.
 If you can do c++ which is a hard thing then go for it.
 I myself think though we should try staying up with the times.
 If not we may as well use vb6.
   


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Re: [Audyssey] new game

2007-07-12 Thread Mich
the clay shooting worked where the sound would start off lo in sound and 
then get higher and higher the farther the clay pigeon flue and then it 
would disappear. That is if you didn't shoot it first smile.  I hope that 
helps. from Mich.
- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 4:54 PM
Subject: Re: [Audyssey] new game


I actually don't have a problem doing either feature.  both are totally
 possible.
 does anyone remember how clay pigeons worked.  I want to add that as well 
 as
 the multiple ducks feature.  I can't remember for the life of me how that
 worked.

 - Original Message - 
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:37 PM
 Subject: Re: [Audyssey] new game


 yes thanks tom for pointing these out yes i to would like to move the gun
 to
 fire at the ducks and also to poz the game. from Mich Verrier from New
 Liskeard Ontario Canada.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 3:26 PM
 Subject: Re: [Audyssey] new game


 Hi Liam,
 Well, a couple of ideas I'd like is to be able to actually move around
 to shoot the ducks as you could in Duck Hunt. After all you had to move
 the gun to actually aim and fire.
 The other is Duck Hunt needs a pause game feature. If you recieve a
 phone call, your wife is calling you to the table, etc there is no way
 to stop and resume the current game. You jus sort of have to exit the
 game or let it ruin your high score and end itself. Either way isn't fun
 if you are say level 5, doing good, and have to leave suddenly.


 Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I 
 am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate
 duck
 hunt for nintendo.  For those who have never played it, Duck hunt was
 a
 game that came bundled with the nintendo.  You had a gun that you
 would
 shoot at ducks on screen with.  There was also this dog that tended 
 to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Thomas Ward
Hi Casey,
It should work just fine on Vista right out of the box. Vista already 
supports DirectX 8, 9, and 10 for C++ applications so no matter which 
version of those I chose Vista would be cool. The difference here is for 
games using .Net the managed components needs installed, and why games 
fail under .Net.
As for C++ itself the os itself is written in C++, and all the core 
libraries are for C++. The Win32 API

is litterally the Windows core, and the API might be upgraded but is 
backwards compatible with Windows XP and 2000. Else apps would be 
breaking like mad between Windows versions.
It is important to note apps like MS Word is a Win32 application. Since 
the Win32 API is backwards compatible you can install Word 2000 to Vista 
and run it successfully even though MS doesn't recommend it.
 Casey wrote:
 I think this sounds good. I would like to be sure that these games written 
 in c++ will work under Vista? Wood the fact that it uses directX 10 play 
 into this at all?
 Thanks for letting us know.
   


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Re: [Audyssey] audyssey batman

2007-07-12 Thread Thomas Ward
Hi,
You mean the Return of the Joker etc? The one where you had to destroy 
the Joker's chemical factory. I remember it,but not clearly. I may have 
rented that one as I don't have that one in my NES collection.


gmail wrote:
 Hi guys, anyone besides me remember the good old batman series for the 
 nentendo seires?
 Brandon
   


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Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Thomas Ward
Hi,
Probably not. Mario is still one of Nintendo's  popular sales, and I 
think there newest one was Mario Sunshine or something like that for the DS.
Though, to be honest the newer Mario's have lost something from the 
classic ones. The music is one of those things.

Shadow Dragon wrote:
 Agreed. The Mario Bros are the gods of Nintendo! Well, next to Kirby. 
 Everyone knows Kirby owns 'em all. It'd be cool if we could get nintendo to 
 release the rights of their characters to one of the audiogame devs so we 
 could get a super smash bros type thing going, but that'll never happen.
   


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Re: [Audyssey] new game

2007-07-12 Thread shaun everiss
how many rounds are there in duckhunt?
Its ok but boring after a bit.
The ducs don't seem to get faster, you just wait then push space when 
it all gets to the centre.
also the game hasn't got a mention on the main lworks site.
At 08:54 a.m. 13/07/2007, you wrote:

I actually don't have a problem doing either feature.  both are totally
possible.
does anyone remember how clay pigeons worked.  I want to add that as well as
the multiple ducks feature.  I can't remember for the life of me how that
worked.

- Original Message -
From: Mich [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 3:37 PM
Subject: Re: [Audyssey] new game


  yes thanks tom for pointing these out yes i to would like to move the gun
  to
  fire at the ducks and also to poz the game. from Mich Verrier from New
  Liskeard Ontario Canada.
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, July 12, 2007 3:26 PM
  Subject: Re: [Audyssey] new game
 
 
  Hi Liam,
  Well, a couple of ideas I'd like is to be able to actually move around
  to shoot the ducks as you could in Duck Hunt. After all you had to move
  the gun to actually aim and fire.
  The other is Duck Hunt needs a pause game feature. If you recieve a
  phone call, your wife is calling you to the table, etc there is no way
  to stop and resume the current game. You jus sort of have to exit the
  game or let it ruin your high score and end itself. Either way isn't fun
  if you are say level 5, doing good, and have to leave suddenly.
 
 
  Liam Erven wrote:
  well.  throw me some ideas.  I've got the whole summer free.  grins.
 
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Wednesday, July 11, 2007 10:05 PM
  Subject: Re: [Audyssey] new game
 
 
 
  Hi,
  Liam, you are the man. This brings back so many good memories, and I am
  truly enjoying myself with this rendition of Duck Hunt.
  It is hard to come up with a game in a few hours, but this one with a
  few more hours would really rock.
 
 
  Liam Erven wrote:
 
  This afternoon I had a spark of creativity and decided to recreate
  duck
  hunt for nintendo.  For those who have never played it, Duck hunt was
  a
  game that came bundled with the nintendo.  You had a gun that you
  would
  shoot at ducks on screen with.  There was also this dog that tended to
  laugh at you if you missed ducks.  Of course he was all smiles if you
  shot one down.
  You can download the game at
  www.l-works.net/dhsetup.exe
 
  I hope you find it fun.
 
  Liam
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Re: [Audyssey] Super Mario Bros

2007-07-12 Thread Yvonne Alaniz
Thom,
I agree.  After Mario three the concept got pretty off base.  Maybe 
there could be some kind of knock off concept like Marios sisters or 
something?

Yvonne
Stressed out?  Need to relax?  Call Yvonne and schedule your massage today!

(361) 249-8739
[EMAIL PROTECTED]
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 5:24 PM
Subject: Re: [Audyssey] Super Mario Bros


 Hi,
 Probably not. Mario is still one of Nintendo's  popular sales, and I
 think there newest one was Mario Sunshine or something like that for the 
 DS.
 Though, to be honest the newer Mario's have lost something from the
 classic ones. The music is one of those things.

 Shadow Dragon wrote:
 Agreed. The Mario Bros are the gods of Nintendo! Well, next to Kirby.
 Everyone knows Kirby owns 'em all. It'd be cool if we could get nintendo 
 to
 release the rights of their characters to one of the audiogame devs so we
 could get a super smash bros type thing going, but that'll never happen.



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[Audyssey] beep

2007-07-12 Thread X-Sight Interactive
after speaking with liam, he's agreed that since i made it, beep is my game, 
therefore it is now released. it has quite a history does this game, read up 
about it at x-sight.brandoncole.net. this is the first game x-sight have 
actually personally made, even though it is very very simple, and very very 
bland, one of you may actually get bored enough to play it one day, ya never 
know! lol

as this was just about a 30-minute project, and just about as simple as 
standing up, i'm also releasing it as open source, it makes use of timers which 
i'm not too familiar with yet, the game itself works, but if there is anything 
that would work instead of resetting the timers all the time then please do let 
me know. lol. and also, if you can give me any suggestions, then i can expand 
it for ya.

again, any comments please feel free to email me on here or offlist or msn me 
or skype me or whatever.

regards,

damien
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Re: [Audyssey] Problum when Starting Monty.

2007-07-12 Thread Trenton Matthews
Yep? I reinstalled DX after the framework patch was applied.
.
.


- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:43 AM
Subject: Re: [Audyssey] Problum when Starting Monty.

 Hi,
 Did it work? If so it sounds as though DirectX needs to be reinstalled
 if the security patch is installed.

 Trenton Matthews wrote:
 Interesting. All I did was download the Diret-X 9.0 C (downloadable 53 
 mb)
 package, which took about 4 hours, and reapplied the setup file after the
 security updates were installed for the framework.



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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i can't access that site. i remember you first mentioning it ages ago.

regards,

damien




- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 12:33 AM
Subject: Re: [Audyssey] new game


 Well to get any music for any game, start with my signature. lol



 -
 Are you into Anime, manga, and video game music? If yes, take a look at 
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Trenton Matthews [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 12:09 AM
 Subject: Re: [Audyssey] new game


 If anyone doesn't have the music for Super Mario Brothers, , I know
 several
 places where you can get the tunes from, including sounds.

 I know its early thinking about it, but well? Good place to start with
 something familiar!
 - Original Message -
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:39 PM
 Subject: Re: [Audyssey] new game

 yes I loved Ninja Turtles as well. I remember swimming in the level with
 the
 dam and having to swim past electric eels I think or something be for 
 the
 dam would burst. This was wile I had my sight. I would love to play this
 game again if it could be made.  I would also like to play Super Mario
 Brothers and also Super Mario 3 as well if they could be made. Many
 thanks.
 from Mich Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: gmail [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:26 PM
 Subject: Re: [Audyssey] new game


 got a quick question, could some of the others like teenage mutant 
 ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon
 - Original Message - 
 From: Casey [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:18 PM
 Subject: Re: [Audyssey] new game


 Hey I really love this. It brings me back to the days when I could 
 play
 the
 good old Nintendo games.


 Casey


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate 
 duck
 hunt
 for nintendo.  For those who have never played it, Duck hunt was a 
 game
 that
 came bundled with the nintendo.  You had a gun that you would shoot at
 ducks
 on screen with.  There was also this dog that tended to laugh at you 
 if
 you
 missed ducks.  Of course he was all smiles if you shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
that would be cool. they'd have to be at different frequencies for that to 
work though.

regards,

damien




- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 12:30 AM
Subject: Re: [Audyssey] new game


 how about more ducks? that would rock. Also the ability to chase them 
 across
 the screen?



 -
 Are you into Anime, manga, and video game music? If yes, take a look at 
 this
 site.
 http://gh.ffshrine.org?r=16426


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 12:14 AM
 Subject: Re: [Audyssey] new game


 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game


 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:
 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] new game

2007-07-12 Thread X-Sight Interactive
i'm thinking of making some of the classics, all i need is how you played 
the game, almost like a step by step guide. i could probably simulate the 
nintendo gunshots and things, and i already have music for the nintendo 
original, snes, gameboy and n64.

thanks.

regards,

damien




- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 13, 2007 12:19 AM
Subject: Re: [Audyssey] new game


 If only the Audio Game Maker was here, then do you know how many games
 everyone could make in one year?
 Maybe even the sighted people would be asking for a copy! I'm gonna see if 
 I
 can get my mother interested in playing Duck Hunt for the blind on my pc
 tonight. And speaking of Mario, and this is for anyone to answer, how 
 about
 Yoashie's Island for the blind. Super NES version.


 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, July 12, 2007 1:13 PM
 Subject: Re: [Audyssey] new game

 Hi Mich,
 If I wasn't so packed schedule wise already I think Super Mario would be
 pretty fun to create. I could do it, but not currently with my schedule.

 Mich wrote:
 yes Super Marrieo Brothers rocked and that would be so cool if you could
 make a game of that. from Mich Verrier.



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Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
Would Zelda 2 be hard to create? Zelda 2 for the Snes that is.
I know Zelda 3: A Link To The Past would be hard to do.


- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 8:54 AM
Subject: Re: [Audyssey] new game

 Hi Bryan,
 I can tell you there is nothing simple about coding a Legend of Zelda
 game. There is overworlds as well as underworlds to program. There is
 allot of different monsters as well. Woo, that game would be tough to 
 write.


 Bryan Peterson wrote:
 I personally feel we need an audio Legend of Zelda style game, even one 
 as
 fairly simple as the original NES title. Of course simple in no way meant
 that game was easy, as anyone who's played it can tell you. Some of those
 dungeons were murder.



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Re: [Audyssey] new game

2007-07-12 Thread Yohandy
Well to get any music for any game, start with my signature. lol



-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 12:09 AM
Subject: Re: [Audyssey] new game


 If anyone doesn't have the music for Super Mario Brothers, , I know 
 several
 places where you can get the tunes from, including sounds.

 I know its early thinking about it, but well? Good place to start with
 something familiar!
 - Original Message -
 From: Mich [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:39 PM
 Subject: Re: [Audyssey] new game

 yes I loved Ninja Turtles as well. I remember swimming in the level with
 the
 dam and having to swim past electric eels I think or something be for the
 dam would burst. This was wile I had my sight. I would love to play this
 game again if it could be made.  I would also like to play Super Mario
 Brothers and also Super Mario 3 as well if they could be made. Many
 thanks.
 from Mich Verrier from New Liskeard Ontario Canada.
 - Original Message - 
 From: gmail [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 9:26 PM
 Subject: Re: [Audyssey] new game


 got a quick question, could some of the others like teenage mutant ninja
 turtles, and adventure island be brought back in this way?
 I loved ninja turtles two the archade game.
 Brandon
 - Original Message - 
 From: Casey [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 8:18 PM
 Subject: Re: [Audyssey] new game


 Hey I really love this. It brings me back to the days when I could play
 the
 good old Nintendo games.


 Casey


 - Original Message - 
 From: Liam Erven [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 5:38 PM
 Subject: [Audyssey] new game


 This afternoon I had a spark of creativity and decided to recreate duck
 hunt
 for nintendo.  For those who have never played it, Duck hunt was a game
 that
 came bundled with the nintendo.  You had a gun that you would shoot at
 ducks
 on screen with.  There was also this dog that tended to laugh at you if
 you
 missed ducks.  Of course he was all smiles if you shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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Re: [Audyssey] Possible changes in USA Games Development.

2007-07-12 Thread Trenton Matthews
Sounds like a good idea!
Although, speaking of games, will the star Wars game be coming to the 
blind someday? The trailer was quite good, and also, the music was nice!
I say, make a sound track of the music for Monty when its released. The 
sound track on Cd of course.

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Thursday, July 12, 2007 1:59 PM
Subject: [Audyssey] Possible changes in USA Games Development.

 Hi all,
 I am throwing this out here for public discussion. Since this effects
 all of you as well as me I think this needs public discussion.
 As you know I have written two games that requires the Microsoft .Net
 Framework and DirectX 9.0C using C#.Net. Well, since choosing this path
 I've had nothing but headaches and trouble getting those technologies
 working on end user systems. In most cases the game runs, but now and
 then there is a system or more that can't simply be fixed, and the games
 won't run reliably. I think allot of this boils down to using new
 non-standard Microsoft technologies, and these new technologies are not
 reliable for mass distribution. At least, not until all of this is
 packaged as a core part of Windows. They are a part of Vista, but those
 versions are not completely compatible with the versions I am using so
 that means the older ones needs installed nullifying the fact they are
 there in Vista already.
 My current thought is after Montezuma's Revenge is released I should
 rewrite the USA Games engine in C++. The reason is I can use core MS
 Windows technologies such as the standard Win32 API, and even support
 DirectX 8 or 9 with no problems. Since I won't require the .Net libs for
 DirectX upgrading to the latest DirectX won't be as necessary as it is
 now. The major advantage here will be improved performance, greater
 security, and games should in theory just install and run without having
 to install a bunch of other things before hand.
 Obviously, it is too late for Montezuma's Revenge and STFC 1.0 at this
 point, but if we decide to go with say C++ I could write a new engine,
 and convert USA Raceway to C++. Therefor, when Raceway is released we
 won't have to hastle with figuring out which version of the .Net
 framework is installed, if the DirectX managed components are installed,
 if they are up to date, and so on. What does everyone think?


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Re: [Audyssey] new game

2007-07-12 Thread Yohandy
how about more ducks? that would rock. Also the ability to chase them across 
the screen?



-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: Liam Erven [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 12:14 AM
Subject: Re: [Audyssey] new game


 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game


 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:
 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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 visit
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 __ NOD32 2388 (20070710) Information __

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 http://www.eset.com




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Re: [Audyssey] new game

2007-07-12 Thread Trenton Matthews
Also, would there be a way to record the sound of the ducks' quack 
separately, then have that I'm guessing, symbol sound in the backround, so 
that the duck can fly across the area?
And I can't wait for the Clay Shooting! I could play that level of duck 
hunt pretty well, and I can not even see where I was shooting! By the way, 
thanks to my dad helpping me play that game, he told me the gun was orange. 
Too bad it doesn't work on a PC..

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 1:26 PM
Subject: Re: [Audyssey] new game

 Hi Liam,
 Well, a couple of ideas I'd like is to be able to actually move around
 to shoot the ducks as you could in Duck Hunt. After all you had to move
 the gun to actually aim and fire.
 The other is Duck Hunt needs a pause game feature. If you recieve a
 phone call, your wife is calling you to the table, etc there is no way
 to stop and resume the current game. You jus sort of have to exit the
 game or let it ruin your high score and end itself. Either way isn't fun
 if you are say level 5, doing good, and have to leave suddenly.


 Liam Erven wrote:
 well.  throw me some ideas.  I've got the whole summer free.  grins.

 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:05 PM
 Subject: Re: [Audyssey] new game



 Hi,
 Liam, you are the man. This brings back so many good memories, and I am
 truly enjoying myself with this rendition of Duck Hunt.
 It is hard to come up with a game in a few hours, but this one with a
 few more hours would really rock.


 Liam Erven wrote:

 This afternoon I had a spark of creativity and decided to recreate duck
 hunt for nintendo.  For those who have never played it, Duck hunt was a
 game that came bundled with the nintendo.  You had a gun that you would
 shoot at ducks on screen with.  There was also this dog that tended to
 laugh at you if you missed ducks.  Of course he was all smiles if you
 shot one down.
 You can download the game at
 www.l-works.net/dhsetup.exe

 I hope you find it fun.

 Liam
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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
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 __ NOD32 2388 (20070710) Information __

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Re: [Audyssey] Contra and Gradius

2007-07-12 Thread Yohandy
lol. There are actually speed runs for all these games. someone beat contra 
in 10 minutes or so. rather impressive. there are also runs for super mario 
3, SM 2, and a bunch of others.

-
Are you into Anime, manga, and video game music? If yes, take a look at this 
site.
http://gh.ffshrine.org?r=16426


- Original Message - 
From: gmail [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 12, 2007 12:15 AM
Subject: Re: [Audyssey] Contra and Gradius


 ah, yes the good old game contra, i didn't get very far, got to the boss 
 of
 the first level and died.
 How about shadowgate.
 Does anyone remember that game?
 Brandon
 - Original Message - 
 From: Kelly Sapergia [EMAIL PROTECTED]
 To: Gamers@audyssey.org
 Sent: Wednesday, July 11, 2007 10:54 PM
 Subject: [Audyssey] Contra and Gradius


 Hi,
While we're talking about classic games, does anyone remember a couple
 series named Contra and Gradius? I tried some of the games in these 
 series
 for the original NES and Gameboy, and man, those were hard! I kept dying
 after only a few seconds! If anyone else has played these games, were you
 able to get further in them than I did?
Thanks.


 Yours Sincerely,
 Kelly John Sapergia
 For a mix of New Age, Ambient, Easy Listening, Smooth Jazz and Global
 Fusion music, listen to Northern Lights, Thursdays from 01:00 to 03:00
 GMT (Wednesdays in North America) on ACB (American Council of the Blind)
 Radio Interactive at http://interactive.acbradio.org
 Visit the show's website at http://nl.ksapergia.net
 For high-quality audio productions at affordable prices, visit KJS
 Productions at: http://www.kjsproductions.com
 You can also visit my personal website at:
 http://www.ksapergia.net


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